diff --git a/Arkham SCE.json b/Arkham SCE.json
index 3cec23a..3d804ad 100644
--- a/Arkham SCE.json
+++ b/Arkham SCE.json
@@ -1,7 +1,7 @@
{
- "SaveName": "Arkham SCE - 2.1.0",
- "EpochTime": 1638587681,
- "Date": "12/3/2021 9:14:41 PM",
+ "SaveName": "Arkham SCE - 2.2.0",
+ "EpochTime": 1647901995,
+ "Date": "3/21/2022 5:33:15 PM",
"VersionNumber": "v13.1.1",
"GameMode": "Arkham Horror LCG - Super Complete Edition",
"GameType": "",
@@ -35,7 +35,7 @@
},
"9": {
"title": "Bless / Curse Manager",
- "body": "Implemented by Tikatoy\nIdea conceived by Cadentia\n\nTop buttons manage bless tokens, bottom buttons manage curse tokens\nADD - creates a new token and adds it to the chaos bag\nREMOVE - removes a token from the chaos bag and destroys it\nTAKE - takes a token from the chaos bag and places it below the manager (for sealing)\nRETURN - returns the last token taken from the chaos bag to the chaos bag\n\n---Other Notes---\n\nOnly use ONE token manager at a time\nTokens are limited to 10 of each type in play\nBless and curse tokens should be in the chaos bag before trying to REMOVE or TAKE them\nEach action logs a message which ends with (# in bag/# taken); hit enter to view log\n**WARNING**: Tracking # of tokens in bag and in play will NOT persist between saves\n\nVersion 3.0 UPDATE: Added a bindable hot key to display the current number of bless and curse tokens in the bag and in play (e.g. sealed on cards). To use, Options -> Game Keys, then bind Bless Curse Status to a key or mouse button. Only the player who uses the hot key will see the status.\n\nAdded a Reset button to refresh the manager's tracking of bless/curse tokens in the bag and in the play area. When tokens are deleted, or manually removed or returned to the bag, the manager will no longer have the correct state and will not function properly. Use the Reset button to restore correct state.\r",
+ "body": "Implemented by Tikatoy\nIdea conceived by Cadentia\n\nVersion 3.3\n\nTop buttons manage bless tokens, bottom buttons manage curse tokens\nADD - creates a new token and adds it to the chaos bag\nREMOVE - removes a token from the chaos bag and destroys it\nTAKE - takes a token from the chaos bag and places it below the manager (for sealing)\nRETURN - returns the last token taken from the chaos bag to the chaos bag\n\nTo use Parallel Wendy, go to Options -> Game Keys, then bind a key or mouse button to Wendy's Menu. Hover over any card (won't work on decks) then press the bound key. Right-click seal/release options will be added to the card.\n\n---Other Notes---\n\nOnly use ONE token manager at a time\nTokens are limited to 10 of each type in play\nBless and curse tokens should be in the chaos bag before trying to REMOVE or TAKE them\nEach action logs a message which ends with (# in bag/# taken); hit enter to view log\n**WARNING**: Tracking # of tokens in bag and in play will NOT persist between saves\n\r",
"color": "Grey",
"visibleColor": {
"r": 0.5,
@@ -68,7 +68,7 @@
},
"11": {
"title": "Numpad Hotkeys",
- "body": "By Whimsical. Requires Numlock set to On.\n\nNumpad 4: Spawn Damage\nNumpad 5: Spawn Connection Marker\nNumpad 6: Spawn Horror\nNumpad 7: Spawn Doom\nNumpad 8: Spawn Clue\nNumpad 9: Spawn Resource",
+ "body": "By Whimsical. Requires Numlock set to On.\nNumpad 1: Cut top 3 cards of deck\nNumpad 2: Cut top 6 cards of deck\nNumpad 3: Cut top 9 cards of deck\nNumpad 4: Spawn Damage\nNumpad 5: Spawn Connection Marker\nNumpad 6: Spawn Horror\nNumpad 7: Spawn Doom\nNumpad 8: Spawn Clue\nNumpad 9: Spawn Resource\nNumpad 0: Draw lines between selected objects. Hold to draw lines from mouseover object to other selected objects.",
"color": "Grey",
"visibleColor": {
"r": 0.5,
@@ -285,6 +285,38 @@
{
"displayed": "LinkedPhaseTracker",
"normalized": "linkedphasetracker"
+ },
+ {
+ "displayed": "arkham_setup_memory_object",
+ "normalized": "arkham_setup_memory_object"
+ },
+ {
+ "displayed": "shad_memory_object",
+ "normalized": "shad_memory_object"
+ },
+ {
+ "displayed": "mlc_memory_object",
+ "normalized": "mlc_memory_object"
+ },
+ {
+ "displayed": "token_list_provider",
+ "normalized": "token_list_provider"
+ },
+ {
+ "displayed": "token_image_provider",
+ "normalized": "token_image_provider"
+ },
+ {
+ "displayed": "chaos_bag",
+ "normalized": "chaos_bag"
+ },
+ {
+ "displayed": "",
+ "normalized": ""
+ },
+ {
+ "displayed": "displacement_excluded",
+ "normalized": "displacement_excluded"
}
]
},
@@ -1294,7 +1326,7 @@
"Rotation": {
"x": 359.9201,
"y": 269.981476,
- "z": 0.0169222485
+ "z": 0.0169225261
}
},
{
@@ -6223,9 +6255,9 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.374527335,
- "g": 0.374527335,
- "b": 0.374527335
+ "r": 0.374526262,
+ "g": 0.374526262,
+ "b": 0.374526262
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -6365,11 +6397,11 @@
"GUID": "65eb7e",
"Name": "3DText",
"Transform": {
- "posX": -48.92525,
- "posY": 1.25411534,
- "posZ": 71.39855,
+ "posX": -48.92556,
+ "posY": 1.25414824,
+ "posZ": 71.3991241,
"rotX": 90.0,
- "rotY": 90.0003,
+ "rotY": 90.0002747,
"rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
@@ -7404,7 +7436,7 @@
"Stretch": true
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-37, y=2.5, z=26.5 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Green\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=0, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"cd15ac\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-37, y=2.5, z=26.5 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Green\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=0, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"cd15ac\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
"LuaScriptState": "{\"playerColor\":\"Green\",\"zoneID\":\"fb28e1\"}",
"XmlUI": "",
"AttachedSnapPoints": [
@@ -7619,7 +7651,7 @@
"Stretch": true
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=4.5 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"White\"\r\nPLAY_ZONE_POSITION = { x=-54.42, y=4.10, z=20.96}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.63, y=5.10, z=14.59}\r\n\r\nRESOURCE_COUNTER_GUID = \"4406f0\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=4.5 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"White\"\r\nPLAY_ZONE_POSITION = { x=-54.42, y=4.10, z=20.96}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.63, y=5.10, z=14.59}\r\n\r\nRESOURCE_COUNTER_GUID = \"4406f0\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n if not discardPile.is_face_down then discardPile.flip() end\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
"LuaScriptState": "{\"playerColor\":\"White\",\"zoneID\":\"7af2cf\"}",
"XmlUI": "",
"AttachedSnapPoints": [
@@ -7631,8 +7663,8 @@
},
"Rotation": {
"x": -3.66321835E-08,
- "y": 0.0280880034,
- "z": -2.18411614E-07
+ "y": 0.028088117,
+ "z": -2.18410747E-07
}
},
{
@@ -7643,7 +7675,7 @@
},
"Rotation": {
"x": -3.6553363E-08,
- "y": 0.0281153228,
+ "y": 0.0281154364,
"z": -5.402876E-07
}
},
@@ -7655,7 +7687,7 @@
},
"Rotation": {
"x": -3.67513557E-08,
- "y": 0.02814606,
+ "y": 0.0281461719,
"z": 2.6679524E-07
}
},
@@ -7667,7 +7699,7 @@
},
"Rotation": {
"x": -3.76656857E-08,
- "y": 0.02814606,
+ "y": 0.0281461719,
"z": -2.79978553E-06
}
},
@@ -7679,7 +7711,7 @@
},
"Rotation": {
"x": -3.518123E-08,
- "y": 0.02814606,
+ "y": 0.0281461719,
"z": 6.636666E-07
}
},
@@ -7834,7 +7866,7 @@
"Stretch": true
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=-22.7 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Orange\"\r\nPLAY_ZONE_POSITION = { x=-54.53, y=4.10, z=-20.94}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.96, y=5.10, z=14.70}\r\n\r\nRESOURCE_COUNTER_GUID = \"816d84\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=-22.7 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Orange\"\r\nPLAY_ZONE_POSITION = { x=-54.53, y=4.10, z=-20.94}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.96, y=5.10, z=14.70}\r\n\r\nRESOURCE_COUNTER_GUID = \"816d84\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
"LuaScriptState": "{\"playerColor\":\"Orange\",\"zoneID\":\"b047f8\"}",
"XmlUI": "",
"AttachedSnapPoints": [
@@ -8049,7 +8081,7 @@
"Stretch": true
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-18.9, y=2.5, z=-26.7 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Red\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=-27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=180, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"a4b60d\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-18.9, y=2.5, z=-26.7 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Red\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=-27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=180, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"a4b60d\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
"LuaScriptState": "{\"playerColor\":\"Red\",\"zoneID\":\"18538f\"}",
"XmlUI": "",
"AttachedSnapPoints": [
@@ -9091,9 +9123,9 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.141070962,
- "g": 0.141070962,
- "b": 0.141070962
+ "r": 0.141068935,
+ "g": 0.141068935,
+ "b": 0.141068935
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -9154,9 +9186,9 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.141070962,
- "g": 0.141070962,
- "b": 0.141070962
+ "r": 0.141068935,
+ "g": 0.141068935,
+ "b": 0.141068935
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -9217,9 +9249,9 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.141070962,
- "g": 0.141070962,
- "b": 0.141070962
+ "r": 0.141068935,
+ "g": 0.141068935,
+ "b": 0.141068935
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -9336,9 +9368,9 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.2822422,
- "g": 0.07050853,
- "b": 0.07050853
+ "r": 0.282240063,
+ "g": 0.070507,
+ "b": 0.070507
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -9442,8 +9474,8 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.19248873,
- "g": 0.24813664,
+ "r": 0.1924867,
+ "g": 0.248134524,
"b": 0.4512195
},
"LayoutGroupSortIndex": 0,
@@ -13432,8 +13464,8 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.19248873,
- "g": 0.24813664,
+ "r": 0.1924867,
+ "g": 0.248134524,
"b": 0.4512195
},
"LayoutGroupSortIndex": 0,
@@ -16728,9 +16760,9 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.2822422,
- "g": 0.07050853,
- "b": 0.07050853
+ "r": 0.282240063,
+ "g": 0.070507,
+ "b": 0.070507
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -17032,9 +17064,9 @@
"GUID": "31fa39",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": -55.57024,
- "posY": 1.638615,
- "posZ": -1.23971236,
+ "posX": -56.4425,
+ "posY": 1.63983059,
+ "posZ": -1.23971546,
"rotX": 359.9201,
"rotY": 270.011841,
"rotZ": 0.0168667957,
@@ -17138,12 +17170,12 @@
"GUID": "c3ecf4",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": -53.3476067,
- "posY": 1.65551651,
- "posZ": -1.23968494,
+ "posX": -54.21988,
+ "posY": 1.65673256,
+ "posZ": -1.23968792,
"rotX": 359.9201,
- "rotY": 270.013245,
- "rotZ": 0.0168654434,
+ "rotY": 270.013336,
+ "rotZ": 0.0168594588,
"scaleX": 0.8,
"scaleY": 1.0,
"scaleZ": 0.8
@@ -17152,8 +17184,8 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.19248873,
- "g": 0.24813664,
+ "r": 0.1924867,
+ "g": 0.248134524,
"b": 0.4512195
},
"LayoutGroupSortIndex": 0,
@@ -17662,9 +17694,9 @@
"GUID": "47ffc3",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": -55.56997,
- "posY": 1.659301,
- "posZ": 1.09084964,
+ "posX": -56.44223,
+ "posY": 1.66051662,
+ "posZ": 1.09084654,
"rotX": 359.9201,
"rotY": 270.000336,
"rotZ": 180.016861,
@@ -17768,9 +17800,9 @@
"GUID": "480bda",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": -53.3474922,
- "posY": 1.65620267,
- "posZ": 1.09091377,
+ "posX": -54.2197533,
+ "posY": 1.65741825,
+ "posZ": 1.09091067,
"rotX": 359.9201,
"rotY": 270.0152,
"rotZ": 0.0168580543,
@@ -20434,9 +20466,9 @@
"GUID": "9fadf9",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": -51.1130333,
- "posY": 1.65240014,
- "posZ": -1.24395728,
+ "posX": -51.9852943,
+ "posY": 1.65361571,
+ "posZ": -1.24396038,
"rotX": 359.9201,
"rotY": 270.012,
"rotZ": 0.0168651044,
@@ -20448,9 +20480,9 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.2822422,
- "g": 0.07050853,
- "b": 0.07050853
+ "r": 0.282240063,
+ "g": 0.070507,
+ "b": 0.070507
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -20540,9 +20572,9 @@
"GUID": "170f10",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": -51.1129532,
- "posY": 1.65308774,
- "posZ": 1.09164929,
+ "posX": -51.9852142,
+ "posY": 1.65430331,
+ "posZ": 1.09164619,
"rotX": 359.9201,
"rotY": 270.013916,
"rotZ": 0.0168568641,
@@ -20833,8 +20865,8 @@
"Name": "3DText",
"Transform": {
"posX": -17.91353,
- "posY": 1.26684248,
- "posZ": 84.5773,
+ "posY": 1.26677787,
+ "posZ": 84.5777359,
"rotX": 90.0,
"rotY": 89.8333054,
"rotZ": 0.0,
@@ -20882,7 +20914,7 @@
"Name": "3DText",
"Transform": {
"posX": -17.92103,
- "posY": 1.26478565,
+ "posY": 1.26472092,
"posZ": 77.58884,
"rotX": 90.0,
"rotY": 89.8333054,
@@ -20930,8 +20962,8 @@
"GUID": "778306",
"Name": "3DText",
"Transform": {
- "posX": -17.95845,
- "posY": 1.26307952,
+ "posX": -17.9580879,
+ "posY": 1.26301491,
"posZ": 70.7055054,
"rotX": 90.0,
"rotY": 89.8333054,
@@ -20979,8 +21011,8 @@
"GUID": "ca78c7",
"Name": "3DText",
"Transform": {
- "posX": -17.8867626,
- "posY": 1.26116645,
+ "posX": -17.88643,
+ "posY": 1.26110184,
"posZ": 63.71943,
"rotX": 90.0,
"rotY": 89.8333054,
@@ -21028,8 +21060,8 @@
"GUID": "9f04cb",
"Name": "3DText",
"Transform": {
- "posX": -17.8905964,
- "posY": 1.25927758,
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{
"GUID": "0da7f2",
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+ }
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+ "DeckIDs": [
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+ "DragSelectable": true,
+ "Autoraise": true,
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+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 547714,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2623": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
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+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
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+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
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+ "Name": "Card",
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+ "posY": 1.50798833,
+ "posZ": 66.88923,
+ "rotX": 0.0198830087,
+ "rotY": 269.998352,
+ "rotZ": 0.0241802726,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Dark Pact",
+ "Description": "Basic Weakness",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
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+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 547713,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2623": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
"NumWidth": 10,
@@ -37370,7 +39151,7 @@
"posX": -24.453352,
"posY": 1.330262,
"posZ": 85.59463,
- "rotX": 0.0208093021,
+ "rotX": 0.0208094157,
"rotY": 269.999481,
"rotZ": 180.016769,
"scaleX": 1.0,
@@ -37959,992 +39740,14 @@
}
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- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "SidewaysCard": false,
- "DeckIDs": [
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- 545214,
- 537612,
- 537608,
- 537609
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- "CustomDeck": {
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{
"GUID": "9c5822",
"Name": "Deck",
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@@ -39156,20 +39959,20 @@
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{
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+ "GUID": "a24cb2",
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},
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+ "Nickname": "Return to The Circle Undone",
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"ColorDiffuse": {
@@ -39193,15 +39996,16 @@
"Hands": false,
"SidewaysCard": false,
"DeckIDs": [
- 547714,
- 547713
+ 449520,
+ 449534,
+ 449534
],
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "4495": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1697276706766470010/D835D3A12B12173C78B2FFA055FEFD6042AEDD38/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
- "NumHeight": 7,
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+ "NumHeight": 6,
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"UniqueBack": false,
"Type": 0
@@ -39212,20 +40016,20 @@
"XmlUI": "",
"ContainedObjects": [
{
- "GUID": "ba2ae1",
+ "GUID": "bad8cb",
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},
- "Nickname": "Doomed",
+ "Nickname": "Damned",
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@@ -39247,14 +40051,14 @@
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"HideWhenFaceDown": true,
"Hands": true,
- "CardID": 547714,
+ "CardID": 449520,
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "4495": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1697276706766470010/D835D3A12B12173C78B2FFA055FEFD6042AEDD38/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 10,
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+ "NumWidth": 6,
+ "NumHeight": 6,
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"Type": 0
@@ -39265,21 +40069,21 @@
"XmlUI": ""
},
{
- "GUID": "dd3d09",
+ "GUID": "7bcaf3",
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},
- "Nickname": "Dark Pact",
- "Description": "Basic Weakness",
+ "Nickname": "The Devil • XV",
+ "Description": "Your Shadow Hungers",
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@@ -39300,14 +40104,67 @@
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+ "CardID": 449534,
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "4495": {
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"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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+ "UniqueBack": false,
+ "Type": 0
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+ "LuaScriptState": "",
+ "XmlUI": ""
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+ "Description": "Your Shadow Hungers",
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+ "DragSelectable": true,
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+ "Sticky": true,
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+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 449534,
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+ "CustomDeck": {
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+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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@@ -39484,20 +40341,20 @@
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},
- "Nickname": "Edge of the Earth",
+ "Nickname": "The Dream-Eaters",
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@@ -39521,14 +40378,14 @@
"Hands": false,
"SidewaysCard": false,
"DeckIDs": [
- 378918,
- 378917,
- 378919,
- 378920
+ 438125,
+ 438127,
+ 438128,
+ 438126
],
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+ "4381": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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"NumHeight": 7,
@@ -39542,22 +40399,22 @@
"XmlUI": "",
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},
- "Nickname": "Leg Injury",
+ "Nickname": "Self-Centered",
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+ "CardID": 438125,
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"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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"NumHeight": 7,
@@ -39595,22 +40452,22 @@
"XmlUI": ""
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{
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},
- "Nickname": "Arm Injury",
+ "Nickname": "Narcolepsy",
"Description": "Basic Weakness",
- "GMNotes": "{\n \"id\": \"08130\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "GMNotes": "",
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@@ -39630,11 +40487,11 @@
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"HideWhenFaceDown": true,
"Hands": true,
- "CardID": 378917,
+ "CardID": 438127,
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"NumHeight": 7,
@@ -39648,22 +40505,22 @@
"XmlUI": ""
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{
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- "Nickname": "Panic",
+ "Nickname": "Your Worst Nightmare",
"Description": "Basic Weakness",
- "GMNotes": "{\n \"id\": \"08132\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
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@@ -39683,11 +40540,11 @@
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@@ -39701,22 +40558,22 @@
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- "CardID": 378920,
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"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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@@ -43124,831 +43981,6 @@
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+ {
+ "GUID": "c19cfa",
+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": -14.7378941,
+ "posY": 1.97428524,
+ "posZ": -129.720459,
+ "rotX": 0.0208066329,
+ "rotY": 270.003326,
+ "rotZ": 0.0167723149,
+ "scaleX": 0.960666358,
+ "scaleY": 0.268319339,
+ "scaleZ": 0.960666358
+ },
+ "Nickname": "The Ghosts Of Onigawa (Investigator Expansion)",
+ "Description": "https://arkham.cards",
+ "GMNotes": "fancreations/investigators_onigawa.json",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 0.274509817
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
+ "DiffuseURL": "https://dl.airtable.com/.attachmentThumbnails/e9dd0f33f26dcf0a628d962e0806de04/b41b19e1",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 0,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
{
"GUID": "33272e",
"Name": "Custom_Model",
@@ -55177,9 +55351,9 @@
"GUID": "d861ca",
"Name": "3DText",
"Transform": {
- "posX": -17.8966427,
- "posY": 1.2494241,
- "posZ": 53.26758,
+ "posX": -17.8961773,
+ "posY": 1.24935949,
+ "posZ": 53.2673836,
"rotX": 90.0,
"rotY": 90.0,
"rotZ": 0.0,
@@ -57566,12 +57740,12 @@
"GUID": "766620",
"Name": "Custom_Token",
"Transform": {
- "posX": -61.5282,
- "posY": 1.6172564,
- "posZ": -0.02,
+ "posX": -62.40046,
+ "posY": 1.618472,
+ "posZ": -0.0200020783,
"rotX": 359.9201,
"rotY": 270.001953,
- "rotZ": 0.0168693289,
+ "rotZ": 0.0168698262,
"scaleX": 0.4,
"scaleY": 1.0,
"scaleZ": 0.4
@@ -57636,6 +57810,9 @@
"g": 1.0,
"b": 1.0
},
+ "Tags": [
+ "displacement_excluded"
+ ],
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": true,
@@ -58223,6 +58400,9 @@
"g": 1.0,
"b": 1.0
},
+ "Tags": [
+ "displacement_excluded"
+ ],
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": true,
@@ -58792,12 +58972,12 @@
"GUID": "666973",
"Name": "Custom_Tile",
"Transform": {
- "posX": -70.15918,
- "posY": 1.24782455,
- "posZ": 96.63885,
- "rotX": 0.0208077021,
+ "posX": -70.1603241,
+ "posY": 1.24782383,
+ "posZ": 96.63793,
+ "rotX": 0.0208076052,
"rotY": 269.999939,
- "rotZ": 0.0167715047,
+ "rotZ": 0.01677188,
"scaleX": 1.5,
"scaleY": 1.0,
"scaleZ": 1.5
@@ -58806,7 +58986,7 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.106236689,
+ "r": 0.106235616,
"g": 0.008296312,
"b": 0.0
},
@@ -59002,12 +59182,12 @@
"GUID": "2547b3",
"Name": "Custom_Model",
"Transform": {
- "posX": 32.95878,
- "posY": 1.48740375,
- "posZ": -25.2296925,
+ "posX": 32.95841,
+ "posY": 1.487404,
+ "posZ": -25.2305584,
"rotX": 359.91806,
"rotY": 269.996643,
- "rotZ": 0.0169314779,
+ "rotZ": 0.0169315822,
"scaleX": 0.5000004,
"scaleY": 0.5000004,
"scaleZ": 0.5000004
@@ -59062,7 +59242,7 @@
"GUID": "0a5a29",
"Name": "Custom_Tile",
"Transform": {
- "posX": -9.761482,
+ "posX": -3.22148228,
"posY": 1.58983934,
"posZ": -17.787674,
"rotX": 0.07990517,
@@ -59110,58 +59290,6 @@
"LuaScriptState": "[]",
"XmlUI": ""
},
- {
- "GUID": "5933fb",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -45.9972458,
- "posY": 1.69557035,
- "posZ": -0.0853346139,
- "rotX": 359.920074,
- "rotY": 270.000183,
- "rotZ": 0.0168399829,
- "scaleX": 0.6836529,
- "scaleY": 1.0,
- "scaleZ": 0.6836529
- },
- "Nickname": "Bless/Curse Token Manager",
- "Description": "See Notebook for Instructions",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1557640258613050317/0CB60FE3464788DAE2A650900DD84734934E5020/",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": true
- }
- },
- "LuaScript": "BLESS_COLOR = { r=0.3, g=0.25, b=0.09 }\r\nCURSE_COLOR = { r=0.2, g=0.08, b=0.24 }\r\nMIN_VALUE = 1\r\nMAX_VALUE = 10\r\nIMAGE_URL = {\r\n Bless = \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\",\r\n Curse = \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"\r\n}\r\n\r\nfunction onload()\r\n self.createButton({\r\n label=\"Add\",\r\n click_function=\"addBlessToken\",\r\n function_owner=self,\r\n position={-2.3,0.1,-0.5},\r\n height=150,\r\n width=300,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Remove\",\r\n click_function=\"removeBlessToken\",\r\n function_owner=self,\r\n position={-0.9,0.1,-0.5},\r\n height=150,\r\n width=450,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Take\",\r\n click_function=\"takeBlessToken\",\r\n function_owner=self,\r\n position={0.7,0.1,-0.5},\r\n height=150,\r\n width=350,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Return\",\r\n click_function=\"returnBlessToken\",\r\n function_owner=self,\r\n position={2.1,0.1,-0.5},\r\n height=150,\r\n width=400,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Add\",\r\n click_function=\"addCurseToken\",\r\n function_owner=self,\r\n position={-2.3,0.1,0.5},\r\n height=150,\r\n width=300,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Remove\",\r\n click_function=\"removeCurseToken\",\r\n function_owner=self,\r\n position={-0.9,0.1,0.5},\r\n height=150,\r\n width=450,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Take\",\r\n click_function=\"takeCurseToken\",\r\n function_owner=self,\r\n position={0.7,0.1,0.5},\r\n height=150,\r\n width=350,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Return\",\r\n click_function=\"returnCurseToken\",\r\n function_owner=self,\r\n position={2.1,0.1,0.5},\r\n height=150,\r\n width=400,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"doReset\", function_owner=self,\r\n position={0,0.3,1.8}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n numInPlay = { Bless=0, Curse=0 }\r\n tokensTaken = { Bless={}, Curse={} }\r\n Wait.time(initializeState, 1)\r\n\r\n addHotkey(\"Bless Curse Status\", printStatus, false)\r\nend\r\n\r\nfunction initializeState()\r\n playerColor = \"White\"\r\n -- count tokens in the bag\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = {}\r\n for i,v in ipairs(chaosbag.getObjects()) do\r\n if v.name == \"Bless\" then\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif v.name == \"Curse\" then\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n\r\n -- find tokens in the play area\r\n local objs = Physics.cast({\r\n origin = { x=-33, y=0, z=0.5 },\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = { x=77, y=5, z=77 },\r\n orientation = { x=0, y=90, z=0 }\r\n })\r\n\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n if obj.getName() == \"Bless\" then\r\n table.insert(tokensTaken.Bless, obj.getGUID())\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif obj.getName() == \"Curse\" then\r\n table.insert(tokensTaken.Curse, obj.getGUID())\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n\r\n mode = \"Bless\"\r\n print(\"Bless Tokens \" .. getTokenCount())\r\n mode = \"Curse\"\r\n print(\"Curse Tokens \" .. getTokenCount())\r\nend\r\n\r\nfunction printStatus(player_color, hovered_object, world_position, key_down_up)\r\n mode = \"Curse\"\r\n broadcastToColor(\"Curse Tokens \" .. getTokenCount(), player_color)\r\n mode = \"Bless\"\r\n broadcastToColor(\"Bless Tokens \" .. getTokenCount(), player_color)\r\nend\r\n\r\nfunction doReset(_obj, _color, alt_click)\r\n playerColor = _color\r\n numInPlay = { Bless=0, Curse=0 }\r\n tokensTaken = { Bless={}, Curse={} }\r\n initializeState()\r\nend\r\n\r\nfunction addBlessToken(_obj, _color, alt_click)\r\n addToken(\"Bless\", _color)\r\nend\r\n\r\nfunction addCurseToken(_obj, _color, alt_click)\r\n addToken(\"Curse\", _color)\r\nend\r\n\r\nfunction addToken(type, _color)\r\n if numInPlay[type] == MAX_VALUE then\r\n printToColor(MAX_VALUE .. \" tokens already in play, not adding any\", _color)\r\n else\r\n mode = type\r\n spawnToken()\r\n end\r\nend\r\n\r\nfunction spawnToken()\r\n local pos = getChaosBagPosition()\r\n if pos == nil then return end\r\n local url = IMAGE_URL[mode]\r\n local obj = spawnObject({\r\n type = 'Custom_Tile',\r\n position = {pos.x, pos.y + 3, pos.z},\r\n rotation = {x = 0, y = 260, z = 0},\r\n callback_function = spawn_callback\r\n })\r\n obj.setCustomObject({\r\n type = 2,\r\n image = url,\r\n thickness = 0.10,\r\n })\r\n obj.scale {0.81, 1, 0.81}\r\n return obj\r\nend\r\n\r\nfunction spawn_callback(obj)\r\n obj.setName(mode)\r\n local guid = obj.getGUID()\r\n numInPlay[mode] = numInPlay[mode] + 1\r\n printToAll(\"Adding \" .. mode .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction removeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, true)\r\nend\r\n\r\nfunction removeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, true)\r\nend\r\n\r\nfunction takeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, false)\r\nend\r\n\r\nfunction takeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, false)\r\nend\r\n\r\nfunction takeToken(type, _color, remove)\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = {}\r\n for i,v in ipairs(chaosbag.getObjects()) do\r\n if v.name == type then\r\n table.insert(tokens, v.guid)\r\n end\r\n end\r\n if #tokens == 0 then\r\n printToColor(\"No \" .. type .. \" tokens in the chaos bag\", _color)\r\n return\r\n end\r\n local pos = self.getPosition()\r\n local callback = take_callback\r\n if remove then\r\n callback = remove_callback\r\n num = removeNum\r\n end\r\n local guid = table.remove(tokens)\r\n mode = type\r\n chaosbag.takeObject({\r\n guid = guid,\r\n position = {pos.x-2, pos.y, pos.z},\r\n smooth = false,\r\n callback_function = callback\r\n })\r\nend\r\n\r\nfunction remove_callback(obj)\r\n take_callback(obj, true)\r\nend\r\n\r\nfunction take_callback(obj, remove)\r\n local guid = obj.getGUID()\r\n if remove then\r\n numInPlay[mode] = numInPlay[mode] - 1\r\n printToAll(\"Removing \" .. mode .. \" token \" .. getTokenCount())\r\n obj.destruct()\r\n else\r\n table.insert(tokensTaken[mode], guid)\r\n printToAll(\"Taking \" .. mode .. \" token \" .. getTokenCount())\r\n end\r\nend\r\n\r\nfunction returnBlessToken(_obj, _color, alt_click)\r\n returnToken(\"Bless\", _color)\r\nend\r\n\r\nfunction returnCurseToken(_obj, _color, alt_click)\r\n returnToken(\"Curse\", _color)\r\nend\r\n\r\nfunction returnToken(type, _color)\r\n mode = type\r\n local guid = table.remove(tokensTaken[type])\r\n if guid == nil then\r\n printToColor(\"No \" .. mode .. \" tokens to return\", _color)\r\n return\r\n end\r\n local token = getObjectFromGUID(guid)\r\n if token == nil then\r\n printToColor(\"Couldn't find token \" .. guid .. \", not returning to bag\", _color)\r\n return\r\n end\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n chaosbag.putObject(token)\r\n printToAll(\"Returning \" .. type .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction getChaosBag()\r\n local items = getObjectFromGUID(\"83ef06\").getObjects()\r\n local chaosbag = nil\r\n for i,v in ipairs(items) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n if chaosbag == nil then printToColor(\"No chaos bag found\", playerColor) end\r\n return chaosbag\r\nend\r\n\r\nfunction getChaosBagPosition()\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return nil end\r\n return chaosbag.getPosition()\r\nend\r\n\r\nfunction getTokenCount()\r\n return \"(\" .. (numInPlay[mode] - #tokensTaken[mode]) .. \"/\" ..\r\n #tokensTaken[mode] .. \")\"\r\nend",
- "LuaScriptState": "{\"Bless\":8,\"Curse\":0}",
- "XmlUI": ""
- },
{
"GUID": "36b4ee",
"Name": "Checker_white",
@@ -59206,12 +59334,12 @@
"GUID": "66e97c",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 29.0897675,
- "posY": 1.8301667,
- "posZ": 14.3014908,
+ "posX": 29.09003,
+ "posY": 1.83016622,
+ "posZ": 14.3016958,
"rotX": 359.9201,
- "rotY": 270.0001,
- "rotZ": 0.0168731473,
+ "rotY": 270.001434,
+ "rotZ": 0.0168709662,
"scaleX": 1.76,
"scaleY": 0.11,
"scaleZ": 1.49
@@ -61693,12 +61821,12 @@
"GUID": "2e32b1",
"Name": "Tablet",
"Transform": {
- "posX": 30.76069,
- "posY": 3.96719074,
- "posZ": -16.55145,
- "rotX": 3.845821,
- "rotY": 270.0964,
- "rotZ": 1.85297632,
+ "posX": 29.08971,
+ "posY": 2.50724626,
+ "posZ": 14.3014927,
+ "rotX": 359.9185,
+ "rotY": 269.999969,
+ "rotZ": 0.01648442,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -61726,7 +61854,7 @@
"HideWhenFaceDown": false,
"Hands": false,
"Tablet": {
- "PageURL": "https://docs.google.com/spreadsheets/d/10YpTk4X3mh2enAdrguH-zl82gohxxuoNRggEUxB4FJ0/edit#gid=0"
+ "PageURL": "https://www.google.com/"
},
"LuaScript": "",
"LuaScriptState": "",
@@ -61736,12 +61864,12 @@
"GUID": "5db60c",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 37.7325745,
- "posY": 2.214048,
- "posZ": 2.08137941,
- "rotX": 359.885864,
- "rotY": 269.999939,
- "rotZ": 0.0150087886,
+ "posX": 28.9071827,
+ "posY": 2.23018956,
+ "posZ": 11.7682314,
+ "rotX": 359.93338,
+ "rotY": 269.999969,
+ "rotZ": 0.0143064447,
"scaleX": 0.5,
"scaleY": 0.07,
"scaleZ": 0.5
@@ -63397,6 +63525,87 @@
}
]
},
+ {
+ "GUID": "b46db2",
+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": 19.6156788,
+ "posY": 2.46804833,
+ "posZ": -14.143774,
+ "rotX": 359.9201,
+ "rotY": 270.011841,
+ "rotZ": 0.01685699,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "The Fall of the House of Usher",
+ "Description": "",
+ "GMNotes": "fancreations/scenario_house_of_usher.json",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 0.274509817
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1771580824970152646/1C2D909AF92814C33B43D22F0EE1D6B8FD260998/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 0,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
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},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 4\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
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"XmlUI": "",
"ContainedObjects": [
{
"GUID": "01d780",
"Name": "Custom_Model",
"Transform": {
- "posX": 13.14835,
- "posY": 1.46328044,
- "posZ": 0.344837755,
+ "posX": 12.249959,
+ "posY": 1.46560538,
+ "posZ": 3.98636341,
"rotX": 359.920135,
- "rotY": 270.0,
- "rotZ": 0.01687357,
+ "rotY": 269.999939,
+ "rotZ": 0.0168737173,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66416,12 +66686,12 @@
"GUID": "23dd51",
"Name": "Custom_Model",
"Transform": {
- "posX": 13.1490431,
- "posY": 1.47034681,
- "posZ": 24.344841,
+ "posX": 12.2502565,
+ "posY": 1.472672,
+ "posZ": 27.9863853,
"rotX": 359.920135,
- "rotY": 269.999969,
- "rotZ": 0.0168736633,
+ "rotY": 270.000031,
+ "rotZ": 0.01687383,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66493,16 +66763,97 @@
}
]
},
+ {
+ "GUID": "3c4f3c",
+ "Name": "Custom_Model",
+ "Transform": {
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+ "posY": 1.456134,
+ "posZ": -28.01331,
+ "rotX": 359.920135,
+ "rotY": 269.986816,
+ "rotZ": 0.0168915875,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "Machinations Through Time",
+ "Description": "Scenario Pack",
+ "GMNotes": "scenarios/machinations_through_time.json",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 0.274509817
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1849293764609930695/A32186E44882FD6EF5753CCB9D325B4EC6848B5A/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 0,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScriptState": "{\"ml\":{\"155c81\":{\"lock\":false,\"pos\":{\"x\":-0.750473082065582,\"y\":1.28760957717896,\"z\":-33.6590194702148},\"rot\":{\"x\":0.0799646377563477,\"y\":89.9994659423828,\"z\":359.983093261719}},\"285631\":{\"lock\":false,\"pos\":{\"x\":-0.839262664318085,\"y\":1.28675448894501,\"z\":-36.9837074279785},\"rot\":{\"x\":0.0799594968557358,\"y\":89.9996185302734,\"z\":359.983062744141}},\"4eaf63\":{\"lock\":false,\"pos\":{\"x\":-0.104490891098976,\"y\":1.47463750839233,\"z\":-23.8319664001465},\"rot\":{\"x\":359.920135498047,\"y\":269.976531982422,\"z\":0.0169046204537153}},\"5140fa\":{\"lock\":false,\"pos\":{\"x\":-11.8026094436646,\"y\":1.60706281661987,\"z\":-15.1593103408813},\"rot\":{\"x\":359.920104980469,\"y\":269.999938964844,\"z\":0.0168397035449743}},\"51589f\":{\"lock\":false,\"pos\":{\"x\":-3.95598435401917,\"y\":1.59753942489624,\"z\":-10.4411640167236},\"rot\":{\"x\":359.919738769531,\"y\":269.999938964844,\"z\":0.0168372616171837}},\"58e74a\":{\"lock\":false,\"pos\":{\"x\":3.6904559135437,\"y\":1.28134393692017,\"z\":-33.9125823974609},\"rot\":{\"x\":0.079959973692894,\"y\":89.9992828369141,\"z\":359.983062744141}},\"7039ea\":{\"lock\":false,\"pos\":{\"x\":-11.8224458694458,\"y\":1.6308296918869,\"z\":-8.45153331756592},\"rot\":{\"x\":359.920104980469,\"y\":270.012725830078,\"z\":0.0168239790946245}},\"84bdea\":{\"lock\":false,\"pos\":{\"x\":-0.869694948196411,\"y\":1.28884172439575,\"z\":-30.0372486114502},\"rot\":{\"x\":0.0799645334482193,\"y\":89.999382019043,\"z\":359.983093261719}},\"8e3380\":{\"lock\":false,\"pos\":{\"x\":-15.4114227294922,\"y\":1.41494536399841,\"z\":-10.0902404785156},\"rot\":{\"x\":359.983154296875,\"y\":0.000817795924376696,\"z\":359.920043945313}},\"a3def6\":{\"lock\":false,\"pos\":{\"x\":-3.92789721488953,\"y\":1.76844906806946,\"z\":5.75719165802002},\"rot\":{\"x\":359.919738769531,\"y\":269.999816894531,\"z\":180.016815185547}},\"b45b47\":{\"lock\":false,\"pos\":{\"x\":-2.72477197647095,\"y\":1.61594653129578,\"z\":0.373337954282761},\"rot\":{\"x\":0.0167098976671696,\"y\":180.089614868164,\"z\":0.0802827402949333}},\"ba2e05\":{\"lock\":false,\"pos\":{\"x\":-2.68847465515137,\"y\":1.59734869003296,\"z\":-5.04841661453247},\"rot\":{\"x\":0.0167973190546036,\"y\":180.027603149414,\"z\":0.0802631750702858}},\"c1186b\":{\"lock\":false,\"pos\":{\"x\":-11.8445987701416,\"y\":1.62985110282898,\"z\":-11.8866605758667},\"rot\":{\"x\":359.920104980469,\"y\":270.022918701172,\"z\":0.0168105401098728}},\"c56b51\":{\"lock\":false,\"pos\":{\"x\":-15.329158782959,\"y\":1.41371214389801,\"z\":-13.8969564437866},\"rot\":{\"x\":359.983154296875,\"y\":0.000848185329232365,\"z\":359.920013427734}},\"da395e\":{\"lock\":false,\"pos\":{\"x\":-3.59795022010803,\"y\":1.58207070827484,\"z\":-15.0785627365112},\"rot\":{\"x\":359.919738769531,\"y\":270.030242919922,\"z\":0.0167959574609995}}}}",
+ "XmlUI": "",
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
{
"GUID": "4c173f",
"Name": "Custom_Model",
"Transform": {
- "posX": 13.1493549,
- "posY": 1.46092355,
- "posZ": -7.655272,
+ "posX": 12.2495527,
+ "posY": 1.4632504,
+ "posZ": -4.0136404,
"rotX": 359.920135,
- "rotY": 269.999817,
- "rotZ": 0.0168724488,
+ "rotY": 269.9998,
+ "rotZ": 0.01687288,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -66578,12 +66929,12 @@
"GUID": "4dee5a",
"Name": "Custom_Model",
"Transform": {
- "posX": 13.1496763,
- "posY": 1.45856726,
- "posZ": -15.6552753,
+ "posX": 12.2500563,
+ "posY": 1.460894,
+ "posZ": -12.0136395,
"rotX": 359.920135,
- "rotY": 270.000061,
- "rotZ": 0.0168734081,
+ "rotY": 270.000031,
+ "rotZ": 0.01687457,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66659,12 +67010,12 @@
"GUID": "db7039",
"Name": "Custom_Model",
"Transform": {
- "posX": 13.1510839,
- "posY": 1.46798825,
- "posZ": 16.3448353,
+ "posX": 12.2500477,
+ "posY": 1.47031677,
+ "posZ": 19.9863853,
"rotX": 359.920135,
- "rotY": 269.999969,
- "rotZ": 0.0168735236,
+ "rotY": 270.0,
+ "rotZ": 0.01687362,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66740,12 +67091,12 @@
"GUID": "ee987d",
"Name": "Custom_Model",
"Transform": {
- "posX": 13.1491671,
- "posY": 1.46563506,
- "posZ": 8.344757,
+ "posX": 12.25205,
+ "posY": 1.46795809,
+ "posZ": 11.9863739,
"rotX": 359.920135,
"rotY": 270.0,
- "rotZ": 0.01687389,
+ "rotZ": 0.01687381,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66821,12 +67172,12 @@
"GUID": "fc7674",
"Name": "Custom_Model",
"Transform": {
- "posX": 13.1485014,
- "posY": 1.45621336,
- "posZ": -23.6552048,
+ "posX": 12.2504511,
+ "posY": 1.45853734,
+ "posZ": -20.0136528,
"rotX": 359.920135,
- "rotY": 269.999939,
- "rotZ": 0.0168734714,
+ "rotY": 270.0,
+ "rotZ": 0.016874291,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66906,10 +67257,10 @@
"Transform": {
"posX": 23.5700054,
"posY": 1.44740355,
- "posZ": -4.233625,
+ "posZ": -4.23362446,
"rotX": 359.920135,
"rotY": 269.999878,
- "rotZ": 0.01687391,
+ "rotZ": 0.0168742724,
"scaleX": 0.5,
"scaleY": 0.07,
"scaleZ": 0.5
@@ -66962,19 +67313,19 @@
"Order": 0
},
"LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 4\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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@@ -70670,7 +71102,7 @@
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@@ -85530,12 +85962,12 @@
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@@ -85686,21 +86118,21 @@
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- "GUID": "963f0c",
- "Name": "Custom_Model",
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},
"Nickname": "06B The Web of Dreams",
- "Description": "The Dream-Eaters",
+ "Description": "",
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@@ -85721,6 +86153,8 @@
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+ "MeshIndex": -1,
"CustomMesh": {
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"DiffuseURL": "https://github.com/Antimarkovnikov/TTS_AHC_CYOA/blob/master/06B%20Web%20of%20Dreams.jpg?raw=true",
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@@ -85741,26 +86175,77 @@
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},
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"LuaScriptState": "",
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+ "XmlUI": "",
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+ "Sticky": true,
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+ "CustomPDF": {
+ "PDFUrl": "https://github.com/Antimarkovnikov/TTS_AHC_CYOA/blob/master/Dual%20Pages%2006%20The%20Dream-Eaters%20-%20B%20-%20The%20Web%20of%20Dreams.pdf?raw=true",
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},
{
- "GUID": "88be58",
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},
"Nickname": "06A The Dream-Quest",
- "Description": "The Dream-Eaters",
+ "Description": "",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
@@ -85781,6 +86266,8 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://github.com/Antimarkovnikov/TTS_AHC_CYOA/blob/master/Book%20Model.obj?raw=true",
"DiffuseURL": "https://github.com/Antimarkovnikov/TTS_AHC_CYOA/blob/master/06A%20Dream%20Quest.jpg?raw=true",
@@ -85788,7 +86275,7 @@
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+ "TypeIndex": 6,
"CustomShader": {
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"r": 1.0,
@@ -85801,20 +86288,71 @@
},
"CastShadows": true
},
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"LuaScript": "",
"LuaScriptState": "",
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+ "XmlUI": "",
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+ "Description": "The Dream-Eaters",
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomPDF": {
+ "PDFUrl": "https://github.com/Antimarkovnikov/TTS_AHC_CYOA/blob/master/Dual%20Pages%2006%20The%20Dream-Eaters%20-%20A%20-%20The%20Dream-Quest.pdf?raw=true",
+ "PDFPassword": "",
+ "PDFPage": 0,
+ "PDFPageOffset": 0
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+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
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},
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"Transform": {
- "posX": 0.453350484,
- "posY": 2.58099532,
- "posZ": 0.6212434,
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"LuaScriptState": "{\"playerColor\":\"White\"}",
"XmlUI": "\n \n \n \n\n\n \n ? \n
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+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "739ee5",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 18.4474373,
+ "posY": 3.59918427,
+ "posZ": -25.8548622,
+ "rotX": 0.409890354,
+ "rotY": 89.98979,
+ "rotZ": 0.305724472,
+ "scaleX": 0.7,
+ "scaleY": 1.0,
+ "scaleZ": 0.7
+ },
+ "Nickname": "Navigation Overlay",
+ "Description": "Controls a movable overlay allowing for quick movement to various parts of the table. There should only be one tile per table.\n\nFull Table: Displays a larger overlay corresponding to the whole table.\n\nPlay Area: Displays a much smaller overlay only covering the play area.",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "States": {
+ "3": {
+ "GUID": "579a11",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 6.083923,
+ "posY": 1.53338218,
+ "posZ": -32.75589,
+ "rotX": 0.07987937,
+ "rotY": 89.99992,
+ "rotZ": 359.983124,
+ "scaleX": 0.7,
+ "scaleY": 1.0,
+ "scaleZ": 0.7
+ },
+ "Nickname": "Navigation Overlay: Edit Camera (1/2)",
+ "Description": "Edit Camera: TTS does not make accessing camera settings easy, so this is done using a modified version of MrStump's Camera Placement Helper.\n\nTo use the Helper, place it in the position you want the camera to look, with the desired rotation. Set the Pitch and Distance values. Click \"Set camera to this angle\".",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "4": {
+ "GUID": "045a3e",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 6.08392334,
+ "posY": 1.53338218,
+ "posZ": -32.7558937,
+ "rotX": 0.07987977,
+ "rotY": 89.9998856,
+ "rotZ": 359.983124,
+ "scaleX": 0.7,
+ "scaleY": 1.0,
+ "scaleZ": 0.7
+ },
+ "Nickname": "Navigation Overlay: Edit Camera (2/2)",
+ "Description": "1. Click \"Edit Camera\"\n2. Click a button in the overlay, it will turn green.\n3. Use the Camera Placement Helper to set the camera view.\n4. When clicking \"Set camera to this angle\" produces the correct camera view, click the green button in the overlay again to set the camera. Click a red button to cancel.",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "2": {
+ "GUID": "3051f2",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 6.08392429,
+ "posY": 1.53338218,
+ "posZ": -32.7559,
+ "rotX": 0.07987893,
+ "rotY": 89.9998,
+ "rotZ": 359.983124,
+ "scaleX": 0.7,
+ "scaleY": 1.0,
+ "scaleZ": 0.7
+ },
+ "Nickname": "Navigation Overlay",
+ "Description": "If there is only 1 player, clicking a button to move to a playmat will change the player's color to that playmat's color. Changes to camera settings will apply to all colors.\n\nIf there is more than 1 player, displaying the overlay or editing a camera setting will only apply to your color.",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
+ },
+ {
+ "GUID": "cecc3e",
+ "Name": "Custom_Assetbundle",
+ "Transform": {
+ "posX": 18.1479759,
+ "posY": 3.50409222,
+ "posZ": -26.63417,
+ "rotX": 0.3053459,
+ "rotY": 269.9994,
+ "rotZ": 0.126356155,
+ "scaleX": 0.5750004,
+ "scaleY": 0.5750004,
+ "scaleZ": 0.5750004
+ },
+ "Nickname": "",
+ "Description": "[b]Camera Placement Helper[/b]\n\nIf you want to use another object as the focus for the camera, you may do so by enter its GUID into this object's NAME field.\n\nIf you put a space and a number, the camera rotation will be offset by that amount. POSITIVE NUMBERS ONLY.\n\n[i]Example:[/i]\ncecc3e 90\n",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.18381986,
+ "g": 0.18381986,
+ "b": 0.18381986
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomAssetbundle": {
+ "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/880873968289806692/67F62868DF65CD9CC43F3CDCDED7BACA0F075422/",
+ "AssetbundleSecondaryURL": "",
+ "MaterialIndex": 2,
+ "TypeIndex": 4,
+ "LoopingEffectIndex": 0
+ },
+ "LuaScript": "--On-demand save function, remembers pitch and distance values\r\nfunction updateSave()\r\n saved_data = JSON.encode({pitch=pitch, distance=distance})\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup, loading memory\r\nfunction onload(saved_data)\r\n --Loads the tracking for if the game has started yet\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n pitch = loaded_data.pitch\r\n distance = loaded_data.distance\r\n else\r\n pitch = 45\r\n distance = 30\r\n end\r\n\r\n createInputs()\r\n createButtons()\r\nend\r\n\r\n--Activated by finishing writing in the input box, updates save info\r\nfunction input_entered(inputString, stillEditing , typeIndex)\r\n if stillEditing == false then\r\n --Check to avoid empty input strings\r\n if tonumber(inputString) == nil then inputString = 0 end\r\n --Update save data\r\n if typeIndex==0 then\r\n pitch = inputString\r\n else\r\n distance = inputString\r\n end\r\n updateSave()\r\n end\r\nend\r\n\r\n--Activated by button, the -5 -1 +1 +5 buttons\r\nfunction click_modify(amount, typeIndex)\r\n if typeIndex==0 then\r\n pitch = pitch + amount\r\n self.editInput({index=typeIndex, value=pitch})\r\n else\r\n distance = distance + amount\r\n self.editInput({index=typeIndex, value=distance})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Activated by button, uses the data to move the camera\r\nfunction click_setCamera(_, color)\r\n --Check if there is another object to use instead of self\r\n local targetObj = self\r\n local nameGUID = string.sub(self.getName(), 1, 6)\r\n if getObjectFromGUID(nameGUID) ~= nil then\r\n targetObj = getObjectFromGUID(nameGUID)\r\n end\r\n\r\n --Check if there is an offset to use instead of 180\r\n local offsetY = 180\r\n local offsetString = string.sub(self.getName(), 7)\r\n if tonumber(string.match(offsetString, \"%d+\")) ~= nil then\r\n offsetY = tonumber(string.match(offsetString, \"%d+\"))\r\n end\r\n\r\n --Move camera into position around object\r\n local pos = targetObj.getPosition()\r\n local rot = targetObj.getRotation()\r\n rot.y = rot.y + offsetY\r\n Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})\r\n\r\n local objectList = getObjects()\r\n local AHLCGNavTile = nil\r\n\r\n for i,v in ipairs(objectList) do\r\n if v.getName() == 'Navigation Overlay Tile' then\r\n AHLCGNavTile = v\r\n break\r\n end\r\n end\r\n\r\n-- local AHLCGNavTile = getObjectFromGUID(\"0ffbc5\")\r\n if AHLCGNavTile then\r\n AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})\r\n end\r\nend\r\n\r\n\r\n\r\n\r\n--Button/Input creation\r\n\r\n\r\n\r\n--Text boxes for number input\r\nfunction createInputs()\r\n local funcName = \"inputFuncNamePitch\"\r\n local func = function(_,_,x,z) input_entered(x,z,0) end\r\n self.setVar(funcName, func)\r\n self.createInput({\r\n input_function=funcName, function_owner=self, label=\"input\",\r\n alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\r\n font_size=400, color={57/255,46/255,40/255},\r\n font_color={1,1,1}, value=pitch,\r\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\r\n })\r\n local funcName = \"inputFuncNameDistance\"\r\n local func = function(_,_,x,z) input_entered(x,z,1) end\r\n self.setVar(funcName, func)\r\n self.createInput({\r\n input_function=funcName, function_owner=self, label=\"input\",\r\n alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\r\n font_size=400, color={57/255,46/255,40/255},\r\n font_color={1,1,1}, value=distance,\r\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\r\n })\r\nend\r\n\r\n--Center button and -5 - +5 buttons\r\nfunction createButtons()\r\n self.createButton({\r\n click_function=\"click_setCamera\", function_owner=self,\r\n position={0,0.4,0}, height=900, width=900, color={1,1,1,0},\r\n tooltip=\"Set camera to this angle\"\r\n })\r\n\r\n for i, ref in ipairs(ref_modifyPitchButtons) do\r\n local funcName = \"pitchModifyFunction_\"..i\r\n self.setVar(funcName, ref.func)\r\n local pos = {-3.4+ref.offset,0.3,0.6}\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=pos, height=240, width=320, color={1,1,1,0}\r\n })\r\n end\r\n\r\n for i, ref in ipairs(ref_modifyDistanceButtons) do\r\n local funcName = \"distanceModifyFunction_\"..i\r\n self.setVar(funcName, ref.func)\r\n local pos = {3.4+ref.offset,0.3,0.6}\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=pos, height=240, width=320, color={1,1,1,0}\r\n })\r\n end\r\nend\r\n\r\n--Data tables used in button creation\r\n\r\nref_modifyPitchButtons = {\r\n {offset=-0.37, func=function() click_modify(-1, 0) end},\r\n {offset=-1.11, func=function() click_modify(-5, 0) end},\r\n {offset=0.37, func=function() click_modify(1, 0) end},\r\n {offset=1.11, func=function() click_modify(5, 0) end},\r\n}\r\n\r\nref_modifyDistanceButtons = {\r\n {offset=-0.37, func=function() click_modify(-1, 1) end},\r\n {offset=-1.11, func=function() click_modify(-5, 1) end},\r\n {offset=0.37, func=function() click_modify(1, 1) end},\r\n {offset=1.11, func=function() click_modify(5, 1) end},\r\n}",
+ "LuaScriptState": "{\"distance\":15,\"pitch\":75}",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "0ffbc5",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 25.9615211,
+ "posY": 3.51928949,
+ "posZ": -18.6240387,
+ "rotX": 1.10871756,
+ "rotY": 269.998779,
+ "rotZ": 359.8623,
+ "scaleX": 0.8023953,
+ "scaleY": 1.0,
+ "scaleZ": 0.8023953
+ },
