diff --git a/Arkham SCE.json b/Arkham SCE.json index 8c2d424..809b4c4 100644 --- a/Arkham SCE.json +++ b/Arkham SCE.json @@ -1,7 +1,7 @@ { - "SaveName": "Arkham SCE - 2.0.0", - "EpochTime": 1634263537, - "Date": "10/14/2021 9:05:37 PM", + "SaveName": "Arkham SCE - 2.0.1", + "EpochTime": 1636246829, + "Date": "11/6/2021 8:00:29 PM", "VersionNumber": "v13.1.1", "GameMode": "Arkham Horror LCG - Super Complete Edition", "GameType": "", @@ -281,6 +281,10 @@ { "displayed": "AllCardsHotfix", "normalized": "allcardshotfix" + }, + { + "displayed": "LinkedPhaseTracker", + "normalized": "linkedphasetracker" } ] }, @@ -362,6 +366,14 @@ { "Name": "devourer", "URL": "http://cloud-3.steamusercontent.com/ugc/1782854877010106784/6E00433E3425D0A7C6121E0DDB6A79167BA78569/" + }, + { + "Name": "OverlayLarge", + "URL": "http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/" + }, + { + "Name": "OverlaySmall", + "URL": "http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/" } ], "Decals": [ @@ -1282,7 +1294,7 @@ "Rotation": { "x": 359.9201, "y": 269.981476, - "z": 0.0169220082 + "z": 0.0169220716 } }, { @@ -6235,9 +6247,9 @@ "Description": "", "GMNotes": "", "ColorDiffuse": { - "r": 0.374528229, - "g": 0.374528229, - "b": 0.374528229 + "r": 0.374528, + "g": 0.374528, + "b": 0.374528 }, "LayoutGroupSortIndex": 0, "Value": 0, @@ -6377,9 +6389,9 @@ "GUID": "65eb7e", "Name": "3DText", "Transform": { - "posX": -48.9250679, - "posY": 1.25407147, - "posZ": 71.3981857, + "posX": -48.92509, + "posY": 1.25408459, + "posZ": 71.39831, "rotX": 90.0, "rotY": 90.0002747, "rotZ": 0.0, @@ -7416,7 +7428,7 @@ "Stretch": true } }, - "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-37, y=2.5, z=26.5 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Green\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=0, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"cd15ac\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n self.createButton({\r\n label=\"Draw 1\",\r\n click_function = \"doDrawOne\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.36},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\nfunction getDrawDiscardDecks(zone)\r\n -- get the draw deck and discard pile objects\r\n drawDeck = nil\r\n discardPile = nil\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction checkDeckThenDrawOne()\r\n -- draw 1 card, shuffling the discard pile if necessary\r\n if drawDeck == nil then\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(1), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\n else\r\n drawCards(1)\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject()\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n if props ~= nil and props.unique_back then\r\n local name = obj.getName()\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- get the draw deck and discard pile objects\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n getDrawDiscardDecks(zone)\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- draw 1 card (shuffle discards if necessary)\r\n checkDeckThenDrawOne()\r\nend\r\n\r\nfunction doDrawOne(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Draw 1 button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- get the draw deck and discard pile objects\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n getDrawDiscardDecks(zone)\r\n\r\n -- draw 1 card (shuffle discards if necessary)\r\n checkDeckThenDrawOne()\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n local deckSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= cardsToDraw then\r\n drawCards(cardsToDraw)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(cardsToDraw - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend", + "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-37, y=2.5, z=26.5 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Green\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=0, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"cd15ac\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend", "LuaScriptState": "{\"playerColor\":\"Green\",\"zoneID\":\"fb28e1\"}", "XmlUI": "", "AttachedSnapPoints": [ @@ -7631,7 +7643,7 @@ "Stretch": true } }, - "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=4.5 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"White\"\r\nPLAY_ZONE_POSITION = { x=-54.42, y=4.10, z=20.96}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.63, y=5.10, z=14.59}\r\n\r\nRESOURCE_COUNTER_GUID = \"4406f0\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n self.createButton({\r\n label=\"Draw 1\",\r\n click_function = \"doDrawOne\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.36},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\nfunction getDrawDiscardDecks(zone)\r\n -- get the draw deck and discard pile objects\r\n drawDeck = nil\r\n discardPile = nil\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction checkDeckThenDrawOne()\r\n -- draw 1 card, shuffling the discard pile if necessary\r\n if drawDeck == nil then\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(1), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\n else\r\n drawCards(1)\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject()\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n if props ~= nil and props.unique_back then\r\n local name = obj.getName()\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- get the draw deck and discard pile objects\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n getDrawDiscardDecks(zone)\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- draw 1 card (shuffle discards if necessary)\r\n checkDeckThenDrawOne()\r\nend\r\n\r\nfunction doDrawOne(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Draw 1 button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- get the draw deck and discard pile objects\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n getDrawDiscardDecks(zone)\r\n\r\n -- draw 1 card (shuffle discards if necessary)\r\n checkDeckThenDrawOne()\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n local deckSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= cardsToDraw then\r\n drawCards(cardsToDraw)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(cardsToDraw - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend", + "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=4.5 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"White\"\r\nPLAY_ZONE_POSITION = { x=-54.42, y=4.10, z=20.96}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.63, y=5.10, z=14.59}\r\n\r\nRESOURCE_COUNTER_GUID = \"4406f0\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend", "LuaScriptState": "{\"playerColor\":\"White\",\"zoneID\":\"7af2cf\"}", "XmlUI": "", "AttachedSnapPoints": [ @@ -7643,8 +7655,8 @@ }, "Rotation": { "x": -3.66321835E-08, - "y": 0.0280879084, - "z": -2.18412325E-07 + "y": 0.0280879326, + "z": -2.18412154E-07 } }, { @@ -7655,7 +7667,7 @@ }, "Rotation": { "x": -3.6553363E-08, - "y": 0.02811523, + "y": 0.0281152539, "z": -5.402876E-07 } }, @@ -7667,7 +7679,7 @@ }, "Rotation": { "x": -3.67513557E-08, - "y": 0.0281459652, + "y": 0.02814599, "z": 2.6679524E-07 } }, @@ -7679,7 +7691,7 @@ }, "Rotation": { "x": -3.76656857E-08, - "y": 0.0281459652, + "y": 0.02814599, "z": -2.79978553E-06 } }, @@ -7691,7 +7703,7 @@ }, "Rotation": { "x": -3.518123E-08, - "y": 0.0281459652, + "y": 0.02814599, "z": 6.636666E-07 } }, @@ -7846,7 +7858,7 @@ "Stretch": true } }, - "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=-22.7 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Orange\"\r\nPLAY_ZONE_POSITION = { x=-54.53, y=4.10, z=-20.94}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.96, y=5.10, z=14.70}\r\n\r\nRESOURCE_COUNTER_GUID = \"816d84\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n self.createButton({\r\n label=\"Draw 1\",\r\n click_function = \"doDrawOne\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.36},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\nfunction getDrawDiscardDecks(zone)\r\n -- get the draw deck and discard pile objects\r\n drawDeck = nil\r\n discardPile = nil\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction checkDeckThenDrawOne()\r\n -- draw 1 card, shuffling the discard pile if necessary\r\n if drawDeck == nil then\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(1), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\n else\r\n drawCards(1)\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject()\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n if props ~= nil and props.unique_back then\r\n local name = obj.getName()\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- get the draw deck and discard pile objects\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n getDrawDiscardDecks(zone)\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- draw 1 card (shuffle discards if necessary)\r\n checkDeckThenDrawOne()\r\nend\r\n\r\nfunction doDrawOne(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Draw 1 button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- get the draw deck and discard pile objects\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n getDrawDiscardDecks(zone)\r\n\r\n -- draw 1 card (shuffle discards if necessary)\r\n checkDeckThenDrawOne()\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n local deckSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= cardsToDraw then\r\n drawCards(cardsToDraw)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(cardsToDraw - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend", + "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=-22.7 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Orange\"\r\nPLAY_ZONE_POSITION = { x=-54.53, y=4.10, z=-20.94}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.96, y=5.10, z=14.70}\r\n\r\nRESOURCE_COUNTER_GUID = \"816d84\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend", "LuaScriptState": "{\"playerColor\":\"Orange\",\"zoneID\":\"b047f8\"}", "XmlUI": "", "AttachedSnapPoints": [ @@ -8061,7 +8073,7 @@ "Stretch": true } }, - "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-18.9, y=2.5, z=-26.7 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Red\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=-27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=180, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"a4b60d\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n self.createButton({\r\n label=\"Draw 1\",\r\n click_function = \"doDrawOne\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.36},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\nfunction getDrawDiscardDecks(zone)\r\n -- get the draw deck and discard pile objects\r\n drawDeck = nil\r\n discardPile = nil\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction checkDeckThenDrawOne()\r\n -- draw 1 card, shuffling the discard pile if necessary\r\n if drawDeck == nil then\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(1), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\n else\r\n drawCards(1)\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject()\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n if props ~= nil and props.unique_back then\r\n local name = obj.getName()\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- get the draw deck and discard pile objects\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n getDrawDiscardDecks(zone)\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- draw 1 card (shuffle discards if necessary)\r\n checkDeckThenDrawOne()\r\nend\r\n\r\nfunction doDrawOne(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Draw 1 button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- get the draw deck and discard pile objects\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n getDrawDiscardDecks(zone)\r\n\r\n -- draw 1 card (shuffle discards if necessary)\r\n checkDeckThenDrawOne()\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n local deckSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= cardsToDraw then\r\n drawCards(cardsToDraw)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(cardsToDraw - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend", + "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {0.98, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.2, 0.5, -0.45}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-0.98, 0.2, -0.945},\r\n {-0.525, 0.2, -0.945},\r\n {-0.07, 0.2, -0.945},\r\n {0.39, 0.2, -0.945},\r\n {0.84, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-18.9, y=2.5, z=-26.7 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Red\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=-27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=180, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"a4b60d\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1, 0, -0.7},\r\n {0.55, 0, -0.7},\r\n {0.1, 0, -0.7},\r\n {-0.35, 0, -0.7},\r\n {-0.8, 0, -0.7}\r\n }\r\n\r\n local i = 1\r\n while i <= 5 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.45,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.48,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.48,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n if object.is_face_down then\r\n drawDeck = object\r\n else\r\n discardPile = object\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n local investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = notes.id .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.tag == \"Board\" and obj.getDescription() == \"Action token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Taking 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local canSpawn = getPlayerCardData(object)\r\n return not spawned and canSpawn\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n spawnTokenGroup(object, data['tokenType'], data['tokenCount'])\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend", "LuaScriptState": "{\"playerColor\":\"Red\",\"zoneID\":\"18538f\"}", "XmlUI": "", "AttachedSnapPoints": [ @@ -9103,9 +9115,9 @@ "Description": "", "GMNotes": "", "ColorDiffuse": { - "r": 0.141072631, - "g": 0.141072631, - "b": 0.141072631 + "r": 0.141072214, + "g": 0.141072214, + "b": 0.141072214 }, "LayoutGroupSortIndex": 0, "Value": 0, @@ -9166,9 +9178,9 @@ "Description": "", "GMNotes": "", "ColorDiffuse": { - "r": 0.141072631, - "g": 0.141072631, - "b": 0.141072631 + "r": 0.141072214, + "g": 0.141072214, + "b": 0.141072214 }, "LayoutGroupSortIndex": 0, "Value": 0, @@ -9229,9 +9241,9 @@ "Description": "", "GMNotes": "", "ColorDiffuse": { - "r": 0.141072631, - "g": 0.141072631, - "b": 0.141072631 + "r": 0.141072214, + "g": 0.141072214, + "b": 0.141072214 }, "LayoutGroupSortIndex": 0, "Value": 0, @@ -9348,9 +9360,9 @@ "Description": "", "GMNotes": "", "ColorDiffuse": { - "r": 0.282243967, - "g": 0.07050983, - "b": 0.07050983 + "r": 0.28224352, + "g": 0.0705094859, + "b": 0.0705094859 }, "LayoutGroupSortIndex": 0, "Value": 0, @@ -9454,8 +9466,8 @@ "Description": "", "GMNotes": "", "ColorDiffuse": { - "r": 0.1924904, - "g": 0.2481384, + "r": 0.192489982, + "g": 0.248137981, "b": 0.4512195 }, "LayoutGroupSortIndex": 0, @@ -10023,20 +10035,20 @@ "XmlUI": "", "ContainedObjects": [ { - "GUID": "142b55", + "GUID": "cd2a02", "Name": "Custom_Token", "Transform": { - "posX": -26.1982861, - "posY": 1.312179, - "posZ": 18.8184547, - "rotX": -0.0003153145, - "rotY": 0.0234753378, - "rotZ": 0.008287305, - "scaleX": 0.25, + "posX": -41.6257935, + "posY": 1.81266308, + "posZ": 28.7811718, + "rotX": 1.27123431E-05, + "rotY": 359.986176, + "rotZ": 2.03454583E-05, + "scaleX": 0.239203319, "scaleY": 1.0, - "scaleZ": 0.25 + "scaleZ": 0.239203319 }, - "Nickname": "Damage", + "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -10059,13 +10071,13 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857974350/E16168497E847B690A16F1C0914E4F5C872555B6/", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomToken": { "Thickness": 0.1, - "MergeDistancePixels": 