\r\nlocal token_precedence = {\r\n [\"Skull\"] = -1,\r\n [\"Cultist\"] = -2,\r\n [\"Tablet\"] = -3,\r\n [\"Elder Thing\"] = -4,\r\n\r\n [\"Elder Sign\"] = 100,\r\n [\"Auto-fail\"] = -100,\r\n\r\n [\"Bless\"] = -1,\r\n [\"Curse\"] = -2,\r\n [\"Frost\"] = -3,\r\n [\"\"] = -1000,\r\n}\r\n\r\nlocal function token_value_comparator(left, right)\r\n if left.value>right.value then return true\r\n elseif right.value>left.value then return false\r\n elseif left.precedence>right.precedence then return true\r\n elseif right.precedence>left.precedence then return false\r\n else return left.token:getGUID() > right.token:getGUID()\r\n end\r\nend\r\n\r\nlocal function do_position()\r\n local data = {}\r\n\r\n for index, token in ipairs(tracking) do\r\n local name = token:getName()\r\n\r\n data[index] = {\r\n token= token,\r\n value = tonumber(name) or tonumber(self.UI:getValue(name_ids[name])),\r\n precedence = token_precedence[name] or 0\r\n }\r\n end\r\n\r\n table.sort(data, token_value_comparator)\r\n\r\n local pos = self:getPosition()\r\n local location = {}\r\n\r\n pos[left_right] = pos[left_right] + offsets[left_right]\r\n\r\n location[left_right] = pos[left_right]\r\n location[up_down] = pos[up_down]\r\n location[vertical] = pos[vertical]\r\n\r\n local current_value = data[1].value\r\n\r\n for _, item in ipairs(data) do\r\n ---@type TTSObject\r\n local token = item.token\r\n\r\n ---@type number\r\n local value = item.value\r\n\r\n if value~=current_value then\r\n location[left_right] = pos[left_right]\r\n location[up_down] = location[up_down] + offsets[up_down]\r\n current_value = value\r\n end\r\n\r\n token:setPosition(location)\r\n token:setRotation(rotation)\r\n location[left_right] = location[left_right] + offsets[left_right]\r\n end\r\n\r\nend\r\n\r\nfunction layout()\r\n for _, token in ipairs(tracking) do\r\n token:destruct()\r\n end\r\n\r\n tracking = {}\r\n\r\n local chaos_bag = get_chaos_bag()\r\n\r\n local size = #chaos_bag:getObjects()\r\n\r\n for _,data in ipairs(chaos_bag:getObjects()) do\r\n chaos_bag:takeObject {\r\n guid = data.guid,\r\n smooth = false,\r\n ---@param tok TTSObject\r\n callback_function = function (tok)\r\n local clone = tok:clone()\r\n Wait.frames(function () chaos_bag:putObject(clone) end, 1)\r\n table.insert(tracking, tok)\r\n end\r\n }\r\n end\r\n\r\n Wait.condition(function () do_position() end, function () return size==#tracking end)\r\nend\r\n",
+ "LuaScriptState": "{\"auto_update\":\"True\",\"tokens\":{\"autofail\":\"-100\",\"bless\":\"-105\",\"cultist\":\"0\",\"curse\":\"-106\",\"elder_sign\":\"100\",\"elder_thing\":\"0\",\"frost\":\"-107\",\"skull\":\"0\",\"tablet\":\"0\",\"unnamed\":\"0\"},\"tracking\":[]}",
+ "XmlUI": " \r\n 100\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n -100\r\n \r\n \r\n\r\n \r\n -105\r\n \r\n \r\n\r\n \r\n -106\r\n \r\n \r\n\r\n \r\n -107\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n \r\n"
+ },
+ {
+ "GUID": "3da8b6",
+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": 30.2379246,
+ "posY": 4.40563774,
+ "posZ": -33.9165268,
+ "rotX": 359.92926,
+ "rotY": 270.0,
+ "rotZ": 0.01895313,
+ "scaleX": 0.725000262,
+ "scaleY": 0.725000262,
+ "scaleZ": 0.725000262
+ },
+ "Nickname": "Attachment/Facedown Helper",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695774481244354/E49F993A2E3D760FD030F3D2E5F6B2DD32FC6984/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 0,
+ "CastShadows": true
+ },
+ "LuaScript": "function onload(saved_data)\r\n generateText()\r\nend\r\n\r\nfunction generateText()\r\n local text = 'Attachment/\\nFacedown\\nHelper'\r\n\r\n self.createButton({\r\n label = text,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.15},\r\n width = 0,\r\n height = 0,\r\n font_size = 175,\r\n font_color = {1,1,1}\r\n })\r\n\r\n text = 'State 1: Sefina Rousseau\\n\\nState 2: Diana Stanley\\n\\nState 3: Gloria Goldberg\\n\\nState 4: Crystallizer of Dreams\\n\\nState 5: Ancestral Knowledge\\n\\nState 6: Astronomical Atlas'\r\n\r\n self.createButton({\r\n label = text,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,0.5},\r\n width = 0,\r\n height = 0,\r\n font_size = 75,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "States": {
+ "1": {
+ "GUID": "ce6247",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 16.3471622,
+ "posY": 1.64091611,
+ "posZ": -21.31525,
+ "rotX": 359.920135,
+ "rotY": 270.000671,
+ "rotZ": 0.0168785024,
+ "scaleX": 0.725000262,
+ "scaleY": 0.725000262,
+ "scaleZ": 0.725000262
+ },
+ "Nickname": "Sefina Rousseau Helper",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.06274338,
+ "g": 0.443134964,
+ "b": 0.08627259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards for faster performace\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n findCard(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction findCard(object)\r\n local cost = ''\r\n\r\n for _, card in pairs (cardJson) do\r\n if (card.name == object.getName()) then\r\n if card.cost ~= nil then\r\n cost = '[' .. card.cost .. '] '\r\n end\r\n break\r\n end\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = icons\r\n\r\n table.insert(cardsInBag, {name = cost .. object.getName(), id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 200,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\"},{[\"name\"] = \"Roland Banks\"},{[\"name\"] = \"Daisy Walker\"},{[\"name\"] = \"\\\"Skids\\\" O'Toole\"},{[\"name\"] = \"Agnes Baker\"},{[\"name\"] = \"Wendy Adams\"},{[\"name\"] = \"Roland's .38 Special\",[\"cost\"] = 3},{[\"name\"] = \"Cover Up\"},{[\"name\"] = \"Daisy's Tote Bag\",[\"cost\"] = 2},{[\"name\"] = \"The Necronomicon\"},{[\"name\"] = \"On the Lam\",[\"cost\"] = 1},{[\"name\"] = \"Hospital Debts\"},{[\"name\"] = \"Heirloom of Hyperborea\",[\"cost\"] = 3},{[\"name\"] = \"Dark Memory\",[\"cost\"] = 2},{[\"name\"] = \"Wendy's Amulet\",[\"cost\"] = 2},{[\"name\"] = \"Abandoned and Alone\"},{[\"name\"] = \".45 Automatic\",[\"cost\"] = 4},{[\"name\"] = \"Physical Training\",[\"cost\"] = 2},{[\"name\"] = \"Beat Cop\",[\"cost\"] = 4},{[\"name\"] = \"First Aid\",[\"cost\"] = 2},{[\"name\"] = \"Machete\",[\"cost\"] = 3},{[\"name\"] = \"Guard Dog\",[\"cost\"] = 3},{[\"name\"] = \"Evidence!\",[\"cost\"] = 1},{[\"name\"] = \"Dodge\",[\"cost\"] = 1},{[\"name\"] = \"Dynamite Blast\",[\"cost\"] = 5},{[\"name\"] = \"Vicious Blow\"},{[\"name\"] = \"Extra Ammunition (1)\",[\"cost\"] = 2},{[\"name\"] = \"Police Badge (2)\",[\"cost\"] = 3},{[\"name\"] = \"Beat Cop (2)\",[\"cost\"] = 4},{[\"name\"] = \"Shotgun (4)\",[\"cost\"] = 5},{[\"name\"] = \"Magnifying Glass\",[\"cost\"] = 1},{[\"name\"] = \"Old Book of Lore\",[\"cost\"] = 3},{[\"name\"] = \"Research Librarian\",[\"cost\"] = 2},{[\"name\"] = \"Dr. Milan Christopher\",[\"cost\"] = 4},{[\"name\"] = \"Hyperawareness\",[\"cost\"] = 2},{[\"name\"] = \"Medical Texts\",[\"cost\"] = 2},{[\"name\"] = \"Mind over Matter\",[\"cost\"] = 1},{[\"name\"] = \"Working a Hunch\",[\"cost\"] = 2},{[\"name\"] = \"Barricade\",[\"cost\"] = 0},{[\"name\"] = \"Deduction\"},{[\"name\"] = \"Magnifying Glass (1)\",[\"cost\"] = 0},{[\"name\"] = \"Disc of Itzamna (2)\",[\"cost\"] = 3},{[\"name\"] = \"Encyclopedia (2)\",[\"cost\"] = 2},{[\"name\"] = \"Cryptic Research (4)\",[\"cost\"] = 0},{[\"name\"] = \"Switchblade\",[\"cost\"] = 1},{[\"name\"] = \"Burglary\",[\"cost\"] = 1},{[\"name\"] = \"Pickpocketing\",[\"cost\"] = 2},{[\"name\"] = \".41 Derringer\",[\"cost\"] = 3},{[\"name\"] = \"Leo De Luca\",[\"cost\"] = 6},{[\"name\"] = \"Hard Knocks\",[\"cost\"] = 2},{[\"name\"] = \"Elusive\",[\"cost\"] = 2},{[\"name\"] = \"Backstab\",[\"cost\"] = 3},{[\"name\"] = \"Sneak Attack\",[\"cost\"] = 2},{[\"name\"] = \"Opportunist\"},{[\"name\"] = \"Leo De Luca (1)\",[\"cost\"] = 5},{[\"name\"] = \"Cat Burglar (1)\",[\"cost\"] = 4},{[\"name\"] = \"Sure Gamble (3)\",[\"cost\"] = 2},{[\"name\"] = \"Hot Streak (4)\",[\"cost\"] = 3},{[\"name\"] = \"Forbidden Knowledge\",[\"cost\"] = 0},{[\"name\"] = \"Holy Rosary\",[\"cost\"] = 2},{[\"name\"] = \"Shrivelling\",[\"cost\"] = 3},{[\"name\"] = \"Scrying\",[\"cost\"] = 1},{[\"name\"] = \"Arcane Studies\",[\"cost\"] = 2},{[\"name\"] = \"Arcane Initiate\",[\"cost\"] = 1},{[\"name\"] = \"Drawn to the Flame\",[\"cost\"] = 0},{[\"name\"] = \"Ward of Protection\",[\"cost\"] = 1},{[\"name\"] = \"Blinding Light\",[\"cost\"] = 2},{[\"name\"] = \"Fearless\"},{[\"name\"] = \"Mind Wipe (1)\",[\"cost\"] = 1},{[\"name\"] = \"Blinding Light (2)\",[\"cost\"] = 1},{[\"name\"] = \"Book of Shadows (3)\",[\"cost\"] = 4},{[\"name\"] = \"Grotesque Statue (4)\",[\"cost\"] = 2},{[\"name\"] = \"Leather Coat\",[\"cost\"] = 0},{[\"name\"] = \"Scavenging\",[\"cost\"] = 1},{[\"name\"] = \"Baseball Bat\",[\"cost\"] = 2},{[\"name\"] = \"Rabbit's Foot\",[\"cost\"] = 1},{[\"name\"] = \"Stray Cat\",[\"cost\"] = 1},{[\"name\"] = \"Dig Deep\",[\"cost\"] = 2},{[\"name\"] = \"Cunning Distraction\",[\"cost\"] = 5},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"cost\"] = 2},{[\"name\"] = \"Lucky!\",[\"cost\"] = 1},{[\"name\"] = \"Survival Instinct\"},{[\"name\"] = \"Aquinnah (1)\",[\"cost\"] = 5},{[\"name\"] = \"Close Call (2)\",[\"cost\"] = 2},{[\"name\"] = \"Lucky! (2)\",[\"cost\"] = 1},{[\"name\"] = \"Will to Survive (3)\",[\"cost\"] = 4},{[\"name\"] = \"Knife\",[\"cost\"] = 1},{[\"name\"] = \"Flashlight\",[\"cost\"] = 2},{[\"name\"] = \"Emergency Cache\",[\"cost\"] = 0},{[\"name\"] = \"Guts\"},{[\"name\"] = \"Perception\"},{[\"name\"] = \"Overpower\"},{[\"name\"] = \"Manual Dexterity\"},{[\"name\"] = \"Unexpected Courage\"},{[\"name\"] = \"Bulletproof Vest (3)\",[\"cost\"] = 2},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"cost\"] = 2},{[\"name\"] = \"Amnesia\"},{[\"name\"] = \"Paranoia\"},{[\"name\"] = \"Haunted\"},{[\"name\"] = \"Psychosis\"},{[\"name\"] = \"Hypochondria\"},{[\"name\"] = \"Mob Enforcer\"},{[\"name\"] = \"Silver Twilight Acolyte\"},{[\"name\"] = \"Stubborn Detective\"},{[\"name\"] = \"Zoey Samaras\"},{[\"name\"] = \"Rex Murphy\"},{[\"name\"] = \"Jenny Barnes\"},{[\"name\"] = \"Jim Culver\"},{[\"name\"] = \"\\\"Ashcan\\\" Pete\"},{[\"name\"] = \"Zoey's Cross\",[\"cost\"] = 1},{[\"name\"] = \"Smite the Wicked\"},{[\"name\"] = \"Search for the Truth\",[\"cost\"] = 1},{[\"name\"] = \"Rex's Curse\"},{[\"name\"] = \"Jenny's Twin .45s\",[\"cost\"] = -2},{[\"name\"] = \"Searching for Izzie\"},{[\"name\"] = \"Jim's Trumpet\",[\"cost\"] = 2},{[\"name\"] = \"Final Rhapsody\"},{[\"name\"] = \"Duke\",[\"cost\"] = 2},{[\"name\"] = \"Wracked by Nightmares\"},{[\"name\"] = \"Blackjack\",[\"cost\"] = 1},{[\"name\"] = \"Taunt\",[\"cost\"] = 1},{[\"name\"] = \"Teamwork\",[\"cost\"] = 0},{[\"name\"] = \"Taunt (2)\",[\"cost\"] = 1},{[\"name\"] = \"Laboratory Assistant\",[\"cost\"] = 2},{[\"name\"] = \"Strange Solution\",[\"cost\"] = 1},{[\"name\"] = \"Shortcut\",[\"cost\"] = 0},{[\"name\"] = \"Seeking Answers\",[\"cost\"] = 1},{[\"name\"] = \"Liquid Courage\",[\"cost\"] = 1},{[\"name\"] = \"Think on Your Feet\",[\"cost\"] = 1},{[\"name\"] = \"Double or Nothing\"},{[\"name\"] = \"Hired Muscle (1)\",[\"cost\"] = 1},{[\"name\"] = \"Rite of Seeking\",[\"cost\"] = 4},{[\"name\"] = \"Ritual Candles\",[\"cost\"] = 1},{[\"name\"] = \"Clarity of Mind\",[\"cost\"] = 2},{[\"name\"] = \"Bind Monster (2)\",[\"cost\"] = 3},{[\"name\"] = \"Fire Axe\",[\"cost\"] = 1},{[\"name\"] = \"Peter Sylvestre\",[\"cost\"] = 3},{[\"name\"] = \"Bait and Switch\",[\"cost\"] = 1},{[\"name\"] = \"Peter Sylvestre (2)\",[\"cost\"] = 3},{[\"name\"] = \"Kukri\",[\"cost\"] = 2},{[\"name\"] = \"Indebted\"},{[\"name\"] = \"Internal Injury\"},{[\"name\"] = \"Chronophobia\"},{[\"name\"] = \"Emergency Aid\",[\"cost\"] = 2},{[\"name\"] = \"Brother Xavier (1)\",[\"cost\"] = 5},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"cost\"] = 3},{[\"name\"] = \"Pathfinder (1)\",[\"cost\"] = 3},{[\"name\"] = \"Contraband\",[\"cost\"] = 4},{[\"name\"] = \"Adaptable (1)\"},{[\"name\"] = \"Delve Too Deep\",[\"cost\"] = 1},{[\"name\"] = \"Song of the Dead (2)\",[\"cost\"] = 2},{[\"name\"] = \"Oops!\",[\"cost\"] = 2},{[\"name\"] = \"Fire Extinguisher (1)\",[\"cost\"] = 2},{[\"name\"] = \"Flare (1)\",[\"cost\"] = 2},{[\"name\"] = \"Smoking Pipe\",[\"cost\"] = 1},{[\"name\"] = \"Painkillers\",[\"cost\"] = 1},{[\"name\"] = \"Bandolier\",[\"cost\"] = 2},{[\"name\"] = \"Stand Together (3)\",[\"cost\"] = 0},{[\"name\"] = \"Art Student\",[\"cost\"] = 2},{[\"name\"] = \"Deduction (2)\"},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Switchblade (2)\",[\"cost\"] = 1},{[\"name\"] = \"Hypnotic Gaze\",[\"cost\"] = 3},{[\"name\"] = \"Shrivelling (3)\",[\"cost\"] = 3},{[\"name\"] = \"Newspaper\",[\"cost\"] = 1},{[\"name\"] = \"Lure (1)\",[\"cost\"] = 1},{[\"name\"] = \"Relic Hunter (3)\"},{[\"name\"] = \"Charisma (3)\"},{[\"name\"] = \"Prepared for the Worst\",[\"cost\"] = 1},{[\"name\"] = \"Keen Eye (3)\"},{[\"name\"] = \"Preposterous Sketches\",[\"cost\"] = 2},{[\"name\"] = \"Higher Education (3)\"},{[\"name\"] = \"Lone Wolf\",[\"cost\"] = 1},{[\"name\"] = \"Streetwise (3)\"},{[\"name\"] = \"Defiance\"},{[\"name\"] = \"Blood Pact (3)\"},{[\"name\"] = \"Rise to the Occasion\"},{[\"name\"] = \"Scrapper (3)\"},{[\"name\"] = \"Emergency Cache (2)\",[\"cost\"] = 0},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"cost\"] = 1},{[\"name\"] = \"Springfield M1903 (4)\",[\"cost\"] = 4},{[\"name\"] = \"Inquiring Mind\"},{[\"name\"] = \"Expose Weakness (1)\",[\"cost\"] = 0},{[\"name\"] = \"Quick Thinking\"},{[\"name\"] = \"Lucky Dice (2)\",[\"cost\"] = 2},{[\"name\"] = \"Opportunist (2)\"},{[\"name\"] = \"Alyssa Graham\",[\"cost\"] = 4},{[\"name\"] = \"Rite of Seeking (4)\",[\"cost\"] = 5},{[\"name\"] = \"Dark Horse\",[\"cost\"] = 3},{[\"name\"] = \"Survival Instinct (2)\"},{[\"name\"] = \"Leadership\"},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"cost\"] = 0},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"cost\"] = 4},{[\"name\"] = \"Ace in the Hole (3)\",[\"cost\"] = 0},{[\"name\"] = \"Moonlight Ritual\",[\"cost\"] = 0},{[\"name\"] = \"Fearless (2)\"},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"cost\"] = 3},{[\"name\"] = \"A Chance Encounter\",[\"cost\"] = 1},{[\"name\"] = \"Stroke of Luck (2)\"},{[\"name\"] = \"Fine Clothes\",[\"cost\"] = 1},{[\"name\"] = \"Moment of Respite (3)\",[\"cost\"] = 3},{[\"name\"] = \"Vicious Blow (2)\"},{[\"name\"] = \"Monster Slayer (5)\",[\"cost\"] = 1},{[\"name\"] = \"Lightning Gun (5)\",[\"cost\"] = 6},{[\"name\"] = \"Dr. William T. Maleson\",[\"cost\"] = 1},{[\"name\"] = \"Deciphered Reality (5)\",[\"cost\"] = 4},{[\"name\"] = \"Chicago Typewriter (4)\",[\"cost\"] = 5},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"cost\"] = 2},{[\"name\"] = \"Shrivelling (5)\",[\"cost\"] = 3},{[\"name\"] = \"Ward of Protection (5)\",[\"cost\"] = 1},{[\"name\"] = \"Aquinnah (3)\",[\"cost\"] = 4},{[\"name\"] = \"Try and Try Again (3)\",[\"cost\"] = 2},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"cost\"] = 2},{[\"name\"] = \"Mark Harrigan\"},{[\"name\"] = \"Minh Thi Phan\"},{[\"name\"] = \"Sefina Rousseau\"},{[\"name\"] = \"Akachi Onyele\"},{[\"name\"] = \"William Yorick\"},{[\"name\"] = \"Lola Hayes\"},{[\"name\"] = \"The Home Front\"},{[\"name\"] = \"Shell Shock\"},{[\"name\"] = \"Sophie\"},{[\"name\"] = \"Sophie\"},{[\"name\"] = \"Analytical Mind\",[\"cost\"] = 3},{[\"name\"] = \"The King in Yellow\"},{[\"name\"] = \"The Painted World\"},{[\"name\"] = \"Stars of Hyades\"},{[\"name\"] = \"Spirit-Speaker\",[\"cost\"] = 2},{[\"name\"] = \"Angered Spirits\"},{[\"name\"] = \"Bury Them Deep\",[\"cost\"] = 0},{[\"name\"] = \"Graveyard Ghouls\"},{[\"name\"] = \"Improvisation\",[\"cost\"] = 0},{[\"name\"] = \"Crisis of Identity\"},{[\"name\"] = \".32 Colt\",[\"cost\"] = 3},{[\"name\"] = \"True Grit\",[\"cost\"] = 3},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Ever Vigilant (1)\",[\"cost\"] = 0},{[\"name\"] = \"Fieldwork\",[\"cost\"] = 2},{[\"name\"] = \"Archaic Glyphs\",[\"cost\"] = 0},{[\"name\"] = \"No Stone Unturned\",[\"cost\"] = 2},{[\"name\"] = \"In the Know (1)\",[\"cost\"] = 3},{[\"name\"] = \"Stealth\",[\"cost\"] = 2},{[\"name\"] = \"Sleight of Hand\",[\"cost\"] = 1},{[\"name\"] = \"Daring Maneuver\",[\"cost\"] = 0},{[\"name\"] = \"Lockpicks (1)\",[\"cost\"] = 3},{[\"name\"] = \"Alchemical Transmutation\",[\"cost\"] = 1},{[\"name\"] = \"Uncage the Soul\",[\"cost\"] = 0},{[\"name\"] = \"Astral Travel\",[\"cost\"] = 3},{[\"name\"] = \"Spirit Athame (1)\",[\"cost\"] = 3},{[\"name\"] = \"Lantern\",[\"cost\"] = 2},{[\"name\"] = \"Gravedigger's Shovel\",[\"cost\"] = 2},{[\"name\"] = \"Hiding Spot\",[\"cost\"] = 1},{[\"name\"] = \"Resourceful\"},{[\"name\"] = \"Overzealous\"},{[\"name\"] = \"Drawing the Sign\"},{[\"name\"] = \"The Thing That Follows\"},{[\"name\"] = \"Constance Dumaine\"},{[\"name\"] = \"Jordan Perry\"},{[\"name\"] = \"Ishimaru Haruko\"},{[\"name\"] = \"Sebastien Moreau\"},{[\"name\"] = \"Ashleigh Clarke\"},{[\"name\"] = \"Engram's Oath\"},{[\"name\"] = \"L'agneau Perdu\"},{[\"name\"] = \"The Pattern\"},{[\"name\"] = \"The First Show\"},{[\"name\"] = \"Above and Below\"},{[\"name\"] = \"Heroic Rescue\",[\"cost\"] = 1},{[\"name\"] = \"Combat Training (1)\",[\"cost\"] = 1},{[\"name\"] = \"Anatomical Diagrams\",[\"cost\"] = 1},{[\"name\"] = \"Scientific Theory (1)\",[\"cost\"] = 1},{[\"name\"] = \"Knuckleduster\",[\"cost\"] = 2},{[\"name\"] = \"Moxie (1)\",[\"cost\"] = 1},{[\"name\"] = \"David Renfield\",[\"cost\"] = 2},{[\"name\"] = \"Grounded (1)\",[\"cost\"] = 1},{[\"name\"] = \"Cherished Keepsake\",[\"cost\"] = 0},{[\"name\"] = \"Plucky (1)\",[\"cost\"] = 1},{[\"name\"] = \"Say Your Prayers\"},{[\"name\"] = \"Desperate Search\"},{[\"name\"] = \"Reckless Assault\"},{[\"name\"] = \"Run For Your Life\"},{[\"name\"] = \"Trench Knife\",[\"cost\"] = 1},{[\"name\"] = \"Ambush (1)\",[\"cost\"] = 2},{[\"name\"] = \"Charles Ross, Esq.\",[\"cost\"] = 2},{[\"name\"] = \"Forewarned (1)\",[\"cost\"] = 0},{[\"name\"] = \"Dario El-Amin\",[\"cost\"] = 4},{[\"name\"] = \"Sneak Attack (2)\",[\"cost\"] = 2},{[\"name\"] = \"Storm of Spirits\",[\"cost\"] = 3},{[\"name\"] = \"Book of Shadows (1)\",[\"cost\"] = 3},{[\"name\"] = \"Fight or Flight\",[\"cost\"] = 1},{[\"name\"] = \"A Test of Will (1)\",[\"cost\"] = 1},{[\"name\"] = \"Devil's Luck (1)\",[\"cost\"] = 1},{[\"name\"] = \"Calling in Favors\",[\"cost\"] = 1},{[\"name\"] = \"\\\"I'll see you in hell!\\\"\",[\"cost\"] = 0},{[\"name\"] = \".45 Automatic (2)\",[\"cost\"] = 4},{[\"name\"] = \"Logical Reasoning\",[\"cost\"] = 2},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2},{[\"name\"] = \"Cheap Shot\",[\"cost\"] = 2},{[\"name\"] = \"Pickpocketing (2)\",[\"cost\"] = 2},{[\"name\"] = \"Quantum Flux\",[\"cost\"] = 1},{[\"name\"] = \"Recharge (2)\",[\"cost\"] = 0},{[\"name\"] = \"Madame Labranche\",[\"cost\"] = 2},{[\"name\"] = \"Snare Trap (2)\",[\"cost\"] = 2},{[\"name\"] = \"Inspiring Presence\"},{[\"name\"] = \"Mano a Mano (1)\",[\"cost\"] = 0},{[\"name\"] = \"First Aid (3)\",[\"cost\"] = 2},{[\"name\"] = \"Eureka!\"},{[\"name\"] = \"Shortcut (2)\",[\"cost\"] = 1},{[\"name\"] = \"\\\"Watch this!\\\"\"},{[\"name\"] = \".41 Derringer (2)\",[\"cost\"] = 3},{[\"name\"] = \"Torrent of Power\"},{[\"name\"] = \"Scrying (3)\",[\"cost\"] = 1},{[\"name\"] = \"Waylay\",[\"cost\"] = 3},{[\"name\"] = \"A Chance Encounter (2)\",[\"cost\"] = -2},{[\"name\"] = \"Emergency Cache (3)\",[\"cost\"] = 0},{[\"name\"] = \"On the Hunt\",[\"cost\"] = 1},{[\"name\"] = \"Stick to the Plan (3)\"},{[\"name\"] = \"Guidance\",[\"cost\"] = 0},{[\"name\"] = \"Arcane Insight (4)\",[\"cost\"] = 3},{[\"name\"] = \"Narrow Escape\",[\"cost\"] = 0},{[\"name\"] = \"Suggestion (4)\",[\"cost\"] = 3},{[\"name\"] = \"St. Hubert's Key\",[\"cost\"] = 4},{[\"name\"] = \"Ward of Protection (2)\",[\"cost\"] = 1},{[\"name\"] = \"Arcane Initiate (3)\",[\"cost\"] = 0},{[\"name\"] = \"\\\"Not without a fight!\\\"\"},{[\"name\"] = \"True Survivor (3)\",[\"cost\"] = 3},{[\"name\"] = \"\\\"Eat lead!\\\" (2)\",[\"cost\"] = 0},{[\"name\"] = \"Armor of Ardennes (5)\",[\"cost\"] = 4},{[\"name\"] = \"Eidetic Memory (3)\"},{[\"name\"] = \"No Stone Unturned (5)\",[\"cost\"] = 2},{[\"name\"] = \"Charon's Obol (1)\"},{[\"name\"] = \"Lupara (3)\",[\"cost\"] = 3},{[\"name\"] = \"Cheat Death (5)\",[\"cost\"] = 1},{[\"name\"] = \"Time Warp (2)\",[\"cost\"] = 1},{[\"name\"] = \"Seal of the Elder Sign (5)\"},{[\"name\"] = \"Newspaper (2)\",[\"cost\"] = 1},{[\"name\"] = \"Infighting (3)\",[\"cost\"] = 1},{[\"name\"] = \"Key of Ys (5)\",[\"cost\"] = 3},{[\"name\"] = \"Songs That the Hyades Shall Sing\"},{[\"name\"] = \"Stars of Aldebaran\"},{[\"name\"] = \"Bleak Desolation\"},{[\"name\"] = \"Inhabitant of Carcosa\"},{[\"name\"] = \"A Moment's Rest\"},{[\"name\"] = \"The Coffin\"},{[\"name\"] = \"Mapping the Streets\"},{[\"name\"] = \"The King's Parade\"},{[\"name\"] = \"The Archway\"},{[\"name\"] = \"The Height of the Depths\"},{[\"name\"] = \"Steps of the Palace\"},{[\"name\"] = \"The Fall\"},{[\"name\"] = \"Hastur's End\"},{[\"name\"] = \"Leo Anderson\"},{[\"name\"] = \"Ursula Downs\"},{[\"name\"] = \"Finn Edwards\"},{[\"name\"] = \"Father Mateo\"},{[\"name\"] = \"Calvin Wright\"},{[\"name\"] = \"Mitch Brown\",[\"cost\"] = 3},{[\"name\"] = \"Bought in Blood\"},{[\"name\"] = \"Jake Williams\",[\"cost\"] = 3},{[\"name\"] = \"Call of the Unknown\"},{[\"name\"] = \"Smuggled Goods\",[\"cost\"] = 0},{[\"name\"] = \"Finn's Trusty .38\",[\"cost\"] = 2},{[\"name\"] = \"Caught Red-Handed\"},{[\"name\"] = \"The Codex of Ages\",[\"cost\"] = 2},{[\"name\"] = \"Serpents of Yig\"},{[\"name\"] = \"Until the End of Time\",[\"cost\"] = 1},{[\"name\"] = \"Voice of the Messenger\"},{[\"name\"] = \"Survival Knife\",[\"cost\"] = 2},{[\"name\"] = \"Venturer\",[\"cost\"] = 4},{[\"name\"] = \"Trusted\",[\"cost\"] = 1},{[\"name\"] = \"Reliable (1)\",[\"cost\"] = 1},{[\"name\"] = \"Dr. Elli Horowitz\",[\"cost\"] = 3},{[\"name\"] = \"Ancient Stone (1)\",[\"cost\"] = 1},{[\"name\"] = \"Tooth of Eztli\",[\"cost\"] = 3},{[\"name\"] = \"Unearth the Ancients\",[\"cost\"] = 1},{[\"name\"] = \"Treasure Hunter (1)\",[\"cost\"] = 1},{[\"name\"] = \"Decorated Skull\",[\"cost\"] = 0},{[\"name\"] = \"Eavesdrop\",[\"cost\"] = 1},{[\"name\"] = \"\\\"You handle this one!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Mists of R'lyeh\",[\"cost\"] = 2},{[\"name\"] = \"The Chthonian Stone\",[\"cost\"] = 3},{[\"name\"] = \"Protective Incantation (1)\",[\"cost\"] = 1},{[\"name\"] = \"Dark Prophecy\",[\"cost\"] = 1},{[\"name\"] = \"Improvised Weapon\",[\"cost\"] = 1},{[\"name\"] = \"Dumb Luck\",[\"cost\"] = 2},{[\"name\"] = \"Yaotl (1)\",[\"cost\"] = 3},{[\"name\"] = \"Last Chance\"},{[\"name\"] = \"Backpack\",[\"cost\"] = 2},{[\"name\"] = \"Dark Pact\",[\"cost\"] = 2},{[\"name\"] = \"The Price of Failure\"},{[\"name\"] = \"Doomed\"},{[\"name\"] = \"Accursed Fate\"},{[\"name\"] = \"The Bell Tolls\"},{[\"name\"] = \"Scene of the Crime\",[\"cost\"] = 2},{[\"name\"] = \"Marksmanship (1)\",[\"cost\"] = 2},{[\"name\"] = \"Persuasion\",[\"cost\"] = 2},{[\"name\"] = \"Shrewd Analysis\"},{[\"name\"] = \"Lucky Cigarette Case\",[\"cost\"] = 2},{[\"name\"] = \"Fence (1)\",[\"cost\"] = 3},{[\"name\"] = \"Arcane Research\"},{[\"name\"] = \"Counterspell (2)\",[\"cost\"] = 2},{[\"name\"] = \"Perseverance\",[\"cost\"] = 2},{[\"name\"] = \"Stunning Blow\"},{[\"name\"] = \"Second Wind\",[\"cost\"] = 1},{[\"name\"] = \"Take the Initiative\"},{[\"name\"] = \"Well Prepared (2)\",[\"cost\"] = 2},{[\"name\"] = \"Truth from Fiction\",[\"cost\"] = 2},{[\"name\"] = \"True Understanding\"},{[\"name\"] = \"Quick Study (2)\",[\"cost\"] = 2},{[\"name\"] = \"Hatchet Man\"},{[\"name\"] = \"High Roller (2)\",[\"cost\"] = 2},{[\"name\"] = \"Enraptured\"},{[\"name\"] = \"Recall the Future (2)\",[\"cost\"] = 2},{[\"name\"] = \"Try and Try Again (1)\",[\"cost\"] = 2},{[\"name\"] = \"Cornered (2)\",[\"cost\"] = 2},{[\"name\"] = \"Intrepid\"},{[\"name\"] = \"Custom Ammunition (3)\",[\"cost\"] = 3},{[\"name\"] = \"Otherworldly Compass (2)\",[\"cost\"] = 2},{[\"name\"] = \"Expose Weakness (3)\",[\"cost\"] = 0},{[\"name\"] = \"Lola Santiago (3)\",[\"cost\"] = 3},{[\"name\"] = \"Olive McBride\",[\"cost\"] = 2},{[\"name\"] = \"Defiance (2)\"},{[\"name\"] = \"Premonition\",[\"cost\"] = 0},{[\"name\"] = \"Live and Learn\",[\"cost\"] = 0},{[\"name\"] = \"Take Heart\"},{[\"name\"] = \"Against All Odds (2)\",[\"cost\"] = 2},{[\"name\"] = \"Trench Coat\",[\"cost\"] = 3},{[\"name\"] = \"Ornate Bow (3)\",[\"cost\"] = 4},{[\"name\"] = \"M1918 BAR (4)\",[\"cost\"] = 5},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2},{[\"name\"] = \"Slip Away\",[\"cost\"] = 2},{[\"name\"] = \"Pay Day (1)\",[\"cost\"] = 0},{[\"name\"] = \"Sacrifice (1)\",[\"cost\"] = 0},{[\"name\"] = \"Crystalline Elder Sign (3)\",[\"cost\"] = 3},{[\"name\"] = \"On Your Own (3)\",[\"cost\"] = 2},{[\"name\"] = \"Handcuffs\",[\"cost\"] = 2},{[\"name\"] = \"Blood Eclipse (3)\",[\"cost\"] = 1},{[\"name\"] = \"Feed the Mind (3)\",[\"cost\"] = 2},{[\"name\"] = \"Colt Vest Pocket\",[\"cost\"] = 2},{[\"name\"] = \"Coup de Grâce\",[\"cost\"] = 2},{[\"name\"] = \"The Skeleton Key (2)\",[\"cost\"] = 3},{[\"name\"] = \"Mists of R'lyeh (4)\",[\"cost\"] = 2},{[\"name\"] = \"Winging It\",[\"cost\"] = 1},{[\"name\"] = \"Old Hunting Rifle (3)\",[\"cost\"] = 3},{[\"name\"] = \"Thermos\",[\"cost\"] = 4},{[\"name\"] = \"Hemispheric Map (3)\",[\"cost\"] = 2},{[\"name\"] = \"Timeworn Brand (5)\",[\"cost\"] = 5},{[\"name\"] = \"Kerosene (1)\",[\"cost\"] = 3},{[\"name\"] = \"Flamethrower (5)\",[\"cost\"] = 4},{[\"name\"] = \"Vantage Point\",[\"cost\"] = 1},{[\"name\"] = \"Pnakotic Manuscripts (5)\",[\"cost\"] = 5},{[\"name\"] = \"Borrowed Time (3)\",[\"cost\"] = 1},{[\"name\"] = \"All In (5)\"},{[\"name\"] = \"Shards of the Void (3)\",[\"cost\"] = 3},{[\"name\"] = \"Seal of the Seventh Sign (5)\",[\"cost\"] = 4},{[\"name\"] = \"Impromptu Barrier\",[\"cost\"] = 1},{[\"name\"] = \"Alter Fate (3)\",[\"cost\"] = 1},{[\"name\"] = \"Yig's Mercy\"},{[\"name\"] = \"Another Way\"},{[\"name\"] = \"Carolyn Fern\"},{[\"name\"] = \"Joe Diamond\"},{[\"name\"] = \"Preston Fairmont\"},{[\"name\"] = \"Diana Stanley\"},{[\"name\"] = \"Rita Young\"},{[\"name\"] = \"Marie Lambeau\"},{[\"name\"] = \"Hypnotic Therapy\",[\"cost\"] = 2},{[\"name\"] = \"Rational Thought\"},{[\"name\"] = \"Detective's Colt 1911s\",[\"cost\"] = 4},{[\"name\"] = \"Unsolved Case\",[\"cost\"] = 4},{[\"name\"] = \"Family Inheritance\"},{[\"name\"] = \"Lodge \\\"Debts\\\"\",[\"cost\"] = 10},{[\"name\"] = \"Twilight Blade\",[\"cost\"] = 3},{[\"name\"] = \"Dark Insight\",[\"cost\"] = 2},{[\"name\"] = \"Terrible Secret\"},{[\"name\"] = \"\\\"I'm done runnin'!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Hoods\"},{[\"name\"] = \"Mystifying Song\",[\"cost\"] = 3},{[\"name\"] = \"Baron Samedi\"},{[\"name\"] = \"Interrogate\",[\"cost\"] = 2},{[\"name\"] = \"Delay the Inevitable\",[\"cost\"] = 2},{[\"name\"] = \"Steadfast\"},{[\"name\"] = \"Ace of Swords (1)\",[\"cost\"] = 3},{[\"name\"] = \"Fingerprint Kit\",[\"cost\"] = 4},{[\"name\"] = \"Connect the Dots\",[\"cost\"] = 4},{[\"name\"] = \"Curiosity\"},{[\"name\"] = \"Death • XIII (1)\",[\"cost\"] = 3},{[\"name\"] = \"Well Connected\",[\"cost\"] = 2},{[\"name\"] = \"Money Talks\",[\"cost\"] = 0},{[\"name\"] = \"Cunning\"},{[\"name\"] = \"The Moon • XVIII (1)\",[\"cost\"] = 3},{[\"name\"] = \"Deny Existence\",[\"cost\"] = 0},{[\"name\"] = \"Eldritch Inspiration\",[\"cost\"] = 0},{[\"name\"] = \"Prophesy\"},{[\"name\"] = \"Four of Cups (1)\",[\"cost\"] = 3},{[\"name\"] = \"Track Shoes\",[\"cost\"] = 3},{[\"name\"] = \"Act of Desperation\",[\"cost\"] = 0},{[\"name\"] = \"Able Bodied\"},{[\"name\"] = \"Five of Pentacles (1)\",[\"cost\"] = 3},{[\"name\"] = \"Ace of Rods (1)\",[\"cost\"] = 3},{[\"name\"] = \"The 13th Vision\"},{[\"name\"] = \"The Tower • XVI\",[\"cost\"] = 4},{[\"name\"] = \"Something Worth Fighting For\",[\"cost\"] = 3},{[\"name\"] = \"Crack the Case\",[\"cost\"] = 0},{[\"name\"] = \"Intel Report\",[\"cost\"] = 2},{[\"name\"] = \"Sign Magick\",[\"cost\"] = 3},{[\"name\"] = \"Banish (1)\",[\"cost\"] = 2},{[\"name\"] = \"Meat Cleaver\",[\"cost\"] = 3},{[\"name\"] = \".45 Thompson\",[\"cost\"] = 6},{[\"name\"] = \"Scroll of Secrets\",[\"cost\"] = 1},{[\"name\"] = \"Tennessee Sour Mash\",[\"cost\"] = 3},{[\"name\"] = \"Enchanted Blade\",[\"cost\"] = 3},{[\"name\"] = \"Grisly Totem\",[\"cost\"] = 3},{[\"name\"] = \"Alice Luxley\",[\"cost\"] = 4},{[\"name\"] = \"Well-Maintained (1)\",[\"cost\"] = 0},{[\"name\"] = \"Mr. \\\"Rook\\\"\",[\"cost\"] = 3},{[\"name\"] = \"Hawk-Eye Folding Camera\",[\"cost\"] = 2},{[\"name\"] = \"Henry Wan\",[\"cost\"] = 3},{[\"name\"] = \"Swift Reflexes\",[\"cost\"] = 2},{[\"name\"] = \"Wither\",[\"cost\"] = 2},{[\"name\"] = \"Sixth Sense\",[\"cost\"] = 3},{[\"name\"] = \"Drawing Thin\",[\"cost\"] = 0},{[\"name\"] = \"Belly of the Beast\",[\"cost\"] = 1},{[\"name\"] = \".45 Thompson (3)\",[\"cost\"] = 6},{[\"name\"] = \".45 Thompson (3)\",[\"cost\"] = 5},{[\"name\"] = \"Scroll of Secrets (3)\",[\"cost\"] = 1},{[\"name\"] = \"Scroll of Secrets (3)\",[\"cost\"] = 1},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"cost\"] = 3},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"cost\"] = 2},{[\"name\"] = \"Enchanted Blade (3)\",[\"cost\"] = 3},{[\"name\"] = \"Enchanted Blade (3)\",[\"cost\"] = 3},{[\"name\"] = \"Grisly Totem (3)\",[\"cost\"] = 3},{[\"name\"] = \"Grisly Totem (3)\",[\"cost\"] = 2},{[\"name\"] = \"The Council's Coffer (2)\",[\"cost\"] = 0},{[\"name\"] = \"Warning Shot\",[\"cost\"] = 2},{[\"name\"] = \"Telescopic Sight (3)\",[\"cost\"] = 3},{[\"name\"] = \"Knowledge is Power\",[\"cost\"] = 0},{[\"name\"] = \"Esoteric Atlas (1)\",[\"cost\"] = 3},{[\"name\"] = \"Investments\",[\"cost\"] = 1},{[\"name\"] = \"Decoy\",[\"cost\"] = 2},{[\"name\"] = \"De Vermis Mysteriis (2)\",[\"cost\"] = 2},{[\"name\"] = \"Guiding Spirit (1)\",[\"cost\"] = 1},{[\"name\"] = \"Fortune or Fate (2)\",[\"cost\"] = 2},{[\"name\"] = \"Mk 1 Grenades (4)\",[\"cost\"] = 3},{[\"name\"] = \"Agency Backup (5)\",[\"cost\"] = 7},{[\"name\"] = \"Ghastly Revelation\",[\"cost\"] = 0},{[\"name\"] = \"Studious (3)\"},{[\"name\"] = \"Small Favor\",[\"cost\"] = 2},{[\"name\"] = \"Another Day, Another Dollar (3)\"},{[\"name\"] = \"Dayana Esperence (3)\",[\"cost\"] = 4},{[\"name\"] = \"Deny Existence (5)\",[\"cost\"] = 0},{[\"name\"] = \"Trial by Fire\",[\"cost\"] = 3},{[\"name\"] = \"Bait and Switch (3)\",[\"cost\"] = 1},{[\"name\"] = \"Anna Kaslow (4)\",[\"cost\"] = 3},{[\"name\"] = \"Hallowed Mirror\",[\"cost\"] = 2},{[\"name\"] = \"Soothing Melody\",[\"cost\"] = 0},{[\"name\"] = \"\\\"I've had worse...\\\" (2)\",[\"cost\"] = 0},{[\"name\"] = \"Occult Lexicon\",[\"cost\"] = 2},{[\"name\"] = \"Blood-Rite\",[\"cost\"] = 0},{[\"name\"] = \"Glimpse the Unthinkable (5)\",[\"cost\"] = 1},{[\"name\"] = \"\\\"You owe me one!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Double, Double (4)\",[\"cost\"] = 4},{[\"name\"] = \"Wither (4)\",[\"cost\"] = 2},{[\"name\"] = \"Sixth Sense (4)\",[\"cost\"] = 3},{[\"name\"] = \"Lure (2)\",[\"cost\"] = 1},{[\"name\"] = \"Eucatastrophe (3)\",[\"cost\"] = 2},{[\"name\"] = \"Tommy Muldoon\"},{[\"name\"] = \"Mandy Thompson\"},{[\"name\"] = \"Tony Morgan\"},{[\"name\"] = \"Luke Robinson\"},{[\"name\"] = \"Patrice Hathaway\"},{[\"name\"] = \"Becky\",[\"cost\"] = 2},{[\"name\"] = \"Rookie Mistake\"},{[\"name\"] = \"Occult Evidence\",[\"cost\"] = 0},{[\"name\"] = \"Shocking Discovery\"},{[\"name\"] = \"Bounty Contracts\"},{[\"name\"] = \"Tony's .38 Long Colt\",[\"cost\"] = 3},{[\"name\"] = \"Tony's Quarry\"},{[\"name\"] = \"Gate Box\",[\"cost\"] = 3},{[\"name\"] = \"Detached from Reality\"},{[\"name\"] = \"Dream-Gate\"},{[\"name\"] = \"Dream-Gate\"},{[\"name\"] = \"Patrice's Violin\",[\"cost\"] = 2},{[\"name\"] = \"Watcher from Another Dimension\"},{[\"name\"] = \"The Hungering Blade (1)\",[\"cost\"] = 3},{[\"name\"] = \"Bloodlust\"},{[\"name\"] = \"Solemn Vow\",[\"cost\"] = 0},{[\"name\"] = \"Segment of Onyx (1)\",[\"cost\"] = 1},{[\"name\"] = \"Pendant of the Queen\"},{[\"name\"] = \"Astounding Revelation\"},{[\"name\"] = \"Crystallizer of Dreams\",[\"cost\"] = 1},{[\"name\"] = \"Guardian of the Crystallizer\"},{[\"name\"] = \"Easy Mark (1)\",[\"cost\"] = 0},{[\"name\"] = \"Stargazing (1)\",[\"cost\"] = 0},{[\"name\"] = \"The Stars Are Right\"},{[\"name\"] = \"Open Gate\",[\"cost\"] = 1},{[\"name\"] = \"Miss Doyle (1)\",[\"cost\"] = 3},{[\"name\"] = \"Hope\",[\"cost\"] = 1},{[\"name\"] = \"Zeal\",[\"cost\"] = 1},{[\"name\"] = \"Augur\",[\"cost\"] = 1},{[\"name\"] = \"Fortuitous Discovery\",[\"cost\"] = -2},{[\"name\"] = \"Self-Centered\"},{[\"name\"] = \"Kleptomania\"},{[\"name\"] = \"Narcolepsy\"},{[\"name\"] = \"Your Worst Nightmare\"},{[\"name\"] = \"First Watch\",[\"cost\"] = 1},{[\"name\"] = \"Daring\"},{[\"name\"] = \"Dream Diary\",[\"cost\"] = 2},{[\"name\"] = \"Essence of the Dream\"},{[\"name\"] = \"Followed\",[\"cost\"] = 2},{[\"name\"] = \"Momentum (1)\"},{[\"name\"] = \"Scroll of Prophecies\",[\"cost\"] = 3},{[\"name\"] = \"Read the Signs\",[\"cost\"] = 2},{[\"name\"] = \"Jessica Hyde (1)\",[\"cost\"] = 3},{[\"name\"] = \"Cryptic Souls\"},{[\"name\"] = \"Dreamlike Horrors\"},{[\"name\"] = \"Endless Secrets\"},{[\"name\"] = \"Cylinders of Kadatheron\"},{[\"name\"] = \"The Doom of Sarnath\"},{[\"name\"] = \"Ghosts of the Dead\"},{[\"name\"] = \"The Palace of Rainbows\"},{[\"name\"] = \"A Shrine to the Gods\"},{[\"name\"] = \"The Crypt of Zulan-Thek\"},{[\"name\"] = \"Wares of Baharna\"},{[\"name\"] = \"The Likeness of Old\"},{[\"name\"] = \"What Remains of Tyrrhia\"},{[\"name\"] = \"Advice of the King\"},{[\"name\"] = \"Timeless Beauty\"},{[\"name\"] = \"Unattainable Desires\"},{[\"name\"] = \"The City Inside\"},{[\"name\"] = \"The Baleful Star\"},{[\"name\"] = \"Tetsuo Mori\",[\"cost\"] = 3},{[\"name\"] = \"\\\"Fool me once...\\\" (1)\",[\"cost\"] = 1},{[\"name\"] = \"Self-Sacrifice\"},{[\"name\"] = \"Otherworld Codex (2)\",[\"cost\"] = 3},{[\"name\"] = \"Dream-Enhancing Serum\",[\"cost\"] = 3},{[\"name\"] = \"\\\"Let God sort them out...\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Swift Reload (2)\",[\"cost\"] = 3},{[\"name\"] = \"Gregory Gry\",[\"cost\"] = 3},{[\"name\"] = \"Healing Words\",[\"cost\"] = 2},{[\"name\"] = \"Ethereal Form\",[\"cost\"] = 2},{[\"name\"] = \"Scrounge for Supplies\",[\"cost\"] = 0},{[\"name\"] = \"Brute Force (1)\"},{[\"name\"] = \"Versatile (2)\"},{[\"name\"] = \".35 Winchester\",[\"cost\"] = 4},{[\"name\"] = \"Safeguard (2)\",[\"cost\"] = 2},{[\"name\"] = \"Practice Makes Perfect\",[\"cost\"] = 1},{[\"name\"] = \"Extensive Research (1)\",[\"cost\"] = 10},{[\"name\"] = \"Three Aces (1)\"},{[\"name\"] = \"Burglary (2)\",[\"cost\"] = 1},{[\"name\"] = \"Spectral Razor\",[\"cost\"] = 2},{[\"name\"] = \"Word of Command (2)\",[\"cost\"] = 2},{[\"name\"] = \"Moonstone\",[\"cost\"] = 3},{[\"name\"] = \"Sharp Vision (1)\"},{[\"name\"] = \"Lucid Dreaming (2)\",[\"cost\"] = 1},{[\"name\"] = \"Off the Galley\"},{[\"name\"] = \"Heroic Rescue (2)\",[\"cost\"] = 0},{[\"name\"] = \"Leadership (2)\"},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2},{[\"name\"] = \"Haste (2)\",[\"cost\"] = 3},{[\"name\"] = \"Daredevil (2)\"},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3},{[\"name\"] = \"Twila Katherine Price (3)\",[\"cost\"] = 3},{[\"name\"] = \"A Glimmer of Hope\",[\"cost\"] = 1},{[\"name\"] = \"Expeditious Retreat (1)\"},{[\"name\"] = \"Ghastly Tunnels\"},{[\"name\"] = \"The Sentry\"},{[\"name\"] = \"Another Path\"},{[\"name\"] = \"A Strange Ghoul\"},{[\"name\"] = \"Scouting the Vale\"},{[\"name\"] = \"Something Below\"},{[\"name\"] = \"Inhabitants of the Vale\"},{[\"name\"] = \"The Way Out\"},{[\"name\"] = \"Spider-Infested Waters\"},{[\"name\"] = \"Still Surface\"},{[\"name\"] = \"Rolling Pits\"},{[\"name\"] = \"Center of the Sea\"},{[\"name\"] = \"Empty Vessel (4)\",[\"cost\"] = 1},{[\"name\"] = \"Wish Eater\"},{[\"name\"] = \"Surprising Find (1)\"},{[\"name\"] = \"Old Book of Lore (3)\",[\"cost\"] = 2},{[\"name\"] = \"Garrote Wire (2)\",[\"cost\"] = 2},{[\"name\"] = \"Delilah O'Rourke (3)\",[\"cost\"] = 3},{[\"name\"] = \"Summoned Hound (1)\",[\"cost\"] = 3},{[\"name\"] = \"Unbound Beast\"},{[\"name\"] = \"Nothing Left to Lose (3)\",[\"cost\"] = 0},{[\"name\"] = \"The Black Cat (5)\",[\"cost\"] = 2},{[\"name\"] = \"Spiritual Resolve (5)\",[\"cost\"] = 3},{[\"name\"] = \"Abigail Foreman (4)\",[\"cost\"] = 3},{[\"name\"] = \"The Eye of Truth (5)\"},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil (3)\",[\"cost\"] = 2},{[\"name\"] = \"Sawed-Off Shotgun (5)\",[\"cost\"] = 3},{[\"name\"] = \"Mind's Eye (2)\",[\"cost\"] = 3},{[\"name\"] = \"Shining Trapezohedron (4)\",[\"cost\"] = 1},{[\"name\"] = \"Nightmare Bauble (3)\",[\"cost\"] = 1},{[\"name\"] = \"Dream Parasite\"},{[\"name\"] = \"Scavenging (2)\",[\"cost\"] = 1},{[\"name\"] = \"Sister Mary\"},{[\"name\"] = \"Amanda Sharpe\"},{[\"name\"] = \"Trish Scarborough\"},{[\"name\"] = \"Dexter Drake\"},{[\"name\"] = \"Silas Marsh\"},{[\"name\"] = \"Guardian Angel\",[\"cost\"] = 2},{[\"name\"] = \"Crisis of Faith\"},{[\"name\"] = \"Obscure Studies\",[\"cost\"] = 0},{[\"name\"] = \"Whispers from the Deep\"},{[\"name\"] = \"In the Shadows\",[\"cost\"] = 0},{[\"name\"] = \"Shadow Agents\"},{[\"name\"] = \"Showmanship\",[\"cost\"] = 1},{[\"name\"] = \"Occult Scraps\",[\"cost\"] = 0},{[\"name\"] = \"Sea Change Harpoon\",[\"cost\"] = 3},{[\"name\"] = \"Silas's Net\",[\"cost\"] = 2},{[\"name\"] = \"Siren Call\"},{[\"name\"] = \"Book of Psalms\",[\"cost\"] = 3},{[\"name\"] = \"Blessed Blade\",[\"cost\"] = 3},{[\"name\"] = \"Rite of Sanctification\",[\"cost\"] = 0},{[\"name\"] = \"Hand of Fate\",[\"cost\"] = 3},{[\"name\"] = \"Cryptographic Cipher\",[\"cost\"] = 3},{[\"name\"] = \"Cryptic Grimoire\",[\"cost\"] = 3},{[\"name\"] = \"Deep Knowledge\",[\"cost\"] = 0},{[\"name\"] = \"Plan of Action\"},{[\"name\"] = \".25 Automatic\",[\"cost\"] = 4},{[\"name\"] = \"Dark Ritual\",[\"cost\"] = 1},{[\"name\"] = \"Obfuscation\",[\"cost\"] = 2},{[\"name\"] = \"Faustian Bargain\",[\"cost\"] = 0},{[\"name\"] = \"Sword Cane\",[\"cost\"] = 2},{[\"name\"] = \"Tides of Fate\",[\"cost\"] = 1},{[\"name\"] = \"Ward of Radiance\",[\"cost\"] = 0},{[\"name\"] = \"Promise of Power\"},{[\"name\"] = \"Token of Faith\",[\"cost\"] = 2},{[\"name\"] = \"Keep Faith\",[\"cost\"] = 2},{[\"name\"] = \"Predestined\"},{[\"name\"] = \"Beloved\"},{[\"name\"] = \"Tempt Fate\",[\"cost\"] = 0},{[\"name\"] = \"Accursed Follower\"},{[\"name\"] = \"Dread Curse\"},{[\"name\"] = \"Day of Reckoning\"},{[\"name\"] = \"Riot Whistle\",[\"cost\"] = 2},{[\"name\"] = \"Righteous Hunt (1)\",[\"cost\"] = 1},{[\"name\"] = \"Sacred Covenant (2)\"},{[\"name\"] = \"Eldritch Sophist\",[\"cost\"] = 4},{[\"name\"] = \"Stirring Up Trouble (1)\",[\"cost\"] = 0},{[\"name\"] = \"Blasphemous Covenant (2)\"},{[\"name\"] = \"Breaking and Entering\",[\"cost\"] = 2},{[\"name\"] = \"Skeptic (1)\"},{[\"name\"] = \"False Covenant (2)\"},{[\"name\"] = \"Armageddon\",[\"cost\"] = 4},{[\"name\"] = \"Eye of Chaos\",[\"cost\"] = 5},{[\"name\"] = \"Shroud of Shadows\",[\"cost\"] = 3},{[\"name\"] = \"Paradoxical Covenant (2)\"},{[\"name\"] = \"Mariner's Compass\",[\"cost\"] = 3},{[\"name\"] = \"Ancient Covenant (2)\"},{[\"name\"] = \"Keen Eye\",[\"cost\"] = 2},{[\"name\"] = \"Radiant Smite (1)\",[\"cost\"] = 1},{[\"name\"] = \"The Truth Beckons\",[\"cost\"] = 1},{[\"name\"] = \"Gaze of Ouraxsh (2)\",[\"cost\"] = 2},{[\"name\"] = \"Priest of Two Faiths (1)\",[\"cost\"] = 1},{[\"name\"] = \"Under Surveillance (1)\",[\"cost\"] = 3},{[\"name\"] = \"Blood Pact\",[\"cost\"] = 2},{[\"name\"] = \"Abyssal Tome (2)\",[\"cost\"] = 2},{[\"name\"] = \"Butterfly Effect (1)\",[\"cost\"] = 0},{[\"name\"] = \"Third Time's a Charm (2)\",[\"cost\"] = 1},{[\"name\"] = \"Manipulate Destiny (2)\",[\"cost\"] = 1},{[\"name\"] = \"Enchanted Armor (2)\",[\"cost\"] = 1},{[\"name\"] = \"Blessing of Isis (3)\",[\"cost\"] = 2},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"cost\"] = 3},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"cost\"] = 3},{[\"name\"] = \"Ríastrad (1)\",[\"cost\"] = 0},{[\"name\"] = \"Tristan Botley (2)\",[\"cost\"] = 5},{[\"name\"] = \"Curse of Aeons (3)\",[\"cost\"] = 2},{[\"name\"] = \"Unrelenting (1)\"},{[\"name\"] = \"Signum Crucis (2)\"},{[\"name\"] = \"Holy Rosary (2)\",[\"cost\"] = 2},{[\"name\"] = \"Shield of Faith (2)\",[\"cost\"] = 2},{[\"name\"] = \"Fey (1)\"},{[\"name\"] = \"Guided by the Unseen (3)\",[\"cost\"] = 2},{[\"name\"] = \"\\\"Lucky\\\" Penny (2)\",[\"cost\"] = 2},{[\"name\"] = \"Eye of the Djinn (2)\",[\"cost\"] = 2},{[\"name\"] = \"Armageddon (4)\",[\"cost\"] = 4},{[\"name\"] = \"Eye of Chaos (4)\",[\"cost\"] = 5},{[\"name\"] = \"Shroud of Shadows (4)\",[\"cost\"] = 3},{[\"name\"] = \"Spirit of Humanity (2)\",[\"cost\"] = 2},{[\"name\"] = \"Harmony Restored (2)\",[\"cost\"] = 3},{[\"name\"] = \"Enchant Weapon (3)\",[\"cost\"] = 3},{[\"name\"] = \"Nephthys (4)\",[\"cost\"] = 3},{[\"name\"] = \"The Stygian Eye (3)\",[\"cost\"] = 10},{[\"name\"] = \"Hyperawareness (4)\",[\"cost\"] = 2},{[\"name\"] = \"Geas (2)\",[\"cost\"] = 2},{[\"name\"] = \"Hard Knocks (4)\",[\"cost\"] = 2},{[\"name\"] = \"Ikiaq (3)\",[\"cost\"] = 3},{[\"name\"] = \"Flute of the Outer Gods (4)\",[\"cost\"] = -2},{[\"name\"] = \"A Watchful Peace (3)\",[\"cost\"] = 1},{[\"name\"] = \"Dig Deep (4)\",[\"cost\"] = 2},{[\"name\"] = \"Favor of the Moon (1)\",[\"cost\"] = 1},{[\"name\"] = \"Favor of the Sun (1)\",[\"cost\"] = 2},{[\"name\"] = \"Purifying Corruption (4)\",[\"cost\"] = 4},{[\"name\"] = \"Hallow (3)\",[\"cost\"] = 3},{[\"name\"] = \"Holy Spear (5)\",[\"cost\"] = 4},{[\"name\"] = \"Ancestral Knowledge (3)\"},{[\"name\"] = \"Ariadne's Twine (3)\",[\"cost\"] = 0},{[\"name\"] = \".25 Automatic (2)\",[\"cost\"] = 4},{[\"name\"] = \"Justify the Means (3)\"},{[\"name\"] = \"Lucky Dice (3)\",[\"cost\"] = 2},{[\"name\"] = \"Rite of Equilibrium (5)\",[\"cost\"] = 0},{[\"name\"] = \"Jacob Morrison (3)\",[\"cost\"] = 3},{[\"name\"] = \"Shrine of the Moirai (3)\",[\"cost\"] = 1},{[\"name\"] = \"Sweeping Kick (1)\",[\"cost\"] = 1},{[\"name\"] = \"Butterfly Swords (2)\",[\"cost\"] = 3},{[\"name\"] = \"Written in the Stars\",[\"cost\"] = 1},{[\"name\"] = \"Dragon Pole\",[\"cost\"] = 3},{[\"name\"] = \"Astronomical Atlas (3)\",[\"cost\"] = 3},{[\"name\"] = \"Strength in Numbers (1)\"},{[\"name\"] = \"Medical Student\",[\"cost\"] = 2},{[\"name\"] = \"Michael Leigh (5)\",[\"cost\"] = 4},{[\"name\"] = \"Divination (1)\",[\"cost\"] = 3},{[\"name\"] = \"Blur (1)\",[\"cost\"] = 2},{[\"name\"] = \"Physical Training (2)\",[\"cost\"] = 0},{[\"name\"] = \"Dynamite Blast (2)\",[\"cost\"] = 4},{[\"name\"] = \"Hyperawareness (2)\",[\"cost\"] = 0},{[\"name\"] = \"Barricade (3)\",[\"cost\"] = 0},{[\"name\"] = \"Hard Knocks (2)\",[\"cost\"] = 0},{[\"name\"] = \"Hot Streak (2)\",[\"cost\"] = 5},{[\"name\"] = \"Arcane Studies (2)\",[\"cost\"] = 0},{[\"name\"] = \"Mind Wipe (3)\",[\"cost\"] = 1},{[\"name\"] = \"Dig Deep (2)\",[\"cost\"] = 0},{[\"name\"] = \"Rabbit's Foot (3)\",[\"cost\"] = 1},{[\"name\"] = \"Bandolier (2)\",[\"cost\"] = 2},{[\"name\"] = \"Blackjack (2)\",[\"cost\"] = 2},{[\"name\"] = \"Preposterous Sketches (2)\",[\"cost\"] = 0},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1},{[\"name\"] = \"Contraband (2)\",[\"cost\"] = 3},{[\"name\"] = \"Think on Your Feet (2)\",[\"cost\"] = 0},{[\"name\"] = \"Rite of Seeking (2)\",[\"cost\"] = 4},{[\"name\"] = \"Clarity of Mind (3)\",[\"cost\"] = 2},{[\"name\"] = \"Oops! (2)\",[\"cost\"] = 2},{[\"name\"] = \"Rise to the Occasion (3)\"},{[\"name\"] = \"Through the Gates\"},{[\"name\"] = \".32 Colt (2)\",[\"cost\"] = 2},{[\"name\"] = \"\\\"Eat lead!\\\"\",[\"cost\"] = 1},{[\"name\"] = \"Logical Reasoning (4)\",[\"cost\"] = 2},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2},{[\"name\"] = \"Stealth (3)\",[\"cost\"] = 2},{[\"name\"] = \"Suggestion (1)\",[\"cost\"] = 3},{[\"name\"] = \"Alchemical Transmutation (2)\",[\"cost\"] = 0},{[\"name\"] = \"Storm of Spirits (3)\",[\"cost\"] = 3},{[\"name\"] = \"Lantern (2)\",[\"cost\"] = 1},{[\"name\"] = \"Gravedigger's Shovel (2)\",[\"cost\"] = 1},{[\"name\"] = \"Unspeakable Oath (Bloodthirst)\"},{[\"name\"] = \"Unspeakable Oath (Curiosity)\"},{[\"name\"] = \"Unspeakable Oath (Cowardice)\"},{[\"name\"] = \"Blood Eclipse (1)\",[\"cost\"] = 1},{[\"name\"] = \"Survival Knife (2)\",[\"cost\"] = 2},{[\"name\"] = \"Truth from Fiction (2)\",[\"cost\"] = 1},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2},{[\"name\"] = \"Decorated Skull (3)\",[\"cost\"] = 0},{[\"name\"] = \"Colt Vest Pocket (2)\",[\"cost\"] = 2},{[\"name\"] = \"Mists of R'lyeh (2)\",[\"cost\"] = 2},{[\"name\"] = \"The Chthonian Stone (3)\",[\"cost\"] = 2},{[\"name\"] = \"Alter Fate (1)\",[\"cost\"] = 3},{[\"name\"] = \"On Your Own (3)\"},{[\"name\"] = \"Backpack (2)\",[\"cost\"] = 1},{[\"name\"] = \"Dendromorphosis\"},{[\"name\"] = \"Offer You Cannot Refuse\"},{[\"name\"] = \"Fine Print\"},{[\"name\"] = \"Sell Your Soul\"},{[\"name\"] = \"The Star • XVII (3)\",[\"cost\"] = 3},{[\"name\"] = \"The Hierophant • V (3)\",[\"cost\"] = 3},{[\"name\"] = \"Moon Pendant (2)\",[\"cost\"] = 2},{[\"name\"] = \"Nathaniel Cho\"},{[\"name\"] = \"Randall Cho\",[\"cost\"] = 2},{[\"name\"] = \"Tommy Malloy\"},{[\"name\"] = \"Self-Destructive\"},{[\"name\"] = \"Boxing Gloves\",[\"cost\"] = 3},{[\"name\"] = \"Flesh Ward\",[\"cost\"] = 3},{[\"name\"] = \"Grete Wagner\",[\"cost\"] = 5},{[\"name\"] = \"Physical Training\",[\"cost\"] = 2},{[\"name\"] = \"Relentless\",[\"cost\"] = 0},{[\"name\"] = \"Safeguard\",[\"cost\"] = 2},{[\"name\"] = \"Clean Them Out\",[\"cost\"] = 0},{[\"name\"] = \"Counterpunch\",[\"cost\"] = 0},{[\"name\"] = \"Dodge\",[\"cost\"] = 1},{[\"name\"] = \"\\\"Get over here!\\\"\",[\"cost\"] = 2},{[\"name\"] = \"Glory\",[\"cost\"] = 1},{[\"name\"] = \"Monster Slayer\",[\"cost\"] = 0},{[\"name\"] = \"One-Two Punch\",[\"cost\"] = 2},{[\"name\"] = \"Stand Together\",[\"cost\"] = 0},{[\"name\"] = \"Vicious Blow\"},{[\"name\"] = \"Evidence! (1)\",[\"cost\"] = 1},{[\"name\"] = \"Galvanize (1)\",[\"cost\"] = 2},{[\"name\"] = \"Counterpunch (2)\",[\"cost\"] = 0},{[\"name\"] = \"\\\"Get over here!\\\" (2)\",[\"cost\"] = 2},{[\"name\"] = \"Lesson Learned (2)\",[\"cost\"] = 1},{[\"name\"] = \"Mano a Mano (2)\",[\"cost\"] = 0},{[\"name\"] = \"Overpower (2)\"},{[\"name\"] = \"Boxing Gloves (3)\",[\"cost\"] = 2},{[\"name\"] = \"Grete Wagner (3)\",[\"cost\"] = 5},{[\"name\"] = \"Dynamite Blast (3)\",[\"cost\"] = 4},{[\"name\"] = \"Taunt (3)\",[\"cost\"] = 1},{[\"name\"] = \"Physical Training (4)\",[\"cost\"] = 2},{[\"name\"] = \"One-Two Punch (5)\",[\"cost\"] = 2},{[\"name\"] = \"Harvey Walters\"},{[\"name\"] = \"Vault of Knowledge\",[\"cost\"] = 3},{[\"name\"] = \"Thrice-Damned Curiosity\"},{[\"name\"] = \"Obsessive\"},{[\"name\"] = \"Arcane Enlightenment\",[\"cost\"] = 2},{[\"name\"] = \"Celaeno Fragments\",[\"cost\"] = 1},{[\"name\"] = \"Disc of Itzamna\",[\"cost\"] = 3},{[\"name\"] = \"Encyclopedia\",[\"cost\"] = 2},{[\"name\"] = \"Feed the Mind\",[\"cost\"] = 3},{[\"name\"] = \"Forbidden Tome\",[\"cost\"] = 1},{[\"name\"] = \"Higher Education\",[\"cost\"] = 0},{[\"name\"] = \"Laboratory Assistant\",[\"cost\"] = 2},{[\"name\"] = \"Whitton Greene\",[\"cost\"] = 4},{[\"name\"] = \"Burning the Midnight Oil\",[\"cost\"] = 0},{[\"name\"] = \"Cryptic Writings\",[\"cost\"] = 0},{[\"name\"] = \"Extensive Research\",[\"cost\"] = 12},{[\"name\"] = \"Occult Invocation\",[\"cost\"] = 2},{[\"name\"] = \"Preposterous Sketches\",[\"cost\"] = 2},{[\"name\"] = \"Deduction\"},{[\"name\"] = \"Library Docent (1)\",[\"cost\"] = 1},{[\"name\"] = \"Glimpse the Unthinkable (1)\",[\"cost\"] = 0},{[\"name\"] = \"Esoteric Atlas (2)\",[\"cost\"] = 3},{[\"name\"] = \"Whitton Greene (2)\",[\"cost\"] = 4},{[\"name\"] = \"Cryptic Writings (2)\",[\"cost\"] = 0},{[\"name\"] = \"\\\"I've got a plan!\\\" (2)\",[\"cost\"] = 2},{[\"name\"] = \"Mind over Matter (2)\",[\"cost\"] = 1},{[\"name\"] = \"Seeking Answers (2)\",[\"cost\"] = 1},{[\"name\"] = \"Perception (2)\"},{[\"name\"] = \"Forbidden Tome (3)\",[\"cost\"] = 1},{[\"name\"] = \"Forbidden Tome (3)\",[\"cost\"] = 1},{[\"name\"] = \"Farsight (4)\",[\"cost\"] = 2},{[\"name\"] = \"Miskatonic Archaeology Funding (4)\"},{[\"name\"] = \"The Necronomicon (5)\",[\"cost\"] = 3},{[\"name\"] = \"Winifred Habbamock\"},{[\"name\"] = \"Anything You Can Do, Better\"},{[\"name\"] = \"Arrogance\"},{[\"name\"] = \"Reckless\"},{[\"name\"] = \"Lockpicks\",[\"cost\"] = 3},{[\"name\"] = \"Mauser C96\",[\"cost\"] = 4},{[\"name\"] = \"Switchblade\",[\"cost\"] = 1},{[\"name\"] = \"Lucky Cigarette Case\",[\"cost\"] = 2},{[\"name\"] = \"Lonnie Ritter\",[\"cost\"] = 4},{[\"name\"] = \"Leather Jacket\",[\"cost\"] = 2},{[\"name\"] = \"Streetwise\",[\"cost\"] = 0},{[\"name\"] = \"Cheap Shot\",[\"cost\"] = 2},{[\"name\"] = \"Daring Maneuver\",[\"cost\"] = 0},{[\"name\"] = \"Slip Away\",[\"cost\"] = 2},{[\"name\"] = \"Pilfer\",[\"cost\"] = 4},{[\"name\"] = \"Sneak By\",[\"cost\"] = 0},{[\"name\"] = \"Nimble\"},{[\"name\"] = \"Daredevil\"},{[\"name\"] = \"Opportunist\"},{[\"name\"] = \"Liquid Courage (1)\",[\"cost\"] = 1},{[\"name\"] = \"Mauser C96 (2)\",[\"cost\"] = 3},{[\"name\"] = \"Daring Maneuver (2)\",[\"cost\"] = 0},{[\"name\"] = \"Cheap Shot (2)\",[\"cost\"] = 2},{[\"name\"] = \"Slip Away (2)\",[\"cost\"] = 2},{[\"name\"] = \"Manual Dexterity (2)\"},{[\"name\"] = \"Lucky Cigarette Case (3)\",[\"cost\"] = 2},{[\"name\"] = \"Sharpshooter (3)\",[\"cost\"] = 2},{[\"name\"] = \"Pilfer (3)\",[\"cost\"] = 4},{[\"name\"] = \"Backstab (3)\",[\"cost\"] = 3},{[\"name\"] = \"Copycat (3)\"},{[\"name\"] = \"Beretta M1918 (4)\",[\"cost\"] = 4},{[\"name\"] = \"Chuck Fergus (5)\",[\"cost\"] = 3},{[\"name\"] = \"Jacqueline Fine\"},{[\"name\"] = \"Arbiter of Fates\",[\"cost\"] = 3},{[\"name\"] = \"Dark Future\"},{[\"name\"] = \"Nihilism\"},{[\"name\"] = \"Ritual Candles\",[\"cost\"] = 1},{[\"name\"] = \"Scrying Mirror\",[\"cost\"] = 3},{[\"name\"] = \"Azure Flame\",[\"cost\"] = 3},{[\"name\"] = \"Clairvoyance\",[\"cost\"] = 4},{[\"name\"] = \"Ineffable Truth\",[\"cost\"] = 3},{[\"name\"] = \"Familiar Spirit\",[\"cost\"] = 1},{[\"name\"] = \"Crystal Pendulum\",[\"cost\"] = 2},{[\"name\"] = \"Robes of Endless Night\",[\"cost\"] = 3},{[\"name\"] = \"Astral Travel\",[\"cost\"] = 3},{[\"name\"] = \"Hypnotic Gaze\",[\"cost\"] = 3},{[\"name\"] = \"Parallel Fates\",[\"cost\"] = 0},{[\"name\"] = \"Voice of Ra\",[\"cost\"] = 0},{[\"name\"] = \"Dark Prophecy\",[\"cost\"] = 1},{[\"name\"] = \"Defiance\"},{[\"name\"] = \"Prescient\"},{[\"name\"] = \"Eldritch Inspiration (1)\",[\"cost\"] = 0},{[\"name\"] = \"Grotesque Statue (2)\",[\"cost\"] = 3},{[\"name\"] = \"Robes of Endless Night (2)\",[\"cost\"] = 2},{[\"name\"] = \"Hypnotic Gaze (2)\",[\"cost\"] = 2},{[\"name\"] = \"Guts (2)\"},{[\"name\"] = \"Azure Flame (3)\",[\"cost\"] = 3},{[\"name\"] = \"Clairvoyance (3)\",[\"cost\"] = 4},{[\"name\"] = \"Ineffable Truth (3)\",[\"cost\"] = 3},{[\"name\"] = \"Arcane Studies (4)\",[\"cost\"] = 2},{[\"name\"] = \"Recharge (4)\",[\"cost\"] = 0},{[\"name\"] = \"Azure Flame (5)\",[\"cost\"] = 3},{[\"name\"] = \"Clairvoyance (5)\",[\"cost\"] = 4},{[\"name\"] = \"Ineffable Truth (5)\",[\"cost\"] = 3},{[\"name\"] = \"Stella Clark\"},{[\"name\"] = \"Neither Rain nor Snow\"},{[\"name\"] = \"Called by the Mists\"},{[\"name\"] = \"Atychiphobia\"},{[\"name\"] = \".18 Derringer\",[\"cost\"] = 3},{[\"name\"] = \"Grimm's Fairy Tales\",[\"cost\"] = 2},{[\"name\"] = \"Old Keyring\",[\"cost\"] = 1},{[\"name\"] = \"Granny Orne\",[\"cost\"] = 4},{[\"name\"] = \"Mysterious Raven\",[\"cost\"] = 1},{[\"name\"] = \"Rabbit's Foot\",[\"cost\"] = 1},{[\"name\"] = \"Scrapper\",[\"cost\"] = 2},{[\"name\"] = \"Will to Survive\",[\"cost\"] = 4},{[\"name\"] = \"A Test of Will\",[\"cost\"] = 1},{[\"name\"] = \"Dumb Luck\",[\"cost\"] = 2},{[\"name\"] = \"Grit Your Teeth\",[\"cost\"] = 1},{[\"name\"] = \"Live and Learn\",[\"cost\"] = 0},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"cost\"] = 2},{[\"name\"] = \"Oops!\",[\"cost\"] = 2},{[\"name\"] = \"Take Heart\"},{[\"name\"] = \"Cherished Keepsake (1)\",[\"cost\"] = 0},{[\"name\"] = \"Leather Coat (1)\",[\"cost\"] = 0},{[\"name\"] = \".18 Derringer (2)\",[\"cost\"] = 2},{[\"name\"] = \"A Test of Will (2)\",[\"cost\"] = 0},{[\"name\"] = \"\\\"Look what I found!\\\" (2)\",[\"cost\"] = 2},{[\"name\"] = \"Dumb Luck (2)\",[\"cost\"] = 2},{[\"name\"] = \"Unexpected Courage (2)\"},{[\"name\"] = \"Granny Orne (3)\",[\"cost\"] = 4},{[\"name\"] = \"Lucky! (3)\",[\"cost\"] = 0},{[\"name\"] = \"Chainsaw (4)\",[\"cost\"] = 4},{[\"name\"] = \"Quick Learner (4)\"},{[\"name\"] = \"Déjà Vu (5)\"},{[\"name\"] = \"To the Dreamlands\"},{[\"name\"] = \"Fate of the Dreamers\"},{[\"name\"] = \"Prisoners of Conquest\"},{[\"name\"] = \"Ruins of Sarkomand\"},{[\"name\"] = \"Effigy of Nodens\"},{[\"name\"] = \"Usurp the Night\"},{[\"name\"] = \"The Translator's Evidence\"},{[\"name\"] = \"The Supplicant's Evidence\"},{[\"name\"] = \"The Priestess's Evidence\"},{[\"name\"] = \"The Salesman's Evidence\"},{[\"name\"] = \"The Assassin's Evidence\"},{[\"name\"] = \"The Professor's Evidence\"},{[\"name\"] = \"Daisy Walker\"},{[\"name\"] = \"Daisy's Tote Bag\",[\"cost\"] = 2},{[\"name\"] = \"The Necronomicon\"},{[\"name\"] = \"\\\"Skids\\\" O'Toole\"},{[\"name\"] = \"On the Lam\",[\"cost\"] = 0},{[\"name\"] = \"Hospital Debts\"},{[\"name\"] = \"Agnes Baker\"},{[\"name\"] = \"Heirloom of Hyperborea\",[\"cost\"] = 3},{[\"name\"] = \"Dark Memory\",[\"cost\"] = 4},{[\"name\"] = \"Triumph and Subjugation\"},{[\"name\"] = \"Jenny Barnes\"},{[\"name\"] = \"Green Man Medallion\",[\"cost\"] = 1},{[\"name\"] = \"Sacrificial Beast\"},{[\"name\"] = \"Roland Banks\"},{[\"name\"] = \"Mysteries Remain\",[\"cost\"] = 0},{[\"name\"] = \"The Dirge of Reason\"},{[\"name\"] = \"Norman Withers\"},{[\"name\"] = \"Split the Angle\",[\"cost\"] = 2},{[\"name\"] = \"Vengeful Hound\"},{[\"name\"] = \"Carolyn Fern\"},{[\"name\"] = \"Foolishness\",[\"cost\"] = 4},{[\"name\"] = \"To Fight the Black Wind\"},{[\"name\"] = \"Silas Marsh\"},{[\"name\"] = \"Nautical Prowess\"},{[\"name\"] = \"Dreams of the Deep\"},{[\"name\"] = \"Dexter Drake\"},{[\"name\"] = \"Molly Maxwell\",[\"cost\"] = 3},{[\"name\"] = \"Yaztaroth\"},{[\"name\"] = \"Gloria Goldberg\"},{[\"name\"] = \"Ruth Westmacott\",[\"cost\"] = 3},{[\"name\"] = \"Liber Omnium Finium\"},{[\"name\"] = \"Marie Lambeau\"},{[\"name\"] = \"Mystifying Song\",[\"cost\"] = 3},{[\"name\"] = \"Baron Samedi\"}}\r\nend",
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+ "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards for faster performace\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n findCard(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction findCard(object)\r\n local icons = ''\r\n local cost = ''\r\n\r\n for _, card in pairs (cardJson) do\r\n if (card.name == object.getName()) then\r\n local skillIcons = getIcons(card.skillIcons)\r\n if skillIcons ~= '' then\r\n icons = '\\n' .. skillIcons\r\n end\r\n if card.cost ~= nil then\r\n cost = '[' .. card.cost .. '] '\r\n end\r\n break\r\n end\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = icons\r\n\r\n table.insert(cardsInBag, {name = cost .. object.getName() .. icons, id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction getIcons(skillIcons)\r\n local icons = ''\r\n\r\n for icon, value in pairs (skillIcons) do\r\n icons = icons .. icon .. ': ' .. value .. ' '\r\n end\r\n\r\n return icons\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 225,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.55\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Wendy Adams\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 3}},{[\"name\"] = \"Roland's .38 Special\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cover Up\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy's Tote Bag\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Lam\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Wendy's Amulet\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Abandoned and Alone\",[\"skillIcons\"] = {}},{[\"name\"] = \".45 Automatic\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Beat Cop\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"First Aid\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Machete\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Guard Dog\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence!\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dodge\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dynamite Blast\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Extra Ammunition (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Police Badge (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Beat Cop (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shotgun (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Magnifying Glass\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Old Book of Lore\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Research Librarian\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dr. Milan Christopher\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hyperawareness\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Medical Texts\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Mind over Matter\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Working a Hunch\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Magnifying Glass (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Encyclopedia (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Research (4)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Switchblade\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Burglary\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Pickpocketing\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \".41 Derringer\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leo De Luca\",[\"cost\"] = 6,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elusive\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sneak Attack\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leo De Luca (1)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cat Burglar (1)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Sure Gamble (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Hot Streak (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Forbidden Knowledge\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Holy Rosary\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scrying\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Studies\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Initiate\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Drawn to the Flame\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ward of Protection\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blinding Light\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Fearless\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mind Wipe (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blinding Light (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Book of Shadows (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Grotesque Statue (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leather Coat\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scavenging\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Baseball Bat\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Stray Cat\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dig Deep\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Cunning Distraction\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lucky!\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Instinct\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Aquinnah (1)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Close Call (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lucky! (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Will to Survive (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Knife\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flashlight\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Guts\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Perception\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Overpower\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Manual Dexterity\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bulletproof Vest (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Amnesia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Paranoia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Haunted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Psychosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hypochondria\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mob Enforcer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silver Twilight Acolyte\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stubborn Detective\",[\"skillIcons\"] = {}},{[\"name\"] = \"Zoey Samaras\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex Murphy\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Jim Culver\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"Ashcan\\\" Pete\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Zoey's Cross\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Smite the Wicked\",[\"skillIcons\"] = {}},{[\"name\"] = \"Search for the Truth\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex's Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny's Twin .45s\",[\"cost\"] = -2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Searching for Izzie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jim's Trumpet\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 2}},{[\"name\"] = \"Final Rhapsody\",[\"skillIcons\"] = {}},{[\"name\"] = \"Duke\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Wracked by Nightmares\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blackjack\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Taunt\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Teamwork\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Taunt (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shortcut\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Seeking Answers\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Liquid Courage\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Think on Your Feet\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double or Nothing\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hired Muscle (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Seeking\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ritual Candles\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clarity of Mind\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bind Monster (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fire Axe\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Peter Sylvestre\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bait and Switch\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Peter Sylvestre (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Kukri\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Indebted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Internal Injury\",[\"skillIcons\"] = {}},{[\"name\"] = \"Chronophobia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Aid\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Brother Xavier (1)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pathfinder (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Contraband\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Adaptable (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Delve Too Deep\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Song of the Dead (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Oops!\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Fire Extinguisher (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Flare (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Smoking Pipe\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Painkillers\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bandolier\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Art Student\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Switchblade (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shrivelling (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Newspaper\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lure (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Relic Hunter (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Charisma (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prepared for the Worst\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Keen Eye (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Preposterous Sketches\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Higher Education (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lone Wolf\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Streetwise (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blood Pact (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rise to the Occasion\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Scrapper (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Cache (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Springfield M1903 (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Inquiring Mind\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Expose Weakness (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Quick Thinking\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lucky Dice (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Opportunist (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Alyssa Graham\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dark Horse\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Survival Instinct (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Leadership\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ace in the Hole (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Moonlight Ritual\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fearless (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"A Chance Encounter\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stroke of Luck (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Fine Clothes\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Moment of Respite (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Vicious Blow (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Monster Slayer (5)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lightning Gun (5)\",[\"cost\"] = 6,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. William T. Maleson\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Deciphered Reality (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Chicago Typewriter (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ward of Protection (5)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Aquinnah (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Try and Try Again (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mark Harrigan\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Minh Thi Phan\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Sefina Rousseau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Akachi Onyele\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"William Yorick\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Lola Hayes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"The Home Front\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Shell Shock\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Analytical Mind\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"The King in Yellow\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Painted World\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Stars of Hyades\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spirit-Speaker\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Angered Spirits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bury Them Deep\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Graveyard Ghouls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Improvisation\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Crisis of Identity\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"True Grit\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ever Vigilant (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Fieldwork\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Archaic Glyphs\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Know (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Sleight of Hand\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lockpicks (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Alchemical Transmutation\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Uncage the Soul\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Astral Travel\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit Athame (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Lantern\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Gravedigger's Shovel\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Hiding Spot\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Resourceful\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Overzealous\",[\"skillIcons\"] = {}},{[\"name\"] = \"Drawing the Sign\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Thing That Follows\",[\"skillIcons\"] = {}},{[\"name\"] = \"Constance Dumaine\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jordan Perry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ishimaru Haruko\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sebastien Moreau\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ashleigh Clarke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Engram's Oath\",[\"skillIcons\"] = {}},{[\"name\"] = \"L'agneau Perdu\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Pattern\",[\"skillIcons\"] = {}},{[\"name\"] = \"The First Show\",[\"skillIcons\"] = {}},{[\"name\"] = \"Above and Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Combat Training (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Anatomical Diagrams\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scientific Theory (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knuckleduster\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Moxie (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"David Renfield\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Grounded (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cherished Keepsake\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Plucky (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Say Your Prayers\",[\"skillIcons\"] = {[\"Will\"] = 4}},{[\"name\"] = \"Desperate Search\",[\"skillIcons\"] = {[\"Intellect\"] = 4}},{[\"name\"] = \"Reckless Assault\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Run For Your Life\",[\"skillIcons\"] = {[\"Agility\"] = 4}},{[\"name\"] = \"Trench Knife\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Ambush (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charles Ross, Esq.\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forewarned (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dario El-Amin\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak Attack (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Book of Shadows (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Fight or Flight\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"A Test of Will (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Devil's Luck (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Calling in Favors\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I'll see you in hell!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Automatic (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pickpocketing (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Quantum Flux\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Recharge (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Madame Labranche\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Snare Trap (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Inspiring Presence\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mano a Mano (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"First Aid (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Eureka!\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shortcut (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Watch this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \".41 Derringer (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Torrent of Power\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrying (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Waylay\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"A Chance Encounter (2)\",[\"cost\"] = -2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"On the Hunt\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stick to the Plan (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guidance\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Insight (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Narrow Escape\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"St. Hubert's Key\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ward of Protection (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Initiate (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"\\\"Not without a fight!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"True Survivor (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Eat lead!\\\" (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Armor of Ardennes (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Eidetic Memory (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned (5)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charon's Obol (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lupara (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cheat Death (5)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Time Warp (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Seal of the Elder Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Newspaper (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Infighting (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Key of Ys (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Songs That the Hyades Shall Sing\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stars of Aldebaran\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bleak Desolation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitant of Carcosa\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Moment's Rest\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Coffin\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mapping the Streets\",[\"skillIcons\"] = {}},{[\"name\"] = \"The King's Parade\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Archway\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Height of the Depths\",[\"skillIcons\"] = {}},{[\"name\"] = \"Steps of the Palace\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Fall\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hastur's End\",[\"skillIcons\"] = {}},{[\"name\"] = \"Leo Anderson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Ursula Downs\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Finn Edwards\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 4}},{[\"name\"] = \"Father Mateo\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Calvin Wright\",[\"skillIcons\"] = {[\"Will\"] = 0,[\"Agility\"] = 0,[\"Combat\"] = 0,[\"Intellect\"] = 0}},{[\"name\"] = \"Mitch Brown\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bought in Blood\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jake Williams\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Call of the Unknown\",[\"skillIcons\"] = {}},{[\"name\"] = \"Smuggled Goods\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Finn's Trusty .38\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Caught Red-Handed\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Codex of Ages\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Serpents of Yig\",[\"skillIcons\"] = {}},{[\"name\"] = \"Until the End of Time\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Voice of the Messenger\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Knife\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Venturer\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Trusted\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Reliable (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. Elli Horowitz\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ancient Stone (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tooth of Eztli\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Unearth the Ancients\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Treasure Hunter (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decorated Skull\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Eavesdrop\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"You handle this one!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mists of R'lyeh\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Protective Incantation (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Improvised Weapon\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Dumb Luck\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Yaotl (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Last Chance\",[\"skillIcons\"] = {[\"Wild\"] = 5}},{[\"name\"] = \"Backpack\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Pact\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"The Price of Failure\",[\"skillIcons\"] = {}},{[\"name\"] = \"Doomed\",[\"skillIcons\"] = {}},{[\"name\"] = \"Accursed Fate\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Bell Tolls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scene of the Crime\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Marksmanship (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Persuasion\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shrewd Analysis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Cigarette Case\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fence (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Research\",[\"skillIcons\"] = {}},{[\"name\"] = \"Counterspell (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Perseverance\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Stunning Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Second Wind\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Take the Initiative\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Well Prepared (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Truth from Fiction\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"True Understanding\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Quick Study (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hatchet Man\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"High Roller (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enraptured\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Recall the Future (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Try and Try Again (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cornered (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Intrepid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Custom Ammunition (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Otherworldly Compass (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Expose Weakness (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lola Santiago (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Olive McBride\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Defiance (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Premonition\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Against All Odds (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Trench Coat\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ornate Bow (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"M1918 BAR (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Slip Away\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pay Day (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Sacrifice (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystalline Elder Sign (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Handcuffs\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Blood Eclipse (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Feed the Mind (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Colt Vest Pocket\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Coup de Grâce\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Skeleton Key (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Mists of R'lyeh (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Winging It\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Old Hunting Rifle (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Thermos\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hemispheric Map (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Timeworn Brand (5)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Kerosene (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Flamethrower (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Vantage Point\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pnakotic Manuscripts (5)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Borrowed Time (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"All In (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Shards of the Void (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seal of the Seventh Sign (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Impromptu Barrier\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Alter Fate (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Yig's Mercy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Way\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Joe Diamond\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 4}},{[\"name\"] = \"Preston Fairmont\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Diana Stanley\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Rita Young\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Hypnotic Therapy\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Rational Thought\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detective's Colt 1911s\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unsolved Case\",[\"cost\"] = 4,[\"skillIcons\"] = {}},{[\"name\"] = \"Family Inheritance\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lodge \\\"Debts\\\"\",[\"cost\"] = 10,[\"skillIcons\"] = {}},{[\"name\"] = \"Twilight Blade\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Insight\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Terrible Secret\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"I'm done runnin'!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hoods\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mystifying Song\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}},{[\"name\"] = \"Interrogate\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Delay the Inevitable\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Steadfast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ace of Swords (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Fingerprint Kit\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Connect the Dots\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Curiosity\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Death • XIII (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Well Connected\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Money Talks\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Cunning\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Moon • XVIII (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Deny Existence\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Eldritch Inspiration\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Prophesy\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Four of Cups (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Track Shoes\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Act of Desperation\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Able Bodied\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Five of Pentacles (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Ace of Rods (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"The 13th Vision\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Tower • XVI\",[\"cost\"] = 4,[\"skillIcons\"] = {}},{[\"name\"] = \"Something Worth Fighting For\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crack the Case\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Intel Report\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sign Magick\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Banish (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Meat Cleaver\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \".45 Thompson\",[\"cost\"] = 6,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Enchanted Blade\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Alice Luxley\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Well-Maintained (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Mr. \\\"Rook\\\"\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hawk-Eye Folding Camera\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Henry Wan\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Swift Reflexes\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Wither\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Sixth Sense\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Drawing Thin\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Belly of the Beast\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \".45 Thompson (3)\",[\"cost\"] = 6,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Thompson (3)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"The Council's Coffer (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Warning Shot\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Telescopic Sight (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knowledge is Power\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Esoteric Atlas (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Investments\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decoy\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"De Vermis Mysteriis (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Guiding Spirit (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fortune or Fate (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mk 1 Grenades (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Agency Backup (5)\",[\"cost\"] = 7,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ghastly Revelation\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Studious (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Small Favor\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Another Day, Another Dollar (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dayana Esperence (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Deny Existence (5)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Trial by Fire\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bait and Switch (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Anna Kaslow (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallowed Mirror\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Soothing Melody\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Occult Lexicon\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blood-Rite\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (5)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"You owe me one!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double, Double (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Wither (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Sixth Sense (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lure (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Eucatastrophe (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Tommy Muldoon\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mandy Thompson\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Tony Morgan\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 3}},{[\"name\"] = \"Luke Robinson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Patrice Hathaway\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Becky\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Rookie Mistake\",[\"skillIcons\"] = {}},{[\"name\"] = \"Occult Evidence\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shocking Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bounty Contracts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tony's .38 Long Colt\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tony's Quarry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gate Box\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Detached from Reality\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Patrice's Violin\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Watcher from Another Dimension\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hungering Blade (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Bloodlust\",[\"skillIcons\"] = {}},{[\"name\"] = \"Solemn Vow\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Segment of Onyx (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Pendant of the Queen\",[\"skillIcons\"] = {}},{[\"name\"] = \"Astounding Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Crystallizer of Dreams\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Guardian of the Crystallizer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Easy Mark (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stargazing (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Stars Are Right\",[\"skillIcons\"] = {}},{[\"name\"] = \"Open Gate\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Miss Doyle (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hope\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Zeal\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Augur\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Fortuitous Discovery\",[\"cost\"] = -2,[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Centered\",[\"skillIcons\"] = {}},{[\"name\"] = \"Kleptomania\",[\"skillIcons\"] = {}},{[\"name\"] = \"Narcolepsy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Your Worst Nightmare\",[\"skillIcons\"] = {}},{[\"name\"] = \"First Watch\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Dream Diary\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Essence of the Dream\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Followed\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Momentum (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scroll of Prophecies\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Read the Signs\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Jessica Hyde (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cryptic Souls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dreamlike Horrors\",[\"skillIcons\"] = {}},{[\"name\"] = \"Endless Secrets\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cylinders of Kadatheron\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Doom of Sarnath\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ghosts of the Dead\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Palace of Rainbows\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Shrine to the Gods\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Crypt of Zulan-Thek\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wares of Baharna\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Likeness of Old\",[\"skillIcons\"] = {}},{[\"name\"] = \"What Remains of Tyrrhia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Advice of the King\",[\"skillIcons\"] = {}},{[\"name\"] = \"Timeless Beauty\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unattainable Desires\",[\"skillIcons\"] = {}},{[\"name\"] = \"The City Inside\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Baleful Star\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tetsuo Mori\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Fool me once...\\\" (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Self-Sacrifice\",[\"skillIcons\"] = {}},{[\"name\"] = \"Otherworld Codex (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dream-Enhancing Serum\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let God sort them out...\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Swift Reload (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Gregory Gry\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Healing Words\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ethereal Form\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Scrounge for Supplies\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Brute Force (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Versatile (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \".35 Winchester\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Safeguard (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Practice Makes Perfect\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Extensive Research (1)\",[\"cost\"] = 10,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Three Aces (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Burglary (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Spectral Razor\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Word of Command (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Moonstone\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Sharp Vision (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lucid Dreaming (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Off the Galley\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Leadership (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Haste (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Twila Katherine Price (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"A Glimmer of Hope\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Expeditious Retreat (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ghastly Tunnels\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Sentry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Path\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Strange Ghoul\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scouting the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitants of the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Way Out\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spider-Infested Waters\",[\"skillIcons\"] = {}},{[\"name\"] = \"Still Surface\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rolling Pits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Center of the Sea\",[\"skillIcons\"] = {}},{[\"name\"] = \"Empty Vessel (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Wish Eater\",[\"skillIcons\"] = {}},{[\"name\"] = \"Surprising Find (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Old Book of Lore (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Garrote Wire (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Delilah O'Rourke (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Summoned Hound (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unbound Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nothing Left to Lose (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Black Cat (5)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Spiritual Resolve (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Abigail Foreman (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Eye of Truth (5)\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sawed-Off Shotgun (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mind's Eye (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shining Trapezohedron (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Nightmare Bauble (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Dream Parasite\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Scavenging (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sister Mary\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Amanda Sharpe\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Trish Scarborough\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Guardian Angel\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Crisis of Faith\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obscure Studies\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Whispers from the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Shadows\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Shadow Agents\",[\"skillIcons\"] = {}},{[\"name\"] = \"Showmanship\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Occult Scraps\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Sea Change Harpoon\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Silas's Net\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Siren Call\",[\"skillIcons\"] = {}},{[\"name\"] = \"Book of Psalms\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Blessed Blade\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Sanctification\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hand of Fate\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cryptographic Cipher\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Deep Knowledge\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Plan of Action\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \".25 Automatic\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Ritual\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Obfuscation\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Faustian Bargain\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sword Cane\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Tides of Fate\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Ward of Radiance\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Promise of Power\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Token of Faith\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Keep Faith\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Predestined\",[\"skillIcons\"] = {}},{[\"name\"] = \"Beloved\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Tempt Fate\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Accursed Follower\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dread Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Day of Reckoning\",[\"skillIcons\"] = {}},{[\"name\"] = \"Riot Whistle\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Righteous Hunt (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sacred Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Eldritch Sophist\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Stirring Up Trouble (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blasphemous Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Breaking and Entering\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Skeptic (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"False Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Armageddon\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Paradoxical Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mariner's Compass\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ancient Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Keen Eye\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Radiant Smite (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"The Truth Beckons\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Gaze of Ouraxsh (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Priest of Two Faiths (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Under Surveillance (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blood Pact\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Abyssal Tome (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Butterfly Effect (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Third Time's a Charm (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Manipulate Destiny (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Enchanted Armor (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Blessing of Isis (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ríastrad (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Tristan Botley (2)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Curse of Aeons (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Unrelenting (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Signum Crucis (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Holy Rosary (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Shield of Faith (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Fey (1)\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1}},{[\"name\"] = \"Guided by the Unseen (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Lucky\\\" Penny (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Eye of the Djinn (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Armageddon (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit of Humanity (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Harmony Restored (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Enchant Weapon (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Nephthys (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"The Stygian Eye (3)\",[\"cost\"] = 10,[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Hyperawareness (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Geas (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Hard Knocks (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Ikiaq (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Flute of the Outer Gods (4)\",[\"cost\"] = -2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Watchful Peace (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Dig Deep (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Favor of the Moon (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Favor of the Sun (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Purifying Corruption (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallow (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Holy Spear (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ancestral Knowledge (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ariadne's Twine (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \".25 Automatic (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Justify the Means (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Dice (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Rite of Equilibrium (5)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Jacob Morrison (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shrine of the Moirai (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sweeping Kick (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Butterfly Swords (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Written in the Stars\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dragon Pole\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Astronomical Atlas (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Strength in Numbers (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Medical Student\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Michael Leigh (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Divination (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blur (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Dynamite Blast (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hyperawareness (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Hot Streak (2)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Arcane Studies (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind Wipe (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dig Deep (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Rabbit's Foot (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bandolier (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blackjack (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Preposterous Sketches (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Contraband (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Think on Your Feet (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Clarity of Mind (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Oops! (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Rise to the Occasion (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Through the Gates\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Eat lead!\\\"\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Alchemical Transmutation (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Lantern (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Gravedigger's Shovel (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Unspeakable Oath (Bloodthirst)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Curiosity)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Cowardice)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blood Eclipse (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Survival Knife (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Truth from Fiction (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Decorated Skull (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Colt Vest Pocket (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mists of R'lyeh (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Alter Fate (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Backpack (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dendromorphosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Offer You Cannot Refuse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fine Print\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sell Your Soul\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Star • XVII (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"The Hierophant • V (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Moon Pendant (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Nathaniel Cho\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Randall Cho\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tommy Malloy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Destructive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Boxing Gloves\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flesh Ward\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Grete Wagner\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Physical Training\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Relentless\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Safeguard\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clean Them Out\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Counterpunch\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dodge\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"\\\"Get over here!\\\"\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Glory\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Monster Slayer\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"One-Two Punch\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence! (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Galvanize (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Counterpunch (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Get over here!\\\" (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Lesson Learned (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mano a Mano (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Overpower (2)\",[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Boxing Gloves (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Grete Wagner (3)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dynamite Blast (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Taunt (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Physical Training (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"One-Two Punch (5)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Harvey Walters\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Vault of Knowledge\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Thrice-Damned Curiosity\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obsessive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Arcane Enlightenment\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Celaeno Fragments\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Encyclopedia\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Feed the Mind\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forbidden Tome\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Higher Education\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Whitton Greene\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Burning the Midnight Oil\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Extensive Research\",[\"cost\"] = 12,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Occult Invocation\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Preposterous Sketches\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Library Docent (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Esoteric Atlas (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Whitton Greene (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\" (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind over Matter (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seeking Answers (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Perception (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Forbidden Tome (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Forbidden Tome (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Farsight (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Miskatonic Archaeology Funding (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Necronomicon (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 5}},{[\"name\"] = \"Winifred Habbamock\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Anything You Can Do, Better\",[\"skillIcons\"] = {[\"Wild\"] = 6}},{[\"name\"] = \"Arrogance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Reckless\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lockpicks\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Mauser C96\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Switchblade\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Lucky Cigarette Case\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Lonnie Ritter\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leather Jacket\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Streetwise\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Slip Away\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pilfer\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak By\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Nimble\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Liquid Courage (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Mauser C96 (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cheap Shot (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Slip Away (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Manual Dexterity (2)\",[\"skillIcons\"] = {[\"Agility\"] = 3}},{[\"name\"] = \"Lucky Cigarette Case (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Sharpshooter (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pilfer (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Copycat (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Beretta M1918 (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Chuck Fergus (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Jacqueline Fine\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Arbiter of Fates\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dark Future\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nihilism\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ritual Candles\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Scrying Mirror\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Azure Flame\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Clairvoyance\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ineffable Truth\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Familiar Spirit\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystal Pendulum\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Robes of Endless Night\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Astral Travel\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Parallel Fates\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Voice of Ra\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Prescient\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Eldritch Inspiration (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Grotesque Statue (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Robes of Endless Night (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hypnotic Gaze (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Guts (2)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Azure Flame (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Clairvoyance (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ineffable Truth (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Studies (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Recharge (4)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Azure Flame (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Clairvoyance (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Ineffable Truth (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Stella Clark\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Neither Rain nor Snow\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Called by the Mists\",[\"skillIcons\"] = {}},{[\"name\"] = \"Atychiphobia\",[\"skillIcons\"] = {}},{[\"name\"] = \".18 Derringer\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grimm's Fairy Tales\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Old Keyring\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Granny Orne\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mysterious Raven\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrapper\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Will to Survive\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Test of Will\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dumb Luck\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Grit Your Teeth\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Oops!\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cherished Keepsake (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Leather Coat (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \".18 Derringer (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Test of Will (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\" (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Dumb Luck (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage (2)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Granny Orne (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lucky! (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Chainsaw (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Quick Learner (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Déjà Vu (5)\",[\"skillIcons\"] = {}},{[\"name\"] = \"To the Dreamlands\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fate of the Dreamers\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prisoners of Conquest\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ruins of Sarkomand\",[\"skillIcons\"] = {}},{[\"name\"] = \"Effigy of Nodens\",[\"skillIcons\"] = {}},{[\"name\"] = \"Usurp the Night\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Translator's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Supplicant's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Priestess's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Salesman's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Assassin's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Professor's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"Daisy's Tote Bag\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"On the Lam\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"cost\"] = 4,[\"skillIcons\"] = {}},{[\"name\"] = \"Triumph and Subjugation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Green Man Medallion\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Sacrificial Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mysteries Remain\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Dirge of Reason\",[\"skillIcons\"] = {}},{[\"name\"] = \"Norman Withers\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"Split the Angle\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Vengeful Hound\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Foolishness\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"To Fight the Black Wind\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Nautical Prowess\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dreams of the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Molly Maxwell\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Yaztaroth\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gloria Goldberg\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 1,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Ruth Westmacott\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Liber Omnium Finium\",[\"skillIcons\"] = {}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Mystifying Song\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}}}\r\nend",
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+ "GUID": "d866f5",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 16.3471642,
+ "posY": 1.64091611,
+ "posZ": -21.315258,
+ "rotX": 359.920135,
+ "rotY": 270.000549,
+ "rotZ": 0.0168815069,
+ "scaleX": 0.725000262,
+ "scaleY": 0.725000262,
+ "scaleZ": 0.725000262
+ },
+ "Nickname": "Gloria Goldberg Helper",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.3647037,
+ "g": 0.3333312,
+ "b": 0.576470554
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n searchUrl=\"https://arkhamdb.com/find?q=\"\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards to prevent redundant ArkhamDB requests\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n local formatCardName = string.gsub(string.lower(object.getName()), ' ', '+')\r\n\r\n WebRequest.get(searchUrl .. formatCardName, function(req)\r\n searchCallback(req, object)\r\n end)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction searchCallback(req, object)\r\n local traits = ''\r\n\r\n local traitsHtml = string.match(req.text, '[^%<]*')\r\n if traitsHtml != nil then\r\n traits = '\\n' .. string.sub(traitsHtml, 24)\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = traits\r\n\r\n table.insert(cardsInBag, {name = object.getName() .. traits, id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 225,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "4": {
+ "GUID": "211ed4",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 16.3471661,
+ "posY": 1.64091623,
+ "posZ": -21.3152618,
+ "rotX": 359.920135,
+ "rotY": 270.0005,
+ "rotZ": 0.0168767888,
+ "scaleX": 0.725000262,
+ "scaleY": 0.725000262,
+ "scaleZ": 0.725000262
+ },
+ "Nickname": "Crystallizer of Dreams Helper",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.06274352,
+ "g": 0.443135172,
+ "b": 0.0862727538