+ "Nickname": "jaqenZann's Navigation Overlay Tile",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1745699644170918010/4E5FCD0140AE8960A1E1272A1979E575EE12C3F3/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1745699644170918010/4E5FCD0140AE8960A1E1272A1979E575EE12C3F3/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 0,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- SCE Navigation Panel version 1.00\r\n\r\nfunction onLoad(saved_data)\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Display full overlay\",\r\n click_function=\"displayFull\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.57},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Display only play area\",\r\n click_function=\"displayPlayArea\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.30},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Close overlay\",\r\n click_function=\"closeOverlay\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.03},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Modify a camera position\",\r\n click_function=\"beginSetCamera\",\r\n function_owner=self,\r\n position={0.0,0.1,0.37},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Reset camera positions to default\",\r\n click_function=\"resetCameras\",\r\n function_owner=self,\r\n position={0.0,0.1,0.77},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n\r\n defaultCameraParams = {\r\n {position={-1.626, -2.5, -0.064}, pitch=62.964, yaw=90.000, distance=17.844}, -- 1. ActAgenda\r\n {position={-27.822, -2.5, 0.424}, pitch=75.823, yaw=90.000, distance=-1.000}, -- 2. Map\r\n-- {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=19.858}, -- 3. Green playmat\r\n {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=-1.000}, -- 3. Green playmat\r\n {position={-55.026, -2.5, 12.052}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 4. White playmat\r\n {position={-55.026, -2.5, -11.479}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 5. Orange playmat\r\n {position={-31.592, -2.5, -26.392}, pitch=74.238, yaw=0.000, distance=-1.000}, -- 6. Red playmat\r\n {position={-2.940, -2.5, 25.160}, pitch=73.556, yaw=90.000, distance=20.146}, -- 7. Victory / SetAside\r\n {position={-58.216, -2.5, -71.288}, pitch=76.430, yaw=90.000, distance=20.000}, -- 8. Deckbuilder\r\n {position={46.368, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=46.255}, -- 9. Campaigns\r\n {position={13.875, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=37.962}, -- 10. Scenarios\r\n {position={51.940, -2.5, 64.476}, pitch=76.430, yaw=90.000, distance=48.102}, -- 11. Level 0\r\n {position={51.302, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=48.102}, -- 12. Upgraded\r\n {position={-27.788, -2.5, 74.662}, pitch=76.430, yaw=90.000, distance=30.616}, -- 13. Weaknesses\r\n {position={-61.090, -2.5, 70.762}, pitch=76.430, yaw=90.000, distance=34.188}, -- 14. Rules\r\n {position={-18.547, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=42.249}, -- 15. Investigators\r\n {position={-2.144, -2.5, -26.900}, pitch=73.556, yaw=90.000, distance=20.146}, -- 16. Log\r\n {position={-45.000, -2.5, -0.228}, pitch=73.556, yaw=90.000, distance=12.000} -- 17. BlessCurse\r\n }\r\n\r\n fullButtonData = {\r\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"1\", offsetY = \"-9\" },\r\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"1\", offsetY = \"-59\" },\r\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-70\" },\r\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-36\", offsetY = \"-130\" },\r\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-130\" },\r\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"64\", offsetY = \"-70\" },\r\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-63\", offsetY = \"-9\" },\r\n { id = \"8\", width = \"64\", height = \"64\", offsetX = \"153\", offsetY = \"-128\" },\r\n { id = \"9\", width = \"155\", height = \"70\", offsetX = \"2\", offsetY = \"120\" },\r\n { id = \"10\", width = \"155\", height = 70, offsetX = \"2\", offsetY = \"47\" },\r\n { id = \"11\", width = \"120\", height = \"100\", offsetX = \"-148\", offsetY = \"101\" },\r\n { id = \"12\", width = \"120\", height = \"100\", offsetX = \"150\", offsetY = \"101\" },\r\n { id = \"13\", width = \"120\", height = \"80\", offsetX = \"-150\", offsetY = \"-55\" },\r\n { id = \"14\", width = \"120\", height = \"60\", offsetX = \"-150\", offsetY = \"-132\" },\r\n { id = \"15\", width = \"110\", height = \"100\", offsetX = \"152\", offsetY = \"-42\" },\r\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"64\", offsetY = \"-9\" },\r\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"1\", offsetY = \"-97\" }\r\n }\r\n\r\n playButtonData = {\r\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"0\", offsetY = \"59\" },\r\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"0\", offsetY = \"9\" },\r\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-1\" },\r\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-37\", offsetY = \"-61\" },\r\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-61\" },\r\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"63\", offsetY = \"-2\" },\r\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-64\", offsetY = \"59\" },\r\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"63\", offsetY = \"59\" },\r\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"0\", offsetY = \"-28\" }\r\n }\r\n\r\n playermatData = {\r\n White = { guid = '8b081b', origin = { x=-54.42, y=0, z=20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -2.39, maxZ = 24.53, xOffset = 0.07, zOffset = 0.03 },\r\n Orange = { guid = 'bd0ff4', origin = { x=-54.42, y=0, z=-20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -24.53, maxZ = 2.39, xOffset = 0.07, zOffset = 0.02 },\r\n Green = { guid = '383d8b', origin = { x=-25.00, y=0, z=26.20 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=0, z=0 }, minX = -44.43, maxX = -17.44, minZ = 20.17, maxZ = 32.97, xOffset = -0.07, zOffset = 0.00 },\r\n Red = { guid = '0840d5', origin = { x=-25.00, y=0, z=-26.60 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=180, z=0 }, minX = -44.43, maxX = -17.44, minZ = -32.97, maxZ = -20.17, xOffset = 0.07, zOffset = -0.06 }\r\n }\r\n\r\n editing = false\r\n selectedEditButton = -1\r\n\r\n editPos = {0, 0, 0}\r\n editPitch = 0\r\n editYaw = 0\r\n editDistance = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n\r\n cameraParams = loaded_data.cameras\r\n fullVisibility = loaded_data.fullVis\r\n playVisibility = loaded_data.playVis\r\n\r\n resetOverlay()\r\n else\r\n cameraParams = {\r\n Green = {},\r\n White = {},\r\n Orange = {},\r\n Red = {}\r\n }\r\n\r\n for iv, v in pairs({'Green', 'White', 'Orange', 'Red'}) do\r\n cameraParams[v] = {}\r\n\r\n for i = 1,17 do\r\n cameraParams[v][i] = {}\r\n\r\n cameraParams[v][i].position = defaultCameraParams[i].position\r\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\r\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\r\n cameraParams[v][i].distance = defaultCameraParams[i].distance\r\n end\r\n end\r\n\r\n fullVisibility = {\r\n Green = false,\r\n White = false,\r\n Orange = false,\r\n Red = false\r\n }\r\n\r\n playVisibility = {\r\n Green = false,\r\n White = false,\r\n Orange = false,\r\n Red = false\r\n }\r\n end\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({\r\n cameras = cameraParams,\r\n fullVis = fullVisibility,\r\n playVis = playVisibility\r\n })\r\n\r\n-- return ''\r\nend\r\n\r\nfunction displayFull(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n fullVisibility[v] = true\r\n playVisibility[v] = false\r\n end\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction displayPlayArea(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n fullVisibility[v] = false\r\n playVisibility[v] = true\r\n end\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction resetCameras(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for iv, v in ipairs(colors) do\r\n for i = 1,17 do\r\n cameraParams[v][i].position = defaultCameraParams[i].position\r\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\r\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\r\n cameraParams[v][i].distance = defaultCameraParams[i].distance\r\n end\r\n end\r\nend\r\n\r\nfunction closeOverlay(object, color)\r\n fullVisibility[color] = false\r\n playVisibility[color] = false\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction resetOverlay()\r\n local guid = self.getGUID()\r\n local color\r\n local panel\r\n\r\n local existingXml = UI.getXml()\r\n local openingXml = ''\r\n\r\n -- try to only remove our panels\r\n for p = 1,2 do\r\n i, j = string.find(existingXml, ' 1 and string.len(openingXml) == 0 then\r\n openingXml = string.sub(existingXml, 1, i-1)\r\n end\r\n\r\n if i then\r\n local panelXml = string.sub(existingXml, i)\r\n k, m = string.find(panelXml, ' ')\r\n\r\n existingXml = string.sub(panelXml, m+1)\r\n else\r\n break\r\n end\r\n end\r\n\r\n local xml = openingXml .. [[\r\n ]] .. existingXml\r\n\r\n local fullColors = ''\r\n local playColors = ''\r\n\r\n for i, v in pairs(fullVisibility) do\r\n if v == true then\r\n if string.len(fullColors) > 0 then\r\n fullColors = fullColors .. '|' .. i\r\n else\r\n fullColors = i\r\n end\r\n end\r\n end\r\n\r\n for i, v in pairs(playVisibility) do\r\n if v == true then\r\n if string.len(playColors) > 0 then\r\n playColors = playColors .. '|' .. i\r\n else\r\n playColors = i\r\n end\r\n end\r\n end\r\n\r\n if string.len(fullColors) > 0 then\r\n data = fullButtonData\r\n\r\n xml = xml .. [[\r\n ]]\r\n\r\n for i, d in ipairs(data) do\r\n if editing then\r\n if selectedEditButton < 0 then\r\n color = \"rgba(1,1,1,1)\"\r\n elseif tonumber(d.id) == selectedEditButton then\r\n color = \"rgba(0,1,0,1)\"\r\n else\r\n color = \"rgba(1,0,0,1)\"\r\n end\r\n else\r\n color = \"rgba(0,1,0,0)\"\r\n end\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n end\r\n\r\n xml = xml .. [[ ]]\r\n end\r\n\r\n if string.len(playColors) > 0 then\r\n data = playButtonData\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n\r\n for i, d in ipairs(data) do\r\n if editing then\r\n if selectedEditButton < 0 then\r\n color = \"rgba(1,1,1,1)\"\r\n elseif tonumber(d.id) == selectedEditButton then\r\n color = \"rgba(0,1,0,1)\"\r\n else\r\n color = \"rgba(1,0,0,1)\"\r\n end\r\n else\r\n color = \"rgba(0,1,0,0)\"\r\n end\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n end\r\n\r\n xml = xml .. [[ ]]\r\n end\r\n\r\n local existingAssets = UI.getCustomAssets()\r\n local largeOverlay = nil\r\n local smallOverlay = nil\r\n\r\n for i,v in pairs(existingAssets) do\r\n for ii,vv in pairs(v) do\r\n if vv == 'OverlayLarge' then\r\n largeOverlay = v\r\n end\r\n if vv == 'OverlaySmall' then\r\n smallOverlay = v\r\n end\r\n end\r\n end\r\n\r\n local largeURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/'\r\n local smallURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/'\r\n\r\n if largeOverlay == nil then\r\n largeOverlay = { name='OverlayLarge', url=largeURL }\r\n table.insert(existingAssets, largeOverlay)\r\n else\r\n largeOverlay.url = largeURL\r\n\r\n end\r\n\r\n if smallOverlay == nil then\r\n smallOverlay = { name='OverlaySmall', url=smallURL }\r\n table.insert(existingAssets, smallOverlay)\r\n else\r\n smallOverlay.url = smallURL\r\n end\r\n\r\n UI.setXml(xml, existingAssets)\r\nend\r\n\r\nfunction buttonClicked(player, _, idValue)\r\n if editing then\r\n if selectedEditButton < 0 then\r\n selectedEditButton = tonumber(idValue)\r\n else\r\n if tonumber(idValue) == selectedEditButton and editDistance > 0 then\r\n local playerCount = getPlayerCount()\r\n local colors\r\n\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { player.color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n cameraParams[v][selectedEditButton].position = editPos\r\n cameraParams[v][selectedEditButton].pitch = editPitch\r\n cameraParams[v][selectedEditButton].yaw = editYaw\r\n cameraParams[v][selectedEditButton].distance = editDistance\r\n end\r\n end\r\n\r\n editing = false\r\n selectedEditButton = -1\r\n end\r\n\r\n resetOverlay()\r\n else\r\n loadCamera(player, _, idValue)\r\n end\r\nend\r\n\r\nfunction loadCamera(player, _, idValue)\r\n local index = tonumber(idValue)\r\n local color = player.color\r\n\r\n -- only do map zooming if te camera hasn't been specially set by user\r\n if index == 2 and cameraParams[color][index].distance <= 0.0 then\r\n local mapObjects = Physics.cast({\r\n origin = { x=-29.2, y=0, z=0.0 },\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = { x=36, y=5, z=31.4 },\r\n orientation = { x=0, y=90, z=0 }\r\n })\r\n\r\n local minX = 100\r\n local maxX = -100\r\n local minZ = 100\r\n local maxZ = -100\r\n\r\n for i,v in pairs(mapObjects) do\r\n local obj = v.hit_object\r\n\r\n if obj.type == 'Card' or obj.type == 'Infinite' then\r\n local bounds = obj.getBounds()\r\n\r\n local x1 = bounds['center'][1] - bounds['size'][1]/2\r\n local x2 = bounds['center'][1] + bounds['size'][1]/2\r\n local z1 = bounds['center'][3] - bounds['size'][3]/2\r\n local z2 = bounds['center'][3] + bounds['size'][3]/2\r\n\r\n if x1 < minX then\r\n minX = x1\r\n end\r\n if x2 > maxX then\r\n maxX = x2\r\n end\r\n if z1 < minZ then\r\n minZ = z1\r\n end\r\n if z2 > maxZ then\r\n maxZ = z2\r\n end\r\n end\r\n end\r\n\r\n if minX < 100 then\r\n local dx = maxX - minX\r\n local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n local centerX = (minX + maxX) / 2 - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything\r\n local centerZ = (minZ + maxZ) / 2\r\n\r\n local scale = dx\r\n if dz > dx then\r\n scale = dz\r\n end\r\n\r\n -- regression line from the following data points, seems linear\r\n -- rows 1 scale 4.5 d 12\r\n -- rows 2 scale 11 d 16\r\n -- rows 3 scale 14.5 d 19.6\r\n -- rows 4 scale 19.6 d 25\r\n -- rows 5 scale 23.25 d 28\r\n -- rows 6 scale 30.8 d 34\r\n\r\n -- local d = 0.8685 * scale + 7.4505\r\n\r\n -- modified by testing\r\n -- local d = 0.8685 * scale + 5\r\n local d = 1.04 * scale + 5\r\n\r\n player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=90.000, distance=d})\r\n else\r\n player.lookAt({position={-33.667, 0, 0.014}, pitch=75.823, yaw=90.000, distance=36})\r\n end\r\n elseif index >= 3 and index <= 6 then\r\n local matColor = nil\r\n\r\n if index == 3 then\r\n matColor = 'Green'\r\n elseif index == 4 then\r\n matColor = 'White'\r\n elseif index == 5 then\r\n matColor = 'Orange'\r\n elseif index == 6 then\r\n matColor = 'Red'\r\n end\r\n\r\n if matColor ~= nil then\r\n local playerCount = getPlayerCount()\r\n\r\n if playerCount <= 1 then\r\n player.changeColor(matColor)\r\n end\r\n end\r\n\r\n if cameraParams[color][index].distance <= 0.0 then\r\n local matObjects = Physics.cast({\r\n origin = playermatData[matColor].origin,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = playermatData[matColor].scale,\r\n orientation = playermatData[matColor].orientation,\r\n-- debug=true\r\n })\r\n\r\n local minX = playermatData[matColor].minX\r\n local maxX = playermatData[matColor].maxX\r\n local minZ = playermatData[matColor].minZ\r\n local maxZ = playermatData[matColor].maxZ\r\n\r\n for i,v in pairs(matObjects) do\r\n local obj = v.hit_object\r\n\r\n if obj.type == 'Card' or obj.type == 'Infinite' then\r\n local bounds = obj.getBounds()\r\n\r\n local x1 = bounds['center'][1] - bounds['size'][1]/2\r\n local x2 = bounds['center'][1] + bounds['size'][1]/2\r\n local z1 = bounds['center'][3] - bounds['size'][3]/2\r\n local z2 = bounds['center'][3] + bounds['size'][3]/2\r\n\r\n if x1 < minX then\r\n minX = x1\r\n end\r\n if x2 > maxX then\r\n maxX = x2\r\n end\r\n if z1 < minZ then\r\n minZ = z1\r\n end\r\n if z2 > maxZ then\r\n maxZ = z2\r\n end\r\n end\r\n end\r\n\r\n local dx\r\n local dz\r\n local centerX\r\n local centerZ\r\n local scale\r\n local yaw\r\n local d\r\n\r\n -- White/Orange\r\n if index > 3 and index < 6 then\r\n dx = maxX - minX\r\n dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n\r\n centerX = (minX + maxX) / 2 - dx*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\r\n centerZ = (minZ + maxZ) / 2 + dz*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\r\n yaw = 90\r\n\r\n scale = dx\r\n if dz > dx then\r\n scale = dz\r\n end\r\n\r\n d = 0.64 * scale + 7\r\n else -- Green/Red\r\n dx = (maxX - minX) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n dz = maxZ - minZ\r\n\r\n centerX = (minX + maxX) / 2 + dx*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\r\n centerZ = (minZ + maxZ) / 2 - dz*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\r\n yaw = playermatData[matColor].orientation.y + 180\r\n\r\n scale = dz\r\n if dx > dz then\r\n scale = dx\r\n end\r\n\r\n d = 0.64 * scale + 7\r\n end\r\n\r\n -- 15.46 -> 17.081\r\n -- 18.88 -> 19.33\r\n -- 24.34 -> 22.6\r\n\r\n -- need to wait if the player color changed\r\n Wait.frames(function() player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=yaw, distance=d}) end, 2)\r\n else\r\n Wait.frames(function() player.lookAt(cameraParams[color][index]) end, 2)\r\n end\r\n else\r\n player.lookAt(cameraParams[color][index])\r\n end\r\nend\r\n\r\nfunction beginSetCamera(object, color)\r\n editing = true\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction updateEditCamera(params)\r\n editPos = params[1]\r\n editPitch = params[2]\r\n editYaw = params[3]\r\n editDistance = params[4]\r\nend\r\n\r\nfunction getPlayerCount()\r\n local playerCount = 0\r\n\r\n local playerList = getSeatedPlayers()\r\n\r\n for i, v in ipairs(playerList) do\r\n if v == 'Green' or v == 'White' or v == 'Orange' or v == 'Red' then\r\n playerCount = playerCount + 1\r\n end\r\n end\r\n\r\n return playerCount\r\nend\r\n",
+ "LuaScriptState": 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":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}]},\"fullVis\":{\"Green\":false,\"Orange\":false,\"Red\":false,\"White\":false},\"playVis\":{\"Green\":false,\"Orange\":false,\"Red\":false,\"White\":false}}",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "cc77a8",
+ "Name": "Checker_red",
+ "Transform": {
+ "posX": 30.4976521,
+ "posY": 4.083775,
+ "posZ": -20.92898,
+ "rotX": 359.9183,
+ "rotY": 270.0237,
+ "rotZ": 0.0166100673,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Draw Token Button Tooltip Renamer",
+ "Description": "By Pyxel",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 0.0,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "function onLoad()\r\n spawnButton(\"symbols\", \"Change Tooltips\",\r\n \"Changes tooltip for 'draw chaos token' buttons.\", 0, 0.5, 0, 600, 400, 70)\r\nend\r\n\r\nfunction spawnButton( func, text, tool_tip, xPosition, yPosition, zPosition, button_width, button_height, fontsize )\r\n scale = self.getScale()\r\n scale = scale[1]\r\n params = {\r\n click_function = func,\r\n function_owner = self,\r\n label = text,\r\n position = {scale * xPosition, yPosition, scale * zPosition},\r\n rotation = {0, 0, 0},\r\n width = button_width * scale,\r\n height = button_height * scale,\r\n font_size = fontsize * scale,\r\n color = {1, 1, 1},\r\n font_color = {0, 0, 0},\r\n tooltip = tool_tip\r\n }\r\n self.createButton(params)\r\nend\r\n\r\nfunction symbols()\r\n local tool = \"no scenario selected\"\r\n for _, scenario in ipairs(getObjectFromGUID(\"fe2ae4\").getObjects()) do\r\n if scenario.getDescription() == \"The Gathering\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] -2. If you fail, after this skill test, search the encounter deck and discard pile for a [[Ghoul]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist] Reveal another token. If you fail, take 2 horror.\\n\\n[tablet] -4. If there is a [[Ghoul]] enemy at your location, take 1 damage and 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] -X. X is the number of [[Ghoul]] enemies at your location.\\n\\n[cultist] -1. If you fail, take 1 horror.\\n\\n[tablet] -2. If there is a [[Ghoul]] enemy at your location, take 1 damage.\\n\\n\"\r\n end\r\n end\r\n -- midnight masks\r\n if scenario.getDescription() == \"The Midnight Masks\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom in play.\\n\\n[cultist]: -2. Place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[tablet]: -4. If you fail, place all your clues on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -3. If you fail, place 1 of your clues on your location.\"\r\n end\r\n end\r\n -- devourer below\r\n if scenario.getDescription() == \"The Devourer Below\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. If you fail, after this skill test, search the encounter deck and discard pile for a [[Monster]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist]: -4. Place 2 doom on the nearest enemy.\\n\\n[tablet]: -5. If there is a [[Monster]] enemy at your location, take 1 damage and 1 horror.\\n\\n[elder_thing]: -7. If there is an [[Ancient One]] enemy in play, reveal another token.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of [[Monster]] enemies in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If there is a [[Monster]] enemy at your location, take 1 damage.\\n\\n[elder_thing]: -5. If there is an [[Ancient One]] enemy in play, reveal another token.\"\r\n end\r\n end\r\n -- extracurricular activity symbols\r\n if scenario.getDescription() == \"Extracurricular Activity\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. If you fail, discard the top 5 cards of your deck.\\n\\n[cultist]: -1 (-5 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, discard the top 3 cards of your deck.\\n\\n[cultist]: -1 (-3 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n end\r\n end\r\n -- The house always wins symbols\r\n if scenario.getDescription() == \"The House Always Wins\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. You may spend 3 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you fail, discard 3 resources.\\n\\n[tablet]: -2. Discard 3 resources.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2. You may spend 2 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you succeed, gain 3 resources.\\n\\n[tablet]: -2. If you fail, discard 3 resources.\"\r\n end\r\n end\r\n -- Miskatonic museum symbols\r\n if scenario.getDescription() == \"The Miskatonic Museum\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -3. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -4. If Hunting Horror is at your location, it immediately attacks you.\\n\\n[elder_thing]: -5. If you fail, discard an asset you control.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -2. Return 1 of your clues to your current location.\\n\\n[elder_thing]: -3. If you fail, discard an asset you control.\"\r\n end\r\n end\r\n -- essex county express symbols\r\n if scenario.getDescription() == \"The Essex County Express\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current Agenda #. \\n\\n[cultist]: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -4. Add 1 doom token to each Cultist enemy in play.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand for each point you failed by.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current Agenda #.\\n\\n[cultist]: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -2. Add 1 doom token to the nearest Cultist enemy.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand.\"\r\n end\r\n end\r\n --blood on the Altar\r\n if scenario.getDescription() == \"Blood on the Altar\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each location in play with no encounter card underneath it.\\n\\n[cultist]: -4. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -3. Reveal another token.\\n\\n[elder_thing]: -3. Place 1 doom on the current agenda.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location in play with no encounter card underneath it (max -4).\\n\\n[cultist]: -2. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -2. If you are in the Hidden Chamber, reveal another token.\\n\\n[elder_thing]: -3. If you fail, place 1 doom on the current agenda.\"\r\n end\r\n end\r\n --undimensioned and unseen\r\n if scenario.getDescription() == \"Undimensioned and Unseen\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token's modifier is -4 instead.\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\r\n end\r\n end\r\n -- where doom Awaits\r\n if scenario.getDescription() == \"Where Doom Awaits\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-5 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -3. If it is Agenda 2, you automatically fail instead.\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -2 (-4 instead if it is Agenda 2).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n end\r\n end\r\n --lost in time and space\r\n if scenario.getDescription() == \"Lost in Time and Space\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each [[Extradimensional]] location in play.\\n\\n[cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -5. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is twice the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each [[Extradimensional]] location in play (max -5).\\n\\n[cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -3. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\r\n end\r\n end\r\n -- curtain call\r\n if scenario.getDescription() == \"Curtain Call\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X, where X is the amount of horror on you. (If you have no horror on you, X is 1.)\\n\\n[cultist] [tablet] [elder_thing]: -5. If your location has at least 1 horror on it, take 1 horror (from the token pool) . If your location has no horror on it, place 1 horror on it instead.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 3 or more horror on you).\\n\\n[cultist] [tablet] [elder_thing]: -4. If your location has at least 1 horror on it, take 1 horror (from the token pool) . If your location has no horror on it, place 1 horror on it instead.\"\r\n end\r\n end\r\n -- Last King\r\n if scenario.getDescription() == \"The Last King\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on the [[Lunatic]] enemy in play with the most remaining health.\\n\\n[cultist]: -3. Place 1 of your clues on your location.\\n\\n[tablet]: -4. Take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail, take 1 damage.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on a [[Lunatic]] enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -4. If you fail, take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location.\"\r\n end\r\n end\r\n -- Echoes Past\r\n if scenario.getDescription() == \"Echoes of the Past\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom on enemies in play.\\n\\n[cultist]: -4. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -4. Discard a random card from your hand.\\n\\n[elder_thing]: -4. If there is an enemy at your location, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on an enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -2. If you fail, discard a random card from your hand.\\n\\n[elder_thing]: -2. If you fail and there is an enemy at your location, take 1 horror.\"\r\n end\r\n end\r\n -- Unspeakable Oath\r\n if scenario.getDescription() == \"The Unspeakable Oath\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. (Limit once per test.)\\n\\n[cultist]: -X. X is the amount of horror on you. If you fail, take 1 horror.\\n\\n[tablet]: -X. X is the base shroud value of your location. If you fail, take 1 horror.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.\\n\\n[cultist]: -X. X is the amount of horror on you.\\n\\n[tablet]: -X. X is the base shroud value of your location.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\r\n end\r\n end\r\n -- A Phantom of Truth\r\n if scenario.getDescription() == \"A Phantom of Truth\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom in play.\\n\\n[cultist]: -2. Move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -4. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -3. If you fail, lose 1 resource for each point you failed by.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of doom in play (max 5).\\n\\n[cultist]: -2. If you fail, move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -3. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -2. If you fail, lose 1 resource for each point you failed by.\"\r\n end\r\n end\r\n -- The Pallid Mask\r\n if scenario.getDescription() == \"The Pallid Mask\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of locations away from the starting location you are.\\n\\n[cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.\\n\\n[tablet]: -3. If there is a [[Ghoul]] or [[Geist]] enemy at your location, it readies and attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of locations away from the starting location you are (max 5).\\n\\n[cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.\\n\\n[tablet]: -2. If there is a ready [[Ghoul]] or [[Geist]] enemy at your location, it attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\r\n end\r\n end\r\n -- Dim Carcosa\r\n if scenario.getDescription() == \"Dim Carcosa\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of horror on you.\\n\\n[cultist]: Reveal another token. If you fail, take 2 horror.\\n\\n[tablet]: -5. If you fail and Hastur is in play, place 1 clue on your location (from the token bank) .\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if you have no sanity remaining).\\n\\n[cultist]: Reveal another token. If you fail, take 1 horror.\\n\\n[tablet]: -3. If you fail and Hastur is in play, place 1 clue on your location (from the token bank) .\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\r\n end\r\n end\r\n if scenario.getDescription() == \"Black Stars Rise\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total amount of doom on agendas in play.\\n\\n[cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on an agenda in play.\\n\\n[cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you fail, place 1 doom on each agenda.\\n\\n[elder_thing]: -2. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\r\n end\r\n end\r\n -- untamed Wilds\r\n if scenario.getDescription() == \"The Untamed Wilds\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play.\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (min 3).\\n\\n[elder_thing]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play (max 5).\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (max 5).\\n\\n[elder_thing]: -2. If you are poisoned, this test automatically fails instead.\"\r\n end\r\n end\r\n --The doom of Eztli\r\n if scenario.getDescription() == \"The Doom of Eztli\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the total amount of doom on locations in play.\\n\\n[elder_thing]: Reveal another chaos token. Place 1 doom on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the number of locations with doom on them.\\n\\n[elder_thing]: Reveal another chaos token. If you fail, place 1 doom on your location.\"\r\n end\r\n end\r\n --Threads of Fate\r\n if scenario.getDescription() == \"Threads of Fate\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the total number of doom in play.\\n\\n[cultist]: -2. If you do not succeed by at least 2, take 1 direct damage.\\n\\n[tablet]: -2. If you do not succeed by at least 2, place 1 doom on each [[cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, lose 1 of your clues.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is the highest number of doom on a [[cultist]] enemy.\\n\\n[cultist]: -2. If you do not succeed by at least 1, take 1 damage.\\n\\n[tablet]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[cultist]] enemy.\\n\\n[elder_thing]: -2. If you fail, lose 1 of your clues.\"\r\n end\r\n end\r\n --The boundary beyond\r\n if scenario.getDescription() == \"The Boundary Beyond\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail, each [[Serpent]] enemy at your location attacks you.\\n\\n[elder_thing]: -4. Place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on a [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail and there is a [[Serpent]] enemy at your location, it attacks you.\\n\\n[elder_thing]: -4. If you fail, place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\r\n end\r\n end\r\n --Heart of the elders p1\r\n if scenario.getDescription() == \"Heart of the Elders\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -3. If you fail, place 1 doom on your location.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -4. If you fail, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -2. If you fail, place 1 doom on your location.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -3. If you fail, take 1 horror.\"\r\n end\r\n end\r\n -- City of Archives\r\n if scenario.getDescription() == \"The City of Archives\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (if you have 5 or more cards in your hand, you automatically fail instead).\\n\\n[cultist] or [elder_thing]: -2. Place 1 of your clues on your location.\\n\\n[tablet]: -3. For each point you fail by, discard 1 random card from your hand.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 5 or more cards in your hand).\\n\\n[cultist] or [elder_thing]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -3. If you fail, discard 1 random card from your hand.\"\r\n end\r\n end\r\n --Depths of Yoth\r\n if scenario.getName() == \"Scenario - Easy/Standard\" then\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current depth level.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool) .\\n\\n[elder_thing]: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\r\n end\r\n --hard\r\n if scenario.getName() == \"Scenario - Hard/Expert\" then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the current depth level. If you fail, take 1 horror.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool) .\\n\\n[elder_thing]: -4. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\r\n end\r\n --Shattered Aeons\r\n if scenario.getDescription() == \"Shattered Aeons\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3 (-5 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -3. If you do not succeed by at least 1, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -3. Shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -2. If you fail, shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\r\n end\r\n end\r\n --secret scenario\r\n if scenario.getDescription() == \"Turn Back Time\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X . X is the total amount of doom on locations.\\n\\n[elder_thing]: -6. Place 1 doom on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X . X is the number of locations with doom on them.\\n\\n[elder_thing]: -4. If you fail, place 1 doom on your location.\"\r\n end\r\n end\r\n --Dissappearance Twilight\r\n if scenario.getDescription() == \"Disappearance at the Twilight Estate\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n --Witching Hour\r\n if scenario.getDescription() == \"The Witching Hour\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.\\n\\n[tablet]: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -4. If you fail, ready each [[Witch]] enemy at your location and at each connecting location. Heal all damage from each of those enemies.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. For each point you fail by, discard the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -3. If you fail, choose an exhausted or damaged [[Witch]] enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.\"\r\n end\r\n end\r\n --Death's Doorstep\r\n if scenario.getDescription() == \"At Death's Doorstep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if your location is haunted).\\n\\n[tablet]: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -4. If there is a [[Spectral]] enemy at your location, take 1 damage and 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if your location is haunted).\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -2. If there is a [[Spectral]] enemy at your location, take 1 damage.\"\r\n end\r\n end\r\n --Secret Name\r\n if scenario.getDescription() == \"The Secret Name\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.\\n\\n[tablet]: -3. If you fail and Nahab is in play, she attacks you (regardless of her current location) .\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.\\n\\n[tablet]: -2. If you fail and Nahab is at your location, she attacks you.\\n\\n[elder_thing]: -3. If you fail, resolve the hunter keyword on each enemy in play.\"\r\n end\r\n end\r\n --Wages of Sin\r\n if scenario.getDescription() == \"The Wages of Sin\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.\\n\\n[cultist]: -4. Until the end of the rount, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.\\n\\n[cultist]: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n -- For The Greater Good\r\n if scenario.getDescription() == \"For the Greater Good\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom among [[Cultist]] enemies in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[elder_thing]: -3. If you fail, move all doom from the [[Cultist]] enemy with the most doom on it to the current agenda. If no [[Cultist]] enemies in play have doom on them, reveal another token.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, move 1 doom from the nearest [[Cultist]] enemy to the current agenda.\"\r\n end\r\n end\r\n --Union and Disillusion\r\n if scenario.getDescription() == \"Union and Disillusion\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -4. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted). \\n\\n[elder_thing]: -4. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -3. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted). \\n\\n[elder_thing]: -3. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n --Clutches of Chaos\r\n if scenario.getDescription() == \"In the Clutches of Chaos\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -3. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -4. If you fail, place 1 breach on a random location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -2. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -3. If you fail, place 1 breach on a random location.\"\r\n end\r\n end\r\n --Before the Black Throne\r\n if scenario.getDescription() == \"Before the Black Throne\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on Azathoth, to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -3. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -2. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\r\n end\r\n end\r\n --Beyond the gates of sleep\r\n if scenario.getDescription() == \"Beyond the Gates of Sleep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the number of cards in your hand.\\n\\n[cultist]: -X. X is the number of revealed [[Woods]] locations.\\n\\n[tablet]: -2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is half the number of cards in your hand (rounded up).\\n\\n[cultist]: -X. X is the number of revealed Enchanted Woods locations.\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\r\n end\r\n end\r\n --Waking Nightmare\r\n if scenario.getDescription() == \"Waking Nightmare\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is 1 higher than the number of infested locations.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is the number of infested locations.\"\r\n end\r\n end\r\n --The search for kadath\r\n if scenario.getDescription() == \"The Search for Kadath\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 2 for the remainder of the round.\\n\\n[tablet]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +1. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.\\n\\n[tablet]: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\r\n end\r\n end\r\n --A thousand shapes of horror\r\n if scenario.getDescription() == \"A Thousand Shapes of Horror\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\r\n end\r\n end\r\n --Dark Side of the moon\r\n if scenario.getDescription() == \"Dark Side of the Moon\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is your alarm level.\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -2. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half your alarm level (rounded up).\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\r\n end\r\n end\r\n --point of no return\r\n if scenario.getDescription() == \"Point of No Return\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: 0. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -4. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\r\n end\r\n end\r\n --where the gods dwell\r\n if scenario.getDescription() == \"Where the Gods Dwell\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of the current act plus the number of the current agenda.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda. This effect may cause the current agenda to advance.\\n\\n[tablet]: -6. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: -1. The black cat reminds you that it's all a dream.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of the current act.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda.\\n\\n[tablet]: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: 0. The black cat reminds you that it's all a dream.\"\r\n end\r\n end\r\n --weaver of the cosmos\r\n if scenario.getDescription() == \"Weaver of the Cosmos\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on locations in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: -1. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -4. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on a location in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -3. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\r\n end\r\n end\r\n --pit of despair\r\n if scenario.getDescription() == \"The Pit of Despair\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\\n\\n[cultist]: -2. If your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If The Amalgam is in the depths, put it into play engaged with you.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-2 instead if your location is partially flooded; -3 instead if your location is fully flooded).\\n\\n[cultist]: -2. If you fail and your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you fail and you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If you fail and The Amalgam is in the depths, put it into play engaged with you.\"\r\n end\r\n end\r\n --vanishing of elena harper\r\n if scenario.getDescription() == \"The Vanishing of Elina Harper\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current agenda number.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy (2 doom instead if you failed).\\n\\n[tablet]: -3. Take 1 horror (1 horror and 1 damage instead if you failed).\\n\\n[elder_thing]: -4. Place 1 of your clues on your location (2 clues instead if you failed).\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current agenda number.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If you fail, take 1 horror.\\n\\n[elder_thing]: -4. If you fail, place 1 of your clues on your location.\"\r\n end\r\n end\r\n --in too deep\r\n if scenario.getDescription() == \"In Too Deep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each location to the east of your location (on the same row).\\n\\n[cultist]: -4. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -5. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is twice the number of barriers between your location and all connecting locations.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location to the east of your location (on the same row).\\n\\n[cultist]: -2. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -3. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is the number of barriers between your location and all connecting locations.\"\r\n end\r\n end\r\n --devil reef\r\n if scenario.getDescription() == \"Devil Reef\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of keys the investigators control.\\n\\n[cultist]: -3. If this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -4. If you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -5. If your location has a key on it, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of keys the investigators control.\\n\\n[cultist]: -2. If you fail and this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -3. If you fail and you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -4. If you fail and your location has a key on it, take 1 horror.\"\r\n end\r\n end\r\n --horror in high gear\r\n if scenario.getDescription() == \"Horror in High Gear\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -2. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -3. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -2. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. If you fail, resolve the hunter keyword on each enemy in play.\"\r\n end\r\n end\r\n --light in the fog\r\n if scenario.getDescription() == \"A Light in the Fog\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\\n\\n[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\\n\\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.\"\r\n end\r\n end\r\n --lair of dagon\r\n if scenario.getDescription() == \"The Lair of Dagon\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each key on this card.\\n\\n[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. Place each key you control on your location and take 1 damage.\\n\\n[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each key on this card.\\n\\n[cultist]: 0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. If you fail, place each key you control on your location.\\n\\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag.\"\r\n end\r\n end\r\n --into the maelstrom\r\n if scenario.getDescription() == \"Into the Maelstrom\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror.\"\r\n end\r\n end\r\n end\r\n getObjectFromGUID(\"8b081b\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"bd0ff4\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"383d8b\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"0840d5\").editButton({index = 6, tooltip = tool})\r\nend\r\n",
+ "LuaScriptState": "",
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+ {
+ "GUID": "05efb4",
+ "Name": "Bag",
+ "Transform": {
+ "posX": 29.07276,
+ "posY": 3.90120888,
+ "posZ": -21.2847214,
+ "rotX": 359.985535,
+ "rotY": -2.02268329E-05,
+ "rotZ": 0.0251548421,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Whimsical's Generic Difficulty Selector",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.7058823,
+ "g": 0.366520882,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "8112ff",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 12.1737871,
+ "posY": 4.2156744,
+ "posZ": 29.9137135,
+ "rotX": 0.0712406039,
+ "rotY": 270.087463,
+ "rotZ": 42.47016,
+ "scaleX": 2.2,
+ "scaleY": 1.0,
+ "scaleZ": 2.2
+ },
+ "Nickname": "Generic Difficulty Selector",
+ "Description": "click to set chaos token difficulty",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/965354846165100486/3DC8FCEF364B30758B09EF96AF9458F2B8E64D56/",
+ "ImageSecondaryURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-05 6:14 p.m.\r\n---\r\n\r\n\r\nlocal tags = {\r\n bag = \"chaos_bag\",\r\n provider = \"token_list_provider\",\r\n tokens = \"token_image_provider\"\r\n}\r\n\r\n---@class ChaosToken\r\n---@field name string\r\n---@field image string\r\nlocal _ = {}\r\n\r\n---@type table\r\nlocal sources\r\n\r\n---@type table\r\nlocal tokens\r\n\r\n---@param source TTSObject\r\nlocal LoadSource = function (source)\r\n tokens = source:getTable(\"chaos_tokens\")\r\nend\r\n\r\n---@param token ChaosToken\r\n---@param position Vector\r\n---@param chaos_bag TTSObject\r\n---@return number\r\nlocal SpawnToken = function (token, position, chaos_bag)\r\n spawnObject {\r\n type = \"Custom_Tile\",\r\n position = position,\r\n scale = { 0.81, 1.0, 0.81 },\r\n rotation = { 0, 270, 0 },\r\n ---@param object TTSObject\r\n callback_function = function(object, _, _)\r\n object:setName(token.name)\r\n chaos_bag:putObject(object)\r\n end\r\n }:setCustomObject {\r\n image = token.image,\r\n type = 2,\r\n thickness = 0.1\r\n }\r\nend\r\n\r\n---@param chaos_bag TTSObject\r\nlocal emptyBag= function (chaos_bag)\r\n local object = chaos_bag:getObjects()\r\n local pos = self:getPosition()\r\n pos.y = pos.y+1\r\n\r\n for _, object in ipairs(object) do\r\n chaos_bag:takeObject {\r\n guid = object.guid,\r\n position = pos,\r\n ---@param item TTSObject\r\n callback_function = function (item) item:destruct() end\r\n }\r\n end\r\nend\r\n\r\n---@param difficulty string\r\nlocal clickFun= function (difficulty)\r\n local chaos_bag = getObjectsWithTag(tags.bag)[1]\r\n\r\n emptyBag(chaos_bag)\r\n\r\n local loading = tokens[difficulty]\r\n local pos = self:getPosition()\r\n\r\n for _, token_id in ipairs(loading) do\r\n if type(token_id)==\"string\" then token_id = token_id:lower() end\r\n\r\n local token = sources[token_id]\r\n\r\n if (token==nil) then\r\n error(\"Could not find token \\\"\" .. token_id .. \"\\\".\")\r\n return\r\n end\r\n\r\n SpawnToken(token, pos, chaos_bag)\r\n end\r\nend\r\n\r\n\r\n---@param difficulty string\r\nlocal MakeClickFun = function(difficulty)\r\n return function ()\r\n clickFun(difficulty)\r\n end\r\nend\r\n\r\n---@param label string\r\n---@param z_offset number|nil\r\nlocal makeButton = function(label , z_offset)\r\n z_offset = z_offset or -0.15\r\n\r\n _G[label:lower() .. \"Click\"] = MakeClickFun(label)\r\n\r\n self:createButton({\r\n label = label,\r\n function_owner = self,\r\n click_function = label:lower() .. \"Click\",\r\n position = {0, 0.1, z_offset},\r\n rotation = {0, 0, 0},\r\n scale = {0.47, 1, 0.47},\r\n height = 200,\r\n width = 1150,\r\n font_size = 100,\r\n color = {0.87, 0.8, 0.70},\r\n font_color = {0, 0, 0}\r\n })\r\n return z_offset + 0.20\r\nend\r\n\r\n---@param source TTSObject\r\nlocal CreateButtons= function(source)\r\n self:clearButtons()\r\n\r\n local z_offset\r\n for difficulty,_ in pairs(tokens) do\r\n z_offset = makeButton(difficulty, z_offset)\r\n end\r\nend\r\n\r\n\r\nfunction LoadTokens()\r\n ---@type TTSObject[]\r\n local image_sources = getObjectsWithTag(tags.tokens)\r\n\r\n if (#image_sources<=0) then\r\n error(\"Cannot find images_sources\")\r\n return\r\n end\r\n\r\n sources = image_sources[1]:getTable(\"sources\")\r\n\r\n if (tokens~=nil) then CreateButtons() return end\r\n\r\n local source = getObjectsWithTag(tags.provider)\r\n\r\n if (#source<=0) then return end\r\n\r\n LoadSource(source[1])\r\n\r\n CreateButtons()\r\nend\r\n\r\nfunction onload()\r\n Timer.create {\r\n identifier = self:getGUID(),\r\n function_name = \"LoadTokens\"\r\n }\r\nend\r\n\r\n---@param provider TTSObject\r\nfunction onObjectSpawn(provider)\r\n if (not provider:hasTag(tags.provider)) then return end\r\n\r\n LoadSource(provider)\r\n\r\n CreateButtons()\r\nend\r",
+ "LuaScriptState": "",
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+ },
+ {
+ "GUID": "162580",
+ "Name": "Checker_white",
+ "Transform": {
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+ "posY": 3.80694413,
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+ "rotZ": 180.336716,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
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+ },
+ "Nickname": "Token Image Provider",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
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+ "Tags": [
+ "token_image_provider"
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+ "Tooltip": true,
+ "GridProjection": false,
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+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-05 6:51 p.m.\r\n---\r\n\r\n---@param name string\r\n---@param image string\r\n---@return ChaosToken\r\nlocal MakeToken = function (name, image)\r\n return {\r\n name = name,\r\n image = image\r\n }\r\nend\r\n\r\nsources = {\r\n [1] = MakeToken(\"+1\", \"https://i.imgur.com/uIx8jbY.png\"),\r\n [0] = MakeToken(\"0\", \"https://i.imgur.com/btEtVfd.png\"),\r\n [-1] = MakeToken(\"-1\", \"https://i.imgur.com/w3XbrCC.png\"),\r\n [-2] = MakeToken(\"-2\", \"https://i.imgur.com/bfTg2hb.png\"),\r\n [-3] = MakeToken(\"-3\", \"https://i.imgur.com/yfs8gHq.png\"),\r\n [-4] = MakeToken(\"-4\", \"https://i.imgur.com/qrgGQRD.png\"),\r\n [-5] = MakeToken(\"-5\", \"https://i.imgur.com/3Ym1IeG.png\"),\r\n [-6] = MakeToken(\"-6\", \"https://i.imgur.com/c9qdSzS.png\"),\r\n [-7] = MakeToken(\"-7\", \"https://i.imgur.com/4WRD42n.png\"),\r\n [-8] = MakeToken(\"-8\", \"https://i.imgur.com/9t3rPTQ.png\"),\r\n [\"s\"] = MakeToken(\"Skull\", \"https://i.imgur.com/stbBxtx.png\"),\r\n [\"c\"] = MakeToken(\"Cultist\", \"https://i.imgur.com/VzhJJaH.png\"),\r\n [\"t\"] = MakeToken(\"Tablet\", \"https://i.imgur.com/1plY463.png\"),\r\n [\"e\"] = MakeToken(\"Elder Thing\", \"https://i.imgur.com/ttnspKt.png\"),\r\n [\"*\"] = MakeToken(\"Elder Sign\", \"https://i.imgur.com/nEmqjmj.png\"),\r\n [\"f\"] = MakeToken(\"Auto-fail\", \"https://i.imgur.com/lns4fhz.png\"),\r\n [\"+\"] = MakeToken(\"Bless\", \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\"),\r\n [\"-\"] = MakeToken(\"Curse\", \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"),\n [\"fr\"] = MakeToken(\"Frost\", \"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"),\r\n}\r\r\n",
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+ "Nickname": "Token List",
+ "Description": "",
+ "GMNotes": "",
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+ "Tags": [
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+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-05 7:19 p.m.\r\n---\r\n\r\nchaos_tokens = {\r\n Easy = {1, 1, 0, 0, -1, -1, -1, -2, -2, \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\r\n Standard = {1, 0, 0, -1, -1, -1, -2, -2, -3, -4, \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\r\n Hard = {0, 0, -1, -1, -2, -2, -3, -4, -4, -5, \"Fr\", \"Fr\", \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\r\n Expert = {0, -1, -2, -2, -3, -4, -4, -5, -7, \"Fr\", \"Fr\", \"Fr\", \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"}\r\n}\r\n",
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+ "XmlUI": ""
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+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Generic Difficulty Selector Instructions 1/3",
+ "Description": "Tool for create custom chaos bag configurations.\n - The actual difficulty selector: click a difficulty to fill the chaos bag.\n- Token Image Provider: edit in scripting editor to add new token types. Cut and Paste to save.\n- Token List: edit in scripting editor to customize difficulties. Cut and Paste to save.\n\nReference of Token codes on following pages:",
+ "GMNotes": "",
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+ "MeasureMovement": false,
+ "DragSelectable": true,
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+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "States": {
+ "2": {
+ "GUID": "eab766",
+ "Name": "Notecard",
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+ "rotZ": 359.983215,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Generic Difficulty Selector Instructions 2/3",
+ "Description": "1 — -8: Numeric tokens (Don't place quotes around these).\r\n\"S\": Skull.\r\n\"C\": Cultist.\r\n\"T\": Tablet.\r\n\"E\": Elder Thing.\r\n\"Fr\": Frost.",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "Value": 0,
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+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
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+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
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+ "3": {
+ "GUID": "309295",
+ "Name": "Notecard",
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+ "rotZ": 359.983215,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Generic Difficulty Selector Instructions 3/3",
+ "Description": "\"*\": Elder Sign.\r\n\"F\": Auto-fail.\r\n\"+\": Bless.\r\n\"-\": Curse.",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
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+ "Locked": false,
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+ "Snap": true,
+ "IgnoreFoW": false,
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
+ }
+ ]
}
]
},
@@ -102612,12 +103806,12 @@
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"posZ": -73.399765,
- "rotX": 0.0208575856,
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"scaleZ": 0.55
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@@ -102833,12 +104027,12 @@
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@@ -102936,12 +104130,12 @@
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"Name": "Custom_Model",
"Transform": {
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"Transform": {
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"Name": "Custom_Model",
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"rotX": 359.920135,
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"Transform": {
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@@ -103485,12 +104618,12 @@
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"scaleZ": 1.69295752
@@ -103663,76 +104796,15 @@
"LuaScriptState": "",
"XmlUI": ""
},
- {
- "GUID": "3261ca",
- "Name": "Custom_Model",
- "Transform": {
- "posX": 66.9045258,
- "posY": 1.75056493,
- "posZ": -27.909935,
- "rotX": 359.9201,
- "rotY": 269.997681,
- "rotZ": 0.0168762282,
- "scaleX": 2.0,
- "scaleY": 0.10587021,
- "scaleZ": 1.69295752
- },
- "Nickname": "Return to The Circle Undone",
- "Description": "",
- "GMNotes": "campaigns/return_to_tcu.json",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 0.996078432,
- "b": 1.0,
- "a": 0.274509817
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomMesh": {
- "MeshURL": "http://pastebin.com/raw.php?i=uWAmuNZ2",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1697277388086852852/6FD56D74FDDDA5626A3B72E788993EC651AD25E1/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 0,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
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- "XmlUI": ""
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{
"GUID": "15bb07",
"Name": "Bag",
"Transform": {
- "posX": 78.51942,
- "posY": 1.0482111,
- "posZ": 7.79583454,
- "rotX": 359.989929,
- "rotY": 269.996674,
+ "posX": 78.13302,
+ "posY": 1.043405,
+ "posZ": 26.59368,
+ "rotX": 359.99,
+ "rotY": 269.978851,
"rotZ": 359.984528,
"scaleX": 1.0,
"scaleY": 1.0,
@@ -103765,10 +104837,699 @@
"Bag": {
"Order": 0
},
- "LuaScript": "\r\nlocal cardIdIndex = { }\r\nlocal classAndLevelIndex = { }\r\nlocal basicWeaknessList = { }\r\n\r\nlocal indexingDone = false\r\nlocal allowRemoval = false\r\n\r\nfunction onLoad()\r\n self.addContextMenuItem(\"Rebuild Index\", startIndexBuild)\r\n math.randomseed(os.time())\r\n Wait.frames(startIndexBuild, 30)\r\nend\r\n\r\n-- Called by Hotfix bags when they load. If we are still loading indexes, then\r\n-- the all cards and hotfix bags are being loaded together, and we can ignore\r\n-- this call as the hotfix will be included in the initial indexing. If it is\r\n-- called once indexing is complete it means the hotfix bag has been added\r\n-- later, and we should rebuild the index to integrate the hotfix bag.\r\nfunction rebuildIndexForHotfix()\r\n if (indexingDone) then\r\n startIndexBuild()\r\n end\r\nend\r\n\r\n-- Resets all current bag indexes\r\nfunction clearIndexes()\r\n indexingDone = false\r\n cardIdIndex = { }\r\n classAndLevelIndex = { }\r\n classAndLevelIndex[\"Guardian-upgrade\"] = { }\r\n classAndLevelIndex[\"Seeker-upgrade\"] = { }\r\n classAndLevelIndex[\"Mystic-upgrade\"] = { }\r\n classAndLevelIndex[\"Survivor-upgrade\"] = { }\r\n classAndLevelIndex[\"Rogue-upgrade\"] = { }\r\n classAndLevelIndex[\"Neutral-upgrade\"] = { }\r\n classAndLevelIndex[\"Guardian-level0\"] = { }\r\n classAndLevelIndex[\"Seeker-level0\"] = { }\r\n classAndLevelIndex[\"Mystic-level0\"] = { }\r\n classAndLevelIndex[\"Survivor-level0\"] = { }\r\n classAndLevelIndex[\"Rogue-level0\"] = { }\r\n classAndLevelIndex[\"Neutral-level0\"] = { }\r\n basicWeaknessList = { }\r\nend\r\n\r\n-- Clears the bag indexes and starts the coroutine to rebuild the indexes\r\nfunction startIndexBuild(playerColor)\r\n clearIndexes()\r\n startLuaCoroutine(self, \"buildIndex\")\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if (container == self and not allowRemoval) then\r\n broadcastToAll(\r\n \"Removing cards from the All Player Cards bag may break some functions. Please replace the card.\",\r\n {0.9, 0.2, 0.2}\r\n )\r\n end\r\nend\r\n\r\n-- Debug option to suppress the warning when cards are removed from the bag\r\nfunction setAllowCardRemoval()\r\n allowRemoval = true\r\nend\r\n\r\n-- Create the card indexes by iterating all cards in the bag, parsing their\r\n-- metadata, and creating the keyed lookup tables for the cards. This is a\r\n-- coroutine which will spread the workload by processing 20 cards before\r\n-- yielding. Based on the current count of cards this will require\r\n-- approximately 60 frames to complete.\r\nfunction buildIndex()\r\n indexingDone = false\r\n if (self.getData().ContainedObjects == nil) then\r\n return 1\r\n end\r\n for i, cardData in ipairs(self.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n if (i % 20 == 0) then\r\n coroutine.yield(0)\r\n end\r\n end\r\n local hotfixBags = getObjectsWithTag(\"AllCardsHotfix\")\r\n for _, hotfixBag in ipairs(hotfixBags) do\r\n if (#hotfixBag.getObjects() > 0) then\r\n for i, cardData in ipairs(hotfixBag.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n end\r\n end\r\n end\r\n buildSupplementalIndexes()\r\n indexingDone = true\r\n return 1\r\nend\r\n\r\n-- Adds a card to any indexes it should be a part of, based on its metadata.\r\n-- Param cardData: TTS object data for the card\r\n-- Param cardMetadata: SCED metadata for the card\r\nfunction addCardToIndex(cardData, cardMetadata)\r\n cardIdIndex[cardMetadata.id] = { data = cardData, metadata = cardMetadata }\r\n if (cardMetadata.alternate_ids ~= nil) then\r\n for _, alternateId in ipairs(cardMetadata.alternate_ids) do\r\n cardIdIndex[alternateId] = { data = cardData, metadata = cardMetadata }\r\n end\r\n end\r\nend\r\n\r\nfunction buildSupplementalIndexes()\r\n for cardId, card in pairs(cardIdIndex) do\r\n local cardData = card.data\r\n local cardMetadata = card.metadata\r\n -- Add card to the basic weakness list, if appropriate. Some weaknesses have\r\n -- multiple copies, and are added multiple times\r\n if (cardMetadata.weakness and cardMetadata.basicWeaknessCount ~= nil) then\r\n for i = 1, cardMetadata.basicWeaknessCount do\r\n table.insert(basicWeaknessList, cardMetadata.id)\r\n end\r\n end\r\n\r\n -- Add the card to the appropriate class and level indexes\r\n local isGuardian = false\r\n local isSeeker = false\r\n local isMystic = false\r\n local isRogue = false\r\n local isSurvivor = false\r\n local isNeutral = false\r\n local upgradeKey\r\n if (cardMetadata.class ~= nil and cardMetadata.level ~= nil) then\r\n isGuardian = string.match(cardMetadata.class, \"Guardian\")\r\n isSeeker = string.match(cardMetadata.class, \"Seeker\")\r\n isMystic = string.match(cardMetadata.class, \"Mystic\")\r\n isRogue = string.match(cardMetadata.class, \"Rogue\")\r\n isSurvivor = string.match(cardMetadata.class, \"Survivor\")\r\n isNeutral = string.match(cardMetadata.class, \"Neutral\")\r\n if (cardMetadata.level > 0) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n if (isGuardian) then\r\n table.insert(classAndLevelIndex[\"Guardian\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSeeker) then\r\n table.insert(classAndLevelIndex[\"Seeker\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isMystic) then\r\n table.insert(classAndLevelIndex[\"Mystic\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isRogue) then\r\n table.insert(classAndLevelIndex[\"Rogue\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSurvivor) then\r\n table.insert(classAndLevelIndex[\"Survivor\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isNeutral) then\r\n table.insert(classAndLevelIndex[\"Neutral\"..upgradeKey], cardMetadata.id)\r\n end\r\n end\r\n end\r\n for _, indexTable in pairs(classAndLevelIndex) do\r\n table.sort(indexTable, cardComparator)\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the class card bag indexes. Sorts by card\r\n-- level, then name, then subname.\r\nfunction cardComparator(id1, id2)\r\n local card1 = cardIdIndex[id1]\r\n local card2 = cardIdIndex[id2]\r\n if (card1.metadata.level ~= card2.metadata.level) then\r\n return card1.metadata.level < card2.metadata.level\r\n end\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\nend\r\n\r\nfunction isIndexReady()\r\n return indexingDone\r\nend\r\n\r\n-- Returns a specific card from the bag, based on ArkhamDB ID\r\n-- Params table:\r\n-- id: String ID of the card to retrieve\r\n-- Return: If the indexes are still being constructed, an empty table is\r\n-- returned. Otherwise, a single table with the following fields\r\n-- cardData: TTS object data, suitable for spawning the card\r\n-- cardMetadata: Table of parsed metadata\r\nfunction getCardById(params)\r\n if (not indexingDone) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return { }\r\n end\r\n return cardIdIndex[params.id]\r\nend\r\n\r\n-- Returns a list of cards from the bag matching a class and level (0 or upgraded)\r\n-- Params table:\r\n-- class: String class to retrieve (\"Guardian\", \"Seeker\", etc)\r\n-- isUpgraded: true for upgraded cards (Level 1-5), false for Level 0\r\n-- Return: If the indexes are still being constructed, returns an empty table.\r\n-- Otherwise, a list of tables, each with the following fields\r\n-- cardData: TTS object data, suitable for spawning the card\r\n-- cardMetadata: Table of parsed metadata\r\nfunction getCardsByClassAndLevel(params)\r\n if (not indexingDone) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return { }\r\n end\r\n local upgradeKey\r\n if (params.upgraded) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n return classAndLevelIndex[params.class..upgradeKey];\r\nend\r\n\r\n-- Gets a random basic weakness from the bag. Once a given ID has been returned\r\n-- it will be removed from the list and cannot be selected again until a reload\r\n-- occurs or the indexes are rebuilt, which will refresh the list to include all\r\n-- weaknesses.\r\n-- Return: String ID of the selected weakness.\r\nfunction getRandomWeaknessId()\r\n local pickedIndex = math.random(#basicWeaknessList)\r\n local weaknessId = basicWeaknessList[pickedIndex]\r\n if (#basicWeaknessList > 1) then\r\n table.remove(basicWeaknessList, pickedIndex)\r\n else\r\n broadcastToAll(\"All weaknesses have been drawn!\", {0.9, 0.2, 0.2})\r\n end\r\n\r\n return weaknessId\r\nend",
