2024-06-09 10:10:21 -04:00
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-- Bundled by luabundle {"version":"1.6.0"}
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local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
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local loadingPlaceholder = {[{}] = true}
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local register
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local modules = {}
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local require
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local loaded = {}
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register = function(name, body)
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if not modules[name] then
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modules[name] = body
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end
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end
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require = function(name)
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local loadedModule = loaded[name]
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if loadedModule then
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if loadedModule == loadingPlaceholder then
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return nil
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end
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else
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if not modules[name] then
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if not superRequire then
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local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
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error('Tried to require ' .. identifier .. ', but no such module has been registered')
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else
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return superRequire(name)
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end
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end
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loaded[name] = loadingPlaceholder
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loadedModule = modules[name](require, loaded, register, modules)
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loaded[name] = loadedModule
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end
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return loadedModule
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end
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return require, loaded, register, modules
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end)(nil)
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__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
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require("playercards/cards/Tekeli-li")
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end)
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__bundle_register("playercards/cards/Tekeli-li", function(require, _LOADED, __bundle_register, __bundle_modules)
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local deckLib = require("util/DeckLib")
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2024-07-27 21:47:52 -04:00
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local playermatApi = require("playermat/PlayermatApi")
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2024-06-09 10:10:21 -04:00
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function onLoad()
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self.addContextMenuItem("Return this card", returnSelf)
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self.addContextMenuItem("Place below my deck", placeBelowDeck)
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end
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-- uses the tekeli-li helper to place this card at the bottom of the deck
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2024-07-27 21:47:52 -04:00
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function returnSelf(playerColor)
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Player[playerColor].clearSelectedObjects()
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2024-06-09 10:10:21 -04:00
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local helper = getTekeliliHelper()
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if helper == nil then
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printToAll("Couldn't find Tekeli-li Helper!")
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else
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helper.call("returnObject", self)
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end
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end
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-- places this card below the deck of the player that triggered it
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function placeBelowDeck(playerColor)
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2024-07-27 21:47:52 -04:00
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Player[playerColor].clearSelectedObjects()
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local matColor = playermatApi.getMatColor(playerColor)
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local deckPos = playermatApi.getDrawPosition(matColor)
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local deckRot = playermatApi.returnRotation(matColor)
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2024-06-09 10:10:21 -04:00
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deckRot = deckRot:setAt("z", 180)
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deckLib.placeOrMergeIntoDeck(self, Vector(deckPos), deckRot, true)
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end
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-- used to detect the "Tekeli-li Helper" for Edge of the Earth
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function getTekeliliHelper()
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for _, obj in ipairs(getObjects()) do
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if obj.getName() == "Tekeli-li Helper" then
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return obj
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end
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end
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end
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end)
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__bundle_register("playermat/PlayermatApi", function(require, _LOADED, __bundle_register, __bundle_modules)
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do
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2024-07-27 21:47:52 -04:00
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local PlayermatApi = {}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local searchLib = require("util/SearchLib")
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local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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---@return table: Single-element if only single playermat is requested
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2024-06-09 10:10:21 -04:00
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local function getMatForColor(matColor)
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if matColor == "All" then
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return guidReferenceApi.getObjectsByType("Playermat")
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else
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return { matColor = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat") }
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end
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end
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2024-07-27 21:47:52 -04:00
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-- Returns the color of the closest playermat
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---@param startPos table Starting position to get the closest mat from
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PlayermatApi.getMatColorByPosition = function(startPos)
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local result, smallestDistance
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for matColor, mat in pairs(getMatForColor("All")) do
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local distance = Vector.between(startPos, mat.getPosition()):magnitude()
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if smallestDistance == nil or distance < smallestDistance then
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smallestDistance = distance
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result = matColor
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end
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end
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return result
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end
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2024-07-27 21:47:52 -04:00
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-- Returns the color of the player's hand that is seated next to the playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getPlayerColor = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("playerColor")
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end
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end
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2024-07-27 21:47:52 -04:00
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-- Returns the color of the playermat that owns the playercolor's hand
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---@param handColor string Color of the playermat
