-- Bundled by luabundle {"version":"1.6.0"}
local __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)
	local loadingPlaceholder = {[{}] = true}

	local register
	local modules = {}

	local require
	local loaded = {}

	register = function(name, body)
		if not modules[name] then
			modules[name] = body
		end
	end

	require = function(name)
		local loadedModule = loaded[name]

		if loadedModule then
			if loadedModule == loadingPlaceholder then
				return nil
			end
		else
			if not modules[name] then
				if not superRequire then
					local identifier = type(name) == 'string' and '\"' .. name .. '\"' or tostring(name)
					error('Tried to require ' .. identifier .. ', but no such module has been registered')
				else
					return superRequire(name)
				end
			end

			loaded[name] = loadingPlaceholder
			loadedModule = modules[name](require, loaded, register, modules)
			loaded[name] = loadedModule
		end

		return loadedModule
	end

	return require, loaded, register, modules
end)(nil)
__bundle_register("__root", function(require, _LOADED, __bundle_register, __bundle_modules)
require("core/Global")
end)
__bundle_register("core/Global", function(require, _LOADED, __bundle_register, __bundle_modules)
---------------------------------------------------------
-- general setup
---------------------------------------------------------

ENCOUNTER_DECK_POS = {-3.93, 1, 5.76}
ENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38}

-- GUID of data helper
DATA_HELPER_GUID = "708279"

-- GUIDs that will not be interactable (e.g. parts of the table)
local NOT_INTERACTABLE = {
  "6161b4",
  "721ba2",
  "9f334f",
  "23a43c",
  "5450cc",
  "463022",
  "9487a4",
  "91dd9b",
  "f182ee",
  "7bff34"
}

local chaosTokens = {}
local chaosTokensLastMat = nil
local IS_RESHUFFLING = false

---------------------------------------------------------
-- data for tokens
---------------------------------------------------------

TOKEN_DATA = {
  damage   = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", scale = {0.17, 0.17, 0.17}},
  horror   = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/", scale = {0.17, 0.17, 0.17}},
  resource = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/", scale = {0.17, 0.17, 0.17}},
  doom     = {image = "https://i.imgur.com/EoL7yaZ.png", scale = {0.17, 0.17, 0.17}},
  clue     = {image = "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", scale = {0.15, 0.15, 0.15}}
}

IMAGE_TOKEN_MAP = {
  ["https://i.imgur.com/nEmqjmj.png"] = "Elder Sign",
  ["https://i.imgur.com/uIx8jbY.png"] = "+1",
  ["https://i.imgur.com/btEtVfd.png"] = "0",
  ["https://i.imgur.com/w3XbrCC.png"] = "-1",
  ["https://i.imgur.com/bfTg2hb.png"] = "-2",
  ["https://i.imgur.com/yfs8gHq.png"] = "-3",
  ["https://i.imgur.com/qrgGQRD.png"] = "-4",
  ["https://i.imgur.com/3Ym1IeG.png"] = "-5",
  ["https://i.imgur.com/c9qdSzS.png"] = "-6",
  ["https://i.imgur.com/4WRD42n.png"] = "-7",
  ["https://i.imgur.com/9t3rPTQ.png"] = "-8",
  ["https://i.imgur.com/stbBxtx.png"] = "Skull",
  ["https://i.imgur.com/VzhJJaH.png"] = "Cultist",
  ["https://i.imgur.com/1plY463.png"] = "Tablet",
  ["https://i.imgur.com/ttnspKt.png"] = "Elder Thing",
  ["https://i.imgur.com/lns4fhz.png"] = "Auto-fail",
  ["http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/"] = "Bless",
  ["http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"] = "Curse",
  ["http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/"] = "Frost"
}

---------------------------------------------------------
-- data for chaos token stat tracker
---------------------------------------------------------

local maxSquid = 0

MAT_GUID_TO_COLOUR = {
  ["8b081b"] = "White",
  ["bd0ff4"] = "Orange",
  ["383d8b"] = "Green",
  ["0840d5"] = "Red"
}

local personalStats = {
  ["8b081b"] = {},
  ["bd0ff4"] = {},
  ["383d8b"] = {},
  ["0840d5"] = {}
}