+ "LuaScript": "\r\n-- Position to check for weaknesses. Everything with X and Z less\r\n-- than these values (down and right on the table) will be checked\r\nlocal WEAKNESS_CHECK_X = 15\r\nlocal WEAKNESS_CHECK_Z = 37\r\n\r\nlocal cardIdIndex = { }\r\nlocal classAndLevelIndex = { }\r\nlocal basicWeaknessList = { }\r\n\r\nlocal indexingDone = false\r\nlocal allowRemoval = false\r\n\r\nfunction onLoad()\r\n self.addContextMenuItem(\"Rebuild Index\", startIndexBuild)\r\n math.randomseed(os.time())\r\n Wait.frames(startIndexBuild, 30)\r\nend\r\n\r\n-- Called by Hotfix bags when they load. If we are still loading indexes, then\r\n-- the all cards and hotfix bags are being loaded together, and we can ignore\r\n-- this call as the hotfix will be included in the initial indexing. If it is\r\n-- called once indexing is complete it means the hotfix bag has been added\r\n-- later, and we should rebuild the index to integrate the hotfix bag.\r\nfunction rebuildIndexForHotfix()\r\n if (indexingDone) then\r\n startIndexBuild()\r\n end\r\nend\r\n\r\n-- Resets all current bag indexes\r\nfunction clearIndexes()\r\n indexingDone = false\r\n cardIdIndex = { }\r\n classAndLevelIndex = { }\r\n classAndLevelIndex[\"Guardian-upgrade\"] = { }\r\n classAndLevelIndex[\"Seeker-upgrade\"] = { }\r\n classAndLevelIndex[\"Mystic-upgrade\"] = { }\r\n classAndLevelIndex[\"Survivor-upgrade\"] = { }\r\n classAndLevelIndex[\"Rogue-upgrade\"] = { }\r\n classAndLevelIndex[\"Neutral-upgrade\"] = { }\r\n classAndLevelIndex[\"Guardian-level0\"] = { }\r\n classAndLevelIndex[\"Seeker-level0\"] = { }\r\n classAndLevelIndex[\"Mystic-level0\"] = { }\r\n classAndLevelIndex[\"Survivor-level0\"] = { }\r\n classAndLevelIndex[\"Rogue-level0\"] = { }\r\n classAndLevelIndex[\"Neutral-level0\"] = { }\r\n basicWeaknessList = { }\r\nend\r\n\r\n-- Clears the bag indexes and starts the coroutine to rebuild the indexes\r\nfunction startIndexBuild(playerColor)\r\n clearIndexes()\r\n startLuaCoroutine(self, \"buildIndex\")\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if (container == self and not allowRemoval) then\r\n broadcastToAll(\r\n \"Removing cards from the All Player Cards bag may break some functions. Please replace the card.\",\r\n {0.9, 0.2, 0.2}\r\n )\r\n end\r\nend\r\n\r\n-- Debug option to suppress the warning when cards are removed from the bag\r\nfunction setAllowCardRemoval()\r\n allowRemoval = true\r\nend\r\n\r\n-- Create the card indexes by iterating all cards in the bag, parsing their\r\n-- metadata, and creating the keyed lookup tables for the cards. This is a\r\n-- coroutine which will spread the workload by processing 20 cards before\r\n-- yielding. Based on the current count of cards this will require\r\n-- approximately 60 frames to complete.\r\nfunction buildIndex()\r\n indexingDone = false\r\n if (self.getData().ContainedObjects == nil) then\r\n return 1\r\n end\r\n for i, cardData in ipairs(self.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n if (i % 20 == 0) then\r\n coroutine.yield(0)\r\n end\r\n end\r\n local hotfixBags = getObjectsWithTag(\"AllCardsHotfix\")\r\n for _, hotfixBag in ipairs(hotfixBags) do\r\n if (#hotfixBag.getObjects() > 0) then\r\n for i, cardData in ipairs(hotfixBag.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n end\r\n end\r\n end\r\n buildSupplementalIndexes()\r\n indexingDone = true\r\n return 1\r\nend\r\n\r\n-- Adds a card to any indexes it should be a part of, based on its metadata.\r\n-- Param cardData: TTS object data for the card\r\n-- Param cardMetadata: SCED metadata for the card\r\nfunction addCardToIndex(cardData, cardMetadata)\r\n cardIdIndex[cardMetadata.id] = { data = cardData, metadata = cardMetadata }\r\n if (cardMetadata.alternate_ids ~= nil) then\r\n for _, alternateId in ipairs(cardMetadata.alternate_ids) do\r\n cardIdIndex[alternateId] = { data = cardData, metadata = cardMetadata }\r\n end\r\n end\r\nend\r\n\r\nfunction buildSupplementalIndexes()\r\n for cardId, card in pairs(cardIdIndex) do\r\n local cardData = card.data\r\n local cardMetadata = card.metadata\r\n -- If the ID key and the metadata ID don't match this is a duplicate card created by an\r\n -- alternate_id, and we should skip it\r\n if (cardId == cardMetadata.id) then\r\n -- Add card to the basic weakness list, if appropriate. Some weaknesses have\r\n -- multiple copies, and are added multiple times\r\n if (cardMetadata.weakness and cardMetadata.basicWeaknessCount ~= nil) then\r\n for i = 1, cardMetadata.basicWeaknessCount do\r\n table.insert(basicWeaknessList, cardMetadata.id)\r\n end\r\n end\r\n\r\n -- Add the card to the appropriate class and level indexes\r\n local isGuardian = false\r\n local isSeeker = false\r\n local isMystic = false\r\n local isRogue = false\r\n local isSurvivor = false\r\n local isNeutral = false\r\n local upgradeKey\r\n -- Excludes signature cards (which have no class or level) and alternate\r\n -- ID entries\r\n if (cardMetadata.class ~= nil and cardMetadata.level ~= nil) then\r\n isGuardian = string.match(cardMetadata.class, \"Guardian\")\r\n isSeeker = string.match(cardMetadata.class, \"Seeker\")\r\n isMystic = string.match(cardMetadata.class, \"Mystic\")\r\n isRogue = string.match(cardMetadata.class, \"Rogue\")\r\n isSurvivor = string.match(cardMetadata.class, \"Survivor\")\r\n isNeutral = string.match(cardMetadata.class, \"Neutral\")\r\n if (cardMetadata.level > 0) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n if (isGuardian) then\r\n table.insert(classAndLevelIndex[\"Guardian\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSeeker) then\r\n table.insert(classAndLevelIndex[\"Seeker\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isMystic) then\r\n table.insert(classAndLevelIndex[\"Mystic\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isRogue) then\r\n table.insert(classAndLevelIndex[\"Rogue\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSurvivor) then\r\n table.insert(classAndLevelIndex[\"Survivor\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isNeutral) then\r\n table.insert(classAndLevelIndex[\"Neutral\"..upgradeKey], cardMetadata.id)\r\n end\r\n end\r\n end\r\n end\r\n for _, indexTable in pairs(classAndLevelIndex) do\r\n table.sort(indexTable, cardComparator)\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the class card bag indexes. Sorts by card\r\n-- level, then name, then subname.\r\nfunction cardComparator(id1, id2)\r\n local card1 = cardIdIndex[id1]\r\n local card2 = cardIdIndex[id2]\r\n if (card1.metadata.level ~= card2.metadata.level) then\r\n return card1.metadata.level < card2.metadata.level\r\n end\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\nend\r\n\r\nfunction isIndexReady()\r\n return indexingDone\r\nend\r\n\r\n-- Returns a specific card from the bag, based on ArkhamDB ID\r\n-- Params table:\r\n-- id: String ID of the card to retrieve\r\n-- Return: If the indexes are still being constructed, an empty table is\r\n-- returned. Otherwise, a single table with the following fields\r\n-- cardData: TTS object data, suitable for spawning the card\r\n-- cardMetadata: Table of parsed metadata\r\nfunction getCardById(params)\r\n if (not indexingDone) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return { }\r\n end\r\n return cardIdIndex[params.id]\r\nend\r\n\r\n-- Returns a list of cards from the bag matching a class and level (0 or upgraded)\r\n-- Params table:\r\n-- class: String class to retrieve (\"Guardian\", \"Seeker\", etc)\r\n-- isUpgraded: true for upgraded cards (Level 1-5), false for Level 0\r\n-- Return: If the indexes are still being constructed, returns an empty table.\r\n-- Otherwise, a list of tables, each with the following fields\r\n-- cardData: TTS object data, suitable for spawning the card\r\n-- cardMetadata: Table of parsed metadata\r\nfunction getCardsByClassAndLevel(params)\r\n if (not indexingDone) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return { }\r\n end\r\n local upgradeKey\r\n if (params.upgraded) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n return classAndLevelIndex[params.class..upgradeKey];\r\nend\r\n\r\n-- Gets a random basic weakness from the bag. Once a given ID has been returned\r\n-- it will be removed from the list and cannot be selected again until a reload\r\n-- occurs or the indexes are rebuilt, which will refresh the list to include all\r\n-- weaknesses.\r\n-- Return: String ID of the selected weakness.\r\nfunction getRandomWeaknessId()\r\n local availableWeaknesses = buildAvailableWeaknesses()\r\n if (#availableWeaknesses > 0) then\r\n return availableWeaknesses[math.random(#availableWeaknesses)]\r\n end\r\nend\r\n\r\n-- Constructs a list of available basic weaknesses by starting with the full pool of basic\r\n-- weaknesses then removing any which are currently in the play or deck construction areas\r\n-- Return: Table array of weakness IDs which are valid to choose from\r\nfunction buildAvailableWeaknesses()\r\n local weaknessesInPlay = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInPlayArea(object)) then\r\n for _, cardData in ipairs(object.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\r\n end\r\n elseif (object.name == \"Card\" and isInPlayArea(object)) then\r\n local cardMetadata = JSON.decode(object.getGMNotes())\r\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\r\n end\r\n end\r\n\r\n local availableWeaknesses = { }\r\n for _, weaknessId in ipairs(basicWeaknessList) do\r\n if (weaknessesInPlay[weaknessId] ~= nil and weaknessesInPlay[weaknessId] > 0) then\r\n weaknessesInPlay[weaknessId] = weaknessesInPlay[weaknessId] - 1\r\n else\r\n table.insert(availableWeaknesses, weaknessId)\r\n end\r\n end\r\n return availableWeaknesses\r\nend\r\n\r\n-- Helper function that adds one to the table entry for the number of weaknesses in play\r\nfunction incrementWeaknessCount(table, cardMetadata)\r\n if (isBasicWeakness(cardMetadata)) then\r\n if (table[cardMetadata.id] == nil) then\r\n table[cardMetadata.id] = 1\r\n else\r\n table[cardMetadata.id] = table[cardMetadata.id] + 1\r\n end\r\n end\r\nend\r\n\r\nfunction isInPlayArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x < WEAKNESS_CHECK_X\r\n and position.z < WEAKNESS_CHECK_Z\r\nend\r\nfunction isBasicWeakness(cardMetadata)\r\n return cardMetadata ~= nil\r\n and cardMetadata.weakness\r\n and cardMetadata.basicWeaknessCount ~= nil\r\n and cardMetadata.basicWeaknessCount > 0\r\nend",
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@@ -166256,59 +162664,6 @@
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@@ -166680,59 +163035,6 @@
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{
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@@ -167793,6 +164095,59 @@
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{
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@@ -168164,6 +164519,59 @@
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{
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@@ -169118,6 +165526,59 @@
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{
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@@ -169171,59 +165632,6 @@
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{
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@@ -169277,6 +165685,59 @@
"LuaScriptState": "",
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@@ -169542,112 +166003,6 @@
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@@ -170814,59 +167169,6 @@
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@@ -171079,112 +167381,6 @@
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+ "GMNotes": "{\n \"id\": \"01098\",\n \"alternate_ids\": [ \"01598\" ],\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 527402,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "5274": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "2210c1",
+ "Name": "Card",
+ "Transform": {
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+ "posY": 3.31994033,
+ "posZ": 26.9670048,
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+ "rotY": 269.9949,
+ "rotZ": 359.458679,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Amnesia",
+ "Description": "Basic Weakness",
+ "GMNotes": "{\n \"id\": \"01096\",\n \"alternate_ids\": [ \"01596\" ],\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}",
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 527400,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "5274": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d83baf",
+ "Name": "Card",
+ "Transform": {
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+ "posZ": 26.1401424,
+ "rotX": 359.512115,
+ "rotY": 269.987244,
+ "rotZ": 0.429697067,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Psychosis",
+ "Description": "Basic Weakness",
+ "GMNotes": "{\n \"id\": \"01099\",\n \"alternate_ids\": [ \"01599\" ],\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 527403,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "5274": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "88ee43",
+ "Name": "Card",
+ "Transform": {
+ "posX": 79.05428,
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+ "posZ": 27.226963,
+ "rotX": 359.598053,
+ "rotY": 269.989471,
+ "rotZ": 359.4398,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hypochondria",
+ "Description": "Basic Weakness",
+ "GMNotes": "{\n \"id\": \"01100\",\n \"alternate_ids\": [ \"01600\" ],\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
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+ },
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+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 527404,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "5274": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "b239d7",
+ "Name": "Card",
+ "Transform": {
+ "posX": 78.68185,
+ "posY": 3.32351255,
+ "posZ": 26.5319843,
+ "rotX": 359.473145,
+ "rotY": 269.9902,
+ "rotZ": 0.140751317,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Mob Enforcer",
+ "Description": "Enemy",
+ "GMNotes": "{\n \"id\": \"01101\",\n \"alternate_ids\": [ \"01601\" ],\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Criminal.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
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+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 527416,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "5274": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "16a89d",
+ "Name": "Card",
+ "Transform": {
+ "posX": 78.45642,
+ "posY": 3.32302046,
+ "posZ": 26.9514866,
+ "rotX": 359.7209,
+ "rotY": 269.990234,
+ "rotZ": 359.3413,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Silver Twilight Acolyte",
+ "Description": "Enemy",
+ "GMNotes": "{\n \"id\": \"01102\",\n \"alternate_ids\": [ \"01602\" ],\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist. Silver Twilight.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}",
+ "ColorDiffuse": {
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 527417,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "5274": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "c17498",
+ "Name": "Card",
+ "Transform": {
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+ "posZ": 26.8403053,
+ "rotX": 358.060944,
+ "rotY": 270.051453,
+ "rotZ": 358.721161,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Paranoia",
+ "Description": "Basic Weakness",
+ "GMNotes": "{\n \"id\": \"01097\",\n \"alternate_ids\": [ \"01597\" ],\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}",
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 527401,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "5274": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
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]
},
@@ -173514,8 +176494,8 @@
"Stretch": true
}
},
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-19 6:38 a.m.\r\n---\r\n\r\n---@type ArkhamImportConfiguration\r\n\r\n-- Begin LoaderUi included file\r\nlocal INPUT_FIELD_HEIGHT = 340\r\nlocal INPUT_FIELD_WIDTH = 1500\r\n\r\nlocal FIELD_COLOR = {0.9,0.7,0.5}\r\n\r\nlocal PRIVATE_TOGGLE_LABELS = { }\r\nPRIVATE_TOGGLE_LABELS[true] = \"Private\"\r\nPRIVATE_TOGGLE_LABELS[false] = \"Published\"\r\nlocal UPGRADED_TOGGLE_LABELS = { }\r\nUPGRADED_TOGGLE_LABELS[true] = \"Upgraded\"\r\nUPGRADED_TOGGLE_LABELS[false] = \"Specific\"\r\nlocal LOAD_INVESTIGATOR_TOGGLE_LABELS = { }\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[true] = \"Yes\"\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[false] = \"No\"\r\n\r\nlocal redDeckId = \"\"\r\nlocal orangeDeckId = \"\"\r\nlocal whiteDeckId = \"\"\r\nlocal greenDeckId = \"\"\r\nlocal privateDeck = true\r\nlocal loadNewestDeck = true\r\nlocal loadInvestigators = false\r\nlocal loadingColor = \"\"\r\n\r\n-- Returns a table with the full state of the UI, including options and deck\r\n-- IDs. This can be used to persist via onSave(), or provide values for a load\r\n-- operation\r\n-- Table values:\r\n-- redDeck: Deck ID to load for the red player\r\n-- orangeDeck: Deck ID to load for the orange player\r\n-- whiteDeck: Deck ID to load for the white player\r\n-- greenDeck: Deck ID to load for the green player\r\n-- private: True to load a private deck, false to load a public deck\r\n-- loadNewest: True if the most upgraded version of the deck should be loaded\r\n-- investigators: True if investigator cards should be spawned\r\nfunction getUiState()\r\n return {\r\n redDeck = redDeckId,\r\n orangeDeck = orangeDeckId,\r\n whiteDeck = whiteDeckId,\r\n greenDeck = greenDeckId,\r\n private = privateDeck,\r\n loadNewest = loadNewestDeck,\r\n investigators = loadInvestigators,\r\n }\r\nend\r\n\r\n-- Sets up the UI for the deck loader, populating fields from the given save\r\n-- state table decoded from onLoad()\r\nfunction initializeUi(savedUiState)\r\n if (savedUiState ~= nil) then\r\n redDeckId = savedUiState.redDeck\r\n orangeDeckId = savedUiState.orangeDeck\r\n whiteDeckId = savedUiState.whiteDeck\r\n greenDeckId = savedUiState.greenDeck\r\n privateDeck = savedUiState.private\r\n loadNewestDeck = savedUiState.loadNewest\r\n loadInvestigators = savedUiState.investigators\r\n else\r\n redDeckId = \"\"\r\n orangeDeckId = \"\"\r\n whiteDeckId = \"\"\r\n greenDeckId = \"\"\r\n privateDeck = true\r\n loadNewestDeck = true\r\n loadInvestigators = true\r\n end\r\n\r\n makeOptionToggles()\r\n makeDeckIdFields()\r\n makeBuildButton()\r\nend\r\n\r\nfunction makeOptionToggles()\r\n -- Creates the three option toggle buttons. Each toggle assumes its index as\r\n -- part of the toggle logic. IF YOU CHANGE THE ORDER OF THESE FIELDS YOU MUST\r\n -- CHANGE THE EVENT HANDLERS\r\n makePublicPrivateToggle()\r\n makeLoadUpgradedToggle()\r\n makeLoadInvestigatorsToggle()\r\nend\r\n\r\nfunction makePublicPrivateToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"publicPrivateChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.102}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Published or private deck.\\n\\n*****PLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\r\n checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadUpgradedToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadUpgradedChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.01}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Load newest upgrade, or exact deck\"\r\n checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadInvestigatorsToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,0.081}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Spawn investigator cards?\"\r\n checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\n-- Create the four deck ID entry fields\r\nfunction makeDeckIdFields()\r\n local input_parameters = {}\r\n -- Parameters common to all entry fields\r\n input_parameters.function_owner = self\r\n input_parameters.scale = {0.1,0.1,0.1}\r\n input_parameters.width = INPUT_FIELD_WIDTH\r\n input_parameters.height = INPUT_FIELD_HEIGHT\r\n input_parameters.font_size = 320\r\n input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\r\n input_parameters.alignment = 3 -- Center\r\n input_parameters.color = FIELD_COLOR\r\n input_parameters.font_color = {0, 0, 0}\r\n input_parameters.validation = 2 -- Integer\r\n\r\n -- Green\r\n input_parameters.input_function = \"greenDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.385}\r\n input_parameters.value=greenDeckId\r\n self.createInput(input_parameters)\r\n -- Red\r\n input_parameters.input_function = \"redDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.385}\r\n input_parameters.value=redDeckId\r\n self.createInput(input_parameters)\r\n -- White\r\n input_parameters.input_function = \"whiteDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.474}\r\n input_parameters.value=whiteDeckId\r\n self.createInput(input_parameters)\r\n -- Orange\r\n input_parameters.input_function = \"orangeDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.474}\r\n input_parameters.value=orangeDeckId\r\n self.createInput(input_parameters)\r\nend\r\n\r\n-- Create the Build All button. This is a transparent button which covers the\r\n-- Build All portion of the background graphic\r\nfunction makeBuildButton()\r\n local button_parameters = {}\r\n button_parameters.click_function = \"loadDecks\"\r\n button_parameters.function_owner = self\r\n button_parameters.position = {0,0.1,0.71}\r\n button_parameters.width = 320\r\n button_parameters.height = 30\r\n button_parameters.color = {0, 0, 0, 0}\r\n button_parameters.tooltip = \"Click to build all four decks!\"\r\n self.createButton(button_parameters)\r\nend\r\n\r\n-- Event handler for the Public/Private toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction publicPrivateChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n privateDeck = not privateDeck\r\n self.editButton {\r\n index = 0,\r\n label = PRIVATE_TOGGLE_LABELS[privateDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the Upgraded toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction loadUpgradedChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadNewestDeck = not loadNewestDeck\r\n self.editButton {\r\n index = 1,\r\n label = UPGRADED_TOGGLE_LABELS[loadNewestDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the load investigator cards toggle. Changes the local\r\n-- value and the labels to toggle the button\r\nfunction loadInvestigatorsChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadInvestigators = not loadInvestigators\r\n self.editButton {\r\n index = 2,\r\n label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators],\r\n }\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction redDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n redDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction orangeDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n orangeDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction whiteDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n whiteDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction greenDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n greenDeckId = inputValue\r\nend\r\n\r\nfunction loadDecks()\r\n -- testLoadLotsOfDecks()\r\n -- Method in DeckImporterMain, visible due to inclusion\r\n\r\n -- TODO: Make this use the configuration ID for the all cards bag\r\n local allCardsBag = getObjectFromGUID(\"15bb07\")\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n if (redDeckId ~= nil and redDeckId ~= \"\") then\r\n buildDeck(\"Red\", redDeckId)\r\n end\r\n if (orangeDeckId ~= nil and orangeDeckId ~= \"\") then\r\n buildDeck(\"Orange\", orangeDeckId)\r\n end\r\n if (whiteDeckId ~= nil and whiteDeckId ~= \"\") then\r\n buildDeck(\"White\", whiteDeckId)\r\n end\r\n if (greenDeckId ~= nil and greenDeckId ~= \"\") then\r\n buildDeck(\"Green\", greenDeckId)\r\n end\r\nend\r\n-- End LoaderUi included file\r\n\r\n-- Begin Zones included file (with minor modifications)\r\n\r\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua\r\n-- assigns tables by reference and there is no built-in function to copy a\r\n-- table this is relatively brute force.\r\n--\r\n-- Positions are all relative to the player mat, and most are consistent. The\r\n-- exception are the SetAside# zones, which are placed to the left of the mat\r\n-- for White/Green, and the right of the mat for Orange/Red.\r\n--\r\n-- Valid Zones:\r\n-- Investigator: Investigator card area.\r\n-- Minicard: Placement for the investigator's minicard. This is just above the\r\n-- player mat, vertically in line with the investigator card area.\r\n-- Deck, Discard: Standard locations for the deck and discard piles.\r\n-- BlankTop, Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1,\r\n-- Arcane2, Body: Asset slot positions on the player mat.\r\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat\r\n-- area slots, and Threat4 is the blank threat area slot.\r\n-- SetAside[1-6]: Areas outside the player mat, to the right for Red/Orange and\r\n-- the left for White/Green. SetAside[1-3] are a column closest to the\r\n-- player mat, with 1 at the top of the mat and 3 at the bottom.\r\n-- SetAside[4-6] are a column farther away from the mat, with 4 at the top\r\n-- and 6 at the bottom.\r\nlocal playerMatGuids = { }\r\nplayerMatGuids[\"Red\"] = \"0840d5\"\r\nplayerMatGuids[\"Orange\"] = \"bd0ff4\"\r\nplayerMatGuids[\"White\"] = \"8b081b\"\r\nplayerMatGuids[\"Green\"] = \"383d8b\"\r\n\r\nlocal Zones = { }\r\n\r\nlocal commonZones = { }\r\ncommonZones[\"Investigator\"] = {-0.7833852, 0, 0.0001343352}\r\ncommonZones[\"Minicard\"] = {-0.7833852, 0, -1.187242}\r\ncommonZones[\"Deck\"] = {-1.414127, 0, -0.006668129}\r\ncommonZones[\"Discard\"] = {-1.422189,0,0.643440}\r\ncommonZones[\"Ally\"] = {-0.236577,0,0.023543}\r\ncommonZones[\"Body\"] = {-0.257249,0,0.553170}\r\ncommonZones[\"Hand1\"] = {0.600493,0,0.037291}\r\ncommonZones[\"Hand2\"] = {0.206867,0,0.025540}\r\ncommonZones[\"Arcane1\"] = {0.585817,0,0.567969}\r\ncommonZones[\"Arcane2\"] = {0.197267,0,0.562296}\r\ncommonZones[\"Tarot\"] = {0.980616,0,0.047756}\r\ncommonZones[\"Accessory\"] = {0.976689,0,0.569344}\r\ncommonZones[\"BlankTop\"] = {1.364696,0,0.062552}\r\ncommonZones[\"BlankBottom\"] = {1.349999,0,0.585419}\r\ncommonZones[\"Threat1\"] = {-0.835423,0,-0.633271}\r\ncommonZones[\"Threat2\"] = {-0.384615,0,-0.633493}\r\ncommonZones[\"Threat3\"] = {0.071090,0,-0.633717}\r\ncommonZones[\"Threat4\"] = {0.520816,0,-0.633936}\r\n\r\nZones[\"White\"] = { }\r\nZones[\"White\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"White\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"White\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"White\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"White\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"White\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"White\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"White\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"White\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"White\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"White\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"White\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"White\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"White\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"White\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"White\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"White\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"White\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"White\"][\"SetAside1\"] = {2.004500,0,-0.520315}\r\nZones[\"White\"][\"SetAside2\"] = {2.004500,0,0.042552}\r\nZones[\"White\"][\"SetAside3\"] = {2.004500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside3\"] = {2.154500,0,0.805419}\r\nZones[\"White\"][\"SetAside4\"] = {2.434500,0,-0.520315}\r\nZones[\"White\"][\"SetAside5\"] = {2.434500,0,0.042552}\r\nZones[\"White\"][\"SetAside6\"] = {2.434500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside6\"] = {2.584500,0,0.805419}\r\nZones[\"Orange\"] = { }\r\nZones[\"Orange\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"Orange\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"Orange\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"Orange\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"Orange\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"Orange\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"Orange\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"Orange\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"Orange\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"Orange\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"Orange\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"Orange\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"Orange\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"Orange\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"Orange\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"Orange\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"Orange\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"Orange\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"Orange\"][\"SetAside1\"] = {-2.004500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside2\"] = {-2.004500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside3\"] = {-2.004500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside3\"] = {-2.154500,0,0.80419}\r\nZones[\"Orange\"][\"SetAside4\"] = {-2.434500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside5\"] = {-2.434500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside6\"] = {-2.434500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside6\"] = {-2.584500,0,0.80419}\r\n\r\n-- Green positions are the same as White, and Red the same as orange, so we\r\n-- can just point these at the White/Orange definitions\r\nZones[\"Red\"] = Zones[\"Orange\"]\r\nZones[\"Green\"] = Zones[\"White\"]\r\n\r\n-- Returns the zone name where the specified card should be placed, based on\r\n-- its metadata.\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Zone name such as \"Deck\", \"SetAside1\", etc. See Zones object\r\n-- documentation for a list of valid zones.\r\nfunction Zones.getDefaultCardZone(cardMetadata)\r\n if (cardMetadata.type == \"Investigator\") then\r\n return \"Investigator\"\r\n elseif (cardMetadata.type == \"Minicard\") then\r\n return \"Minicard\"\r\n elseif (cardMetadata.permanent) then\r\n return \"SetAside1\"\r\n elseif (cardMetadata.bonded_to ~= nil) then\r\n return \"SetAside2\"\r\n else\r\n return \"Deck\"\r\n end\r\nend\r\n\r\n-- Gets the global position for the given zone on the specified player mat.\r\n-- Param playerColor: Color name of the player mat to get the zone position\r\n-- for (e.g. \"Red\")\r\n-- Param zoneName: Name of the zone to get the position for. See Zones object\r\n-- documentation for a list of valid zones.\r\n-- Return: Global position table, or nil if an invalid player color or zone\r\n-- is specified\r\nfunction Zones.getZonePosition(playerColor, zoneName)\r\n if (playerColor ~= \"Red\"\r\n and playerColor ~= \"Orange\"\r\n and playerColor ~= \"White\"\r\n and playerColor ~= \"Green\") then\r\n return nil\r\n end\r\n return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])\r\nend\r\n\r\n-- Return the global rotation for a card on the given player mat, based on its\r\n-- metadata.\r\n-- Param playerColor: Color name of the player mat to get the rotation\r\n-- for (e.g. \"Red\")\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Global rotation vector for the given card. This will include the\r\n-- Y rotation to orient the card on the given player mat as well as a\r\n-- Z rotation to place the card face up or face down.\r\nfunction Zones.getDefaultCardRotation(playerColor, zone)\r\n local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\r\n\r\n if (zone == \"Investigator\") then\r\n deckRotation = deckRotation + Vector(0, 270, 0)\r\n elseif (zone == \"Deck\") then\r\n deckRotation = deckRotation + Vector(0, 0, 180)\r\n end\r\n\r\n return deckRotation\r\nend\r\n\r\nlocal RANDOM_WEAKNESS_ID = \"01000\"\r\n\r\nlocal tags = { configuration = \"import_configuration_provider\" }\r\n\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type fun(text: string)\r\nlocal printFunction = printToAll\r\nlocal printPriority = Priority.INFO\r\n\r\n---@param priority number\r\n---@return string\r\nfunction Priority.getLabel(priority)\r\n if priority==0 then return \"ERROR\"\r\n elseif priority==1 then return \"WARNING\"\r\n elseif priority==2 then return \"INFO\"\r\n elseif priority==3 then return \"DEBUG\"\r\n else error(table.concat({\"Priority\", priority, \"not found\"}, \" \")) return \"\"\r\n end\r\nend\r\n\r\n---@param message string\r\n---@param priority number\r\nlocal function debugPrint(message, priority, color)\r\n if (color == nil) then\r\n color = { 0.5, 0.5, 0.5 }\r\n end\r\n if (printPriority >= priority) then\r\n printFunction(\"[\" .. Priority.getLabel(priority) .. \"] \" .. message, color)\r\n end\r\nend\r\n\r\n---@param str string\r\n---@return string\r\nlocal function fixUtf16String(str)\r\n return str:gsub(\"\\\\u(%w%w%w%w)\", function (match)\r\n return string.char(tonumber(match,16))\r\n end)\r\nend\r\n\r\n--Forward declaration\r\n---@type Request\r\nlocal Request = {}\r\n\r\n---@type table\r\nlocal tabooList = {}\r\n\r\n---@return ArkhamImportConfiguration\r\nlocal function getConfiguration()\r\n local configuration = getObjectsWithTag(tags.configuration)[1]:getTable(\"configuration\")\r\n printPriority = configuration.priority\r\n return configuration\r\nend\r\n\r\nfunction onLoad(script_state)\r\n local state = JSON.decode(script_state)\r\n initializeUi(state)\r\n math.randomseed(os.time())\r\n\r\n local configuration = getConfiguration()\r\n Request.start({configuration.api_uri, configuration.taboo}, function (status)\r\n local json = JSON.decode(fixUtf16String(status.text))\r\n for _, taboo in pairs(json) do\r\n ---@type \r\n local cards = {}\r\n\r\n for _, card in pairs(JSON.decode(taboo.cards)) do\r\n cards[card.code] = true\r\n end\r\n\r\n tabooList[taboo.id] = {\r\n date = taboo.date_start,\r\n cards = cards\r\n }\r\n end\r\n return true, nil\r\n end)\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode(getUiState())\r\nend\r\n\r\n-- Callback when the deck information is received from ArkhamDB. Parses the\r\n-- response then applies standard transformations to the deck such as adding\r\n-- random weaknesses and checking for taboos. Once the deck is processed,\r\n-- passes to loadCards to actually spawn the defined deck.\r\n---@param deck ArkhamImportDeck\r\n---@param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n---@param configuration ArkhamImportConfiguration\r\nlocal function onDeckResult(deck, playerColor, configuration)\r\n -- Load the next deck in the upgrade path if the option is enabled\r\n if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\r\n buildDeck(playerColor, deck.next_deck)\r\n return\r\n end\r\n\r\n debugPrint(table.concat({ \"Found decklist: \", deck.name}), Priority.INFO, playerColor)\r\n\r\n debugPrint(table.concat({\"-\", deck.name, \"-\"}), Priority.DEBUG)\r\n for k,v in pairs(deck) do\r\n if type(v)==\"table\" then\r\n debugPrint(table.concat {k, \": \"}, Priority.DEBUG)\r\n else\r\n debugPrint(table.concat {k, \": \", tostring(v)}, Priority.DEBUG)\r\n end\r\n end\r\n debugPrint(\"\", Priority.DEBUG)\r\n\r\n -- Initialize deck slot table and perform common transformations. The order\r\n -- of these should not be changed, as later steps may act on cards added in\r\n -- each. For example, a random weakness or investigator may have bonded\r\n -- cards or taboo entries, and should be present\r\n local slots = deck.slots\r\n maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n maybeAddInvestigatorCards(deck, slots)\r\n extractBondedCards(slots, configuration)\r\n checkTaboos(deck.taboo_id, slots, playerColor, configuration)\r\n\r\n local commandManager = getObjectFromGUID(configuration.command_manager_guid)\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationArguments\r\n local parameters = {\r\n configuration = configuration,\r\n description = deck.description_md,\r\n }\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationResults\r\n local results = commandManager:call(\"initialize\", parameters)\r\n\r\n if not results.is_successful then\r\n debugPrint(results.error_message, Priority.ERROR)\r\n return\r\n end\r\n\r\n loadCards(slots, deck.investigator_code, playerColor, commandManager, configuration, results.configuration)\r\nend\r\n\r\n-- Checks to see if the slot list includes the random weakness ID. If it does,\r\n-- removes it from the deck and replaces it with the ID of a random basic\r\n-- weakness provided by the all cards bag\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param playerColor: Color name of the player this deck is being loaded for.\r\n-- Used for broadcast if a weakness is added.\r\n-- Param configuration: The API configuration object\r\nfunction maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local hasRandomWeakness = false\r\n for cardId, cardCount in pairs(slots) do\r\n if (cardId == RANDOM_WEAKNESS_ID) then\r\n hasRandomWeakness = true\r\n break\r\n end\r\n end\r\n if (hasRandomWeakness) then\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\r\n slots[weaknessId] = 1\r\n slots[RANDOM_WEAKNESS_ID] = nil\r\n debugPrint(\"Random basic weakness added to deck\", Priority.INFO, playerColor)\r\n end\r\n\r\nend\r\n\r\n-- If the UI indicates that investigator cards should be loaded, add both the\r\n-- investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\r\n-- Param deck: The processed ArkhamDB deck response\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction maybeAddInvestigatorCards(deck, slots)\r\n if (getUiState().investigators) then\r\n local investigatorId = deck.investigator_code\r\n slots[investigatorId..\"-m\"] = 1\r\n local deckMeta = JSON.decode(deck.meta)\r\n local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= \"\"\r\n local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= \"\"\r\n if (parallelFront and parallelBack) then\r\n investigatorId = investigatorId..\"-p\"\r\n elseif (parallelFront) then\r\n investigatorId = investigatorId..\"-pf\"\r\n elseif (parallelBack) then\r\n investigatorId = investigatorId..\"-pb\"\r\n end\r\n slots[investigatorId] = 1\r\n end\r\nend\r\n\r\n-- Process the slot list and looks for any cards which are bonded to those in\r\n-- the deck. Adds those cards to the slot list.\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param configuration: The API configuration object\r\nfunction extractBondedCards(slots, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n -- Create a list of bonded cards first so we don't modify slots while iterating\r\n local bondedCards = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil and card.metadata.bonded ~= nil) then\r\n for _, bond in ipairs(card.metadata.bonded) do\r\n bondedCards[bond.id] = bond.count\r\n end\r\n end\r\n end\r\n -- Add any bonded cards to the main slots list\r\n for bondedId, bondedCount in pairs(bondedCards) do\r\n slots[bondedId] = bondedCount\r\n end\r\nend\r\n\r\n-- Check the deck for any cards on its taboo list. If they're found, replace\r\n-- the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\r\n-- Param tabooId: The deck's taboo ID, taken from the deck response taboo_id\r\n-- field. May be nil, indicating that no taboo list should be used\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction checkTaboos(tabooId, slots, playerColor, configuration)\r\n if (tabooId) then\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for cardId, _ in pairs(tabooList[tabooId].cards) do\r\n if (slots[cardId] ~= nil) then\r\n -- Make sure there's a taboo version of the card before we replace it\r\n -- SCED only maintains the most recent taboo cards. If a deck is using\r\n -- an older taboo list it's possible the card isn't a taboo any more\r\n local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId..\"-t\" })\r\n if (tabooCard == nil) then\r\n local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\r\n debugPrint(\"Taboo version for \"..basicCard.data.Nickname..\r\n \" is not available. Using standard version\", Priority.WARNING, playerColor)\r\n else\r\n slots[cardId..\"-t\"] = slots[cardId]\r\n slots[cardId] = nil\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Process the slot list, which defines the card Ids and counts of cards to\r\n-- load. Spawn those cards at the appropriate zones, and report an error to the\r\n-- user if any could not be loaded.\r\n--\r\n-- This method uses an encapsulated coroutine with yields to make the card\r\n-- spawning cleaner.\r\n--\r\n-- Param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of\r\n-- the card to spawn, and count is the number which should be spawned\r\n-- Param investigatorId: String ArkhamDB ID (code) for this deck's investigator.\r\n-- Investigator cards should already be added to the slots list if they\r\n-- should be spawned, but this value is separate to check for special\r\n-- handling for certain investigators\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param commandManager\r\n-- Param configuration: Loader configuration object\r\n-- Param command_config:\r\nfunction loadCards(slots, investigatorId, playerColor, commandManager, configuration, command_config)\r\n function coinside()\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local yPos = { }\r\n local cardsToSpawn = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil) then\r\n local cardZone = Zones.getDefaultCardZone(card.metadata)\r\n for i = 1, cardCount do\r\n table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\r\n end\r\n slots[cardId] = 0\r\n end\r\n end\r\n\r\n -- TODO: Re-enable this later, as a command\r\n --handleAltInvestigatorCard(cardsToSpawn, \"promo\", configuration)\r\n\r\n table.sort(cardsToSpawn, cardComparator)\r\n\r\n -- TODO: Process commands for the cardsToSpawn list\r\n\r\n -- These should probably be commands, once the command handler is updated\r\n handleStartsInPlay(cardsToSpawn)\r\n handleAncestralKnowledge(cardsToSpawn)\r\n\thandleHunchDeck(investigatorId, cardsToSpawn, playerColor)\r\n\r\n -- Count the number of cards in each zone so we know if it's a deck or card.\r\n -- TTS's Card vs. Deck distinction requires this since we can't spawn a deck\r\n -- with only one card\r\n local zoneCounts = getZoneCounts(cardsToSpawn)\r\n local zoneDecks = { }\r\n for zone, count in pairs(zoneCounts) do\r\n if (count > 1) then\r\n zoneDecks[zone] = buildDeckDataTemplate()\r\n end\r\n end\r\n -- For each card in a deck zone, add it to that deck. Otherwise, spawn it\r\n -- directly\r\n for _, spawnCard in ipairs(cardsToSpawn) do\r\n if (zoneDecks[spawnCard.zone] ~= nil) then\r\n addCardToDeck(zoneDecks[spawnCard.zone], spawnCard.data)\r\n else\r\n local cardPos = Zones.getZonePosition(playerColor, spawnCard.zone)\r\n cardPos.y = 2\r\n spawnObjectData({\r\n data = spawnCard.data,\r\n position = cardPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, spawnCard.zone)})\r\n end\r\n end\r\n -- Spawn each of the decks\r\n for zone, deck in pairs(zoneDecks) do\r\n local deckPos = Zones.getZonePosition(playerColor, zone)\r\n deckPos.y = 3\r\n spawnObjectData({\r\n data = deck,\r\n position = deckPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, zone)})\r\n coroutine.yield(0)\r\n end\r\n\r\n -- Look for any cards which haven't been loaded\r\n local hadError = false\r\n for cardId, remainingCount in pairs(slots) do\r\n if (remainingCount > 0) then\r\n hadError = true\r\n local request = Request.start({\r\n configuration.api_uri,\r\n configuration.cards,\r\n cardId},\r\n function(result)\r\n local adbCardInfo = JSON.decode(fixUtf16String(result.text))\r\n local cardName = adbCardInfo.real_name\r\n if (cardName ~= nil) then\r\n if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\r\n cardName = cardName..\" (\"..adbCardInfo.xp..\")\"\r\n end\r\n debugPrint(\"Card not found: \"..cardName..\", ArkhamDB ID \"..cardId, Priority.ERROR, playerColor)\r\n else\r\n debugPrint(\"Card not found in ArkhamDB, ID \"..cardId, Priority.ERROR, playerColor)\r\n end\r\n end)\r\n end\r\n end\r\n if (not hadError) then\r\n debugPrint(\"Deck loaded successfully!\", Priority.INFO, playerColor)\r\n end\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"coinside\")\r\nend\r\n\r\n-- Inserts a card into the given deck. This does three things:\r\n-- 1. Add the card's data to ContainedObjects\r\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\r\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\r\n-- contains a list of card Ids\r\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\r\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\r\n-- deck, keyed by the DeckID and referencing the custom deck table\r\n-- Param deck: TTS deck data structure to add to\r\n-- Param card: Data for the card to be inserted\r\nfunction addCardToDeck(deck, cardData)\r\n table.insert(deck.ContainedObjects, cardData)\r\n table.insert(deck.DeckIDs, cardData.CardID)\r\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\r\n deck.CustomDeck[customDeckId] = customDeckData\r\n end\r\nend\r\n\r\n-- Count the number of cards in each zone\r\n-- Param cards: Table of {cardData, cardMetadata, zone}\r\n-- Return: Table of {zoneName=zoneCount}\r\nfunction getZoneCounts(cards)\r\n local counts = { }\r\n for _, card in ipairs(cards) do\r\n if (counts[card.zone] == nil) then\r\n counts[card.zone] = 1\r\n else\r\n counts[card.zone] = counts[card.zone] + 1\r\n end\r\n end\r\n\r\n return counts\r\nend\r\n\r\n-- Create an empty deck data table which can have cards added to it. This\r\n-- creates a new table on each call without using metatables or previous\r\n-- definitions because we can't be sure that TTS doesn't modify the structure\r\n-- Return: Table containing the minimal TTS deck data structure\r\nfunction buildDeckDataTemplate()\r\n local deck = { }\r\n deck.Name = \"Deck\"\r\n\r\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\r\n deck.ContainedObjects = { }\r\n deck.DeckIDs = { }\r\n deck.CustomDeck = { }\r\n\r\n -- Transform is required, Position and Rotation will be overridden by the\r\n -- spawn call so can be omitted here\r\n deck.Transform = {\r\n scaleX = 1,\r\n scaleY = 1,\r\n scaleZ = 1, }\r\n\r\n return deck\r\nend\r\n\r\n-- Get the PBN (Permanent/Bonded/Normal) value from the given metadata.\r\n-- Return: 1 for Permanent, 2 for Bonded, or 3 for Normal. The actual values\r\n-- are irrelevant as they provide only grouping and the order between them\r\n-- doesn't matter.\r\nfunction getPbn(metadata)\r\n if (metadata.permanent) then\r\n return 1\r\n elseif (metadata.bonded_to ~= nil) then\r\n return 2\r\n else -- Normal card\r\n return 3\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the cards in a deck. Groups bonded or\r\n-- permanent cards first, then sorts within theose types by name/subname.\r\n-- Normal cards will sort in standard alphabetical order, while permanent/bonded\r\n-- will be in reverse alphabetical order.\r\n--\r\n-- Since cards spawn in the order provided by this comparator, with the first\r\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\r\n-- alphabetical order. This presents the cards in order for non-face-down\r\n-- areas, and presents them in order when Searching the face-down deck.\r\nfunction cardComparator(card1, card2)\r\n local pbn1 = getPbn(card1.metadata)\r\n local pbn2 = getPbn(card2.metadata)\r\n if (pbn1 ~= pbn2) then\r\n return pbn1 > pbn2\r\n end\r\n if (pbn1 == 3) then\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\n else\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname > card2.data.Nickname\r\n end\r\n return card1.data.Description > card2.data.Description\r\n end\r\nend\r\n\r\n-- Replace the investigator card and minicard with an alternate version. This\r\n-- will find the relevant cards and look for IDs with -, and\r\n-- --m, and update the entries in cardList with the new card\r\n-- data.\r\n--\r\n-- Param cardList: Deck list being created\r\n-- Param altVersionTag: The tag for the different version, currently the only\r\n-- alt versions are \"promo\", but will soon inclide \"revised\"\r\n-- Param configuration: ArkhamDB configuration defniition, used for the card bag\r\nfunction handleAltInvestigatorCard(cardList, altVersionTag, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for _, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Investigator\") then\r\n local altInvestigator = allCardsBag.call(\"getCardById\", { id = card.metadata.id..\"-\"..altVersionTag})\r\n if (altInvestigator ~= nil) then\r\n card.data = altInvestigator.data\r\n card.metadata = altInvestigator.metadata\r\n end\r\n end\r\n if (card.metadata.type == \"Minicard\") then\r\n -- -promo comes before -m in the ID, so needs a little massaging\r\n local investigatorId = string.sub(card.metadata.id, 1, 5)\r\n local altMinicard = allCardsBag.call(\"getCardById\", { id = investigatorId..\"-\"..altVersionTag..\"-m\"})\r\n if (altMinicard ~= nil) then\r\n card.data = altMinicard.data\r\n card.metadata = altMinicard.metadata\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Place cards which start in play (Duke, Sophie) in the play area\r\nfunction handleStartsInPlay(cardList)\r\n for _, card in ipairs(cardList) do\r\n -- 02014 = Duke (Ashcan Pete)\r\n -- 03009 = Sophie (Mark Harrigan)\r\n if (card.metadata.id == \"02014\" or card.metadata.id == \"03009\") then\r\n card.zone = \"BlankTop\"\r\n end\r\n end\r\nend\r\n\r\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5\r\n-- random skills to SetAside3\r\nfunction handleAncestralKnowledge(cardList)\r\n local hasAncestralKnowledge = false\r\n local skillList = { }\r\n -- Have to process the entire list to check for Ancestral Knowledge and get\r\n -- all possible skills, so do both in one pass\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.id == \"07303\") then\r\n -- Ancestral Knowledge found\r\n hasAncestralKnowledge = true\r\n card.zone = \"SetAside3\"\r\n elseif (card.metadata.type == \"Skill\"\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(skillList, i)\r\n end\r\n end\r\n if (hasAncestralKnowledge) then\r\n for i = 1,5 do\r\n -- Move 5 random skills to SetAside3\r\n local skillListIndex = math.random(#skillList)\r\n cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\r\n table.remove(skillList, skillListIndex)\r\n end\r\n end\r\nend\r\n\r\n-- If the investigator is Joe Diamond, extract all Insight events to SetAside5\r\n-- to build the Hunch Deck.\r\n-- Param investigatorId: ID for the deck's investigator card. Passed separately\r\n-- because the investigator may not be included in the cardList\r\n-- Param cardList: Deck list being created\r\n-- Param playerColor: Color this deck is being loaded for\r\nfunction handleHunchDeck(investigatorId, cardList, playerColor)\r\n if (investigatorId == \"05002\") then -- Joe Diamond\r\n local insightList = { }\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Event\"\r\n and string.match(card.metadata.traits, \"Insight\")\r\n and card.metadata.bonded_to == nil) then\r\n table.insert(insightList, i)\r\n end\r\n end\r\n -- Process insights to move them to the hunch deck. This is done in reverse\r\n -- order because the sorting needs to be reversed (deck sorts for face down)\r\n -- Performance here may be an issue, as table.remove() is an O(n) operation\r\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\r\n -- a problem\r\n for i = #insightList, 1, -1 do\r\n local moving = cardList[insightList[i]]\r\n moving.zone = \"SetAside5\"\r\n table.remove(cardList, insightList[i])\r\n table.insert(cardList, moving)\r\n end\r\n if (#insightList < 11) then\r\n debugPrint(\"Joe's hunch deck must have 11 cards but the deck only has \"..#insightList..\" Insight events\", Priority.INFO, playerColor)\r\n elseif (#insightList > 11) then\r\n debugPrint(\"Moved all \"..#insightList..\" Insight events to the hunch deck, reduce it to 11\", Priority.INFO, playerColor)\r\n else\r\n debugPrint(\"Built Joe's hunch deck\", Priority.INFO, playerColor)\r\n end\r\n end\r\nend\r\n\r\n-- Test method. Loads all decks which were submitted to ArkhamDB on a given\r\n-- date window.\r\nfunction testLoadLotsOfDecks()\r\n local configuration = getConfiguration()\r\n local numDays = 7\r\n local day = os.time{year=2021, month=7, day=15} -- Start date here\r\n for i=1,numDays do\r\n local dateString = os.date(\"%Y-%m-%d\", day)\r\n local deckList = Request.start({\r\n configuration.api_uri,\r\n \"decklists/by_date\",\r\n dateString,\r\n },\r\n function(result)\r\n local json = JSON.decode(result.text)\r\n for i, deckData in ipairs(json) do\r\n buildDeck(getColorForTest(i), deckData.id)\r\n end\r\n end)\r\n day = day + (60 * 60 * 24) -- Move forward by one day\r\n end\r\nend\r\n\r\n-- Rotates the player mat based on index, to spread the card stacks during\r\n-- a mass load\r\nfunction getColorForTest(index)\r\n if (index % 4 == 0) then\r\n return \"Red\"\r\n elseif (index % 4 == 1) then\r\n return \"Orange\"\r\n elseif (index % 4 == 2) then\r\n return \"White\"\r\n elseif (index % 4 == 3) then\r\n return \"Green\"\r\n end\r\nend\r\n\r\n-- Start the deck build process for the given player color and deck ID. This\r\n-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param deckId: ArkhamDB deck id to be loaded\r\nfunction buildDeck(playerColor, deckId)\r\n local configuration = getConfiguration()\r\n -- Get a simple card to see if the bag indexes are complete. If not, abort\r\n -- the deck load. The called method will handle player notification.\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\"})\r\n if (checkCard ~= nil and checkCard.data == nil) then\r\n return\r\n end\r\n\r\n local deckUri = { configuration.api_uri, getUiState().private and configuration.private_deck or configuration.public_deck, deckId }\r\n\r\n local deck = Request.start(deckUri, function (status)\r\n if string.find(status.text, \"\") then\r\n debugPrint(\"Private deck ID \"..deckId..\" is not shared\", Priority.ERROR, playerColor)\r\n return false, table.concat({ \"Private deck \", deckId, \" is not shared\"})\r\n end\r\n local json = JSON.decode(status.text)\r\n\r\n if not json then\r\n debugPrint(\"Deck ID \"..deckId..\" not found\", Priority.ERROR, playerColor)\r\n return false, \"Deck not found!\"\r\n end\r\n\r\n return true, JSON.decode(status.text)\r\n end)\r\n\r\n deck:with(onDeckResult, playerColor, configuration)\r\nend\r\n\r\n---@type Request\r\nRequest = {\r\n is_done = false,\r\n is_successful = false\r\n}\r\n\r\n--- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\r\n---@param uri string\r\n---@param configure fun(request: Request, status: WebRequestStatus)\r\n---@return Request\r\nfunction Request:new(uri, configure)\r\n local this = {}\r\n\r\n setmetatable(this, self)\r\n self.__index = self\r\n\r\n if type(uri)==\"table\" then\r\n uri = table.concat(uri, \"/\")\r\n end\r\n\r\n this.uri = uri\r\n\r\n WebRequest.get(uri, function(status)\r\n configure(this, status)\r\n end)\r\n\r\n return this\r\nend\r\n\r\n--- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\r\n--- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\r\n---@param uri string\r\n---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\r\n---@param on_error fun(status: WebRequestStatus)|nil\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.deferred(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request:new(uri, function (request, status)\r\n if (status.is_done) then\r\n if (status.is_error) then\r\n request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\r\n request.is_successful = false\r\n request.is_done = true\r\n else\r\n on_success(request, status)\r\n end\r\n end\r\n end)\r\nend\r\n\r\n--- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\r\n---@param uri string\r\n---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\r\n---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.start(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request.deferred(uri, function(request, status)\r\n local result, message = on_success(status, table.unpack(parameters))\r\n if not result then request.error_message = message else request.content = message end\r\n request.is_successful = result\r\n request.is_done = true\r\n end, on_error, table.unpack(parameters))\r\nend\r\n\r\n---@param requests Request[]\r\n---@param on_success fun(content: any[], vararg any[])\r\n---@param on_error fun(requests: Request[], vararg any[])|nil\r\n---@vararg any\r\nfunction Request.with_all(requests, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n\r\n Wait.condition(function ()\r\n ---@type any[]\r\n local results = {}\r\n\r\n ---@type Request[]\r\n local errors = {}\r\n\r\n for _, request in ipairs(requests) do\r\n if request.is_successful then\r\n table.insert(results, request.content)\r\n else\r\n table.insert(errors, request)\r\n end\r\n end\r\n\r\n if (#errors<=0) then\r\n on_success(results, table.unpack(parameters))\r\n elseif on_error ==nil then\r\n for _, request in ipairs(errors) do\r\n debugPrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }), Priority.ERROR)\r\n end\r\n else\r\n on_error(requests, table.unpack(parameters))\r\n end\r\n end, function ()\r\n for _, request in ipairs(requests) do\r\n if not request.is_done then return false end\r\n end\r\n return true\r\n end)\r\nend\r\n\r\n---@param callback fun(content: any, vararg any)\r\nfunction Request:with(callback, ...)\r\n local arguments = table.pack(...)\r\n Wait.condition(function ()\r\n if self.is_successful then\r\n callback(self.content, table.unpack(arguments))\r\n end\r\n end, function () return self.is_done\r\n end)\r\nend",
- "LuaScriptState": "{\"greenDeck\":\"\",\"investigators\":true,\"loadNewest\":true,\"orangeDeck\":\"\",\"private\":true,\"redDeck\":\"\",\"whiteDeck\":\"\"}",
