263 lines
8.5 KiB
Plaintext
263 lines
8.5 KiB
Plaintext
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-- Hand Helper
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-- updated by: Chr1Z
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-- original by: -
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-- description: counts cards in your hand (all or unique), can discard a random card
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information = {
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version = "1.2",
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last_updated = "11.10.2022"
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}
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MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
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local BUTTON_PARAMETERS = {}
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BUTTON_PARAMETERS.function_owner = self
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-- saving "playerColor" and "des"
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function onSave() return JSON.encode({ playerColor, des}) end
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function onLoad(saved_data)
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-- loading saved data
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local loaded_data = JSON.decode(saved_data)
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playerColor = loaded_data[1] or Player.getAvailableColors()[1]
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des = loaded_data[2] or false
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-- index 0: button as hand size label
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BUTTON_PARAMETERS.hover_color = "White"
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BUTTON_PARAMETERS.click_function = "none"
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BUTTON_PARAMETERS.position = { 0, 0.1, -0.4 }
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BUTTON_PARAMETERS.height = 0
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BUTTON_PARAMETERS.width = 0
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BUTTON_PARAMETERS.font_size = 500
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BUTTON_PARAMETERS.font_color = "White"
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self.createButton(BUTTON_PARAMETERS)
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-- index 1: button to toggle "des"
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BUTTON_PARAMETERS.label = "DES: " .. (des and "✓" or "✗")
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BUTTON_PARAMETERS.click_function = "toggleDES"
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BUTTON_PARAMETERS.position = { 0.475, 0.1, 0.25 }
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BUTTON_PARAMETERS.height = 175
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BUTTON_PARAMETERS.width = 440
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BUTTON_PARAMETERS.font_size = 90
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BUTTON_PARAMETERS.font_color = "Black"
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self.createButton(BUTTON_PARAMETERS)
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-- index 2: button to discard a card
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BUTTON_PARAMETERS.label = "discard random card"
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BUTTON_PARAMETERS.click_function = "discardRandom"
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BUTTON_PARAMETERS.position = { 0, 0.1, 0.7 }
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BUTTON_PARAMETERS.width = 900
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self.createButton(BUTTON_PARAMETERS)
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-- index 3: button to select color
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BUTTON_PARAMETERS.label = playerColor
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BUTTON_PARAMETERS.color = playerColor
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BUTTON_PARAMETERS.hover_color = playerColor
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BUTTON_PARAMETERS.click_function = "changeColor"
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BUTTON_PARAMETERS.tooltip = "change color"
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BUTTON_PARAMETERS.position = { -0.475, 0.1, 0.25 }
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BUTTON_PARAMETERS.width = 440
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self.createButton(BUTTON_PARAMETERS)
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-- start loop to update card count
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loopId = Wait.time(||updateValue(), 1, -1)
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-- context menu to quickly bind color
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self.addContextMenuItem("Bind to my color", function(color)
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changeColor(_, _, _, color)
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end)
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-- context menu to display additional information
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Hand Helper v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("original by Tikatoy", "White")
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printToAll("Note: 'Hidden' cards can't be randomly discarded.", "Yellow")
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printToAll("Set them aside beforehand!", "Yellow")
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end)
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-- initialize the pseudo random number generator
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math.randomseed(os.time())
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end
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function onObjectHover(hover_color, obj)
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-- error handling
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if obj == nil then return end
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-- add context menu to "short supply"
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if obj.getName() == "Short Supply" then
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obj.addContextMenuItem("Discard 10 (" .. playerColor .. ")", shortSupply)
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end
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-- only continue if correct player hovers over "self"
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if obj ~= self or hover_color ~= playerColor then return end
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-- stop loop, toggle "des" and displayed value briefly, then start new loop
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Wait.stop(loopId)
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des = not des
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updateValue()
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des = not des
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loopId = Wait.time(||updateValue(), 1, -1)
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end
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-- toggle "des" and update button label
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function toggleDES()
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des = not des
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self.editButton({index = 1, label = "DES: " .. (des and "✓" or "✗")})
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updateValue()
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end
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-- count cards in hand (by name for DES)
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function updateValue()
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if not playerExists(playerColor) then return end
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local hand = Player[playerColor].getHandObjects()
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local size = 0
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if des then
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local cardHash = {}
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for _, obj in pairs(hand) do
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if obj.tag == "Card" then
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local name = obj.getName()
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local title = string.match(name, '(.+)(%s%(%d+%))') or name
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cardHash[title] = obj
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end
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end
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for _, obj in pairs(cardHash) do
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size = size + 1
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end
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else
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for _, obj in pairs(hand) do
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if obj.tag == "Card" then size = size + 1 end
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end