local overallStats = {
  -- cultist
  ["https://i.imgur.com/VzhJJaH.png"] = 0,
  -- skull
  ["https://i.imgur.com/stbBxtx.png"] = 0,
  -- tablet
  ["https://i.imgur.com/1plY463.png"] = 0,
  -- curse
  ["http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/"] = 0,
  -- tentacle
  ["https://i.imgur.com/lns4fhz.png"] = 0,
  -- minus eight
  ["https://i.imgur.com/9t3rPTQ.png"] = 0,
  -- minus seven
  ["https://i.imgur.com/4WRD42n.png"] = 0,
  -- minus six
  ["https://i.imgur.com/c9qdSzS.png"] = 0,
  -- minus five
  ["https://i.imgur.com/3Ym1IeG.png"] = 0,
  -- minus four
  ["https://i.imgur.com/qrgGQRD.png"] = 0,
  -- minus three
  ["https://i.imgur.com/yfs8gHq.png"] = 0,
  -- minus two
  ["https://i.imgur.com/bfTg2hb.png"] = 0,
  -- minus one
  ["https://i.imgur.com/w3XbrCC.png"] = 0,
  -- zero
  ["https://i.imgur.com/btEtVfd.png"] = 0,
  -- plus one
  ["https://i.imgur.com/uIx8jbY.png"] = 0,
  -- elder thing
  ["https://i.imgur.com/ttnspKt.png"] = 0,
  -- bless
  ["http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/"] = 0,
  -- elder sign
  ["https://i.imgur.com/nEmqjmj.png"] = 0,
  -- frost
  ["http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/"] = 0,
}

---------------------------------------------------------
-- general code
---------------------------------------------------------

function onLoad()
  for _, guid in ipairs(NOT_INTERACTABLE) do
    getObjectFromGUID(guid).interactable = false
  end
  math.randomseed(os.time())
end

---------------------------------------------------------
-- encounter card drawing
---------------------------------------------------------

function isDeck(x) return x.tag == 'Deck' end

function isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end

function drawEncountercard(color) --[[ Parameter Player color ]]
  local card
  local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)
  if #items > 0 then
    for _, v in ipairs(items) do
      if v.tag == 'Deck' then
        v.deal(1, color)
        return
      end
    end
    -- we didn't find the deck so just pull the first thing we did find
    items[1].deal(1, color)
  else
    -- nothing here, time to reshuffle
    reshuffleEncounterDeck(color)
  end
end

function actualEncounterCardDraw(card, params)
  local position = params[1]
  local rotation = params[2]
  local alwaysFaceUp = params[3]
  local faceUpRotation = 0
  if not alwaysFaceUp then
    if getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then
      faceUpRotation = 180
    end
  end
  card.setPositionSmooth(position, false, false)
  card.setRotationSmooth({0, rotation.y, faceUpRotation}, false, false)
end

function reshuffleEncounterDeck(color)
  -- finishes moving the deck back and draws a card
  local function move(deck)
    deck.setPositionSmooth({ENCOUNTER_DECK_POS[1], ENCOUNTER_DECK_POS[2] + 2, ENCOUNTER_DECK_POS[3]}, false, true)
    deck.deal(1, color)
    Wait.time(function() IS_RESHUFFLING = false end, 1)
  end
  -- bail out if we're mid reshuffle
  if IS_RESHUFFLING then return end
  local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)
  if #discarded > 0 then
    IS_RESHUFFLING = true
    local deck = discarded[1]
    if not deck.is_face_down then deck.flip() end
    deck.shuffle()
    Wait.time(|| move(deck), 0.3)
  else
    printToAll("Couldn't find encounter discard pile to reshuffle.", {1, 0, 0})
  end
end

function findInRadiusBy(pos, radius, filter)
  local objList = Physics.cast({
    origin = pos,
    direction = {0, 1, 0},
    type = 2,
    size = {radius, radius, radius},
    max_distance = 0
  })

  local filteredList = {}
  for _, obj in ipairs(objList) do
    if filter and filter(obj.hit_object) then
      table.insert(filteredList, obj.hit_object)
    end
  end
  return filteredList
end

---------------------------------------------------------
-- chaos token drawing
---------------------------------------------------------

-- checks scripting zone for chaos bag
function findChaosBag()
  for _, item in ipairs(getObjectFromGUID("83ef06").getObjects()) do
    if item.getDescription() == "Chaos Bag" then chaosbag = item end
  end
end

function returnChaosTokens()
  for _, token in pairs(chaosTokens) do
    if token ~= nil then chaosbag.putObject(token) end
  end
  chaosTokens = {}
end

function drawChaostoken(params)
  local mat = params[1]
  local tokenOffset = params[2]
  local isRightClick = params[3]
  findChaosBag()

  -- return token(s) on other playmat first
  if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then
    returnChaosTokens()
    chaosTokensLastMat = nil
    return
  end

  chaosTokensLastMat = mat
  -- if we have left clicked and have no tokens OR if we have right clicked
  if isRightClick or #chaosTokens == 0 then
    if #chaosbag.getObjects() == 0 then return end
    chaosbag.shuffle()

