AltLookAngle:
  x: 0
  y: 0
  z: 0
Autoraise: true
ColorDiffuse:
  b: 1
  g: 1
  r: 1
Description: 'Controls a movable overlay allowing for quick movement to various parts
  of the table. There should only be one tile per table.


  Full Table: Displays a larger overlay corresponding to the whole table.


  Play Area: Displays a much smaller overlay only covering the play area.'
DragSelectable: true
GMNotes: ''
GUID: 739ee5
Grid: true
GridProjection: false
Hands: false
HideWhenFaceDown: false
IgnoreFoW: false
LayoutGroupSortIndex: 0
Locked: false
LuaScript: ''
LuaScriptState: ''
MeasureMovement: false
Name: Notecard
Nickname: Navigation Overlay
Snap: true
States:
  '2':
    AltLookAngle:
      x: 0
      y: 0
      z: 0
    Autoraise: true
    ColorDiffuse:
      b: 1
      g: 1
      r: 1
    Description: 'If there is only 1 player, clicking a button to move to a playmat
      will change the player''s color to that playmat''s color. Changes to camera
      settings will apply to all colors.


      If there is more than 1 player, displaying the overlay or editing a camera setting
      will only apply to your color.'
    DragSelectable: true
    GMNotes: ''
    GUID: 3051f2
    Grid: true
    GridProjection: false
    Hands: false
    HideWhenFaceDown: false
    IgnoreFoW: false
    LayoutGroupSortIndex: 0
    Locked: false
    LuaScript: ''
    LuaScriptState: ''
    MeasureMovement: false
    Name: Notecard
    Nickname: Navigation Overlay
    Snap: true
    Sticky: true
    Tooltip: true
    Transform:
      posX: 6.08392429
      posY: 1.53338218
      posZ: -32.7559
      rotX: 0.07987893
      rotY: 89.9998
      rotZ: 359.983124
      scaleX: 0.7
      scaleY: 1
      scaleZ: 0.7
    Value: 0
    XmlUI: ''
  '3':
    AltLookAngle:
      x: 0
      y: 0
      z: 0
    Autoraise: true
    ColorDiffuse:
      b: 1
      g: 1
      r: 1
    Description: 'Edit Camera:  TTS does not make accessing camera settings easy,
      so this is done using a modified version of MrStump''s Camera Placement Helper.


      To use the Helper, place it in the position you want the camera to look, with
      the desired rotation.  Set the Pitch and Distance values.  Click "Set camera
      to this angle".'
    DragSelectable: true
    GMNotes: ''
    GUID: 579a11
    Grid: true
    GridProjection: false
    Hands: false
    HideWhenFaceDown: false
    IgnoreFoW: false
    LayoutGroupSortIndex: 0
    Locked: false
    LuaScript: ''
    LuaScriptState: ''
    MeasureMovement: false
    Name: Notecard
    Nickname: 'Navigation Overlay: Edit Camera (1/2)'
    Snap: true
    Sticky: true
    Tooltip: true
    Transform:
      posX: 6.083923
      posY: 1.53338218
      posZ: -32.75589
      rotX: 0.07987937
      rotY: 89.99992
      rotZ: 359.983124
      scaleX: 0.7
      scaleY: 1
      scaleZ: 0.7
    Value: 0
    XmlUI: ''
  '4':
    AltLookAngle:
      x: 0
      y: 0
      z: 0
    Autoraise: true
    ColorDiffuse:
      b: 1
      g: 1
      r: 1
    Description: '1. Click "Edit Camera"

      2. Click a button in the overlay, it will turn green.

      3. Use the Camera Placement Helper to set the camera view.

      4. When clicking "Set camera to this angle" produces the correct camera view,
      click the green button in the overlay again to set the camera. Click a red button
      to cancel.'
    DragSelectable: true
    GMNotes: ''
    GUID: 045a3e
    Grid: true
    GridProjection: false
    Hands: false
    HideWhenFaceDown: false
    IgnoreFoW: false
    LayoutGroupSortIndex: 0
    Locked: false
    LuaScript: ''
    LuaScriptState: ''
    MeasureMovement: false
    Name: Notecard
    Nickname: 'Navigation Overlay: Edit Camera (2/2)'
    Snap: true
    Sticky: true
    Tooltip: true
    Transform:
      posX: 6.08392334
      posY: 1.53338218
      posZ: -32.7558937
      rotX: 0.07987977
      rotY: 89.9998856
      rotZ: 359.983124
      scaleX: 0.7
      scaleY: 1
      scaleZ: 0.7
    Value: 0
    XmlUI: ''
Sticky: true
Tooltip: true
Transform:
  posX: 18.45
  posY: 3.6
  posZ: -25.86
  rotX: 0
  rotY: 90
  rotZ: 0
  scaleX: 0.7
  scaleY: 1
  scaleZ: 0.7
Value: 0
XmlUI: ''