5.0, + "MergeDistancePixels": 15.0, "StandUp": false, "Stackable": false } @@ -10075,20 +10087,20 @@ "XmlUI": "", "States": { "2": { - "GUID": "c6ddbe", + "GUID": "731a18", "Name": "Custom_Token", "Transform": { - "posX": -28.3444748, - "posY": 1.112169, - "posZ": 19.0119534, - "rotX": 0.000318417122, - "rotY": 270.007721, - "rotZ": 359.99176, - "scaleX": 0.25, + "posX": -26.8049335, + "posY": 1.00999987, + "posZ": 9.519388, + "rotX": -1.12864509E-05, + "rotY": 180.0, + "rotZ": 9.893568E-06, + "scaleX": 0.239203319, "scaleY": 1.0, - "scaleZ": 0.25 + "scaleZ": 0.239203319 }, - "Nickname": "Damage", + "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -10111,13 +10123,13 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357113699/2929CC7461A8A6C464203FF768A7A5A22650E337/", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857974497/B53160AEF67C32741FB7393B887A745C5A0403A6/", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomToken": { "Thickness": 0.1, - "MergeDistancePixels": 5.0, + "MergeDistancePixels": 15.0, "StandUp": false, "Stackable": false } @@ -10127,20 +10139,20 @@ "XmlUI": "" }, "3": { - "GUID": "a0f2a0", + "GUID": "5099bb", "Name": "Custom_Token", "Transform": { - "posX": -28.3444748, - "posY": 1.11216891, - "posZ": 19.0119534, - "rotX": 0.0003119017, - "rotY": 270.007874, - "rotZ": 359.99173, - "scaleX": 0.25, + "posX": -26.8049335, + "posY": 1.01, + "posZ": 9.519388, + "rotX": -9.526744E-08, + "rotY": 180.0, + "rotZ": -7.436876E-08, + "scaleX": 0.239203319, "scaleY": 1.0, - "scaleZ": 0.25 + "scaleZ": 0.239203319 }, - "Nickname": "Damage", + "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -10163,65 +10175,13 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357113055/8A45F27B2838FED09DEFE492C9C40DD82781613A/", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857974625/F8D98C87DCB93C8CDF106FFAB3DA836B22DA8BEB/", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomToken": { "Thickness": 0.1, - "MergeDistancePixels": 5.0, - "StandUp": false, - "Stackable": false - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "4": { - "GUID": "24c940", - "Name": "Custom_Token", - "Transform": { - "posX": -28.3444748, - "posY": 1.11216891, - "posZ": 19.0119534, - "rotX": 0.0003254045, - "rotY": 270.008026, - "rotZ": 359.99173, - "scaleX": 0.25, - "scaleY": 1.0, - "scaleZ": 0.25 - }, - "Nickname": "Damage", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": false, - "Snap": false, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357112812/BCCAAB919EBE76E2B770417B0B06A699E9F4C8D0/", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomToken": { - "Thickness": 0.1, - "MergeDistancePixels": 5.0, + "MergeDistancePixels": 15.0, "StandUp": false, "Stackable": false } @@ -10231,20 +10191,20 @@ "XmlUI": "" }, "5": { - "GUID": "ec79a1", + "GUID": "9a8f8c", "Name": "Custom_Token", "Transform": { - "posX": -28.3444748, - "posY": 1.11216879, - "posZ": 19.0119534, - "rotX": 0.000309352879, - "rotY": 270.008, - "rotZ": 359.99173, - "scaleX": 0.25, + "posX": -26.8049335, + "posY": 1.00999987, + "posZ": 9.519388, + "rotX": -2.51728725E-05, + "rotY": 180.0, + "rotZ": -1.07583146E-05, + "scaleX": 0.239203319, "scaleY": 1.0, - "scaleZ": 0.25 + "scaleZ": 0.239203319 }, - "Nickname": "Damage", + "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -10267,13 +10227,13 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357112513/3D68F6F7D7A1B81C2E89AFBC948FD9C4395908F1/", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857974892/4AFA955A876D8E5BD28DA6164F38EDFBC9988E0F/", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomToken": { "Thickness": 0.1, - "MergeDistancePixels": 5.0, + "MergeDistancePixels": 15.0, "StandUp": false, "Stackable": false } @@ -10283,20 +10243,20 @@ "XmlUI": "" }, "6": { - "GUID": "afe500", + "GUID": "9a1ec5", "Name": "Custom_Token", "Transform": { - "posX": -28.3444729, - "posY": 1.11216879, - "posZ": 19.0119514, - "rotX": 0.00031043886, - "rotY": 270.008423, - "rotZ": 359.99176, - "scaleX": 0.25, + "posX": -26.8049335, + "posY": 1.01, + "posZ": 9.519388, + "rotX": 1.53614124E-07, + "rotY": 180.0, + "rotZ": -9.400431E-06, + "scaleX": 0.239203319, "scaleY": 1.0, - "scaleZ": 0.25 + "scaleZ": 0.239203319 }, - "Nickname": "Damage", + "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -10319,13 +10279,13 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357112217/E941CBCED5D8D42431FD29A53CE74ECF0FBB4BFB/", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857975047/33060EB9820DE72C983844818A81444377736BB1/", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomToken": { "Thickness": 0.1, - "MergeDistancePixels": 5.0, + "MergeDistancePixels": 15.0, "StandUp": false, "Stackable": false } @@ -10335,20 +10295,20 @@ "XmlUI": "" }, "7": { - "GUID": "c7cbd1", + "GUID": "8fd050", "Name": "Custom_Token", "Transform": { - "posX": -28.3444729, - "posY": 1.11216891, - "posZ": 19.0119514, - "rotX": 0.000295429461, - "rotY": 270.00824, - "rotZ": 359.99176, - "scaleX": 0.25, + "posX": -26.8049335, + "posY": 1.01, + "posZ": 9.519388, + "rotX": -8.06476E-06, + "rotY": 180.0, + "rotZ": -1.94595268E-05, + "scaleX": 0.239203319, "scaleY": 1.0, - "scaleZ": 0.25 + "scaleZ": 0.239203319 }, - "Nickname": "Damage", + "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -10371,13 +10331,13 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357110928/44F5CF8F9BC4D54D47D450A807560D8A1F2A1769/", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857975160/6B9DD5F5EBFF943633F1A97D4F2D5EAA15D2E3CA/", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomToken": { "Thickness": 0.1, - "MergeDistancePixels": 5.0, + "MergeDistancePixels": 15.0, "StandUp": false, "Stackable": false } @@ -10387,20 +10347,20 @@ "XmlUI": "" }, "8": { - "GUID": "67b357", + "GUID": "b1b78a", "Name": "Custom_Token", "Transform": { - "posX": -28.3444729, - "posY": 1.11216891, - "posZ": 19.01195, - "rotX": 0.000306701084, - "rotY": 270.0082, - "rotZ": 359.99173, - "scaleX": 0.25, + "posX": -26.8049335, + "posY": 1.01, + "posZ": 9.519388, + "rotX": 1.66816653E-06, + "rotY": 180.0, + "rotZ": -1.42901517E-05, + "scaleX": 0.239203319, "scaleY": 1.0, - "scaleZ": 0.25 + "scaleZ": 0.239203319 }, - "Nickname": "Damage", + "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -10423,13 +10383,13 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357110576/7222C0B6E628D08F828F1FA686EB65E0B83B3B54/", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857975274/4E93F71661D310DB5FB0472E49E935F16AD0B16E/", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomToken": { "Thickness": 0.1, - "MergeDistancePixels": 5.0, + "MergeDistancePixels": 15.0, "StandUp": false, "Stackable": false } @@ -10439,20 +10399,20 @@ "XmlUI": "" }, "9": { - "GUID": "582a00", + "GUID": "3c293b", "Name": "Custom_Token", "Transform": { - "posX": -28.2681675, - "posY": 1.21000624, - "posZ": 14.044548, - "rotX": -3.58944635E-05, - "rotY": 270.006958, - "rotZ": -1.48946117E-06, - "scaleX": 0.25, + "posX": -26.8049335, + "posY": 1.01, + "posZ": 9.519388, + "rotX": 1.92622952E-06, + "rotY": 180.0, + "rotZ": 4.37234166E-06, + "scaleX": 0.239203319, "scaleY": 1.0, - "scaleZ": 0.25 + "scaleZ": 0.239203319 }, - "Nickname": "Damage", + "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -10475,13 +10435,2197 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357114084/33093C666B9F4530D64B0117605494D5D17B38CC/", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857975360/E524936A793CC5871EE74EBE75388A61ABDD44D0/", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomToken": { "Thickness": 0.1, - "MergeDistancePixels": 5.0, + "MergeDistancePixels": 15.0, + "StandUp": false, + "Stackable": false + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + "10": { + "GUID": "473fd1", + "Name": "Custom_Token", + "Transform": { + "posX": -26.8049335, + "posY": 1.01, + "posZ": 9.519388, + "rotX": -2.114869E-06, + "rotY": 180.0, + "rotZ": -3.44551631E-06, + "scaleX": 0.239203319, + "scaleY": 