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    Tooltip: true
    Transform:
      posX: -17.12
      posY: 1.602
      posZ: -11.51
      rotX: 0
      rotY: 180
      rotZ: 0
      scaleX: 1
      scaleY: 1
      scaleZ: 1
    Value: 0
    XmlUI: ''
  - AltLookAngle:
      x: 0
      y: 0
      z: 0
    Autoraise: true
    ColorDiffuse:
      b: 1
      g: 1
      r: 1
    CustomImage:
      CustomTile:
        Stackable: false
        Stretch: true
        Thickness: 0.1
        Type: 3
      ImageScalar: 1
      ImageSecondaryURL: https://i.imgur.com/EcbhVuh.jpg/
      ImageURL: http://cloud-3.steamusercontent.com/ugc/965354846165100486/3DC8FCEF364B30758B09EF96AF9458F2B8E64D56/
      WidthScale: 0
    Description: click to set chaos token difficulty
    DragSelectable: true
    GMNotes: ''
    GUID: f5db25
    Grid: true
    GridProjection: false
    Hands: false
    HideWhenFaceDown: false
    IgnoreFoW: false
    LayoutGroupSortIndex: 0
    Locked: false
    LuaScript: "name = 'Meowlathotep'\n\nfunction onLoad()\n    Global.call('createSetupButtons',\
      \ {object=self, key=name})\nend\n\nfunction easyClick()\n    Global.call('fillContainer',\
      \ {object=self, key=name, mode='easy'})\nend\n\nfunction normalClick()\n   \
      \ Global.call('fillContainer', {object=self, key=name, mode='normal'})\nend\n\
      \nfunction hardClick()\n    Global.call('fillContainer', {object=self, key=name,\
      \ mode='hard'})\nend\n\nfunction expertClick()\n    Global.call('fillContainer',\
      \ {object=self, key=name, mode='expert'})\nend"
    LuaScriptState: ''
    MeasureMovement: false
    Name: Custom_Tile
    Nickname: The Meddling of Meowlathotep
    Snap: true
    Sticky: true
    Tooltip: true
    Transform:
      posX: -3.676
      posY: 1.582
      posZ: -14.535
      rotX: 0
      rotY: 270
      rotZ: 0
      scaleX: 2.2
      scaleY: 1
      scaleZ: 2.2
    Value: 0
    XmlUI: ''
  CustomMesh:
    CastShadows: true
    ColliderURL: ''
    Convex: true
    CustomShader:
      FresnelStrength: 0
      SpecularColor:
        b: 1
        g: 1
        r: 1
      SpecularIntensity: 0
      SpecularSharpness: 2
    DiffuseURL: http://cloud-3.steamusercontent.com/ugc/1626320456297589870/7984397038C3BE7C7D329F9EE9335BE4DC8B4E91/
    MaterialIndex: 3
    MeshURL: https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj
    NormalURL: ''
    TypeIndex: 6
  Description: Barkham Horror
  DragSelectable: true
  GMNotes: ''
  GUID: d02940
  Grid: true
  GridProjection: false
  Hands: false
  HideWhenFaceDown: false
  IgnoreFoW: false
  LayoutGroupSortIndex: 0
  Locked: false
  LuaScript: "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory\
    \ Bag 2.0 by MrStump\n\nfunction updateSave()\n    local data_to_save = {[\"ml\"\
    ]=memoryList}\n    saved_data = JSON.encode(data_to_save)\n    self.script_state\
    \ = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n  local bagObjList\
    \ = self.getObjects()\n  for _, bagObj in ipairs(bagObjList) do\n    local data\
    \ = bagObj.lua_script_state\n      if data ~= nil then\n        local j = JSON.decode(data)\n\
    \        if j ~= nil and j.ml ~= nil then\n          for guid, entry in pairs(j.ml)\
    \ do\n            memoryList[guid] = entry\n          end\n        end\n     \
    \ end\n    end\nend\n\nfunction updateMemoryWithMoves()\n    memoryList = memoryListBackup\n\
    \    --get the first transposed object's coordinates\n    local obj = getObjectFromGUID(moveGuid)\n\
    \n    -- p1 is where needs to go, p2 is where it was\n    local refObjPos = memoryList[moveGuid].pos\n\
    \    local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n\
    \    local movedRotation = obj.getRotation()\n    for guid, entry in pairs(memoryList)\
    \ do\n        memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n        memoryList[guid].pos.y\
    \ = entry.pos.y - deltaPos.y\n        memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n\
