2023-01-29 19:31:52 -05:00
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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2023-04-22 16:56:01 -04:00
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("playermat/ClueCounter")
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end)
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2023-01-29 19:31:52 -05:00
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__bundle_register("playermat/ClueCounter", function(require, _LOADED, __bundle_register, __bundle_modules)
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-- Table of items which can be counted in this Bowl
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-- Each entry has 2 things to enter
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-- a name (what is in the name field of that object)
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-- a value (how much it is worth)
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-- a number in the items description will override the number entry in this table
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local validCountItemList = {
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["Clue"] = 1,
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[""] = 1
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}
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local trashGUID = "70b9f6"
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exposedValue = 0
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function onLoad()
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self.createButton({
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label = "",
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click_function = "removeAllClues",
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function_owner = self,
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position = { 0, 0.1, 0 },
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height = 0,
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width = 0,
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font_color = { 0, 0, 0 },
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font_size = 2000
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})
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loopID = Wait.time(countItems, 1, -1)
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end
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-- Activated once per second, counts items in bowls
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function countItems()
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local totalValue = 0
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local countableItems = findValidItemsInSphere()
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for _, entry in ipairs(countableItems) do
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local descValue = tonumber(entry.hit_object.getDescription())
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local stackMult = math.abs(entry.hit_object.getQuantity())
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-- Use value in description if available
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if descValue ~= nil then
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totalValue = totalValue + descValue * stackMult
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else
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-- Otherwise use the value in validCountItemList
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totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult
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end
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end
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exposedValue = totalValue
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self.editButton({ index = 0, label = totalValue })
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end
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function findValidItemsInSphere()
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local items = Physics.cast({
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origin = self.getPosition(),
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direction = { 0, 1, 0 },
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type = 2,
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max_distance = 0,
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size = { 2, 2, 2 },
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--debug=true
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})
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retval = {}
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for _, entry in ipairs(items) do
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--Ignore the bowl
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if entry.hit_object ~= self then
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--Ignore if not in validCountItemList
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local tableEntry = validCountItemList[entry.hit_object.getName()]
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if tableEntry ~= nil then
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table.insert(retval, entry)
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end
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end
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end
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return retval
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end
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function removeAllClues()
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startLuaCoroutine(self, "clueRemovalCoroutine")
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end
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function clueRemovalCoroutine()
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for _, entry in ipairs(findValidItemsInSphere()) do
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-- Do not put the table in the garbage
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if entry.hit_object.getGUID() ~= "4ee1f2" then
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-- delay for animation purposes
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for k = 1, 10 do
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coroutine.yield(0)
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end
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getObjectFromGUID(trashGUID).putObject(entry.hit_object)
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end
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end
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return 1
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end
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end)
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return __bundle_require("__root")
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