    -- add the token to the list, compute new position based on list length
    tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
    local token = chaosbag.takeObject({
      index = 0,
      position = mat.positionToWorld(tokenOffset),
      rotation = mat.getRotation(),
	    callback_function = function(obj) trackChaosToken(obj, mat.getGUID()) end
    })
    chaosTokens[#chaosTokens + 1] = token
    return
  else
    returnChaosTokens()
  end
end

---------------------------------------------------------
-- token spawning
---------------------------------------------------------

function spawnToken(params)
  local position  = params[1]
  local tokenType = params[2]
  local rotation  = params[3] or {0, 270, 0}
  local tokenData = TOKEN_DATA[tokenType]

  if tokenData == nil then
    error("no token data found for '" .. tokenType .. "'")
  end

  local token = spawnObject({
    type = 'Custom_Token',
    position = position,
	  rotation = rotation
  })

  token.setCustomObject({
    image = tokenData['image'],
    thickness = 0.3,
    merge_distance = 5,
    stackable = true
  })

  token.use_snap_points = false
  token.scale(tokenData['scale'])
  return token
end

---------------------------------------------------------
-- chaos token stat tracker
---------------------------------------------------------

function trackChaosToken(token, matGUID)
  local image = token.getCustomObject().image
  overallStats[image]           = (overallStats[image] or 0) + 1
  personalStats[matGUID][image] = (personalStats[matGUID][image] or 0) + 1
end

function handleStatTrackerClick(_, _, isRightClick)
  if isRightClick then
    resetChaosTokenStats()
  else
    printChaosTokenStats()
  end
end

function resetChaosTokenStats()
  for key, _ in pairs(overallStats) do
    overallStats[key] = 0
  end
  for playerKey, _ in pairs(personalStats) do
    for key, value in pairs(overallStats) do
      personalStats[playerKey][key] = value
    end
  end
end

function printChaosTokenStats()
  local squidKing = "Nobody"
  printToAll("")
  printToAll("Overall Stats")
  printToAll("------------------------------")
  printNonZeroTokenPairs(overallStats)
  printToAll("")
  printToAll("Individual Stats")
  printToAll("------------------------------")
  for matGUID, _ in pairs(personalStats) do
    local playerColour = MAT_GUID_TO_COLOUR[matGUID]
    local playerSquidCount = personalStats[matGUID]["https://i.imgur.com/lns4fhz.png"] or 0
    local playerName = playerColour
    if Player[playerColour].seated then
      playerName = Player[playerColour].steam_name
    end

    printToAll(playerName ..  " Stats", playerColour)
    printNonZeroTokenPairs(personalStats[matGUID])
    
    if playerSquidCount > maxSquid then
      squidKing = playerName
      maxSquid = playerSquidCount
    end
  end
  printToAll(squidKing .. " is an auto-fail magnet.", {255, 0, 0})
end

function printNonZeroTokenPairs(theTable)
  for key, value in pairs(theTable) do
    if value ~= 0 then
      printToAll(IMAGE_TOKEN_MAP[key] .. ': ' .. tostring(value))
    end
  end
end

---------------------------------------------------------
-- Difficulty selector script
---------------------------------------------------------

-- called for button creation on the difficulty selectors
---@param object object Usually "self"
---@param key string Name of the scenario
function createSetupButtons(args)
  local data = getDataValue('modeData', args.key)
  if data ~= nil then
    local buttonParameters          = {}
    buttonParameters.function_owner = args.object
    buttonParameters.position       = {0, 0.1, -0.15}
    buttonParameters.scale          = {0.47, 1, 0.47}
    buttonParameters.height         = 200
    buttonParameters.width          = 1150
    buttonParameters.color          = {0.87, 0.8, 0.7}

    if data.easy ~= nil then
      buttonParameters.label = "Easy"
      buttonParameters.click_function = "easyClick"
      args.object.createButton(buttonParameters)
      buttonParameters.position[3] = buttonParameters.position[3] + 0.20
    end

    if data.normal ~= nil then
      buttonParameters.label = "Standard"
      buttonParameters.click_function = "normalClick"
      args.object.createButton(buttonParameters)
      buttonParameters.position[3] = buttonParameters.position[3] + 0.20
    end

    if data.hard ~= nil then
      buttonParameters.label = "Hard"
      buttonParameters.click_function = "hardClick"
      args.object.createButton(buttonParameters)
      buttonParameters.position[3] = buttonParameters.position[3] + 0.20
    end

    if data.expert ~= nil then
      buttonParameters.label = "Expert"
      buttonParameters.click_function = "expertClick"
      args.object.createButton(buttonParameters)
      buttonParameters.position[3] = buttonParameters.position[3] + 0.20
    end

    if data.standalone ~= nil then
      buttonParameters.label = "Standalone"
      buttonParameters.click_function = "standaloneClick"
      args.object.createButton(buttonParameters)
    end
  end
end