    \        -- memoryList[guid].rot.x = movedRotation.x\n        -- memoryList[guid].rot.y\
    \ = movedRotation.y\n        -- memoryList[guid].rot.z = movedRotation.z\n   \
    \ end\n\n    --theList[obj.getGUID()] = {\n    --    pos={x=round(pos.x,4), y=round(pos.y,4),\
    \ z=round(pos.z,4)},\n    --    rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n\
    \    --    lock=obj.getLock()\n    --}\n    moveList = {}\nend\n\nfunction onload(saved_data)\n\
    \    fresh = true\n    if saved_data ~= \"\" then\n        local loaded_data =\
    \ JSON.decode(saved_data)\n        --Set up information off of loaded_data\n \
    \       memoryList = loaded_data.ml\n    else\n        --Set up information for\
    \ if there is no saved saved data\n        memoryList = {}\n    end\n\n    moveList\
    \ = {}\n    moveGuid = nil\n\n    if next(memoryList) == nil then\n        createSetupButton()\n\
    \    else\n        fresh = false\n        createMemoryActionButtons()\n    end\n\
    end\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n\
    \    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\"\
    , function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220,\
    \ width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\
    end\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n   \
    \ moveGuid = nil\n    broadcastToAll(\"Select one object and move it- all objects\
    \ will move relative to the new location\", {0.75, 0.75, 1})\n    memoryListBackup\
    \ = duplicateTable(memoryList)\n    memoryList = {}\n    moveList = {}\n    self.clearButtons()\n\
    \    createButtonsOnAllObjects(true)\n    createSetupActionButtons(true)\nend\n\
    \n--Triggered by setup button,\nfunction buttonClick_setup()\n    memoryListBackup\
    \ = duplicateTable(memoryList)\n    memoryList = {}\n    self.clearButtons()\n\
    \    createButtonsOnAllObjects(false)\n    createSetupActionButtons(false)\nend\n\
    \nfunction getAllObjectsInMemory()\n  local objTable = {}\n  local curObj = {}\n\
    \n  for guid in pairs(memoryListBackup) do\n    curObj = getObjectFromGUID(guid)\n\
    \    table.insert(objTable, curObj)\n  end\n\n  return objTable\n  -- return getAllObjects()\n\
    end\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n\
    \    local howManyButtons = 0\n\n    local objsToHaveButtons = {}\n    if move\
    \ == true then\n      objsToHaveButtons = getAllObjectsInMemory()\n    else\n\
    \      objsToHaveButtons = getAllObjects()\n    end\n\n    for _, obj in ipairs(objsToHaveButtons)\
    \ do\n        if obj ~= self then\n            local dummyIndex = howManyButtons\n\
    \            --On a normal bag, the button positions aren't the same size as the\
    \ bag.\n            globalScaleFactor = 1 * 1/self.getScale().x\n            --Super\
    \ sweet math to set button positions\n            local selfPos = self.getPosition()\n\
    \            local objPos = obj.getPosition()\n            local deltaPos = findOffsetDistance(selfPos,\
    \ objPos, obj)\n            local objPos = rotateLocalCoordinates(deltaPos, self)\n\
    \            objPos.x = -objPos.x * globalScaleFactor\n            objPos.y =\
    \ objPos.y * globalScaleFactor + 2\n            objPos.z = objPos.z * globalScaleFactor\
    \ * 0.9\n            --Offset rotation of bag\n            local rot = self.getRotation()\n\
    \            rot.y = -rot.y + 180\n            --Create function\n           \
    \ local funcName = \"selectButton_\" .. howManyButtons\n            local func\
    \ = function() buttonClick_selection(dummyIndex, obj, move) end\n            local\
    \ color = {0.75,0.25,0.25,0.6}\n            local colorMove = {0,0,1,0.6}\n  \
    \          if move == true then\n              color = colorMove\n           \
    \ end\n            self.setVar(funcName, func)\n            self.createButton({\n\
    \                click_function=funcName, function_owner=self,\n             \