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PlayermatApi.getMatColor = function(handColor)
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for matColor, mat in pairs(getMatForColor("All")) do
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local playerColor = mat.getVar("playerColor")
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if playerColor == handColor then
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return matColor
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end
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end
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end
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2024-07-27 21:47:52 -04:00
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-- Instructs a playermat to check for DES
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.checkForDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("checkForDES")
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end
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end
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2024-07-27 21:47:52 -04:00
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@return boolean: whether DES is present on the playermat
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PlayermatApi.hasDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("hasDES")
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end
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end
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-- gets the slot data for the playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getSlotData = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getTable("slotData")
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end
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end
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-- sets the slot data for the playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@param newSlotData table New slot data for the playermat
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PlayermatApi.loadSlotData = function(matColor, newSlotData)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.setTable("slotData", newSlotData)
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mat.call("redrawSlotSymbols")
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return
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end
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end
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-- Performs a search of the deck area of the requested playermat and returns the result as table
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getDeckAreaObjects = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("getDeckAreaObjects")
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end
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end
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-- Flips the top card of the deck (useful after deck manipulation for Norman Withers)
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2024-07-27 21:47:52 -04:00
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.flipTopCardFromDeck = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("flipTopCardFromDeck")
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end
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end
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-- Returns the position of the discard pile of the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getDiscardPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDiscardPosition")
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end
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end
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-- Returns the position of the draw pile of the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.getDrawPosition = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.call("returnGlobalDrawPosition")
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end
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end
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-- Transforms a local position into a global position
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---@param localPos table Local position to be transformed
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.transformLocalPosition = function(localPos, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.positionToWorld(localPos)
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end
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end
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2024-07-27 21:47:52 -04:00
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-- Returns the rotation of the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.returnRotation = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getRotation()
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end
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end
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-- Returns a table with spawn data (position and rotation) for a helper object
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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---@param helperName string Name of the helper object
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PlayermatApi.getHelperSpawnData = function(matColor, helperName)
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local resultTable = {}
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local localPositionTable = {
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["Hand Helper"] = {0.05, 0, -1.182},
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["Search Assistant"] = {-0.3, 0, -1.182}
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}
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for color, mat in pairs(getMatForColor(matColor)) do
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resultTable[color] = {
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position = mat.positionToWorld(localPositionTable[helperName]),
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rotation = mat.getRotation()
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}
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end
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return resultTable
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end
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2024-07-27 21:47:52 -04:00
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-- Triggers the Upkeep for the requested playermat
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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---@param playerColor string Color of the calling player (for messages)
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PlayermatApi.doUpkeepFromHotkey = function(matColor, playerColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("doUpkeepFromHotkey", playerColor)
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end
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end
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2024-07-27 21:47:52 -04:00
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-- Handles discarding for the requested playermat for the provided list of objects
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@param objList table List of objects to discard
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PlayermatApi.discardListOfObjects = function(matColor, objList)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("discardListOfObjects", objList)
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end
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end
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-- Returns the active investigator id
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.returnInvestigatorId = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorId")
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end
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end
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2024-07-27 21:47:52 -04:00
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-- Returns the class of the active investigator
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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PlayermatApi.returnInvestigatorClass = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("activeInvestigatorClass")
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end
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end
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-- Returns the position for encounter card drawing
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---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
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---@param stack boolean If true, returns the leftmost position instead of the first empty from the right
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PlayermatApi.getEncounterCardDrawPosition = function(matColor, stack)
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for _, mat in pairs(getMatForColor(matColor)) do
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return Vector(mat.call("getEncounterCardDrawPosition", stack))
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end
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end
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-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
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-- matchTypes is true, the main card slot snap points will only snap assets, while the
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-- investigator area point will only snap Investigators. If matchTypes is false, snap points will
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-- be reset to snap all cards.