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379787654/F00A76F0DFB4B279F7A5647E1DD1BF730CFC7501/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards for faster performace\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n findCard(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction findCard(object)\r\n local icons = ''\r\n\r\n for _, card in pairs (cardJson) do\r\n if (card.name == object.getName()) then\r\n local skillIcons = getIcons(card.skillIcons)\r\n if skillIcons ~= '' then\r\n icons = '\\n' .. skillIcons\r\n end\r\n break\r\n end\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = icons\r\n\r\n table.insert(cardsInBag, {name = object.getName() .. icons, id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction getIcons(skillIcons)\r\n local icons = ''\r\n\r\n for icon, value in pairs (skillIcons) do\r\n icons = icons .. icon .. ': ' .. value .. ' '\r\n end\r\n\r\n return icons\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n icon = 'combatIcon',\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 225,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Wendy Adams\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 3}},{[\"name\"] = \"Roland's .38 Special\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cover Up\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy's Tote Bag\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Lam\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wendy's Amulet\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Abandoned and Alone\",[\"skillIcons\"] = {}},{[\"name\"] = \".45 Automatic\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Beat Cop\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"First Aid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Machete\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Guard Dog\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence!\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dodge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dynamite Blast\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Extra Ammunition (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Police Badge (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Beat Cop (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shotgun (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Magnifying Glass\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Old Book of Lore\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Research Librarian\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dr. Milan Christopher\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hyperawareness\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Medical Texts\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Mind over Matter\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Working a Hunch\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Magnifying Glass (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Encyclopedia (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Research (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Switchblade\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Burglary\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Pickpocketing\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \".41 Derringer\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leo De Luca\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elusive\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sneak Attack\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leo De Luca (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cat Burglar (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Sure Gamble (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hot Streak (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Forbidden Knowledge\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Holy Rosary\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scrying\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Studies\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Initiate\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Drawn to the Flame\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ward of Protection\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blinding Light\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Fearless\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mind Wipe (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blinding Light (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Book of Shadows (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Grotesque Statue (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leather Coat\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scavenging\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Baseball Bat\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Stray Cat\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dig Deep\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Cunning Distraction\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lucky!\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Instinct\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Aquinnah (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Close Call (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lucky! (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Will to Survive (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flashlight\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guts\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Perception\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Overpower\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Manual Dexterity\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bulletproof Vest (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Amnesia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Paranoia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Haunted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Psychosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hypochondria\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mob Enforcer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silver Twilight Acolyte\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stubborn Detective\",[\"skillIcons\"] = {}},{[\"name\"] = \"Zoey Samaras\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex Murphy\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Jim Culver\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"Ashcan\\\" Pete\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Zoey's Cross\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Smite the Wicked\",[\"skillIcons\"] = {}},{[\"name\"] = \"Search for the Truth\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex's Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny's Twin .45s\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Searching for Izzie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jim's Trumpet\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 2}},{[\"name\"] = \"Final Rhapsody\",[\"skillIcons\"] = {}},{[\"name\"] = \"Duke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wracked by Nightmares\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blackjack\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Taunt\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Teamwork\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Taunt (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shortcut\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Seeking Answers\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Liquid Courage\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Think on Your Feet\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double or Nothing\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hired Muscle (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Seeking\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ritual Candles\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clarity of Mind\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bind Monster (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fire Axe\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Peter Sylvestre\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bait and Switch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Peter Sylvestre (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Kukri\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Indebted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Internal Injury\",[\"skillIcons\"] = {}},{[\"name\"] = \"Chronophobia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Aid\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Brother Xavier (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pathfinder (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Contraband\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Adaptable (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Delve Too Deep\",[\"skillIcons\"] = {}},{[\"name\"] = \"Song of the Dead (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Oops!\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Fire Extinguisher (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Flare (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Smoking Pipe\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Painkillers\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bandolier\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Art Student\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Switchblade (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shrivelling (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Newspaper\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lure (1)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Relic Hunter (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Charisma (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prepared for the Worst\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Keen Eye (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Preposterous Sketches\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Higher Education (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lone Wolf\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Streetwise (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blood Pact (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rise to the Occasion\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Scrapper (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Cache (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Springfield M1903 (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Inquiring Mind\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Expose Weakness (1)\",[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Quick Thinking\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lucky Dice (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Opportunist (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Alyssa Graham\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dark Horse\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Survival Instinct (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Leadership\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ace in the Hole (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moonlight Ritual\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fearless (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"A Chance Encounter\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stroke of Luck (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Fine Clothes\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Moment of Respite (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Vicious Blow (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Monster Slayer (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lightning Gun (5)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. William T. Maleson\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Deciphered Reality (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Chicago Typewriter (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ward of Protection (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Aquinnah (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Try and Try Again (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mark Harrigan\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Minh Thi Phan\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Sefina Rousseau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Akachi Onyele\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"William Yorick\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Lola Hayes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"The Home Front\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Shell Shock\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Analytical Mind\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"The King in Yellow\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Painted World\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Stars of Hyades\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spirit-Speaker\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Angered Spirits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bury Them Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Graveyard Ghouls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Improvisation\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Crisis of Identity\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"True Grit\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ever Vigilant (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Fieldwork\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Archaic Glyphs\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Know (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Sleight of Hand\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lockpicks (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Alchemical Transmutation\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Uncage the Soul\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Astral Travel\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit Athame (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Lantern\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Gravedigger's Shovel\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Hiding Spot\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Resourceful\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Overzealous\",[\"skillIcons\"] = {}},{[\"name\"] = \"Drawing the Sign\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Thing That Follows\",[\"skillIcons\"] = {}},{[\"name\"] = \"Constance Dumaine\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jordan Perry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ishimaru Haruko\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sebastien Moreau\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ashleigh Clarke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Engram's Oath\",[\"skillIcons\"] = {}},{[\"name\"] = \"L'agneau Perdu\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Pattern\",[\"skillIcons\"] = {}},{[\"name\"] = \"The First Show\",[\"skillIcons\"] = {}},{[\"name\"] = \"Above and Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Combat Training (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Anatomical Diagrams\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scientific Theory (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knuckleduster\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Moxie (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"David Renfield\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Grounded (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cherished Keepsake\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Plucky (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Say Your Prayers\",[\"skillIcons\"] = {[\"Will\"] = 4}},{[\"name\"] = \"Desperate Search\",[\"skillIcons\"] = {[\"Intellect\"] = 4}},{[\"name\"] = \"Reckless Assault\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Run For Your Life\",[\"skillIcons\"] = {[\"Agility\"] = 4}},{[\"name\"] = \"Trench Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Ambush (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charles Ross, Esq.\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forewarned (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dario El-Amin\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak Attack (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Book of Shadows (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Fight or Flight\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Test of Will (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Devil's Luck (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Calling in Favors\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I'll see you in hell!\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Automatic (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pickpocketing (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Quantum Flux\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Recharge (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Madame Labranche\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Snare Trap (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Inspiring Presence\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mano a Mano (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"First Aid (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Eureka!\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shortcut (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Watch this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \".41 Derringer (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Torrent of Power\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrying (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Waylay\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"A Chance Encounter (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Hunt\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stick to the Plan (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guidance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Insight (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Narrow Escape\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"St. Hubert's Key\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ward of Protection (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Initiate (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"\\\"Not without a fight!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"True Survivor (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Eat lead!\\\" (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Armor of Ardennes (5)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Eidetic Memory (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charon's Obol (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lupara (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cheat Death (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Time Warp (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Seal of the Elder Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Newspaper (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Infighting (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Key of Ys (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Songs That the Hyades Shall Sing\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stars of Aldebaran\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bleak Desolation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitant of Carcosa\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Moment's Rest\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Coffin\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mapping the Streets\",[\"skillIcons\"] = {}},{[\"name\"] = \"The King's Parade\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Archway\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Height of the Depths\",[\"skillIcons\"] = {}},{[\"name\"] = \"Steps of the Palace\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Fall\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hastur's End\",[\"skillIcons\"] = {}},{[\"name\"] = \"Leo Anderson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Ursula Downs\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Finn Edwards\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 4}},{[\"name\"] = \"Father Mateo\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Calvin Wright\",[\"skillIcons\"] = {[\"Will\"] = 0,[\"Agility\"] = 0,[\"Combat\"] = 0,[\"Intellect\"] = 0}},{[\"name\"] = \"Mitch Brown\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bought in Blood\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jake Williams\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Call of the Unknown\",[\"skillIcons\"] = {}},{[\"name\"] = \"Smuggled Goods\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Finn's Trusty .38\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Caught Red-Handed\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Codex of Ages\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Serpents of Yig\",[\"skillIcons\"] = {}},{[\"name\"] = \"Until the End of Time\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Voice of the Messenger\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Venturer\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Trusted\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Reliable (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. Elli Horowitz\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ancient Stone (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tooth of Eztli\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Unearth the Ancients\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Treasure Hunter (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decorated Skull\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Eavesdrop\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"You handle this one!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mists of R'lyeh\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Protective Incantation (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Improvised Weapon\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dumb Luck\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Yaotl (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Last Chance\",[\"skillIcons\"] = {[\"Wild\"] = 5}},{[\"name\"] = \"Backpack\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Pact\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Price of Failure\",[\"skillIcons\"] = {}},{[\"name\"] = \"Doomed\",[\"skillIcons\"] = {}},{[\"name\"] = \"Accursed Fate\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Bell Tolls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scene of the Crime\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Marksmanship (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Persuasion\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shrewd Analysis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Cigarette Case\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fence (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Research\",[\"skillIcons\"] = {}},{[\"name\"] = \"Counterspell (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Perseverance\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Stunning Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Second Wind\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Take the Initiative\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Well Prepared (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Truth from Fiction\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"True Understanding\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Quick Study (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hatchet Man\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"High Roller (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enraptured\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Recall the Future (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Try and Try Again (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cornered (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Intrepid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Custom Ammunition (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Otherworldly Compass (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Expose Weakness (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lola Santiago (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Olive McBride\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Defiance (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Premonition\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Against All Odds (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Trench Coat\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ornate Bow (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"M1918 BAR (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Slip Away\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pay Day (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sacrifice (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystalline Elder Sign (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Handcuffs\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Blood Eclipse (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Feed the Mind (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Colt Vest Pocket\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Coup de Grâce\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Skeleton Key (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Mists of R'lyeh (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Winging It\",[\"skillIcons\"] = {}},{[\"name\"] = \"Old Hunting Rifle (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Thermos\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hemispheric Map (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Timeworn Brand (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Kerosene (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Flamethrower (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Vantage Point\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pnakotic Manuscripts (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Borrowed Time (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"All In (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Shards of the Void (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seal of the Seventh Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Impromptu Barrier\",[\"skillIcons\"] = {}},{[\"name\"] = \"Alter Fate (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Yig's Mercy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Way\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Joe Diamond\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 4}},{[\"name\"] = \"Preston Fairmont\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Diana Stanley\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Rita Young\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Hypnotic Therapy\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Rational Thought\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detective's Colt 1911s\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unsolved Case\",[\"skillIcons\"] = {}},{[\"name\"] = \"Family Inheritance\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lodge \\\"Debts\\\"\",[\"skillIcons\"] = {}},{[\"name\"] = \"Twilight Blade\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Insight\",[\"skillIcons\"] = {}},{[\"name\"] = \"Terrible Secret\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"I'm done runnin'!\\\"\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hoods\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mystifying Song\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}},{[\"name\"] = \"Interrogate\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Delay the Inevitable\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Steadfast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ace of Swords (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fingerprint Kit\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Connect the Dots\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Curiosity\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Death • XIII (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Well Connected\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Money Talks\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cunning\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Moon • XVIII (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Deny Existence\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Eldritch Inspiration\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Prophesy\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Four of Cups (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Track Shoes\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Act of Desperation\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Able Bodied\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Five of Pentacles (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ace of Rods (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The 13th Vision\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Tower • XVI\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Worth Fighting For\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crack the Case\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Intel Report\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sign Magick\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Banish (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Meat Cleaver\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \".45 Thompson\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Enchanted Blade\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Alice Luxley\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Well-Maintained (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Mr. \\\"Rook\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hawk-Eye Folding Camera\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Henry Wan\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Swift Reflexes\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Wither\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Sixth Sense\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Drawing Thin\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Belly of the Beast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \".45 Thompson (3)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Thompson (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"The Council's Coffer (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Warning Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Telescopic Sight (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knowledge is Power\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Esoteric Atlas (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Investments\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decoy\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"De Vermis Mysteriis (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Guiding Spirit (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fortune or Fate (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mk 1 Grenades (4)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Agency Backup (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ghastly Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Studious (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Small Favor\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Another Day, Another Dollar (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dayana Esperence (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Deny Existence (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Trial by Fire\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bait and Switch (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Anna Kaslow (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallowed Mirror\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Soothing Melody\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Occult Lexicon\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blood-Rite\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (5)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"You owe me one!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double, Double (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Wither (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Sixth Sense (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lure (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Eucatastrophe (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Tommy Muldoon\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mandy Thompson\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Tony Morgan\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 3}},{[\"name\"] = \"Luke Robinson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Patrice Hathaway\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Becky\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Rookie Mistake\",[\"skillIcons\"] = {}},{[\"name\"] = \"Occult Evidence\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shocking Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bounty Contracts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tony's .38 Long Colt\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tony's Quarry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gate Box\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detached from Reality\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Patrice's Violin\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Watcher from Another Dimension\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hungering Blade (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Bloodlust\",[\"skillIcons\"] = {}},{[\"name\"] = \"Solemn Vow\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Segment of Onyx (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Pendant of the Queen\",[\"skillIcons\"] = {}},{[\"name\"] = \"Astounding Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Crystallizer of Dreams\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Guardian of the Crystallizer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Easy Mark (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stargazing (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Stars Are Right\",[\"skillIcons\"] = {}},{[\"name\"] = \"Open Gate\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Miss Doyle (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hope\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Zeal\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Augur\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Fortuitous Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Centered\",[\"skillIcons\"] = {}},{[\"name\"] = \"Kleptomania\",[\"skillIcons\"] = {}},{[\"name\"] = \"Narcolepsy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Your Worst Nightmare\",[\"skillIcons\"] = {}},{[\"name\"] = \"First Watch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Dream Diary\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Essence of the Dream\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Followed\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Momentum (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scroll of Prophecies\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Read the Signs\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Jessica Hyde (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cryptic Souls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dreamlike Horrors\",[\"skillIcons\"] = {}},{[\"name\"] = \"Endless Secrets\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cylinders of Kadatheron\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Doom of Sarnath\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ghosts of the Dead\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Palace of Rainbows\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Shrine to the Gods\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Crypt of Zulan-Thek\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wares of Baharna\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Likeness of Old\",[\"skillIcons\"] = {}},{[\"name\"] = \"What Remains of Tyrrhia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Advice of the King\",[\"skillIcons\"] = {}},{[\"name\"] = \"Timeless Beauty\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unattainable Desires\",[\"skillIcons\"] = {}},{[\"name\"] = \"The City Inside\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Baleful Star\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tetsuo Mori\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Fool me once...\\\" (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Self-Sacrifice\",[\"skillIcons\"] = {}},{[\"name\"] = \"Otherworld Codex (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dream-Enhancing Serum\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let God sort them out...\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Swift Reload (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Gregory Gry\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Healing Words\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ethereal Form\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Scrounge for Supplies\",[\"skillIcons\"] = {}},{[\"name\"] = \"Brute Force (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Versatile (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \".35 Winchester\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Safeguard (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Practice Makes Perfect\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Extensive Research (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Three Aces (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Burglary (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Spectral Razor\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Word of Command (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moonstone\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sharp Vision (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lucid Dreaming (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Off the Galley\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Leadership (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Haste (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Twila Katherine Price (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"A Glimmer of Hope\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Expeditious Retreat (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ghastly Tunnels\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Sentry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Path\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Strange Ghoul\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scouting the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitants of the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Way Out\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spider-Infested Waters\",[\"skillIcons\"] = {}},{[\"name\"] = \"Still Surface\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rolling Pits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Center of the Sea\",[\"skillIcons\"] = {}},{[\"name\"] = \"Empty Vessel (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Wish Eater\",[\"skillIcons\"] = {}},{[\"name\"] = \"Surprising Find (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Old Book of Lore (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Garrote Wire (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Delilah O'Rourke (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Summoned Hound (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unbound Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nothing Left to Lose (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Black Cat (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Spiritual Resolve (5)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Abigail Foreman (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Eye of Truth (5)\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sawed-Off Shotgun (5)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mind's Eye (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shining Trapezohedron (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Nightmare Bauble (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Dream Parasite\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Scavenging (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sister Mary\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Amanda Sharpe\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Trish Scarborough\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Guardian Angel\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Crisis of Faith\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obscure Studies\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Whispers from the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Shadows\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Shadow Agents\",[\"skillIcons\"] = {}},{[\"name\"] = \"Showmanship\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Occult Scraps\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sea Change Harpoon\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Silas's Net\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Siren Call\",[\"skillIcons\"] = {}},{[\"name\"] = \"Book of Psalms\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Blessed Blade\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Sanctification\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hand of Fate\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cryptographic Cipher\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Deep Knowledge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Plan of Action\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \".25 Automatic\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Ritual\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Obfuscation\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Faustian Bargain\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sword Cane\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Tides of Fate\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Ward of Radiance\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Promise of Power\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Token of Faith\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Keep Faith\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Predestined\",[\"skillIcons\"] = {}},{[\"name\"] = \"Beloved\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Tempt Fate\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Accursed Follower\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dread Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Day of Reckoning\",[\"skillIcons\"] = {}},{[\"name\"] = \"Riot Whistle\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Righteous Hunt (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sacred Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Eldritch Sophist\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Stirring Up Trouble (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blasphemous Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Breaking and Entering\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Skeptic (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"False Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Armageddon\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Paradoxical Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mariner's Compass\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ancient Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Keen Eye\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Radiant Smite (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"The Truth Beckons\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Gaze of Ouraxsh (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Priest of Two Faiths (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Under Surveillance (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blood Pact\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Abyssal Tome (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Butterfly Effect (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Third Time's a Charm (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Manipulate Destiny (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Enchanted Armor (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Blessing of Isis (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ríastrad (1)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Tristan Botley (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Curse of Aeons (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Unrelenting (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Signum Crucis (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Holy Rosary (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Shield of Faith (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Fey (1)\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1}},{[\"name\"] = \"Guided by the Unseen (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Lucky\\\" Penny (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Eye of the Djinn (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Armageddon (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit of Humanity (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Harmony Restored (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Enchant Weapon (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Nephthys (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"The Stygian Eye (3)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Hyperawareness (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Geas (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hard Knocks (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Ikiaq (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Flute of the Outer Gods (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Watchful Peace (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Dig Deep (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Favor of the Moon (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Favor of the Sun (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Purifying Corruption (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallow (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Holy Spear (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ancestral Knowledge (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ariadne's Twine (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \".25 Automatic (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Justify the Means (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Dice (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Rite of Equilibrium (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Jacob Morrison (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shrine of the Moirai (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sweeping Kick (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Butterfly Swords (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Written in the Stars\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dragon Pole\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Astronomical Atlas (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Strength in Numbers (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Medical Student\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Michael Leigh (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Divination (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blur (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Dynamite Blast (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hyperawareness (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Hot Streak (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Arcane Studies (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind Wipe (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dig Deep (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Rabbit's Foot (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bandolier (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blackjack (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Preposterous Sketches (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Contraband (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Think on Your Feet (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Clarity of Mind (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Oops! (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Rise to the Occasion (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Through the Gates\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Eat lead!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning (4)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Alchemical Transmutation (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Lantern (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Gravedigger's Shovel (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Unspeakable Oath (Bloodthirst)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Curiosity)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Cowardice)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blood Eclipse (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Survival Knife (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Truth from Fiction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Decorated Skull (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Colt Vest Pocket (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mists of R'lyeh (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Alter Fate (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Backpack (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dendromorphosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Offer You Cannot Refuse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fine Print\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sell Your Soul\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Star • XVII (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hierophant • V (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moon Pendant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nathaniel Cho\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Randall Cho\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tommy Malloy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Destructive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Boxing Gloves\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flesh Ward\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Grete Wagner\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Physical Training\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Relentless\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Safeguard\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clean Them Out\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Counterpunch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dodge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"\\\"Get over here!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Glory\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Monster Slayer\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"One-Two Punch\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence! (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Galvanize (1)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Counterpunch (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Get over here!\\\" (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Lesson Learned (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mano a Mano (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Overpower (2)\",[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Boxing Gloves (3)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Grete Wagner (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dynamite Blast (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Taunt (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Physical Training (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"One-Two Punch (5)\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Harvey Walters\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Vault of Knowledge\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Thrice-Damned Curiosity\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obsessive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Arcane Enlightenment\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Celaeno Fragments\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Encyclopedia\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Feed the Mind\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forbidden Tome\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Higher Education\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = 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+ "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n skillCards = {}\r\n skillCount = 0\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n if object.type == 'Card' then\r\n table.insert(cardsInBag, {name = object.getName(), id = object.getGUID()})\r\n recreateButtons()\r\n elseif object.type == 'Deck' and #cardsInBag == 0 then\r\n scanDeck(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction scanDeck(object)\r\n for _, containedObject in ipairs(object.getObjects()) do\r\n for _, card in pairs (cardJson) do\r\n if card.name == containedObject.name and card.type == 'skill' then\r\n skillCount = skillCount + 1\r\n table.insert(skillCards, {name = containedObject.name, id = containedObject.guid})\r\n break\r\n end\r\n end\r\n end\r\n\r\n if skillCount >= 10 then\r\n init(object)\r\n else\r\n broadcastToAll('Not enough skill cards in deck', Table)\r\n\r\n self.takeObject({\r\n guid = object.getGUID(),\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\n end\r\nend\r\n\r\nfunction init(object)\r\n local randomSkills = {table.unpack(FYShuffle(skillCards), 1, 5)}\r\n height = 1\r\n\r\n self.takeObject({\r\n guid = object.getGUID(),\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0,-2.5),\r\n callback_function = function(obj)\r\n for _, skillCards in ipairs (randomSkills) do\r\n obj.takeObject({\r\n guid = skillCards.id,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,height,0)\r\n })\r\n\r\n height = height + 0.5\r\n end\r\n end\r\n })\r\nend\r\n\r\nfunction FYShuffle(tInput)\r\n local tReturn = {}\r\n math.randomseed(os.time())\r\n\r\n for i = #tInput, 1, -1 do\r\n local j = math.random(i)\r\n tInput[i], tInput[j] = tInput[j], tInput[i]\r\n table.insert(tReturn, tInput[i])\r\n end\r\n\r\n return tReturn\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 200,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Roland Banks\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Daisy Walker\",[\"type\"] = \"investigator\"},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Agnes Baker\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Wendy Adams\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Roland's .38 Special\",[\"type\"] = \"asset\"},{[\"name\"] = \"Cover Up\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Daisy's Tote Bag\",[\"type\"] = \"asset\"},{[\"name\"] = \"The Necronomicon\",[\"type\"] = \"asset\"},{[\"name\"] = \"On the Lam\",[\"type\"] = \"event\"},{[\"name\"] = \"Hospital Debts\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Heirloom of Hyperborea\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dark Memory\",[\"type\"] = \"event\"},{[\"name\"] = \"Wendy's Amulet\",[\"type\"] = \"asset\"},{[\"name\"] = \"Abandoned and Alone\",[\"type\"] = \"treachery\"},{[\"name\"] = \".45 Automatic\",[\"type\"] = \"asset\"},{[\"name\"] = \"Physical Training\",[\"type\"] = \"asset\"},{[\"name\"] = \"Beat Cop\",[\"type\"] = \"asset\"},{[\"name\"] = \"First Aid\",[\"type\"] = \"asset\"},{[\"name\"] = \"Machete\",[\"type\"] = \"asset\"},{[\"name\"] = \"Guard Dog\",[\"type\"] = \"asset\"},{[\"name\"] = \"Evidence!\",[\"type\"] = \"event\"},{[\"name\"] = \"Dodge\",[\"type\"] = \"event\"},{[\"name\"] = \"Dynamite Blast\",[\"type\"] = \"event\"},{[\"name\"] = \"Vicious Blow\",[\"type\"] = \"skill\"},{[\"name\"] = \"Extra Ammunition (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Police Badge (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Beat Cop (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Shotgun (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Magnifying Glass\",[\"type\"] = \"asset\"},{[\"name\"] = \"Old Book of Lore\",[\"type\"] = \"asset\"},{[\"name\"] = \"Research Librarian\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dr. Milan Christopher\",[\"type\"] = \"asset\"},{[\"name\"] = \"Hyperawareness\",[\"type\"] = \"asset\"},{[\"name\"] = \"Medical Texts\",[\"type\"] = \"asset\"},{[\"name\"] = \"Mind over Matter\",[\"type\"] = \"event\"},{[\"name\"] = \"Working a Hunch\",[\"type\"] = \"event\"},{[\"name\"] = \"Barricade\",[\"type\"] = \"event\"},{[\"name\"] = \"Deduction\",[\"type\"] = \"skill\"},{[\"name\"] = \"Magnifying Glass (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Disc of Itzamna (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Encyclopedia (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Cryptic Research (4)\",[\"type\"] = \"event\"},{[\"name\"] = \"Switchblade\",[\"type\"] = \"asset\"},{[\"name\"] = \"Burglary\",[\"type\"] = \"asset\"},{[\"name\"] = \"Pickpocketing\",[\"type\"] = \"asset\"},{[\"name\"] = \".41 Derringer\",[\"type\"] = \"asset\"},{[\"name\"] = \"Leo De Luca\",[\"type\"] = \"asset\"},{[\"name\"] = \"Hard Knocks\",[\"type\"] = \"asset\"},{[\"name\"] = \"Elusive\",[\"type\"] = \"event\"},{[\"name\"] = \"Backstab\",[\"type\"] = \"event\"},{[\"name\"] = \"Sneak Attack\",[\"type\"] = \"event\"},{[\"name\"] = \"Opportunist\",[\"type\"] = \"skill\"},{[\"name\"] = \"Leo De Luca (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Cat Burglar (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Sure Gamble (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Hot Streak (4)\",[\"type\"] = \"event\"},{[\"name\"] = \"Forbidden Knowledge\",[\"type\"] = \"asset\"},{[\"name\"] = \"Holy Rosary\",[\"type\"] = \"asset\"},{[\"name\"] = \"Shrivelling\",[\"type\"] = \"asset\"},{[\"name\"] = \"Scrying\",[\"type\"] = \"asset\"},{[\"name\"] = \"Arcane Studies\",[\"type\"] = \"asset\"},{[\"name\"] = \"Arcane Initiate\",[\"type\"] = \"asset\"},{[\"name\"] = \"Drawn to the Flame\",[\"type\"] = \"event\"},{[\"name\"] = \"Ward of Protection\",[\"type\"] = \"event\"},{[\"name\"] = \"Blinding Light\",[\"type\"] = \"event\"},{[\"name\"] = \"Fearless\",[\"type\"] = \"skill\"},{[\"name\"] = \"Mind Wipe (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Blinding Light (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Book of Shadows (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Grotesque Statue (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Leather Coat\",[\"type\"] = \"asset\"},{[\"name\"] = \"Scavenging\",[\"type\"] = \"asset\"},{[\"name\"] = \"Baseball Bat\",[\"type\"] = \"asset\"},{[\"name\"] = \"Rabbit's Foot\",[\"type\"] = \"asset\"},{[\"name\"] = \"Stray Cat\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dig Deep\",[\"type\"] = \"asset\"},{[\"name\"] = \"Cunning Distraction\",[\"type\"] = \"event\"},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Lucky!\",[\"type\"] = \"event\"},{[\"name\"] = \"Survival Instinct\",[\"type\"] = \"skill\"},{[\"name\"] = \"Aquinnah (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Close Call (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Lucky! (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Will to Survive (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Knife\",[\"type\"] = \"asset\"},{[\"name\"] = \"Flashlight\",[\"type\"] = \"asset\"},{[\"name\"] = \"Emergency Cache\",[\"type\"] = \"event\"},{[\"name\"] = \"Guts\",[\"type\"] = \"skill\"},{[\"name\"] = \"Perception\",[\"type\"] = \"skill\"},{[\"name\"] = \"Overpower\",[\"type\"] = \"skill\"},{[\"name\"] = \"Manual Dexterity\",[\"type\"] = \"skill\"},{[\"name\"] = \"Unexpected Courage\",[\"type\"] = \"skill\"},{[\"name\"] = \"Bulletproof Vest (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Amnesia\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Paranoia\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Haunted\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Psychosis\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Hypochondria\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Mob Enforcer\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Silver Twilight Acolyte\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Stubborn Detective\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Zoey Samaras\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Rex Murphy\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Jenny Barnes\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Jim Culver\",[\"type\"] = \"investigator\"},{[\"name\"] = \"\\\"Ashcan\\\" Pete\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Zoey's Cross\",[\"type\"] = \"asset\"},{[\"name\"] = \"Smite the Wicked\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Search for the Truth\",[\"type\"] = \"event\"},{[\"name\"] = \"Rex's Curse\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Jenny's Twin .45s\",[\"type\"] = \"asset\"},{[\"name\"] = \"Searching for Izzie\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Jim's Trumpet\",[\"type\"] = \"asset\"},{[\"name\"] = \"Final Rhapsody\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Duke\",[\"type\"] = \"asset\"},{[\"name\"] = \"Wracked by Nightmares\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Blackjack\",[\"type\"] = \"asset\"},{[\"name\"] = \"Taunt\",[\"type\"] = \"event\"},{[\"name\"] = \"Teamwork\",[\"type\"] = \"event\"},{[\"name\"] = \"Taunt (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Laboratory Assistant\",[\"type\"] = \"asset\"},{[\"name\"] = \"Strange Solution\",[\"type\"] = \"asset\"},{[\"name\"] = \"Shortcut\",[\"type\"] = \"event\"},{[\"name\"] = \"Seeking Answers\",[\"type\"] = \"event\"},{[\"name\"] = \"Liquid Courage\",[\"type\"] = \"asset\"},{[\"name\"] = \"Think on Your Feet\",[\"type\"] = \"event\"},{[\"name\"] = \"Double or Nothing\",[\"type\"] = \"skill\"},{[\"name\"] = \"Hired Muscle (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Rite of Seeking\",[\"type\"] = \"asset\"},{[\"name\"] = \"Ritual Candles\",[\"type\"] = \"asset\"},{[\"name\"] = \"Clarity of Mind\",[\"type\"] = \"asset\"},{[\"name\"] = \"Bind Monster (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Fire Axe\",[\"type\"] = \"asset\"},{[\"name\"] = \"Peter Sylvestre\",[\"type\"] = \"asset\"},{[\"name\"] = \"Bait and Switch\",[\"type\"] = \"event\"},{[\"name\"] = \"Peter Sylvestre (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Kukri\",[\"type\"] = \"asset\"},{[\"name\"] = \"Indebted\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Internal Injury\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Chronophobia\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Emergency Aid\",[\"type\"] = \"event\"},{[\"name\"] = \"Brother Xavier (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Pathfinder (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Contraband\",[\"type\"] = \"event\"},{[\"name\"] = \"Adaptable (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Delve Too Deep\",[\"type\"] = \"event\"},{[\"name\"] = \"Song of the Dead (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Oops!\",[\"type\"] = \"event\"},{[\"name\"] = \"Fire Extinguisher (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Flare (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Smoking Pipe\",[\"type\"] = \"asset\"},{[\"name\"] = \"Painkillers\",[\"type\"] = \"asset\"},{[\"name\"] = \"Bandolier\",[\"type\"] = \"asset\"},{[\"name\"] = \"Stand Together (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Art Student\",[\"type\"] = \"asset\"},{[\"name\"] = \"Deduction (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Switchblade (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Hypnotic Gaze\",[\"type\"] = \"event\"},{[\"name\"] = \"Shrivelling (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Newspaper\",[\"type\"] = \"asset\"},{[\"name\"] = \"Lure (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Relic Hunter (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Charisma (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Prepared for the Worst\",[\"type\"] = \"event\"},{[\"name\"] = \"Keen Eye (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Preposterous Sketches\",[\"type\"] = \"event\"},{[\"name\"] = \"Higher Education (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Lone Wolf\",[\"type\"] = \"asset\"},{[\"name\"] = \"Streetwise (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Defiance\",[\"type\"] = \"skill\"},{[\"name\"] = \"Blood Pact (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Rise to the Occasion\",[\"type\"] = \"skill\"},{[\"name\"] = \"Scrapper (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Emergency Cache (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Springfield M1903 (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Inquiring Mind\",[\"type\"] = \"skill\"},{[\"name\"] = \"Expose Weakness (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Quick Thinking\",[\"type\"] = \"skill\"},{[\"name\"] = \"Lucky Dice (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Opportunist (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Alyssa Graham\",[\"type\"] = \"asset\"},{[\"name\"] = \"Rite of Seeking (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dark Horse\",[\"type\"] = \"asset\"},{[\"name\"] = \"Survival Instinct (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Leadership\",[\"type\"] = \"skill\"},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"type\"] = \"event\"},{[\"name\"] = \"Strange Solution (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Strange Solution (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Strange Solution (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"type\"] = \"asset\"},{[\"name\"] = \"Ace in the Hole (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Moonlight Ritual\",[\"type\"] = \"event\"},{[\"name\"] = \"Fearless (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"A Chance Encounter\",[\"type\"] = \"event\"},{[\"name\"] = \"Stroke of Luck (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Fine Clothes\",[\"type\"] = \"asset\"},{[\"name\"] = \"Moment of Respite (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Vicious Blow (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Monster Slayer (5)\",[\"type\"] = \"event\"},{[\"name\"] = \"Lightning Gun (5)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dr. William T. Maleson\",[\"type\"] = \"asset\"},{[\"name\"] = \"Deciphered Reality (5)\",[\"type\"] = \"event\"},{[\"name\"] = \"Chicago Typewriter (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Shrivelling (5)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Ward of Protection (5)\",[\"type\"] = \"event\"},{[\"name\"] = \"Aquinnah (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Try and Try Again (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Mark Harrigan\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Minh Thi Phan\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Sefina Rousseau\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Akachi Onyele\",[\"type\"] = \"investigator\"},{[\"name\"] = \"William Yorick\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Lola Hayes\",[\"type\"] = \"investigator\"},{[\"name\"] = \"The Home Front\",[\"type\"] = \"skill\"},{[\"name\"] = \"Shell Shock\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Sophie\",[\"type\"] = \"asset\"},{[\"name\"] = \"Sophie\",[\"type\"] = \"asset\"},{[\"name\"] = \"Analytical Mind\",[\"type\"] = \"asset\"},{[\"name\"] = \"The King in Yellow\",[\"type\"] = \"asset\"},{[\"name\"] = \"The Painted World\",[\"type\"] = \"event\"},{[\"name\"] = \"Stars of Hyades\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Spirit-Speaker\",[\"type\"] = \"asset\"},{[\"name\"] = \"Angered Spirits\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Bury Them Deep\",[\"type\"] = \"event\"},{[\"name\"] = \"Graveyard Ghouls\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Improvisation\",[\"type\"] = \"event\"},{[\"name\"] = \"Crisis of Identity\",[\"type\"] = \"treachery\"},{[\"name\"] = \".32 Colt\",[\"type\"] = \"asset\"},{[\"name\"] = \"True Grit\",[\"type\"] = \"asset\"},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Ever Vigilant (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Fieldwork\",[\"type\"] = \"asset\"},{[\"name\"] = \"Archaic Glyphs\",[\"type\"] = \"asset\"},{[\"name\"] = \"No Stone Unturned\",[\"type\"] = \"event\"},{[\"name\"] = \"In the Know (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Stealth\",[\"type\"] = \"asset\"},{[\"name\"] = \"Sleight of Hand\",[\"type\"] = \"event\"},{[\"name\"] = \"Daring Maneuver\",[\"type\"] = \"event\"},{[\"name\"] = \"Lockpicks (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Alchemical Transmutation\",[\"type\"] = \"asset\"},{[\"name\"] = \"Uncage the Soul\",[\"type\"] = \"event\"},{[\"name\"] = \"Astral Travel\",[\"type\"] = \"event\"},{[\"name\"] = \"Spirit Athame (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Lantern\",[\"type\"] = \"asset\"},{[\"name\"] = \"Gravedigger's Shovel\",[\"type\"] = \"asset\"},{[\"name\"] = \"Hiding Spot\",[\"type\"] = \"event\"},{[\"name\"] = \"Resourceful\",[\"type\"] = \"skill\"},{[\"name\"] = \"Overzealous\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Drawing the Sign\",[\"type\"] = \"treachery\"},{[\"name\"] = \"The Thing That Follows\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Constance Dumaine\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Jordan Perry\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Ishimaru Haruko\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Sebastien Moreau\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Ashleigh Clarke\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Engram's Oath\",[\"type\"] = \"story\"},{[\"name\"] = \"L'agneau Perdu\",[\"type\"] = \"story\"},{[\"name\"] = \"The Pattern\",[\"type\"] = \"story\"},{[\"name\"] = \"The First Show\",[\"type\"] = \"story\"},{[\"name\"] = \"Above and Below\",[\"type\"] = \"story\"},{[\"name\"] = \"Heroic Rescue\",[\"type\"] = \"event\"},{[\"name\"] = \"Combat Training (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Anatomical Diagrams\",[\"type\"] = \"event\"},{[\"name\"] = \"Scientific Theory (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Knuckleduster\",[\"type\"] = \"asset\"},{[\"name\"] = \"Moxie (1)\",[\"type\"] = 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+ "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards for faster performace\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n findCard(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction findCard(object)\r\n local icons = ''\r\n\r\n for _, card in pairs (cardJson) do\r\n if (card.name == object.getName()) then\r\n local skillIcons = getIcons(card.skillIcons)\r\n if skillIcons ~= '' then\r\n icons = '\\n' .. skillIcons\r\n end\r\n break\r\n end\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = icons\r\n\r\n table.insert(cardsInBag, {name = object.getName() .. icons, id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction getIcons(skillIcons)\r\n local icons = ''\r\n\r\n for icon, value in pairs (skillIcons) do\r\n icons = icons .. icon .. ': ' .. value .. ' '\r\n end\r\n\r\n return icons\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n icon = 'combatIcon',\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 225,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Wendy Adams\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 3}},{[\"name\"] = \"Roland's .38 Special\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cover Up\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy's Tote Bag\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Lam\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wendy's Amulet\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Abandoned and Alone\",[\"skillIcons\"] = {}},{[\"name\"] = \".45 Automatic\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Beat Cop\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"First Aid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Machete\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Guard Dog\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence!\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dodge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dynamite Blast\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Extra Ammunition (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Police Badge (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Beat Cop (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shotgun (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Magnifying Glass\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Old Book of Lore\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Research Librarian\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dr. Milan Christopher\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hyperawareness\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Medical Texts\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Mind over Matter\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Working a Hunch\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Magnifying Glass (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Encyclopedia (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Research (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Switchblade\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Burglary\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Pickpocketing\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \".41 Derringer\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leo De Luca\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elusive\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sneak Attack\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leo De Luca (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cat Burglar (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Sure Gamble (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hot Streak (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Forbidden Knowledge\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Holy Rosary\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scrying\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Studies\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Initiate\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Drawn to the Flame\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ward of Protection\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blinding Light\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Fearless\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mind Wipe (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blinding Light (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Book of Shadows (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Grotesque Statue (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leather Coat\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scavenging\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Baseball Bat\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Stray Cat\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dig Deep\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Cunning Distraction\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lucky!\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Instinct\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Aquinnah (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Close Call (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lucky! (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Will to Survive (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flashlight\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guts\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Perception\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Overpower\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Manual Dexterity\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bulletproof Vest (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Amnesia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Paranoia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Haunted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Psychosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hypochondria\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mob Enforcer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silver Twilight Acolyte\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stubborn Detective\",[\"skillIcons\"] = {}},{[\"name\"] = \"Zoey Samaras\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex Murphy\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Jim Culver\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"Ashcan\\\" Pete\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Zoey's Cross\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Smite the Wicked\",[\"skillIcons\"] = {}},{[\"name\"] = \"Search for the Truth\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex's Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny's Twin .45s\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Searching for Izzie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jim's Trumpet\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 2}},{[\"name\"] = \"Final Rhapsody\",[\"skillIcons\"] = {}},{[\"name\"] = \"Duke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wracked by Nightmares\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blackjack\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Taunt\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Teamwork\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Taunt (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shortcut\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Seeking Answers\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Liquid Courage\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Think on Your Feet\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double or Nothing\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hired Muscle (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Seeking\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ritual Candles\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clarity of Mind\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bind Monster (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fire Axe\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Peter Sylvestre\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bait and Switch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Peter Sylvestre (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Kukri\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Indebted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Internal Injury\",[\"skillIcons\"] = {}},{[\"name\"] = \"Chronophobia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Aid\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Brother Xavier (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pathfinder (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Contraband\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Adaptable (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Delve Too Deep\",[\"skillIcons\"] = {}},{[\"name\"] = \"Song of the Dead (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Oops!\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Fire Extinguisher (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Flare (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Smoking Pipe\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Painkillers\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bandolier\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Art Student\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Switchblade (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shrivelling (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Newspaper\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lure (1)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Relic Hunter (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Charisma (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prepared for the Worst\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Keen Eye (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Preposterous Sketches\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Higher Education (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lone Wolf\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Streetwise (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blood Pact (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rise to the Occasion\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Scrapper (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Cache (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Springfield M1903 (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Inquiring Mind\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Expose Weakness (1)\",[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Quick Thinking\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lucky Dice (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Opportunist (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Alyssa Graham\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dark Horse\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Survival Instinct (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Leadership\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ace in the Hole (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moonlight Ritual\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fearless (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"A Chance Encounter\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stroke of Luck (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Fine Clothes\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Moment of Respite (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Vicious Blow (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Monster Slayer (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lightning Gun (5)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. William T. Maleson\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Deciphered Reality (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Chicago Typewriter (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ward of Protection (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Aquinnah (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Try and Try Again (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mark Harrigan\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Minh Thi Phan\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Sefina Rousseau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Akachi Onyele\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"William Yorick\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Lola Hayes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"The Home Front\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Shell Shock\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Analytical Mind\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"The King in Yellow\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Painted World\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Stars of Hyades\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spirit-Speaker\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Angered Spirits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bury Them Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Graveyard Ghouls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Improvisation\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Crisis of Identity\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"True Grit\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ever Vigilant (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Fieldwork\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Archaic Glyphs\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Know (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Sleight of Hand\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lockpicks (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Alchemical Transmutation\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Uncage the Soul\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Astral Travel\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit Athame (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Lantern\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Gravedigger's Shovel\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Hiding Spot\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Resourceful\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Overzealous\",[\"skillIcons\"] = {}},{[\"name\"] = \"Drawing the Sign\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Thing That Follows\",[\"skillIcons\"] = {}},{[\"name\"] = \"Constance Dumaine\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jordan Perry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ishimaru Haruko\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sebastien Moreau\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ashleigh Clarke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Engram's Oath\",[\"skillIcons\"] = {}},{[\"name\"] = \"L'agneau Perdu\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Pattern\",[\"skillIcons\"] = {}},{[\"name\"] = \"The First Show\",[\"skillIcons\"] = {}},{[\"name\"] = \"Above and Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Combat Training (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Anatomical Diagrams\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scientific Theory (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knuckleduster\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Moxie (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"David Renfield\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Grounded (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cherished Keepsake\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Plucky (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Say Your Prayers\",[\"skillIcons\"] = {[\"Will\"] = 4}},{[\"name\"] = \"Desperate Search\",[\"skillIcons\"] = {[\"Intellect\"] = 4}},{[\"name\"] = \"Reckless Assault\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Run For Your Life\",[\"skillIcons\"] = {[\"Agility\"] = 4}},{[\"name\"] = \"Trench Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Ambush (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charles Ross, Esq.\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forewarned (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dario El-Amin\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak Attack (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Book of Shadows (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Fight or Flight\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Test of Will (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Devil's Luck (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Calling in Favors\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I'll see you in hell!\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Automatic (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pickpocketing (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Quantum Flux\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Recharge (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Madame Labranche\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Snare Trap (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Inspiring Presence\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mano a Mano (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"First Aid (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Eureka!\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shortcut (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Watch this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \".41 Derringer (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Torrent of Power\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrying (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Waylay\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"A Chance Encounter (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Hunt\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stick to the Plan (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guidance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Insight (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Narrow Escape\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"St. Hubert's Key\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ward of Protection (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Initiate (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"\\\"Not without a fight!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"True Survivor (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Eat lead!\\\" (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Armor of Ardennes (5)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Eidetic Memory (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charon's Obol (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lupara (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cheat Death (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Time Warp (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Seal of the Elder Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Newspaper (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Infighting (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Key of Ys (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Songs That the Hyades Shall Sing\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stars of Aldebaran\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bleak Desolation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitant of Carcosa\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Moment's Rest\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Coffin\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mapping the Streets\",[\"skillIcons\"] = {}},{[\"name\"] = \"The King's Parade\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Archway\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Height of the Depths\",[\"skillIcons\"] = {}},{[\"name\"] = \"Steps of the Palace\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Fall\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hastur's End\",[\"skillIcons\"] = {}},{[\"name\"] = \"Leo Anderson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Ursula Downs\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Finn Edwards\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 4}},{[\"name\"] = \"Father Mateo\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Calvin Wright\",[\"skillIcons\"] = {[\"Will\"] = 0,[\"Agility\"] = 0,[\"Combat\"] = 0,[\"Intellect\"] = 0}},{[\"name\"] = \"Mitch Brown\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bought in Blood\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jake Williams\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Call of the Unknown\",[\"skillIcons\"] = {}},{[\"name\"] = \"Smuggled Goods\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Finn's Trusty .38\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Caught Red-Handed\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Codex of Ages\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Serpents of Yig\",[\"skillIcons\"] = {}},{[\"name\"] = \"Until the End of Time\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Voice of the Messenger\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Venturer\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Trusted\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Reliable (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. Elli Horowitz\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ancient Stone (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tooth of Eztli\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Unearth the Ancients\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Treasure Hunter (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decorated Skull\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Eavesdrop\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"You handle this one!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mists of R'lyeh\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Protective Incantation (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Improvised Weapon\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dumb Luck\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Yaotl (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Last Chance\",[\"skillIcons\"] = {[\"Wild\"] = 5}},{[\"name\"] = \"Backpack\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Pact\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Price of Failure\",[\"skillIcons\"] = {}},{[\"name\"] = \"Doomed\",[\"skillIcons\"] = {}},{[\"name\"] = \"Accursed Fate\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Bell Tolls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scene of the Crime\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Marksmanship (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Persuasion\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shrewd Analysis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Cigarette Case\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fence (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Research\",[\"skillIcons\"] = {}},{[\"name\"] = \"Counterspell (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Perseverance\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Stunning Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Second Wind\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Take the Initiative\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Well Prepared (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Truth from Fiction\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"True Understanding\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Quick Study (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hatchet Man\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"High Roller (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enraptured\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Recall the Future (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Try and Try Again (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cornered (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Intrepid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Custom Ammunition (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Otherworldly Compass (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Expose Weakness (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lola Santiago (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Olive McBride\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Defiance (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Premonition\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Against All Odds (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Trench Coat\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ornate Bow (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"M1918 BAR (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Slip Away\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pay Day (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sacrifice (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystalline Elder Sign (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Handcuffs\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Blood Eclipse (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Feed the Mind (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Colt Vest Pocket\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Coup de Grâce\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Skeleton Key (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Mists of R'lyeh (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Winging It\",[\"skillIcons\"] = {}},{[\"name\"] = \"Old Hunting Rifle (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Thermos\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hemispheric Map (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Timeworn Brand (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Kerosene (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Flamethrower (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Vantage Point\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pnakotic Manuscripts (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Borrowed Time (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"All In (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Shards of the Void (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seal of the Seventh Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Impromptu Barrier\",[\"skillIcons\"] = {}},{[\"name\"] = \"Alter Fate (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Yig's Mercy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Way\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Joe Diamond\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 4}},{[\"name\"] = \"Preston Fairmont\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Diana Stanley\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Rita Young\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Hypnotic Therapy\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Rational Thought\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detective's Colt 1911s\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unsolved Case\",[\"skillIcons\"] = {}},{[\"name\"] = \"Family Inheritance\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lodge \\\"Debts\\\"\",[\"skillIcons\"] = {}},{[\"name\"] = \"Twilight Blade\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Insight\",[\"skillIcons\"] = {}},{[\"name\"] = \"Terrible Secret\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"I'm done runnin'!\\\"\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hoods\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mystifying Song\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}},{[\"name\"] = \"Interrogate\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Delay the Inevitable\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Steadfast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ace of Swords (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fingerprint Kit\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Connect the Dots\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Curiosity\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Death • XIII (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Well Connected\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Money Talks\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cunning\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Moon • XVIII (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Deny Existence\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Eldritch Inspiration\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Prophesy\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Four of Cups (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Track Shoes\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Act of Desperation\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Able Bodied\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Five of Pentacles (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ace of Rods (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The 13th Vision\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Tower • XVI\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Worth Fighting For\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crack the Case\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Intel Report\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sign Magick\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Banish (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Meat Cleaver\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \".45 Thompson\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Enchanted Blade\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Alice Luxley\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Well-Maintained (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Mr. \\\"Rook\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hawk-Eye Folding Camera\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Henry Wan\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Swift Reflexes\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Wither\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Sixth Sense\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Drawing Thin\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Belly of the Beast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \".45 Thompson (3)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Thompson (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"The Council's Coffer (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Warning Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Telescopic Sight (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knowledge is Power\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Esoteric Atlas (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Investments\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decoy\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"De Vermis Mysteriis (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Guiding Spirit (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fortune or Fate (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mk 1 Grenades (4)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Agency Backup (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ghastly Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Studious (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Small Favor\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Another Day, Another Dollar (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dayana Esperence (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Deny Existence (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Trial by Fire\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bait and Switch (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Anna Kaslow (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallowed Mirror\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Soothing Melody\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Occult Lexicon\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blood-Rite\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (5)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"You owe me one!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double, Double (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Wither (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Sixth Sense (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lure (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Eucatastrophe (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Tommy Muldoon\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mandy Thompson\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Tony Morgan\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 3}},{[\"name\"] = \"Luke Robinson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Patrice Hathaway\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Becky\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Rookie Mistake\",[\"skillIcons\"] = {}},{[\"name\"] = \"Occult Evidence\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shocking Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bounty Contracts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tony's .38 Long Colt\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tony's Quarry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gate Box\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detached from Reality\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Patrice's Violin\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Watcher from Another Dimension\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hungering Blade (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Bloodlust\",[\"skillIcons\"] = {}},{[\"name\"] = \"Solemn Vow\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Segment of Onyx (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Pendant of the Queen\",[\"skillIcons\"] = {}},{[\"name\"] = \"Astounding Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Crystallizer of Dreams\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Guardian of the Crystallizer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Easy Mark (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stargazing (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Stars Are Right\",[\"skillIcons\"] = {}},{[\"name\"] = \"Open Gate\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Miss Doyle (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hope\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Zeal\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Augur\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Fortuitous Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Centered\",[\"skillIcons\"] = {}},{[\"name\"] = \"Kleptomania\",[\"skillIcons\"] = {}},{[\"name\"] = \"Narcolepsy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Your Worst Nightmare\",[\"skillIcons\"] = {}},{[\"name\"] = \"First Watch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Dream Diary\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Essence of the Dream\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Followed\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Momentum (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scroll of Prophecies\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Read the Signs\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Jessica Hyde (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cryptic Souls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dreamlike Horrors\",[\"skillIcons\"] = {}},{[\"name\"] = \"Endless Secrets\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cylinders of Kadatheron\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Doom of Sarnath\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ghosts of the Dead\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Palace of Rainbows\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Shrine to the Gods\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Crypt of Zulan-Thek\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wares of Baharna\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Likeness of Old\",[\"skillIcons\"] = {}},{[\"name\"] = \"What Remains of Tyrrhia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Advice of the King\",[\"skillIcons\"] = {}},{[\"name\"] = \"Timeless Beauty\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unattainable Desires\",[\"skillIcons\"] = {}},{[\"name\"] = \"The City Inside\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Baleful Star\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tetsuo Mori\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Fool me once...\\\" (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Self-Sacrifice\",[\"skillIcons\"] = {}},{[\"name\"] = \"Otherworld Codex (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dream-Enhancing Serum\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let God sort them out...\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Swift Reload (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Gregory Gry\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Healing Words\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ethereal Form\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Scrounge for Supplies\",[\"skillIcons\"] = {}},{[\"name\"] = \"Brute Force (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Versatile (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \".35 Winchester\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Safeguard (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Practice Makes Perfect\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Extensive Research (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Three Aces (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Burglary (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Spectral Razor\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Word of Command (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moonstone\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sharp Vision (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lucid Dreaming (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Off the Galley\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Leadership (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Haste (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Twila Katherine Price (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"A Glimmer of Hope\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Expeditious Retreat (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ghastly Tunnels\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Sentry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Path\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Strange Ghoul\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scouting the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitants of the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Way Out\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spider-Infested Waters\",[\"skillIcons\"] = {}},{[\"name\"] = \"Still Surface\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rolling Pits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Center of the Sea\",[\"skillIcons\"] = {}},{[\"name\"] = \"Empty Vessel (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Wish Eater\",[\"skillIcons\"] = {}},{[\"name\"] = \"Surprising Find (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Old Book of Lore (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Garrote Wire (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Delilah O'Rourke (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Summoned Hound (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unbound Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nothing Left to Lose (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Black Cat (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Spiritual Resolve (5)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Abigail Foreman (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Eye of Truth (5)\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sawed-Off Shotgun (5)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mind's Eye (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shining Trapezohedron (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Nightmare Bauble (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Dream Parasite\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Scavenging (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sister Mary\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Amanda Sharpe\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Trish Scarborough\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Guardian Angel\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Crisis of Faith\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obscure Studies\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Whispers from the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Shadows\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Shadow Agents\",[\"skillIcons\"] = {}},{[\"name\"] = \"Showmanship\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Occult Scraps\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sea Change Harpoon\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Silas's Net\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Siren Call\",[\"skillIcons\"] = {}},{[\"name\"] = \"Book of Psalms\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Blessed Blade\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Sanctification\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hand of Fate\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cryptographic Cipher\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Deep Knowledge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Plan of Action\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \".25 Automatic\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Ritual\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Obfuscation\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Faustian Bargain\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sword Cane\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Tides of Fate\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Ward of Radiance\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Promise of Power\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Token of Faith\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Keep Faith\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Predestined\",[\"skillIcons\"] = {}},{[\"name\"] = \"Beloved\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Tempt Fate\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Accursed Follower\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dread Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Day of Reckoning\",[\"skillIcons\"] = {}},{[\"name\"] = \"Riot Whistle\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Righteous Hunt (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sacred Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Eldritch Sophist\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Stirring Up Trouble (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blasphemous Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Breaking and Entering\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Skeptic (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"False Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Armageddon\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Paradoxical Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mariner's Compass\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ancient Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Keen Eye\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Radiant Smite (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"The Truth Beckons\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Gaze of Ouraxsh (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Priest of Two Faiths (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Under Surveillance (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blood Pact\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Abyssal Tome (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Butterfly Effect (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Third Time's a Charm (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Manipulate Destiny (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Enchanted Armor (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Blessing of Isis (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ríastrad (1)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Tristan Botley (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Curse of Aeons (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Unrelenting (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Signum Crucis (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Holy Rosary (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Shield of Faith (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Fey (1)\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1}},{[\"name\"] = \"Guided by the Unseen (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Lucky\\\" Penny (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Eye of the Djinn (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Armageddon (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit of Humanity (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Harmony Restored (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Enchant Weapon (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Nephthys (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"The Stygian Eye (3)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Hyperawareness (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Geas (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hard Knocks (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Ikiaq (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Flute of the Outer Gods (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Watchful Peace (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Dig Deep (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Favor of the Moon (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Favor of the Sun (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Purifying Corruption (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallow (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Holy Spear (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ancestral Knowledge (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ariadne's Twine (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \".25 Automatic (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Justify the Means (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Dice (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Rite of Equilibrium (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Jacob Morrison (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shrine of the Moirai (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sweeping Kick (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Butterfly Swords (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Written in the Stars\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dragon Pole\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Astronomical Atlas (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Strength in Numbers (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Medical Student\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Michael Leigh (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Divination (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blur (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Dynamite Blast (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hyperawareness (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Hot Streak (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Arcane Studies (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind Wipe (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dig Deep (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Rabbit's Foot (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bandolier (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blackjack (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Preposterous Sketches (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Contraband (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Think on Your Feet (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Clarity of Mind (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Oops! (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Rise to the Occasion (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Through the Gates\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Eat lead!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning (4)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Alchemical Transmutation (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Lantern (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Gravedigger's Shovel (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Unspeakable Oath (Bloodthirst)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Curiosity)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Cowardice)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blood Eclipse (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Survival Knife (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Truth from Fiction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Decorated Skull (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Colt Vest Pocket (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mists of R'lyeh (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Alter Fate (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Backpack (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dendromorphosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Offer You Cannot Refuse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fine Print\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sell Your Soul\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Star • XVII (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hierophant • V (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moon Pendant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nathaniel Cho\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Randall Cho\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tommy Malloy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Destructive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Boxing Gloves\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flesh Ward\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Grete Wagner\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Physical Training\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Relentless\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Safeguard\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clean Them Out\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Counterpunch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dodge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"\\\"Get over here!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Glory\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Monster Slayer\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"One-Two Punch\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence! (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Galvanize (1)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Counterpunch (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Get over here!\\\" (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Lesson Learned (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mano a Mano (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Overpower (2)\",[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Boxing Gloves (3)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Grete Wagner (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dynamite Blast (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Taunt (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Physical Training (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"One-Two Punch (5)\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Harvey Walters\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Vault of Knowledge\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Thrice-Damned Curiosity\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obsessive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Arcane Enlightenment\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Celaeno Fragments\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Encyclopedia\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Feed the Mind\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forbidden Tome\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Higher Education\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Whitton Greene\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Burning the Midnight Oil\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Extensive Research\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Occult Invocation\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Preposterous Sketches\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Library Docent (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Esoteric Atlas (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Whitton Greene (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\" (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind over Matter (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seeking Answers (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Perception (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Forbidden Tome (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Forbidden Tome (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Farsight (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Miskatonic Archaeology Funding (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Necronomicon (5)\",[\"skillIcons\"] = {[\"Intellect\"] = 5}},{[\"name\"] = \"Winifred Habbamock\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Anything You Can Do, Better\",[\"skillIcons\"] = {[\"Wild\"] = 6}},{[\"name\"] = \"Arrogance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Reckless\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lockpicks\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Mauser C96\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Switchblade\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Lucky Cigarette Case\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Lonnie Ritter\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leather Jacket\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Streetwise\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Slip Away\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pilfer\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak By\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Nimble\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Liquid Courage (1)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Mauser C96 (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cheap Shot (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Slip Away (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Manual Dexterity (2)\",[\"skillIcons\"] = {[\"Agility\"] = 3}},{[\"name\"] = \"Lucky Cigarette Case (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Sharpshooter (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pilfer (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Copycat (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Beretta M1918 (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Chuck Fergus (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Jacqueline Fine\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Arbiter of Fates\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dark Future\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nihilism\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ritual Candles\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Scrying Mirror\",[\"skillIcons\"] = 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+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-30 5:05 p.m.\r\n---\r\n\r\ncommand_name = \"include\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\nlocal back_image_default = \"https://images-ext-2.discordapp.net/external/QY_dmo_UnAHEi1pgWwaRr1-HSB8AtrAv0W74Mh_Z6vg/https/i.imgur.com/EcbhVuh.jpg\"\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n local arg_count = #args\r\n\r\n if (arg_count<4 or arg_count>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Include Command requires between 4 and 6 arguments. \" .. arg_count .. \" were provided.\"\r\n }\r\n end\r\n\r\n if not parameters.command_state[\"include-command\"] then\r\n parameters.command_state[\"include-command\"] = {\r\n has_run = false,\r\n includes = {},\r\n index = 1\r\n }\r\n end\r\n\r\n local index = parameters.command_state[\"include-command\"].index\r\n parameters.command_state[\"include-command\"].index = index + 1\r\n\r\n parameters.command_state[\"include-command\"].includes[index] = {\r\n count = args[1],\r\n name = args[2],\r\n subtitle = args[3],\r\n image_uri = args[4],\r\n zone = args[5] or \"default\",\r\n back_image_uri = args[6] or back_image_default\r\n }\r\n\r\n return { is_successful = true, command_state = parameters.command_state }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"include-command\"]\r\n\r\n if state.has_run then return { is_successful = true } end\r\n\r\n state.has_run = true\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n local offset = 0.1\r\n\r\n for _, include in pairs(state.includes) do\r\n local zone_name = include.zone\r\n local zone = parameters.configuration.zones[zone_name]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n command_state = parameters.command_state,\r\n error_message = \"Include Card [\" .. include.name .. \"]: Zone \\\"\" .. tostring(zone_name) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n for _=1, include.count do\r\n local new = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotaiton = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n ---@param card TTSObject\r\n callback_function = function (card)\r\n card:setName(include.name)\r\n card:setDescription(include.subtitle)\r\n end\r\n }\r\n\r\n new:setCustomObject {\r\n type = 0,\r\n face = include.image_uri,\r\n back = include.back_image_uri\r\n }\r\n offset = offset + 1\r\n end\r\n end\r\n\r\n return {\r\n handled = false, -- This is adding cards without respect to the deck content. So the card we're using to fire this command still needs proper handling\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "400e1a",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": -48.1076851,
+ "posY": 3.41510534,
+ "posZ": -74.0850754,
+ "rotX": 0.0208911747,
+ "rotY": 270.02713,
+ "rotZ": 180.0168,
+ "scaleX": 0.350000441,
+ "scaleY": 0.350000441,
+ "scaleZ": 0.350000441
+ },
+ "Nickname": "Proxy Card Command",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "import_command"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 6:11 p.m.\r\n---\r\n\r\ncommand_name = \"proxy-card\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\nlocal back_image_default = \"https://images-ext-2.discordapp.net/external/QY_dmo_UnAHEi1pgWwaRr1-HSB8AtrAv0W74Mh_Z6vg/https/i.imgur.com/EcbhVuh.jpg\"\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n if (#args<4 or #args>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Move Command requires between 4 or 6 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n if not parameters.command_state[\"proxy-card\"] then\r\n parameters.command_state[\"proxy-card\"] = {}\r\n parameters.command_state[\"proxy-card-offset\"] = 0.1\r\n end\r\n\r\n parameters.command_state[\"proxy-card\"][args[1]] = {\r\n name = args[2],\r\n subtitle = args[3],\r\n image_uri = args[4],\r\n zone = args[5] or \"default\",\r\n back_image_uri = args[6] or back_image_default\r\n }\r\n\r\n return {\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"proxy-card\"] or {}\r\n\r\n local card_data = state[parameters.card.code]\r\n\r\n if not card_data then return { is_successful = true } end\r\n\r\n local offset = parameters.command_state[\"proxy-card-offset\"]\r\n parameters.command_state[\"proxy-card-offset\"] = offset + 0.1\r\n\r\n local zone = parameters.configuration.zones[card_data.zone]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n error_message = \"Proxy Card [\" .. tostring(parameters.card.code) .. \"]: Zone \\\"\" .. tostring(card_data.zone) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n for _=1, parameters.card.count do\r\n local new = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotation = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n ---@param card TTSObject\r\n callback_function = function (card)\r\n card:setName(card_data.name)\r\n card:setDescription(card_data.subtitle)\r\n end\r\n }\r\n\r\n new:setCustomObject {\r\n type = 0,\r\n face = card_data.image_uri,\r\n back = card_data.back_image_uri\r\n }\r\n end\r\n\r\n return { handled = true, is_successful = true }\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "0b55d8",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": -48.10487,
+ "posY": 3.4153235,
+ "posZ": -73.34305,
+ "rotX": 0.020905029,
+ "rotY": 269.976685,
+ "rotZ": 180.016785,
+ "scaleX": 0.350000441,
+ "scaleY": 0.350000441,
+ "scaleZ": 0.350000441
+ },
+ "Nickname": "Move Command",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "import_command"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 6:02 p.m.\r\n---\r\n\r\ncommand_name = \"move\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n\r\n if (#args~=2 and #args~=3) then\r\n return { is_successful = false, error_message = \"Move Command requires 2 or 3 arguments. \" .. #args .. \" were provided.\" }\r\n end\r\n\r\n local card_id = args[1]\r\n local new_zone = args[2]\r\n local count = tonumber(args[3]) or 3\r\n\r\n if not parameters.configuration.zones[new_zone] then\r\n return { is_successful = false, error_message = \"Move Command: Zone \\\"\" .. new_zone .. \"\\\" was not found.\" }\r\n end\r\n\r\n local state = parameters.command_state[\"move\"]\r\n\r\n if not state then\r\n state = {}\r\n parameters.command_state[\"move\"] = state\r\n end\r\n\r\n local card_data = state[card_id]\r\n\r\n if not card_data then\r\n card_data = {\r\n zone = {},\r\n offset = 0\r\n }\r\n\r\n state[card_id] = card_data\r\n end\r\n\r\n local zone = card_data.zone\r\n local offset = card_data.offset\r\n\r\n for index=offset,offset+count do\r\n zone[index] = new_zone\r\n end\r\n\r\n return { command_state = parameters.command_state, is_successful = true }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"move\"] or {}\r\n\r\n local card_data = state[parameters.card.code]\r\n\r\n if not card_data then return { is_successful = true} end\r\n\r\n return { zone = card_data.zone, is_successful = true }\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "ec5b5f",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": -48.1045723,
+ "posY": 3.41552949,
+ "posZ": -72.64007,
+ "rotX": 0.0208915975,
+ "rotY": 270.023926,
+ "rotZ": 180.0168,
+ "scaleX": 0.350000441,
+ "scaleY": 0.350000441,
+ "scaleZ": 0.350000441
+ },
+ "Nickname": "Zone Command",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "import_command"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 5:48 p.m.\r\n---\r\n\r\ncommand_name = \"zone\"\r\n\r\nrunOn = {\r\n instructions = true,\r\n handlers = false\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n if (#args<4 or #args>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Zone Command requires between 4 and 6 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n local name = args[1]\r\n local position = Vector(tonumber(args[2]), tonumber(args[3]), tonumber(args[4]))\r\n local is_facedown= (args[5] and args[5]:lower()==\"true\") or false\r\n local is_absolute = (args[6] and args[6]:lower() == \"true\") or false\r\n\r\n ---@type ArkhamImportZone\r\n local zone = {\r\n position = position,\r\n is_facedown = is_facedown,\r\n is_absolute = is_absolute\r\n }\r\n\r\n parameters.configuration.zones[name] = zone\r\n\r\n return {\r\n configuration = parameters.configuration,\r\n is_successful = true\r\n }\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "80eac7",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": -48.1041374,
+ "posY": 3.41491437,
+ "posZ": -74.74271,
+ "rotX": 0.0208894648,
+ "rotY": 270.03006,
+ "rotZ": 180.0168,
+ "scaleX": 0.350000441,
+ "scaleY": 0.350000441,
+ "scaleZ": 0.350000441
+ },
+ "Nickname": "Proxy Investigator Command",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "import_command"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-25 2:32 p.m.\r\n---\r\n\r\ncommand_name = \"proxy-investigator\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n\r\n if (#args~=6 and #args~=7) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Proxy Investigator command requires either 7 or 8 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n parameters.command_state[\"proxy-investigator\"] = {\r\n name = args[1],\r\n subtitle = args[2],\r\n front_uri = args[3],\r\n back_uri = args[4],\r\n mini_front_uri = args[5],\r\n mini_back_uri = args[6],\r\n zone = args[7] or \"investigator\"\r\n }\r\n\r\n return {\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend\r\n\r\n---@param source TTSObject\r\n---@param name string\r\n---@param subtitle string\r\n---@param offset number\r\n---@param zone ArkhamImportZone\r\n---@param front string\r\n---@param back string\r\n---@param use_minicard_scaling boolean\r\nlocal function create_card(source, name, subtitle, offset, zone, front, back, use_minicard_scaling)\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n local card = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotation = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n scale = use_minicard_scaling and Vector(0.6, 1, 0.6) or Vector(1,1,1),\r\n callback_function = function (card) card:setName(name) card:setDescription(subtitle) end\r\n }\r\n\r\n card:setCustomObject {\r\n type = 0,\r\n face = front,\r\n back = back\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n if parameters.card.type_code ~= \"investigator\" then return {is_successful = true } end\r\n\r\n local card_data = parameters.command_state[\"proxy-investigator\"] or {}\r\n\r\n if not card_data then return { is_successful = true } end\r\n\r\n local zone = parameters.configuration.zones[card_data.zone]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n command_state = parameters.command_state,\r\n error_message = \"Proxy Investigator [\" .. tostring(parameters.card.code) .. \"]: Zone \\\"\" .. tostring(card_data.zone) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n\r\n for _=1, parameters.card.count do\r\n create_card(source, card_data.name, card_data.subtitle, 10, zone, card_data.front_uri, card_data.back_uri, false)\r\n create_card(source, card_data.name, card_data.subtitle, 20, zone, card_data.mini_front_uri, card_data.mini_back_uri, true)\r\n end\r\n\r\n return { handled = true, is_successful = true}\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "cb2ce4",
+ "Name": "Bag",
+ "Transform": {
+ "posX": -45.4980621,
+ "posY": 3.22554684,
+ "posZ": -77.73321,
+ "rotX": 359.9791,
+ "rotY": 90.0282745,
+ "rotZ": 359.983276,
+ "scaleX": 0.55,
+ "scaleY": 0.55,
+ "scaleZ": 0.55
+ },
+ "Nickname": "Deck Importer Reference Guide",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "775aed",
+ "Name": "Custom_PDF",
+ "Transform": {
+ "posX": -51.3451767,
+ "posY": 2.432435,
+ "posZ": -73.43903,
+ "rotX": 359.6248,
+ "rotY": 269.999878,
+ "rotZ": 0.0415544771,
+ "scaleX": 1.17389083,
+ "scaleY": 1.0,
+ "scaleZ": 1.17389083
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomPDF": {
+ "PDFUrl": "http://cloud-3.steamusercontent.com/ugc/1700659722106672329/E7690C91C2A67EE07244C7434DCCF49CCE62B51D/",
+ "PDFPassword": "",
+ "PDFPage": 0,
+ "PDFPageOffset": 0
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ }
+ ]
}
]
},
@@ -29595,9 +30391,9 @@
"posX": -20.8025589,
"posY": 1.38427436,
"posZ": 91.59856,
- "rotX": 0.0208074134,
+ "rotX": 0.0208071861,
"rotY": 270.011719,
- "rotZ": 0.0167744644,
+ "rotZ": 0.0167743061,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -29605,6 +30401,11 @@
"Nickname": "Weakness decks",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -29650,19 +30451,19 @@
"Order": 0
},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
- "LuaScriptState": "{\"ml\":{\"0b361d\":{\"lock\":false,\"pos\":{\"x\":-20.9388751983643,\"y\":1.29235625267029,\"z\":83.3067245483398},\"rot\":{\"x\":0.0208031721413136,\"y\":270.018493652344,\"z\":180.016784667969}},\"0da7f2\":{\"lock\":false,\"pos\":{\"x\":-20.938871383667,\"y\":1.31228566169739,\"z\":85.6067276000977},\"rot\":{\"x\":0.0208084434270859,\"y\":270.001556396484,\"z\":180.01676940918}},\"120210\":{\"lock\":false,\"pos\":{\"x\":-24.453332901001,\"y\":1.3041707277298,\"z\":78.6900253295898},\"rot\":{\"x\":0.0208087246865034,\"y\":269.999877929688,\"z\":180.01676940918}},\"15e75e\":{\"lock\":false,\"pos\":{\"x\":-24.4533653259277,\"y\":1.30551850795746,\"z\":83.2946319580078},\"rot\":{\"x\":0.0208089556545019,\"y\":269.999725341797,\"z\":180.01676940918}},\"193ddf\":{\"lock\":false,\"pos\":{\"x\":-20.9388751983643,\"y\":1.30063784122467,\"z\":78.7067260742188},\"rot\":{\"x\":0.0208055004477501,\"y\":270.011505126953,\"z\":180.01676940918}},\"516413\":{\"lock\":false,\"pos\":{\"x\":-20.9388847351074,\"y\":1.29804623126984,\"z\":53.4066505432129},\"rot\":{\"x\":0.0208075530827045,\"y\":269.999877929688,\"z\":180.01676940918}},\"58de9c\":{\"lock\":false,\"pos\":{\"x\":-24.4533710479736,\"y\":1.2973381280899,\"z\":71.7946090698242},\"rot\":{\"x\":0.0208094362169504,\"y\":270.000030517578,\"z\":180.01676940918}},\"62c248\":{\"lock\":false,\"pos\":{\"x\":-20.9388732910156,\"y\":1.28899002075195,\"z\":71.8067245483398},\"rot\":{\"x\":0.0208070818334818,\"y\":270.005554199219,\"z\":180.01676940918}},\"728f7e\":{\"lock\":false,\"pos\":{\"x\":-24.4533596038818,\"y\":1.33026194572449,\"z\":85.5946197509766},\"rot\":{\"x\":0.0208094045519829,\"y\":269.999481201172,\"z\":180.01676940918}},\"9c5822\":{\"lock\":false,\"pos\":{\"x\":-20.9388732910156,\"y\":1.29515051841736,\"z\":76.4067230224609},\"rot\":{\"x\":0.0208049491047859,\"y\":270.013031005859,\"z\":180.01676940918}},\"a24cb2\":{\"lock\":false,\"pos\":{\"x\":-20.9389095306396,\"y\":1.29111111164093,\"z\":62.606575012207},\"rot\":{\"x\":0.0208076592534781,\"y\":270,\"z\":180.01676940918}},\"c0f36d\":{\"lock\":false,\"pos\":{\"x\":-20.9388771057129,\"y\":1.28831696510315,\"z\":69.5069198608398},\"rot\":{\"x\":0.0208088159561157,\"y\":269.99951171875,\"z\":180.01676940918}},\"c97be9\":{\"lock\":false,\"pos\":{\"x\":-20.9388904571533,\"y\":1.29457867145538,\"z\":58.0065498352051},\"rot\":{\"x\":0.0208033099770546,\"y\":270.014221191406,\"z\":180.016784667969}},\"d95bd6\":{\"lock\":false,\"pos\":{\"x\":-24.4533653259277,\"y\":1.53602039813995,\"z\":64.8946075439453},\"rot\":{\"x\":0.0208045803010464,\"y\":270.032775878906,\"z\":180.016784667969}},\"f9215d\":{\"lock\":false,\"pos\":{\"x\":-20.9388809204102,\"y\":1.29659843444824,\"z\":64.9066696166992},\"rot\":{\"x\":0.0208048690110445,\"y\":270.014099121094,\"z\":180.01676940918}}}}",
+ "LuaScriptState": "{\"ml\":{\"0b361d\":{\"lock\":false,\"pos\":{\"x\":-20.9388751983643,\"y\":1.29235625267029,\"z\":83.3067245483398},\"rot\":{\"x\":0.0208030957728624,\"y\":270.018493652344,\"z\":180.016784667969}},\"0da7f2\":{\"lock\":false,\"pos\":{\"x\":-20.938871383667,\"y\":1.31228566169739,\"z\":85.6067276000977},\"rot\":{\"x\":0.0208079200237989,\"y\":270.001556396484,\"z\":180.01676940918}},\"120210\":{\"lock\":false,\"pos\":{\"x\":-24.453332901001,\"y\":1.30417060852051,\"z\":78.6900253295898},\"rot\":{\"x\":0.020808357745409,\"y\":269.999877929688,\"z\":180.01676940918}},\"15e75e\":{\"lock\":false,\"pos\":{\"x\":-24.4533653259277,\"y\":1.30551850795746,\"z\":83.2946319580078},\"rot\":{\"x\":0.0208085421472788,\"y\":269.999725341797,\"z\":180.01676940918}},\"193ddf\":{\"lock\":false,\"pos\":{\"x\":-20.9388751983643,\"y\":1.30063784122467,\"z\":78.7067260742188},\"rot\":{\"x\":0.0208050422370434,\"y\":270.011505126953,\"z\":180.01676940918}},\"516413\":{\"lock\":false,\"pos\":{\"x\":-20.9388847351074,\"y\":1.29804623126984,\"z\":53.4066505432129},\"rot\":{\"x\":0.0208085048943758,\"y\":269.999877929688,\"z\":180.01676940918}},\"58de9c\":{\"lock\":false,\"pos\":{\"x\":-24.4533710479736,\"y\":1.29733824729919,\"z\":71.7946090698242},\"rot\":{\"x\":0.0208083838224411,\"y\":270.000030517578,\"z\":180.01676940918}},\"62c248\":{\"lock\":false,\"pos\":{\"x\":-20.9388732910156,\"y\":1.28899002075195,\"z\":71.8067245483398},\"rot\":{\"x\":0.0208067409694195,\"y\":270.005554199219,\"z\":180.01676940918}},\"728f7e\":{\"lock\":false,\"pos\":{\"x\":-24.4533596038818,\"y\":1.33026194572449,\"z\":85.5946197509766},\"rot\":{\"x\":0.0208084657788277,\"y\":269.999481201172,\"z\":180.01676940918}},\"9c5822\":{\"lock\":false,\"pos\":{\"x\":-20.9388732910156,\"y\":1.29515051841736,\"z\":76.4067230224609},\"rot\":{\"x\":0.0208044853061438,\"y\":270.013031005859,\"z\":180.016784667969}},\"a24cb2\":{\"lock\":false,\"pos\":{\"x\":-20.9389095306396,\"y\":1.29111111164093,\"z\":62.606575012207},\"rot\":{\"x\":0.0208084378391504,\"y\":270,\"z\":180.01676940918}},\"c0f36d\":{\"lock\":false,\"pos\":{\"x\":-20.9388771057129,\"y\":1.28831684589386,\"z\":69.5069198608398},\"rot\":{\"x\":0.0208085775375366,\"y\":269.99951171875,\"z\":180.01676940918}},\"c276cb\":{\"lock\":false,\"pos\":{\"x\":-24.4534111022949,\"y\":1.30013060569763,\"z\":64.8945617675781},\"rot\":{\"x\":0.0208084024488926,\"y\":269.999938964844,\"z\":180.01676940918}},\"c97be9\":{\"lock\":false,\"pos\":{\"x\":-20.9388904571533,\"y\":1.29457867145538,\"z\":58.0065536499023},\"rot\":{\"x\":0.0208041872829199,\"y\":270.014221191406,\"z\":180.016784667969}},\"d95bd6\":{\"lock\":false,\"pos\":{\"x\":-24.4533920288086,\"y\":1.55807101726532,\"z\":57.9945068359375},\"rot\":{\"x\":0.0207986924797297,\"y\":270.034698486328,\"z\":180.016799926758}},\"f9215d\":{\"lock\":false,\"pos\":{\"x\":-20.9388809204102,\"y\":1.29659843444824,\"z\":64.9066696166992},\"rot\":{\"x\":0.0208041723817587,\"y\":270.014099121094,\"z\":180.016784667969}}}}",
"XmlUI": "",
"ContainedObjects": [
{
- "GUID": "e5c8a8",
+ "GUID": "97c597",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": -20.8025589,
- "posY": 1.63725173,
- "posZ": 91.5985641,
- "rotX": 0.0208072513,
+ "posX": -20.8025684,
+ "posY": 1.6520623,
+ "posZ": 91.59856,
+ "rotX": 0.02080705,
"rotY": 270.011719,
- "rotZ": 0.0167746972,
+ "rotZ": 0.0167741012,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -29670,6 +30471,11 @@
"Nickname": "Weakness decks",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -29715,9 +30521,544 @@
"Order": 0
},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, 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+ "rotZ": 180.009674,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
- "Nickname": "Dark Pact",
+ "Nickname": "Day of Reckoning",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -32199,11 +32825,11 @@
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
- "CardID": 547713,
+ "CardID": 558034,
"SidewaysCard": false,
"CustomDeck": {
- "2623": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "2663": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1626320664132663842/9B2F50595A754585A4DF12D6D48DC2561DC0E2C9/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
"NumWidth": 10,
"NumHeight": 7,
@@ -32212,138 +32838,32 @@
"Type": 0
}
},
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "c0f36d",
- "Name": "Deck",
- "Transform": {
- "posX": -20.8025589,
- "posY": 1.38427436,
- "posZ": 91.59856,
- "rotX": 0.020808816,
- "rotY": 269.9995,
- "rotZ": 180.016769,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Return to The Forgotten Age",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "SidewaysCard": false,
- "DeckIDs": [
- 545211,
- 545212
- ],
- "CustomDeck": {
- "5452": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1487830656537158415/2EBB208AA994ED70FD0FEB02D4E4FE78FE43EE02/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": [
- {
- "GUID": "121b2d",
- "Name": "Card",
- "Transform": {
- "posX": -20.93893,
- "posY": 1.35879576,
- "posZ": 69.50663,
- "rotX": 0.0124838371,
- "rotY": 270.0,
- "rotZ": 180.010132,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Dendromorphosis",
- "Description": "Basic Weakness",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 545211,
- "SidewaysCard": false,
- "CustomDeck": {
- "5452": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1487830656537158415/2EBB208AA994ED70FD0FEB02D4E4FE78FE43EE02/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
+ "LuaScript": "function onload()\n chaosbag = getChaosBag()\n sealedTokens = { }\n IMAGE_TOKEN_MAP = { }\n for i,v in pairs(Global.getVar(\"IMAGE_TOKEN_MAP\")) do\n IMAGE_TOKEN_MAP[i] = v\n end\n\n -- add menu items\n self.clearContextMenu()\n self.addContextMenuItem(\"Release Token\", releaseTokens)\n for url,name in pairs(IMAGE_TOKEN_MAP) do\n if name == \"Elder Sign\" then\n self.addContextMenuItem(\"Seal Elder Sign\", function(playerColor) sealToken(url, playerColor) end)\n end\n end\nend\n\nfunction sealToken(url, playerColor)\n local pos = self.getPosition()\n\n local name = IMAGE_TOKEN_MAP[url]\n for i,obj in ipairs(chaosbag.getObjects()) do\n if obj.name == name then\n chaosbag.takeObject({\n position={ pos.x, pos.y + 1, pos.z },\n index=i-1,\n smooth=false,\n callback_function=_sealToken\n })\n return\n end\n end\n printToColor(name .. \" token not found in bag\", playerColor)\nend\n\nfunction _sealToken(obj)\n table.insert(sealedTokens, obj)\nend\n\nfunction releaseTokens(playerColor)\n printToColor(\"Releasing token\", playerColor)\n for i,obj in ipairs(sealedTokens) do\n chaosbag.putObject(obj)\n end\n sealedTokens = { }\nend\n\nfunction getChaosBag()\n local items = getObjectFromGUID(\"83ef06\").getObjects()\n local chaosbag = nil\n for i,v in ipairs(items) do\n if v.getDescription() == \"Chaos Bag\" then\n chaosbag = getObjectFromGUID(v.getGUID())\n break\n end\n end\n if chaosbag == nil then printToAll(\"No chaos bag found\") end\n return chaosbag\nend",
"LuaScriptState": "",
"XmlUI": ""
},
{
- "GUID": "e27c93",
+ "GUID": "da8711",
"Name": "Card",
"Transform": {
- "posX": -20.93893,
- "posY": 1.34903657,
- "posZ": 69.50663,
- "rotX": 0.02080827,
- "rotY": 269.9996,
- "rotZ": 180.016769,
+ "posX": 13.032177,
+ "posY": 1.28309393,
+ "posZ": 56.4412727,
+ "rotX": 0.02051827,
+ "rotY": 269.999329,
+ "rotZ": 0.0162265059,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
- "Nickname": "Offer You Cannot Refuse",
+ "Nickname": "Accursed Follower",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -32363,11 +32883,11 @@
"GridProjection": false,
"HideWhenFaceDown": true,
"Hands": true,
- "CardID": 545212,
+ "CardID": 547632,
"SidewaysCard": false,
"CustomDeck": {
- "5452": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1487830656537158415/2EBB208AA994ED70FD0FEB02D4E4FE78FE43EE02/",
+ "2663": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1626320664132663842/9B2F50595A754585A4DF12D6D48DC2561DC0E2C9/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
"NumWidth": 10,
"NumHeight": 7,
@@ -32389,7 +32909,7 @@
"posX": -20.8025589,
"posY": 1.38427436,
"posZ": 91.59856,
- "rotX": 0.0208094362,
+ "rotX": 0.0208083186,
"rotY": 270.000031,
"rotZ": 180.016769,
"scaleX": 1.0,
@@ -32399,6 +32919,11 @@
"Nickname": "Edge of the Earth",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -32457,6 +32982,11 @@
"Nickname": "Leg Injury",
"Description": "Basic Weakness",
"GMNotes": "{\n \"id\": \"08131\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -32510,6 +33040,11 @@
"Nickname": "Arm Injury",
"Description": "Basic Weakness",
"GMNotes": "{\n \"id\": \"08130\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -32563,6 +33098,11 @@
"Nickname": "Panic",
"Description": "Basic Weakness",
"GMNotes": "{\n \"id\": \"08132\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -32616,6 +33156,11 @@
"Nickname": "Stupor",
"Description": "Basic Weakness",
"GMNotes": "{\n \"id\": \"08133\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -32655,22 +33200,27 @@
]
},
{
- "GUID": "d95bd6",
+ "GUID": "62c248",
"Name": "Deck",
"Transform": {
"posX": -20.8025589,
"posY": 1.38427436,
"posZ": 91.59856,
- "rotX": 0.02080458,
- "rotY": 270.032776,
- "rotZ": 180.016785,
+ "rotX": 0.0208066981,
+ "rotY": 270.005554,
+ "rotZ": 180.016769,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
- "Nickname": "All Weaknesses",
+ "Nickname": "The Forgotten Age",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -32692,6 +33242,1793 @@
"Hands": false,
"SidewaysCard": false,
"DeckIDs": [
+ 547714,
+ 547713
+ ],
+ "CustomDeck": {
+ "5477": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "ba2ae1",
+ "Name": "Card",
+ "Transform": {
+ "posX": 73.57277,
+ "posY": 1.367833,
+ "posZ": 67.00315,
+ "rotX": 0.0171475261,
+ "rotY": 269.999878,
+ "rotZ": 0.014829508,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Doomed",
+ "Description": "Basic Weakness",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 547714,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2623": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "dd3d09",
+ "Name": "Card",
+ "Transform": {
+ "posX": 73.7898941,
+ "posY": 1.50798833,
+ "posZ": 66.88923,
+ "rotX": 0.0198830087,
+ "rotY": 269.998352,
+ "rotZ": 0.0241802726,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Dark Pact",
+ "Description": "Basic Weakness",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 547713,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2623": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "728f7e",
+ "Name": "Deck",
+ "Transform": {
+ "posX": -20.8025589,
+ "posY": 1.38427436,
+ "posZ": 91.59856,
+ "rotX": 0.02080852,
+ "rotY": 269.999481,
+ "rotZ": 180.016769,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Core",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "SidewaysCard": false,
+ "DeckIDs": [
+ 547716,
+ 547717,
+ 547718,
+ 547703,
+ 547704,
+ 547702,
+ 547701,
+ 547701,
+ 547700,
+ 547700
+ ],
+ "CustomDeck": {
+ "5477": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "b239d7",
+ "Name": "Card",
+ "Transform": {
+ "posX": 59.38398,
+ "posY": 1.36537349,
+ "posZ": 75.9246,
+ "rotX": 0.02080847,
+ "rotY": 269.999084,
+ "rotZ": 0.0167746339,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Mob Enforcer",
+ "Description": "Enemy",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 547716,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2623": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "16a89d",
+ "Name": "Card",