    \   position=objPos, rotation=rot, height=500, width=500,\n                color=color,\n\
    \            })\n            howManyButtons = howManyButtons + 1\n        end\n\
    \    end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n\
    \    self.createButton({\n        label=\"Cancel\", click_function=\"buttonClick_cancel\"\
    , function_owner=self,\n      position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220,\
    \ width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\
    \n    self.createButton({\n        label=\"Submit\", click_function=\"buttonClick_submit\"\
    , function_owner=self,\n        position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220,\
    \ width=550,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\
    \n    if move == false then\n      self.createButton({\n          label=\"Add\"\
    , click_function=\"buttonClick_add\", function_owner=self,\n          position={0.6,0.3,-2.1},\
    \ rotation={0,0,0}, height=220, width=550,\n          font_size=130, color={0,0,0},\
    \ font_color={0.25,1,0.25}\n      })\n\n        if fresh == false then\n     \
    \       self.createButton({\n                label=\"Set New\", click_function=\"\
    buttonClick_setNew\", function_owner=self,\n                position={0.6,0.3,-2.9},\
    \ rotation={0,0,0}, height=220, width=550,\n                font_size=130, color={0,0,0},\
    \ font_color={0.75,0.75,1}\n            })\n            self.createButton({\n\
    \                label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n\
    \                position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n\
    \                font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n    \
    \        })\n        end\n    end\n\n    self.createButton({\n        label=\"\
    Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n        position={-0.6,0.3,-2.9},\
    \ rotation={0,0,0}, height=220, width=550,\n        font_size=130, color={0,0,0},\
    \ font_color={1,1,1}\n    })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks\
    \ buttons\nfunction buttonClick_selection(index, obj, move)\n    local colorMove\
    \ = {0,0,1,0.6}\n    local color = {0,1,0,0.6}\n\n    previousGuid = selectedGuid\n\
    \    selectedGuid = obj.getGUID()\n\n    theList = memoryList\n    if move ==\
    \ true then\n       theList = moveList\n       if previousGuid ~= nil and previousGuid\
    \ ~= selectedGuid then\n         local prevObj = getObjectFromGUID(previousGuid)\n\
    \         prevObj.highlightOff()\n         self.editButton({index=previousIndex,\
    \ color=colorMove})\n         theList[previousGuid] = nil\n       end\n      \
    \ previousIndex = index\n    end\n\n    if theList[selectedGuid] == nil then\n\
    \        self.editButton({index=index, color=color})\n        --Adding pos/rot\
    \ to memory table\n        local pos, rot = obj.getPosition(), obj.getRotation()\n\
    \        --I need to add it like this or it won't save due to indexing issue\n\
    \        theList[obj.getGUID()] = {\n            pos={x=round(pos.x,4), y=round(pos.y,4),\
    \ z=round(pos.z,4)},\n            rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n\
    \            lock=obj.getLock()\n        }\n        obj.highlightOn({0,1,0})\n\
    \    else\n      color = {0.75,0.25,0.25,0.6}\n      if move == true then\n  \
    \      color = colorMove\n      end\n        self.editButton({index=index, color=color})\n\
    \        theList[obj.getGUID()] = nil\n        obj.highlightOff()\n    end\nend\n\
    \n--Cancels selection process\nfunction buttonClick_cancel()\n    memoryList =\
    \ memoryListBackup\n    moveList = {}\n    self.clearButtons()\n    if next(memoryList)\
    \ == nil then\n        createSetupButton()\n    else\n        createMemoryActionButtons()\n\
    \    end\n    removeAllHighlights()\n    broadcastToAll(\"Selection Canceled\"\
    , {1,1,1})\n    moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n\