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---@param matchCardTypes boolean Whether snap points should only snap for the matching card types
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.setLimitSnapsByType = function(matchCardTypes, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("setLimitSnapsByType", matchCardTypes)
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end
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end
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-- Sets the requested playermat's draw 1 button to visible
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---@param isDrawButtonVisible boolean Whether the draw 1 button should be visible or not
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---@param matColor string Color of the playermat - White, Orange, Green, Red or All
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PlayermatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("showDrawButton", isDrawButtonVisible)
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end
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- Shows or hides the clickable clue counter for the requested playermat
|
2024-06-09 10:10:21 -04:00
|
|
|
---@param showCounter boolean Whether the clickable counter should be present or not
|
2024-07-27 21:47:52 -04:00
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
|
|
PlayermatApi.clickableClues = function(showCounter, matColor)
|
2024-06-09 10:10:21 -04:00
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
mat.call("clickableClues", showCounter)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- Toggles the use of class textures for the requested playermat
|
|
|
|
---@param state boolean Whether the class texture should be used or not
|
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
|
|
PlayermatApi.useClassTexture = function(state, matColor)
|
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
mat.call("useClassTexture", state)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Removes all clues (to the trash for tokens and counters set to 0) for the requested playermat
|
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
|
|
PlayermatApi.removeClues = function(matColor)
|
2024-06-09 10:10:21 -04:00
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
mat.call("removeClues")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- Reports the clue count for the requested playermat
|
2024-06-09 10:10:21 -04:00
|
|
|
---@param useClickableCounters boolean Controls which type of counter is getting checked
|
2024-07-27 21:47:52 -04:00
|
|
|
PlayermatApi.getClueCount = function(useClickableCounters, matColor)
|
2024-06-09 10:10:21 -04:00
|
|
|
local count = 0
|
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
count = count + mat.call("getClueCount", useClickableCounters)
|
|
|
|
end
|
|
|
|
return count
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Updates the specified owned counter
|
2024-07-27 21:47:52 -04:00
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
2024-06-09 10:10:21 -04:00
|
|
|
---@param type string Counter to target
|
|
|
|
---@param newValue number Value to set the counter to
|
|
|
|
---@param modifier number If newValue is not provided, the existing value will be adjusted by this modifier
|
2024-07-27 21:47:52 -04:00
|
|
|
PlayermatApi.updateCounter = function(matColor, type, newValue, modifier)
|
2024-06-09 10:10:21 -04:00
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
mat.call("updateCounter", { type = type, newValue = newValue, modifier = modifier })
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- Triggers the draw function for the specified playermat
|
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
2024-06-09 10:10:21 -04:00
|
|
|
---@param number number Amount of cards to draw
|
2024-07-27 21:47:52 -04:00
|
|
|
PlayermatApi.drawCardsWithReshuffle = function(matColor, number)
|
2024-06-09 10:10:21 -04:00
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
mat.call("drawCardsWithReshuffle", number)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Returns the resource counter amount
|
2024-07-27 21:47:52 -04:00