1.0, + "scaleZ": 0.239203319 + }, + "Nickname": "", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": false, + "Snap": false, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1615094763857975474/DFCA4DBDEDCC936D2A2888A98C9B2FEBCD30C22B/", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomToken": { + "Thickness": 0.1, + "MergeDistancePixels": 15.0, + "StandUp": false, + "Stackable": false + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + "11": { + "GUID": "fdb103", + "Name": "Custom_Token", + "Transform": { + "posX": -26.8049335, + "posY": 1.00999987, + "posZ": 9.519388, + "rotX": -6.37244239E-06, + "rotY": 180.0, + 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{ + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "https://i.imgur.com/qrgGQRD.png", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "50c0d3", + "Name": "Custom_Tile", + "Transform": { + "posX": -2.6883502, + "posY": 4.59433, + "posZ": -5.048514, + "rotX": 0.0, + "rotY": 260.0, + "rotZ": 0.0, + "scaleX": 0.81, + "scaleY": 1.0, + "scaleZ": 0.81 + }, + "Nickname": "Cultist", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "https://i.imgur.com/VzhJJaH.png", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, { "GUID": "fca98e", "Name": "Custom_Tile", @@ -15348,7 +21860,7 @@ "XmlUI": "" }, { - "GUID": "04d023", + "GUID": "eb1606", "Name": "Custom_Tile", "Transform": { "posX": -2.6883502, @@ -15361,6 +21873,58 @@ "scaleY": 1.0, "scaleZ": 0.81 }, + "Nickname": "Skull", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "https://i.imgur.com/stbBxtx.png", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "859af7", + "Name": "Custom_Tile", + "Transform": { + "posX": 1.75442743, + "posY": 2.3768158, + "posZ": -14.1857233, + "rotX": 359.94516, + "rotY": 315.009125, + "rotZ": 359.9641, + "scaleX": 0.81, + "scaleY": 1.0, + "scaleZ": 0.81 + }, "Nickname": "Elder Thing", "Description": "", "GMNotes": "", @@ -15399,58 +21963,6 @@ "LuaScriptState": "", "XmlUI": "" }, - { - "GUID": "a86128", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "Tablet", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/1plY463.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, { "GUID": "649e88", "Name": "Custom_Tile", @@ -15555,110 +22067,6 @@ "LuaScriptState": "", "XmlUI": "" }, - { - "GUID": "80f837", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "Tablet", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/1plY463.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "6d80a6", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "+1", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/uIx8jbY.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, { "GUID": "c415cc", "Name": "Custom_Tile", @@ -15711,266 +22119,6 @@ "LuaScriptState": "", "XmlUI": "" }, - { - "GUID": "681e28", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "0", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/btEtVfd.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "859af7", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "Elder Thing", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/ttnspKt.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "5cc00b", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "Skull", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/stbBxtx.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "913be8", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "-1", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/w3XbrCC.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "0a968e", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "Cultist", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/VzhJJaH.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, { "GUID": "509d16", "Name": "Custom_Tile", @@ -16024,7 +22172,215 @@ "XmlUI": "" }, { - "GUID": "eb1606", + "GUID": "913be8", + "Name": "Custom_Tile", + "Transform": { + "posX": -2.6883502, + "posY": 4.59433, + "posZ": -5.048514, + "rotX": 0.0, + "rotY": 260.0, + "rotZ": 0.0, + "scaleX": 0.81, + "scaleY": 1.0, + "scaleZ": 0.81 + }, + "Nickname": "-1", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "https://i.imgur.com/w3XbrCC.png", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "a86128", + "Name": "Custom_Tile", + "Transform": { + "posX": -2.6883502, + "posY": 4.59433, + "posZ": -5.048514, + "rotX": 0.0, + "rotY": 260.0, + "rotZ": 0.0, + "scaleX": 0.81, + "scaleY": 1.0, + "scaleZ": 0.81 + }, + "Nickname": "Tablet", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "https://i.imgur.com/1plY463.png", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "8c6c43", + "Name": "Custom_Tile", + "Transform": { + "posX": -2.6883502, + "posY": 4.59433, + "posZ": -5.048514, + "rotX": 0.0, + "rotY": 260.0, + "rotZ": 0.0, + "scaleX": 0.81, + "scaleY": 1.0, + "scaleZ": 0.81 + }, + "Nickname": "Elder Sign", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "https://i.imgur.com/nEmqjmj.png", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "80f837", + "Name": "Custom_Tile", + "Transform": { + "posX": -2.6883502, + "posY": 4.59433, + "posZ": -5.048514, + "rotX": 0.0, + "rotY": 260.0, + "rotZ": 0.0, + "scaleX": 0.81, + "scaleY": 1.0, + "scaleZ": 0.81 + }, + "Nickname": "Tablet", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "https://i.imgur.com/1plY463.png", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "5cc00b", "Name": "Custom_Tile", "Transform": { "posX": -2.6883502, @@ -16076,7 +22432,7 @@ "XmlUI": "" }, { - "GUID": "2d315e", + "GUID": "681e28", "Name": "Custom_Tile", "Transform": { "posX": -2.6883502, @@ -16089,7 +22445,7 @@ "scaleY": 1.0, "scaleZ": 0.81 }, - "Nickname": "-2", + "Nickname": "0", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -16112,7 +22468,7 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "https://i.imgur.com/bfTg2hb.png", + "ImageURL": "https://i.imgur.com/btEtVfd.png", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, @@ -16128,7 +22484,59 @@ "XmlUI": "" }, { - "GUID": "50c0d3", + "GUID": "6d80a6", + "Name": "Custom_Tile", + "Transform": { + "posX": -2.6883502, + "posY": 4.59433, + "posZ": -5.048514, + "rotX": 0.0, + "rotY": 260.0, + "rotZ": 0.0, + "scaleX": 0.81, + "scaleY": 1.0, + "scaleZ": 0.81 + }, + "Nickname": "+1", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "https://i.imgur.com/uIx8jbY.png", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "0a968e", "Name": "Custom_Tile", "Transform": { "posX": -2.6883502, @@ -16232,7 +22640,7 @@ "XmlUI": "" }, { - "GUID": "6fd84b", + "GUID": "2d315e", "Name": "Custom_Tile", "Transform": { "posX": -2.6883502, @@ -16245,7 +22653,7 @@ "scaleY": 1.0, "scaleZ": 0.81 }, - "Nickname": "-4", + "Nickname": "-2", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -16268,7 +22676,7 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "https://i.imgur.com/qrgGQRD.png", + "ImageURL": "https://i.imgur.com/bfTg2hb.png", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, @@ -16284,7 +22692,7 @@ "XmlUI": "" }, { - "GUID": "8c6c43", + "GUID": "04d023", "Name": "Custom_Tile", "Transform": { "posX": -2.6883502, @@ -16297,7 +22705,7 @@ "scaleY": 1.0, "scaleZ": 0.81 }, - "Nickname": "Elder Sign", + "Nickname": "Elder Thing", "Description": "", "GMNotes": "", "ColorDiffuse": { @@ -16320,7 +22728,7 @@ "HideWhenFaceDown": false, "Hands": false, "CustomImage": { - "ImageURL": "https://i.imgur.com/nEmqjmj.png", + "ImageURL": "https://i.imgur.com/ttnspKt.png", "ImageSecondaryURL": "", "ImageScalar": 1.0, "WidthScale": 0.0, @@ -17344,11 +23752,11 @@ "GUID": "99d430", "Name": "Custom_Model", "Transform": { - "posX": -17.8004551, - "posY": 1.5719974, - "posZ": 19.2627258, + "posX": -17.8004684, + "posY": 1.57199728, + "posZ": 19.2627525, "rotX": 359.9832, - "rotY": 0.03574858, + "rotY": 0.03698918, "rotZ": 359.9201, "scaleX": 0.45, "scaleY": 0.6, @@ -17646,11 +24054,11 @@ "GUID": "b79001", "Name": "Custom_Model", "Transform": { - "posX": -19.0251064, - "posY": 1.57370424, - "posZ": 