AltLookAngle:
  x: 0.0
  y: 0.0
  z: 0.0
Autoraise: true
ColorDiffuse:
  b: 0.0
  g: 0.0083
  r: 0.10624
CustomImage:
  CustomTile:
    Stackable: false
    Stretch: true
    Thickness: 0.2
    Type: 2
  ImageScalar: 1.0
  ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/933819604050849524/797528309EFBAC7485283048AAB9DA68B8A31891/
  ImageURL: http://cloud-3.steamusercontent.com/ugc/933819604050849085/9E22AFD7B0157140FC177DBCCBCB1D61D6A0329F/
  WidthScale: 0.0
Description: ''
DragSelectable: true
GMNotes: ''
GUID: b171c8
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: !include 'Custom_Tile Descriptive Phase Tracker b171c8.ttslua'
LuaScriptState: ''
MeasureMovement: false
Name: Custom_Tile
Nickname: Descriptive Phase Tracker
Snap: true
States:
  '2':
    AltLookAngle:
      x: 0.0
      y: 0.0
      z: 0.0
    Autoraise: true
    ColorDiffuse:
      b: 0.0009864086
      g: 0.113237955
      r: 0.04146277
    CustomImage:
      CustomTile:
        Stackable: false
        Stretch: true
        Thickness: 0.2
        Type: 2
      ImageScalar: 1.0
      ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/933819604050886219/5987AB68E0D2609CC3831F1311E9070D7189FBA8/
      ImageURL: http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/
      WidthScale: 0.0
    Description: ''
    DragSelectable: true
    GMNotes: ''
    GUID: e75551
    Grid: true
    GridProjection: false
    Hands: false
    HideWhenFaceDown: false
    IgnoreFoW: false
    LayoutGroupSortIndex: 0
    Locked: true
    LuaScript: "function onLoad()\n  -- Add a button to the object\n  local params\
      \ = {}\n  params.click_function = 'toPhaseThree'\n  params.function_owner =\
      \ self\n  params.tooltip = '2. Investigation Phase\\n\\n    2.1 Investigation\
      \ phase begins.\\n\\n> PLAYER WINDOW <\\n\\n    2.2 Next investigator\u2019\
      s turn begins.\\n\\n> PLAYER WINDOW <\\n\\n        2.2.1 Active investigator\
      \ may take\\n          an action, if able. If an action\\n          was taken,\
      \ return to previous\\n          player window. If no action was\\n        \
      \  taken, proceed to 2.2.2.\\n\\n        2.2.2 Investigator\u2019s turn ends.\\\
      n          If an investigator has not yet\\n          taken a turn this phase,\
      \ return\\n          to 2.2. If each investigator has\\n          taken a turn\
      \ this phase,\\n          proceed to 2.3.\\n\\n    2.3 Investigation phase ends.'\n\
      \  params.width = 600\n  params.height = 600\n  self.createButton(params)\n\
      end\n\nfunction toPhaseThree()\n  self.setState(3)\nend"
    LuaScriptState: ''
    MeasureMovement: false
    Name: Custom_Tile
    Nickname: Descriptive Phase Tracker
    Snap: true
    Sticky: true
    Tooltip: true
    Transform:
      posX: -39.1360855
      posY: 1.24541819
      posZ: 49.92741
      rotX: 0.0208078064
      rotY: 269.9888
      rotZ: 0.016764963
      scaleX: 1.5
      scaleY: 1.0
      scaleZ: 1.5
    Value: 0
    XmlUI: ''
  '3':
    AltLookAngle:
      x: 0.0
      y: 0.0
      z: 0.0
    Autoraise: true
    ColorDiffuse:
      b: 0.0
      g: 0.0
      r: 0.235189646
    CustomImage:
      CustomTile:
        Stackable: false
        Stretch: true
        Thickness: 0.2
        Type: 2
      ImageScalar: 1.0
      ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/982233321870235526/32D11CE67CBFB6E1197E540F9CA08F871A500C85/
      ImageURL: http://cloud-3.steamusercontent.com/ugc/982233321870235122/492996D07ABF6DDA4B605A3013C4892839DCF1F3/