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green or Red (does not support "All")
|
2024-06-09 10:10:21 -04:00
|
|
|
---@param type string Counter to target
|
2024-07-27 21:47:52 -04:00
|
|
|
PlayermatApi.getCounterValue = function(matColor, type)
|
2024-06-09 10:10:21 -04:00
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
return mat.call("getCounterValue", type)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Returns a list of mat colors that have an investigator placed
|
2024-07-27 21:47:52 -04:00
|
|
|
PlayermatApi.getUsedMatColors = function()
|
2024-06-09 10:10:21 -04:00
|
|
|
local usedColors = {}
|
|
|
|
for matColor, mat in pairs(getMatForColor("All")) do
|
|
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
|
|
if #searchResult > 0 then
|
|
|
|
table.insert(usedColors, matColor)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return usedColors
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- Returns investigator name
|
|
|
|
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
|
|
|
|
PlayermatApi.getInvestigatorName = function(matColor)
|
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
local searchPos = mat.positionToWorld(localInvestigatorPosition)
|
|
|
|
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
|
|
|
|
if #searchResult == 1 then
|
|
|
|
return searchResult[1].getName()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return ""
|
|
|
|
end
|
|
|
|
|
2024-06-09 10:10:21 -04:00
|
|
|
-- Resets the specified skill tracker to "1, 1, 1, 1"
|
2024-07-27 21:47:52 -04:00
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
|
|
PlayermatApi.resetSkillTracker = function(matColor)
|
2024-06-09 10:10:21 -04:00
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
mat.call("resetSkillTracker")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- Redraws the XML for the slot symbols based on the slotData table
|
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
|
|
PlayermatApi.redrawSlotSymbols = function(matColor)
|
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
mat.call("redrawSlotSymbols")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Finds all objects on the playermat and associated set aside zone and returns a table
|
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
2024-06-09 10:10:21 -04:00
|
|
|
---@param filter string Name of the filte function (see util/SearchLib)
|
2024-07-27 21:47:52 -04:00
|
|
|
PlayermatApi.searchAroundPlayermat = function(matColor, filter)
|
2024-06-09 10:10:21 -04:00
|
|
|
local objList = {}
|
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
for _, obj in ipairs(mat.call("searchAroundSelf", filter)) do
|
|
|
|
table.insert(objList, obj)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return objList
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Discard a non-hidden card from the corresponding player's hand
|
2024-07-27 21:47:52 -04:00
|
|
|
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
|
|
|
|
PlayermatApi.doDiscardOne = function(matColor)
|
2024-06-09 10:10:21 -04:00
|
|
|
for _, mat in pairs(getMatForColor(matColor)) do
|
|
|
|
mat.call("doDiscardOne")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- Triggers the metadata sync for all playermats
|
|
|
|
PlayermatApi.syncAllCustomizableCards = function()
|
2024-06-09 10:10:21 -04:00
|
|
|
for _, mat in pairs(getMatForColor("All")) do
|
|
|
|
mat.call("syncAllCustomizableCards")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
return PlayermatApi
|
2024-06-09 10:10:21 -04:00
|
|
|
end
|
|
|
|
end)
|
|
|
|
__bundle_register("util/DeckLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
|
|
do
|
|
|
|
local DeckLib = {}
|
|
|
|
local searchLib = require("util/SearchLib")
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- places a card/deck at a position or merges into an existing deck below
|
|
|
|
---@param objOrTable tts__Object|table Object or table of objects to move
|
2024-06-09 10:10:21 -04:00
|
|
|
---@param pos table New position for the object
|
|
|
|
---@param rot? table New rotation for the object
|
|
|
|
---@param below? boolean Should the object be placed below an existing deck?
