181 lines
5.3 KiB
Plaintext
181 lines
5.3 KiB
Plaintext
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-- Customizable Cards: Hyperphysical Shotcaster
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-- by Chr1Z
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information = {
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version = "1.7",
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last_updated = "12.10.2022"
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}
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-- Color information for buttons
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boxSize = 38
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-- static values
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x_1 = -0.935
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x_offset = 0.069
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y_visible = 0.25
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y_invisible = -0.5
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-- z-values (lines on the sheet)
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posZ = {
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-0.9,
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-0.615,
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-0.237,
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0.232,
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0.61,
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0.988,
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1.185
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}
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-- box setup (amount of boxes per line and amount of marked boxes in that line)
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existingBoxes = { 2, 2, 2, 2, 2, 4, 4 }
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inputBoxes = {}
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-- override 'marked boxes' for debugging ('all' or 'none')
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markDEBUG = ""
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-- save state when going into bags / decks
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function onDestroy() self.script_state = onSave() end
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function onSave() return JSON.encode({ markedBoxes, inputValues }) end
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-- Startup procedure
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function onLoad(saved_data)
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if saved_data ~= "" and markDEBUG == "" then
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local loaded_data = JSON.decode(saved_data)
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markedBoxes = loaded_data[1]
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inputValues = loaded_data[2]
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else
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markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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inputValues = { "", "", "", "", "" }
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end
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makeData()
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createButtonsAndBoxes()
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self.addContextMenuItem("Reset Inputs", function() updateState() end)
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self.addContextMenuItem("Scale: normal", function() self.setScale({ 1, 1, 1 }) end)
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self.addContextMenuItem("Scale: double", function() self.setScale({ 2, 1, 2 }) end)
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self.addContextMenuItem("Scale: triple", function() self.setScale({ 3, 1, 3 }) end)
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end
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function updateState(markedBoxesNew)
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if markedBoxesNew then markedBoxes = markedBoxesNew end
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makeData()
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createButtonsAndBoxes()
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end
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-- create Data
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function makeData()
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Data = {}
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Data.checkbox = {}
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Data.textbox = {}
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-- repeat this for each entry (= line) in existingBoxes
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local totalCount = 0
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for i = 1, #existingBoxes do
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-- repeat this for each checkbox per line
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for j = 1, existingBoxes[i] do
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totalCount = totalCount + 1
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Data.checkbox[totalCount] = {}
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Data.checkbox[totalCount].pos = {}
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Data.checkbox[totalCount].pos.x = x_1 + j * x_offset
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Data.checkbox[totalCount].pos.z = posZ[i]
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Data.checkbox[totalCount].row = i
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if (markDEBUG == "all") or (markedBoxes[i] >= j and markDEBUG ~= "none") then
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Data.checkbox[totalCount].pos.y = y_visible
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Data.checkbox[totalCount].state = true
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else
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Data.checkbox[totalCount].pos.y = y_invisible
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Data.checkbox[totalCount].state = false
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end
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end
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end
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-- repeat this for each entry (= line) in inputBoxes
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local totalCount = 0
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for i = 1, #inputBoxes do
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-- repeat this for each textbox per line
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for j = 1, inputBoxes[i] do
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totalCount = totalCount + 1
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Data.textbox[totalCount] = {}
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Data.textbox[totalCount].pos = inputPos[totalCount]
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Data.textbox[totalCount].width = inputWidth[totalCount]
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Data.textbox[totalCount].value = inputValues[totalCount]
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end
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end
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end
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-- checks or unchecks the given box
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function click_checkbox(tableIndex)
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local row = Data.checkbox[tableIndex].row
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if Data.checkbox[tableIndex].state == true then
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Data.checkbox[tableIndex].pos.y = y_invisible
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Data.checkbox[tableIndex].state = false
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markedBoxes[row] = markedBoxes[row] - 1
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else
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Data.checkbox[tableIndex].pos.y = y_visible
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Data.checkbox[tableIndex].state = true
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markedBoxes[row] = markedBoxes[row] + 1
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end
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self.editButton({
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index = tableIndex - 1,
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position = Data.checkbox[tableIndex].pos
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})
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end
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-- updates saved value for given text box
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function click_textbox(i, value, selected)
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if selected == false then
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inputValues[i] = value
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end
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end
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function createButtonsAndBoxes()
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self.clearButtons()
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self.clearInputs()
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for i, box_data in ipairs(Data.checkbox) do
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local funcName = "checkbox" .. i
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local func = function() click_checkbox(i) end
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self.setVar(funcName, func)
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self.createButton({
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click_function = funcName,
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function_owner = self,
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position = box_data.pos,
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height = boxSize,
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width = boxSize,
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font_size = box_data.size,
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scale = { 1, 1, 1 },
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color = { 0, 0, 0 },
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font_color = { 0, 0, 0 }
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})
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end
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for i, box_data in ipairs(Data.textbox) do
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local funcName = "textbox" .. i
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local func = function(_, _, val, sel) click_textbox(i, val, sel) end
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self.setVar(funcName, func)
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self.createInput({
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input_function = funcName,
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function_owner = self,
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label = "Click to type",
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alignment = 2,
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position = box_data.pos,
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scale = buttonScale,
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width = box_data.width,
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height = (inputFontsize * 1) + 24,
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font_size = inputFontsize,
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color = "White",
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font_color = buttonFontColor,
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value = box_data.value
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})
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end
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end
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