ah_sce_unpacked/unpacked/Custom_Model_Bag Fan-Made Accessories aa8b38/Bag Playmat Customs (By BôL & Mint Tea Fan) 67d8c7.ttslua

163 lines
3.9 KiB
Plaintext
Raw Normal View History

2021-07-12 15:49:54 -04:00
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Whimsical.
--- DateTime: 2021-03-16 3:26 p.m.
---
--- Original Memory Bag by MrStump
--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080
---@class MemoryListEntry
---@field public position Vector
---@field public rotation Vector
---@field public lock boolean
local MemoryListEntry={}
---@type table<string, MemoryListEntry>
local memory_list = {}
local POSTFIX = {
SAVE = "_memory_object",
ZONE = "_memory_zone",
SHUFFLE = "_memory_shuffle"
}
---@type table<string, any>
local BUTTON = {
POSITION = Vector(0, 0.3, -2),
ROTATION = Vector(0, 180, 0),
HEIGHT = 350,
WIDTH = 800,
FONT_SIZE = 250,
COLOR = Color.Black,
FONT_COLOR = Color.White
}
local ipairs = ipairs
local pairs = pairs
---@return string
local function get_prefix()
return self:getDescription()
end
local function updateSave()
local data_to_save = {["ml"]=memory_list}
local saved_data = JSON.encode(data_to_save)
self.script_state = saved_data
end
---@param label string
---@param action string
local function createButton(label, action)
self:clearButtons()
---@type CreateClassicUIButton
local parameters = {
label = label,
click_function = action,
function_owner = self
}
for key, value in pairs(BUTTON) do
parameters[key:lower()] = value
end
self:createButton(parameters)
end
local function create_place_button() createButton("Place", "place_objects") end
local function create_recall_button() createButton("Recall", "recall_objects") end
---@param tag string
---@param lock boolean
---@return fun(object:TTSObject)
local function create_object_callback(tag, lock)
---@param object TTSObject
return function (object)
object:setLock(lock)
if object:hasTag(tag) then object:shuffle() end
end
end
---@param object TTSObject
local function record_objects(object)
memory_list[object:getGUID()] = {
position = object:getPosition(),
rotation = object:getRotation(),
lock = object:getLock()
}
self:putObject(object)
end
---@param objects TTSObject[]
local function update_objects(objects)
for _, object in ipairs(objects) do
record_objects(object)
end
end
--Sends objects from bag/table to their saved position/rotation
function place_objects()
local prefix = get_prefix()
local shuffle_tag = prefix .. POSTFIX.SHUFFLE
local content = self.getObjects()
for _, item in ipairs(content) do
local entry = memory_list[item.guid]
if entry then
self.takeObject {
guid=item.guid,
position=entry.position,
rotation=entry.rotation,
callback_function = create_object_callback(shuffle_tag, entry.lock)
}
end
end
broadcastToAll("Objects Placed", {1,1,1})
create_recall_button()
end
--Recalls objects to bag from table
function recall_objects()
memory_list = {}
local prefix = get_prefix()
if prefix=="" then
broadcastToAll("Error in Memory Bag: Tag prefix not set.")
return
end
local save_tag = prefix .. POSTFIX.SAVE
local zone_tag = prefix .. POSTFIX.ZONE
local zones = getObjectsWithTag(zone_tag)
if #zones>0 then
for _, zone in ipairs(zones) do
update_objects(zone:getObjects())
end
else
update_objects(getObjectsWithTag(save_tag))
end
updateSave()
broadcastToAll("Objects Recalled", {1,1,1})
create_place_button()
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
--Set up information off of loaded_data
memory_list = loaded_data.ml
else
--Set up information for if there is no saved saved data
memory_list = {}
end
if self:getQuantity()==0 then
create_recall_button()
else
create_place_button()
end
end