+ "Transform": {
+ "posX": 59.2340546,
+ "posY": 1.36607194,
+ "posZ": 78.4964752,
+ "rotX": 0.0208077766,
+ "rotY": 269.999542,
+ "rotZ": 0.016773073,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Silver Twilight Acolyte",
+ "Description": "Enemy",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 547717,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2623": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "4ea68b",
+ "Name": "Card",
+ "Transform": {
+ "posX": 59.32571,
+ "posY": 1.3645314,
+ "posZ": 73.1198349,
+ "rotX": 0.0208079163,
+ "rotY": 269.999237,
+ "rotZ": 0.0167740583,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Stubborn Detective",
+ "Description": "Enemy",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 547718,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2623": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d83baf",
+ "Name": "Card",
+ "Transform": {
+ "posX": 59.276104,
+ "posY": 1.36351478,
+ "posZ": 69.70881,
+ "rotX": 0.0208085179,
+ "rotY": 269.998138,
+ "rotZ": 0.0167739056,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Psychosis",
+ "Description": "Basic Weakness",
+ "GMNotes": "",
+ "AltLookAngle": {
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+ "Hands": true,
+ "CardID": 379149,
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+ "Description": "Basic Weakness",
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+ "CardID": 379148,
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"GUID": "46b4a0",
"Name": "Card",
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"Nickname": "Leg Injury",
"Description": "Basic Weakness",
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"Nickname": "Arm Injury",
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"Nickname": "Damned",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "The Devil • XV",
"Description": "Your Shadow Hungers",
"GMNotes": "",
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"Nickname": "The Devil • XV",
"Description": "Your Shadow Hungers",
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"Nickname": "Chronophobia",
"Description": "Basic Weakness",
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"Nickname": "Unspeakable Oath (Cowardice)",
"Description": "Basic Weakness",
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"Nickname": "Dread Curse",
"Description": "Basic Weakness",
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"Nickname": "Indebted",
"Description": "Basic Weakness",
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"Nickname": "Silver Twilight Acolyte",
"Description": "Enemy",
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"Nickname": "The 13th Vision",
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"Nickname": "Dark Pact",
"Description": "Basic Weakness",
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"Nickname": "Drawing the Sign",
"Description": "Basic Weakness",
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"Nickname": "Obsessive",
"Description": "Basic Weakness",
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"Nickname": "Stubborn Detective",
"Description": "Enemy",
"GMNotes": "",
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"Nickname": "Internal Injury",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Self-Destructive",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -33912,6 +36643,11 @@
"Nickname": "Kleptomania",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "The 13th Vision",
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"Nickname": "Amnesia",
"Description": "Basic Weakness",
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"Nickname": "Hypochondria",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -34124,6 +36875,11 @@
"Nickname": "The Tower • XVI",
"Description": "Circumstances Beyond Your Control",
"GMNotes": "",
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@@ -34177,6 +36933,11 @@
"Nickname": "Unspeakable Oath (Bloodthirst)",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -34230,6 +36991,11 @@
"Nickname": "Internal Injury",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -34283,6 +37049,11 @@
"Nickname": "Through the Gates",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -34336,6 +37107,11 @@
"Nickname": "Self-Centered",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -34389,6 +37165,11 @@
"Nickname": "Paranoia",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -34442,6 +37223,11 @@
"Nickname": "Accursed Follower",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -34495,6 +37281,11 @@
"Nickname": "Psychosis",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -34548,6 +37339,11 @@
"Nickname": "The Tower • XVI",
"Description": "Circumstances Beyond Your Control",
"GMNotes": "",
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"g": 0.713235259,
@@ -34601,6 +37397,11 @@
"Nickname": "The Thing That Follows",
"Description": "Enemy",
"GMNotes": "",
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@@ -34654,6 +37455,11 @@
"Nickname": "Mob Enforcer",
"Description": "Enemy",
"GMNotes": "",
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"g": 0.713235259,
@@ -34707,6 +37513,11 @@
"Nickname": "Your Worst Nightmare",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -34760,6 +37571,11 @@
"Nickname": "Nihilism",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -34813,6 +37629,11 @@
"Nickname": "Unspeakable Oath (Curiosity)",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -34866,6 +37687,11 @@
"Nickname": "Overzealous",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -34919,6 +37745,11 @@
"Nickname": "Dendromorphosis",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -34972,6 +37803,11 @@
"Nickname": "Day of Reckoning",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -35025,6 +37861,11 @@
"Nickname": "Paranoia",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -35078,6 +37919,11 @@
"Nickname": "Reckless",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Amnesia",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Haunted",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Indebted",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Through the Gates",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Narcolepsy",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Offer You Cannot Refuse",
"Description": "Basic Weakness",
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@@ -35449,6 +38325,11 @@
"Nickname": "Atychiphobia",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Overzealous",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Accursed Follower",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -35608,6 +38499,11 @@
"Nickname": "Dread Curse",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Doomed",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -35714,6 +38615,11 @@
"Nickname": "Chronophobia",
"Description": "Basic Weakness",
"GMNotes": "",
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1626320664132663842/9B2F50595A754585A4DF12D6D48DC2561DC0E2C9/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "cf472b",
- "Name": "Card",
- "Transform": {
- "posX": -20.9389153,
- "posY": 1.404008,
- "posZ": 55.7066345,
- "rotX": 358.363617,
- "rotY": 270.001068,
- "rotZ": 180.009674,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Day of Reckoning",
- "Description": "Basic Weakness",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 558034,
- "SidewaysCard": false,
- "CustomDeck": {
- "2663": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1626320664132663842/9B2F50595A754585A4DF12D6D48DC2561DC0E2C9/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "function onload()\n chaosbag = getChaosBag()\n sealedTokens = { }\n IMAGE_TOKEN_MAP = { }\n for i,v in pairs(Global.getVar(\"IMAGE_TOKEN_MAP\")) do\n IMAGE_TOKEN_MAP[i] = v\n end\n\n -- add menu items\n self.clearContextMenu()\n self.addContextMenuItem(\"Release Token\", releaseTokens)\n for url,name in pairs(IMAGE_TOKEN_MAP) do\n if name == \"Elder Sign\" then\n self.addContextMenuItem(\"Seal Elder Sign\", function(playerColor) sealToken(url, playerColor) end)\n end\n end\nend\n\nfunction sealToken(url, playerColor)\n local pos = self.getPosition()\n\n local name = IMAGE_TOKEN_MAP[url]\n for i,obj in ipairs(chaosbag.getObjects()) do\n if obj.name == name then\n chaosbag.takeObject({\n position={ pos.x, pos.y + 1, pos.z },\n index=i-1,\n smooth=false,\n callback_function=_sealToken\n })\n return\n end\n end\n printToColor(name .. \" token not found in bag\", playerColor)\nend\n\nfunction _sealToken(obj)\n table.insert(sealedTokens, obj)\nend\n\nfunction releaseTokens(playerColor)\n printToColor(\"Releasing token\", playerColor)\n for i,obj in ipairs(sealedTokens) do\n chaosbag.putObject(obj)\n end\n sealedTokens = { }\nend\n\nfunction getChaosBag()\n local items = getObjectFromGUID(\"83ef06\").getObjects()\n local chaosbag = nil\n for i,v in ipairs(items) do\n if v.getDescription() == \"Chaos Bag\" then\n chaosbag = getObjectFromGUID(v.getGUID())\n break\n end\n end\n if chaosbag == nil then printToAll(\"No chaos bag found\") end\n return chaosbag\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "da8711",
- "Name": "Card",
- "Transform": {
- "posX": 13.032177,
- "posY": 1.28309393,
- "posZ": 56.4412727,
- "rotX": 0.02051827,
- "rotY": 269.999329,
- "rotZ": 0.0162265059,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Accursed Follower",
- "Description": "Basic Weakness",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 547632,
- "SidewaysCard": false,
- "CustomDeck": {
- "2663": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1626320664132663842/9B2F50595A754585A4DF12D6D48DC2561DC0E2C9/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
}
]
},
@@ -36855,10 +38961,10 @@
"GUID": "0b361d",
"Name": "Deck",
"Transform": {
- "posX": -20.9388676,
+ "posX": -20.9388752,
"posY": 1.29235625,
- "posZ": 83.30673,
- "rotX": 0.02080357,
+ "posZ": 83.3067245,
+ "rotX": 0.020803025,
"rotY": 270.0185,
"rotZ": 180.016785,
"scaleX": 1.0,
@@ -36868,6 +38974,11 @@
"Nickname": "Return to the Dunwich Legacy",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -36924,6 +39035,11 @@
"Nickname": "Through the Gates",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -36977,6 +39093,11 @@
"Nickname": "Through the Gates",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37019,10 +39140,10 @@
"GUID": "0da7f2",
"Name": "Deck",
"Transform": {
- "posX": -20.9388638,
- "posY": 1.31228554,
- "posZ": 85.6067352,
- "rotX": 0.0208085775,
+ "posX": -20.9388714,
+ "posY": 1.31228566,
+ "posZ": 85.60673,
+ "rotX": 0.0208079424,
"rotY": 270.001556,
"rotZ": 180.016769,
"scaleX": 1.0,
@@ -37032,6 +39153,11 @@
"Nickname": "The Dunwich Legacy",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37092,6 +39218,11 @@
"Nickname": "Internal Injury",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37145,6 +39276,11 @@
"Nickname": "Internal Injury",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37198,6 +39334,11 @@
"Nickname": "Chronophobia",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37251,6 +39392,11 @@
"Nickname": "Chronophobia",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37304,6 +39450,11 @@
"Nickname": "Indebted",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37357,6 +39508,11 @@
"Nickname": "Indebted",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37399,10 +39555,10 @@
"GUID": "120210",
"Name": "Deck",
"Transform": {
- "posX": -24.4533253,
- "posY": 1.30417061,
- "posZ": 78.69003,
- "rotX": 0.0208090562,
+ "posX": -24.4533329,
+ "posY": 1.30417073,
+ "posZ": 78.6900253,
+ "rotX": 0.0208083913,
"rotY": 269.999878,
"rotZ": 180.016769,
"scaleX": 1.0,
@@ -37412,6 +39568,11 @@
"Nickname": "Starter Decks",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37507,6 +39668,11 @@
"Nickname": "Atychiphobia",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37560,6 +39726,11 @@
"Nickname": "Nihilism",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37613,6 +39784,11 @@
"Nickname": "Reckless",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37666,6 +39842,11 @@
"Nickname": "Obsessive",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37719,6 +39900,11 @@
"Nickname": "Self-Destructive",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37761,10 +39947,10 @@
"GUID": "15e75e",
"Name": "Deck",
"Transform": {
- "posX": -24.4533577,
+ "posX": -24.4533653,
"posY": 1.30551851,
- "posZ": 83.29464,
- "rotX": 0.0208089817,
+ "posZ": 83.29463,
+ "rotX": 0.0208085645,
"rotY": 269.999725,
"rotZ": 180.016769,
"scaleX": 1.0,
@@ -37774,6 +39960,11 @@
"Nickname": "Advanced",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37842,6 +40033,11 @@
"Nickname": "Fine Print",
"Description": "Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37895,6 +40091,11 @@
"Nickname": "Sell Your Soul",
"Description": "Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -37948,6 +40149,11 @@
"Nickname": "The Price of Failure",
"Description": "Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38001,6 +40207,11 @@
"Nickname": "Accursed Fate",
"Description": "Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38054,6 +40265,11 @@
"Nickname": "The Bell Tolls",
"Description": "Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38096,10 +40312,10 @@
"GUID": "193ddf",
"Name": "Deck",
"Transform": {
- "posX": -20.9388676,
+ "posX": -20.9388752,
"posY": 1.30063784,
- "posZ": 78.70673,
- "rotX": 0.0208055172,
+ "posZ": 78.7067261,
+ "rotX": 0.0208050646,
"rotY": 270.0115,
"rotZ": 180.016769,
"scaleX": 1.0,
@@ -38109,6 +40325,11 @@
"Nickname": "The Path to Carcosa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38176,6 +40397,11 @@
"Nickname": "Drawing the Sign",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38229,6 +40455,11 @@
"Nickname": "Overzealous",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38282,6 +40513,11 @@
"Nickname": "Overzealous",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38335,6 +40571,11 @@
"Nickname": "The Thing That Follows",
"Description": "Enemy",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38377,11 +40618,11 @@
"GUID": "516413",
"Name": "Deck",
"Transform": {
- "posX": -20.9388771,
+ "posX": -20.9388847,
"posY": 1.29804623,
- "posZ": 53.4066544,
- "rotX": 0.0208075475,
- "rotY": 269.999817,
+ "posZ": 53.40665,
+ "rotX": 0.0208085664,
+ "rotY": 269.999878,
"rotZ": 180.016769,
"scaleX": 1.0,
"scaleY": 1.0,
@@ -38390,6 +40631,11 @@
"Nickname": "The Innsmouth Conspiracy",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38458,6 +40704,11 @@
"Nickname": "Dread Curse",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38511,6 +40762,11 @@
"Nickname": "Accursed Follower",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38564,6 +40820,11 @@
"Nickname": "Dread Curse",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38617,6 +40878,11 @@
"Nickname": "Day of Reckoning",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38670,6 +40936,11 @@
"Nickname": "Accursed Follower",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38712,10 +40983,10 @@
"GUID": "58de9c",
"Name": "Deck",
"Transform": {
- "posX": -24.4533634,
+ "posX": -24.453371,
"posY": 1.29733825,
- "posZ": 71.79462,
- "rotX": 0.0208088476,
+ "posZ": 71.79461,
+ "rotX": 0.0208083186,
"rotY": 270.000031,
"rotZ": 180.016769,
"scaleX": 1.0,
@@ -38725,6 +40996,11 @@
"Nickname": "Edge of the Earth",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38783,6 +41059,11 @@
"Nickname": "Leg Injury",
"Description": "Basic Weakness",
"GMNotes": "{\n \"id\": \"08131\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38836,6 +41117,11 @@
"Nickname": "Arm Injury",
"Description": "Basic Weakness",
"GMNotes": "{\n \"id\": \"08130\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38889,6 +41175,11 @@
"Nickname": "Panic",
"Description": "Basic Weakness",
"GMNotes": "{\n \"id\": \"08132\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38942,6 +41233,11 @@
"Nickname": "Stupor",
"Description": "Basic Weakness",
"GMNotes": "{\n \"id\": \"08133\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -38984,10 +41280,10 @@
"GUID": "62c248",
"Name": "Deck",
"Transform": {
- "posX": -20.9388657,
+ "posX": -20.9388733,
"posY": 1.28899,
- "posZ": 71.80673,
- "rotX": 0.02080729,
+ "posZ": 71.8067245,
+ "rotX": 0.0208068322,
"rotY": 270.005554,
"rotZ": 180.016769,
"scaleX": 1.0,
@@ -38997,6 +41293,11 @@
"Nickname": "The Forgotten Age",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -39053,6 +41354,11 @@
"Nickname": "Doomed",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -39106,6 +41412,11 @@
"Nickname": "Dark Pact",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -39148,10 +41459,10 @@
"GUID": "728f7e",
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"Nickname": "Silver Twilight Acolyte",
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"Nickname": "Hypochondria",
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"Nickname": "Haunted",
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"Nickname": "Narcolepsy",
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"Nickname": "Your Worst Nightmare",
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"g": 0.713235259,
@@ -40650,6 +43457,11 @@
"Hands": false,
"SidewaysCard": false,
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+ 379151,
+ 379150,
+ 379149,
+ 379148,
378918,
378917,
378919,
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290807
],
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+ "NumHeight": 6,
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+ "UniqueBack": false,
+ "Type": 0
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"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
@@ -40846,6 +43667,296 @@
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"XmlUI": "",
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+ "HideWhenFaceDown": true,
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+ "CardID": 379152,
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+ "Description": "Basic Weakness",
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+ "CardID": 379148,
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"GUID": "46b4a0",
"Name": "Card",
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"Nickname": "Leg Injury",
"Description": "Basic Weakness",
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"Nickname": "Arm Injury",
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@@ -40969,6 +44090,11 @@
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@@ -41075,6 +44206,11 @@
"Nickname": "Damned",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -41128,6 +44264,11 @@
"Nickname": "The Devil • XV",
"Description": "Your Shadow Hungers",
"GMNotes": "",
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"g": 0.713235259,
@@ -41181,6 +44322,11 @@
"Nickname": "The Devil • XV",
"Description": "Your Shadow Hungers",
"GMNotes": "",
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"g": 0.713235259,
@@ -41234,6 +44380,11 @@
"Nickname": "Chronophobia",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -41287,6 +44438,11 @@
"Nickname": "Unspeakable Oath (Cowardice)",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -41340,6 +44496,11 @@
"Nickname": "Dread Curse",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -41393,6 +44554,11 @@
"Nickname": "Indebted",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -41446,6 +44612,11 @@
"Nickname": "Silver Twilight Acolyte",
"Description": "Enemy",
"GMNotes": "",
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@@ -41499,6 +44670,11 @@
"Nickname": "The 13th Vision",
"Description": "",
"GMNotes": "",
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@@ -41552,6 +44728,11 @@
"Nickname": "Dark Pact",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -41605,6 +44786,11 @@
"Nickname": "Drawing the Sign",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -41658,6 +44844,11 @@
"Nickname": "Obsessive",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -41711,6 +44902,11 @@
"Nickname": "Stubborn Detective",
"Description": "Enemy",
"GMNotes": "",
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"g": 0.713235259,
@@ -41764,6 +44960,11 @@
"Nickname": "Internal Injury",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -41817,6 +45018,11 @@
"Nickname": "Self-Destructive",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -41870,6 +45076,11 @@
"Nickname": "Kleptomania",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "The 13th Vision",
"Description": "",
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@@ -41976,6 +45192,11 @@
"Nickname": "Amnesia",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -42029,6 +45250,11 @@
"Nickname": "Hypochondria",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -42082,6 +45308,11 @@
"Nickname": "The Tower • XVI",
"Description": "Circumstances Beyond Your Control",
"GMNotes": "",
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@@ -42135,6 +45366,11 @@
"Nickname": "Unspeakable Oath (Bloodthirst)",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "Internal Injury",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -42241,6 +45482,11 @@
"Nickname": "Through the Gates",
"Description": "Basic Weakness",
"GMNotes": "",
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"g": 0.713235259,
@@ -42294,6 +45540,11 @@
"Nickname": "Self-Centered",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -42347,6 +45598,11 @@
"Nickname": "Paranoia",
"Description": "Basic Weakness",
"GMNotes": "",
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@@ -42400,6 +45656,11 @@
"Nickname": "Accursed Follower",
"Description": "Basic Weakness",
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@@ -42453,6 +45714,11 @@
"Nickname": "Psychosis",
"Description": "Basic Weakness",
"GMNotes": "",
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"Nickname": "The Tower • XVI",
"Description": "Circumstances Beyond Your Control",
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@@ -42559,6 +45830,11 @@
"Nickname": "The Thing That Follows",
"Description": "Enemy",
"GMNotes": "",
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"Nickname": "Mob Enforcer",
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@@ -42665,6 +45946,11 @@
"Nickname": "Your Worst Nightmare",
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"r": 0.713235259,
"g": 0.713235259,
@@ -42718,6 +46004,11 @@
"Nickname": "Nihilism",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -42771,6 +46062,11 @@
"Nickname": "Unspeakable Oath (Curiosity)",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -42824,6 +46120,11 @@
"Nickname": "Overzealous",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -42877,6 +46178,11 @@
"Nickname": "Dendromorphosis",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -42930,6 +46236,11 @@
"Nickname": "Day of Reckoning",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -42983,6 +46294,11 @@
"Nickname": "Paranoia",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43036,6 +46352,11 @@
"Nickname": "Reckless",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43089,6 +46410,11 @@
"Nickname": "Amnesia",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43142,6 +46468,11 @@
"Nickname": "Haunted",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43195,6 +46526,11 @@
"Nickname": "Indebted",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43248,6 +46584,11 @@
"Nickname": "Through the Gates",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43301,6 +46642,11 @@
"Nickname": "Narcolepsy",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43354,6 +46700,11 @@
"Nickname": "Offer You Cannot Refuse",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43407,6 +46758,11 @@
"Nickname": "Atychiphobia",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43460,6 +46816,11 @@
"Nickname": "Overzealous",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43513,6 +46874,11 @@
"Nickname": "Accursed Follower",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43566,6 +46932,11 @@
"Nickname": "Dread Curse",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43619,6 +46990,11 @@
"Nickname": "Doomed",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43672,6 +47048,11 @@
"Nickname": "Chronophobia",
"Description": "Basic Weakness",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43714,12 +47095,12 @@
"GUID": "f9215d",
"Name": "Deck",
"Transform": {
- "posX": -20.9388733,
+ "posX": -20.93888,
"posY": 1.29659843,
- "posZ": 64.90668,
- "rotX": 0.0208048522,
+ "posZ": 64.90667,
+ "rotX": 0.0208041575,
"rotY": 270.0141,
- "rotZ": 180.016769,
+ "rotZ": 180.016785,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -43727,6 +47108,11 @@
"Nickname": "The Circle Undone",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43785,6 +47171,11 @@
"Nickname": "The 13th Vision",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43838,6 +47229,11 @@
"Nickname": "The 13th Vision",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43891,6 +47287,11 @@
"Nickname": "The Tower • XVI",
"Description": "Circumstances Beyond Your Control",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -43944,6 +47345,11 @@
"Nickname": "The Tower • XVI",
"Description": "Circumstances Beyond Your Control",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -44001,6 +47407,11 @@
"Nickname": "Bonded",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -44049,815 +47460,6 @@
"LuaScriptState": "{\"ml\":{\"100e24\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3296,\"z\":69.509},\"rot\":{\"x\":0.0208,\"y\":269.9948,\"z\":0.0168}},\"143e38\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3269,\"z\":60.3088},\"rot\":{\"x\":0.0208,\"y\":269.9949,\"z\":0.0168}},\"14c7e0\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.333,\"z\":81.009},\"rot\":{\"x\":0.0208,\"y\":269.9948,\"z\":0.0168}},\"20570c\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3337,\"z\":83.309},\"rot\":{\"x\":0.0208,\"y\":269.9898,\"z\":0.0168}},\"29f699\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3323,\"z\":78.709},\"rot\":{\"x\":0.0208,\"y\":269.9948,\"z\":0.0168}},\"406a2b\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3303,\"z\":71.809},\"rot\":{\"x\":0.0208,\"y\":269.9946,\"z\":0.0168}},\"4a8eef\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.329,\"z\":67.209},\"rot\":{\"x\":0.0208,\"y\":269.9872,\"z\":0.0168}},\"4cc413\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3316,\"z\":76.409},\"rot\":{\"x\":0.0208,\"y\":269.9948,\"z\":0.0168}},\"4da36d\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3276,\"z\":62.6088},\"rot\":{\"x\":0.0208,\"y\":269.9948,\"z\":0.0168}},\"506382\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3283,\"z\":64.909},\"rot\":{\"x\":0.0208,\"y\":269.9948,\"z\":0.0168}},\"6ad46b\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.331,\"z\":74.109},\"rot\":{\"x\":0.0208,\"y\":269.9683,\"z\":0.0168}},\"6ced1f\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3343,\"z\":85.609},\"rot\":{\"x\":0.0208,\"y\":269.9947,\"z\":0.0168}},\"cb91bd\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.3263,\"z\":58.0087},\"rot\":{\"x\":0.0208,\"y\":270.021,\"z\":0.0168}},\"fa4c1e\":{\"lock\":false,\"pos\":{\"x\":-33.8782,\"y\":1.2675,\"z\":55.7088},\"rot\":{\"x\":0.0208,\"y\":270,\"z\":0.0168}}}}",
"XmlUI": "",
"ContainedObjects": [
- {
- "GUID": "027f0f",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": -33.8014145,
- "posY": 1.62303615,
- "posZ": 91.60342,
- "rotX": 0.0207981672,
- "rotY": 270.0113,
- "rotZ": 0.0168146323,
- "scaleX": 1.2,
- "scaleY": 1.2,
- "scaleZ": 1.2
- },
- "Nickname": "Bonded",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://pastebin.com/raw/ALrYhQGb",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/784110538847770224/4D6AB235B353C755559B14FF6B92C257DBEC075B/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = 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"GMNotes": "fancreations/investigators_rabbit_hole.json",
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"Nickname": "Pokemon: Eldritch Edition Custom Investigators",
"Description": "",
"GMNotes": "fancreations/investigators_pokemon_eldritch_edition.json",
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"Nickname": "Nightmare Pack - EN",
"Description": "by The Popest",
"GMNotes": "fancreations/investigators_nightmare_town.json",
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"Description": "By Game#0398",
"GMNotes": "fancreations/investigators_maximillion_pegasus.json",
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"Nickname": "Mass Effect Investigators",
"Description": "",
"GMNotes": "fancreations/investigators_mass_effect.json",
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"Nickname": "Lola Hayes Rework",
"Description": "By Mint Tea Fan",
"GMNotes": "fancreations/investigators_lola_hayes_rework.json",
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+ "LuaScript": "function onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
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+ "y": 0.0,
+ "z": 0.0
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"r": 0.713235259,
"g": 0.713235259,
@@ -47592,6 +50490,11 @@
"Nickname": "Encounter Deck",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -47674,6 +50577,11 @@
"Nickname": "Stubborn Cat",
"Description": "Hazard.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -47727,6 +50635,11 @@
"Nickname": "Estranged Cat",
"Description": "Creature.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -47780,6 +50693,11 @@
"Nickname": "Rodent-Killer",
"Description": "Humanoid. Cultist.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -47833,6 +50751,11 @@
"Nickname": "Order Cultist",
"Description": "Humanoid, sort of? Cultist, definitely.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -47886,6 +50809,11 @@
"Nickname": "Gaze of the Ceiling Cat",
"Description": "Terror.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -47939,6 +50867,11 @@
"Nickname": "Scratching Paws",
"Description": "Hazard.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -47992,6 +50925,11 @@
"Nickname": "Stubborn Cat",
"Description": "Hazard.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -48045,6 +50983,11 @@
"Nickname": "Estranged Cat",
"Description": "Creature.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -48098,6 +51041,11 @@
"Nickname": "Scratching Paws",
"Description": "Hazard.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "Cats in the Mist",
"Description": "Terror.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
@@ -48204,6 +51157,11 @@
"Nickname": "Hunted by Byakats",
"Description": "Scheme.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
@@ -48257,6 +51215,11 @@
"Nickname": "Servant of Dog-Sothoth",
"Description": "Monster. Catbomination.",
"GMNotes": "",
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+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "On Your Tail",
"Description": "Scheme.",
"GMNotes": "",
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+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "Estranged Cat",
"Description": "Creature.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -48416,6 +51389,11 @@
"Nickname": "SQUIRREL!",
"Description": "Squirrel!",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "On Your Tail",
"Description": "Scheme.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "Meowsks of Meowlathotep",
"Description": "Power.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "Meowsks of Meowlathotep",
"Description": "Power.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "Rodent-Killer",
"Description": "Humanoid. Cultist.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "SQUIRREL!",
"Description": "Squirrel!",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"g": 0.713235259,
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"Nickname": "Scratching Paws",
"Description": "Hazard.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"g": 0.713235259,
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"Nickname": "Cats in the Mist",
"Description": "Terror.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"g": 0.713235259,
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"Nickname": "Cats in the Mist",
"Description": "Terror.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
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"Nickname": "Servant of Dog-Sothoth",
"Description": "Monster. Catbomination.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"g": 0.713235259,
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"Nickname": "Hunted by Byakats",
"Description": "Scheme.",
"GMNotes": "",
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+ "y": 0.0,
+ "z": 0.0
+ },
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"g": 0.713235259,
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"Nickname": "Mischief and Chaos",
"Description": "Scheme.",
"GMNotes": "",
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+ "y": 0.0,
+ "z": 0.0
+ },
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"g": 0.713235259,
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"Nickname": "Gaze of the Ceiling Cat",
"Description": "Terror.",
"GMNotes": "",
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
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"Nickname": "Mischief and Chaos",
"Description": "Scheme.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.713235259,
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"Nickname": "Dogcatchers",
"Description": "Weakness",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
@@ -49269,6 +52322,11 @@
"Nickname": "Take the Wheel",
"Description": "",
"GMNotes": "",
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+ "y": 0.0,
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"g": 0.713235259,
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"Nickname": "",
"Description": "",
"GMNotes": "",
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"g": 0.713235259,
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"Nickname": "Out of Doggie Treats",
"Description": "Weakness",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.713235259,
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"Nickname": "Friendly Human",
"Description": "I Guess His Name is \"Pete?\"",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
@@ -49488,6 +52561,11 @@
"Nickname": "Bark Harrigan",
"Description": "The Dog of War",
"GMNotes": "",
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
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"Nickname": "\"Skids\" O'Drool",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"r": 0.713235259,
"g": 0.713235259,
@@ -49594,6 +52677,11 @@
"Nickname": "Agenda Deck",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
@@ -49650,6 +52738,11 @@
"Nickname": "Meowlathotep's Scheme",
"Description": "Agenda 2",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"g": 0.713235259,
@@ -49703,6 +52796,11 @@
"Nickname": "Of Cats and Dogs",
"Description": "Agenda 1",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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"g": 0.713235259,
@@ -49814,6 +52917,11 @@
"Nickname": "Foul Odor",
"Description": "Weakness",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"g": 0.713235259,
@@ -49867,6 +52975,11 @@
"Nickname": "Feline Discombobulator",
"Description": "It Discombobulates Felines",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -49922,6 +53035,11 @@
"Nickname": "Kate Winthpup",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"r": 0.713235259,
"g": 0.713235259,
@@ -49975,6 +53093,11 @@
"Nickname": "Spiked Collar",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.713235259,
@@ -50028,6 +53151,11 @@
"Nickname": "Campaign Guide",
"Description": "The Meddling of Meowlathotep",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -50074,6 +53202,11 @@
"Nickname": "Tailside",
"Description": "Barkham. Central.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"r": 0.713235259,
"g": 0.713235259,
@@ -50127,6 +53260,11 @@
"Nickname": "Hired Dogs",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.713235259,
@@ -50180,6 +53318,11 @@
"Nickname": "Velma's Doghouse",
"Description": "Barkham.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"r": 0.713235259,
"g": 0.713235259,
@@ -50233,6 +53376,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.6045295,
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"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.6045295,
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"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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"g": 0.6045295,
@@ -50391,6 +53549,11 @@
"Nickname": "Meowsks",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.713235259,
@@ -50452,6 +53615,11 @@
"Nickname": "Cat of Tindalos",
"Description": "Extradimensional Cat",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"r": 0.713235259,
"g": 0.713235259,
@@ -50505,6 +53673,11 @@
"Nickname": "The Mewling Hunger",
"Description": "Capricious Twins",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.713235259,
@@ -50558,6 +53731,11 @@
"Nickname": "The Dweller in the Deep",
"Description": "Don't Ask How",
"GMNotes": "",
+ "AltLookAngle": {
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"g": 0.713235259,
@@ -50611,6 +53789,11 @@
"Nickname": "The Hisser in the Dark",
"Description": "The Cat That Came Back",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -50664,6 +53847,11 @@
"Nickname": "GHOST CAT!",
"Description": "Cat That is Also a Ghost",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
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"r": 0.713235259,
"g": 0.713235259,
@@ -50717,6 +53905,11 @@
"Nickname": "Cat Riding on a Byakat",
"Description": "It's Exactly What it Sounds Like",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
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"g": 0.713235259,
@@ -50770,6 +53963,11 @@
"Nickname": "Pouncer in the Night",
"Description": "Nocturnal Hunting Cat",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"g": 0.713235259,
@@ -50825,6 +54023,11 @@
"Nickname": "Muttskatonic University",
"Description": "Barkham.",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"r": 0.713235259,
"g": 0.713235259,
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"Nickname": "",
"Description": "",
"GMNotes": "",
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"g": 0.6045295,
@@ -50930,6 +54138,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
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"g": 0.6045295,
@@ -50982,6 +54195,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
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"g": 0.6045295,
@@ -51036,6 +54254,11 @@
"Nickname": "Hair of the Dog",
"Description": "",
"GMNotes": "",
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"g": 0.713235259,
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"Nickname": "",
"Description": "",
"GMNotes": "",
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"g": 0.6045295,
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"Nickname": "",
"Description": "",
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"Nickname": "",
"Description": "",
"GMNotes": "",
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"g": 0.6045295,
@@ -51247,6 +54485,11 @@
"Nickname": "Kate Winthpup",
"Description": "The Laboratory Labrador",
"GMNotes": "",
+ "AltLookAngle": {
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"g": 0.713235259,
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"Nickname": "",
"Description": "",
"GMNotes": "",
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"Nickname": "",
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"rotY": 90.0,
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"GMNotes": "",
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"Transform": {
- "posX": -56.9287949,
- "posY": 1.540036,
- "posZ": -22.6150131,
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"rotY": 269.988922,
"rotZ": 0.0168871582,
@@ -55495,6 +59133,11 @@
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+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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"GUID": "18538f",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -18.9550514,
- "posY": 1.48843288,
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"rotY": 179.9888,
"rotZ": 0.07987307,
@@ -55536,6 +59179,11 @@
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"GMNotes": "",
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+ "y": 0.0,
+ "z": 0.0
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"g": 1.0,
@@ -55574,9 +59222,14 @@
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"scaleZ": 1.0
},
- "Nickname": "Taboo Cards",
+ "Nickname": "Taboo Investigators/Signatures",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
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@@ -55626,27 +59279,35 @@
"XmlUI": "",
"ContainedObjects": [
{
- "GUID": "7a63af",
- "Name": "Deck",
+ "GUID": "754b0a",
+ "Name": "Card",
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- "posY": 4.094687,
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"scaleY": 1.0,
"scaleZ": 1.0
},
- "Nickname": "Multiclass / Neutral",
- "Description": "",
- "GMNotes": "",
+ "Nickname": "Mandy Thompson (Taboo)",
+ "Description": "The Researcher",
+ "GMNotes": "{\n \"id\": \"06002-t\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant. Scholar.\",\n \"willpowerIcons\": 3,\n \"intellectIcons\": 5,\n \"combatIcons\": 1,\n \"agilityIcons\": 3,\n \"cycle\": \"The Dream-Eaters\"\n}",
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"g": 0.713235259,
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@@ -55659,158 +59320,55 @@
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"Tooltip": true,
"GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "SidewaysCard": false,
- "DeckIDs": [
- 450619,
- 450621
- ],
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 558301,
+ "SidewaysCard": true,
"CustomDeck": {
- "4506": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1656721113609569419/60B1DFC7C68C406C34641A1F53078F46D610821C/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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- "NumHeight": 7,
+ "5583": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1802024937476550198/99699EB95501C488B55445D304315BF231CB63F7/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1802024937476550359/A275A59476B12F2C38F9863D8AB889DCB382D1D1/",
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+ "NumHeight": 2,
"BackIsHidden": true,
- "UniqueBack": false,
+ "UniqueBack": true,
"Type": 0
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"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": [
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- "CardID": 450619,
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- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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- "HideWhenFaceDown": true,
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+ "XmlUI": ""
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{
- "GUID": "5daa46",
- "Name": "Deck",
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+ "Name": "Card",
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- "Nickname": "Survivor",
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+ "Nickname": "Crisis of Identity (Taboo)",
+ "Description": "Weakness",
+ "GMNotes": "{\n \"id\": \"03019-t\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"cycle\": \"The Path to Carcosa\"\n}",
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@@ -55824,28 +59382,14 @@
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"GridProjection": false,
"HideWhenFaceDown": true,
- "Hands": false,
+ "Hands": true,
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- "DeckIDs": [
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- 440805,
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- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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@@ -55854,244 +59398,38 @@
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@@ -56104,158 +59442,55 @@
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- "HideWhenFaceDown": true,
- "Hands": false,
- "SidewaysCard": false,
- "DeckIDs": [
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+ "Hands": true,
+ "CardID": 558300,
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+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1802024937476550359/A275A59476B12F2C38F9863D8AB889DCB382D1D1/",
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- "HideWhenFaceDown": true,
- "Hands": true,
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- "Type": 0
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+ "XmlUI": ""
}
]
},
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"Name": "Custom_Token",
"Transform": {
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- "posY": 1.618472,
- "posZ": -0.0200020783,
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"rotX": 359.9201,
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"scaleY": 1.0,
"scaleZ": 0.4
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"Nickname": "Chaos Bag Stat Tracker",
"Description": "Only tracks tokens that actually hit the playmat.\n\nAll credit goes to TadGH!",
"GMNotes": "",
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"g": 0.8745098,
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},
+ "Tags": [
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"Value": 0,
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"scaleY": 0.7,
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"Nickname": "Bless tokens",
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"GMNotes": "",
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"GMNotes": "",
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- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"San Francisco\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"\tArkham\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Buenos Aires\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"\tLondon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rome\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Tokyo_123abc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Tokyo_456efg\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\r\n \"Tokyo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Shanghai_123\": {\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\r\n \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"}\r\n}\r\n]]\r\n\r\n\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Tool Belt (0)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Tool Belt (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Yithian Rifle\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\nHIDDEN_CARD_DATA = {\r\n \"Unpleasant Card (Doom)\",\r\n \"Unpleasant Card (Gloom)\",\r\n \"The Case of the Scarlet DOOOOOM!\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playArea = getObjectFromGUID('721ba2')\r\n playArea.call(\"updateLocations\", {self.getGUID()})\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\n local dataHelper = getObjectFromGUID('708279')\r\n dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\r\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
{
"GUID": "0a5a29",
"Name": "Custom_Tile",
"Transform": {
- "posX": -3.22148228,
- "posY": 1.58983934,
- "posZ": -17.787674,
- "rotX": 0.07990517,
- "rotY": 90.02261,
- "rotZ": 359.9832,
+ "posX": -6.86756229,
+ "posY": 1.58626413,
+ "posZ": -16.3936653,
+ "rotX": 0.08026619,
+ "rotY": 89.99875,
+ "rotZ": 359.983154,
"scaleX": 0.748509049,
"scaleY": 1.0,
"scaleZ": 0.748509049
@@ -59255,14 +60891,22 @@
"Nickname": "Whimsical's Token Remover",
"Description": "See Notebook for details.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
"b": 1.0
},
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
"LayoutGroupSortIndex": 0,
"Value": 0,
- "Locked": true,
+ "Locked": false,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
@@ -59294,12 +60938,12 @@
"GUID": "36b4ee",
"Name": "Checker_white",
"Transform": {
- "posX": 76.80876,
- "posY": 1.297567,
- "posZ": 3.46989179,
- "rotX": 0.0154479239,
- "rotY": 359.993774,
- "rotZ": 179.989914,
+ "posX": 77.1586761,
+ "posY": 1.29656661,
+ "posZ": 6.95194674,
+ "rotX": 359.989868,
+ "rotY": 270.014435,
+ "rotZ": 179.984467,
"scaleX": 0.250000417,
"scaleY": 0.250000417,
"scaleZ": 0.250000417
@@ -59307,6 +60951,11 @@
"Nickname": "Token Spawner",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -59322,7 +60971,7 @@
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
- "Tooltip": false,
+ "Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
@@ -59334,12 +60983,12 @@
"GUID": "66e97c",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 29.09003,
- "posY": 1.83016622,
- "posZ": 14.3016958,
+ "posX": 29.0908527,
+ "posY": 1.83022344,
+ "posZ": 14.49995,
"rotX": 359.9201,
- "rotY": 270.001434,
- "rotZ": 0.0168709662,
+ "rotY": 270.000854,
+ "rotZ": 0.016871959,
"scaleX": 1.76,
"scaleY": 0.11,
"scaleZ": 1.49
@@ -59347,6 +60996,11 @@
"Nickname": "Fan-Made Scenarios/Campaigns/Miscellany",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.9999998,
"g": 0.992168248,
@@ -59412,6 +61066,11 @@
"Nickname": "Secret Objectives & Ultimatums",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0,
@@ -59457,6 +61116,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59546,6 +61210,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59599,6 +61268,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59651,6 +61325,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59693,6 +61372,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59735,6 +61419,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59777,6 +61466,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59819,6 +61513,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59861,6 +61560,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59903,6 +61607,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59945,6 +61654,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -59987,6 +61701,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60029,6 +61748,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60071,6 +61795,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60113,6 +61842,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60155,6 +61889,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60197,6 +61936,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60239,6 +61983,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60281,6 +62030,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60323,6 +62077,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60365,6 +62124,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60407,6 +62171,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60449,6 +62218,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60491,6 +62265,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60533,6 +62312,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60575,6 +62359,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60617,6 +62406,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60659,6 +62453,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60701,6 +62500,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60743,6 +62547,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60785,6 +62594,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60827,6 +62641,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60869,6 +62688,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60911,6 +62735,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -60953,6 +62782,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61005,6 +62839,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61059,6 +62898,11 @@
"Nickname": "HOW TO USE SECRET OBJ.",
"Description": "\n\nAt the start of each scenario, each investigator is dealt 2 secret objectives, they choose one. If they complete their secret objective at any time during the scenario, they add the card to their PERSONAL victory display.\n\n",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -61099,6 +62943,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61165,6 +63014,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61218,6 +63072,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61270,6 +63129,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61322,6 +63186,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61374,6 +63243,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61426,6 +63300,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61478,6 +63357,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61530,6 +63414,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61582,6 +63471,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61634,6 +63528,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61686,6 +63585,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61738,6 +63642,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.713235259,
"g": 0.713235259,
@@ -61792,6 +63701,11 @@
"Nickname": "HOW TO USE ULTIMATUMS",
"Description": "\nAt the start of each scenario, investigators may collectively choose to draw a random ultimatum. These ultimatums significantly ramp up the difficulty of the game, but reward them should they overcome the challenges.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -61834,6 +63748,11 @@
"Nickname": "Fan Content Index",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -61864,12 +63783,12 @@
"GUID": "5db60c",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 28.9071827,
- "posY": 2.23018956,
- "posZ": 11.7682314,
- "rotX": 359.93338,
+ "posX": 29.09023,
+ "posY": 2.23212361,
+ "posZ": 14.5000334,
+ "rotX": 359.93277,
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"GMNotes": "fancreations/scenario_salem.json",
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"GMNotes": "",
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"GMNotes": "fancreations/campaign_north_country_cycle.json",
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"GMNotes": "fancreations/campaign_london_set.json",
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"Description": "",
"GMNotes": "fancreations/campaign_kiedy_sny_staj%C4%85_si%C4%99_rzeczywi%C5%9Bci%C4%85.json",
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+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
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"g": 1.0,
@@ -65553,6 +67960,11 @@
"Nickname": "Into the Shadowlands",
"Description": "",
"GMNotes": "fancreations/campaign_into_the_shadowland.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -65634,6 +68046,11 @@
"Nickname": "Idol Thoughts",
"Description": "",
"GMNotes": "fancreations/campaign_idol_thoughts.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -65698,6 +68115,72 @@
}
]
},
+ {
+ "GUID": "8daa73",
+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": -1.058661,
+ "posY": 4.288842,
+ "posZ": 4.033076,
+ "rotX": 359.9201,
+ "rotY": 270.028656,
+ "rotZ": 0.0168250632,
+ "scaleX": 0.960666358,
+ "scaleY": 0.268319339,
+ "scaleZ": 0.960666358
+ },
+ "Nickname": "The Ghosts Of Onigawa Campaign Expansion",
+ "Description": "",
+ "GMNotes": "fancreations/campaign_onigawa.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 0.274509817
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
+ "DiffuseURL": "https://uploads-ssl.webflow.com/608a6a98b5956379a9c9e768/60eb7c9fb63de7d60d8d67ec_boxart-defuse.png",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 0,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
{
"GUID": "0f0680",
"Name": "Custom_Model",
@@ -65715,6 +68198,11 @@
"Nickname": "Future Reflections",
"Description": "",
"GMNotes": "fancreations/campaign_future_reflections.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -65760,22 +68248,27 @@
"XmlUI": ""
},
{
- "GUID": "5ac64b",
+ "GUID": "691339",
"Name": "Custom_Model",
"Transform": {
- "posX": 28.1077118,
- "posY": 5.08832,
- "posZ": -16.7114639,
- "rotX": 359.9201,
- "rotY": 270.016144,
- "rotZ": 0.01685004,
+ "posX": 35.2973022,
+ "posY": 4.150864,
+ "posZ": -6.402124,
+ "rotX": 0.0002101884,
+ "rotY": 270.0017,
+ "rotZ": 358.3033,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
},
- "Nickname": "Essence of Humanity",
- "Description": "A Fan Made Campaign by Lucaxiom",
+ "Nickname": "Essence of Humanity Campaign Box",
+ "Description": "",
"GMNotes": "fancreations/campaign_essence_of_humanity.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
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"g": 1.0,
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},
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},
{
@@ -65837,6 +68330,11 @@
"Nickname": "The Dying Star",
"Description": "",
"GMNotes": "fancreations/campaign_dying_star.json",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
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"g": 1.0,
@@ -65918,6 +68416,11 @@
"Nickname": "Dark Matter",
"Description": "Final Release",
"GMNotes": "fancreations/campaign_dark_matter.json",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -65999,6 +68502,11 @@
"Nickname": "Darkham Horror",
"Description": "",
"GMNotes": "fancreations/campaign_darkham_horror.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
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"g": 0.391985983,
@@ -66079,6 +68587,11 @@
"Nickname": "Cyclopean Foundations",
"Description": "",
"GMNotes": "fancreations/campaign_cyclopean_foundations.json",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
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"g": 1.0,
@@ -66160,6 +68673,11 @@
"Nickname": "The Crown of Egil",
"Description": "version 1.1",
"GMNotes": "fancreations/campaign_crown_of_egil.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -66241,6 +68759,11 @@
"Nickname": "Call of the Plaguebearer",
"Description": "",
"GMNotes": "fancreations/campaign_call_of_the_plaguebearer.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
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"g": 1.0,
@@ -66305,6 +68828,72 @@
}
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},
+ {
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+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": 61.154995,
+ "posY": 3.4069562,
+ "posZ": -57.21702,
+ "rotX": 359.9201,
+ "rotY": 270.000183,
+ "rotZ": 0.0168720223,
+ "scaleX": 1.0,
+ "scaleY": 0.139652729,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Betrayal at the Mountains of Madness 0.8.4",
+ "Description": "",
+ "GMNotes": "fancreations/campaign_betrayal_at_mountains.json",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
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+ "ColorDiffuse": {
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+ "g": 1.0,
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+ "a": 0.274509817
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+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
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+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1479949766318759506/9BAB9C45ECB33AC5A0F83806B5EF79A6D89C1D31/",
+ "NormalURL": "",
+ "ColliderURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_COL.obj",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 0,
+ "CustomShader": {
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+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
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+ "CastShadows": true
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- "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n searchUrl=\"https://arkhamdb.com/find?q=\"\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards to prevent redundant ArkhamDB requests\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n local formatCardName = string.gsub(string.lower(object.getName()), ' ', '+')\r\n\r\n WebRequest.get(searchUrl .. formatCardName, function(req)\r\n searchCallback(req, object)\r\n end)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction searchCallback(req, object)\r\n local traits = ''\r\n\r\n local traitsHtml = string.match(req.text, '[^%<]*')\r\n if traitsHtml != nil then\r\n traits = '\\n' .. string.sub(traitsHtml, 24)\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = traits\r\n\r\n table.insert(cardsInBag, {name = object.getName() .. traits, id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 225,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- "4": {
- "GUID": "211ed4",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": -16.14881,
- "posY": 1.14969015,
- "posZ": -28.0282116,
- "rotX": -1.4373849E-07,
- "rotY": 179.9988,
- "rotZ": 5.079865E-07,
- "scaleX": 0.725000262,
- "scaleY": 0.725000262,
- "scaleZ": 0.725000262
- },
- "Nickname": "Crystallizer of Dreams Helper",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.0627435744,
- "g": 0.443135232,
- "b": 0.0862728
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Number": 0,
- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379787654/F00A76F0DFB4B279F7A5647E1DD1BF730CFC7501/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "Convex": true,
- "MaterialIndex": 1,
- "TypeIndex": 6,
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards for faster performace\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n findCard(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction findCard(object)\r\n local icons = ''\r\n\r\n for _, card in pairs (cardJson) do\r\n if (card.name == object.getName()) then\r\n local skillIcons = getIcons(card.skillIcons)\r\n if skillIcons ~= '' then\r\n icons = '\\n' .. skillIcons\r\n end\r\n break\r\n end\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = icons\r\n\r\n table.insert(cardsInBag, {name = object.getName() .. icons, id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction getIcons(skillIcons)\r\n local icons = ''\r\n\r\n for icon, value in pairs (skillIcons) do\r\n icons = icons .. icon .. ': ' .. value .. ' '\r\n end\r\n\r\n return icons\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n icon = 'combatIcon',\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 225,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Wendy Adams\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 3}},{[\"name\"] = \"Roland's .38 Special\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cover Up\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy's Tote Bag\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Lam\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wendy's Amulet\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Abandoned and Alone\",[\"skillIcons\"] = {}},{[\"name\"] = \".45 Automatic\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Beat Cop\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"First Aid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Machete\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Guard Dog\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence!\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dodge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dynamite Blast\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Extra Ammunition (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Police Badge (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Beat Cop (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shotgun (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Magnifying Glass\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Old Book of Lore\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Research Librarian\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dr. Milan Christopher\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hyperawareness\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Medical Texts\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Mind over Matter\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Working a Hunch\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Magnifying Glass (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Encyclopedia (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Research (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Switchblade\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Burglary\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Pickpocketing\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \".41 Derringer\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leo De Luca\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elusive\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sneak Attack\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leo De Luca (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cat Burglar (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Sure Gamble (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hot Streak (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Forbidden Knowledge\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Holy Rosary\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scrying\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Studies\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Initiate\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Drawn to the Flame\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ward of Protection\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blinding Light\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Fearless\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mind Wipe (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blinding Light (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Book of Shadows (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Grotesque Statue (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leather Coat\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scavenging\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Baseball Bat\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Stray Cat\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dig Deep\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Cunning Distraction\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lucky!\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Instinct\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Aquinnah (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Close Call (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lucky! (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Will to Survive (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flashlight\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guts\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Perception\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Overpower\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Manual Dexterity\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bulletproof Vest (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Amnesia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Paranoia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Haunted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Psychosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hypochondria\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mob Enforcer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silver Twilight Acolyte\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stubborn Detective\",[\"skillIcons\"] = {}},{[\"name\"] = \"Zoey Samaras\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex Murphy\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Jim Culver\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"Ashcan\\\" Pete\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Zoey's Cross\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Smite the Wicked\",[\"skillIcons\"] = {}},{[\"name\"] = \"Search for the Truth\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex's Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny's Twin .45s\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Searching for Izzie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jim's Trumpet\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 2}},{[\"name\"] = \"Final Rhapsody\",[\"skillIcons\"] = {}},{[\"name\"] = \"Duke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wracked by Nightmares\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blackjack\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Taunt\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Teamwork\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Taunt (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shortcut\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Seeking Answers\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Liquid Courage\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Think on Your Feet\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double or Nothing\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hired Muscle (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Seeking\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ritual Candles\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clarity of Mind\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bind Monster (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fire Axe\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Peter Sylvestre\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bait and Switch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Peter Sylvestre (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Kukri\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Indebted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Internal Injury\",[\"skillIcons\"] = {}},{[\"name\"] = \"Chronophobia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Aid\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Brother Xavier (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pathfinder (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Contraband\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Adaptable (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Delve Too Deep\",[\"skillIcons\"] = {}},{[\"name\"] = \"Song of the Dead (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Oops!\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Fire Extinguisher (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Flare (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Smoking Pipe\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Painkillers\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bandolier\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Art Student\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Switchblade (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shrivelling (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Newspaper\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lure (1)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Relic Hunter (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Charisma (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prepared for the Worst\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Keen Eye (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Preposterous Sketches\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Higher Education (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lone Wolf\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Streetwise (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blood Pact (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rise to the Occasion\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Scrapper (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Cache (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Springfield M1903 (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Inquiring Mind\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Expose Weakness (1)\",[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Quick Thinking\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lucky Dice (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Opportunist (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Alyssa Graham\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dark Horse\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Survival Instinct (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Leadership\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ace in the Hole (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moonlight Ritual\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fearless (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"A Chance Encounter\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stroke of Luck (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Fine Clothes\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Moment of Respite (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Vicious Blow (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Monster Slayer (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lightning Gun (5)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. William T. Maleson\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Deciphered Reality (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Chicago Typewriter (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ward of Protection (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Aquinnah (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Try and Try Again (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mark Harrigan\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Minh Thi Phan\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Sefina Rousseau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Akachi Onyele\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"William Yorick\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Lola Hayes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"The Home Front\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Shell Shock\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Analytical Mind\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"The King in Yellow\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Painted World\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Stars of Hyades\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spirit-Speaker\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Angered Spirits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bury Them Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Graveyard Ghouls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Improvisation\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Crisis of Identity\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"True Grit\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ever Vigilant (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Fieldwork\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Archaic Glyphs\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Know (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Sleight of Hand\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lockpicks (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Alchemical Transmutation\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Uncage the Soul\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Astral Travel\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit Athame (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Lantern\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Gravedigger's Shovel\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Hiding Spot\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Resourceful\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Overzealous\",[\"skillIcons\"] = {}},{[\"name\"] = \"Drawing the Sign\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Thing That Follows\",[\"skillIcons\"] = {}},{[\"name\"] = \"Constance Dumaine\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jordan Perry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ishimaru Haruko\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sebastien Moreau\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ashleigh Clarke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Engram's Oath\",[\"skillIcons\"] = {}},{[\"name\"] = \"L'agneau Perdu\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Pattern\",[\"skillIcons\"] = {}},{[\"name\"] = \"The First Show\",[\"skillIcons\"] = {}},{[\"name\"] = \"Above and Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Combat Training (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Anatomical Diagrams\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scientific Theory (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knuckleduster\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Moxie (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"David Renfield\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Grounded (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cherished Keepsake\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Plucky (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Say Your Prayers\",[\"skillIcons\"] = {[\"Will\"] = 4}},{[\"name\"] = \"Desperate Search\",[\"skillIcons\"] = {[\"Intellect\"] = 4}},{[\"name\"] = \"Reckless Assault\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Run For Your Life\",[\"skillIcons\"] = {[\"Agility\"] = 4}},{[\"name\"] = \"Trench Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Ambush (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charles Ross, Esq.\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forewarned (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dario El-Amin\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak Attack (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Book of Shadows (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Fight or Flight\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Test of Will (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Devil's Luck (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Calling in Favors\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I'll see you in hell!\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Automatic (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pickpocketing (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Quantum Flux\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Recharge (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Madame Labranche\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Snare Trap (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Inspiring Presence\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mano a Mano (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"First Aid (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Eureka!\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shortcut (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Watch this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \".41 Derringer (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Torrent of Power\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrying (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Waylay\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"A Chance Encounter (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Hunt\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stick to the Plan (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guidance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Insight (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Narrow Escape\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"St. Hubert's Key\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ward of Protection (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Initiate (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"\\\"Not without a fight!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"True Survivor (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Eat lead!\\\" (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Armor of Ardennes (5)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Eidetic Memory (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charon's Obol (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lupara (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cheat Death (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Time Warp (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Seal of the Elder Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Newspaper (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Infighting (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Key of Ys (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Songs That the Hyades Shall Sing\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stars of Aldebaran\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bleak Desolation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitant of Carcosa\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Moment's Rest\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Coffin\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mapping the Streets\",[\"skillIcons\"] = {}},{[\"name\"] = \"The King's Parade\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Archway\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Height of the Depths\",[\"skillIcons\"] = {}},{[\"name\"] = \"Steps of the Palace\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Fall\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hastur's End\",[\"skillIcons\"] = {}},{[\"name\"] = \"Leo Anderson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Ursula Downs\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Finn Edwards\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 4}},{[\"name\"] = \"Father Mateo\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Calvin Wright\",[\"skillIcons\"] = {[\"Will\"] = 0,[\"Agility\"] = 0,[\"Combat\"] = 0,[\"Intellect\"] = 0}},{[\"name\"] = \"Mitch Brown\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bought in Blood\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jake Williams\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Call of the Unknown\",[\"skillIcons\"] = {}},{[\"name\"] = \"Smuggled Goods\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Finn's Trusty .38\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Caught Red-Handed\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Codex of Ages\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Serpents of Yig\",[\"skillIcons\"] = {}},{[\"name\"] = \"Until the End of Time\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Voice of the Messenger\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Venturer\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Trusted\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Reliable (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. Elli Horowitz\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ancient Stone (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tooth of Eztli\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Unearth the Ancients\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Treasure Hunter (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decorated Skull\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Eavesdrop\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"You handle this one!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mists of R'lyeh\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Protective Incantation (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Improvised Weapon\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dumb Luck\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Yaotl (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Last Chance\",[\"skillIcons\"] = {[\"Wild\"] = 5}},{[\"name\"] = \"Backpack\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Pact\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Price of Failure\",[\"skillIcons\"] = {}},{[\"name\"] = \"Doomed\",[\"skillIcons\"] = {}},{[\"name\"] = \"Accursed Fate\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Bell Tolls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scene of the Crime\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Marksmanship (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Persuasion\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shrewd Analysis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Cigarette Case\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fence (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Research\",[\"skillIcons\"] = {}},{[\"name\"] = \"Counterspell (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Perseverance\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Stunning Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Second Wind\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Take the Initiative\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Well Prepared (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Truth from Fiction\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"True Understanding\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Quick Study (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hatchet Man\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"High Roller (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enraptured\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Recall the Future (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Try and Try Again (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cornered (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Intrepid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Custom Ammunition (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Otherworldly Compass (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Expose Weakness (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lola Santiago (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Olive McBride\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Defiance (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Premonition\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Against All Odds (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Trench Coat\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ornate Bow (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"M1918 BAR (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Slip Away\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pay Day (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sacrifice (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystalline Elder Sign (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Handcuffs\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Blood Eclipse (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Feed the Mind (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Colt Vest Pocket\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Coup de Grâce\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Skeleton Key (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Mists of R'lyeh (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Winging It\",[\"skillIcons\"] = {}},{[\"name\"] = \"Old Hunting Rifle (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Thermos\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hemispheric Map (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Timeworn Brand (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Kerosene (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Flamethrower (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Vantage Point\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pnakotic Manuscripts (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Borrowed Time (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"All In (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Shards of the Void (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seal of the Seventh Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Impromptu Barrier\",[\"skillIcons\"] = {}},{[\"name\"] = \"Alter Fate (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Yig's Mercy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Way\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Joe Diamond\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 4}},{[\"name\"] = \"Preston Fairmont\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Diana Stanley\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Rita Young\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Hypnotic Therapy\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Rational Thought\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detective's Colt 1911s\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unsolved Case\",[\"skillIcons\"] = {}},{[\"name\"] = \"Family Inheritance\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lodge \\\"Debts\\\"\",[\"skillIcons\"] = {}},{[\"name\"] = \"Twilight Blade\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Insight\",[\"skillIcons\"] = {}},{[\"name\"] = \"Terrible Secret\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"I'm done runnin'!\\\"\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hoods\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mystifying Song\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}},{[\"name\"] = \"Interrogate\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Delay the Inevitable\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Steadfast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ace of Swords (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fingerprint Kit\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Connect the Dots\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Curiosity\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Death • XIII (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Well Connected\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Money Talks\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cunning\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Moon • XVIII (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Deny Existence\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Eldritch Inspiration\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Prophesy\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Four of Cups (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Track Shoes\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Act of Desperation\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Able Bodied\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Five of Pentacles (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ace of Rods (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The 13th Vision\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Tower • XVI\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Worth Fighting For\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crack the Case\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Intel Report\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sign Magick\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Banish (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Meat Cleaver\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \".45 Thompson\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Enchanted Blade\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Alice Luxley\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Well-Maintained (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Mr. \\\"Rook\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hawk-Eye Folding Camera\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Henry Wan\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Swift Reflexes\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Wither\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Sixth Sense\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Drawing Thin\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Belly of the Beast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \".45 Thompson (3)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Thompson (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"The Council's Coffer (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Warning Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Telescopic Sight (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knowledge is Power\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Esoteric Atlas (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Investments\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decoy\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"De Vermis Mysteriis (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Guiding Spirit (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fortune or Fate (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mk 1 Grenades (4)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Agency Backup (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ghastly Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Studious (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Small Favor\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Another Day, Another Dollar (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dayana Esperence (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Deny Existence (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Trial by Fire\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bait and Switch (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Anna Kaslow (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallowed Mirror\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Soothing Melody\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Occult Lexicon\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blood-Rite\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (5)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"You owe me one!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double, Double (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Wither (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Sixth Sense (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lure (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Eucatastrophe (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Tommy Muldoon\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mandy Thompson\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Tony Morgan\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 3}},{[\"name\"] = \"Luke Robinson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Patrice Hathaway\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Becky\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Rookie Mistake\",[\"skillIcons\"] = {}},{[\"name\"] = \"Occult Evidence\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shocking Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bounty Contracts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tony's .38 Long Colt\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tony's Quarry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gate Box\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detached from Reality\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Patrice's Violin\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Watcher from Another Dimension\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hungering Blade (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Bloodlust\",[\"skillIcons\"] = {}},{[\"name\"] = \"Solemn Vow\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Segment of Onyx (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Pendant of the Queen\",[\"skillIcons\"] = {}},{[\"name\"] = \"Astounding Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Crystallizer of Dreams\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Guardian of the Crystallizer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Easy Mark (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stargazing (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Stars Are Right\",[\"skillIcons\"] = {}},{[\"name\"] = \"Open Gate\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Miss Doyle (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hope\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Zeal\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Augur\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Fortuitous Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Centered\",[\"skillIcons\"] = {}},{[\"name\"] = \"Kleptomania\",[\"skillIcons\"] = {}},{[\"name\"] = \"Narcolepsy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Your Worst Nightmare\",[\"skillIcons\"] = {}},{[\"name\"] = \"First Watch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Dream Diary\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Essence of the Dream\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Followed\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Momentum (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scroll of Prophecies\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Read the Signs\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Jessica Hyde (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cryptic Souls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dreamlike Horrors\",[\"skillIcons\"] = {}},{[\"name\"] = \"Endless Secrets\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cylinders of Kadatheron\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Doom of Sarnath\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ghosts of the Dead\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Palace of Rainbows\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Shrine to the Gods\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Crypt of Zulan-Thek\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wares of Baharna\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Likeness of Old\",[\"skillIcons\"] = {}},{[\"name\"] = \"What Remains of Tyrrhia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Advice of the King\",[\"skillIcons\"] = {}},{[\"name\"] = \"Timeless Beauty\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unattainable Desires\",[\"skillIcons\"] = {}},{[\"name\"] = \"The City Inside\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Baleful Star\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tetsuo Mori\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Fool me once...\\\" (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Self-Sacrifice\",[\"skillIcons\"] = {}},{[\"name\"] = \"Otherworld Codex (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dream-Enhancing Serum\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let God sort them out...\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Swift Reload (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Gregory Gry\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Healing Words\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ethereal Form\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Scrounge for Supplies\",[\"skillIcons\"] = {}},{[\"name\"] = \"Brute Force (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Versatile (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \".35 Winchester\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Safeguard (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Practice Makes Perfect\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Extensive Research (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Three Aces (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Burglary (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Spectral Razor\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Word of Command (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moonstone\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sharp Vision (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lucid Dreaming (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Off the Galley\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Leadership (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Haste (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Twila Katherine Price (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"A Glimmer of Hope\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Expeditious Retreat (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ghastly Tunnels\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Sentry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Path\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Strange Ghoul\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scouting the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitants of the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Way Out\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spider-Infested Waters\",[\"skillIcons\"] = {}},{[\"name\"] = \"Still Surface\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rolling Pits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Center of the Sea\",[\"skillIcons\"] = {}},{[\"name\"] = \"Empty Vessel (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Wish Eater\",[\"skillIcons\"] = {}},{[\"name\"] = \"Surprising Find (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Old Book of Lore (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Garrote Wire (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Delilah O'Rourke (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Summoned Hound (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unbound Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nothing Left to Lose (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Black Cat (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Spiritual Resolve (5)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Abigail Foreman (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Eye of Truth (5)\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sawed-Off Shotgun (5)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mind's Eye (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shining Trapezohedron (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Nightmare Bauble (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Dream Parasite\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Scavenging (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sister Mary\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Amanda Sharpe\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Trish Scarborough\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Guardian Angel\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Crisis of Faith\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obscure Studies\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Whispers from the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Shadows\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Shadow Agents\",[\"skillIcons\"] = {}},{[\"name\"] = \"Showmanship\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Occult Scraps\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sea Change Harpoon\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Silas's Net\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Siren Call\",[\"skillIcons\"] = {}},{[\"name\"] = \"Book of Psalms\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Blessed Blade\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Sanctification\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hand of Fate\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cryptographic Cipher\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Deep Knowledge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Plan of Action\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \".25 Automatic\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Ritual\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Obfuscation\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Faustian Bargain\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sword Cane\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Tides of Fate\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Ward of Radiance\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Promise of Power\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Token of Faith\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Keep Faith\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Predestined\",[\"skillIcons\"] = {}},{[\"name\"] = \"Beloved\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Tempt Fate\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Accursed Follower\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dread Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Day of Reckoning\",[\"skillIcons\"] = {}},{[\"name\"] = \"Riot Whistle\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Righteous Hunt (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sacred Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Eldritch Sophist\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Stirring Up Trouble (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blasphemous Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Breaking and Entering\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Skeptic (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"False Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Armageddon\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Paradoxical Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mariner's Compass\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ancient Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Keen Eye\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Radiant Smite (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"The Truth Beckons\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Gaze of Ouraxsh (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Priest of Two Faiths (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Under Surveillance (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blood Pact\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Abyssal Tome (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Butterfly Effect (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Third Time's a Charm (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Manipulate Destiny (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Enchanted Armor (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Blessing of Isis (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ríastrad (1)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Tristan Botley (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Curse of Aeons (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Unrelenting (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Signum Crucis (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Holy Rosary (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Shield of Faith (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Fey (1)\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1}},{[\"name\"] = \"Guided by the Unseen (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Lucky\\\" Penny (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Eye of the Djinn (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Armageddon (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit of Humanity (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Harmony Restored (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Enchant Weapon (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Nephthys (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"The Stygian Eye (3)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Hyperawareness (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Geas (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hard Knocks (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Ikiaq (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Flute of the Outer Gods (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Watchful Peace (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Dig Deep (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Favor of the Moon (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Favor of the Sun (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Purifying Corruption (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallow (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Holy Spear (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ancestral Knowledge (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ariadne's Twine (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \".25 Automatic (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Justify the Means (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Dice (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Rite of Equilibrium (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Jacob Morrison (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shrine of the Moirai (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sweeping Kick (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Butterfly Swords (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Written in the Stars\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dragon Pole\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Astronomical Atlas (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Strength in Numbers (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Medical Student\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Michael Leigh (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Divination (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blur (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Dynamite Blast (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hyperawareness (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Hot Streak (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Arcane Studies (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind Wipe (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dig Deep (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Rabbit's Foot (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bandolier (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blackjack (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Preposterous Sketches (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Contraband (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Think on Your Feet (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Clarity of Mind (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Oops! (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Rise to the Occasion (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Through the Gates\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Eat lead!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning (4)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Alchemical Transmutation (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Lantern (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Gravedigger's Shovel (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Unspeakable Oath (Bloodthirst)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Curiosity)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Cowardice)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blood Eclipse (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Survival Knife (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Truth from Fiction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Decorated Skull (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Colt Vest Pocket (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mists of R'lyeh (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Alter Fate (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Backpack (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dendromorphosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Offer You Cannot Refuse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fine Print\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sell Your Soul\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Star • XVII (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hierophant • V (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moon Pendant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nathaniel Cho\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Randall Cho\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tommy Malloy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Destructive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Boxing Gloves\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flesh Ward\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Grete Wagner\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Physical Training\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Relentless\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Safeguard\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clean Them Out\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Counterpunch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dodge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"\\\"Get over here!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Glory\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Monster Slayer\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"One-Two Punch\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence! (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Galvanize (1)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Counterpunch (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Get over here!\\\" (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Lesson Learned (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mano a Mano (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Overpower (2)\",[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Boxing Gloves (3)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Grete Wagner (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dynamite Blast (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Taunt (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Physical Training (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"One-Two Punch (5)\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Harvey Walters\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Vault of Knowledge\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Thrice-Damned Curiosity\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obsessive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Arcane Enlightenment\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Celaeno Fragments\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Encyclopedia\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Feed the Mind\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forbidden Tome\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Higher Education\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Whitton Greene\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Burning the Midnight Oil\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Extensive Research\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Occult Invocation\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Preposterous Sketches\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Library Docent (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Esoteric Atlas (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Whitton Greene (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\" (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind over Matter (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seeking Answers (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Perception (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Forbidden Tome (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Forbidden Tome (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Farsight (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Miskatonic Archaeology Funding (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Necronomicon (5)\",[\"skillIcons\"] = {[\"Intellect\"] = 5}},{[\"name\"] = \"Winifred Habbamock\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Anything You Can Do, Better\",[\"skillIcons\"] = {[\"Wild\"] = 6}},{[\"name\"] = \"Arrogance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Reckless\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lockpicks\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Mauser C96\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Switchblade\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Lucky Cigarette Case\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Lonnie Ritter\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leather Jacket\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Streetwise\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Slip Away\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pilfer\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak By\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Nimble\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Liquid Courage (1)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Mauser C96 (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cheap Shot (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Slip Away (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Manual Dexterity (2)\",[\"skillIcons\"] = {[\"Agility\"] = 3}},{[\"name\"] = \"Lucky Cigarette Case (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Sharpshooter (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pilfer (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Copycat (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Beretta M1918 (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Chuck Fergus (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Jacqueline Fine\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Arbiter of Fates\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dark Future\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nihilism\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ritual Candles\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Scrying Mirror\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Azure Flame\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Clairvoyance\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ineffable Truth\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Familiar Spirit\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystal Pendulum\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Robes of Endless Night\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Astral Travel\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Parallel Fates\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Voice of Ra\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Prescient\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Eldritch Inspiration (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Grotesque Statue (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Robes of Endless Night (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hypnotic Gaze (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Guts (2)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Azure Flame (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Clairvoyance (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ineffable Truth (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Studies (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Recharge (4)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Azure Flame (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Clairvoyance (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Ineffable Truth (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Stella Clark\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Neither Rain nor Snow\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Called by the Mists\",[\"skillIcons\"] = {}},{[\"name\"] = \"Atychiphobia\",[\"skillIcons\"] = {}},{[\"name\"] = \".18 Derringer\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grimm's Fairy Tales\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Old Keyring\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Granny Orne\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mysterious Raven\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrapper\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Will to Survive\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Test of Will\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dumb Luck\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Grit Your Teeth\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Oops!\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cherished Keepsake (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Leather Coat (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \".18 Derringer (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Test of Will (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\" (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Dumb Luck (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage (2)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Granny Orne (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lucky! (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Chainsaw (4)\",[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Quick Learner (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Déjà Vu (5)\",[\"skillIcons\"] = {}},{[\"name\"] = \"To the Dreamlands\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fate of the Dreamers\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prisoners of Conquest\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ruins of Sarkomand\",[\"skillIcons\"] = {}},{[\"name\"] = \"Effigy of Nodens\",[\"skillIcons\"] = {}},{[\"name\"] = \"Usurp the Night\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Translator's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Supplicant's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Priestess's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Salesman's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Assassin's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Professor's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"Daisy's Tote Bag\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"On the Lam\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"skillIcons\"] = {}},{[\"name\"] = \"Triumph and Subjugation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Green Man Medallion\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Sacrificial Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mysteries Remain\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Dirge of Reason\",[\"skillIcons\"] = {}},{[\"name\"] = \"Norman Withers\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"Split the Angle\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Vengeful Hound\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Foolishness\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"To Fight the Black Wind\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Nautical Prowess\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dreams of the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Molly Maxwell\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Yaztaroth\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gloria Goldberg\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 1,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Ruth Westmacott\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Liber Omnium Finium\",[\"skillIcons\"] = {}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Mystifying Song\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}}}\r\nend",