19.2611637, + "posX": -19.0250931, + "posY": 1.57370412, + "posZ": 19.26119, "rotX": 359.983124, - "rotY": 359.984375, + "rotY": 359.983734, "rotZ": 359.9201, "scaleX": 0.45, "scaleY": 0.6, @@ -17948,11 +24356,11 @@ "GUID": "fb83a7", "Name": "Custom_Model", "Transform": { - "posX": -20.25567, + "posX": -20.25568, "posY": 1.57541978, - "posZ": 19.26104, - "rotX": 359.983124, - "rotY": 0.00165325648, + "posZ": 19.261055, + "rotX": 359.983154, + "rotY": 0.00220896467, "rotZ": 359.9201, "scaleX": 0.45, "scaleY": 0.6, @@ -18250,12 +24658,12 @@ "GUID": "62e061", "Name": "Custom_Model", "Transform": { - "posX": -47.37271, - "posY": 1.61423624, - "posZ": 22.699194, + "posX": -47.3434448, + "posY": 1.614204, + "posZ": 22.72849, "rotX": 359.9201, - "rotY": 269.971069, - "rotZ": 0.0169350654, + "rotY": 269.970032, + "rotZ": 0.0169387944, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -18552,12 +24960,12 @@ "GUID": "eec4ca", "Name": "Custom_Model", "Transform": { - "posX": -47.37529, - "posY": 1.614592, - "posZ": 23.895483, - "rotX": 359.9201, - "rotY": 269.969055, - "rotZ": 0.0169377346, + "posX": -47.34604, + "posY": 1.61455965, + "posZ": 23.9247742, + "rotX": 359.920135, + "rotY": 269.968628, + "rotZ": 0.0169358, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -18854,9 +25262,9 @@ "GUID": "134348", "Name": "3DText", "Transform": { - "posX": 40.60977, - "posY": 1.42133248, - "posZ": -13.2922516, + "posX": 40.60994, + "posY": 1.42130566, + "posZ": -13.2925425, "rotX": 90.0, "rotY": 90.00001, "rotZ": 0.0, @@ -19091,7 +25499,7 @@ "posZ": 9.560504, "rotX": 359.9201, "rotY": 269.999023, - "rotZ": 0.0168967787, + "rotZ": 0.0168968458, "scaleX": 0.325000077, "scaleY": 0.325000077, "scaleZ": 0.325000077 @@ -19204,7 +25612,7 @@ "Bag": { "Order": 0 }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,5,-2}, rotation={0,0,0}, height=250, width=600,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * 4\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={1.5,5,2}, rotation={0,0,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.2,5,2}, rotation={0,0,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-3.5,5,2}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Clicker\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={4.2,1,0}, rotation={0,0,0}, height=500, width=1100,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Counter\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-4.2,1,-0.1}, rotation={0,0,0}, height=500, width=1300,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n-- self.createButton({\r\n-- label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n-- position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,\r\n-- font_size=350, color={0,0,0}, font_color={1,1,1}\r\n-- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend", + "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,5,-2}, rotation={0,0,0}, height=250, width=600,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * 4\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={1.5,5,2}, rotation={0,0,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.2,5,2}, rotation={0,0,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-3.5,5,2}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Clicker\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={4.2,1,0}, rotation={0,0,0}, height=500, width=1100,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Counter\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-4.2,1,-0.1}, rotation={0,0,0}, height=500, width=1300,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Add Draw 1 Buttons\", click_function=\"addDraw1Buttons\", function_owner=self,\r\n position={0,1,-2.5}, rotation={0,0,0}, height=500, width=2600,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n-- self.createButton({\r\n-- label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n-- position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,\r\n-- font_size=350, color={0,0,0}, font_color={1,1,1}\r\n-- })\r\nend\r\n\r\nfunction addDraw1Buttons()\r\n if ADD_BUTTONS_DISABLED then return end\r\n\r\n local mats = { \"8b081b\", \"bd0ff4\", \"383d8b\", \"0840d5\" }\r\n for i,guid in ipairs(mats) do\r\n local mat = getObjectFromGUID(guid)\r\n print(mat.getName())\r\n mat.createButton({\r\n label=\"Draw 1\", click_function=\"doDrawOne\", function_owner=mat,\r\n position = {1.48,0.1,-0.36}, scale = {0.12, 0.12, 0.12},\r\n width = 800, height = 280, font_size=180\r\n })\r\n end\r\n ADD_BUTTONS_DISABLED = true\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference 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+ "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomMesh": { + "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", + "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1697277697641042816/D60194A8F22DA3032E6C2AC2EE040E6321A2B259/", + "NormalURL": "", + "ColliderURL": "", + "Convex": true, + "MaterialIndex": 3, + "TypeIndex": 0, + "CustomShader": { + "SpecularColor": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "SpecularIntensity": 0.0, + "SpecularSharpness": 2.0, + "FresnelStrength": 0.0 + }, + "CastShadows": true + }, + "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n 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self.setState(4)\nend", - "LuaScriptState": "", - "XmlUI": "" - }, - "4": { - "GUID": "44077a", - "Name": "Custom_Tile", - "Transform": { - "posX": -58.79107, - "posY": 1.56345952, - "posZ": -0.0360022746, - "rotX": 359.920135, - "rotY": 269.993164, - "rotZ": 0.01688453, - "scaleX": 1.5, - "scaleY": 1.0, - "scaleZ": 1.5 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.5313587, - "g": 0.349627852, - "b": 0.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": true, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/", - "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.2, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseOne()\n self.setState(1)\nend", - "LuaScriptState": "", - "XmlUI": "" - } - } - }, { "GUID": "2547b3", "Name": "Custom_Model", "Transform": { - "posX": 32.9590073, + "posX": 32.9589272, "posY": 1.48740363, - "posZ": -25.229126, + "posZ": -25.2293262, "rotX": 359.91806, "rotY": 269.99646, - "rotZ": 0.016931843, + "rotZ": 0.0169265158, "scaleX": 0.5000004, "scaleY": 0.5000004, "scaleZ": 0.5000004 @@ -53925,12 +60285,12 @@ "GUID": "66e97c", "Name": "Custom_Model_Bag", "Transform": { - "posX": 35.2927856, - "posY": 1.81730747, - "posZ": -0.000773967768, + "posX": 35.2928467, + "posY": 1.81730735, + "posZ": -0.000773954671, "rotX": 359.9201, "rotY": 269.999725, - "rotZ": 0.0168733764, + "rotZ": 0.01687321, "scaleX": 1.76, "scaleY": 0.11, "scaleZ": 1.49 @@ -59013,12 +65373,12 @@ "GUID": "89c32e", "Name": "Custom_Model_Bag", "Transform": { - "posX": 36.2025452, - "posY": 2.21726346, - "posZ": 3.074679, - "rotX": 359.931763, - "rotY": 269.9994, - "rotZ": 0.0134603288, + "posX": 35.98787, + "posY": 2.21615076, + "posZ": -2.28560567, + "rotX": 359.9331, + "rotY": 269.999939, + "rotZ": 0.014024375, "scaleX": 0.5, "scaleY": 0.07, "scaleZ": 0.5 @@ -60431,6 +66791,86 @@ } ] }, + { + "GUID": "bc7fa7", + "Name": "Custom_Model", + "Transform": { + "posX": 36.9266243, + "posY": 2.29483938, + "posZ": -84.23487, + "rotX": 359.920135, + "rotY": 270.000031, + "rotZ": 0.01687411, + "scaleX": 2.21, + "scaleY": 0.46, + "scaleZ": 2.42 + }, + "Nickname": "Darkham Horror", + "Description": "", + "GMNotes": "fancreations/campaign_darkham_horror.json", + "ColorDiffuse": { + "r": 0.391985983, + "g": 0.391985983, + "b": 0.391985983 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomMesh": { + "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", + "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970051821718/827267BBD7EFBAD3EA384A5A04629B2E5BD88EE5/", + "NormalURL": "", + "ColliderURL": "", + "Convex": true, + "MaterialIndex": 3, + "TypeIndex": 0, + "CustomShader": { + "SpecularColor": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "SpecularIntensity": 