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-19 6:38 a.m.\r\n---\r\n\r\n---@type ArkhamImportConfiguration\r\n\r\n-- Begin LoaderUi included file\r\nlocal INPUT_FIELD_HEIGHT = 340\r\nlocal INPUT_FIELD_WIDTH = 1500\r\n\r\nlocal FIELD_COLOR = {0.9,0.7,0.5}\r\n\r\nlocal PRIVATE_TOGGLE_LABELS = { }\r\nPRIVATE_TOGGLE_LABELS[true] = \"Private\"\r\nPRIVATE_TOGGLE_LABELS[false] = \"Published\"\r\nlocal UPGRADED_TOGGLE_LABELS = { }\r\nUPGRADED_TOGGLE_LABELS[true] = \"Upgraded\"\r\nUPGRADED_TOGGLE_LABELS[false] = \"Specific\"\r\nlocal LOAD_INVESTIGATOR_TOGGLE_LABELS = { }\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[true] = \"Yes\"\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[false] = \"No\"\r\n\r\nlocal redDeckId = \"\"\r\nlocal orangeDeckId = \"\"\r\nlocal whiteDeckId = \"\"\r\nlocal greenDeckId = \"\"\r\nlocal privateDeck = true\r\nlocal loadNewestDeck = true\r\nlocal loadInvestigators = false\r\nlocal loadingColor = \"\"\r\n\r\n-- Returns a table with the full state of the UI, including options and deck\r\n-- IDs. This can be used to persist via onSave(), or provide values for a load\r\n-- operation\r\n-- Table values:\r\n-- redDeck: Deck ID to load for the red player\r\n-- orangeDeck: Deck ID to load for the orange player\r\n-- whiteDeck: Deck ID to load for the white player\r\n-- greenDeck: Deck ID to load for the green player\r\n-- private: True to load a private deck, false to load a public deck\r\n-- loadNewest: True if the most upgraded version of the deck should be loaded\r\n-- investigators: True if investigator cards should be spawned\r\nfunction getUiState()\r\n return {\r\n redDeck = redDeckId,\r\n orangeDeck = orangeDeckId,\r\n whiteDeck = whiteDeckId,\r\n greenDeck = greenDeckId,\r\n private = privateDeck,\r\n loadNewest = loadNewestDeck,\r\n investigators = loadInvestigators,\r\n }\r\nend\r\n\r\n-- Sets up the UI for the deck loader, populating fields from the given save\r\n-- state table decoded from onLoad()\r\nfunction initializeUi(savedUiState)\r\n if (savedUiState ~= nil) then\r\n redDeckId = savedUiState.redDeck\r\n orangeDeckId = savedUiState.orangeDeck\r\n whiteDeckId = savedUiState.whiteDeck\r\n greenDeckId = savedUiState.greenDeck\r\n privateDeck = savedUiState.private\r\n loadNewestDeck = savedUiState.loadNewest\r\n loadInvestigators = savedUiState.investigators\r\n else\r\n redDeckId = \"\"\r\n orangeDeckId = \"\"\r\n whiteDeckId = \"\"\r\n greenDeckId = \"\"\r\n privateDeck = true\r\n loadNewestDeck = true\r\n loadInvestigators = true\r\n end\r\n\r\n makeOptionToggles()\r\n makeDeckIdFields()\r\n makeBuildButton()\r\nend\r\n\r\nfunction makeOptionToggles()\r\n -- Creates the three option toggle buttons. Each toggle assumes its index as\r\n -- part of the toggle logic. IF YOU CHANGE THE ORDER OF THESE FIELDS YOU MUST\r\n -- CHANGE THE EVENT HANDLERS\r\n makePublicPrivateToggle()\r\n makeLoadUpgradedToggle()\r\n makeLoadInvestigatorsToggle()\r\nend\r\n\r\nfunction makePublicPrivateToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"publicPrivateChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.102}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Published or private deck.\\n\\n*****PLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\r\n checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadUpgradedToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadUpgradedChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.01}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Load newest upgrade, or exact deck\"\r\n checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadInvestigatorsToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,0.081}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Spawn investigator cards?\"\r\n checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\n-- Create the four deck ID entry fields\r\nfunction makeDeckIdFields()\r\n local input_parameters = {}\r\n -- Parameters common to all entry fields\r\n input_parameters.function_owner = self\r\n input_parameters.scale = {0.1,0.1,0.1}\r\n input_parameters.width = INPUT_FIELD_WIDTH\r\n input_parameters.height = INPUT_FIELD_HEIGHT\r\n input_parameters.font_size = 320\r\n input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\r\n input_parameters.alignment = 3 -- Center\r\n input_parameters.color = FIELD_COLOR\r\n input_parameters.font_color = {0, 0, 0}\r\n input_parameters.validation = 2 -- Integer\r\n\r\n -- Green\r\n input_parameters.input_function = \"greenDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.385}\r\n input_parameters.value=greenDeckId\r\n self.createInput(input_parameters)\r\n -- Red\r\n input_parameters.input_function = \"redDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.385}\r\n input_parameters.value=redDeckId\r\n self.createInput(input_parameters)\r\n -- White\r\n input_parameters.input_function = \"whiteDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.474}\r\n input_parameters.value=whiteDeckId\r\n self.createInput(input_parameters)\r\n -- Orange\r\n input_parameters.input_function = \"orangeDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.474}\r\n input_parameters.value=orangeDeckId\r\n self.createInput(input_parameters)\r\nend\r\n\r\n-- Create the Build All button. This is a transparent button which covers the\r\n-- Build All portion of the background graphic\r\nfunction makeBuildButton()\r\n local button_parameters = {}\r\n button_parameters.click_function = \"loadDecks\"\r\n button_parameters.function_owner = self\r\n button_parameters.position = {0,0.1,0.71}\r\n button_parameters.width = 320\r\n button_parameters.height = 30\r\n button_parameters.color = {0, 0, 0, 0}\r\n button_parameters.tooltip = \"Click to build all four decks!\"\r\n self.createButton(button_parameters)\r\nend\r\n\r\n-- Event handler for the Public/Private toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction publicPrivateChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n privateDeck = not privateDeck\r\n self.editButton {\r\n index = 0,\r\n label = PRIVATE_TOGGLE_LABELS[privateDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the Upgraded toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction loadUpgradedChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadNewestDeck = not loadNewestDeck\r\n self.editButton {\r\n index = 1,\r\n label = UPGRADED_TOGGLE_LABELS[loadNewestDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the load investigator cards toggle. Changes the local\r\n-- value and the labels to toggle the button\r\nfunction loadInvestigatorsChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadInvestigators = not loadInvestigators\r\n self.editButton {\r\n index = 2,\r\n label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators],\r\n }\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction redDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n redDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction orangeDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n orangeDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction whiteDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n whiteDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction greenDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n greenDeckId = inputValue\r\nend\r\n\r\nfunction loadDecks()\r\n -- testLoadLotsOfDecks()\r\n -- Method in DeckImporterMain, visible due to inclusion\r\n\r\n -- TODO: Make this use the configuration ID for the all cards bag\r\n local allCardsBag = getObjectFromGUID(\"15bb07\")\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n if (redDeckId ~= nil and redDeckId ~= \"\") then\r\n buildDeck(\"Red\", redDeckId)\r\n end\r\n if (orangeDeckId ~= nil and orangeDeckId ~= \"\") then\r\n buildDeck(\"Orange\", orangeDeckId)\r\n end\r\n if (whiteDeckId ~= nil and whiteDeckId ~= \"\") then\r\n buildDeck(\"White\", whiteDeckId)\r\n end\r\n if (greenDeckId ~= nil and greenDeckId ~= \"\") then\r\n buildDeck(\"Green\", greenDeckId)\r\n end\r\nend\r\n-- End LoaderUi included file\r\n\r\n-- Begin Zones included file (with minor modifications)\r\n\r\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua\r\n-- assigns tables by reference and there is no built-in function to copy a\r\n-- table this is relatively brute force.\r\n--\r\n-- Positions are all relative to the player mat, and most are consistent. The\r\n-- exception are the SetAside# zones, which are placed to the left of the mat\r\n-- for White/Green, and the right of the mat for Orange/Red.\r\n--\r\n-- Valid Zones:\r\n-- Investigator: Investigator card area.\r\n-- Minicard: Placement for the investigator's minicard. This is just above the\r\n-- player mat, vertically in line with the investigator card area.\r\n-- Deck, Discard: Standard locations for the deck and discard piles.\r\n-- BlankTop, Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1,\r\n-- Arcane2, Body: Asset slot positions on the player mat.\r\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat\r\n-- area slots, and Threat4 is the blank threat area slot.\r\n-- SetAside[1-6]: Areas outside the player mat, to the right for Red/Orange and\r\n-- the left for White/Green. SetAside[1-3] are a column closest to the\r\n-- player mat, with 1 at the top of the mat and 3 at the bottom.\r\n-- SetAside[4-6] are a column farther away from the mat, with 4 at the top\r\n-- and 6 at the bottom.\r\nlocal playerMatGuids = { }\r\nplayerMatGuids[\"Red\"] = \"0840d5\"\r\nplayerMatGuids[\"Orange\"] = \"bd0ff4\"\r\nplayerMatGuids[\"White\"] = \"8b081b\"\r\nplayerMatGuids[\"Green\"] = \"383d8b\"\r\n\r\nlocal Zones = { }\r\n\r\nlocal commonZones = { }\r\ncommonZones[\"Investigator\"] = {-0.7833852, 0, 0.0001343352}\r\ncommonZones[\"Minicard\"] = {-0.7833852, 0, -1.187242}\r\ncommonZones[\"Deck\"] = {-1.414127, 0, -0.006668129}\r\ncommonZones[\"Discard\"] = {-1.422189,0,0.643440}\r\ncommonZones[\"Ally\"] = {-0.236577,0,0.023543}\r\ncommonZones[\"Body\"] = {-0.257249,0,0.553170}\r\ncommonZones[\"Hand1\"] = {0.600493,0,0.037291}\r\ncommonZones[\"Hand2\"] = {0.206867,0,0.025540}\r\ncommonZones[\"Arcane1\"] = {0.585817,0,0.567969}\r\ncommonZones[\"Arcane2\"] = {0.197267,0,0.562296}\r\ncommonZones[\"Tarot\"] = {0.980616,0,0.047756}\r\ncommonZones[\"Accessory\"] = {0.976689,0,0.569344}\r\ncommonZones[\"BlankTop\"] = {1.364696,0,0.062552}\r\ncommonZones[\"BlankBottom\"] = {1.349999,0,0.585419}\r\ncommonZones[\"Threat1\"] = {-0.835423,0,-0.633271}\r\ncommonZones[\"Threat2\"] = {-0.384615,0,-0.633493}\r\ncommonZones[\"Threat3\"] = {0.071090,0,-0.633717}\r\ncommonZones[\"Threat4\"] = {0.520816,0,-0.633936}\r\n\r\nZones[\"White\"] = { }\r\nZones[\"White\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"White\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"White\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"White\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"White\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"White\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"White\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"White\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"White\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"White\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"White\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"White\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"White\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"White\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"White\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"White\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"White\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"White\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"White\"][\"SetAside1\"] = {2.004500,0,-0.520315}\r\nZones[\"White\"][\"SetAside2\"] = {2.004500,0,0.042552}\r\nZones[\"White\"][\"SetAside3\"] = {2.004500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside3\"] = {2.154500,0,0.805419}\r\nZones[\"White\"][\"SetAside4\"] = {2.434500,0,-0.520315}\r\nZones[\"White\"][\"SetAside5\"] = {2.434500,0,0.042552}\r\nZones[\"White\"][\"SetAside6\"] = {2.434500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside6\"] = {2.584500,0,0.805419}\r\nZones[\"Orange\"] = { }\r\nZones[\"Orange\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"Orange\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"Orange\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"Orange\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"Orange\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"Orange\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"Orange\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"Orange\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"Orange\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"Orange\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"Orange\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"Orange\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"Orange\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"Orange\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"Orange\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"Orange\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"Orange\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"Orange\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"Orange\"][\"SetAside1\"] = {-2.004500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside2\"] = {-2.004500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside3\"] = {-2.004500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside3\"] = {-2.154500,0,0.80419}\r\nZones[\"Orange\"][\"SetAside4\"] = {-2.434500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside5\"] = {-2.434500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside6\"] = {-2.434500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside6\"] = {-2.584500,0,0.80419}\r\n\r\n-- Green positions are the same as White, and Red the same as orange, so we\r\n-- can just point these at the White/Orange definitions\r\nZones[\"Red\"] = Zones[\"Orange\"]\r\nZones[\"Green\"] = Zones[\"White\"]\r\n\r\n-- Returns the zone name where the specified card should be placed, based on\r\n-- its metadata.\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Zone name such as \"Deck\", \"SetAside1\", etc. See Zones object\r\n-- documentation for a list of valid zones.\r\nfunction Zones.getDefaultCardZone(cardMetadata)\r\n if (cardMetadata.type == \"Investigator\") then\r\n return \"Investigator\"\r\n elseif (cardMetadata.type == \"Minicard\") then\r\n return \"Minicard\"\r\n elseif (cardMetadata.permanent) then\r\n return \"SetAside1\"\r\n elseif (cardMetadata.bonded_to ~= nil) then\r\n return \"SetAside2\"\r\n else\r\n return \"Deck\"\r\n end\r\nend\r\n\r\n-- Gets the global position for the given zone on the specified player mat.\r\n-- Param playerColor: Color name of the player mat to get the zone position\r\n-- for (e.g. \"Red\")\r\n-- Param zoneName: Name of the zone to get the position for. See Zones object\r\n-- documentation for a list of valid zones.\r\n-- Return: Global position table, or nil if an invalid player color or zone\r\n-- is specified\r\nfunction Zones.getZonePosition(playerColor, zoneName)\r\n if (playerColor ~= \"Red\"\r\n and playerColor ~= \"Orange\"\r\n and playerColor ~= \"White\"\r\n and playerColor ~= \"Green\") then\r\n return nil\r\n end\r\n return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])\r\nend\r\n\r\n-- Return the global rotation for a card on the given player mat, based on its\r\n-- metadata.\r\n-- Param playerColor: Color name of the player mat to get the rotation\r\n-- for (e.g. \"Red\")\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Global rotation vector for the given card. This will include the\r\n-- Y rotation to orient the card on the given player mat as well as a\r\n-- Z rotation to place the card face up or face down.\r\nfunction Zones.getDefaultCardRotation(playerColor, zone)\r\n local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\r\n\r\n if (zone == \"Investigator\") then\r\n deckRotation = deckRotation + Vector(0, 270, 0)\r\n elseif (zone == \"Deck\") then\r\n deckRotation = deckRotation + Vector(0, 0, 180)\r\n end\r\n\r\n return deckRotation\r\nend\r\n\r\nlocal RANDOM_WEAKNESS_ID = \"01000\"\r\n\r\nlocal tags = { configuration = \"import_configuration_provider\" }\r\n\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type fun(text: string)\r\nlocal printFunction = printToAll\r\nlocal printPriority = Priority.INFO\r\n\r\n---@param priority number\r\n---@return string\r\nfunction Priority.getLabel(priority)\r\n if priority==0 then return \"ERROR\"\r\n elseif priority==1 then return \"WARNING\"\r\n elseif priority==2 then return \"INFO\"\r\n elseif priority==3 then return \"DEBUG\"\r\n else error(table.concat({\"Priority\", priority, \"not found\"}, \" \")) return \"\"\r\n end\r\nend\r\n\r\n---@param message string\r\n---@param priority number\r\nlocal function debugPrint(message, priority, color)\r\n if (color == nil) then\r\n color = { 0.5, 0.5, 0.5 }\r\n end\r\n if (printPriority >= priority) then\r\n printFunction(\"[\" .. Priority.getLabel(priority) .. \"] \" .. message, color)\r\n end\r\nend\r\n\r\n---@param str string\r\n---@return string\r\nlocal function fixUtf16String(str)\r\n return str:gsub(\"\\\\u(%w%w%w%w)\", function (match)\r\n return string.char(tonumber(match,16))\r\n end)\r\nend\r\n\r\n--Forward declaration\r\n---@type Request\r\nlocal Request = {}\r\n\r\n---@type table\r\nlocal tabooList = {}\r\n\r\n---@return ArkhamImportConfiguration\r\nlocal function getConfiguration()\r\n local configuration = getObjectsWithTag(tags.configuration)[1]:getTable(\"configuration\")\r\n printPriority = configuration.priority\r\n return configuration\r\nend\r\n\r\nfunction onLoad(script_state)\r\n local state = JSON.decode(script_state)\r\n initializeUi(state)\r\n math.randomseed(os.time())\r\n\r\n local configuration = getConfiguration()\r\n Request.start({configuration.api_uri, configuration.taboo}, function (status)\r\n local json = JSON.decode(fixUtf16String(status.text))\r\n for _, taboo in pairs(json) do\r\n ---@type \r\n local cards = {}\r\n\r\n for _, card in pairs(JSON.decode(taboo.cards)) do\r\n cards[card.code] = true\r\n end\r\n\r\n tabooList[taboo.id] = {\r\n date = taboo.date_start,\r\n cards = cards\r\n }\r\n end\r\n return true, nil\r\n end)\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode(getUiState())\r\nend\r\n\r\n-- Callback when the deck information is received from ArkhamDB. Parses the\r\n-- response then applies standard transformations to the deck such as adding\r\n-- random weaknesses and checking for taboos. Once the deck is processed,\r\n-- passes to loadCards to actually spawn the defined deck.\r\n---@param deck ArkhamImportDeck\r\n---@param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n---@param configuration ArkhamImportConfiguration\r\nlocal function onDeckResult(deck, playerColor, configuration)\r\n -- Load the next deck in the upgrade path if the option is enabled\r\n if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\r\n buildDeck(playerColor, deck.next_deck)\r\n return\r\n end\r\n\r\n debugPrint(table.concat({ \"Found decklist: \", deck.name}), Priority.INFO, playerColor)\r\n\r\n debugPrint(table.concat({\"-\", deck.name, \"-\"}), Priority.DEBUG)\r\n for k,v in pairs(deck) do\r\n if type(v)==\"table\" then\r\n debugPrint(table.concat {k, \": \"}, Priority.DEBUG)\r\n else\r\n debugPrint(table.concat {k, \": \", tostring(v)}, Priority.DEBUG)\r\n end\r\n end\r\n debugPrint(\"\", Priority.DEBUG)\r\n\r\n -- Initialize deck slot table and perform common transformations. The order\r\n -- of these should not be changed, as later steps may act on cards added in\r\n -- each. For example, a random weakness or investigator may have bonded\r\n -- cards or taboo entries, and should be present\r\n local slots = deck.slots\r\n maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n maybeAddInvestigatorCards(deck, slots)\r\n extractBondedCards(slots, configuration)\r\n checkTaboos(deck.taboo_id, slots, playerColor, configuration)\r\n\r\n local commandManager = getObjectFromGUID(configuration.command_manager_guid)\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationArguments\r\n local parameters = {\r\n configuration = configuration,\r\n description = deck.description_md,\r\n }\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationResults\r\n local results = commandManager:call(\"initialize\", parameters)\r\n\r\n if not results.is_successful then\r\n debugPrint(results.error_message, Priority.ERROR)\r\n return\r\n end\r\n\r\n loadCards(slots, deck.investigator_code, playerColor, commandManager, configuration, results.configuration)\r\nend\r\n\r\n-- Checks to see if the slot list includes the random weakness ID. If it does,\r\n-- removes it from the deck and replaces it with the ID of a random basic\r\n-- weakness provided by the all cards bag\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param playerColor: Color name of the player this deck is being loaded for.\r\n-- Used for broadcast if a weakness is added.\r\n-- Param configuration: The API configuration object\r\nfunction maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local hasRandomWeakness = false\r\n for cardId, cardCount in pairs(slots) do\r\n if (cardId == RANDOM_WEAKNESS_ID) then\r\n hasRandomWeakness = true\r\n break\r\n end\r\n end\r\n if (hasRandomWeakness) then\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\r\n slots[weaknessId] = 1\r\n slots[RANDOM_WEAKNESS_ID] = nil\r\n debugPrint(\"Random basic weakness added to deck\", Priority.INFO, playerColor)\r\n end\r\n\r\nend\r\n\r\n-- If the UI indicates that investigator cards should be loaded, add both the\r\n-- investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\r\n-- Param deck: The processed ArkhamDB deck response\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction maybeAddInvestigatorCards(deck, slots)\r\n if (getUiState().investigators) then\r\n local investigatorId = deck.investigator_code\r\n slots[investigatorId..\"-m\"] = 1\r\n local deckMeta = JSON.decode(deck.meta)\r\n local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= \"\"\r\n local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= \"\"\r\n if (parallelFront and parallelBack) then\r\n investigatorId = investigatorId..\"-p\"\r\n elseif (parallelFront) then\r\n\t\r\n\t local alternateNum = tonumber(deckMeta.alternate_front)\r\n\t if (alternateNum >= 01501 and alternateNum <= 01506) then\r\n\t investigatorId = investigatorId..\"-r\"\r\n\t else\r\n\t investigatorId = investigatorId..\"-pf\"\r\n end\r\n elseif (parallelBack) then\r\n investigatorId = investigatorId..\"-pb\"\r\n end\r\n slots[investigatorId] = 1\r\n end\r\nend\r\n\r\n-- Process the slot list and looks for any cards which are bonded to those in\r\n-- the deck. Adds those cards to the slot list.\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param configuration: The API configuration object\r\nfunction extractBondedCards(slots, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n -- Create a list of bonded cards first so we don't modify slots while iterating\r\n local bondedCards = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil and card.metadata.bonded ~= nil) then\r\n for _, bond in ipairs(card.metadata.bonded) do\r\n bondedCards[bond.id] = bond.count\r\n end\r\n end\r\n end\r\n -- Add any bonded cards to the main slots list\r\n for bondedId, bondedCount in pairs(bondedCards) do\r\n slots[bondedId] = bondedCount\r\n end\r\nend\r\n\r\n-- Check the deck for any cards on its taboo list. If they're found, replace\r\n-- the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\r\n-- Param tabooId: The deck's taboo ID, taken from the deck response taboo_id\r\n-- field. May be nil, indicating that no taboo list should be used\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction checkTaboos(tabooId, slots, playerColor, configuration)\r\n if (tabooId) then\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for cardId, _ in pairs(tabooList[tabooId].cards) do\r\n if (slots[cardId] ~= nil) then\r\n -- Make sure there's a taboo version of the card before we replace it\r\n -- SCED only maintains the most recent taboo cards. If a deck is using\r\n -- an older taboo list it's possible the card isn't a taboo any more\r\n local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId..\"-t\" })\r\n if (tabooCard == nil) then\r\n local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\r\n debugPrint(\"Taboo version for \"..basicCard.data.Nickname..\r\n \" is not available. Using standard version\", Priority.WARNING, playerColor)\r\n else\r\n slots[cardId..\"-t\"] = slots[cardId]\r\n slots[cardId] = nil\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Process the slot list, which defines the card Ids and counts of cards to\r\n-- load. Spawn those cards at the appropriate zones, and report an error to the\r\n-- user if any could not be loaded.\r\n--\r\n-- This method uses an encapsulated coroutine with yields to make the card\r\n-- spawning cleaner.\r\n--\r\n-- Param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of\r\n-- the card to spawn, and count is the number which should be spawned\r\n-- Param investigatorId: String ArkhamDB ID (code) for this deck's investigator.\r\n-- Investigator cards should already be added to the slots list if they\r\n-- should be spawned, but this value is separate to check for special\r\n-- handling for certain investigators\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param commandManager\r\n-- Param configuration: Loader configuration object\r\n-- Param command_config:\r\nfunction loadCards(slots, investigatorId, playerColor, commandManager, configuration, command_config)\r\n function coinside()\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local yPos = { }\r\n local cardsToSpawn = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil) then\r\n local cardZone = Zones.getDefaultCardZone(card.metadata)\r\n for i = 1, cardCount do\r\n table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\r\n end\r\n slots[cardId] = 0\r\n end\r\n end\r\n\r\n -- TODO: Re-enable this later, as a command\r\n --handleAltInvestigatorCard(cardsToSpawn, \"promo\", configuration)\r\n\r\n table.sort(cardsToSpawn, cardComparator)\r\n\r\n -- TODO: Process commands for the cardsToSpawn list\r\n\r\n -- These should probably be commands, once the command handler is updated\r\n handleStartsInPlay(cardsToSpawn)\r\n handleAncestralKnowledge(cardsToSpawn)\r\n\thandleHunchDeck(investigatorId, cardsToSpawn, playerColor)\r\n\r\n -- Count the number of cards in each zone so we know if it's a deck or card.\r\n -- TTS's Card vs. Deck distinction requires this since we can't spawn a deck\r\n -- with only one card\r\n local zoneCounts = getZoneCounts(cardsToSpawn)\r\n local zoneDecks = { }\r\n for zone, count in pairs(zoneCounts) do\r\n if (count > 1) then\r\n zoneDecks[zone] = buildDeckDataTemplate()\r\n end\r\n end\r\n -- For each card in a deck zone, add it to that deck. Otherwise, spawn it\r\n -- directly\r\n for _, spawnCard in ipairs(cardsToSpawn) do\r\n if (zoneDecks[spawnCard.zone] ~= nil) then\r\n addCardToDeck(zoneDecks[spawnCard.zone], spawnCard.data)\r\n else\r\n local cardPos = Zones.getZonePosition(playerColor, spawnCard.zone)\r\n cardPos.y = 2\r\n spawnObjectData({\r\n data = spawnCard.data,\r\n position = cardPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, spawnCard.zone)})\r\n end\r\n end\r\n -- Spawn each of the decks\r\n for zone, deck in pairs(zoneDecks) do\r\n local deckPos = Zones.getZonePosition(playerColor, zone)\r\n deckPos.y = 3\r\n spawnObjectData({\r\n data = deck,\r\n position = deckPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, zone)})\r\n coroutine.yield(0)\r\n end\r\n\r\n -- Look for any cards which haven't been loaded\r\n local hadError = false\r\n for cardId, remainingCount in pairs(slots) do\r\n if (remainingCount > 0) then\r\n hadError = true\r\n local request = Request.start({\r\n configuration.api_uri,\r\n configuration.cards,\r\n cardId},\r\n function(result)\r\n local adbCardInfo = JSON.decode(fixUtf16String(result.text))\r\n local cardName = adbCardInfo.real_name\r\n if (cardName ~= nil) then\r\n if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\r\n cardName = cardName..\" (\"..adbCardInfo.xp..\")\"\r\n end\r\n debugPrint(\"Card not found: \"..cardName..\", ArkhamDB ID \"..cardId, Priority.ERROR, playerColor)\r\n else\r\n debugPrint(\"Card not found in ArkhamDB, ID \"..cardId, Priority.ERROR, playerColor)\r\n end\r\n end)\r\n end\r\n end\r\n if (not hadError) then\r\n debugPrint(\"Deck loaded successfully!\", Priority.INFO, playerColor)\r\n end\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"coinside\")\r\nend\r\n\r\n-- Inserts a card into the given deck. This does three things:\r\n-- 1. Add the card's data to ContainedObjects\r\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\r\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\r\n-- contains a list of card Ids\r\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\r\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\r\n-- deck, keyed by the DeckID and referencing the custom deck table\r\n-- Param deck: TTS deck data structure to add to\r\n-- Param card: Data for the card to be inserted\r\nfunction addCardToDeck(deck, cardData)\r\n table.insert(deck.ContainedObjects, cardData)\r\n table.insert(deck.DeckIDs, cardData.CardID)\r\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\r\n deck.CustomDeck[customDeckId] = customDeckData\r\n end\r\nend\r\n\r\n-- Count the number of cards in each zone\r\n-- Param cards: Table of {cardData, cardMetadata, zone}\r\n-- Return: Table of {zoneName=zoneCount}\r\nfunction getZoneCounts(cards)\r\n local counts = { }\r\n for _, card in ipairs(cards) do\r\n if (counts[card.zone] == nil) then\r\n counts[card.zone] = 1\r\n else\r\n counts[card.zone] = counts[card.zone] + 1\r\n end\r\n end\r\n\r\n return counts\r\nend\r\n\r\n-- Create an empty deck data table which can have cards added to it. This\r\n-- creates a new table on each call without using metatables or previous\r\n-- definitions because we can't be sure that TTS doesn't modify the structure\r\n-- Return: Table containing the minimal TTS deck data structure\r\nfunction buildDeckDataTemplate()\r\n local deck = { }\r\n deck.Name = \"Deck\"\r\n\r\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\r\n deck.ContainedObjects = { }\r\n deck.DeckIDs = { }\r\n deck.CustomDeck = { }\r\n\r\n -- Transform is required, Position and Rotation will be overridden by the\r\n -- spawn call so can be omitted here\r\n deck.Transform = {\r\n scaleX = 1,\r\n scaleY = 1,\r\n scaleZ = 1, }\r\n\r\n return deck\r\nend\r\n\r\n-- Get the PBN (Permanent/Bonded/Normal) value from the given metadata.\r\n-- Return: 1 for Permanent, 2 for Bonded, or 3 for Normal. The actual values\r\n-- are irrelevant as they provide only grouping and the order between them\r\n-- doesn't matter.\r\nfunction getPbn(metadata)\r\n if (metadata.permanent) then\r\n return 1\r\n elseif (metadata.bonded_to ~= nil) then\r\n return 2\r\n else -- Normal card\r\n return 3\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the cards in a deck. Groups bonded or\r\n-- permanent cards first, then sorts within theose types by name/subname.\r\n-- Normal cards will sort in standard alphabetical order, while permanent/bonded\r\n-- will be in reverse alphabetical order.\r\n--\r\n-- Since cards spawn in the order provided by this comparator, with the first\r\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\r\n-- alphabetical order. This presents the cards in order for non-face-down\r\n-- areas, and presents them in order when Searching the face-down deck.\r\nfunction cardComparator(card1, card2)\r\n local pbn1 = getPbn(card1.metadata)\r\n local pbn2 = getPbn(card2.metadata)\r\n if (pbn1 ~= pbn2) then\r\n return pbn1 > pbn2\r\n end\r\n if (pbn1 == 3) then\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\n else\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname > card2.data.Nickname\r\n end\r\n return card1.data.Description > card2.data.Description\r\n end\r\nend\r\n\r\n-- Replace the investigator card and minicard with an alternate version. This\r\n-- will find the relevant cards and look for IDs with -, and\r\n-- --m, and update the entries in cardList with the new card\r\n-- data.\r\n--\r\n-- Param cardList: Deck list being created\r\n-- Param altVersionTag: The tag for the different version, currently the only\r\n-- alt versions are \"promo\", but will soon inclide \"revised\"\r\n-- Param configuration: ArkhamDB configuration defniition, used for the card bag\r\nfunction handleAltInvestigatorCard(cardList, altVersionTag, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for _, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Investigator\") then\r\n local altInvestigator = allCardsBag.call(\"getCardById\", { id = card.metadata.id..\"-\"..altVersionTag})\r\n if (altInvestigator ~= nil) then\r\n card.data = altInvestigator.data\r\n card.metadata = altInvestigator.metadata\r\n end\r\n end\r\n if (card.metadata.type == \"Minicard\") then\r\n -- -promo comes before -m in the ID, so needs a little massaging\r\n local investigatorId = string.sub(card.metadata.id, 1, 5)\r\n local altMinicard = allCardsBag.call(\"getCardById\", { id = investigatorId..\"-\"..altVersionTag..\"-m\"})\r\n if (altMinicard ~= nil) then\r\n card.data = altMinicard.data\r\n card.metadata = altMinicard.metadata\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Place cards which start in play (Duke, Sophie) in the play area\r\nfunction handleStartsInPlay(cardList)\r\n for _, card in ipairs(cardList) do\r\n -- 02014 = Duke (Ashcan Pete)\r\n -- 03009 = Sophie (Mark Harrigan)\r\n if (card.metadata.id == \"02014\" or card.metadata.id == \"03009\") then\r\n card.zone = \"BlankTop\"\r\n end\r\n end\r\nend\r\n\r\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5\r\n-- random skills to SetAside3\r\nfunction handleAncestralKnowledge(cardList)\r\n local hasAncestralKnowledge = false\r\n local skillList = { }\r\n -- Have to process the entire list to check for Ancestral Knowledge and get\r\n -- all possible skills, so do both in one pass\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.id == \"07303\") then\r\n -- Ancestral Knowledge found\r\n hasAncestralKnowledge = true\r\n card.zone = \"SetAside3\"\r\n elseif (card.metadata.type == \"Skill\"\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(skillList, i)\r\n end\r\n end\r\n if (hasAncestralKnowledge) then\r\n for i = 1,5 do\r\n -- Move 5 random skills to SetAside3\r\n local skillListIndex = math.random(#skillList)\r\n cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\r\n table.remove(skillList, skillListIndex)\r\n end\r\n end\r\nend\r\n\r\n-- If the investigator is Joe Diamond, extract all Insight events to SetAside5\r\n-- to build the Hunch Deck.\r\n-- Param investigatorId: ID for the deck's investigator card. Passed separately\r\n-- because the investigator may not be included in the cardList\r\n-- Param cardList: Deck list being created\r\n-- Param playerColor: Color this deck is being loaded for\r\nfunction handleHunchDeck(investigatorId, cardList, playerColor)\r\n if (investigatorId == \"05002\") then -- Joe Diamond\r\n local insightList = { }\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Event\"\r\n and string.match(card.metadata.traits, \"Insight\")\r\n and card.metadata.bonded_to == nil) then\r\n table.insert(insightList, i)\r\n end\r\n end\r\n -- Process insights to move them to the hunch deck. This is done in reverse\r\n -- order because the sorting needs to be reversed (deck sorts for face down)\r\n -- Performance here may be an issue, as table.remove() is an O(n) operation\r\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\r\n -- a problem\r\n for i = #insightList, 1, -1 do\r\n local moving = cardList[insightList[i]]\r\n moving.zone = \"SetAside5\"\r\n table.remove(cardList, insightList[i])\r\n table.insert(cardList, moving)\r\n end\r\n if (#insightList < 11) then\r\n debugPrint(\"Joe's hunch deck must have 11 cards but the deck only has \"..#insightList..\" Insight events\", Priority.INFO, playerColor)\r\n elseif (#insightList > 11) then\r\n debugPrint(\"Moved all \"..#insightList..\" Insight events to the hunch deck, reduce it to 11\", Priority.INFO, playerColor)\r\n else\r\n debugPrint(\"Built Joe's hunch deck\", Priority.INFO, playerColor)\r\n end\r\n end\r\nend\r\n\r\n-- Test method. Loads all decks which were submitted to ArkhamDB on a given\r\n-- date window.\r\nfunction testLoadLotsOfDecks()\r\n local configuration = getConfiguration()\r\n local numDays = 7\r\n local day = os.time{year=2021, month=7, day=15} -- Start date here\r\n for i=1,numDays do\r\n local dateString = os.date(\"%Y-%m-%d\", day)\r\n local deckList = Request.start({\r\n configuration.api_uri,\r\n \"decklists/by_date\",\r\n dateString,\r\n },\r\n function(result)\r\n local json = JSON.decode(result.text)\r\n for i, deckData in ipairs(json) do\r\n buildDeck(getColorForTest(i), deckData.id)\r\n end\r\n end)\r\n day = day + (60 * 60 * 24) -- Move forward by one day\r\n end\r\nend\r\n\r\n-- Rotates the player mat based on index, to spread the card stacks during\r\n-- a mass load\r\nfunction getColorForTest(index)\r\n if (index % 4 == 0) then\r\n return \"Red\"\r\n elseif (index % 4 == 1) then\r\n return \"Orange\"\r\n elseif (index % 4 == 2) then\r\n return \"White\"\r\n elseif (index % 4 == 3) then\r\n return \"Green\"\r\n end\r\nend\r\n\r\n-- Start the deck build process for the given player color and deck ID. This\r\n-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param deckId: ArkhamDB deck id to be loaded\r\nfunction buildDeck(playerColor, deckId)\r\n local configuration = getConfiguration()\r\n -- Get a simple card to see if the bag indexes are complete. If not, abort\r\n -- the deck load. The called method will handle player notification.\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\"})\r\n if (checkCard ~= nil and checkCard.data == nil) then\r\n return\r\n end\r\n\r\n local deckUri = { configuration.api_uri, getUiState().private and configuration.private_deck or configuration.public_deck, deckId }\r\n\r\n local deck = Request.start(deckUri, function (status)\r\n if string.find(status.text, \"\") then\r\n debugPrint(\"Private deck ID \"..deckId..\" is not shared\", Priority.ERROR, playerColor)\r\n return false, table.concat({ \"Private deck \", deckId, \" is not shared\"})\r\n end\r\n local json = JSON.decode(status.text)\r\n\r\n if not json then\r\n debugPrint(\"Deck ID \"..deckId..\" not found\", Priority.ERROR, playerColor)\r\n return false, \"Deck not found!\"\r\n end\r\n\r\n return true, JSON.decode(status.text)\r\n end)\r\n\r\n deck:with(onDeckResult, playerColor, configuration)\r\nend\r\n\r\n---@type Request\r\nRequest = {\r\n is_done = false,\r\n is_successful = false\r\n}\r\n\r\n--- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\r\n---@param uri string\r\n---@param configure fun(request: Request, status: WebRequestStatus)\r\n---@return Request\r\nfunction Request:new(uri, configure)\r\n local this = {}\r\n\r\n setmetatable(this, self)\r\n self.__index = self\r\n\r\n if type(uri)==\"table\" then\r\n uri = table.concat(uri, \"/\")\r\n end\r\n\r\n this.uri = uri\r\n\r\n WebRequest.get(uri, function(status)\r\n configure(this, status)\r\n end)\r\n\r\n return this\r\nend\r\n\r\n--- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\r\n--- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\r\n---@param uri string\r\n---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\r\n---@param on_error fun(status: WebRequestStatus)|nil\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.deferred(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request:new(uri, function (request, status)\r\n if (status.is_done) then\r\n if (status.is_error) then\r\n request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\r\n request.is_successful = false\r\n request.is_done = true\r\n else\r\n on_success(request, status)\r\n end\r\n end\r\n end)\r\nend\r\n\r\n--- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\r\n---@param uri string\r\n---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\r\n---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.start(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request.deferred(uri, function(request, status)\r\n local result, message = on_success(status, table.unpack(parameters))\r\n if not result then request.error_message = message else request.content = message end\r\n request.is_successful = result\r\n request.is_done = true\r\n end, on_error, table.unpack(parameters))\r\nend\r\n\r\n---@param requests Request[]\r\n---@param on_success fun(content: any[], vararg any[])\r\n---@param on_error fun(requests: Request[], vararg any[])|nil\r\n---@vararg any\r\nfunction Request.with_all(requests, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n\r\n Wait.condition(function ()\r\n ---@type any[]\r\n local results = {}\r\n\r\n ---@type Request[]\r\n local errors = {}\r\n\r\n for _, request in ipairs(requests) do\r\n if request.is_successful then\r\n table.insert(results, request.content)\r\n else\r\n table.insert(errors, request)\r\n end\r\n end\r\n\r\n if (#errors<=0) then\r\n on_success(results, table.unpack(parameters))\r\n elseif on_error ==nil then\r\n for _, request in ipairs(errors) do\r\n debugPrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }), Priority.ERROR)\r\n end\r\n else\r\n on_error(requests, table.unpack(parameters))\r\n end\r\n end, function ()\r\n for _, request in ipairs(requests) do\r\n if not request.is_done then return false end\r\n end\r\n return true\r\n end)\r\nend\r\n\r\n---@param callback fun(content: any, vararg any)\r\nfunction Request:with(callback, ...)\r\n local arguments = table.pack(...)\r\n Wait.condition(function ()\r\n if self.is_successful then\r\n callback(self.content, table.unpack(arguments))\r\n end\r\n end, function () return self.is_done\r\n end)\r\nend",
+ "LuaScriptState": "{\"greenDeck\":\"\",\"investigators\":true,\"loadNewest\":true,\"orangeDeck\":\"101\",\"private\":false,\"redDeck\":\"\",\"whiteDeck\":\"\"}",
"XmlUI": ""
},
{
@@ -173596,9 +176576,9 @@
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
- "r": 0.249993354,
- "g": 0.249993354,
- "b": 0.249993354
+ "r": 0.249991238,
+ "g": 0.249991238,
+ "b": 0.249991238
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -173634,7 +176614,7 @@
},
"CastShadows": true
},
- "LuaScript": "local allCardsBagGuid = \"15bb07\"\r\n\r\nfunction onLoad(saved_data)\r\n createDrawButton()\r\nend\r\n\r\nfunction createDrawButton()\r\n self.createButton({\r\n label=\"Draw Random\\nWeakness\", click_function=\"buttonClick_draw\", function_owner=self,\r\n position={0,0.1,2.1}, rotation={0,0,0}, height=600, width=1800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Draw a random weakness and spawn it below the object\r\nfunction buttonClick_draw()\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\r\n local card = allCardsBag.call(\"getCardById\", { id = weaknessId })\r\n spawnObjectData({\r\n data = card.data,\r\n position = self.positionToWorld({0, 1, 5.5}),\r\n rotation = self.getRotation()})\r\nend",
+ "LuaScript": "local allCardsBagGuid = \"15bb07\"\r\n\r\nfunction onLoad(saved_data)\r\n createDrawButton()\r\nend\r\n\r\nfunction createDrawButton()\r\n self.createButton({\r\n label=\"Draw Random\\nWeakness\", click_function=\"buttonClick_draw\", function_owner=self,\r\n position={0,0.1,2.1}, rotation={0,0,0}, height=600, width=1800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Draw a random weakness and spawn it below the object\r\nfunction buttonClick_draw()\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\n if (weaknessId == nil) then\r\n broadcastToAll(\"All basic weaknesses are in play!\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n local card = allCardsBag.call(\"getCardById\", { id = weaknessId })\r\n spawnObjectData({\r\n data = card.data,\r\n position = self.positionToWorld({0, 1, 5.5}),\r\n rotation = self.getRotation()})\r\nend",
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"scaleX": 0.5,
"scaleY": 0.139652729,
"scaleZ": 0.5
@@ -174908,6077 +177827,6 @@
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"XmlUI": ""
},
- {
- "GUID": "b46db2",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 32.4576378,
- "posY": 1.432395,
- "posZ": -13.1258078,
- "rotX": 359.920135,
- "rotY": 270.0065,
- "rotZ": 0.01686572,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "The Fall of the House of Usher",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1771580824970152646/1C2D909AF92814C33B43D22F0EE1D6B8FD260998/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n 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- "CardID": 266700,
- "SidewaysCard": true,
- "CustomDeck": {
- "2667": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1688271207858385334/89E47D2E69BE2F60223246A0C708C24C80E999E6/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1688271207858385871/E854FF5C0C1D2CB5FE53765019600F5B9FA17717/",
- "NumWidth": 3,
- "NumHeight": 2,
- "BackIsHidden": false,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "da8eec",
- "Name": "Card",
- "Transform": {
- "posX": -18.1550789,
- "posY": 1.36655867,
- "posZ": -44.74436,
- "rotX": 0.08817647,
- "rotY": 180.013321,
- "rotZ": 180.1983,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Act 2 - Fleeting Glimpses",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 266701,
- "SidewaysCard": true,
- "CustomDeck": {
- "2667": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1688271207858385334/89E47D2E69BE2F60223246A0C708C24C80E999E6/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1688271207858385871/E854FF5C0C1D2CB5FE53765019600F5B9FA17717/",
- "NumWidth": 3,
- "NumHeight": 2,
- "BackIsHidden": false,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "bdcb5d",
- "Name": "Card",
- "Transform": {
- "posX": -2.68853474,
- "posY": 1.66220689,
- "posZ": -5.04853725,
- "rotX": 0.01653325,
- "rotY": 179.99971,
- "rotZ": 0.07867886,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Act 1 - The Disturbed Proprietor",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 266702,
- "SidewaysCard": true,
- "CustomDeck": {
- "2667": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1688271207858385334/89E47D2E69BE2F60223246A0C708C24C80E999E6/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1688271207858385871/E854FF5C0C1D2CB5FE53765019600F5B9FA17717/",
- "NumWidth": 3,
- "NumHeight": 2,
- "BackIsHidden": false,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "7da52c",
- "Name": "Card",
- "Transform": {
- "posX": -3.95600033,
- "posY": 1.59753942,
- "posZ": -10.4412012,
- "rotX": 359.919739,
- "rotY": 269.9999,
- "rotZ": 0.01683727,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "The Fall of the House of Usher",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CardID": 267514,
- "SidewaysCard": false,
- "CustomDeck": {
- "2675": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1688271207858403238/D64453CB110581B96A8B3686B85790A382C7253B/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1688271207858405271/D07D8E962A46C01679DCDD15C458ABF522ABA405/",
- "NumWidth": 5,
- "NumHeight": 3,
- "BackIsHidden": false,
- "UniqueBack": true,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "bbb70a",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -3.91170144,
- "posY": 1.5825901,
- "posZ": -14.8060179,
- "rotX": 359.919739,
- "rotY": 270.031372,
- "rotZ": 0.0167937782,
- "scaleX": 2.2,
- "scaleY": 1.0,
- "scaleZ": 2.2
- },
- "Nickname": "The Fall of the House of Usher",
- "Description": "click to set chaos token difficulty",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/965354846165100486/3DC8FCEF364B30758B09EF96AF9458F2B8E64D56/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/949588657194710961/D864BCCCC1C811EC7F0AED69D1C30C678D3D9FC9/",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 3,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "name = 'Sleepy Hollow'\r\n\r\nfunction onLoad()\r\n Global.call('createSetupButtons', {object=self, key=name})\r\nend\r\n\r\nfunction normalClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='normal'})\r\nend\r\n\r\nfunction hardClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='hard'})\r\nend\r\r\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "4b8bb9",
- "Name": "Custom_Model",
- "Transform": {
- "posX": 0.181591079,
- "posY": 1.62652063,
- "posZ": -15.68453,
- "rotX": 359.919739,
- "rotY": 270.00235,
- "rotZ": 0.0168280154,
- "scaleX": 0.5000004,
- "scaleY": 0.5000004,
- "scaleZ": 0.5000004
- },
- "Nickname": "The Fall of the House of Usher Custom Data Helper",
- "Description": "Include this in custom content for clue spawning!",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
- "Convex": true,
- "MaterialIndex": 2,
- "TypeIndex": 0,
- "CustomShader": {
- "SpecularColor": {
- "r": 0.7222887,
- "g": 0.507659256,
- "b": 0.339915335
- },
- "SpecularIntensity": 0.4,
- "SpecularSharpness": 7.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"San Francisco\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"\tArkham\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Buenos Aires\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"\tLondon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rome\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Tokyo_123abc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Tokyo_456efg\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\r\n \"Tokyo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Shanghai_123\": {\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\r\n \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Private Library\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Portrait Gallery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Banquet Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Manor Chapel\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Wine Cellar\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Usher Family Crypt\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n \"The Tarn\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"}\r\n}\r\n]]\r\n\r\n\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Tool Belt (0)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Tool Belt (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Yithian Rifle\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\nHIDDEN_CARD_DATA = {\r\n \"Unpleasant Card (Doom)\",\r\n \"Unpleasant Card (Gloom)\",\r\n \"The Case of the Scarlet DOOOOOM!\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playArea = getObjectFromGUID('721ba2')\r\n playArea.call(\"updateLocations\", {self.getGUID()})\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\n local dataHelper = getObjectFromGUID('708279')\r\n dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\r\nend\r\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "eda22b",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -1.46559811,
- "posY": 1.57562256,
- "posZ": -26.9312,
- "rotX": 359.9201,
- "rotY": 270.014343,
- "rotZ": 0.0168516431,
- "scaleX": 4.17180443,
- "scaleY": 1.0,
- "scaleZ": 4.17180443
- },
- "Nickname": "Generic Campaign Log",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1771580824970159800/BC2D9FAB7DFA721D5E62FED50247C9E418B3B43E/",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.2,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n -Right click on the character sheet, click Custom\r\n -Replace the image URL with one for your character sheet\r\n -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n -Below you will see some general options, and then the big data table\r\n -The data table is what determines how many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\n -Textboxes\r\n -By default, there are 3 of each. You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --1st Player Experience\r\n {\r\n pos = {-1.080,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Physical Trauma\r\n {\r\n pos = {-1.270,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Mental Trauma\r\n {\r\n pos = {-1.000,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Experience\r\n {\r\n pos = {-0.251,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Physical Trauma\r\n {\r\n pos = {-0.441,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Mental Trauma\r\n {\r\n pos = {-0.171,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Experience\r\n {\r\n pos = {0.579,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Physical Trauma\r\n {\r\n pos = {0.389,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Mental Trauma\r\n {\r\n pos = {0.659,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Experience\r\n {\r\n pos = {1.407,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Physical Trauma\r\n {\r\n pos = {1.217,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Mental Trauma\r\n {\r\n pos = {1.487,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --1st Player Name\r\n {\r\n pos = {-1.265,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Investigator\r\n {\r\n pos = {-1.265,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.265,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Name\r\n {\r\n pos = {-0.436,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Investigator\r\n {\r\n pos = {-0.436,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.436,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Name\r\n {\r\n pos = {0.394,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Investigator\r\n {\r\n pos = {0.394,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Story Assets/Weaknesses\r\n {\r\n pos = {0.394,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Name\r\n {\r\n pos = {1.222,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Investigator\r\n {\r\n pos = {1.222,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Story Assets/Weaknesses\r\n {\r\n pos = {1.222,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\n {\r\n pos = {-0.930,0.1,0.930},\r\n rows = 27,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 2\r\n {\r\n pos = {0.820,0.1,0.707},\r\n rows = 20,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Killed and Insane Investigators\r\n {\r\n pos = {1.010,0.1,1.700},\r\n rows = 5,\r\n width = 7400,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n 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- "Stretch": true
- }
- },
- "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseFour'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseFour()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(4)\n end\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- "4": {
- "GUID": "d8a337",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -58.7776527,
- "posY": 1.56345153,
- "posZ": -4.10604116E-07,
- "rotX": 359.920135,
- "rotY": 269.9928,
- "rotZ": 0.0168830752,
- "scaleX": 1.5,
- "scaleY": 1.0,
- "scaleZ": 1.5
- },
- "Nickname": "",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.5313587,
- "g": 0.3496275,
- "b": 0.0
- },
- "Tags": [
- "LinkedPhaseTracker"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
- "Thickness": 0.2,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseOne()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(1)\n end\nend",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- }
- },
- {
- "GUID": "0ffbc5",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": 38.04646,
- "posY": 1.42603052,
- "posZ": -8.280551,
- "rotX": 359.9201,
- "rotY": 270.021973,
- "rotZ": 0.01684462,
- "scaleX": 1.31135309,
- "scaleY": 1.0,
- "scaleZ": 1.31135309
- },
- "Nickname": "Navigation Overlay Tile",