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end
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-- change button label and color
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self.editButton({index = 0, font_color = des and "Green" or "White", label = size})
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end
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-- get index of current color and move up one step (or down for right-click)
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function changeColor(_, _, isRightClick, color)
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if color then
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playerColor = color
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else
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local COLORS = Player.getAvailableColors()
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local pos = indexOf(COLORS, playerColor)
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if isRightClick then
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if pos == nil or pos == 1 then pos = #COLORS
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else pos = pos - 1 end
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else
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if pos == nil or pos == #COLORS then pos = 1
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else pos = pos + 1 end
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end
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-- update playerColor
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playerColor = COLORS[pos]
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end
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-- update "change color" button (note: remove and create instantly updates hover_color)
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BUTTON_PARAMETERS.label = playerColor
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BUTTON_PARAMETERS.color = playerColor
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BUTTON_PARAMETERS.hover_color = playerColor
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self.removeButton(3)
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self.createButton(BUTTON_PARAMETERS)
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end
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---------------------------------------------------------
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-- discards a random card from hand
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---------------------------------------------------------
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function discardRandom()
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if not playerExists(playerColor) then return end
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-- error handling: hand is empty
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local hand = Player[playerColor].getHandObjects()
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if #hand == 0 then
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broadcastToAll("Cannot discard from empty hand!", "Red")
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else
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local mat = getPlayermat(playerColor)
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if mat == nil then return end
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local discardPos = mat.getTable("DISCARD_PILE_POSITION")
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if discardPos == nil then
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broadcastToAll("Couldn't retrieve discard position from playermat!", "Red")
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return
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end
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local num = math.random(1, #hand)
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hand[num].setPosition(discardPos)
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broadcastToAll(playerColor .. " randomly discarded card " .. num .. "/" .. #hand .. ".", "White")
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end
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end
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---------------------------------------------------------
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-- discards the top 10 cards of your deck
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---------------------------------------------------------
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function shortSupply(color)
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local mat = getPlayermat(playerColor)
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if mat == nil then return end
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-- get draw deck and discard pile
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mat.call("getDrawDiscardDecks")
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drawDeck = mat.getVar("drawDeck")
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local discardPos = mat.getTable("DISCARD_PILE_POSITION")
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if discardPos == nil then
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broadcastToAll("Couldn't retrieve discard position from playermat!", "Red")
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return
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end
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if drawDeck == nil then
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broadcastToColor("Deck not found!", color, "Yellow")
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return
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elseif drawDeck.tag ~= "Deck" then
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broadcastToColor("Deck only contains a single card!", color, "Yellow")
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return
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end
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-- discard cards
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discardPos[2] = 0.5
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for i = 1, 10 do
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discardPos[2] = discardPos[2] + 0.05 * i
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drawDeck.takeObject({ flip = true; position = discardPos })
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end
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end
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---------------------------------------------------------
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-- helper functions
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---------------------------------------------------------
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-- helper to search array
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function indexOf(array, value)
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for i, v in ipairs(array) do
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if v == value then return i end
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end
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end
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-- helper to check if player exists
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function playerExists(color)
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local COLORS = Player.getAvailableColors()
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return indexOf(COLORS, color) and true or false
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end
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-- helper to find playermat based on hand position
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function getPlayermat(color)
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local pos = Player[playerColor].getHandTransform().position
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if pos.x < -30 then
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if pos.z > 0 then
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playerNumber = 1
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else
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playerNumber = 2
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end
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else
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if pos.z > 0 then
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playerNumber = 3
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else
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playerNumber = 4
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end
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end
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local mat = getObjectFromGUID(MAT_GUIDS[playerNumber])
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if mat == nil then
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broadcastToAll(playerColor .. " playermat could not be found!", "Yellow")
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end
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return mat
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end
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