|
2024-07-27 21:47:52 -04:00
|
|
|
DeckLib.placeOrMergeIntoDeck = function(objOrTable, pos, rot, below)
|
|
|
|
if objOrTable == nil or pos == nil then return end
|
|
|
|
|
|
|
|
-- handle 'objOrTable' parameter
|
|
|
|
local objects = {}
|
|
|
|
if type(objOrTable) == "table" then
|
|
|
|
objects = objOrTable
|
|
|
|
else
|
|
|
|
table.insert(objects, objOrTable)
|
|
|
|
end
|
2024-06-09 10:10:21 -04:00
|
|
|
|
|
|
|
-- search the new position for existing card/deck
|
|
|
|
local searchResult = searchLib.atPosition(pos, "isCardOrDeck")
|
2024-07-27 21:47:52 -04:00
|
|
|
local targetObj
|
2024-06-09 10:10:21 -04:00
|
|
|
|
|
|
|
-- get new position
|
|
|
|
local offset = 0.5
|
|
|
|
local newPos = Vector(pos) + Vector(0, offset, 0)
|
|
|
|
|
|
|
|
if #searchResult == 1 then
|
2024-07-27 21:47:52 -04:00
|
|
|
targetObj = searchResult[1]
|
|
|
|
local bounds = targetObj.getBounds()
|
2024-06-09 10:10:21 -04:00
|
|
|
if below then
|
|
|
|
newPos = Vector(pos):setAt("y", bounds.center.y - bounds.size.y / 2)
|
|
|
|
else
|
|
|
|
newPos = Vector(pos):setAt("y", bounds.center.y + bounds.size.y / 2 + offset)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-07-27 21:47:52 -04:00
|
|
|
-- process objects in reverse order
|
|
|
|
for i = #objects, 1, -1 do
|
|
|
|
local obj = objects[i]
|
|
|
|
-- add a 0.1 delay for each object (for animation purposes)
|
|
|
|
Wait.time(function()
|
|
|
|
-- allow moving smoothly out of hand and temporarily lock it
|
|
|
|
obj.setLock(true)
|
|
|
|
obj.use_hands = false
|
|
|
|
|
|
|
|
if rot then
|
|
|
|
obj.setRotationSmooth(rot, false, true)
|
|
|
|
end
|
|
|
|
obj.setPositionSmooth(newPos, false, true)
|
|
|
|
|
|
|
|
-- wait for object to finish movement (or 2 seconds)
|
|
|
|
Wait.condition(
|
|
|
|
function()
|
|
|
|
-- revert toggles
|
|
|
|
obj.setLock(false)
|
|
|
|
obj.use_hands = true
|
|
|
|
|
|
|
|
-- use putObject to avoid a TTS bug that merges unrelated cards that are not resting
|
|
|
|
if #searchResult == 1 and targetObj ~= obj and not targetObj.isDestroyed() and not obj.isDestroyed() then
|
|
|
|
targetObj = targetObj.putObject(obj)
|
|
|
|
else
|
|
|
|
targetObj = obj
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
-- check state of the object (make sure it's not moving)
|
|
|
|
function() return obj.isDestroyed() or not obj.isSmoothMoving() end,
|
|
|
|
2)
|
|
|
|
end, (#objects- i) * 0.1)
|
2024-06-09 10:10:21 -04:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return DeckLib
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
__bundle_register("core/GUIDReferenceApi", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
|
|
do
|
|
|
|
local GUIDReferenceApi = {}
|
|
|
|
|
|
|
|
local function getGuidHandler()
|
|
|
|
return getObjectFromGUID("123456")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Returns the matching object
|
|
|
|
---@param owner string Parent object for this search
|
|
|
|
---@param type string Type of object to search for
|
|
|
|
---@return any: Object reference to the matching object
|
|
|
|
GUIDReferenceApi.getObjectByOwnerAndType = function(owner, type)
|
|
|
|
return getGuidHandler().call("getObjectByOwnerAndType", { owner = owner, type = type })
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Returns all matching objects as a table with references
|
|
|
|
---@param type string Type of object to search for
|
|
|
|
---@return table: List of object references to matching objects
|
|
|
|
GUIDReferenceApi.getObjectsByType = function(type)
|
|
|
|
return getGuidHandler().call("getObjectsByType", type)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Returns all matching objects as a table with references
|
|
|
|
---@param owner string Parent object for this search
|
|
|
|
---@return table: List of object references to matching objects
|
|
|
|
GUIDReferenceApi.getObjectsByOwner = function(owner)
|
|
|
|
return getGuidHandler().call("getObjectsByOwner", owner)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Sends new information to the reference handler to edit the main index
|
|
|
|
---@param owner string Parent of the object
|
|
|
|
---@param type string Type of the object
|
|
|
|
---@param guid string GUID of the object
|
|
|
|
GUIDReferenceApi.editIndex = function(owner, type, guid)