- "Description": "By jaqenZann",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1745699644170918010/4E5FCD0140AE8960A1E1272A1979E575EE12C3F3/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1745699644170918010/4E5FCD0140AE8960A1E1272A1979E575EE12C3F3/",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 0,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "-- SCE Navigation Panel version 1.00\r\n\r\nfunction onLoad(saved_data)\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Display full overlay\",\r\n click_function=\"displayFull\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.57},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Display only play area\",\r\n click_function=\"displayPlayArea\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.30},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Close overlay\",\r\n click_function=\"closeOverlay\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.03},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Modify a camera position\",\r\n click_function=\"beginSetCamera\",\r\n function_owner=self,\r\n position={0.0,0.1,0.37},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Reset camera positions to default\",\r\n click_function=\"resetCameras\",\r\n function_owner=self,\r\n position={0.0,0.1,0.77},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n\r\n defaultCameraParams = {\r\n {position={-1.626, -2.5, -0.064}, pitch=62.964, yaw=90.000, distance=17.844}, -- 1. ActAgenda\r\n {position={-27.822, -2.5, 0.424}, pitch=75.823, yaw=90.000, distance=-1.000}, -- 2. Map\r\n-- {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=19.858}, -- 3. Green playmat\r\n {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=-1.000}, -- 3. Green playmat\r\n {position={-55.026, -2.5, 12.052}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 4. White playmat\r\n {position={-55.026, -2.5, -11.479}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 5. Orange playmat\r\n {position={-31.592, -2.5, -26.392}, pitch=74.238, yaw=0.000, distance=-1.000}, -- 6. Red playmat\r\n {position={-2.940, -2.5, 25.160}, pitch=73.556, yaw=90.000, distance=20.146}, -- 7. Victory / SetAside\r\n {position={-58.216, -2.5, -71.288}, pitch=76.430, yaw=90.000, distance=20.000}, -- 8. Deckbuilder\r\n {position={46.368, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=46.255}, -- 9. Campaigns\r\n {position={13.875, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=37.962}, -- 10. Scenarios\r\n {position={51.940, -2.5, 64.476}, pitch=76.430, yaw=90.000, distance=48.102}, -- 11. Level 0\r\n {position={51.302, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=48.102}, -- 12. Upgraded\r\n {position={-27.788, -2.5, 74.662}, pitch=76.430, yaw=90.000, distance=30.616}, -- 13. Weaknesses\r\n {position={-61.090, -2.5, 70.762}, pitch=76.430, yaw=90.000, distance=34.188}, -- 14. Rules\r\n {position={-18.547, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=42.249}, -- 15. Investigators\r\n {position={-2.144, -2.5, -26.900}, pitch=73.556, yaw=90.000, distance=20.146}, -- 16. Log\r\n {position={-45.000, -2.5, -0.228}, pitch=73.556, yaw=90.000, distance=12.000} -- 17. BlessCurse\r\n }\r\n\r\n fullButtonData = {\r\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"1\", offsetY = \"-9\" },\r\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"1\", offsetY = \"-59\" },\r\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-70\" },\r\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-36\", offsetY = \"-130\" },\r\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-130\" },\r\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"64\", offsetY = \"-70\" },\r\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-63\", offsetY = \"-9\" },\r\n { id = \"8\", width = \"64\", height = \"64\", offsetX = \"153\", offsetY = \"-128\" },\r\n { id = \"9\", width = \"155\", height = \"70\", offsetX = \"2\", offsetY = \"120\" },\r\n { id = \"10\", width = \"155\", height = 70, offsetX = \"2\", offsetY = \"47\" },\r\n { id = \"11\", width = \"120\", height = \"100\", offsetX = \"-148\", offsetY = \"101\" },\r\n { id = \"12\", width = \"120\", height = \"100\", offsetX = \"150\", offsetY = \"101\" },\r\n { id = \"13\", width = \"120\", height = \"80\", offsetX = \"-150\", offsetY = \"-55\" },\r\n { id = \"14\", width = \"120\", height = \"60\", offsetX = \"-150\", offsetY = \"-132\" },\r\n { id = \"15\", width = \"110\", height = \"100\", offsetX = \"152\", offsetY = \"-42\" },\r\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"64\", offsetY = \"-9\" },\r\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"1\", offsetY = \"-97\" }\r\n }\r\n\r\n playButtonData = {\r\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"0\", offsetY = \"59\" },\r\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"0\", offsetY = \"9\" },\r\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-1\" },\r\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-37\", offsetY = \"-61\" },\r\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-61\" },\r\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"63\", offsetY = \"-2\" },\r\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-64\", offsetY = \"59\" },\r\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"63\", offsetY = \"59\" },\r\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"0\", offsetY = \"-28\" }\r\n }\r\n\r\n playermatData = {\r\n White = { guid = '8b081b', origin = { x=-54.42, y=0, z=20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -2.39, maxZ = 24.53, xOffset = 0.07, zOffset = 0.03 },\r\n Orange = { guid = 'bd0ff4', origin = { x=-54.42, y=0, z=-20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -24.53, maxZ = 2.39, xOffset = 0.07, zOffset = 0.02 },\r\n Green = { guid = '383d8b', origin = { x=-25.00, y=0, z=26.20 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=0, z=0 }, minX = -44.43, maxX = -17.44, minZ = 20.17, maxZ = 32.97, xOffset = -0.07, zOffset = 0.00 },\r\n Red = { guid = '0840d5', origin = { x=-25.00, y=0, z=-26.60 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=180, z=0 }, minX = -44.43, maxX = -17.44, minZ = -32.97, maxZ = -20.17, xOffset = 0.07, zOffset = -0.06 }\r\n }\r\n\r\n editing = false\r\n selectedEditButton = -1\r\n\r\n editPos = {0, 0, 0}\r\n editPitch = 0\r\n editYaw = 0\r\n editDistance = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n\r\n cameraParams = loaded_data.cameras\r\n fullVisibility = loaded_data.fullVis\r\n playVisibility = loaded_data.playVis\r\n\r\n resetOverlay()\r\n else\r\n cameraParams = {\r\n Green = {},\r\n White = {},\r\n Orange = {},\r\n Red = {}\r\n }\r\n\r\n for iv, v in pairs({'Green', 'White', 'Orange', 'Red'}) do\r\n cameraParams[v] = {}\r\n\r\n for i = 1,17 do\r\n cameraParams[v][i] = {}\r\n\r\n cameraParams[v][i].position = defaultCameraParams[i].position\r\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\r\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\r\n cameraParams[v][i].distance = defaultCameraParams[i].distance\r\n end\r\n end\r\n\r\n fullVisibility = {\r\n Green = false,\r\n White = false,\r\n Orange = false,\r\n Red = false\r\n }\r\n\r\n playVisibility = {\r\n Green = false,\r\n White = false,\r\n Orange = false,\r\n Red = false\r\n }\r\n end\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({\r\n cameras = cameraParams,\r\n fullVis = fullVisibility,\r\n playVis = playVisibility\r\n })\r\n\r\n-- return ''\r\nend\r\n\r\nfunction displayFull(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n fullVisibility[v] = true\r\n playVisibility[v] = false\r\n end\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction displayPlayArea(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n fullVisibility[v] = false\r\n playVisibility[v] = true\r\n end\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction resetCameras(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for iv, v in ipairs(colors) do\r\n for i = 1,17 do\r\n cameraParams[v][i].position = defaultCameraParams[i].position\r\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\r\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\r\n cameraParams[v][i].distance = defaultCameraParams[i].distance\r\n end\r\n end\r\nend\r\n\r\nfunction closeOverlay(object, color)\r\n fullVisibility[color] = false\r\n playVisibility[color] = false\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction resetOverlay()\r\n local guid = self.getGUID()\r\n local color\r\n local panel\r\n\r\n local existingXml = UI.getXml()\r\n local openingXml = ''\r\n\r\n -- try to only remove our panels\r\n for p = 1,2 do\r\n i, j = string.find(existingXml, ' 1 and string.len(openingXml) == 0 then\r\n openingXml = string.sub(existingXml, 1, i-1)\r\n end\r\n\r\n if i then\r\n local panelXml = string.sub(existingXml, i)\r\n k, m = string.find(panelXml, ' ')\r\n\r\n existingXml = string.sub(panelXml, m+1)\r\n else\r\n break\r\n end\r\n end\r\n\r\n local xml = openingXml .. [[\r\n ]] .. existingXml\r\n\r\n local fullColors = ''\r\n local playColors = ''\r\n\r\n for i, v in pairs(fullVisibility) do\r\n if v == true then\r\n if string.len(fullColors) > 0 then\r\n fullColors = fullColors .. '|' .. i\r\n else\r\n fullColors = i\r\n end\r\n end\r\n end\r\n\r\n for i, v in pairs(playVisibility) do\r\n if v == true then\r\n if string.len(playColors) > 0 then\r\n playColors = playColors .. '|' .. i\r\n else\r\n playColors = i\r\n end\r\n end\r\n end\r\n\r\n if string.len(fullColors) > 0 then\r\n data = fullButtonData\r\n\r\n xml = xml .. [[\r\n ]]\r\n\r\n for i, d in ipairs(data) do\r\n if editing then\r\n if selectedEditButton < 0 then\r\n color = \"rgba(1,1,1,1)\"\r\n elseif tonumber(d.id) == selectedEditButton then\r\n color = \"rgba(0,1,0,1)\"\r\n else\r\n color = \"rgba(1,0,0,1)\"\r\n end\r\n else\r\n color = \"rgba(0,1,0,0)\"\r\n end\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n end\r\n\r\n xml = xml .. [[ ]]\r\n end\r\n\r\n if string.len(playColors) > 0 then\r\n data = playButtonData\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n\r\n for i, d in ipairs(data) do\r\n if editing then\r\n if selectedEditButton < 0 then\r\n color = \"rgba(1,1,1,1)\"\r\n elseif tonumber(d.id) == selectedEditButton then\r\n color = \"rgba(0,1,0,1)\"\r\n else\r\n color = \"rgba(1,0,0,1)\"\r\n end\r\n else\r\n color = \"rgba(0,1,0,0)\"\r\n end\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n end\r\n\r\n xml = xml .. [[ ]]\r\n end\r\n\r\n local existingAssets = UI.getCustomAssets()\r\n local largeOverlay = nil\r\n local smallOverlay = nil\r\n\r\n for i,v in pairs(existingAssets) do\r\n for ii,vv in pairs(v) do\r\n if vv == 'OverlayLarge' then\r\n largeOverlay = v\r\n end\r\n if vv == 'OverlaySmall' then\r\n smallOverlay = v\r\n end\r\n end\r\n end\r\n\r\n local largeURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/'\r\n local smallURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/'\r\n\r\n if largeOverlay == nil then\r\n largeOverlay = { name='OverlayLarge', url=largeURL }\r\n table.insert(existingAssets, largeOverlay)\r\n else\r\n largeOverlay.url = largeURL\r\n\r\n end\r\n\r\n if smallOverlay == nil then\r\n smallOverlay = { name='OverlaySmall', url=smallURL }\r\n table.insert(existingAssets, smallOverlay)\r\n else\r\n smallOverlay.url = smallURL\r\n end\r\n\r\n UI.setXml(xml, existingAssets)\r\nend\r\n\r\nfunction buttonClicked(player, _, idValue)\r\n if editing then\r\n if selectedEditButton < 0 then\r\n selectedEditButton = tonumber(idValue)\r\n else\r\n if tonumber(idValue) == selectedEditButton and editDistance > 0 then\r\n local playerCount = getPlayerCount()\r\n local colors\r\n\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { player.color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n cameraParams[v][selectedEditButton].position = editPos\r\n cameraParams[v][selectedEditButton].pitch = editPitch\r\n cameraParams[v][selectedEditButton].yaw = editYaw\r\n cameraParams[v][selectedEditButton].distance = editDistance\r\n end\r\n end\r\n\r\n editing = false\r\n selectedEditButton = -1\r\n end\r\n\r\n resetOverlay()\r\n else\r\n loadCamera(player, _, idValue)\r\n end\r\nend\r\n\r\nfunction loadCamera(player, _, idValue)\r\n local index = tonumber(idValue)\r\n local color = player.color\r\n\r\n -- only do map zooming if te camera hasn't been specially set by user\r\n if index == 2 and cameraParams[color][index].distance <= 0.0 then\r\n local mapObjects = Physics.cast({\r\n origin = { x=-29.2, y=0, z=0.0 },\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = { x=36, y=5, z=31.4 },\r\n orientation = { x=0, y=90, z=0 }\r\n })\r\n\r\n local minX = 100\r\n local maxX = -100\r\n local minZ = 100\r\n local maxZ = -100\r\n\r\n for i,v in pairs(mapObjects) do\r\n local obj = v.hit_object\r\n\r\n if obj.type == 'Card' or obj.type == 'Infinite' then\r\n local bounds = obj.getBounds()\r\n\r\n local x1 = bounds['center'][1] - bounds['size'][1]/2\r\n local x2 = bounds['center'][1] + bounds['size'][1]/2\r\n local z1 = bounds['center'][3] - bounds['size'][3]/2\r\n local z2 = bounds['center'][3] + bounds['size'][3]/2\r\n\r\n if x1 < minX then\r\n minX = x1\r\n end\r\n if x2 > maxX then\r\n maxX = x2\r\n end\r\n if z1 < minZ then\r\n minZ = z1\r\n end\r\n if z2 > maxZ then\r\n maxZ = z2\r\n end\r\n end\r\n end\r\n\r\n if minX < 100 then\r\n local dx = maxX - minX\r\n local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n local centerX = (minX + maxX) / 2 - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything\r\n local centerZ = (minZ + maxZ) / 2\r\n\r\n local scale = dx\r\n if dz > dx then\r\n scale = dz\r\n end\r\n\r\n -- regression line from the following data points, seems linear\r\n -- rows 1 scale 4.5 d 12\r\n -- rows 2 scale 11 d 16\r\n -- rows 3 scale 14.5 d 19.6\r\n -- rows 4 scale 19.6 d 25\r\n -- rows 5 scale 23.25 d 28\r\n -- rows 6 scale 30.8 d 34\r\n\r\n -- local d = 0.8685 * scale + 7.4505\r\n\r\n -- modified by testing\r\n -- local d = 0.8685 * scale + 5\r\n local d = 1.04 * scale + 5\r\n\r\n player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=90.000, distance=d})\r\n else\r\n player.lookAt({position={-33.667, 0, 0.014}, pitch=75.823, yaw=90.000, distance=36})\r\n end\r\n elseif index >= 3 and index <= 6 then\r\n local matColor = nil\r\n\r\n if index == 3 then\r\n matColor = 'Green'\r\n elseif index == 4 then\r\n matColor = 'White'\r\n elseif index == 5 then\r\n matColor = 'Orange'\r\n elseif index == 6 then\r\n matColor = 'Red'\r\n end\r\n\r\n if matColor ~= nil then\r\n local playerCount = getPlayerCount()\r\n\r\n if playerCount <= 1 then\r\n player.changeColor(matColor)\r\n end\r\n end\r\n\r\n if cameraParams[color][index].distance <= 0.0 then\r\n local matObjects = Physics.cast({\r\n origin = playermatData[matColor].origin,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = playermatData[matColor].scale,\r\n orientation = playermatData[matColor].orientation,\r\n-- debug=true\r\n })\r\n\r\n local minX = playermatData[matColor].minX\r\n local maxX = playermatData[matColor].maxX\r\n local minZ = playermatData[matColor].minZ\r\n local maxZ = playermatData[matColor].maxZ\r\n\r\n for i,v in pairs(matObjects) do\r\n local obj = v.hit_object\r\n\r\n if obj.type == 'Card' or obj.type == 'Infinite' then\r\n local bounds = obj.getBounds()\r\n\r\n local x1 = bounds['center'][1] - bounds['size'][1]/2\r\n local x2 = bounds['center'][1] + bounds['size'][1]/2\r\n local z1 = bounds['center'][3] - bounds['size'][3]/2\r\n local z2 = bounds['center'][3] + bounds['size'][3]/2\r\n\r\n if x1 < minX then\r\n minX = x1\r\n end\r\n if x2 > maxX then\r\n maxX = x2\r\n end\r\n if z1 < minZ then\r\n minZ = z1\r\n end\r\n if z2 > maxZ then\r\n maxZ = z2\r\n end\r\n end\r\n end\r\n\r\n local dx\r\n local dz\r\n local centerX\r\n local centerZ\r\n local scale\r\n local yaw\r\n local d\r\n\r\n -- White/Orange\r\n if index > 3 and index < 6 then\r\n dx = maxX - minX\r\n dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n\r\n centerX = (minX + maxX) / 2 - dx*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\r\n centerZ = (minZ + maxZ) / 2 + dz*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\r\n yaw = 90\r\n\r\n scale = dx\r\n if dz > dx then\r\n scale = dz\r\n end\r\n\r\n d = 0.64 * scale + 7\r\n else -- Green/Red\r\n dx = (maxX - minX) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n dz = maxZ - minZ\r\n\r\n centerX = (minX + maxX) / 2 + dx*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\r\n centerZ = (minZ + maxZ) / 2 - dz*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\r\n yaw = playermatData[matColor].orientation.y + 180\r\n\r\n scale = dz\r\n if dx > dz then\r\n scale = dx\r\n end\r\n\r\n d = 0.64 * scale + 7\r\n end\r\n\r\n -- 15.46 -> 17.081\r\n -- 18.88 -> 19.33\r\n -- 24.34 -> 22.6\r\n\r\n -- need to wait if the player color changed\r\n Wait.frames(function() player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=yaw, distance=d}) end, 2)\r\n else\r\n Wait.frames(function() player.lookAt(cameraParams[color][index]) end, 2)\r\n end\r\n else\r\n player.lookAt(cameraParams[color][index])\r\n end\r\nend\r\n\r\nfunction beginSetCamera(object, color)\r\n editing = true\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction updateEditCamera(params)\r\n editPos = params[1]\r\n editPitch = params[2]\r\n editYaw = params[3]\r\n editDistance = params[4]\r\nend\r\n\r\nfunction getPlayerCount()\r\n local playerCount = 0\r\n\r\n local playerList = getSeatedPlayers()\r\n\r\n for i, v in ipairs(playerList) do\r\n if v == 'Green' or v == 'White' or v == 'Orange' or v == 'Red' then\r\n playerCount = playerCount + 1\r\n end\r\n end\r\n\r\n return playerCount\r\nend\r\n",
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- },
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- "GUID": "a8affa",
- "Name": "Bag",
- "Transform": {
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- "posY": 1.23823023,
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- "rotY": 179.998413,
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- "Nickname": "Navigation Overlay Instructions/Setup",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
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- "g": 0.366520882,
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- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Bag": {
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- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": [
- {
- "GUID": "739ee5",
- "Name": "Notecard",
- "Transform": {
- "posX": 18.4474373,
- "posY": 3.59918427,
- "posZ": -25.8548622,
- "rotX": 0.409890354,
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- "rotZ": 0.305724472,
- "scaleX": 0.7,
- "scaleY": 1.0,
- "scaleZ": 0.7
- },
- "Nickname": "Navigation Overlay",
- "Description": "Controls a movable overlay allowing for quick movement to various parts of the table. There should only be one tile per table.\n\nFull Table: Displays a larger overlay corresponding to the whole table.\n\nPlay Area: Displays a much smaller overlay only covering the play area.",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
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- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
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- "HideWhenFaceDown": false,
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- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": "",
- "States": {
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- "scaleZ": 0.7
- },
- "Nickname": "Navigation Overlay: Edit Camera (1/2)",
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- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
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- "Snap": true,
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- "4": {
- "GUID": "045a3e",
- "Name": "Notecard",
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- "scaleX": 0.7,
- "scaleY": 1.0,
- "scaleZ": 0.7
- },
- "Nickname": "Navigation Overlay: Edit Camera (2/2)",
- "Description": "1. Click \"Edit Camera\"\n2. Click a button in the overlay, it will turn green.\n3. Use the Camera Placement Helper to set the camera view.\n4. When clicking \"Set camera to this angle\" produces the correct camera view, click the green button in the overlay again to set the camera. Click a red button to cancel.",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
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- "Grid": true,
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- "LuaScript": "",
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- },
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- "GUID": "3051f2",
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- "scaleX": 0.7,
- "scaleY": 1.0,
- "scaleZ": 0.7
- },
- "Nickname": "Navigation Overlay",
- "Description": "If there is only 1 player, clicking a button to move to a playmat will change the player's color to that playmat's color. Changes to camera settings will apply to all colors.\n\nIf there is more than 1 player, displaying the overlay or editing a camera setting will only apply to your color.",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
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- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- }
- },
- {
- "GUID": "cecc3e",
- "Name": "Custom_Assetbundle",
- "Transform": {
- "posX": 18.1479759,
- "posY": 3.50409222,
- "posZ": -26.63417,
- "rotX": 0.3053459,
- "rotY": 269.9994,
- "rotZ": 0.126356155,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
- },
- "Nickname": "",
- "Description": "[b]Camera Placement Helper[/b]\n\nIf you want to use another object as the focus for the camera, you may do so by enter its GUID into this object's NAME field.\n\nIf you put a space and a number, the camera rotation will be offset by that amount. POSITIVE NUMBERS ONLY.\n\n[i]Example:[/i]\ncecc3e 90\n",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 0.18381986,
- "g": 0.18381986,
- "b": 0.18381986
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomAssetbundle": {
- "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/880873968289806692/67F62868DF65CD9CC43F3CDCDED7BACA0F075422/",
- "AssetbundleSecondaryURL": "",
- "MaterialIndex": 2,
- "TypeIndex": 4,
- "LoopingEffectIndex": 0
- },
- "LuaScript": "--On-demand save function, remembers pitch and distance values\r\nfunction updateSave()\r\n saved_data = JSON.encode({pitch=pitch, distance=distance})\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup, loading memory\r\nfunction onload(saved_data)\r\n --Loads the tracking for if the game has started yet\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n pitch = loaded_data.pitch\r\n distance = loaded_data.distance\r\n else\r\n pitch = 45\r\n distance = 30\r\n end\r\n\r\n createInputs()\r\n createButtons()\r\nend\r\n\r\n--Activated by finishing writing in the input box, updates save info\r\nfunction input_entered(inputString, stillEditing , typeIndex)\r\n if stillEditing == false then\r\n --Check to avoid empty input strings\r\n if tonumber(inputString) == nil then inputString = 0 end\r\n --Update save data\r\n if typeIndex==0 then\r\n pitch = inputString\r\n else\r\n distance = inputString\r\n end\r\n updateSave()\r\n end\r\nend\r\n\r\n--Activated by button, the -5 -1 +1 +5 buttons\r\nfunction click_modify(amount, typeIndex)\r\n if typeIndex==0 then\r\n pitch = pitch + amount\r\n self.editInput({index=typeIndex, value=pitch})\r\n else\r\n distance = distance + amount\r\n self.editInput({index=typeIndex, value=distance})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Activated by button, uses the data to move the camera\r\nfunction click_setCamera(_, color)\r\n --Check if there is another object to use instead of self\r\n local targetObj = self\r\n local nameGUID = string.sub(self.getName(), 1, 6)\r\n if getObjectFromGUID(nameGUID) ~= nil then\r\n targetObj = getObjectFromGUID(nameGUID)\r\n end\r\n\r\n --Check if there is an offset to use instead of 180\r\n local offsetY = 180\r\n local offsetString = string.sub(self.getName(), 7)\r\n if tonumber(string.match(offsetString, \"%d+\")) ~= nil then\r\n offsetY = tonumber(string.match(offsetString, \"%d+\"))\r\n end\r\n\r\n --Move camera into position around object\r\n local pos = targetObj.getPosition()\r\n local rot = targetObj.getRotation()\r\n rot.y = rot.y + offsetY\r\n Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})\r\n\r\n local objectList = getObjects()\r\n local AHLCGNavTile = nil\r\n\r\n for i,v in ipairs(objectList) do\r\n if v.getName() == 'Navigation Overlay Tile' then\r\n AHLCGNavTile = v\r\n break\r\n end\r\n end\r\n\r\n-- local AHLCGNavTile = getObjectFromGUID(\"0ffbc5\")\r\n if AHLCGNavTile then\r\n AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})\r\n end\r\nend\r\n\r\n\r\n\r\n\r\n--Button/Input creation\r\n\r\n\r\n\r\n--Text boxes for number input\r\nfunction createInputs()\r\n local funcName = \"inputFuncNamePitch\"\r\n local func = function(_,_,x,z) input_entered(x,z,0) end\r\n self.setVar(funcName, func)\r\n self.createInput({\r\n input_function=funcName, function_owner=self, label=\"input\",\r\n alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\r\n font_size=400, color={57/255,46/255,40/255},\r\n font_color={1,1,1}, value=pitch,\r\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\r\n })\r\n local funcName = \"inputFuncNameDistance\"\r\n local func = function(_,_,x,z) input_entered(x,z,1) end\r\n self.setVar(funcName, func)\r\n self.createInput({\r\n input_function=funcName, function_owner=self, label=\"input\",\r\n alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\r\n font_size=400, color={57/255,46/255,40/255},\r\n font_color={1,1,1}, value=distance,\r\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\r\n })\r\nend\r\n\r\n--Center button and -5 - +5 buttons\r\nfunction createButtons()\r\n self.createButton({\r\n click_function=\"click_setCamera\", function_owner=self,\r\n position={0,0.4,0}, height=900, width=900, color={1,1,1,0},\r\n tooltip=\"Set camera to this angle\"\r\n })\r\n\r\n for i, ref in ipairs(ref_modifyPitchButtons) do\r\n local funcName = \"pitchModifyFunction_\"..i\r\n self.setVar(funcName, ref.func)\r\n local pos = {-3.4+ref.offset,0.3,0.6}\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=pos, height=240, width=320, color={1,1,1,0}\r\n })\r\n end\r\n\r\n for i, ref in ipairs(ref_modifyDistanceButtons) do\r\n local funcName = \"distanceModifyFunction_\"..i\r\n self.setVar(funcName, ref.func)\r\n local pos = {3.4+ref.offset,0.3,0.6}\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=pos, height=240, width=320, color={1,1,1,0}\r\n })\r\n end\r\nend\r\n\r\n--Data tables used in button creation\r\n\r\nref_modifyPitchButtons = {\r\n {offset=-0.37, func=function() click_modify(-1, 0) end},\r\n {offset=-1.11, func=function() click_modify(-5, 0) end},\r\n {offset=0.37, func=function() click_modify(1, 0) end},\r\n {offset=1.11, func=function() click_modify(5, 0) end},\r\n}\r\n\r\nref_modifyDistanceButtons = {\r\n {offset=-0.37, func=function() click_modify(-1, 1) end},\r\n {offset=-1.11, func=function() click_modify(-5, 1) end},\r\n {offset=0.37, func=function() click_modify(1, 1) end},\r\n {offset=1.11, func=function() click_modify(5, 1) end},\r\n}",
- "LuaScriptState": "{\"distance\":15,\"pitch\":75}",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "cc77a8",
- "Name": "Checker_red",
- "Transform": {
- "posX": 38.58479,
- "posY": 1.4226166,
- "posZ": -17.3246613,
- "rotX": 359.920074,
- "rotY": 270.034058,
- "rotZ": 0.0168473776,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Draw Token Button Tooltip Renamer",
- "Description": "By Pyxel",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 0.0,
- "b": 0.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "function onLoad()\r\n spawnButton(\"symbols\", \"Change Tooltips\",\r\n \"Changes tooltip for 'draw chaos token' buttons.\", 0, 0.5, 0, 600, 400, 70)\r\nend\r\n\r\nfunction spawnButton( func, text, tool_tip, xPosition, yPosition, zPosition, button_width, button_height, fontsize )\r\n scale = self.getScale()\r\n scale = scale[1]\r\n params = {\r\n click_function = func,\r\n function_owner = self,\r\n label = text,\r\n position = {scale * xPosition, yPosition, scale * zPosition},\r\n rotation = {0, 0, 0},\r\n width = button_width * scale,\r\n height = button_height * scale,\r\n font_size = fontsize * scale,\r\n color = {1, 1, 1},\r\n font_color = {0, 0, 0},\r\n tooltip = tool_tip\r\n }\r\n self.createButton(params)\r\nend\r\n\r\nfunction symbols()\r\n local tool = \"no scenario selected\"\r\n for _, scenario in ipairs(getObjectFromGUID(\"fe2ae4\").getObjects()) do\r\n if scenario.getDescription() == \"The Gathering\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] -2. If you fail, after this skill test, search the encounter deck and discard pile for a [[Ghoul]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist] Reveal another token. If you fail, take 2 horror.\\n\\n[tablet] -4. If there is a [[Ghoul]] enemy at your location, take 1 damage and 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] -X. X is the number of [[Ghoul]] enemies at your location.\\n\\n[cultist] -1. If you fail, take 1 horror.\\n\\n[tablet] -2. If there is a [[Ghoul]] enemy at your location, take 1 damage.\\n\\n\"\r\n end\r\n end\r\n -- midnight masks\r\n if scenario.getDescription() == \"The Midnight Masks\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom in play.\\n\\n[cultist]: -2. Place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[tablet]: -4. If you fail, place all your clues on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -3. If you fail, place 1 of your clues on your location.\"\r\n end\r\n end\r\n -- devourer below\r\n if scenario.getDescription() == \"The Devourer Below\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. If you fail, after this skill test, search the encounter deck and discard pile for a [[Monster]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist]: -4. Place 2 doom on the nearest enemy.\\n\\n[tablet]: -5. If there is a [[Monster]] enemy at your location, take 1 damage and 1 horror.\\n\\n[elder_thing]: -7. If there is an [[Ancient One]] enemy in play, reveal another token.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of [[Monster]] enemies in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If there is a [[Monster]] enemy at your location, take 1 damage.\\n\\n[elder_thing]: -5. If there is an [[Ancient One]] enemy in play, reveal another token.\"\r\n end\r\n end\r\n -- extracurricular activity symbols\r\n if scenario.getDescription() == \"Extracurricular Activity\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. If you fail, discard the top 5 cards of your deck.\\n\\n[cultist]: -1 (-5 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, discard the top 3 cards of your deck.\\n\\n[cultist]: -1 (-3 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n end\r\n end\r\n -- The house always wins symbols\r\n if scenario.getDescription() == \"The House Always Wins\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. You may spend 3 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you fail, discard 3 resources.\\n\\n[tablet]: -2. Discard 3 resources.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2. You may spend 2 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you succeed, gain 3 resources.\\n\\n[tablet]: -2. If you fail, discard 3 resources.\"\r\n end\r\n end\r\n -- Miskatonic museum symbols\r\n if scenario.getDescription() == \"The Miskatonic Museum\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -3. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -4. If Hunting Horror is at your location, it immediately attacks you.\\n\\n[elder_thing]: -5. If you fail, discard an asset you control.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -2. Return 1 of your clues to your current location.\\n\\n[elder_thing]: -3. If you fail, discard an asset you control.\"\r\n end\r\n end\r\n -- essex county express symbols\r\n if scenario.getDescription() == \"The Essex County Express\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current Agenda #. \\n\\n[cultist]: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -4. Add 1 doom token to each Cultist enemy in play.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand for each point you failed by.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current Agenda #.\\n\\n[cultist]: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -2. Add 1 doom token to the nearest Cultist enemy.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand.\"\r\n end\r\n end\r\n --blood on the Altar\r\n if scenario.getDescription() == \"Blood on the Altar\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each location in play with no encounter card underneath it.\\n\\n[cultist]: -4. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -3. Reveal another token.\\n\\n[elder_thing]: -3. Place 1 doom on the current agenda.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location in play with no encounter card underneath it (max -4).\\n\\n[cultist]: -2. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -2. If you are in the Hidden Chamber, reveal another token.\\n\\n[elder_thing]: -3. If you fail, place 1 doom on the current agenda.\"\r\n end\r\n end\r\n --undimensioned and unseen\r\n if scenario.getDescription() == \"Undimensioned and Unseen\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token's modifier is -4 instead.\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\r\n end\r\n end\r\n -- where doom Awaits\r\n if scenario.getDescription() == \"Where Doom Awaits\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-5 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -3. If it is Agenda 2, you automatically fail instead.\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -2 (-4 instead if it is Agenda 2).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n end\r\n end\r\n --lost in time and space\r\n if scenario.getDescription() == \"Lost in Time and Space\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each [[Extradimensional]] location in play.\\n\\n[cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -5. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is twice the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each [[Extradimensional]] location in play (max -5).\\n\\n[cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -3. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\r\n end\r\n end\r\n -- curtain call\r\n if scenario.getDescription() == \"Curtain Call\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X, where X is the amount of horror on you. (If you have no horror on you, X is 1.)\\n\\n[cultist] [tablet] [elder_thing]: -5. If your location has at least 1 horror on it, take 1 horror (from the token pool) . If your location has no horror on it, place 1 horror on it instead.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 3 or more horror on you).\\n\\n[cultist] [tablet] [elder_thing]: -4. If your location has at least 1 horror on it, take 1 horror (from the token pool) . If your location has no horror on it, place 1 horror on it instead.\"\r\n end\r\n end\r\n -- Last King\r\n if scenario.getDescription() == \"The Last King\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on the [[Lunatic]] enemy in play with the most remaining health.\\n\\n[cultist]: -3. Place 1 of your clues on your location.\\n\\n[tablet]: -4. Take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail, take 1 damage.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on a [[Lunatic]] enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -4. If you fail, take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location.\"\r\n end\r\n end\r\n -- Echoes Past\r\n if scenario.getDescription() == \"Echoes of the Past\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom on enemies in play.\\n\\n[cultist]: -4. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -4. Discard a random card from your hand.\\n\\n[elder_thing]: -4. If there is an enemy at your location, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on an enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -2. If you fail, discard a random card from your hand.\\n\\n[elder_thing]: -2. If you fail and there is an enemy at your location, take 1 horror.\"\r\n end\r\n end\r\n -- Unspeakable Oath\r\n if scenario.getDescription() == \"The Unspeakable Oath\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. (Limit once per test.)\\n\\n[cultist]: -X. X is the amount of horror on you. If you fail, take 1 horror.\\n\\n[tablet]: -X. X is the base shroud value of your location. If you fail, take 1 horror.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.\\n\\n[cultist]: -X. X is the amount of horror on you.\\n\\n[tablet]: -X. X is the base shroud value of your location.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\r\n end\r\n end\r\n -- A Phantom of Truth\r\n if scenario.getDescription() == \"A Phantom of Truth\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom in play.\\n\\n[cultist]: -2. Move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -4. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -3. If you fail, lose 1 resource for each point you failed by.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of doom in play (max 5).\\n\\n[cultist]: -2. If you fail, move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -3. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -2. If you fail, lose 1 resource for each point you failed by.\"\r\n end\r\n end\r\n -- The Pallid Mask\r\n if scenario.getDescription() == \"The Pallid Mask\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of locations away from the starting location you are.\\n\\n[cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.\\n\\n[tablet]: -3. If there is a [[Ghoul]] or [[Geist]] enemy at your location, it readies and attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of locations away from the starting location you are (max 5).\\n\\n[cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.\\n\\n[tablet]: -2. If there is a ready [[Ghoul]] or [[Geist]] enemy at your location, it attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\r\n end\r\n end\r\n -- Dim Carcosa\r\n if scenario.getDescription() == \"Dim Carcosa\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of horror on you.\\n\\n[cultist]: Reveal another token. If you fail, take 2 horror.\\n\\n[tablet]: -5. If you fail and Hastur is in play, place 1 clue on your location (from the token bank) .\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if you have no sanity remaining).\\n\\n[cultist]: Reveal another token. If you fail, take 1 horror.\\n\\n[tablet]: -3. If you fail and Hastur is in play, place 1 clue on your location (from the token bank) .\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\r\n end\r\n end\r\n if scenario.getDescription() == \"Black Stars Rise\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total amount of doom on agendas in play.\\n\\n[cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on an agenda in play.\\n\\n[cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you fail, place 1 doom on each agenda.\\n\\n[elder_thing]: -2. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\r\n end\r\n end\r\n -- untamed Wilds\r\n if scenario.getDescription() == \"The Untamed Wilds\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play.\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (min 3).\\n\\n[elder_thing]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play (max 5).\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (max 5).\\n\\n[elder_thing]: -2. If you are poisoned, this test automatically fails instead.\"\r\n end\r\n end\r\n --The doom of Eztli\r\n if scenario.getDescription() == \"The Doom of Eztli\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the total amount of doom on locations in play.\\n\\n[elder_thing]: Reveal another chaos token. Place 1 doom on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the number of locations with doom on them.\\n\\n[elder_thing]: Reveal another chaos token. If you fail, place 1 doom on your location.\"\r\n end\r\n end\r\n --Threads of Fate\r\n if scenario.getDescription() == \"Threads of Fate\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the total number of doom in play.\\n\\n[cultist]: -2. If you do not succeed by at least 2, take 1 direct damage.\\n\\n[tablet]: -2. If you do not succeed by at least 2, place 1 doom on each [[cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, lose 1 of your clues.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is the highest number of doom on a [[cultist]] enemy.\\n\\n[cultist]: -2. If you do not succeed by at least 1, take 1 damage.\\n\\n[tablet]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[cultist]] enemy.\\n\\n[elder_thing]: -2. If you fail, lose 1 of your clues.\"\r\n end\r\n end\r\n --The boundary beyond\r\n if scenario.getDescription() == \"The Boundary Beyond\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail, each [[Serpent]] enemy at your location attacks you.\\n\\n[elder_thing]: -4. Place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on a [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail and there is a [[Serpent]] enemy at your location, it attacks you.\\n\\n[elder_thing]: -4. If you fail, place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\r\n end\r\n end\r\n --Heart of the elders p1\r\n if scenario.getDescription() == \"Heart of the Elders\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -3. If you fail, place 1 doom on your location.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -4. If you fail, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -2. If you fail, place 1 doom on your location.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -3. If you fail, take 1 horror.\"\r\n end\r\n end\r\n -- City of Archives\r\n if scenario.getDescription() == \"The City of Archives\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (if you have 5 or more cards in your hand, you automatically fail instead).\\n\\n[cultist] or [elder_thing]: -2. Place 1 of your clues on your location.\\n\\n[tablet]: -3. For each point you fail by, discard 1 random card from your hand.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 5 or more cards in your hand).\\n\\n[cultist] or [elder_thing]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -3. If you fail, discard 1 random card from your hand.\"\r\n end\r\n end\r\n --Depths of Yoth\r\n if scenario.getName() == \"Scenario - Easy/Standard\" then\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current depth level.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool) .\\n\\n[elder_thing]: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\r\n end\r\n --hard\r\n if scenario.getName() == \"Scenario - Hard/Expert\" then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the current depth level. If you fail, take 1 horror.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool) .\\n\\n[elder_thing]: -4. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\r\n end\r\n --Shattered Aeons\r\n if scenario.getDescription() == \"Shattered Aeons\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3 (-5 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -3. If you do not succeed by at least 1, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -3. Shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -2. If you fail, shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\r\n end\r\n end\r\n --secret scenario\r\n if scenario.getDescription() == \"Turn Back Time\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X . X is the total amount of doom on locations.\\n\\n[elder_thing]: -6. Place 1 doom on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X . X is the number of locations with doom on them.\\n\\n[elder_thing]: -4. If you fail, place 1 doom on your location.\"\r\n end\r\n end\r\n --Dissappearance Twilight\r\n if scenario.getDescription() == \"Disappearance at the Twilight Estate\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n --Witching Hour\r\n if scenario.getDescription() == \"The Witching Hour\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.\\n\\n[tablet]: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -4. If you fail, ready each [[Witch]] enemy at your location and at each connecting location. Heal all damage from each of those enemies.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. For each point you fail by, discard the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -3. If you fail, choose an exhausted or damaged [[Witch]] enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.\"\r\n end\r\n end\r\n --Death's Doorstep\r\n if scenario.getDescription() == \"At Death's Doorstep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if your location is haunted).\\n\\n[tablet]: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -4. If there is a [[Spectral]] enemy at your location, take 1 damage and 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if your location is haunted).\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -2. If there is a [[Spectral]] enemy at your location, take 1 damage.\"\r\n end\r\n end\r\n --Secret Name\r\n if scenario.getDescription() == \"The Secret Name\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.\\n\\n[tablet]: -3. If you fail and Nahab is in play, she attacks you (regardless of her current location) .\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.\\n\\n[tablet]: -2. If you fail and Nahab is at your location, she attacks you.\\n\\n[elder_thing]: -3. If you fail, resolve the hunter keyword on each enemy in play.\"\r\n end\r\n end\r\n --Wages of Sin\r\n if scenario.getDescription() == \"The Wages of Sin\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.\\n\\n[cultist]: -4. Until the end of the rount, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.\\n\\n[cultist]: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n -- For The Greater Good\r\n if scenario.getDescription() == \"For the Greater Good\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom among [[Cultist]] enemies in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[elder_thing]: -3. If you fail, move all doom from the [[Cultist]] enemy with the most doom on it to the current agenda. If no [[Cultist]] enemies in play have doom on them, reveal another token.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, move 1 doom from the nearest [[Cultist]] enemy to the current agenda.\"\r\n end\r\n end\r\n --Union and Disillusion\r\n if scenario.getDescription() == \"Union and Disillusion\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -4. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted). \\n\\n[elder_thing]: -4. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -3. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted). \\n\\n[elder_thing]: -3. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n --Clutches of Chaos\r\n if scenario.getDescription() == \"In the Clutches of Chaos\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -3. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -4. If you fail, place 1 breach on a random location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -2. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -3. If you fail, place 1 breach on a random location.\"\r\n end\r\n end\r\n --Before the Black Throne\r\n if scenario.getDescription() == \"Before the Black Throne\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on Azathoth, to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -3. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -2. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\r\n end\r\n end\r\n --Beyond the gates of sleep\r\n if scenario.getDescription() == \"Beyond the Gates of Sleep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the number of cards in your hand.\\n\\n[cultist]: -X. X is the number of revealed [[Woods]] locations.\\n\\n[tablet]: -2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is half the number of cards in your hand (rounded up).\\n\\n[cultist]: -X. X is the number of revealed Enchanted Woods locations.\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\r\n end\r\n end\r\n --Waking Nightmare\r\n if scenario.getDescription() == \"Waking Nightmare\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is 1 higher than the number of infested locations.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is the number of infested locations.\"\r\n end\r\n end\r\n --The search for kadath\r\n if scenario.getDescription() == \"The Search for Kadath\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 2 for the remainder of the round.\\n\\n[tablet]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +1. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.\\n\\n[tablet]: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\r\n end\r\n end\r\n --A thousand shapes of horror\r\n if scenario.getDescription() == \"A Thousand Shapes of Horror\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\r\n end\r\n end\r\n --Dark Side of the moon\r\n if scenario.getDescription() == \"Dark Side of the Moon\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is your alarm level.\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -2. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half your alarm level (rounded up).\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\r\n end\r\n end\r\n --point of no return\r\n if scenario.getDescription() == \"Point of No Return\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: 0. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -4. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\r\n end\r\n end\r\n --where the gods dwell\r\n if scenario.getDescription() == \"Where the Gods Dwell\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of the current act plus the number of the current agenda.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda. This effect may cause the current agenda to advance.\\n\\n[tablet]: -6. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: -1. The black cat reminds you that it's all a dream.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of the current act.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda.\\n\\n[tablet]: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: 0. The black cat reminds you that it's all a dream.\"\r\n end\r\n end\r\n --weaver of the cosmos\r\n if scenario.getDescription() == \"Weaver of the Cosmos\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on locations in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: -1. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -4. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on a location in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -3. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\r\n end\r\n end\r\n --pit of despair\r\n if scenario.getDescription() == \"The Pit of Despair\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\\n\\n[cultist]: -2. If your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If The Amalgam is in the depths, put it into play engaged with you.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-2 instead if your location is partially flooded; -3 instead if your location is fully flooded).\\n\\n[cultist]: -2. If you fail and your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you fail and you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If you fail and The Amalgam is in the depths, put it into play engaged with you.\"\r\n end\r\n end\r\n --vanishing of elena harper\r\n if scenario.getDescription() == \"The Vanishing of Elina Harper\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current agenda number.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy (2 doom instead if you failed).\\n\\n[tablet]: -3. Take 1 horror (1 horror and 1 damage instead if you failed).\\n\\n[elder_thing]: -4. Place 1 of your clues on your location (2 clues instead if you failed).\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current agenda number.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If you fail, take 1 horror.\\n\\n[elder_thing]: -4. If you fail, place 1 of your clues on your location.\"\r\n end\r\n end\r\n --in too deep\r\n if scenario.getDescription() == \"In Too Deep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each location to the east of your location (on the same row).\\n\\n[cultist]: -4. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -5. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is twice the number of barriers between your location and all connecting locations.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location to the east of your location (on the same row).\\n\\n[cultist]: -2. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -3. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is the number of barriers between your location and all connecting locations.\"\r\n end\r\n end\r\n --devil reef\r\n if scenario.getDescription() == \"Devil Reef\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of keys the investigators control.\\n\\n[cultist]: -3. If this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -4. If you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -5. If your location has a key on it, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of keys the investigators control.\\n\\n[cultist]: -2. If you fail and this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -3. If you fail and you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -4. If you fail and your location has a key on it, take 1 horror.\"\r\n end\r\n end\r\n --horror in high gear\r\n if scenario.getDescription() == \"Horror in High Gear\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -2. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -3. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -2. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. If you fail, resolve the hunter keyword on each enemy in play.\"\r\n end\r\n end\r\n --light in the fog\r\n if scenario.getDescription() == \"A Light in the Fog\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\\n\\n[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\\n\\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.\"\r\n end\r\n end\r\n --lair of dagon\r\n if scenario.getDescription() == \"The Lair of Dagon\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each key on this card.\\n\\n[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. Place each key you control on your location and take 1 damage.\\n\\n[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each key on this card.\\n\\n[cultist]: 0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. If you fail, place each key you control on your location.\\n\\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag.\"\r\n end\r\n end\r\n --into the maelstrom\r\n if scenario.getDescription() == \"Into the Maelstrom\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror.\"\r\n end\r\n end\r\n end\r\n getObjectFromGUID(\"8b081b\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"bd0ff4\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"383d8b\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"0840d5\").editButton({index = 6, tooltip = tool})\r\nend\r\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
{
"GUID": "f208c5",
"Name": "ScriptingTrigger",
@@ -181024,9 +177872,9 @@
"GUID": "fea079",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 1.744567,
- "posY": 1.57841349,
- "posZ": -14.1548061,
+ "posX": 1.61138415,
+ "posY": 1.57870936,
+ "posZ": -13.7831078,
"rotX": 359.931335,
"rotY": 315.009155,
"rotZ": 359.955139,
@@ -181042,6 +177890,9 @@
"g": 1.0,
"b": 1.0
},
+ "Tags": [
+ "chaos_bag"
+ ],
"LayoutGroupSortIndex": 0,
"Value": 0,
"Locked": false,
@@ -181086,15 +177937,119 @@
"XmlUI": "",
"ContainedObjects": [
{
- "GUID": "a5145a",
+ "GUID": "6cda68",
"Name": "Custom_Tile",
"Transform": {
- "posX": -3.67165613,
- "posY": 4.582267,
- "posZ": -14.7623434,
- "rotX": 0.0,
- "rotY": 260.0,
- "rotZ": 0.0,
+ "posX": 0.0,
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+ "scaleX": 0.81,
+ "scaleY": 1.0,
+ "scaleZ": 0.81
+ },
+ "Nickname": "-2",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
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+ "LayoutGroupSortIndex": 0,
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+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/bfTg2hb.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "ddd462",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 0.0,
+ "posY": 8.711669,
+ "posZ": 0.0,
+ "rotX": 359.931335,
+ "rotY": 315.009155,
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+ "scaleX": 0.81,
+ "scaleY": 1.0,
+ "scaleZ": 0.81
+ },
+ "Nickname": "Skull",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/stbBxtx.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "233aa2",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 0.0,
+ "posY": 8.711669,
+ "posZ": 0.0,
+ "rotX": 359.931335,
+ "rotY": 315.009155,
+ "rotZ": 359.955139,
"scaleX": 0.81,
"scaleY": 1.0,
"scaleZ": 0.81
@@ -181138,15 +178093,15 @@
"XmlUI": ""
},
{
- "GUID": "ac5e1f",
+ "GUID": "c2b8a0",
"Name": "Custom_Tile",
"Transform": {
- "posX": -3.67165613,
- "posY": 4.582267,
- "posZ": -14.7623434,
- "rotX": 0.0,
- "rotY": 260.0,
- "rotZ": 0.0,
+ "posX": 0.0,
+ "posY": 6.25583458,
+ "posZ": 0.0,
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+ "rotY": 315.009155,
+ "rotZ": 359.955139,
"scaleX": 0.81,
"scaleY": 1.0,
"scaleZ": 0.81
@@ -181190,15 +178145,67 @@
"XmlUI": ""
},
{
- "GUID": "f344f1",
+ "GUID": "ed78de",
"Name": "Custom_Tile",
"Transform": {
- "posX": -3.67165613,
- "posY": 4.582267,
- "posZ": -14.7623434,
- "rotX": 0.0,
- "rotY": 260.0,
- "rotZ": 0.0,
+ "posX": 0.0,
+ "posY": 4.61861134,
+ "posZ": 0.0,
+ "rotX": 359.931335,
+ "rotY": 315.009155,
+ "rotZ": 359.955139,
+ "scaleX": 0.81,
+ "scaleY": 1.0,
+ "scaleZ": 0.81
+ },
+ "Nickname": "-1",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/w3XbrCC.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "bf610b",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 0.0,
+ "posY": 8.711669,
+ "posZ": 0.0,
+ "rotX": 359.931335,
+ "rotY": 315.009155,
+ "rotZ": 359.955139,
"scaleX": 0.81,
"scaleY": 1.0,
"scaleZ": 0.81
@@ -181242,67 +178249,15 @@
"XmlUI": ""
},
{
- "GUID": "15b5cd",
+ "GUID": "e04757",
"Name": "Custom_Tile",
"Transform": {
- "posX": -3.67165613,
- "posY": 4.582267,
- "posZ": -14.7623434,
- "rotX": 0.0,
- "rotY": 260.0,
- "rotZ": 0.0,
- "scaleX": 0.81,
- "scaleY": 1.0,
- "scaleZ": 0.81
- },
- "Nickname": "Cultist",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/VzhJJaH.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "80a069",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -3.67165613,
- "posY": 4.582267,
- "posZ": -14.7623434,
- "rotX": 0.0,
- "rotY": 260.0,
- "rotZ": 0.0,
+ "posX": 0.0,
+ "posY": 5.437223,
+ "posZ": 0.0,
+ "rotX": 359.931335,
+ "rotY": 315.009155,
+ "rotZ": 359.955139,
"scaleX": 0.81,
"scaleY": 1.0,
"scaleZ": 0.81
@@ -181346,67 +178301,15 @@
"XmlUI": ""
},
{
- "GUID": "ee4c7c",
+ "GUID": "06b1ba",
"Name": "Custom_Tile",
"Transform": {
- "posX": -3.67165613,
- "posY": 4.582267,
- "posZ": -14.7623434,
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- "scaleX": 0.81,
- "scaleY": 1.0,
- "scaleZ": 0.81
- },
- "Nickname": "-2",
- "Description": "",
- "GMNotes": "",
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
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- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/bfTg2hb.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
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- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "63f67e",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -3.67165613,
- "posY": 4.582267,
- "posZ": -14.7623434,
- "rotX": 0.0,
- "rotY": 260.0,
- "rotZ": 0.0,
+ "posX": 0.0,
+ "posY": 8.711669,
+ "posZ": 0.0,
+ "rotX": 359.931335,
+ "rotY": 315.009155,
+ "rotZ": 359.955139,
"scaleX": 0.81,
"scaleY": 1.0,
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@@ -181450,15 +178353,15 @@
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"XmlUI": ""
},
{
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@@ -181866,15 +178457,171 @@
"XmlUI": ""
},
{
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+ "GUID": "b297ae",
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+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/bfTg2hb.png",
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+ "WidthScale": 0.0,
+ "CustomTile": {
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+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
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+ "Name": "Custom_Tile",
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+ "scaleX": 0.81,
+ "scaleY": 1.0,
+ "scaleZ": 0.81
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+ "Nickname": "Cultist",
+ "Description": "",
+ "GMNotes": "",
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+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/VzhJJaH.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
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+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
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+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
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+ "Name": "Custom_Tile",
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+ "scaleX": 0.81,
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+ "CustomImage": {
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+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
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+ "Name": "Custom_Tile",
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"scaleX": 0.81,
"scaleY": 1.0,
"scaleZ": 0.81
@@ -181918,20 +178665,20 @@
"XmlUI": ""
},
{
- "GUID": "833cad",
+ "GUID": "611dee",
"Name": "Custom_Tile",
"Transform": {
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- "posY": 4.582267,
- "posZ": -14.7623434,
- "rotX": 0.0,
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},
- "Nickname": "Skull",
+ "Nickname": "-1",
"Description": "",
"GMNotes": "",
"ColorDiffuse": {
@@ -181954,7 +178701,59 @@
"HideWhenFaceDown": false,
"Hands": false,
"CustomImage": {
- "ImageURL": "https://i.imgur.com/stbBxtx.png",