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- "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n skillCards = {}\r\n skillCount = 0\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n if object.type == 'Card' then\r\n table.insert(cardsInBag, {name = object.getName(), id = object.getGUID()})\r\n recreateButtons()\r\n elseif object.type == 'Deck' and #cardsInBag == 0 then\r\n scanDeck(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction scanDeck(object)\r\n for _, containedObject in ipairs(object.getObjects()) do\r\n for _, card in pairs (cardJson) do\r\n if card.name == containedObject.name and card.type == 'skill' then\r\n skillCount = skillCount + 1\r\n table.insert(skillCards, {name = containedObject.name, id = containedObject.guid})\r\n break\r\n end\r\n end\r\n end\r\n\r\n if skillCount >= 10 then\r\n init(object)\r\n else\r\n broadcastToAll('Not enough skill cards in deck', Table)\r\n\r\n self.takeObject({\r\n guid = object.getGUID(),\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\n end\r\nend\r\n\r\nfunction init(object)\r\n local randomSkills = {table.unpack(FYShuffle(skillCards), 1, 5)}\r\n height = 1\r\n\r\n self.takeObject({\r\n guid = object.getGUID(),\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0,-2.5),\r\n callback_function = function(obj)\r\n for _, skillCards in ipairs (randomSkills) do\r\n obj.takeObject({\r\n guid = skillCards.id,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,height,0)\r\n })\r\n\r\n height = height + 0.5\r\n end\r\n end\r\n })\r\nend\r\n\r\nfunction FYShuffle(tInput)\r\n local tReturn = {}\r\n math.randomseed(os.time())\r\n\r\n for i = #tInput, 1, -1 do\r\n local j = math.random(i)\r\n tInput[i], tInput[j] = tInput[j], tInput[i]\r\n table.insert(tReturn, tInput[i])\r\n end\r\n\r\n return tReturn\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 200,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Roland Banks\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Daisy Walker\",[\"type\"] = \"investigator\"},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Agnes Baker\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Wendy Adams\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Roland's .38 Special\",[\"type\"] = \"asset\"},{[\"name\"] = \"Cover Up\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Daisy's Tote Bag\",[\"type\"] = \"asset\"},{[\"name\"] = \"The Necronomicon\",[\"type\"] = \"asset\"},{[\"name\"] = \"On the Lam\",[\"type\"] = \"event\"},{[\"name\"] = \"Hospital Debts\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Heirloom of Hyperborea\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dark Memory\",[\"type\"] = \"event\"},{[\"name\"] = \"Wendy's Amulet\",[\"type\"] = \"asset\"},{[\"name\"] = \"Abandoned and Alone\",[\"type\"] = \"treachery\"},{[\"name\"] = \".45 Automatic\",[\"type\"] = \"asset\"},{[\"name\"] = \"Physical Training\",[\"type\"] = \"asset\"},{[\"name\"] = \"Beat Cop\",[\"type\"] = \"asset\"},{[\"name\"] = \"First Aid\",[\"type\"] = \"asset\"},{[\"name\"] = \"Machete\",[\"type\"] = \"asset\"},{[\"name\"] = \"Guard Dog\",[\"type\"] = \"asset\"},{[\"name\"] = \"Evidence!\",[\"type\"] = \"event\"},{[\"name\"] = \"Dodge\",[\"type\"] = \"event\"},{[\"name\"] = \"Dynamite Blast\",[\"type\"] = \"event\"},{[\"name\"] = \"Vicious Blow\",[\"type\"] = \"skill\"},{[\"name\"] = \"Extra Ammunition (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Police Badge (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Beat Cop (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Shotgun (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Magnifying Glass\",[\"type\"] = \"asset\"},{[\"name\"] = \"Old Book of Lore\",[\"type\"] = \"asset\"},{[\"name\"] = \"Research Librarian\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dr. Milan Christopher\",[\"type\"] = \"asset\"},{[\"name\"] = \"Hyperawareness\",[\"type\"] = \"asset\"},{[\"name\"] = \"Medical Texts\",[\"type\"] = \"asset\"},{[\"name\"] = \"Mind over Matter\",[\"type\"] = \"event\"},{[\"name\"] = \"Working a Hunch\",[\"type\"] = \"event\"},{[\"name\"] = \"Barricade\",[\"type\"] = \"event\"},{[\"name\"] = \"Deduction\",[\"type\"] = \"skill\"},{[\"name\"] = \"Magnifying Glass (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Disc of Itzamna (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Encyclopedia (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Cryptic Research (4)\",[\"type\"] = \"event\"},{[\"name\"] = \"Switchblade\",[\"type\"] = \"asset\"},{[\"name\"] = \"Burglary\",[\"type\"] = \"asset\"},{[\"name\"] = \"Pickpocketing\",[\"type\"] = \"asset\"},{[\"name\"] = \".41 Derringer\",[\"type\"] = \"asset\"},{[\"name\"] = \"Leo De Luca\",[\"type\"] = \"asset\"},{[\"name\"] = \"Hard Knocks\",[\"type\"] = \"asset\"},{[\"name\"] = \"Elusive\",[\"type\"] = \"event\"},{[\"name\"] = \"Backstab\",[\"type\"] = \"event\"},{[\"name\"] = \"Sneak Attack\",[\"type\"] = \"event\"},{[\"name\"] = \"Opportunist\",[\"type\"] = \"skill\"},{[\"name\"] = \"Leo De Luca (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Cat Burglar (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Sure Gamble (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Hot Streak (4)\",[\"type\"] = \"event\"},{[\"name\"] = \"Forbidden Knowledge\",[\"type\"] = \"asset\"},{[\"name\"] = \"Holy Rosary\",[\"type\"] = \"asset\"},{[\"name\"] = \"Shrivelling\",[\"type\"] = \"asset\"},{[\"name\"] = \"Scrying\",[\"type\"] = \"asset\"},{[\"name\"] = \"Arcane Studies\",[\"type\"] = \"asset\"},{[\"name\"] = \"Arcane Initiate\",[\"type\"] = \"asset\"},{[\"name\"] = \"Drawn to the Flame\",[\"type\"] = \"event\"},{[\"name\"] = \"Ward of Protection\",[\"type\"] = \"event\"},{[\"name\"] = \"Blinding Light\",[\"type\"] = \"event\"},{[\"name\"] = \"Fearless\",[\"type\"] = \"skill\"},{[\"name\"] = \"Mind Wipe (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Blinding Light (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Book of Shadows (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Grotesque Statue (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Leather Coat\",[\"type\"] = \"asset\"},{[\"name\"] = \"Scavenging\",[\"type\"] = \"asset\"},{[\"name\"] = \"Baseball Bat\",[\"type\"] = \"asset\"},{[\"name\"] = \"Rabbit's Foot\",[\"type\"] = \"asset\"},{[\"name\"] = \"Stray Cat\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dig Deep\",[\"type\"] = \"asset\"},{[\"name\"] = \"Cunning Distraction\",[\"type\"] = \"event\"},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Lucky!\",[\"type\"] = \"event\"},{[\"name\"] = \"Survival Instinct\",[\"type\"] = \"skill\"},{[\"name\"] = \"Aquinnah (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Close Call (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Lucky! (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Will to Survive (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Knife\",[\"type\"] = \"asset\"},{[\"name\"] = \"Flashlight\",[\"type\"] = \"asset\"},{[\"name\"] = \"Emergency Cache\",[\"type\"] = \"event\"},{[\"name\"] = \"Guts\",[\"type\"] = \"skill\"},{[\"name\"] = \"Perception\",[\"type\"] = \"skill\"},{[\"name\"] = \"Overpower\",[\"type\"] = \"skill\"},{[\"name\"] = \"Manual Dexterity\",[\"type\"] = \"skill\"},{[\"name\"] = \"Unexpected Courage\",[\"type\"] = \"skill\"},{[\"name\"] = \"Bulletproof Vest (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Amnesia\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Paranoia\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Haunted\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Psychosis\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Hypochondria\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Mob Enforcer\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Silver Twilight Acolyte\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Stubborn Detective\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Zoey Samaras\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Rex Murphy\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Jenny Barnes\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Jim Culver\",[\"type\"] = \"investigator\"},{[\"name\"] = \"\\\"Ashcan\\\" Pete\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Zoey's Cross\",[\"type\"] = \"asset\"},{[\"name\"] = \"Smite the Wicked\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Search for the Truth\",[\"type\"] = \"event\"},{[\"name\"] = \"Rex's Curse\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Jenny's Twin .45s\",[\"type\"] = \"asset\"},{[\"name\"] = \"Searching for Izzie\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Jim's Trumpet\",[\"type\"] = \"asset\"},{[\"name\"] = \"Final Rhapsody\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Duke\",[\"type\"] = \"asset\"},{[\"name\"] = \"Wracked by Nightmares\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Blackjack\",[\"type\"] = \"asset\"},{[\"name\"] = \"Taunt\",[\"type\"] = \"event\"},{[\"name\"] = \"Teamwork\",[\"type\"] = \"event\"},{[\"name\"] = \"Taunt (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Laboratory Assistant\",[\"type\"] = \"asset\"},{[\"name\"] = \"Strange Solution\",[\"type\"] = \"asset\"},{[\"name\"] = \"Shortcut\",[\"type\"] = \"event\"},{[\"name\"] = \"Seeking Answers\",[\"type\"] = \"event\"},{[\"name\"] = \"Liquid Courage\",[\"type\"] = \"asset\"},{[\"name\"] = \"Think on Your Feet\",[\"type\"] = \"event\"},{[\"name\"] = \"Double or Nothing\",[\"type\"] = \"skill\"},{[\"name\"] = \"Hired Muscle (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Rite of Seeking\",[\"type\"] = \"asset\"},{[\"name\"] = \"Ritual Candles\",[\"type\"] = \"asset\"},{[\"name\"] = \"Clarity of Mind\",[\"type\"] = \"asset\"},{[\"name\"] = \"Bind Monster (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"Fire Axe\",[\"type\"] = \"asset\"},{[\"name\"] = \"Peter Sylvestre\",[\"type\"] = \"asset\"},{[\"name\"] = \"Bait and Switch\",[\"type\"] = \"event\"},{[\"name\"] = \"Peter Sylvestre (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Kukri\",[\"type\"] = \"asset\"},{[\"name\"] = \"Indebted\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Internal Injury\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Chronophobia\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Emergency Aid\",[\"type\"] = \"event\"},{[\"name\"] = \"Brother Xavier (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Pathfinder (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Contraband\",[\"type\"] = \"event\"},{[\"name\"] = \"Adaptable (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Delve Too Deep\",[\"type\"] = \"event\"},{[\"name\"] = \"Song of the Dead (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Oops!\",[\"type\"] = \"event\"},{[\"name\"] = \"Fire Extinguisher (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Flare (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Smoking Pipe\",[\"type\"] = \"asset\"},{[\"name\"] = \"Painkillers\",[\"type\"] = \"asset\"},{[\"name\"] = \"Bandolier\",[\"type\"] = \"asset\"},{[\"name\"] = \"Stand Together (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Art Student\",[\"type\"] = \"asset\"},{[\"name\"] = \"Deduction (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Switchblade (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Hypnotic Gaze\",[\"type\"] = \"event\"},{[\"name\"] = \"Shrivelling (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Newspaper\",[\"type\"] = \"asset\"},{[\"name\"] = \"Lure (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Relic Hunter (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Charisma (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Prepared for the Worst\",[\"type\"] = \"event\"},{[\"name\"] = \"Keen Eye (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Preposterous Sketches\",[\"type\"] = \"event\"},{[\"name\"] = \"Higher Education (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Lone Wolf\",[\"type\"] = \"asset\"},{[\"name\"] = \"Streetwise (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Defiance\",[\"type\"] = \"skill\"},{[\"name\"] = \"Blood Pact (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Rise to the Occasion\",[\"type\"] = \"skill\"},{[\"name\"] = \"Scrapper (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Emergency Cache (2)\",[\"type\"] = \"event\"},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Springfield M1903 (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Inquiring Mind\",[\"type\"] = \"skill\"},{[\"name\"] = \"Expose Weakness (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Quick Thinking\",[\"type\"] = \"skill\"},{[\"name\"] = \"Lucky Dice (2)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Opportunist (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Alyssa Graham\",[\"type\"] = \"asset\"},{[\"name\"] = \"Rite of Seeking (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dark Horse\",[\"type\"] = \"asset\"},{[\"name\"] = \"Survival Instinct (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Leadership\",[\"type\"] = \"skill\"},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"type\"] = \"event\"},{[\"name\"] = \"Strange Solution (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Strange Solution (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Strange Solution (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"type\"] = \"asset\"},{[\"name\"] = \"Ace in the Hole (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Moonlight Ritual\",[\"type\"] = \"event\"},{[\"name\"] = \"Fearless (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"A Chance Encounter\",[\"type\"] = \"event\"},{[\"name\"] = \"Stroke of Luck (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Fine Clothes\",[\"type\"] = \"asset\"},{[\"name\"] = \"Moment of Respite (3)\",[\"type\"] = \"event\"},{[\"name\"] = \"Vicious Blow (2)\",[\"type\"] = \"skill\"},{[\"name\"] = \"Monster Slayer (5)\",[\"type\"] = \"event\"},{[\"name\"] = \"Lightning Gun (5)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Dr. William T. Maleson\",[\"type\"] = \"asset\"},{[\"name\"] = \"Deciphered Reality (5)\",[\"type\"] = \"event\"},{[\"name\"] = \"Chicago Typewriter (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Shrivelling (5)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Ward of Protection (5)\",[\"type\"] = \"event\"},{[\"name\"] = \"Aquinnah (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Try and Try Again (3)\",[\"type\"] = \"asset\"},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Mark Harrigan\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Minh Thi Phan\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Sefina Rousseau\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Akachi Onyele\",[\"type\"] = \"investigator\"},{[\"name\"] = \"William Yorick\",[\"type\"] = \"investigator\"},{[\"name\"] = \"Lola Hayes\",[\"type\"] = \"investigator\"},{[\"name\"] = \"The Home Front\",[\"type\"] = \"skill\"},{[\"name\"] = \"Shell Shock\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Sophie\",[\"type\"] = \"asset\"},{[\"name\"] = \"Sophie\",[\"type\"] = \"asset\"},{[\"name\"] = \"Analytical Mind\",[\"type\"] = \"asset\"},{[\"name\"] = \"The King in Yellow\",[\"type\"] = \"asset\"},{[\"name\"] = \"The Painted World\",[\"type\"] = \"event\"},{[\"name\"] = \"Stars of Hyades\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Spirit-Speaker\",[\"type\"] = \"asset\"},{[\"name\"] = \"Angered Spirits\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Bury Them Deep\",[\"type\"] = \"event\"},{[\"name\"] = \"Graveyard Ghouls\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Improvisation\",[\"type\"] = \"event\"},{[\"name\"] = \"Crisis of Identity\",[\"type\"] = \"treachery\"},{[\"name\"] = \".32 Colt\",[\"type\"] = \"asset\"},{[\"name\"] = \"True Grit\",[\"type\"] = \"asset\"},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"type\"] = \"event\"},{[\"name\"] = \"Ever Vigilant (1)\",[\"type\"] = \"event\"},{[\"name\"] = \"Fieldwork\",[\"type\"] = \"asset\"},{[\"name\"] = \"Archaic Glyphs\",[\"type\"] = \"asset\"},{[\"name\"] = \"No Stone Unturned\",[\"type\"] = \"event\"},{[\"name\"] = \"In the Know (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Stealth\",[\"type\"] = \"asset\"},{[\"name\"] = \"Sleight of Hand\",[\"type\"] = \"event\"},{[\"name\"] = \"Daring Maneuver\",[\"type\"] = \"event\"},{[\"name\"] = \"Lockpicks (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Alchemical Transmutation\",[\"type\"] = \"asset\"},{[\"name\"] = \"Uncage the Soul\",[\"type\"] = \"event\"},{[\"name\"] = \"Astral Travel\",[\"type\"] = \"event\"},{[\"name\"] = \"Spirit Athame (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Lantern\",[\"type\"] = \"asset\"},{[\"name\"] = \"Gravedigger's Shovel\",[\"type\"] = \"asset\"},{[\"name\"] = \"Hiding Spot\",[\"type\"] = \"event\"},{[\"name\"] = \"Resourceful\",[\"type\"] = \"skill\"},{[\"name\"] = \"Overzealous\",[\"type\"] = \"treachery\"},{[\"name\"] = \"Drawing the Sign\",[\"type\"] = \"treachery\"},{[\"name\"] = \"The Thing That Follows\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Constance Dumaine\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Jordan Perry\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Ishimaru Haruko\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Sebastien Moreau\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Ashleigh Clarke\",[\"type\"] = \"enemy\"},{[\"name\"] = \"Engram's Oath\",[\"type\"] = \"story\"},{[\"name\"] = \"L'agneau Perdu\",[\"type\"] = \"story\"},{[\"name\"] = \"The Pattern\",[\"type\"] = \"story\"},{[\"name\"] = \"The First Show\",[\"type\"] = \"story\"},{[\"name\"] = \"Above and Below\",[\"type\"] = \"story\"},{[\"name\"] = \"Heroic Rescue\",[\"type\"] = \"event\"},{[\"name\"] = \"Combat Training (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Anatomical Diagrams\",[\"type\"] = \"event\"},{[\"name\"] = \"Scientific Theory (1)\",[\"type\"] = \"asset\"},{[\"name\"] = \"Knuckleduster\",[\"type\"] = \"asset\"},{[\"name\"] = \"Moxie (1)\",[\"type\"] = 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- "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards for faster performace\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n findCard(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction findCard(object)\r\n local icons = ''\r\n\r\n for _, card in pairs (cardJson) do\r\n if (card.name == object.getName()) then\r\n local skillIcons = getIcons(card.skillIcons)\r\n if skillIcons ~= '' then\r\n icons = '\\n' .. skillIcons\r\n end\r\n break\r\n end\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = icons\r\n\r\n table.insert(cardsInBag, {name = object.getName() .. icons, id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction getIcons(skillIcons)\r\n local icons = ''\r\n\r\n for icon, value in pairs (skillIcons) do\r\n icons = icons .. icon .. ': ' .. value .. ' '\r\n end\r\n\r\n return icons\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n icon = 'combatIcon',\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 225,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Wendy Adams\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 3}},{[\"name\"] = \"Roland's .38 Special\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cover Up\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy's Tote Bag\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Lam\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wendy's Amulet\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Abandoned and Alone\",[\"skillIcons\"] = {}},{[\"name\"] = \".45 Automatic\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Beat Cop\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"First Aid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Machete\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Guard Dog\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence!\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dodge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dynamite Blast\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Extra Ammunition (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Police Badge (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Beat Cop (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shotgun (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Magnifying Glass\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Old Book of Lore\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Research Librarian\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dr. Milan Christopher\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hyperawareness\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Medical Texts\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Mind over Matter\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Working a Hunch\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Magnifying Glass (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Encyclopedia (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Research (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Switchblade\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Burglary\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Pickpocketing\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \".41 Derringer\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leo De Luca\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elusive\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sneak Attack\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leo De Luca (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cat Burglar (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Sure Gamble (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hot Streak (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Forbidden Knowledge\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Holy Rosary\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scrying\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Studies\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Initiate\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Drawn to the Flame\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ward of Protection\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blinding Light\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Fearless\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mind Wipe (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blinding Light (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Book of Shadows (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Grotesque Statue (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leather Coat\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scavenging\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Baseball Bat\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Stray Cat\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dig Deep\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Cunning Distraction\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lucky!\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Instinct\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Aquinnah (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Close Call (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lucky! (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Will to Survive (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flashlight\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guts\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Perception\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Overpower\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Manual Dexterity\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bulletproof Vest (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Amnesia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Paranoia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Haunted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Psychosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hypochondria\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mob Enforcer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silver Twilight Acolyte\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stubborn Detective\",[\"skillIcons\"] = {}},{[\"name\"] = \"Zoey Samaras\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex Murphy\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Jim Culver\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"Ashcan\\\" Pete\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Zoey's Cross\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Smite the Wicked\",[\"skillIcons\"] = {}},{[\"name\"] = \"Search for the Truth\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex's Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny's Twin .45s\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Searching for Izzie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jim's Trumpet\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 2}},{[\"name\"] = \"Final Rhapsody\",[\"skillIcons\"] = {}},{[\"name\"] = \"Duke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wracked by Nightmares\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blackjack\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Taunt\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Teamwork\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Taunt (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shortcut\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Seeking Answers\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Liquid Courage\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Think on Your Feet\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double or Nothing\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hired Muscle (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Seeking\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ritual Candles\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clarity of Mind\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bind Monster (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fire Axe\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Peter Sylvestre\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bait and Switch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Peter Sylvestre (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Kukri\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Indebted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Internal Injury\",[\"skillIcons\"] = {}},{[\"name\"] = \"Chronophobia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Aid\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Brother Xavier (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pathfinder (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Contraband\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Adaptable (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Delve Too Deep\",[\"skillIcons\"] = {}},{[\"name\"] = \"Song of the Dead (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Oops!\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Fire Extinguisher (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Flare (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Smoking Pipe\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Painkillers\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bandolier\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Art Student\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Switchblade (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shrivelling (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Newspaper\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lure (1)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Relic Hunter (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Charisma (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prepared for the Worst\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Keen Eye (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Preposterous Sketches\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Higher Education (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lone Wolf\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Streetwise (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blood Pact (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rise to the Occasion\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Scrapper (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Cache (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Springfield M1903 (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Inquiring Mind\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Expose Weakness (1)\",[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Quick Thinking\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lucky Dice (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Opportunist (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Alyssa Graham\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dark Horse\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Survival Instinct (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Leadership\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ace in the Hole (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moonlight Ritual\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fearless (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"A Chance Encounter\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stroke of Luck (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Fine Clothes\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Moment of Respite (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Vicious Blow (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Monster Slayer (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lightning Gun (5)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. William T. Maleson\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Deciphered Reality (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Chicago Typewriter (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ward of Protection (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Aquinnah (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Try and Try Again (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mark Harrigan\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Minh Thi Phan\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Sefina Rousseau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Akachi Onyele\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"William Yorick\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Lola Hayes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"The Home Front\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Shell Shock\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Analytical Mind\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"The King in Yellow\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Painted World\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Stars of Hyades\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spirit-Speaker\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Angered Spirits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bury Them Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Graveyard Ghouls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Improvisation\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Crisis of Identity\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"True Grit\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ever Vigilant (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Fieldwork\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Archaic Glyphs\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Know (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Sleight of Hand\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lockpicks (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Alchemical Transmutation\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Uncage the Soul\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Astral Travel\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit Athame (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Lantern\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Gravedigger's Shovel\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Hiding Spot\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Resourceful\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Overzealous\",[\"skillIcons\"] = {}},{[\"name\"] = \"Drawing the Sign\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Thing That Follows\",[\"skillIcons\"] = {}},{[\"name\"] = \"Constance Dumaine\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jordan Perry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ishimaru Haruko\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sebastien Moreau\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ashleigh Clarke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Engram's Oath\",[\"skillIcons\"] = {}},{[\"name\"] = \"L'agneau Perdu\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Pattern\",[\"skillIcons\"] = {}},{[\"name\"] = \"The First Show\",[\"skillIcons\"] = {}},{[\"name\"] = \"Above and Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Combat Training (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Anatomical Diagrams\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scientific Theory (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knuckleduster\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Moxie (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"David Renfield\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Grounded (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cherished Keepsake\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Plucky (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Say Your Prayers\",[\"skillIcons\"] = {[\"Will\"] = 4}},{[\"name\"] = \"Desperate Search\",[\"skillIcons\"] = {[\"Intellect\"] = 4}},{[\"name\"] = \"Reckless Assault\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Run For Your Life\",[\"skillIcons\"] = {[\"Agility\"] = 4}},{[\"name\"] = \"Trench Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Ambush (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charles Ross, Esq.\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forewarned (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dario El-Amin\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak Attack (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Book of Shadows (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Fight or Flight\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Test of Will (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Devil's Luck (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Calling in Favors\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I'll see you in hell!\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Automatic (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pickpocketing (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Quantum Flux\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Recharge (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Madame Labranche\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Snare Trap (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Inspiring Presence\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mano a Mano (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"First Aid (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Eureka!\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shortcut (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Watch this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \".41 Derringer (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Torrent of Power\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrying (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Waylay\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"A Chance Encounter (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Hunt\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stick to the Plan (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guidance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Insight (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Narrow Escape\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"St. Hubert's Key\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ward of Protection (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Initiate (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"\\\"Not without a fight!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"True Survivor (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Eat lead!\\\" (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Armor of Ardennes (5)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Eidetic Memory (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charon's Obol (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lupara (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cheat Death (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Time Warp (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Seal of the Elder Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Newspaper (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Infighting (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Key of Ys (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Songs That the Hyades Shall Sing\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stars of Aldebaran\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bleak Desolation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitant of Carcosa\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Moment's Rest\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Coffin\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mapping the Streets\",[\"skillIcons\"] = {}},{[\"name\"] = \"The King's Parade\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Archway\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Height of the Depths\",[\"skillIcons\"] = {}},{[\"name\"] = \"Steps of the Palace\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Fall\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hastur's End\",[\"skillIcons\"] = {}},{[\"name\"] = \"Leo Anderson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Ursula Downs\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Finn Edwards\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 4}},{[\"name\"] = \"Father Mateo\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Calvin Wright\",[\"skillIcons\"] = {[\"Will\"] = 0,[\"Agility\"] = 0,[\"Combat\"] = 0,[\"Intellect\"] = 0}},{[\"name\"] = \"Mitch Brown\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bought in Blood\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jake Williams\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Call of the Unknown\",[\"skillIcons\"] = {}},{[\"name\"] = \"Smuggled Goods\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Finn's Trusty .38\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Caught Red-Handed\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Codex of Ages\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Serpents of Yig\",[\"skillIcons\"] = {}},{[\"name\"] = \"Until the End of Time\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Voice of the Messenger\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Knife\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Venturer\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Trusted\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Reliable (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. Elli Horowitz\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ancient Stone (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tooth of Eztli\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Unearth the Ancients\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Treasure Hunter (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decorated Skull\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Eavesdrop\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"You handle this one!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mists of R'lyeh\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Protective Incantation (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Improvised Weapon\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dumb Luck\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Yaotl (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Last Chance\",[\"skillIcons\"] = {[\"Wild\"] = 5}},{[\"name\"] = \"Backpack\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Pact\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Price of Failure\",[\"skillIcons\"] = {}},{[\"name\"] = \"Doomed\",[\"skillIcons\"] = {}},{[\"name\"] = \"Accursed Fate\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Bell Tolls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scene of the Crime\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Marksmanship (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Persuasion\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shrewd Analysis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Cigarette Case\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fence (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Research\",[\"skillIcons\"] = {}},{[\"name\"] = \"Counterspell (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Perseverance\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Stunning Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Second Wind\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Take the Initiative\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Well Prepared (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Truth from Fiction\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"True Understanding\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Quick Study (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hatchet Man\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"High Roller (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enraptured\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Recall the Future (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Try and Try Again (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cornered (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Intrepid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Custom Ammunition (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Otherworldly Compass (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Expose Weakness (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lola Santiago (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Olive McBride\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Defiance (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Premonition\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Against All Odds (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Trench Coat\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ornate Bow (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"M1918 BAR (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Slip Away\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pay Day (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sacrifice (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystalline Elder Sign (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Handcuffs\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Blood Eclipse (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Feed the Mind (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Colt Vest Pocket\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Coup de Grâce\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Skeleton Key (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Mists of R'lyeh (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Winging It\",[\"skillIcons\"] = {}},{[\"name\"] = \"Old Hunting Rifle (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Thermos\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hemispheric Map (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Timeworn Brand (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Kerosene (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Flamethrower (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Vantage Point\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pnakotic Manuscripts (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Borrowed Time (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"All In (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Shards of the Void (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seal of the Seventh Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Impromptu Barrier\",[\"skillIcons\"] = {}},{[\"name\"] = \"Alter Fate (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Yig's Mercy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Way\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Joe Diamond\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 4}},{[\"name\"] = \"Preston Fairmont\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Diana Stanley\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Rita Young\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Hypnotic Therapy\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Rational Thought\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detective's Colt 1911s\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unsolved Case\",[\"skillIcons\"] = {}},{[\"name\"] = \"Family Inheritance\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lodge \\\"Debts\\\"\",[\"skillIcons\"] = {}},{[\"name\"] = \"Twilight Blade\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Insight\",[\"skillIcons\"] = {}},{[\"name\"] = \"Terrible Secret\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"I'm done runnin'!\\\"\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hoods\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mystifying Song\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}},{[\"name\"] = \"Interrogate\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Delay the Inevitable\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Steadfast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ace of Swords (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fingerprint Kit\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Connect the Dots\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Curiosity\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Death • XIII (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Well Connected\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Money Talks\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cunning\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Moon • XVIII (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Deny Existence\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Eldritch Inspiration\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Prophesy\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Four of Cups (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Track Shoes\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Act of Desperation\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Able Bodied\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Five of Pentacles (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ace of Rods (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The 13th Vision\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Tower • XVI\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Worth Fighting For\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crack the Case\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Intel Report\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sign Magick\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Banish (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Meat Cleaver\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \".45 Thompson\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Enchanted Blade\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Alice Luxley\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Well-Maintained (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Mr. \\\"Rook\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hawk-Eye Folding Camera\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Henry Wan\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Swift Reflexes\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Wither\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Sixth Sense\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Drawing Thin\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Belly of the Beast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \".45 Thompson (3)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Thompson (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"The Council's Coffer (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Warning Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Telescopic Sight (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knowledge is Power\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Esoteric Atlas (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Investments\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decoy\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"De Vermis Mysteriis (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Guiding Spirit (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fortune or Fate (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mk 1 Grenades (4)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Agency Backup (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ghastly Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Studious (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Small Favor\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Another Day, Another Dollar (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dayana Esperence (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Deny Existence (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Trial by Fire\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bait and Switch (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Anna Kaslow (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallowed Mirror\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Soothing Melody\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Occult Lexicon\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blood-Rite\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (5)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"You owe me one!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double, Double (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Wither (4)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Sixth Sense (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lure (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Eucatastrophe (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Tommy Muldoon\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mandy Thompson\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Tony Morgan\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 3}},{[\"name\"] = \"Luke Robinson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Patrice Hathaway\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Becky\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Rookie Mistake\",[\"skillIcons\"] = {}},{[\"name\"] = \"Occult Evidence\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shocking Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bounty Contracts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tony's .38 Long Colt\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tony's Quarry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gate Box\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detached from Reality\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Patrice's Violin\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Watcher from Another Dimension\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hungering Blade (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Bloodlust\",[\"skillIcons\"] = {}},{[\"name\"] = \"Solemn Vow\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Segment of Onyx (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Pendant of the Queen\",[\"skillIcons\"] = {}},{[\"name\"] = \"Astounding Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Crystallizer of Dreams\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Guardian of the Crystallizer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Easy Mark (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stargazing (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Stars Are Right\",[\"skillIcons\"] = {}},{[\"name\"] = \"Open Gate\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Miss Doyle (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hope\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Zeal\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Augur\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Fortuitous Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Centered\",[\"skillIcons\"] = {}},{[\"name\"] = \"Kleptomania\",[\"skillIcons\"] = {}},{[\"name\"] = \"Narcolepsy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Your Worst Nightmare\",[\"skillIcons\"] = {}},{[\"name\"] = \"First Watch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Dream Diary\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Essence of the Dream\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Followed\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Momentum (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scroll of Prophecies\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Read the Signs\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Jessica Hyde (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cryptic Souls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dreamlike Horrors\",[\"skillIcons\"] = {}},{[\"name\"] = \"Endless Secrets\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cylinders of Kadatheron\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Doom of Sarnath\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ghosts of the Dead\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Palace of Rainbows\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Shrine to the Gods\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Crypt of Zulan-Thek\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wares of Baharna\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Likeness of Old\",[\"skillIcons\"] = {}},{[\"name\"] = \"What Remains of Tyrrhia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Advice of the King\",[\"skillIcons\"] = {}},{[\"name\"] = \"Timeless Beauty\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unattainable Desires\",[\"skillIcons\"] = {}},{[\"name\"] = \"The City Inside\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Baleful Star\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tetsuo Mori\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Fool me once...\\\" (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Self-Sacrifice\",[\"skillIcons\"] = {}},{[\"name\"] = \"Otherworld Codex (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dream-Enhancing Serum\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let God sort them out...\\\"\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Swift Reload (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Gregory Gry\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Healing Words\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ethereal Form\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Scrounge for Supplies\",[\"skillIcons\"] = {}},{[\"name\"] = \"Brute Force (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Versatile (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \".35 Winchester\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Safeguard (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Practice Makes Perfect\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Extensive Research (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Three Aces (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Burglary (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Spectral Razor\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Word of Command (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moonstone\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sharp Vision (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lucid Dreaming (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Off the Galley\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Leadership (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Haste (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Twila Katherine Price (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"A Glimmer of Hope\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Expeditious Retreat (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ghastly Tunnels\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Sentry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Path\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Strange Ghoul\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scouting the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitants of the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Way Out\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spider-Infested Waters\",[\"skillIcons\"] = {}},{[\"name\"] = \"Still Surface\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rolling Pits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Center of the Sea\",[\"skillIcons\"] = {}},{[\"name\"] = \"Empty Vessel (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Wish Eater\",[\"skillIcons\"] = {}},{[\"name\"] = \"Surprising Find (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Old Book of Lore (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Garrote Wire (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Delilah O'Rourke (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Summoned Hound (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unbound Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nothing Left to Lose (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Black Cat (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Spiritual Resolve (5)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Abigail Foreman (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Eye of Truth (5)\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sawed-Off Shotgun (5)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mind's Eye (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shining Trapezohedron (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Nightmare Bauble (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Dream Parasite\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Scavenging (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sister Mary\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Amanda Sharpe\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Trish Scarborough\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Guardian Angel\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Crisis of Faith\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obscure Studies\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Whispers from the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Shadows\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Shadow Agents\",[\"skillIcons\"] = {}},{[\"name\"] = \"Showmanship\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Occult Scraps\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sea Change Harpoon\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Silas's Net\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Siren Call\",[\"skillIcons\"] = {}},{[\"name\"] = \"Book of Psalms\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Blessed Blade\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Sanctification\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hand of Fate\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cryptographic Cipher\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Deep Knowledge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Plan of Action\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \".25 Automatic\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Ritual\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Obfuscation\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Faustian Bargain\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sword Cane\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Tides of Fate\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Ward of Radiance\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Promise of Power\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Token of Faith\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Keep Faith\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Predestined\",[\"skillIcons\"] = {}},{[\"name\"] = \"Beloved\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Tempt Fate\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Accursed Follower\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dread Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Day of Reckoning\",[\"skillIcons\"] = {}},{[\"name\"] = \"Riot Whistle\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Righteous Hunt (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sacred Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Eldritch Sophist\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Stirring Up Trouble (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blasphemous Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Breaking and Entering\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Skeptic (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"False Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Armageddon\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Paradoxical Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mariner's Compass\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ancient Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Keen Eye\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Radiant Smite (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"The Truth Beckons\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Gaze of Ouraxsh (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Priest of Two Faiths (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Under Surveillance (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blood Pact\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Abyssal Tome (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Butterfly Effect (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Third Time's a Charm (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Manipulate Destiny (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Enchanted Armor (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Blessing of Isis (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ríastrad (1)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Tristan Botley (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Curse of Aeons (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Unrelenting (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Signum Crucis (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Holy Rosary (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Shield of Faith (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Fey (1)\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1}},{[\"name\"] = \"Guided by the Unseen (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Lucky\\\" Penny (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Eye of the Djinn (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Armageddon (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit of Humanity (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Harmony Restored (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Enchant Weapon (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Nephthys (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"The Stygian Eye (3)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Hyperawareness (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Geas (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hard Knocks (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Ikiaq (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Flute of the Outer Gods (4)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Watchful Peace (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Dig Deep (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Favor of the Moon (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Favor of the Sun (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Purifying Corruption (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallow (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Holy Spear (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ancestral Knowledge (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ariadne's Twine (3)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \".25 Automatic (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Justify the Means (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Dice (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Rite of Equilibrium (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Jacob Morrison (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shrine of the Moirai (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sweeping Kick (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Butterfly Swords (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Written in the Stars\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dragon Pole\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Astronomical Atlas (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Strength in Numbers (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Medical Student\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Michael Leigh (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Divination (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blur (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Dynamite Blast (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hyperawareness (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Hot Streak (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Arcane Studies (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind Wipe (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dig Deep (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Rabbit's Foot (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bandolier (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blackjack (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Preposterous Sketches (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Contraband (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Think on Your Feet (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Clarity of Mind (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Oops! (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Rise to the Occasion (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Through the Gates\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Eat lead!\\\"\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning (4)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth (3)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Alchemical Transmutation (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Lantern (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Gravedigger's Shovel (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Unspeakable Oath (Bloodthirst)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Curiosity)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Cowardice)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blood Eclipse (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Survival Knife (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Truth from Fiction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Ancient Stone (4)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Decorated Skull (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Colt Vest Pocket (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mists of R'lyeh (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Alter Fate (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Backpack (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dendromorphosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Offer You Cannot Refuse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fine Print\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sell Your Soul\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Star • XVII (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hierophant • V (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Moon Pendant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nathaniel Cho\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Randall Cho\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tommy Malloy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Destructive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Boxing Gloves\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flesh Ward\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Grete Wagner\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Physical Training\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Relentless\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Safeguard\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clean Them Out\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Counterpunch\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dodge\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"\\\"Get over here!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Glory\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Monster Slayer\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"One-Two Punch\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence! (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Galvanize (1)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Counterpunch (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Get over here!\\\" (2)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Lesson Learned (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mano a Mano (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Overpower (2)\",[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Boxing Gloves (3)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Grete Wagner (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dynamite Blast (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Taunt (3)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Physical Training (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"One-Two Punch (5)\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Harvey Walters\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Vault of Knowledge\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Thrice-Damned Curiosity\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obsessive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Arcane Enlightenment\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Celaeno Fragments\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Encyclopedia\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Feed the Mind\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forbidden Tome\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Higher Education\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Whitton Greene\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Burning the Midnight Oil\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Extensive Research\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Occult Invocation\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Preposterous Sketches\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Library Docent (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Esoteric Atlas (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Whitton Greene (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\" (2)\",[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind over Matter (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seeking Answers (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Perception (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Forbidden Tome (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Forbidden Tome (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Farsight (4)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Miskatonic Archaeology Funding (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Necronomicon (5)\",[\"skillIcons\"] = {[\"Intellect\"] = 5}},{[\"name\"] = \"Winifred Habbamock\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Anything You Can Do, Better\",[\"skillIcons\"] = {[\"Wild\"] = 6}},{[\"name\"] = \"Arrogance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Reckless\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lockpicks\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Mauser C96\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Switchblade\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Lucky Cigarette Case\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Lonnie Ritter\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leather Jacket\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Streetwise\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Slip Away\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pilfer\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak By\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Nimble\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Liquid Courage (1)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Mauser C96 (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cheap Shot (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Slip Away (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Manual Dexterity (2)\",[\"skillIcons\"] = {[\"Agility\"] = 3}},{[\"name\"] = \"Lucky Cigarette Case (3)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Sharpshooter (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pilfer (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Copycat (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Beretta M1918 (4)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Chuck Fergus (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Jacqueline Fine\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Arbiter of Fates\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dark Future\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nihilism\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ritual Candles\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Scrying Mirror\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Azure Flame\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Clairvoyance\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ineffable Truth\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Familiar Spirit\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystal Pendulum\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Robes of Endless Night\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Astral Travel\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Parallel Fates\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Voice of Ra\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Prescient\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Eldritch Inspiration (1)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Grotesque Statue (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Robes of Endless Night (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hypnotic Gaze (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Guts (2)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Azure Flame (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Clairvoyance (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ineffable Truth (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Studies (4)\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Recharge (4)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Azure Flame (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Clairvoyance (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Ineffable Truth (5)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Stella Clark\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Neither Rain nor Snow\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Called by the Mists\",[\"skillIcons\"] = {}},{[\"name\"] = \"Atychiphobia\",[\"skillIcons\"] = {}},{[\"name\"] = \".18 Derringer\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grimm's Fairy Tales\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Old Keyring\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Granny Orne\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mysterious Raven\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrapper\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Will to Survive\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Test of Will\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dumb Luck\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Grit Your Teeth\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Oops!\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cherished Keepsake (1)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Leather Coat (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \".18 Derringer (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Test of Will (2)\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\" (2)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Dumb Luck (2)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage (2)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Granny Orne (3)\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lucky! (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Chainsaw (4)\",[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Quick Learner (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Déjà Vu (5)\",[\"skillIcons\"] = {}},{[\"name\"] = \"To the Dreamlands\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fate of the Dreamers\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prisoners of Conquest\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ruins of Sarkomand\",[\"skillIcons\"] = {}},{[\"name\"] = \"Effigy of Nodens\",[\"skillIcons\"] = {}},{[\"name\"] = \"Usurp the Night\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Translator's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Supplicant's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Priestess's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Salesman's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Assassin's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Professor's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"Daisy's Tote Bag\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"On the Lam\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"skillIcons\"] = {}},{[\"name\"] = \"Triumph and Subjugation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Green Man Medallion\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Sacrificial Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mysteries Remain\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Dirge of Reason\",[\"skillIcons\"] = {}},{[\"name\"] = \"Norman Withers\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"Split the Angle\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Vengeful Hound\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Foolishness\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"To Fight the Black Wind\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Nautical Prowess\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dreams of the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Molly Maxwell\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Yaztaroth\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gloria Goldberg\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 1,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Ruth Westmacott\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Liber Omnium Finium\",[\"skillIcons\"] = {}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Mystifying Song\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}}}\r\nend",
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- "Name": "Custom_Model_Bag",
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- "scaleX": 0.725000262,
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
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- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
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- "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards for faster performace\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n findCard(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction findCard(object)\r\n local icons = ''\r\n local cost = ''\r\n\r\n for _, card in pairs (cardJson) do\r\n if (card.name == object.getName()) then\r\n local skillIcons = getIcons(card.skillIcons)\r\n if skillIcons ~= '' then\r\n icons = '\\n' .. skillIcons\r\n end\r\n if card.cost ~= nil then\r\n cost = '[' .. card.cost .. '] '\r\n end\r\n break\r\n end\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = icons\r\n\r\n table.insert(cardsInBag, {name = cost .. object.getName() .. icons, id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction getIcons(skillIcons)\r\n local icons = ''\r\n\r\n for icon, value in pairs (skillIcons) do\r\n icons = icons .. icon .. ': ' .. value .. ' '\r\n end\r\n\r\n return icons\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 225,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.55\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Wendy Adams\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 3}},{[\"name\"] = \"Roland's .38 Special\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cover Up\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy's Tote Bag\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"On the Lam\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Wendy's Amulet\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Abandoned and Alone\",[\"skillIcons\"] = {}},{[\"name\"] = \".45 Automatic\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Beat Cop\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"First Aid\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Machete\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Guard Dog\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence!\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dodge\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dynamite Blast\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Extra Ammunition (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Police Badge (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Beat Cop (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shotgun (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Magnifying Glass\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Old Book of Lore\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Research Librarian\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dr. Milan Christopher\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hyperawareness\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Medical Texts\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Mind over Matter\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Working a Hunch\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Magnifying Glass (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Encyclopedia (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Research (4)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Switchblade\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Burglary\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Pickpocketing\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \".41 Derringer\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leo De Luca\",[\"cost\"] = 6,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elusive\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sneak Attack\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leo De Luca (1)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cat Burglar (1)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Sure Gamble (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Hot Streak (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Forbidden Knowledge\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Holy Rosary\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scrying\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Studies\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Arcane Initiate\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Drawn to the Flame\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ward of Protection\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blinding Light\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Fearless\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mind Wipe (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blinding Light (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Book of Shadows (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Grotesque Statue (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Leather Coat\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scavenging\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Baseball Bat\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Stray Cat\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dig Deep\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Cunning Distraction\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lucky!\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Instinct\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Aquinnah (1)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Close Call (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lucky! (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Will to Survive (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Knife\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flashlight\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Guts\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Perception\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Overpower\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Manual Dexterity\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bulletproof Vest (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Amnesia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Paranoia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Haunted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Psychosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hypochondria\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mob Enforcer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silver Twilight Acolyte\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stubborn Detective\",[\"skillIcons\"] = {}},{[\"name\"] = \"Zoey Samaras\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex Murphy\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Jim Culver\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"Ashcan\\\" Pete\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Zoey's Cross\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Smite the Wicked\",[\"skillIcons\"] = {}},{[\"name\"] = \"Search for the Truth\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Rex's Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny's Twin .45s\",[\"cost\"] = -2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Searching for Izzie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jim's Trumpet\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 2}},{[\"name\"] = \"Final Rhapsody\",[\"skillIcons\"] = {}},{[\"name\"] = \"Duke\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Wracked by Nightmares\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blackjack\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Taunt\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Teamwork\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Taunt (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shortcut\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Seeking Answers\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Liquid Courage\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Think on Your Feet\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double or Nothing\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hired Muscle (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Seeking\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ritual Candles\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clarity of Mind\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bind Monster (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fire Axe\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Peter Sylvestre\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bait and Switch\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Peter Sylvestre (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Kukri\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Indebted\",[\"skillIcons\"] = {}},{[\"name\"] = \"Internal Injury\",[\"skillIcons\"] = {}},{[\"name\"] = \"Chronophobia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Aid\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Brother Xavier (1)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pathfinder (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Contraband\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Adaptable (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Delve Too Deep\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Song of the Dead (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Oops!\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Fire Extinguisher (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Flare (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Smoking Pipe\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Painkillers\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Bandolier\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Art Student\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Switchblade (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Shrivelling (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Newspaper\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lure (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Relic Hunter (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Charisma (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prepared for the Worst\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Keen Eye (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Preposterous Sketches\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Higher Education (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lone Wolf\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Streetwise (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Blood Pact (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rise to the Occasion\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Scrapper (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Emergency Cache (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Springfield M1903 (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Inquiring Mind\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Expose Weakness (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Quick Thinking\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lucky Dice (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Opportunist (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Alyssa Graham\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Dark Horse\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Survival Instinct (2)\",[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Leadership\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ace in the Hole (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Moonlight Ritual\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Fearless (2)\",[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"A Chance Encounter\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stroke of Luck (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Fine Clothes\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Moment of Respite (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Vicious Blow (2)\",[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Monster Slayer (5)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Lightning Gun (5)\",[\"cost\"] = 6,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. William T. Maleson\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Deciphered Reality (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Chicago Typewriter (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Shrivelling (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ward of Protection (5)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Aquinnah (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Try and Try Again (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mark Harrigan\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Minh Thi Phan\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Sefina Rousseau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Akachi Onyele\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"William Yorick\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Lola Hayes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"The Home Front\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Shell Shock\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sophie\",[\"skillIcons\"] = {}},{[\"name\"] = \"Analytical Mind\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"The King in Yellow\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Painted World\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Stars of Hyades\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spirit-Speaker\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Angered Spirits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bury Them Deep\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Graveyard Ghouls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Improvisation\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Crisis of Identity\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"True Grit\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ever Vigilant (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Fieldwork\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Archaic Glyphs\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Know (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Sleight of Hand\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Lockpicks (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Alchemical Transmutation\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Uncage the Soul\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Astral Travel\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit Athame (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Lantern\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Gravedigger's Shovel\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Hiding Spot\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Resourceful\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Overzealous\",[\"skillIcons\"] = {}},{[\"name\"] = \"Drawing the Sign\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Thing That Follows\",[\"skillIcons\"] = {}},{[\"name\"] = \"Constance Dumaine\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jordan Perry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ishimaru Haruko\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sebastien Moreau\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ashleigh Clarke\",[\"skillIcons\"] = {}},{[\"name\"] = \"Engram's Oath\",[\"skillIcons\"] = {}},{[\"name\"] = \"L'agneau Perdu\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Pattern\",[\"skillIcons\"] = {}},{[\"name\"] = \"The First Show\",[\"skillIcons\"] = {}},{[\"name\"] = \"Above and Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Combat Training (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Anatomical Diagrams\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scientific Theory (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knuckleduster\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Moxie (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"David Renfield\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Grounded (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cherished Keepsake\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Plucky (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Say Your Prayers\",[\"skillIcons\"] = {[\"Will\"] = 4}},{[\"name\"] = \"Desperate Search\",[\"skillIcons\"] = {[\"Intellect\"] = 4}},{[\"name\"] = \"Reckless Assault\",[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Run For Your Life\",[\"skillIcons\"] = {[\"Agility\"] = 4}},{[\"name\"] = \"Trench Knife\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Ambush (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charles Ross, Esq.\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forewarned (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dario El-Amin\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak Attack (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Book of Shadows (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Fight or Flight\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"A Test of Will (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Devil's Luck (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Calling in Favors\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I'll see you in hell!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Automatic (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pickpocketing (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Quantum Flux\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Recharge (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Madame Labranche\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Snare Trap (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Inspiring Presence\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mano a Mano (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"First Aid (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Eureka!\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shortcut (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Watch this!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \".41 Derringer (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Torrent of Power\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrying (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Waylay\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"A Chance Encounter (2)\",[\"cost\"] = -2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Emergency Cache (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"On the Hunt\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stick to the Plan (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Guidance\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Insight (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Narrow Escape\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"St. Hubert's Key\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ward of Protection (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Arcane Initiate (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"\\\"Not without a fight!\\\"\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"True Survivor (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Eat lead!\\\" (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Armor of Ardennes (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Eidetic Memory (3)\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"No Stone Unturned (5)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Charon's Obol (1)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lupara (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cheat Death (5)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Time Warp (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Seal of the Elder Sign (5)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Newspaper (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Infighting (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Key of Ys (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Songs That the Hyades Shall Sing\",[\"skillIcons\"] = {}},{[\"name\"] = \"Stars of Aldebaran\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bleak Desolation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitant of Carcosa\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Moment's Rest\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Coffin\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mapping the Streets\",[\"skillIcons\"] = {}},{[\"name\"] = \"The King's Parade\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Archway\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Height of the Depths\",[\"skillIcons\"] = {}},{[\"name\"] = \"Steps of the Palace\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Fall\",[\"skillIcons\"] = {}},{[\"name\"] = \"Hastur's End\",[\"skillIcons\"] = {}},{[\"name\"] = \"Leo Anderson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Ursula Downs\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Finn Edwards\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 4}},{[\"name\"] = \"Father Mateo\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Calvin Wright\",[\"skillIcons\"] = {[\"Will\"] = 0,[\"Agility\"] = 0,[\"Combat\"] = 0,[\"Intellect\"] = 0}},{[\"name\"] = \"Mitch Brown\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Bought in Blood\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jake Williams\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Call of the Unknown\",[\"skillIcons\"] = {}},{[\"name\"] = \"Smuggled Goods\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Finn's Trusty .38\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Caught Red-Handed\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Codex of Ages\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Serpents of Yig\",[\"skillIcons\"] = {}},{[\"name\"] = \"Until the End of Time\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Voice of the Messenger\",[\"skillIcons\"] = {}},{[\"name\"] = \"Survival Knife\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Venturer\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Trusted\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Reliable (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Dr. Elli Horowitz\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ancient Stone (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tooth of Eztli\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Unearth the Ancients\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Treasure Hunter (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decorated Skull\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Eavesdrop\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"You handle this one!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Mists of R'lyeh\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Protective Incantation (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Improvised Weapon\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Dumb Luck\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Yaotl (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Last Chance\",[\"skillIcons\"] = {[\"Wild\"] = 5}},{[\"name\"] = \"Backpack\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Pact\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"The Price of Failure\",[\"skillIcons\"] = {}},{[\"name\"] = \"Doomed\",[\"skillIcons\"] = {}},{[\"name\"] = \"Accursed Fate\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Bell Tolls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scene of the Crime\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Marksmanship (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Persuasion\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shrewd Analysis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Cigarette Case\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fence (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Research\",[\"skillIcons\"] = {}},{[\"name\"] = \"Counterspell (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Perseverance\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Stunning Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Second Wind\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Take the Initiative\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Well Prepared (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Truth from Fiction\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"True Understanding\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Quick Study (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hatchet Man\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"High Roller (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enraptured\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Recall the Future (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Try and Try Again (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Cornered (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Intrepid\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Custom Ammunition (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Otherworldly Compass (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Expose Weakness (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lola Santiago (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Olive McBride\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Defiance (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Premonition\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Against All Odds (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Trench Coat\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ornate Bow (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"M1918 BAR (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Slip Away\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pay Day (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Sacrifice (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystalline Elder Sign (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Handcuffs\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Blood Eclipse (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Feed the Mind (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Colt Vest Pocket\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Coup de Grâce\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"The Skeleton Key (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Mists of R'lyeh (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Winging It\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Old Hunting Rifle (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Thermos\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hemispheric Map (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Timeworn Brand (5)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Kerosene (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Flamethrower (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Vantage Point\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pnakotic Manuscripts (5)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Borrowed Time (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"All In (5)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Shards of the Void (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seal of the Seventh Sign (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Impromptu Barrier\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Alter Fate (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Yig's Mercy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Way\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Joe Diamond\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 4}},{[\"name\"] = \"Preston Fairmont\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Diana Stanley\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Rita Young\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Hypnotic Therapy\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Rational Thought\",[\"skillIcons\"] = {}},{[\"name\"] = \"Detective's Colt 1911s\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unsolved Case\",[\"cost\"] = 4,[\"skillIcons\"] = {}},{[\"name\"] = \"Family Inheritance\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lodge \\\"Debts\\\"\",[\"cost\"] = 10,[\"skillIcons\"] = {}},{[\"name\"] = \"Twilight Blade\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Insight\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Terrible Secret\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"I'm done runnin'!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hoods\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mystifying Song\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}},{[\"name\"] = \"Interrogate\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Delay the Inevitable\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Steadfast\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Ace of Swords (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Fingerprint Kit\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Connect the Dots\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Curiosity\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Death • XIII (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Well Connected\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Money Talks\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Cunning\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Moon • XVIII (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Deny Existence\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Eldritch Inspiration\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Prophesy\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Four of Cups (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Track Shoes\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Act of Desperation\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Able Bodied\",[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Five of Pentacles (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Ace of Rods (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"The 13th Vision\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Tower • XVI\",[\"cost\"] = 4,[\"skillIcons\"] = {}},{[\"name\"] = \"Something Worth Fighting For\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crack the Case\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Intel Report\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sign Magick\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Banish (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Meat Cleaver\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \".45 Thompson\",[\"cost\"] = 6,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Enchanted Blade\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Alice Luxley\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Well-Maintained (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Mr. \\\"Rook\\\"\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Hawk-Eye Folding Camera\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Henry Wan\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Swift Reflexes\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Wither\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Sixth Sense\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Drawing Thin\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Belly of the Beast\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \".45 Thompson (3)\",[\"cost\"] = 6,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \".45 Thompson (3)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Scroll of Secrets (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Enchanted Blade (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Grisly Totem (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"The Council's Coffer (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Warning Shot\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Telescopic Sight (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Knowledge is Power\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Esoteric Atlas (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Investments\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Decoy\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"De Vermis Mysteriis (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Guiding Spirit (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Fortune or Fate (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Mk 1 Grenades (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Agency Backup (5)\",[\"cost\"] = 7,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ghastly Revelation\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Studious (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Small Favor\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Another Day, Another Dollar (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dayana Esperence (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Deny Existence (5)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Trial by Fire\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bait and Switch (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Anna Kaslow (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallowed Mirror\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Soothing Melody\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've had worse...\\\" (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Occult Lexicon\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blood-Rite\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (5)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"\\\"You owe me one!\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Double, Double (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Wither (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Sixth Sense (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Lure (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Eucatastrophe (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Tommy Muldoon\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mandy Thompson\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Tony Morgan\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 3}},{[\"name\"] = \"Luke Robinson\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Patrice Hathaway\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Becky\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Rookie Mistake\",[\"skillIcons\"] = {}},{[\"name\"] = \"Occult Evidence\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shocking Discovery\",[\"skillIcons\"] = {}},{[\"name\"] = \"Bounty Contracts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tony's .38 Long Colt\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tony's Quarry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gate Box\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Detached from Reality\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dream-Gate\",[\"skillIcons\"] = {}},{[\"name\"] = \"Patrice's Violin\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Watcher from Another Dimension\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Hungering Blade (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Bloodlust\",[\"skillIcons\"] = {}},{[\"name\"] = \"Solemn Vow\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Segment of Onyx (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Pendant of the Queen\",[\"skillIcons\"] = {}},{[\"name\"] = \"Astounding Revelation\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Crystallizer of Dreams\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Guardian of the Crystallizer\",[\"skillIcons\"] = {}},{[\"name\"] = \"Easy Mark (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stargazing (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Stars Are Right\",[\"skillIcons\"] = {}},{[\"name\"] = \"Open Gate\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Miss Doyle (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hope\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Zeal\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Augur\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Fortuitous Discovery\",[\"cost\"] = -2,[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Centered\",[\"skillIcons\"] = {}},{[\"name\"] = \"Kleptomania\",[\"skillIcons\"] = {}},{[\"name\"] = \"Narcolepsy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Your Worst Nightmare\",[\"skillIcons\"] = {}},{[\"name\"] = \"First Watch\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Daring\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Dream Diary\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Essence of the Dream\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Followed\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Momentum (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scroll of Prophecies\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Read the Signs\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Jessica Hyde (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Cryptic Souls\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dreamlike Horrors\",[\"skillIcons\"] = {}},{[\"name\"] = \"Endless Secrets\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cylinders of Kadatheron\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Doom of Sarnath\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ghosts of the Dead\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Palace of Rainbows\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Shrine to the Gods\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Crypt of Zulan-Thek\",[\"skillIcons\"] = {}},{[\"name\"] = \"Wares of Baharna\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Likeness of Old\",[\"skillIcons\"] = {}},{[\"name\"] = \"What Remains of Tyrrhia\",[\"skillIcons\"] = {}},{[\"name\"] = \"Advice of the King\",[\"skillIcons\"] = {}},{[\"name\"] = \"Timeless Beauty\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unattainable Desires\",[\"skillIcons\"] = {}},{[\"name\"] = \"The City Inside\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Baleful Star\",[\"skillIcons\"] = {}},{[\"name\"] = \"Tetsuo Mori\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Fool me once...\\\" (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Self-Sacrifice\",[\"skillIcons\"] = {}},{[\"name\"] = \"Otherworld Codex (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dream-Enhancing Serum\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Let God sort them out...\\\"\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Swift Reload (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Gregory Gry\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Healing Words\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Ethereal Form\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Scrounge for Supplies\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Brute Force (1)\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Versatile (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \".35 Winchester\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Safeguard (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Practice Makes Perfect\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Extensive Research (1)\",[\"cost\"] = 10,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Three Aces (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Burglary (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Spectral Razor\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Word of Command (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Moonstone\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Sharp Vision (1)\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Lucid Dreaming (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {}},{[\"name\"] = \"Off the Galley\",[\"skillIcons\"] = {}},{[\"name\"] = \"Heroic Rescue (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Leadership (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Haste (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Twila Katherine Price (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"A Glimmer of Hope\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Expeditious Retreat (1)\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Ghastly Tunnels\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Sentry\",[\"skillIcons\"] = {}},{[\"name\"] = \"Another Path\",[\"skillIcons\"] = {}},{[\"name\"] = \"A Strange Ghoul\",[\"skillIcons\"] = {}},{[\"name\"] = \"Scouting the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"Something Below\",[\"skillIcons\"] = {}},{[\"name\"] = \"Inhabitants of the Vale\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Way Out\",[\"skillIcons\"] = {}},{[\"name\"] = \"Spider-Infested Waters\",[\"skillIcons\"] = {}},{[\"name\"] = \"Still Surface\",[\"skillIcons\"] = {}},{[\"name\"] = \"Rolling Pits\",[\"skillIcons\"] = {}},{[\"name\"] = \"Center of the Sea\",[\"skillIcons\"] = {}},{[\"name\"] = \"Empty Vessel (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Wish Eater\",[\"skillIcons\"] = {}},{[\"name\"] = \"Surprising Find (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Old Book of Lore (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Garrote Wire (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Delilah O'Rourke (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Summoned Hound (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Unbound Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nothing Left to Lose (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"The Black Cat (5)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Spiritual Resolve (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Abigail Foreman (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Eye of Truth (5)\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sawed-Off Shotgun (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mind's Eye (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Shining Trapezohedron (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Nightmare Bauble (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Dream Parasite\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Scavenging (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Sister Mary\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Amanda Sharpe\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Trish Scarborough\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Guardian Angel\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Crisis of Faith\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obscure Studies\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Whispers from the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"In the Shadows\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Shadow Agents\",[\"skillIcons\"] = {}},{[\"name\"] = \"Showmanship\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Occult Scraps\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Sea Change Harpoon\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Silas's Net\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Siren Call\",[\"skillIcons\"] = {}},{[\"name\"] = \"Book of Psalms\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Blessed Blade\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Rite of Sanctification\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Hand of Fate\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Cryptographic Cipher\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Deep Knowledge\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Plan of Action\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \".25 Automatic\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Dark Ritual\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Obfuscation\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Faustian Bargain\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sword Cane\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Tides of Fate\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Ward of Radiance\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Promise of Power\",[\"skillIcons\"] = {[\"Wild\"] = 4}},{[\"name\"] = \"Token of Faith\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Keep Faith\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Predestined\",[\"skillIcons\"] = {}},{[\"name\"] = \"Beloved\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Tempt Fate\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Accursed Follower\",[\"skillIcons\"] = {}},{[\"name\"] = \"Dread Curse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Day of Reckoning\",[\"skillIcons\"] = {}},{[\"name\"] = \"Riot Whistle\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Righteous Hunt (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Sacred Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Eldritch Sophist\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Stirring Up Trouble (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blasphemous Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Breaking and Entering\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Skeptic (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"False Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Armageddon\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Paradoxical Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Mariner's Compass\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ancient Covenant (2)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Keen Eye\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Radiant Smite (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"The Truth Beckons\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Gaze of Ouraxsh (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Priest of Two Faiths (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Under Surveillance (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Blood Pact\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Abyssal Tome (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Butterfly Effect (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Third Time's a Charm (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Manipulate Destiny (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Enchanted Armor (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Blessing of Isis (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ríastrad (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Tristan Botley (2)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Curse of Aeons (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Unrelenting (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Signum Crucis (2)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Holy Rosary (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Shield of Faith (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Fey (1)\",[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1}},{[\"name\"] = \"Guided by the Unseen (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"Lucky\\\" Penny (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Eye of the Djinn (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Armageddon (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Eye of Chaos (4)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Shroud of Shadows (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Spirit of Humanity (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Harmony Restored (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Enchant Weapon (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Nephthys (4)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"The Stygian Eye (3)\",[\"cost\"] = 10,[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Hyperawareness (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Geas (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Hard Knocks (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Ikiaq (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Flute of the Outer Gods (4)\",[\"cost\"] = -2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Watchful Peace (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Dig Deep (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Favor of the Moon (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Favor of the Sun (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Purifying Corruption (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Hallow (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Holy Spear (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Ancestral Knowledge (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ariadne's Twine (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \".25 Automatic (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Justify the Means (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lucky Dice (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Rite of Equilibrium (5)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Jacob Morrison (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Shrine of the Moirai (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sweeping Kick (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Butterfly Swords (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Written in the Stars\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Dragon Pole\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Astronomical Atlas (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Strength in Numbers (1)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Medical Student\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Michael Leigh (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Divination (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Blur (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Physical Training (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Dynamite Blast (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Hyperawareness (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Barricade (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hard Knocks (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Hot Streak (2)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Arcane Studies (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind Wipe (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dig Deep (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 2}},{[\"name\"] = \"Rabbit's Foot (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Bandolier (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Blackjack (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Preposterous Sketches (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Contraband (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Think on Your Feet (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Rite of Seeking (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Clarity of Mind (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Oops! (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Rise to the Occasion (3)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Through the Gates\",[\"skillIcons\"] = {}},{[\"name\"] = \".32 Colt (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Eat lead!\\\"\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Logical Reasoning (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Stealth (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Suggestion (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Alchemical Transmutation (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Storm of Spirits (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Lantern (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Gravedigger's Shovel (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Unspeakable Oath (Bloodthirst)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Curiosity)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Unspeakable Oath (Cowardice)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Blood Eclipse (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Survival Knife (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Truth from Fiction (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Decorated Skull (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Colt Vest Pocket (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Mists of R'lyeh (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"The Chthonian Stone (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Alter Fate (1)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"On Your Own (3)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Backpack (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dendromorphosis\",[\"skillIcons\"] = {}},{[\"name\"] = \"Offer You Cannot Refuse\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fine Print\",[\"skillIcons\"] = {}},{[\"name\"] = \"Sell Your Soul\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Star • XVII (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"The Hierophant • V (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {}},{[\"name\"] = \"Moon Pendant (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {}},{[\"name\"] = \"Nathaniel Cho\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 5,[\"Intellect\"] = 2}},{[\"name\"] = \"Randall Cho\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Tommy Malloy\",[\"skillIcons\"] = {}},{[\"name\"] = \"Self-Destructive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Boxing Gloves\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Flesh Ward\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Grete Wagner\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Physical Training\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Relentless\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Safeguard\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Clean Them Out\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Counterpunch\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dodge\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"\\\"Get over here!\\\"\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Glory\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Monster Slayer\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"One-Two Punch\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Stand Together\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Vicious Blow\",[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Evidence! (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Galvanize (1)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Counterpunch (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"\\\"Get over here!\\\" (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Lesson Learned (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mano a Mano (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Overpower (2)\",[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Boxing Gloves (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Grete Wagner (3)\",[\"cost\"] = 5,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dynamite Blast (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"Taunt (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Physical Training (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Combat\"] = 2}},{[\"name\"] = \"One-Two Punch (5)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 4}},{[\"name\"] = \"Harvey Walters\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 2,[\"Combat\"] = 1,[\"Intellect\"] = 5}},{[\"name\"] = \"Vault of Knowledge\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Thrice-Damned Curiosity\",[\"skillIcons\"] = {}},{[\"name\"] = \"Obsessive\",[\"skillIcons\"] = {}},{[\"name\"] = \"Arcane Enlightenment\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Celaeno Fragments\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Disc of Itzamna\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Encyclopedia\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Feed the Mind\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Forbidden Tome\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Higher Education\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Laboratory Assistant\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Whitton Greene\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Burning the Midnight Oil\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Extensive Research\",[\"cost\"] = 12,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Occult Invocation\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Preposterous Sketches\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Deduction\",[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Library Docent (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Glimpse the Unthinkable (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Esoteric Atlas (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Whitton Greene (2)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cryptic Writings (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"\\\"I've got a plan!\\\" (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Mind over Matter (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Seeking Answers (2)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Intellect\"] = 1}},{[\"name\"] = \"Perception (2)\",[\"skillIcons\"] = {[\"Intellect\"] = 3}},{[\"name\"] = \"Forbidden Tome (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Forbidden Tome (3)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Farsight (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1}},{[\"name\"] = \"Miskatonic Archaeology Funding (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Necronomicon (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 5}},{[\"name\"] = \"Winifred Habbamock\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 5,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Anything You Can Do, Better\",[\"skillIcons\"] = {[\"Wild\"] = 6}},{[\"name\"] = \"Arrogance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Reckless\",[\"skillIcons\"] = {}},{[\"name\"] = \"Lockpicks\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Mauser C96\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Switchblade\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Lucky Cigarette Case\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Lonnie Ritter\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Leather Jacket\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Streetwise\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Cheap Shot\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Slip Away\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Pilfer\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Sneak By\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Nimble\",[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Daredevil\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Opportunist\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Liquid Courage (1)\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Mauser C96 (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Daring Maneuver (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Cheap Shot (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Slip Away (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Manual Dexterity (2)\",[\"skillIcons\"] = {[\"Agility\"] = 3}},{[\"name\"] = \"Lucky Cigarette Case (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2}},{[\"name\"] = \"Sharpshooter (3)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Pilfer (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Backstab (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Copycat (3)\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Beretta M1918 (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Chuck Fergus (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Jacqueline Fine\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 3}},{[\"name\"] = \"Arbiter of Fates\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Dark Future\",[\"skillIcons\"] = {}},{[\"name\"] = \"Nihilism\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ritual Candles\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Scrying Mirror\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Azure Flame\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Clairvoyance\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Ineffable Truth\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Familiar Spirit\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Crystal Pendulum\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Robes of Endless Night\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1}},{[\"name\"] = \"Astral Travel\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hypnotic Gaze\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Parallel Fates\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Voice of Ra\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dark Prophecy\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Defiance\",[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Prescient\",[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Eldritch Inspiration (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Grotesque Statue (2)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Robes of Endless Night (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Hypnotic Gaze (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2,[\"Combat\"] = 1}},{[\"name\"] = \"Guts (2)\",[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Azure Flame (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Clairvoyance (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Ineffable Truth (3)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Arcane Studies (4)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Recharge (4)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 3}},{[\"name\"] = \"Azure Flame (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Combat\"] = 2}},{[\"name\"] = \"Clairvoyance (5)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Ineffable Truth (5)\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Stella Clark\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Neither Rain nor Snow\",[\"skillIcons\"] = {[\"Wild\"] = 3}},{[\"name\"] = \"Called by the Mists\",[\"skillIcons\"] = {}},{[\"name\"] = \"Atychiphobia\",[\"skillIcons\"] = {}},{[\"name\"] = \".18 Derringer\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \"Grimm's Fairy Tales\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Old Keyring\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Granny Orne\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Mysterious Raven\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Intellect\"] = 1}},{[\"name\"] = \"Rabbit's Foot\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Scrapper\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Will to Survive\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Test of Will\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Dumb Luck\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 2}},{[\"name\"] = \"Grit Your Teeth\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"Live and Learn\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Intellect\"] = 2}},{[\"name\"] = \"Oops!\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Combat\"] = 2}},{[\"name\"] = \"Take Heart\",[\"skillIcons\"] = {}},{[\"name\"] = \"Cherished Keepsake (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"Leather Coat (1)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Combat\"] = 1}},{[\"name\"] = \".18 Derringer (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"A Test of Will (2)\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Will\"] = 1}},{[\"name\"] = \"\\\"Look what I found!\\\" (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Agility\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Dumb Luck (2)\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2}},{[\"name\"] = \"Unexpected Courage (2)\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Granny Orne (3)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Lucky! (3)\",[\"cost\"] = 0,[\"skillIcons\"] = {}},{[\"name\"] = \"Chainsaw (4)\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Combat\"] = 3}},{[\"name\"] = \"Quick Learner (4)\",[\"skillIcons\"] = {}},{[\"name\"] = \"Déjà Vu (5)\",[\"skillIcons\"] = {}},{[\"name\"] = \"To the Dreamlands\",[\"skillIcons\"] = {}},{[\"name\"] = \"Fate of the Dreamers\",[\"skillIcons\"] = {}},{[\"name\"] = \"Prisoners of Conquest\",[\"skillIcons\"] = {}},{[\"name\"] = \"Ruins of Sarkomand\",[\"skillIcons\"] = {}},{[\"name\"] = \"Effigy of Nodens\",[\"skillIcons\"] = {}},{[\"name\"] = \"Usurp the Night\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Translator's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Supplicant's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Priestess's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Salesman's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Assassin's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"The Professor's Evidence\",[\"skillIcons\"] = {}},{[\"name\"] = \"Daisy Walker\",[\"skillIcons\"] = {[\"Will\"] = 1,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"Daisy's Tote Bag\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Necronomicon\",[\"skillIcons\"] = {}},{[\"name\"] = \"\\\"Skids\\\" O'Toole\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"On the Lam\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Agility\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Hospital Debts\",[\"skillIcons\"] = {}},{[\"name\"] = \"Agnes Baker\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 3,[\"Combat\"] = 2,[\"Intellect\"] = 2}},{[\"name\"] = \"Heirloom of Hyperborea\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2,[\"Will\"] = 1,[\"Combat\"] = 1}},{[\"name\"] = \"Dark Memory\",[\"cost\"] = 4,[\"skillIcons\"] = {}},{[\"name\"] = \"Triumph and Subjugation\",[\"skillIcons\"] = {}},{[\"name\"] = \"Jenny Barnes\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 3,[\"Combat\"] = 3,[\"Intellect\"] = 3}},{[\"name\"] = \"Green Man Medallion\",[\"cost\"] = 1,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Sacrificial Beast\",[\"skillIcons\"] = {}},{[\"name\"] = \"Roland Banks\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 4,[\"Intellect\"] = 3}},{[\"name\"] = \"Mysteries Remain\",[\"cost\"] = 0,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Combat\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"The Dirge of Reason\",[\"skillIcons\"] = {}},{[\"name\"] = \"Norman Withers\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 1,[\"Combat\"] = 2,[\"Intellect\"] = 5}},{[\"name\"] = \"Split the Angle\",[\"cost\"] = 2,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Vengeful Hound\",[\"skillIcons\"] = {}},{[\"name\"] = \"Carolyn Fern\",[\"skillIcons\"] = {[\"Will\"] = 3,[\"Agility\"] = 2,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Foolishness\",[\"cost\"] = 4,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"To Fight the Black Wind\",[\"skillIcons\"] = {}},{[\"name\"] = \"Silas Marsh\",[\"skillIcons\"] = {[\"Will\"] = 2,[\"Agility\"] = 4,[\"Combat\"] = 4,[\"Intellect\"] = 2}},{[\"name\"] = \"Nautical Prowess\",[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Intellect\"] = 1}},{[\"name\"] = \"Dreams of the Deep\",[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Dexter Drake\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 2,[\"Combat\"] = 3,[\"Intellect\"] = 2}},{[\"name\"] = \"Molly Maxwell\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Will\"] = 1,[\"Agility\"] = 1}},{[\"name\"] = \"Yaztaroth\",[\"skillIcons\"] = {}},{[\"name\"] = \"Gloria Goldberg\",[\"skillIcons\"] = {[\"Will\"] = 5,[\"Agility\"] = 1,[\"Combat\"] = 2,[\"Intellect\"] = 4}},{[\"name\"] = \"Ruth Westmacott\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 1,[\"Intellect\"] = 2}},{[\"name\"] = \"Liber Omnium Finium\",[\"skillIcons\"] = {}},{[\"name\"] = \"Marie Lambeau\",[\"skillIcons\"] = {[\"Will\"] = 4,[\"Agility\"] = 3,[\"Combat\"] = 1,[\"Intellect\"] = 4}},{[\"name\"] = \"Mystifying Song\",[\"cost\"] = 3,[\"skillIcons\"] = {[\"Wild\"] = 2}},{[\"name\"] = \"Baron Samedi\",[\"skillIcons\"] = {}}}\r\nend",