    \    fresh = false\n    if next(moveList) ~= nil then\n        for guid in pairs(moveList)\
    \ do\n            moveGuid = guid\n        end\n        if memoryListBackup[moveGuid]\
    \ == nil then\n            broadcastToAll(\"Item selected for moving is not already\
    \ in memory\", {1, 0.25, 0.25})\n        else\n            broadcastToAll(\"Moving\
    \ all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n\
    \            self.clearButtons()\n            createMemoryActionButtons()\n  \
    \          local count = 0\n            for guid in pairs(moveList) do\n     \
    \           moveGuid = guid\n                count = count + 1\n             \
    \   local obj = getObjectFromGUID(guid)\n                if obj ~= nil then obj.highlightOff()\
    \ end\n            end\n            updateMemoryWithMoves()\n            updateSave()\n\
    \            buttonClick_place()\n        end\n    elseif next(memoryList) ==\
    \ nil and moveGuid == nil then\n      memoryList = memoryListBackup\n      broadcastToAll(\"\
    No selections made.\", {0.75, 0.25, 0.25})\n    end\n    combineMemoryFromBagsWithin()\n\
    \    self.clearButtons()\n    createMemoryActionButtons()\n    local count = 0\n\
    \    for guid in pairs(memoryList) do\n        count = count + 1\n        local\
    \ obj = getObjectFromGUID(guid)\n        if obj ~= nil then obj.highlightOff()\
    \ end\n    end\n    broadcastToAll(count..\" Objects Saved\", {1,1,1})\n    updateSave()\n\
    \    moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n\
    \  for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n\
    \    fresh = false\n    combineTables(memoryList, memoryListBackup)\n    broadcastToAll(\"\
    Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n\
    \    combineMemoryFromBagsWithin()\n    self.clearButtons()\n    createMemoryActionButtons()\n\
    \    local count = 0\n    for guid in pairs(memoryList) do\n        count = count\
    \ + 1\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then\
    \ obj.highlightOff() end\n    end\n    broadcastToAll(count..\" Objects Saved\"\
    , {1,1,1})\n    updateSave()\nend\n\nfunction buttonClick_remove()\n        broadcastToAll(\"\
    Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n        self.clearButtons()\n\
    \        createMemoryActionButtons()\n        local count = 0\n        for guid\
    \ in pairs(memoryList) do\n            count = count + 1\n            memoryListBackup[guid]\
    \ = nil\n            local obj = getObjectFromGUID(guid)\n            if obj ~=\
    \ nil then obj.highlightOff() end\n        end\n        broadcastToAll(count..\"\
    \ Objects Removed\", {1,1,1})\n        memoryList = memoryListBackup\n       \
    \ updateSave()\nend\n\nfunction buttonClick_setNew()\n    broadcastToAll(\"Setting\
    \ new position relative to items in memory\", {0.75, 0.75, 1})\n    self.clearButtons()\n\
    \    createMemoryActionButtons()\n    local count = 0\n    for _, obj in ipairs(getAllObjects())\
    \ do\n        guid = obj.guid\n        if memoryListBackup[guid] ~= nil then\n\
    \            count = count + 1\n            memoryListBackup[guid].pos = obj.getPosition()\n\
    \            memoryListBackup[guid].rot = obj.getRotation()\n            memoryListBackup[guid].lock\
    \ = obj.getLock()\n        end\n    end\n    broadcastToAll(count..\" Objects\
    \ Saved\", {1,1,1})\n    memoryList = memoryListBackup\n    updateSave()\nend\n\
    \n--Resets bag to starting status\nfunction buttonClick_reset()\n    fresh = true\n\
    \    memoryList = {}\n    self.clearButtons()\n    createSetupButton()\n    removeAllHighlights()\n\
    \    broadcastToAll(\"Tool Reset\", {1,1,1})\n    updateSave()\nend\n\n\n--After\
    \ Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n\
    \    self.createButton({\n        label=\"Place\", click_function=\"buttonClick_place\"\
    , function_owner=self,\n        position={0.6,0.1,2.1}, rotation={0,0,0}, height=220,\
