ah_sce_unpacked/unpacked/Custom_Token BlessCurse Token Manager 5933fb.ttslua

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BLESS_COLOR = { r = 0.3, g = 0.25, b = 0.09 }
CURSE_COLOR = { r = 0.2, g = 0.08, b = 0.24 }
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MIN_VALUE = 1
MAX_VALUE = 10
IMAGE_URL = {
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Bless = "http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/",
Curse = "http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"
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}
function onload()
self.createButton({
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label = "Add",
click_function = "addBlessToken",
function_owner = self,
position = { -2.3, 0.1, -0.5 },
height = 150,
width = 300,
scale = { x = 1.75, y = 1.75, z = 1.75 },
font_size = 100,
font_color = { r = 1, g = 1, b = 1 },
color = BLESS_COLOR
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})
self.createButton({
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label = "Remove",
click_function = "removeBlessToken",
function_owner = self,
position = { -0.9, 0.1, -0.5 },
height = 150,
width = 450,
scale = { x = 1.75, y = 1.75, z = 1.75 },
font_size = 100,
font_color = { r = 1, g = 1, b = 1 },
color = BLESS_COLOR
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})
self.createButton({
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label = "Take",
click_function = "takeBlessToken",
function_owner = self,
position = { 0.7, 0.1, -0.5 },
height = 150,
width = 350,
scale = { x = 1.75, y = 1.75, z = 1.75 },
font_size = 100,
font_color = { r = 1, g = 1, b = 1 },
color = BLESS_COLOR
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})
self.createButton({
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label = "Return",
click_function = "returnBlessToken",
function_owner = self,
position = { 2.1, 0.1, -0.5 },
height = 150,
width = 400,
scale = { x = 1.75, y = 1.75, z = 1.75 },
font_size = 100,
font_color = { r = 1, g = 1, b = 1 },
color = BLESS_COLOR
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})
self.createButton({
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label = "Add",
click_function = "addCurseToken",
function_owner = self,
position = { -2.3, 0.1, 0.5 },
height = 150,
width = 300,
scale = { x = 1.75, y = 1.75, z = 1.75 },
font_size = 100,
font_color = { r = 1, g = 1, b = 1 },
color = CURSE_COLOR
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})
self.createButton({
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label = "Remove",
click_function = "removeCurseToken",
function_owner = self,
position = { -0.9, 0.1, 0.5 },
height = 150,
width = 450,
scale = { x = 1.75, y = 1.75, z = 1.75 },
font_size = 100,
font_color = { r = 1, g = 1, b = 1 },
color = CURSE_COLOR
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})
self.createButton({
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label = "Take",
click_function = "takeCurseToken",
function_owner = self,
position = { 0.7, 0.1, 0.5 },
height = 150,
width = 350,
scale = { x = 1.75, y = 1.75, z = 1.75 },
font_size = 100,
font_color = { r = 1, g = 1, b = 1 },
color = CURSE_COLOR
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})
self.createButton({
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label = "Return",
click_function = "returnCurseToken",
function_owner = self,
position = { 2.1, 0.1, 0.5 },
height = 150,
width = 400,
scale = { x = 1.75, y = 1.75, z = 1.75 },
font_size = 100,
font_color = { r = 1, g = 1, b = 1 },
color = CURSE_COLOR
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})
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self.createButton({
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label = "Reset", click_function = "doReset", function_owner = self,
position = { 0, 0, 1.8 }, rotation = { 0, 0, 0 }, height = 350, width = 800,
font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }
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})
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numInPlay = { Bless = 0, Curse = 0 }
tokensTaken = { Bless = {}, Curse = {} }
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sealedTokens = {}
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Wait.time(initializeState, 1)
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addHotkey("Bless Curse Status", printStatus, false)
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addHotkey("Wendy's Menu", addMenuOptions, false)
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end
function initializeState()
playerColor = "White"
-- count tokens in the bag
local chaosbag = getChaosBag()
if chaosbag == nil then return end
local tokens = {}
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for i, v in ipairs(chaosbag.getObjects()) do
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if v.name == "Bless" then
numInPlay.Bless = numInPlay.Bless + 1
elseif v.name == "Curse" then
numInPlay.Curse = numInPlay.Curse + 1
end
end
-- find tokens in the play area
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local objs = getObjects()
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for i, obj in ipairs(objs) do
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local pos = obj.getPosition()
if (pos.x > -110 and pos.x < 44 and pos.z > -77 and pos.z < 77) then
if obj.getName() == "Bless" then
table.insert(tokensTaken.Bless, obj.getGUID())
numInPlay.Bless = numInPlay.Bless + 1
elseif obj.getName() == "Curse" then
table.insert(tokensTaken.Curse, obj.getGUID())