0.0, + "SpecularSharpness": 2.0, + "FresnelStrength": 0.0 + }, + "CastShadows": true + }, + "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n", + "LuaScriptState": "{\"ml\":{\"044ab6\":{\"lock\":false,\"pos\":{\"x\":12.2499,\"y\":1.4609,\"z\":-12.0137},\"rot\":{\"x\":359.9201,\"y\":270.1017,\"z\":0.0167}},\"17c59d\":{\"lock\":false,\"pos\":{\"x\":12.2503,\"y\":1.4585,\"z\":-20.0139},\"rot\":{\"x\":359.9201,\"y\":270.0724,\"z\":0.0168}},\"221778\":{\"lock\":false,\"pos\":{\"x\":12.587,\"y\":1.5039,\"z\":-33.847},\"rot\":{\"x\":359.9201,\"y\":270.0021,\"z\":0.0169}},\"515ba5\":{\"lock\":false,\"pos\":{\"x\":-3.9152,\"y\":1.5861,\"z\":-15.094},\"rot\":{\"x\":359.9832,\"y\":0.0004,\"z\":359.9197}},\"5f8e94\":{\"lock\":false,\"pos\":{\"x\":12.2496,\"y\":1.4633,\"z\":-4.0139},\"rot\":{\"x\":359.9201,\"y\":270.0854,\"z\":0.0168}},\"7b5ee7\":{\"lock\":false,\"pos\":{\"x\":12.2495,\"y\":1.4656,\"z\":3.9892},\"rot\":{\"x\":359.9201,\"y\":270.0862,\"z\":0.0168}},\"7cb918\":{\"lock\":false,\"pos\":{\"x\":12.25,\"y\":1.4703,\"z\":19.9865},\"rot\":{\"x\":359.9201,\"y\":270.0856,\"z\":0.0168}},\"92c6fc\":{\"lock\":false,\"pos\":{\"x\":12.256,\"y\":1.3178,\"z\":36.1097},\"rot\":{\"x\":0.08,\"y\":89.9982,\"z\":359.9831}},\"b5c9d7\":{\"lock\":false,\"pos\":{\"x\":12.2494,\"y\":1.4563,\"z\":-28.0139},\"rot\":{\"x\":359.9201,\"y\":270.1024,\"z\":0.0167}},\"bc4a2e\":{\"lock\":false,\"pos\":{\"x\":12.2525,\"y\":1.468,\"z\":11.9863},\"rot\":{\"x\":359.9201,\"y\":270.0859,\"z\":0.0168}},\"c09838\":{\"lock\":false,\"pos\":{\"x\":12.2503,\"y\":1.4727,\"z\":27.9858},\"rot\":{\"x\":359.9201,\"y\":270.0597,\"z\":0.0168}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":-1.4223,\"y\":1.6,\"z\":-41.3729},\"rot\":{\"x\":0,\"y\":270.0014,\"z\":-0.0002}},\"fe8e8a\":{\"lock\":false,\"pos\":{\"x\":-1.4656,\"y\":1.4756,\"z\":-26.9305},\"rot\":{\"x\":359.9201,\"y\":270.0092,\"z\":0.0169}}}}", + "XmlUI": "", + "AttachedDecals": [ + { + "Transform": { + "posX": -0.0021877822, + "posY": -0.08963572, + "posZ": -0.00288731651, + "rotX": 270.0, + "rotY": 359.869568, + "rotZ": 0.0, + "scaleX": 2.00000215, + "scaleY": 2.00000238, + "scaleZ": 2.00000262 + }, + "CustomDecal": { + "Name": "dunwich_back", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", + "Size": 7.4 + } + } + ] + }, { "GUID": "169eb9", "Name": "Custom_Model", @@ -60844,12 +67284,12 @@ "GUID": "0ef5c8", "Name": "Custom_Model_Bag", "Transform": { - "posX": 29.51847, + "posX": 29.5184841, "posY": 1.82533538, - "posZ": -0.07609522, + "posZ": -0.0761143044, "rotX": 359.9201, "rotY": 270.002136, - "rotZ": 0.0168699455, + "rotZ": 0.0168699156, "scaleX": 1.76, "scaleY": 0.11, "scaleZ": 1.49 @@ -61936,12 +68376,12 @@ "GUID": "07c325", "Name": "Custom_Model", "Transform": { - "posX": -47.37583, - "posY": 1.61388, - "posZ": 21.474802, + "posX": -47.3465729, + "posY": 1.61384785, + "posZ": 21.5041027, "rotX": 359.9201, - "rotY": 269.9777, - "rotZ": 0.0169220548, + "rotY": 269.9765, + "rotZ": 0.0169217233, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -62238,12 +68678,12 @@ "GUID": "b28feb", "Name": "Custom_Model", "Transform": { - "posX": -17.6636581, - "posY": 1.56064689, - "posZ": -19.0939636, - "rotX": 0.0749932453, - "rotY": 180.2384, - "rotZ": 0.140849084, + "posX": -17.658144, + "posY": 1.56047583, + "posZ": -19.09394, + "rotX": 0.01814409, + "rotY": 180.156784, + "rotZ": 0.07117136, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -62540,12 +68980,12 @@ "GUID": "6ed29f", "Name": "Custom_Model", "Transform": { - "posX": -20.1439953, - "posY": 1.5639621, - "posZ": -19.0927544, - "rotX": 0.01744633, - "rotY": 180.025116, - "rotZ": 0.07997154, + "posX": -20.1439533, + "posY": 1.56396151, + "posZ": -19.0927734, + "rotX": 0.0165511947, + "rotY": 180.023926, + "rotZ": 0.0804988742, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -62842,12 +69282,12 @@ "GUID": "9c3361", "Name": "Custom_Model", "Transform": { - "posX": -18.8932838, - "posY": 1.56231093, - "posZ": -19.0933628, - "rotX": 0.06776082, - "rotY": 180.237991, - "rotZ": 0.131917611, + "posX": -18.8880863, + "posY": 1.56217754, + "posZ": -19.0935955, + "rotX": 0.008929267, + "rotY": 180.106659, + "rotZ": 0.08678313, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -63144,12 +69584,12 @@ "GUID": "5954d0", "Name": "Custom_Model", "Transform": { - "posX": -47.37179, - "posY": 1.60145247, - "posZ": -20.7097588, + "posX": -47.3425446, + "posY": 1.60142028, + "posZ": -20.6804638, "rotX": 359.9201, - "rotY": 269.986816, - "rotZ": 0.0169132836, + "rotY": 269.9857, + "rotZ": 0.0169196669, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -63446,12 +69886,12 @@ "GUID": "fa6bf1", "Name": "Custom_Model", "Transform": { - "posX": -47.37548, - "posY": 1.60109174, - "posZ": -21.9522343, + "posX": -47.3462448, + "posY": 1.60105956, + "posZ": -21.9229584, "rotX": 359.9201, - "rotY": 270.011169, - "rotZ": 0.01688095, + "rotY": 270.01123, + "rotZ": 0.0168769825, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -63748,12 +70188,12 @@ "GUID": "29fae0", "Name": "Custom_Model", "Transform": { - "posX": -47.37568, - "posY": 1.6007297, - "posZ": -23.1824474, - "rotX": 359.9201, - "rotY": 269.9803, - "rotZ": 0.01691643, + "posX": -47.34645, + "posY": 1.60069764, + "posZ": -23.1531868, + "rotX": 359.920135, + "rotY": 269.978943, + "rotZ": 0.0169127211, "scaleX": 0.45, "scaleY": 0.6, "scaleZ": 0.45 @@ -64050,10 +70490,10 @@ "GUID": "77f1e5", "Name": "Deck", "Transform": { - "posX": -29.1827831, - "posY": 1.38930058, - "posZ": 95.80244, - "rotX": 0.0208074991, + "posX": -29.18273, + "posY": 1.3893007, + "posZ": 95.80249, + "rotX": 0.02080765, "rotY": 270.006165, "rotZ": 180.016769, "scaleX": 1.0, @@ -65295,11 +71735,11 @@ "Name": "Bag", "Transform": { "posX": -26.4343815, - "posY": 1.18018115, + "posY": 1.180181, "posZ": 95.75857, "rotX": 359.9832, - "rotY": 0.00195360323, - "rotZ": 0.02084917, + "rotY": 0.00204430358, + "rotZ": 0.020849308, "scaleX": 0.450000465, "scaleY": 0.450000465, "scaleZ": 0.450000465 @@ -65309,7 +71749,7 @@ "GMNotes": "", "ColorDiffuse": { "r": 0.627451062, - "g": 0.125487715, + "g": 0.1254875, "b": 0.9411765 }, "LayoutGroupSortIndex": 0, @@ -66503,3727 +72943,16 @@ } ] }, - { - "GUID": "c5c294", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 33.43197, - "posY": 1.43008876, - "posZ": -16.3443546, - "rotX": 359.920135, - "rotY": 269.999451, - "rotZ": 0.01687577, - "scaleX": 1.754106, - "scaleY": 0.365108132, - "scaleZ": 1.92078626 - }, - "Nickname": "Touhou Project Investigators", - "Description": "", - "GMNotes": "fancreations/investigators_touhou_project.json", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1697277697641042816/D60194A8F22DA3032E6C2AC2EE040E6321A2B259/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend", - "LuaScriptState": 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}, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomMesh": { - "MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/", - "NormalURL": "", - "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/", - "Convex": true, - "MaterialIndex": 2, - "TypeIndex": 0, - "CustomShader": { - "SpecularColor": { - "r": 0.7222887, - "g": 0.507659256, - "b": 0.339915335 - }, - "SpecularIntensity": 0.4, - "SpecularSharpness": 7.