    \ width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\
    \    self.createButton({\n        label=\"Recall\", click_function=\"buttonClick_recall\"\
    , function_owner=self,\n        position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220,\
    \ width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\
    \    self.createButton({\n        label=\"Setup\", click_function=\"buttonClick_setup\"\
    , function_owner=self,\n        position={0,0.1,-2.1}, rotation={0,0,0}, height=220,\
    \ width=500,\n        font_size=130, color={0,0,0}, font_color={1,1,1}\n    })\n\
    ---    self.createButton({\n---      label=\"Move\", click_function=\"buttonClick_transpose\"\
    , function_owner=self,\n---      position={-2.8,0.3,0}, rotation={0,0,0}, height=350,\
    \ width=800,\n---      font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n\
    ---    })\nend\n\n--Sends objects from bag/table to their saved position/rotation\n\
    function buttonClick_place()\n    local bagObjList = self.getObjects()\n    for\
    \ guid, entry in pairs(memoryList) do\n        local obj = getObjectFromGUID(guid)\n\
    \        --If obj is out on the table, move it to the saved pos/rot\n        if\
    \ obj ~= nil then\n            obj.setPositionSmooth(entry.pos)\n            obj.setRotationSmooth(entry.rot)\n\
    \            obj.setLock(entry.lock)\n        else\n            --If obj is inside\
    \ of the bag\n            for _, bagObj in ipairs(bagObjList) do\n           \
    \     if bagObj.guid == guid then\n                    local item = self.takeObject({\n\
    \                        guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n\
    \                    })\n                    item.setLock(entry.lock)\n      \
    \              break\n                end\n            end\n        end\n    end\n\
    \    broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to\
    \ bag from table\nfunction buttonClick_recall()\n    for guid, entry in pairs(memoryList)\
    \ do\n        local obj = getObjectFromGUID(guid)\n        if obj ~= nil then\
    \ self.putObject(obj) end\n    end\n    broadcastToAll(\"Objects Recalled\", {1,1,1})\n\
    end\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\n\
    function findOffsetDistance(p1, p2, obj)\n    local yOffset = 0\n    if obj ~=\
    \ nil then\n        local bounds = obj.getBounds()\n        yOffset = (bounds.size.y\
    \ - bounds.offset.y)\n    end\n    local deltaPos = {}\n    deltaPos.x = (p2.x-p1.x)\n\
    \    deltaPos.y = (p2.y-p1.y) + yOffset\n    deltaPos.z = (p2.z-p1.z)\n    return\
    \ deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction\
    \ rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(),\
    \ obj.getRotation()\n    local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x\
    \ * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x\
    \ * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x,\
    \ y=objPos.y+desiredPos.y, z=objPos.z+z}\n    return {x=x, y=desiredPos.y, z=z}\n\
    end\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n\
    \  local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n\
    \    return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\n\
    function wait(time)\n    local start = os.time()\n    repeat coroutine.yield(0)\
    \ until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent\
    \ it making reference to the same objects)\nfunction duplicateTable(oldTable)\n\
    \    local newTable = {}\n    for k, v in pairs(oldTable) do\n        newTable[k]\
    \ = v\n    end\n    return newTable\nend\n\n--Moves scripted highlight from all\
    \ objects\nfunction removeAllHighlights()\n    for _, obj in ipairs(getAllObjects())\
    \ do\n        obj.highlightOff()\n    end\nend\n\n--Round number (num) to the\
    \ Nth decimal (dec)\nfunction round(num, dec)\n  local mult = 10^(dec or 0)\n\
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