+ "ImageURL": "https://i.imgur.com/w3XbrCC.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
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+ "LuaScriptState": "",
+ "XmlUI": ""
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+ "Name": "Custom_Tile",
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+ "scaleX": 0.81,
+ "scaleY": 1.0,
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+ "Nickname": "-4",
+ "Description": "",
+ "GMNotes": "",
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+ "MeasureMovement": false,
+ "DragSelectable": true,
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+ "Sticky": true,
+ "Tooltip": true,
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+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/qrgGQRD.png",
"ImageSecondaryURL": "",
"ImageScalar": 1.0,
"WidthScale": 0.0,
@@ -182019,20 +178818,148713 @@
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\"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Try and Try Again (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Initiate\": {\r\n \"tokenType\": \"doom\",\r\n \"tokenCount\": 1\r\n },\r\n \"Detective's Colt 1911s\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Extra Ammunition (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Rite of Seeking (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Initiate (3)\": {\r\n \"tokenType\": \"doom\",\r\n \"tokenCount\": 1\r\n },\r\n \"Clarity of Mind (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Fingerprint Kit\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Truth from Fiction\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Enchanted Blade\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Tennessee Sour Mash\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Scroll of Secrets\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".45 Thompson\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Mr. \\\"Rook\\\"\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Mr. \\\"Rook\\\" (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3):Seeker\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3) (Taboo):Seeker\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Scroll of Secrets (3) (Taboo):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Enchanted Blade (3):Guardian\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Enchanted Blade (3):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \".45 Thompson (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Esoteric Atlas (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Tennessee Sour Mash (3):Rogue\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Tennessee Sour Mash (3):Survivor\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Mk 1 Grenades (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Dayana Esperence (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Pendant of the Queen\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".32 Colt (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Alchemical Transmutation (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Suggestion (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Gate Box\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Tony's .38 Long Colt\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Gregory Gry\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \"Scroll of Prophecies\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Healing Words\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Otherworld Codex (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".35 Winchester\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \".35 Winchester (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Old Book of Lore (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Sawed-Off Shotgun (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Mind's Eye (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Colt Vest Pocket (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Mists of R'lyeh (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"The Chthonian Stone (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Flesh Ward\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Physical Training (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Encyclopedia\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Feed the Mind\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Forbidden Tome\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Esoteric Atlas (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"The Necronomicon (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"The Necronomicon (5) (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Mauser C96\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Liquid Courage (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Mauser C96 (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Beretta M1918 (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Scrying Mirror\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Azure Flame\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Grotesque Statue (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Azure Flame (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Studies (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Azure Flame (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".18 Derringer\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Grimm's Fairy Tales\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Old Keyring\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \".18 Derringer (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Chainsaw (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Becky\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Book of Psalms\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Cryptographic Cipher\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".25 Automatic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Obfuscation\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eldritch Sophist\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Armageddon\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eye of Chaos\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shroud of Shadows\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Guided by the Unseen (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Eye of Chaos (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shroud of Shadows (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Armageddon (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Hyperawareness (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Hard Knocks (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Dig Deep (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \".25 Automatic (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Shrine of the Moirai (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Archive of Conduits\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Archive of Conduits (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Eon Chart (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eon Chart (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Brand of Cthugha (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Brand of Cthugha (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \"True Magick (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Healing Words (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Close the Circle (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Bangle of Jinxes (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Jury-Rig\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Bandages\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Schoffner's Catalogue\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Antiquary (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Crafty (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Bruiser (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Sleuth (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Prophetic (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Earthly Serenity (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Earthly Serenity (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Enchanted Bow (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Blur (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Blur (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Professor William Webb (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Professor William Webb\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Divination (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Divination (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Cover Up:Advanced\": {\r\n \"tokenType\": \"clue\",\r\n \"tokenCount\": 4\r\n },\r\n \r\n \"Professor William Dyer:Professor of Geology\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Professor William Dyer:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Danforth:Brilliant Student\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Danforth:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Eliyah Ashevak:Dog Handler\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Eliyah Ashevak:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Mala Sinha:Daring Physician\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Mala Sinha:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Avery Claypool:Antarctic Guide\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Avery Claypool:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"James \\\"Cookie\\\" Fredericks:Dubious Choice\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"James \\\"Cookie\\\" Fredericks:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Amy Kensler:Professor of Biology\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Amy Kensler:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Roald Ellsworth:Intrepid Explorer\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Roald Ellsworth:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Takada Hiroko:Aeroplane Mechanic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \r\n \"Takada Hiroko:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \r\n \"Kensler's Log\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \r\n \"Collected Works of Poe\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Sinha's Medical Kit\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Cookie's Custom .32\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\n-- Encounter Cards with Hidden.\r\nHIDDEN_CARD_DATA = {\r\n \"Visions in Your Mind (Death)\",\r\n \"Visions in Your Mind (Failure)\",\r\n \"Visions in Your Mind (Hatred)\",\r\n \"Visions in Your Mind (Horrors)\",\r\n \"Gift of Madness (Misery)\",\r\n \"Gift of Madness (Pity)\",\r\n \"Possession (Murderous)\",\r\n \"Possession (Torturous)\",\r\n \"Possession (Traitorous)\",\r\n \r\n \"Whispers in Your Head (Anxiety)\",\r\n \"Whispers in Your Head (Dismay)\",\r\n \"Whispers in Your Head (Doubt)\",\r\n \"Whispers in Your Head (Dread)\",\r\n \"Delusory Evils\",\r\n \"Hastur's Gaze\",\r\n \"Hastur's Grasp\",\r\n \r\n \"Law of 'Ygiroth (Chaos)\",\r\n \"Law of 'Ygiroth (Discord)\",\r\n \"Law of 'Ygiroth (Pandemonium)\",\r\n \"Nyarlathotep\",\r\n \"Restless Journey (Fallacy)\",\r\n \"Restless Journey (Hardship)\",\r\n \"Restless Journey (Lies)\",\r\n \"Whispering Chaos (East)\",\r\n \"Whispering Chaos (North)\",\r\n \"Whispering Chaos (South)\",\r\n \"Whispering Chaos (West)\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nPLAYER_CARD_TOKEN_OFFSETS = {\r\n [1] = {\r\n { 0, 3, -0.2 },\r\n },\r\n [2] = {\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [3] = {\r\n { 0, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [4] = {\r\n { 0.4, 3, -0.9 },\r\n { -0.4, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [5] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [6] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n },\r\n [7] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0, 3, 0.5 },\r\n },\r\n [8] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { -0.35, 3, 0.5 },\r\n { 0.35, 3, 0.5 },\r\n },\r\n [9] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n },\r\n [12] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n { 0.7, 3, 1.2 },\r\n { 0, 3, 1.2 },\r\n { -0.7, 3, 1.2 },\r\n }\r\n\r\n}\r\n\r\nmodeData = {\r\n ['Core Set'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Devourer Below'] = {\r\n easy = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n normal = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n hard = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n expert = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' }\r\n },\r\n -----------------The Dunwich Legacy\r\n\r\n ['The Dunwich Legacy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Miskatonic Museum'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Essex County Express'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Blood on the Altar'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Undimensioned and Unseen'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where Doom Awaits'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Lost in Time and Space'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n -----------------The Path to Carcosa\r\n\r\n ['The Path to Carcosa'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['The Last King'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Echoes of the Past'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Unspeakable Oath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['A Phantom of Truth'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Pallid Mask'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Black Stars Rise'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Dim Carcosa'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n -----------------The Forgotten Age\r\n\r\n ['The Forgotten Age'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Doom of Eztli'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Threads of Fate'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Boundary Beyond'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The City of Archives'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Depths of Yoth'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Heart of the Elders'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Shattered Aeons'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n -----------------The Circle Undone\r\n\r\n ['The Circle Undone'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm6', 'm8', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n [\"At Death's Doorstep\"] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Secret Name'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Wages of Sin'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['For the Greater Good'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Union and Disillusion'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['In the Clutches of Chaos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Before the Black Throne'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Dream-Eaters\r\n\r\n ['TDE_A'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['TDE_B'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Search For Kadath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['A Thousand Shapes of Horror'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Dark Side of the Moon'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Point of No Return'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where the Gods Dwell'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Weaver of the Cosmos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Innsmouth Conspiracy\r\n ['The Innsmouth Conspiracy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } } ,\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['TIC_Standalone'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------Edge of the Earth\r\n ['Edge of the Earth'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n \r\n ['City of the Elder Things'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------The Side Missions\r\n --official\r\n ['Curse of the Rougarou'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Carnevale of Horrors'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Labyrinths of Lunacy'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0','m1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['Guardians of the Abyss'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Excelsior'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Read or Die'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['All or Nothing'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['Meowlathotep'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['WotOG'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n \r\n ['Bad Blood'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n --fan-made\r\n ['Carnevale of Spiders'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['The Nephew Calls'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Outsider'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Stranger Things'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Winter Winds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Festival'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Forbidding Desert'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Happys Funhouse'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Knightfall'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'cultist', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Last Call at Roxies'] = {\r\n easy = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Limens of Belief'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Blood Spilled in Salem'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Bread and Circuses'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Bridge of Sighs'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Collector'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Colour out of Space'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Curse of Amultep'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Dying Star'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'blue', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'blue', 'red', 'blue' } }\r\n },\r\n ['Against the Wendigo'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Pensher Wyrm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Approaching Storm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Into the Shadowlands'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['London Set 1'] = {\r\n easy = { token = { 'p2', 'p1', '0', '0', '0', 'm1', 'm2', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm2', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 2'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'elder', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 3'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Delta Green'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Jennys Choice'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4','skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Blob'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['The Initiation'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Consternation'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n },\r\n ['Of Sphinx'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'elder', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Ordis'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Darkness Falls'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['War of the Worlds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Alice in Wonderland'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Pokemon'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Safari'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Cerulean'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Erich Zann'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Kaimonogatari'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Sleepy Hollow'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Flesh'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Dark Matter'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Dont Starve'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['XXXX'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n\r\n}\r\n\r\nfunction onSave()\r\n local globalState = JSON.encode(SPAWNED_PLAYER_CARD_GUIDS)\r\n log('saving global state: ' .. globalState)\r\n self.script_state = globalState\r\nend\r\n\r\nfunction onload(save_state)\r\n if save_state ~= '' then\r\n log('loading global state: ' .. save_state)\r\n SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(save_state)\r\n else\r\n SPAWNED_PLAYER_CARD_GUIDS = {}\r\n end\r\nend\r\n\r\nfunction getSpawnedPlayerCardGuid(params)\r\n local guid = params[1]\r\n if SPAWNED_PLAYER_CARD_GUIDS == nil then\r\n return nil\r\n end\r\n return SPAWNED_PLAYER_CARD_GUIDS[guid]\r\nend\r\n\r\nfunction setSpawnedPlayerCardGuid(params)\r\n local guid = params[1]\r\n local value = params[2]\r\n if SPAWNED_PLAYER_CARD_GUIDS ~= nil then\r\n SPAWNED_PLAYER_CARD_GUIDS[guid] = value\r\n return true\r\n end\r\n return false\r\nend\r\n\r\nfunction checkHiddenCard(name)\r\n for _, n in ipairs(HIDDEN_CARD_DATA) do\r\n if name == n then\r\n return true\r\n end\r\n end\r\n return false\r\nend\r\n\r\nfunction updateHiddenCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n local data_hiddenCards = custom_data_helper.getTable(\"HIDDEN_CARD_DATA\")\r\n for k, v in ipairs(data_hiddenCards) do\r\n table.insert(HIDDEN_CARD_DATA, v)\r\n end\r\nend",
- "LuaScriptState": "{\"00f067\":false,\"01cd9f\":false,\"041012\":false,\"063fd8\":false,\"0e64cb\":true,\"0fd716\":false,\"0fff60\":true,\"16a89d\":false,\"1905cf\":true,\"1bdb15\":true,\"1d6d47\":true,\"200b64\":true,\"25ae32\":false,\"29d06d\":true,\"2f9064\":false,\"30f860\":false,\"31cfbf\":false,\"320bbe\":false,\"3442f5\":false,\"3549e7\":false,\"37153b\":false,\"37882c\":false,\"37c24c\":false,\"3feff1\":false,\"423d46\":false,\"452db2\":true,\"491c09\":false,\"4e2d75\":false,\"4e43bc\":true,\"4ea68b\":false,\"510c0d\":false,\"522d77\":false,\"53d103\":false,\"541ee9\":false,\"55001f\":false,\"55fc3d\":false,\"57f037\":true,\"58f2af\":true,\"5a7a85\":true,\"5ade28\":false,\"5be76d\":true,\"655049\":true,\"658588\":false,\"65b6cb\":false,\"6656ad\":false,\"673295\":false,\"679b13\":false,\"699a99\":true,\"6b2550\":false,\"701c69\":true,\"7686cb\":false,\"79870f\":true,\"804397\":false,\"8328fd\":false,\"840ba5\":false,\"86d109\":false,\"87226d\":false,\"8a927c\":false,\"8aa0c3\":false,\"8ae314\":false,\"8be589\":false,\"8cc0a6\":false,\"8cf335\":false,\"8ec9cb\":true,\"8f7289\":false,\"8f91ce\":false,\"914053\":false,\"96c9be\":false,\"9934d2\":false,\"9a5782\":false,\"a00798\":false,\"a565d5\":false,\"a5c780\":false,\"a65852\":true,\"a6d017\":false,\"acd0da\":false,\"aefe13\":true,\"b265c4\":false,\"b2e27e\":false,\"b460e1\":true,\"ba16cb\":false,\"bf3dd1\":false,\"c09a15\":false,\"c127db\":true,\"c26a48\":true,\"c4282a\":false,\"c6ac19\":false,\"cc8571\":true,\"cd0ac1\":false,\"d02825\":true,\"d3a90d\":true,\"d3ad2d\":true,\"d4fd4a\":false,\"d5d07a\":false,\"d8b64b\":false,\"dacc75\":false,\"dbdaff\":true,\"e0ad3b\":false,\"e2e3a0\":false,\"e5e392\":false,\"e69708\":false,\"e70b0a\":true,\"e99f0d\":false,\"e9fef2\":false,\"eabad6\":true,\"eb6165\":false,\"ee4a47\":false,\"f2726b\":true,\"f633db\":false,\"f85d4e\":true,\"fa1d67\":false,\"fa994a\":true,\"ffa4f9\":false,\"ffb72a\":false,\"ffef17\":true}",
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"Study\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Study_670914\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Attic_377b20\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Attic\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Cellar_5d3bcc\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Cellar\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Bathroom\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Bedroom\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Far Above Your House\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Deep Below Your House\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Northside_86faac\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Northside\": {\"type\" : \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Graveyard\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Miskatonic University_cedb0a\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Miskatonic University\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Downtown_1aa7cb\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Downtown\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"St. Mary's Hospital\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Easttown_88245c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Easttown\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Southside\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Rivertown\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Your House_377b20\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Your House_b28633\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Ritual Site\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Arkham Woods_e8e04b\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Arkham Woods\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"New Orleans_5ab18a\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"New Orleans\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Riverside_ab9d69\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Riverside\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Wilderness_3c5ea8\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Wilderness\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Unhallowed Land_552a1d\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Unhallowed Land_15983c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Flooded Square\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Streets of Venice\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Rialto Bridge\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Venetian Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"The Guardian\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Canal-side\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Accademia Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Bridge of Sighs\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Warren Observatory\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Science Building\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Orne Library\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Administration Building\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Student Union\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Humanities Building\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Dormitories\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Faculty Offices\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Faculty Offices_1c567d\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"La Bella Luna\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Back Hall Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Museum Entrance\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Security Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Security Office_fcb3e4\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Administration Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Administration Office_d2eb25\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Exhibit Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_563240\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_f3ffb6\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_0b0c58\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_2d87e6\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Exhibit Hall_da02ea\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"Train Car\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Train Car_f3f902\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Train Car_905f69\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Train Car_a3a321\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Train Car_464528\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Train Car_3cfca4\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Train Car_64ffb0\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Train Car_0fb5f0\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Engine Car\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"House in the Reeds\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Osborn's General Store\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Congregational Church\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Bishop's Brook\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Burned Ruins\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Schoolhouse\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Dunwich Village\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Dunwich Village_ac4427\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Cold Spring Glen\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Cold Spring Glen_e58475\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Ten-Acre Meadow\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Ten-Acre Meadow_05b0dd\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Blasted Heath\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Blasted Heath_995fe7\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Whateley Ruins\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Devil's Hop Yard\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Devil's Hop Yard_f7dd31\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Base of the Hill\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Base of the Hill_80236e\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ascending Path\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Ascending Path_d3ae26\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Sentinel Peak\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Diverging Path\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Diverging Path_7239aa\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Altered Path\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"The Edge of the Universe\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Tear Through Time\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Prismatic Cascade\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Towering Luminosity\": {\"type\": \"fixed\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Tear Through Space\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Endless Bridge\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Dimensional Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Steps of Y'hagharl\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Unstable Vortex\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Indecipherable Stairs\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n\r\n \"Backstage Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Backstage Doorway_0797a9\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Lobby Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Lobby Doorway_7605cf\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Lobby\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Backstage\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Balcony\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Foyer\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Historical Society\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Historical Society_40f79d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Historical Society_b352f8\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Historical Society_0cf5d5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Historical Society_abc0cb\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Historical Society_ab6a72\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Hidden Library\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n\r\n \"Patient Confinement\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Asylum Halls\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Asylum Halls_f99530\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Asylum Halls_576595\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Infirmary\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Basement Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Yard\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Kitchen\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mess Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Grand Guignol\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Montmartre\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Montmartre_cbaacc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Montparnasse\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Notre-Dame\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Gare d'Orsay\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Opéra Garnier\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Canal Saint-Martin\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Le Marais\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Gardens of Luxembourg\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Père Lachaise Cemetery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Catacombs\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Catacombs_29170f\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_f1237c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_c3151e\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_14b1cb\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_81920c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_c14c8b\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Catacombs_ea2a55\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Catacombs_8bcab3\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Catacombs_7c7f4a\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Catacombs_80cf41\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"Abbey Church\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Porte de l'Avancée\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Grand Rue\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Cloister\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Knight's Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Chœur Gothique\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Outer Wall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Outer Wall_014bd6\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"North Tower\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"North Tower_69eae5\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Chapel of St. Aubert\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Chapel of St. Aubert_e75ba8\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Abbey Tower\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Abbey Tower_2f3d21\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Shores of Hali\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Dark Spires\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Palace of the King\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Palace of the King_60d758\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Ruins of Carcosa\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Dim Streets\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Depths of Demhe\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Bleak Plains\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Recesses of Your Own Mind\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Throne Room\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Stage of the Ward Theatre\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n\r\n \"Serpent’s Haven\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ruins of Eztli\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rope Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Overgrown Ruins\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"River Canyon\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Path of Thorns\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Temple of the Fang\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Circuitous Trail\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Riverside Temple\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Waterfall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Trail of the Dead\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Cloud Forest\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n\r\n \"Chamber of Time\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ancient Hall\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ancient Hall_b9acb8\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Grand Chamber\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Entryway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Underground Ruins\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Burial Pit\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Secret Passage\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Snake Pit\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Throne Room\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Mosaic Chamber\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Tomb of the Ancients\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n\r\n \"Town Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Curiositie Shoppe\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"At the Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"At the Station_e0833c\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Missing Persons\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"The Relic is Missing!\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Trial of the Huntress\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Search for the Meaning\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Seeking Trouble\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Seeking Trouble_42f93b\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"Sacred Woods\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Chapultepec Hill\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Chapultepec Hill_baec21\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": 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\"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Lightning Gun (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Strange Solution (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Strange Solution (4):Acidic Ichor\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Strange Solution (4):Empowering Elixir\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Insight (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Archaic Glyphs (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"In the Know (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Rite of Seeking (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Alchemical Transmutation\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scrying (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shrivelling (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Mists of R'lyeh\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Mists of R'lyeh (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Colt Vest Pocket\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Old Hunting Rifle (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Thermos\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Feed the Mind (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Seal of the Seventh Sign (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 7\r\n },\r\n \"Flamethrower (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Flamethrower (5) (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Pnakotic Manuscripts (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Kerosene (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shards of the Void (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Try and Try Again (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Initiate\": {\r\n \"tokenType\": \"doom\",\r\n \"tokenCount\": 1\r\n },\r\n \"Detective's Colt 1911s\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Extra Ammunition (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Rite of Seeking (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Initiate (3)\": {\r\n \"tokenType\": \"doom\",\r\n \"tokenCount\": 1\r\n },\r\n \"Clarity of Mind (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Fingerprint Kit\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Truth from Fiction\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Enchanted Blade\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Tennessee Sour Mash\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Scroll of Secrets\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".45 Thompson\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Mr. \\\"Rook\\\"\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Mr. \\\"Rook\\\" (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3):Seeker\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3) (Taboo):Seeker\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Scroll of Secrets (3):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Scroll of Secrets (3) (Taboo):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Enchanted Blade (3):Guardian\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Enchanted Blade (3):Mystic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \".45 Thompson (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Esoteric Atlas (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Tennessee Sour Mash (3):Rogue\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Tennessee Sour Mash (3):Survivor\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Mk 1 Grenades (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Dayana Esperence (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Pendant of the Queen\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".32 Colt (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Alchemical Transmutation (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Suggestion (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Gate Box\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Tony's .38 Long Colt\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Gregory Gry\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \"Scroll of Prophecies\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Healing Words\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Otherworld Codex (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".35 Winchester\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \".35 Winchester (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Old Book of Lore (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Sawed-Off Shotgun (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Mind's Eye (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Colt Vest Pocket (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Mists of R'lyeh (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"The Chthonian Stone (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Flesh Ward\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Physical Training (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Encyclopedia\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Feed the Mind\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Forbidden Tome\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Esoteric Atlas (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"The Necronomicon (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"The Necronomicon (5) (Taboo)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Mauser C96\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Liquid Courage (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Mauser C96 (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Beretta M1918 (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Scrying Mirror\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Azure Flame\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Grotesque Statue (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Azure Flame (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Arcane Studies (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Azure Flame (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Clairvoyance (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Ineffable Truth (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".18 Derringer\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Grimm's Fairy Tales\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Old Keyring\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \".18 Derringer (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Chainsaw (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Becky\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Book of Psalms\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Cryptographic Cipher\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \".25 Automatic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Obfuscation\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eldritch Sophist\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Armageddon\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eye of Chaos\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shroud of Shadows\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Guided by the Unseen (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Eye of Chaos (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Shroud of Shadows (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Armageddon (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Hyperawareness (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Hard Knocks (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Dig Deep (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \".25 Automatic (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Shrine of the Moirai (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Archive of Conduits\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Archive of Conduits (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Eon Chart (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Eon Chart (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Brand of Cthugha (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Brand of Cthugha (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \"True Magick (5)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Healing Words (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Close the Circle (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Bangle of Jinxes (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 1\r\n },\r\n \"Jury-Rig\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Bandages\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Schoffner's Catalogue\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \"Antiquary (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Crafty (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Bruiser (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Sleuth (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Prophetic (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Earthly Serenity (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Earthly Serenity (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Enchanted Bow (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Blur (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Blur (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Professor William Webb (2)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Professor William Webb\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"Divination (4)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 6\r\n },\r\n \"Divination (1)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Cover Up:Advanced\": {\r\n \"tokenType\": \"clue\",\r\n \"tokenCount\": 4\r\n },\r\n \r\n \"Professor William Dyer:Professor of Geology\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Professor William Dyer:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Danforth:Brilliant Student\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Danforth:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Eliyah Ashevak:Dog Handler\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Eliyah Ashevak:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Mala Sinha:Daring Physician\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Mala Sinha:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Avery Claypool:Antarctic Guide\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Avery Claypool:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"James \\\"Cookie\\\" Fredericks:Dubious Choice\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"James \\\"Cookie\\\" Fredericks:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Amy Kensler:Professor of Biology\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Dr. Amy Kensler:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Roald Ellsworth:Intrepid Explorer\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n },\r\n \r\n \"Roald Ellsworth:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Takada Hiroko:Aeroplane Mechanic\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \r\n \"Takada Hiroko:Resolute\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 9\r\n },\r\n \r\n \"Kensler's Log\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \r\n \"Collected Works of Poe\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Sinha's Medical Kit\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"Cookie's Custom .32\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \r\n \"Dimensional Beam Machine\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\n-- Encounter Cards with Hidden.\r\nHIDDEN_CARD_DATA = {\r\n \"Visions in Your Mind (Death)\",\r\n \"Visions in Your Mind (Failure)\",\r\n \"Visions in Your Mind (Hatred)\",\r\n \"Visions in Your Mind (Horrors)\",\r\n \"Gift of Madness (Misery)\",\r\n \"Gift of Madness (Pity)\",\r\n \"Possession (Murderous)\",\r\n \"Possession (Torturous)\",\r\n \"Possession (Traitorous)\",\r\n \r\n \"Whispers in Your Head (Anxiety)\",\r\n \"Whispers in Your Head (Dismay)\",\r\n \"Whispers in Your Head (Doubt)\",\r\n \"Whispers in Your Head (Dread)\",\r\n \"Delusory Evils\",\r\n \"Hastur's Gaze\",\r\n \"Hastur's Grasp\",\r\n \r\n \"Law of 'Ygiroth (Chaos)\",\r\n \"Law of 'Ygiroth (Discord)\",\r\n \"Law of 'Ygiroth (Pandemonium)\",\r\n \"Nyarlathotep\",\r\n \"Restless Journey (Fallacy)\",\r\n \"Restless Journey (Hardship)\",\r\n \"Restless Journey (Lies)\",\r\n \"Whispering Chaos (East)\",\r\n \"Whispering Chaos (North)\",\r\n \"Whispering Chaos (South)\",\r\n \"Whispering Chaos (West)\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nPLAYER_CARD_TOKEN_OFFSETS = {\r\n [1] = {\r\n { 0, 3, -0.2 },\r\n },\r\n [2] = {\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [3] = {\r\n { 0, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [4] = {\r\n { 0.4, 3, -0.9 },\r\n { -0.4, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [5] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [6] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n },\r\n [7] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0, 3, 0.5 },\r\n },\r\n [8] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { -0.35, 3, 0.5 },\r\n { 0.35, 3, 0.5 },\r\n },\r\n [9] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n },\r\n [12] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n { 0.7, 3, 1.2 },\r\n { 0, 3, 1.2 },\r\n { -0.7, 3, 1.2 },\r\n }\r\n\r\n}\r\n\r\nmodeData = {\r\n ['Core Set'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Devourer Below'] = {\r\n easy = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n normal = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n hard = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n expert = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' }\r\n },\r\n -----------------The Dunwich Legacy\r\n\r\n ['The Dunwich Legacy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Miskatonic Museum'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Essex County Express'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Blood on the Altar'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Undimensioned and Unseen'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where Doom Awaits'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Lost in Time and Space'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n -----------------The Path to Carcosa\r\n\r\n ['The Path to Carcosa'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['The Last King'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Echoes of the Past'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Unspeakable Oath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['A Phantom of Truth'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Pallid Mask'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Black Stars Rise'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Dim Carcosa'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n -----------------The Forgotten Age\r\n\r\n ['The Forgotten Age'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Doom of Eztli'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Threads of Fate'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Boundary Beyond'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The City of Archives'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Depths of Yoth'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Heart of the Elders'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Shattered Aeons'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n -----------------The Circle Undone\r\n\r\n ['The Circle Undone'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm6', 'm8', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n [\"At Death's Doorstep\"] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Secret Name'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Wages of Sin'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['For the Greater Good'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Union and Disillusion'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['In the Clutches of Chaos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Before the Black Throne'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Dream-Eaters\r\n\r\n ['TDE_A'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['TDE_B'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Search For Kadath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['A Thousand Shapes of Horror'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Dark Side of the Moon'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Point of No Return'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where the Gods Dwell'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Weaver of the Cosmos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Innsmouth Conspiracy\r\n ['The Innsmouth Conspiracy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } } ,\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['TIC_Standalone'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------Edge of the Earth\r\n ['Edge of the Earth'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n \r\n ['City of the Elder Things'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------The Side Missions\r\n --official\r\n ['Curse of the Rougarou'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Carnevale of Horrors'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Labyrinths of Lunacy'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0','m1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['Guardians of the Abyss'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Excelsior'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Read or Die'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['All or Nothing'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['Meowlathotep'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['WotOG'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n \r\n ['Bad Blood'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['Machinations'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['Red Tide'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n --fan-made\r\n ['Carnevale of Spiders'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['The Nephew Calls'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Outsider'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Stranger Things'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Winter Winds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Festival'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Forbidding Desert'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Happys Funhouse'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Knightfall'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'cultist', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Last Call at Roxies'] = {\r\n easy = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Limens of Belief'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Blood Spilled in Salem'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Bread and Circuses'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Bridge of Sighs'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Collector'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Colour out of Space'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Curse of Amultep'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Dying Star'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'blue', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'blue', 'red', 'blue' } }\r\n },\r\n ['Against the Wendigo'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Pensher Wyrm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Approaching Storm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Into the Shadowlands'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['London Set 1'] = {\r\n easy = { token = { 'p2', 'p1', '0', '0', '0', 'm1', 'm2', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm2', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 2'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'elder', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 3'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Delta Green'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Jennys Choice'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4','skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Blob'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['The Initiation'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Consternation'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n },\r\n ['Of Sphinx'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'elder', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Ordis'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Darkness Falls'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['War of the Worlds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Alice in Wonderland'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Pokemon'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Safari'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Cerulean'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Erich Zann'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Kaimonogatari'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Sleepy Hollow'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Flesh'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Dark Matter'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Dont Starve'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['XXXX'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n 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+ "LuaScript": "BLESS_COLOR = { r=0.3, g=0.25, b=0.09 }\r\nCURSE_COLOR = { r=0.2, g=0.08, b=0.24 }\r\nMIN_VALUE = 1\r\nMAX_VALUE = 10\r\nIMAGE_URL = {\r\n Bless = \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\",\r\n Curse = \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"\r\n}\r\n\r\nfunction onload()\r\n self.createButton({\r\n label=\"Add\",\r\n click_function=\"addBlessToken\",\r\n function_owner=self,\r\n position={-2.3,0.1,-0.5},\r\n height=150,\r\n width=300,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Remove\",\r\n click_function=\"removeBlessToken\",\r\n function_owner=self,\r\n position={-0.9,0.1,-0.5},\r\n height=150,\r\n width=450,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Take\",\r\n click_function=\"takeBlessToken\",\r\n function_owner=self,\r\n position={0.7,0.1,-0.5},\r\n height=150,\r\n width=350,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Return\",\r\n click_function=\"returnBlessToken\",\r\n function_owner=self,\r\n position={2.1,0.1,-0.5},\r\n height=150,\r\n width=400,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Add\",\r\n click_function=\"addCurseToken\",\r\n function_owner=self,\r\n position={-2.3,0.1,0.5},\r\n height=150,\r\n width=300,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Remove\",\r\n click_function=\"removeCurseToken\",\r\n function_owner=self,\r\n position={-0.9,0.1,0.5},\r\n height=150,\r\n width=450,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Take\",\r\n click_function=\"takeCurseToken\",\r\n function_owner=self,\r\n position={0.7,0.1,0.5},\r\n height=150,\r\n width=350,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Return\",\r\n click_function=\"returnCurseToken\",\r\n function_owner=self,\r\n position={2.1,0.1,0.5},\r\n height=150,\r\n width=400,\r\n scale={x=1.75, y=1.75, z=1.75},\r\n font_size=100,\r\n font_color={ r=1, g=1, b=1 },\r\n color=CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"doReset\", function_owner=self,\r\n position={0,0.3,1.8}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n numInPlay = { Bless=0, Curse=0 }\r\n tokensTaken = { Bless={}, Curse={} }\r\n sealedTokens = {}\r\n Wait.time(initializeState, 1)\r\n\r\n addHotkey(\"Bless Curse Status\", printStatus, false)\r\n addHotkey(\"Wendy's Menu\", addMenuOptions, false)\r\nend\r\n\r\nfunction initializeState()\r\n playerColor = \"White\"\r\n -- count tokens in the bag\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = {}\r\n for i,v in ipairs(chaosbag.getObjects()) do\r\n if v.name == \"Bless\" then\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif v.name == \"Curse\" then\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n\r\n -- find tokens in the play area\r\n local objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n local pos = obj.getPosition()\r\n if (pos.x > -110 and pos.x < 44 and pos.z > -77 and pos.z < 77) then\r\n if obj.getName() == \"Bless\" then\r\n table.insert(tokensTaken.Bless, obj.getGUID())\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif obj.getName() == \"Curse\" then\r\n table.insert(tokensTaken.Curse, obj.getGUID())\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n end\r\n\r\n mode = \"Bless\"\r\n print(\"Bless Tokens \" .. getTokenCount())\r\n mode = \"Curse\"\r\n print(\"Curse Tokens \" .. getTokenCount())\r\nend\r\n\r\nfunction printStatus(player_color, hovered_object, world_position, key_down_up)\r\n mode = \"Curse\"\r\n broadcastToColor(\"Curse Tokens \" .. getTokenCount(), player_color)\r\n mode = \"Bless\"\r\n broadcastToColor(\"Bless Tokens \" .. getTokenCount(), player_color)\r\nend\r\n\r\nfunction doReset(_obj, _color, alt_click)\r\n playerColor = _color\r\n numInPlay = { Bless=0, Curse=0 }\r\n tokensTaken = { Bless={}, Curse={} }\r\n initializeState()\r\nend\r\n\r\nfunction addBlessToken(_obj, _color, alt_click)\r\n addToken(\"Bless\", _color)\r\nend\r\n\r\nfunction addCurseToken(_obj, _color, alt_click)\r\n addToken(\"Curse\", _color)\r\nend\r\n\r\nfunction addToken(type, _color)\r\n if numInPlay[type] == MAX_VALUE then\r\n printToColor(MAX_VALUE .. \" tokens already in play, not adding any\", _color)\r\n else\r\n mode = type\r\n spawnToken()\r\n end\r\nend\r\n\r\nfunction spawnToken()\r\n local pos = getChaosBagPosition()\r\n if pos == nil then return end\r\n local url = IMAGE_URL[mode]\r\n local obj = spawnObject({\r\n type = 'Custom_Tile',\r\n position = {pos.x, pos.y + 3, pos.z},\r\n rotation = {x = 0, y = 260, z = 0},\r\n callback_function = spawn_callback\r\n })\r\n obj.setCustomObject({\r\n type = 2,\r\n image = url,\r\n thickness = 0.10,\r\n })\r\n obj.scale {0.81, 1, 0.81}\r\n return obj\r\nend\r\n\r\nfunction spawn_callback(obj)\r\n obj.setName(mode)\r\n local guid = obj.getGUID()\r\n numInPlay[mode] = numInPlay[mode] + 1\r\n printToAll(\"Adding \" .. mode .