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n\r\n}\r\n]]\r\n\r\n\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Chen:Black Cat of Bad Omens\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Hourai Elixir\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 5\r\n }\r\n}\r\n]]\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n -- local playArea = getObjectFromGUID('721ba2')\r\n -- playArea.call(\"updateLocations\", {self.getGUID()})\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\n -- local dataHelper = getObjectFromGUID('708279')\r\n -- dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\r\nend\r\n", - 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"NormalURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960069/E70E4A58A1B7827F1E5E2AF9FF44DF0BD5DA33F7/", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 1, - "TypeIndex": 6, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "PhysicsMaterial": { - "StaticFriction": 0.6, - "DynamicFriction": 0.6, - "Bounciness": 0.0, - "FrictionCombine": 0, - "BounceCombine": 0 - }, - "Rigidbody": { - "Mass": 1.375, - "Drag": 5.0, - "AngularDrag": 5.0, - "UseGravity": true - }, - "ContainedObjects": [ - { - "GUID": "2dbc17", - "Name": "Deck", - "Transform": { - "posX": -26.3002071, - "posY": 3.40797758, - "posZ": -76.94566, - "rotX": 0.0123646706, - "rotY": 270.0, - "rotZ": 180.010086, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Doll Deck", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - 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"IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 379203, - "SidewaysCard": true, - "CustomDeck": { - "3792": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1697277697641063719/F063660E7F6FC301BC55961B0E603225CF690F55/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1697277697641063947/FC44B52283ABBDE677CE10E1DE14E491372635B7/", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ], - "AttachedDecals": [ - { - "Transform": { - "posX": -0.0021877822, - "posY": -0.08963572, - "posZ": -0.00288731651, - "rotX": 270.0, - "rotY": 359.869568, - "rotZ": 0.0, - "scaleX": 2.00000215, - "scaleY": 2.00000238, - "scaleZ": 2.00000262 - }, - "CustomDecal": { - "Name": "dunwich_back", - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", - "Size": 7.4 - } - } - ] - }, { "GUID": "aa8b38", "Name": "Custom_Model_Bag", "Transform": { - "posX": 27.6648445, - "posY": 1.46551251, - "posZ": -18.10066, - "rotX": 359.920044, - "rotY": 269.995, - "rotZ": 0.0169013981, + "posX": 30.3702068, + "posY": 1.47026253, + "posZ": -21.2453861, + "rotX": 359.917877, + "rotY": 269.9989, + "rotZ": 0.0165910162, "scaleX": 0.67500025, "scaleY": 0.67500025, "scaleZ": 0.67500025 @@ -70238,7 +72967,7 @@ }, "LayoutGroupSortIndex": 0, "Value": 0, - "Locked": false, + "Locked": true, "Grid": true, "Snap": true, "IgnoreFoW": false, @@ -100648,6 +103377,58 @@ ] } ] + }, + { + "GUID": "7bf6c3", + "Name": "Custom_Tile", + "Transform": { + "posX": 28.5612049, + "posY": 4.078023, + "posZ": -17.8068981, + "rotX": 359.918945, + "rotY": 269.998627, + "rotZ": 0.0164103936, + "scaleX": 1.0, + "scaleY": 1.0, + "scaleZ": 1.0 + }, + "Nickname": "White Hand Size Counter", + "Description": "First, right-click and select Bind to my color.\n\nDisplays the number of cards in hand (in white). Check the DES checkbox to display card count by title (in green).\n\nHover to briefly toggle the card count method (total # of cards vs. # of cards by title).", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/", + "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 0, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "function onload(save_state)\n val = 0\n playerColor = \"Orange\"\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil then\n playerColor = obj.playerColor\n end\n end\n des = false\n loopId = Wait.time(|| updateValue(), 1, -1)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n self.setName(player_color .. \" Hand Size Counter\")\nend\n\nfunction onSave()\n return JSON.encode({ playerColor = playerColor })\nend\n\nfunction onHover(player_color)\n if not (player_color == playerColor) then return end\n Wait.stop(loopId)\n des = not des\n updateValue()\n des = not des\n loopId = Wait.time(|| updateValue(), 1, -1)\nend\n\nfunction updateDES(player, value, id)\n if (value == \"True\") then des = true\n else des = false\n end\n updateValue()\nend\n\nfunction updateValue()\n local hand = Player[playerColor].getHandObjects()\n local size = 0\n\n if (des) then\n self.UI.setAttribute(\"handSize\", \"color\", \"#00FF00\")\n -- count by name for Dream Enhancing Serum\n local cardHash = {}\n for key, obj in pairs(hand) do\n if obj != nil and obj.tag == \"Card\" then\n local name = obj.getName()\n local title, xp = string.match(name, '(.+)(%s%(%d+%))')\n if title ~= nil then name = title end\n cardHash[name] = obj\n end\n end\n for key, obj in pairs(cardHash) do\n size = size + 1\n end\n else\n self.UI.setAttribute(\"handSize\", \"color\", \"#FFFFFF\")\n -- otherwise count individually\n for key, obj in pairs(hand) do\n if obj != nil and obj.tag == \"Card\" then\n size = size + 1\n end\n end\n end\n\n val = size\n self.UI.setValue(\"handSize\", val)\nend", + "LuaScriptState": "{\"playerColor\":\"White\"}", + "XmlUI": "\n \n \n\n\n\n \n ?\n \n \n DES\n \n" } ] }, @@ -100911,11 +103692,11 @@ "Name": "Bag", "Transform": { "posX": -52.4212074, - "posY": 1.18352747, + "posY": 1.18352735, "posZ": -73.399765, - "rotX": 0.0208555218, - "rotY": 269.9977, - "rotZ": 0.0167917, + "rotX": 0.0208571982, + "rotY": 269.997, + "rotZ": 0.0167906024, "scaleX": 0.55, "scaleY": 0.55, "scaleZ": 0.55 @@ -100999,58 +103780,6 @@ } ] }, - { - "GUID": "7bf6c3", - "Name": "Custom_Tile", - "Transform": { - "posX": 27.6452961, - "posY": 1.4384619, - "posZ": -15.3060684, - "rotX": 359.920135, - "rotY": 270.000641, - "rotZ": 0.0168739166, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "White Hand Size Counter", - "Description": "First, right-click and select Bind to my color.\n\nDisplays the number of cards in hand (in white). Check the DES checkbox to display card count by title (in green).\n\nHover to briefly toggle the card count method (total # of cards vs. # of cards by title).", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/", - "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 0, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "function onload(save_state)\n val = 0\n playerColor = \"Orange\"\n if save_state ~= nil then\n local obj = JSON.decode(save_state)\n if obj ~= nil and obj.playerColor ~= nil then\n playerColor = obj.playerColor\n end\n end\n des = false\n loopId = Wait.time(|| updateValue(), 1, -1)\n self.addContextMenuItem(\"Bind to my color\", bindColor)\nend\n\nfunction bindColor(player_color)\n playerColor = player_color\n self.setName(player_color .. \" Hand Size Counter\")\nend\n\nfunction onSave()\n return JSON.encode({ playerColor = playerColor })\nend\n\nfunction onHover(player_color)\n if not (player_color == playerColor) then return end\n Wait.stop(loopId)\n des = not des\n updateValue()\n des = not des\n loopId = Wait.time(|| updateValue(), 1, -1)\nend\n\nfunction updateDES(player, value, id)\n if (value == \"True\") then des = true\n else des = false\n end\n updateValue()\nend\n\nfunction updateValue()\n local hand = Player[playerColor].getHandObjects()\n local size = 0\n\n if (des) then\n self.UI.setAttribute(\"handSize\", \"color\", \"#00FF00\")\n -- count by name for Dream Enhancing Serum\n local cardHash = {}\n for key, obj in pairs(hand) do\n if obj != nil and obj.tag == \"Card\" then\n local name = obj.getName()\n local title, xp = string.match(name, '(.+)(%s%(%d+%))')\n if title ~= nil then name = title end\n cardHash[name] = obj\n end\n end\n for key, obj in pairs(cardHash) do\n size = size + 1\n end\n else\n self.UI.setAttribute(\"handSize\", \"color\", \"#FFFFFF\")\n -- otherwise count individually\n for key, obj in pairs(hand) do\n if obj != nil and obj.tag == \"Card\" then\n size = size + 1\n end\n end\n end\n\n val = size\n self.UI.setValue(\"handSize\", val)\nend", - "LuaScriptState": "{\"playerColor\":\"White\"}", - "XmlUI": "\n \n \n\n\n\n \n ?