      WidthScale: 0.0
    Description: ''
    DragSelectable: true
    GMNotes: ''
    GUID: 042d56
    Grid: true
    GridProjection: false
    Hands: false
    HideWhenFaceDown: false
    IgnoreFoW: false
    LayoutGroupSortIndex: 0
    Locked: true
    LuaScript: "function onLoad()\n  -- Add a button to the object\n  local params\
      \ = {}\n  params.click_function = 'toPhaseFour'\n  params.function_owner = self\n\
      \  params.tooltip = '3. Enemy Phase\\n\\n    3.1 Enemy phase begins.\\n\\n \
      \   3.2 Hunter enemies move.\\n\\n> PLAYER WINDOW <\\n\\n    3.3 Next investigator\
      \ resolves\\n      engaged enemy attacks. If an\\n      investigator has not\
      \ yet\\n      resolved enemy attacks this\\n      phase, return to previous\\\
      n      player window. After final\\n      investigator resolves engaged\\n \
      \     enemy attacks, proceed to\\n      next player window.\\n\\n> PLAYER WINDOW\
      \ <\\n\\n    3.4 Enemy phase ends.'\n  params.width = 600\n  params.height =\
      \ 600\n  self.createButton(params)\nend\n\nfunction toPhaseFour()\n  self.setState(4)\n\
      end"
    LuaScriptState: ''
    MeasureMovement: false
    Name: Custom_Tile
    Nickname: Descriptive Phase Tracker
    Snap: true
    Sticky: true
    Tooltip: true
    Transform:
      posX: -39.1360855
      posY: 1.24541819
      posZ: 49.92741
      rotX: 0.0208078064
      rotY: 269.9888
      rotZ: 0.016764963
      scaleX: 1.5
      scaleY: 1.0
      scaleZ: 1.5
    Value: 0
    XmlUI: ''
  '4':
    AltLookAngle:
      x: 0.0
      y: 0.0
      z: 0.0
    Autoraise: true
    ColorDiffuse:
      b: 0.0
      g: 0.3496283
      r: 0.5313587
    CustomImage:
      CustomTile:
        Stackable: false
        Stretch: true
        Thickness: 0.2
        Type: 2
      ImageScalar: 1.0
      ImageSecondaryURL: http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/
      ImageURL: http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/
      WidthScale: 0.0
    Description: ''
    DragSelectable: true
    GMNotes: ''
    GUID: 44077a
    Grid: true
    GridProjection: false
    Hands: false
    HideWhenFaceDown: false
    IgnoreFoW: false
    LayoutGroupSortIndex: 0
    Locked: true
    LuaScript: "function onLoad()\n  -- Add a button to the object\n  local params\
      \ = {}\n  params.click_function = 'toPhaseOne'\n  params.function_owner = self\n\
      \  params.tooltip = '4. Upkeep Phase\\n\\n    4.1 Upkeep phase begins.\\n\\\
      n> PLAYER WINDOW <\\n\\n    4.2 Reset actions.\\n\\n    4.3 Ready each exhausted\
      \ card.\\n\\n    4.4 Each investigator draws 1\\n      card and gains 1 resource.\\\
      n\\n    4.5 Each investigator checks\\n      hand size.\\n\\n    4.6 Upkeep\
      \ phase ends.\\n      Round ends.'\n  params.width = 600\n  params.height =\
      \ 600\n  self.createButton(params)\nend\n\nfunction toPhaseOne()\n  self.setState(1)\n\
      end"
    LuaScriptState: ''
    MeasureMovement: false
    Name: Custom_Tile
    Nickname: Descriptive Phase Tracker
    Snap: true
    Sticky: true
    Tooltip: true
    Transform:
      posX: -39.1360855
      posY: 1.24541819
      posZ: 49.92741
      rotX: 0.0208078064
      rotY: 269.9888
      rotZ: 0.016764963
      scaleX: 1.5
      scaleY: 1.0
      scaleZ: 1.5
    Value: 0
    XmlUI: ''
Sticky: true
Tooltip: true
Transform:
  posX: 43.12
  posY: 2.34
  posZ: -36.62
  rotX: 0.0
  rotY: 270.0
  rotZ: 0.0
  scaleX: 1.5
  scaleY: 1.0
  scaleZ: 1.5
Value: 0
XmlUI: ''