|
|
|
|
return getGuidHandler().call("editIndex", {
|
|
|
|
owner = owner,
|
|
|
|
type = type,
|
|
|
|
guid = guid
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Returns the owner of an object or the object it's located on
|
|
|
|
---@param object tts__GameObject Object for this search
|
|
|
|
---@return string: Parent of the object or object it's located on
|
|
|
|
GUIDReferenceApi.getOwnerOfObject = function(object)
|
|
|
|
return getGuidHandler().call("getOwnerOfObject", object)
|
|
|
|
end
|
|
|
|
|
|
|
|
return GUIDReferenceApi
|
|
|
|
end
|
|
|
|
end)
|
2024-07-27 21:47:52 -04:00
|
|
|
__bundle_register("util/SearchLib", function(require, _LOADED, __bundle_register, __bundle_modules)
|
|
|
|
do
|
|
|
|
local SearchLib = {}
|
|
|
|
local filterFunctions = {
|
|
|
|
isCard = function(x) return x.type == "Card" end,
|
|
|
|
isDeck = function(x) return x.type == "Deck" end,
|
|
|
|
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
|
|
|
|
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
|
|
|
|
isTileOrToken = function(x) return x.type == "Tile" end,
|
|
|
|
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
|
|
|
|
}
|
|
|
|
|
|
|
|
-- performs the actual search and returns a filtered list of object references
|
|
|
|
---@param pos tts__Vector Global position
|
|
|
|
---@param rot? tts__Vector Global rotation
|
|
|
|
---@param size table Size
|
|
|
|
---@param filter? string Name of the filter function
|
|
|
|
---@param direction? table Direction (positive is up)
|
|
|
|
---@param maxDistance? number Distance for the cast
|
|
|
|
local function returnSearchResult(pos, rot, size, filter, direction, maxDistance)
|
|
|
|
local filterFunc
|
|
|
|
if filter then
|
|
|
|
filterFunc = filterFunctions[filter]
|
|
|
|
end
|
|
|
|
local searchResult = Physics.cast({
|
|
|
|
origin = pos,
|
|
|
|
direction = direction or { 0, 1, 0 },
|
|
|
|
orientation = rot or { 0, 0, 0 },
|
|
|
|
type = 3,
|
|
|
|
size = size,
|
|
|
|
max_distance = maxDistance or 0
|
|
|
|
})
|
|
|
|
|
|
|
|
-- filter the result for matching objects
|
|
|
|
local objList = {}
|
|
|
|
for _, v in ipairs(searchResult) do
|
|
|
|
if not filter or filterFunc(v.hit_object) then
|
|
|
|
table.insert(objList, v.hit_object)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return objList
|
|
|
|
end
|
|
|
|
|
|
|
|
-- searches the specified area
|
|
|
|
SearchLib.inArea = function(pos, rot, size, filter)
|
|
|
|
return returnSearchResult(pos, rot, size, filter)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- searches the area on an object
|
|
|
|
SearchLib.onObject = function(obj, filter)
|
|
|
|
local pos = obj.getPosition()
|
|
|
|
local size = obj.getBounds().size:setAt("y", 1)
|
|
|
|
return returnSearchResult(pos, _, size, filter)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- searches the specified position (a single point)
|
|
|
|
SearchLib.atPosition = function(pos, filter)
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local size = { 0.1, 2, 0.1 }
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return returnSearchResult(pos, _, size, filter)
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end
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-- searches below the specified position (downwards until y = 0)
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SearchLib.belowPosition = function(pos, filter)
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local size = { 0.1, 2, 0.1 }
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local direction = { 0, -1, 0 }
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local maxDistance = pos.y
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return returnSearchResult(pos, _, size, filter, direction, maxDistance)
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end
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return SearchLib
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end
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end)
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2024-06-09 10:10:21 -04:00
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return __bundle_require("__root")
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