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction removeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, true)\r\nend\r\n\r\nfunction removeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, true)\r\nend\r\n\r\nfunction takeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, false)\r\nend\r\n\r\nfunction takeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, false)\r\nend\r\n\r\nfunction takeToken(type, _color, remove)\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n if not remove and not SEAL_CARD_MESSAGE then\r\n broadcastToColor(\"Are you trying to seal a token on a card? Return \" ..\r\n \"this one, then try right-clicking on the card for seal options.\",\r\n _color)\r\n SEAL_CARD_MESSAGE = true\r\n end\r\n local tokens = {}\r\n for i,v in ipairs(chaosbag.getObjects()) do\r\n if v.name == type then\r\n table.insert(tokens, v.guid)\r\n end\r\n end\r\n if #tokens == 0 then\r\n printToColor(\"No \" .. type .. \" tokens in the chaos bag\", _color)\r\n return\r\n end\r\n local pos = self.getPosition()\r\n local callback = take_callback\r\n if remove then\r\n callback = remove_callback\r\n num = removeNum\r\n end\r\n local guid = table.remove(tokens)\r\n mode = type\r\n local position = Vector({pos.x-2, pos.y, pos.z+2.5})\r\n if type == \"Curse\" then\r\n position = position + Vector({0, 0, -5})\r\n end\r\n chaosbag.takeObject({\r\n guid = guid,\r\n position = position,\r\n smooth = false,\r\n callback_function = callback\r\n })\r\nend\r\n\r\nfunction remove_callback(obj)\r\n take_callback(obj, true)\r\nend\r\n\r\nfunction take_callback(obj, remove)\r\n local guid = obj.getGUID()\r\n if remove then\r\n numInPlay[mode] = numInPlay[mode] - 1\r\n printToAll(\"Removing \" .. mode .. \" token \" .. getTokenCount())\r\n obj.destruct()\r\n else\r\n table.insert(tokensTaken[mode], guid)\r\n printToAll(\"Taking \" .. mode .. \" token \" .. getTokenCount())\r\n end\r\nend\r\n\r\nfunction returnBlessToken(_obj, _color, alt_click)\r\n returnToken(\"Bless\", _color)\r\nend\r\n\r\nfunction returnCurseToken(_obj, _color, alt_click)\r\n returnToken(\"Curse\", _color)\r\nend\r\n\r\nfunction returnToken(type, _color)\r\n mode = type\r\n local guid = table.remove(tokensTaken[type])\r\n if guid == nil then\r\n printToColor(\"No \" .. mode .. \" tokens to return\", _color)\r\n return\r\n end\r\n local token = getObjectFromGUID(guid)\r\n if token == nil then\r\n printToColor(\"Couldn't find token \" .. guid .. \", not returning to bag\", _color)\r\n return\r\n end\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n chaosbag.putObject(token)\r\n printToAll(\"Returning \" .. type .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction getChaosBag()\r\n local items = getObjectFromGUID(\"83ef06\").getObjects()\r\n local chaosbag = nil\r\n for i,v in ipairs(items) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n if chaosbag == nil then printToColor(\"No chaos bag found\", playerColor) end\r\n return chaosbag\r\nend\r\n\r\nfunction getChaosBagPosition()\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return nil end\r\n return chaosbag.getPosition()\r\nend\r\n\r\nfunction getTokenCount()\r\n return \"(\" .. (numInPlay[mode] - #tokensTaken[mode]) .. \"/\" ..\r\n #tokensTaken[mode] .. \")\"\r\nend\r\n\r\nfunction addMenuOptions(playerColor, hoveredObject, pointerPosition, isKeyUp)\r\n local manager = self\r\n if hoveredObject == nil or hoveredObject.getVar(\"MENU_ADDED\") == true then return end\r\n if hoveredObject.tag ~= \"Card\" then\r\n broadcastToColor(\"Right-click seal options can only be added to cards\", playerColor)\r\n return\r\n end\r\n hoveredObject.addContextMenuItem(\"Seal Bless\", function(color)\r\n manager.call(\"sealToken\", {\r\n type = \"Bless\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Release Bless\", function(color)\r\n manager.call(\"releaseToken\", {\r\n type = \"Bless\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Seal Curse\", function(color)\r\n manager.call(\"sealToken\", {\r\n type = \"Curse\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Release Curse\", function(color)\r\n manager.call(\"releaseToken\", {\r\n type = \"Curse\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n broadcastToColor(\"Right-click seal options added to \" .. hoveredObject.getName(), playerColor)\r\n hoveredObject.setVar(\"MENU_ADDED\", true)\r\n sealedTokens[hoveredObject.getGUID()] = {}\r\nend\r\n\r\nfunction sealToken(params)\r\n playerColor = params.playerColor\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local pos = params.enemy.getPosition()\r\n local manager = self\r\n\r\n for i,token in ipairs(chaosbag.getObjects()) do\r\n if token.name == params.type then\r\n chaosbag.takeObject({\r\n position={ pos.x, pos.y + 1, pos.z },\r\n index=i-1,\r\n smooth=false,\r\n callback_function=function(obj)\r\n Wait.frames(function ()\r\n local mSealedTokens = manager.getVar(\"sealedTokens\")\r\n local tokens = mSealedTokens[params.enemy.getGUID()]\r\n table.insert(tokens, obj)\r\n manager.setVar(\"sealedTokens\", mSealedTokens)\r\n local guid = obj.getGUID()\r\n local tokensTaken = manager.getVar(\"tokensTaken\")\r\n table.insert(tokensTaken[params.type], guid)\r\n manager.setVar(\"tokensTaken\", tokensTaken)\r\n manager.setVar(\"mode\", params.type)\r\n printToColor(\"Sealing \" .. params.type .. \" token \" .. manager.call(\"getTokenCount\"), params.playerColor)\r\n end\r\n , 1)\r\n end\r\n })\r\n return\r\n end\r\n end\r\n printToColor(params.type .. \" token not found in bag\", playerColor)\r\nend\r\n\r\nfunction releaseToken(params)\r\n playerColor = params.playerColor\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = sealedTokens[params.enemy.getGUID()]\r\n if tokens == nil or #tokens == 0 then return end\r\n mode = params.type\r\n\r\n for i,token in ipairs(tokens) do\r\n if token ~= nil and token.getName() == params.type then\r\n local guid = token.getGUID()\r\n chaosbag.putObject(token)\r\n for j,v in ipairs(tokensTaken[mode]) do\r\n if v == guid then\r\n table.remove(tokensTaken[mode], j)\r\n table.remove(tokens, i)\r\n printToColor(\"Releasing \" .. mode .. \" token\" .. getTokenCount(), params.playerColor)\r\n return\r\n end\r\n end\r\n end\r\n end\r\n printToColor(params.type .. \" token not sealed on \" .. params.enemy.getName(), params.playerColor)\r\nend\r\n",
+ "LuaScriptState": "{\"Bless\":8,\"Curse\":0}",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d8d357",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 77.83561,
+ "posY": 1.24414432,
+ "posZ": 33.5828476,
+ "rotX": 0.0100286258,
+ "rotY": 89.99965,
+ "rotZ": 0.0154513223,
+ "scaleX": 0.250000417,
+ "scaleY": 0.250000417,
+ "scaleZ": 0.250000417
+ },
+ "Nickname": "",
+ "Description": "lua setNotes(getObjectFromGUID('the objects guid').getJSON())",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "f7e5eb",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 47.08043,
+ "posY": 1.41343141,
+ "posZ": -8.295512,
+ "rotX": 359.920135,
+ "rotY": 270.0014,
+ "rotZ": 0.01687189,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "Ages Unwound",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724765158/DE184EBA95BF16D06DC2528B30E9058A87C7567E/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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+ "rotZ": 0.0168607365,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "7: Time Runs Out",
+ "Description": "Ages Unwound",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822725013634/F68202661DCA5EE4D400F7218802FD75D2E7998C/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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+ "scaleX": 0.8,
+ "scaleY": 1.0,
+ "scaleZ": 0.8
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.6045295,
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+ "CustomImage": {
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+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageScalar": 1.0,
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+ "CustomTile": {
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+ "Stackable": false,
+ "Stretch": true
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+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
+ },
+ {
+ "GUID": "ffa446",
+ "Name": "Deck",
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+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "LayoutGroupSortIndex": 0,
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "SidewaysCard": false,
+ "DeckIDs": [
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+ 266720
+ ],
+ "CustomDeck": {
+ "2667": {
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+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
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+ "XmlUI": "",
+ "ContainedObjects": [
+ {
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+ "Name": "Card",
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+ "Nickname": "Today, a Thousand Times",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "Hands": true,
+ "CardID": 266719,
+ "SidewaysCard": false,
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+ "NumWidth": 7,
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+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "2e2ec9",
+ "Name": "Card",
+ "Transform": {
+ "posX": -11.83897,
+ "posY": 1.54585612,
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+ "scaleX": 1.0,
+ "scaleY": 1.0,
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+ "Nickname": "Today, a Thousand Times",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266720,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2667": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598429016210/2E5C46E83818D0C695CA8173D28A517436755772/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428982839/BBD3CFA04E139ACC84D5484BBDAD6217B9BFCB73/",
+ "NumWidth": 7,
+ "NumHeight": 5,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
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+ },
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+ ],
+ "AttachedDecals": [
+ {
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+ "posY": -0.08963572,
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+ "rotX": 270.0,
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+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
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+ "scaleZ": 2.00000262
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+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
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+ }
+ ]
+ },
+ {
+ "GUID": "30684d",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 12.2514038,
+ "posY": 1.463275,
+ "posZ": -3.92000151,
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+ "scaleX": 2.21,
+ "scaleY": 0.46,
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+ "Nickname": "5: A Year to Plan",
+ "Description": "Ages Unwound",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724994696/1E8082D760D902F5ECC67D528DE9951478C36F8C/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
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+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
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+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
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+ "CastShadows": true
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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266646,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2666": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428998936/43C26384CF9F01E569F23A614083B3887827E03D/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428966682/9FB31755DE371BA22E47167A93569158023D6181/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "51c0d9",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 12.2531013,
+ "posY": 1.4735043,
+ "posZ": 30.8262043,
+ "rotX": 359.9201,
+ "rotY": 270.0129,
+ "rotZ": 0.0168556254,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "1: Night of Fire",
+ "Description": "Ages Unwound",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724902084/8BAAB315B6966043420D2FB6D0624C5ED1547EAF/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/",
+ "NormalURL": "",
+ "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/",
+ "Convex": true,
+ "MaterialIndex": 2,
+ "TypeIndex": 0,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 0.7222887,
+ "g": 0.507659256,
+ "b": 0.339915335
+ },
+ "SpecularIntensity": 0.4,
+ "SpecularSharpness": 7.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"Arkham Streets_98a5aa\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham Streets_50a90d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Arkham Streets_e30365\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham Streets_acb5d5\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham Streets_b9daa0\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham Streets_110431\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n\r\n \"Lawn\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Hedge Maze\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Stables\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Ornate Fountain\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Parlor\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Kitchen\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Landing\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Master Bedroom\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Study\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n\r\n \"Front Gates\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Side Building\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Children's Playground\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Sports Field\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n\r\n \"Front Hallway\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rear Corridors\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Cafeteria\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Principal's Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Classroom_1da10c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Classroom_2d1f5a\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Classroom_cc8366\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ritual Circle_770f20\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ritual Circle_0e7708\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n\r\n \"A World at War\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"A Disquieting Future\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham, Massachusetts_86efff\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Arkham, Massachusetts_b2c271\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Banks of the Nile\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Millions of Years Ago\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Timestream\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n\r\n \"Arkham, Massachusetts_e83b93\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"San Francisco\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Mexico City\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"London\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Paris\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Rome\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Cairo\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Himalayas\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Shanghai\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Sydney\": {\"type\": \"fixed\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Another Realm\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"The British Library\": {\"type\": \"fixed\", \"value\": 7, \"clueSide\": \"front\"},\n\r\n \"Featureless Streets\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ritual Circle_273aaf\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ritual Circle_384917\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Ritual Circle_83bb69\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n\r\n \"Dawn of the Universe\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Secrets Long Forgotten\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Days That Never Were\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Today, a Thousand Times\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Fulcrum of Possibility\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"What Could Be\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"What Could Never Be\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"The End of All Things\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Past\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"The Present\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Future\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"}\n}\r\n]]\r\n\r\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Forestall Fate\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Chronal Atlas\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\nHIDDEN_CARD_DATA = {\r\n \"Unpleasant Card (Doom)\",\r\n \"Unpleasant Card (Gloom)\",\r\n \"The Case of the Scarlet DOOOOOM!\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playArea = getObjectFromGUID('721ba2')\r\n playArea.call(\"updateLocations\", {self.getGUID()})\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\n local dataHelper = getObjectFromGUID('708279')\r\n dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\r\nend\r\n",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "80170c",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": 0.9576013,
+ "posY": 1.59999871,
+ "posZ": -40.43201,
+ "rotX": 5.164067E-05,
+ "rotY": 270.016418,
+ "rotZ": -0.000313580123,
+ "scaleX": 3.30790329,
+ "scaleY": 1.0,
+ "scaleZ": 3.30790329
+ },
+ "Nickname": "Campaign Log",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1461933996971313209/41F80D2AA21C2C7CFBA74D3F7025C987637BCC16/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.2,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n -Right click on the character sheet, click Custom\r\n -Replace the image URL with one for your character sheet\r\n -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n -Below you will see some general options, and then the big data table\r\n -The data table is what determines how many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\n -Textboxes\r\n -By default, there are 3 of each. You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --1st Player Experience\r\n {\r\n pos = {-1.080,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Physical Trauma\r\n {\r\n pos = {-1.270,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Mental Trauma\r\n {\r\n pos = {-1.000,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Experience\r\n {\r\n pos = {-0.251,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Physical Trauma\r\n {\r\n pos = {-0.441,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Mental Trauma\r\n {\r\n pos = {-0.171,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Experience\r\n {\r\n pos = {0.579,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Physical Trauma\r\n {\r\n pos = {0.389,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Mental Trauma\r\n {\r\n pos = {0.659,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Experience\r\n {\r\n pos = {1.407,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Physical Trauma\r\n {\r\n pos = {1.217,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Mental Trauma\r\n {\r\n pos = {1.487,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --1st Player Name\r\n {\r\n pos = {-1.265,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Investigator\r\n {\r\n pos = {-1.265,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.265,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Name\r\n {\r\n pos = {-0.436,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Investigator\r\n {\r\n pos = {-0.436,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.436,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Name\r\n {\r\n pos = {0.394,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Investigator\r\n {\r\n pos = {0.394,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Story Assets/Weaknesses\r\n {\r\n pos = {0.394,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Name\r\n {\r\n pos = {1.222,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Investigator\r\n {\r\n pos = {1.222,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Story Assets/Weaknesses\r\n {\r\n pos = {1.222,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\n {\r\n pos = {-0.930,0.1,0.930},\r\n rows = 27,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 2\r\n {\r\n pos = {0.820,0.1,0.707},\r\n rows = 20,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Killed and Insane Investigators\r\n {\r\n pos = {1.010,0.1,1.700},\r\n rows = 5,\r\n width = 7400,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nlocal alreadySaving = false -- Copy this too!\r\nfunction updateSave()\r\n\r\n function string.replaceText(text, old, new)\r\n local b,e = text:find(old,1,true)\r\n if b==nil then\r\n return text\r\n else\r\n return text:sub(1,b-1) .. new .. text:sub(e+1)\r\n end\r\n end\r\n\r\n function wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\n end\r\n\r\n function deepcopy(orig)\r\n local orig_type = type(orig)\r\n local copy\r\n if orig_type == 'table' then\r\n copy = {}\r\n for orig_key, orig_value in next, orig, nil do\r\n copy[deepcopy(orig_key)] = deepcopy(orig_value)\r\n end\r\n setmetatable(copy, deepcopy(getmetatable(orig)))\r\n else -- number, string, boolean, etc\r\n copy = orig\r\n end\r\n return copy\r\n end\r\n\r\n function startSaving()\r\n while alreadySaving do\r\n wait(0.01)\r\n end\r\n alreadySaving = true\r\n local ref_buttonData = deepcopy(ref_buttonData)\r\n local input_values = {}\r\n local checkbox_values = {}\r\n local counter_values = {}\r\n\r\n local GUID = self.getGUID()\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\n input_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n if val.label != nil then\r\n input_values[counter] = val.label\r\n val.label = \"u\"..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value != nil then\r\n checkbox_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":bv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value != nil then\r\n counter_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n if val.counters != nil then\r\n for _, val2 in ipairs(val.counters) do\r\n if val2.value != nil then\r\n counter_values[counter] = val2.value\r\n val2.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n if val2.change_value != nil then\r\n counter_values[counter] = val2.change_value\r\n val2.change_value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n end\r\n\r\n end\r\n end\r\n\r\n saved_data = JSON.encode(ref_buttonData)\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n val.value = input_values[counter]\r\n counter = counter + 1\r\n end\r\n if val.label != nil then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n val.label = input_values[counter]\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value != nil then\r\n val.value = checkbox_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":bv:\"..counter..\"u\", string.gsub(checkbox_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value != nil then\r\n val.value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n\r\n if val.counters != nil then\r\n for _, val2 in ipairs(val.counters) do\r\n if val2.value != nil then\r\n val2.value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n if val2.change_value != nil then\r\n val2.change_value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n end\r\n end\r\n\r\n end\r\n end\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\n\r\n alreadySaving = false\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"startSaving\")\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = data.label,\r\n alignment = data.alignment,\r\n position = data.pos,\r\n scale = buttonScale,\r\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\n font_size = data.font_size,\r\n color = buttonColor,\r\n font_color = buttonFontColor,\r\n value = data.value,\r\n })\r\n end\r\nend\r\n",
+ "LuaScriptState": "{\"checkbox\":[],\"counter\":[{\"hideBG\":true,\"pos\":[-1.08,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1.27,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.251,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.441,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.171,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.579,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.389,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.659,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.407,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.217,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.487,0.1,-0.79],\"size\":600,\"value\":\"0\"}],\"textbox\":[{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.93,0.1,0.93],\"rows\":27,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.82,0.1,0.707],\"rows\":20,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.01,0.1,1.7],\"rows\":5,\"value\":\"\",\"width\":7400}]}",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "87adbf",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 12.2514038,
+ "posY": 1.46838641,
+ "posZ": 13.4371,
+ "rotX": 359.9201,
+ "rotY": 270.018372,
+ "rotZ": 0.0168480314,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "3: A World Torn Down",
+ "Description": "Ages Unwound",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724977129/48614CFD8474A1C0D31880E4EC9FBE5E7AA77885/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = 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+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266815,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2668": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428948926/9546CAF6945248F9C7B68EDDF1C1805F3D5DC6FA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
+ "NumWidth": 7,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "c3d6f1",
+ "Name": "Card",
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+ "scaleX": 1.0,
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+ "Nickname": "Sports Field",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
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+ "LayoutGroupSortIndex": 0,
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+ "Locked": false,
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
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+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
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+ "Hands": true,
+ "CardID": 266624,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2666": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428998936/43C26384CF9F01E569F23A614083B3887827E03D/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428966682/9FB31755DE371BA22E47167A93569158023D6181/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
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+ {
+ "GUID": "df6781",
+ "Name": "Custom_Tile",
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+ "GMNotes": "",
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+ "IgnoreFoW": false,
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vppt2my.png",
+ "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "States": {
+ "2": {
+ "GUID": "44b0c5",
+ "Name": "Custom_Tile",
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+ "scaleX": 1.0,
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+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "g": 0.6045295,
+ "b": 0.6045295
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+ "LayoutGroupSortIndex": 0,
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+ "Locked": false,
+ "Grid": true,
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
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+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
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+ "LuaScript": "",
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+ "XmlUI": ""
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+ "3": {
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+ "Nickname": "",
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+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "g": 0.6045295,
+ "b": 0.6045295
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+ "LayoutGroupSortIndex": 0,
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+ "Locked": false,
+ "Grid": true,
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/dHKBLoD.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageScalar": 1.0,
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+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
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+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "afe7ce",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 12.2510014,
+ "posY": 1.46070027,
+ "posZ": -12.6664019,
+ "rotX": 359.9201,
+ "rotY": 270.0271,
+ "rotZ": 0.0168359987,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "6: A World Torn Down, Again",
+ "Description": "Ages Unwound",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
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+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822724975424/22A0A6A69C2E1DC1F936ED261EA8A24BF1DACC30/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "a2acab",
+ "Name": "Card",
+ "Transform": {
+ "posX": 17.560091,
+ "posY": 2.302692,
+ "posZ": -58.3794556,
+ "rotX": 359.986328,
+ "rotY": 270.004547,
+ "rotZ": 0.00288618519,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "The Colour's Spread",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266439,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "c94ec7",
+ "Name": "Card",
+ "Transform": {
+ "posX": 11.4750538,
+ "posY": 2.94504666,
+ "posZ": -21.1422558,
+ "rotX": 359.9201,
+ "rotY": 270.00708,
+ "rotZ": 0.0168306269,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Nexus of Aforgomon",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266438,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "ad54b7",
+ "Name": "Card",
+ "Transform": {
+ "posX": -3.95600033,
+ "posY": 1.59753942,
+ "posZ": -10.4413013,
+ "rotX": 359.919739,
+ "rotY": 269.9995,
+ "rotZ": 0.0168378856,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Scenario",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266664,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2666": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428998936/43C26384CF9F01E569F23A614083B3887827E03D/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428966682/9FB31755DE371BA22E47167A93569158023D6181/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "b30814",
+ "Name": "Deck",
+ "Transform": {
+ "posX": 0.7479738,
+ "posY": 1.61909187,
+ "posZ": -5.13449526,
+ "rotX": 359.919739,
+ "rotY": 269.9924,
+ "rotZ": 0.0168488454,
+ "scaleX": 0.714680433,
+ "scaleY": 1.0,
+ "scaleZ": 0.714680433
+ },
+ "Nickname": "'c' Act Deck",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "SidewaysCard": false,
+ "DeckIDs": [
+ 266841,
+ 266840,
+ 266839,
+ 266838
+ ],
+ "CustomDeck": {
+ "2668": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428948926/9546CAF6945248F9C7B68EDDF1C1805F3D5DC6FA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
+ "NumWidth": 7,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "3196fa",
+ "Name": "Card",
+ "Transform": {
+ "posX": 51.6560059,
+ "posY": 1.4188689,
+ "posZ": -13.718215,
+ "rotX": 359.922058,
+ "rotY": 269.985565,
+ "rotZ": 0.0103871925,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "The First Circle",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266841,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2668": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428948926/9546CAF6945248F9C7B68EDDF1C1805F3D5DC6FA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
+ "NumWidth": 7,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "ea703d",
+ "Name": "Card",
+ "Transform": {
+ "posX": 51.65602,
+ "posY": 1.44897318,
+ "posZ": -13.7181978,
+ "rotX": 359.9395,
+ "rotY": 269.997833,
+ "rotZ": 0.021232469,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Warded Way",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266840,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2668": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428948926/9546CAF6945248F9C7B68EDDF1C1805F3D5DC6FA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
+ "NumWidth": 7,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "abcffe",
+ "Name": "Card",
+ "Transform": {
+ "posX": 51.6560249,
+ "posY": 1.4872601,
+ "posZ": -13.7180786,
+ "rotX": 359.918976,
+ "rotY": 270.002441,
+ "rotZ": 0.09875347,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hellish Hound",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266839,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2668": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428948926/9546CAF6945248F9C7B68EDDF1C1805F3D5DC6FA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
+ "NumWidth": 7,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "040039",
+ "Name": "Card",
+ "Transform": {
+ "posX": 51.6560249,
+ "posY": 1.49356878,
+ "posZ": -13.7182226,
+ "rotX": 359.918152,
+ "rotY": 269.994751,
+ "rotZ": 0.01652492,
+ "scaleX": 0.714955747,
+ "scaleY": 1.0,
+ "scaleZ": 0.714955747
+ },
+ "Nickname": "What Came Before",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266838,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2668": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428948926/9546CAF6945248F9C7B68EDDF1C1805F3D5DC6FA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428938810/990DFCBC22A6FD15D6244B6797DD18AD533FD884/",
+ "NumWidth": 7,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "d14543",
+ "Name": "Bag",
+ "Transform": {
+ "posX": -4.30369949,
+ "posY": 1.40677118,
+ "posZ": 14.6856022,
+ "rotX": 0.0168620162,
+ "rotY": 179.996368,
+ "rotZ": 0.0803327262,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Exterior Locations",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.7058823,
+ "g": 0.366520882,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z 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self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, 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next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid 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+ "CustomDeck": {
+ "2303": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956214701/377534905048B61E88314A81F482DD31D6B54038/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "4bc2e0",
+ "Name": "Card",
+ "Transform": {
+ "posX": 43.12805,
+ "posY": 1.52926826,
+ "posZ": 95.97583,
+ "rotX": 0.0204055663,
+ "rotY": 270.000031,
+ "rotZ": 0.0161287859,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Drawn to the Flame",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"01064\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 230304,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2303": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956214701/377534905048B61E88314A81F482DD31D6B54038/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "726af9",
+ "Name": "Card",
+ "Transform": {
+ "posX": 43.592495,
+ "posY": 1.53820431,
+ "posZ": 96.02165,
+ "rotX": 0.0213360079,
+ "rotY": 269.999939,
+ "rotZ": 0.0161546674,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Fearless",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"01067\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 230303,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2303": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956214701/377534905048B61E88314A81F482DD31D6B54038/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d76d53",
+ "Name": "Card",
+ "Transform": {
+ "posX": 43.115097,
+ "posY": 1.55916083,
+ "posZ": 95.81414,
+ "rotX": 0.02075232,
+ "rotY": 270.0,
+ "rotZ": 0.0167255681,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Gravedigger's Shovel",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"03037\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 368829,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "3688": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "60bf02",
+ "Name": "Card",
+ "Transform": {
+ "posX": 43.047924,
+ "posY": 1.56740379,
+ "posZ": 95.90588,
+ "rotX": 0.0207159631,
+ "rotY": 270.0,
+ "rotZ": 0.0166429747,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Rabbit's Foot",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"01075\",\n \"alternate_ids\": [ \"60510\" ],\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 368823,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "3688": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "705b66",
+ "Name": "Card",
+ "Transform": {
+ "posX": 43.9935,
+ "posY": 1.57555473,
+ "posZ": 95.99366,
+ "rotX": 0.0209097229,
+ "rotY": 270.0,
+ "rotZ": 0.0166106261,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hiding Spot",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"03038\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 368808,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "3688": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "4f6ebe",
+ "Name": "Card",
+ "Transform": {
+ "posX": 43.9683533,
+ "posY": 1.58447361,
+ "posZ": 96.03181,
+ "rotX": 0.0209116228,
+ "rotY": 270.000061,
+ "rotZ": 0.01658452,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Scrounge for Supplies",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"06165\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 380229,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "3802": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1016065725025946328/561232524C8EAA4B4371B28652F78969E6ED6FFB/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "381caa",
+ "Name": "Card",
+ "Transform": {
+ "posX": 43.9178848,
+ "posY": 1.59215534,
+ "posZ": 96.1555557,
+ "rotX": 0.0208996534,
+ "rotY": 270.0,
+ "rotZ": 0.0164483562,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Rise to the Occasion",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"02192\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 368801,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "3688": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "e3aa5c",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 12.2517023,
+ "posY": 1.47092974,
+ "posZ": 22.076704,
+ "rotX": 359.920135,
+ "rotY": 269.9997,
+ "rotZ": 0.0168740973,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "2: The Myriad Gentleman",
+ "Description": "Ages Unwound",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1811004822725011357/881F2C727BCC0EEBECFD9AA3B68E2F5FAB1D12A8/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n 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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "SidewaysCard": false,
+ "DeckIDs": [
+ 266410,
+ 266410,
+ 266409,
+ 266409,
+ 266409,
+ 266407,
+ 266407
+ ],
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "2f0ee5",
+ "Name": "Card",
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+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "They Just Keep Coming",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
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+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266410,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
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+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "79cb65",
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+ "rotZ": 0.005855443,
+ "scaleX": 1.0,
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+ "scaleZ": 1.0
+ },
+ "Nickname": "They Just Keep Coming",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "g": 0.713235259,
+ "b": 0.713235259
+ },
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266410,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "58025b",
+ "Name": "Card",
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+ "rotZ": -0.004168409,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Not Welcome Here",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
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+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266409,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "82fc20",
+ "Name": "Card",
+ "Transform": {
+ "posX": -8.318377,
+ "posY": 1.69916737,
+ "posZ": 7.270647,
+ "rotX": 359.9373,
+ "rotY": 270.0002,
+ "rotZ": 359.6731,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Not Welcome Here",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266409,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d723c9",
+ "Name": "Card",
+ "Transform": {
+ "posX": -8.421013,
+ "posY": 1.7043196,
+ "posZ": 7.232352,
+ "rotX": 359.937317,
+ "rotY": 270.0,
+ "rotZ": 359.986633,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Not Welcome Here",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266409,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "8658f0",
+ "Name": "Card",
+ "Transform": {
+ "posX": -8.310214,
+ "posY": 1.71389663,
+ "posZ": 7.52212048,
+ "rotX": 359.937531,
+ "rotY": 270.0,
+ "rotZ": 359.989563,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Ex Uno Plures",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266407,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "efca58",
+ "Name": "Card",
+ "Transform": {
+ "posX": -8.134208,
+ "posY": 1.71563566,
+ "posZ": 6.948007,
+ "rotX": 359.956146,
+ "rotY": 269.966522,
+ "rotZ": 359.92572,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Ex Uno Plures",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266407,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2664": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1811004598428801827/DD5869A7184B54C47954115EF14622F7B833B422/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1699528634398680476/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": false,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "d14543",
+ "Name": "Bag",
+ "Transform": {
+ "posX": 1.69379234,
+ "posY": 3.46889424,
+ "posZ": 14.2777052,
+ "rotX": 359.9661,
+ "rotY": 224.998108,
+ "rotZ": 0.06020066,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Set-aside locations",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.7058823,
+ "g": 0.366520882,
+ "b": 0.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same 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+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/uIx8jbY.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "96174a",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -4.17749834,
+ "posY": 4.53256369,
+ "posZ": -19.1070213,
+ "rotX": 0.0,
+ "rotY": 260.0,
+ "rotZ": 0.0,
+ "scaleX": 0.81,
+ "scaleY": 1.0,
+ "scaleZ": 0.81
+ },
+ "Nickname": "Elder Sign",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/nEmqjmj.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "eba1c1",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -4.17749834,
+ "posY": 4.53256369,
+ "posZ": -19.1070213,
+ "rotX": 0.0,
+ "rotY": 260.0,
+ "rotZ": 0.0,
+ "scaleX": 0.81,
+ "scaleY": 1.0,
+ "scaleZ": 0.81
+ },
+ "Nickname": "0",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/btEtVfd.png",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "ef939a",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 32.4614143,
+ "posY": 1.43642044,
+ "posZ": -13.12583,
+ "rotX": 359.920135,
+ "rotY": 270.000854,
+ "rotZ": 0.0168711971,
+ "scaleX": 1.0,
+ "scaleY": 0.139652729,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Betrayal at the Mountains of Madness 0.8.4",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1479949766318759506/9BAB9C45ECB33AC5A0F83806B5EF79A6D89C1D31/",
+ "NormalURL": "",
+ "ColliderURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/core_h_COL.obj",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 4\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
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+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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+ },
+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "477094",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 15.3148031,
+ "posY": 1.45663166,
+ "posZ": -11.9785061,
+ "rotX": 359.920135,
+ "rotY": 270.0001,
+ "rotZ": 0.016874034,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "6B: City of the Elder Things (Part B)",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569137638257/B5F747629D70500C8AA5DC08935B25C599A92DFF/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
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+ "Hands": true,
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+ "SidewaysCard": false,
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+ },
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+ },
+ {
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+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "HideWhenFaceDown": false,
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+ "SidewaysCard": false,
+ "DeckIDs": [
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+ "CustomDeck": {
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+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
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+ "Hands": true,
+ "CardID": 241,
+ "SidewaysCard": false,
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903865/A265F53E2D9EFFDE4EA1986C8D0D422CA88DF457/",
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+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "b3eba5",
+ "Name": "Card",
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+ "ColorDiffuse": {
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+ "Hands": true,
+ "CardID": 240,
+ "SidewaysCard": false,
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+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "f9e5ca",
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+ "Nickname": "Scenario Reference Card",
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+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 200,
+ "SidewaysCard": false,
+ "CustomDeck": {
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+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
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+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ],
+ "AttachedDecals": [
+ {
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+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "70b534",
+ "Name": "Tablet",
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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "Tablet": {
+ "PageURL": "https://itswritingitself.wordpress.com/2019/09/08/betrayal-campaign-guide/"
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "792349",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
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+ "posY": 1.4588412,
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+ "Nickname": "6A: City of the Elder Things (Part A)",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569137638112/28C16C89A9F4B2414886665D64999A8AEBD69B6B/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
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+ "CustomShader": {
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+ "SpecularIntensity": 0.0,
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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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+ "Name": "Card",
+ "Transform": {
+ "posX": 0.515947342,
+ "posY": 3.55816436,
+ "posZ": -25.140913,
+ "rotX": 359.92,
+ "rotY": 270.000061,
+ "rotZ": 0.01685463,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Sunless Shore",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 212,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903865/A265F53E2D9EFFDE4EA1986C8D0D422CA88DF457/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903657/813A40C98C4B86C2A94953DC0439404D235F2558/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "27e132",
+ "Name": "Card",
+ "Transform": {
+ "posX": 0.23804155,
+ "posY": 3.55829048,
+ "posZ": -25.1527271,
+ "rotX": 359.92,
+ "rotY": 270.000031,
+ "rotZ": 0.0168563481,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Dormant Shoggoth",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 202,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903865/A265F53E2D9EFFDE4EA1986C8D0D422CA88DF457/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903657/813A40C98C4B86C2A94953DC0439404D235F2558/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "f33606",
+ "Name": "Deck",
+ "Transform": {
+ "posX": -2.724727,
+ "posY": 1.61594641,
+ "posZ": 0.3734059,
+ "rotX": 0.0168353654,
+ "rotY": 180.0,
+ "rotZ": 0.0802566,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Agenda Deck",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "SidewaysCard": true,
+ "DeckIDs": [
+ 301,
+ 300
+ ],
+ "CustomDeck": {
+ "3": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903504/6515B07F6C3EF5D873A14F30C5034393C8E2D34B/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903328/15618BE6EDD156522A8EA6FFFE11DAF6D8DFE7A8/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "b01ebc",
+ "Name": "Card",
+ "Transform": {
+ "posX": -2.72473764,
+ "posY": 1.59898233,
+ "posZ": 0.373327732,
+ "rotX": 0.0169393327,
+ "rotY": 179.999908,
+ "rotZ": 0.07957303,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 301,
+ "SidewaysCard": true,
+ "CustomDeck": {
+ "3": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903504/6515B07F6C3EF5D873A14F30C5034393C8E2D34B/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903328/15618BE6EDD156522A8EA6FFFE11DAF6D8DFE7A8/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "f1b398",
+ "Name": "Card",
+ "Transform": {
+ "posX": -2.72471523,
+ "posY": 1.64316928,
+ "posZ": 0.373322427,
+ "rotX": 0.01867638,
+ "rotY": 179.999878,
+ "rotZ": 0.07926666,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 300,
+ "SidewaysCard": true,
+ "CustomDeck": {
+ "3": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903504/6515B07F6C3EF5D873A14F30C5034393C8E2D34B/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903328/15618BE6EDD156522A8EA6FFFE11DAF6D8DFE7A8/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "f9e5ca",
+ "Name": "Card",
+ "Transform": {
+ "posX": -3.95600057,
+ "posY": 1.59753942,
+ "posZ": -10.4412022,
+ "rotX": 359.919739,
+ "rotY": 270.0002,
+ "rotZ": 0.0168369021,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Scenario Reference Card",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 200,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903865/A265F53E2D9EFFDE4EA1986C8D0D422CA88DF457/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110011903657/813A40C98C4B86C2A94953DC0439404D235F2558/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "79a6f9",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 15.371,
+ "posY": 1.45230615,
+ "posZ": -26.4016075,
+ "rotX": 359.920135,
+ "rotY": 270.003143,
+ "rotZ": 0.0168694817,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "8: The End of the Earth",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569137638611/2AF136DAB8CD8CEF333A4FCEEACE9FCC43326253/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid 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getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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+ "GridProjection": false,
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+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vppt2my.png",
+ "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
+ "ImageScalar": 1.0,
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+ "CustomTile": {
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+ "Stackable": false,
+ "Stretch": true
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+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "States": {
+ "3": {
+ "GUID": "5b38c6",
+ "Name": "Custom_Tile",
+ "Transform": {
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+ "scaleX": 0.8,
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+ "scaleZ": 0.8
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+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "g": 0.6045295,
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+ "LayoutGroupSortIndex": 0,
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+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
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+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/dHKBLoD.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageScalar": 1.0,