numInPlay.Curse = numInPlay.Curse + 1
end
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end
end
mode = "Bless"
print("Bless Tokens " .. getTokenCount())
mode = "Curse"
print("Curse Tokens " .. getTokenCount())
end
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function printStatus(player_color, hovered_object, world_position, key_down_up)
mode = "Curse"
broadcastToColor("Curse Tokens " .. getTokenCount(), player_color)
mode = "Bless"
broadcastToColor("Bless Tokens " .. getTokenCount(), player_color)
end
function doReset(_obj, _color, alt_click)
playerColor = _color
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numInPlay = { Bless = 0, Curse = 0 }
tokensTaken = { Bless = {}, Curse = {} }
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initializeState()
end
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function addBlessToken(_obj, _color, alt_click)
addToken("Bless", _color)
end
function addCurseToken(_obj, _color, alt_click)
addToken("Curse", _color)
end
function addToken(type, _color)
if numInPlay[type] == MAX_VALUE then
printToColor(MAX_VALUE .. " tokens already in play, not adding any", _color)
else
mode = type
spawnToken()
end
end
function spawnToken()
local pos = getChaosBagPosition()
if pos == nil then return end
local url = IMAGE_URL[mode]
local obj = spawnObject({
type = 'Custom_Tile',
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position = { pos.x, pos.y + 3, pos.z },
rotation = { x = 0, y = 260, z = 0 },
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callback_function = spawn_callback
})
obj.setCustomObject({
type = 2,
image = url,
thickness = 0.10,
})
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obj.scale { 0.81, 1, 0.81 }
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return obj
end
function spawn_callback(obj)
obj.setName(mode)
local guid = obj.getGUID()
numInPlay[mode] = numInPlay[mode] + 1
printToAll("Adding " .. mode .. " token " .. getTokenCount())
end
function removeBlessToken(_obj, _color, alt_click)
takeToken("Bless", _color, true)
end
function removeCurseToken(_obj, _color, alt_click)
takeToken("Curse", _color, true)
end
function takeBlessToken(_obj, _color, alt_click)
takeToken("Bless", _color, false)
end
function takeCurseToken(_obj, _color, alt_click)
takeToken("Curse", _color, false)
end
function takeToken(type, _color, remove)
playerColor = _color
local chaosbag = getChaosBag()
if chaosbag == nil then return end
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if not remove and not SEAL_CARD_MESSAGE then
broadcastToColor("Are you trying to seal a token on a card? Return " ..
"this one, then try right-clicking on the card for seal options.",
_color)
SEAL_CARD_MESSAGE = true
end
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local tokens = {}
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for i, v in ipairs(chaosbag.getObjects()) do
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if v.name == type then
table.insert(tokens, v.guid)
end
end
if #tokens == 0 then
printToColor("No " .. type .. " tokens in the chaos bag", _color)
return
end
local pos = self.getPosition()
local callback = take_callback
if remove then
callback = remove_callback
num = removeNum
end
local guid = table.remove(tokens)
mode = type
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local position = Vector({ pos.x - 2, pos.y, pos.z + 2.5 })
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if type == "Curse" then
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position = position + Vector({ 0, 0, -5 })
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end
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chaosbag.takeObject({
guid = guid,
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position = position,
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smooth = false,
callback_function = callback
})
end
function remove_callback(obj)
take_callback(obj, true)
end
function take_callback(obj, remove)
local guid = obj.getGUID()
if remove then
numInPlay[mode] = numInPlay[mode] - 1
printToAll("Removing " .. mode .. " token " .. getTokenCount())
obj.destruct()
else
table.insert(tokensTaken[mode], guid)
printToAll("Taking " .. mode .. " token " .. getTokenCount())
end
end
function returnBlessToken(_obj, _color, alt_click)
returnToken("Bless", _color)
end
function returnCurseToken(_obj, _color, alt_click)
returnToken("Curse", _color)
end
function returnToken(type, _color)
mode = type
local guid = table.remove(tokensTaken[type])
if guid == nil then
printToColor("No " .. mode .. " tokens to return", _color)
return
end
local token = getObjectFromGUID(guid)
if token == nil then
printToColor("Couldn't find token " .. guid .. ", not returning to bag", _color)
return
end
playerColor = _color
local chaosbag = getChaosBag()
if chaosbag == nil then return end
chaosbag.putObject(token)
printToAll("Returning " .. type .. " token " .. getTokenCount())
end
function getChaosBag()
local items = getObjectFromGUID("83ef06").getObjects()
local chaosbag = nil
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for i, v in ipairs(items) do
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if v.getDescription() == "Chaos Bag" then
chaosbag = getObjectFromGUID(v.getGUID())
break
end
end
if chaosbag == nil then printToColor("No chaos bag found", playerColor) end
return chaosbag
end
function getChaosBagPosition()
local chaosbag = getChaosBag()
if chaosbag == nil then return nil end
return chaosbag.getPosition()
end
function getTokenCount()
return "(" .. (numInPlay[mode] - #tokensTaken[mode]) .. "/" ..