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- "LuaScript": "function onload(saved_data)\r\n cardsInBag = {}\r\n memoizedCards = {}\r\n cardJson = loadCards()\r\nend\r\n\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n --use previously-found cards for faster performace\r\n if memoizedCards[object.getName()] then\r\n table.insert(cardsInBag, {name = object.getName() .. memoizedCards[object.getName()], id = object.getGUID()})\r\n recreateButtons()\r\n else\r\n findCard(object)\r\n end\r\n end\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n removeCardByGUID(cardsInBag, object.getGUID())\r\n recreateButtons()\r\n end\r\nend\r\n\r\nfunction findCard(object)\r\n local cost = ''\r\n\r\n for _, card in pairs (cardJson) do\r\n if (card.name == object.getName()) then\r\n if card.cost ~= nil then\r\n cost = '[' .. card.cost .. '] '\r\n end\r\n break\r\n end\r\n end\r\n\r\n --memoize result\r\n memoizedCards[object.getName()] = icons\r\n\r\n table.insert(cardsInBag, {name = cost .. object.getName(), id = object.getGUID()})\r\n recreateButtons()\r\nend\r\n\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n verticalPosition = 1.5\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = {0,0,verticalPosition},\r\n height = 200,\r\n width = 1200,\r\n font_size = 75,\r\n color = {1,1,1},\r\n font_color = {0,0,0}\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n countLabel = #cardsInBag == 0 and '' or #cardsInBag\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.25},\r\n width = 0,\r\n height = 0,\r\n font_size = 225,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend\r\n\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0,0.5,0),\r\n callback_function = function(obj)\r\n obj.resting = true\r\n end\r\n })\r\nend\r\n\r\nfunction removeCardByGUID(bag, guid)\r\n local idx = nil\r\n\r\n for i, v in ipairs (bag) do\r\n if (v.id == guid) then\r\n idx = i\r\n end\r\n end\r\n\r\n if idx ~= nil then\r\n table.remove(cardsInBag, idx)\r\n end\r\nend\r\n\r\nfunction loadCards()\r\n return {{[\"name\"] = \"Random Basic Weakness\"},{[\"name\"] = \"Roland Banks\"},{[\"name\"] = \"Daisy Walker\"},{[\"name\"] = \"\\\"Skids\\\" O'Toole\"},{[\"name\"] = \"Agnes Baker\"},{[\"name\"] = \"Wendy Adams\"},{[\"name\"] = \"Roland's .38 Special\",[\"cost\"] = 3},{[\"name\"] = \"Cover Up\"},{[\"name\"] = \"Daisy's Tote Bag\",[\"cost\"] = 2},{[\"name\"] = \"The Necronomicon\"},{[\"name\"] = \"On the Lam\",[\"cost\"] = 1},{[\"name\"] = \"Hospital Debts\"},{[\"name\"] = \"Heirloom of Hyperborea\",[\"cost\"] = 3},{[\"name\"] = \"Dark Memory\",[\"cost\"] = 2},{[\"name\"] = \"Wendy's Amulet\",[\"cost\"] = 2},{[\"name\"] = \"Abandoned and Alone\"},{[\"name\"] = \".45 Automatic\",[\"cost\"] = 4},{[\"name\"] = \"Physical Training\",[\"cost\"] = 2},{[\"name\"] = \"Beat Cop\",[\"cost\"] = 4},{[\"name\"] = \"First Aid\",[\"cost\"] = 2},{[\"name\"] = \"Machete\",[\"cost\"] = 3},{[\"name\"] = \"Guard Dog\",[\"cost\"] = 3},{[\"name\"] = \"Evidence!\",[\"cost\"] = 1},{[\"name\"] = \"Dodge\",[\"cost\"] = 1},{[\"name\"] = \"Dynamite Blast\",[\"cost\"] = 5},{[\"name\"] = \"Vicious Blow\"},{[\"name\"] = \"Extra Ammunition (1)\",[\"cost\"] = 2},{[\"name\"] = \"Police Badge (2)\",[\"cost\"] = 3},{[\"name\"] = \"Beat Cop (2)\",[\"cost\"] = 4},{[\"name\"] = \"Shotgun (4)\",[\"cost\"] = 5},{[\"name\"] = \"Magnifying Glass\",[\"cost\"] = 1},{[\"name\"] = \"Old Book of Lore\",[\"cost\"] = 3},{[\"name\"] = \"Research Librarian\",[\"cost\"] = 2},{[\"name\"] = \"Dr. Milan Christopher\",[\"cost\"] = 4},{[\"name\"] = \"Hyperawareness\",[\"cost\"] = 2},{[\"name\"] = \"Medical Texts\",[\"cost\"] = 2},{[\"name\"] = \"Mind over Matter\",[\"cost\"] = 1},{[\"name\"] = \"Working a Hunch\",[\"cost\"] = 2},{[\"name\"] = \"Barricade\",[\"cost\"] = 0},{[\"name\"] = \"Deduction\"},{[\"name\"] = \"Magnifying Glass (1)\",[\"cost\"] = 0},{[\"name\"] = \"Disc of Itzamna (2)\",[\"cost\"] = 3},{[\"name\"] = \"Encyclopedia (2)\",[\"cost\"] = 2},{[\"name\"] = \"Cryptic Research (4)\",[\"cost\"] = 0},{[\"name\"] = \"Switchblade\",[\"cost\"] = 1},{[\"name\"] = \"Burglary\",[\"cost\"] = 1},{[\"name\"] = \"Pickpocketing\",[\"cost\"] = 2},{[\"name\"] = \".41 Derringer\",[\"cost\"] = 3},{[\"name\"] = \"Leo De Luca\",[\"cost\"] = 6},{[\"name\"] = \"Hard Knocks\",[\"cost\"] = 2},{[\"name\"] = \"Elusive\",[\"cost\"] = 2},{[\"name\"] = \"Backstab\",[\"cost\"] = 3},{[\"name\"] = \"Sneak Attack\",[\"cost\"] = 2},{[\"name\"] = \"Opportunist\"},{[\"name\"] = \"Leo De Luca (1)\",[\"cost\"] = 5},{[\"name\"] = \"Cat Burglar (1)\",[\"cost\"] = 4},{[\"name\"] = \"Sure Gamble (3)\",[\"cost\"] = 2},{[\"name\"] = \"Hot Streak (4)\",[\"cost\"] = 3},{[\"name\"] = \"Forbidden Knowledge\",[\"cost\"] = 0},{[\"name\"] = \"Holy Rosary\",[\"cost\"] = 2},{[\"name\"] = \"Shrivelling\",[\"cost\"] = 3},{[\"name\"] = \"Scrying\",[\"cost\"] = 1},{[\"name\"] = \"Arcane Studies\",[\"cost\"] = 2},{[\"name\"] = \"Arcane Initiate\",[\"cost\"] = 1},{[\"name\"] = \"Drawn to the Flame\",[\"cost\"] = 0},{[\"name\"] = \"Ward of Protection\",[\"cost\"] = 1},{[\"name\"] = \"Blinding Light\",[\"cost\"] = 2},{[\"name\"] = \"Fearless\"},{[\"name\"] = \"Mind Wipe (1)\",[\"cost\"] = 1},{[\"name\"] = \"Blinding Light (2)\",[\"cost\"] = 1},{[\"name\"] = \"Book of Shadows (3)\",[\"cost\"] = 4},{[\"name\"] = \"Grotesque Statue (4)\",[\"cost\"] = 2},{[\"name\"] = \"Leather Coat\",[\"cost\"] = 0},{[\"name\"] = \"Scavenging\",[\"cost\"] = 1},{[\"name\"] = \"Baseball Bat\",[\"cost\"] = 2},{[\"name\"] = \"Rabbit's Foot\",[\"cost\"] = 1},{[\"name\"] = \"Stray Cat\",[\"cost\"] = 1},{[\"name\"] = \"Dig Deep\",[\"cost\"] = 2},{[\"name\"] = \"Cunning Distraction\",[\"cost\"] = 5},{[\"name\"] = \"\\\"Look what I found!\\\"\",[\"cost\"] = 2},{[\"name\"] = \"Lucky!\",[\"cost\"] = 1},{[\"name\"] = \"Survival Instinct\"},{[\"name\"] = \"Aquinnah (1)\",[\"cost\"] = 5},{[\"name\"] = \"Close Call (2)\",[\"cost\"] = 2},{[\"name\"] = \"Lucky! (2)\",[\"cost\"] = 1},{[\"name\"] = \"Will to Survive (3)\",[\"cost\"] = 4},{[\"name\"] = \"Knife\",[\"cost\"] = 1},{[\"name\"] = \"Flashlight\",[\"cost\"] = 2},{[\"name\"] = \"Emergency Cache\",[\"cost\"] = 0},{[\"name\"] = \"Guts\"},{[\"name\"] = \"Perception\"},{[\"name\"] = \"Overpower\"},{[\"name\"] = \"Manual Dexterity\"},{[\"name\"] = \"Unexpected Courage\"},{[\"name\"] = \"Bulletproof Vest (3)\",[\"cost\"] = 2},{[\"name\"] = \"Elder Sign Amulet (3)\",[\"cost\"] = 2},{[\"name\"] = \"Amnesia\"},{[\"name\"] = \"Paranoia\"},{[\"name\"] = \"Haunted\"},{[\"name\"] = \"Psychosis\"},{[\"name\"] = \"Hypochondria\"},{[\"name\"] = \"Mob Enforcer\"},{[\"name\"] = \"Silver Twilight Acolyte\"},{[\"name\"] = \"Stubborn Detective\"},{[\"name\"] = \"Zoey Samaras\"},{[\"name\"] = \"Rex Murphy\"},{[\"name\"] = \"Jenny Barnes\"},{[\"name\"] = \"Jim Culver\"},{[\"name\"] = \"\\\"Ashcan\\\" Pete\"},{[\"name\"] = \"Zoey's Cross\",[\"cost\"] = 1},{[\"name\"] = \"Smite the Wicked\"},{[\"name\"] = \"Search for the Truth\",[\"cost\"] = 1},{[\"name\"] = \"Rex's Curse\"},{[\"name\"] = \"Jenny's Twin .45s\",[\"cost\"] = -2},{[\"name\"] = \"Searching for Izzie\"},{[\"name\"] = \"Jim's Trumpet\",[\"cost\"] = 2},{[\"name\"] = \"Final Rhapsody\"},{[\"name\"] = \"Duke\",[\"cost\"] = 2},{[\"name\"] = \"Wracked by Nightmares\"},{[\"name\"] = \"Blackjack\",[\"cost\"] = 1},{[\"name\"] = \"Taunt\",[\"cost\"] = 1},{[\"name\"] = \"Teamwork\",[\"cost\"] = 0},{[\"name\"] = \"Taunt (2)\",[\"cost\"] = 1},{[\"name\"] = \"Laboratory Assistant\",[\"cost\"] = 2},{[\"name\"] = \"Strange Solution\",[\"cost\"] = 1},{[\"name\"] = \"Shortcut\",[\"cost\"] = 0},{[\"name\"] = \"Seeking Answers\",[\"cost\"] = 1},{[\"name\"] = \"Liquid Courage\",[\"cost\"] = 1},{[\"name\"] = \"Think on Your Feet\",[\"cost\"] = 1},{[\"name\"] = \"Double or Nothing\"},{[\"name\"] = \"Hired Muscle (1)\",[\"cost\"] = 1},{[\"name\"] = \"Rite of Seeking\",[\"cost\"] = 4},{[\"name\"] = \"Ritual Candles\",[\"cost\"] = 1},{[\"name\"] = \"Clarity of Mind\",[\"cost\"] = 2},{[\"name\"] = \"Bind Monster (2)\",[\"cost\"] = 3},{[\"name\"] = \"Fire Axe\",[\"cost\"] = 1},{[\"name\"] = \"Peter Sylvestre\",[\"cost\"] = 3},{[\"name\"] = \"Bait and Switch\",[\"cost\"] = 1},{[\"name\"] = \"Peter Sylvestre (2)\",[\"cost\"] = 3},{[\"name\"] = \"Kukri\",[\"cost\"] = 2},{[\"name\"] = \"Indebted\"},{[\"name\"] = \"Internal Injury\"},{[\"name\"] = \"Chronophobia\"},{[\"name\"] = \"Emergency Aid\",[\"cost\"] = 2},{[\"name\"] = \"Brother Xavier (1)\",[\"cost\"] = 5},{[\"name\"] = \"\\\"I've got a plan!\\\"\",[\"cost\"] = 3},{[\"name\"] = \"Pathfinder (1)\",[\"cost\"] = 3},{[\"name\"] = \"Contraband\",[\"cost\"] = 4},{[\"name\"] = \"Adaptable (1)\"},{[\"name\"] = \"Delve Too Deep\",[\"cost\"] = 1},{[\"name\"] = \"Song of the Dead (2)\",[\"cost\"] = 2},{[\"name\"] = \"Oops!\",[\"cost\"] = 2},{[\"name\"] = \"Fire Extinguisher (1)\",[\"cost\"] = 2},{[\"name\"] = \"Flare (1)\",[\"cost\"] = 2},{[\"name\"] = \"Smoking Pipe\",[\"cost\"] = 1},{[\"name\"] = \"Painkillers\",[\"cost\"] = 1},{[\"name\"] = \"Bandolier\",[\"cost\"] = 2},{[\"name\"] = \"Stand Together (3)\",[\"cost\"] = 0},{[\"name\"] = \"Art Student\",[\"cost\"] = 2},{[\"name\"] = \"Deduction (2)\"},{[\"name\"] = \"\\\"I'm outta here!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Switchblade (2)\",[\"cost\"] = 1},{[\"name\"] = \"Hypnotic Gaze\",[\"cost\"] = 3},{[\"name\"] = \"Shrivelling (3)\",[\"cost\"] = 3},{[\"name\"] = \"Newspaper\",[\"cost\"] = 1},{[\"name\"] = \"Lure (1)\",[\"cost\"] = 1},{[\"name\"] = \"Relic Hunter (3)\"},{[\"name\"] = \"Charisma (3)\"},{[\"name\"] = \"Prepared for the Worst\",[\"cost\"] = 1},{[\"name\"] = \"Keen Eye (3)\"},{[\"name\"] = \"Preposterous Sketches\",[\"cost\"] = 2},{[\"name\"] = \"Higher Education (3)\"},{[\"name\"] = \"Lone Wolf\",[\"cost\"] = 1},{[\"name\"] = \"Streetwise (3)\"},{[\"name\"] = \"Defiance\"},{[\"name\"] = \"Blood Pact (3)\"},{[\"name\"] = \"Rise to the Occasion\"},{[\"name\"] = \"Scrapper (3)\"},{[\"name\"] = \"Emergency Cache (2)\",[\"cost\"] = 0},{[\"name\"] = \"\\\"If it bleeds...\\\"\",[\"cost\"] = 1},{[\"name\"] = \"Springfield M1903 (4)\",[\"cost\"] = 4},{[\"name\"] = \"Inquiring Mind\"},{[\"name\"] = \"Expose Weakness (1)\",[\"cost\"] = 0},{[\"name\"] = \"Quick Thinking\"},{[\"name\"] = \"Lucky Dice (2)\",[\"cost\"] = 2},{[\"name\"] = \"Opportunist (2)\"},{[\"name\"] = \"Alyssa Graham\",[\"cost\"] = 4},{[\"name\"] = \"Rite of Seeking (4)\",[\"cost\"] = 5},{[\"name\"] = \"Dark Horse\",[\"cost\"] = 3},{[\"name\"] = \"Survival Instinct (2)\"},{[\"name\"] = \"Leadership\"},{[\"name\"] = \"\\\"I've had worse...\\\" (4)\",[\"cost\"] = 0},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil\",[\"cost\"] = 4},{[\"name\"] = \"Ace in the Hole (3)\",[\"cost\"] = 0},{[\"name\"] = \"Moonlight Ritual\",[\"cost\"] = 0},{[\"name\"] = \"Fearless (2)\"},{[\"name\"] = \"Jewel of Aureolus (3)\",[\"cost\"] = 3},{[\"name\"] = \"A Chance Encounter\",[\"cost\"] = 1},{[\"name\"] = \"Stroke of Luck (2)\"},{[\"name\"] = \"Fine Clothes\",[\"cost\"] = 1},{[\"name\"] = \"Moment of Respite (3)\",[\"cost\"] = 3},{[\"name\"] = \"Vicious Blow (2)\"},{[\"name\"] = \"Monster Slayer (5)\",[\"cost\"] = 1},{[\"name\"] = \"Lightning Gun (5)\",[\"cost\"] = 6},{[\"name\"] = \"Dr. William T. Maleson\",[\"cost\"] = 1},{[\"name\"] = \"Deciphered Reality (5)\",[\"cost\"] = 4},{[\"name\"] = \"Chicago Typewriter (4)\",[\"cost\"] = 5},{[\"name\"] = \"The Gold Pocket Watch (4)\",[\"cost\"] = 2},{[\"name\"] = \"Shrivelling (5)\",[\"cost\"] = 3},{[\"name\"] = \"Ward of Protection (5)\",[\"cost\"] = 1},{[\"name\"] = \"Aquinnah (3)\",[\"cost\"] = 4},{[\"name\"] = \"Try and Try Again (3)\",[\"cost\"] = 2},{[\"name\"] = \"The Red-Gloved Man (5)\",[\"cost\"] = 2},{[\"name\"] = \"Mark Harrigan\"},{[\"name\"] = \"Minh Thi Phan\"},{[\"name\"] = \"Sefina Rousseau\"},{[\"name\"] = \"Akachi Onyele\"},{[\"name\"] = \"William Yorick\"},{[\"name\"] = \"Lola Hayes\"},{[\"name\"] = \"The Home Front\"},{[\"name\"] = \"Shell Shock\"},{[\"name\"] = \"Sophie\"},{[\"name\"] = \"Sophie\"},{[\"name\"] = \"Analytical Mind\",[\"cost\"] = 3},{[\"name\"] = \"The King in Yellow\"},{[\"name\"] = \"The Painted World\"},{[\"name\"] = \"Stars of Hyades\"},{[\"name\"] = \"Spirit-Speaker\",[\"cost\"] = 2},{[\"name\"] = \"Angered Spirits\"},{[\"name\"] = \"Bury Them Deep\",[\"cost\"] = 0},{[\"name\"] = \"Graveyard Ghouls\"},{[\"name\"] = \"Improvisation\",[\"cost\"] = 0},{[\"name\"] = \"Crisis of Identity\"},{[\"name\"] = \".32 Colt\",[\"cost\"] = 3},{[\"name\"] = \"True Grit\",[\"cost\"] = 3},{[\"name\"] = \"\\\"Let me handle this!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Ever Vigilant (1)\",[\"cost\"] = 0},{[\"name\"] = \"Fieldwork\",[\"cost\"] = 2},{[\"name\"] = \"Archaic Glyphs\",[\"cost\"] = 0},{[\"name\"] = \"No Stone Unturned\",[\"cost\"] = 2},{[\"name\"] = \"In the Know (1)\",[\"cost\"] = 3},{[\"name\"] = \"Stealth\",[\"cost\"] = 2},{[\"name\"] = \"Sleight of Hand\",[\"cost\"] = 1},{[\"name\"] = \"Daring Maneuver\",[\"cost\"] = 0},{[\"name\"] = \"Lockpicks (1)\",[\"cost\"] = 3},{[\"name\"] = \"Alchemical Transmutation\",[\"cost\"] = 1},{[\"name\"] = \"Uncage the Soul\",[\"cost\"] = 0},{[\"name\"] = \"Astral Travel\",[\"cost\"] = 3},{[\"name\"] = \"Spirit Athame (1)\",[\"cost\"] = 3},{[\"name\"] = \"Lantern\",[\"cost\"] = 2},{[\"name\"] = \"Gravedigger's Shovel\",[\"cost\"] = 2},{[\"name\"] = \"Hiding Spot\",[\"cost\"] = 1},{[\"name\"] = \"Resourceful\"},{[\"name\"] = \"Overzealous\"},{[\"name\"] = \"Drawing the Sign\"},{[\"name\"] = \"The Thing That Follows\"},{[\"name\"] = \"Constance Dumaine\"},{[\"name\"] = \"Jordan Perry\"},{[\"name\"] = \"Ishimaru Haruko\"},{[\"name\"] = \"Sebastien Moreau\"},{[\"name\"] = \"Ashleigh Clarke\"},{[\"name\"] = \"Engram's Oath\"},{[\"name\"] = \"L'agneau Perdu\"},{[\"name\"] = \"The Pattern\"},{[\"name\"] = \"The First Show\"},{[\"name\"] = \"Above and Below\"},{[\"name\"] = \"Heroic Rescue\",[\"cost\"] = 1},{[\"name\"] = \"Combat Training (1)\",[\"cost\"] = 1},{[\"name\"] = \"Anatomical Diagrams\",[\"cost\"] = 1},{[\"name\"] = \"Scientific Theory (1)\",[\"cost\"] = 1},{[\"name\"] = \"Knuckleduster\",[\"cost\"] = 2},{[\"name\"] = \"Moxie (1)\",[\"cost\"] = 1},{[\"name\"] = \"David Renfield\",[\"cost\"] = 2},{[\"name\"] = \"Grounded (1)\",[\"cost\"] = 1},{[\"name\"] = \"Cherished Keepsake\",[\"cost\"] = 0},{[\"name\"] = \"Plucky (1)\",[\"cost\"] = 1},{[\"name\"] = \"Say Your Prayers\"},{[\"name\"] = \"Desperate Search\"},{[\"name\"] = \"Reckless Assault\"},{[\"name\"] = \"Run For Your Life\"},{[\"name\"] = \"Trench Knife\",[\"cost\"] = 1},{[\"name\"] = \"Ambush (1)\",[\"cost\"] = 2},{[\"name\"] = \"Charles Ross, Esq.\",[\"cost\"] = 2},{[\"name\"] = \"Forewarned (1)\",[\"cost\"] = 0},{[\"name\"] = \"Dario El-Amin\",[\"cost\"] = 4},{[\"name\"] = \"Sneak Attack (2)\",[\"cost\"] = 2},{[\"name\"] = \"Storm of Spirits\",[\"cost\"] = 3},{[\"name\"] = \"Book of Shadows (1)\",[\"cost\"] = 3},{[\"name\"] = \"Fight or Flight\",[\"cost\"] = 1},{[\"name\"] = \"A Test of Will (1)\",[\"cost\"] = 1},{[\"name\"] = \"Devil's Luck (1)\",[\"cost\"] = 1},{[\"name\"] = \"Calling in Favors\",[\"cost\"] = 1},{[\"name\"] = \"\\\"I'll see you in hell!\\\"\",[\"cost\"] = 0},{[\"name\"] = \".45 Automatic (2)\",[\"cost\"] = 4},{[\"name\"] = \"Logical Reasoning\",[\"cost\"] = 2},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2},{[\"name\"] = \"Cheap Shot\",[\"cost\"] = 2},{[\"name\"] = \"Pickpocketing (2)\",[\"cost\"] = 2},{[\"name\"] = \"Quantum Flux\",[\"cost\"] = 1},{[\"name\"] = \"Recharge (2)\",[\"cost\"] = 0},{[\"name\"] = \"Madame Labranche\",[\"cost\"] = 2},{[\"name\"] = \"Snare Trap (2)\",[\"cost\"] = 2},{[\"name\"] = \"Inspiring Presence\"},{[\"name\"] = \"Mano a Mano (1)\",[\"cost\"] = 0},{[\"name\"] = \"First Aid (3)\",[\"cost\"] = 2},{[\"name\"] = \"Eureka!\"},{[\"name\"] = \"Shortcut (2)\",[\"cost\"] = 1},{[\"name\"] = \"\\\"Watch this!\\\"\"},{[\"name\"] = \".41 Derringer (2)\",[\"cost\"] = 3},{[\"name\"] = \"Torrent of Power\"},{[\"name\"] = \"Scrying (3)\",[\"cost\"] = 1},{[\"name\"] = \"Waylay\",[\"cost\"] = 3},{[\"name\"] = \"A Chance Encounter (2)\",[\"cost\"] = -2},{[\"name\"] = \"Emergency Cache (3)\",[\"cost\"] = 0},{[\"name\"] = \"On the Hunt\",[\"cost\"] = 1},{[\"name\"] = \"Stick to the Plan (3)\"},{[\"name\"] = \"Guidance\",[\"cost\"] = 0},{[\"name\"] = \"Arcane Insight (4)\",[\"cost\"] = 3},{[\"name\"] = \"Narrow Escape\",[\"cost\"] = 0},{[\"name\"] = \"Suggestion (4)\",[\"cost\"] = 3},{[\"name\"] = \"St. Hubert's Key\",[\"cost\"] = 4},{[\"name\"] = \"Ward of Protection (2)\",[\"cost\"] = 1},{[\"name\"] = \"Arcane Initiate (3)\",[\"cost\"] = 0},{[\"name\"] = \"\\\"Not without a fight!\\\"\"},{[\"name\"] = \"True Survivor (3)\",[\"cost\"] = 3},{[\"name\"] = \"\\\"Eat lead!\\\" (2)\",[\"cost\"] = 0},{[\"name\"] = \"Armor of Ardennes (5)\",[\"cost\"] = 4},{[\"name\"] = \"Eidetic Memory (3)\"},{[\"name\"] = \"No Stone Unturned (5)\",[\"cost\"] = 2},{[\"name\"] = \"Charon's Obol (1)\"},{[\"name\"] = \"Lupara (3)\",[\"cost\"] = 3},{[\"name\"] = \"Cheat Death (5)\",[\"cost\"] = 1},{[\"name\"] = \"Time Warp (2)\",[\"cost\"] = 1},{[\"name\"] = \"Seal of the Elder Sign (5)\"},{[\"name\"] = \"Newspaper (2)\",[\"cost\"] = 1},{[\"name\"] = \"Infighting (3)\",[\"cost\"] = 1},{[\"name\"] = \"Key of Ys (5)\",[\"cost\"] = 3},{[\"name\"] = \"Songs That the Hyades Shall Sing\"},{[\"name\"] = \"Stars of Aldebaran\"},{[\"name\"] = \"Bleak Desolation\"},{[\"name\"] = \"Inhabitant of Carcosa\"},{[\"name\"] = \"A Moment's Rest\"},{[\"name\"] = \"The Coffin\"},{[\"name\"] = \"Mapping the Streets\"},{[\"name\"] = \"The King's Parade\"},{[\"name\"] = \"The Archway\"},{[\"name\"] = \"The Height of the Depths\"},{[\"name\"] = \"Steps of the Palace\"},{[\"name\"] = \"The Fall\"},{[\"name\"] = \"Hastur's End\"},{[\"name\"] = \"Leo Anderson\"},{[\"name\"] = \"Ursula Downs\"},{[\"name\"] = \"Finn Edwards\"},{[\"name\"] = \"Father Mateo\"},{[\"name\"] = \"Calvin Wright\"},{[\"name\"] = \"Mitch Brown\",[\"cost\"] = 3},{[\"name\"] = \"Bought in Blood\"},{[\"name\"] = \"Jake Williams\",[\"cost\"] = 3},{[\"name\"] = \"Call of the Unknown\"},{[\"name\"] = \"Smuggled Goods\",[\"cost\"] = 0},{[\"name\"] = \"Finn's Trusty .38\",[\"cost\"] = 2},{[\"name\"] = \"Caught Red-Handed\"},{[\"name\"] = \"The Codex of Ages\",[\"cost\"] = 2},{[\"name\"] = \"Serpents of Yig\"},{[\"name\"] = \"Until the End of Time\",[\"cost\"] = 1},{[\"name\"] = \"Voice of the Messenger\"},{[\"name\"] = \"Survival Knife\",[\"cost\"] = 2},{[\"name\"] = \"Venturer\",[\"cost\"] = 4},{[\"name\"] = \"Trusted\",[\"cost\"] = 1},{[\"name\"] = \"Reliable (1)\",[\"cost\"] = 1},{[\"name\"] = \"Dr. Elli Horowitz\",[\"cost\"] = 3},{[\"name\"] = \"Ancient Stone (1)\",[\"cost\"] = 1},{[\"name\"] = \"Tooth of Eztli\",[\"cost\"] = 3},{[\"name\"] = \"Unearth the Ancients\",[\"cost\"] = 1},{[\"name\"] = \"Treasure Hunter (1)\",[\"cost\"] = 1},{[\"name\"] = \"Decorated Skull\",[\"cost\"] = 0},{[\"name\"] = \"Eavesdrop\",[\"cost\"] = 1},{[\"name\"] = \"\\\"You handle this one!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Mists of R'lyeh\",[\"cost\"] = 2},{[\"name\"] = \"The Chthonian Stone\",[\"cost\"] = 3},{[\"name\"] = \"Protective Incantation (1)\",[\"cost\"] = 1},{[\"name\"] = \"Dark Prophecy\",[\"cost\"] = 1},{[\"name\"] = \"Improvised Weapon\",[\"cost\"] = 1},{[\"name\"] = \"Dumb Luck\",[\"cost\"] = 2},{[\"name\"] = \"Yaotl (1)\",[\"cost\"] = 3},{[\"name\"] = \"Last Chance\"},{[\"name\"] = \"Backpack\",[\"cost\"] = 2},{[\"name\"] = \"Dark Pact\",[\"cost\"] = 2},{[\"name\"] = \"The Price of Failure\"},{[\"name\"] = \"Doomed\"},{[\"name\"] = \"Accursed Fate\"},{[\"name\"] = \"The Bell Tolls\"},{[\"name\"] = \"Scene of the Crime\",[\"cost\"] = 2},{[\"name\"] = \"Marksmanship (1)\",[\"cost\"] = 2},{[\"name\"] = \"Persuasion\",[\"cost\"] = 2},{[\"name\"] = \"Shrewd Analysis\"},{[\"name\"] = \"Lucky Cigarette Case\",[\"cost\"] = 2},{[\"name\"] = \"Fence (1)\",[\"cost\"] = 3},{[\"name\"] = \"Arcane Research\"},{[\"name\"] = \"Counterspell (2)\",[\"cost\"] = 2},{[\"name\"] = \"Perseverance\",[\"cost\"] = 2},{[\"name\"] = \"Stunning Blow\"},{[\"name\"] = \"Second Wind\",[\"cost\"] = 1},{[\"name\"] = \"Take the Initiative\"},{[\"name\"] = \"Well Prepared (2)\",[\"cost\"] = 2},{[\"name\"] = \"Truth from Fiction\",[\"cost\"] = 2},{[\"name\"] = \"True Understanding\"},{[\"name\"] = \"Quick Study (2)\",[\"cost\"] = 2},{[\"name\"] = \"Hatchet Man\"},{[\"name\"] = \"High Roller (2)\",[\"cost\"] = 2},{[\"name\"] = \"Enraptured\"},{[\"name\"] = \"Recall the Future (2)\",[\"cost\"] = 2},{[\"name\"] = \"Try and Try Again (1)\",[\"cost\"] = 2},{[\"name\"] = \"Cornered (2)\",[\"cost\"] = 2},{[\"name\"] = \"Intrepid\"},{[\"name\"] = \"Custom Ammunition (3)\",[\"cost\"] = 3},{[\"name\"] = \"Otherworldly Compass (2)\",[\"cost\"] = 2},{[\"name\"] = \"Expose Weakness (3)\",[\"cost\"] = 0},{[\"name\"] = \"Lola Santiago (3)\",[\"cost\"] = 3},{[\"name\"] = \"Olive McBride\",[\"cost\"] = 2},{[\"name\"] = \"Defiance (2)\"},{[\"name\"] = \"Premonition\",[\"cost\"] = 0},{[\"name\"] = \"Live and Learn\",[\"cost\"] = 0},{[\"name\"] = \"Take Heart\"},{[\"name\"] = \"Against All Odds (2)\",[\"cost\"] = 2},{[\"name\"] = \"Trench Coat\",[\"cost\"] = 3},{[\"name\"] = \"Ornate Bow (3)\",[\"cost\"] = 4},{[\"name\"] = \"M1918 BAR (4)\",[\"cost\"] = 5},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2},{[\"name\"] = \"Slip Away\",[\"cost\"] = 2},{[\"name\"] = \"Pay Day (1)\",[\"cost\"] = 0},{[\"name\"] = \"Sacrifice (1)\",[\"cost\"] = 0},{[\"name\"] = \"Crystalline Elder Sign (3)\",[\"cost\"] = 3},{[\"name\"] = \"On Your Own (3)\",[\"cost\"] = 2},{[\"name\"] = \"Handcuffs\",[\"cost\"] = 2},{[\"name\"] = \"Blood Eclipse (3)\",[\"cost\"] = 1},{[\"name\"] = \"Feed the Mind (3)\",[\"cost\"] = 2},{[\"name\"] = \"Colt Vest Pocket\",[\"cost\"] = 2},{[\"name\"] = \"Coup de Grâce\",[\"cost\"] = 2},{[\"name\"] = \"The Skeleton Key (2)\",[\"cost\"] = 3},{[\"name\"] = \"Mists of R'lyeh (4)\",[\"cost\"] = 2},{[\"name\"] = \"Winging It\",[\"cost\"] = 1},{[\"name\"] = \"Old Hunting Rifle (3)\",[\"cost\"] = 3},{[\"name\"] = \"Thermos\",[\"cost\"] = 4},{[\"name\"] = \"Hemispheric Map (3)\",[\"cost\"] = 2},{[\"name\"] = \"Timeworn Brand (5)\",[\"cost\"] = 5},{[\"name\"] = \"Kerosene (1)\",[\"cost\"] = 3},{[\"name\"] = \"Flamethrower (5)\",[\"cost\"] = 4},{[\"name\"] = \"Vantage Point\",[\"cost\"] = 1},{[\"name\"] = \"Pnakotic Manuscripts (5)\",[\"cost\"] = 5},{[\"name\"] = \"Borrowed Time (3)\",[\"cost\"] = 1},{[\"name\"] = \"All In (5)\"},{[\"name\"] = \"Shards of the Void (3)\",[\"cost\"] = 3},{[\"name\"] = \"Seal of the Seventh Sign (5)\",[\"cost\"] = 4},{[\"name\"] = \"Impromptu Barrier\",[\"cost\"] = 1},{[\"name\"] = \"Alter Fate (3)\",[\"cost\"] = 1},{[\"name\"] = \"Yig's Mercy\"},{[\"name\"] = \"Another Way\"},{[\"name\"] = \"Carolyn Fern\"},{[\"name\"] = \"Joe Diamond\"},{[\"name\"] = \"Preston Fairmont\"},{[\"name\"] = \"Diana Stanley\"},{[\"name\"] = \"Rita Young\"},{[\"name\"] = \"Marie Lambeau\"},{[\"name\"] = \"Hypnotic Therapy\",[\"cost\"] = 2},{[\"name\"] = \"Rational Thought\"},{[\"name\"] = \"Detective's Colt 1911s\",[\"cost\"] = 4},{[\"name\"] = \"Unsolved Case\",[\"cost\"] = 4},{[\"name\"] = \"Family Inheritance\"},{[\"name\"] = \"Lodge \\\"Debts\\\"\",[\"cost\"] = 10},{[\"name\"] = \"Twilight Blade\",[\"cost\"] = 3},{[\"name\"] = \"Dark Insight\",[\"cost\"] = 2},{[\"name\"] = \"Terrible Secret\"},{[\"name\"] = \"\\\"I'm done runnin'!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Hoods\"},{[\"name\"] = \"Mystifying Song\",[\"cost\"] = 3},{[\"name\"] = \"Baron Samedi\"},{[\"name\"] = \"Interrogate\",[\"cost\"] = 2},{[\"name\"] = \"Delay the Inevitable\",[\"cost\"] = 2},{[\"name\"] = \"Steadfast\"},{[\"name\"] = \"Ace of Swords (1)\",[\"cost\"] = 3},{[\"name\"] = \"Fingerprint Kit\",[\"cost\"] = 4},{[\"name\"] = \"Connect the Dots\",[\"cost\"] = 4},{[\"name\"] = \"Curiosity\"},{[\"name\"] = \"Death • XIII (1)\",[\"cost\"] = 3},{[\"name\"] = \"Well Connected\",[\"cost\"] = 2},{[\"name\"] = \"Money Talks\",[\"cost\"] = 0},{[\"name\"] = \"Cunning\"},{[\"name\"] = \"The Moon • XVIII (1)\",[\"cost\"] = 3},{[\"name\"] = \"Deny Existence\",[\"cost\"] = 0},{[\"name\"] = \"Eldritch Inspiration\",[\"cost\"] = 0},{[\"name\"] = \"Prophesy\"},{[\"name\"] = \"Four of Cups (1)\",[\"cost\"] = 3},{[\"name\"] = \"Track Shoes\",[\"cost\"] = 3},{[\"name\"] = \"Act of Desperation\",[\"cost\"] = 0},{[\"name\"] = \"Able Bodied\"},{[\"name\"] = \"Five of Pentacles (1)\",[\"cost\"] = 3},{[\"name\"] = \"Ace of Rods (1)\",[\"cost\"] = 3},{[\"name\"] = \"The 13th Vision\"},{[\"name\"] = \"The Tower • XVI\",[\"cost\"] = 4},{[\"name\"] = \"Something Worth Fighting For\",[\"cost\"] = 3},{[\"name\"] = \"Crack the Case\",[\"cost\"] = 0},{[\"name\"] = \"Intel Report\",[\"cost\"] = 2},{[\"name\"] = \"Sign Magick\",[\"cost\"] = 3},{[\"name\"] = \"Banish (1)\",[\"cost\"] = 2},{[\"name\"] = \"Meat Cleaver\",[\"cost\"] = 3},{[\"name\"] = \".45 Thompson\",[\"cost\"] = 6},{[\"name\"] = \"Scroll of Secrets\",[\"cost\"] = 1},{[\"name\"] = \"Tennessee Sour Mash\",[\"cost\"] = 3},{[\"name\"] = \"Enchanted Blade\",[\"cost\"] = 3},{[\"name\"] = \"Grisly Totem\",[\"cost\"] = 3},{[\"name\"] = \"Alice Luxley\",[\"cost\"] = 4},{[\"name\"] = \"Well-Maintained (1)\",[\"cost\"] = 0},{[\"name\"] = \"Mr. \\\"Rook\\\"\",[\"cost\"] = 3},{[\"name\"] = \"Hawk-Eye Folding Camera\",[\"cost\"] = 2},{[\"name\"] = \"Henry Wan\",[\"cost\"] = 3},{[\"name\"] = \"Swift Reflexes\",[\"cost\"] = 2},{[\"name\"] = \"Wither\",[\"cost\"] = 2},{[\"name\"] = \"Sixth Sense\",[\"cost\"] = 3},{[\"name\"] = \"Drawing Thin\",[\"cost\"] = 0},{[\"name\"] = \"Belly of the Beast\",[\"cost\"] = 1},{[\"name\"] = \".45 Thompson (3)\",[\"cost\"] = 6},{[\"name\"] = \".45 Thompson (3)\",[\"cost\"] = 5},{[\"name\"] = \"Scroll of Secrets (3)\",[\"cost\"] = 1},{[\"name\"] = \"Scroll of Secrets (3)\",[\"cost\"] = 1},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"cost\"] = 3},{[\"name\"] = \"Tennessee Sour Mash (3)\",[\"cost\"] = 2},{[\"name\"] = \"Enchanted Blade (3)\",[\"cost\"] = 3},{[\"name\"] = \"Enchanted Blade (3)\",[\"cost\"] = 3},{[\"name\"] = \"Grisly Totem (3)\",[\"cost\"] = 3},{[\"name\"] = \"Grisly Totem (3)\",[\"cost\"] = 2},{[\"name\"] = \"The Council's Coffer (2)\",[\"cost\"] = 0},{[\"name\"] = \"Warning Shot\",[\"cost\"] = 2},{[\"name\"] = \"Telescopic Sight (3)\",[\"cost\"] = 3},{[\"name\"] = \"Knowledge is Power\",[\"cost\"] = 0},{[\"name\"] = \"Esoteric Atlas (1)\",[\"cost\"] = 3},{[\"name\"] = \"Investments\",[\"cost\"] = 1},{[\"name\"] = \"Decoy\",[\"cost\"] = 2},{[\"name\"] = \"De Vermis Mysteriis (2)\",[\"cost\"] = 2},{[\"name\"] = \"Guiding Spirit (1)\",[\"cost\"] = 1},{[\"name\"] = \"Fortune or Fate (2)\",[\"cost\"] = 2},{[\"name\"] = \"Mk 1 Grenades (4)\",[\"cost\"] = 3},{[\"name\"] = \"Agency Backup (5)\",[\"cost\"] = 7},{[\"name\"] = \"Ghastly Revelation\",[\"cost\"] = 0},{[\"name\"] = \"Studious (3)\"},{[\"name\"] = \"Small Favor\",[\"cost\"] = 2},{[\"name\"] = \"Another Day, Another Dollar (3)\"},{[\"name\"] = \"Dayana Esperence (3)\",[\"cost\"] = 4},{[\"name\"] = \"Deny Existence (5)\",[\"cost\"] = 0},{[\"name\"] = \"Trial by Fire\",[\"cost\"] = 3},{[\"name\"] = \"Bait and Switch (3)\",[\"cost\"] = 1},{[\"name\"] = \"Anna Kaslow (4)\",[\"cost\"] = 3},{[\"name\"] = \"Hallowed Mirror\",[\"cost\"] = 2},{[\"name\"] = \"Soothing Melody\",[\"cost\"] = 0},{[\"name\"] = \"\\\"I've had worse...\\\" (2)\",[\"cost\"] = 0},{[\"name\"] = \"Occult Lexicon\",[\"cost\"] = 2},{[\"name\"] = \"Blood-Rite\",[\"cost\"] = 0},{[\"name\"] = \"Glimpse the Unthinkable (5)\",[\"cost\"] = 1},{[\"name\"] = \"\\\"You owe me one!\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Double, Double (4)\",[\"cost\"] = 4},{[\"name\"] = \"Wither (4)\",[\"cost\"] = 2},{[\"name\"] = \"Sixth Sense (4)\",[\"cost\"] = 3},{[\"name\"] = \"Lure (2)\",[\"cost\"] = 1},{[\"name\"] = \"Eucatastrophe (3)\",[\"cost\"] = 2},{[\"name\"] = \"Tommy Muldoon\"},{[\"name\"] = \"Mandy Thompson\"},{[\"name\"] = \"Tony Morgan\"},{[\"name\"] = \"Luke Robinson\"},{[\"name\"] = \"Patrice Hathaway\"},{[\"name\"] = \"Becky\",[\"cost\"] = 2},{[\"name\"] = \"Rookie Mistake\"},{[\"name\"] = \"Occult Evidence\",[\"cost\"] = 0},{[\"name\"] = \"Shocking Discovery\"},{[\"name\"] = \"Bounty Contracts\"},{[\"name\"] = \"Tony's .38 Long Colt\",[\"cost\"] = 3},{[\"name\"] = \"Tony's Quarry\"},{[\"name\"] = \"Gate Box\",[\"cost\"] = 3},{[\"name\"] = \"Detached from Reality\"},{[\"name\"] = \"Dream-Gate\"},{[\"name\"] = \"Dream-Gate\"},{[\"name\"] = \"Patrice's Violin\",[\"cost\"] = 2},{[\"name\"] = \"Watcher from Another Dimension\"},{[\"name\"] = \"The Hungering Blade (1)\",[\"cost\"] = 3},{[\"name\"] = \"Bloodlust\"},{[\"name\"] = \"Solemn Vow\",[\"cost\"] = 0},{[\"name\"] = \"Segment of Onyx (1)\",[\"cost\"] = 1},{[\"name\"] = \"Pendant of the Queen\"},{[\"name\"] = \"Astounding Revelation\"},{[\"name\"] = \"Crystallizer of Dreams\",[\"cost\"] = 1},{[\"name\"] = \"Guardian of the Crystallizer\"},{[\"name\"] = \"Easy Mark (1)\",[\"cost\"] = 0},{[\"name\"] = \"Stargazing (1)\",[\"cost\"] = 0},{[\"name\"] = \"The Stars Are Right\"},{[\"name\"] = \"Open Gate\",[\"cost\"] = 1},{[\"name\"] = \"Miss Doyle (1)\",[\"cost\"] = 3},{[\"name\"] = \"Hope\",[\"cost\"] = 1},{[\"name\"] = \"Zeal\",[\"cost\"] = 1},{[\"name\"] = \"Augur\",[\"cost\"] = 1},{[\"name\"] = \"Fortuitous Discovery\",[\"cost\"] = -2},{[\"name\"] = \"Self-Centered\"},{[\"name\"] = \"Kleptomania\"},{[\"name\"] = \"Narcolepsy\"},{[\"name\"] = \"Your Worst Nightmare\"},{[\"name\"] = \"First Watch\",[\"cost\"] = 1},{[\"name\"] = \"Daring\"},{[\"name\"] = \"Dream Diary\",[\"cost\"] = 2},{[\"name\"] = \"Essence of the Dream\"},{[\"name\"] = \"Followed\",[\"cost\"] = 2},{[\"name\"] = \"Momentum (1)\"},{[\"name\"] = \"Scroll of Prophecies\",[\"cost\"] = 3},{[\"name\"] = \"Read the Signs\",[\"cost\"] = 2},{[\"name\"] = \"Jessica Hyde (1)\",[\"cost\"] = 3},{[\"name\"] = \"Cryptic Souls\"},{[\"name\"] = \"Dreamlike Horrors\"},{[\"name\"] = \"Endless Secrets\"},{[\"name\"] = \"Cylinders of Kadatheron\"},{[\"name\"] = \"The Doom of Sarnath\"},{[\"name\"] = \"Ghosts of the Dead\"},{[\"name\"] = \"The Palace of Rainbows\"},{[\"name\"] = \"A Shrine to the Gods\"},{[\"name\"] = \"The Crypt of Zulan-Thek\"},{[\"name\"] = \"Wares of Baharna\"},{[\"name\"] = \"The Likeness of Old\"},{[\"name\"] = \"What Remains of Tyrrhia\"},{[\"name\"] = \"Advice of the King\"},{[\"name\"] = \"Timeless Beauty\"},{[\"name\"] = \"Unattainable Desires\"},{[\"name\"] = \"The City Inside\"},{[\"name\"] = \"The Baleful Star\"},{[\"name\"] = \"Tetsuo Mori\",[\"cost\"] = 3},{[\"name\"] = \"\\\"Fool me once...\\\" (1)\",[\"cost\"] = 1},{[\"name\"] = \"Self-Sacrifice\"},{[\"name\"] = \"Otherworld Codex (2)\",[\"cost\"] = 3},{[\"name\"] = \"Dream-Enhancing Serum\",[\"cost\"] = 3},{[\"name\"] = \"\\\"Let God sort them out...\\\"\",[\"cost\"] = 0},{[\"name\"] = \"Swift Reload (2)\",[\"cost\"] = 3},{[\"name\"] = \"Gregory Gry\",[\"cost\"] = 3},{[\"name\"] = \"Healing Words\",[\"cost\"] = 2},{[\"name\"] = \"Ethereal Form\",[\"cost\"] = 2},{[\"name\"] = \"Scrounge for Supplies\",[\"cost\"] = 0},{[\"name\"] = \"Brute Force (1)\"},{[\"name\"] = \"Versatile (2)\"},{[\"name\"] = \".35 Winchester\",[\"cost\"] = 4},{[\"name\"] = \"Safeguard (2)\",[\"cost\"] = 2},{[\"name\"] = \"Practice Makes Perfect\",[\"cost\"] = 1},{[\"name\"] = \"Extensive Research (1)\",[\"cost\"] = 10},{[\"name\"] = \"Three Aces (1)\"},{[\"name\"] = \"Burglary (2)\",[\"cost\"] = 1},{[\"name\"] = \"Spectral Razor\",[\"cost\"] = 2},{[\"name\"] = \"Word of Command (2)\",[\"cost\"] = 2},{[\"name\"] = \"Moonstone\",[\"cost\"] = 3},{[\"name\"] = \"Sharp Vision (1)\"},{[\"name\"] = \"Lucid Dreaming (2)\",[\"cost\"] = 1},{[\"name\"] = \"Off the Galley\"},{[\"name\"] = \"Heroic Rescue (2)\",[\"cost\"] = 0},{[\"name\"] = \"Leadership (2)\"},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2},{[\"name\"] = \"Dream Diary (3)\",[\"cost\"] = 2},{[\"name\"] = \"Haste (2)\",[\"cost\"] = 3},{[\"name\"] = \"Daredevil (2)\"},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3},{[\"name\"] = \"Empower Self (2)\",[\"cost\"] = 3},{[\"name\"] = \"Twila Katherine Price (3)\",[\"cost\"] = 3},{[\"name\"] = \"A Glimmer of Hope\",[\"cost\"] = 1},{[\"name\"] = \"Expeditious Retreat (1)\"},{[\"name\"] = \"Ghastly Tunnels\"},{[\"name\"] = \"The Sentry\"},{[\"name\"] = \"Another Path\"},{[\"name\"] = \"A Strange Ghoul\"},{[\"name\"] = \"Scouting the Vale\"},{[\"name\"] = \"Something Below\"},{[\"name\"] = \"Inhabitants of the Vale\"},{[\"name\"] = \"The Way Out\"},{[\"name\"] = \"Spider-Infested Waters\"},{[\"name\"] = \"Still Surface\"},{[\"name\"] = \"Rolling Pits\"},{[\"name\"] = \"Center of the Sea\"},{[\"name\"] = \"Empty Vessel (4)\",[\"cost\"] = 1},{[\"name\"] = \"Wish Eater\"},{[\"name\"] = \"Surprising Find (1)\"},{[\"name\"] = \"Old Book of Lore (3)\",[\"cost\"] = 2},{[\"name\"] = \"Garrote Wire (2)\",[\"cost\"] = 2},{[\"name\"] = \"Delilah O'Rourke (3)\",[\"cost\"] = 3},{[\"name\"] = \"Summoned Hound (1)\",[\"cost\"] = 3},{[\"name\"] = \"Unbound Beast\"},{[\"name\"] = \"Nothing Left to Lose (3)\",[\"cost\"] = 0},{[\"name\"] = \"The Black Cat (5)\",[\"cost\"] = 2},{[\"name\"] = \"Spiritual Resolve (5)\",[\"cost\"] = 3},{[\"name\"] = \"Abigail Foreman (4)\",[\"cost\"] = 3},{[\"name\"] = \"The Eye of Truth (5)\"},{[\"name\"] = \"Joey \\\"The Rat\\\" Vigil (3)\",[\"cost\"] = 2},{[\"name\"] = \"Sawed-Off Shotgun (5)\",[\"cost\"] = 3},{[\"name\"] = \"Mind's Eye (2)\",[\"cost\"] = 3},{[\"name\"] = \"Shining Trapezohedron (4)\",[\"cost\"] = 1},{[\"name\"] = \"Nightmare Bauble (3)\",[\"cost\"] = 1},{[\"name\"] = \"Dream Parasite\"},{[\"name\"] = \"Scavenging (2)\",[\"cost\"] = 1},{[\"name\"] = \"Sister Mary\"},{[\"name\"] = \"Amanda Sharpe\"},{[\"name\"] = \"Trish Scarborough\"},{[\"name\"] = \"Dexter Drake\"},{[\"name\"] = \"Silas Marsh\"},{[\"name\"] = \"Guardian Angel\",[\"cost\"] = 2},{[\"name\"] = \"Crisis of Faith\"},{[\"name\"] = \"Obscure Studies\",[\"cost\"] = 0},{[\"name\"] = \"Whispers from the Deep\"},{[\"name\"] = \"In the Shadows\",[\"cost\"] = 0},{[\"name\"] = \"Shadow Agents\"},{[\"name\"] = \"Showmanship\",[\"cost\"] = 1},{[\"name\"] = \"Occult Scraps\",[\"cost\"] = 0},{[\"name\"] = \"Sea Change Harpoon\",[\"cost\"] = 3},{[\"name\"] = \"Silas's Net\",[\"cost\"] = 2},{[\"name\"] = \"Siren Call\"},{[\"name\"] = \"Book of Psalms\",[\"cost\"] = 3},{[\"name\"] = \"Blessed Blade\",[\"cost\"] = 3},{[\"name\"] = \"Rite of Sanctification\",[\"cost\"] = 0},{[\"name\"] = \"Hand of Fate\",[\"cost\"] = 3},{[\"name\"] = \"Cryptographic Cipher\",[\"cost\"] = 3},{[\"name\"] = \"Cryptic Grimoire\",[\"cost\"] = 3},{[\"name\"] = \"Deep Knowledge\",[\"cost\"] = 0},{[\"name\"] = \"Plan of Action\"},{[\"name\"] = \".25 Automatic\",[\"cost\"] = 4},{[\"name\"] = \"Dark Ritual\",[\"cost\"] = 1},{[\"name\"] = \"Obfuscation\",[\"cost\"] = 2},{[\"name\"] = \"Faustian Bargain\",[\"cost\"] = 0},{[\"name\"] = \"Sword Cane\",[\"cost\"] = 2},{[\"name\"] = \"Tides of Fate\",[\"cost\"] = 1},{[\"name\"] = \"Ward of Radiance\",[\"cost\"] = 0},{[\"name\"] = \"Promise of Power\"},{[\"name\"] = \"Token of Faith\",[\"cost\"] = 2},{[\"name\"] = \"Keep Faith\",[\"cost\"] = 2},{[\"name\"] = \"Predestined\"},{[\"name\"] = \"Beloved\"},{[\"name\"] = \"Tempt Fate\",[\"cost\"] = 0},{[\"name\"] = \"Accursed Follower\"},{[\"name\"] = \"Dread Curse\"},{[\"name\"] = \"Day of Reckoning\"},{[\"name\"] = \"Riot Whistle\",[\"cost\"] = 2},{[\"name\"] = \"Righteous Hunt (1)\",[\"cost\"] = 1},{[\"name\"] = \"Sacred Covenant (2)\"},{[\"name\"] = \"Eldritch Sophist\",[\"cost\"] = 4},{[\"name\"] = \"Stirring Up Trouble (1)\",[\"cost\"] = 0},{[\"name\"] = \"Blasphemous Covenant (2)\"},{[\"name\"] = \"Breaking and Entering\",[\"cost\"] = 2},{[\"name\"] = \"Skeptic (1)\"},{[\"name\"] = \"False Covenant (2)\"},{[\"name\"] = \"Armageddon\",[\"cost\"] = 4},{[\"name\"] = \"Eye of Chaos\",[\"cost\"] = 5},{[\"name\"] = \"Shroud of Shadows\",[\"cost\"] = 3},{[\"name\"] = \"Paradoxical Covenant (2)\"},{[\"name\"] = \"Mariner's Compass\",[\"cost\"] = 3},{[\"name\"] = \"Ancient Covenant (2)\"},{[\"name\"] = \"Keen Eye\",[\"cost\"] = 2},{[\"name\"] = \"Radiant Smite (1)\",[\"cost\"] = 1},{[\"name\"] = \"The Truth Beckons\",[\"cost\"] = 1},{[\"name\"] = \"Gaze of Ouraxsh (2)\",[\"cost\"] = 2},{[\"name\"] = \"Priest of Two Faiths (1)\",[\"cost\"] = 1},{[\"name\"] = \"Under Surveillance (1)\",[\"cost\"] = 3},{[\"name\"] = \"Blood Pact\",[\"cost\"] = 2},{[\"name\"] = \"Abyssal Tome (2)\",[\"cost\"] = 2},{[\"name\"] = \"Butterfly Effect (1)\",[\"cost\"] = 0},{[\"name\"] = \"Third Time's a Charm (2)\",[\"cost\"] = 1},{[\"name\"] = \"Manipulate Destiny (2)\",[\"cost\"] = 1},{[\"name\"] = \"Enchanted Armor (2)\",[\"cost\"] = 1},{[\"name\"] = \"Blessing of Isis (3)\",[\"cost\"] = 2},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"cost\"] = 3},{[\"name\"] = \"Cryptic Grimoire (4)\",[\"cost\"] = 3},{[\"name\"] = \"Ríastrad (1)\",[\"cost\"] = 0},{[\"name\"] = \"Tristan Botley (2)\",[\"cost\"] = 5},{[\"name\"] = \"Curse of Aeons (3)\",[\"cost\"] = 2},{[\"name\"] = \"Unrelenting (1)\"},{[\"name\"] = \"Signum Crucis (2)\"},{[\"name\"] = \"Holy Rosary (2)\",[\"cost\"] = 2},{[\"name\"] = \"Shield of Faith (2)\",[\"cost\"] = 2},{[\"name\"] = \"Fey (1)\"},{[\"name\"] = \"Guided by the Unseen (3)\",[\"cost\"] = 2},{[\"name\"] = \"\\\"Lucky\\\" Penny (2)\",[\"cost\"] = 2},{[\"name\"] = \"Eye of the Djinn (2)\",[\"cost\"] = 2},{[\"name\"] = \"Armageddon (4)\",[\"cost\"] = 4},{[\"name\"] = \"Eye of Chaos (4)\",[\"cost\"] = 5},{[\"name\"] = \"Shroud of Shadows (4)\",[\"cost\"] = 3},{[\"name\"] = \"Spirit of Humanity (2)\",[\"cost\"] = 2},{[\"name\"] = \"Harmony Restored (2)\",[\"cost\"] = 3},{[\"name\"] = \"Enchant Weapon (3)\",[\"cost\"] = 3},{[\"name\"] = \"Nephthys (4)\",[\"cost\"] = 3},{[\"name\"] = \"The Stygian Eye (3)\",[\"cost\"] = 10},{[\"name\"] = \"Hyperawareness (4)\",[\"cost\"] = 2},{[\"name\"] = \"Geas (2)\",[\"cost\"] = 2},{[\"name\"] = \"Hard Knocks (4)\",[\"cost\"] = 2},{[\"name\"] = \"Ikiaq (3)\",[\"cost\"] = 3},{[\"name\"] = \"Flute of the Outer Gods (4)\",[\"cost\"] = -2},{[\"name\"] = \"A Watchful Peace (3)\",[\"cost\"] = 1},{[\"name\"] = \"Dig Deep (4)\",[\"cost\"] = 2},{[\"name\"] = \"Favor of the Moon (1)\",[\"cost\"] = 1},{[\"name\"] = \"Favor of the Sun (1)\",[\"cost\"] = 2},{[\"name\"] = \"Purifying Corruption (4)\",[\"cost\"] = 4},{[\"name\"] = \"Hallow (3)\",[\"cost\"] = 3},{[\"name\"] = \"Holy Spear (5)\",[\"cost\"] = 4},{[\"name\"] = \"Ancestral Knowledge (3)\"},{[\"name\"] = \"Ariadne's Twine (3)\",[\"cost\"] = 0},{[\"name\"] = \".25 Automatic (2)\",[\"cost\"] = 4},{[\"name\"] = \"Justify the Means (3)\"},{[\"name\"] = \"Lucky Dice (3)\",[\"cost\"] = 2},{[\"name\"] = \"Rite of Equilibrium (5)\",[\"cost\"] = 0},{[\"name\"] = \"Jacob Morrison (3)\",[\"cost\"] = 3},{[\"name\"] = \"Shrine of the Moirai (3)\",[\"cost\"] = 1},{[\"name\"] = \"Sweeping Kick (1)\",[\"cost\"] = 1},{[\"name\"] = \"Butterfly Swords (2)\",[\"cost\"] = 3},{[\"name\"] = \"Written in the Stars\",[\"cost\"] = 1},{[\"name\"] = \"Dragon Pole\",[\"cost\"] = 3},{[\"name\"] = \"Astronomical Atlas (3)\",[\"cost\"] = 3},{[\"name\"] = \"Strength in Numbers (1)\"},{[\"name\"] = \"Medical Student\",[\"cost\"] = 2},{[\"name\"] = \"Michael Leigh (5)\",[\"cost\"] = 4},{[\"name\"] = \"Divination (1)\",[\"cost\"] = 3},{[\"name\"] = \"Blur (1)\",[\"cost\"] = 2},{[\"name\"] = \"Physical Training (2)\",[\"cost\"] = 0},{[\"name\"] = \"Dynamite Blast (2)\",[\"cost\"] = 4},{[\"name\"] = \"Hyperawareness (2)\",[\"cost\"] = 0},{[\"name\"] = \"Barricade (3)\",[\"cost\"] = 0},{[\"name\"] = \"Hard Knocks (2)\",[\"cost\"] = 0},{[\"name\"] = \"Hot Streak (2)\",[\"cost\"] = 5},{[\"name\"] = \"Arcane Studies (2)\",[\"cost\"] = 0},{[\"name\"] = \"Mind Wipe (3)\",[\"cost\"] = 1},{[\"name\"] = \"Dig Deep (2)\",[\"cost\"] = 0},{[\"name\"] = \"Rabbit's Foot (3)\",[\"cost\"] = 1},{[\"name\"] = \"Bandolier (2)\",[\"cost\"] = 2},{[\"name\"] = \"Blackjack (2)\",[\"cost\"] = 2},{[\"name\"] = \"Preposterous Sketches (2)\",[\"cost\"] = 0},{[\"name\"] = \"Strange Solution (4)\",[\"cost\"] = 1},{[\"name\"] = \"Contraband (2)\",[\"cost\"] = 3},{[\"name\"] = \"Think on Your Feet (2)\",[\"cost\"] = 0},{[\"name\"] = \"Rite of Seeking (2)\",[\"cost\"] = 4},{[\"name\"] = \"Clarity of Mind (3)\",[\"cost\"] = 2},{[\"name\"] = \"Oops! (2)\",[\"cost\"] = 2},{[\"name\"] = \"Rise to the Occasion (3)\"},{[\"name\"] = \"Through the Gates\"},{[\"name\"] = \".32 Colt (2)\",[\"cost\"] = 2},{[\"name\"] = \"\\\"Eat lead!\\\"\",[\"cost\"] = 1},{[\"name\"] = \"Logical Reasoning (4)\",[\"cost\"] = 2},{[\"name\"] = \"Archaic Glyphs (3)\",[\"cost\"] = 2},{[\"name\"] = \"Stealth (3)\",[\"cost\"] = 2},{[\"name\"] = \"Suggestion (1)\",[\"cost\"] = 3},{[\"name\"] = \"Alchemical Transmutation (2)\",[\"cost\"] = 0},{[\"name\"] = \"Storm of Spirits (3)\",[\"cost\"] = 3},{[\"name\"] = \"Lantern (2)\",[\"cost\"] = 1},{[\"name\"] = \"Gravedigger's Shovel (2)\",[\"cost\"] = 1},{[\"name\"] = \"Unspeakable Oath (Bloodthirst)\"},{[\"name\"] = \"Unspeakable Oath (Curiosity)\"},{[\"name\"] = \"Unspeakable Oath (Cowardice)\"},{[\"name\"] = \"Blood Eclipse (1)\",[\"cost\"] = 1},{[\"name\"] = \"Survival Knife (2)\",[\"cost\"] = 2},{[\"name\"] = \"Truth from Fiction (2)\",[\"cost\"] = 1},{[\"name\"] = \"Ancient Stone (4)\",[\"cost\"] = 2},{[\"name\"] = \"Decorated Skull (3)\",[\"cost\"] = 0},{[\"name\"] = \"Colt Vest Pocket (2)\",[\"cost\"] = 2},{[\"name\"] = \"Mists of R'lyeh (2)\",[\"cost\"] = 2},{[\"name\"] = \"The Chthonian Stone (3)\",[\"cost\"] = 2},{[\"name\"] = \"Alter Fate (1)\",[\"cost\"] = 3},{[\"name\"] = \"On Your Own (3)\"},{[\"name\"] = \"Backpack (2)\",[\"cost\"] = 1},{[\"name\"] = \"Dendromorphosis\"},{[\"name\"] = \"Offer You Cannot Refuse\"},{[\"name\"] = \"Fine Print\"},{[\"name\"] = \"Sell Your Soul\"},{[\"name\"] = \"The Star • XVII (3)\",[\"cost\"] = 3},{[\"name\"] = \"The Hierophant • V (3)\",[\"cost\"] = 3},{[\"name\"] = \"Moon Pendant (2)\",[\"cost\"] = 2},{[\"name\"] = \"Nathaniel Cho\"},{[\"name\"] = \"Randall Cho\",[\"cost\"] = 2},{[\"name\"] = \"Tommy Malloy\"},{[\"name\"] = \"Self-Destructive\"},{[\"name\"] = \"Boxing Gloves\",[\"cost\"] = 3},{[\"name\"] = \"Flesh Ward\",[\"cost\"] = 3},{[\"name\"] = \"Grete Wagner\",[\"cost\"] = 5},{[\"name\"] = \"Physical Training\",[\"cost\"] = 2},{[\"name\"] = \"Relentless\",[\"cost\"] = 0},{[\"name\"] = \"Safeguard\",[\"cost\"] = 2},{[\"name\"] = \"Clean Them Out\",[\"cost\"] = 0},{[\"name\"] = \"Counterpunch\",[\"cost\"] = 0},{[\"name\"] = \"Dodge\",[\"cost\"] = 1},{[\"name\"] = \"\\\"Get over here!\\\"\",[\"cost\"] = 2},{[\"name\"] = \"Glory\",[\"cost\"] = 1},{[\"name\"] = \"Monster Slayer\",[\"cost\"] = 0},{[\"name\"] = \"One-Two Punch\",[\"cost\"] = 2},{[\"name\"] = \"Stand Together\",[\"cost\"] = 0},{[\"name\"] = \"Vicious Blow\"},{[\"name\"] = \"Evidence! 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= \"Perception (2)\"},{[\"name\"] = \"Forbidden Tome (3)\",[\"cost\"] = 1},{[\"name\"] = \"Forbidden Tome (3)\",[\"cost\"] = 1},{[\"name\"] = \"Farsight (4)\",[\"cost\"] = 2},{[\"name\"] = \"Miskatonic Archaeology Funding (4)\"},{[\"name\"] = \"The Necronomicon (5)\",[\"cost\"] = 3},{[\"name\"] = \"Winifred Habbamock\"},{[\"name\"] = \"Anything You Can Do, Better\"},{[\"name\"] = \"Arrogance\"},{[\"name\"] = \"Reckless\"},{[\"name\"] = \"Lockpicks\",[\"cost\"] = 3},{[\"name\"] = \"Mauser C96\",[\"cost\"] = 4},{[\"name\"] = \"Switchblade\",[\"cost\"] = 1},{[\"name\"] = \"Lucky Cigarette Case\",[\"cost\"] = 2},{[\"name\"] = \"Lonnie Ritter\",[\"cost\"] = 4},{[\"name\"] = \"Leather Jacket\",[\"cost\"] = 2},{[\"name\"] = \"Streetwise\",[\"cost\"] = 0},{[\"name\"] = \"Cheap Shot\",[\"cost\"] = 2},{[\"name\"] = \"Daring Maneuver\",[\"cost\"] = 0},{[\"name\"] = \"Slip Away\",[\"cost\"] = 2},{[\"name\"] = \"Pilfer\",[\"cost\"] = 4},{[\"name\"] = \"Sneak By\",[\"cost\"] = 0},{[\"name\"] = 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- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- "3": {
- "GUID": "9136c6",
- "Name": "Custom_Token",
- "Transform": {
- "posX": 12.9289541,
- "posY": 1.50777245,
- "posZ": -19.3998337,
- "rotX": 359.9201,
- "rotY": 270.000427,
- "rotZ": 0.0168603361,
- "scaleX": 0.264383852,
- "scaleY": 1.0,
- "scaleZ": 0.264383852
- },
- "Nickname": "Doom counter\n",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1698405840709718977/5F3EFE85939C5CFFE06275E32BA90BD1C546DC96/",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- "4": {
- "GUID": "a0b6df",
- "Name": "Custom_Token",
- "Transform": {
- "posX": 12.928956,
- "posY": 1.50777233,
- "posZ": -19.3998337,
- "rotX": 359.920135,
- "rotY": 270.000183,
- "rotZ": 0.0168430489,
- "scaleX": 0.264383852,
- "scaleY": 1.0,
- "scaleZ": 0.264383852
- },
- "Nickname": "Doom counter\n",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1698405840709719659/474A6FCC064B63E00ACB9D04246CEE1B0B8B364C/",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- }
- }
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1857193769884995506/A760D5A6C66A035C4E4812BF5F0D511010EF526C/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
}
- ]
+ },
+ "LuaScript": "-- Chaos Bag Manager\r\n-- made by: Chr1Z\r\n-- based on: Bless/Curse Manager\r\n-- description: for easier managing of the chaos bag (adding / removing tokens)\r\ninformation = {\r\n version = \"1.3\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\nlocal TOKEN_URL = {\r\n ElderSign = \"https://i.imgur.com/nEmqjmj.png\",\r\n plusOne = \"https://i.imgur.com/uIx8jbY.png\",\r\n Zero = \"https://i.imgur.com/btEtVfd.png\",\r\n minusOne = \"https://i.imgur.com/w3XbrCC.png\",\r\n minusTwo = \"https://i.imgur.com/bfTg2hb.png\",\r\n minusThree = \"https://i.imgur.com/yfs8gHq.png\",\r\n minusFour = \"https://i.imgur.com/qrgGQRD.png\",\r\n minusFive = \"https://i.imgur.com/3Ym1IeG.png\",\r\n minusSix = \"https://i.imgur.com/c9qdSzS.png\",\r\n minusSeven = \"https://i.imgur.com/4WRD42n.png\",\r\n minusEight = \"https://i.imgur.com/9t3rPTQ.png\",\r\n Skull = \"https://i.imgur.com/stbBxtx.png\",\r\n Cultist = \"https://i.imgur.com/VzhJJaH.png\",\r\n Tablet = \"https://i.imgur.com/1plY463.png\",\r\n ElderThing = \"https://i.imgur.com/ttnspKt.png\",\r\n AutoFail = \"https://i.imgur.com/lns4fhz.png\",\r\n Frost = \"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"\r\n}\r\n\r\nlocal TOKEN_NAMES = {\r\n -- first row\r\n \"plusOne\", \"Zero\", \"minusOne\", \"minusTwo\", \"minusThree\", \"minusFour\",\r\n -- second row\r\n \"minusFive\", \"minusSix\", \"minusSeven\", \"minusEight\", \"Frost\",\r\n -- third row\r\n \"ElderSign\", \"Skull\", \"Cultist\", \"Tablet\", \"ElderThing\", \"AutoFail\"\r\n}\r\n\r\nlocal BUTTON_TOOLTIP = {\r\n -- first row\r\n \"+1\", \"0\", \"-1\", \"-2\", \"-3\", \"-4\",\r\n -- second row\r\n \"-5\", \"-6\", \"-7\", \"-8\", \"Frost\",\r\n -- third row\r\n \"Elder Sign\", \"Skull\", \"Cultist\", \"Tablet\", \"Elder Thing\", \"Auto-fail\"\r\n}\r\n\r\ny0 = 0\r\nz1 = -0.778\r\nz2 = 0\r\nz3 = 0.75\r\n\r\nlocal BUTTON_POSITION = {\r\n -- first row\r\n { -1.90, y0, z1 },\r\n { -1.14, y0, z1 },\r\n { -0.38, y0, z1 },\r\n { 0.38, y0, z1 },\r\n { 1.14, y0, z1 },\r\n { 1.90, y0, z1 },\r\n -- second row\r\n { -1.90, y0, z2 },\r\n { -1.14, y0, z2 },\r\n { -0.38, y0, z2 },\r\n { 0.38, y0, z2 },\r\n { 1.90, y0, z2 },\r\n -- third row\r\n { -1.90, y0, z3 },\r\n { -1.14, y0, z3 },\r\n { -0.38, y0, z3 },\r\n { 0.38, y0, z3 },\r\n { 1.14, y0, z3 },\r\n { 1.90, y0, z3 },\r\n}\r\n\r\n-- common button parameters\r\nlocal BUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\nBUTTON_PARAMETERS.color = { 0, 0, 0, 0 }\r\nBUTTON_PARAMETERS.width = 300\r\nBUTTON_PARAMETERS.height = 300\r\n\r\nfunction onload()\r\n -- create buttons for tokens\r\n for i = 1, #BUTTON_POSITION do\r\n BUTTON_PARAMETERS.position = BUTTON_POSITION[i]\r\n BUTTON_PARAMETERS.click_function = attachIndex(\"button_click\", i)\r\n BUTTON_PARAMETERS.tooltip = BUTTON_TOOLTIP[i]\r\n self.createButton(BUTTON_PARAMETERS)\r\n end\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Chaos Bag Manager v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\nend\r\n\r\n-- get chaos bag from scripting zone and description\r\nfunction getChaosBag()\r\n local chaosbag = nil\r\n local chaosbag_zone = getObjectFromGUID(\"83ef06\")\r\n\r\n -- error handling: scripting zone not found\r\n if chaosbag_zone == nil then\r\n printToAll(\"Zone for chaos bag detection couldn't be found.\", \"Red\")\r\n return nil\r\n end\r\n\r\n for _, v in ipairs(chaosbag_zone.getObjects()) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n\r\n -- error handling: chaos bag not found\r\n if chaosbag == nil then\r\n printToAll(\"Chaos bag couldn't be found.\", \"Red\")\r\n end\r\n return chaosbag\r\nend\r\n\r\n-- helper function to carry index\r\nfunction attachIndex(click_function, index)\r\n local fn_name = click_function .. index\r\n _G[fn_name] = function(obj, player_color, alt_click)\r\n _G[click_function](obj, player_color, alt_click, index)\r\n end\r\n return fn_name\r\nend\r\n\r\n-- click function for buttons\r\nfunction button_click(obj, player_color, alt_click, index)\r\n chaosbag = getChaosBag()\r\n\r\n -- error handling: chaos bag not found\r\n if chaosbag == nil then return end\r\n\r\n name = BUTTON_TOOLTIP[index]\r\n tokens = {}\r\n for i, v in ipairs(chaosbag.getObjects()) do\r\n if v.name == name then table.insert(tokens, v.guid) end\r\n end\r\n\r\n token = TOKEN_NAMES[index]\r\n if alt_click then\r\n -- error handling: no matching token found\r\n if #tokens == 0 then\r\n printToAll(\"No \" .. name .. \" tokens in the chaos bag.\", \"Yellow\")\r\n return\r\n end\r\n\r\n -- remove token\r\n chaosbag.takeObject({\r\n guid = tokens[1],\r\n position = self.getPosition(),\r\n smooth = false,\r\n callback_function = remove_callback\r\n })\r\n else\r\n -- spawn token (only 8 frost tokens allowed)\r\n if token == \"Frost\" and #tokens == 8 then\r\n printToAll(\"The maximum of 8 Frost tokens is already in the bag.\", \"Yellow\")\r\n return\r\n end\r\n\r\n local obj = spawnObject({\r\n type = 'Custom_Tile',\r\n position = chaosbag.getPosition() + Vector(0, 1, 0),\r\n rotation = { x = 0, y = 260, z = 0 },\r\n callback_function = spawn_callback\r\n })\r\n obj.setCustomObject({\r\n type = 2,\r\n image = TOKEN_URL[token],\r\n thickness = 0.10\r\n })\r\n end\r\nend\r\n\r\nfunction remove_callback(obj)\r\n printToAll(\"Removing \" .. name .. \" token (in bag: \" .. #tokens - 1 .. \")\", \"White\")\r\n obj.destruct()\r\nend\r\n\r\nfunction spawn_callback(obj)\r\n obj.scale { 0.81, 1, 0.81 }\r\n obj.setName(name)\r\n printToAll(\"Adding \" .. name .. \" token (in bag: \" .. #tokens + 1 .. \")\", \"White\")\r\nend",
+ "LuaScriptState": "{\"Bless\":8,\"Curse\":0}",
+ "XmlUI": ""
},
{
- "GUID": "326dbd",
- "Name": "Bag",
+ "GUID": "022907",
+ "Name": "Custom_Token",
"Transform": {
- "posX": 31.4315243,
- "posY": 2.18465161,
- "posZ": -48.49144,
- "rotX": 0.02026042,
- "rotY": 89.99984,
- "rotZ": -0.004284991,
- "scaleX": 0.825000167,
- "scaleY": 0.825000167,
- "scaleZ": 0.825000167
+ "posX": 22.9512024,
+ "posY": 5.242346,
+ "posZ": -30.2954159,
+ "rotX": 0.5792924,
+ "rotY": 270.038269,
+ "rotZ": 0.178260192,
+ "scaleX": 2.0,
+ "scaleY": 1.0,
+ "scaleZ": 2.0
},
- "Nickname": "Custom Playmats (By BôL & Mint Tea Fan)",
- "Description": "playmat",
+ "Nickname": "Token Arranger",
+ "Description": "Displays the content of the chaos bag in tabular fashion.\n\nSee context menu for additional information.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -73051,11889 +73347,21 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Bag": {
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- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-03-16 3:26 p.m.\r\n---\r\n\r\n--- Original Memory Bag by MrStump\r\n--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080\r\n\r\n---@class MemoryListEntry\r\n---@field public position Vector\r\n---@field public rotation Vector\r\n---@field public lock boolean\r\nlocal MemoryListEntry={}\r\n\r\n---@type table\r\nlocal memory_list = {}\r\n\r\nlocal POSTFIX = {\r\n SAVE = \"_memory_object\",\r\n ZONE = \"_memory_zone\",\r\n SHUFFLE = \"_memory_shuffle\"\r\n}\r\n\r\n---@type table\r\nlocal BUTTON = {\r\n POSITION = Vector(0, 0.3, -2),\r\n ROTATION = Vector(0, 180, 0),\r\n HEIGHT = 350,\r\n WIDTH = 800,\r\n FONT_SIZE = 250,\r\n COLOR = Color.Black,\r\n FONT_COLOR = Color.White\r\n}\r\n\r\nlocal ipairs = ipairs\r\nlocal pairs = pairs\r\n\r\n---@return string\r\nlocal function get_prefix()\r\n return self:getDescription()\r\nend\r\n\r\nlocal function updateSave()\r\n local data_to_save = {[\"ml\"]=memory_list}\r\n local saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\n---@param label string\r\n---@param action string\r\nlocal function createButton(label, action)\r\n self:clearButtons()\r\n\r\n ---@type CreateClassicUIButton\r\n local parameters = {\r\n label = label,\r\n click_function = action,\r\n function_owner = self\r\n }\r\n\r\n for key, value in pairs(BUTTON) do\r\n parameters[key:lower()] = value\r\n end\r\n\r\n self:createButton(parameters)\r\nend\r\n\r\nlocal function create_place_button() createButton(\"Place\", \"place_objects\") end\r\nlocal function create_recall_button() createButton(\"Recall\", \"recall_objects\") end\r\n\r\n---@param tag string\r\n---@param lock boolean\r\n---@return fun(object:TTSObject)\r\nlocal function create_object_callback(tag, lock)\r\n ---@param object TTSObject\r\n return function (object)\r\n object:setLock(lock)\r\n if object:hasTag(tag) then object:shuffle() end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nlocal function record_objects(object)\r\n memory_list[object:getGUID()] = {\r\n position = object:getPosition(),\r\n rotation = object:getRotation(),\r\n lock = object:getLock()\r\n }\r\n self:putObject(object)\r\nend\r\n\r\n---@param objects TTSObject[]\r\nlocal function update_objects(objects)\r\n for _, object in ipairs(objects) do\r\n record_objects(object)\r\n end\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction place_objects()\r\n local prefix = get_prefix()\r\n local shuffle_tag = prefix .. POSTFIX.SHUFFLE\r\n local content = self.getObjects()\r\n\r\n for _, item in ipairs(content) do\r\n local entry = memory_list[item.guid]\r\n if entry then\r\n self.takeObject {\r\n guid=item.guid,\r\n position=entry.position,\r\n rotation=entry.rotation,\r\n callback_function = create_object_callback(shuffle_tag, entry.lock)\r\n }\r\n end\r\n end\r\n\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\n create_recall_button()\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction recall_objects()\r\n memory_list = {}\r\n local prefix = get_prefix()\r\n\r\n if prefix==\"\" then\r\n broadcastToAll(\"Error in Memory Bag: Tag prefix not set.\")\r\n return\r\n end\r\n\r\n local save_tag = prefix .. POSTFIX.SAVE\r\n local zone_tag = prefix .. POSTFIX.ZONE\r\n\r\n local zones = getObjectsWithTag(zone_tag)\r\n if #zones>0 then\r\n for _, zone in ipairs(zones) do\r\n update_objects(zone:getObjects())\r\n end\r\n else\r\n update_objects(getObjectsWithTag(save_tag))\r\n end\r\n updateSave()\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\n create_place_button()\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memory_list = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memory_list = {}\r\n end\r\n\r\n if self:getQuantity()==0 then\r\n create_recall_button()\r\n else\r\n create_place_button()\r\n end\r\nend",
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- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-03-16 3:26 p.m.\r\n---\r\n\r\n--- Original Memory Bag by MrStump\r\n--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080\r\n\r\n---@class MemoryListEntry\r\n---@field public position Vector\r\n---@field public rotation Vector\r\n---@field public lock boolean\r\nlocal MemoryListEntry={}\r\n\r\n---@type table\r\nlocal memory_list = {}\r\n\r\nlocal POSTFIX = {\r\n SAVE = \"_memory_object\",\r\n ZONE = \"_memory_zone\",\r\n SHUFFLE = \"_memory_shuffle\"\r\n}\r\n\r\n---@type table\r\nlocal BUTTON = {\r\n POSITION = Vector(0, 0.3, -2),\r\n ROTATION = Vector(0, 180, 0),\r\n HEIGHT = 350,\r\n WIDTH = 800,\r\n FONT_SIZE = 250,\r\n COLOR = Color.Black,\r\n FONT_COLOR = Color.White\r\n}\r\n\r\nlocal ipairs = ipairs\r\nlocal pairs = pairs\r\n\r\n---@return string\r\nlocal function get_prefix()\r\n return self:getDescription()\r\nend\r\n\r\nlocal function updateSave()\r\n local data_to_save = {[\"ml\"]=memory_list}\r\n local saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\n---@param label string\r\n---@param action string\r\nlocal function createButton(label, action)\r\n self:clearButtons()\r\n\r\n ---@type CreateClassicUIButton\r\n local parameters = {\r\n label = label,\r\n click_function = action,\r\n function_owner = self\r\n }\r\n\r\n for key, value in pairs(BUTTON) do\r\n parameters[key:lower()] = value\r\n end\r\n\r\n self:createButton(parameters)\r\nend\r\n\r\nlocal function create_place_button() createButton(\"Place\", \"place_objects\") end\r\nlocal function create_recall_button() createButton(\"Recall\", \"recall_objects\") end\r\n\r\n---@param tag string\r\n---@param lock boolean\r\n---@return fun(object:TTSObject)\r\nlocal function create_object_callback(tag, lock)\r\n ---@param object TTSObject\r\n return function (object)\r\n object:setLock(lock)\r\n if object:hasTag(tag) then object:shuffle() end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nlocal function record_objects(object)\r\n memory_list[object:getGUID()] = {\r\n position = object:getPosition(),\r\n rotation = object:getRotation(),\r\n lock = object:getLock()\r\n }\r\n self:putObject(object)\r\nend\r\n\r\n---@param objects TTSObject[]\r\nlocal function update_objects(objects)\r\n for _, object in ipairs(objects) do\r\n record_objects(object)\r\n end\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction place_objects()\r\n local prefix = get_prefix()\r\n local shuffle_tag = prefix .. POSTFIX.SHUFFLE\r\n local content = self.getObjects()\r\n\r\n for _, item in ipairs(content) do\r\n local entry = memory_list[item.guid]\r\n if entry then\r\n self.takeObject {\r\n guid=item.guid,\r\n position=entry.position,\r\n rotation=entry.rotation,\r\n callback_function = create_object_callback(shuffle_tag, entry.lock)\r\n }\r\n end\r\n end\r\n\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\n create_recall_button()\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction recall_objects()\r\n memory_list = {}\r\n local prefix = get_prefix()\r\n\r\n if prefix==\"\" then\r\n broadcastToAll(\"Error in Memory Bag: Tag prefix not set.\")\r\n return\r\n end\r\n\r\n local save_tag = prefix .. POSTFIX.SAVE\r\n local zone_tag = prefix .. POSTFIX.ZONE\r\n\r\n local zones = getObjectsWithTag(zone_tag)\r\n if #zones>0 then\r\n for _, zone in ipairs(zones) do\r\n update_objects(zone:getObjects())\r\n end\r\n else\r\n update_objects(getObjectsWithTag(save_tag))\r\n end\r\n updateSave()\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\n create_place_button()\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memory_list = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memory_list = {}\r\n end\r\n\r\n if self:getQuantity()==0 then\r\n create_recall_button()\r\n else\r\n create_place_button()\r\n end\r\nend",
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- "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/vmBM8x2/Cyclopean-8-Tomb-of-Dead-Dreams-Walter-Brocca.png\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "03efce",
- "Name": "Custom_Token",
- "Transform": {
- "posX": 40.29174,
- "posY": 1.33473933,
- "posZ": -65.81989,
- "rotX": 0.0208113939,
- "rotY": 269.9793,
- "rotZ": 0.0167807117,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "CF - 5A",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "cfmat_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.ibb.co/rbkk7ys/Kingsport-Tomasz-Jedruszek.jpg",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/rbkk7ys/Kingsport-Tomasz-Jedruszek.jpg\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1838054223124059668/0BF8F541309E717BA84987BD554675A2FD06AF9F/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.100000009,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
}
- ]
+ },
+ "LuaScript": "-- Token Arranger\r\n-- created by: Chr1Z\r\n-- original by: Whimsical\r\n-- description: displays the content of the chaos bag\r\ninformation = {\r\n version = \"1.6\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- names of tokens in order\r\ntoken_names = {\r\n \"Elder Sign\",\r\n \"Skull\",\r\n \"Cultist\",\r\n \"Tablet\",\r\n \"Elder Thing\",\r\n \"Auto-fail\",\r\n \"Bless\",\r\n \"Curse\",\r\n \"Frost\",\r\n \"\"\r\n}\r\n\r\n-- common parameters\r\nlocal BUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\nBUTTON_PARAMETERS.label = \"\"\r\nBUTTON_PARAMETERS.tooltip = \"Add / Remove\"\r\nBUTTON_PARAMETERS.color = { 0, 0, 0, 0 }\r\nBUTTON_PARAMETERS.width = 325\r\nBUTTON_PARAMETERS.height = 325\r\n\r\nlocal INPUT_PARAMETERS = {}\r\nINPUT_PARAMETERS.function_owner = self\r\nINPUT_PARAMETERS.font_size = 100\r\nINPUT_PARAMETERS.width = 250\r\nINPUT_PARAMETERS.height = INPUT_PARAMETERS.font_size + 23\r\nINPUT_PARAMETERS.alignment = 3\r\nINPUT_PARAMETERS.validation = 2\r\nINPUT_PARAMETERS.tab = 2\r\n\r\n-- tag for cloned tokens\r\nTO_DELETE_TAG = \"to_be_deleted\"\r\n\r\nfunction onSave() return JSON.encode(token_precedence) end\r\n\r\nfunction onload(save_state)\r\n if save_state ~= nil then\r\n token_precedence = JSON.decode(save_state)\r\n else\r\n -- token modifiers for sorting (and order for same modifier)\r\n -- order starts at 2 because there is a \"+1\" token\r\n token_precedence = {\r\n [\"Elder Sign\"] = { 100, 2 },\r\n [\"Skull\"] = { -1, 3 },\r\n [\"Cultist\"] = { -2, 4 },\r\n [\"Tablet\"] = { -3, 5 },\r\n [\"Elder Thing\"] = { -4, 6 },\r\n [\"Auto-fail\"] = { -100, 7 },\r\n [\"Bless\"] = { 101, 8 },\r\n [\"Curse\"] = { -101, 9 },\r\n [\"Frost\"] = { -99, 10 },\r\n [\"\"] = { 0, 11 }\r\n }\r\n end\r\n\r\n updating = false\r\n\r\n -- create UI\r\n local offset = 0.725\r\n local pos = {\r\n x = { -1.067, 0.377 },\r\n z = -2.175\r\n }\r\n\r\n -- button and inputs index 1-10\r\n for i = 1, 10 do\r\n if i < 6 then\r\n BUTTON_PARAMETERS.position = { pos.x[1], 0, pos.z + i * offset }\r\n INPUT_PARAMETERS.position = { pos.x[1] + offset, 0.1, pos.z + i * offset }\r\n else\r\n BUTTON_PARAMETERS.position = { pos.x[2], 0, pos.z + (i - 5) * offset }\r\n INPUT_PARAMETERS.position = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset }\r\n end\r\n\r\n BUTTON_PARAMETERS.click_function = attachIndex(\"tokenClick\", i)\r\n INPUT_PARAMETERS.input_function = attachIndex2(\"tokenInput\", i)\r\n INPUT_PARAMETERS.value = token_precedence[token_names[i]][1]\r\n\r\n self.createButton(BUTTON_PARAMETERS)\r\n self.createInput(INPUT_PARAMETERS)\r\n end\r\n\r\n -- index 11: \"Update / Hide\" button\r\n BUTTON_PARAMETERS.label = \"Update / Hide\"\r\n BUTTON_PARAMETERS.click_function = \"layout\"\r\n BUTTON_PARAMETERS.tooltip = \"Left-Click: Update!\\nRight-Click: Hide Tokens!\"\r\n BUTTON_PARAMETERS.position = { 0.725, 0.1, 2.025 }\r\n BUTTON_PARAMETERS.color = { 1, 1, 1 }\r\n BUTTON_PARAMETERS.width = 675\r\n BUTTON_PARAMETERS.height = 175\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Token Arranger v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n printToAll(\"original concept by Whimsical\", \"White\")\r\n end)\r\nend\r\n\r\n-- helper functions to carry index\r\nfunction attachIndex(click_function, index)\r\n local fn_name = click_function .. index\r\n _G[fn_name] = function(obj, player_color, alt_click)\r\n _G[click_function](obj, player_color, alt_click, index)\r\n end\r\n return fn_name\r\nend\r\n\r\nfunction attachIndex2(input_function, index)\r\n local fn_name = input_function .. index\r\n _G[fn_name] = function(obj, player_color, input, selected)\r\n _G[input_function](obj, player_color, input, selected, index)\r\n end\r\n return fn_name\r\nend\r\n\r\n-- click_function for buttons on chaos tokens\r\nfunction tokenClick(obj, player_color, alt_click, index)\r\n if not updating then\r\n updating = true\r\n if alt_click then\r\n token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] - 1\r\n else\r\n token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] + 1\r\n end\r\n self.editInput({ index = index - 1, value = token_precedence[token_names[index]][1] })\r\n layout()\r\n end\r\nend\r\n\r\n-- input_function for input_boxes\r\nfunction tokenInput(obj, player_color, input, selected, index)\r\n if selected == false and not updating then\r\n updating = true\r\n local num = tonumber(input)\r\n if num ~= nil then\r\n token_precedence[token_names[index]][1] = num\r\n end\r\n layout()\r\n end\r\nend\r\n\r\n-- order function for data sorting\r\nfunction token_value_comparator(left, right)\r\n if left.value > right.value then return true\r\n elseif right.value > left.value then return false\r\n elseif left.order < right.order then return true\r\n elseif right.order < left.order then return false\r\n else return left.token.getGUID() > right.token.getGUID()\r\n end\r\nend\r\n\r\n-- get chaos bag from scripting zone and description\r\nfunction getChaosBag()\r\n local chaosbag = nil\r\n local chaosbag_zone = getObjectFromGUID(\"83ef06\")\r\n\r\n -- error handling: scripting zone not found\r\n if chaosbag_zone == nil then\r\n printToAll(\"Zone for chaos bag detection couldn't be found.\", \"Red\")\r\n return nil\r\n end\r\n\r\n for _, v in ipairs(chaosbag_zone.getObjects()) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n\r\n -- error handling: chaos bag not found\r\n if chaosbag == nil then\r\n printToAll(\"Chaos bag couldn't be found.\", \"Red\")\r\n end\r\n return chaosbag\r\nend\r\n\r\n-- main function (delete old tokens, clone chaos bag content, sort it and position it)\r\nfunction layout(_, _, isRightClick)\r\n -- delete previously pulled out tokens\r\n for _, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do token.destruct() end\r\n\r\n -- stop here if right-clicked\r\n if isRightClick then return end\r\n\r\n local chaos_bag = getChaosBag()\r\n local chaos_bag_objects = chaos_bag.getObjects()\r\n\r\n -- take each token out and clone it\r\n for _, data in ipairs(chaos_bag_objects) do\r\n chaos_bag.takeObject {\r\n guid = data.guid,\r\n smooth = false,\r\n callback_function = function(tok)\r\n chaos_bag.putObject(tok.clone())\r\n tok.addTag(TO_DELETE_TAG)\r\n end\r\n }\r\n end\r\n\r\n -- wait until all tokens have finished spawning\r\n Wait.condition(function() do_position() end,\r\n function() return #chaos_bag_objects == #getObjectsWithTag(TO_DELETE_TAG) end)\r\nend\r\n\r\n-- position tokens sorted by value\r\nfunction do_position()\r\n local data = {}\r\n\r\n -- create table with tokens\r\n for i, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do\r\n local name = token.getName()\r\n local value = tonumber(name)\r\n local precedence = token_precedence[name]\r\n\r\n data[i] = {\r\n token = token,\r\n value = value or precedence[1]\r\n }\r\n\r\n if precedence ~= nil then\r\n data[i].order = precedence[2]\r\n else\r\n data[i].order = value\r\n end\r\n end\r\n\r\n -- sort table by value (symbols last if same value)\r\n table.sort(data, token_value_comparator)\r\n\r\n -- laying out the tokens\r\n local pos = self.getPosition() + Vector(3.55, -0.05, -3.95)\r\n local location = { x = pos.x, y = pos.y, z = pos.z }\r\n local current_value = data[1].value\r\n\r\n for _, item in ipairs(data) do\r\n if item.value ~= current_value then\r\n location.x = location.x - 1.75\r\n location.z = pos.z\r\n current_value = item.value\r\n end\r\n item.token.setPosition(location)\r\n item.token.setRotation(self.getRotation())\r\n location.z = location.z - 1.75\r\n end\r\n updating = false\r\nend",
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+ "XmlUI": ""
},
{
"GUID": "8ac4b2",
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"Nickname": "CYOA Campaign Guides",
"Description": "Antimarkovnikov",
"GMNotes": "",
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"ColorDiffuse": {
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"g": 1.0,
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"Nickname": "C1 Dark Matter",
"Description": "Designed by Axolotl",
"GMNotes": "",
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"ColorDiffuse": {
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"Nickname": "C1 Dark Matter",
"Description": "Designed by Axolotl",
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"ColorDiffuse": {
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"Nickname": "P1 Challenge Scenarios",
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"GMNotes": "",
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"ColorDiffuse": {
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"Nickname": "P1 04 By the Book",
"Description": "",
"GMNotes": "",
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"ColorDiffuse": {
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"Nickname": "P1 03 Bad Blood",
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"Nickname": "P1 02 All or Nothing",
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"GMNotes": "",
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"ColorDiffuse": {
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"Nickname": "P1 01 Read or Die",
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"GMNotes": "",
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"Nickname": "P1 Challenge Scenarios",
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"GMNotes": "",
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"Nickname": "S2 Stand-Alones 2020-202?",
"Description": "",
"GMNotes": "",
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"Nickname": "S2 08 War of the Outer Gods",
"Description": "",
"GMNotes": "",
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"Nickname": "S2 07 Barkham Horror",
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"GMNotes": "",
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"Nickname": "S1 Stand-Alones 2016-2020",
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"GMNotes": "",
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"Nickname": "S1 06 The Blob that Ate Everything",
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"GMNotes": "",
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"Nickname": "S1 05 Murder at the Excelsior Hotel",
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"Nickname": "S1 04 Guardians of the Abyss",
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"GMNotes": "",
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"Nickname": "S1 03 The Labyrinths of Lunacy",
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"GMNotes": "",
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"Nickname": "S01 02 Carinvale of Horrors",
"Description": "",
"GMNotes": "",
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"Nickname": "S1 01 Curse of the Rougarou",
"Description": "",
"GMNotes": "",
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"Nickname": "S1 Stand-Alone Scenarios 2016-2020",
"Description": "",
"GMNotes": "",
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"Nickname": "07 The Innsmouth Conspiracy",
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"GMNotes": "",
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"Nickname": "07 The Innsmouth Conspiracy - Play Order",
"Description": "",
"GMNotes": "",
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"Nickname": "07 The Innsmouth Conspiracy - Chronological",
"Description": "",
"GMNotes": "",
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"ColorDiffuse": {
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"Nickname": "06B The Web of Dreams",
"Description": "",
"GMNotes": "",
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"g": 1.0,
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"Nickname": "The Web of Dreams (Campaign B)",
"Description": "The Dream-Eaters",
"GMNotes": "",
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"r": 1.0,
"g": 1.0,
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"Nickname": "06A The Dream-Quest",
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"GMNotes": "",
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"Nickname": "The Dream Quest (Campaign A)",
"Description": "The Dream-Eaters",
"GMNotes": "",
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"Nickname": "05 The Circle Undone",
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"GMNotes": "",
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"Nickname": "The Circle Undone",
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"GMNotes": "",
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"Nickname": "The Circle Undone (Return to)",
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"GMNotes": "",
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"GMNotes": "",
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"Nickname": "The Forgotten Age",
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"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -86630,6 +75218,11 @@
"Nickname": "The Forgotten Age (Return to)",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -86678,6 +75271,11 @@
"Nickname": "03 The Path to Carcosa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -86743,6 +75341,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -86791,6 +75394,11 @@
"Nickname": "02 The Dunwich Legacy",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -86856,6 +75464,11 @@
"Nickname": "The Dunwich Legacy",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -86904,6 +75517,11 @@
"Nickname": "01 Night of the Zealot",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -86969,6 +75587,11 @@
"Nickname": "Night of the Zealot",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87017,6 +75640,11 @@
"Nickname": "Return to Expansions",
"Description": "When playing with the Return to Versions of the CYOA guides you will need to use the Return to setup card avaliable above the scenario card to modify the original setup of the game.\r\n\r\nEither version can be used to play a Standard campaign. Howevever, for Return to The Forgotten Age and The Circle Undone you will need the Return to guide.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87042,6 +75670,463 @@
}
]
},
+ {
+ "GUID": "d45664",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 29.2896862,
+ "posY": 5.25648642,
+ "posZ": -19.8247776,
+ "rotX": 359.983246,
+ "rotY": 270.0,
+ "rotZ": 0.00354218017,
+ "scaleX": 0.7951615,
+ "scaleY": 1.0,
+ "scaleZ": 0.7951615
+ },
+ "Nickname": "Attachment Helper",
+ "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "Asset",
+ "scesetup_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n local countLabel = '\\nAttachment\\nHelper\\nv' .. information[\"version\"]\r\n if #cardsInBag ~= 0 then countLabel = #cardsInBag end\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
+ "LuaScriptState": "[[],true,false]",
+ "XmlUI": "",
+ "States": {
+ "1": {
+ "GUID": "f550dc",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 14.6885748,
+ "posY": 1.71333456,
+ "posZ": -26.0148544,
+ "rotX": 359.920135,
+ "rotY": 270.000122,
+ "rotZ": 0.01688583,
+ "scaleX": 0.7951615,
+ "scaleY": 1.0,
+ "scaleZ": 0.7951615
+ },
+ "Nickname": "Sefina Rousseau Helper",
+ "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "Asset",
+ "scesetup_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
+ "LuaScriptState": "[[],true,false]",
+ "XmlUI": ""
+ },
+ "2": {
+ "GUID": "2fbbca",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 14.6885757,
+ "posY": 1.71333444,
+ "posZ": -26.0148582,
+ "rotX": 359.920135,
+ "rotY": 270.000122,
+ "rotZ": 0.0168847367,
+ "scaleX": 0.7951615,
+ "scaleY": 1.0,
+ "scaleZ": 0.7951615
+ },
+ "Nickname": "Diana Stanley Helper",
+ "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "Asset",
+ "scesetup_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
+ "LuaScriptState": "[[],true,false]",
+ "XmlUI": ""
+ },
+ "3": {
+ "GUID": "31d5dd",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 14.6885767,
+ "posY": 1.71333444,
+ "posZ": -26.0148621,
+ "rotX": 359.920135,
+ "rotY": 270.000122,
+ "rotZ": 0.01688558,
+ "scaleX": 0.7951615,
+ "scaleY": 1.0,
+ "scaleZ": 0.7951615
+ },
+ "Nickname": "Gloria Goldberg Helper",
+ "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "Asset",
+ "scesetup_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
+ "LuaScriptState": "[[],true,false]",
+ "XmlUI": ""
+ },
+ "4": {
+ "GUID": "56aa96",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 14.6885777,
+ "posY": 1.71333456,
+ "posZ": -26.0148659,
+ "rotX": 359.920135,
+ "rotY": 270.000122,
+ "rotZ": 0.01688493,
+ "scaleX": 0.7951615,
+ "scaleY": 1.0,
+ "scaleZ": 0.7951615
+ },
+ "Nickname": "Crystallizer of Dreams Helper",
+ "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "Asset",
+ "scesetup_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379787654/F00A76F0DFB4B279F7A5647E1DD1BF730CFC7501/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
+ "LuaScriptState": "[[],true,false]",
+ "XmlUI": ""
+ },
+ "5": {
+ "GUID": "31055d",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 14.6885786,
+ "posY": 1.71333456,
+ "posZ": -26.01487,
+ "rotX": 359.920135,
+ "rotY": 270.000122,
+ "rotZ": 0.01688525,
+ "scaleX": 0.7951615,
+ "scaleY": 1.0,
+ "scaleZ": 0.7951615
+ },
+ "Nickname": "Ancestral Knowledge Helper",
+ "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "Asset",
+ "scesetup_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1717542004667431170/D073271943724B10CAB5364F01E5E87D770F0FB8/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
+ "LuaScriptState": "[[],true,false]",
+ "XmlUI": ""
+ },
+ "6": {
+ "GUID": "e213ed",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 14.68858,
+ "posY": 1.71333444,
+ "posZ": -26.0148735,
+ "rotX": 359.920135,
+ "rotY": 270.000122,
+ "rotZ": 0.016885994,
+ "scaleX": 0.7951615,
+ "scaleY": 1.0,
+ "scaleZ": 0.7951615
+ },
+ "Nickname": "Astronomical Atlas Helper",
+ "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "Asset",
+ "scesetup_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Number": 0,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
+ "Convex": true,
+ "MaterialIndex": 1,
+ "TypeIndex": 6,
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
+ "LuaScriptState": "[[],true,false]",
+ "XmlUI": ""
+ }
+ }
+ },
{
"GUID": "966c07",
"Name": "Custom_Model_Bag",
@@ -87059,6 +76144,11 @@
"Nickname": "Arkham Fantasy - Pixel Art Mini-Cards",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87124,6 +76214,11 @@
"Nickname": "For Other Fan Content",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.7058823,
"g": 0.366520882,
@@ -87169,6 +76264,11 @@
"Nickname": "Monogatari",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.7058823,
"g": 0.366520882,
@@ -87214,6 +76314,11 @@
"Nickname": "Black Hanekawa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87266,6 +76371,11 @@
"Nickname": "Tsubusa Hanekawa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87320,6 +76430,11 @@
"Nickname": "Hitagi Senjougahara",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87372,6 +76487,11 @@
"Nickname": "Bob Jenkins",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87426,6 +76546,11 @@
"Nickname": "Yotsugi Ononoki",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87478,6 +76603,11 @@
"Nickname": "Lily Chen",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87532,6 +76662,11 @@
"Nickname": "Suruga Kanbaru",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87584,6 +76719,11 @@
"Nickname": "Monterey Jack",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87638,6 +76778,11 @@
"Nickname": "Tsubusa Hanekawa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87690,6 +76835,11 @@
"Nickname": "Black Hanekawa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87744,6 +76894,11 @@
"Nickname": "Shinobu Oshino",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -87796,6 +76951,11 @@
"Nickname": "Black Hanekawa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -87842,6 +77002,11 @@
"Nickname": "Tsubusa Hanekawa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -87890,6 +77055,11 @@
"Nickname": "Hitagi Senjougahara",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.587107956,
"g": 0.0,
@@ -87936,6 +77106,11 @@
"Nickname": "Yotsugi Ononoki",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.337583244,
"g": 0.0,
@@ -87982,6 +77157,11 @@
"Nickname": "Suruga Kanbaru",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.174363732,
"g": 0.430312455,
@@ -88028,6 +77208,11 @@
"Nickname": "Tsubusa Hanekawa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -88074,6 +77259,11 @@
"Nickname": "Black Hanekawa",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -88122,6 +77312,11 @@
"Nickname": "Shinobu Oshino",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.04088851,
@@ -88172,6 +77367,11 @@
"Nickname": "[b]Arkham Fantasy - Pixel Art Mini-Cards[/b]",
"Description": "Designed by William \"Lemmingrad\" Jung\n\nTo properly illuminate stands.\n[b]Options[/b]: [b]Lighting[/b]\n1) Set [b]Ambient[/b] to [b]Gradient[/b]. \n2) Turn down [b]Reflection Intensity[/b] to your preference. \n3) Adjust [b]Ambient Intensity[/b] to your preference.\n",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -88212,6 +77412,11 @@
"Nickname": "Tokens",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.32578367,
@@ -88257,6 +77462,11 @@
"Nickname": "Alternatives",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.7058823,
"g": 0.366520882,
@@ -88302,6 +77512,11 @@
"Nickname": "Sister \"of Battle\" Mary",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -88354,6 +77569,11 @@
"Nickname": "Sister \"of Battle\" Mary",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -88408,6 +77628,11 @@
"Nickname": "Ursula Downs",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -88460,6 +77685,11 @@
"Nickname": "Ursula Downs",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -88514,6 +77744,11 @@
"Nickname": "\"Ashcan\" Pete",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -88566,6 +77801,11 @@
"Nickname": "Duke",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -88620,6 +77860,11 @@
"Nickname": "The Novellas Only",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.7058823,
"g": 0.366520882,
@@ -88665,6 +77910,11 @@
"Nickname": "Gloria Goldberg",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -88717,6 +77967,11 @@
"Nickname": "Gloria Goldberg",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
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+ "y": 0.0,
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"ColorDiffuse": {
"r": 0.174363375,
"g": 0.4303121,
@@ -100076,6 +90451,11 @@
"Nickname": "Tony Morgan",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.08509361,
"g": 0.210800737,
@@ -100124,6 +90504,11 @@
"Nickname": "Mandy Thompson",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -100170,6 +90555,11 @@
"Nickname": "Mandy Thompson",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.559233367,
"g": 0.251961678,
@@ -100218,6 +90608,11 @@
"Nickname": "Tommy Muldoon",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.040888302,
@@ -100264,6 +90659,11 @@
"Nickname": "Tommy Muldoon",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0107875289,
@@ -100312,6 +90712,11 @@
"Nickname": "Marie Lambeau",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.337583035,
"g": 0.0,
@@ -100358,6 +90763,11 @@
"Nickname": "Marie Lambeau",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.17058447,
"g": 0.0,
@@ -100406,6 +90816,11 @@
"Nickname": "Rita Young",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.587107956,
"g": 0.0,
@@ -100452,6 +90867,11 @@
"Nickname": "Rita Young",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.329267949,
"g": 0.0,
@@ -100500,6 +90920,11 @@
"Nickname": "Diana Stanley",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.337583035,
"g": 0.0,
@@ -100546,6 +90971,11 @@
"Nickname": "Diana Stanley",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.17058444,
"g": 0.0,
@@ -100594,6 +91024,11 @@
"Nickname": "Preston Fairmount",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.1743635,
"g": 0.430312216,
@@ -100640,6 +91075,11 @@
"Nickname": "Preston Fairmount",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0850936845,
"g": 0.210800856,
@@ -100688,6 +91128,11 @@
"Nickname": "Joe Diamond",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -100734,6 +91179,11 @@
"Nickname": "Joe Diamond",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.559233367,
"g": 0.2519618,
@@ -100782,6 +91232,11 @@
"Nickname": "Carolyn Fern",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.04088839,
@@ -100828,6 +91283,11 @@
"Nickname": "Carolyn Fern",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0107875289,
@@ -100876,6 +91336,11 @@
"Nickname": "Calvin Wright",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.587107956,
"g": 0.0,
@@ -100922,6 +91387,11 @@
"Nickname": "Calvin Wright",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.329267949,
"g": 0.0,
@@ -100970,6 +91440,11 @@
"Nickname": "Father Mateo",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.337583,
"g": 0.0,
@@ -101016,6 +91491,11 @@
"Nickname": "Father Mateo",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.17058444,
"g": 0.0,
@@ -101064,6 +91544,11 @@
"Nickname": "Finn Edwards",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.174363464,
"g": 0.4303122,
@@ -101110,6 +91595,11 @@
"Nickname": "Finn Edwards",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.08509364,
"g": 0.210800767,
@@ -101158,6 +91648,11 @@
"Nickname": "Ursula Downs",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -101204,6 +91699,11 @@
"Nickname": "Ursula Downs",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.559233367,
"g": 0.251961768,
@@ -101252,6 +91752,11 @@
"Nickname": "Leo Anderson",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.04088837,
@@ -101298,6 +91803,11 @@
"Nickname": "Leo Anderson",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0107875289,
@@ -101346,6 +91856,11 @@
"Nickname": "Lola Hayes",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.594076633,
"g": 0.594076633,
@@ -101392,6 +91907,11 @@
"Nickname": "Lola Hayes",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.162020713,
"g": 0.162020713,
@@ -101440,6 +91960,11 @@
"Nickname": "William Yorick",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.587107956,
"g": 0.0,
@@ -101486,6 +92011,11 @@
"Nickname": "William Yorick",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.329268,
"g": 0.0,
@@ -101534,6 +92064,11 @@
"Nickname": "Akachi Onyele",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.337583184,
"g": 0.0,
@@ -101580,6 +92115,11 @@
"Nickname": "Akachi Onyele",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.17058453,
"g": 0.0,
@@ -101628,6 +92168,11 @@
"Nickname": "Sefina Rousseau",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.174363613,
"g": 0.430312335,
@@ -101674,6 +92219,11 @@
"Nickname": "Sefina Rousseau",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0850937739,
"g": 0.210800946,
@@ -101722,6 +92272,11 @@
"Nickname": "Minh Thi Phan",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -101768,6 +92323,11 @@
"Nickname": "Minh Thi Phan",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.559233367,
"g": 0.2519619,
@@ -101816,6 +92376,11 @@
"Nickname": "Mark Harrigan",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0408884659,
@@ -101862,6 +92427,11 @@
"Nickname": "Mark Harrigan",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0107875289,
@@ -101910,6 +92480,11 @@
"Nickname": "\"Ashcan\" Pete",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.587107956,
"g": 0.0,
@@ -101956,6 +92531,11 @@
"Nickname": "\"Ashcan\" Pete",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.3292681,
"g": 0.0,
@@ -102004,6 +92584,11 @@
"Nickname": "Jim Culver",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.337583333,
"g": 0.0,
@@ -102050,6 +92635,11 @@
"Nickname": "Jim Culver",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.170584649,
"g": 0.0,
@@ -102098,6 +92688,11 @@
"Nickname": "Jenny Barnes",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.174363792,
"g": 0.4303125,
@@ -102144,6 +92739,11 @@
"Nickname": "Jenny Barnes",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.08509388,
"g": 0.2108011,
@@ -102192,6 +92792,11 @@
"Nickname": "Rex Murphy",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -102238,6 +92843,11 @@
"Nickname": "Rex Murphy",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.559233367,
"g": 0.251961976,
@@ -102286,6 +92896,11 @@
"Nickname": "Zoey Samaras",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0408885553,
@@ -102332,6 +92947,11 @@
"Nickname": "Zoey Samaras",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0107875289,
@@ -102380,6 +93000,11 @@
"Nickname": "Wendy Adams",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.587107956,
"g": 0.0,
@@ -102426,6 +93051,11 @@
"Nickname": "Wendy Adams",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.329268277,
"g": 0.0,
@@ -102474,6 +93104,11 @@
"Nickname": "Agnes Baker",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.337583542,
"g": 0.0,
@@ -102520,6 +93155,11 @@
"Nickname": "Agnes Baker",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.170584828,
"g": 0.0,
@@ -102568,6 +93208,11 @@
"Nickname": "\"Skids\" O'Toole",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.17436403,
"g": 0.430312783,
@@ -102614,6 +93259,11 @@
"Nickname": "\"Skids\" O'Toole",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.08509409,
"g": 0.210801333,
@@ -102662,6 +93312,11 @@
"Nickname": "Daisy Walker",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.4572487,
@@ -102708,6 +93363,11 @@
"Nickname": "Daisy Walker",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.559233367,
"g": 0.251962155,
@@ -102756,6 +93416,11 @@
"Nickname": "Roland Banks",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0408886969,
@@ -102802,6 +93467,11 @@
"Nickname": "Roland Banks",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0107875289,
@@ -102837,58 +93507,6 @@
}
]
},
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- "GUID": "7bf6c3",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": 28.5612049,
- "posY": 4.078023,
- "posZ": -17.8068981,
- "rotX": 359.918945,
- "rotY": 269.998627,
- "rotZ": 0.0164103936,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "White Hand Size Counter",
- "Description": "First, right-click and select Bind to my color.\n\nDisplays the number of cards in hand (in white). Check the DES checkbox to display card count by title (in green).\n\nHover to briefly toggle the card count method (total # of cards vs. # of cards by title).",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 0,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "function onload(save_state)\n val = 0\n playerColor = \"Orange\"\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil then\n playerColor = obj.playerColor\n end\n end\n des = false\n loopId = Wait.time(|| updateValue(), 1, -1)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n self.setName(player_color .. \" Hand Size Counter\")\nend\n\nfunction onSave()\n return JSON.encode({ playerColor = playerColor })\nend\n\nfunction onHover(player_color)\n if not (player_color == playerColor) then return end\n Wait.stop(loopId)\n des = not des\n updateValue()\n des = not des\n loopId = Wait.time(|| updateValue(), 1, -1)\nend\n\nfunction updateDES(player, value, id)\n if (value == \"True\") then des = true\n else des = false\n end\n updateValue()\nend\n\nfunction updateValue()\n local hand = Player[playerColor].getHandObjects()\n local size = 0\n\n if (des) then\n self.UI.setAttribute(\"handSize\", \"color\", \"#00FF00\")\n -- count by name for Dream Enhancing Serum\n local cardHash = {}\n for key, obj in pairs(hand) do\n if obj != nil and obj.tag == \"Card\" then\n local name = obj.getName()\n local title, xp = string.match(name, '(.+)(%s%(%d+%))')\n if title ~= nil then name = title end\n cardHash[name] = obj\n end\n end\n for key, obj in pairs(cardHash) do\n size = size + 1\n end\n else\n self.UI.setAttribute(\"handSize\", \"color\", \"#FFFFFF\")\n -- otherwise count individually\n for key, obj in pairs(hand) do\n if obj != nil and obj.tag == \"Card\" then\n size = size + 1\n end\n end\n end\n\n val = size\n self.UI.setValue(\"handSize\", val)\nend",
- "LuaScriptState": "{\"playerColor\":\"White\"}",
- "XmlUI": "\n \n \n\n\n\n \n ?\n
\n \n DES\n
\n"
- },
{
"GUID": "a8affa",
"Name": "Bag",
@@ -102906,6 +93524,11 @@
"Nickname": "jaqenZann's Navigation Overlay",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.7058823,
"g": 0.366520882,
@@ -102951,6 +93574,11 @@
"Nickname": "Navigation Overlay",
"Description": "Controls a movable overlay allowing for quick movement to various parts of the table. There should only be one tile per table.\n\nFull Table: Displays a larger overlay corresponding to the whole table.\n\nPlay Area: Displays a much smaller overlay only covering the play area.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -102991,6 +93619,11 @@
"Nickname": "Navigation Overlay: Edit Camera (1/2)",
"Description": "Edit Camera: TTS does not make accessing camera settings easy, so this is done using a modified version of MrStump's Camera Placement Helper.\n\nTo use the Helper, place it in the position you want the camera to look, with the desired rotation. Set the Pitch and Distance values. Click \"Set camera to this angle\".",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103031,6 +93664,11 @@
"Nickname": "Navigation Overlay: Edit Camera (2/2)",
"Description": "1. Click \"Edit Camera\"\n2. Click a button in the overlay, it will turn green.\n3. Use the Camera Placement Helper to set the camera view.\n4. When clicking \"Set camera to this angle\" produces the correct camera view, click the green button in the overlay again to set the camera. Click a red button to cancel.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103071,6 +93709,11 @@
"Nickname": "Navigation Overlay",
"Description": "If there is only 1 player, clicking a button to move to a playmat will change the player's color to that playmat's color. Changes to camera settings will apply to all colors.\n\nIf there is more than 1 player, displaying the overlay or editing a camera setting will only apply to your color.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103113,6 +93756,11 @@
"Nickname": "",
"Description": "[b]Camera Placement Helper[/b]\n\nIf you want to use another object as the focus for the camera, you may do so by enter its GUID into this object's NAME field.\n\nIf you put a space and a number, the camera rotation will be offset by that amount. POSITIVE NUMBERS ONLY.\n\n[i]Example:[/i]\ncecc3e 90\n",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.18381986,
"g": 0.18381986,
@@ -103160,6 +93808,11 @@
"Nickname": "jaqenZann's Navigation Overlay Tile",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103214,6 +93867,11 @@
"Nickname": "Draw Token Button Tooltip Renamer",
"Description": "By Pyxel",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.0,
@@ -103254,6 +93912,11 @@
"Nickname": "Whimsical's Generic Difficulty Selector",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.7058823,
"g": 0.366520882,
@@ -103299,6 +93962,11 @@
"Nickname": "Generic Difficulty Selector",
"Description": "click to set chaos token difficulty",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103351,6 +94019,11 @@
"Nickname": "Token Image Provider",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103394,6 +94067,11 @@
"Nickname": "Token List",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0,
@@ -103438,6 +94116,11 @@
"Nickname": "Generic Difficulty Selector Instructions 1/3",
"Description": "Tool for create custom chaos bag configurations.\n - The actual difficulty selector: click a difficulty to fill the chaos bag.\n- Token Image Provider: edit in scripting editor to add new token types. Cut and Paste to save.\n- Token List: edit in scripting editor to customize difficulties. Cut and Paste to save.\n\nReference of Token codes on following pages:",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103478,6 +94161,11 @@
"Nickname": "Generic Difficulty Selector Instructions 2/3",
"Description": "1 — -8: Numeric tokens (Don't place quotes around these).\r\n\"S\": Skull.\r\n\"C\": Cultist.\r\n\"T\": Tablet.\r\n\"E\": Elder Thing.\r\n\"Fr\": Frost.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103518,6 +94206,11 @@
"Nickname": "Generic Difficulty Selector Instructions 3/3",
"Description": "\"*\": Elder Sign.\r\n\"F\": Auto-fail.\r\n\"+\": Bless.\r\n\"-\": Curse.",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -103544,62 +94237,14268 @@
}
}
]
+ },
+ {
+ "GUID": "67d8c7",
+ "Name": "Bag",
+ "Transform": {
+ "posX": 64.94672,
+ "posY": 2.042734,
+ "posZ": -56.7897034,
+ "rotX": 0.0167662185,
+ "rotY": 89.99987,
+ "rotZ": -0.00354621559,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Playmat Customs (By BôL & Mint Tea Fan)",
+ "Description": "playmat",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "sce_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-03-16 3:26 p.m.\r\n---\r\n\r\n--- Original Memory Bag by MrStump\r\n--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080\r\n\r\n---@class MemoryListEntry\r\n---@field public position Vector\r\n---@field public rotation Vector\r\n---@field public lock boolean\r\nlocal MemoryListEntry={}\r\n\r\n---@type table\r\nlocal memory_list = {}\r\n\r\nlocal POSTFIX = {\r\n SAVE = \"_memory_object\",\r\n ZONE = \"_memory_zone\",\r\n SHUFFLE = \"_memory_shuffle\"\r\n}\r\n\r\n---@type table\r\nlocal BUTTON = {\r\n POSITION = Vector(0, 0.3, -2),\r\n ROTATION = Vector(0, 180, 0),\r\n HEIGHT = 350,\r\n WIDTH = 800,\r\n FONT_SIZE = 250,\r\n COLOR = Color.Black,\r\n FONT_COLOR = Color.White\r\n}\r\n\r\nlocal ipairs = ipairs\r\nlocal pairs = pairs\r\n\r\n---@return string\r\nlocal function get_prefix()\r\n return self:getDescription()\r\nend\r\n\r\nlocal function updateSave()\r\n local data_to_save = {[\"ml\"]=memory_list}\r\n local saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\n---@param label string\r\n---@param action string\r\nlocal function createButton(label, action)\r\n self:clearButtons()\r\n\r\n ---@type CreateClassicUIButton\r\n local parameters = {\r\n label = label,\r\n click_function = action,\r\n function_owner = self\r\n }\r\n\r\n for key, value in pairs(BUTTON) do\r\n parameters[key:lower()] = value\r\n end\r\n\r\n self:createButton(parameters)\r\nend\r\n\r\nlocal function create_place_button() createButton(\"Place\", \"place_objects\") end\r\nlocal function create_recall_button() createButton(\"Recall\", \"recall_objects\") end\r\n\r\n---@param tag string\r\n---@param lock boolean\r\n---@return fun(object:TTSObject)\r\nlocal function create_object_callback(tag, lock)\r\n ---@param object TTSObject\r\n return function (object)\r\n object:setLock(lock)\r\n if object:hasTag(tag) then object:shuffle() end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nlocal function record_objects(object)\r\n memory_list[object:getGUID()] = {\r\n position = object:getPosition(),\r\n rotation = object:getRotation(),\r\n lock = object:getLock()\r\n }\r\n self:putObject(object)\r\nend\r\n\r\n---@param objects TTSObject[]\r\nlocal function update_objects(objects)\r\n for _, object in ipairs(objects) do\r\n record_objects(object)\r\n end\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction place_objects()\r\n local prefix = get_prefix()\r\n local shuffle_tag = prefix .. POSTFIX.SHUFFLE\r\n local content = self.getObjects()\r\n\r\n for _, item in ipairs(content) do\r\n local entry = memory_list[item.guid]\r\n if entry then\r\n self.takeObject {\r\n guid=item.guid,\r\n position=entry.position,\r\n rotation=entry.rotation,\r\n callback_function = create_object_callback(shuffle_tag, entry.lock)\r\n }\r\n end\r\n end\r\n\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\n create_recall_button()\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction recall_objects()\r\n memory_list = {}\r\n local prefix = get_prefix()\r\n\r\n if prefix==\"\" then\r\n broadcastToAll(\"Error in Memory Bag: Tag prefix not set.\")\r\n return\r\n end\r\n\r\n local save_tag = prefix .. POSTFIX.SAVE\r\n local zone_tag = prefix .. POSTFIX.ZONE\r\n\r\n local zones = getObjectsWithTag(zone_tag)\r\n if #zones>0 then\r\n for _, zone in ipairs(zones) do\r\n update_objects(zone:getObjects())\r\n end\r\n else\r\n update_objects(getObjectsWithTag(save_tag))\r\n end\r\n updateSave()\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\n create_place_button()\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memory_list = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memory_list = {}\r\n end\r\n\r\n if self:getQuantity()==0 then\r\n create_recall_button()\r\n else\r\n create_place_button()\r\n end\r\nend",
+ "LuaScriptState": "{\"ml\":{\"07fe41\":{\"lock\":false,\"position\":{\"x\":45.6394729614258,\"y\":1.10703551769257,\"z\":-47.4099235534668},\"rotation\":{\"x\":359.979156494141,\"y\":89.9849395751953,\"z\":359.983215332031}},\"1b9b55\":{\"lock\":false,\"position\":{\"x\":45.6347618103027,\"y\":1.09761250019073,\"z\":-79.6012344360352},\"rotation\":{\"x\":359.979156494141,\"y\":89.9857864379883,\"z\":359.983215332031}},\"569aab\":{\"lock\":false,\"position\":{\"x\":45.6394691467285,\"y\":1.1043426990509,\"z\":-56.6087074279785},\"rotation\":{\"x\":359.979156494141,\"y\":89.9855422973633,\"z\":359.983215332031}},\"992a0b\":{\"lock\":false,\"position\":{\"x\":45.639461517334,\"y\":1.10030460357666,\"z\":-70.4085998535156},\"rotation\":{\"x\":359.979156494141,\"y\":89.9856185913086,\"z\":359.983215332031}},\"a0cfe5\":{\"lock\":false,\"position\":{\"x\":45.639461517334,\"y\":1.09895837306976,\"z\":-75.0087203979492},\"rotation\":{\"x\":359.979156494141,\"y\":89.9856185913086,\"z\":359.983215332031}},\"b172b0\":{\"lock\":false,\"position\":{\"x\":45.639461517334,\"y\":1.1029976606369,\"z\":-61.2087135314941},\"rotation\":{\"x\":359.979156494141,\"y\":89.9852294921875,\"z\":359.983215332031}},\"c13c06\":{\"lock\":false,\"position\":{\"x\":45.639461517334,\"y\":1.10569000244141,\"z\":-52.0099334716797},\"rotation\":{\"x\":359.979156494141,\"y\":89.9852447509766,\"z\":359.983215332031}},\"c87ef3\":{\"lock\":false,\"position\":{\"x\":45.6243743896484,\"y\":1.09355545043945,\"z\":-93.4477081298828},\"rotation\":{\"x\":359.979156494141,\"y\":89.9876327514648,\"z\":359.983215332031}},\"d262db\":{\"lock\":false,\"position\":{\"x\":45.6394691467285,\"y\":1.10165071487427,\"z\":-65.8086013793945},\"rotation\":{\"x\":359.979156494141,\"y\":89.9846572875977,\"z\":359.983215332031}},\"df8e34\":{\"lock\":false,\"position\":{\"x\":45.6400604248047,\"y\":1.09490370750427,\"z\":-88.8582534790039},\"rotation\":{\"x\":359.979156494141,\"y\":89.987548828125,\"z\":359.983215332031}},\"f4f4be\":{\"lock\":false,\"position\":{\"x\":45.6400604248047,\"y\":1.09625029563904,\"z\":-84.2582778930664},\"rotation\":{\"x\":359.979156494141,\"y\":89.9874267578125,\"z\":359.983215332031}}}}",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "d262db",
+ "Name": "Bag",
+ "Transform": {
+ "posX": 45.63947,
+ "posY": 1.10165071,
+ "posZ": -65.8086,
+ "rotX": 359.979156,
+ "rotY": 89.98466,
+ "rotZ": 359.983215,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "The Circle Undone",
+ "Description": "tcumat",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.952366769,
+ "g": 0.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "playmat_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-03-16 3:26 p.m.\r\n---\r\n\r\n--- Original Memory Bag by MrStump\r\n--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080\r\n\r\n---@class MemoryListEntry\r\n---@field public position Vector\r\n---@field public rotation Vector\r\n---@field public lock boolean\r\nlocal MemoryListEntry={}\r\n\r\n---@type table\r\nlocal memory_list = {}\r\n\r\nlocal POSTFIX = {\r\n SAVE = \"_memory_object\",\r\n ZONE = \"_memory_zone\",\r\n SHUFFLE = \"_memory_shuffle\"\r\n}\r\n\r\n---@type table\r\nlocal BUTTON = {\r\n POSITION = Vector(0, 0.3, -2),\r\n ROTATION = Vector(0, 180, 0),\r\n HEIGHT = 350,\r\n WIDTH = 800,\r\n FONT_SIZE = 250,\r\n COLOR = Color.Black,\r\n FONT_COLOR = Color.White\r\n}\r\n\r\nlocal ipairs = ipairs\r\nlocal pairs = pairs\r\n\r\n---@return string\r\nlocal function get_prefix()\r\n return self:getDescription()\r\nend\r\n\r\nlocal function updateSave()\r\n local data_to_save = {[\"ml\"]=memory_list}\r\n local saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\n---@param label string\r\n---@param action string\r\nlocal function createButton(label, action)\r\n self:clearButtons()\r\n\r\n ---@type CreateClassicUIButton\r\n local parameters = {\r\n label = label,\r\n click_function = action,\r\n function_owner = self\r\n }\r\n\r\n for key, value in pairs(BUTTON) do\r\n parameters[key:lower()] = value\r\n end\r\n\r\n self:createButton(parameters)\r\nend\r\n\r\nlocal function create_place_button() createButton(\"Place\", \"place_objects\") end\r\nlocal function create_recall_button() createButton(\"Recall\", \"recall_objects\") end\r\n\r\n---@param tag string\r\n---@param lock boolean\r\n---@return fun(object:TTSObject)\r\nlocal function create_object_callback(tag, lock)\r\n ---@param object TTSObject\r\n return function (object)\r\n object:setLock(lock)\r\n if object:hasTag(tag) then object:shuffle() end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nlocal function record_objects(object)\r\n memory_list[object:getGUID()] = {\r\n position = object:getPosition(),\r\n rotation = object:getRotation(),\r\n lock = object:getLock()\r\n }\r\n self:putObject(object)\r\nend\r\n\r\n---@param objects TTSObject[]\r\nlocal function update_objects(objects)\r\n for _, object in ipairs(objects) do\r\n record_objects(object)\r\n end\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction place_objects()\r\n local prefix = get_prefix()\r\n local shuffle_tag = prefix .. POSTFIX.SHUFFLE\r\n local content = self.getObjects()\r\n\r\n for _, item in ipairs(content) do\r\n local entry = memory_list[item.guid]\r\n if entry then\r\n self.takeObject {\r\n guid=item.guid,\r\n position=entry.position,\r\n rotation=entry.rotation,\r\n callback_function = create_object_callback(shuffle_tag, entry.lock)\r\n }\r\n end\r\n end\r\n\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\n create_recall_button()\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction recall_objects()\r\n memory_list = {}\r\n local prefix = get_prefix()\r\n\r\n if prefix==\"\" then\r\n broadcastToAll(\"Error in Memory Bag: Tag prefix not set.\")\r\n return\r\n end\r\n\r\n local save_tag = prefix .. POSTFIX.SAVE\r\n local zone_tag = prefix .. POSTFIX.ZONE\r\n\r\n local zones = getObjectsWithTag(zone_tag)\r\n if #zones>0 then\r\n for _, zone in ipairs(zones) do\r\n update_objects(zone:getObjects())\r\n end\r\n else\r\n update_objects(getObjectsWithTag(save_tag))\r\n end\r\n updateSave()\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\n create_place_button()\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memory_list = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memory_list = {}\r\n end\r\n\r\n if self:getQuantity()==0 then\r\n create_recall_button()\r\n else\r\n create_place_button()\r\n end\r\nend",
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+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-03-16 3:26 p.m.\r\n---\r\n\r\n--- Original Memory Bag by MrStump\r\n--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080\r\n\r\n---@class MemoryListEntry\r\n---@field public position Vector\r\n---@field public rotation Vector\r\n---@field public lock boolean\r\nlocal MemoryListEntry={}\r\n\r\n---@type table\r\nlocal memory_list = {}\r\n\r\nlocal POSTFIX = {\r\n SAVE = \"_memory_object\",\r\n ZONE = \"_memory_zone\",\r\n SHUFFLE = \"_memory_shuffle\"\r\n}\r\n\r\n---@type table\r\nlocal BUTTON = {\r\n POSITION = Vector(0, 0.3, -2),\r\n ROTATION = Vector(0, 180, 0),\r\n HEIGHT = 350,\r\n WIDTH = 800,\r\n FONT_SIZE = 250,\r\n COLOR = Color.Black,\r\n FONT_COLOR = Color.White\r\n}\r\n\r\nlocal ipairs = ipairs\r\nlocal pairs = pairs\r\n\r\n---@return string\r\nlocal function get_prefix()\r\n return self:getDescription()\r\nend\r\n\r\nlocal function updateSave()\r\n local data_to_save = {[\"ml\"]=memory_list}\r\n local saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\n---@param label string\r\n---@param action string\r\nlocal function createButton(label, action)\r\n self:clearButtons()\r\n\r\n ---@type CreateClassicUIButton\r\n local parameters = {\r\n label = label,\r\n click_function = action,\r\n function_owner = self\r\n }\r\n\r\n for key, value in pairs(BUTTON) do\r\n parameters[key:lower()] = value\r\n end\r\n\r\n self:createButton(parameters)\r\nend\r\n\r\nlocal function create_place_button() createButton(\"Place\", \"place_objects\") end\r\nlocal function create_recall_button() createButton(\"Recall\", \"recall_objects\") end\r\n\r\n---@param tag string\r\n---@param lock boolean\r\n---@return fun(object:TTSObject)\r\nlocal function create_object_callback(tag, lock)\r\n ---@param object TTSObject\r\n return function (object)\r\n object:setLock(lock)\r\n if object:hasTag(tag) then object:shuffle() end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nlocal function record_objects(object)\r\n memory_list[object:getGUID()] = {\r\n position = object:getPosition(),\r\n rotation = object:getRotation(),\r\n lock = object:getLock()\r\n }\r\n self:putObject(object)\r\nend\r\n\r\n---@param objects TTSObject[]\r\nlocal function update_objects(objects)\r\n for _, object in ipairs(objects) do\r\n record_objects(object)\r\n end\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction place_objects()\r\n local prefix = get_prefix()\r\n local shuffle_tag = prefix .. POSTFIX.SHUFFLE\r\n local content = self.getObjects()\r\n\r\n for _, item in ipairs(content) do\r\n local entry = memory_list[item.guid]\r\n if entry then\r\n self.takeObject {\r\n guid=item.guid,\r\n position=entry.position,\r\n rotation=entry.rotation,\r\n callback_function = create_object_callback(shuffle_tag, entry.lock)\r\n }\r\n end\r\n end\r\n\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\n create_recall_button()\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction recall_objects()\r\n memory_list = {}\r\n local prefix = get_prefix()\r\n\r\n if prefix==\"\" then\r\n broadcastToAll(\"Error in Memory Bag: Tag prefix not set.\")\r\n return\r\n end\r\n\r\n local save_tag = prefix .. POSTFIX.SAVE\r\n local zone_tag = prefix .. POSTFIX.ZONE\r\n\r\n local zones = getObjectsWithTag(zone_tag)\r\n if #zones>0 then\r\n for _, zone in ipairs(zones) do\r\n update_objects(zone:getObjects())\r\n end\r\n else\r\n update_objects(getObjectsWithTag(save_tag))\r\n end\r\n updateSave()\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\n create_place_button()\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memory_list = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memory_list = {}\r\n end\r\n\r\n if self:getQuantity()==0 then\r\n create_recall_button()\r\n else\r\n create_place_button()\r\n end\r\nend",
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+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-03-16 3:26 p.m.\r\n---\r\n\r\n--- Original Memory Bag by MrStump\r\n--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080\r\n\r\n---@class MemoryListEntry\r\n---@field public position Vector\r\n---@field public rotation Vector\r\n---@field public lock boolean\r\nlocal MemoryListEntry={}\r\n\r\n---@type table\r\nlocal memory_list = {}\r\n\r\nlocal POSTFIX = {\r\n SAVE = \"_memory_object\",\r\n ZONE = \"_memory_zone\",\r\n SHUFFLE = \"_memory_shuffle\"\r\n}\r\n\r\n---@type table\r\nlocal BUTTON = {\r\n POSITION = Vector(0, 0.3, -2),\r\n ROTATION = Vector(0, 180, 0),\r\n HEIGHT = 350,\r\n WIDTH = 800,\r\n FONT_SIZE = 250,\r\n COLOR = Color.Black,\r\n FONT_COLOR = Color.White\r\n}\r\n\r\nlocal ipairs = ipairs\r\nlocal pairs = pairs\r\n\r\n---@return string\r\nlocal function get_prefix()\r\n return self:getDescription()\r\nend\r\n\r\nlocal function updateSave()\r\n local data_to_save = {[\"ml\"]=memory_list}\r\n local saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\n---@param label string\r\n---@param action string\r\nlocal function createButton(label, action)\r\n self:clearButtons()\r\n\r\n ---@type CreateClassicUIButton\r\n local parameters = {\r\n label = label,\r\n click_function = action,\r\n function_owner = self\r\n }\r\n\r\n for key, value in pairs(BUTTON) do\r\n parameters[key:lower()] = value\r\n end\r\n\r\n self:createButton(parameters)\r\nend\r\n\r\nlocal function create_place_button() createButton(\"Place\", \"place_objects\") end\r\nlocal function create_recall_button() createButton(\"Recall\", \"recall_objects\") end\r\n\r\n---@param tag string\r\n---@param lock boolean\r\n---@return fun(object:TTSObject)\r\nlocal function create_object_callback(tag, lock)\r\n ---@param object TTSObject\r\n return function (object)\r\n object:setLock(lock)\r\n if object:hasTag(tag) then object:shuffle() end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nlocal function record_objects(object)\r\n memory_list[object:getGUID()] = {\r\n position = object:getPosition(),\r\n rotation = object:getRotation(),\r\n lock = object:getLock()\r\n }\r\n self:putObject(object)\r\nend\r\n\r\n---@param objects TTSObject[]\r\nlocal function update_objects(objects)\r\n for _, object in ipairs(objects) do\r\n record_objects(object)\r\n end\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction place_objects()\r\n local prefix = get_prefix()\r\n local shuffle_tag = prefix .. POSTFIX.SHUFFLE\r\n local content = self.getObjects()\r\n\r\n for _, item in ipairs(content) do\r\n local entry = memory_list[item.guid]\r\n if entry then\r\n self.takeObject {\r\n guid=item.guid,\r\n position=entry.position,\r\n rotation=entry.rotation,\r\n callback_function = create_object_callback(shuffle_tag, entry.lock)\r\n }\r\n end\r\n end\r\n\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\n create_recall_button()\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction recall_objects()\r\n memory_list = {}\r\n local prefix = get_prefix()\r\n\r\n if prefix==\"\" then\r\n broadcastToAll(\"Error in Memory Bag: Tag prefix not set.\")\r\n return\r\n end\r\n\r\n local save_tag = prefix .. POSTFIX.SAVE\r\n local zone_tag = prefix .. POSTFIX.ZONE\r\n\r\n local zones = getObjectsWithTag(zone_tag)\r\n if #zones>0 then\r\n for _, zone in ipairs(zones) do\r\n update_objects(zone:getObjects())\r\n end\r\n else\r\n update_objects(getObjectsWithTag(save_tag))\r\n end\r\n updateSave()\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\n create_place_button()\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memory_list = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memory_list = {}\r\n end\r\n\r\n if self:getQuantity()==0 then\r\n create_recall_button()\r\n else\r\n create_place_button()\r\n end\r\nend",
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+ "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/QDGV0jQ/Edge-1-Ice-and-Death-Felix-Riano.png\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "7ab1bc",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": 32.7250137,
+ "posY": 1.33724236,
+ "posZ": -47.87999,
+ "rotX": 0.0208022427,
+ "rotY": 270.022461,
+ "rotZ": 0.016779054,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "EOTE - 1C",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "ticmat_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CustomImage": {
+ "ImageURL": "https://i.ibb.co/hFJQM8v/Edge-1-Ice-and-Death-Mike-Gizienski.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/hFJQM8v/Edge-1-Ice-and-Death-Mike-Gizienski.png\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "GUID": "17aed0",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 29.2449589,
+ "posY": 8.401558,
+ "posZ": -27.0894718,
+ "rotX": 359.9201,
+ "rotY": 269.997833,
+ "rotZ": 0.0168794841,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Search Assistant",
+ "Description": "Searches your top X cards by setting your hand aside and putting the cards into your hand.\n\nPut the target of your search on your set aside hand.\n\nSelect \"Shuffle\" or \"No Shuffle\" to put the cards back in your deck.\n\nCheck context menu for additional information.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1838053776205435595/ECFB88938ADBD1EF7AEF713111A11330FD9FAA5A/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1838053776205435595/ECFB88938ADBD1EF7AEF713111A11330FD9FAA5A/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- Search Assistant\n-- made by: Chr1Z\n-- original by: Tikatoy\n-- description: search the top X cards of your deck\ninformation = {\n version = \"1.3\",\n last_updated = \"26.09.2022\"\n}\n\nMAT_GUIDS = { \"8b081b\", \"bd0ff4\", \"383d8b\", \"0840d5\" }\n\n-- common parameters\nlocal BUTTON_PARAMETERS = {}\nBUTTON_PARAMETERS.function_owner = self\nBUTTON_PARAMETERS.font_size = 125\nBUTTON_PARAMETERS.width = 650\nBUTTON_PARAMETERS.height = 225\n\nlocal INPUT_PARAMETERS = {}\nINPUT_PARAMETERS.function_owner = self\nINPUT_PARAMETERS.input_function = \"updateSearchNumber\"\nINPUT_PARAMETERS.tooltip = \"number of cards to search\"\nINPUT_PARAMETERS.label = \"#\"\nINPUT_PARAMETERS.font_size = 175\nINPUT_PARAMETERS.width = 400\nINPUT_PARAMETERS.height = INPUT_PARAMETERS.font_size + 23\nINPUT_PARAMETERS.position = { 0, 0.1, 0 }\nINPUT_PARAMETERS.alignment = 3\nINPUT_PARAMETERS.validation = 2\n\nfunction onLoad(save_state)\n if save_state ~= nil then\n local loaded_data = JSON.decode(save_state)\n if loaded_data.playerColor ~= nil then\n playerColor = loaded_data.playerColor\n end\n end\n\n if playerColor == nil then\n playerColor = Player.getAvailableColors()[1]\n end\n\n normalView()\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Search Assistant v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"original concept by Tikatoy\", \"White\")\n end)\nend\n\nfunction onSave()\n return JSON.encode({ playerColor = playerColor })\nend\n\n-- regular view with search box and color switcher\nfunction normalView()\n self.clearButtons()\n self.clearInputs()\n\n createSearchButton()\n changeColor(\"initialize\")\n self.createInput(INPUT_PARAMETERS)\nend\n\n-- view during a search with \"done\" buttons\nfunction searchView()\n self.clearButtons()\n self.clearInputs()\n\n createDoneButton(true)\n createDoneButton(false)\nend\n\n-- change color (or initialize button)\nfunction changeColor(arg)\n if arg ~= \"initialize\" then\n -- update table with colors\n COLORS = Player.getAvailableColors()\n table.insert(COLORS, COLORS[1])\n\n -- get index of current color and move up one step\n local pos = indexOf(COLORS, playerColor)\n if pos == nil then pos = 0 end\n playerColor = COLORS[pos + 1]\n\n -- remove button and recreate it afterwards\n self.removeButton(1)\n end\n\n BUTTON_PARAMETERS.click_function = \"changeColor\"\n BUTTON_PARAMETERS.tooltip = \"change color\"\n BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 }\n BUTTON_PARAMETERS.label = playerColor\n BUTTON_PARAMETERS.color = Color.fromString(playerColor)\n BUTTON_PARAMETERS.hover_color = BUTTON_PARAMETERS.color\n self.createButton(BUTTON_PARAMETERS)\nend\n\n-- create the search button\nfunction createSearchButton()\n BUTTON_PARAMETERS.click_function = \"startSearch\"\n BUTTON_PARAMETERS.tooltip = \"start the search\"\n BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 }\n BUTTON_PARAMETERS.label = \"Search\"\n BUTTON_PARAMETERS.color = Color.fromString(\"White\")\n BUTTON_PARAMETERS.hover_color = nil\n self.createButton(BUTTON_PARAMETERS)\nend\n\n-- create the done buttons (with and without shuffle)\nfunction createDoneButton(arg)\n if arg then\n BUTTON_PARAMETERS.click_function = \"endSearch1\"\n BUTTON_PARAMETERS.tooltip = \"Done (Shuffle)\"\n BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 }\n BUTTON_PARAMETERS.label = \"Shuffle\"\n else\n BUTTON_PARAMETERS.click_function = \"endSearch2\"\n BUTTON_PARAMETERS.tooltip = \"Done (No Shuffle)\"\n BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 }\n BUTTON_PARAMETERS.label = \"No Shuffle\"\n end\n\n BUTTON_PARAMETERS.color = Color.fromString(\"White\")\n BUTTON_PARAMETERS.hover_color = nil\n self.createButton(BUTTON_PARAMETERS)\nend\n\n-- get the draw deck from the player mat\nfunction getDrawDeck()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\n-- input_function to get number of cards to search\nfunction updateSearchNumber(_, _, input)\n INPUT_PARAMETERS.value = tonumber(input)\nend\n\n-- start the search (change UI, set hand aside, draw cards)\nfunction startSearch(_, color)\n if INPUT_PARAMETERS.value == nil then\n printToColor(\"Enter the number of cards to search in the textbox.\", color, \"Orange\")\n return\n end\n\n local hand_data = Player[playerColor].getHandTransform()\n\n -- make distinction between players based on hand position\n if hand_data.position.x < -30 then\n if hand_data.position.z > 0 then\n playerNumber = 1\n else\n playerNumber = 2\n end\n else\n if hand_data.position.z > 0 then\n playerNumber = 3\n else\n playerNumber = 4\n end\n end\n\n mat = getObjectFromGUID(MAT_GUIDS[playerNumber])\n local zoneID = mat.getVar(\"zoneID\")\n\n drawDeck = getDrawDeck()\n if drawDeck == nil then\n printToColor(\"Draw pile could not be found!\", color, \"Red\")\n return\n end\n\n drawDeckPos = drawDeck.getPosition()\n printToColor(\"Place target(s) of search on set aside hand.\", color, \"Green\")\n\n -- get position for set aside cards\n local hand = Player[playerColor].getHandObjects()\n deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 }\n\n -- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right\n if playerNumber == 1 or playerNumber == 3 then\n set_aside_pos = hand_data.position - 15 * hand_data.right\n else\n set_aside_pos = hand_data.position + 15 * hand_data.right\n end\n\n for i = #hand, 1, -1 do\n hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0))\n hand[i].setRotation(deck_rotation)\n end\n\n searchView()\n\n -- handling for Norman Withers\n for i, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do\n if self.positionToLocal(object.getPosition()).z < 0.5 and object.tag == \"Card\" and not object.is_face_down then\n object.flip()\n Wait.time(function()\n drawDeck = getDrawDeck()\n end, 1)\n break\n end\n end\n\n Wait.time(function()\n drawDeck.deal(INPUT_PARAMETERS.value, playerColor)\n end, 1)\nend\n\n-- place hand back into deck and optionally shuffle\nfunction endSearch1()\n endSearch(\"true\")\nend\n\nfunction endSearch2()\n endSearch(\"false\")\nend\n\nfunction endSearch(shuffle)\n local hand = Player[playerColor].getHandObjects()\n\n for i = #hand, 1, -1 do\n hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0))\n hand[i].setRotation(deck_rotation)\n end\n\n if shuffle == \"true\" then\n Wait.time(function()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\n end, 2)\n end\n\n -- draw set aside cards (from the ground!)\n local objs = Physics.cast({\n origin = set_aside_pos - Vector(0, 5, 0),\n direction = { x = 0, y = 1, z = 0 },\n type = 3,\n size = { 2, 2, 2 }\n })\n\n for i, v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\n\n normalView()\nend\n\n-- helper to search array\nfunction indexOf(array, value)\n for i, v in ipairs(array) do\n if v == value then\n return i\n end\n end\nend",
+ "LuaScriptState": "{\"playerColor\":\"White\"}",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "450688",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 37.613,
+ "posY": 2.21325469,
+ "posZ": -51.9647179,
+ "rotX": 0.0208069123,
+ "rotY": 269.9996,
+ "rotZ": 0.0167712662,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hand Helper",
+ "Description": "- DIsplays the hand size (total or by title for \"Dream Enhancing Serum\"), hover over it to briefly toggle counting method\n\n- Adds a context menu to \"Short Supply\" for the 1st turn\n\n- Allows you to randomly discard a card from your hand\n\nSee context menu for additional information.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 0,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- Hand Helper\n-- updated by: Chr1Z\n-- original by: -\n-- description: counts cards in your hand (all or unique), can discard a random card\ninformation = {\n version = \"1.2\",\n last_updated = \"11.10.2022\"\n}\n\nMAT_GUIDS = { \"8b081b\", \"bd0ff4\", \"383d8b\", \"0840d5\" }\n\nlocal BUTTON_PARAMETERS = {}\nBUTTON_PARAMETERS.function_owner = self\n\n-- saving \"playerColor\" and \"des\"\nfunction onSave() return JSON.encode({ playerColor, des}) end\n\nfunction onLoad(saved_data)\n -- loading saved data\n local loaded_data = JSON.decode(saved_data)\n playerColor = loaded_data[1] or Player.getAvailableColors()[1]\n des = loaded_data[2] or false\n\n -- index 0: button as hand size label\n BUTTON_PARAMETERS.hover_color = \"White\"\n BUTTON_PARAMETERS.click_function = \"none\"\n BUTTON_PARAMETERS.position = { 0, 0.1, -0.4 }\n BUTTON_PARAMETERS.height = 0\n BUTTON_PARAMETERS.width = 0\n BUTTON_PARAMETERS.font_size = 500\n BUTTON_PARAMETERS.font_color = \"White\"\n self.createButton(BUTTON_PARAMETERS)\n\n -- index 1: button to toggle \"des\"\n BUTTON_PARAMETERS.label = \"DES: \" .. (des and \"✓\" or \"✗\")\n BUTTON_PARAMETERS.click_function = \"toggleDES\"\n BUTTON_PARAMETERS.position = { 0.475, 0.1, 0.25 }\n BUTTON_PARAMETERS.height = 175\n BUTTON_PARAMETERS.width = 440\n BUTTON_PARAMETERS.font_size = 90\n BUTTON_PARAMETERS.font_color = \"Black\"\n self.createButton(BUTTON_PARAMETERS)\n\n -- index 2: button to discard a card\n BUTTON_PARAMETERS.label = \"discard random card\"\n BUTTON_PARAMETERS.click_function = \"discardRandom\"\n BUTTON_PARAMETERS.position = { 0, 0.1, 0.7 }\n BUTTON_PARAMETERS.width = 900\n self.createButton(BUTTON_PARAMETERS)\n\n -- index 3: button to select color\n BUTTON_PARAMETERS.label = playerColor\n BUTTON_PARAMETERS.color = playerColor\n BUTTON_PARAMETERS.hover_color = playerColor\n BUTTON_PARAMETERS.click_function = \"changeColor\"\n BUTTON_PARAMETERS.tooltip = \"change color\"\n BUTTON_PARAMETERS.position = { -0.475, 0.1, 0.25 }\n BUTTON_PARAMETERS.width = 440\n self.createButton(BUTTON_PARAMETERS)\n\n -- start loop to update card count\n loopId = Wait.time(||updateValue(), 1, -1)\n\n -- context menu to quickly bind color\n self.addContextMenuItem(\"Bind to my color\", function(color)\n changeColor(_, _, _, color)\n end)\n\n -- context menu to display additional information\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Hand Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"original by Tikatoy\", \"White\")\n printToAll(\"Note: 'Hidden' cards can't be randomly discarded.\", \"Yellow\")\n printToAll(\"Set them aside beforehand!\", \"Yellow\")\n end)\n\n -- initialize the pseudo random number generator\n math.randomseed(os.time())\nend\n\nfunction onObjectHover(hover_color, obj)\n -- error handling\n if obj == nil then return end\n\n -- add context menu to \"short supply\"\n if obj.getName() == \"Short Supply\" then\n obj.addContextMenuItem(\"Discard 10 (\" .. playerColor .. \")\", shortSupply)\n end\n\n -- only continue if correct player hovers over \"self\"\n if obj ~= self or hover_color ~= playerColor then return end\n\n -- stop loop, toggle \"des\" and displayed value briefly, then start new loop\n Wait.stop(loopId)\n des = not des\n updateValue()\n des = not des\n loopId = Wait.time(||updateValue(), 1, -1)\nend\n\n-- toggle \"des\" and update button label\nfunction toggleDES()\n des = not des\n self.editButton({index = 1, label = \"DES: \" .. (des and \"✓\" or \"✗\")})\n updateValue()\nend\n\n-- count cards in hand (by name for DES)\nfunction updateValue()\n if not playerExists(playerColor) then return end\n\n local hand = Player[playerColor].getHandObjects()\n local size = 0\n\n if des then\n local cardHash = {}\n for _, obj in pairs(hand) do\n if obj.tag == \"Card\" then\n local name = obj.getName()\n local title = string.match(name, '(.+)(%s%(%d+%))') or name\n cardHash[title] = obj\n end\n end\n for _, obj in pairs(cardHash) do\n size = size + 1\n end\n else\n for _, obj in pairs(hand) do\n if obj.tag == \"Card\" then size = size + 1 end\n end\n end\n -- change button label and color\n self.editButton({index = 0, font_color = des and \"Green\" or \"White\", label = size})\nend\n\n-- get index of current color and move up one step (or down for right-click)\nfunction changeColor(_, _, isRightClick, color)\n if color then\n playerColor = color\n else\n local COLORS = Player.getAvailableColors()\n local pos = indexOf(COLORS, playerColor)\n\n if isRightClick then\n if pos == nil or pos == 1 then pos = #COLORS\n else pos = pos - 1 end\n else\n if pos == nil or pos == #COLORS then pos = 1\n else pos = pos + 1 end\n end\n\n -- update playerColor\n playerColor = COLORS[pos]\n end\n\n -- update \"change color\" button (note: remove and create instantly updates hover_color)\n BUTTON_PARAMETERS.label = playerColor\n BUTTON_PARAMETERS.color = playerColor\n BUTTON_PARAMETERS.hover_color = playerColor\n self.removeButton(3)\n self.createButton(BUTTON_PARAMETERS)\nend\n\n---------------------------------------------------------\n-- discards a random card from hand\n---------------------------------------------------------\nfunction discardRandom()\n if not playerExists(playerColor) then return end\n\n -- error handling: hand is empty\n local hand = Player[playerColor].getHandObjects()\n if #hand == 0 then\n broadcastToAll(\"Cannot discard from empty hand!\", \"Red\")\n else\n local mat = getPlayermat(playerColor)\n if mat == nil then return end\n\n local discardPos = mat.getTable(\"DISCARD_PILE_POSITION\")\n if discardPos == nil then\n broadcastToAll(\"Couldn't retrieve discard position from playermat!\", \"Red\")\n return\n end\n\n local num = math.random(1, #hand)\n hand[num].setPosition(discardPos)\n broadcastToAll(playerColor .. \" randomly discarded card \" .. num .. \"/\" .. #hand .. \".\", \"White\")\n end\nend\n\n---------------------------------------------------------\n-- discards the top 10 cards of your deck\n---------------------------------------------------------\nfunction shortSupply(color)\n local mat = getPlayermat(playerColor)\n if mat == nil then return end\n\n -- get draw deck and discard pile\n mat.call(\"getDrawDiscardDecks\")\n drawDeck = mat.getVar(\"drawDeck\")\n local discardPos = mat.getTable(\"DISCARD_PILE_POSITION\")\n if discardPos == nil then\n broadcastToAll(\"Couldn't retrieve discard position from playermat!\", \"Red\")\n return\n end\n\n if drawDeck == nil then\n broadcastToColor(\"Deck not found!\", color, \"Yellow\")\n return\n elseif drawDeck.tag ~= \"Deck\" then\n broadcastToColor(\"Deck only contains a single card!\", color, \"Yellow\")\n return\n end\n\n -- discard cards\n discardPos[2] = 0.5\n for i = 1, 10 do\n discardPos[2] = discardPos[2] + 0.05 * i\n drawDeck.takeObject({ flip = true; position = discardPos })\n end\nend\n\n---------------------------------------------------------\n-- helper functions\n---------------------------------------------------------\n\n-- helper to search array\nfunction indexOf(array, value)\n for i, v in ipairs(array) do\n if v == value then return i end\n end\nend\n\n-- helper to check if player exists\nfunction playerExists(color)\n local COLORS = Player.getAvailableColors()\n return indexOf(COLORS, color) and true or false\nend\n\n-- helper to find playermat based on hand position\nfunction getPlayermat(color) \n local pos = Player[playerColor].getHandTransform().position\n if pos.x < -30 then\n if pos.z > 0 then\n playerNumber = 1\n else\n playerNumber = 2\n end\n else\n if pos.z > 0 then\n playerNumber = 3\n else\n playerNumber = 4\n end\n end\n\n local mat = getObjectFromGUID(MAT_GUIDS[playerNumber])\n if mat == nil then\n broadcastToAll(playerColor .. \" playermat could not be found!\", \"Yellow\")\n end\n return mat\nend",
+ "LuaScriptState": "[\"Green\",false]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "0f1374",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": 29.5567017,
+ "posY": 4.093773,
+ "posZ": -21.4372673,
+ "rotX": 359.918335,
+ "rotY": 270.000671,
+ "rotZ": 0.0166481379,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Displacement Tool",
+ "Description": "a2f932",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
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+ "LuaScript": "-- Clean Up Helper\r\n-- made by: Chr1Z\r\n-- description: Cleans up the table for the next scenario in a campaign:\r\n-- - sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log\r\n-- - puts everything on playmats and hands into respective trashcans\r\n-- - use the IGNORE_TAG to exclude objects from tidying (default: \"CleanUpHelper_Ignore\")\r\ninformation = {\r\n version = \"2.0\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- enable this for debugging\r\nSHOW_RAYS = false\r\n\r\n-- these objects will be ignored\r\nIGNORE_GUIDS = {\r\n -- big playmat, change image panel and investigator counter\r\n \"b7b45b\"; \"f182ee\"; \"721ba2\";\r\n -- bless/curse manager\r\n \"afa06b\"; \"bd0253\"; \"5933fb\";\r\n -- stuff on agenda/act playmat\r\n \"85c4c6\"; \"4a3aa4\"; \"fea079\"; \"b015d8\"; \"11e0cf\"; \"9f334f\"; \"70b9f6\"; \"0a5a29\";\r\n -- doom/location token bag\r\n \"47ffc3\"; \"170f10\";\r\n -- table\r\n \"4ee1f2\"\r\n}\r\n\r\n-- objects with this tag will be ignored\r\nIGNORE_TAG = \"CleanUpHelper_ignore\"\r\n\r\n-- colors and order for following tables\r\nCOLORS = { \"White\"; \"Orange\"; \"Green\"; \"Red\"; \"Agenda\" }\r\n\r\n-- counter GUIDS (4x damage, 4x sanity, 4x resource and 1x doom)\r\nTOKEN_GUIDS = {\r\n \"eb08d6\"; \"e64eec\"; \"1f5a0a\"; \"591a45\";\r\n \"468e88\"; \"0257d9\"; \"7b5729\"; \"beb964\";\r\n \"4406f0\"; \"816d84\"; \"cd15ac\"; \"a4b60d\";\r\n \"85c4c6\"\r\n}\r\n\r\n-- default values (4x damage, 4x horror, 4x resources, 1x doom)\r\nDEFAULT_VALUES = {\r\n 0; 0; 0; 0;\r\n 0; 0; 0; 0;\r\n 5; 5; 5; 5;\r\n 0\r\n}\r\n\r\nPLAYERMAT_GUIDS = { \"8b081b\"; \"bd0ff4\"; \"383d8b\"; \"0840d5\" }\r\nCLUE_GUIDS = { \"d86b7c\"; \"1769ed\"; \"032300\"; \"37be78\" }\r\nTRASHCAN_GUIDS = { \"147e80\"; \"f7b6c8\"; \"5f896a\"; \"4b8594\"; \"70b9f6\" }\r\n\r\nPLAYMATZONE = getObjectFromGUID(\"a2f932\")\r\n\r\n-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)\r\nPHYSICS_POSITION = {\r\n { x = -54.5, y = 2, z = 21 };\r\n { x = -54.5, y = 2, z = -21 };\r\n { x = -25.0, y = 2, z = 26 };\r\n { x = -25.0, y = 2, z = -26 };\r\n { x = -02.0, y = 2, z = 10 };\r\n { x = -00.0, y = 2, z = -27 }\r\n}\r\n\r\nPHYSICS_ROTATION = {\r\n { x = 0, y = 270, z = 0 };\r\n { x = 0, y = 270, z = 0 };\r\n { x = 0, y = 000, z = 0 };\r\n { x = 0, y = 180, z = 0 };\r\n { x = 0, y = 270, z = 0 };\r\n { x = 0, y = 000, z = 0 }\r\n}\r\n\r\nPHYSICS_SCALE = {\r\n { x = 36.6, y = 1, z = 14.5 };\r\n { x = 36.6, y = 1, z = 14.5 };\r\n { x = 28.0, y = 1, z = 14.5 };\r\n { x = 28.0, y = 1, z = 14.5 };\r\n { x = 55.0, y = 1, z = 13.5 };\r\n { x = 05.0, y = 1, z = 05.0 }\r\n}\r\n\r\nlocal BUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\n\r\n-- saving the options\r\nfunction onSave() return JSON.encode({ tidy_playermats, import_trauma, reset_resources }) end\r\n\r\nfunction onLoad(saved_data)\r\n local loaded_data = JSON.decode(saved_data)\r\n if loaded_data ~= nil then\r\n tidy_playermats = loaded_data[1]\r\n import_trauma = loaded_data[2]\r\n reset_resources = loaded_data[3]\r\n else\r\n tidy_playermats = true\r\n import_trauma = true\r\n reset_resources = true\r\n end\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Clean Up Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n printToAll(\"ignore tag: \" .. IGNORE_TAG, \"White\")\r\n printToAll(\"Player order in the campaign log for trauma import:\\nWhite, Orange, Green, Red\", \"White\")\r\n end)\r\n\r\n -- index 0: button as label\r\n BUTTON_PARAMETERS.label = \"Clean Up Helper v\" .. information[\"version\"]\r\n BUTTON_PARAMETERS.click_function = \"none\"\r\n BUTTON_PARAMETERS.position = { x = 0, y = 0.1, z = -1.525 }\r\n BUTTON_PARAMETERS.height = 0\r\n BUTTON_PARAMETERS.width = 0\r\n BUTTON_PARAMETERS.font_size = 165\r\n BUTTON_PARAMETERS.font_color = \"Black\"\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 1: option button for playermats\r\n BUTTON_PARAMETERS.label = \"Tidy playermats: \" .. (tidy_playermats and \"✓\" or \"✗\")\r\n BUTTON_PARAMETERS.color = { 0, 0, 0, 0.95 }\r\n BUTTON_PARAMETERS.click_function = \"toggle1\"\r\n BUTTON_PARAMETERS.position.z = -0.8\r\n BUTTON_PARAMETERS.height = 275\r\n BUTTON_PARAMETERS.width = 1550\r\n BUTTON_PARAMETERS.font_size = 165\r\n BUTTON_PARAMETERS.font_color = \"White\"\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 2: option button for trauma import\r\n BUTTON_PARAMETERS.label = \"Import trauma: \" .. (import_trauma and \"✓\" or \"✗\")\r\n BUTTON_PARAMETERS.click_function = \"toggle2\"\r\n BUTTON_PARAMETERS.position.z = -0.1\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 3: option button for resources\r\n BUTTON_PARAMETERS.label = \"Reset resources: \" .. (reset_resources and \"✓\" or \"✗\")\r\n BUTTON_PARAMETERS.click_function = \"toggle3\"\r\n BUTTON_PARAMETERS.position.z = 0.6\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 4: start button\r\n BUTTON_PARAMETERS.label = \"Start!\"\r\n BUTTON_PARAMETERS.click_function = \"cleanUp\"\r\n BUTTON_PARAMETERS.position.z = 1.3\r\n BUTTON_PARAMETERS.width = 775\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- create single table for ignoring\r\n for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end\r\n for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end\r\n for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end\r\n for _, v in ipairs(TOKEN_GUIDS) do table.insert(IGNORE_GUIDS, v) end\r\nend\r\n\r\n---------------------------------------------------------\r\n-- click functions for option buttons\r\n---------------------------------------------------------\r\nfunction toggle1()\r\n tidy_playermats = not tidy_playermats\r\n self.editButton({ index = 1, label = \"Tidy playermats: \" .. (tidy_playermats and \"✓\" or \"✗\") })\r\nend\r\n\r\nfunction toggle2()\r\n import_trauma = not import_trauma\r\n self.editButton({ index = 2, label = \"Import trauma: \" .. (import_trauma and \"✓\" or \"✗\") })\r\nend\r\n\r\nfunction toggle3()\r\n reset_resources = not reset_resources\r\n self.editButton({ index = 3, label = \"Reset resources: \" .. (reset_resources and \"✓\" or \"✗\") })\r\nend\r\n\r\n---------------------------------------------------------\r\n-- main function\r\n---------------------------------------------------------\r\n\r\nfunction cleanUp()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Clean up started!\", \"Orange\")\r\n printToAll(\"Resetting counters...\", \"White\")\r\n\r\n getTrauma()\r\n resetCounters()\r\n\r\n printToAll(\"Discarding player hands...\", \"White\")\r\n discardHands()\r\n\r\n printToAll(\"Tidying big playmat...\", \"White\")\r\n startLuaCoroutine(self, \"tidyPlaymatCoroutine\")\r\nend\r\n\r\n---------------------------------------------------------\r\n-- modular functions, called by other functions\r\n---------------------------------------------------------\r\n\r\n-- set counters to reset values\r\nfunction resetCounters()\r\n for i, guid in ipairs(TOKEN_GUIDS) do\r\n -- skip this step for resource tokens when option disabled (token number 9-12)\r\n if reset_resources or (i < 9 or i > 12) then\r\n local TOKEN = getObjectFromGUID(guid)\r\n if TOKEN ~= nil then\r\n TOKEN.setVar(\"val\", RESET_VALUES[i])\r\n TOKEN.call(\"updateVal\")\r\n TOKEN.call(\"updateSave\")\r\n else\r\n printToAll(\"Token number \" .. i .. \" could not be found and was skipped.\", \"Yellow\")\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- read values for trauma from campaign log if enabled\r\nfunction getTrauma()\r\n -- load default values\r\n RESET_VALUES = {}\r\n for k, v in pairs(DEFAULT_VALUES) do\r\n RESET_VALUES[k] = v\r\n end\r\n\r\n -- stop here if trauma import is disabled\r\n if not import_trauma then\r\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\r\n return\r\n end\r\n\r\n -- get campaign log\r\n local c_log = findObjects(6)[1]\r\n if c_log == nil then\r\n printToAll(\"Campaign log not found in standard position!\", \"Yellow\")\r\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\r\n return\r\n end\r\n\r\n -- get data from campaign log if possible\r\n local counterData = c_log.hit_object.getVar(\"ref_buttonData\")\r\n if counterData ~= nil then\r\n printToAll(\"Trauma values found in campaign log!\", \"Green\")\r\n for i = 1, 10, 3 do\r\n RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value\r\n RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value\r\n end\r\n else\r\n printToAll(\"Trauma values could not be found in campaign log!\", \"Yellow\")\r\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\r\n end\r\nend\r\n\r\n-- discard all hand objects\r\nfunction discardHands()\r\n for i = 1, 4 do\r\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])\r\n local hand = Player[COLORS[i]].getHandObjects()\r\n if trashcan == nil then return end\r\n for j = #hand, 1, -1 do trashcan.putObject(hand[j]) end\r\n end\r\nend\r\n\r\n-- clean up for big playmat\r\nfunction tidyPlaymatCoroutine()\r\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])\r\n\r\n if PLAYMATZONE == nil then\r\n printToAll(\"Scripting zone for big playmat could not be found!\", \"Red\")\r\n elseif trashcan == nil then\r\n printToAll(\"Trashcan for big playmat could not be found!\", \"Red\")\r\n else\r\n for _, obj in ipairs(PLAYMATZONE.getObjects()) do\r\n -- ignore these elements\r\n if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false then\r\n coroutine.yield(0)\r\n trashcan.putObject(obj)\r\n end\r\n end\r\n end\r\n printToAll(\"Tidying playermats and agenda mat...\", \"White\")\r\n startLuaCoroutine(self, \"tidyPlayerMatCoroutine\")\r\n return 1\r\nend\r\n\r\n-- clean up for the four playermats and the agenda/act playmat\r\nfunction tidyPlayerMatCoroutine()\r\n for i = 1, 5 do\r\n -- skip playermat (1-4) if option disabled\r\n if tidy_playermats or i == 5 then\r\n -- delay for animation purpose\r\n for k = 1, 30 do coroutine.yield(0) end\r\n\r\n -- get respective trashcan\r\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])\r\n if trashcan == nil then\r\n printToAll(\"Trashcan for \" .. COLORS[i] .. \" playmat could not be found!\", \"Red\")\r\n return\r\n end\r\n\r\n for _, entry in ipairs(findObjects(i)) do\r\n local obj = entry.hit_object\r\n local desc_low = string.lower(obj.getDescription())\r\n\r\n -- ignore these elements\r\n if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and\r\n obj.hasTag(IGNORE_TAG) == false and\r\n desc_low ~= \"action token\" then\r\n coroutine.yield(0)\r\n trashcan.putObject(obj)\r\n\r\n -- flip action tokens back to ready\r\n elseif desc_low == \"action token\" and obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n printToAll(\"Clean up completed!\", \"Green\")\r\n return 1\r\nend\r\n\r\n---------------------------------------------------------\r\n-- helper functions\r\n---------------------------------------------------------\r\n\r\n-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)\r\nfunction findObjects(num)\r\n return Physics.cast({\r\n direction = { 0, 1, 0 },\r\n max_distance = 2,\r\n type = 3,\r\n size = PHYSICS_SCALE[num],\r\n origin = PHYSICS_POSITION[num],\r\n orientation = PHYSICS_ROTATION[num],\r\n debug = SHOW_RAYS\r\n })\r\nend\r\n\r\n-- helper to search array\r\nfunction indexOf(array, value)\r\n for i, v in ipairs(array) do\r\n if v == value then\r\n return i\r\n end\r\n end\r\nend",