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+ "Sticky": true,
+ "Tooltip": true,
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+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
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+ },
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+ ],
+ "AttachedDecals": [
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+ "posZ": -0.00288731651,
+ "rotX": 270.0,
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+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
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+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
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+ ]
+ },
+ {
+ "GUID": "8378e1",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
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+ "Nickname": "5: Mainline to the Mountains of Madness",
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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569137637949/E7CF6056D85A62A2B82880A7FDC720EF09B50B29/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + 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+ "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScriptState": "[true,0]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "9cbb07",
+ "Name": "Card",
+ "Transform": {
+ "posX": -36.7732,
+ "posY": 1.64521217,
+ "posZ": -3.83010054,
+ "rotX": 359.9201,
+ "rotY": 269.997681,
+ "rotZ": 0.0168428831,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Control Cabinet",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266700,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2667": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "b41b16",
+ "Name": "Deck",
+ "Transform": {
+ "posX": -30.2243328,
+ "posY": 1.663779,
+ "posZ": -0.0299934447,
+ "rotX": 359.9201,
+ "rotY": 269.9994,
+ "rotZ": 0.0168434922,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Floating Platforms",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "SidewaysCard": false,
+ "DeckIDs": [
+ 266702,
+ 266702,
+ 266702,
+ 266702
+ ],
+ "CustomDeck": {
+ "2667": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "f75f88",
+ "Name": "Card",
+ "Transform": {
+ "posX": -30.2242641,
+ "posY": 1.637004,
+ "posZ": -0.0300097,
+ "rotX": 359.9227,
+ "rotY": 269.999817,
+ "rotZ": 0.00308848545,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266702,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2667": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "930d62",
+ "Name": "Card",
+ "Transform": {
+ "posX": -30.2241135,
+ "posY": 1.66831791,
+ "posZ": -0.0299415849,
+ "rotX": 359.799683,
+ "rotY": 269.999939,
+ "rotZ": 359.946167,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266702,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2667": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "6a7f9c",
+ "Name": "Card",
+ "Transform": {
+ "posX": -30.2242146,
+ "posY": 1.72295833,
+ "posZ": -0.0300041772,
+ "rotX": 359.9208,
+ "rotY": 269.999939,
+ "rotZ": 0.0160055067,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266702,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2667": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "ea4fe3",
+ "Name": "Card",
+ "Transform": {
+ "posX": -30.2241325,
+ "posY": 1.72213316,
+ "posZ": -0.0300215762,
+ "rotX": 359.9178,
+ "rotY": 269.999939,
+ "rotZ": 0.015848238,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 266702,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2667": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860425/9B2062F66BC77571AAE464F4D637F082F4E17EA4/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "f2f4c8",
+ "Name": "Card",
+ "Transform": {
+ "posX": -2.724792,
+ "posY": 1.59899271,
+ "posZ": 0.373317063,
+ "rotX": 0.0168359037,
+ "rotY": 180.000046,
+ "rotZ": 0.0802550539,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Agenda Deck",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266600,
+ "SidewaysCard": true,
+ "CustomDeck": {
+ "2666": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860780/9366D65F2F077E78202F113559A67B6B91290348/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840282110010860540/88E091F8266B4263E34384C5AA8BD36DAE2AA0D3/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "e580e5",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 15.2763033,
+ "posY": 1.46735561,
+ "posZ": 24.2576046,
+ "rotX": 359.920135,
+ "rotY": 269.999329,
+ "rotZ": 0.0168748312,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "2: In the Company of Villains",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569142374436/A4FC99F7FCD1071CD3638A9FE42E7DFDE0795B2C/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if 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getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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+ },
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+ "LuaScriptState": "",
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+ },
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+ },
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+ },
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+ "Nickname": "",
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+ "ColorDiffuse": {
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+ "Autoraise": true,
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+ "Tooltip": true,
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+ "CardID": 266521,
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+ }
+ },
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+ },
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+ ]
+ },
+ {
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+ },
+ "LuaScript": "",
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+ },
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+ },
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+ },
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+ "SidewaysCard": false,
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+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
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+ }
+ ]
+ }
+ ],
+ "AttachedDecals": [
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+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
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+ "Name": "Custom_Model_Bag",
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+ "GMNotes": "",
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+ "Autoraise": true,
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+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1613967569142369564/18785DB70705C04BE02E360D4386C588C5F00E7A/",
+ "NormalURL": "",
+ "ColliderURL": "",
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+ "CustomShader": {
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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n 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+ "SidewaysCard": false,
+ "CustomDeck": {
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+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
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+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "g": 0.713235259,
+ "b": 0.713235259
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+ "SidewaysCard": false,
+ "CustomDeck": {
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+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ]
+ },
+ {
+ "GUID": "d6371e",
+ "Name": "Card",
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+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 100,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "1": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349209/810C3ECCABA18B2246BD62195010EDDED3F4A8AD/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d7bb1a",
+ "Name": "Card",
+ "Transform": {
+ "posX": -30.2243023,
+ "posY": 1.63494539,
+ "posZ": -7.70010138,
+ "rotX": 359.920135,
+ "rotY": 269.8696,
+ "rotZ": 0.0171769261,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 220,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349688/74CA888DCD2E6EB1CD6EA8804C28746A6DED0CE2/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349547/B09D412BD95C11B172F68E225771FE7F408B56E6/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "eaabfb",
+ "Name": "Card",
+ "Transform": {
+ "posX": -36.7733,
+ "posY": 1.644075,
+ "posZ": -7.700001,
+ "rotX": 359.920135,
+ "rotY": 269.8704,
+ "rotZ": 0.0170202535,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 228,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349688/74CA888DCD2E6EB1CD6EA8804C28746A6DED0CE2/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1840280212700349547/B09D412BD95C11B172F68E225771FE7F408B56E6/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "GUID": "445115",
+ "Name": "Checker_black",
+ "Transform": {
+ "posX": 76.83774,
+ "posY": 1.29771483,
+ "posZ": 2.90331721,
+ "rotX": 359.9899,
+ "rotY": 270.0,
+ "rotZ": 179.984482,
+ "scaleX": 0.250000417,
+ "scaleY": 0.250000417,
+ "scaleZ": 0.250000417
+ },
+ "Nickname": "Arkham Deck Cutter",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.0,
+ "g": 0.0,
+ "b": 0.0
+ },
+ "Tags": [
+ "arkham_setup_memory_object"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2020-09-26 5:50 p.m.\r\n---\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonDown(index, player_color)\r\n if not (index>=1 and index<=3) then return end\r\n\r\n local count = index * 3\r\n\r\n ---@type Player\r\n local player = Player[player_color]\r\n local object = player:getHoverObject()\r\n\r\n\r\n if (not object) then return end\r\n if (object.tag~=\"Deck\") then return end\r\n if (count >= object:getQuantity()) then return end\r\n\r\n for _ =1, count do\r\n local target_position = object:positionToWorld(Vector(0, 0, -3.5))\r\n\r\n object:takeObject {\r\n index = 0,\r\n position = target_position,\r\n smooth = false\r\n }\r\n end\r\nend\r",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "2ab443",
+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": 39.97908,
+ "posY": 1.42000675,
+ "posZ": -19.5840149,
+ "rotX": 0.0168909878,
+ "rotY": 179.982941,
+ "rotZ": 0.07987273,
+ "scaleX": 0.300000429,
+ "scaleY": 0.300000429,
+ "scaleZ": 0.300000429
+ },
+ "Nickname": "\"Lucky\" Penny",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": false,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
+ "MeshURL": "https://www.dropbox.com/s/wyu6zud8r8ewqnt/Coin.obj?dl=1",
+ "DiffuseURL": "https://www.dropbox.com/s/g0c0hdqw5w3q1an/Blursed-Coin-Faces.png?dl=1",
+ "NormalURL": "",
+ "ColliderURL": "https://www.dropbox.com/s/wyu6zud8r8ewqnt/Coin.obj?dl=1",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 3,
+ "CustomShader": {
+ "SpecularColor": {
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+ "g": 1.0,
+ "b": 1.0
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+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "7b1319",
+ "Name": "Custom_Tile",
+ "Transform": {
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+ "posY": 1.33829,
+ "posZ": 65.511055,
+ "rotX": 0.0240209568,
+ "rotY": 204.988647,
+ "rotZ": 179.9882,
+ "scaleX": 0.25,
+ "scaleY": 1.0,
+ "scaleZ": 0.25
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+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/",
+ "ImageSecondaryURL": "https://i.imgur.com/EoL7yaZ.png",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.1,
+ "Stackable": true,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "4825a7",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": 40.0559158,
+ "posY": 1.42371988,
+ "posZ": -6.61164951,
+ "rotX": 0.07988639,
+ "rotY": 89.9987,
+ "rotZ": 359.983124,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Token Arranger",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by Luanalysis\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-12-19 5:00 p.m.\r\n---\r\n\r\n---@type table\r\nlocal token_ids = {\r\n elder_sign = \"Elder Sign\",\r\n skull = \"Skull\",\r\n cultist = \"Cultist\",\r\n tablet = \"Tablet\",\r\n elder_thing = \"Elder Thing\",\r\n autofail = \"Auto-fail\",\r\n bless = \"Bless\",\r\n curse = \"Curse\",\r\n frost = \"Frost\",\r\n unnamed = \"\"\r\n}\r\n\r\n---@type table\r\nlocal name_ids = {\r\n [\"Elder Sign\"] = \"elder_sign\",\r\n [\"Skull\"] = \"skull\",\r\n [\"Cultist\"] = \"cultist\",\r\n [\"Tablet\"] = \"tablet\",\r\n [\"Elder Thing\"] = \"elder_thing\",\r\n [\"Auto-fail\"] = \"autofail\",\r\n [\"Bless\"] = \"bless\",\r\n [\"Curse\"] = \"curse\",\r\n [\"Frost\"] = \"frost\",\r\n [\"\"] = \"unnamed\"\r\n}\r\n\r\n---@type Vector\r\nlocal rotation = {0, 270.00, 0}\r\n\r\n---@type table\r\nlocal offsets = {\r\n x = -2,\r\n z = -2\r\n}\r\n\r\nlocal left_right = \"z\"\r\nlocal up_down = \"x\"\r\nlocal vertical = \"y\"\r\n\r\n---@type TTSObject[]\r\nlocal tracking = {}\r\n\r\nfunction onload(data)\r\n data = JSON.decode(data)\r\n if data then\r\n local existing = data.tracking\r\n\r\n if existing then\r\n for _, guid in ipairs(existing) do\r\n local object = getObjectFromGUID(guid)\r\n if object then\r\n table.insert(tracking, object)\r\n end\r\n end\r\n end\r\n\r\n if data.tokens then\r\n Wait.frames(function ()\r\n for token, value in pairs(data.tokens) do\r\n revalue(nil, value, token)\r\n end\r\n end, 3)\r\n end\r\n\r\n Wait.frames(function ()\r\n if data.auto_update then\r\n self.UI:setAttribute(\"auto_update\", \"isOn\", data.auto_update)\r\n updateToggle(nil, data.auto_update, \"auto_update\")\r\n end\r\n end, 3)\r\n end\r\n\r\n self:addContextMenuItem(\"Clear\", function ()\r\n tracking = {}\r\n end, false)\r\nend\r\n\r\nfunction onSave()\r\n local targets = {}\r\n for _, token in ipairs(tracking) do\r\n table.insert(targets, token:getGUID())\r\n end\r\n\r\n local tokens = {}\r\n for id, _ in pairs(token_ids) do\r\n tokens[id] = self.UI:getValue(id)\r\n end\r\n\r\n return JSON.encode({\r\n tracking = targets,\r\n tokens = tokens,\r\n auto_update = self.UI:getAttribute(\"auto_update\", \"isOn\")\r\n })\r\nend\r\n\r\n---@param player Player\r\n---@param value string\r\n---@param token string\r\nfunction revalue(player, value, token)\r\n if not tonumber(value) then value = 0 end\r\n self.UI:setValue(token, value)\r\n self.UI:setAttribute(token, \"text\", value)\r\n\r\n if player then -- player is nil when we call this in onload\r\n -- False since \"on\" looks greyed out\r\n if self.UI:getAttribute(\"auto_update\", \"isOn\"):lower()==\"false\" then\r\n Wait.frames(function()\r\n layout()\r\n end, 3)\r\n end\r\n end\r\nend\r\n\r\n\r\n---@param player Player\r\n---@param token string\r\nfunction inc(player, token)\r\n local value = tonumber(self.UI:getValue(token)) or 0\r\n revalue(player, value+1, token)\r\nend\r\n\r\n---@param player Player\r\n---@param token string\r\nfunction dec(player, token)\r\n local value = tonumber(self.UI:getValue(token)) or 0\r\n revalue(player, value-1, token)\r\nend\r\n\r\n---@param player Player\r\n---@param value string\r\n---@param id string\r\nfunction updateToggle(player, value, id)\r\n local value = value:lower() == \"true\" and true or false\r\n self.UI:setAttribute(id, \"isOn\", value)\r\n if player then\r\n broadcastToAll(\"Token Arranger: Auto-Update \" .. (value and \"Disabled\" or \"Enabled\"))\r\n end\r\nend\r\n\r\n---@return TTSObject\r\nlocal function get_chaos_bag()\r\n return getObjectsWithTag(\"chaos_bag\")[1]\r\nend\r\n\r\n---@type table\r\nlocal token_precedence = {\r\n [\"Skull\"] = -1,\r\n [\"Cultist\"] = -2,\r\n [\"Tablet\"] = -3,\r\n [\"Elder Thing\"] = -4,\r\n\r\n [\"Elder Sign\"] = 100,\r\n [\"Auto-fail\"] = -100,\r\n\r\n [\"Bless\"] = -1,\r\n [\"Curse\"] = -2,\r\n [\"Frost\"] = -3,\r\n [\"\"] = -1000,\r\n}\r\n\r\nlocal function token_value_comparator(left, right)\r\n if left.value>right.value then return true\r\n elseif right.value>left.value then return false\r\n elseif left.precedence>right.precedence then return true\r\n elseif right.precedence>left.precedence then return false\r\n else return left.token:getGUID() > right.token:getGUID()\r\n end\r\nend\r\n\r\nlocal function do_position()\r\n local data = {}\r\n\r\n for index, token in ipairs(tracking) do\r\n local name = token:getName()\r\n\r\n data[index] = {\r\n token= token,\r\n value = tonumber(name) or tonumber(self.UI:getValue(name_ids[name])),\r\n precedence = token_precedence[name] or 0\r\n }\r\n end\r\n\r\n table.sort(data, token_value_comparator)\r\n\r\n local pos = self:getPosition()\r\n local location = {}\r\n\r\n pos[left_right] = pos[left_right] + offsets[left_right]\r\n\r\n location[left_right] = pos[left_right]\r\n location[up_down] = pos[up_down]\r\n location[vertical] = pos[vertical]\r\n\r\n local current_value = data[1].value\r\n\r\n for _, item in ipairs(data) do\r\n ---@type TTSObject\r\n local token = item.token\r\n\r\n ---@type number\r\n local value = item.value\r\n\r\n if value~=current_value then\r\n location[left_right] = pos[left_right]\r\n location[up_down] = location[up_down] + offsets[up_down]\r\n current_value = value\r\n end\r\n\r\n token:setPosition(location)\r\n token:setRotation(rotation)\r\n location[left_right] = location[left_right] + offsets[left_right]\r\n end\r\n\r\nend\r\n\r\nfunction layout()\r\n for _, token in ipairs(tracking) do\r\n token:destruct()\r\n end\r\n\r\n tracking = {}\r\n\r\n local chaos_bag = get_chaos_bag()\r\n\r\n local size = #chaos_bag:getObjects()\r\n\r\n for _,data in ipairs(chaos_bag:getObjects()) do\r\n chaos_bag:takeObject {\r\n guid = data.guid,\r\n smooth = false,\r\n ---@param tok TTSObject\r\n callback_function = function (tok)\r\n local clone = tok:clone()\r\n Wait.frames(function () chaos_bag:putObject(clone) end, 1)\r\n table.insert(tracking, tok)\r\n end\r\n }\r\n end\r\n\r\n Wait.condition(function () do_position() end, function () return size==#tracking end)\r\nend\r\n",
+ "LuaScriptState": "{\"auto_update\":\"True\",\"tokens\":{\"autofail\":\"-100\",\"bless\":\"-105\",\"cultist\":\"0\",\"curse\":\"-106\",\"elder_sign\":\"100\",\"elder_thing\":\"0\",\"frost\":\"-107\",\"skull\":\"0\",\"tablet\":\"0\",\"unnamed\":\"0\"},\"tracking\":[]}",
+ "XmlUI": " \r\n 100 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n -100 \r\n \r\n \r\n\r\n \r\n -105 \r\n \r\n \r\n\r\n \r\n -106 \r\n \r\n \r\n\r\n \r\n -107 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n \r\n"
+ },
+ {
+ "GUID": "dee1f6",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": 77.0023956,
+ "posY": 1.30988717,
+ "posZ": 4.100928,
+ "rotX": 0.0154412873,
+ "rotY": 0.0003934994,
+ "rotZ": 179.98996,
+ "scaleX": 0.300000429,
+ "scaleY": 0.300000429,
+ "scaleZ": 0.300000429
+ },
+ "Nickname": "Drawing Tool",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": false,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by Luanalysis\r\n--- Created by Whimsical.\r\n--- DateTime: 2022-01-01 12:32 a.m.\r\n---\r\n\r\nlocal lines = {}\r\n\r\nfunction onload(data)\r\n if data then\r\n local info = JSON.decode(data)\r\n if info then\r\n lines = info.lines\r\n process_lines()\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({lines = lines})\r\nend\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonDown(index, player_color)\r\n if index~=10 then return end\r\n\r\n Timer.create {\r\n identifier = player_color .. \"_draw_from\",\r\n function_name = \"draw_from\",\r\n parameters = { player = Player[player_color]},\r\n delay = 1\r\n }\r\n\r\nend\r\n\r\n---@param params table\r\nfunction draw_from(params)\r\n local player = params.player\r\n\r\n local source = player:getHoverObject()\r\n local selections = player:getSelectedObjects()\r\n\r\n if not source then return end\r\n\r\n for _, item in ipairs(selections) do\r\n if item:getGUID() ~= source:getGUID() then\r\n if item:getGUID() > source:getGUID() then\r\n draw_with_pair(item, source)\r\n else\r\n draw_with_pair(source, item)\r\n end\r\n end\r\n end\r\n\r\n process_lines()\r\nend\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonUp(index, player_color)\r\n if index~=10 then return end\r\n\r\n -- Returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.\r\n if not Timer.destroy(player_color .. \"_draw_from\") then return end\r\n\r\n ---@type Player\r\n local player = Player[player_color]\r\n\r\n local items = player:getSelectedObjects()\r\n if #items < 2 then\r\n -- broadcastToColor(\"You must have exactly 2 items select. You currently have \" .. #items .. \".\", player_color, Color.Red)\r\n return\r\n end\r\n\r\n table.sort(items, function (a,b) return a:getGUID() > b:getGUID() end)\r\n\r\n for f =1, #items do\r\n local first = items[f]\r\n for s = f, #items do\r\n local second = items[s]\r\n\r\n draw_with_pair(first, second)\r\n end\r\n end\r\n\r\n process_lines()\r\nend\r\n\r\n\r\n---@param first TTSObject\r\n---@param second TTSObject\r\nfunction draw_with_pair(first, second)\r\n local guid_first, guid_second = first:getGUID(), second:getGUID()\r\n\r\n if not lines[guid_first] then lines[guid_first] = {} end\r\n\r\n if lines[guid_first][guid_second] then\r\n lines[guid_first][guid_second] = nil\r\n else\r\n lines[guid_first][guid_second] = {\r\n points = {first:getPosition(), second:getPosition()},\r\n color = Color.White\r\n }\r\n end\r\nend\r\n\r\nfunction process_lines()\r\n local drawing = {}\r\n\r\n for _, first in pairs(lines) do\r\n for _, data in pairs(first) do\r\n table.insert(drawing, data)\r\n end\r\n end\r\n\r\n Global.setVectorLines(drawing)\r\nend\r\n",
+ "LuaScriptState": "{\"lines\":{\"0ef5c8\":[],\"465aab\":[],\"66e97c\":[],\"a16a1a\":[]}}",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "bc81cb",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 38.88202,
+ "posY": 1.42205119,
+ "posZ": -17.8370934,
+ "rotX": 359.983124,
+ "rotY": 0.002001932,
+ "rotZ": 359.920135,
+ "scaleX": 0.4615681,
+ "scaleY": 1.0,
+ "scaleZ": 0.4615681
+ },
+ "Nickname": "Double-Sided Resource",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": false,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1634201755654309427/59F903E0AF5599D782B756AB92B5D9203002DF61/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1634201755654309873/9A23829955A98CBAC1E6BA2D3E14D4FFF0A86463/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 1,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": false
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "a2f932",
+ "Name": "ScriptingTrigger",
+ "Transform": {
+ "posX": -27.8733368,
+ "posY": 4.14678335,
+ "posZ": -0.203914642,
+ "rotX": 0.0,
+ "rotY": 90.00002,
+ "rotZ": 0.0,
+ "scaleX": 36.3702774,
+ "scaleY": 5.1,
+ "scaleZ": 36.91981
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 0.509803951
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "0f1374",
+ "Name": "Checker_white",
+ "Transform": {
+ "posX": 37.501812,
+ "posY": 1.423088,
+ "posZ": -20.850441,
+ "rotX": 359.9201,
+ "rotY": 269.999847,
+ "rotZ": 0.0168893486,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Displacement Tool",
+ "Description": "a2f932",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "---\r\n--- Generated by Luanalysis\r\n--- Created by Whimsical.\r\n--- DateTime: 2022-01-21 1:39 p.m.\r\n---\r\n\r\nfunction onload()\r\n self:getRotation(Vector(0, 270, 0))\r\nend\r\n\r\nlocal excluded = {\r\n [\"b7b45b\"] = true,\r\n [\"f182ee\"] = true,\r\n [\"721ba2\"] = true\r\n}\r\n\r\n---@type table>\r\nlocal OFFSETS = {\r\n left = {\r\n axis = \"z\",\r\n offset = 7.67\r\n },\r\n right = {\r\n axis = \"z\",\r\n offset = -7.67\r\n },\r\n up = {\r\n axis = \"x\",\r\n offset = 6.54\r\n },\r\n down = {\r\n axis = \"x\",\r\n offset = -6.54\r\n }\r\n}\r\n\r\n---@param player Player\r\n---@param direction string\r\nfunction shift(player, direction)\r\n if self:getDescription()==\"\" then\r\n player:broadcast(\"The description of the displacement tool must contain (only) the GUID for a scripting zone that contains the play field.\", Color.RED)\r\n return\r\n end\r\n\r\n local zone = getObjectFromGUID(self:getDescription())\r\n local offset = OFFSETS[direction]\r\n\r\n if not zone then\r\n player:broadcast(\"The description of the displacement tool either contains text that is not a GUID or contains a GUID for a scripting zone that does not exist.\", Color.RED)\r\n return\r\n end\r\n\r\n local adjustment = Vector(0, 0, 0)\r\n adjustment[offset.axis] = offset.offset\r\n\r\n ---@param object TTSObject\r\n for _, object in ipairs(zone:getObjects()) do\r\n if not (excluded[object:getGUID():lower()] or object:hasTag(\"displacement_excluded\")) then\r\n object:translate(adjustment)\r\n end\r\n end\r\nend\r\n",
+ "LuaScriptState": "",
+ "XmlUI": " \n \r\n \n ",
+ "CustomUIAssets": [
+ {
+ "Name": "down-arrow",
+ "URL": "http://cloud-3.steamusercontent.com/ugc/1849291925327196037/A32E84E24065356A759D8676A90FF698A05FE691/"
+ }
+ ]
+ },
+ {
+ "GUID": "f1bfa2",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 47.2756081,
+ "posY": 1.40960026,
+ "posZ": -20.3822479,
+ "rotX": 359.920135,
+ "rotY": 270.002472,
+ "rotZ": 0.0168693028,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "Arkham Incidents",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1865053883967763315/27C1F4299B5381DF5A40739696DC4CE6197D2BDC/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
+ "LuaScriptState": "{\"ml\":{\"302c2c\":{\"lock\":false,\"pos\":{\"x\":12.2502,\"y\":1.4703,\"z\":19.9864},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"460a4d\":{\"lock\":false,\"pos\":{\"x\":12.2505,\"y\":1.4656,\"z\":3.9862},\"rot\":{\"x\":359.9201,\"y\":270.001,\"z\":0.0169}},\"6187c9\":{\"lock\":false,\"pos\":{\"x\":-9.6858,\"y\":1.5958,\"z\":-9.2221},\"rot\":{\"x\":359.9203,\"y\":270.002,\"z\":0.0171}},\"656888\":{\"lock\":false,\"pos\":{\"x\":-1.1115,\"y\":1.6283,\"z\":-15.864},\"rot\":{\"x\":359.9197,\"y\":269.9991,\"z\":0.0168}},\"7ef7b4\":{\"lock\":false,\"pos\":{\"x\":-9.5943,\"y\":1.5945,\"z\":-13.2413},\"rot\":{\"x\":359.9204,\"y\":269.9995,\"z\":0.0172}},\"90b00d\":{\"lock\":false,\"pos\":{\"x\":11.2327,\"y\":1.5,\"z\":42.3371},\"rot\":{\"x\":0,\"y\":270.0173,\"z\":0}},\"9a3b83\":{\"lock\":false,\"pos\":{\"x\":14.1403,\"y\":1.4709,\"z\":30.9509},\"rot\":{\"x\":359.9201,\"y\":270.0027,\"z\":0.0169}},\"ba5ef2\":{\"lock\":false,\"pos\":{\"x\":12.2505,\"y\":1.4609,\"z\":-12.0137},\"rot\":{\"x\":359.9201,\"y\":270.0028,\"z\":0.0169}},\"cf68ca\":{\"lock\":false,\"pos\":{\"x\":12.2523,\"y\":1.468,\"z\":11.9863},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"d6a731\":{\"lock\":false,\"pos\":{\"x\":12.2501,\"y\":1.4632,\"z\":-4.0139},\"rot\":{\"x\":359.9201,\"y\":270.0025,\"z\":0.0169}}}}",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "302c2c",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 12.2502012,
+ "posY": 1.47031641,
+ "posZ": 19.9864044,
+ "rotX": 359.920135,
+ "rotY": 270.0,
+ "rotZ": 0.01687379,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "Too Noble",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1688269881284331914/EB43D167373D5EA847827BD72C40E52D5C96A007/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = 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+ "Stackable": false,
+ "Stretch": true
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+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "3": {
+ "GUID": "5b38c6",
+ "Name": "Custom_Tile",
+ "Transform": {
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+ "scaleX": 0.8,
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+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.6045295,
+ "g": 0.6045295,
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+ "LayoutGroupSortIndex": 0,
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+ "Locked": false,
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+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/dHKBLoD.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageScalar": 1.0,
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+ "CustomTile": {
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+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
+ },
+ {
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+ "Name": "Card",
+ "Transform": {
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+ "posZ": -7.70011044,
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+ "scaleX": 1.0,
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+ "scaleZ": 1.0
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+ "Nickname": "Garage",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
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+ "LayoutGroupSortIndex": 0,
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+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266607,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2666": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1688269953979000238/43646D12F0BE51B093E45C6230E646F970C1AA90/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1688269953979002107/C2B1FCA12508022DE97BF9D58FE54E7039301467/",
+ "NumWidth": 5,
+ "NumHeight": 3,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "b6c80b",
+ "Name": "Card",
+ "Transform": {
+ "posX": -38.9418869,
+ "posY": 1.661003,
+ "posZ": -9.742094,
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+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
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+ "Nickname": "Frank Cagle",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266913,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2669": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1688269953979000238/43646D12F0BE51B093E45C6230E646F970C1AA90/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1688271494575950429/1DD442E0921558F8EF97A46CA30FA299C66044DD/",
+ "NumWidth": 5,
+ "NumHeight": 3,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
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+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
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+ ],
+ "AttachedDecals": [
+ {
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+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "460a4d",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
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+ "posY": 1.46560431,
+ "posZ": 3.98619986,
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+ "scaleX": 2.21,
+ "scaleY": 0.46,
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+ "Nickname": "Unscrupulous Investments",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
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+ "MeasureMovement": false,
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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1826766786361947276/F0395BFA7ABC9C9768C5BD3270FE26C0D64FB971/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
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+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
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+ "CastShadows": true
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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + 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+ "Name": "Bag",
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+ "Description": "",
+ "GMNotes": "",
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+ "g": 0.09999997,
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+ "Snap": true,
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+ "DragSelectable": true,
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+ "LuaScript": "",
+ "LuaScriptState": "",
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+ "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = 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click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z 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selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool 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+ "Autoraise": true,
+ "Sticky": true,
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+ "GridProjection": false,
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+ "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = 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click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z 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selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool 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+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
+ "LuaScriptState": "{\"ml\":{\"237f45\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6394,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.8793,\"z\":180.017}},\"2bb458\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6281,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9981,\"z\":180.0168}},\"4c94fd\":{\"lock\":false,\"pos\":{\"x\":-8.3269,\"y\":1.4434,\"z\":0.8577},\"rot\":{\"x\":359.9198,\"y\":270.0001,\"z\":0.017}},\"51d711\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.6208,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":179.9998,\"z\":0.0803}},\"616ead\":{\"lock\":false,\"pos\":{\"x\":-8.3338,\"y\":1.4431,\"z\":0.0664},\"rot\":{\"x\":359.9198,\"y\":270.0007,\"z\":0.017}},\"6543b0\":{\"lock\":false,\"pos\":{\"x\":-33.7049,\"y\":1.6294,\"z\":3.3373},\"rot\":{\"x\":359.9746,\"y\":210.0199,\"z\":0.0776}},\"654f18\":{\"lock\":false,\"pos\":{\"x\":-30.2245,\"y\":1.6225,\"z\":-3.8299},\"rot\":{\"x\":0.0167,\"y\":180.1203,\"z\":0.08}},\"700622\":{\"lock\":false,\"pos\":{\"x\":-30.2244,\"y\":1.6247,\"z\":3.86},\"rot\":{\"x\":0.0168,\"y\":180.0057,\"z\":0.08}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-33.2628,\"y\":1.6278,\"z\":-0.0724},\"rot\":{\"x\":359.9201,\"y\":270.0094,\"z\":0.0169}},\"7a167a\":{\"lock\":false,\"pos\":{\"x\":1.6991,\"y\":1.5583,\"z\":14.2873},\"rot\":{\"x\":359.9555,\"y\":224.73,\"z\":0.0689}},\"984c24\":{\"lock\":false,\"pos\":{\"x\":-3.9276,\"y\":1.7588,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9968,\"z\":180.0168}},\"c87a5b\":{\"lock\":false,\"pos\":{\"x\":-8.2614,\"y\":1.4435,\"z\":1.6937},\"rot\":{\"x\":359.9198,\"y\":269.9893,\"z\":0.017}},\"c8d464\":{\"lock\":false,\"pos\":{\"x\":-36.7732,\"y\":1.6463,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":270.1513,\"z\":180.0166}},\"c96312\":{\"lock\":false,\"pos\":{\"x\":-8.3351,\"y\":1.4429,\"z\":-0.8104},\"rot\":{\"x\":359.9198,\"y\":270.0004,\"z\":0.017}},\"cc16cc\":{\"lock\":false,\"pos\":{\"x\":-3.9558,\"y\":1.5975,\"z\":-10.4286},\"rot\":{\"x\":359.9197,\"y\":269.9964,\"z\":0.0168}},\"ce3efd\":{\"lock\":false,\"pos\":{\"x\":-33.6555,\"y\":1.6272,\"z\":-3.9075},\"rot\":{\"x\":359.9455,\"y\":330.0117,\"z\":359.9392}},\"d7cd7e\":{\"lock\":false,\"pos\":{\"x\":-26.5275,\"y\":1.6194,\"z\":3.3535},\"rot\":{\"x\":359.9455,\"y\":330.0119,\"z\":359.9392}},\"dfb90d\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6349,\"z\":-7.6991},\"rot\":{\"x\":359.9201,\"y\":269.9444,\"z\":180.0169}},\"e6190e\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6372,\"z\":-0.03},\"rot\":{\"x\":359.9202,\"y\":269.8124,\"z\":180.0171}},\"ea7a5d\":{\"lock\":false,\"pos\":{\"x\":-26.279,\"y\":1.617,\"z\":-3.8905},\"rot\":{\"x\":359.9746,\"y\":210.0023,\"z\":0.0776}},\"ed11d2\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.6191,\"z\":-5.0485},\"rot\":{\"x\":0.0168,\"y\":179.9999,\"z\":0.0803}},\"f16103\":{\"lock\":false,\"pos\":{\"x\":-26.8312,\"y\":1.6188,\"z\":-0.1195},\"rot\":{\"x\":359.9201,\"y\":270.0099,\"z\":0.0169}}}}",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "237f45",
+ "Name": "Card",
+ "Transform": {
+ "posX": -30.2243,
+ "posY": 1.63943052,
+ "posZ": 7.57,
+ "rotX": 359.920135,
+ "rotY": 269.8793,
+ "rotZ": 180.017,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Dr. Christopher's Office",
+ "Description": "",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.713235259,
+ "g": 0.713235259,
+ "b": 0.713235259
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 266508,
+ "SidewaysCard": false,
+ "CustomDeck": {
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movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n 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obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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+ ]
+ }
+ ],
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
+ {
+ "GUID": "def1c0",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": 34.5495262,
+ "posY": 1.42761028,
+ "posZ": -19.470892,
+ "rotX": 359.920135,
+ "rotY": 269.992126,
+ "rotZ": 0.0168863982,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "White Search Assistant",
+ "Description": "Right-click and select \"Bind to my color\"",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 0,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- p1 is White, clockwise order\n\nSET_ASIDE_POSITIONS = {\n p1={ x=-64.2, y=2, z=27.2 },\n p2={ x=-64.2, y=2, z=-27.2 },\n p3={ x=-11, y=2, z=36 },\n p4={ x=-11, y=2, z=-36}\n}\n\nDRAW_DECK_POSITIONS = {\n p1={ x=-55, y=2.5, z=4.5 },\n p2={ x=-55, y=2.5, z=-22.7 },\n p3={ x=-37, y=2.5, z=26.5 },\n p4={ x=-18.9, y=2.5, z=-26.7 }\n}\n\nHAND_ZONE_POSITIONS = {\n p1={ x=-65, z=13 },\n p2={ x=-65, z=-13 },\n p3={ x=-28, z=36 },\n p4={ x=-28, z=-36 }\n}\n\nMAT_GUIDS = {\n p1=\"8b081b\",\n p2=\"bd0ff4\",\n p3=\"383d8b\",\n p4=\"0840d5\"\n}\n\nfunction onLoad(save_state)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\n\n playerPosition = \"p1\"\n playerColor = \"White\"\n\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then\n playerColor = obj.playerColor\n playerPosition = obj.playerPosition\n end\n end\nend\n\nfunction onSave()\n return JSON.encode({\n playerColor = playerColor,\n playerPosition = playerPosition\n })\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n local pos = Player[playerColor].getHandTransform().position\n\n matchingPos = nil\n for k in pairs(HAND_ZONE_POSITIONS) do\n zonePos = HAND_ZONE_POSITIONS[k]\n if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then\n matchingPos = k\n break\n end\n end\n\n if matchingPos ~= nil then\n playerPosition = matchingPos\n else\n print(\"Matching hand zone was not found for \" .. playerColor .. \" player\")\n end\n\n self.setName(playerColor .. \" Search Assistant\")\nend\n\nfunction getDrawDeck ()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\nfunction shuffleDrawDeck ()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\nend\n\nfunction setAside ()\n local rot = mat.getRotation()\n local offset = Vector(0, 0.2, 0)\n local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)\n local hand = Player[playerColor].getHandObjects()\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\nend\n\nfunction drawSetAside ()\n local objs = Physics.cast({\n origin = SET_ASIDE_POSITIONS[playerPosition],\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { 2, 5, 2}\n })\n for i,v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function ()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\nend\n\nfunction updateSearchNumber (player, value, id)\n searchNumber = value\n if searchNumber ~= nil then\n searchNumber = tonumber(searchNumber)\n end\nend\n\nfunction search (player, value, id)\n if searchNumber == nil then return end\n\n self.UI.hide(\"startSearch\")\n self.UI.show(\"endSearch\")\n mat = getObjectFromGUID(MAT_GUIDS[playerPosition])\n setAside()\n local deck = getDrawDeck()\n Wait.time(function ()\n deck.deal(searchNumber, playerColor)\n end, 1)\nend\n\nfunction doneSearching (player, shuffle)\n -- place hand back into deck and optionally shuffle\n local hand = Player[playerColor].getHandObjects()\n local offset = Vector(0, 0.2, 0)\n local rot = mat.getRotation()\n local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\n if shuffle == \"true\" then\n Wait.time(|| shuffleDrawDeck(), 2)\n end\n\n self.UI.hide(\"endSearch\")\n self.UI.show(\"startSearch\")\n drawSetAside()\nend",
+ "LuaScriptState": "{\"playerColor\":\"White\",\"playerPosition\":\"p1\"}",
+ "XmlUI": "\n \n \n \n\n\n \n \n \n
\n \n Search \n
\n \n\n\n \n \n Done\n \n
\n \n \n Done (No shuffle)\n \n
\n \n",
+ "States": {
+ "2": {
+ "GUID": "351d93",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -19.88309,
+ "posY": 1.51967812,
+ "posZ": 35.487,
+ "rotX": 359.9201,
+ "rotY": 270.015045,
+ "rotZ": 0.0168549716,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Green Search Assistant",
+ "Description": "Right-click and select \"Bind to my color\"",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.192156732,
+ "g": 0.7019608,
+ "b": 0.168627322
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 0,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- p1 is White, clockwise order\n\nSET_ASIDE_POSITIONS = {\n p1={ x=-64.2, y=2, z=27.2 },\n p2={ x=-64.2, y=2, z=-27.2 },\n p3={ x=-11, y=2, z=36 },\n p4={ x=-11, y=2, z=-36}\n}\n\nDRAW_DECK_POSITIONS = {\n p1={ x=-55, y=2.5, z=4.5 },\n p2={ x=-55, y=2.5, z=-22.7 },\n p3={ x=-37, y=2.5, z=26.5 },\n p4={ x=-18.9, y=2.5, z=-26.7 }\n}\n\nHAND_ZONE_POSITIONS = {\n p1={ x=-65, z=13 },\n p2={ x=-65, z=-13 },\n p3={ x=-28, z=36 },\n p4={ x=-28, z=-36 }\n}\n\nMAT_GUIDS = {\n p1=\"8b081b\",\n p2=\"bd0ff4\",\n p3=\"383d8b\",\n p4=\"0840d5\"\n}\n\nfunction onLoad(save_state)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\n\n playerPosition = \"p1\"\n playerColor = \"White\"\n\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then\n playerColor = obj.playerColor\n playerPosition = obj.playerPosition\n end\n end\nend\n\nfunction onSave()\n return JSON.encode({\n playerColor = playerColor,\n playerPosition = playerPosition\n })\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n local pos = Player[playerColor].getHandTransform().position\n\n matchingPos = nil\n for k in pairs(HAND_ZONE_POSITIONS) do\n zonePos = HAND_ZONE_POSITIONS[k]\n if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then\n matchingPos = k\n break\n end\n end\n\n if matchingPos ~= nil then\n playerPosition = matchingPos\n else\n print(\"Matching hand zone was not found for \" .. playerColor .. \" player\")\n end\n\n self.setName(playerColor .. \" Search Assistant\")\nend\n\nfunction getDrawDeck ()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\nfunction shuffleDrawDeck ()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\nend\n\nfunction setAside ()\n local rot = mat.getRotation()\n local offset = Vector(0, 0.2, 0)\n local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)\n local hand = Player[playerColor].getHandObjects()\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\nend\n\nfunction drawSetAside ()\n local objs = Physics.cast({\n origin = SET_ASIDE_POSITIONS[playerPosition],\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { 2, 5, 2}\n })\n for i,v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function ()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\nend\n\nfunction updateSearchNumber (player, value, id)\n searchNumber = value\n if searchNumber ~= nil then\n searchNumber = tonumber(searchNumber)\n end\nend\n\nfunction search (player, value, id)\n if searchNumber == nil then return end\n\n self.UI.hide(\"startSearch\")\n self.UI.show(\"endSearch\")\n mat = getObjectFromGUID(MAT_GUIDS[playerPosition])\n setAside()\n local deck = getDrawDeck()\n Wait.time(function ()\n deck.deal(searchNumber, playerColor)\n end, 1)\nend\n\nfunction doneSearching (player, shuffle)\n -- place hand back into deck and optionally shuffle\n local hand = Player[playerColor].getHandObjects()\n local offset = Vector(0, 0.2, 0)\n local rot = mat.getRotation()\n local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\n if shuffle == \"true\" then\n Wait.time(|| shuffleDrawDeck(), 2)\n end\n\n self.UI.hide(\"endSearch\")\n self.UI.show(\"startSearch\")\n drawSetAside()\nend",
+ "LuaScriptState": "{\"playerColor\":\"Green\",\"playerPosition\":\"p3\"}",
+ "XmlUI": "\n \n \n \n\n\n \n \n \n
\n \n Search \n
\n \n\n\n \n \n Done\n \n
\n \n \n Done (No shuffle)\n \n
\n \n"
+ },
+ "3": {
+ "GUID": "8f6c23",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -19.8830948,
+ "posY": 1.51967812,
+ "posZ": 35.4870033,
+ "rotX": 359.9201,
+ "rotY": 270.015045,
+ "rotZ": 0.0168557111,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Orange Search Assistant",
+ "Description": "Right-click and select \"Bind to my color\"",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.9559999,
+ "g": 0.3919999,
+ "b": 0.112999894
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 0,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- p1 is White, clockwise order\n\nSET_ASIDE_POSITIONS = {\n p1={ x=-64.2, y=2, z=27.2 },\n p2={ x=-64.2, y=2, z=-27.2 },\n p3={ x=-11, y=2, z=36 },\n p4={ x=-11, y=2, z=-36}\n}\n\nDRAW_DECK_POSITIONS = {\n p1={ x=-55, y=2.5, z=4.5 },\n p2={ x=-55, y=2.5, z=-22.7 },\n p3={ x=-37, y=2.5, z=26.5 },\n p4={ x=-18.9, y=2.5, z=-26.7 }\n}\n\nHAND_ZONE_POSITIONS = {\n p1={ x=-65, z=13 },\n p2={ x=-65, z=-13 },\n p3={ x=-28, z=36 },\n p4={ x=-28, z=-36 }\n}\n\nMAT_GUIDS = {\n p1=\"8b081b\",\n p2=\"bd0ff4\",\n p3=\"383d8b\",\n p4=\"0840d5\"\n}\n\nfunction onLoad(save_state)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\n\n playerPosition = \"p1\"\n playerColor = \"White\"\n\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then\n playerColor = obj.playerColor\n playerPosition = obj.playerPosition\n end\n end\nend\n\nfunction onSave()\n return JSON.encode({\n playerColor = playerColor,\n playerPosition = playerPosition\n })\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n local pos = Player[playerColor].getHandTransform().position\n\n matchingPos = nil\n for k in pairs(HAND_ZONE_POSITIONS) do\n zonePos = HAND_ZONE_POSITIONS[k]\n if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then\n matchingPos = k\n break\n end\n end\n\n if matchingPos ~= nil then\n playerPosition = matchingPos\n else\n print(\"Matching hand zone was not found for \" .. playerColor .. \" player\")\n end\n\n self.setName(playerColor .. \" Search Assistant\")\nend\n\nfunction getDrawDeck ()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\nfunction shuffleDrawDeck ()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\nend\n\nfunction setAside ()\n local rot = mat.getRotation()\n local offset = Vector(0, 0.2, 0)\n local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)\n local hand = Player[playerColor].getHandObjects()\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\nend\n\nfunction drawSetAside ()\n local objs = Physics.cast({\n origin = SET_ASIDE_POSITIONS[playerPosition],\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { 2, 5, 2}\n })\n for i,v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function ()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\nend\n\nfunction updateSearchNumber (player, value, id)\n searchNumber = value\n if searchNumber ~= nil then\n searchNumber = tonumber(searchNumber)\n end\nend\n\nfunction search (player, value, id)\n if searchNumber == nil then return end\n\n self.UI.hide(\"startSearch\")\n self.UI.show(\"endSearch\")\n mat = getObjectFromGUID(MAT_GUIDS[playerPosition])\n setAside()\n local deck = getDrawDeck()\n Wait.time(function ()\n deck.deal(searchNumber, playerColor)\n end, 1)\nend\n\nfunction doneSearching (player, shuffle)\n -- place hand back into deck and optionally shuffle\n local hand = Player[playerColor].getHandObjects()\n local offset = Vector(0, 0.2, 0)\n local rot = mat.getRotation()\n local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\n if shuffle == \"true\" then\n Wait.time(|| shuffleDrawDeck(), 2)\n end\n\n self.UI.hide(\"endSearch\")\n self.UI.show(\"startSearch\")\n drawSetAside()\nend",
+ "LuaScriptState": "{\"playerColor\":\"Orange\",\"playerPosition\":\"p2\"}",
+ "XmlUI": "\n \n \n \n\n\n \n \n \n
\n \n Search \n
\n \n\n\n \n \n Done\n \n
\n \n \n Done (No shuffle)\n \n
\n \n"
+ },
+ "4": {
+ "GUID": "09b9ed",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -19.8831,
+ "posY": 1.51967812,
+ "posZ": 35.4870071,
+ "rotX": 359.9201,
+ "rotY": 270.015045,
+ "rotZ": 0.0168568883,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Red Search Assistant",
+ "Description": "Right-click and select \"Bind to my color\"",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 0.856,
+ "g": 0.09999994,
+ "b": 0.09399993
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1266023567852787336/4AF14B79224F17C153CF45EF9B5F6CE5B7D3C9D8/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 0,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "-- p1 is White, clockwise order\n\nSET_ASIDE_POSITIONS = {\n p1={ x=-64.2, y=2, z=27.2 },\n p2={ x=-64.2, y=2, z=-27.2 },\n p3={ x=-11, y=2, z=36 },\n p4={ x=-11, y=2, z=-36}\n}\n\nDRAW_DECK_POSITIONS = {\n p1={ x=-55, y=2.5, z=4.5 },\n p2={ x=-55, y=2.5, z=-22.7 },\n p3={ x=-37, y=2.5, z=26.5 },\n p4={ x=-18.9, y=2.5, z=-26.7 }\n}\n\nHAND_ZONE_POSITIONS = {\n p1={ x=-65, z=13 },\n p2={ x=-65, z=-13 },\n p3={ x=-28, z=36 },\n p4={ x=-28, z=-36 }\n}\n\nMAT_GUIDS = {\n p1=\"8b081b\",\n p2=\"bd0ff4\",\n p3=\"383d8b\",\n p4=\"0840d5\"\n}\n\nfunction onLoad(save_state)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\n\n playerPosition = \"p1\"\n playerColor = \"White\"\n\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil and obj.playerPosition ~= nil then\n playerColor = obj.playerColor\n playerPosition = obj.playerPosition\n end\n end\nend\n\nfunction onSave()\n return JSON.encode({\n playerColor = playerColor,\n playerPosition = playerPosition\n })\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n local pos = Player[playerColor].getHandTransform().position\n\n matchingPos = nil\n for k in pairs(HAND_ZONE_POSITIONS) do\n zonePos = HAND_ZONE_POSITIONS[k]\n if pos.x > (zonePos.x-1) and pos.x < (zonePos.x+1) and pos.z > (zonePos.z-1) and pos.z < (zonePos.z+1) then\n matchingPos = k\n break\n end\n end\n\n if matchingPos ~= nil then\n playerPosition = matchingPos\n else\n print(\"Matching hand zone was not found for \" .. playerColor .. \" player\")\n end\n\n self.setName(playerColor .. \" Search Assistant\")\nend\n\nfunction getDrawDeck ()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\nfunction shuffleDrawDeck ()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\nend\n\nfunction setAside ()\n local rot = mat.getRotation()\n local offset = Vector(0, 0.2, 0)\n local targetPos = Vector(SET_ASIDE_POSITIONS[playerPosition]) + Vector(0, 6, 0)\n local hand = Player[playerColor].getHandObjects()\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\nend\n\nfunction drawSetAside ()\n local objs = Physics.cast({\n origin = SET_ASIDE_POSITIONS[playerPosition],\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { 2, 5, 2}\n })\n for i,v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function ()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\nend\n\nfunction updateSearchNumber (player, value, id)\n searchNumber = value\n if searchNumber ~= nil then\n searchNumber = tonumber(searchNumber)\n end\nend\n\nfunction search (player, value, id)\n if searchNumber == nil then return end\n\n self.UI.hide(\"startSearch\")\n self.UI.show(\"endSearch\")\n mat = getObjectFromGUID(MAT_GUIDS[playerPosition])\n setAside()\n local deck = getDrawDeck()\n Wait.time(function ()\n deck.deal(searchNumber, playerColor)\n end, 1)\nend\n\nfunction doneSearching (player, shuffle)\n -- place hand back into deck and optionally shuffle\n local hand = Player[playerColor].getHandObjects()\n local offset = Vector(0, 0.2, 0)\n local rot = mat.getRotation()\n local targetPos = Vector(DRAW_DECK_POSITIONS[playerPosition]) + Vector(0, 8, 0)\n for i=#hand,1,-1 do\n local card = hand[i]\n card.setPosition(targetPos - i*offset)\n card.setRotation(Vector(rot.x, rot.y, 180))\n end\n if shuffle == \"true\" then\n Wait.time(|| shuffleDrawDeck(), 2)\n end\n\n self.UI.hide(\"endSearch\")\n self.UI.show(\"startSearch\")\n drawSetAside()\nend",
+ "LuaScriptState": "{\"playerColor\":\"Red\",\"playerPosition\":\"p4\"}",
+ "XmlUI": "\n \n \n \n\n\n \n \n \n
\n \n Search \n
\n \n\n\n \n \n Done\n \n
\n \n \n Done (No shuffle)\n \n
\n \n"
+ }
+ }
+ },
+ {
+ "GUID": "2e5eef",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 47.31239,
+ "posY": 1.41131139,
+ "posZ": -14.3964863,
+ "rotX": 359.920135,
+ "rotY": 269.980072,
+ "rotZ": 0.0169001948,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "The Shadows of Arkham Player Cards",
+ "Description": "Shad",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1697282751257289223/D03666A291CC5705A3656865488583FF4AB762B4/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 6,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "Bag": {
+ "Order": 0
+ },
+ "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-03-16 3:26 p.m.\r\n---\r\n\r\n--- Original Memory Bag by MrStump\r\n--- https://steamcommunity.com/sharedfiles/filedetails/?id=953770080\r\n\r\n---@class MemoryListEntry\r\n---@field public position Vector\r\n---@field public rotation Vector\r\n---@field public lock boolean\r\nlocal MemoryListEntry={}\r\n\r\n---@type table\r\nlocal memory_list = {}\r\n\r\nlocal POSTFIX = {\r\n SAVE = \"_memory_object\",\r\n ZONE = \"_memory_zone\",\r\n SHUFFLE = \"_memory_shuffle\"\r\n}\r\n\r\n---@type table\r\nlocal BUTTON = {\r\n POSITION = Vector(0, 0, 2.2),\r\n ROTATION = Vector(0, 0, 0),\r\n HEIGHT = 350,\r\n WIDTH = 800,\r\n FONT_SIZE = 250,\r\n COLOR = Color.Black,\r\n FONT_COLOR = Color.White\r\n}\r\n\r\nlocal ipairs = ipairs\r\nlocal pairs = pairs\r\n\r\n---@return string\r\nlocal function get_prefix()\r\n return self:getDescription()\r\nend\r\n\r\nlocal function updateSave()\r\n local data_to_save = {[\"ml\"]=memory_list}\r\n local saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\n---@param label string\r\n---@param action string\r\nlocal function createButton(label, action)\r\n self:clearButtons()\r\n\r\n ---@type CreateClassicUIButton\r\n local parameters = {\r\n label = label,\r\n click_function = action,\r\n function_owner = self\r\n }\r\n\r\n for key, value in pairs(BUTTON) do\r\n parameters[key:lower()] = value\r\n end\r\n\r\n self:createButton(parameters)\r\nend\r\n\r\nlocal function create_place_button() createButton(\"Place\", \"place_objects\") end\r\nlocal function create_recall_button() createButton(\"Recall\", \"recall_objects\") end\r\n\r\n---@param tag string\r\n---@param lock boolean\r\n---@return fun(object:TTSObject)\r\nlocal function create_object_callback(tag, lock)\r\n ---@param object TTSObject\r\n return function (object)\r\n object:setLock(lock)\r\n if object:hasTag(tag) then object:shuffle() end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nlocal function record_objects(object)\r\n memory_list[object:getGUID()] = {\r\n position = object:getPosition(),\r\n rotation = object:getRotation(),\r\n lock = object:getLock()\r\n }\r\n self:putObject(object)\r\nend\r\n\r\n---@param objects TTSObject[]\r\nlocal function update_objects(objects)\r\n for _, object in ipairs(objects) do\r\n record_objects(object)\r\n end\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction place_objects()\r\n local prefix = get_prefix()\r\n local shuffle_tag = prefix .. POSTFIX.SHUFFLE\r\n local content = self.getObjects()\r\n\r\n for _, item in ipairs(content) do\r\n local entry = memory_list[item.guid]\r\n if entry then\r\n self.takeObject {\r\n guid=item.guid,\r\n position=entry.position,\r\n rotation=entry.rotation,\r\n callback_function = create_object_callback(shuffle_tag, entry.lock)\r\n }\r\n end\r\n end\r\n\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\n create_recall_button()\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction recall_objects()\r\n memory_list = {}\r\n local prefix = get_prefix()\r\n\r\n if prefix==\"\" then\r\n broadcastToAll(\"Error in Memory Bag: Tag prefix not set.\")\r\n return\r\n end\r\n\r\n local save_tag = prefix .. POSTFIX.SAVE\r\n local zone_tag = prefix .. POSTFIX.ZONE\r\n\r\n local zones = getObjectsWithTag(zone_tag)\r\n if #zones>0 then\r\n for _, zone in ipairs(zones) do\r\n update_objects(zone:getObjects())\r\n end\r\n else\r\n update_objects(getObjectsWithTag(save_tag))\r\n end\r\n updateSave()\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\n create_place_button()\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memory_list = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memory_list = {}\r\n end\r\n\r\n if self:getQuantity()==0 then\r\n create_recall_button()\r\n else\r\n create_place_button()\r\n end\r\nend",
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- "posX": 40.27505,
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@@ -182081,35 +327573,35 @@
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"HideWhenFaceDown": false,
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- "LuaScriptState": "",
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+ "Nickname": "Arkham SCE 2.2.0 - 3/21/2022 Page 1",
+ "Description": "Added Revised Art player cards!\nAdded Parallel Wendy and her Challenge Scenario! Added Machinations Through time!\nFixed Revised Core cards not importing.\nFixed Monterey Jack not importing.\nFixed Navigation Overlay's default setting causing it to appear for players other than white.\nUpdated tikatoy's bless/curse manager to 3.3",
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@@ -182166,21 +327739,181 @@
"XmlUI": "",
"States": {
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- "Nickname": "Arkham SCE 2.1.0 - 12/4/2021 Page 2",
- "Description": "Thank you to Chet for providing assets for new tokens and the campaign log, and thank you also to Misaki for providing an early version of the campaign!\n\nAnd thanks everyone for your patience and for putting up with these sparse update notes.",
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+ "Nickname": "Arkham SCE 2.2.0 - 3/21/2022 Page 3",
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+ "posY": 1.50868678,
+ "posZ": -4.30168867,
+ "rotX": 0.07987387,
+ "rotY": 89.98233,
+ "rotZ": 359.9831,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Arkham SCE 2.2.0 - 3/21/2022 Page 5",
+ "Description": "Fixed if it Bleeds... importer bug\nAdded Tikatoy's Helpers for Search for Kadatah, Fatal Mirage, Heart of Madness, and City of the Elder Things\nAdded Whimsical's Generic Difficulty Selector. Double-Sided Resource Token, Displacement Tool, and Token Arranger to Fan-Made Accessories",
+ "GMNotes": "",
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "6": {
+ "GUID": "bee8fa",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 29.8082027,
+ "posY": 1.50868678,
+ "posZ": -4.30168962,
+ "rotX": 0.07987317,
+ "rotY": 89.98235,
+ "rotZ": 359.9831,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Arkham SCE 2.2.0 - 3/21/2022 Page 6",
+ "Description": "Thank you to everyone for waiting for this long-overdue update! We tried to fit in all the content/bugfixes that have been submitted over the past (nearly) half-year. If something slipped through the cracks, we apologize, and ask you to feel free to resubmit anything.\nAs always, thank you all for your patience and for your contributions. Now that we're caught up, we hope to not take this long to update again!",
"GMNotes": "",
"ColorDiffuse": {
"r": 1.0,
diff --git a/Arkham SCE.png b/Arkham SCE.png
old mode 100644
new mode 100755