-- called for adding chaos tokens
---@param object object Usually "self"
---@param key string Name of the scenario
---@param mode string diffculty (e.g. "hard" or "expert")
function fillContainer(args)
  findChaosBag()

  if chaosbag ~= nil then
    local data = getDataValue('modeData', args.key)
    if data == nil then return end

    local value = data[args.mode]
    if value == nil or value.token == nil then return end

    local pos = chaosbag.getPosition()
    if args.object ~= nil then
      pos = args.object.getPosition()
    end

    -- empty the chaos bag
    for _, item in ipairs(chaosbag.getObjects()) do
      destroyObject(chaosbag.takeObject({}))
    end

    for _, token in ipairs(value.token) do
      local obj = spawnChaosToken(token, pos)
      if obj ~= nil then
        chaosbag.putObject(obj)
      end
    end

    if value.append ~= nil then
      for _, token in ipairs(value.append) do
        local obj = spawnChaosToken(token, pos)
        if obj ~= nil then
          chaosbag.putObject(obj)
        end
      end
    end

    -- randomly choose tokens for specific Carcosa scenarios in standalone
    if value.random then
      local n = #value.random
      if n > 0 then
        for _, token in ipairs(value.random[math.random(1, n)]) do
          local obj = spawnChaosToken(token, pos)
          if obj ~= nil then
            chaosbag.putObject(obj)
          end
        end
      end
    end

    if value.message then
      broadcastToAll(value.message)
    end

    if value.warning then
      broadcastToAll(value.warning, { 1, 0.5, 0.5 })
    end
  end
end

function getDataValue(storage, key)
  local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage)
  if data ~= nil then
    local value = data[key]
    if value ~= nil then
      local res = {}
      for m, v in pairs(value) do
        res[m] = v
        if res[m].parent ~= nil then
          local parentData = getDataValue(storage, res[m].parent)
          if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then
            res[m].token = parentData[m].token
          end
          res[m].parent = nil
        end
      end
      return res
    end
  end
end

function spawnChaosToken(id, pos)
  local url = getChaosTokenImageURL(id)
  if url ~= '' then
    local obj = spawnObject({
      type = 'Custom_Tile',
      position = {pos.x, pos.y + 3, pos.z},
      rotation = {0, 260, 0}
    })
    obj.setCustomObject({
      type = 2,
      image = url,
      thickness = 0.1
    })
    obj.scale {0.81, 1, 0.81}
    obj.setName(getTokenName({ url=url }))
    return obj
  end
end

-- chaos bag needs this for renaming chaos tokens
function getTokenName(params)
  local name = IMAGE_TOKEN_MAP[params.url]
    if name == nil then name = "" end
  return name
end

-- returns the image url for a chaos token (identified by the "id")
function getChaosTokenImageURL(id)
  if id == 'p1' then return 'https://i.imgur.com/uIx8jbY.png' end
  if id == '0' then return 'https://i.imgur.com/btEtVfd.png' end
  if id == 'm1' then return 'https://i.imgur.com/w3XbrCC.png' end
  if id == 'm2' then return 'https://i.imgur.com/bfTg2hb.png' end
  if id == 'm3' then return 'https://i.imgur.com/yfs8gHq.png' end
  if id == 'm4' then return 'https://i.imgur.com/qrgGQRD.png' end
  if id == 'm5' then return 'https://i.imgur.com/3Ym1IeG.png' end
  if id == 'm6' then return 'https://i.imgur.com/c9qdSzS.png' end
  if id == 'm7' then return 'https://i.imgur.com/4WRD42n.png' end
  if id == 'm8' then return 'https://i.imgur.com/9t3rPTQ.png' end
  if id == 'skull' then return 'https://i.imgur.com/stbBxtx.png' end
  if id == 'cultist' then return 'https://i.imgur.com/VzhJJaH.png' end
  if id == 'tablet' then return 'https://i.imgur.com/1plY463.png' end
  if id == 'elder' then return 'https://i.imgur.com/ttnspKt.png' end
  if id == 'red' then return 'https://i.imgur.com/lns4fhz.png' end
  if id == 'blue' then return 'https://i.imgur.com/nEmqjmj.png' end
	if id == 'frost' then return 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/' end
  return ''
end