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- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 6:11 p.m.\r\n---\r\n\r\ncommand_name = \"proxy-card\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\nlocal back_image_default = \"https://images-ext-2.discordapp.net/external/QY_dmo_UnAHEi1pgWwaRr1-HSB8AtrAv0W74Mh_Z6vg/https/i.imgur.com/EcbhVuh.jpg\"\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n if (#args<4 or #args>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Move Command requires between 4 or 6 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n if not parameters.command_state[\"proxy-card\"] then\r\n parameters.command_state[\"proxy-card\"] = {}\r\n parameters.command_state[\"proxy-card-offset\"] = 0.1\r\n end\r\n\r\n parameters.command_state[\"proxy-card\"][args[1]] = {\r\n name = args[2],\r\n subtitle = args[3],\r\n image_uri = args[4],\r\n zone = args[5] or \"default\",\r\n back_image_uri = args[6] or back_image_default\r\n }\r\n\r\n return {\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"proxy-card\"] or {}\r\n\r\n local card_data = state[parameters.card.code]\r\n\r\n if not card_data then return { is_successful = true } end\r\n\r\n local offset = parameters.command_state[\"proxy-card-offset\"]\r\n parameters.command_state[\"proxy-card-offset\"] = offset + 0.1\r\n\r\n local zone = parameters.configuration.zones[card_data.zone]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n error_message = \"Proxy Card [\" .. tostring(parameters.card.code) .. \"]: Zone \\\"\" .. tostring(card_data.zone) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n for _=1, parameters.card.count do\r\n local new = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotation = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n ---@param card TTSObject\r\n callback_function = function (card)\r\n card:setName(card_data.name)\r\n card:setDescription(card_data.subtitle)\r\n end\r\n }\r\n\r\n new:setCustomObject {\r\n type = 0,\r\n face = card_data.image_uri,\r\n back = card_data.back_image_uri\r\n }\r\n end\r\n\r\n return { handled = true, is_successful = true }\r\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "0b55d8",
- "Name": "Checker_white",
- "Transform": {
- "posX": -52.3380623,
- "posY": 1.37395561,
- "posZ": -70.12057,
- "rotX": 0.020905504,
- "rotY": 269.9767,
- "rotZ": 180.016769,
- "scaleX": 0.350000441,
- "scaleY": 0.350000441,
- "scaleZ": 0.350000441
- },
- "Nickname": "Move Command",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "import_command"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 6:02 p.m.\r\n---\r\n\r\ncommand_name = \"move\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n\r\n if (#args~=2 and #args~=3) then\r\n return { is_successful = false, error_message = \"Move Command requires 2 or 3 arguments. \" .. #args .. \" were provided.\" }\r\n end\r\n\r\n local card_id = args[1]\r\n local new_zone = args[2]\r\n local count = tonumber(args[3]) or 3\r\n\r\n if not parameters.configuration.zones[new_zone] then\r\n return { is_successful = false, error_message = \"Move Command: Zone \\\"\" .. new_zone .. \"\\\" was not found.\" }\r\n end\r\n\r\n local state = parameters.command_state[\"move\"]\r\n\r\n if not state then\r\n state = {}\r\n parameters.command_state[\"move\"] = state\r\n end\r\n\r\n local card_data = state[card_id]\r\n\r\n if not card_data then\r\n card_data = {\r\n zone = {},\r\n offset = 0\r\n }\r\n\r\n state[card_id] = card_data\r\n end\r\n\r\n local zone = card_data.zone\r\n local offset = card_data.offset\r\n\r\n for index=offset,offset+count do\r\n zone[index] = new_zone\r\n end\r\n\r\n return { command_state = parameters.command_state, is_successful = true }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"move\"] or {}\r\n\r\n local card_data = state[parameters.card.code]\r\n\r\n if not card_data then return { is_successful = true} end\r\n\r\n return { zone = card_data.zone, is_successful = true }\r\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "ec5b5f",
- "Name": "Checker_white",
- "Transform": {
- "posX": -52.3377647,
- "posY": 1.37416136,
- "posZ": -69.41759,
- "rotX": 0.0208920315,
- "rotY": 270.0241,
- "rotZ": 180.0168,
- "scaleX": 0.350000441,
- "scaleY": 0.350000441,
- "scaleZ": 0.350000441
- },
- "Nickname": "Zone Command",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "import_command"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 5:48 p.m.\r\n---\r\n\r\ncommand_name = \"zone\"\r\n\r\nrunOn = {\r\n instructions = true,\r\n handlers = false\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n if (#args<4 or #args>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Zone Command requires between 4 and 6 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n local name = args[1]\r\n local position = Vector(tonumber(args[2]), tonumber(args[3]), tonumber(args[4]))\r\n local is_facedown= (args[5] and args[5]:lower()==\"true\") or false\r\n local is_absolute = (args[6] and args[6]:lower() == \"true\") or false\r\n\r\n ---@type ArkhamImportZone\r\n local zone = {\r\n position = position,\r\n is_facedown = is_facedown,\r\n is_absolute = is_absolute\r\n }\r\n\r\n parameters.configuration.zones[name] = zone\r\n\r\n return {\r\n configuration = parameters.configuration,\r\n is_successful = true\r\n }\r\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "80eac7",
- "Name": "Checker_white",
- "Transform": {
- "posX": -52.33733,
- "posY": 1.373546,
- "posZ": -71.5202255,
- "rotX": 0.0208910983,
- "rotY": 270.030243,
- "rotZ": 180.0168,
- "scaleX": 0.350000441,
- "scaleY": 0.350000441,
- "scaleZ": 0.350000441
- },
- "Nickname": "Proxy Investigator Command",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "import_command"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-25 2:32 p.m.\r\n---\r\n\r\ncommand_name = \"proxy-investigator\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n\r\n if (#args~=6 and #args~=7) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Proxy Investigator command requires either 7 or 8 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n parameters.command_state[\"proxy-investigator\"] = {\r\n name = args[1],\r\n subtitle = args[2],\r\n front_uri = args[3],\r\n back_uri = args[4],\r\n mini_front_uri = args[5],\r\n mini_back_uri = args[6],\r\n zone = args[7] or \"investigator\"\r\n }\r\n\r\n return {\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend\r\n\r\n---@param source TTSObject\r\n---@param name string\r\n---@param subtitle string\r\n---@param offset number\r\n---@param zone ArkhamImportZone\r\n---@param front string\r\n---@param back string\r\n---@param use_minicard_scaling boolean\r\nlocal function create_card(source, name, subtitle, offset, zone, front, back, use_minicard_scaling)\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n local card = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotation = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n scale = use_minicard_scaling and Vector(0.6, 1, 0.6) or Vector(1,1,1),\r\n callback_function = function (card) card:setName(name) card:setDescription(subtitle) end\r\n }\r\n\r\n card:setCustomObject {\r\n type = 0,\r\n face = front,\r\n back = back\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n if parameters.card.type_code ~= \"investigator\" then return {is_successful = true } end\r\n\r\n local card_data = parameters.command_state[\"proxy-investigator\"] or {}\r\n\r\n if not card_data then return { is_successful = true } end\r\n\r\n local zone = parameters.configuration.zones[card_data.zone]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n command_state = parameters.command_state,\r\n error_message = \"Proxy Investigator [\" .. tostring(parameters.card.code) .. \"]: Zone \\\"\" .. tostring(card_data.zone) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n\r\n for _=1, parameters.card.count do\r\n create_card(source, card_data.name, card_data.subtitle, 10, zone, card_data.front_uri, card_data.back_uri, false)\r\n create_card(source, card_data.name, card_data.subtitle, 20, zone, card_data.mini_front_uri, card_data.mini_back_uri, true)\r\n end\r\n\r\n return { handled = true, is_successful = true}\r\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "cb2ce4",
- "Name": "Bag",
- "Transform": {
- "posX": -52.4212036,
- "posY": 1.18352735,
- "posZ": -73.399765,
- "rotX": 0.0208591633,
- "rotY": 269.993164,
- "rotZ": 0.0167884976,
- "scaleX": 0.55,
- "scaleY": 0.55,
- "scaleZ": 0.55
- },
- "Nickname": "Deck Importer Reference Guide",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Bag": {
- "Order": 0
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": [
- {
- "GUID": "775aed",
- "Name": "Custom_PDF",
- "Transform": {
- "posX": -51.3451767,
- "posY": 2.432435,
- "posZ": -73.43903,
- "rotX": 359.6248,
- "rotY": 269.999878,
- "rotZ": 0.0415544771,
- "scaleX": 1.17389083,
- "scaleY": 1.0,
- "scaleZ": 1.17389083
- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomPDF": {
- "PDFUrl": "http://cloud-3.steamusercontent.com/ugc/1700659722106672329/E7690C91C2A67EE07244C7434DCCF49CCE62B51D/",
- "PDFPassword": "",
- "PDFPage": 0,
- "PDFPageOffset": 0
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
{
"GUID": "a0b1de",
"Name": "Checker_black",
"Transform": {
- "posX": 77.02727,
- "posY": 1.29594886,
- "posZ": 9.327654,
- "rotX": 359.9899,
- "rotY": 270.009644,
+ "posX": 77.05995,
+ "posY": 1.29592955,
+ "posZ": 9.378033,
+ "rotX": 359.989868,
+ "rotY": 270.009918,
"rotZ": 179.984467,
"scaleX": 0.250000417,
"scaleY": 0.250000417,
@@ -103912,6 +108551,11 @@
"Nickname": "Command Manager",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0,
@@ -103935,55 +108579,12 @@
"LuaScriptState": "",
"XmlUI": ""
},
- {
- "GUID": "f4b112",
- "Name": "Checker_white",
- "Transform": {
- "posX": -52.34063,
- "posY": 1.37334371,
- "posZ": -72.20727,
- "rotX": 359.983215,
- "rotY": 359.978333,
- "rotZ": 180.020828,
- "scaleX": 0.35,
- "scaleY": 0.35,
- "scaleZ": 0.35
- },
- "Nickname": "Include Command",
- "Description": "Arguments:\ncount\nname\nsubtitle\nimage_uri\nzone [Optional]\nback_image_uri [Optional]",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "import_command"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-30 5:05 p.m.\r\n---\r\n\r\ncommand_name = \"include\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\nlocal back_image_default = \"https://images-ext-2.discordapp.net/external/QY_dmo_UnAHEi1pgWwaRr1-HSB8AtrAv0W74Mh_Z6vg/https/i.imgur.com/EcbhVuh.jpg\"\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n local arg_count = #args\r\n\r\n if (arg_count<4 or arg_count>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Include Command requires between 4 and 6 arguments. \" .. arg_count .. \" were provided.\"\r\n }\r\n end\r\n\r\n if not parameters.command_state[\"include-command\"] then\r\n parameters.command_state[\"include-command\"] = {\r\n has_run = false,\r\n includes = {},\r\n index = 1\r\n }\r\n end\r\n\r\n local index = parameters.command_state[\"include-command\"].index\r\n parameters.command_state[\"include-command\"].index = index + 1\r\n\r\n parameters.command_state[\"include-command\"].includes[index] = {\r\n count = args[1],\r\n name = args[2],\r\n subtitle = args[3],\r\n image_uri = args[4],\r\n zone = args[5] or \"default\",\r\n back_image_uri = args[6] or back_image_default\r\n }\r\n\r\n return { is_successful = true, command_state = parameters.command_state }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"include-command\"]\r\n\r\n if state.has_run then return { is_successful = true } end\r\n\r\n state.has_run = true\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n local offset = 0.1\r\n\r\n for _, include in pairs(state.includes) do\r\n local zone_name = include.zone\r\n local zone = parameters.configuration.zones[zone_name]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n command_state = parameters.command_state,\r\n error_message = \"Include Card [\" .. include.name .. \"]: Zone \\\"\" .. tostring(zone_name) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n for _=1, include.count do\r\n local new = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotaiton = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n ---@param card TTSObject\r\n callback_function = function (card)\r\n card:setName(include.name)\r\n card:setDescription(include.subtitle)\r\n end\r\n }\r\n\r\n new:setCustomObject {\r\n type = 0,\r\n face = include.image_uri,\r\n back = include.back_image_uri\r\n }\r\n offset = offset + 1\r\n end\r\n end\r\n\r\n return {\r\n handled = false, -- This is adding cards without respect to the deck content. So the card we're using to fire this command still needs proper handling\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
{
"GUID": "d932ff",
"Name": "Bag",
"Transform": {
"posX": 78.23339,
- "posY": 1.06496036,
+ "posY": 1.0649451,
"posZ": 31.0749149,
"rotX": 0.0154570015,
"rotY": -2.515063E-05,
@@ -103995,6 +108596,11 @@
"Nickname": "Metadata Helper",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.7058823,
"g": 0.366520882,
@@ -104040,6 +108646,11 @@
"Nickname": "Metadata Helper",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104081,11 +108692,11 @@
"GUID": "8553dc",
"Name": "3DText",
"Transform": {
- "posX": -26.7949085,
- "posY": 1.25604415,
+ "posX": -26.7945957,
+ "posY": 1.49998522,
"posZ": 70.7100754,
- "rotX": 90.0,
- "rotY": 90.16656,
+ "rotX": 89.98022,
+ "rotY": 90.16655,
"rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
@@ -104094,6 +108705,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104130,12 +108746,12 @@
"GUID": "64a613",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.5455,
- "posY": 1.40828907,
- "posZ": 28.5216446,
+ "posX": 58.5300369,
+ "posY": 1.40831161,
+ "posZ": 28.5245419,
"rotX": 359.920135,
- "rotY": 269.998322,
- "rotZ": 0.0168755185,
+ "rotY": 269.998535,
+ "rotZ": 0.0168743245,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
@@ -104143,6 +108759,11 @@
"Nickname": "Core/Night of the Zealot",
"Description": "",
"GMNotes": "campaigns/night_of_the_zealot.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104191,12 +108812,12 @@
"GUID": "2898f6",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.5458336,
- "posY": 1.40414929,
- "posZ": 14.4639149,
+ "posX": 58.54806,
+ "posY": 1.40414619,
+ "posZ": 14.4638233,
"rotX": 359.9202,
- "rotY": 269.782532,
- "rotZ": 0.0171755981,
+ "rotY": 269.782623,
+ "rotZ": 0.0171750877,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
@@ -104204,6 +108825,11 @@
"Nickname": "The Dunwich Legacy",
"Description": "",
"GMNotes": "campaigns/dunwich_legacy.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104252,12 +108878,12 @@
"GUID": "aca04c",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.50334,
- "posY": 1.39998531,
- "posZ": 0.122163,
+ "posX": 58.505352,
+ "posY": 1.39998281,
+ "posZ": 0.121912815,
"rotX": 359.920135,
- "rotY": 270.004761,
- "rotZ": 0.0168658532,
+ "rotY": 270.005981,
+ "rotZ": 0.01686426,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
@@ -104265,6 +108891,11 @@
"Nickname": "The Path to Carcosa",
"Description": "",
"GMNotes": "campaigns/path_to_carcosa.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104313,12 +108944,12 @@
"GUID": "0bcf19",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.4996719,
- "posY": 1.399759,
- "posZ": -14.3536444,
+ "posX": 58.5019646,
+ "posY": 1.39975548,
+ "posZ": -14.3541079,
"rotX": 359.920135,
- "rotY": 270.0087,
- "rotZ": 0.01686047,
+ "rotY": 270.007477,
+ "rotZ": 0.0168616511,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
@@ -104326,6 +108957,11 @@
"Nickname": "The Forgotten Age",
"Description": "",
"GMNotes": "campaigns/forgotten_age.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104374,12 +109010,12 @@
"GUID": "63e097",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.4509926,
- "posY": 1.39584386,
- "posZ": -27.8795471,
+ "posX": 58.45306,
+ "posY": 1.39584053,
+ "posZ": -27.880434,
"rotX": 359.920135,
"rotY": 269.9959,
- "rotZ": 0.0168783739,
+ "rotZ": 0.0168785229,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
@@ -104387,6 +109023,11 @@
"Nickname": "The Circle Undone",
"Description": "",
"GMNotes": "campaigns/circle_undone.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104435,12 +109076,12 @@
"GUID": "465aab",
"Name": "Custom_Model",
"Transform": {
- "posX": 40.21248,
- "posY": 1.43374872,
- "posZ": 14.4972315,
+ "posX": 40.2142525,
+ "posY": 1.43374622,
+ "posZ": 14.49713,
"rotX": 359.920135,
- "rotY": 269.989441,
- "rotZ": 0.01688732,
+ "rotY": 269.987,
+ "rotZ": 0.0168902688,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
@@ -104448,6 +109089,11 @@
"Nickname": "The Innsmouth Conspiracy",
"Description": "",
"GMNotes": "campaigns/innsmouth_conspiracy.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104496,12 +109142,12 @@
"GUID": "56270d",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.9828949,
- "posY": 1.76707542,
- "posZ": 28.5312939,
+ "posX": 66.9835,
+ "posY": 1.76707458,
+ "posZ": 28.5317459,
"rotX": 359.9201,
"rotY": 269.998535,
- "rotZ": 0.016874535,
+ "rotZ": 0.0168746654,
"scaleX": 2.00002885,
"scaleY": 0.10587021,
"scaleZ": 1.69295752
@@ -104509,6 +109155,11 @@
"Nickname": "Return to the Night of the Zealot",
"Description": "",
"GMNotes": "campaigns/return_to_notz.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.996078432,
@@ -104557,12 +109208,12 @@
"GUID": "ce9130",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.9914,
- "posY": 1.76293242,
- "posZ": 14.501298,
+ "posX": 66.9920044,
+ "posY": 1.76293135,
+ "posZ": 14.5014486,
"rotX": 359.920135,
"rotY": 269.984741,
- "rotZ": 0.0168940853,
+ "rotZ": 0.016893927,
"scaleX": 2.00002885,
"scaleY": 0.10587021,
"scaleZ": 1.69295752
@@ -104570,6 +109221,11 @@
"Nickname": "Return to The Dunwich Legacy",
"Description": "",
"GMNotes": "campaigns/return_to_tdl.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.996078432,
@@ -104618,12 +109274,12 @@
"GUID": "e9889a",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.99065,
- "posY": 1.75870478,
- "posZ": 0.140993074,
+ "posX": 66.99125,
+ "posY": 1.75870419,
+ "posZ": 0.141093761,
"rotX": 359.9201,
- "rotY": 270.0085,
- "rotZ": 0.01686123,
+ "rotY": 270.0123,
+ "rotZ": 0.0168555416,
"scaleX": 2.00002885,
"scaleY": 0.10587021,
"scaleZ": 1.69295752
@@ -104631,6 +109287,11 @@
"Nickname": "Return to The Path to Carcosa",
"Description": "",
"GMNotes": "campaigns/return_to_tptc.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.996078432,
@@ -104679,12 +109340,12 @@
"GUID": "479ff3",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.9939651,
- "posY": 1.75443566,
- "posZ": -14.3409243,
+ "posX": 66.994545,
+ "posY": 1.75443482,
+ "posZ": -14.3410482,
"rotX": 359.920135,
"rotY": 269.983826,
- "rotZ": 0.0168950781,
+ "rotZ": 0.01689539,
"scaleX": 2.00002885,
"scaleY": 0.10587021,
"scaleZ": 1.69295752
@@ -104692,6 +109353,11 @@
"Nickname": "Return to The Forgotten Age",
"Description": "",
"GMNotes": "campaigns/return_to_tfa.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.996078432,
@@ -104753,6 +109419,11 @@
"Nickname": "Encounter Sets",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -104796,71708 +109467,6 @@
"LuaScriptState": "",
"XmlUI": ""
},
- {
- "GUID": "15bb07",
- "Name": "Bag",
- "Transform": {
- "posX": 78.13302,
- "posY": 1.043405,
- "posZ": 26.59368,
- "rotX": 359.99,
- "rotY": 269.978851,
- "rotZ": 359.984528,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "All Player Cards",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
- "b": 0.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Bag": {
- "Order": 0
- },
- "LuaScript": "\r\n-- Position to check for weaknesses. Everything with X and Z less\r\n-- than these values (down and right on the table) will be checked\r\nlocal WEAKNESS_CHECK_X = 15\r\nlocal WEAKNESS_CHECK_Z = 37\r\n\r\nlocal cardIdIndex = { }\r\nlocal classAndLevelIndex = { }\r\nlocal basicWeaknessList = { }\r\n\r\nlocal indexingDone = false\r\nlocal allowRemoval = false\r\n\r\nfunction onLoad()\r\n self.addContextMenuItem(\"Rebuild Index\", startIndexBuild)\r\n math.randomseed(os.time())\r\n Wait.frames(startIndexBuild, 30)\r\nend\r\n\r\n-- Called by Hotfix bags when they load. If we are still loading indexes, then\r\n-- the all cards and hotfix bags are being loaded together, and we can ignore\r\n-- this call as the hotfix will be included in the initial indexing. If it is\r\n-- called once indexing is complete it means the hotfix bag has been added\r\n-- later, and we should rebuild the index to integrate the hotfix bag.\r\nfunction rebuildIndexForHotfix()\r\n if (indexingDone) then\r\n startIndexBuild()\r\n end\r\nend\r\n\r\n-- Resets all current bag indexes\r\nfunction clearIndexes()\r\n indexingDone = false\r\n cardIdIndex = { }\r\n classAndLevelIndex = { }\r\n classAndLevelIndex[\"Guardian-upgrade\"] = { }\r\n classAndLevelIndex[\"Seeker-upgrade\"] = { }\r\n classAndLevelIndex[\"Mystic-upgrade\"] = { }\r\n classAndLevelIndex[\"Survivor-upgrade\"] = { }\r\n classAndLevelIndex[\"Rogue-upgrade\"] = { }\r\n classAndLevelIndex[\"Neutral-upgrade\"] = { }\r\n classAndLevelIndex[\"Guardian-level0\"] = { }\r\n classAndLevelIndex[\"Seeker-level0\"] = { }\r\n classAndLevelIndex[\"Mystic-level0\"] = { }\r\n classAndLevelIndex[\"Survivor-level0\"] = { }\r\n classAndLevelIndex[\"Rogue-level0\"] = { }\r\n classAndLevelIndex[\"Neutral-level0\"] = { }\r\n basicWeaknessList = { }\r\nend\r\n\r\n-- Clears the bag indexes and starts the coroutine to rebuild the indexes\r\nfunction startIndexBuild(playerColor)\r\n clearIndexes()\r\n startLuaCoroutine(self, \"buildIndex\")\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if (container == self and not allowRemoval) then\r\n broadcastToAll(\r\n \"Removing cards from the All Player Cards bag may break some functions. Please replace the card.\",\r\n {0.9, 0.2, 0.2}\r\n )\r\n end\r\nend\r\n\r\n-- Debug option to suppress the warning when cards are removed from the bag\r\nfunction setAllowCardRemoval()\r\n allowRemoval = true\r\nend\r\n\r\n-- Create the card indexes by iterating all cards in the bag, parsing their\r\n-- metadata, and creating the keyed lookup tables for the cards. This is a\r\n-- coroutine which will spread the workload by processing 20 cards before\r\n-- yielding. Based on the current count of cards this will require\r\n-- approximately 60 frames to complete.\r\nfunction buildIndex()\r\n indexingDone = false\r\n if (self.getData().ContainedObjects == nil) then\r\n return 1\r\n end\r\n for i, cardData in ipairs(self.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n if (i % 20 == 0) then\r\n coroutine.yield(0)\r\n end\r\n end\r\n local hotfixBags = getObjectsWithTag(\"AllCardsHotfix\")\r\n for _, hotfixBag in ipairs(hotfixBags) do\r\n if (#hotfixBag.getObjects() > 0) then\r\n for i, cardData in ipairs(hotfixBag.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n end\r\n end\r\n end\r\n buildSupplementalIndexes()\r\n indexingDone = true\r\n return 1\r\nend\r\n\r\n-- Adds a card to any indexes it should be a part of, based on its metadata.\r\n-- Param cardData: TTS object data for the card\r\n-- Param cardMetadata: SCED metadata for the card\r\nfunction addCardToIndex(cardData, cardMetadata)\r\n cardIdIndex[cardMetadata.id] = { data = cardData, metadata = cardMetadata }\r\n if (cardMetadata.alternate_ids ~= nil) then\r\n for _, alternateId in ipairs(cardMetadata.alternate_ids) do\r\n cardIdIndex[alternateId] = { data = cardData, metadata = cardMetadata }\r\n end\r\n end\r\nend\r\n\r\nfunction buildSupplementalIndexes()\r\n for cardId, card in pairs(cardIdIndex) do\r\n local cardData = card.data\r\n local cardMetadata = card.metadata\r\n -- If the ID key and the metadata ID don't match this is a duplicate card created by an\r\n -- alternate_id, and we should skip it\r\n if (cardId == cardMetadata.id) then\r\n -- Add card to the basic weakness list, if appropriate. Some weaknesses have\r\n -- multiple copies, and are added multiple times\r\n if (cardMetadata.weakness and cardMetadata.basicWeaknessCount ~= nil) then\r\n for i = 1, cardMetadata.basicWeaknessCount do\r\n table.insert(basicWeaknessList, cardMetadata.id)\r\n end\r\n end\r\n\r\n -- Add the card to the appropriate class and level indexes\r\n local isGuardian = false\r\n local isSeeker = false\r\n local isMystic = false\r\n local isRogue = false\r\n local isSurvivor = false\r\n local isNeutral = false\r\n local upgradeKey\r\n -- Excludes signature cards (which have no class or level) and alternate\r\n -- ID entries\r\n if (cardMetadata.class ~= nil and cardMetadata.level ~= nil) then\r\n isGuardian = string.match(cardMetadata.class, \"Guardian\")\r\n isSeeker = string.match(cardMetadata.class, \"Seeker\")\r\n isMystic = string.match(cardMetadata.class, \"Mystic\")\r\n isRogue = string.match(cardMetadata.class, \"Rogue\")\r\n isSurvivor = string.match(cardMetadata.class, \"Survivor\")\r\n isNeutral = string.match(cardMetadata.class, \"Neutral\")\r\n if (cardMetadata.level > 0) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n if (isGuardian) then\r\n table.insert(classAndLevelIndex[\"Guardian\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSeeker) then\r\n table.insert(classAndLevelIndex[\"Seeker\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isMystic) then\r\n table.insert(classAndLevelIndex[\"Mystic\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isRogue) then\r\n table.insert(classAndLevelIndex[\"Rogue\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSurvivor) then\r\n table.insert(classAndLevelIndex[\"Survivor\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isNeutral) then\r\n table.insert(classAndLevelIndex[\"Neutral\"..upgradeKey], cardMetadata.id)\r\n end\r\n end\r\n end\r\n end\r\n for _, indexTable in pairs(classAndLevelIndex) do\r\n table.sort(indexTable, cardComparator)\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the class card bag indexes. Sorts by card\r\n-- level, then name, then subname.\r\nfunction cardComparator(id1, id2)\r\n local card1 = cardIdIndex[id1]\r\n local card2 = cardIdIndex[id2]\r\n if (card1.metadata.level ~= card2.metadata.level) then\r\n return card1.metadata.level < card2.metadata.level\r\n end\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\nend\r\n\r\nfunction isIndexReady()\r\n return indexingDone\r\nend\r\n\r\n-- Returns a specific card from the bag, based on ArkhamDB ID\r\n-- Params table:\r\n-- id: String ID of the card to retrieve\r\n-- Return: If the indexes are still being constructed, an empty table is\r\n-- returned. Otherwise, a single table with the following fields\r\n-- cardData: TTS object data, suitable for spawning the card\r\n-- cardMetadata: Table of parsed metadata\r\nfunction getCardById(params)\r\n if (not indexingDone) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return { }\r\n end\r\n return cardIdIndex[params.id]\r\nend\r\n\r\n-- Returns a list of cards from the bag matching a class and level (0 or upgraded)\r\n-- Params table:\r\n-- class: String class to retrieve (\"Guardian\", \"Seeker\", etc)\r\n-- isUpgraded: true for upgraded cards (Level 1-5), false for Level 0\r\n-- Return: If the indexes are still being constructed, returns an empty table.\r\n-- Otherwise, a list of tables, each with the following fields\r\n-- cardData: TTS object data, suitable for spawning the card\r\n-- cardMetadata: Table of parsed metadata\r\nfunction getCardsByClassAndLevel(params)\r\n if (not indexingDone) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return { }\r\n end\r\n local upgradeKey\r\n if (params.upgraded) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n return classAndLevelIndex[params.class..upgradeKey];\r\nend\r\n\r\n-- Gets a random basic weakness from the bag. Once a given ID has been returned\r\n-- it will be removed from the list and cannot be selected again until a reload\r\n-- occurs or the indexes are rebuilt, which will refresh the list to include all\r\n-- weaknesses.\r\n-- Return: String ID of the selected weakness.\r\nfunction getRandomWeaknessId()\r\n local availableWeaknesses = buildAvailableWeaknesses()\r\n if (#availableWeaknesses > 0) then\r\n return availableWeaknesses[math.random(#availableWeaknesses)]\r\n end\r\nend\r\n\r\n-- Constructs a list of available basic weaknesses by starting with the full pool of basic\r\n-- weaknesses then removing any which are currently in the play or deck construction areas\r\n-- Return: Table array of weakness IDs which are valid to choose from\r\nfunction buildAvailableWeaknesses()\r\n local weaknessesInPlay = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInPlayArea(object)) then\r\n for _, cardData in ipairs(object.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\r\n end\r\n elseif (object.name == \"Card\" and isInPlayArea(object)) then\r\n local cardMetadata = JSON.decode(object.getGMNotes())\r\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\r\n end\r\n end\r\n\r\n local availableWeaknesses = { }\r\n for _, weaknessId in ipairs(basicWeaknessList) do\r\n if (weaknessesInPlay[weaknessId] ~= nil and weaknessesInPlay[weaknessId] > 0) then\r\n weaknessesInPlay[weaknessId] = weaknessesInPlay[weaknessId] - 1\r\n else\r\n table.insert(availableWeaknesses, weaknessId)\r\n end\r\n end\r\n return availableWeaknesses\r\nend\r\n\r\n-- Helper function that adds one to the table entry for the number of weaknesses in play\r\nfunction incrementWeaknessCount(table, cardMetadata)\r\n if (isBasicWeakness(cardMetadata)) then\r\n if (table[cardMetadata.id] == nil) then\r\n table[cardMetadata.id] = 1\r\n else\r\n table[cardMetadata.id] = table[cardMetadata.id] + 1\r\n end\r\n end\r\nend\r\n\r\nfunction isInPlayArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x < WEAKNESS_CHECK_X\r\n and position.z < WEAKNESS_CHECK_Z\r\nend\r\nfunction isBasicWeakness(cardMetadata)\r\n return cardMetadata ~= nil\r\n and cardMetadata.weakness\r\n and cardMetadata.basicWeaknessCount ~= nil\r\n and cardMetadata.basicWeaknessCount > 0\r\nend",
- "LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": [
- {
- "GUID": "dd40c0",
- "Name": "Card",
- "Transform": {
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- "posY": 2.49492455,
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- "rotZ": -0.0002584993,
- "scaleX": 1.1,
- "scaleY": 1.0,
- "scaleZ": 1.1
- },
- "Nickname": "Finn Edwards",
- "Description": "The Bootlegger",
- "GMNotes": "{\n \"id\": \"04003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
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- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 271518,
- "SidewaysCard": true,
- "CustomDeck": {
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- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "c17498",
- "Name": "Card",
- "Transform": {
- "posX": 78.87589,
- "posY": 3.28730965,
- "posZ": 26.8403053,
- "rotX": 358.060944,
- "rotY": 270.051453,
- "rotZ": 358.721161,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Paranoia",
- "Description": "Basic Weakness",
- "GMNotes": "{\n \"id\": \"01097\",\n \"alternate_ids\": [ \"01597\" ],\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 527401,
- "SidewaysCard": false,
- "CustomDeck": {
- "5274": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "a28140",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -60.0333176,
- "posY": 1.28330672,
- "posZ": -70.7524643,
- "rotX": 0.0208164528,
- "rotY": 269.9721,
- "rotZ": 0.0167611185,
- "scaleX": 6.59,
- "scaleY": 1.0,
- "scaleZ": 6.586387
- },
- "Nickname": "ArkhamDB Deck Importer",
- "Description": "v4",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
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- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/wDp1Woo.jpg",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 3,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-19 6:38 a.m.\r\n---\r\n\r\n---@type ArkhamImportConfiguration\r\n\r\n-- Begin LoaderUi included file\r\nlocal INPUT_FIELD_HEIGHT = 340\r\nlocal INPUT_FIELD_WIDTH = 1500\r\n\r\nlocal FIELD_COLOR = {0.9,0.7,0.5}\r\n\r\nlocal PRIVATE_TOGGLE_LABELS = { }\r\nPRIVATE_TOGGLE_LABELS[true] = \"Private\"\r\nPRIVATE_TOGGLE_LABELS[false] = \"Published\"\r\nlocal UPGRADED_TOGGLE_LABELS = { }\r\nUPGRADED_TOGGLE_LABELS[true] = \"Upgraded\"\r\nUPGRADED_TOGGLE_LABELS[false] = \"Specific\"\r\nlocal LOAD_INVESTIGATOR_TOGGLE_LABELS = { }\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[true] = \"Yes\"\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[false] = \"No\"\r\n\r\nlocal redDeckId = \"\"\r\nlocal orangeDeckId = \"\"\r\nlocal whiteDeckId = \"\"\r\nlocal greenDeckId = \"\"\r\nlocal privateDeck = true\r\nlocal loadNewestDeck = true\r\nlocal loadInvestigators = false\r\nlocal loadingColor = \"\"\r\n\r\n-- Returns a table with the full state of the UI, including options and deck\r\n-- IDs. This can be used to persist via onSave(), or provide values for a load\r\n-- operation\r\n-- Table values:\r\n-- redDeck: Deck ID to load for the red player\r\n-- orangeDeck: Deck ID to load for the orange player\r\n-- whiteDeck: Deck ID to load for the white player\r\n-- greenDeck: Deck ID to load for the green player\r\n-- private: True to load a private deck, false to load a public deck\r\n-- loadNewest: True if the most upgraded version of the deck should be loaded\r\n-- investigators: True if investigator cards should be spawned\r\nfunction getUiState()\r\n return {\r\n redDeck = redDeckId,\r\n orangeDeck = orangeDeckId,\r\n whiteDeck = whiteDeckId,\r\n greenDeck = greenDeckId,\r\n private = privateDeck,\r\n loadNewest = loadNewestDeck,\r\n investigators = loadInvestigators,\r\n }\r\nend\r\n\r\n-- Sets up the UI for the deck loader, populating fields from the given save\r\n-- state table decoded from onLoad()\r\nfunction initializeUi(savedUiState)\r\n if (savedUiState ~= nil) then\r\n redDeckId = savedUiState.redDeck\r\n orangeDeckId = savedUiState.orangeDeck\r\n whiteDeckId = savedUiState.whiteDeck\r\n greenDeckId = savedUiState.greenDeck\r\n privateDeck = savedUiState.private\r\n loadNewestDeck = savedUiState.loadNewest\r\n loadInvestigators = savedUiState.investigators\r\n else\r\n redDeckId = \"\"\r\n orangeDeckId = \"\"\r\n whiteDeckId = \"\"\r\n greenDeckId = \"\"\r\n privateDeck = true\r\n loadNewestDeck = true\r\n loadInvestigators = true\r\n end\r\n\r\n makeOptionToggles()\r\n makeDeckIdFields()\r\n makeBuildButton()\r\nend\r\n\r\nfunction makeOptionToggles()\r\n -- Creates the three option toggle buttons. Each toggle assumes its index as\r\n -- part of the toggle logic. IF YOU CHANGE THE ORDER OF THESE FIELDS YOU MUST\r\n -- CHANGE THE EVENT HANDLERS\r\n makePublicPrivateToggle()\r\n makeLoadUpgradedToggle()\r\n makeLoadInvestigatorsToggle()\r\nend\r\n\r\nfunction makePublicPrivateToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"publicPrivateChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.102}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Published or private deck.\\n\\n*****PLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\r\n checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadUpgradedToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadUpgradedChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.01}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Load newest upgrade, or exact deck\"\r\n checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadInvestigatorsToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,0.081}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Spawn investigator cards?\"\r\n checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\n-- Create the four deck ID entry fields\r\nfunction makeDeckIdFields()\r\n local input_parameters = {}\r\n -- Parameters common to all entry fields\r\n input_parameters.function_owner = self\r\n input_parameters.scale = {0.1,0.1,0.1}\r\n input_parameters.width = INPUT_FIELD_WIDTH\r\n input_parameters.height = INPUT_FIELD_HEIGHT\r\n input_parameters.font_size = 320\r\n input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\r\n input_parameters.alignment = 3 -- Center\r\n input_parameters.color = FIELD_COLOR\r\n input_parameters.font_color = {0, 0, 0}\r\n input_parameters.validation = 2 -- Integer\r\n\r\n -- Green\r\n input_parameters.input_function = \"greenDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.385}\r\n input_parameters.value=greenDeckId\r\n self.createInput(input_parameters)\r\n -- Red\r\n input_parameters.input_function = \"redDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.385}\r\n input_parameters.value=redDeckId\r\n self.createInput(input_parameters)\r\n -- White\r\n input_parameters.input_function = \"whiteDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.474}\r\n input_parameters.value=whiteDeckId\r\n self.createInput(input_parameters)\r\n -- Orange\r\n input_parameters.input_function = \"orangeDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.474}\r\n input_parameters.value=orangeDeckId\r\n self.createInput(input_parameters)\r\nend\r\n\r\n-- Create the Build All button. This is a transparent button which covers the\r\n-- Build All portion of the background graphic\r\nfunction makeBuildButton()\r\n local button_parameters = {}\r\n button_parameters.click_function = \"loadDecks\"\r\n button_parameters.function_owner = self\r\n button_parameters.position = {0,0.1,0.71}\r\n button_parameters.width = 320\r\n button_parameters.height = 30\r\n button_parameters.color = {0, 0, 0, 0}\r\n button_parameters.tooltip = \"Click to build all four decks!\"\r\n self.createButton(button_parameters)\r\nend\r\n\r\n-- Event handler for the Public/Private toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction publicPrivateChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n privateDeck = not privateDeck\r\n self.editButton {\r\n index = 0,\r\n label = PRIVATE_TOGGLE_LABELS[privateDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the Upgraded toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction loadUpgradedChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadNewestDeck = not loadNewestDeck\r\n self.editButton {\r\n index = 1,\r\n label = UPGRADED_TOGGLE_LABELS[loadNewestDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the load investigator cards toggle. Changes the local\r\n-- value and the labels to toggle the button\r\nfunction loadInvestigatorsChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadInvestigators = not loadInvestigators\r\n self.editButton {\r\n index = 2,\r\n label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators],\r\n }\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction redDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n redDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction orangeDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n orangeDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction whiteDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n whiteDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction greenDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n greenDeckId = inputValue\r\nend\r\n\r\nfunction loadDecks()\r\n -- testLoadLotsOfDecks()\r\n -- Method in DeckImporterMain, visible due to inclusion\r\n\r\n -- TODO: Make this use the configuration ID for the all cards bag\r\n local allCardsBag = getObjectFromGUID(\"15bb07\")\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n if (redDeckId ~= nil and redDeckId ~= \"\") then\r\n buildDeck(\"Red\", redDeckId)\r\n end\r\n if (orangeDeckId ~= nil and orangeDeckId ~= \"\") then\r\n buildDeck(\"Orange\", orangeDeckId)\r\n end\r\n if (whiteDeckId ~= nil and whiteDeckId ~= \"\") then\r\n buildDeck(\"White\", whiteDeckId)\r\n end\r\n if (greenDeckId ~= nil and greenDeckId ~= \"\") then\r\n buildDeck(\"Green\", greenDeckId)\r\n end\r\nend\r\n-- End LoaderUi included file\r\n\r\n-- Begin Zones included file (with minor modifications)\r\n\r\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua\r\n-- assigns tables by reference and there is no built-in function to copy a\r\n-- table this is relatively brute force.\r\n--\r\n-- Positions are all relative to the player mat, and most are consistent. The\r\n-- exception are the SetAside# zones, which are placed to the left of the mat\r\n-- for White/Green, and the right of the mat for Orange/Red.\r\n--\r\n-- Valid Zones:\r\n-- Investigator: Investigator card area.\r\n-- Minicard: Placement for the investigator's minicard. This is just above the\r\n-- player mat, vertically in line with the investigator card area.\r\n-- Deck, Discard: Standard locations for the deck and discard piles.\r\n-- BlankTop, Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1,\r\n-- Arcane2, Body: Asset slot positions on the player mat.\r\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat\r\n-- area slots, and Threat4 is the blank threat area slot.\r\n-- SetAside[1-6]: Areas outside the player mat, to the right for Red/Orange and\r\n-- the left for White/Green. SetAside[1-3] are a column closest to the\r\n-- player mat, with 1 at the top of the mat and 3 at the bottom.\r\n-- SetAside[4-6] are a column farther away from the mat, with 4 at the top\r\n-- and 6 at the bottom.\r\nlocal playerMatGuids = { }\r\nplayerMatGuids[\"Red\"] = \"0840d5\"\r\nplayerMatGuids[\"Orange\"] = \"bd0ff4\"\r\nplayerMatGuids[\"White\"] = \"8b081b\"\r\nplayerMatGuids[\"Green\"] = \"383d8b\"\r\n\r\nlocal Zones = { }\r\n\r\nlocal commonZones = { }\r\ncommonZones[\"Investigator\"] = {-0.7833852, 0, 0.0001343352}\r\ncommonZones[\"Minicard\"] = {-0.7833852, 0, -1.187242}\r\ncommonZones[\"Deck\"] = {-1.414127, 0, -0.006668129}\r\ncommonZones[\"Discard\"] = {-1.422189,0,0.643440}\r\ncommonZones[\"Ally\"] = {-0.236577,0,0.023543}\r\ncommonZones[\"Body\"] = {-0.257249,0,0.553170}\r\ncommonZones[\"Hand1\"] = {0.600493,0,0.037291}\r\ncommonZones[\"Hand2\"] = {0.206867,0,0.025540}\r\ncommonZones[\"Arcane1\"] = {0.585817,0,0.567969}\r\ncommonZones[\"Arcane2\"] = {0.197267,0,0.562296}\r\ncommonZones[\"Tarot\"] = {0.980616,0,0.047756}\r\ncommonZones[\"Accessory\"] = {0.976689,0,0.569344}\r\ncommonZones[\"BlankTop\"] = {1.364696,0,0.062552}\r\ncommonZones[\"BlankBottom\"] = {1.349999,0,0.585419}\r\ncommonZones[\"Threat1\"] = {-0.835423,0,-0.633271}\r\ncommonZones[\"Threat2\"] = {-0.384615,0,-0.633493}\r\ncommonZones[\"Threat3\"] = {0.071090,0,-0.633717}\r\ncommonZones[\"Threat4\"] = {0.520816,0,-0.633936}\r\n\r\nZones[\"White\"] = { }\r\nZones[\"White\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"White\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"White\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"White\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"White\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"White\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"White\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"White\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"White\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"White\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"White\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"White\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"White\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"White\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"White\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"White\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"White\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"White\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"White\"][\"SetAside1\"] = {2.004500,0,-0.520315}\r\nZones[\"White\"][\"SetAside2\"] = {2.004500,0,0.042552}\r\nZones[\"White\"][\"SetAside3\"] = {2.004500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside3\"] = {2.154500,0,0.805419}\r\nZones[\"White\"][\"SetAside4\"] = {2.434500,0,-0.520315}\r\nZones[\"White\"][\"SetAside5\"] = {2.434500,0,0.042552}\r\nZones[\"White\"][\"SetAside6\"] = {2.434500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside6\"] = {2.584500,0,0.805419}\r\nZones[\"Orange\"] = { }\r\nZones[\"Orange\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"Orange\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"Orange\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"Orange\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"Orange\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"Orange\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"Orange\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"Orange\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"Orange\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"Orange\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"Orange\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"Orange\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"Orange\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"Orange\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"Orange\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"Orange\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"Orange\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"Orange\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"Orange\"][\"SetAside1\"] = {-2.004500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside2\"] = {-2.004500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside3\"] = {-2.004500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside3\"] = {-2.154500,0,0.80419}\r\nZones[\"Orange\"][\"SetAside4\"] = {-2.434500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside5\"] = {-2.434500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside6\"] = {-2.434500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside6\"] = {-2.584500,0,0.80419}\r\n\r\n-- Green positions are the same as White, and Red the same as orange, so we\r\n-- can just point these at the White/Orange definitions\r\nZones[\"Red\"] = Zones[\"Orange\"]\r\nZones[\"Green\"] = Zones[\"White\"]\r\n\r\n-- Returns the zone name where the specified card should be placed, based on\r\n-- its metadata.\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Zone name such as \"Deck\", \"SetAside1\", etc. See Zones object\r\n-- documentation for a list of valid zones.\r\nfunction Zones.getDefaultCardZone(cardMetadata)\r\n if (cardMetadata.type == \"Investigator\") then\r\n return \"Investigator\"\r\n elseif (cardMetadata.type == \"Minicard\") then\r\n return \"Minicard\"\r\n elseif (cardMetadata.permanent) then\r\n return \"SetAside1\"\r\n elseif (cardMetadata.bonded_to ~= nil) then\r\n return \"SetAside2\"\r\n else\r\n return \"Deck\"\r\n end\r\nend\r\n\r\n-- Gets the global position for the given zone on the specified player mat.\r\n-- Param playerColor: Color name of the player mat to get the zone position\r\n-- for (e.g. \"Red\")\r\n-- Param zoneName: Name of the zone to get the position for. See Zones object\r\n-- documentation for a list of valid zones.\r\n-- Return: Global position table, or nil if an invalid player color or zone\r\n-- is specified\r\nfunction Zones.getZonePosition(playerColor, zoneName)\r\n if (playerColor ~= \"Red\"\r\n and playerColor ~= \"Orange\"\r\n and playerColor ~= \"White\"\r\n and playerColor ~= \"Green\") then\r\n return nil\r\n end\r\n return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])\r\nend\r\n\r\n-- Return the global rotation for a card on the given player mat, based on its\r\n-- metadata.\r\n-- Param playerColor: Color name of the player mat to get the rotation\r\n-- for (e.g. \"Red\")\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Global rotation vector for the given card. This will include the\r\n-- Y rotation to orient the card on the given player mat as well as a\r\n-- Z rotation to place the card face up or face down.\r\nfunction Zones.getDefaultCardRotation(playerColor, zone)\r\n local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\r\n\r\n if (zone == \"Investigator\") then\r\n deckRotation = deckRotation + Vector(0, 270, 0)\r\n elseif (zone == \"Deck\") then\r\n deckRotation = deckRotation + Vector(0, 0, 180)\r\n end\r\n\r\n return deckRotation\r\nend\r\n\r\nlocal RANDOM_WEAKNESS_ID = \"01000\"\r\n\r\nlocal tags = { configuration = \"import_configuration_provider\" }\r\n\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type fun(text: string)\r\nlocal printFunction = printToAll\r\nlocal printPriority = Priority.INFO\r\n\r\n---@param priority number\r\n---@return string\r\nfunction Priority.getLabel(priority)\r\n if priority==0 then return \"ERROR\"\r\n elseif priority==1 then return \"WARNING\"\r\n elseif priority==2 then return \"INFO\"\r\n elseif priority==3 then return \"DEBUG\"\r\n else error(table.concat({\"Priority\", priority, \"not found\"}, \" \")) return \"\"\r\n end\r\nend\r\n\r\n---@param message string\r\n---@param priority number\r\nlocal function debugPrint(message, priority, color)\r\n if (color == nil) then\r\n color = { 0.5, 0.5, 0.5 }\r\n end\r\n if (printPriority >= priority) then\r\n printFunction(\"[\" .. Priority.getLabel(priority) .. \"] \" .. message, color)\r\n end\r\nend\r\n\r\n---@param str string\r\n---@return string\r\nlocal function fixUtf16String(str)\r\n return str:gsub(\"\\\\u(%w%w%w%w)\", function (match)\r\n return string.char(tonumber(match,16))\r\n end)\r\nend\r\n\r\n--Forward declaration\r\n---@type Request\r\nlocal Request = {}\r\n\r\n---@type table\r\nlocal tabooList = {}\r\n\r\n---@return ArkhamImportConfiguration\r\nlocal function getConfiguration()\r\n local configuration = getObjectsWithTag(tags.configuration)[1]:getTable(\"configuration\")\r\n printPriority = configuration.priority\r\n return configuration\r\nend\r\n\r\nfunction onLoad(script_state)\r\n local state = JSON.decode(script_state)\r\n initializeUi(state)\r\n math.randomseed(os.time())\r\n\r\n local configuration = getConfiguration()\r\n Request.start({configuration.api_uri, configuration.taboo}, function (status)\r\n local json = JSON.decode(fixUtf16String(status.text))\r\n for _, taboo in pairs(json) do\r\n ---@type \r\n local cards = {}\r\n\r\n for _, card in pairs(JSON.decode(taboo.cards)) do\r\n cards[card.code] = true\r\n end\r\n\r\n tabooList[taboo.id] = {\r\n date = taboo.date_start,\r\n cards = cards\r\n }\r\n end\r\n return true, nil\r\n end)\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode(getUiState())\r\nend\r\n\r\n-- Callback when the deck information is received from ArkhamDB. Parses the\r\n-- response then applies standard transformations to the deck such as adding\r\n-- random weaknesses and checking for taboos. Once the deck is processed,\r\n-- passes to loadCards to actually spawn the defined deck.\r\n---@param deck ArkhamImportDeck\r\n---@param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n---@param configuration ArkhamImportConfiguration\r\nlocal function onDeckResult(deck, playerColor, configuration)\r\n -- Load the next deck in the upgrade path if the option is enabled\r\n if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\r\n buildDeck(playerColor, deck.next_deck)\r\n return\r\n end\r\n\r\n debugPrint(table.concat({ \"Found decklist: \", deck.name}), Priority.INFO, playerColor)\r\n\r\n debugPrint(table.concat({\"-\", deck.name, \"-\"}), Priority.DEBUG)\r\n for k,v in pairs(deck) do\r\n if type(v)==\"table\" then\r\n debugPrint(table.concat {k, \": \"}, Priority.DEBUG)\r\n else\r\n debugPrint(table.concat {k, \": \", tostring(v)}, Priority.DEBUG)\r\n end\r\n end\r\n debugPrint(\"\", Priority.DEBUG)\r\n\r\n -- Initialize deck slot table and perform common transformations. The order\r\n -- of these should not be changed, as later steps may act on cards added in\r\n -- each. For example, a random weakness or investigator may have bonded\r\n -- cards or taboo entries, and should be present\r\n local slots = deck.slots\r\n maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n maybeAddInvestigatorCards(deck, slots)\r\n extractBondedCards(slots, configuration)\r\n checkTaboos(deck.taboo_id, slots, playerColor, configuration)\r\n\r\n local commandManager = getObjectFromGUID(configuration.command_manager_guid)\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationArguments\r\n local parameters = {\r\n configuration = configuration,\r\n description = deck.description_md,\r\n }\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationResults\r\n local results = commandManager:call(\"initialize\", parameters)\r\n\r\n if not results.is_successful then\r\n debugPrint(results.error_message, Priority.ERROR)\r\n return\r\n end\r\n\r\n loadCards(slots, deck.investigator_code, playerColor, commandManager, configuration, results.configuration)\r\nend\r\n\r\n-- Checks to see if the slot list includes the random weakness ID. If it does,\r\n-- removes it from the deck and replaces it with the ID of a random basic\r\n-- weakness provided by the all cards bag\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param playerColor: Color name of the player this deck is being loaded for.\r\n-- Used for broadcast if a weakness is added.\r\n-- Param configuration: The API configuration object\r\nfunction maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local hasRandomWeakness = false\r\n for cardId, cardCount in pairs(slots) do\r\n if (cardId == RANDOM_WEAKNESS_ID) then\r\n hasRandomWeakness = true\r\n break\r\n end\r\n end\r\n if (hasRandomWeakness) then\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\r\n slots[weaknessId] = 1\r\n slots[RANDOM_WEAKNESS_ID] = nil\r\n debugPrint(\"Random basic weakness added to deck\", Priority.INFO, playerColor)\r\n end\r\n\r\nend\r\n\r\n-- If the UI indicates that investigator cards should be loaded, add both the\r\n-- investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\r\n-- Param deck: The processed ArkhamDB deck response\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction maybeAddInvestigatorCards(deck, slots)\r\n if (getUiState().investigators) then\r\n local investigatorId = deck.investigator_code\r\n slots[investigatorId..\"-m\"] = 1\r\n local deckMeta = JSON.decode(deck.meta)\r\n local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= \"\"\r\n local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= \"\"\r\n if (parallelFront and parallelBack) then\r\n investigatorId = investigatorId..\"-p\"\r\n elseif (parallelFront) then\r\n\t\r\n\t local alternateNum = tonumber(deckMeta.alternate_front)\r\n\t if (alternateNum >= 01501 and alternateNum <= 01506) then\r\n\t investigatorId = investigatorId..\"-r\"\r\n\t else\r\n\t investigatorId = investigatorId..\"-pf\"\r\n end\r\n elseif (parallelBack) then\r\n investigatorId = investigatorId..\"-pb\"\r\n end\r\n slots[investigatorId] = 1\r\n end\r\nend\r\n\r\n-- Process the slot list and looks for any cards which are bonded to those in\r\n-- the deck. Adds those cards to the slot list.\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param configuration: The API configuration object\r\nfunction extractBondedCards(slots, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n -- Create a list of bonded cards first so we don't modify slots while iterating\r\n local bondedCards = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil and card.metadata.bonded ~= nil) then\r\n for _, bond in ipairs(card.metadata.bonded) do\r\n bondedCards[bond.id] = bond.count\r\n end\r\n end\r\n end\r\n -- Add any bonded cards to the main slots list\r\n for bondedId, bondedCount in pairs(bondedCards) do\r\n slots[bondedId] = bondedCount\r\n end\r\nend\r\n\r\n-- Check the deck for any cards on its taboo list. If they're found, replace\r\n-- the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\r\n-- Param tabooId: The deck's taboo ID, taken from the deck response taboo_id\r\n-- field. May be nil, indicating that no taboo list should be used\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction checkTaboos(tabooId, slots, playerColor, configuration)\r\n if (tabooId) then\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for cardId, _ in pairs(tabooList[tabooId].cards) do\r\n if (slots[cardId] ~= nil) then\r\n -- Make sure there's a taboo version of the card before we replace it\r\n -- SCED only maintains the most recent taboo cards. If a deck is using\r\n -- an older taboo list it's possible the card isn't a taboo any more\r\n local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId..\"-t\" })\r\n if (tabooCard == nil) then\r\n local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\r\n debugPrint(\"Taboo version for \"..basicCard.data.Nickname..\r\n \" is not available. Using standard version\", Priority.WARNING, playerColor)\r\n else\r\n slots[cardId..\"-t\"] = slots[cardId]\r\n slots[cardId] = nil\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Process the slot list, which defines the card Ids and counts of cards to\r\n-- load. Spawn those cards at the appropriate zones, and report an error to the\r\n-- user if any could not be loaded.\r\n--\r\n-- This method uses an encapsulated coroutine with yields to make the card\r\n-- spawning cleaner.\r\n--\r\n-- Param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of\r\n-- the card to spawn, and count is the number which should be spawned\r\n-- Param investigatorId: String ArkhamDB ID (code) for this deck's investigator.\r\n-- Investigator cards should already be added to the slots list if they\r\n-- should be spawned, but this value is separate to check for special\r\n-- handling for certain investigators\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param commandManager\r\n-- Param configuration: Loader configuration object\r\n-- Param command_config:\r\nfunction loadCards(slots, investigatorId, playerColor, commandManager, configuration, command_config)\r\n function coinside()\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local yPos = { }\r\n local cardsToSpawn = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil) then\r\n local cardZone = Zones.getDefaultCardZone(card.metadata)\r\n for i = 1, cardCount do\r\n table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\r\n end\r\n slots[cardId] = 0\r\n end\r\n end\r\n\r\n -- TODO: Re-enable this later, as a command\r\n --handleAltInvestigatorCard(cardsToSpawn, \"promo\", configuration)\r\n\r\n table.sort(cardsToSpawn, cardComparator)\r\n\r\n -- TODO: Process commands for the cardsToSpawn list\r\n\r\n -- These should probably be commands, once the command handler is updated\r\n handleStartsInPlay(cardsToSpawn)\r\n handleAncestralKnowledge(cardsToSpawn)\r\n\thandleHunchDeck(investigatorId, cardsToSpawn, playerColor)\r\n\r\n -- Count the number of cards in each zone so we know if it's a deck or card.\r\n -- TTS's Card vs. Deck distinction requires this since we can't spawn a deck\r\n -- with only one card\r\n local zoneCounts = getZoneCounts(cardsToSpawn)\r\n local zoneDecks = { }\r\n for zone, count in pairs(zoneCounts) do\r\n if (count > 1) then\r\n zoneDecks[zone] = buildDeckDataTemplate()\r\n end\r\n end\r\n -- For each card in a deck zone, add it to that deck. Otherwise, spawn it\r\n -- directly\r\n for _, spawnCard in ipairs(cardsToSpawn) do\r\n if (zoneDecks[spawnCard.zone] ~= nil) then\r\n addCardToDeck(zoneDecks[spawnCard.zone], spawnCard.data)\r\n else\r\n local cardPos = Zones.getZonePosition(playerColor, spawnCard.zone)\r\n cardPos.y = 2\r\n spawnObjectData({\r\n data = spawnCard.data,\r\n position = cardPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, spawnCard.zone)})\r\n end\r\n end\r\n -- Spawn each of the decks\r\n for zone, deck in pairs(zoneDecks) do\r\n local deckPos = Zones.getZonePosition(playerColor, zone)\r\n deckPos.y = 3\r\n spawnObjectData({\r\n data = deck,\r\n position = deckPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, zone)})\r\n coroutine.yield(0)\r\n end\r\n\r\n -- Look for any cards which haven't been loaded\r\n local hadError = false\r\n for cardId, remainingCount in pairs(slots) do\r\n if (remainingCount > 0) then\r\n hadError = true\r\n local request = Request.start({\r\n configuration.api_uri,\r\n configuration.cards,\r\n cardId},\r\n function(result)\r\n local adbCardInfo = JSON.decode(fixUtf16String(result.text))\r\n local cardName = adbCardInfo.real_name\r\n if (cardName ~= nil) then\r\n if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\r\n cardName = cardName..\" (\"..adbCardInfo.xp..\")\"\r\n end\r\n debugPrint(\"Card not found: \"..cardName..\", ArkhamDB ID \"..cardId, Priority.ERROR, playerColor)\r\n else\r\n debugPrint(\"Card not found in ArkhamDB, ID \"..cardId, Priority.ERROR, playerColor)\r\n end\r\n end)\r\n end\r\n end\r\n if (not hadError) then\r\n debugPrint(\"Deck loaded successfully!\", Priority.INFO, playerColor)\r\n end\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"coinside\")\r\nend\r\n\r\n-- Inserts a card into the given deck. This does three things:\r\n-- 1. Add the card's data to ContainedObjects\r\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\r\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\r\n-- contains a list of card Ids\r\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\r\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\r\n-- deck, keyed by the DeckID and referencing the custom deck table\r\n-- Param deck: TTS deck data structure to add to\r\n-- Param card: Data for the card to be inserted\r\nfunction addCardToDeck(deck, cardData)\r\n table.insert(deck.ContainedObjects, cardData)\r\n table.insert(deck.DeckIDs, cardData.CardID)\r\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\r\n deck.CustomDeck[customDeckId] = customDeckData\r\n end\r\nend\r\n\r\n-- Count the number of cards in each zone\r\n-- Param cards: Table of {cardData, cardMetadata, zone}\r\n-- Return: Table of {zoneName=zoneCount}\r\nfunction getZoneCounts(cards)\r\n local counts = { }\r\n for _, card in ipairs(cards) do\r\n if (counts[card.zone] == nil) then\r\n counts[card.zone] = 1\r\n else\r\n counts[card.zone] = counts[card.zone] + 1\r\n end\r\n end\r\n\r\n return counts\r\nend\r\n\r\n-- Create an empty deck data table which can have cards added to it. This\r\n-- creates a new table on each call without using metatables or previous\r\n-- definitions because we can't be sure that TTS doesn't modify the structure\r\n-- Return: Table containing the minimal TTS deck data structure\r\nfunction buildDeckDataTemplate()\r\n local deck = { }\r\n deck.Name = \"Deck\"\r\n\r\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\r\n deck.ContainedObjects = { }\r\n deck.DeckIDs = { }\r\n deck.CustomDeck = { }\r\n\r\n -- Transform is required, Position and Rotation will be overridden by the\r\n -- spawn call so can be omitted here\r\n deck.Transform = {\r\n scaleX = 1,\r\n scaleY = 1,\r\n scaleZ = 1, }\r\n\r\n return deck\r\nend\r\n\r\n-- Get the PBN (Permanent/Bonded/Normal) value from the given metadata.\r\n-- Return: 1 for Permanent, 2 for Bonded, or 3 for Normal. The actual values\r\n-- are irrelevant as they provide only grouping and the order between them\r\n-- doesn't matter.\r\nfunction getPbn(metadata)\r\n if (metadata.permanent) then\r\n return 1\r\n elseif (metadata.bonded_to ~= nil) then\r\n return 2\r\n else -- Normal card\r\n return 3\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the cards in a deck. Groups bonded or\r\n-- permanent cards first, then sorts within theose types by name/subname.\r\n-- Normal cards will sort in standard alphabetical order, while permanent/bonded\r\n-- will be in reverse alphabetical order.\r\n--\r\n-- Since cards spawn in the order provided by this comparator, with the first\r\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\r\n-- alphabetical order. This presents the cards in order for non-face-down\r\n-- areas, and presents them in order when Searching the face-down deck.\r\nfunction cardComparator(card1, card2)\r\n local pbn1 = getPbn(card1.metadata)\r\n local pbn2 = getPbn(card2.metadata)\r\n if (pbn1 ~= pbn2) then\r\n return pbn1 > pbn2\r\n end\r\n if (pbn1 == 3) then\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\n else\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname > card2.data.Nickname\r\n end\r\n return card1.data.Description > card2.data.Description\r\n end\r\nend\r\n\r\n-- Replace the investigator card and minicard with an alternate version. This\r\n-- will find the relevant cards and look for IDs with -, and\r\n-- --m, and update the entries in cardList with the new card\r\n-- data.\r\n--\r\n-- Param cardList: Deck list being created\r\n-- Param altVersionTag: The tag for the different version, currently the only\r\n-- alt versions are \"promo\", but will soon inclide \"revised\"\r\n-- Param configuration: ArkhamDB configuration defniition, used for the card bag\r\nfunction handleAltInvestigatorCard(cardList, altVersionTag, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for _, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Investigator\") then\r\n local altInvestigator = allCardsBag.call(\"getCardById\", { id = card.metadata.id..\"-\"..altVersionTag})\r\n if (altInvestigator ~= nil) then\r\n card.data = altInvestigator.data\r\n card.metadata = altInvestigator.metadata\r\n end\r\n end\r\n if (card.metadata.type == \"Minicard\") then\r\n -- -promo comes before -m in the ID, so needs a little massaging\r\n local investigatorId = string.sub(card.metadata.id, 1, 5)\r\n local altMinicard = allCardsBag.call(\"getCardById\", { id = investigatorId..\"-\"..altVersionTag..\"-m\"})\r\n if (altMinicard ~= nil) then\r\n card.data = altMinicard.data\r\n card.metadata = altMinicard.metadata\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Place cards which start in play (Duke, Sophie) in the play area\r\nfunction handleStartsInPlay(cardList)\r\n for _, card in ipairs(cardList) do\r\n -- 02014 = Duke (Ashcan Pete)\r\n -- 03009 = Sophie (Mark Harrigan)\r\n if (card.metadata.id == \"02014\" or card.metadata.id == \"03009\") then\r\n card.zone = \"BlankTop\"\r\n end\r\n end\r\nend\r\n\r\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5\r\n-- random skills to SetAside3\r\nfunction handleAncestralKnowledge(cardList)\r\n local hasAncestralKnowledge = false\r\n local skillList = { }\r\n -- Have to process the entire list to check for Ancestral Knowledge and get\r\n -- all possible skills, so do both in one pass\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.id == \"07303\") then\r\n -- Ancestral Knowledge found\r\n hasAncestralKnowledge = true\r\n card.zone = \"SetAside3\"\r\n elseif (card.metadata.type == \"Skill\"\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(skillList, i)\r\n end\r\n end\r\n if (hasAncestralKnowledge) then\r\n for i = 1,5 do\r\n -- Move 5 random skills to SetAside3\r\n local skillListIndex = math.random(#skillList)\r\n cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\r\n table.remove(skillList, skillListIndex)\r\n end\r\n end\r\nend\r\n\r\n-- If the investigator is Joe Diamond, extract all Insight events to SetAside5\r\n-- to build the Hunch Deck.\r\n-- Param investigatorId: ID for the deck's investigator card. Passed separately\r\n-- because the investigator may not be included in the cardList\r\n-- Param cardList: Deck list being created\r\n-- Param playerColor: Color this deck is being loaded for\r\nfunction handleHunchDeck(investigatorId, cardList, playerColor)\r\n if (investigatorId == \"05002\") then -- Joe Diamond\r\n local insightList = { }\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Event\"\r\n and string.match(card.metadata.traits, \"Insight\")\r\n and card.metadata.bonded_to == nil) then\r\n table.insert(insightList, i)\r\n end\r\n end\r\n -- Process insights to move them to the hunch deck. This is done in reverse\r\n -- order because the sorting needs to be reversed (deck sorts for face down)\r\n -- Performance here may be an issue, as table.remove() is an O(n) operation\r\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\r\n -- a problem\r\n for i = #insightList, 1, -1 do\r\n local moving = cardList[insightList[i]]\r\n moving.zone = \"SetAside5\"\r\n table.remove(cardList, insightList[i])\r\n table.insert(cardList, moving)\r\n end\r\n if (#insightList < 11) then\r\n debugPrint(\"Joe's hunch deck must have 11 cards but the deck only has \"..#insightList..\" Insight events\", Priority.INFO, playerColor)\r\n elseif (#insightList > 11) then\r\n debugPrint(\"Moved all \"..#insightList..\" Insight events to the hunch deck, reduce it to 11\", Priority.INFO, playerColor)\r\n else\r\n debugPrint(\"Built Joe's hunch deck\", Priority.INFO, playerColor)\r\n end\r\n end\r\nend\r\n\r\n-- Test method. Loads all decks which were submitted to ArkhamDB on a given\r\n-- date window.\r\nfunction testLoadLotsOfDecks()\r\n local configuration = getConfiguration()\r\n local numDays = 7\r\n local day = os.time{year=2021, month=7, day=15} -- Start date here\r\n for i=1,numDays do\r\n local dateString = os.date(\"%Y-%m-%d\", day)\r\n local deckList = Request.start({\r\n configuration.api_uri,\r\n \"decklists/by_date\",\r\n dateString,\r\n },\r\n function(result)\r\n local json = JSON.decode(result.text)\r\n for i, deckData in ipairs(json) do\r\n buildDeck(getColorForTest(i), deckData.id)\r\n end\r\n end)\r\n day = day + (60 * 60 * 24) -- Move forward by one day\r\n end\r\nend\r\n\r\n-- Rotates the player mat based on index, to spread the card stacks during\r\n-- a mass load\r\nfunction getColorForTest(index)\r\n if (index % 4 == 0) then\r\n return \"Red\"\r\n elseif (index % 4 == 1) then\r\n return \"Orange\"\r\n elseif (index % 4 == 2) then\r\n return \"White\"\r\n elseif (index % 4 == 3) then\r\n return \"Green\"\r\n end\r\nend\r\n\r\n-- Start the deck build process for the given player color and deck ID. This\r\n-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param deckId: ArkhamDB deck id to be loaded\r\nfunction buildDeck(playerColor, deckId)\r\n local configuration = getConfiguration()\r\n -- Get a simple card to see if the bag indexes are complete. If not, abort\r\n -- the deck load. The called method will handle player notification.\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\"})\r\n if (checkCard ~= nil and checkCard.data == nil) then\r\n return\r\n end\r\n\r\n local deckUri = { configuration.api_uri, getUiState().private and configuration.private_deck or configuration.public_deck, deckId }\r\n\r\n local deck = Request.start(deckUri, function (status)\r\n if string.find(status.text, \"\") then\r\n debugPrint(\"Private deck ID \"..deckId..\" is not shared\", Priority.ERROR, playerColor)\r\n return false, table.concat({ \"Private deck \", deckId, \" is not shared\"})\r\n end\r\n local json = JSON.decode(status.text)\r\n\r\n if not json then\r\n debugPrint(\"Deck ID \"..deckId..\" not found\", Priority.ERROR, playerColor)\r\n return false, \"Deck not found!\"\r\n end\r\n\r\n return true, JSON.decode(status.text)\r\n end)\r\n\r\n deck:with(onDeckResult, playerColor, configuration)\r\nend\r\n\r\n---@type Request\r\nRequest = {\r\n is_done = false,\r\n is_successful = false\r\n}\r\n\r\n--- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\r\n---@param uri string\r\n---@param configure fun(request: Request, status: WebRequestStatus)\r\n---@return Request\r\nfunction Request:new(uri, configure)\r\n local this = {}\r\n\r\n setmetatable(this, self)\r\n self.__index = self\r\n\r\n if type(uri)==\"table\" then\r\n uri = table.concat(uri, \"/\")\r\n end\r\n\r\n this.uri = uri\r\n\r\n WebRequest.get(uri, function(status)\r\n configure(this, status)\r\n end)\r\n\r\n return this\r\nend\r\n\r\n--- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\r\n--- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\r\n---@param uri string\r\n---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\r\n---@param on_error fun(status: WebRequestStatus)|nil\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.deferred(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request:new(uri, function (request, status)\r\n if (status.is_done) then\r\n if (status.is_error) then\r\n request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\r\n request.is_successful = false\r\n request.is_done = true\r\n else\r\n on_success(request, status)\r\n end\r\n end\r\n end)\r\nend\r\n\r\n--- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\r\n---@param uri string\r\n---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\r\n---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.start(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request.deferred(uri, function(request, status)\r\n local result, message = on_success(status, table.unpack(parameters))\r\n if not result then request.error_message = message else request.content = message end\r\n request.is_successful = result\r\n request.is_done = true\r\n end, on_error, table.unpack(parameters))\r\nend\r\n\r\n---@param requests Request[]\r\n---@param on_success fun(content: any[], vararg any[])\r\n---@param on_error fun(requests: Request[], vararg any[])|nil\r\n---@vararg any\r\nfunction Request.with_all(requests, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n\r\n Wait.condition(function ()\r\n ---@type any[]\r\n local results = {}\r\n\r\n ---@type Request[]\r\n local errors = {}\r\n\r\n for _, request in ipairs(requests) do\r\n if request.is_successful then\r\n table.insert(results, request.content)\r\n else\r\n table.insert(errors, request)\r\n end\r\n end\r\n\r\n if (#errors<=0) then\r\n on_success(results, table.unpack(parameters))\r\n elseif on_error ==nil then\r\n for _, request in ipairs(errors) do\r\n debugPrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }), Priority.ERROR)\r\n end\r\n else\r\n on_error(requests, table.unpack(parameters))\r\n end\r\n end, function ()\r\n for _, request in ipairs(requests) do\r\n if not request.is_done then return false end\r\n end\r\n return true\r\n end)\r\nend\r\n\r\n---@param callback fun(content: any, vararg any)\r\nfunction Request:with(callback, ...)\r\n local arguments = table.pack(...)\r\n Wait.condition(function ()\r\n if self.is_successful then\r\n callback(self.content, table.unpack(arguments))\r\n end\r\n end, function () return self.is_done\r\n end)\r\nend",
- "LuaScriptState": "{\"greenDeck\":\"\",\"investigators\":true,\"loadNewest\":true,\"orangeDeck\":\"101\",\"private\":false,\"redDeck\":\"\",\"whiteDeck\":\"\"}",
- "XmlUI": ""
- },
{
"GUID": "526d39",
"Name": "Custom_Model",
@@ -176515,6 +109484,11 @@
"Nickname": "Guardian",
"Description": "Upgrades",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -176562,12 +109536,12 @@
"GUID": "dc36b4",
"Name": "Custom_Model",
"Transform": {
- "posX": -53.3193245,
- "posY": 1.353764,
- "posZ": -77.51895,
- "rotX": 0.0207986534,
- "rotY": 270.0183,
- "rotZ": 0.0167771243,
+ "posX": -54.89064,
+ "posY": 1.35460091,
+ "posZ": -72.71108,
+ "rotX": 0.0207971,
+ "rotY": 270.01825,
+ "rotZ": 0.0167775974,
"scaleX": 0.7000001,
"scaleY": 0.7000001,
"scaleZ": 0.7000001
@@ -176575,10 +109549,15 @@
"Nickname": "Weakness Generator",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
- "r": 0.249991238,
- "g": 0.249991238,
- "b": 0.249991238
+ "r": 0.2499874,
+ "g": 0.2499874,
+ "b": 0.2499874
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -176635,6 +109614,11 @@
"Nickname": "Seeker",
"Description": "Upgrades",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -176695,6 +109679,11 @@
"Nickname": "Rogue",
"Description": "Upgrades",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -176755,6 +109744,11 @@
"Nickname": "Mystic",
"Description": "Upgrades",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -176815,6 +109809,11 @@
"Nickname": "Survivor",
"Description": "Upgrades",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -176875,6 +109874,11 @@
"Nickname": "Neutral",
"Description": "Upgrades",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -176935,6 +109939,11 @@
"Nickname": "Guardian",
"Description": "Level 0",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -176995,6 +110004,11 @@
"Nickname": "Seeker",
"Description": "Level 0",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177055,6 +110069,11 @@
"Nickname": "Rogue",
"Description": "Level 0",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177115,6 +110134,11 @@
"Nickname": "Mystic",
"Description": "Level 0",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177175,6 +110199,11 @@
"Nickname": "Survivor",
"Description": "Level 0",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177235,6 +110264,11 @@
"Nickname": "Neutral",
"Description": "Level 0",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177282,12 +110316,12 @@
"GUID": "5fe24e",
"Name": "Custom_Model",
"Transform": {
- "posX": -33.332737,
- "posY": 1.29227853,
- "posZ": -73.23019,
- "rotX": 0.0208102614,
+ "posX": -33.3331146,
+ "posY": 1.29029679,
+ "posZ": -80.0,
+ "rotX": 0.02081023,
"rotY": 270.00058,
- "rotZ": 0.0167707,
+ "rotZ": 0.0167706627,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177295,6 +110329,11 @@
"Nickname": "Promo Investigators",
"Description": "",
"GMNotes": "investigators/promos.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177343,12 +110382,12 @@
"GUID": "35fb9c",
"Name": "Custom_Model",
"Transform": {
- "posX": -33.33284,
- "posY": 1.29423654,
- "posZ": -66.54013,
- "rotX": 0.020810226,
+ "posX": -33.33,
+ "posY": 1.29227924,
+ "posZ": -73.23,
+ "rotX": 0.02081034,
"rotY": 270.0,
- "rotZ": 0.0167702511,
+ "rotZ": 0.01677037,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177356,6 +110395,11 @@
"Nickname": "Starter Deck Investigators",
"Description": "",
"GMNotes": "investigators/starter_decks.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177404,12 +110448,12 @@
"GUID": "a32f43",
"Name": "Custom_Model",
"Transform": {
- "posX": -33.3331833,
- "posY": 1.29613876,
- "posZ": -60.0411758,
- "rotX": 0.02081001,
+ "posX": -33.33,
+ "posY": 1.29614,
+ "posZ": -60.0414963,
+ "rotX": 0.0208097715,
"rotY": 270.002,
- "rotZ": 0.0167712513,
+ "rotZ": 0.0167711526,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177417,6 +110461,11 @@
"Nickname": "Edge of the Earth Investigators",
"Description": "",
"GMNotes": "investigators/edge_of_the_earth.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177465,12 +110514,12 @@
"GUID": "10bd18",
"Name": "Custom_Model",
"Transform": {
- "posX": -33.33206,
+ "posX": -33.3324165,
"posY": 1.29793108,
- "posZ": -53.9197273,
- "rotX": 0.0208105221,
+ "posZ": -53.9200134,
+ "rotX": 0.0208103452,
"rotY": 269.999939,
- "rotZ": 0.0167704951,
+ "rotZ": 0.0167705081,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177478,6 +110527,11 @@
"Nickname": "The Innsmouth Conspiracy",
"Description": "",
"GMNotes": "investigators/innsmouth_conspiracy.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177526,12 +110580,12 @@
"GUID": "5889dd",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.766128,
- "posY": 1.30469775,
- "posZ": -60.040535,
- "rotX": 0.02081255,
+ "posX": -9.766504,
+ "posY": 1.30469787,
+ "posZ": -60.0408478,
+ "rotX": 0.02081189,
"rotY": 269.9933,
- "rotZ": 0.01676807,
+ "rotZ": 0.0167682059,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177539,6 +110593,11 @@
"Nickname": "The Dunwich Legacy",
"Description": "",
"GMNotes": "investigators/dunwich_legacy.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177587,12 +110646,12 @@
"GUID": "899c3a",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.766594,
- "posY": 1.30279541,
- "posZ": -66.53997,
- "rotX": 0.0208117962,
+ "posX": -9.7669735,
+ "posY": 1.30279493,
+ "posZ": -66.54027,
+ "rotX": 0.020812124,
"rotY": 269.993317,
- "rotZ": 0.0167683344,
+ "rotZ": 0.0167684127,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177600,6 +110659,11 @@
"Nickname": "The Path to Carcosa",
"Description": "",
"GMNotes": "investigators/path_to_carcosa.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177648,12 +110712,12 @@
"GUID": "03b888",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.767165,
- "posY": 1.30083692,
- "posZ": -73.2302246,
- "rotX": 0.0208118726,
+ "posX": -9.767552,
+ "posY": 1.3008368,
+ "posZ": -73.23052,
+ "rotX": 0.020811826,
"rotY": 269.9936,
- "rotZ": 0.0167683046,
+ "rotZ": 0.01676839,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177661,6 +110725,11 @@
"Nickname": "The Forgotten Age",
"Description": "",
"GMNotes": "investigators/forgotten_age.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177709,12 +110778,12 @@
"GUID": "0dcbe8",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.766358,
+ "posX": -9.766738,
"posY": 1.29885674,
- "posZ": -79.99495,
- "rotX": 0.0208106451,
+ "posZ": -79.99525,
+ "rotX": 0.0208107829,
"rotY": 269.998749,
- "rotZ": 0.01677,
+ "rotZ": 0.0167699661,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177722,6 +110791,11 @@
"Nickname": "The Circle Undone",
"Description": "",
"GMNotes": "investigators/circle_undone.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -177770,12 +110844,12 @@
"GUID": "a34f34",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.763629,
- "posY": 1.29687333,
- "posZ": -86.77523,
- "rotX": 0.02081013,
+ "posX": -9.764009,
+ "posY": 1.29687285,
+ "posZ": -86.77553,
+ "rotX": 0.0208101179,
"rotY": 270.000366,
- "rotZ": 0.0167705715,
+ "rotZ": 0.0167706981,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -177783,6 +110857,11 @@
"Nickname": "The Dream-Eaters",
"Description": "",
"GMNotes": "investigators/dream-eaters.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
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We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"Study\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Study_670914\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Attic_377b20\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Attic\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Cellar_5d3bcc\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Cellar\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Bathroom\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Bedroom\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Far Above Your House\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Deep Below Your 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{\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Rivertown\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Your House_377b20\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Your House_b28633\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Ritual Site\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Arkham Woods_e8e04b\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Arkham Woods\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"New Orleans_5ab18a\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"New Orleans\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Riverside_ab9d69\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Riverside\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Wilderness_3c5ea8\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Wilderness\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Unhallowed Land_552a1d\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Unhallowed Land_15983c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Flooded Square\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Streets of Venice\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Rialto Bridge\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Venetian Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"The Guardian\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Canal-side\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Accademia Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Bridge of Sighs\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Warren Observatory\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Science Building\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Orne Library\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Administration Building\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Student Union\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Humanities Building\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Dormitories\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Faculty Offices\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Faculty Offices_1c567d\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"La Bella Luna\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Back Hall Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Museum Entrance\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Security Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Security Office_fcb3e4\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Administration Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Administration Office_d2eb25\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Exhibit Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_563240\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_f3ffb6\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_0b0c58\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_2d87e6\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_da02ea\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"Train Car\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Train Car_f3f902\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Train Car_905f69\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Train Car_a3a321\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Train Car_464528\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Train Car_3cfca4\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Train Car_64ffb0\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Train Car_0fb5f0\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Engine Car\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"House in the Reeds\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Osborn's General Store\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Congregational Church\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Bishop's Brook\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Burned Ruins\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Schoolhouse\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Dunwich Village\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Dunwich Village_ac4427\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Cold Spring Glen\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Cold Spring Glen_e58475\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Ten-Acre Meadow\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Ten-Acre Meadow_05b0dd\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Blasted Heath\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Blasted Heath_995fe7\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Whateley Ruins\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Devil's Hop Yard\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Devil's Hop Yard_f7dd31\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Base of the Hill\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Base of the Hill_80236e\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ascending Path\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Ascending Path_d3ae26\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Sentinel Peak\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Diverging Path\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Diverging Path_7239aa\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Altered Path\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"The Edge of the Universe\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Tear Through Time\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Prismatic Cascade\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Towering Luminosity\": {\"type\": \"fixed\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Tear Through Space\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Endless Bridge\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Dimensional Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Steps of Y'hagharl\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Unstable Vortex\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Indecipherable Stairs\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n\r\n \"Backstage Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Backstage Doorway_0797a9\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Lobby Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Lobby Doorway_7605cf\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Lobby\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Backstage\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Balcony\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Foyer\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Historical Society\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Historical Society_40f79d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Historical Society_b352f8\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Historical Society_0cf5d5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Historical Society_abc0cb\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Historical Society_ab6a72\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Hidden Library\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n\r\n \"Patient Confinement\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Asylum Halls\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Asylum Halls_f99530\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Asylum Halls_576595\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Infirmary\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Basement Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Yard\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Kitchen\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mess Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Grand Guignol\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Montmartre\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Montmartre_cbaacc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Montparnasse\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Notre-Dame\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Gare d'Orsay\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Opéra Garnier\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Canal Saint-Martin\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Le Marais\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Gardens of Luxembourg\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Père Lachaise Cemetery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Catacombs\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Catacombs_29170f\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_f1237c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_c3151e\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_14b1cb\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_81920c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_c14c8b\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_ea2a55\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Catacombs_8bcab3\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Catacombs_7c7f4a\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Catacombs_80cf41\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"Abbey Church\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Porte de l'Avancée\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Grand Rue\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Cloister\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Knight's Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Chœur Gothique\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Outer Wall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Outer Wall_014bd6\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"North Tower\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"North Tower_69eae5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Chapel of St. Aubert\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Chapel of St. Aubert_e75ba8\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Abbey Tower\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Abbey Tower_2f3d21\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Shores of Hali\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Dark Spires\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Palace of the King\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Palace of the King_60d758\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Ruins of Carcosa\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Dim Streets\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Depths of Demhe\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Bleak Plains\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Recesses of Your Own Mind\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Throne Room\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Stage of the Ward Theatre\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n\r\n \"Serpent’s Haven\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ruins of Eztli\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rope Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Overgrown Ruins\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"River Canyon\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Path of Thorns\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Temple of the Fang\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Circuitous Trail\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Riverside Temple\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Waterfall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Trail of the Dead\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Cloud Forest\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n\r\n \"Chamber of Time\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ancient Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ancient Hall_b9acb8\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Grand Chamber\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Entryway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Underground Ruins\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Burial Pit\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Secret Passage\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Snake Pit\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Throne Room\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Mosaic Chamber\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Tomb of the Ancients\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n\r\n \"Town Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Curiositie Shoppe\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"At the Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"At the Station_e0833c\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Missing Persons\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"The Relic is Missing!\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Trial of the Huntress\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Search for the Meaning\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Seeking Trouble\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Seeking Trouble_42f93b\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"Sacred Woods\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Chapultepec Hill\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Chapultepec Hill_baec21\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": 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\"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Lightning Gun (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Strange Solution (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Strange Solution (4):Acidic Ichor\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Strange Solution (4):Empowering Elixir\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Insight (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Archaic Glyphs (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"In the Know (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Rite of Seeking (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Alchemical Transmutation\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scrying (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shrivelling (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Mists of R'lyeh\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Mists of R'lyeh (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Colt Vest Pocket\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Old Hunting Rifle (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Thermos\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Feed the Mind (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Seal of the Seventh Sign (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 7\r\n },\r\n \"Flamethrower (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Flamethrower (5) (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Pnakotic Manuscripts (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Kerosene (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shards of the Void (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Try and Try Again (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Initiate\": {\r\n \"tokenType\": \"doom\",\r\n \"tokenCount\": 1\r\n },\r\n \"Detective's Colt 1911s\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Extra Ammunition (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Rite of Seeking (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Initiate (3)\": {\r\n \"tokenType\": \"doom\",\r\n \"tokenCount\": 1\r\n },\r\n \"Clarity of Mind (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Fingerprint Kit\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Truth from Fiction\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Enchanted Blade\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Tennessee Sour Mash\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Scroll of Secrets\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".45 Thompson\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Mr. \\\"Rook\\\"\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Mr. \\\"Rook\\\" (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3):Seeker\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3) (Taboo):Seeker\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Scroll of Secrets (3) (Taboo):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Enchanted Blade (3):Guardian\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Enchanted Blade (3):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \".45 Thompson (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Esoteric Atlas (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Tennessee Sour Mash (3):Rogue\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Tennessee Sour Mash (3):Survivor\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Mk 1 Grenades (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Dayana Esperence (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Pendant of the Queen\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".32 Colt (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Alchemical Transmutation (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Suggestion (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Gate Box\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Tony's .38 Long Colt\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Gregory Gry\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \"Scroll of Prophecies\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Healing Words\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Otherworld Codex (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".35 Winchester\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \".35 Winchester (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Old Book of Lore (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Sawed-Off Shotgun (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Mind's Eye (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Colt Vest Pocket (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Mists of R'lyeh (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"The Chthonian Stone (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Flesh Ward\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Physical Training (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Encyclopedia\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Feed the Mind\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Forbidden Tome\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Esoteric Atlas (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"The Necronomicon (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"The Necronomicon (5) (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Mauser C96\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Liquid Courage (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Mauser C96 (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Beretta M1918 (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Scrying Mirror\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Azure Flame\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Grotesque Statue (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Azure Flame (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Studies (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Azure Flame (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".18 Derringer\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Grimm's Fairy Tales\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Old Keyring\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \".18 Derringer (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Chainsaw (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Becky\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Book of Psalms\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Cryptographic Cipher\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".25 Automatic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Obfuscation\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eldritch Sophist\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Armageddon\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eye of Chaos\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shroud of Shadows\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Guided by the Unseen (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Eye of Chaos (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shroud of Shadows (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Armageddon (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Hyperawareness (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Hard Knocks (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Dig Deep (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \".25 Automatic (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Shrine of the Moirai (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Archive of Conduits\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Archive of Conduits (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Eon Chart (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eon Chart (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Brand of Cthugha (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Brand of Cthugha (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \"True Magick (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Healing Words (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Close the Circle (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Bangle of Jinxes (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Jury-Rig\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Bandages\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Schoffner's Catalogue\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Antiquary (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Crafty (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Bruiser (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Sleuth (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Prophetic (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Earthly Serenity (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Earthly Serenity (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Enchanted Bow (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Blur (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Blur (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Professor William Webb (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Professor William Webb\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Divination (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Divination (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Cover Up:Advanced\": {\r\n \"tokenType\": \"clue\",\r\n \"tokenCount\": 4\r\n },\r\n \r\n \"Professor William Dyer:Professor of Geology\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Professor William Dyer:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Danforth:Brilliant Student\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Danforth:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Eliyah Ashevak:Dog Handler\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Eliyah Ashevak:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Mala Sinha:Daring Physician\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Mala Sinha:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Avery Claypool:Antarctic Guide\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Avery Claypool:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"James \\\"Cookie\\\" Fredericks:Dubious Choice\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"James \\\"Cookie\\\" Fredericks:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Amy Kensler:Professor of Biology\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Amy Kensler:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Roald Ellsworth:Intrepid Explorer\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Roald Ellsworth:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Takada Hiroko:Aeroplane Mechanic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \r\n \"Takada Hiroko:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \r\n \"Kensler's Log\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \r\n \"Collected Works of Poe\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Sinha's Medical Kit\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Cookie's Custom .32\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \r\n \"Dimensional Beam Machine\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\n-- Encounter Cards with Hidden.\r\nHIDDEN_CARD_DATA = {\r\n \"Visions in Your Mind (Death)\",\r\n \"Visions in Your Mind (Failure)\",\r\n \"Visions in Your Mind (Hatred)\",\r\n \"Visions in Your Mind (Horrors)\",\r\n \"Gift of Madness (Misery)\",\r\n \"Gift of Madness (Pity)\",\r\n \"Possession (Murderous)\",\r\n \"Possession (Torturous)\",\r\n \"Possession (Traitorous)\",\r\n \r\n \"Whispers in Your Head (Anxiety)\",\r\n \"Whispers in Your Head (Dismay)\",\r\n \"Whispers in Your Head (Doubt)\",\r\n \"Whispers in Your Head (Dread)\",\r\n \"Delusory Evils\",\r\n \"Hastur's Gaze\",\r\n \"Hastur's Grasp\",\r\n \r\n \"Law of 'Ygiroth (Chaos)\",\r\n \"Law of 'Ygiroth (Discord)\",\r\n \"Law of 'Ygiroth (Pandemonium)\",\r\n \"Nyarlathotep\",\r\n \"Restless Journey (Fallacy)\",\r\n \"Restless Journey (Hardship)\",\r\n \"Restless Journey (Lies)\",\r\n \"Whispering Chaos (East)\",\r\n \"Whispering Chaos (North)\",\r\n \"Whispering Chaos (South)\",\r\n \"Whispering Chaos (West)\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nPLAYER_CARD_TOKEN_OFFSETS = {\r\n [1] = {\r\n { 0, 3, -0.2 },\r\n },\r\n [2] = {\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [3] = {\r\n { 0, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [4] = {\r\n { 0.4, 3, -0.9 },\r\n { -0.4, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [5] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [6] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n },\r\n [7] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0, 3, 0.5 },\r\n },\r\n [8] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { -0.35, 3, 0.5 },\r\n { 0.35, 3, 0.5 },\r\n },\r\n [9] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n },\r\n [12] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n { 0.7, 3, 1.2 },\r\n { 0, 3, 1.2 },\r\n { -0.7, 3, 1.2 },\r\n }\r\n\r\n}\r\n\r\nmodeData = {\r\n ['Core Set'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Devourer Below'] = {\r\n easy = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n normal = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n hard = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n expert = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' }\r\n },\r\n -----------------The Dunwich Legacy\r\n\r\n ['The Dunwich Legacy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Miskatonic Museum'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Essex County Express'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Blood on the Altar'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Undimensioned and Unseen'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where Doom Awaits'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Lost in Time and Space'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n -----------------The Path to Carcosa\r\n\r\n ['The Path to Carcosa'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['The Last King'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Echoes of the Past'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Unspeakable Oath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['A Phantom of Truth'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Pallid Mask'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Black Stars Rise'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Dim Carcosa'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n -----------------The Forgotten Age\r\n\r\n ['The Forgotten Age'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Doom of Eztli'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Threads of Fate'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Boundary Beyond'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The City of Archives'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Depths of Yoth'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Heart of the Elders'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Shattered Aeons'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n -----------------The Circle Undone\r\n\r\n ['The Circle Undone'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm6', 'm8', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n [\"At Death's Doorstep\"] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Secret Name'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Wages of Sin'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['For the Greater Good'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Union and Disillusion'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['In the Clutches of Chaos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Before the Black Throne'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Dream-Eaters\r\n\r\n ['TDE_A'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['TDE_B'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Search For Kadath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['A Thousand Shapes of Horror'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Dark Side of the Moon'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Point of No Return'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where the Gods Dwell'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Weaver of the Cosmos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Innsmouth Conspiracy\r\n ['The Innsmouth Conspiracy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } } ,\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['TIC_Standalone'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------Edge of the Earth\r\n ['Edge of the Earth'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n \r\n ['City of the Elder Things'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------The Side Missions\r\n --official\r\n ['Curse of the Rougarou'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Carnevale of Horrors'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Labyrinths of Lunacy'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0','m1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['Guardians of the Abyss'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Excelsior'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Read or Die'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['All or Nothing'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['Meowlathotep'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['WotOG'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n \r\n ['Bad Blood'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['Machinations'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['Red Tide'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n --fan-made\r\n ['Carnevale of Spiders'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['The Nephew Calls'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Outsider'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Stranger Things'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Winter Winds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Festival'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Forbidding Desert'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Happys Funhouse'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Knightfall'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'cultist', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Last Call at Roxies'] = {\r\n easy = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Limens of Belief'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Blood Spilled in Salem'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Bread and Circuses'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Bridge of Sighs'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Collector'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Colour out of Space'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Curse of Amultep'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Dying Star'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'blue', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'blue', 'red', 'blue' } }\r\n },\r\n ['Against the Wendigo'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Pensher Wyrm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Approaching Storm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Into the Shadowlands'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['London Set 1'] = {\r\n easy = { token = { 'p2', 'p1', '0', '0', '0', 'm1', 'm2', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm2', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 2'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'elder', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 3'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Delta Green'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Jennys Choice'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4','skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Blob'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['The Initiation'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Consternation'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n },\r\n ['Of Sphinx'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'elder', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Ordis'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Darkness Falls'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['War of the Worlds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Alice in Wonderland'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Pokemon'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Safari'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Cerulean'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Erich Zann'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Kaimonogatari'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Sleepy Hollow'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Flesh'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Dark Matter'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Dont Starve'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['XXXX'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n\r\n}\r\n\r\nfunction onSave()\r\n local globalState = JSON.encode(SPAWNED_PLAYER_CARD_GUIDS)\r\n log('saving global state: ' .. globalState)\r\n self.script_state = globalState\r\nend\r\n\r\nfunction onload(save_state)\r\n if save_state ~= '' then\r\n log('loading global state: ' .. save_state)\r\n SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(save_state)\r\n else\r\n SPAWNED_PLAYER_CARD_GUIDS = {}\r\n end\r\nend\r\n\r\nfunction getSpawnedPlayerCardGuid(params)\r\n local guid = params[1]\r\n if SPAWNED_PLAYER_CARD_GUIDS == nil then\r\n return nil\r\n end\r\n return SPAWNED_PLAYER_CARD_GUIDS[guid]\r\nend\r\n\r\nfunction setSpawnedPlayerCardGuid(params)\r\n local guid = params[1]\r\n local value = params[2]\r\n if SPAWNED_PLAYER_CARD_GUIDS ~= nil then\r\n SPAWNED_PLAYER_CARD_GUIDS[guid] = value\r\n return true\r\n end\r\n return false\r\nend\r\n\r\nfunction checkHiddenCard(name)\r\n for _, n in ipairs(HIDDEN_CARD_DATA) do\r\n if name == n then\r\n return true\r\n end\r\n end\r\n return 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\"University Halls\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Hedge Maze\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Deserted Station\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Hedge Maze\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Coastal Waters\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Elder Chamber\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Riverview Theatre\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Standing Stones\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Airfield\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Alaskan Wilds\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Cluttered Dormitory\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Dyer's Classroom\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Infirmary_80c56d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Dr. Kensler's Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Moʻai Statues\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ottoman Front\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Black Stone\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \r\n \"The Summit\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Mountainside\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Mountainside_0dd2ac\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Mountainside_62fb7b\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mountainside_0a512e\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mountainside_163ba8\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \r\n \"Hidden Tunnel\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"City Landscape\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"City Landscape_ec2d80\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"City Landscape_d84841\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \r\n \r\n \"Ancient Facility\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Ancient Facility_97d88d\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_0ff8d1\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_42f1ad\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_710850\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_27771a\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_f9fc4d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Ancient Facility_baf524\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Ancient Facility_c70271\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"The Gate of Y'quaa\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mist-Pylon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Mist-Pylon_9ca053\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mist-Pylon_c320b1\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Mist-Pylon_cc2b13\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\r\n\r\n \"River Docks\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Miskatonic University_cf8d9e\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Miskatonic University_b6c3a5\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Miskatonic University_fb6a7c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Arkham Gazette\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Arkham Advertiser\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"O'Malley's Watch Shop\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Tick-Tock Club_e1116a\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Tick-Tock Club\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \r\n \"Childhood Home\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Ye Olde Magick Shoppe\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Corrigan Industries\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \r\n \"XXXX\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"xxx\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"}\r\n}\r\n]]\r\n--[[\r\nPlayer cards with token counts and types\r\n]]\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"yyy\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\n-- Encounter Cards with Hidden.\r\nHIDDEN_CARD_DATA = {\r\n \"Visions in Your Mind (Death)\",\r\n \"Visions in Your Mind (Failure)\",\r\n \"Visions in Your Mind (Hatred)\",\r\n \"Visions in Your Mind (Horrors)\",\r\n \"Gift of Madness (Misery)\",\r\n \"Gift of Madness (Pity)\",\r\n \"Possession (Murderous)\",\r\n \"Possession (Torturous)\",\r\n \"Possession (Traitorous)\",\r\n \r\n \"Whispers in Your Head (Anxiety)\",\r\n \"Whispers in Your Head (Dismay)\",\r\n \"Whispers in Your Head (Doubt)\",\r\n \"Whispers in Your Head (Dread)\",\r\n \"Delusory Evils\",\r\n \"Hastur's Gaze\",\r\n \"Hastur's Grasp\",\r\n \r\n \"Law of 'Ygiroth (Chaos)\",\r\n \"Law of 'Ygiroth (Discord)\",\r\n \"Law of 'Ygiroth (Pandemonium)\",\r\n \"Nyarlathotep\",\r\n \"Restless Journey (Fallacy)\",\r\n \"Restless Journey (Hardship)\",\r\n \"Restless Journey (Lies)\",\r\n \"Whispering Chaos (East)\",\r\n \"Whispering Chaos (North)\",\r\n \"Whispering Chaos (South)\",\r\n \"Whispering Chaos (West)\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nPLAYER_CARD_TOKEN_OFFSETS = {\r\n [1] = {\r\n { 0, 3, -0.2 },\r\n },\r\n [2] = {\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [3] = {\r\n { 0, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [4] = {\r\n { 0.4, 3, -0.9 },\r\n { -0.4, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [5] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [6] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n },\r\n [7] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0, 3, 0.5 },\r\n },\r\n [8] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { -0.35, 3, 0.5 },\r\n { 0.35, 3, 0.5 },\r\n },\r\n [9] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n },\r\n [12] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n { 0.7, 3, 1.2 },\r\n { 0, 3, 1.2 },\r\n { -0.7, 3, 1.2 },\r\n }\r\n\r\n}\r\n\r\nmodeData = {\r\n ['Core Set'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Devourer Below'] = {\r\n easy = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n normal = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n hard = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n expert = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' }\r\n },\r\n -----------------The Dunwich Legacy\r\n\r\n ['The Dunwich Legacy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Miskatonic Museum'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Essex County Express'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Blood on the Altar'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Undimensioned and Unseen'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where Doom Awaits'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Lost in Time and Space'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n -----------------The Path to Carcosa\r\n\r\n ['The Path to Carcosa'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['The Last King'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Echoes of the Past'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Unspeakable Oath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['A Phantom of Truth'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Pallid Mask'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Black Stars Rise'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Dim Carcosa'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n -----------------The Forgotten Age\r\n\r\n ['The Forgotten Age'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Doom of Eztli'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Threads of Fate'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Boundary Beyond'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The City of Archives'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Depths of Yoth'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Heart of the Elders'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Shattered Aeons'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n -----------------The Circle Undone\r\n\r\n ['The Circle Undone'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm6', 'm8', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n [\"At Death's Doorstep\"] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Secret Name'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Wages of Sin'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['For the Greater Good'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Union and Disillusion'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['In the Clutches of Chaos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Before the Black Throne'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Dream-Eaters\r\n\r\n ['TDE_A'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['TDE_B'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Search For Kadath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['A Thousand Shapes of Horror'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Dark Side of the Moon'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Point of No Return'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where the Gods Dwell'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Weaver of the Cosmos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Innsmouth Conspiracy\r\n ['The Innsmouth Conspiracy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } } ,\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['TIC_Standalone'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------Edge of the Earth\r\n ['Edge of the Earth'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n \r\n ['City of the Elder Things'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------The Side Missions\r\n --official\r\n ['Curse of the Rougarou'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Carnevale of Horrors'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Labyrinths of Lunacy'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0','m1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['Guardians of the Abyss'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Excelsior'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Read or Die'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['All or Nothing'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['Meowlathotep'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['WotOG'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n \r\n ['Bad Blood'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['Machinations'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['Red Tide'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n --fan-made\r\n ['Carnevale of Spiders'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['The Nephew Calls'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Outsider'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Stranger Things'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Winter Winds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Festival'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Forbidding Desert'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Happys Funhouse'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Knightfall'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'cultist', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Last Call at Roxies'] = {\r\n easy = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Limens of Belief'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Blood Spilled in Salem'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Bread and Circuses'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Bridge of Sighs'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Collector'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Colour out of Space'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Curse of Amultep'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Dying Star'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'blue', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'blue', 'red', 'blue' } }\r\n },\r\n ['Against the Wendigo'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Pensher Wyrm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Approaching Storm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Into the Shadowlands'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['London Set 1'] = {\r\n easy = { token = { 'p2', 'p1', '0', '0', '0', 'm1', 'm2', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm2', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 2'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'elder', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 3'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Delta Green'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Jennys Choice'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4','skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Blob'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['The Initiation'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Consternation'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n },\r\n ['Of Sphinx'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'elder', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Ordis'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Darkness Falls'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['War of the Worlds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Alice in Wonderland'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Pokemon'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 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['Erich Zann'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Kaimonogatari'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Sleepy Hollow'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Flesh'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Dark Matter'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Dont Starve'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['XXXX'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n\r\n}\r\n\r\nfunction onSave()\r\n local globalState = JSON.encode(SPAWNED_PLAYER_CARD_GUIDS)\r\n log('saving global state: ' .. globalState)\r\n self.script_state = globalState\r\nend\r\n\r\nfunction onload(save_state)\r\n if save_state ~= '' then\r\n log('loading global state: ' .. save_state)\r\n SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(save_state)\r\n else\r\n SPAWNED_PLAYER_CARD_GUIDS = {}\r\n end\r\nend\r\n\r\nfunction getSpawnedPlayerCardGuid(params)\r\n 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- "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseFour'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseFour()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(4)\n end\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- "4": {
- "GUID": "d8a337",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -59.51087,
- "posY": 1.56447363,
- "posZ": 0.000162435681,
- "rotX": 359.920135,
- "rotY": 269.993,
- "rotZ": 0.0168778654,
- "scaleX": 1.5,
- "scaleY": 1.0,
- "scaleZ": 1.5
- },
- "Nickname": "Phase Tracker",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.5313587,
- "g": 0.349627376,
- "b": 0.0
- },
- "Tags": [
- "LinkedPhaseTracker"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
- "Thickness": 0.2,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseOne()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(1)\n end\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- }
- },
{
"GUID": "5933fb",
"Name": "Custom_Token",
"Transform": {
- "posX": -46.0432167,
- "posY": 1.695613,
- "posZ": -0.158224121,
+ "posX": -47.62,
+ "posY": 1.5979,
+ "posZ": 0.0,
"rotX": 359.9201,
"rotY": 270.000183,
- "rotZ": 0.0168387629,
+ "rotZ": 0.0168410838,
"scaleX": 0.6836529,
"scaleY": 1.0,
"scaleZ": 0.6836529
@@ -179102,6 +111967,11 @@
"Nickname": "Bless/Curse Token Manager",
"Description": "See Notebook for Instructions",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -179136,7 +112006,7 @@
"Stackable": true
}
},