#tokensTaken[mode] .. ")"
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end
function addMenuOptions(playerColor, hoveredObject, pointerPosition, isKeyUp)
local manager = self
if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
if hoveredObject.tag ~= "Card" then
broadcastToColor("Right-click seal options can only be added to cards", playerColor)
return
end
hoveredObject.addContextMenuItem("Seal Bless", function(color)
manager.call("sealToken", {
type = "Bless",
playerColor = color,
enemy = hoveredObject
})
end, true)
hoveredObject.addContextMenuItem("Release Bless", function(color)
manager.call("releaseToken", {
type = "Bless",
playerColor = color,
enemy = hoveredObject
})
end, true)
hoveredObject.addContextMenuItem("Seal Curse", function(color)
manager.call("sealToken", {
type = "Curse",
playerColor = color,
enemy = hoveredObject
})
end, true)
hoveredObject.addContextMenuItem("Release Curse", function(color)
manager.call("releaseToken", {
type = "Curse",
playerColor = color,
enemy = hoveredObject
})
end, true)
broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
hoveredObject.setVar("MENU_ADDED", true)
sealedTokens[hoveredObject.getGUID()] = {}
end
function sealToken(params)
playerColor = params.playerColor
local chaosbag = getChaosBag()
if chaosbag == nil then return end
local pos = params.enemy.getPosition()
local manager = self
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for i, token in ipairs(chaosbag.getObjects()) do
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if token.name == params.type then
chaosbag.takeObject({
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position = { pos.x, pos.y + 1, pos.z },
index = i - 1,
smooth = false,
callback_function = function(obj)
Wait.frames(function()
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local mSealedTokens = manager.getVar("sealedTokens")
local tokens = mSealedTokens[params.enemy.getGUID()]
table.insert(tokens, obj)
manager.setVar("sealedTokens", mSealedTokens)
local guid = obj.getGUID()
local tokensTaken = manager.getVar("tokensTaken")
table.insert(tokensTaken[params.type], guid)
manager.setVar("tokensTaken", tokensTaken)
manager.setVar("mode", params.type)
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printToColor("Sealing " .. params.type .. " token " .. manager.call("getTokenCount"),
params.playerColor)
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end
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, 1)
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end
})
return
end
end
printToColor(params.type .. " token not found in bag", playerColor)
end
function releaseToken(params)
playerColor = params.playerColor
local chaosbag = getChaosBag()
if chaosbag == nil then return end
local tokens = sealedTokens[params.enemy.getGUID()]
if tokens == nil or #tokens == 0 then return end
mode = params.type
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for i, token in ipairs(tokens) do
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if token ~= nil and token.getName() == params.type then
local guid = token.getGUID()
chaosbag.putObject(token)
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for j, v in ipairs(tokensTaken[mode]) do
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if v == guid then
table.remove(tokensTaken[mode], j)
table.remove(tokens, i)
printToColor("Releasing " .. mode .. " token" .. getTokenCount(), params.playerColor)
return
end
end
end
end
printToColor(params.type .. " token not sealed on " .. params.enemy.getName(), params.playerColor)
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end