---------------------------------------------------------
-- Content Importing and XML functions
---------------------------------------------------------

local source_repo = 'https://raw.githubusercontent.com/seth-sced/loadable-objects/main'
local library = nil
local request_obj

function onClick_toggleUi(player, window)
  toggle_ui(window)
end

function onClick_refreshList()
  local request = WebRequest.get(source_repo .. '/library.json', completed_list_update)
  request_obj = request
  startLuaCoroutine(Global, 'my_coroutine')
end

function onClick_select(player, params)
  params = JSON.decode(urldecode(params))
  local url = source_repo .. '/' .. params.url
  local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end )
  request_obj = request
  startLuaCoroutine(Global, 'my_coroutine')
end

function onClick_load()
  UI.show('progress_display')
  UI.hide('load_button')
end

function toggle_ui(title)
  UI.hide('load_ui')
  if UI.getValue('title') == title or title == 'Hidden' then
    UI.setValue('title', 'Hidden')
  else
    UI.setValue('title', title)
    update_window_content(title)
    UI.show('load_ui')
  end
end

function my_coroutine()
  while request_obj do
    UI.setAttribute('download_progress', 'percentage', request_obj.download_progress * 100)
    coroutine.yield(0)
  end
  return 1
end

function update_list(objects)
  local ui = UI.getXmlTable()
  local update_height = find_tag_with_id(ui, 'ui_update_height')
  local update_children = find_tag_with_id(update_height.children, 'ui_update_point')

  update_children.children = {}

  for _, v in ipairs(objects) do
    local s = JSON.encode(v);
    table.insert(update_children.children,
      { tag = 'Text',
        value = v.name,
        attributes = { onClick = 'onClick_select(' .. urlencode(JSON.encode(v)) .. ')', alignment = 'MiddleLeft' }
      })
  end

  update_height.attributes.height = #(update_children.children) * 24
  UI.setXmlTable(ui)
end

function update_window_content(new_title)
  if not library then return end

  if new_title == 'Campaigns' then
    update_list(library.campaigns)
  elseif new_title == 'Standalone Scenarios' then
    update_list(library.scenarios)
  elseif new_title == 'Investigators' then
    update_list(library.investigators)
  elseif new_title == 'Community Content' then
    update_list(library.community)
  elseif new_title == 'Extras' then
    update_list(library.extras)
  else
    update_list({})
  end
end

function complete_obj_download(request, params)
  assert(request.is_done)
  if request.is_error or request.response_code ~= 200 then
    print('error: ' .. request.error)
  else
    if pcall(function()
      local replaced_object
      pcall(function()
        if params.replace then
          replaced_object = getObjectFromGUID(params.replace)
        end
      end)
      local json = request.text
      if replaced_object then
        local pos = replaced_object.getPosition()
        local rot = replaced_object.getRotation()
        destroyObject(replaced_object)
        Wait.frames(function()
          spawnObjectJSON({json = json, position = pos, rotation = rot})
        end, 1)
      else
        spawnObjectJSON({json = json})
      end
    end) then
      print('Object loaded.')
    else
      print('Error loading object.')
    end
  end

  request_obj = nil
  UI.setAttribute('download_progress', 'percentage', 100)
end

-- the download button on the placeholder objects calls this to directly initiate a download
-- params is a table with url and guid of replacement object, which happens to match what onClick_select wants
function placeholder_download(params)
  onClick_select(nil, JSON.encode(params))
end

function completed_list_update(request)
  assert(request.is_done)
  if request.is_error or request.response_code ~= 200 then
    print('error: ' .. request.error)
  else
    local json_response = nil
    if pcall(function () json_response = JSON.decode(request.text) end) then
      library = json_response
      update_window_content(UI.getValue('title'))
    else
      print('error parsing downloaded library')
    end
  end

  request_obj = nil
  UI.setAttribute('download_progress', 'percentage', 100)
end

function find_tag_with_id(ui, id)
  for _, obj in ipairs(ui) do
    if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end
    if obj.children then
      local result = find_tag_with_id(obj.children, id)
      if result then return result end
    end
  end
  return nil
end

function urlencode(str)
  local str = string.gsub(str, "([^A-Za-z0-9-_.~])",
    function (c) return string.format("%%%02X", string.byte(c)) end)
  return str
end

function urldecode(str)
  local str = string.gsub(str, "%%(%x%x)",
    function (h) return string.char(tonumber(h, 16)) end)
  return str
end
end)
return __bundle_require("__root")