- "LuaScript": "BLESS_COLOR = { r=0.3, g=0.25, b=0.09 }\r\nCURSE_COLOR = { r=0.2, g=0.08, b=0.24 }\r\nMIN_VALUE = 1\r\nMAX_VALUE = 10\r\nIMAGE_URL = {\r\n Bless = \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\",\r\n Curse = \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"\r\n}\r\n\r\nfunction onload()\r\n self.createButton({\r\n label=\"Add\",\r\n click_function=\"addBlessToken\",\r\n function_owner=self,\r\n position={-2.3,0.1,-0.5},\r\n height=150,\r\n width=300,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Remove\",\r\n click_function=\"removeBlessToken\",\r\n function_owner=self,\r\n position={-0.9,0.1,-0.5},\r\n height=150,\r\n width=450,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Take\",\r\n click_function=\"takeBlessToken\",\r\n function_owner=self,\r\n position={0.7,0.1,-0.5},\r\n height=150,\r\n width=350,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Return\",\r\n click_function=\"returnBlessToken\",\r\n function_owner=self,\r\n position={2.1,0.1,-0.5},\r\n height=150,\r\n width=400,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Add\",\r\n click_function=\"addCurseToken\",\r\n function_owner=self,\r\n position={-2.3,0.1,0.5},\r\n height=150,\r\n width=300,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Remove\",\r\n click_function=\"removeCurseToken\",\r\n function_owner=self,\r\n position={-0.9,0.1,0.5},\r\n height=150,\r\n width=450,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Take\",\r\n click_function=\"takeCurseToken\",\r\n function_owner=self,\r\n position={0.7,0.1,0.5},\r\n height=150,\r\n width=350,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Return\",\r\n click_function=\"returnCurseToken\",\r\n function_owner=self,\r\n position={2.1,0.1,0.5},\r\n height=150,\r\n width=400,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"doReset\", function_owner=self,\r\n position={0,0.3,1.8}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n numInPlay = { Bless=0, Curse=0 }\r\n tokensTaken = { Bless={}, Curse={} }\r\n sealedTokens = {}\r\n Wait.time(initializeState, 1)\r\n\r\n addHotkey(\"Bless Curse Status\", printStatus, false)\r\n addHotkey(\"Wendy's Menu\", addMenuOptions, false)\r\nend\r\n\r\nfunction initializeState()\r\n playerColor = \"White\"\r\n -- count tokens in the bag\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = {}\r\n for i,v in ipairs(chaosbag.getObjects()) do\r\n if v.name == \"Bless\" then\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif v.name == \"Curse\" then\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n\r\n -- find tokens in the play area\r\n local objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n local pos = obj.getPosition()\r\n if (pos.x > -110 and pos.x < 44 and pos.z > -77 and pos.z < 77) then\r\n if obj.getName() == \"Bless\" then\r\n table.insert(tokensTaken.Bless, obj.getGUID())\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif obj.getName() == \"Curse\" then\r\n table.insert(tokensTaken.Curse, obj.getGUID())\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n end\r\n\r\n mode = \"Bless\"\r\n print(\"Bless Tokens \" .. getTokenCount())\r\n mode = \"Curse\"\r\n print(\"Curse Tokens \" .. getTokenCount())\r\nend\r\n\r\nfunction printStatus(player_color, hovered_object, world_position, key_down_up)\r\n mode = \"Curse\"\r\n broadcastToColor(\"Curse Tokens \" .. getTokenCount(), player_color)\r\n mode = \"Bless\"\r\n broadcastToColor(\"Bless Tokens \" .. getTokenCount(), player_color)\r\nend\r\n\r\nfunction doReset(_obj, _color, alt_click)\r\n playerColor = _color\r\n numInPlay = { Bless=0, Curse=0 }\r\n tokensTaken = { Bless={}, Curse={} }\r\n initializeState()\r\nend\r\n\r\nfunction addBlessToken(_obj, _color, alt_click)\r\n addToken(\"Bless\", _color)\r\nend\r\n\r\nfunction addCurseToken(_obj, _color, alt_click)\r\n addToken(\"Curse\", _color)\r\nend\r\n\r\nfunction addToken(type, _color)\r\n if numInPlay[type] == MAX_VALUE then\r\n printToColor(MAX_VALUE .. \" tokens already in play, not adding any\", _color)\r\n else\r\n mode = type\r\n spawnToken()\r\n end\r\nend\r\n\r\nfunction spawnToken()\r\n local pos = getChaosBagPosition()\r\n if pos == nil then return end\r\n local url = IMAGE_URL[mode]\r\n local obj = spawnObject({\r\n type = 'Custom_Tile',\r\n position = {pos.x, pos.y + 3, pos.z},\r\n rotation = {x = 0, y = 260, z = 0},\r\n callback_function = spawn_callback\r\n })\r\n obj.setCustomObject({\r\n type = 2,\r\n image = url,\r\n thickness = 0.10,\r\n })\r\n obj.scale {0.81, 1, 0.81}\r\n return obj\r\nend\r\n\r\nfunction spawn_callback(obj)\r\n obj.setName(mode)\r\n local guid = obj.getGUID()\r\n numInPlay[mode] = numInPlay[mode] + 1\r\n printToAll(\"Adding \" .. mode .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction removeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, true)\r\nend\r\n\r\nfunction removeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, true)\r\nend\r\n\r\nfunction takeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, false)\r\nend\r\n\r\nfunction takeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, false)\r\nend\r\n\r\nfunction takeToken(type, _color, remove)\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n if not remove and not SEAL_CARD_MESSAGE then\r\n broadcastToColor(\"Are you trying to seal a token on a card? Return \" ..\r\n \"this one, then try right-clicking on the card for seal options.\",\r\n _color)\r\n SEAL_CARD_MESSAGE = true\r\n end\r\n local tokens = {}\r\n for i,v in ipairs(chaosbag.getObjects()) do\r\n if v.name == type then\r\n table.insert(tokens, v.guid)\r\n end\r\n end\r\n if #tokens == 0 then\r\n printToColor(\"No \" .. type .. \" tokens in the chaos bag\", _color)\r\n return\r\n end\r\n local pos = self.getPosition()\r\n local callback = take_callback\r\n if remove then\r\n callback = remove_callback\r\n num = removeNum\r\n end\r\n local guid = table.remove(tokens)\r\n mode = type\r\n local position = Vector({pos.x-2, pos.y, pos.z+2.5})\r\n if type == \"Curse\" then\r\n position = position + Vector({0, 0, -5})\r\n end\r\n chaosbag.takeObject({\r\n guid = guid,\r\n position = position,\r\n smooth = false,\r\n callback_function = callback\r\n })\r\nend\r\n\r\nfunction remove_callback(obj)\r\n take_callback(obj, true)\r\nend\r\n\r\nfunction take_callback(obj, remove)\r\n local guid = obj.getGUID()\r\n if remove then\r\n numInPlay[mode] = numInPlay[mode] - 1\r\n printToAll(\"Removing \" .. mode .. \" token \" .. getTokenCount())\r\n obj.destruct()\r\n else\r\n table.insert(tokensTaken[mode], guid)\r\n printToAll(\"Taking \" .. mode .. \" token \" .. getTokenCount())\r\n end\r\nend\r\n\r\nfunction returnBlessToken(_obj, _color, alt_click)\r\n returnToken(\"Bless\", _color)\r\nend\r\n\r\nfunction returnCurseToken(_obj, _color, alt_click)\r\n returnToken(\"Curse\", _color)\r\nend\r\n\r\nfunction returnToken(type, _color)\r\n mode = type\r\n local guid = table.remove(tokensTaken[type])\r\n if guid == nil then\r\n printToColor(\"No \" .. mode .. \" tokens to return\", _color)\r\n return\r\n end\r\n local token = getObjectFromGUID(guid)\r\n if token == nil then\r\n printToColor(\"Couldn't find token \" .. guid .. \", not returning to bag\", _color)\r\n return\r\n end\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n chaosbag.putObject(token)\r\n printToAll(\"Returning \" .. type .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction getChaosBag()\r\n local items = getObjectFromGUID(\"83ef06\").getObjects()\r\n local chaosbag = nil\r\n for i,v in ipairs(items) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n if chaosbag == nil then printToColor(\"No chaos bag found\", playerColor) end\r\n return chaosbag\r\nend\r\n\r\nfunction getChaosBagPosition()\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return nil end\r\n return chaosbag.getPosition()\r\nend\r\n\r\nfunction getTokenCount()\r\n return \"(\" .. (numInPlay[mode] - #tokensTaken[mode]) .. \"/\" ..\r\n #tokensTaken[mode] .. \")\"\r\nend\r\n\r\nfunction addMenuOptions(playerColor, hoveredObject, pointerPosition, isKeyUp)\r\n local manager = self\r\n if hoveredObject == nil or hoveredObject.getVar(\"MENU_ADDED\") == true then return end\r\n if hoveredObject.tag ~= \"Card\" then\r\n broadcastToColor(\"Right-click seal options can only be added to cards\", playerColor)\r\n return\r\n end\r\n hoveredObject.addContextMenuItem(\"Seal Bless\", function(color)\r\n manager.call(\"sealToken\", {\r\n type = \"Bless\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Release Bless\", function(color)\r\n manager.call(\"releaseToken\", {\r\n type = \"Bless\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Seal Curse\", function(color)\r\n manager.call(\"sealToken\", {\r\n type = \"Curse\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Release Curse\", function(color)\r\n manager.call(\"releaseToken\", {\r\n type = \"Curse\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n broadcastToColor(\"Right-click seal options added to \" .. hoveredObject.getName(), playerColor)\r\n hoveredObject.setVar(\"MENU_ADDED\", true)\r\n sealedTokens[hoveredObject.getGUID()] = {}\r\nend\r\n\r\nfunction sealToken(params)\r\n playerColor = params.playerColor\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local pos = params.enemy.getPosition()\r\n local manager = self\r\n\r\n for i,token in ipairs(chaosbag.getObjects()) do\r\n if token.name == params.type then\r\n chaosbag.takeObject({\r\n position={ pos.x, pos.y + 1, pos.z },\r\n index=i-1,\r\n smooth=false,\r\n callback_function=function(obj)\r\n Wait.frames(function ()\r\n local mSealedTokens = manager.getVar(\"sealedTokens\")\r\n local tokens = mSealedTokens[params.enemy.getGUID()]\r\n table.insert(tokens, obj)\r\n manager.setVar(\"sealedTokens\", mSealedTokens)\r\n local guid = obj.getGUID()\r\n local tokensTaken = manager.getVar(\"tokensTaken\")\r\n table.insert(tokensTaken[params.type], guid)\r\n manager.setVar(\"tokensTaken\", tokensTaken)\r\n manager.setVar(\"mode\", params.type)\r\n printToColor(\"Sealing \" .. params.type .. \" token \" .. manager.call(\"getTokenCount\"), params.playerColor)\r\n end\r\n , 1)\r\n end\r\n })\r\n return\r\n end\r\n end\r\n printToColor(params.type .. \" token not found in bag\", playerColor)\r\nend\r\n\r\nfunction releaseToken(params)\r\n playerColor = params.playerColor\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = sealedTokens[params.enemy.getGUID()]\r\n if tokens == nil or #tokens == 0 then return end\r\n mode = params.type\r\n\r\n for i,token in ipairs(tokens) do\r\n if token ~= nil and token.getName() == params.type then\r\n local guid = token.getGUID()\r\n chaosbag.putObject(token)\r\n for j,v in ipairs(tokensTaken[mode]) do\r\n if v == guid then\r\n table.remove(tokensTaken[mode], j)\r\n table.remove(tokens, i)\r\n printToColor(\"Releasing \" .. mode .. \" token\" .. getTokenCount(), params.playerColor)\r\n return\r\n end\r\n end\r\n end\r\n end\r\n printToColor(params.type .. \" token not sealed on \" .. params.enemy.getName(), params.playerColor)\r\nend\r\n",
+ "LuaScript": "BLESS_COLOR = { r = 0.3, g = 0.25, b = 0.09 }\r\nCURSE_COLOR = { r = 0.2, g = 0.08, b = 0.24 }\r\nMIN_VALUE = 1\r\nMAX_VALUE = 10\r\nIMAGE_URL = {\r\n Bless = \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\",\r\n Curse = \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"\r\n}\r\n\r\nfunction onload()\r\n self.createButton({\r\n label = \"Add\",\r\n click_function = \"addBlessToken\",\r\n function_owner = self,\r\n position = { -2.3, 0.1, -0.5 },\r\n height = 150,\r\n width = 300,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Remove\",\r\n click_function = \"removeBlessToken\",\r\n function_owner = self,\r\n position = { -0.9, 0.1, -0.5 },\r\n height = 150,\r\n width = 450,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Take\",\r\n click_function = \"takeBlessToken\",\r\n function_owner = self,\r\n position = { 0.7, 0.1, -0.5 },\r\n height = 150,\r\n width = 350,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Return\",\r\n click_function = \"returnBlessToken\",\r\n function_owner = self,\r\n position = { 2.1, 0.1, -0.5 },\r\n height = 150,\r\n width = 400,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Add\",\r\n click_function = \"addCurseToken\",\r\n function_owner = self,\r\n position = { -2.3, 0.1, 0.5 },\r\n height = 150,\r\n width = 300,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Remove\",\r\n click_function = \"removeCurseToken\",\r\n function_owner = self,\r\n position = { -0.9, 0.1, 0.5 },\r\n height = 150,\r\n width = 450,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Take\",\r\n click_function = \"takeCurseToken\",\r\n function_owner = self,\r\n position = { 0.7, 0.1, 0.5 },\r\n height = 150,\r\n width = 350,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Return\",\r\n click_function = \"returnCurseToken\",\r\n function_owner = self,\r\n position = { 2.1, 0.1, 0.5 },\r\n height = 150,\r\n width = 400,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Reset\", click_function = \"doReset\", function_owner = self,\r\n position = { 0, 0, 1.8 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\r\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\r\n })\r\n\r\n numInPlay = { Bless = 0, Curse = 0 }\r\n tokensTaken = { Bless = {}, Curse = {} }\r\n sealedTokens = {}\r\n Wait.time(initializeState, 1)\r\n\r\n addHotkey(\"Bless Curse Status\", printStatus, false)\r\n addHotkey(\"Wendy's Menu\", addMenuOptions, false)\r\nend\r\n\r\nfunction initializeState()\r\n playerColor = \"White\"\r\n -- count tokens in the bag\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = {}\r\n for i, v in ipairs(chaosbag.getObjects()) do\r\n if v.name == \"Bless\" then\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif v.name == \"Curse\" then\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n\r\n -- find tokens in the play area\r\n local objs = getObjects()\r\n for i, obj in ipairs(objs) do\r\n local pos = obj.getPosition()\r\n if (pos.x > -110 and pos.x < 44 and pos.z > -77 and pos.z < 77) then\r\n if obj.getName() == \"Bless\" then\r\n table.insert(tokensTaken.Bless, obj.getGUID())\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif obj.getName() == \"Curse\" then\r\n table.insert(tokensTaken.Curse, obj.getGUID())\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n end\r\n\r\n mode = \"Bless\"\r\n print(\"Bless Tokens \" .. getTokenCount())\r\n mode = \"Curse\"\r\n print(\"Curse Tokens \" .. getTokenCount())\r\nend\r\n\r\nfunction printStatus(player_color, hovered_object, world_position, key_down_up)\r\n mode = \"Curse\"\r\n broadcastToColor(\"Curse Tokens \" .. getTokenCount(), player_color)\r\n mode = \"Bless\"\r\n broadcastToColor(\"Bless Tokens \" .. getTokenCount(), player_color)\r\nend\r\n\r\nfunction doReset(_obj, _color, alt_click)\r\n playerColor = _color\r\n numInPlay = { Bless = 0, Curse = 0 }\r\n tokensTaken = { Bless = {}, Curse = {} }\r\n initializeState()\r\nend\r\n\r\nfunction addBlessToken(_obj, _color, alt_click)\r\n addToken(\"Bless\", _color)\r\nend\r\n\r\nfunction addCurseToken(_obj, _color, alt_click)\r\n addToken(\"Curse\", _color)\r\nend\r\n\r\nfunction addToken(type, _color)\r\n if numInPlay[type] == MAX_VALUE then\r\n printToColor(MAX_VALUE .. \" tokens already in play, not adding any\", _color)\r\n else\r\n mode = type\r\n spawnToken()\r\n end\r\nend\r\n\r\nfunction spawnToken()\r\n local pos = getChaosBagPosition()\r\n if pos == nil then return end\r\n local url = IMAGE_URL[mode]\r\n local obj = spawnObject({\r\n type = 'Custom_Tile',\r\n position = { pos.x, pos.y + 3, pos.z },\r\n rotation = { x = 0, y = 260, z = 0 },\r\n callback_function = spawn_callback\r\n })\r\n obj.setCustomObject({\r\n type = 2,\r\n image = url,\r\n thickness = 0.10,\r\n })\r\n obj.scale { 0.81, 1, 0.81 }\r\n return obj\r\nend\r\n\r\nfunction spawn_callback(obj)\r\n obj.setName(mode)\r\n local guid = obj.getGUID()\r\n numInPlay[mode] = numInPlay[mode] + 1\r\n printToAll(\"Adding \" .. mode .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction removeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, true)\r\nend\r\n\r\nfunction removeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, true)\r\nend\r\n\r\nfunction takeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, false)\r\nend\r\n\r\nfunction takeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, false)\r\nend\r\n\r\nfunction takeToken(type, _color, remove)\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n if not remove and not SEAL_CARD_MESSAGE then\r\n broadcastToColor(\"Are you trying to seal a token on a card? Return \" ..\r\n \"this one, then try right-clicking on the card for seal options.\",\r\n _color)\r\n SEAL_CARD_MESSAGE = true\r\n end\r\n local tokens = {}\r\n for i, v in ipairs(chaosbag.getObjects()) do\r\n if v.name == type then\r\n table.insert(tokens, v.guid)\r\n end\r\n end\r\n if #tokens == 0 then\r\n printToColor(\"No \" .. type .. \" tokens in the chaos bag\", _color)\r\n return\r\n end\r\n local pos = self.getPosition()\r\n local callback = take_callback\r\n if remove then\r\n callback = remove_callback\r\n num = removeNum\r\n end\r\n local guid = table.remove(tokens)\r\n mode = type\r\n local position = Vector({ pos.x - 2, pos.y, pos.z + 2.5 })\r\n if type == \"Curse\" then\r\n position = position + Vector({ 0, 0, -5 })\r\n end\r\n chaosbag.takeObject({\r\n guid = guid,\r\n position = position,\r\n smooth = false,\r\n callback_function = callback\r\n })\r\nend\r\n\r\nfunction remove_callback(obj)\r\n take_callback(obj, true)\r\nend\r\n\r\nfunction take_callback(obj, remove)\r\n local guid = obj.getGUID()\r\n if remove then\r\n numInPlay[mode] = numInPlay[mode] - 1\r\n printToAll(\"Removing \" .. mode .. \" token \" .. getTokenCount())\r\n obj.destruct()\r\n else\r\n table.insert(tokensTaken[mode], guid)\r\n printToAll(\"Taking \" .. mode .. \" token \" .. getTokenCount())\r\n end\r\nend\r\n\r\nfunction returnBlessToken(_obj, _color, alt_click)\r\n returnToken(\"Bless\", _color)\r\nend\r\n\r\nfunction returnCurseToken(_obj, _color, alt_click)\r\n returnToken(\"Curse\", _color)\r\nend\r\n\r\nfunction returnToken(type, _color)\r\n mode = type\r\n local guid = table.remove(tokensTaken[type])\r\n if guid == nil then\r\n printToColor(\"No \" .. mode .. \" tokens to return\", _color)\r\n return\r\n end\r\n local token = getObjectFromGUID(guid)\r\n if token == nil then\r\n printToColor(\"Couldn't find token \" .. guid .. \", not returning to bag\", _color)\r\n return\r\n end\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n chaosbag.putObject(token)\r\n printToAll(\"Returning \" .. type .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction getChaosBag()\r\n local items = getObjectFromGUID(\"83ef06\").getObjects()\r\n local chaosbag = nil\r\n for i, v in ipairs(items) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n if chaosbag == nil then printToColor(\"No chaos bag found\", playerColor) end\r\n return chaosbag\r\nend\r\n\r\nfunction getChaosBagPosition()\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return nil end\r\n return chaosbag.getPosition()\r\nend\r\n\r\nfunction getTokenCount()\r\n return \"(\" .. (numInPlay[mode] - #tokensTaken[mode]) .. \"/\" ..\r\n #tokensTaken[mode] .. \")\"\r\nend\r\n\r\nfunction addMenuOptions(playerColor, hoveredObject, pointerPosition, isKeyUp)\r\n local manager = self\r\n if hoveredObject == nil or hoveredObject.getVar(\"MENU_ADDED\") == true then return end\r\n if hoveredObject.tag ~= \"Card\" then\r\n broadcastToColor(\"Right-click seal options can only be added to cards\", playerColor)\r\n return\r\n end\r\n hoveredObject.addContextMenuItem(\"Seal Bless\", function(color)\r\n manager.call(\"sealToken\", {\r\n type = \"Bless\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Release Bless\", function(color)\r\n manager.call(\"releaseToken\", {\r\n type = \"Bless\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Seal Curse\", function(color)\r\n manager.call(\"sealToken\", {\r\n type = \"Curse\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Release Curse\", function(color)\r\n manager.call(\"releaseToken\", {\r\n type = \"Curse\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n broadcastToColor(\"Right-click seal options added to \" .. hoveredObject.getName(), playerColor)\r\n hoveredObject.setVar(\"MENU_ADDED\", true)\r\n sealedTokens[hoveredObject.getGUID()] = {}\r\nend\r\n\r\nfunction sealToken(params)\r\n playerColor = params.playerColor\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local pos = params.enemy.getPosition()\r\n local manager = self\r\n\r\n for i, token in ipairs(chaosbag.getObjects()) do\r\n if token.name == params.type then\r\n chaosbag.takeObject({\r\n position = { pos.x, pos.y + 1, pos.z },\r\n index = i - 1,\r\n smooth = false,\r\n callback_function = function(obj)\r\n Wait.frames(function()\r\n local mSealedTokens = manager.getVar(\"sealedTokens\")\r\n local tokens = mSealedTokens[params.enemy.getGUID()]\r\n table.insert(tokens, obj)\r\n manager.setVar(\"sealedTokens\", mSealedTokens)\r\n local guid = obj.getGUID()\r\n local tokensTaken = manager.getVar(\"tokensTaken\")\r\n table.insert(tokensTaken[params.type], guid)\r\n manager.setVar(\"tokensTaken\", tokensTaken)\r\n manager.setVar(\"mode\", params.type)\r\n printToColor(\"Sealing \" .. params.type .. \" token \" .. manager.call(\"getTokenCount\"),\r\n params.playerColor)\r\n end\r\n , 1)\r\n end\r\n })\r\n return\r\n end\r\n end\r\n printToColor(params.type .. \" token not found in bag\", playerColor)\r\nend\r\n\r\nfunction releaseToken(params)\r\n playerColor = params.playerColor\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = sealedTokens[params.enemy.getGUID()]\r\n if tokens == nil or #tokens == 0 then return end\r\n mode = params.type\r\n\r\n for i, token in ipairs(tokens) do\r\n if token ~= nil and token.getName() == params.type then\r\n local guid = token.getGUID()\r\n chaosbag.putObject(token)\r\n for j, v in ipairs(tokensTaken[mode]) do\r\n if v == guid then\r\n table.remove(tokensTaken[mode], j)\r\n table.remove(tokens, i)\r\n printToColor(\"Releasing \" .. mode .. \" token\" .. getTokenCount(), params.playerColor)\r\n return\r\n end\r\n end\r\n end\r\n end\r\n printToColor(params.type .. \" token not sealed on \" .. params.enemy.getName(), params.playerColor)\r\nend",
"LuaScriptState": "{\"Bless\":8,\"Curse\":0}",
"XmlUI": ""
},
@@ -179157,6 +112027,11 @@
"Nickname": "",
"Description": "lua setNotes(getObjectFromGUID('the objects guid').getJSON())",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -179180,101695 +112055,16 @@
"LuaScriptState": "",
"XmlUI": ""
},
- {
- "GUID": "f7e5eb",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 47.08043,
- "posY": 1.41343141,
- "posZ": -8.295512,
- "rotX": 359.920135,
- "rotY": 270.0014,
- "rotZ": 0.01687189,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "Ages Unwound",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724765158/DE184EBA95BF16D06DC2528B30E9058A87C7567E/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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- "rotZ": 0.0168607365,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "7: Time Runs Out",
- "Description": "Ages Unwound",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822725013634/F68202661DCA5EE4D400F7218802FD75D2E7998C/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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- "CustomDeck": {
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- {
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- "Nickname": "Today, a Thousand Times",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
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- "CustomDeck": {
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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428982839/BBD3CFA04E139ACC84D5484BBDAD6217B9BFCB73/",
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- "AttachedDecals": [
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- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
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- {
- "GUID": "30684d",
- "Name": "Custom_Model_Bag",
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- "Nickname": "5: A Year to Plan",
- "Description": "Ages Unwound",
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- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724994696/1E8082D760D902F5ECC67D528DE9951478C36F8C/",
- "NormalURL": "",
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 266646,
- "SidewaysCard": false,
- "CustomDeck": {
- "2666": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428998936/43C26384CF9F01E569F23A614083B3887827E03D/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428966682/9FB31755DE371BA22E47167A93569158023D6181/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": false,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ],
- "AttachedDecals": [
- {
- "Transform": {
- "posX": -0.0021877822,
- "posY": -0.08963572,
- "posZ": -0.00288731651,
- "rotX": 270.0,
- "rotY": 359.869568,
- "rotZ": 0.0,
- "scaleX": 2.00000215,
- "scaleY": 2.00000238,
- "scaleZ": 2.00000262
- },
- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
- "Size": 7.4
- }
- }
- ]
- },
- {
- "GUID": "51c0d9",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 12.2531013,
- "posY": 1.4735043,
- "posZ": 30.8262043,
- "rotX": 359.9201,
- "rotY": 270.0129,
- "rotZ": 0.0168556254,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "1: Night of Fire",
- "Description": "Ages Unwound",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724902084/8BAAB315B6966043420D2FB6D0624C5ED1547EAF/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
- "Convex": true,
- "MaterialIndex": 2,
- "TypeIndex": 0,
- "CustomShader": {
- "SpecularColor": {
- "r": 0.7222887,
- "g": 0.507659256,
- "b": 0.339915335
- },
- "SpecularIntensity": 0.4,
- "SpecularSharpness": 7.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"Arkham Streets_98a5aa\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham Streets_50a90d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Arkham Streets_e30365\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham Streets_acb5d5\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham Streets_b9daa0\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham Streets_110431\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n\r\n \"Lawn\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Hedge Maze\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Stables\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Ornate Fountain\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Parlor\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Kitchen\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Landing\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Master Bedroom\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Study\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n\r\n \"Front Gates\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Side Building\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Children's Playground\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Sports Field\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n\r\n \"Front Hallway\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rear Corridors\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Cafeteria\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Principal's Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Classroom_1da10c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Classroom_2d1f5a\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Classroom_cc8366\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ritual Circle_770f20\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ritual Circle_0e7708\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n\r\n \"A World at War\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"A Disquieting Future\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham, Massachusetts_86efff\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham, Massachusetts_b2c271\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Banks of the Nile\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Millions of Years Ago\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Timestream\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n\r\n \"Arkham, Massachusetts_e83b93\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"San Francisco\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Mexico City\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"London\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Paris\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Rome\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Cairo\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Himalayas\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Shanghai\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Sydney\": {\"type\": \"fixed\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Another Realm\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"The British Library\": {\"type\": \"fixed\", \"value\": 7, \"clueSide\": \"front\"},\n\r\n \"Featureless Streets\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ritual Circle_273aaf\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ritual Circle_384917\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Ritual Circle_83bb69\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n\r\n \"Dawn of the Universe\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Secrets Long Forgotten\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Days That Never Were\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Today, a Thousand Times\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Fulcrum of Possibility\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"What Could Be\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"What Could Never Be\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"The End of All Things\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Past\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"The Present\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Future\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"}\n}\r\n]]\r\n\r\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Forestall Fate\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Chronal Atlas\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\nHIDDEN_CARD_DATA = {\r\n \"Unpleasant Card (Doom)\",\r\n \"Unpleasant Card (Gloom)\",\r\n \"The Case of the Scarlet DOOOOOM!\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playArea = getObjectFromGUID('721ba2')\r\n playArea.call(\"updateLocations\", {self.getGUID()})\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\n local dataHelper = getObjectFromGUID('708279')\r\n dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\r\nend\r\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "80170c",
- "Name": "Custom_Token",
- "Transform": {
- "posX": 0.9576013,
- "posY": 1.59999871,
- "posZ": -40.43201,
- "rotX": 5.164067E-05,
- "rotY": 270.016418,
- "rotZ": -0.000313580123,
- "scaleX": 3.30790329,
- "scaleY": 1.0,
- "scaleZ": 3.30790329
- },
- "Nickname": "Campaign Log",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1461933996971313209/41F80D2AA21C2C7CFBA74D3F7025C987637BCC16/",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.2,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n -Right click on the character sheet, click Custom\r\n -Replace the image URL with one for your character sheet\r\n -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n -Below you will see some general options, and then the big data table\r\n -The data table is what determines how many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\n -Textboxes\r\n -By default, there are 3 of each. You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --1st Player Experience\r\n {\r\n pos = {-1.080,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Physical Trauma\r\n {\r\n pos = {-1.270,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Mental Trauma\r\n {\r\n pos = {-1.000,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Experience\r\n {\r\n pos = {-0.251,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Physical Trauma\r\n {\r\n pos = {-0.441,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Mental Trauma\r\n {\r\n pos = {-0.171,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Experience\r\n {\r\n pos = {0.579,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Physical Trauma\r\n {\r\n pos = {0.389,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Mental Trauma\r\n {\r\n pos = {0.659,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Experience\r\n {\r\n pos = {1.407,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Physical Trauma\r\n {\r\n pos = {1.217,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Mental Trauma\r\n {\r\n pos = {1.487,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --1st Player Name\r\n {\r\n pos = {-1.265,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Investigator\r\n {\r\n pos = {-1.265,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.265,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Name\r\n {\r\n pos = {-0.436,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Investigator\r\n {\r\n pos = {-0.436,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.436,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Name\r\n {\r\n pos = {0.394,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Investigator\r\n {\r\n pos = {0.394,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Story Assets/Weaknesses\r\n {\r\n pos = {0.394,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Name\r\n {\r\n pos = {1.222,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Investigator\r\n {\r\n pos = {1.222,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Story Assets/Weaknesses\r\n {\r\n pos = {1.222,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\n {\r\n pos = {-0.930,0.1,0.930},\r\n rows = 27,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 2\r\n {\r\n pos = {0.820,0.1,0.707},\r\n rows = 20,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Killed and Insane Investigators\r\n {\r\n pos = {1.010,0.1,1.700},\r\n rows = 5,\r\n width = 7400,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nlocal alreadySaving = false -- Copy this too!\r\nfunction updateSave()\r\n\r\n function string.replaceText(text, old, new)\r\n local b,e = text:find(old,1,true)\r\n if b==nil then\r\n return text\r\n else\r\n return text:sub(1,b-1) .. new .. text:sub(e+1)\r\n end\r\n end\r\n\r\n function wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\n end\r\n\r\n function deepcopy(orig)\r\n local orig_type = type(orig)\r\n local copy\r\n if orig_type == 'table' then\r\n copy = {}\r\n for orig_key, orig_value in next, orig, nil do\r\n copy[deepcopy(orig_key)] = deepcopy(orig_value)\r\n end\r\n setmetatable(copy, deepcopy(getmetatable(orig)))\r\n else -- number, string, boolean, etc\r\n copy = orig\r\n end\r\n return copy\r\n end\r\n\r\n function startSaving()\r\n while alreadySaving do\r\n wait(0.01)\r\n end\r\n alreadySaving = true\r\n local ref_buttonData = deepcopy(ref_buttonData)\r\n local input_values = {}\r\n local checkbox_values = {}\r\n local counter_values = {}\r\n\r\n local GUID = self.getGUID()\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\n input_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n if val.label != nil then\r\n input_values[counter] = val.label\r\n val.label = \"u\"..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value != nil then\r\n checkbox_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":bv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value != nil then\r\n counter_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n if val.counters != nil then\r\n for _, val2 in ipairs(val.counters) do\r\n if val2.value != nil then\r\n counter_values[counter] = val2.value\r\n val2.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n if val2.change_value != nil then\r\n counter_values[counter] = val2.change_value\r\n val2.change_value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n end\r\n\r\n end\r\n end\r\n\r\n saved_data = JSON.encode(ref_buttonData)\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n val.value = input_values[counter]\r\n counter = counter + 1\r\n end\r\n if val.label != nil then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n val.label = input_values[counter]\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value != nil then\r\n val.value = checkbox_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":bv:\"..counter..\"u\", string.gsub(checkbox_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value != nil then\r\n val.value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n\r\n if val.counters != nil then\r\n for _, val2 in ipairs(val.counters) do\r\n if val2.value != nil then\r\n val2.value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n if val2.change_value != nil then\r\n val2.change_value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n end\r\n end\r\n\r\n end\r\n end\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\n\r\n alreadySaving = false\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"startSaving\")\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = data.label,\r\n alignment = data.alignment,\r\n position = data.pos,\r\n scale = buttonScale,\r\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\n font_size = data.font_size,\r\n color = buttonColor,\r\n font_color = buttonFontColor,\r\n value = data.value,\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "{\"checkbox\":[],\"counter\":[{\"hideBG\":true,\"pos\":[-1.08,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1.27,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.251,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.441,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.171,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.579,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.389,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.659,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.407,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.217,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.487,0.1,-0.79],\"size\":600,\"value\":\"0\"}],\"textbox\":[{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.93,0.1,0.93],\"rows\":27,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.82,0.1,0.707],\"rows\":20,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.01,0.1,1.7],\"rows\":5,\"value\":\"\",\"width\":7400}]}",
- "XmlUI": ""
- },
- {
- "GUID": "87adbf",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 12.2514038,
- "posY": 1.46838641,
- "posZ": 13.4371,
- "rotX": 359.9201,
- "rotY": 270.018372,
- "rotZ": 0.0168480314,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "3: A World Torn Down",
- "Description": "Ages Unwound",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724977129/48614CFD8474A1C0D31880E4EC9FBE5E7AA77885/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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- "CustomDeck": {
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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
- "NumWidth": 7,
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- "scaleX": 1.0,
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- "Nickname": "Sports Field",
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- "ColorDiffuse": {
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- "LayoutGroupSortIndex": 0,
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- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
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- "Hands": true,
- "CardID": 266624,
- "SidewaysCard": false,
- "CustomDeck": {
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428998936/43C26384CF9F01E569F23A614083B3887827E03D/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428966682/9FB31755DE371BA22E47167A93569158023D6181/",
- "NumWidth": 10,
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- "Autoraise": true,
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- "CustomImage": {
- "ImageURL": "https://i.imgur.com/vppt2my.png",
- "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 3,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "",
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- "States": {
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- "Name": "Custom_Tile",
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- "LayoutGroupSortIndex": 0,
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- "Locked": false,
- "Grid": true,
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- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/HyfE8m8.png",
- "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
- "ImageScalar": 1.0,
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- "CustomTile": {
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- "Stackable": false,
- "Stretch": true
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- "LuaScript": "",
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- "3": {
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- "Nickname": "",
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- "ColorDiffuse": {
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- "LayoutGroupSortIndex": 0,
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- "Locked": false,
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- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/dHKBLoD.png",
- "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
- "ImageScalar": 1.0,
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- "AttachedDecals": [
- {
- "Transform": {
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- "posY": -0.08963572,
- "posZ": -0.00288731651,
- "rotX": 270.0,
- "rotY": 359.869568,
- "rotZ": 0.0,
- "scaleX": 2.00000215,
- "scaleY": 2.00000238,
- "scaleZ": 2.00000262
- },
- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
- "Size": 7.4
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- },
- {
- "GUID": "afe7ce",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 12.2510014,
- "posY": 1.46070027,
- "posZ": -12.6664019,
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- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "6: A World Torn Down, Again",
- "Description": "Ages Unwound",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
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- },
- "LayoutGroupSortIndex": 0,
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- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724975424/22A0A6A69C2E1DC1F936ED261EA8A24BF1DACC30/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
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- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
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- },
- "SpecularIntensity": 0.0,
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
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- "CardID": 266664,
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428998936/43C26384CF9F01E569F23A614083B3887827E03D/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428966682/9FB31755DE371BA22E47167A93569158023D6181/",
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- }
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- {
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- },
- "Nickname": "'c' Act Deck",
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- },
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- "Hands": false,
- "SidewaysCard": false,
- "DeckIDs": [
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- ],
- "CustomDeck": {
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428948926/9546CAF6945248F9C7B68EDDF1C1805F3D5DC6FA/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
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- }
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- "LuaScript": "",
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- "ContainedObjects": [
- {
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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
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- "Nickname": "What Came Before",
- "Description": "",
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428948926/9546CAF6945248F9C7B68EDDF1C1805F3D5DC6FA/",
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- }
- ]
- },
- {
- "GUID": "d14543",
- "Name": "Bag",
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- "posY": 1.40677118,
- "posZ": 14.6856022,
- "rotX": 0.0168620162,
- "rotY": 179.996368,
- "rotZ": 0.0803327262,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Exterior Locations",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
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- },
- "LayoutGroupSortIndex": 0,
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Bag": {
- "Order": 0
- },
- "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z 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nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos 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self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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- "CustomDeck": {
- "2303": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956214701/377534905048B61E88314A81F482DD31D6B54038/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "4bc2e0",
- "Name": "Card",
- "Transform": {
- "posX": 43.12805,
- "posY": 1.52926826,
- "posZ": 95.97583,
- "rotX": 0.0204055663,
- "rotY": 270.000031,
- "rotZ": 0.0161287859,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Drawn to the Flame",
- "Description": "",
- "GMNotes": "{\n \"id\": \"01064\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 230304,
- "SidewaysCard": false,
- "CustomDeck": {
- "2303": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956214701/377534905048B61E88314A81F482DD31D6B54038/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "726af9",
- "Name": "Card",
- "Transform": {
- "posX": 43.592495,
- "posY": 1.53820431,
- "posZ": 96.02165,
- "rotX": 0.0213360079,
- "rotY": 269.999939,
- "rotZ": 0.0161546674,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Fearless",
- "Description": "",
- "GMNotes": "{\n \"id\": \"01067\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 230303,
- "SidewaysCard": false,
- "CustomDeck": {
- "2303": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956214701/377534905048B61E88314A81F482DD31D6B54038/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "d76d53",
- "Name": "Card",
- "Transform": {
- "posX": 43.115097,
- "posY": 1.55916083,
- "posZ": 95.81414,
- "rotX": 0.02075232,
- "rotY": 270.0,
- "rotZ": 0.0167255681,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Gravedigger's Shovel",
- "Description": "",
- "GMNotes": "{\n \"id\": \"03037\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 368829,
- "SidewaysCard": false,
- "CustomDeck": {
- "3688": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "60bf02",
- "Name": "Card",
- "Transform": {
- "posX": 43.047924,
- "posY": 1.56740379,
- "posZ": 95.90588,
- "rotX": 0.0207159631,
- "rotY": 270.0,
- "rotZ": 0.0166429747,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Rabbit's Foot",
- "Description": "",
- "GMNotes": "{\n \"id\": \"01075\",\n \"alternate_ids\": [ \"60510\" ],\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 368823,
- "SidewaysCard": false,
- "CustomDeck": {
- "3688": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "705b66",
- "Name": "Card",
- "Transform": {
- "posX": 43.9935,
- "posY": 1.57555473,
- "posZ": 95.99366,
- "rotX": 0.0209097229,
- "rotY": 270.0,
- "rotZ": 0.0166106261,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Hiding Spot",
- "Description": "",
- "GMNotes": "{\n \"id\": \"03038\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 368808,
- "SidewaysCard": false,
- "CustomDeck": {
- "3688": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "4f6ebe",
- "Name": "Card",
- "Transform": {
- "posX": 43.9683533,
- "posY": 1.58447361,
- "posZ": 96.03181,
- "rotX": 0.0209116228,
- "rotY": 270.000061,
- "rotZ": 0.01658452,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Scrounge for Supplies",
- "Description": "",
- "GMNotes": "{\n \"id\": \"06165\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 380229,
- "SidewaysCard": false,
- "CustomDeck": {
- "3802": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1016065725025946328/561232524C8EAA4B4371B28652F78969E6ED6FFB/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "381caa",
- "Name": "Card",
- "Transform": {
- "posX": 43.9178848,
- "posY": 1.59215534,
- "posZ": 96.1555557,
- "rotX": 0.0208996534,
- "rotY": 270.0,
- "rotZ": 0.0164483562,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Rise to the Occasion",
- "Description": "",
- "GMNotes": "{\n \"id\": \"02192\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 368801,
- "SidewaysCard": false,
- "CustomDeck": {
- "3688": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "e3aa5c",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 12.2517023,
- "posY": 1.47092974,
- "posZ": 22.076704,
- "rotX": 359.920135,
- "rotY": 269.9997,
- "rotZ": 0.0168740973,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "2: The Myriad Gentleman",
- "Description": "Ages Unwound",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822725011357/881F2C727BCC0EEBECFD9AA3B68E2F5FAB1D12A8/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
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- "Bag": {
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n 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obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
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- },
- {
- "GUID": "d14543",
- "Name": "Bag",
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- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Set-aside locations",
- "Description": "",
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- },
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- "Locked": false,
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- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
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- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Bag": {
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- },
- "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = 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coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same 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- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/uIx8jbY.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "96174a",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -4.17749834,
- "posY": 4.53256369,
- "posZ": -19.1070213,
- "rotX": 0.0,
- "rotY": 260.0,
- "rotZ": 0.0,
- "scaleX": 0.81,
- "scaleY": 1.0,
- "scaleZ": 0.81
- },
- "Nickname": "Elder Sign",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
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- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/nEmqjmj.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
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- "Stackable": false,
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- "LuaScript": "",
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- {
- "GUID": "eba1c1",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -4.17749834,
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- "posZ": -19.1070213,
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- "rotY": 260.0,
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- "scaleX": 0.81,
- "scaleY": 1.0,
- "scaleZ": 0.81
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- "Nickname": "0",
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- "ColorDiffuse": {
- "r": 1.0,
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- "LayoutGroupSortIndex": 0,
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/btEtVfd.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
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- "Thickness": 0.1,
- "Stackable": false,
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- "AttachedDecals": [
- {
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- "posZ": -0.00288731651,
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- "scaleX": 2.00000215,
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- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
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- {
- "GUID": "ef939a",
- "Name": "Custom_Model_Bag",
- "Transform": {
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- "Nickname": "Betrayal at the Mountains of Madness 0.8.4",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
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- "MeasureMovement": false,
- "DragSelectable": true,
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- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1479949766318759506/9BAB9C45ECB33AC5A0F83806B5EF79A6D89C1D31/",
- "NormalURL": "",
- "ColliderURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_COL.obj",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
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- "SpecularIntensity": 0.0,
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 4\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- }
- ],
- "AttachedDecals": [
- {
- "Transform": {
- "posX": -0.0021877822,
- "posY": -0.08963572,
- "posZ": -0.00288731651,
- "rotX": 270.0,
- "rotY": 359.869568,
- "rotZ": 0.0,
- "scaleX": 2.00000215,
- "scaleY": 2.00000238,
- "scaleZ": 2.00000262
- },
- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
- "Size": 7.4
- }
- }
- ]
- },
- {
- "GUID": "477094",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 15.3148031,
- "posY": 1.45663166,
- "posZ": -11.9785061,
- "rotX": 359.920135,
- "rotY": 270.0001,
- "rotZ": 0.016874034,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "6B: City of the Elder Things (Part B)",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569137638257/B5F747629D70500C8AA5DC08935B25C599A92DFF/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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- "Name": "Card",
- "Transform": {
- "posX": 0.515947342,
- "posY": 3.55816436,
- "posZ": -25.140913,
- "rotX": 359.92,
- "rotY": 270.000061,
- "rotZ": 0.01685463,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Sunless Shore",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 212,
- "SidewaysCard": false,
- "CustomDeck": {
- "2": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903865/A265F53E2D9EFFDE4EA1986C8D0D422CA88DF457/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903657/813A40C98C4B86C2A94953DC0439404D235F2558/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "27e132",
- "Name": "Card",
- "Transform": {
- "posX": 0.23804155,
- "posY": 3.55829048,
- "posZ": -25.1527271,
- "rotX": 359.92,
- "rotY": 270.000031,
- "rotZ": 0.0168563481,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Dormant Shoggoth",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 202,
- "SidewaysCard": false,
- "CustomDeck": {
- "2": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903865/A265F53E2D9EFFDE4EA1986C8D0D422CA88DF457/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903657/813A40C98C4B86C2A94953DC0439404D235F2558/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "f33606",
- "Name": "Deck",
- "Transform": {
- "posX": -2.724727,
- "posY": 1.61594641,
- "posZ": 0.3734059,
- "rotX": 0.0168353654,
- "rotY": 180.0,
- "rotZ": 0.0802566,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Agenda Deck",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "SidewaysCard": true,
- "DeckIDs": [
- 301,
- 300
- ],
- "CustomDeck": {
- "3": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903504/6515B07F6C3EF5D873A14F30C5034393C8E2D34B/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903328/15618BE6EDD156522A8EA6FFFE11DAF6D8DFE7A8/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": [
- {
- "GUID": "b01ebc",
- "Name": "Card",
- "Transform": {
- "posX": -2.72473764,
- "posY": 1.59898233,
- "posZ": 0.373327732,
- "rotX": 0.0169393327,
- "rotY": 179.999908,
- "rotZ": 0.07957303,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 301,
- "SidewaysCard": true,
- "CustomDeck": {
- "3": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903504/6515B07F6C3EF5D873A14F30C5034393C8E2D34B/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903328/15618BE6EDD156522A8EA6FFFE11DAF6D8DFE7A8/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "f1b398",
- "Name": "Card",
- "Transform": {
- "posX": -2.72471523,
- "posY": 1.64316928,
- "posZ": 0.373322427,
- "rotX": 0.01867638,
- "rotY": 179.999878,
- "rotZ": 0.07926666,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 300,
- "SidewaysCard": true,
- "CustomDeck": {
- "3": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903504/6515B07F6C3EF5D873A14F30C5034393C8E2D34B/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903328/15618BE6EDD156522A8EA6FFFE11DAF6D8DFE7A8/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "f9e5ca",
- "Name": "Card",
- "Transform": {
- "posX": -3.95600057,
- "posY": 1.59753942,
- "posZ": -10.4412022,
- "rotX": 359.919739,
- "rotY": 270.0002,
- "rotZ": 0.0168369021,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Scenario Reference Card",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 200,
- "SidewaysCard": false,
- "CustomDeck": {
- "2": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903865/A265F53E2D9EFFDE4EA1986C8D0D422CA88DF457/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903657/813A40C98C4B86C2A94953DC0439404D235F2558/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ],
- "AttachedDecals": [
- {
- "Transform": {
- "posX": -0.0021877822,
- "posY": -0.08963572,
- "posZ": -0.00288731651,
- "rotX": 270.0,
- "rotY": 359.869568,
- "rotZ": 0.0,
- "scaleX": 2.00000215,
- "scaleY": 2.00000238,
- "scaleZ": 2.00000262
- },
- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
- "Size": 7.4
- }
- }
- ]
- },
- {
- "GUID": "79a6f9",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 15.371,
- "posY": 1.45230615,
- "posZ": -26.4016075,
- "rotX": 359.920135,
- "rotY": 270.003143,
- "rotZ": 0.0168694817,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "8: The End of the Earth",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569137638611/2AF136DAB8CD8CEF333A4FCEEACE9FCC43326253/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
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- "CastShadows": true
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- "Bag": {
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + 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- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
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- "XmlUI": ""
- },
- {
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- "Name": "Card",
- "Transform": {
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- "posY": 1.64521217,
- "posZ": -3.83010054,
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- "rotY": 269.997681,
- "rotZ": 0.0168428831,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Control Cabinet",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 266700,
- "SidewaysCard": false,
- "CustomDeck": {
- "2667": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
- "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "b41b16",
- "Name": "Deck",
- "Transform": {
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- "posY": 1.663779,
- "posZ": -0.0299934447,
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- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Floating Platforms",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
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- },
- "LayoutGroupSortIndex": 0,
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "SidewaysCard": false,
- "DeckIDs": [
- 266702,
- 266702,
- 266702,
- 266702
- ],
- "CustomDeck": {
- "2667": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
- "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
- "NumWidth": 10,
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- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": [
- {
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- "Nickname": "",
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- "GMNotes": "",
- "ColorDiffuse": {
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- },
- "LayoutGroupSortIndex": 0,
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- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 266702,
- "SidewaysCard": false,
- "CustomDeck": {
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
- "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
- "NumWidth": 10,
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- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "930d62",
- "Name": "Card",
- "Transform": {
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- "scaleX": 1.0,
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- "scaleZ": 1.0
- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 266702,
- "SidewaysCard": false,
- "CustomDeck": {
- "2667": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
- "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "6a7f9c",
- "Name": "Card",
- "Transform": {
- "posX": -30.2242146,
- "posY": 1.72295833,
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- "rotZ": 0.0160055067,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 266702,
- "SidewaysCard": false,
- "CustomDeck": {
- "2667": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
- "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "ea4fe3",
- "Name": "Card",
- "Transform": {
- "posX": -30.2241325,
- "posY": 1.72213316,
- "posZ": -0.0300215762,
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- "rotZ": 0.015848238,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 266702,
- "SidewaysCard": false,
- "CustomDeck": {
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
- "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "f2f4c8",
- "Name": "Card",
- "Transform": {
- "posX": -2.724792,
- "posY": 1.59899271,
- "posZ": 0.373317063,
- "rotX": 0.0168359037,
- "rotY": 180.000046,
- "rotZ": 0.0802550539,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Agenda Deck",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 266600,
- "SidewaysCard": true,
- "CustomDeck": {
- "2666": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860780/9366D65F2F077E78202F113559A67B6B91290348/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860540/88E091F8266B4263E34384C5AA8BD36DAE2AA0D3/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ],
- "AttachedDecals": [
- {
- "Transform": {
- "posX": -0.0021877822,
- "posY": -0.08963572,
- "posZ": -0.00288731651,
- "rotX": 270.0,
- "rotY": 359.869568,
- "rotZ": 0.0,
- "scaleX": 2.00000215,
- "scaleY": 2.00000238,
- "scaleZ": 2.00000262
- },
- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
- "Size": 7.4
- }
- }
- ]
- },
- {
- "GUID": "e580e5",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 15.2763033,
- "posY": 1.46735561,
- "posZ": 24.2576046,
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- "scaleX": 2.21,
- "scaleY": 0.46,
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- },
- "Nickname": "2: In the Company of Villains",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
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- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569142374436/A4FC99F7FCD1071CD3638A9FE42E7DFDE0795B2C/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if 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getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 213,
- "SidewaysCard": false,
- "CustomDeck": {
- "2": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349688/74CA888DCD2E6EB1CD6EA8804C28746A6DED0CE2/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349547/B09D412BD95C11B172F68E225771FE7F408B56E6/",
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- "BackIsHidden": true,
- "UniqueBack": true,
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- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
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- "Name": "Card",
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- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
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- "Autoraise": true,
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- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 211,
- "SidewaysCard": false,
- "CustomDeck": {
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- "Type": 0
- }
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- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "d6371e",
- "Name": "Card",
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- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
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- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 100,
- "SidewaysCard": false,
- "CustomDeck": {
- "1": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349209/810C3ECCABA18B2246BD62195010EDDED3F4A8AD/",
- "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "d7bb1a",
- "Name": "Card",
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- "posX": -30.2243023,
- "posY": 1.63494539,
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- "scaleX": 1.0,
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- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
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- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 220,
- "SidewaysCard": false,
- "CustomDeck": {
- "2": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349688/74CA888DCD2E6EB1CD6EA8804C28746A6DED0CE2/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349547/B09D412BD95C11B172F68E225771FE7F408B56E6/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "eaabfb",
- "Name": "Card",
- "Transform": {
- "posX": -36.7733,
- "posY": 1.644075,
- "posZ": -7.700001,
- "rotX": 359.920135,
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- "rotZ": 0.0170202535,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 228,
- "SidewaysCard": false,
- "CustomDeck": {
- "2": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349688/74CA888DCD2E6EB1CD6EA8804C28746A6DED0CE2/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349547/B09D412BD95C11B172F68E225771FE7F408B56E6/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ],
- "AttachedDecals": [
- {
- "Transform": {
- "posX": -0.0021877822,
- "posY": -0.08963572,
- "posZ": -0.00288731651,
- "rotX": 270.0,
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- "rotZ": 0.0,
- "scaleX": 2.00000215,
- "scaleY": 2.00000238,
- "scaleZ": 2.00000262
- },
- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
- "Size": 7.4
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- ]
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{
"GUID": "445115",
"Name": "Checker_black",
"Transform": {
- "posX": 76.83774,
- "posY": 1.29771483,
- "posZ": 2.90331721,
- "rotX": 359.9899,
- "rotY": 270.0,
- "rotZ": 179.984482,
+ "posX": 77.1586761,
+ "posY": 1.29673862,
+ "posZ": 6.31477737,
+ "rotX": 359.989868,
+ "rotY": 269.999939,
+ "rotZ": 179.984467,
"scaleX": 0.250000417,
"scaleY": 0.250000417,
"scaleZ": 0.250000417
@@ -280876,6 +112072,11 @@
"Nickname": "Arkham Deck Cutter",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 0.0,
"g": 0.0,
@@ -280894,255 +112095,11 @@
"DragSelectable": true,
"Autoraise": true,
"Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2020-09-26 5:50 p.m.\r\n---\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonDown(index, player_color)\r\n if not (index>=1 and index<=3) then return end\r\n\r\n local count = index * 3\r\n\r\n ---@type Player\r\n local player = Player[player_color]\r\n local object = player:getHoverObject()\r\n\r\n\r\n if (not object) then return end\r\n if (object.tag~=\"Deck\") then return end\r\n if (count >= object:getQuantity()) then return end\r\n\r\n for _ =1, count do\r\n local target_position = object:positionToWorld(Vector(0, 0, -3.5))\r\n\r\n object:takeObject {\r\n index = 0,\r\n position = target_position,\r\n smooth = false\r\n }\r\n end\r\nend\r",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "2ab443",
- "Name": "Custom_Model",
- "Transform": {
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- "posY": 1.42000675,
- "posZ": -19.5840149,
- "rotX": 0.0168909878,
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- "rotZ": 0.07987273,
- "scaleX": 0.300000429,
- "scaleY": 0.300000429,
- "scaleZ": 0.300000429
- },
- "Nickname": "\"Lucky\" Penny",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
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- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
"Tooltip": true,
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "CustomMesh": {
- "MeshURL": "https://www.dropbox.com/s/wyu6zud8r8ewqnt/Coin.obj?dl=1",
- "DiffuseURL": "https://www.dropbox.com/s/g0c0hdqw5w3q1an/Blursed-Coin-Faces.png?dl=1",
- "NormalURL": "",
- "ColliderURL": "https://www.dropbox.com/s/wyu6zud8r8ewqnt/Coin.obj?dl=1",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 3,
- "CustomShader": {
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- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "7b1319",
- "Name": "Custom_Tile",
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- "scaleX": 0.25,
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- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/",
- "ImageSecondaryURL": "https://i.imgur.com/EoL7yaZ.png",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
- "Thickness": 0.1,
- "Stackable": true,
- "Stretch": true
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "4825a7",
- "Name": "Checker_white",
- "Transform": {
- "posX": 40.0559158,
- "posY": 1.42371988,
- "posZ": -6.61164951,
- "rotX": 0.07988639,
- "rotY": 89.9987,
- "rotZ": 359.983124,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Token Arranger",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by Luanalysis\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-12-19 5:00 p.m.\r\n---\r\n\r\n---@type table\r\nlocal token_ids = {\r\n elder_sign = \"Elder Sign\",\r\n skull = \"Skull\",\r\n cultist = \"Cultist\",\r\n tablet = \"Tablet\",\r\n elder_thing = \"Elder Thing\",\r\n autofail = \"Auto-fail\",\r\n bless = \"Bless\",\r\n curse = \"Curse\",\r\n frost = \"Frost\",\r\n unnamed = \"\"\r\n}\r\n\r\n---@type table\r\nlocal name_ids = {\r\n [\"Elder Sign\"] = \"elder_sign\",\r\n [\"Skull\"] = \"skull\",\r\n [\"Cultist\"] = \"cultist\",\r\n [\"Tablet\"] = \"tablet\",\r\n [\"Elder Thing\"] = \"elder_thing\",\r\n [\"Auto-fail\"] = \"autofail\",\r\n [\"Bless\"] = \"bless\",\r\n [\"Curse\"] = \"curse\",\r\n [\"Frost\"] = \"frost\",\r\n [\"\"] = \"unnamed\"\r\n}\r\n\r\n---@type Vector\r\nlocal rotation = {0, 270.00, 0}\r\n\r\n---@type table\r\nlocal offsets = {\r\n x = -2,\r\n z = -2\r\n}\r\n\r\nlocal left_right = \"z\"\r\nlocal up_down = \"x\"\r\nlocal vertical = \"y\"\r\n\r\n---@type TTSObject[]\r\nlocal tracking = {}\r\n\r\nfunction onload(data)\r\n data = JSON.decode(data)\r\n if data then\r\n local existing = data.tracking\r\n\r\n if existing then\r\n for _, guid in ipairs(existing) do\r\n local object = getObjectFromGUID(guid)\r\n if object then\r\n table.insert(tracking, object)\r\n end\r\n end\r\n end\r\n\r\n if data.tokens then\r\n Wait.frames(function ()\r\n for token, value in pairs(data.tokens) do\r\n revalue(nil, value, token)\r\n end\r\n end, 3)\r\n end\r\n\r\n Wait.frames(function ()\r\n if data.auto_update then\r\n self.UI:setAttribute(\"auto_update\", \"isOn\", data.auto_update)\r\n updateToggle(nil, data.auto_update, \"auto_update\")\r\n end\r\n end, 3)\r\n end\r\n\r\n self:addContextMenuItem(\"Clear\", function ()\r\n tracking = {}\r\n end, false)\r\nend\r\n\r\nfunction onSave()\r\n local targets = {}\r\n for _, token in ipairs(tracking) do\r\n table.insert(targets, token:getGUID())\r\n end\r\n\r\n local tokens = {}\r\n for id, _ in pairs(token_ids) do\r\n tokens[id] = self.UI:getValue(id)\r\n end\r\n\r\n return JSON.encode({\r\n tracking = targets,\r\n tokens = tokens,\r\n auto_update = self.UI:getAttribute(\"auto_update\", \"isOn\")\r\n })\r\nend\r\n\r\n---@param player Player\r\n---@param value string\r\n---@param token string\r\nfunction revalue(player, value, token)\r\n if not tonumber(value) then value = 0 end\r\n self.UI:setValue(token, value)\r\n self.UI:setAttribute(token, \"text\", value)\r\n\r\n if player then -- player is nil when we call this in onload\r\n -- False since \"on\" looks greyed out\r\n if self.UI:getAttribute(\"auto_update\", \"isOn\"):lower()==\"false\" then\r\n Wait.frames(function()\r\n layout()\r\n end, 3)\r\n end\r\n end\r\nend\r\n\r\n\r\n---@param player Player\r\n---@param token string\r\nfunction inc(player, token)\r\n local value = tonumber(self.UI:getValue(token)) or 0\r\n revalue(player, value+1, token)\r\nend\r\n\r\n---@param player Player\r\n---@param token string\r\nfunction dec(player, token)\r\n local value = tonumber(self.UI:getValue(token)) or 0\r\n revalue(player, value-1, token)\r\nend\r\n\r\n---@param player Player\r\n---@param value string\r\n---@param id string\r\nfunction updateToggle(player, value, id)\r\n local value = value:lower() == \"true\" and true or false\r\n self.UI:setAttribute(id, \"isOn\", value)\r\n if player then\r\n broadcastToAll(\"Token Arranger: Auto-Update \" .. (value and \"Disabled\" or \"Enabled\"))\r\n end\r\nend\r\n\r\n---@return TTSObject\r\nlocal function get_chaos_bag()\r\n return getObjectsWithTag(\"chaos_bag\")[1]\r\nend\r\n\r\n---@type table\r\nlocal token_precedence = {\r\n [\"Skull\"] = -1,\r\n [\"Cultist\"] = -2,\r\n [\"Tablet\"] = -3,\r\n [\"Elder Thing\"] = -4,\r\n\r\n [\"Elder Sign\"] = 100,\r\n [\"Auto-fail\"] = -100,\r\n\r\n [\"Bless\"] = -1,\r\n [\"Curse\"] = -2,\r\n [\"Frost\"] = -3,\r\n [\"\"] = -1000,\r\n}\r\n\r\nlocal function token_value_comparator(left, right)\r\n if left.value>right.value then return true\r\n elseif right.value>left.value then return false\r\n elseif left.precedence>right.precedence then return true\r\n elseif right.precedence>left.precedence then return false\r\n else return left.token:getGUID() > right.token:getGUID()\r\n end\r\nend\r\n\r\nlocal function do_position()\r\n local data = {}\r\n\r\n for index, token in ipairs(tracking) do\r\n local name = token:getName()\r\n\r\n data[index] = {\r\n token= token,\r\n value = tonumber(name) or tonumber(self.UI:getValue(name_ids[name])),\r\n precedence = token_precedence[name] or 0\r\n }\r\n end\r\n\r\n table.sort(data, token_value_comparator)\r\n\r\n local pos = self:getPosition()\r\n local location = {}\r\n\r\n pos[left_right] = pos[left_right] + offsets[left_right]\r\n\r\n location[left_right] = pos[left_right]\r\n location[up_down] = pos[up_down]\r\n location[vertical] = pos[vertical]\r\n\r\n local current_value = data[1].value\r\n\r\n for _, item in ipairs(data) do\r\n ---@type TTSObject\r\n local token = item.token\r\n\r\n ---@type number\r\n local value = item.value\r\n\r\n if value~=current_value then\r\n location[left_right] = pos[left_right]\r\n location[up_down] = location[up_down] + offsets[up_down]\r\n current_value = value\r\n end\r\n\r\n token:setPosition(location)\r\n token:setRotation(rotation)\r\n location[left_right] = location[left_right] + offsets[left_right]\r\n end\r\n\r\nend\r\n\r\nfunction layout()\r\n for _, token in ipairs(tracking) do\r\n token:destruct()\r\n end\r\n\r\n tracking = {}\r\n\r\n local chaos_bag = get_chaos_bag()\r\n\r\n local size = #chaos_bag:getObjects()\r\n\r\n for _,data in ipairs(chaos_bag:getObjects()) do\r\n chaos_bag:takeObject {\r\n guid = data.guid,\r\n smooth = false,\r\n ---@param tok TTSObject\r\n callback_function = function (tok)\r\n local clone = tok:clone()\r\n Wait.frames(function () chaos_bag:putObject(clone) end, 1)\r\n table.insert(tracking, tok)\r\n end\r\n }\r\n end\r\n\r\n Wait.condition(function () do_position() end, function () return size==#tracking end)\r\nend\r\n",
- "LuaScriptState": "{\"auto_update\":\"True\",\"tokens\":{\"autofail\":\"-100\",\"bless\":\"-105\",\"cultist\":\"0\",\"curse\":\"-106\",\"elder_sign\":\"100\",\"elder_thing\":\"0\",\"frost\":\"-107\",\"skull\":\"0\",\"tablet\":\"0\",\"unnamed\":\"0\"},\"tracking\":[]}",
- "XmlUI": " \r\n 100\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n -100\r\n \r\n \r\n\r\n \r\n -105\r\n \r\n \r\n\r\n \r\n -106\r\n \r\n \r\n\r\n \r\n -107\r\n \r\n \r\n\r\n \r\n 0\r\n \r\n \r\n\r\n \r\n \r\n"
- },
- {
- "GUID": "dee1f6",
- "Name": "Checker_white",
- "Transform": {
- "posX": 77.0023956,
- "posY": 1.30988717,
- "posZ": 4.100928,
- "rotX": 0.0154412873,
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- "rotZ": 179.98996,
- "scaleX": 0.300000429,
- "scaleY": 0.300000429,
- "scaleZ": 0.300000429
- },
- "Nickname": "Drawing Tool",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by Luanalysis\r\n--- Created by Whimsical.\r\n--- DateTime: 2022-01-01 12:32 a.m.\r\n---\r\n\r\nlocal lines = {}\r\n\r\nfunction onload(data)\r\n if data then\r\n local info = JSON.decode(data)\r\n if info then\r\n lines = info.lines\r\n process_lines()\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({lines = lines})\r\nend\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonDown(index, player_color)\r\n if index~=10 then return end\r\n\r\n Timer.create {\r\n identifier = player_color .. \"_draw_from\",\r\n function_name = \"draw_from\",\r\n parameters = { player = Player[player_color]},\r\n delay = 1\r\n }\r\n\r\nend\r\n\r\n---@param params table\r\nfunction draw_from(params)\r\n local player = params.player\r\n\r\n local source = player:getHoverObject()\r\n local selections = player:getSelectedObjects()\r\n\r\n if not source then return end\r\n\r\n for _, item in ipairs(selections) do\r\n if item:getGUID() ~= source:getGUID() then\r\n if item:getGUID() > source:getGUID() then\r\n draw_with_pair(item, source)\r\n else\r\n draw_with_pair(source, item)\r\n end\r\n end\r\n end\r\n\r\n process_lines()\r\nend\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonUp(index, player_color)\r\n if index~=10 then return end\r\n\r\n -- Returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.\r\n if not Timer.destroy(player_color .. \"_draw_from\") then return end\r\n\r\n ---@type Player\r\n local player = Player[player_color]\r\n\r\n local items = player:getSelectedObjects()\r\n if #items < 2 then\r\n -- broadcastToColor(\"You must have exactly 2 items select. You currently have \" .. #items .. \".\", player_color, Color.Red)\r\n return\r\n end\r\n\r\n table.sort(items, function (a,b) return a:getGUID() > b:getGUID() end)\r\n\r\n for f =1, #items do\r\n local first = items[f]\r\n for s = f, #items do\r\n local second = items[s]\r\n\r\n draw_with_pair(first, second)\r\n end\r\n end\r\n\r\n process_lines()\r\nend\r\n\r\n\r\n---@param first TTSObject\r\n---@param second TTSObject\r\nfunction draw_with_pair(first, second)\r\n local guid_first, guid_second = first:getGUID(), second:getGUID()\r\n\r\n if not lines[guid_first] then lines[guid_first] = {} end\r\n\r\n if lines[guid_first][guid_second] then\r\n lines[guid_first][guid_second] = nil\r\n else\r\n lines[guid_first][guid_second] = {\r\n points = {first:getPosition(), second:getPosition()},\r\n color = Color.White\r\n }\r\n end\r\nend\r\n\r\nfunction process_lines()\r\n local drawing = {}\r\n\r\n for _, first in pairs(lines) do\r\n for _, data in pairs(first) do\r\n table.insert(drawing, data)\r\n end\r\n end\r\n\r\n Global.setVectorLines(drawing)\r\nend\r\n",
- "LuaScriptState": "{\"lines\":{\"0ef5c8\":[],\"465aab\":[],\"66e97c\":[],\"a16a1a\":[]}}",
- "XmlUI": ""
- },
- {
- "GUID": "bc81cb",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": 38.88202,
- "posY": 1.42205119,
- "posZ": -17.8370934,
- "rotX": 359.983124,
- "rotY": 0.002001932,
- "rotZ": 359.920135,
- "scaleX": 0.4615681,
- "scaleY": 1.0,
- "scaleZ": 0.4615681
- },
- "Nickname": "Double-Sided Resource",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1634201755654309427/59F903E0AF5599D782B756AB92B5D9203002DF61/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1634201755654309873/9A23829955A98CBAC1E6BA2D3E14D4FFF0A86463/",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 1,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": false
- }
- },
- "LuaScript": "",
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2020-09-26 5:50 p.m.\r\n---\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonDown(index, player_color)\r\n if not (index>=1 and index<=3) then return end\r\n\r\n local count = index * 3\r\n\r\n ---@type Player\r\n local player = Player[player_color]\r\n local object = player:getHoverObject()\r\n\r\n\r\n if (not object) then return end\r\n if (object.tag~=\"Deck\") then return end\r\n if (count >= object:getQuantity()) then return end\r\n\r\n for _ =1, count do\r\n local target_position = object:positionToWorld(Vector(0, 0, -3.5))\r\n\r\n object:takeObject {\r\n index = 0,\r\n position = target_position,\r\n smooth = false\r\n }\r\n end\r\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -281163,6 +112120,11 @@
"Nickname": "",
"Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -281187,46283 +112149,16 @@
"LuaScriptState": "",
"XmlUI": ""
},
- {
- "GUID": "0f1374",
- "Name": "Checker_white",
- "Transform": {
- "posX": 37.501812,
- "posY": 1.423088,
- "posZ": -20.850441,
- "rotX": 359.9201,
- "rotY": 269.999847,
- "rotZ": 0.0168893486,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Displacement Tool",
- "Description": "a2f932",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "---\r\n--- Generated by Luanalysis\r\n--- Created by Whimsical.\r\n--- DateTime: 2022-01-21 1:39 p.m.\r\n---\r\n\r\nfunction onload()\r\n self:getRotation(Vector(0, 270, 0))\r\nend\r\n\r\nlocal excluded = {\r\n [\"b7b45b\"] = true,\r\n [\"f182ee\"] = true,\r\n [\"721ba2\"] = true\r\n}\r\n\r\n---@type table>\r\nlocal OFFSETS = {\r\n left = {\r\n axis = \"z\",\r\n offset = 7.67\r\n },\r\n right = {\r\n axis = \"z\",\r\n offset = -7.67\r\n },\r\n up = {\r\n axis = \"x\",\r\n offset = 6.54\r\n },\r\n down = {\r\n axis = \"x\",\r\n offset = -6.54\r\n }\r\n}\r\n\r\n---@param player Player\r\n---@param direction string\r\nfunction shift(player, direction)\r\n if self:getDescription()==\"\" then\r\n player:broadcast(\"The description of the displacement tool must contain (only) the GUID for a scripting zone that contains the play field.\", Color.RED)\r\n return\r\n end\r\n\r\n local zone = getObjectFromGUID(self:getDescription())\r\n local offset = OFFSETS[direction]\r\n\r\n if not zone then\r\n player:broadcast(\"The description of the displacement tool either contains text that is not a GUID or contains a GUID for a scripting zone that does not exist.\", Color.RED)\r\n return\r\n end\r\n\r\n local adjustment = Vector(0, 0, 0)\r\n adjustment[offset.axis] = offset.offset\r\n\r\n ---@param object TTSObject\r\n for _, object in ipairs(zone:getObjects()) do\r\n if not (excluded[object:getGUID():lower()] or object:hasTag(\"displacement_excluded\")) then\r\n object:translate(adjustment)\r\n end\r\n end\r\nend\r\n",
- "LuaScriptState": "",
- "XmlUI": "\n\r\n\n",
- "CustomUIAssets": [
- {
- "Name": "down-arrow",
- "URL": "http://cloud-3.steamusercontent.com/ugc/1849291925327196037/A32E84E24065356A759D8676A90FF698A05FE691/"
- }
- ]
- },
- {
- "GUID": "f1bfa2",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 47.2756081,
- "posY": 1.40960026,
- "posZ": -20.3822479,
- "rotX": 359.920135,
- "rotY": 270.002472,
- "rotZ": 0.0168693028,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "Arkham Incidents",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1865053883967763315/27C1F4299B5381DF5A40739696DC4CE6197D2BDC/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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- "XmlUI": "",
- "ContainedObjects": [
- {
- "GUID": "302c2c",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 12.2502012,
- "posY": 1.47031641,
- "posZ": 19.9864044,
- "rotX": 359.920135,
- "rotY": 270.0,
- "rotZ": 0.01687379,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
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- "Nickname": "Too Noble",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1688269881284331914/EB43D167373D5EA847827BD72C40E52D5C96A007/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
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- "CustomShader": {
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- "SpecularIntensity": 0.0,
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = 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- "CustomImage": {
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- "Name": "Card",
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- "Autoraise": true,
- "Sticky": true,
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- "Hands": true,
- "CardID": 266607,
- "SidewaysCard": false,
- "CustomDeck": {
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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1688269953979002107/C2B1FCA12508022DE97BF9D58FE54E7039301467/",
- "NumWidth": 5,
- "NumHeight": 3,
- "BackIsHidden": false,
- "UniqueBack": true,
- "Type": 0
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- {
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- "posX": -38.9418869,
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- "Nickname": "Frank Cagle",
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- "GMNotes": "",
- "ColorDiffuse": {
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- "CardID": 266913,
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1688269953979000238/43646D12F0BE51B093E45C6230E646F970C1AA90/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1688271494575950429/1DD442E0921558F8EF97A46CA30FA299C66044DD/",
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- "AttachedDecals": [
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- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
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- {
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- "Nickname": "Unscrupulous Investments",
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- "CustomMesh": {
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- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1826766786361947276/F0395BFA7ABC9C9768C5BD3270FE26C0D64FB971/",
- "NormalURL": "",
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- "CustomShader": {
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- "SpecularIntensity": 0.0,
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool 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duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z 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selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool 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- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
- "LuaScriptState": "{\"ml\":{\"237f45\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6394,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.8793,\"z\":180.017}},\"2bb458\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6281,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9981,\"z\":180.0168}},\"4c94fd\":{\"lock\":false,\"pos\":{\"x\":-8.3269,\"y\":1.4434,\"z\":0.8577},\"rot\":{\"x\":359.9198,\"y\":270.0001,\"z\":0.017}},\"51d711\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.6208,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":179.9998,\"z\":0.0803}},\"616ead\":{\"lock\":false,\"pos\":{\"x\":-8.3338,\"y\":1.4431,\"z\":0.0664},\"rot\":{\"x\":359.9198,\"y\":270.0007,\"z\":0.017}},\"6543b0\":{\"lock\":false,\"pos\":{\"x\":-33.7049,\"y\":1.6294,\"z\":3.3373},\"rot\":{\"x\":359.9746,\"y\":210.0199,\"z\":0.0776}},\"654f18\":{\"lock\":false,\"pos\":{\"x\":-30.2245,\"y\":1.6225,\"z\":-3.8299},\"rot\":{\"x\":0.0167,\"y\":180.1203,\"z\":0.08}},\"700622\":{\"lock\":false,\"pos\":{\"x\":-30.2244,\"y\":1.6247,\"z\":3.86},\"rot\":{\"x\":0.0168,\"y\":180.0057,\"z\":0.08}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-33.2628,\"y\":1.6278,\"z\":-0.0724},\"rot\":{\"x\":359.9201,\"y\":270.0094,\"z\":0.0169}},\"7a167a\":{\"lock\":false,\"pos\":{\"x\":1.6991,\"y\":1.5583,\"z\":14.2873},\"rot\":{\"x\":359.9555,\"y\":224.73,\"z\":0.0689}},\"984c24\":{\"lock\":false,\"pos\":{\"x\":-3.9276,\"y\":1.7588,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9968,\"z\":180.0168}},\"c87a5b\":{\"lock\":false,\"pos\":{\"x\":-8.2614,\"y\":1.4435,\"z\":1.6937},\"rot\":{\"x\":359.9198,\"y\":269.9893,\"z\":0.017}},\"c8d464\":{\"lock\":false,\"pos\":{\"x\":-36.7732,\"y\":1.6463,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":270.1513,\"z\":180.0166}},\"c96312\":{\"lock\":false,\"pos\":{\"x\":-8.3351,\"y\":1.4429,\"z\":-0.8104},\"rot\":{\"x\":359.9198,\"y\":270.0004,\"z\":0.017}},\"cc16cc\":{\"lock\":false,\"pos\":{\"x\":-3.9558,\"y\":1.5975,\"z\":-10.4286},\"rot\":{\"x\":359.9197,\"y\":269.9964,\"z\":0.0168}},\"ce3efd\":{\"lock\":false,\"pos\":{\"x\":-33.6555,\"y\":1.6272,\"z\":-3.9075},\"rot\":{\"x\":359.9455,\"y\":330.0117,\"z\":359.9392}},\"d7cd7e\":{\"lock\":false,\"pos\":{\"x\":-26.5275,\"y\":1.6194,\"z\":3.3535},\"rot\":{\"x\":359.9455,\"y\":330.0119,\"z\":359.9392}},\"dfb90d\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6349,\"z\":-7.6991},\"rot\":{\"x\":359.9201,\"y\":269.9444,\"z\":180.0169}},\"e6190e\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6372,\"z\":-0.03},\"rot\":{\"x\":359.9202,\"y\":269.8124,\"z\":180.0171}},\"ea7a5d\":{\"lock\":false,\"pos\":{\"x\":-26.279,\"y\":1.617,\"z\":-3.8905},\"rot\":{\"x\":359.9746,\"y\":210.0023,\"z\":0.0776}},\"ed11d2\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.6191,\"z\":-5.0485},\"rot\":{\"x\":0.0168,\"y\":179.9999,\"z\":0.0803}},\"f16103\":{\"lock\":false,\"pos\":{\"x\":-26.8312,\"y\":1.6188,\"z\":-0.1195},\"rot\":{\"x\":359.9201,\"y\":270.0099,\"z\":0.0169}}}}",
- "XmlUI": "",
- "ContainedObjects": [
- {
- "GUID": "237f45",
- "Name": "Card",
- "Transform": {
- "posX": -30.2243,
- "posY": 1.63943052,
- "posZ": 7.57,
- "rotX": 359.920135,
- "rotY": 269.8793,
- "rotZ": 180.017,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Dr. Christopher's Office",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 266508,
- "SidewaysCard": false,
- "CustomDeck": {
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movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = 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memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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- "AttachedDecals": [
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- "rotY": 359.869568,
- "rotZ": 0.0,
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- "scaleX": 1.0,
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- "Nickname": "White Search Assistant",
- "Description": "Right-click and select \"Bind to my color\"",
- "GMNotes": "",
- "ColorDiffuse": {
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- "g": 1.0,
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- "Sticky": true,
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- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
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- "Thickness": 0.1,
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- "LuaScript": "-- p1 is White, clockwise order\n\nSET_ASIDE_POSITIONS = {\n p1={ x=-64.2, y=2, z=27.2 },\n p2={ x=-64.2, y=2, z=-27.2 },\n p3={ x=-11, y=2, z=36 },\n p4={ x=-11, y=2, z=-36}\n}\n\nDRAW_DECK_POSITIONS = {\n p1={ x=-55, y=2.5, z=4.5 },\n p2={ x=-55, y=2.5, z=-22.7 },\n p3={ x=-37, y=2.5, z=26.5 },\n p4={ x=-18.9, y=2.5, z=-26.7 }\n}\n\nHAND_ZONE_POSITIONS = {\n p1={ x=-65, z=13 },\n p2={ x=-65, z=-13 },\n p3={ x=-28, z=36 },\n p4={ x=-28, z=-36 }\n}\n\nMAT_GUIDS = {\n p1=\"8b081b\",\n p2=\"bd0ff4\",\n p3=\"383d8b\",\n p4=\"0840d5\"\n}\n\nfunction onLoad(save_state)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\n\n playerPosition = \"p1\"\n playerColor = \"White\"\n\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then\n playerColor = obj.playerColor\n playerPosition = obj.playerPosition\n end\n end\nend\n\nfunction onSave()\n return JSON.encode({\n playerColor = playerColor,\n playerPosition = playerPosition\n })\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n local pos = Player[playerColor].getHandTransform().position\n\n matchingPos = nil\n for k in pairs(HAND_ZONE_POSITIONS) do\n zonePos = HAND_ZONE_POSITIONS[k]\n if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then\n matchingPos = k\n break\n end\n end\n\n if matchingPos ~= nil then\n playerPosition = matchingPos\n else\n print(\"Matching hand zone was not found for \" .. playerColor .. \" player\")\n end\n\n self.setName(playerColor .. \" Search Assistant\")\nend\n\nfunction getDrawDeck ()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\nfunction shuffleDrawDeck ()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\nend\n\nfunction setAside ()\n local rot = mat.getRotation()\n local offset = Vector(0, 0.2, 0)\n local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)\n local hand = Player[playerColor].getHandObjects()\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\nend\n\nfunction drawSetAside ()\n local objs = Physics.cast({\n origin = SET_ASIDE_POSITIONS[playerPosition],\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { 2, 5, 2}\n })\n for i,v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function ()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\nend\n\nfunction updateSearchNumber (player, value, id)\n searchNumber = value\n if searchNumber ~= nil then\n searchNumber = tonumber(searchNumber)\n end\nend\n\nfunction search (player, value, id)\n if searchNumber == nil then return end\n\n self.UI.hide(\"startSearch\")\n self.UI.show(\"endSearch\")\n mat = getObjectFromGUID(MAT_GUIDS[playerPosition])\n setAside()\n local deck = getDrawDeck()\n Wait.time(function ()\n deck.deal(searchNumber, playerColor)\n end, 1)\nend\n\nfunction doneSearching (player, shuffle)\n -- place hand back into deck and optionally shuffle\n local hand = Player[playerColor].getHandObjects()\n local offset = Vector(0, 0.2, 0)\n local rot = mat.getRotation()\n local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\n if shuffle == \"true\" then\n Wait.time(|| shuffleDrawDeck(), 2)\n end\n\n self.UI.hide(\"endSearch\")\n self.UI.show(\"startSearch\")\n drawSetAside()\nend",
- "LuaScriptState": "{\"playerColor\":\"White\",\"playerPosition\":\"p1\"}",
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- "Nickname": "Green Search Assistant",
- "Description": "Right-click and select \"Bind to my color\"",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.192156732,
- "g": 0.7019608,
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
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- "CustomTile": {
- "Type": 0,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "-- p1 is White, clockwise order\n\nSET_ASIDE_POSITIONS = {\n p1={ x=-64.2, y=2, z=27.2 },\n p2={ x=-64.2, y=2, z=-27.2 },\n p3={ x=-11, y=2, z=36 },\n p4={ x=-11, y=2, z=-36}\n}\n\nDRAW_DECK_POSITIONS = {\n p1={ x=-55, y=2.5, z=4.5 },\n p2={ x=-55, y=2.5, z=-22.7 },\n p3={ x=-37, y=2.5, z=26.5 },\n p4={ x=-18.9, y=2.5, z=-26.7 }\n}\n\nHAND_ZONE_POSITIONS = {\n p1={ x=-65, z=13 },\n p2={ x=-65, z=-13 },\n p3={ x=-28, z=36 },\n p4={ x=-28, z=-36 }\n}\n\nMAT_GUIDS = {\n p1=\"8b081b\",\n p2=\"bd0ff4\",\n p3=\"383d8b\",\n p4=\"0840d5\"\n}\n\nfunction onLoad(save_state)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\n\n playerPosition = \"p1\"\n playerColor = \"White\"\n\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then\n playerColor = obj.playerColor\n playerPosition = obj.playerPosition\n end\n end\nend\n\nfunction onSave()\n return JSON.encode({\n playerColor = playerColor,\n playerPosition = playerPosition\n })\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n local pos = Player[playerColor].getHandTransform().position\n\n matchingPos = nil\n for k in pairs(HAND_ZONE_POSITIONS) do\n zonePos = HAND_ZONE_POSITIONS[k]\n if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then\n matchingPos = k\n break\n end\n end\n\n if matchingPos ~= nil then\n playerPosition = matchingPos\n else\n print(\"Matching hand zone was not found for \" .. playerColor .. \" player\")\n end\n\n self.setName(playerColor .. \" Search Assistant\")\nend\n\nfunction getDrawDeck ()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\nfunction shuffleDrawDeck ()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\nend\n\nfunction setAside ()\n local rot = mat.getRotation()\n local offset = Vector(0, 0.2, 0)\n local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)\n local hand = Player[playerColor].getHandObjects()\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\nend\n\nfunction drawSetAside ()\n local objs = Physics.cast({\n origin = SET_ASIDE_POSITIONS[playerPosition],\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { 2, 5, 2}\n })\n for i,v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function ()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\nend\n\nfunction updateSearchNumber (player, value, id)\n searchNumber = value\n if searchNumber ~= nil then\n searchNumber = tonumber(searchNumber)\n end\nend\n\nfunction search (player, value, id)\n if searchNumber == nil then return end\n\n self.UI.hide(\"startSearch\")\n self.UI.show(\"endSearch\")\n mat = getObjectFromGUID(MAT_GUIDS[playerPosition])\n setAside()\n local deck = getDrawDeck()\n Wait.time(function ()\n deck.deal(searchNumber, playerColor)\n end, 1)\nend\n\nfunction doneSearching (player, shuffle)\n -- place hand back into deck and optionally shuffle\n local hand = Player[playerColor].getHandObjects()\n local offset = Vector(0, 0.2, 0)\n local rot = mat.getRotation()\n local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\n if shuffle == \"true\" then\n Wait.time(|| shuffleDrawDeck(), 2)\n end\n\n self.UI.hide(\"endSearch\")\n self.UI.show(\"startSearch\")\n drawSetAside()\nend",
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- "3": {
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- "Name": "Custom_Tile",
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- "rotZ": 0.0168557111,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Orange Search Assistant",
- "Description": "Right-click and select \"Bind to my color\"",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.9559999,
- "g": 0.3919999,
- "b": 0.112999894
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
- "ImageScalar": 1.0,
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- "CustomTile": {
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- "Thickness": 0.1,
- "Stackable": false,
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- "LuaScript": "-- p1 is White, clockwise order\n\nSET_ASIDE_POSITIONS = {\n p1={ x=-64.2, y=2, z=27.2 },\n p2={ x=-64.2, y=2, z=-27.2 },\n p3={ x=-11, y=2, z=36 },\n p4={ x=-11, y=2, z=-36}\n}\n\nDRAW_DECK_POSITIONS = {\n p1={ x=-55, y=2.5, z=4.5 },\n p2={ x=-55, y=2.5, z=-22.7 },\n p3={ x=-37, y=2.5, z=26.5 },\n p4={ x=-18.9, y=2.5, z=-26.7 }\n}\n\nHAND_ZONE_POSITIONS = {\n p1={ x=-65, z=13 },\n p2={ x=-65, z=-13 },\n p3={ x=-28, z=36 },\n p4={ x=-28, z=-36 }\n}\n\nMAT_GUIDS = {\n p1=\"8b081b\",\n p2=\"bd0ff4\",\n p3=\"383d8b\",\n p4=\"0840d5\"\n}\n\nfunction onLoad(save_state)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\n\n playerPosition = \"p1\"\n playerColor = \"White\"\n\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then\n playerColor = obj.playerColor\n playerPosition = obj.playerPosition\n end\n end\nend\n\nfunction onSave()\n return JSON.encode({\n playerColor = playerColor,\n playerPosition = playerPosition\n })\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n local pos = Player[playerColor].getHandTransform().position\n\n matchingPos = nil\n for k in pairs(HAND_ZONE_POSITIONS) do\n zonePos = HAND_ZONE_POSITIONS[k]\n if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then\n matchingPos = k\n break\n end\n end\n\n if matchingPos ~= nil then\n playerPosition = matchingPos\n else\n print(\"Matching hand zone was not found for \" .. playerColor .. \" player\")\n end\n\n self.setName(playerColor .. \" Search Assistant\")\nend\n\nfunction getDrawDeck ()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\nfunction shuffleDrawDeck ()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\nend\n\nfunction setAside ()\n local rot = mat.getRotation()\n local offset = Vector(0, 0.2, 0)\n local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)\n local hand = Player[playerColor].getHandObjects()\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\nend\n\nfunction drawSetAside ()\n local objs = Physics.cast({\n origin = SET_ASIDE_POSITIONS[playerPosition],\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { 2, 5, 2}\n })\n for i,v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function ()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\nend\n\nfunction updateSearchNumber (player, value, id)\n searchNumber = value\n if searchNumber ~= nil then\n searchNumber = tonumber(searchNumber)\n end\nend\n\nfunction search (player, value, id)\n if searchNumber == nil then return end\n\n self.UI.hide(\"startSearch\")\n self.UI.show(\"endSearch\")\n mat = getObjectFromGUID(MAT_GUIDS[playerPosition])\n setAside()\n local deck = getDrawDeck()\n Wait.time(function ()\n deck.deal(searchNumber, playerColor)\n end, 1)\nend\n\nfunction doneSearching (player, shuffle)\n -- place hand back into deck and optionally shuffle\n local hand = Player[playerColor].getHandObjects()\n local offset = Vector(0, 0.2, 0)\n local rot = mat.getRotation()\n local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\n if shuffle == \"true\" then\n Wait.time(|| shuffleDrawDeck(), 2)\n end\n\n self.UI.hide(\"endSearch\")\n self.UI.show(\"startSearch\")\n drawSetAside()\nend",
- "LuaScriptState": "{\"playerColor\":\"Orange\",\"playerPosition\":\"p2\"}",
- "XmlUI": "\n \n\n\n \n \n \n
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- "4": {
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- "Nickname": "Red Search Assistant",
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- "GMNotes": "",
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- "Autoraise": true,
- "Sticky": true,
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- "Hands": false,
- "CustomImage": {
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- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
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- }
- },
- "LuaScript": "-- p1 is White, clockwise order\n\nSET_ASIDE_POSITIONS = {\n p1={ x=-64.2, y=2, z=27.2 },\n p2={ x=-64.2, y=2, z=-27.2 },\n p3={ x=-11, y=2, z=36 },\n p4={ x=-11, y=2, z=-36}\n}\n\nDRAW_DECK_POSITIONS = {\n p1={ x=-55, y=2.5, z=4.5 },\n p2={ x=-55, y=2.5, z=-22.7 },\n p3={ x=-37, y=2.5, z=26.5 },\n p4={ x=-18.9, y=2.5, z=-26.7 }\n}\n\nHAND_ZONE_POSITIONS = {\n p1={ x=-65, z=13 },\n p2={ x=-65, z=-13 },\n p3={ x=-28, z=36 },\n p4={ x=-28, z=-36 }\n}\n\nMAT_GUIDS = {\n p1=\"8b081b\",\n p2=\"bd0ff4\",\n p3=\"383d8b\",\n p4=\"0840d5\"\n}\n\nfunction onLoad(save_state)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\n\n playerPosition = \"p1\"\n playerColor = \"White\"\n\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then\n playerColor = obj.playerColor\n playerPosition = obj.playerPosition\n end\n end\nend\n\nfunction onSave()\n return JSON.encode({\n playerColor = playerColor,\n playerPosition = playerPosition\n })\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n local pos = Player[playerColor].getHandTransform().position\n\n matchingPos = nil\n for k in pairs(HAND_ZONE_POSITIONS) do\n zonePos = HAND_ZONE_POSITIONS[k]\n if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then\n matchingPos = k\n break\n end\n end\n\n if matchingPos ~= nil then\n playerPosition = matchingPos\n else\n print(\"Matching hand zone was not found for \" .. playerColor .. \" player\")\n end\n\n self.setName(playerColor .. \" Search Assistant\")\nend\n\nfunction getDrawDeck ()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\nfunction shuffleDrawDeck ()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\nend\n\nfunction setAside ()\n local rot = mat.getRotation()\n local offset = Vector(0, 0.2, 0)\n local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)\n local hand = Player[playerColor].getHandObjects()\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\nend\n\nfunction drawSetAside ()\n local objs = Physics.cast({\n origin = SET_ASIDE_POSITIONS[playerPosition],\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { 2, 5, 2}\n })\n for i,v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function ()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\nend\n\nfunction updateSearchNumber (player, value, id)\n searchNumber = value\n if searchNumber ~= nil then\n searchNumber = tonumber(searchNumber)\n end\nend\n\nfunction search (player, value, id)\n if searchNumber == nil then return end\n\n self.UI.hide(\"startSearch\")\n self.UI.show(\"endSearch\")\n mat = getObjectFromGUID(MAT_GUIDS[playerPosition])\n setAside()\n local deck = getDrawDeck()\n Wait.time(function ()\n deck.deal(searchNumber, playerColor)\n end, 1)\nend\n\nfunction doneSearching (player, shuffle)\n -- place hand back into deck and optionally shuffle\n local hand = Player[playerColor].getHandObjects()\n local offset = Vector(0, 0.2, 0)\n local rot = mat.getRotation()\n local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\n if shuffle == \"true\" then\n Wait.time(|| shuffleDrawDeck(), 2)\n end\n\n self.UI.hide(\"endSearch\")\n self.UI.show(\"startSearch\")\n drawSetAside()\nend",
- "LuaScriptState": "{\"playerColor\":\"Red\",\"playerPosition\":\"p4\"}",
- "XmlUI": "\n \n\n\n \n \n \n
\n \n \n
\n\n\n\n \n \n
\n \n \n
\n\n"
- }
- }
- },
- {
- "GUID": "2e5eef",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 47.31239,
- "posY": 1.41131139,
- "posZ": -14.3964863,
- "rotX": 359.920135,
- "rotY": 269.980072,
- "rotZ": 0.0169001948,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "The Shadows of Arkham Player Cards",
- "Description": "Shad",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1697282751257289223/D03666A291CC5705A3656865488583FF4AB762B4/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-03-16 3:26 p.m.\r\n---\r\n\r\n--- Original Memory Bag by MrStump\r\n--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080\r\n\r\n---@class MemoryListEntry\r\n---@field public position Vector\r\n---@field public rotation Vector\r\n---@field public lock boolean\r\nlocal MemoryListEntry={}\r\n\r\n---@type table\r\nlocal memory_list = {}\r\n\r\nlocal POSTFIX = {\r\n SAVE = \"_memory_object\",\r\n ZONE = \"_memory_zone\",\r\n SHUFFLE = \"_memory_shuffle\"\r\n}\r\n\r\n---@type table\r\nlocal BUTTON = {\r\n POSITION = Vector(0, 0, 2.2),\r\n ROTATION = Vector(0, 0, 0),\r\n HEIGHT = 350,\r\n WIDTH = 800,\r\n FONT_SIZE = 250,\r\n COLOR = Color.Black,\r\n FONT_COLOR = Color.White\r\n}\r\n\r\nlocal ipairs = ipairs\r\nlocal pairs = pairs\r\n\r\n---@return string\r\nlocal function get_prefix()\r\n return self:getDescription()\r\nend\r\n\r\nlocal function updateSave()\r\n local data_to_save = {[\"ml\"]=memory_list}\r\n local saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\n---@param label string\r\n---@param action string\r\nlocal function createButton(label, action)\r\n self:clearButtons()\r\n\r\n ---@type CreateClassicUIButton\r\n local parameters = {\r\n label = label,\r\n click_function = action,\r\n function_owner = self\r\n }\r\n\r\n for key, value in pairs(BUTTON) do\r\n parameters[key:lower()] = value\r\n end\r\n\r\n self:createButton(parameters)\r\nend\r\n\r\nlocal function create_place_button() createButton(\"Place\", \"place_objects\") end\r\nlocal function create_recall_button() createButton(\"Recall\", \"recall_objects\") end\r\n\r\n---@param tag string\r\n---@param lock boolean\r\n---@return fun(object:TTSObject)\r\nlocal function create_object_callback(tag, lock)\r\n ---@param object TTSObject\r\n return function (object)\r\n object:setLock(lock)\r\n if object:hasTag(tag) then object:shuffle() end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nlocal function record_objects(object)\r\n memory_list[object:getGUID()] = {\r\n position = object:getPosition(),\r\n rotation = object:getRotation(),\r\n lock = object:getLock()\r\n }\r\n self:putObject(object)\r\nend\r\n\r\n---@param objects TTSObject[]\r\nlocal function update_objects(objects)\r\n for _, object in ipairs(objects) do\r\n record_objects(object)\r\n end\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction place_objects()\r\n local prefix = get_prefix()\r\n local shuffle_tag = prefix .. POSTFIX.SHUFFLE\r\n local content = self.getObjects()\r\n\r\n for _, item in ipairs(content) do\r\n local entry = memory_list[item.guid]\r\n if entry then\r\n self.takeObject {\r\n guid=item.guid,\r\n position=entry.position,\r\n rotation=entry.rotation,\r\n callback_function = create_object_callback(shuffle_tag, entry.lock)\r\n }\r\n end\r\n end\r\n\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\n create_recall_button()\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction recall_objects()\r\n memory_list = {}\r\n local prefix = get_prefix()\r\n\r\n if prefix==\"\" then\r\n broadcastToAll(\"Error in Memory Bag: Tag prefix not set.\")\r\n return\r\n end\r\n\r\n local save_tag = prefix .. POSTFIX.SAVE\r\n local zone_tag = prefix .. POSTFIX.ZONE\r\n\r\n local zones = getObjectsWithTag(zone_tag)\r\n if #zones>0 then\r\n for _, zone in ipairs(zones) do\r\n update_objects(zone:getObjects())\r\n end\r\n else\r\n update_objects(getObjectsWithTag(save_tag))\r\n end\r\n updateSave()\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\n create_place_button()\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memory_list = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memory_list = {}\r\n end\r\n\r\n if self:getQuantity()==0 then\r\n create_recall_button()\r\n else\r\n create_place_button()\r\n end\r\nend",
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- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 610649,
- "SidewaysCard": false,
- "CustomDeck": {
- "6106": {
- "FaceURL": "https://i.imgur.com/iLdgxW9.jpg",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg",
- "NumWidth": 8,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "51e6f7",
- "Name": "Card",
- "Transform": {
- "posX": 36.59852,
- "posY": 1.28766608,
- "posZ": -93.47329,
- "rotX": 0.0199889671,
- "rotY": 269.999939,
- "rotZ": 0.0200000815,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Essence of Humanity",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "shad_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 610650,
- "SidewaysCard": false,
- "CustomDeck": {
- "6106": {
- "FaceURL": "https://i.imgur.com/iLdgxW9.jpg",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg",
- "NumWidth": 8,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "8c7658",
- "Name": "Card",
- "Transform": {
- "posX": 49.2641258,
- "posY": 1.2920351,
- "posZ": -93.61572,
- "rotX": 0.01998794,
- "rotY": 270.0025,
- "rotZ": 0.0200008489,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Breaking your Limits",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "shad_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 610651,
- "SidewaysCard": false,
- "CustomDeck": {
- "6106": {
- "FaceURL": "https://i.imgur.com/iLdgxW9.jpg",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg",
- "NumWidth": 8,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "377f65",
- "Name": "Card",
- "Transform": {
- "posX": 25.5706024,
- "posY": 1.29965568,
- "posZ": 92.39529,
- "rotX": 0.01999422,
- "rotY": 269.984924,
- "rotZ": 0.0199946351,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Delusional Parasitosis",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "shad_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 610652,
- "SidewaysCard": false,
- "CustomDeck": {
- "6106": {
- "FaceURL": "https://i.imgur.com/iLdgxW9.jpg",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg",
- "NumWidth": 8,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "8b9844",
- "Name": "Card",
- "Transform": {
- "posX": 25.5706,
- "posY": 1.29885721,
- "posZ": 90.10775,
- "rotX": 0.0199910086,
- "rotY": 269.994019,
- "rotZ": 0.0199977327,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Overshadowed",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "shad_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 610653,
- "SidewaysCard": false,
- "CustomDeck": {
- "6106": {
- "FaceURL": "https://i.imgur.com/iLdgxW9.jpg",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg",
- "NumWidth": 8,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "778a96",
- "Name": "Card",
- "Transform": {
- "posX": 40.9598579,
- "posY": 1.30424047,
- "posZ": 90.14918,
- "rotX": 0.0199895129,
- "rotY": 269.999939,
- "rotZ": 0.0200004969,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Beseeching Prayer",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "shad_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 607501,
- "SidewaysCard": false,
- "CustomDeck": {
- "6075": {
- "FaceURL": "https://i.imgur.com/qguFqyy.jpg",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "function onload()\n chaosbag = getChaosBag()\n sealedTokens = { }\n IMAGE_TOKEN_MAP = { }\n for i,v in pairs(Global.getVar(\"IMAGE_TOKEN_MAP\")) do\n IMAGE_TOKEN_MAP[i] = v\n end\n\n -- add menu items\n self.clearContextMenu()\n self.addContextMenuItem(\"Release Token\", releaseTokens)\n for url,name in pairs(IMAGE_TOKEN_MAP) do\n if name == \"Elder Sign\" then\n self.addContextMenuItem(\"Seal Elder Sign\", function(playerColor) sealToken(url, playerColor) end)\n end\n end\nend\n\nfunction sealToken(url, playerColor)\n local pos = self.getPosition()\n\n local name = IMAGE_TOKEN_MAP[url]\n for i,obj in ipairs(chaosbag.getObjects()) do\n if obj.name == name then\n chaosbag.takeObject({\n position={ pos.x, pos.y + 1, pos.z },\n index=i-1,\n smooth=false,\n callback_function=_sealToken\n })\n return\n end\n end\n printToColor(name .. \" token not found in bag\", playerColor)\nend\n\nfunction _sealToken(obj)\n table.insert(sealedTokens, obj)\nend\n\nfunction releaseTokens(playerColor)\n printToColor(\"Releasing token\", playerColor)\n for i,obj in ipairs(sealedTokens) do\n chaosbag.putObject(obj)\n end\n sealedTokens = { }\nend\n\nfunction getChaosBag()\n local items = getObjectFromGUID(\"83ef06\").getObjects()\n local chaosbag = nil\n for i,v in ipairs(items) do\n if v.getDescription() == \"Chaos Bag\" then\n chaosbag = getObjectFromGUID(v.getGUID())\n break\n end\n end\n if chaosbag == nil then printToAll(\"No chaos bag found\") end\n return chaosbag\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ],
- "AttachedDecals": [
- {
- "Transform": {
- "posX": -0.0021877822,
- "posY": -0.08963572,
- "posZ": -0.00288731651,
- "rotX": 270.0,
- "rotY": 359.869568,
- "rotZ": 0.0,
- "scaleX": 2.00000215,
- "scaleY": 2.00000238,
- "scaleZ": 2.00000262
- },
- "CustomDecal": {
- "Name": "dunwich_back",
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
- "Size": 7.4
- }
- }
- ]
- },
{
"GUID": "2585f4",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.7034235,
- "posY": 1.30651188,
- "posZ": -53.9215,
- "rotX": 0.0208094083,
+ "posX": -9.703798,
+ "posY": 1.30651176,
+ "posZ": -53.9218,
+ "rotX": 0.0208094772,
"rotY": 270.0032,
- "rotZ": 0.0167716239,
+ "rotZ": 0.0167716723,
"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -327471,6 +112166,11 @@
"Nickname": "Core",
"Description": "",
"GMNotes": "investigators/core_investigators.json\r\n",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -327519,12 +112219,12 @@
"GUID": "895eaa",
"Name": "Custom_Model",
"Transform": {
- "posX": 40.2901077,
- "posY": 1.42948318,
- "posZ": 0.379666924,
+ "posX": 40.292,
+ "posY": 1.42948055,
+ "posZ": 0.379370749,
"rotX": 359.920135,
- "rotY": 269.990234,
- "rotZ": 0.0168861635,
+ "rotY": 269.989258,
+ "rotZ": 0.0168877579,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
@@ -327532,6 +112232,11 @@
"Nickname": "Edge of the Earth",
"Description": "",
"GMNotes": "campaigns/edge_of_the_earth.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -327580,12 +112285,12 @@
"GUID": "a16a1a",
"Name": "Custom_Model",
"Transform": {
- "posX": 40.0354042,
- "posY": 1.43812418,
- "posZ": 28.51791,
+ "posX": 40.037178,
+ "posY": 1.43812156,
+ "posZ": 28.5179157,
"rotX": 359.920135,
- "rotY": 269.9764,
- "rotZ": 0.016905738,
+ "rotY": 269.972351,
+ "rotZ": 0.016911637,
"scaleX": 1.0,
"scaleY": 0.139652729,
"scaleZ": 1.0
@@ -327593,6 +112298,11 @@
"Nickname": "The Dream-Eaters",
"Description": "",
"GMNotes": "campaigns/dream_eaters.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -327641,12 +112351,12 @@
"GUID": "757324",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.90561,
- "posY": 1.75056291,
- "posZ": -27.9106541,
+ "posX": 66.9068146,
+ "posY": 1.75056112,
+ "posZ": -27.91146,
"rotX": 359.9201,
- "rotY": 269.995636,
- "rotZ": 0.0168794561,
+ "rotY": 269.992462,
+ "rotZ": 0.0168836489,
"scaleX": 2.0,
"scaleY": 0.10587021,
"scaleZ": 1.69295752
@@ -327654,6 +112364,11 @@
"Nickname": "Return to The Circle Undone",
"Description": "",
"GMNotes": "campaigns/return_to_tcu.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 0.996078432,
@@ -327699,22 +112414,2055 @@
"XmlUI": ""
},
{
- "GUID": "355216",
- "Name": "Notecard",
+ "GUID": "0016fc",
+ "Name": "Custom_Token",
"Transform": {
- "posX": 29.8082218,
- "posY": 1.50868678,
- "posZ": -4.301691,
- "rotX": 0.07987403,
- "rotY": 89.98244,
- "rotZ": 359.9831,
- "scaleX": 1.0,
+ "posX": -32.672,
+ "posY": 1.5827,
+ "posZ": 19.236,
+ "rotX": 359.9831,
+ "rotY": 359.9894,
+ "rotZ": 359.9201,
+ "scaleX": 0.429196239,
"scaleY": 1.0,
- "scaleZ": 1.0
+ "scaleZ": 0.429196239
},
- "Nickname": "Arkham SCE 2.2.0 - 3/21/2022 Page 1",
- "Description": "Added Revised Art player cards!\nAdded Parallel Wendy and her Challenge Scenario! Added Machinations Through time!\nFixed Revised Core cards not importing.\nFixed Monterey Jack not importing.\nFixed Navigation Overlay's default setting causing it to appear for players other than white.\nUpdated tikatoy's bless/curse manager to 3.3",
+ "Nickname": "Intellect",
+ "Description": "Left click - Increase\nRight click - Decrease",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/sj8GatY.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "0840d5",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -25.4933,
+ "posY": 1.54,
+ "posZ": -26.54,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 6.43188572,
+ "scaleY": 1.0,
+ "scaleZ": 6.43188572
+ },
+ "Nickname": "Playermat 4: Red",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1859438430150777205/4ED2E0BC2A2C4728DA5E155C06AF1BA1FCB00D3B/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-1.365, 0.2, -0.945},\r\n {-0.91, 0.2, -0.945},\r\n {-0.455, 0.2, -0.945},\r\n {0, 0.2, -0.945},\r\n {0.455, 0.2, -0.945},\r\n {0.91, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-13.7, y=2.5, z=-26.4 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Red\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=-27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=180, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"a4b60d\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n-- DISCARD PILE POSITION\r\nDISCARD_PILE_POSITION = { -18.79, 4, -30.84 }\r\n\r\nlocal activeInvestigatorId = nil\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1.365, 0, -0.7},\r\n {0.91, 0, -0.7},\r\n {0.455, 0, -0.7},\r\n {0, 0, -0.7},\r\n {-0.455, 0, -0.7},\r\n {-0.91, 0, -0.7},\r\n }\r\n\r\n local i = 1\r\n while i <= 6 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.88,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.84,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.84,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = string.match(notes.id, \"%d%d%d%d%d%d-\") .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.getDescription() == \"Action Token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i, obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\r\n for i, obj in ipairs(getObjects()) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == \"09080-m\" then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local hasDataHelperData = getPlayerCardData(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local hasUses = cardMetadata.uses ~= nil\r\n return not spawned and (hasDataHelperData or hasUses)\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local token = nil\r\n local type = nil\r\n local tokenCount = 0\r\n if (cardMetadata.uses ~= nil) then\r\n for i, useInfo in ipairs(cardMetadata.uses) do\r\n token = useInfo.token\r\n type = useInfo.type\r\n tokenCount = useInfo.count\r\n if (activeInvestigatorId == \"03004\" and useInfo.type == \"Charge\") then\r\n tokenCount = tokenCount + 1\r\n end\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n else\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n token = data['tokenType']\r\n tokenCount = data['tokenCount']\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if (collision_info.collision_object.name == \"Card\") then\r\n maybeUpdateActiveInvestigator(collision_info.collision_object)\r\n end\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\nfunction maybeUpdateActiveInvestigator(card)\r\n local cardMetadata = JSON.decode(card.getGMNotes()) or {}\r\n if (cardMetadata.type == \"Investigator\") then\r\n activeInvestigatorId = cardMetadata.id\r\n log(\"Investigator hit, ID is \"..activeInvestigatorId)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
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+ "x": -1.35521638,
+ "y": 0.100000143,
+ "z": -0.273157358
+ },
+ "Tags": [
+ "action_token"
+ ]
+ }
+ ]
+ },
+ {
+ "GUID": "181fa2",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": -35.6023,
+ "posY": 1.5868,
+ "posZ": 19.236,
+ "rotX": 359.9832,
+ "rotY": 359.9901,
+ "rotZ": 359.9201,
+ "scaleX": 0.429196239,
+ "scaleY": 1.0,
+ "scaleZ": 0.429196239
+ },
+ "Nickname": "Agility",
+ "Description": "Left click - Increase\nRight click - Decrease",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vXVWwD0.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "19026b",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": -34.1371,
+ "posY": 1.5848,
+ "posZ": 19.236,
+ "rotX": 359.9831,
+ "rotY": 359.9896,
+ "rotZ": 359.9201,
+ "scaleX": 0.429196239,
+ "scaleY": 1.0,
+ "scaleZ": 0.429196239
+ },
+ "Nickname": "Combat",
+ "Description": "Left click - Increase\nRight click - Decrease",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/YBjxze6.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "2c3f8d",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": -15.8606,
+ "posY": 1.548,
+ "posZ": -19.2159,
+ "rotX": 0.0168004166,
+ "rotY": 180.0226,
+ "rotZ": 0.0798999444,
+ "scaleX": 0.429196239,
+ "scaleY": 1.0,
+ "scaleZ": 0.429196239
+ },
+ "Nickname": "Agility",
+ "Description": "Left click - Increase\nRight click - Decrease",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vXVWwD0.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "383d8b",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -25.57,
+ "posY": 1.54,
+ "posZ": 26.54,
+ "rotX": 359.98,
+ "rotY": 0.0211,
+ "rotZ": 359.9201,
+ "scaleX": 6.43188572,
+ "scaleY": 1.0,
+ "scaleZ": 6.43188572
+ },
+ "Nickname": "Playermat 3: Green",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1859438430150777205/4ED2E0BC2A2C4728DA5E155C06AF1BA1FCB00D3B/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-1.365, 0.2, -0.945},\r\n {-0.91, 0.2, -0.945},\r\n {-0.455, 0.2, -0.945},\r\n {0, 0.2, -0.945},\r\n {0.455, 0.2, -0.945},\r\n {0.91, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-37.2, y=2.5, z=26.3 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Green\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=0, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"cd15ac\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\n-- DISCARD PILE POSITION\r\nDISCARD_PILE_POSITION = { -37.11, 4, 30.76 }\r\n\r\nlocal activeInvestigatorId = nil\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1.365, 0, -0.7},\r\n {0.91, 0, -0.7},\r\n {0.455, 0, -0.7},\r\n {0, 0, -0.7},\r\n {-0.455, 0, -0.7},\r\n {-0.91, 0, -0.7},\r\n }\r\n\r\n local i = 1\r\n while i <= 6 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.88,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.84,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.84,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = string.match(notes.id, \"%d%d%d%d%d%d-\") .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.getDescription() == \"Action Token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n \r\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\r\n for i, obj in ipairs(getObjects()) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == \"09080-m\" then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local hasDataHelperData = getPlayerCardData(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local hasUses = cardMetadata.uses ~= nil\r\n return not spawned and (hasDataHelperData or hasUses)\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local token = nil\r\n local type = nil\r\n local tokenCount = 0\r\n if (cardMetadata.uses ~= nil) then\r\n for i, useInfo in ipairs(cardMetadata.uses) do\r\n token = useInfo.token\r\n type = useInfo.type\r\n tokenCount = useInfo.count\r\n if (activeInvestigatorId == \"03004\" and useInfo.type == \"Charge\") then\r\n tokenCount = tokenCount + 1\r\n end\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n else\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n token = data['tokenType']\r\n tokenCount = data['tokenCount']\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if (collision_info.collision_object.name == \"Card\") then\r\n maybeUpdateActiveInvestigator(collision_info.collision_object)\r\n end\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\nfunction maybeUpdateActiveInvestigator(card)\r\n local cardMetadata = JSON.decode(card.getGMNotes()) or {}\r\n if (cardMetadata.type == \"Investigator\") then\r\n activeInvestigatorId = cardMetadata.id\r\n log(\"Investigator hit, ID is \"..activeInvestigatorId)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
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+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "652ff3",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": -6.1848,
+ "posY": 1.56,
+ "posZ": 1.3962,
+ "rotX": 359.9197,
+ "rotY": 270.0342,
+ "rotZ": 0.01680004,
+ "scaleX": 0.225855082,
+ "scaleY": 1.0,
+ "scaleZ": 0.225855082
+ },
+ "Nickname": "Misc. Doom in play",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 0.0,
+ "b": 0.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/949592555964782208/CC876694A6684B3C2680CE2FE3259F574AE0AD97/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "85a8ed",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": -47.642,
+ "posY": 1.6009,
+ "posZ": 10.2202,
+ "rotX": 359.9202,
+ "rotY": 269.9745,
+ "rotZ": 0.0169999935,
+ "scaleX": 0.429196239,
+ "scaleY": 1.0,
+ "scaleZ": 0.429196239
+ },
+ "Nickname": "Willpower",
+ "Description": "Left click - Increase\nRight click - Decrease",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/i2IDOcO.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "8b081b",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -54.9888,
+ "posY": 1.54,
+ "posZ": 16.018,
+ "rotX": 359.9201,
+ "rotY": 269.9747,
+ "rotZ": 0.0169000011,
+ "scaleX": 6.43188572,
+ "scaleY": 1.0,
+ "scaleZ": 6.43188572
+ },
+ "Nickname": "Playermat 1: White",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1859438430150777205/4ED2E0BC2A2C4728DA5E155C06AF1BA1FCB00D3B/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-1.365, 0.2, -0.945},\r\n {-0.91, 0.2, -0.945},\r\n {-0.455, 0.2, -0.945},\r\n {0, 0.2, -0.945},\r\n {0.455, 0.2, -0.945},\r\n {0.91, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-54.8, y=2.5, z=4.3 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"White\"\r\nPLAY_ZONE_POSITION = { x=-54.42, y=4.10, z=20.96}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.63, y=5.10, z=14.59}\r\n\r\nRESOURCE_COUNTER_GUID = \"4406f0\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n-- DISCARD PILE POSITION\r\nDISCARD_PILE_POSITION = {-59.13, 4, 4.40 }\r\n\r\nlocal activeInvestigatorId = nil\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1.365, 0, -0.7},\r\n {0.91, 0, -0.7},\r\n {0.455, 0, -0.7},\r\n {0, 0, -0.7},\r\n {-0.455, 0, -0.7},\r\n {-0.91, 0, -0.7},\r\n }\r\n\r\n local i = 1\r\n while i <= 6 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.88,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.84,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.84,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = string.match(notes.id, \"%d%d%d%d%d%d-\") .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.getDescription() == \"Action Token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\r\n for i, obj in ipairs(getObjects()) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == \"09080-m\" then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n if not discardPile.is_face_down then discardPile.flip() end\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local hasDataHelperData = getPlayerCardData(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local hasUses = cardMetadata.uses ~= nil\r\n return not spawned and (hasDataHelperData or hasUses)\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local token = nil\r\n local type = nil\r\n local tokenCount = 0\r\n if (cardMetadata.uses ~= nil) then\r\n for i, useInfo in ipairs(cardMetadata.uses) do\r\n token = useInfo.token\r\n type = useInfo.type\r\n tokenCount = useInfo.count\r\n if (activeInvestigatorId == \"03004\" and useInfo.type == \"Charge\") then\r\n tokenCount = tokenCount + 1\r\n end\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n else\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n token = data['tokenType']\r\n tokenCount = data['tokenCount']\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if (collision_info.collision_object.name == \"Card\") then\r\n maybeUpdateActiveInvestigator(collision_info.collision_object)\r\n end\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\nfunction maybeUpdateActiveInvestigator(card)\r\n local cardMetadata = JSON.decode(card.getGMNotes()) or {}\r\n if (cardMetadata.type == \"Investigator\") then\r\n activeInvestigatorId = cardMetadata.id\r\n log(\"Investigator hit, ID is \"..activeInvestigatorId)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
+ "LuaScriptState": "{\"playerColor\":\"White\",\"zoneID\":\"7af2cf\"}",
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+ "AttachedSnapPoints": [
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+ "Tags": [
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+ "Name": "Custom_Token",
+ "Transform": {
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+ "posY": 1.5541,
+ "posZ": -19.2159,
+ "rotX": 0.0169001184,
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+ "rotZ": 0.0798999444,
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+ "Nickname": "Willpower",
+ "Description": "Left click - Increase\nRight click - Decrease",
+ "GMNotes": "",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
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+ "g": 1.0,
+ "b": 1.0
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+ "Tags": [
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+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/i2IDOcO.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
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+ "StandUp": false,
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+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "9136c6",
+ "Name": "Custom_Token",
+ "Transform": {
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+ "posY": 1.6001,
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+ "Nickname": "Combat",
+ "Description": "Left click - Increase\nRight click - Decrease",
+ "GMNotes": "",
+ "AltLookAngle": {
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+ "z": 0.0
+ },
+ "ColorDiffuse": {
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+ "g": 1.0,
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+ "Tags": [
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+ "Nickname": "Agility",
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vXVWwD0.png",
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+ "WidthScale": 0.0,
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+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
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+ "Nickname": "Intellect",
+ "Description": "Left click - Increase\nRight click - Decrease",
+ "GMNotes": "",
+ "AltLookAngle": {
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+ "z": 0.0
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+ "ColorDiffuse": {
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+ "Tags": [
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+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
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+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
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+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/sj8GatY.png",
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+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
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+ "Name": "Custom_Token",
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+ "rotY": 270.0162,
+ "rotZ": 0.016800005,
+ "scaleX": 0.429196239,
+ "scaleY": 1.0,
+ "scaleZ": 0.429196239
+ },
+ "Nickname": "Combat",
+ "Description": "Left click - Increase\nRight click - Decrease",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/YBjxze6.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "bd0ff4",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -54.9993,
+ "posY": 1.54,
+ "posZ": -16.0982,
+ "rotX": 0.0320036039,
+ "rotY": 269.989,
+ "rotZ": 0.0554046668,
+ "scaleX": 6.43188572,
+ "scaleY": 1.0,
+ "scaleZ": 6.43188572
+ },
+ "Nickname": "Playermat 2: Orange",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1859438430150777205/4ED2E0BC2A2C4728DA5E155C06AF1BA1FCB00D3B/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-1.365, 0.2, -0.945},\r\n {-0.91, 0.2, -0.945},\r\n {-0.455, 0.2, -0.945},\r\n {0, 0.2, -0.945},\r\n {0.455, 0.2, -0.945},\r\n {0.91, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=-27.8 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Orange\"\r\nPLAY_ZONE_POSITION = { x=-54.53, y=4.10, z=-20.94}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.96, y=5.10, z=14.70}\r\n\r\nRESOURCE_COUNTER_GUID = \"816d84\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n-- DISCARD PILE POSITION\r\nDISCARD_PILE_POSITION = { -59.19, 4, -22.78 }\r\n\r\nlocal activeInvestigatorId = nil\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1.365, 0, -0.7},\r\n {0.91, 0, -0.7},\r\n {0.455, 0, -0.7},\r\n {0, 0, -0.7},\r\n {-0.455, 0, -0.7},\r\n {-0.91, 0, -0.7},\r\n }\r\n\r\n local i = 1\r\n while i <= 6 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.88,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.84,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.84,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = string.match(notes.id, \"%d%d%d%d%d%d-\") .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.getDescription() == \"Action Token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\r\n for i, obj in ipairs(getObjects()) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == \"09080-m\" then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local hasDataHelperData = getPlayerCardData(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local hasUses = cardMetadata.uses ~= nil\r\n return not spawned and (hasDataHelperData or hasUses)\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local token = nil\r\n local type = nil\r\n local tokenCount = 0\r\n if (cardMetadata.uses ~= nil) then\r\n for i, useInfo in ipairs(cardMetadata.uses) do\r\n token = useInfo.token\r\n type = useInfo.type\r\n tokenCount = useInfo.count\r\n if (activeInvestigatorId == \"03004\" and useInfo.type == \"Charge\") then\r\n tokenCount = tokenCount + 1\r\n end\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n else\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n token = data['tokenType']\r\n tokenCount = data['tokenCount']\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if (collision_info.collision_object.name == \"Card\") then\r\n maybeUpdateActiveInvestigator(collision_info.collision_object)\r\n end\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\nfunction maybeUpdateActiveInvestigator(card)\r\n local cardMetadata = JSON.decode(card.getGMNotes()) or {}\r\n if (cardMetadata.type == \"Investigator\") then\r\n activeInvestigatorId = cardMetadata.id\r\n log(\"Investigator hit, ID is \"..activeInvestigatorId)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
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+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/sj8GatY.png",
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+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
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+ "Nickname": "Agility",
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+ "y": 0.0,
+ "z": 0.0
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+ "ColorDiffuse": {
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+ "g": 1.0,
+ "b": 1.0
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+ "Tags": [
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+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vXVWwD0.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
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+ "MergeDistancePixels": 5.0,
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+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
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+ "Nickname": "Willpower",
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+ "y": 0.0,
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+ "ColorDiffuse": {
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+ "g": 1.0,
+ "b": 1.0
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+ "Tags": [
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+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/i2IDOcO.png",
+ "ImageSecondaryURL": "",
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+ "WidthScale": 0.0,
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+ "MergeDistancePixels": 5.0,
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+ }
+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "2547b3",
+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": 31.9989643,
+ "posY": 1.48899472,
+ "posZ": -24.4916439,
+ "rotX": 359.91803,
+ "rotY": 270.0,
+ "rotZ": 0.016921699,
+ "scaleX": 0.5000004,
+ "scaleY": 0.5000004,
+ "scaleZ": 0.5000004
+ },
+ "Nickname": "Custom Data Helper",
+ "Description": "Include this in custom content for clue spawning!",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
"ColorDiffuse": {
"r": 1.0,
"g": 1.0,
@@ -327734,32 +114482,120 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
+ "Convex": true,
+ "MaterialIndex": 2,
+ "TypeIndex": 0,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 0.7222887,
+ "g": 0.507659256,
+ "b": 0.339915335
+ },
+ "SpecularIntensity": 0.4,
+ "SpecularSharpness": 7.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"San Francisco\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"\tArkham\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Buenos Aires\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"\tLondon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rome\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Tokyo_123abc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Tokyo_456efg\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\r\n \"Tokyo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Shanghai_123\": {\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\r\n \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"}\r\n}\r\n]]\r\n\r\n\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Tool Belt (0)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Tool Belt (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Yithian Rifle\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\nHIDDEN_CARD_DATA = {\r\n \"Unpleasant Card (Doom)\",\r\n \"Unpleasant Card (Gloom)\",\r\n \"The Case of the Scarlet DOOOOOM!\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playArea = getObjectFromGUID('721ba2')\r\n playArea.call(\"updateLocations\", {self.getGUID()})\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\n local dataHelper = getObjectFromGUID('708279')\r\n dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "637e17",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -53.2063332,
+ "posY": 1.63528109,
+ "posZ": 8.431554,
+ "rotX": 359.920074,
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+ "rotZ": 0.01687324,
+ "scaleX": 0.45083037,
+ "scaleY": 1.0,
+ "scaleZ": 0.45083037
+ },
+ "Nickname": "Lola/Neutral",
+ "Description": "Action Token",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.24705556,
+ "g": 0.24705556,
+ "b": 0.24705556
+ },
+ "Tags": [
+ "action_token"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160490185/08045D95997033A4D64764850FC2B68C4FB12A3C/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160088122/7121223CA3F7CE68D5CDF9448A45A1B9471C5F02/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": "",
"States": {
- "2": {
- "GUID": "1e1eaa",
- "Name": "Notecard",
+ "7": {
+ "GUID": "18262f",
+ "Name": "Custom_Tile",
"Transform": {
- "posX": 29.80818,
- "posY": 1.50868678,
- "posZ": -4.30168629,
- "rotX": 0.07987362,
- "rotY": 89.98227,
- "rotZ": 359.9831,
- "scaleX": 1.0,
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"scaleY": 1.0,
- "scaleZ": 1.0
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},
- "Nickname": "Arkham SCE 2.2.0 - 3/21/2022 Page 2",
- "Description": "Updated Jacob Morrison with Tikatoy's scripted version.\nAdded Whimsical's Deck Cutter and Drawing Tool scripts. Check Notebook for hotkeys.\nUpdated Tikatoy's Upkeep Button script to version 5.0, supporting Norman Withers\nAdded Tikatoys Deck Search Assistant Tool\nUpdated Tikatoy's Return to Wages of Sin Helper",
+ "Nickname": "Guardian Engage/Fight Action",
+ "Description": "Action Token",
"GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
},
+ "ColorDiffuse": {
+ "r": 0.07450969,
+ "g": 0.3294116,
+ "b": 0.647058845
+ },
+ "Tags": [
+ "action_token"
+ ],
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
@@ -327774,32 +114610,472 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160205832/196A6AB09BE31462712BA7DF6F6698762B3FC98D/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160206084/7DBCABEB4BF4F198808581A82535AFCF490F3AA4/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "8": {
+ "GUID": "2b07ee",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -27.321558,
+ "posY": 1.62194133,
+ "posZ": 8.125641,
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+ "rotZ": 0.0168532133,
+ "scaleX": 0.45083037,
+ "scaleY": 1.0,
+ "scaleZ": 0.45083037
+ },
+ "Nickname": "Investigate Action",
+ "Description": "Action Token",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.894117653,
+ "g": 0.5803921,
+ "b": 0.2901958
+ },
+ "Tags": [
+ "action_token"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160193705/9E0936305F807390EBA6AB130E498BFEDBA7596C/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160193843/0E51341BE053D813766AE16EBDF0EE2B18D21DA6/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "9": {
+ "GUID": "7a63fd",
+ "Name": "Custom_Tile",
+ "Transform": {
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+ "posY": 1.62138486,
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+ "scaleX": 0.45083037,
+ "scaleY": 1.0,
+ "scaleZ": 0.45083037
+ },
+ "Nickname": "Tome Action",
+ "Description": "Action Token",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.894117653,
+ "g": 0.5803921,
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+ },
+ "Tags": [
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+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160177206/F21B46B06BBF327601B4F8A5F9F00974149A6752/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160178435/D0AC0567CCEBCE1C39AE42D4C41F7D430370CD63/",
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+ "WidthScale": 0.0,
+ "CustomTile": {
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+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "10": {
+ "GUID": "0fa0b0",
+ "Name": "Custom_Tile",
+ "Transform": {
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+ "Nickname": "Rogue Engage/Fight Action",
+ "Description": "Action Token",
+ "GMNotes": "",
+ "AltLookAngle": {
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+ "ColorDiffuse": {
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+ "Nickname": "Seeker",
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+ "GMNotes": "",
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+ "ColorDiffuse": {
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+ "Hands": false,
+ "CustomImage": {
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+ "Nickname": "Evade Action",
+ "Description": "Action Token",
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+ "Sticky": true,
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+ "Stretch": true
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+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
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+ "Nickname": "Guardian",
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+ "GMNotes": "",
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+ "rotY": 90.29744,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "Text": {
+ "Text": "TSK",
+ "colorstate": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "fontSize": 64
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "24051a",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": 44.6225471,
+ "posY": 1.46569538,
+ "posZ": -12.2449532,
+ "rotX": 0.0168474,
+ "rotY": 180.0108,
+ "rotZ": 0.079867214,
+ "scaleX": 1.25,
+ "scaleY": 1.0,
+ "scaleZ": 1.35
+ },
+ "Nickname": "Search-A-Card",
+ "Description": "Allows searching for card(s) by name. Use the buttons to toggle the spawn / search mode.\n\nSee context menu for additional information.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1857193769888710611/7DFDDFD0F0AFB7A31F29843D196BE9E36D89A60F/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "-- Search-A-Card\r\n-- made by: Chr1Z\r\n-- description: spawns the card with the specified name\r\ninformation = {\r\n version = \"1.1\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\nlocal BUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\nBUTTON_PARAMETERS.height = 200\r\nBUTTON_PARAMETERS.width = 1200\r\nBUTTON_PARAMETERS.font_size = 75\r\n\r\n-- save selected options\r\nfunction onSave() return JSON.encode({ spawnAll, searchExact }) end\r\n\r\nfunction onLoad(saved_data)\r\n -- loading saved data\r\n local loaded_data = JSON.decode(saved_data)\r\n spawnAll = loaded_data[1] or false\r\n searchExact = loaded_data[2] or false\r\n\r\n allCardsBag = getObjectFromGUID(\"15bb07\")\r\n INPUT_BOX = \"\"\r\n\r\n self.createInput({\r\n input_function = \"input_func\",\r\n function_owner = self,\r\n label = \"Click to enter card name\",\r\n alignment = 2,\r\n position = { x = 0, y = 0.05, z = -1.6 },\r\n width = 1200,\r\n height = 130,\r\n font_size = 107\r\n })\r\n\r\n -- index 0: button for spawn mode\r\n BUTTON_PARAMETERS.click_function = \"search\"\r\n BUTTON_PARAMETERS.label = \"Spawn matching card(s)!\"\r\n BUTTON_PARAMETERS.position = { x = 0, y = 0.05, z = 1.15 }\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 1: button for spawn mode\r\n if spawnAll then\r\n BUTTON_PARAMETERS.label = \"Mode: Spawn all matching cards \"\r\n else\r\n BUTTON_PARAMETERS.label = \"Mode: Spawn first matching card\"\r\n end\r\n\r\n BUTTON_PARAMETERS.click_function = \"spawnMode\"\r\n BUTTON_PARAMETERS.position.z = 1.55\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 2: button for search mode\r\n if searchExact then\r\n BUTTON_PARAMETERS.label = \"Mode: Name matches search term\"\r\n else\r\n BUTTON_PARAMETERS.label = \"Mode: Name contains search term\"\r\n end\r\n\r\n BUTTON_PARAMETERS.click_function = \"searchMode\"\r\n BUTTON_PARAMETERS.position.z = 1.95\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Search-A-Card v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\nend\r\n\r\n-- main function\r\nfunction search()\r\n if INPUT_BOX == nil or string.len(INPUT_BOX) == 0 then\r\n printToAll(\"Please enter a search string.\", \"Yellow\")\r\n return\r\n end\r\n\r\n if string.len(INPUT_BOX) < 4 then\r\n printToAll(\"Please enter a longer search string.\", \"Yellow\")\r\n return\r\n end\r\n\r\n if allCardsBag == nil then\r\n printToAll(\"Player card bag couldn't be found.\", \"Red\")\r\n return\r\n end\r\n\r\n -- disable message from allCardsBag\r\n allCardsBag.call(\"setAllowCardRemoval\")\r\n\r\n -- search all objects in bag\r\n local spawnCount = 0\r\n for i, card in ipairs(allCardsBag.getObjects()) do\r\n local match = false\r\n -- compare name to input\r\n if searchExact then\r\n if string.lower(card.name) == string.lower(INPUT_BOX) then match = true end\r\n else\r\n if string.find(string.lower(card.name), esc(string.lower(INPUT_BOX))) then match = true end\r\n end\r\n\r\n if match then\r\n -- take card out (above bag)\r\n allCardsBag.takeObject({ guid = card.guid, position = allCardsBag.getPosition() + Vector(0, 4, 0) })\r\n\r\n -- spawn copy of card\r\n spawnCount = spawnCount + 1\r\n local pos = self.getPosition() + Vector(0.325, spawnCount * 0.15, 0)\r\n local rot = self.getRotation()\r\n getObjectFromGUID(card.guid).clone({ position = pos, rotation = rot })\r\n\r\n -- put cards back\r\n allCardsBag.putObject(getObjectFromGUID(card.guid))\r\n\r\n -- stop if only one card is searched\r\n if not spawnAll then return end\r\n end\r\n end\r\n\r\n if spawnCount == 0 then\r\n printToAll(\"No match found.\", \"Red\")\r\n end\r\nend\r\n\r\nfunction input_func(_, _, input, stillEditing)\r\n if not stillEditing then INPUT_BOX = input end\r\nend\r\n\r\n-- toggle spawn mode\r\nfunction spawnMode()\r\n spawnAll = not spawnAll\r\n\r\n if spawnAll then\r\n self.editButton({ index = 1, label = \"Mode: Spawn all matching cards \" })\r\n else\r\n self.editButton({ index = 1, label = \"Mode: Spawn first matching card\" })\r\n end\r\nend\r\n\r\n-- toggle search mode\r\nfunction searchMode()\r\n searchExact = not searchExact\r\n\r\n if searchExact then\r\n self.editButton({ index = 2, label = \"Mode: Name matches search term\" })\r\n else\r\n self.editButton({ index = 2, label = \"Mode: Name contains search term\" })\r\n end\r\nend\r\n\r\n-- escape charcaters in input box\r\nfunction esc(x)\r\n return (x:gsub('%%', '%%%%')\r\n :gsub('^%^', '%%^')\r\n :gsub('%$$', '%%$')\r\n :gsub('%(', '%%(')\r\n :gsub('%)', '%%)')\r\n :gsub('%.', '%%.')\r\n :gsub('%[', '%%[')\r\n :gsub('%]', '%%]')\r\n :gsub('%*', '%%*')\r\n :gsub('%+', '%%+')\r\n :gsub('%-', '%%-')\r\n :gsub('%?', '%%?'))\r\nend",
+ "LuaScriptState": "[true,false]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "acaa93",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": -62.56659,
+ "posY": 1.66873419,
+ "posZ": 1.071021E-08,
+ "rotX": 359.9202,
+ "rotY": 269.999878,
+ "rotZ": 180.0169,
+ "scaleX": 0.6066118,
+ "scaleY": 1.0,
+ "scaleZ": 0.6066118
+ },
+ "Nickname": "Lead Investigator",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1831270385988747395/976427BD8F86E2C57C2D1370FE838991DEA6DD0F/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.2,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "c3c1a7",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": -42.69967,
+ "posY": 1.37632048,
+ "posZ": 91.5940247,
+ "rotX": 0.0207992233,
+ "rotY": 270.039917,
+ "rotZ": 0.0167846978,
+ "scaleX": 1.2,
+ "scaleY": 1.2,
+ "scaleZ": 1.2
+ },
+ "Nickname": "Upgrade Sheets",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://pastebin.com/raw/ALrYhQGb",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1850441528397417973/D32DAA4E3C4B2F5AE65D4AAD2972178060B730BE/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = 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it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
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- "Nickname": "Arkham SCE 2.2.0 - 3/21/2022 Page 5",
- "Description": "Fixed if it Bleeds... importer bug\nAdded Tikatoy's Helpers for Search for Kadatah, Fatal Mirage, Heart of Madness, and City of the Elder Things\nAdded Whimsical's Generic Difficulty Selector. Double-Sided Resource Token, Displacement Tool, and Token Arranger to Fan-Made Accessories",
+ "Nickname": "Grizzled Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09101-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
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+ "Hands": false,
+ "CardID": 847800,
+ "SidewaysCard": false,
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001639376/3AB82488B75B16FBFC07722963E64E1532572CBD/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
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+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847000,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8470": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001633028/26CBF360B209B69F66C0875118727E742B7D16CD/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Damning Testimony\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.925,\r\n -0.475,\r\n -0.25,\r\n -0.01,\r\n 0.428,\r\n 0.772\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "179c60",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.26076329,
+ "posZ": 60.3088,
+ "rotX": 0.0208084658,
+ "rotY": 270.0005,
+ "rotZ": 0.0167713016,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Pocket Multi Tool Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09099-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847600,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8476": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001655658/A12951A03B25D88571DC040186DFE4D87E029E54/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Pocket Multi Tool\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.560,\r\n -0.326,\r\n -0.092,\r\n 0.142,\r\n 0.376,\r\n 0.610\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "1895ea",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7098,
+ "posY": 1.258071,
+ "posZ": 51.1086,
+ "rotX": 0.02080857,
+ "rotY": 270.000732,
+ "rotZ": 0.0167712979,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "The Raven Quill Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09042-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846900,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8469": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001665853/B6505FEB706A5E9F2C181C30EA48A606D2B950A5/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: The Raven Quill\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons and input boxes\r\nboxSize = 37\r\ninputFontsize = 43\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0705\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.72,\r\n -0.52,\r\n -0.305,\r\n -0.105,\r\n 0.1,\r\n 0.4,\r\n 0.695\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = { 1, 1 }\r\ninputWidth = { 425, 775 }\r\ninputPos = { { 0.5, 0.25, -0.905 }, { 0.125, 0.25, 0 } }\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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+ "XmlUI": ""
+ },
+ {
+ "GUID": "1c17e1",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.26345634,
+ "posZ": 69.509,
+ "rotX": 0.0208094921,
+ "rotY": 269.9969,
+ "rotZ": 0.0167701636,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hunter's Armor Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09021-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846400,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8464": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001644550/5928FAE339AFD5204EE2F03C2AD68F8F29599810/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Hunter's Armor\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.560,\r\n -0.220,\r\n -0.092,\r\n 0.047,\r\n 0.376,\r\n 0.820\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "2de3ee",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.26210976,
+ "posZ": 64.909,
+ "rotX": 0.0208092574,
+ "rotY": 269.9978,
+ "rotZ": 0.016770348,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Living Link Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09079-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847300,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8473": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001650323/4356445C44C1DEECFE3F70986569B6149E87FBB7/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Living Ink\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.69,\r\n -0.355,\r\n 0.0855,\r\n 0.425,\r\n 0.555,\r\n 0.685,\r\n 1.02\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 3, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "390bb4",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7116,
+ "posY": 1.26547611,
+ "posZ": 76.409,
+ "rotX": 0.02080779,
+ "rotY": 270.0021,
+ "rotZ": 0.0167719573,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Friends in Low Places Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09060-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847100,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8471": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001637087/1946EC3599E69417BEBD1376023DE45C5E696FC9/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Friends in Low Places\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons and input boxes\r\nboxSize = 36\r\ninputFontsize = 50\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0685\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.725,\r\n -0.44,\r\n -0.05,\r\n 0.25,\r\n 0.545,\r\n 0.75,\r\n 0.95\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\r\n\r\ninputBoxes = { 1, 1 }\r\ninputWidth = { 640, 290 }\r\ninputPos = { { 0.275, 0.25, -0.91 }, { 0.6295, 0.25, -0.44 } }\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "486fe7",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.26009011,
+ "posZ": 58.0087,
+ "rotX": 0.0208081733,
+ "rotY": 270.0019,
+ "rotZ": 0.0167716723,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Power Word Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09081-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847500,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8475": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001657918/0FE90FDD749B634CA350D339CDF347C37D0F2938/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Power Word\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.6,\r\n -0.32,\r\n -0.02,\r\n 0.28,\r\n 0.48,\r\n 0.775,\r\n 0.975\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 3, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "57b624",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.26412952,
+ "posZ": 71.809,
+ "rotX": 0.0208086073,
+ "rotY": 270.0001,
+ "rotZ": 0.0167713854,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Honed Instinct Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09061-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847200,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8472": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001641646/883834FFB64057188FF52146B30DC6DA36FCDF71/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Honed Instinct\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.705,\r\n -0.5,\r\n -0.29,\r\n -0.09,\r\n 0.12,\r\n 0.325,\r\n 0.62\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "5b59ca",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.26143646,
+ "posZ": 62.6088,
+ "rotX": 0.0208156575,
+ "rotY": 269.9757,
+ "rotZ": 0.01676233,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Makeshift Trap Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09100-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847700,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8477": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001652536/C0175E8B1C56AE41CCC96263BC7FB7D3A13B4F8F/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Makeshift Trap\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 39\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0735\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.889,\r\n -0.655,\r\n -0.325,\r\n -0.085,\r\n 0.252,\r\n 0.585,\r\n 0.927\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "6a28d3",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.25874352,
+ "posZ": 53.4088,
+ "rotX": 0.0208171736,
+ "rotY": 269.9709,
+ "rotZ": 0.0167606883,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Summoned Servitor Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09080-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847400,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8474": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001663439/1504B1E5063D0E6E29B25BD4BCBF58314F28C723/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Summoned Servitor\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 35\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.068\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.92,\r\n -0.625,\r\n -0.33,\r\n 0.055,\r\n 0.26,\r\n 0.56,\r\n 0.765,\r\n 1.06\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "6beb24",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.262783,
+ "posZ": 67.209,
+ "rotX": 0.0208087023,
+ "rotY": 270.0002,
+ "rotZ": 0.0167712457,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hyperphysical Shotcaster Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09119-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847900,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8479": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001647291/D1741C8E39E302A3326199AF12767BBFABBFA52F/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Hyperphysical Shotcaster\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.9,\r\n -0.615,\r\n -0.237,\r\n 0.232,\r\n 0.61,\r\n 0.988,\r\n 1.185\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 2, 2, 2, 2, 2, 4, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "73baa7",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -45.114,
+ "posY": 1.24751055,
+ "posZ": 64.4923,
+ "rotX": 0.02082238,
+ "rotY": 269.9685,
+ "rotZ": 0.01675902,
+ "scaleX": 0.417316616,
+ "scaleY": 1.0,
+ "scaleZ": 0.417316616
+ },
+ "Nickname": "Intellect",
+ "Description": "",
"GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1841432290043056980/B0E9F1EE0F734BFE533FF5B3D699990F146151F2/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "9d4ae0",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.268169,
+ "posZ": 85.609,
+ "rotX": 0.0208084825,
+ "rotY": 270.0002,
+ "rotZ": 0.0167713538,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Alchemical Distillation Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09040-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846700,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8467": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001675240/93B59C1A3D29C3B34A9184C0C67F485777F913CB/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Alchemical Distillation\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.665,\r\n -0.430,\r\n -0.092,\r\n 0.142,\r\n 0.376,\r\n 0.815\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 4, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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+ "posY": 1.24717391,
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+ "Description": "",
+ "GMNotes": "",
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+ "y": 0.0,
+ "z": 0.0
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+ "ColorDiffuse": {
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+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1841432290043055914/446EFDBCCAFA6DF8C12DFF9BEFE1CA8D4C9D6AA6/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "b0bd49",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.2594167,
+ "posZ": 55.7088,
+ "rotX": 0.0208082981,
+ "rotY": 270.0008,
+ "rotZ": 0.0167716425,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Runic Axe Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09022-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846500,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8465": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001661165/2E6E5A47269C0532815EC1A5B571135EAEAB9BE2/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Runic Axe\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0705\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.92,\r\n -0.715,\r\n -0.415,\r\n -0.018,\r\n 0.265,\r\n 0.66,\r\n 0.86,\r\n 1.065\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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+ "XmlUI": ""
+ },
+ {
+ "GUID": "b84fe1",
+ "Name": "Custom_Tile",
+ "Transform": {
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+ "posY": 1.24744523,
+ "posZ": 65.4193,
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+ "rotZ": 0.01675809,
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+ "scaleY": 1.0,
+ "scaleZ": 0.417316616
+ },
+ "Nickname": "Combat",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
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+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1841432290043056422/C83635F42DF142FF94EFD23DDFD27AA113DFF064/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "c8aa3e",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -42.7118,
+ "posY": 1.26749575,
+ "posZ": 83.309,
+ "rotX": 0.0208083615,
+ "rotY": 270.0005,
+ "rotZ": 0.016771324,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Custom Modifications Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09023-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846600,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8466": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001629811/23FCEFC53D1F2E5A44F6E4B9467C6362459914AA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Custom Modifications\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0735\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.895,\r\n -0.455,\r\n -0.215,\r\n 0.115,\r\n 0.453,\r\n 0.794\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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+ "XmlUI": ""
+ },
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+ "Name": "CardCustom",
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+ "posY": 1.25760818,
+ "posZ": 53.41,
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+ "rotY": 270.0004,
+ "rotZ": 0.0167709738,
+ "scaleX": 0.6,
+ "scaleY": 1.0,
+ "scaleZ": 0.6
+ },
+ "Nickname": "Summoned Servitor",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09080-m\",\n \"type\": \"Minicard\",\n \"traits\": \"\"\n}",
+ "AltLookAngle": {
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+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "player_card",
+ "PlayerCard",
+ "SC_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 803600,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8036": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1933751217706145663/52AB04A39EC93A7F5EB6EB83F55071BFFCC85FAE/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1924744375825905078/AE93F97210BEF54AFA8F50166565A19225AF8ADB/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d4a11a",
+ "Name": "CardCustom",
+ "Transform": {
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+ "posZ": 78.709,
+ "rotX": 0.02080853,
+ "rotY": 270.0004,
+ "rotZ": 0.016771378,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Empirical Hypothesis Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09041-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
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+ ],
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+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846800,
+ "SidewaysCard": false,
+ "CustomDeck": {
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001678003/AE285518E8833C6E5B3239A8B2ABF49D021F01FC/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Empirical Hypothesis\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 37\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.7,\r\n -0.505,\r\n -0.3,\r\n -0.09,\r\n 0.3,\r\n 0.592,\r\n 0.888\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "15bb07",
+ "Name": "Bag",
+ "Transform": {
+ "posX": 78.2718658,
+ "posY": 1.04336166,
+ "posZ": 26.8077126,
+ "rotX": 0.01547089,
+ "rotY": 0.0001474654,
+ "rotZ": 359.989929,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "All Player Cards",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.7058823,
+ "g": 0.366520882,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "\r\n-- Position to check for weaknesses. Everything with X and Z less\r\n-- than these values (down and right on the table) will be checked\r\nlocal WEAKNESS_CHECK_X = 15\r\nlocal WEAKNESS_CHECK_Z = 37\r\n\r\nlocal cardIdIndex = { }\r\nlocal classAndLevelIndex = { }\r\nlocal basicWeaknessList = { }\r\n\r\nlocal indexingDone = false\r\nlocal allowRemoval = false\r\n\r\nfunction onLoad()\r\n self.addContextMenuItem(\"Rebuild Index\", startIndexBuild)\r\n math.randomseed(os.time())\r\n Wait.frames(startIndexBuild, 30)\r\nend\r\n\r\n-- Called by Hotfix bags when they load. If we are still loading indexes, then\r\n-- the all cards and hotfix bags are being loaded together, and we can ignore\r\n-- this call as the hotfix will be included in the initial indexing. If it is\r\n-- called once indexing is complete it means the hotfix bag has been added\r\n-- later, and we should rebuild the index to integrate the hotfix bag.\r\nfunction rebuildIndexForHotfix()\r\n if (indexingDone) then\r\n startIndexBuild()\r\n end\r\nend\r\n\r\n-- Resets all current bag indexes\r\nfunction clearIndexes()\r\n indexingDone = false\r\n cardIdIndex = { }\r\n classAndLevelIndex = { }\r\n classAndLevelIndex[\"Guardian-upgrade\"] = { }\r\n classAndLevelIndex[\"Seeker-upgrade\"] = { }\r\n classAndLevelIndex[\"Mystic-upgrade\"] = { }\r\n classAndLevelIndex[\"Survivor-upgrade\"] = { }\r\n classAndLevelIndex[\"Rogue-upgrade\"] = { }\r\n classAndLevelIndex[\"Neutral-upgrade\"] = { }\r\n classAndLevelIndex[\"Guardian-level0\"] = { }\r\n classAndLevelIndex[\"Seeker-level0\"] = { }\r\n classAndLevelIndex[\"Mystic-level0\"] = { }\r\n classAndLevelIndex[\"Survivor-level0\"] = { }\r\n classAndLevelIndex[\"Rogue-level0\"] = { }\r\n classAndLevelIndex[\"Neutral-level0\"] = { }\r\n basicWeaknessList = { }\r\nend\r\n\r\n-- Clears the bag indexes and starts the coroutine to rebuild the indexes\r\nfunction startIndexBuild(playerColor)\r\n clearIndexes()\r\n startLuaCoroutine(self, \"buildIndex\")\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if (container == self and not allowRemoval) then\r\n broadcastToAll(\r\n \"Removing cards from the All Player Cards bag may break some functions. Please replace the card.\",\r\n {0.9, 0.2, 0.2}\r\n )\r\n end\r\nend\r\n\r\n-- Debug option to suppress the warning when cards are removed from the bag\r\nfunction setAllowCardRemoval()\r\n allowRemoval = true\r\nend\r\n\r\n-- Create the card indexes by iterating all cards in the bag, parsing their\r\n-- metadata, and creating the keyed lookup tables for the cards. This is a\r\n-- coroutine which will spread the workload by processing 20 cards before\r\n-- yielding. Based on the current count of cards this will require\r\n-- approximately 60 frames to complete.\r\nfunction buildIndex()\r\n indexingDone = false\r\n if (self.getData().ContainedObjects == nil) then\r\n return 1\r\n end\r\n for i, cardData in ipairs(self.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n if (i % 20 == 0) then\r\n coroutine.yield(0)\r\n end\r\n end\r\n local hotfixBags = getObjectsWithTag(\"AllCardsHotfix\")\r\n for _, hotfixBag in ipairs(hotfixBags) do\r\n if (#hotfixBag.getObjects() > 0) then\r\n for i, cardData in ipairs(hotfixBag.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n end\r\n end\r\n end\r\n buildSupplementalIndexes()\r\n indexingDone = true\r\n return 1\r\nend\r\n\r\n-- Adds a card to any indexes it should be a part of, based on its metadata.\r\n-- Param cardData: TTS object data for the card\r\n-- Param cardMetadata: SCED metadata for the card\r\nfunction addCardToIndex(cardData, cardMetadata)\r\n cardIdIndex[cardMetadata.id] = { data = cardData, metadata = cardMetadata }\r\n if (cardMetadata.alternate_ids ~= nil) then\r\n for _, alternateId in ipairs(cardMetadata.alternate_ids) do\r\n cardIdIndex[alternateId] = { data = cardData, metadata = cardMetadata }\r\n end\r\n end\r\nend\r\n\r\nfunction buildSupplementalIndexes()\r\n for cardId, card in pairs(cardIdIndex) do\r\n local cardData = card.data\r\n local cardMetadata = card.metadata\r\n -- If the ID key and the metadata ID don't match this is a duplicate card created by an\r\n -- alternate_id, and we should skip it\r\n if (cardId == cardMetadata.id) then\r\n -- Add card to the basic weakness list, if appropriate. Some weaknesses have\r\n -- multiple copies, and are added multiple times\r\n if (cardMetadata.weakness and cardMetadata.basicWeaknessCount ~= nil) then\r\n for i = 1, cardMetadata.basicWeaknessCount do\r\n table.insert(basicWeaknessList, cardMetadata.id)\r\n end\r\n end\r\n\r\n -- Add the card to the appropriate class and level indexes\r\n local isGuardian = false\r\n local isSeeker = false\r\n local isMystic = false\r\n local isRogue = false\r\n local isSurvivor = false\r\n local isNeutral = false\r\n local upgradeKey\r\n -- Excludes signature cards (which have no class or level) and alternate\r\n -- ID entries\r\n if (cardMetadata.class ~= nil and cardMetadata.level ~= nil) then\r\n isGuardian = string.match(cardMetadata.class, \"Guardian\")\r\n isSeeker = string.match(cardMetadata.class, \"Seeker\")\r\n isMystic = string.match(cardMetadata.class, \"Mystic\")\r\n isRogue = string.match(cardMetadata.class, \"Rogue\")\r\n isSurvivor = string.match(cardMetadata.class, \"Survivor\")\r\n isNeutral = string.match(cardMetadata.class, \"Neutral\")\r\n if (cardMetadata.level > 0) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n if (isGuardian) then\r\n table.insert(classAndLevelIndex[\"Guardian\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSeeker) then\r\n table.insert(classAndLevelIndex[\"Seeker\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isMystic) then\r\n table.insert(classAndLevelIndex[\"Mystic\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isRogue) then\r\n table.insert(classAndLevelIndex[\"Rogue\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSurvivor) then\r\n table.insert(classAndLevelIndex[\"Survivor\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isNeutral) then\r\n table.insert(classAndLevelIndex[\"Neutral\"..upgradeKey], cardMetadata.id)\r\n end\r\n end\r\n end\r\n end\r\n for _, indexTable in pairs(classAndLevelIndex) do\r\n table.sort(indexTable, cardComparator)\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the class card bag indexes. Sorts by card\r\n-- level, then name, then subname.\r\nfunction cardComparator(id1, id2)\r\n local card1 = cardIdIndex[id1]\r\n local card2 = cardIdIndex[id2]\r\n if (card1.metadata.level ~= card2.metadata.level) then\r\n return card1.metadata.level < card2.metadata.level\r\n end\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\nend\r\n\r\nfunction isIndexReady()\r\n return indexingDone\r\nend\r\n\r\n-- Returns a specific card from the bag, based on ArkhamDB ID\r\n-- Params table:\r\n-- id: String ID of the card to retrieve\r\n-- Return: If the indexes are still being constructed, an empty table is\r\n-- returned. Otherwise, a single table with the following fields\r\n-- cardData: TTS object data, suitable for spawning the card\r\n-- cardMetadata: Table of parsed metadata\r\nfunction getCardById(params)\r\n if (not indexingDone) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return { }\r\n end\r\n return cardIdIndex[params.id]\r\nend\r\n\r\n-- Returns a list of cards from the bag matching a class and level (0 or upgraded)\r\n-- Params table:\r\n-- class: String class to retrieve (\"Guardian\", \"Seeker\", etc)\r\n-- isUpgraded: true for upgraded cards (Level 1-5), false for Level 0\r\n-- Return: If the indexes are still being constructed, returns an empty table.\r\n-- Otherwise, a list of tables, each with the following fields\r\n-- cardData: TTS object data, suitable for spawning the card\r\n-- cardMetadata: Table of parsed metadata\r\nfunction getCardsByClassAndLevel(params)\r\n if (not indexingDone) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return { }\r\n end\r\n local upgradeKey\r\n if (params.upgraded) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n return classAndLevelIndex[params.class..upgradeKey];\r\nend\r\n\r\n-- Gets a random basic weakness from the bag. Once a given ID has been returned\r\n-- it will be removed from the list and cannot be selected again until a reload\r\n-- occurs or the indexes are rebuilt, which will refresh the list to include all\r\n-- weaknesses.\r\n-- Return: String ID of the selected weakness.\r\nfunction getRandomWeaknessId()\r\n local availableWeaknesses = buildAvailableWeaknesses()\r\n if (#availableWeaknesses > 0) then\r\n return availableWeaknesses[math.random(#availableWeaknesses)]\r\n end\r\nend\r\n\r\n-- Constructs a list of available basic weaknesses by starting with the full pool of basic\r\n-- weaknesses then removing any which are currently in the play or deck construction areas\r\n-- Return: Table array of weakness IDs which are valid to choose from\r\nfunction buildAvailableWeaknesses()\r\n local weaknessesInPlay = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInPlayArea(object)) then\r\n for _, cardData in ipairs(object.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\r\n end\r\n elseif (object.name == \"Card\" and isInPlayArea(object)) then\r\n local cardMetadata = JSON.decode(object.getGMNotes())\r\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\r\n end\r\n end\r\n\r\n local availableWeaknesses = { }\r\n for _, weaknessId in ipairs(basicWeaknessList) do\r\n if (weaknessesInPlay[weaknessId] ~= nil and weaknessesInPlay[weaknessId] > 0) then\r\n weaknessesInPlay[weaknessId] = weaknessesInPlay[weaknessId] - 1\r\n else\r\n table.insert(availableWeaknesses, weaknessId)\r\n end\r\n end\r\n return availableWeaknesses\r\nend\r\n\r\n-- Helper function that adds one to the table entry for the number of weaknesses in play\r\nfunction incrementWeaknessCount(table, cardMetadata)\r\n if (isBasicWeakness(cardMetadata)) then\r\n if (table[cardMetadata.id] == nil) then\r\n table[cardMetadata.id] = 1\r\n else\r\n table[cardMetadata.id] = table[cardMetadata.id] + 1\r\n end\r\n end\r\nend\r\n\r\nfunction isInPlayArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x < WEAKNESS_CHECK_X\r\n and position.z < WEAKNESS_CHECK_Z\r\nend\r\nfunction isBasicWeakness(cardMetadata)\r\n return cardMetadata ~= nil\r\n and cardMetadata.weakness\r\n and cardMetadata.basicWeaknessCount ~= nil\r\n and cardMetadata.basicWeaknessCount > 0\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "4deeff",
+ "Name": "Card",
+ "Transform": {
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+ "rotY": 270.000366,
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+ "scaleX": 0.6,
+ "scaleY": 1.0,
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+ },
+ "Nickname": "Charlie Kane",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09018-m\",\n \"type\": \"Treachery\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
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+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
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+ "Tags": [
+ "ScenarioCard"
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 846105,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8461": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119653462/E5CB5A50E22021314BB8963E47516DBE8092D8EF/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119653683/60799F36ADCEBB9027393DBB518B4025D1953FA0/",
+ "NumWidth": 4,
+ "NumHeight": 2,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "dd40c0",
+ "Name": "Card",
+ "Transform": {
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+ "posY": 2.49492455,
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+ "rotX": 1.81400931,
+ "rotY": 179.9915,
+ "rotZ": -0.0002584993,
+ "scaleX": 1.1,
+ "scaleY": 1.0,
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+ "Nickname": "Finn Edwards",
+ "Description": "The Bootlegger",
+ "GMNotes": "{\n \"id\": \"04003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\",\n \"willpowerIcons\": 1,\n \"intellectIcons\": 4,\n \"combatIcons\": 3,\n \"agilityIcons\": 4,\n \"cycle\": \"The Forgotten Age\"\n}",
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+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
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+ "Tags": [
+ "PlayerCard"
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+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 271518,
+ "SidewaysCard": true,
+ "CustomDeck": {
+ "2715": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1011562618093845971/A678BD374EC4DE672206B5EF7EB57DC885BC839C/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1011562618093845464/80687C9319FA2015F3D9F7CBEB4C55FBF045B27D/",
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+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
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+ "scaleX": 1.1,
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+ "Nickname": "Monterey Jack",
+ "Description": "The Archeologist",
+ "GMNotes": "{\n \"id\": \"08007\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Wayfarer.\",\n \"willpowerIcons\": 1,\n \"intellectIcons\": 4,\n \"combatIcons\": 2,\n \"agilityIcons\": 5,\n \"cycle\": \"Edge of the Earth\"\n}",
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+ }
+ },
+ "LuaScript": "-- Customizable Cards: Summoned Servitor\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 35\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.068\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.92,\r\n -0.625,\r\n -0.33,\r\n 0.055,\r\n 0.26,\r\n 0.56,\r\n 0.765,\r\n 1.06\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "be427d",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 77.2100449,
+ "posY": 15.1858444,
+ "posZ": 23.1221752,
+ "rotX": 359.920135,
+ "rotY": 270.0014,
+ "rotZ": 0.0168713145,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Runic Axe Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09022-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846500,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8465": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001661165/2E6E5A47269C0532815EC1A5B571135EAEAB9BE2/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Runic Axe\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0705\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.92,\r\n -0.715,\r\n -0.415,\r\n -0.018,\r\n 0.265,\r\n 0.66,\r\n 0.86,\r\n 1.065\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "0d9481",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 75.62651,
+ "posY": 9.194226,
+ "posZ": 15.56066,
+ "rotX": 6.781077E-07,
+ "rotY": 270.006317,
+ "rotZ": 1.69161431E-05,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Power Word Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09081-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847500,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8475": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001657918/0FE90FDD749B634CA350D339CDF347C37D0F2938/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Power Word\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.6,\r\n -0.32,\r\n -0.02,\r\n 0.28,\r\n 0.48,\r\n 0.775,\r\n 0.975\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 3, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d706e7",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.2017059,
+ "posY": 9.187118,
+ "posZ": 17.3581123,
+ "rotX": -5.439461E-08,
+ "rotY": 270.000732,
+ "rotZ": -1.83431825E-06,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Pocket Multi Tool Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09099-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847600,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8476": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001655658/A12951A03B25D88571DC040186DFE4D87E029E54/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Pocket Multi Tool\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.560,\r\n -0.326,\r\n -0.092,\r\n 0.142,\r\n 0.376,\r\n 0.610\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "64dfce",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 74.02037,
+ "posY": 2.54877782,
+ "posZ": 18.185112,
+ "rotX": 0.02080794,
+ "rotY": 270.001953,
+ "rotZ": 0.0167718288,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Makeshift Trap Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09100-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847700,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8477": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001652536/C0175E8B1C56AE41CCC96263BC7FB7D3A13B4F8F/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Makeshift Trap\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 39\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0735\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.889,\r\n -0.655,\r\n -0.325,\r\n -0.085,\r\n 0.252,\r\n 0.585,\r\n 0.927\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "19a05b",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -36.4071274,
+ "posY": 2.29570436,
+ "posZ": 52.083992,
+ "rotX": 0.0208096765,
+ "rotY": 269.997772,
+ "rotZ": 0.0167703852,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Living Link Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09079-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847300,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8473": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001650323/4356445C44C1DEECFE3F70986569B6149E87FBB7/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Living Ink\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.69,\r\n -0.355,\r\n 0.0855,\r\n 0.425,\r\n 0.555,\r\n 0.685,\r\n 1.02\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 3, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "a4eec2",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.50161,
+ "posY": 9.187765,
+ "posZ": 17.4749126,
+ "rotX": 359.920135,
+ "rotY": 270.000916,
+ "rotZ": 0.0168716963,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hyperphysical Shotcaster Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09119-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847900,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8479": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001647291/D1741C8E39E302A3326199AF12767BBFABBFA52F/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Hyperphysical Shotcaster\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.9,\r\n -0.615,\r\n -0.237,\r\n 0.232,\r\n 0.61,\r\n 0.988,\r\n 1.185\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 2, 2, 2, 2, 2, 4, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d2d01b",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 75.359436,
+ "posY": 15.1854124,
+ "posZ": 24.4615059,
+ "rotX": 359.920135,
+ "rotY": 269.9984,
+ "rotZ": 0.0168741178,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hunter's Armor Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09021-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846400,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8464": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001644550/5928FAE339AFD5204EE2F03C2AD68F8F29599810/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Hunter's Armor\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.560,\r\n -0.220,\r\n -0.092,\r\n 0.047,\r\n 0.376,\r\n 0.820\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "ba0e34",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 72.99308,
+ "posY": 2.54590321,
+ "posZ": 16.19192,
+ "rotX": 0.02080843,
+ "rotY": 270.0003,
+ "rotZ": 0.016771486,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Honed Instinct Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09061-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847200,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8472": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001641646/883834FFB64057188FF52146B30DC6DA36FCDF71/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Honed Instinct\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.705,\r\n -0.5,\r\n -0.29,\r\n -0.09,\r\n 0.12,\r\n 0.325,\r\n 0.62\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "ef8f08",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 75.73033,
+ "posY": 9.192045,
+ "posZ": 15.5583553,
+ "rotX": -2.453019E-07,
+ "rotY": 270.000519,
+ "rotZ": 9.45180454E-06,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Grizzled Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09101-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847800,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8478": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001639376/3AB82488B75B16FBFC07722963E64E1532572CBD/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Grizzled\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons and input boxes\r\nboxSize = 40\r\ninputFontsize = 50\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.71,\r\n -0.458,\r\n -0.205,\r\n 0.362,\r\n 0.82\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 3, 4, 5 }\r\n\r\ninputBoxes = { 1, 1, 1 }\r\ninputWidth = { 600, 875, 875 }\r\ninputPos = { { 0.3, 0.25, -0.91 }, { 0.005, 0.25, -0.58 }, { 0.005, 0.25, -0.32 } }\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "9fb3b9",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.25444,
+ "posY": 15.1854143,
+ "posZ": 23.114336,
+ "rotX": 359.920135,
+ "rotY": 270.0025,
+ "rotZ": 0.0168688055,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Friends in Low Places Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09060-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847100,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8471": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001637087/1946EC3599E69417BEBD1376023DE45C5E696FC9/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Friends in Low Places\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons and input boxes\r\nboxSize = 36\r\ninputFontsize = 50\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0685\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.725,\r\n -0.44,\r\n -0.05,\r\n 0.25,\r\n 0.545,\r\n 0.75,\r\n 0.95\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\r\n\r\ninputBoxes = { 1, 1 }\r\ninputWidth = { 640, 290 }\r\ninputPos = { { 0.275, 0.25, -0.91 }, { 0.6295, 0.25, -0.44 } }\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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+ "XmlUI": ""
+ },
+ {
+ "GUID": "0c46a7",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.0014,
+ "posY": 15.184679,
+ "posZ": 23.87293,
+ "rotX": 1.31849822E-06,
+ "rotY": 269.9971,
+ "rotZ": -8.357369E-06,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Empirical Hypothesis Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09041-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846800,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8468": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001678003/AE285518E8833C6E5B3239A8B2ABF49D021F01FC/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Empirical Hypothesis\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 37\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.7,\r\n -0.505,\r\n -0.3,\r\n -0.09,\r\n 0.3,\r\n 0.592,\r\n 0.888\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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+ "XmlUI": ""
+ },
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+ "Name": "CardCustom",
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+ "posY": 2.54863048,
+ "posZ": 15.61844,
+ "rotX": 0.02080828,
+ "rotY": 270.000519,
+ "rotZ": 0.0167714674,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
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+ "Nickname": "Damning Testimony Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09059-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847000,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8470": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001633028/26CBF360B209B69F66C0875118727E742B7D16CD/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Damning Testimony\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.925,\r\n -0.475,\r\n -0.25,\r\n -0.01,\r\n 0.428,\r\n 0.772\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "4104bf",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.65759,
+ "posY": 9.186746,
+ "posZ": 17.5807972,
+ "rotX": 3.81479231E-06,
+ "rotY": 270.005859,
+ "rotZ": 2.67784571E-06,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Custom Modifications Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09023-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846600,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8466": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001629811/23FCEFC53D1F2E5A44F6E4B9467C6362459914AA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Custom Modifications\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0735\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.895,\r\n -0.455,\r\n -0.215,\r\n 0.115,\r\n 0.453,\r\n 0.794\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "156166",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.131485,
+ "posY": 9.1889,
+ "posZ": 19.2674179,
+ "rotX": 359.920135,
+ "rotY": 270.003448,
+ "rotZ": 0.0168669764,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Alchemical Distillation Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09040-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846700,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8467": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001675240/93B59C1A3D29C3B34A9184C0C67F485777F913CB/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Alchemical Distillation\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.665,\r\n -0.430,\r\n -0.092,\r\n 0.142,\r\n 0.376,\r\n 0.815\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 4, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "342311",
+ "Name": "Card",
+ "Transform": {
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+ "posY": 1.05775523,
+ "posZ": 27.14333,
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+ "rotY": 179.999954,
+ "rotZ": 359.9792,
+ "scaleX": 1.1,
+ "scaleY": 1.0,
+ "scaleZ": 1.1
+ },
+ "Nickname": "Sefina Rousseau",
+ "Description": "The Painter",
+ "GMNotes": "{\n \"id\": \"03003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Artist.\",\n \"willpowerIcons\": 4,\n \"intellectIcons\": 2,\n \"combatIcons\": 2,\n \"agilityIcons\": 4,\n \"cycle\": \"The Path to Carcosa\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 270912,
+ "SidewaysCard": true,
+ "CustomDeck": {
+ "2709": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1011562618093845971/A678BD374EC4DE672206B5EF7EB57DC885BC839C/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1011562618093845464/80687C9319FA2015F3D9F7CBEB4C55FBF045B27D/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "804397",
+ "Name": "Card",
+ "Transform": {
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state of the UI, including options and deck IDs.\r\n-- This can be used to persist via onSave(), or provide values for a load operation\r\n-- Table values:\r\n-- redDeck: Deck ID to load for the red player\r\n-- orangeDeck: Deck ID to load for the orange player\r\n-- whiteDeck: Deck ID to load for the white player\r\n-- greenDeck: Deck ID to load for the green player\r\n-- private: True to load a private deck, false to load a public deck\r\n-- loadNewest: True if the most upgraded version of the deck should be loaded\r\n-- investigators: True if investigator cards should be spawned\r\nfunction getUiState()\r\n return {\r\n redDeck = redDeckId,\r\n orangeDeck = orangeDeckId,\r\n whiteDeck = whiteDeckId,\r\n greenDeck = greenDeckId,\r\n private = privateDeck,\r\n loadNewest = loadNewestDeck,\r\n investigators = loadInvestigators\r\n }\r\nend\r\n\r\n-- Sets up the UI for the deck loader, populating fields from the given save state table decoded from onLoad()\r\nfunction initializeUi(savedUiState)\r\n if savedUiState ~= nil then\r\n redDeckId = savedUiState.redDeck\r\n orangeDeckId = savedUiState.orangeDeck\r\n whiteDeckId = savedUiState.whiteDeck\r\n greenDeckId = savedUiState.greenDeck\r\n privateDeck = savedUiState.private\r\n loadNewestDeck = savedUiState.loadNewest\r\n loadInvestigators = savedUiState.investigators\r\n end\r\n\r\n makeOptionToggles()\r\n makeDeckIdFields()\r\n makeBuildButton()\r\nend\r\n\r\nfunction makeOptionToggles()\r\n -- common parameters\r\n local checkbox_parameters = {}\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.scale = { 0.1, 0.1, 0.1 }\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.hover_color = { 0.4, 0.6, 0.8 }\r\n checkbox_parameters.color = FIELD_COLOR\r\n\r\n -- public / private deck\r\n checkbox_parameters.click_function = \"publicPrivateChanged\"\r\n checkbox_parameters.position = { 0.25, 0.1, -0.102 }\r\n checkbox_parameters.tooltip = \"Published or private deck?\\n\\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\r\n checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\r\n self.createButton(checkbox_parameters)\r\n\r\n -- load upgraded?\r\n checkbox_parameters.click_function = \"loadUpgradedChanged\"\r\n checkbox_parameters.position = { 0.25, 0.1, -0.01 }\r\n checkbox_parameters.tooltip = \"Load newest upgrade or exact deck?\"\r\n checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\r\n self.createButton(checkbox_parameters)\r\n\r\n -- load investigators?\r\n checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\r\n checkbox_parameters.position = { 0.25, 0.1, 0.081 }\r\n checkbox_parameters.tooltip = \"Spawn investigator cards?\"\r\n checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\n-- Create the four deck ID entry fields\r\nfunction makeDeckIdFields()\r\n local input_parameters = {}\r\n -- Parameters common to all entry fields\r\n input_parameters.function_owner = self\r\n input_parameters.scale = { 0.1, 0.1, 0.1 }\r\n input_parameters.width = INPUT_FIELD_WIDTH\r\n input_parameters.height = INPUT_FIELD_HEIGHT\r\n input_parameters.font_size = 320\r\n input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\r\n input_parameters.alignment = 3 -- Center\r\n input_parameters.color = FIELD_COLOR\r\n input_parameters.font_color = { 0, 0, 0 }\r\n input_parameters.validation = 2 -- Integer\r\n\r\n -- Green\r\n input_parameters.input_function = \"greenDeckChanged\"\r\n input_parameters.position = { -0.166, 0.1, 0.385 }\r\n input_parameters.value = greenDeckId\r\n self.createInput(input_parameters)\r\n -- Red\r\n input_parameters.input_function = \"redDeckChanged\"\r\n input_parameters.position = { 0.171, 0.1, 0.385 }\r\n input_parameters.value = redDeckId\r\n self.createInput(input_parameters)\r\n -- White\r\n input_parameters.input_function = \"whiteDeckChanged\"\r\n input_parameters.position = { -0.166, 0.1, 0.474 }\r\n input_parameters.value = whiteDeckId\r\n self.createInput(input_parameters)\r\n -- Orange\r\n input_parameters.input_function = \"orangeDeckChanged\"\r\n input_parameters.position = { 0.171, 0.1, 0.474 }\r\n input_parameters.value = orangeDeckId\r\n self.createInput(input_parameters)\r\nend\r\n\r\n-- Create the Build All button. This is a transparent button which covers the Build All portion of the background graphic\r\nfunction makeBuildButton()\r\n local button_parameters = {}\r\n button_parameters.click_function = \"loadDecks\"\r\n button_parameters.function_owner = self\r\n button_parameters.position = { 0, 0.1, 0.71 }\r\n button_parameters.width = 320\r\n button_parameters.height = 30\r\n button_parameters.color = { 0, 0, 0, 0 }\r\n button_parameters.tooltip = \"Click to build all four decks!\"\r\n self.createButton(button_parameters)\r\nend\r\n\r\n-- Event handlers for deck ID change\r\nfunction redDeckChanged(_, _, inputValue) redDeckId = inputValue end\r\n\r\nfunction orangeDeckChanged(_, _, inputValue) orangeDeckId = inputValue end\r\n\r\nfunction whiteDeckChanged(_, _, inputValue) whiteDeckId = inputValue end\r\n\r\nfunction greenDeckChanged(_, _, inputValue) greenDeckId = inputValue end\r\n\r\n-- Event handlers for toggle buttons\r\nfunction publicPrivateChanged()\r\n privateDeck = not privateDeck\r\n self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }\r\nend\r\n\r\nfunction loadUpgradedChanged()\r\n loadNewestDeck = not loadNewestDeck\r\n self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }\r\nend\r\n\r\nfunction loadInvestigatorsChanged()\r\n loadInvestigators = not loadInvestigators\r\n self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }\r\nend\r\n\r\nfunction loadDecks()\r\n -- TODO: Make this use the configuration ID for the all cards bag\r\n local allCardsBag = getObjectFromGUID(\"15bb07\")\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if not indexReady then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", { 0.9, 0.2, 0.2 })\r\n return\r\n end\r\n if redDeckId ~= nil and redDeckId ~= \"\" then\r\n buildDeck(\"Red\", redDeckId)\r\n end\r\n if orangeDeckId ~= nil and orangeDeckId ~= \"\" then\r\n buildDeck(\"Orange\", orangeDeckId)\r\n end\r\n if whiteDeckId ~= nil and whiteDeckId ~= \"\" then\r\n buildDeck(\"White\", whiteDeckId)\r\n end\r\n if greenDeckId ~= nil and greenDeckId ~= \"\" then\r\n buildDeck(\"Green\", greenDeckId)\r\n end\r\nend\r\n\r\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua assigns tables by reference\r\n-- and there is no built-in function to copy a table this is relatively brute force.\r\n--\r\n-- Positions are all relative to the player mat, and most are consistent. The\r\n-- exception are the SetAside# zones, which are placed to the left of the mat\r\n-- for White/Green, and the right of the mat for Orange/Red.\r\n--\r\n-- Investigator: Investigator card area.\r\n-- Minicard: Placement for the investigator's minicard, just above the player mat\r\n-- Deck, Discard: Standard locations for the deck and discard piles.\r\n-- BlankTop: used for assets that start in play (e.g. Duke)\r\n-- Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1, Arcane2, Body: Asset slot positions\r\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat area slots, and Threat4 is the blank threat area slot.\r\n-- SetAside[1-3]: Column closest to the player mat, with 1 at the top and 3 at the bottom.\r\n-- SetAside[4-6]: Column farther away from the mat, with 4 at the top and 6 at the bottom.\r\n-- SetAside1: Permanent cards\r\n-- SetAside2: Bonded cards\r\n-- SetAside3: Ancestral Knowledge / Underworld Market\r\n-- SetAside4: Upgrade sheets for customizable cards\r\n-- SetAside5: Hunch Deck for Joe Diamond\r\n-- SetAside6: currently unused\r\n\r\nlocal playerMatGuids = {}\r\nplayerMatGuids[\"Red\"] = \"0840d5\"\r\nplayerMatGuids[\"Orange\"] = \"bd0ff4\"\r\nplayerMatGuids[\"White\"] = \"8b081b\"\r\nplayerMatGuids[\"Green\"] = \"383d8b\"\r\n\r\ncommonZones = {}\r\ncommonZones[\"Investigator\"] = { -1.17702, 0, 0.00209 }\r\ncommonZones[\"Minicard\"] = { -0.4668214, 0, -1.222326 }\r\ncommonZones[\"Deck\"] = { -1.822724, 0, -0.02940192 }\r\ncommonZones[\"Discard\"] = { -1.822451, 0, 0.6092291 }\r\ncommonZones[\"Ally\"] = { -0.6157398, 0, 0.02435675 }\r\ncommonZones[\"Body\"] = { -0.6306521, 0, 0.553170 }\r\ncommonZones[\"Hand1\"] = { 0.2155387, 0, 0.04257287 }\r\ncommonZones[\"Hand2\"] = { -0.1803701, 0, 0.03745948 }\r\ncommonZones[\"Arcane1\"] = { 0.2124223, 0, 0.5596902 }\r\ncommonZones[\"Arcane2\"] = { -0.1711275, 0, 0.5567944 }\r\ncommonZones[\"Tarot\"] = { 0.6016169, 0, 0.03273106 }\r\ncommonZones[\"Accessory\"] = { 0.6049907, 0, 0.5546234 }\r\ncommonZones[\"BlankTop\"] = { 1.758446, 0, 0.03965336 }\r\ncommonZones[\"BlankBottom\"] = { 1.754469, 0, 0.5634764 }\r\ncommonZones[\"Threat1\"] = { -0.9116555, 0, -0.6446251 }\r\ncommonZones[\"Threat2\"] = { -0.4544126, 0, -0.6428719 }\r\ncommonZones[\"Threat3\"] = { 0.002246313, 0, -0.6430681 }\r\ncommonZones[\"Threat4\"] = { 0.4590618, 0, -0.6432732 }\r\n\r\nZones = {}\r\nZones[\"White\"] = {}\r\nZones[\"White\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"White\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"White\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"White\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"White\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"White\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"White\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"White\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"White\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"White\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"White\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"White\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"White\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"White\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"White\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"White\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"White\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"White\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"White\"][\"SetAside1\"] = { 2.345893, 0, -0.520315 }\r\nZones[\"White\"][\"SetAside2\"] = { 2.345893, 0, 0.042552 }\r\nZones[\"White\"][\"SetAside3\"] = { 2.345893, 0, 0.605419 }\r\nZones[\"White\"][\"UnderSetAside3\"] = { 2.495893, 0, 0.805419 }\r\nZones[\"White\"][\"SetAside4\"] = { 2.775893, 0, -0.520315 }\r\nZones[\"White\"][\"SetAside5\"] = { 2.775893, 0, 0.042552 }\r\nZones[\"White\"][\"SetAside6\"] = { 2.775893, 0, 0.605419 }\r\nZones[\"White\"][\"UnderSetAside6\"] = { 2.925893, 0, 0.805419 }\r\n\r\nZones[\"Orange\"] = {}\r\nZones[\"Orange\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"Orange\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"Orange\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"Orange\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"Orange\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"Orange\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"Orange\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"Orange\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"Orange\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"Orange\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"Orange\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"Orange\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"Orange\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"Orange\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"Orange\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"Orange\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"Orange\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"Orange\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"Orange\"][\"SetAside1\"] = { -2.350362, 0, -0.520315 }\r\nZones[\"Orange\"][\"SetAside2\"] = { -2.350362, 0, 0.042552 }\r\nZones[\"Orange\"][\"SetAside3\"] = { -2.350362, 0, 0.605419 }\r\nZones[\"Orange\"][\"UnderSetAside3\"] = { -2.500362, 0, 0.80419 }\r\nZones[\"Orange\"][\"SetAside4\"] = { -2.7803627, 0, -0.520315 }\r\nZones[\"Orange\"][\"SetAside5\"] = { -2.7803627, 0, 0.042552 }\r\nZones[\"Orange\"][\"SetAside6\"] = { -2.7803627, 0, 0.605419 }\r\nZones[\"Orange\"][\"UnderSetAside6\"] = { -2.9303627, 0, 0.80419 }\r\n\r\n-- Green positions are the same as White and Red the same as Orange\r\nZones[\"Red\"] = Zones[\"Orange\"]\r\nZones[\"Green\"] = Zones[\"White\"]\r\n\r\n-- Returns the zone name where the specified card should be placed, based on its metadata.\r\n---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.\r\n---@return: Zone name such as \"Deck\", \"SetAside1\", etc. See Zones object documentation for a list of valid zones.\r\nfunction Zones.getDefaultCardZone(cardMetadata)\r\n if cardMetadata.type == \"Investigator\" then\r\n return \"Investigator\"\r\n elseif cardMetadata.type == \"Minicard\" then\r\n return \"Minicard\"\r\n elseif cardMetadata.permanent then\r\n return \"SetAside1\"\r\n elseif cardMetadata.bonded_to ~= nil then\r\n return \"SetAside2\"\r\n -- SetAside3 is used for Ancestral Knowledge / Underworld Market\r\n -- SetAside4 is used for upgrade sheets\r\n else\r\n return \"Deck\"\r\n end\r\nend\r\n\r\n-- Gets the global position for the given zone on the specified player mat.\r\n---@param playerColor: Color name of the player mat to get the zone position for (e.g. \"Red\")\r\n---@param zoneName: Name of the zone to get the position for. See Zones object documentation for a list of valid zones.\r\n---@return: Global position table, or nil if an invalid player color or zone is specified\r\nfunction Zones.getZonePosition(playerColor, zoneName)\r\n if (playerColor ~= \"Red\"\r\n and playerColor ~= \"Orange\"\r\n and playerColor ~= \"White\"\r\n and playerColor ~= \"Green\") then\r\n return nil\r\n end\r\n return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])\r\nend\r\n\r\n-- Return the global rotation for a card on the given player mat, based on its metadata.\r\n---@param playerColor: Color name of the player mat to get the rotation for (e.g. \"Red\")\r\n---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.\r\n---@return: Global rotation vector for the given card. This will include the\r\n-- Y rotation to orient the card on the given player mat as well as a\r\n-- Z rotation to place the card face up or face down.\r\nfunction Zones.getDefaultCardRotation(playerColor, zone)\r\n local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\r\n\r\n if zone == \"Investigator\" then\r\n deckRotation = deckRotation + Vector(0, 270, 0)\r\n elseif zone == \"Deck\" then\r\n deckRotation = deckRotation + Vector(0, 0, 180)\r\n end\r\n\r\n return deckRotation\r\nend\r\n\r\nlocal RANDOM_WEAKNESS_ID = \"01000\"\r\nlocal tags = { configuration = \"import_configuration_provider\" }\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type fun(text: string)\r\nlocal printFunction = printToAll\r\nlocal printPriority = Priority.INFO\r\n\r\n---@param priority number\r\n---@return string\r\nfunction Priority.getLabel(priority)\r\n if priority == 0 then return \"ERROR\"\r\n elseif priority == 1 then return \"WARNING\"\r\n elseif priority == 2 then return \"INFO\"\r\n elseif priority == 3 then return \"DEBUG\"\r\n else error(table.concat({ \"Priority\", priority, \"not found\" }, \" \")) return \"\"\r\n end\r\nend\r\n\r\n---@param message string\r\n---@param priority number\r\nlocal function debugPrint(message, priority, color)\r\n if (color == nil) then\r\n color = { 0.5, 0.5, 0.5 }\r\n end\r\n if (printPriority >= priority) then\r\n printFunction(\"[\" .. Priority.getLabel(priority) .. \"] \" .. message, color)\r\n end\r\nend\r\n\r\nlocal function fixUtf16String(str)\r\n return str:gsub(\"\\\\u(%w%w%w%w)\", function(match)\r\n return string.char(tonumber(match, 16))\r\n end)\r\nend\r\n\r\n--Forward declaration\r\n---@type Request\r\nlocal Request = {}\r\n\r\n---@type table\r\nlocal tabooList = {}\r\n\r\n---@return ArkhamImportConfiguration\r\nlocal function getConfiguration()\r\n local configuration = getObjectsWithTag(tags.configuration)[1]:getTable(\"configuration\")\r\n printPriority = configuration.priority\r\n return configuration\r\nend\r\n\r\nfunction onLoad(script_state)\r\n local state = JSON.decode(script_state)\r\n initializeUi(state)\r\n math.randomseed(os.time())\r\n\r\n local configuration = getConfiguration()\r\n Request.start({ configuration.api_uri, configuration.taboo }, function(status)\r\n local json = JSON.decode(fixUtf16String(status.text))\r\n for _, taboo in pairs(json) do\r\n ---@type \r\n local cards = {}\r\n\r\n for _, card in pairs(JSON.decode(taboo.cards)) do\r\n cards[card.code] = true\r\n end\r\n\r\n tabooList[taboo.id] = {\r\n date = taboo.date_start,\r\n cards = cards\r\n }\r\n end\r\n return true, nil\r\n end)\r\nend\r\n\r\nfunction onSave() return JSON.encode(getUiState()) end\r\n\r\n-- Callback when the deck information is received from ArkhamDB. Parses the\r\n-- response then applies standard transformations to the deck such as adding\r\n-- random weaknesses and checking for taboos. Once the deck is processed,\r\n-- passes to loadCards to actually spawn the defined deck.\r\n---@param deck ArkhamImportDeck\r\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\r\n---@param configuration ArkhamImportConfiguration\r\nlocal function onDeckResult(deck, playerColor, configuration)\r\n -- Load the next deck in the upgrade path if the option is enabled\r\n if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\r\n buildDeck(playerColor, deck.next_deck)\r\n return\r\n end\r\n\r\n debugPrint(table.concat({ \"Found decklist: \", deck.name }), Priority.INFO, playerColor)\r\n\r\n debugPrint(table.concat({ \"-\", deck.name, \"-\" }), Priority.DEBUG)\r\n for k, v in pairs(deck) do\r\n if type(v) == \"table\" then\r\n debugPrint(table.concat { k, \": \" }, Priority.DEBUG)\r\n else\r\n debugPrint(table.concat { k, \": \", tostring(v) }, Priority.DEBUG)\r\n end\r\n end\r\n debugPrint(\"\", Priority.DEBUG)\r\n\r\n -- Initialize deck slot table and perform common transformations. The order\r\n -- of these should not be changed, as later steps may act on cards added in\r\n -- each. For example, a random weakness or investigator may have bonded\r\n -- cards or taboo entries, and should be present\r\n local slots = deck.slots\r\n maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n maybeAddInvestigatorCards(deck, slots)\r\n extractBondedCards(slots, configuration)\r\n checkTaboos(deck.taboo_id, slots, playerColor, configuration)\r\n\r\n local commandManager = getObjectFromGUID(configuration.command_manager_guid)\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationArguments\r\n local parameters = {\r\n configuration = configuration,\r\n description = deck.description_md,\r\n }\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationResults\r\n local results = commandManager:call(\"initialize\", parameters)\r\n\r\n if not results.is_successful then\r\n debugPrint(results.error_message, Priority.ERROR)\r\n return\r\n end\r\n\r\n -- get upgrades for customizable cards\r\n local meta = deck.meta\r\n local customizations = {}\r\n if meta then customizations = JSON.decode(deck.meta) end\r\n\r\n loadCards(slots, deck.investigator_code, playerColor, commandManager,\r\n configuration, results.configuration, customizations)\r\nend\r\n\r\n-- Checks to see if the slot list includes the random weakness ID. If it does,\r\n-- removes it from the deck and replaces it with the ID of a random basic weakness provided by the all cards bag\r\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\r\n---@param playerColor: Color name of the player this deck is being loaded for. Used for broadcast if a weakness is added.\r\n---@param configuration: The API configuration object\r\nfunction maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local hasRandomWeakness = false\r\n for cardId, cardCount in pairs(slots) do\r\n if cardId == RANDOM_WEAKNESS_ID then\r\n hasRandomWeakness = true\r\n break\r\n end\r\n end\r\n if hasRandomWeakness then\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\r\n slots[weaknessId] = 1\r\n slots[RANDOM_WEAKNESS_ID] = nil\r\n debugPrint(\"Random basic weakness added to deck\", Priority.INFO, playerColor)\r\n end\r\nend\r\n\r\n-- If investigator cards should be loaded, add both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\r\n---@param deck: The processed ArkhamDB deck response\r\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\r\nfunction maybeAddInvestigatorCards(deck, slots)\r\n if getUiState().investigators then\r\n local investigatorId = deck.investigator_code\r\n slots[investigatorId .. \"-m\"] = 1\r\n local deckMeta = JSON.decode(deck.meta)\r\n local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= \"\"\r\n local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= \"\"\r\n if parallelFront and parallelBack then\r\n investigatorId = investigatorId .. \"-p\"\r\n elseif parallelFront then\r\n\r\n local alternateNum = tonumber(deckMeta.alternate_front)\r\n if alternateNum >= 01501 and alternateNum <= 01506 then\r\n investigatorId = investigatorId .. \"-r\"\r\n else\r\n investigatorId = investigatorId .. \"-pf\"\r\n end\r\n elseif parallelBack then\r\n investigatorId = investigatorId .. \"-pb\"\r\n end\r\n slots[investigatorId] = 1\r\n end\r\nend\r\n\r\n-- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.\r\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\r\n---@param configuration: The API configuration object\r\nfunction extractBondedCards(slots, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n -- Create a list of bonded cards first so we don't modify slots while iterating\r\n local bondedCards = {}\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil and card.metadata.bonded ~= nil) then\r\n for _, bond in ipairs(card.metadata.bonded) do\r\n bondedCards[bond.id] = bond.count\r\n end\r\n end\r\n end\r\n -- Add any bonded cards to the main slots list\r\n for bondedId, bondedCount in pairs(bondedCards) do\r\n slots[bondedId] = bondedCount\r\n end\r\nend\r\n\r\n-- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\r\n---@param tabooId: The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used\r\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\r\nfunction checkTaboos(tabooId, slots, playerColor, configuration)\r\n if tabooId then\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for cardId, _ in pairs(tabooList[tabooId].cards) do\r\n if slots[cardId] ~= nil then\r\n -- Make sure there's a taboo version of the card before we replace it\r\n -- SCED only maintains the most recent taboo cards. If a deck is using\r\n -- an older taboo list it's possible the card isn't a taboo any more\r\n local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId .. \"-t\" })\r\n if tabooCard == nil then\r\n local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\r\n debugPrint(\"Taboo version for \" .. basicCard.data.Nickname .. \" is not available. Using standard version\",\r\n Priority.WARNING, playerColor)\r\n else\r\n slots[cardId .. \"-t\"] = slots[cardId]\r\n slots[cardId] = nil\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Process the slot list, which defines the card Ids and counts of cards to load. Spawn those cards at the appropriate zones\r\n-- and report an error to the user if any could not be loaded.\r\n-- This method uses an encapsulated coroutine with yields to make the card spawning cleaner.\r\n--\r\n---@param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn, and count is the number which should be spawned\r\n---@param investigatorId: String ArkhamDB ID (code) for this deck's investigator.\r\n-- Investigator cards should already be added to the slots list if they\r\n-- should be spawned, but this value is separate to check for special\r\n-- handling for certain investigators\r\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\r\n---@param configuration: Loader configuration object\r\n---@param customizations: ArkhamDB data for customizations on customizable cards\r\nfunction loadCards(slots, investigatorId, playerColor, commandManager, configuration, command_config, customizations)\r\n function coinside()\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local yPos = {}\r\n local cardsToSpawn = {}\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if card ~= nil then\r\n local cardZone = Zones.getDefaultCardZone(card.metadata)\r\n for i = 1, cardCount do\r\n table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\r\n end\r\n\r\n -- upgrade sheets for customizable cards\r\n local upgradesheet = allCardsBag.call(\"getCardById\", { id = cardId .. \"-c\" })\r\n if upgradesheet ~= nil then\r\n\r\n -- update metadata for spawned upgrade sheets\r\n local upgrades = customizations[\"cus_\" .. cardId]\r\n\r\n if upgrades ~= nil then\r\n -- initialize tables\r\n -- markedBoxes: contains the amount of markedBoxes (left to right) per row (starting at row 1)\r\n -- inputValues: contains the amount of inputValues per row (starting at row 0)\r\n local markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n local inputValues = {}\r\n local index_xp = {}\r\n\r\n -- get the index and xp values (looks like this: X|X,X|X, ..)\r\n for str in string.gmatch(customizations[\"cus_\" .. cardId], \"([^,]+)\") do\r\n table.insert(index_xp, str)\r\n end\r\n\r\n -- split each pair and assign it to the proper position in markedBoxes\r\n local rowZero = false\r\n local rowZeroText = false\r\n\r\n for _, entry in ipairs(index_xp) do\r\n local counter = 0\r\n local index = 0\r\n\r\n -- if found number is 0, then only get inputvalue\r\n for str in string.gmatch(entry, \"([^|]+)\") do\r\n counter = counter + 1\r\n\r\n if counter == 1 then\r\n index = tonumber(str) + 1\r\n if str == \"0\" then rowZero = true end\r\n elseif counter == 2 then\r\n markedBoxes[index] = tonumber(str)\r\n elseif counter == 3 then\r\n table.insert(inputValues, str)\r\n if rowZero then rowZeroText = true end\r\n end\r\n end\r\n end\r\n\r\n -- remove first entry in markedBoxes if row 0 has textbox\r\n if rowZeroText then table.remove(markedBoxes, 1) end\r\n\r\n -- write the loaded values to the save_data of the sheets\r\n upgradesheet.data[\"LuaScriptState\"] = JSON.encode({ markedBoxes, inputValues })\r\n table.insert(cardsToSpawn, { data = upgradesheet.data, metadata = upgradesheet.metadata, zone = \"SetAside4\" })\r\n end\r\n end\r\n\r\n -- spawn additional minicard for 'Summoned Servitor'\r\n if cardId == \"09080\" then\r\n local servitor = allCardsBag.call(\"getCardById\", { id = \"09080-m\" })\r\n table.insert(cardsToSpawn, { data = servitor.data, metadata = servitor.metadata, zone = \"SetAside6\" })\r\n end\r\n\r\n slots[cardId] = 0\r\n end\r\n end\r\n\r\n -- TODO: Re-enable this later, as a command\r\n -- handleAltInvestigatorCard(cardsToSpawn, \"promo\", configuration)\r\n\r\n table.sort(cardsToSpawn, cardComparator)\r\n\r\n -- TODO: Process commands for the cardsToSpawn list\r\n\r\n -- These should probably be commands, once the command handler is updated\r\n handleStartsInPlay(cardsToSpawn)\r\n handleAncestralKnowledge(cardsToSpawn)\r\n handleUnderworldMarket(cardsToSpawn, playerColor)\r\n handleHunchDeck(investigatorId, cardsToSpawn, playerColor)\r\n\r\n -- Count the number of cards in each zone so we know if it's a deck or card.\r\n -- TTS's Card vs. Deck distinction requires this since we can't spawn a deck with only one card\r\n local zoneCounts = getZoneCounts(cardsToSpawn)\r\n local zoneDecks = {}\r\n for zone, count in pairs(zoneCounts) do\r\n if count > 1 then\r\n zoneDecks[zone] = buildDeckDataTemplate()\r\n end\r\n end\r\n -- For each card in a deck zone, add it to that deck. Otherwise, spawn it directly\r\n for _, spawnCard in ipairs(cardsToSpawn) do\r\n if zoneDecks[spawnCard.zone] ~= nil then\r\n addCardToDeck(zoneDecks[spawnCard.zone], spawnCard.data)\r\n else\r\n local cardPos = Zones.getZonePosition(playerColor, spawnCard.zone)\r\n cardPos.y = 2\r\n spawnObjectData({\r\n data = spawnCard.data,\r\n position = cardPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, spawnCard.zone)\r\n })\r\n end\r\n end\r\n -- Spawn each of the decks\r\n for zone, deck in pairs(zoneDecks) do\r\n local deckPos = Zones.getZonePosition(playerColor, zone)\r\n deckPos.y = 3\r\n spawnObjectData({\r\n data = deck,\r\n position = deckPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, zone)\r\n })\r\n coroutine.yield(0)\r\n end\r\n\r\n -- Look for any cards which haven't been loaded\r\n local hadError = false\r\n for cardId, remainingCount in pairs(slots) do\r\n if remainingCount > 0 then\r\n hadError = true\r\n local request = Request.start({\r\n configuration.api_uri,\r\n configuration.cards,\r\n cardId\r\n },\r\n function(result)\r\n local adbCardInfo = JSON.decode(fixUtf16String(result.text))\r\n local cardName = adbCardInfo.real_name\r\n if (cardName ~= nil) then\r\n if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\r\n cardName = cardName .. \" (\" .. adbCardInfo.xp .. \")\"\r\n end\r\n debugPrint(\"Card not found: \" .. cardName .. \", ArkhamDB ID \" .. cardId, Priority.ERROR, playerColor)\r\n else\r\n debugPrint(\"Card not found in ArkhamDB, ID \" .. cardId, Priority.ERROR, playerColor)\r\n end\r\n end)\r\n end\r\n end\r\n if (not hadError) then\r\n debugPrint(\"Deck loaded successfully!\", Priority.INFO, playerColor)\r\n end\r\n return 1\r\n end\r\n\r\n startLuaCoroutine(self, \"coinside\")\r\nend\r\n\r\n-- Inserts a card into the given deck. This does three things:\r\n-- 1. Add the card's data to ContainedObjects\r\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\r\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\r\n-- contains a list of card Ids\r\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\r\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\r\n-- deck, keyed by the DeckID and referencing the custom deck table\r\n---@param deck: TTS deck data structure to add to\r\n---@param card: Data for the card to be inserted\r\nfunction addCardToDeck(deck, cardData)\r\n table.insert(deck.ContainedObjects, cardData)\r\n table.insert(deck.DeckIDs, cardData.CardID)\r\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\r\n deck.CustomDeck[customDeckId] = customDeckData\r\n end\r\nend\r\n\r\n-- Count the number of cards in each zone\r\n---@param cards: Table of {cardData, cardMetadata, zone}\r\n---@return: Table of {zoneName=zoneCount}\r\nfunction getZoneCounts(cards)\r\n local counts = {}\r\n for _, card in ipairs(cards) do\r\n if counts[card.zone] == nil then\r\n counts[card.zone] = 1\r\n else\r\n counts[card.zone] = counts[card.zone] + 1\r\n end\r\n end\r\n\r\n return counts\r\nend\r\n\r\n-- Create an empty deck data table which can have cards added to it. This\r\n-- creates a new table on each call without using metatables or previous\r\n-- definitions because we can't be sure that TTS doesn't modify the structure\r\n---@return: Table containing the minimal TTS deck data structure\r\nfunction buildDeckDataTemplate()\r\n local deck = {}\r\n deck.Name = \"Deck\"\r\n\r\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\r\n deck.ContainedObjects = {}\r\n deck.DeckIDs = {}\r\n deck.CustomDeck = {}\r\n\r\n -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\r\n deck.Transform = {\r\n scaleX = 1,\r\n scaleY = 1,\r\n scaleZ = 1,\r\n }\r\n\r\n return deck\r\nend\r\n\r\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\r\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\r\n-- irrelevant as they provide only grouping and the order between them doesn't matter.\r\nfunction getpbcn(metadata)\r\n if metadata.permanent then\r\n return 1\r\n elseif metadata.bonded_to ~= nil then\r\n return 2\r\n else -- Normal card\r\n return 3\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the cards in a deck. Groups bonded or\r\n-- permanent cards first, then sorts within theose types by name/subname.\r\n-- Normal cards will sort in standard alphabetical order, while\r\n-- permanent/bonded/customizable will be in reverse alphabetical order.\r\n--\r\n-- Since cards spawn in the order provided by this comparator, with the first\r\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\r\n-- alphabetical order. This presents the cards in order for non-face-down\r\n-- areas, and presents them in order when Searching the face-down deck.\r\nfunction cardComparator(card1, card2)\r\n local pbcn1 = getpbcn(card1.metadata)\r\n local pbcn2 = getpbcn(card2.metadata)\r\n if pbcn1 ~= pbcn2 then\r\n return pbcn1 > pbcn2\r\n end\r\n if pbcn1 == 3 then\r\n if card1.data.Nickname ~= card2.data.Nickname then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\n else\r\n if card1.data.Nickname ~= card2.data.Nickname then\r\n return card1.data.Nickname > card2.data.Nickname\r\n end\r\n return card1.data.Description > card2.data.Description\r\n end\r\nend\r\n\r\n-- Replace the investigator card and minicard with an alternate version. This\r\n-- will find the relevant cards and look for IDs with -, and\r\n-- --m, and update the entries in cardList with the new card\r\n-- data.\r\n--\r\n---@param cardList: Deck list being created\r\n---@param altVersionTag: The tag for the different version, currently the only alt versions are \"promo\", but will soon inclide \"revised\"\r\n---@param configuration: ArkhamDB configuration defniition, used for the card bag\r\nfunction handleAltInvestigatorCard(cardList, altVersionTag, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for _, card in ipairs(cardList) do\r\n if card.metadata.type == \"Investigator\" then\r\n local altInvestigator = allCardsBag.call(\"getCardById\", { id = card.metadata.id .. \"-\" .. altVersionTag })\r\n if (altInvestigator ~= nil) then\r\n card.data = altInvestigator.data\r\n card.metadata = altInvestigator.metadata\r\n end\r\n end\r\n if card.metadata.type == \"Minicard\" then\r\n -- -promo comes before -m in the ID, so needs a little massaging\r\n local investigatorId = string.sub(card.metadata.id, 1, 5)\r\n local altMinicard = allCardsBag.call(\"getCardById\", { id = investigatorId .. \"-\" .. altVersionTag .. \"-m\" })\r\n if altMinicard ~= nil then\r\n card.data = altMinicard.data\r\n card.metadata = altMinicard.metadata\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Place cards which start in play (Duke, Sophie) in the play area\r\nfunction handleStartsInPlay(cardList)\r\n for _, card in ipairs(cardList) do\r\n if card.metadata.startsInPlay then card.zone = \"BlankTop\" end\r\n end\r\nend\r\n\r\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3\r\nfunction handleAncestralKnowledge(cardList)\r\n local hasAncestralKnowledge = false\r\n local skillList = {}\r\n -- Have to process the entire list to check for Ancestral Knowledge and get all possible skills, so do both in one pass\r\n for i, card in ipairs(cardList) do\r\n if card.metadata.id == \"07303\" then\r\n hasAncestralKnowledge = true\r\n card.zone = \"SetAside3\"\r\n elseif (card.metadata.type == \"Skill\"\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(skillList, i)\r\n end\r\n end\r\n if hasAncestralKnowledge then\r\n for i = 1, 5 do\r\n -- Move 5 random skills to SetAside3\r\n local skillListIndex = math.random(#skillList)\r\n cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\r\n table.remove(skillList, skillListIndex)\r\n end\r\n end\r\nend\r\n\r\n-- Check for and handle Underworld Market by moving all Illicit cards to UnderSetAside3\r\n---@param cardList: Deck list being created\r\n---@param playerColor: Color this deck is being loaded for\r\nfunction handleUnderworldMarket(cardList, playerColor)\r\n local hasMarket = false\r\n local illicitList = {}\r\n -- Process the entire list to check for Underworld Market and get all possible skills, doing both in one pass\r\n for i, card in ipairs(cardList) do\r\n if card.metadata.id == \"09077\" then\r\n -- Underworld Market found\r\n hasMarket = true\r\n card.zone = \"SetAside3\"\r\n elseif (string.find(card.metadata.traits, \"Illicit\", 1, true)\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(illicitList, i)\r\n end\r\n end\r\n\r\n if hasMarket then\r\n if #illicitList < 10 then\r\n debugPrint(\"Only \" .. #illicitList .. \" Illicit cards in your deck, you can't trigger Underworld Market's ability.\"\r\n , Priority.WARNING, playerColor)\r\n else\r\n -- Process cards to move them to the market deck. This is done in reverse\r\n -- order because the sorting needs to be reversed (deck sorts for face down)\r\n -- Performance here may be an issue, as table.remove() is an O(n) operation\r\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\r\n -- a problem\r\n for i = #illicitList, 1, -1 do\r\n local moving = cardList[illicitList[i]]\r\n moving.zone = \"UnderSetAside3\"\r\n table.remove(cardList, illicitList[i])\r\n table.insert(cardList, moving)\r\n end\r\n\r\n if #illicitList > 10 then\r\n debugPrint(\"Moved all \" .. #illicitList .. \" Illicit cards to the Market deck, reduce it to 10\", Priority.INFO,\r\n playerColor)\r\n else\r\n debugPrint(\"Built the Market deck\", Priority.INFO, playerColor)\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch Deck.\r\n---@param investigatorId: ID for the deck's investigator card. Passed separately because the investigator may not be included in the cardList\r\n---@param cardList: Deck list being created\r\n---@param playerColor: Color this deck is being loaded for\r\nfunction handleHunchDeck(investigatorId, cardList, playerColor)\r\n if investigatorId == \"05002\" then -- Joe Diamond\r\n local insightList = {}\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Event\"\r\n and string.match(card.metadata.traits, \"Insight\")\r\n and card.metadata.bonded_to == nil) then\r\n table.insert(insightList, i)\r\n end\r\n end\r\n -- Process insights to move them to the hunch deck. This is done in reverse\r\n -- order because the sorting needs to be reversed (deck sorts for face down)\r\n -- Performance here may be an issue, as table.remove() is an O(n) operation\r\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\r\n -- a problem\r\n for i = #insightList, 1, -1 do\r\n local moving = cardList[insightList[i]]\r\n moving.zone = \"SetAside5\"\r\n table.remove(cardList, insightList[i])\r\n table.insert(cardList, moving)\r\n end\r\n if #insightList < 11 then\r\n debugPrint(\"Joe's hunch deck must have 11 cards but the deck only has \" .. #insightList .. \" Insight events.\",\r\n Priority.INFO, playerColor)\r\n elseif #insightList > 11 then\r\n debugPrint(\"Moved all \" .. #insightList .. \" Insight events to the hunch deck, reduce it to 11.\", Priority.INFO,\r\n playerColor)\r\n else\r\n debugPrint(\"Built Joe's hunch deck\", Priority.INFO, playerColor)\r\n end\r\n end\r\nend\r\n\r\n-- Test method. Loads all decks which were submitted to ArkhamDB on a given date window.\r\nfunction testLoadLotsOfDecks()\r\n local configuration = getConfiguration()\r\n local numDays = 7\r\n local day = os.time { year = 2021, month = 7, day = 15 } -- Start date here\r\n for i = 1, numDays do\r\n local dateString = os.date(\"%Y-%m-%d\", day)\r\n local deckList = Request.start({\r\n configuration.api_uri,\r\n \"decklists/by_date\",\r\n dateString,\r\n },\r\n function(result)\r\n local json = JSON.decode(result.text)\r\n for i, deckData in ipairs(json) do\r\n buildDeck(getColorForTest(i), deckData.id)\r\n end\r\n end)\r\n day = day + (60 * 60 * 24) -- Move forward by one day\r\n end\r\nend\r\n\r\n-- Rotates the player mat based on index, to spread the card stacks during a mass load\r\nfunction getColorForTest(index)\r\n if (index % 4 == 0) then\r\n return \"Red\"\r\n elseif (index % 4 == 1) then\r\n return \"Orange\"\r\n elseif (index % 4 == 2) then\r\n return \"White\"\r\n elseif (index % 4 == 3) then\r\n return \"Green\"\r\n end\r\nend\r\n\r\n-- Start the deck build process for the given player color and deck ID. This\r\n-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\r\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\r\n---@param deckId: ArkhamDB deck id to be loaded\r\nfunction buildDeck(playerColor, deckId)\r\n local configuration = getConfiguration()\r\n -- Get a simple card to see if the bag indexes are complete. If not, abort\r\n -- the deck load. The called method will handle player notification.\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\" })\r\n if (checkCard ~= nil and checkCard.data == nil) then\r\n return\r\n end\r\n\r\n local deckUri = { configuration.api_uri,\r\n getUiState().private and configuration.private_deck or configuration.public_deck, deckId }\r\n\r\n local deck = Request.start(deckUri, function(status)\r\n if string.find(status.text, \"\") then\r\n debugPrint(\"Private deck ID \" .. deckId .. \" is not shared\", Priority.ERROR, playerColor)\r\n return false, table.concat({ \"Private deck \", deckId, \" is not shared\" })\r\n end\r\n local json = JSON.decode(status.text)\r\n\r\n if not json then\r\n debugPrint(\"Deck ID \" .. deckId .. \" not found\", Priority.ERROR, playerColor)\r\n return false, \"Deck not found!\"\r\n end\r\n\r\n return true, JSON.decode(status.text)\r\n end)\r\n\r\n deck:with(onDeckResult, playerColor, configuration)\r\nend\r\n\r\n---@type Request\r\nRequest = {\r\n is_done = false,\r\n is_successful = false\r\n}\r\n\r\n-- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\r\n---@param uri string\r\n---@param configure fun(request: Request, status: WebRequestStatus)\r\n---@return Request\r\nfunction Request:new(uri, configure)\r\n local this = {}\r\n\r\n setmetatable(this, self)\r\n self.__index = self\r\n\r\n if type(uri) == \"table\" then\r\n uri = table.concat(uri, \"/\")\r\n end\r\n\r\n this.uri = uri\r\n\r\n WebRequest.get(uri, function(status)\r\n configure(this, status)\r\n end)\r\n\r\n return this\r\nend\r\n\r\n-- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\r\n-- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\r\n---@param uri string\r\n---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\r\n---@param on_error fun(status: WebRequestStatus)|nil\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.deferred(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request:new(uri, function(request, status)\r\n if (status.is_done) then\r\n if (status.is_error) then\r\n request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\r\n request.is_successful = false\r\n request.is_done = true\r\n else\r\n on_success(request, status)\r\n end\r\n end\r\n end)\r\nend\r\n\r\n-- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\r\n---@param uri string\r\n---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\r\n---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.start(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request.deferred(uri, function(request, status)\r\n local result, message = on_success(status, table.unpack(parameters))\r\n if not result then request.error_message = message else request.content = message end\r\n request.is_successful = result\r\n request.is_done = true\r\n end, on_error, table.unpack(parameters))\r\nend\r\n\r\n---@param requests Request[]\r\n---@param on_success fun(content: any[], vararg any[])\r\n---@param on_error fun(requests: Request[], vararg any[])|nil\r\n---@vararg any\r\nfunction Request.with_all(requests, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n\r\n Wait.condition(function()\r\n ---@type any[]\r\n local results = {}\r\n\r\n ---@type Request[]\r\n local errors = {}\r\n\r\n for _, request in ipairs(requests) do\r\n if request.is_successful then\r\n table.insert(results, request.content)\r\n else\r\n table.insert(errors, request)\r\n end\r\n end\r\n\r\n if (#errors <= 0) then\r\n on_success(results, table.unpack(parameters))\r\n elseif on_error == nil then\r\n for _, request in ipairs(errors) do\r\n debugPrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }), Priority.ERROR)\r\n end\r\n else\r\n on_error(requests, table.unpack(parameters))\r\n end\r\n end, function()\r\n for _, request in ipairs(requests) do\r\n if not request.is_done then return false end\r\n end\r\n return true\r\n end)\r\nend\r\n\r\n---@param callback fun(content: any, vararg any)\r\nfunction Request:with(callback, ...)\r\n local arguments = table.pack(...)\r\n Wait.condition(function()\r\n if self.is_successful then\r\n callback(self.content, table.unpack(arguments))\r\n end\r\n end, function() return self.is_done\r\n end)\r\nend\r\n",
+ "LuaScriptState": "{\"greenDeck\":\"\",\"investigators\":true,\"loadNewest\":true,\"orangeDeck\":\"\",\"private\":true,\"redDeck\":\"\",\"whiteDeck\":\"\"}",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "03804b",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": 77.46441,
+ "posY": 1.48507714,
+ "posZ": 4.351721,
+ "rotX": 359.98996,
+ "rotY": 270.000275,
+ "rotZ": 179.984528,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Configuration",
+ "Description": "for DeckImporter",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "import_configuration_provider"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-19 6:39 a.m.\r\n---\r\n\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type ArkhamImportConfiguration\r\nconfiguration = {\r\n api_uri = \"https://arkhamdb.com/api/public\",\r\n priority = Priority.INFO,\r\n public_deck = \"decklist\",\r\n private_deck = \"deck\",\r\n cards = \"card\",\r\n taboo = \"taboos\",\r\n card_bag_guid = \"15bb07\",\r\n weaknesses_bag_guid = \"770c4e\",\r\n investigator_bag_guid = \"84a000\",\r\n minicard_bag_guid = \"80b12d\",\r\n ui_builder_guid = \"ddd2eb\",\r\n command_manager_guid = \"a0b1de\",\r\n bonded_cards = {\r\n [\"05313\"] = { -- Hallowed Mirror / Soothing Melody\r\n code = \"05314\",\r\n count = 3\r\n },\r\n [\"54002\"] = { -- Hallowed Mirror (3) / Soothing Melody\r\n code = \"05314\",\r\n count = 3\r\n },\r\n [\"05316\"] = { -- Occult Lexicon / Blood-Rite\r\n code = \"05317\",\r\n count = 3\r\n },\r\n [\"54004\"] = { -- Occult Lexicon (3) / Blood-Rite\r\n code = \"05317\",\r\n count = 3\r\n },\r\n [\"06018\"] = { -- The Hungering Blade / Bloodlust\r\n code = \"06019\",\r\n count = 3\r\n },\r\n [\"06330\"] = { -- Nightmare Bauble / Dream Parasite\r\n code = \"06331\",\r\n count = 3\r\n },\r\n [\"06030\"] = { -- Miss Doyle / Hope/ Zeal / Augur\r\n {\r\n code = \"06031\",\r\n count = 1\r\n },\r\n {\r\n code = \"06032\",\r\n count = 1\r\n },\r\n {\r\n code = \"06033\",\r\n count = 1\r\n }\r\n },\r\n [\"06013\"] = { -- Gate Box / Dream-Gate\r\n code = \"06015a\",\r\n count = 1\r\n },\r\n [\"06024\"] = { -- Crystallizer of Dreams / Guardian of the Crystallizer\r\n code = \"06025\",\r\n count = 2\r\n },\r\n [\"06112\"] = { -- Dream Diary / Essence of the Dream\r\n code = \"06113\",\r\n count = 1\r\n },\r\n [\"06236\"] = { -- Dream Diary / Essence of the Dream\r\n code = \"06113\",\r\n count = 1\r\n },\r\n [\"06237\"] = { -- Dream Diary / Essence of the Dream\r\n code = \"06113\",\r\n count = 1\r\n },\r\n [\"06238\"] = { -- Dream Diary / Essence of the Dream\r\n code = \"06113\",\r\n count = 1\r\n },\r\n [\"06276\"] = { -- Empty Vessel / Wish Eater\r\n code = \"06277\",\r\n count = 1\r\n },\r\n [\"06021\"] = { -- Segment of Onyx / Pendant of the Queen\r\n code = \"06022\",\r\n count = 1\r\n },\r\n [\"06027\"] = { -- Stargazing / The Stars Are Right\r\n code = \"06028\",\r\n count = 2\r\n },\r\n [\"06282\"] = { -- Summoned Hound / Unbound Beast\r\n code = \"06283\",\r\n count = 2\r\n }\r\n },\r\n default_zone_overrides = {\r\n [\"02014\"] = \"bonded\", -- Duke\r\n [\"03009\"] = \"bonded\", -- Sophie\r\n [\"06013\"] = \"bonded\", -- Gate Box\r\n [\"05014\"] = \"bonded\" -- Dark Insight\r\n },\r\n discriminators = {\r\n [\"53010\"] = \"Permanent\", -- On Your Own (Permanent)\r\n [\"01008\"] = \"Signature\", -- Daisy's Tote Bag\r\n [\"90002\"] = \"Advanced\", -- Daisy's Tote Bag Advanced\r\n [\"90003\"] = \"John Dee Translation (Advanced)\", -- The Necronomicon\r\n [\"01010\"] = \"Signature\", -- On the Lam\r\n [\"90009\"] = \"Advanced\", -- On the Lam\r\n [\"01011\"] = \"Signature\", -- Hospital Debts\r\n [\"90010\"] = \"Advanced\", -- Hospital Debts\r\n [\"01013\"] = \"Signature\", -- Dark Memory\r\n [\"90019\"] = \"Advanced\", -- Dark Memory\r\n [\"90018\"] = \"Artifact from Another Life (Advanced)\", -- Heirloom of Hyperborea\r\n [\"90030\"] = \"Advanced\", -- Roland's .38 Special\r\n\t\t[\"01006\"] = \"Signature\", -- Roland's .38 Special\r\n [\"90031\"] = \"Advanced\", -- Cover Up\r\n\t\t[\"01007\"] = \"Signature\", -- Cover Up\r\n [\"05186\"] = \"Guardian\", -- .45 Thompson\r\n [\"05187\"] = \"Rogue\", -- .45 Thompson\r\n [\"05188\"] = \"Seeker\", -- Scroll of Secrets\r\n [\"05189\"] = \"Mystic\", -- Scroll of Secrets\r\n [\"05190\"] = \"Rogue\", -- Tennessee Sour Mash\r\n [\"05191\"] = \"Survivor\", -- Tennessee Sour Mash\r\n [\"05192\"] = \"Guardian\", -- Enchanted Blade\r\n [\"05193\"] = \"Mystic\", -- Enchanted Blade\r\n [\"05194\"] = \"Seeker\", -- Grisly Totem\r\n [\"05195\"] = \"Survivor\", -- Grisly Totem\r\n [\"06015a\"] = \"\", -- Dream-Gate\r\n },\r\n zones = {\r\n default = {\r\n position = Vector(0.285, 1.5, 0.40),\r\n is_facedown = true\r\n },\r\n permanent = {\r\n position = Vector(-0.285, 1.5, 0.40),\r\n is_facedown = false\r\n },\r\n weakness = {\r\n position = Vector(-0.855, 1.5, 0.40),\r\n is_facedown = true\r\n },\r\n bonded = {\r\n position = Vector(-1.425, 1.5, 0.40),\r\n is_facedown = false\r\n },\r\n investigator = {\r\n position = Vector(1.150711, 1.5, 0.454833),\r\n is_facedown = false\r\n }\r\n },\r\n debug_deck_id = nil,\r\n}",
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+ "XmlUI": ""
+ },
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+ "GUID": "280086",
+ "Name": "Custom_Token",
+ "Transform": {
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+ "scaleX": 0.143845782,
+ "scaleY": 1.0,
+ "scaleZ": 0.143845782
+ },
+ "Nickname": "Drawing Tool",
+ "Description": "Enables drawing lines between objects with Numpad 0.\n\nLong press it to only draw the lines to the hovered object.\n\nSee context menu for additional information.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
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+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1850441528392677845/F9F54E5144735C7DDFFF88E5D706D0750BA08FBA/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
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+ "LuaScript": "-- Drawing Tool\r\n-- created by: Chr1Z\r\n-- original by: Whimsical\r\n-- description: draws lines between selected objects\r\ninformation = {\r\n version = \"1.1\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save \"lines\" to be able to remove them after loading\r\nfunction onSave() return JSON.encode(lines) end\r\n\r\n-- load data and add context menu\r\nfunction onload(saved_data)\r\n lines = JSON.decode(saved_data) or {}\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Drawing Tool v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n printToAll(\"original concept by Whimsical\", \"White\")\r\n end)\r\nend\r\n\r\n-- create timer when numpad 0 is pressed\r\nfunction onScriptingButtonDown(index, player_color)\r\n if index ~= 10 then return end\r\n TimerID = Wait.time(function() draw_from(Player[player_color]) end, 1)\r\nend\r\n\r\n-- called for long press of numpad 0, draws lines from hovered object to selected objects\r\nfunction draw_from(player)\r\n local source = player.getHoverObject()\r\n if not source then return end\r\n\r\n for _, item in ipairs(player.getSelectedObjects()) do\r\n if item.getGUID() ~= source.getGUID() then\r\n if item.getGUID() > source.getGUID() then\r\n draw_with_pair(item, source)\r\n else\r\n draw_with_pair(source, item)\r\n end\r\n end\r\n end\r\n\r\n process_lines()\r\nend\r\n\r\n-- general drawing of all lines between selected objects\r\nfunction onScriptingButtonUp(index, player_color)\r\n if index ~= 10 then return end\r\n -- returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.\r\n if not Wait.stop(TimerID) then return end\r\n\r\n local items = Player[player_color].getSelectedObjects()\r\n if #items < 2 then\r\n broadcastToColor(\"You must have at least two items selected (currently: \" .. #items .. \").\", player_color, \"Red\")\r\n return\r\n end\r\n\r\n table.sort(items, function(a, b) return a.getGUID() > b.getGUID() end)\r\n\r\n for f = 1, #items - 1 do\r\n for s = f + 1, #items do\r\n draw_with_pair(items[f], items[s])\r\n end\r\n end\r\n\r\n process_lines()\r\nend\r\n\r\n-- adds two objects to table of vector lines\r\nfunction draw_with_pair(first, second)\r\n local guid_first = first.getGUID()\r\n local guid_second = second.getGUID()\r\n\r\n if Global.getVectorLines() == nil then lines = {} end\r\n if not lines[guid_first] then lines[guid_first] = {} end\r\n\r\n if lines[guid_first][guid_second] then\r\n lines[guid_first][guid_second] = nil\r\n else\r\n lines[guid_first][guid_second] = { points = { first.getPosition(), second.getPosition() }, color = \"White\" }\r\n end\r\nend\r\n\r\n-- updates the global vector lines based on \"lines\"\r\nfunction process_lines()\r\n local drawing = {}\r\n\r\n for _, first in pairs(lines) do\r\n for _, data in pairs(first) do\r\n table.insert(drawing, data)\r\n end\r\n end\r\n\r\n Global.setVectorLines(drawing)\r\nend",
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+ "XmlUI": ""
+ },
+ {
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+ "Name": "Custom_Tile",
+ "Transform": {
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+ "Description": "",
+ "GMNotes": "",
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+ "MeasureMovement": false,
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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/933819604050849085/9E22AFD7B0157140FC177DBCCBCB1D61D6A0329F/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/933819604050849524/797528309EFBAC7485283048AAB9DA68B8A31891/",
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+ "Thickness": 0.2,
+ "Stackable": false,
+ "Stretch": true
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+ "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseTwo'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseTwo()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(2)\n end\nend",
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+ "XmlUI": "",
+ "States": {
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+ "Sticky": true,
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+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/",
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+ "Thickness": 0.2,
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+ "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseThree'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseThree()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(3)\n end\nend",
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+ "XmlUI": ""
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
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+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870235122/492996D07ABF6DDA4B605A3013C4892839DCF1F3/",
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+ }
+ },
+ "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseFour'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseFour()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(4)\n end\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "4": {
+ "GUID": "d8a337",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -59.66195,
+ "posY": 1.56468415,
+ "posZ": -7.99946065E-07,
+ "rotX": 359.920135,
+ "rotY": 269.990479,
+ "rotZ": 0.0168806575,
+ "scaleX": 1.5,
+ "scaleY": 1.0,
+ "scaleZ": 1.5
+ },
+ "Nickname": "Phase Tracker",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.5313587,
+ "g": 0.349627316,
+ "b": 0.0
+ },
+ "Tags": [
+ "LinkedPhaseTracker"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.2,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseOne()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(1)\n end\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
+ },
+ {
+ "GUID": "b7b45b",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": -10.357626,
+ "posY": 1.6745646,
+ "posZ": 17.0628529,
+ "rotX": 359.9201,
+ "rotY": 270.033356,
+ "rotZ": 0.01679938,
+ "scaleX": 0.5,
+ "scaleY": 1.0,
+ "scaleZ": 0.5
+ },
+ "Nickname": "Playmat Image Swapper",
+ "Description": "Allows changing of the playmat image. Provide URL to the image or leave empty for default image.\n\nSee context menu for additional information.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.374523,
+ "g": 0.374523,
+ "b": 0.374523
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/gs1mtXJ.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "-- Playmat Image Swapper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: changes the big playmats image\r\ninformation = {\r\n version = \"1.1\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\ndefaultURL = \"http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/\"\r\n\r\n-- parameters for open/close button for reusing\r\nBUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\nBUTTON_PARAMETERS.click_function = \"click_toggleControl\"\r\nBUTTON_PARAMETERS.height = 1500\r\nBUTTON_PARAMETERS.width = 1500\r\nBUTTON_PARAMETERS.color = { 1, 1, 1, 0 }\r\n\r\nfunction onload()\r\n controlActive = false\r\n createOpenCloseButton()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Playmat Image Swapper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n printToAll(\"Original made by unknown\", \"White\")\r\n end)\r\nend\r\n\r\n-- click function for main button\r\nfunction click_toggleControl()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n controlActive = not controlActive\r\n createOpenCloseButton()\r\n\r\n if not controlActive then return end\r\n\r\n -- creates the label, input box and apply button\r\n self.createButton({\r\n function_owner = self,\r\n label = \"Playmat Image Swapper\",\r\n tooltip = \"\",\r\n click_function = \"none\",\r\n position = { 0, 0.15, 2.2 },\r\n height = 0,\r\n width = 0,\r\n font_size = 300,\r\n font_color = { 1, 1, 1 }\r\n })\r\n\r\n self.createInput({\r\n function_owner = self,\r\n label = \"URL\",\r\n tooltip = \"Enter URL for playmat image\",\r\n input_function = \"none\",\r\n alignment = 3,\r\n position = { 0, 0.15, 3 },\r\n height = 323,\r\n width = 4000,\r\n font_size = 300\r\n })\r\n\r\n self.createButton({\r\n function_owner = self,\r\n label = \"Apply Image\\nTo Playmat\",\r\n tooltip = \"Left-Click: Apply URL\\nRight-Click: Reset to default image\",\r\n click_function = \"click_applySurface\",\r\n position = { 0, 0.15, 4.1 },\r\n height = 460,\r\n width = 1400,\r\n font_size = 200\r\n })\r\nend\r\n\r\n-- click function for apply button\r\nfunction click_applySurface(_, _, isRightClick)\r\n if isRightClick then\r\n updateSurface(defaultURL)\r\n else\r\n updateSurface(self.getInputs()[1].value)\r\n end\r\nend\r\n\r\n-- input function for the input box\r\nfunction none() end\r\n\r\n-- main function (can be called by other objects)\r\nfunction updateSurface(newURL)\r\n local obj_surface = getObjectFromGUID(\"721ba2\")\r\n local customInfo = obj_surface.getCustomObject()\r\n\r\n if newURL ~= \"\" and newURL ~= nil and newURL ~= defaultURL then\r\n customInfo.image = newURL\r\n broadcastToAll(\"New Playmat Image Applied\", { 0.2, 0.9, 0.2 })\r\n else\r\n customInfo.image = defaultURL\r\n broadcastToAll(\"Default Playmat Image Applied\", { 0.2, 0.9, 0.2 })\r\n end\r\n\r\n obj_surface.setCustomObject(customInfo)\r\n obj_surface = obj_surface.reload()\r\nend\r\n\r\n-- creates the main button\r\nfunction createOpenCloseButton()\r\n if controlActive then\r\n BUTTON_PARAMETERS.tooltip = \"Close Playmat Panel\"\r\n else\r\n BUTTON_PARAMETERS.tooltip = \"Open Playmat Panel\"\r\n end\r\n self.createButton(BUTTON_PARAMETERS)\r\nend\r\n",
+ "LuaScriptState": "{\"cd\":{\"move\":false,\"scale\":false},\"tid\":[]}",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "dfbb48",
+ "Name": "Custom_PDF",
+ "Transform": {
+ "posX": 25.3056755,
+ "posY": 1.44258738,
+ "posZ": -12.3727121,
+ "rotX": 359.9201,
+ "rotY": 270.020264,
+ "rotZ": 0.0168439448,
+ "scaleX": 2.64039636,
+ "scaleY": 1.0,
+ "scaleZ": 2.64039636
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomPDF": {
+ "PDFUrl": "http://cloud-3.steamusercontent.com/ugc/1895477850713113098/60A5058DD7BA660434769C6E386FAFAA814FBDDE/",
+ "PDFPassword": "",
+ "PDFPage": 0,
+ "PDFPageOffset": 0
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "b46db2",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 36.7045,
+ "posY": 1.42583525,
+ "posZ": -15.2963629,
+ "rotX": 359.920135,
+ "rotY": 270.00058,
+ "rotZ": 0.0168688744,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "Jumanji",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276522891/B0F1D72796E5A43963B6EFA6B7FD870A89B139AF/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = 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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
+ "LuaScriptState": "{\"ml\":{\"06bc0a\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6314,\"z\":11.46},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":180.0168}},\"0bdda4\":{\"lock\":false,\"pos\":{\"x\":-27.082,\"y\":1.6214,\"z\":7.5521},\"rot\":{\"x\":359.9554,\"y\":225.0165,\"z\":0.0684}},\"0e8921\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6292,\"z\":3.86},\"rot\":{\"x\":359.9201,\"y\":269.9998,\"z\":180.0168}},\"119802\":{\"lock\":false,\"pos\":{\"x\":-33.5158,\"y\":1.6282,\"z\":-0.0852},\"rot\":{\"x\":359.9316,\"y\":314.9854,\"z\":359.9554}},\"1a359f\":{\"lock\":false,\"pos\":{\"x\":-19.7771,\"y\":1.626,\"z\":11.5774},\"rot\":{\"x\":359.9201,\"y\":270.0225,\"z\":0.0168}},\"1a365a\":{\"lock\":false,\"pos\":{\"x\":-6.0867,\"y\":1.6221,\"z\":-5.1053},\"rot\":{\"x\":0.0329,\"y\":180.0169,\"z\":359.975}},\"1d9c9f\":{\"lock\":false,\"pos\":{\"x\":-33.6587,\"y\":1.6295,\"z\":3.8573},\"rot\":{\"x\":359.9201,\"y\":270.0126,\"z\":0.0169}},\"1e10c5\":{\"lock\":false,\"pos\":{\"x\":-3.9561,\"y\":1.5975,\"z\":-10.4414},\"rot\":{\"x\":359.9197,\"y\":270.1223,\"z\":0.0167}},\"385968\":{\"lock\":false,\"pos\":{\"x\":-26.7544,\"y\":1.6187,\"z\":-0.0781},\"rot\":{\"x\":359.9554,\"y\":225.0127,\"z\":0.0684}},\"5d6b16\":{\"lock\":false,\"pos\":{\"x\":-33.3537,\"y\":1.6256,\"z\":-7.9611},\"rot\":{\"x\":359.9316,\"y\":314.9835,\"z\":359.9554}},\"66ea1b\":{\"lock\":false,\"pos\":{\"x\":-0.799,\"y\":1.5947,\"z\":-5.0747},\"rot\":{\"x\":0.0168,\"y\":180.0164,\"z\":0.0803}},\"6edc1c\":{\"lock\":false,\"pos\":{\"x\":-36.7732,\"y\":1.6452,\"z\":-3.83},\"rot\":{\"x\":359.9201,\"y\":270.0276,\"z\":180.0168}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6167,\"z\":7.5701},\"rot\":{\"x\":0.0168,\"y\":179.9996,\"z\":0.0799}},\"74f811\":{\"lock\":false,\"pos\":{\"x\":-26.6771,\"y\":1.6197,\"z\":3.727},\"rot\":{\"x\":359.9201,\"y\":270.0127,\"z\":0.0168}},\"7bf9bc\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6213,\"z\":-7.7},\"rot\":{\"x\":359.9832,\"y\":0.0001,\"z\":359.9201}},\"7df58f\":{\"lock\":false,\"pos\":{\"x\":1.6977,\"y\":1.5583,\"z\":14.2786},\"rot\":{\"x\":359.9552,\"y\":224.9842,\"z\":0.0687}},\"7f487d\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6236,\"z\":-0.03},\"rot\":{\"x\":0.0168,\"y\":180,\"z\":0.0799}},\"825e63\":{\"lock\":false,\"pos\":{\"x\":-36.7732,\"y\":1.6327,\"z\":-0.03},\"rot\":{\"x\":0.0168,\"y\":180,\"z\":0.0799}},\"934a3c\":{\"lock\":false,\"pos\":{\"x\":-3.5459,\"y\":1.5986,\"z\":-5.0294},\"rot\":{\"x\":0.0168,\"y\":180.0134,\"z\":0.0803}},\"9f40ec\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6383,\"z\":3.8655},\"rot\":{\"x\":359.9201,\"y\":270.0307,\"z\":180.0168}},\"a04f4c\":{\"lock\":false,\"pos\":{\"x\":-33.5377,\"y\":1.6271,\"z\":-3.8738},\"rot\":{\"x\":359.9201,\"y\":270.0127,\"z\":0.0168}},\"a07d4c\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6361,\"z\":-3.83},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":180.0168}},\"a5d866\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6338,\"z\":-11.51},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":180.0168}},\"a9fcad\":{\"lock\":false,\"pos\":{\"x\":-2.7249,\"y\":1.6208,\"z\":0.3735},\"rot\":{\"x\":0.0168,\"y\":180.0232,\"z\":0.0803}},\"cf6d22\":{\"lock\":false,\"pos\":{\"x\":-26.9195,\"y\":1.6168,\"z\":-7.4783},\"rot\":{\"x\":359.9317,\"y\":315.1266,\"z\":359.9553}},\"deb149\":{\"lock\":false,\"pos\":{\"x\":-3.9278,\"y\":1.754,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9682,\"z\":180.0169}},\"e18c3e\":{\"lock\":false,\"pos\":{\"x\":-26.5868,\"y\":1.6151,\"z\":-11.5857},\"rot\":{\"x\":359.9201,\"y\":270.0127,\"z\":0.0168}},\"e76b3b\":{\"lock\":false,\"pos\":{\"x\":-36.7731,\"y\":1.6475,\"z\":3.8601},\"rot\":{\"x\":359.9201,\"y\":270.0002,\"z\":180.0168}},\"ec83fb\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6247,\"z\":-11.51},\"rot\":{\"x\":359.9201,\"y\":270.0005,\"z\":180.0168}},\"ed2769\":{\"lock\":false,\"pos\":{\"x\":-17.1201,\"y\":1.6529,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":180.0168}}}}",
+ "XmlUI": "",
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+ "scaleZ": 1.0
+ },
+ "Nickname": "Wilderness Training (Focus)",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 267615,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2676": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276363182/8F58D7452C6C712D9365A748F84C1617311DD69F/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
+ "NumWidth": 4,
+ "NumHeight": 4,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "f49837",
+ "Name": "Card",
+ "Transform": {
+ "posX": 51.745224,
+ "posY": 1.985616,
+ "posZ": -106.397919,
+ "rotX": 0.0208087061,
+ "rotY": 269.999329,
+ "rotZ": 0.0167709477,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Wilderness Training (Focus)",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 267614,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2676": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276363182/8F58D7452C6C712D9365A748F84C1617311DD69F/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
+ "NumWidth": 4,
+ "NumHeight": 4,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "8a3606",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 12.25386,
+ "posY": 1.46088779,
+ "posZ": -12.0156708,
+ "rotX": 359.920135,
+ "rotY": 269.983765,
+ "rotZ": 0.0168966744,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "4: Force of Nature",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276525299/2BB5C611E45B4CC8DFE9D7D6DCEC2ADEFC2B8094/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + 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nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
+ "LuaScriptState": "{\"ml\":{\"183ac4\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6361,\"z\":-3.83},\"rot\":{\"x\":359.9201,\"y\":270.0004,\"z\":180.0168}},\"18aade\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6292,\"z\":3.86},\"rot\":{\"x\":359.9201,\"y\":270.0003,\"z\":180.0168}},\"2a0d05\":{\"lock\":false,\"pos\":{\"x\":-39.8651,\"y\":1.6387,\"z\":5.6268},\"rot\":{\"x\":359.9554,\"y\":224.9879,\"z\":0.0684}},\"2b891f\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6383,\"z\":3.86},\"rot\":{\"x\":359.9201,\"y\":270.0003,\"z\":180.0168}},\"39551c\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.6208,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":180.0169,\"z\":0.0803}},\"462eab\":{\"lock\":false,\"pos\":{\"x\":-33.5154,\"y\":1.6271,\"z\":-3.7368},\"rot\":{\"x\":359.9201,\"y\":270.01,\"z\":0.0169}},\"47267e\":{\"lock\":false,\"pos\":{\"x\":-26.8813,\"y\":1.6178,\"z\":-3.8511},\"rot\":{\"x\":359.9201,\"y\":270.0127,\"z\":0.0169}},\"48984a\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6236,\"z\":0.0319},\"rot\":{\"x\":0.0167,\"y\":180.1258,\"z\":0.08}},\"53289e\":{\"lock\":false,\"pos\":{\"x\":-20.4131,\"y\":1.6535,\"z\":11.5509},\"rot\":{\"x\":359.9201,\"y\":270.0012,\"z\":180.0168}},\"538c3f\":{\"lock\":false,\"pos\":{\"x\":-19.1325,\"y\":1.607,\"z\":-3.8133},\"rot\":{\"x\":359.9746,\"y\":209.9842,\"z\":0.0776}},\"5658eb\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.6191,\"z\":-5.0485},\"rot\":{\"x\":0.0168,\"y\":180.0164,\"z\":0.0803}},\"5676b4\":{\"lock\":false,\"pos\":{\"x\":-36.7732,\"y\":1.6452,\"z\":-3.83},\"rot\":{\"x\":359.9201,\"y\":270.0007,\"z\":180.0168}},\"615d2d\":{\"lock\":false,\"pos\":{\"x\":-20.3244,\"y\":1.6104,\"z\":1.9078},\"rot\":{\"x\":359.9224,\"y\":300.0088,\"z\":359.9747}},\"69c954\":{\"lock\":false,\"pos\":{\"x\":-43.37,\"y\":1.6555,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":270.0046,\"z\":180.0168}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-36.7732,\"y\":1.6327,\"z\":-0.03},\"rot\":{\"x\":0.0168,\"y\":180.0001,\"z\":0.0799}},\"7a167a\":{\"lock\":false,\"pos\":{\"x\":1.7006,\"y\":1.5583,\"z\":14.2872},\"rot\":{\"x\":359.9555,\"y\":224.7285,\"z\":0.0689}},\"8c9db7\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6269,\"z\":-3.83},\"rot\":{\"x\":359.9201,\"y\":270.0004,\"z\":180.0168}},\"966e21\":{\"lock\":false,\"pos\":{\"x\":-19.2546,\"y\":1.6095,\"z\":3.9467},\"rot\":{\"x\":359.9455,\"y\":329.9891,\"z\":359.9392}},\"a5fdd9\":{\"lock\":false,\"pos\":{\"x\":-23.6767,\"y\":1.6145,\"z\":-0.0299},\"rot\":{\"x\":0.0169,\"y\":179.9856,\"z\":0.0799}},\"b30c5d\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6189,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":270.0004,\"z\":180.0168}},\"b514de\":{\"lock\":false,\"pos\":{\"x\":-26.705,\"y\":1.6198,\"z\":3.8939},\"rot\":{\"x\":359.9201,\"y\":270.0127,\"z\":0.0169}},\"b98ab2\":{\"lock\":false,\"pos\":{\"x\":-36.7732,\"y\":1.6475,\"z\":3.86},\"rot\":{\"x\":359.9201,\"y\":270.0009,\"z\":180.0168}},\"c233d1\":{\"lock\":false,\"pos\":{\"x\":-40.0564,\"y\":1.6379,\"z\":2.0967},\"rot\":{\"x\":359.9554,\"y\":224.9916,\"z\":0.0684}},\"d7dcb8\":{\"lock\":false,\"pos\":{\"x\":-39.7295,\"y\":1.6352,\"z\":-5.5883},\"rot\":{\"x\":359.9316,\"y\":314.9885,\"z\":359.9554}},\"db2b2a\":{\"lock\":false,\"pos\":{\"x\":-33.4601,\"y\":1.6292,\"z\":3.744},\"rot\":{\"x\":359.9201,\"y\":270.0127,\"z\":0.0169}},\"eac9d0\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.6722,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9873,\"z\":180.0168}},\"faba94\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.5975,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9997,\"z\":0.0168}}}}",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "183ac4",
+ "Name": "Card",
+ "Transform": {
+ "posX": -30.2243,
+ "posY": 1.63608027,
+ "posZ": -3.83,
+ "rotX": 359.9201,
+ "rotY": 270.000366,
+ "rotZ": 180.01683,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Study",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
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You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --1st Player Experience\r\n {\r\n pos = {-1.080,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Physical Trauma\r\n {\r\n pos = {-1.270,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Mental Trauma\r\n {\r\n pos = {-1.000,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Experience\r\n {\r\n pos = {-0.251,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Physical Trauma\r\n {\r\n pos = {-0.441,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Mental Trauma\r\n {\r\n pos = {-0.171,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Experience\r\n {\r\n pos = {0.579,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Physical Trauma\r\n {\r\n pos = {0.389,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Mental Trauma\r\n {\r\n pos = {0.659,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Experience\r\n {\r\n pos = {1.407,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Physical Trauma\r\n {\r\n pos = {1.217,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Mental Trauma\r\n {\r\n pos = {1.487,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --1st Player Name\r\n {\r\n pos = {-1.265,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Investigator\r\n {\r\n pos = {-1.265,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.265,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Name\r\n {\r\n pos = {-0.436,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Investigator\r\n {\r\n pos = {-0.436,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.436,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Name\r\n {\r\n pos = {0.394,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Investigator\r\n {\r\n pos = {0.394,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Story Assets/Weaknesses\r\n {\r\n pos = {0.394,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Name\r\n {\r\n pos = {1.222,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Investigator\r\n {\r\n pos = {1.222,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Story Assets/Weaknesses\r\n {\r\n pos = {1.222,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\n {\r\n pos = {-0.930,0.1,0.930},\r\n rows = 27,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 2\r\n {\r\n pos = {0.820,0.1,0.707},\r\n rows = 20,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Killed and Insane Investigators\r\n {\r\n pos = {1.010,0.1,1.700},\r\n rows = 5,\r\n width = 7400,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = data.label,\r\n alignment = data.alignment,\r\n position = data.pos,\r\n scale = buttonScale,\r\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\n font_size = data.font_size,\r\n color = buttonColor,\r\n font_color = buttonFontColor,\r\n value = data.value,\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "{\"checkbox\":[],\"counter\":[{\"hideBG\":true,\"pos\":[-1.08,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[-1.27,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-1,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-0.251,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[-0.441,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-0.171,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[0.579,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[0.389,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[0.659,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[1.407,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[1.217,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[1.487,0.1,-0.79],\"size\":600,\"value\":0}],\"textbox\":[{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.93,0.1,0.93],\"rows\":27,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.82,0.1,0.707],\"rows\":20,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.01,0.1,1.7],\"rows\":5,\"value\":\"\",\"width\":7400}]}",
+ "XmlUI": "",
+ "States": {
+ "2": {
+ "GUID": "a9628a",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": 1.147618,
+ "posY": 1.571152,
+ "posZ": -29.7407913,
+ "rotX": 359.9201,
+ "rotY": 270.021973,
+ "rotZ": 0.0168410949,
+ "scaleX": 5.188961,
+ "scaleY": 1.0,
+ "scaleZ": 5.188961
+ },
+ "Nickname": "Jumanji Campaign Log 2",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276403495/316E06F3D6F35585DFA7C9F161D9B6F0C6D34558/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.2,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n -Right click on the character sheet, click Custom\r\n -Replace the image URL with one for your character sheet\r\n -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n -Below you will see some general options, and then the big data table\r\n -The data table is what determines how many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\n -Textboxes\r\n -By default, there are 3 of each. You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --Home Invasion\r\n {\r\n pos = {-1.370,0.1,-0.158},\r\n size = 600,\r\n state = false\r\n },\r\n --Urban Jungle\r\n {\r\n pos = {-1.352,0.1,-0.031},\r\n size = 600,\r\n state = false\r\n },\r\n --Back to Start\r\n {\r\n pos = {-1.339,0.1,0.099},\r\n size = 600,\r\n state = false\r\n },\r\n --Urban Jungle\r\n {\r\n pos = {-1.331,0.1,0.234},\r\n size = 600,\r\n state = false\r\n },\r\n --Force of Nature\r\n {\r\n pos = {-1.319,0.1,0.369},\r\n size = 600,\r\n state = false\r\n },\r\n --1: Cultist Token\r\n {\r\n pos = {-1.268,0.1,1.158},\r\n size = 600,\r\n state = false\r\n },\r\n --1: Monster Token\r\n {\r\n pos = {-0.773,0.1,1.119},\r\n size = 600,\r\n state = false\r\n },\r\n --2: Cultist Token\r\n {\r\n pos = {-1.260,0.1,1.287},\r\n size = 600,\r\n state = false\r\n },\r\n --2: Tablet Token\r\n {\r\n pos = {-0.760,0.1,1.251},\r\n size = 600,\r\n state = false\r\n },\r\n --3: Tablet Token\r\n {\r\n pos = {-1.247,0.1,1.420},\r\n size = 600,\r\n state = false\r\n },\r\n --3: Monster Token\r\n {\r\n pos = {-0.751,0.1,1.380},\r\n size = 600,\r\n state = false\r\n },\r\n --4: Cultist Token\r\n {\r\n pos = {-1.239,0.1,1.549},\r\n size = 600,\r\n state = false\r\n },\r\n --4: Tablet Token\r\n {\r\n pos = {-0.743,0.1,1.517},\r\n size = 600,\r\n state = false\r\n },\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --Turns Taken\r\n {\r\n pos = {-0.880,0.1,0.737},\r\n size = 1500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --Aggressive Threats\r\n {\r\n pos = {0.640,0.1,-1.500},\r\n rows = 4,\r\n width = 3800,\r\n font_size = 450,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Lurking Threats\r\n {\r\n pos = {0.620,0.1,-1.000},\r\n rows = 4,\r\n width = 3800,\r\n font_size = 450,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Environmental Threats\r\n {\r\n pos = {0.600,0.1,-0.500},\r\n rows = 4,\r\n width = 3800,\r\n font_size = 450,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = data.label,\r\n alignment = data.alignment,\r\n position = data.pos,\r\n scale = buttonScale,\r\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\n font_size = data.font_size,\r\n color = buttonColor,\r\n font_color = buttonFontColor,\r\n value = data.value,\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "{\"checkbox\":[{\"pos\":[-1.37,0.1,-0.158],\"size\":600,\"state\":false},{\"pos\":[-1.352,0.1,-0.031],\"size\":600,\"state\":false},{\"pos\":[-1.339,0.1,0.099],\"size\":600,\"state\":false},{\"pos\":[-1.331,0.1,0.234],\"size\":600,\"state\":false},{\"pos\":[-1.319,0.1,0.369],\"size\":600,\"state\":false},{\"pos\":[-1.268,0.1,1.158],\"size\":600,\"state\":false},{\"pos\":[-0.773,0.1,1.119],\"size\":600,\"state\":false},{\"pos\":[-1.26,0.1,1.287],\"size\":600,\"state\":false},{\"pos\":[-0.76,0.1,1.251],\"size\":600,\"state\":false},{\"pos\":[-1.247,0.1,1.42],\"size\":600,\"state\":false},{\"pos\":[-0.751,0.1,1.38],\"size\":600,\"state\":false},{\"pos\":[-1.239,0.1,1.549],\"size\":600,\"state\":false},{\"pos\":[-0.743,0.1,1.517],\"size\":600,\"state\":false}],\"counter\":[{\"hideBG\":true,\"pos\":[-0.88,0.1,0.737],\"size\":1500,\"value\":0}],\"textbox\":[{\"alignment\":2,\"font_size\":450,\"label\":\"Empty\",\"pos\":[0.64,0.1,-1.5],\"rows\":4,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":450,\"label\":\"Empty\",\"pos\":[0.62,0.1,-1],\"rows\":4,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":450,\"label\":\"Empty\",\"pos\":[0.6,0.1,-0.5],\"rows\":4,\"value\":\"\",\"width\":3800}]}",
+ "XmlUI": ""
+ }
+ }
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "dd90c5",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 36.6910324,
+ "posY": 1.42773,
+ "posZ": -8.925163,
+ "rotX": 359.920135,
+ "rotY": 270.000336,
+ "rotZ": 0.0168700088,
+ "scaleX": 2.17743635,
+ "scaleY": 0.453221977,
+ "scaleZ": 2.38434219
+ },
+ "Nickname": "Battle Goes On",
+ "Description": "by The Popest",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "https://i.imgur.com/F4W3qLq.jpg",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 2,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 0.735294163,
+ "g": 0.735294163,
+ "b": 0.735294163
+ },
+ "SpecularIntensity": 5.0,
+ "SpecularSharpness": 8.0,
+ "FresnelStrength": 0.7999996
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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}
\ No newline at end of file