\n \n \n DES\n \n" - }, { "GUID": "a0b1de", "Name": "Checker_black", @@ -101139,7 +103868,7 @@ "Name": "Bag", "Transform": { "posX": 78.23339, - "posY": 1.06519687, + "posY": 1.06517017, "posZ": 31.0749149, "rotX": 0.0154570015, "rotY": -2.515063E-05, @@ -101238,7 +103967,7 @@ "Name": "3DText", "Transform": { "posX": -26.7949085, - "posY": 1.25616241, + "posY": 1.25614917, "posZ": 70.7100754, "rotX": 90.0, "rotY": 90.16656, @@ -101282,94847 +104011,16 @@ "LuaScriptState": "", "XmlUI": "" }, - { - "GUID": "bc7fa7", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 33.1680374, - "posY": 1.4321506, - "posZ": -10.5916462, - "rotX": 359.920135, - "rotY": 269.9963, - "rotZ": 0.01688002, - "scaleX": 2.21, - "scaleY": 0.46, - "scaleZ": 2.42 - }, - "Nickname": "Darkham Horror", - "Description": "", - "GMNotes": "fancreations/campaign_darkham_horror.json", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970051821718/827267BBD7EFBAD3EA384A5A04629B2E5BD88EE5/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend", - "LuaScriptState": "{\"ml\":{\"044ab6\":{\"lock\":false,\"pos\":{\"x\":12.2499,\"y\":1.4609,\"z\":-12.0137},\"rot\":{\"x\":359.9201,\"y\":270.1017,\"z\":0.0167}},\"17c59d\":{\"lock\":false,\"pos\":{\"x\":12.2503,\"y\":1.4585,\"z\":-20.0139},\"rot\":{\"x\":359.9201,\"y\":270.0724,\"z\":0.0168}},\"221778\":{\"lock\":false,\"pos\":{\"x\":12.587,\"y\":1.5039,\"z\":-33.847},\"rot\":{\"x\":359.9201,\"y\":270.0021,\"z\":0.0169}},\"515ba5\":{\"lock\":false,\"pos\":{\"x\":-3.9152,\"y\":1.5861,\"z\":-15.094},\"rot\":{\"x\":359.9832,\"y\":0.0004,\"z\":359.9197}},\"5f8e94\":{\"lock\":false,\"pos\":{\"x\":12.2496,\"y\":1.4633,\"z\":-4.0139},\"rot\":{\"x\":359.9201,\"y\":270.0854,\"z\":0.0168}},\"7b5ee7\":{\"lock\":false,\"pos\":{\"x\":12.2495,\"y\":1.4656,\"z\":3.9892},\"rot\":{\"x\":359.9201,\"y\":270.0862,\"z\":0.0168}},\"7cb918\":{\"lock\":false,\"pos\":{\"x\":12.25,\"y\":1.4703,\"z\":19.9865},\"rot\":{\"x\":359.9201,\"y\":270.0856,\"z\":0.0168}},\"92c6fc\":{\"lock\":false,\"pos\":{\"x\":12.256,\"y\":1.3178,\"z\":36.1097},\"rot\":{\"x\":0.08,\"y\":89.9982,\"z\":359.9831}},\"b5c9d7\":{\"lock\":false,\"pos\":{\"x\":12.2494,\"y\":1.4563,\"z\":-28.0139},\"rot\":{\"x\":359.9201,\"y\":270.1024,\"z\":0.0167}},\"bc4a2e\":{\"lock\":false,\"pos\":{\"x\":12.2525,\"y\":1.468,\"z\":11.9863},\"rot\":{\"x\":359.9201,\"y\":270.0859,\"z\":0.0168}},\"c09838\":{\"lock\":false,\"pos\":{\"x\":12.2503,\"y\":1.4727,\"z\":27.9858},\"rot\":{\"x\":359.9201,\"y\":270.0597,\"z\":0.0168}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":-1.4223,\"y\":1.6,\"z\":-41.3729},\"rot\":{\"x\":0,\"y\":270.0014,\"z\":-0.0002}},\"fe8e8a\":{\"lock\":false,\"pos\":{\"x\":-1.4656,\"y\":1.4756,\"z\":-26.9305},\"rot\":{\"x\":359.9201,\"y\":270.0092,\"z\":0.0169}}}}", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "044ab6", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 12.25055, - "posY": 1.46089292, - "posZ": -12.0138426, - "rotX": 359.9201, - "rotY": 270.101563, - "rotZ": 0.0167324487, - "scaleX": 2.21, - "scaleY": 0.46, - "scaleZ": 2.42 - }, - "Nickname": "6: Summoning Courage", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970052519868/5AD42AE29891DBF142E71693CBF7CFE6EF0A879A/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - 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memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 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"MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 567203, - "SidewaysCard": false, - "CustomDeck": { - "5672": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1691647367270207641/89767BC0E880DCA71F013037C995265AD6532890/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 10, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "230384", - "Name": "Card", - "Transform": { - "posX": -1.96446288, - "posY": 1.4115032, - "posZ": 45.8132858, - "rotX": 0.007828126, - "rotY": 270.000122, - "rotZ": 0.0206678137, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Golden Orb (Resonating)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 567205, - "SidewaysCard": false, - "CustomDeck": { - "5672": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1691647367270207641/89767BC0E880DCA71F013037C995265AD6532890/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 10, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "695c52", - "Name": "Card", - "Transform": { - "posX": -2.86947513, - "posY": 1.2710408, - "posZ": 46.0333939, - "rotX": 0.02095178, - "rotY": 270.000061, - "rotZ": 0.015856564, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Golden Orb (Amplifying)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 567201, - "SidewaysCard": false, - "CustomDeck": { - "5672": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1691647367270207641/89767BC0E880DCA71F013037C995265AD6532890/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 10, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "948211", - "Name": "Card", - "Transform": { - "posX": -3.8454628, - "posY": 1.603504, - "posZ": 10.3834686, - "rotX": 359.919739, - "rotY": 269.9997, - "rotZ": 0.0168376062, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Ordained Cardinal", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 560202, - "SidewaysCard": false, - "CustomDeck": { - "5602": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1691647367269838512/B53EC49AB30741C9B277203EC40C68C64107A4A0/", - "BackURL": "https://i.imgur.com/sRsWiSG.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "8b7d06", - "Name": "Card", - "Transform": { - "posX": 0.977923751, - "posY": 1.55484176, - "posZ": 18.8756466, - "rotX": 357.966949, - "rotY": 180.9023, - "rotZ": 0.04598814, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Ordained Bishop", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 560201, - "SidewaysCard": false, - "CustomDeck": { - "5602": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1691647367269838512/B53EC49AB30741C9B277203EC40C68C64107A4A0/", - "BackURL": "https://i.imgur.com/sRsWiSG.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "4550f0", - "Name": "Bag", - "Transform": { - "posX": -14.1114, - "posY": 1.44385338, - "posZ": -0.00350058265, - "rotX": 0.07999379, - "rotY": 89.99961, - "rotZ": 359.983124, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "If the Shuffling Horror is still alive and Nashwa Hassan is an expedition member", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": "{\"ml\":{\"2d48ed\":{\"lock\":false,\"pos\":{\"x\":2.625,\"y\":1.497,\"z\":18.8735},\"rot\":{\"x\":359.9201,\"y\":270.0129,\"z\":0.0169}},\"bdf503\":{\"lock\":false,\"pos\":{\"x\":-0.6517,\"y\":1.5016,\"z\":18.9393},\"rot\":{\"x\":359.9201,\"y\":269.9957,\"z\":0.0169}},\"c4b1a5\":{\"lock\":false,\"pos\":{\"x\":1.6964,\"y\":3.6528,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.9981,\"z\":0.0687}}}}", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "c4b1a5", - "Name": "Card", - "Transform": { - "posX": -1.68567228, - "posY": 1.60077584, - "posZ": 11.3949032, - "rotX": 0.0209654272, - "rotY": 177.034592, - "rotZ": 0.0792766958, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Shuffling Horror (Unleashed Fear)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 562202, - "SidewaysCard": false, - "CustomDeck": { - "5622": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562546190897/66154DD79D79DF361AAB78D7FA18C5DAE15C12B4/", - "BackURL": "https://i.imgur.com/sRsWiSG.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "2d48ed", - "Name": "Card", - "Transform": { - "posX": 2.62499976, - "posY": 1.49701214, - "posZ": 18.8735027, - "rotX": 359.9201, - "rotY": 270.012817, - "rotZ": 0.0168541279, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Nashwa Hassan (Scholar of Life and Death)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 562002, - "SidewaysCard": false, - "CustomDeck": { - "5620": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562546033477/77F26AE135AEA58687F33D377CD56E9B3F084BEC/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "bdf503", - "Name": "Card", - "Transform": { - "posX": -0.6517003, - "posY": 1.50159955, - "posZ": 18.9393024, - "rotX": 359.920135, - "rotY": 269.995636, - "rotZ": 0.0168783478, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Alaq Shaira", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 562000, - "SidewaysCard": false, - "CustomDeck": { - "5620": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562546033477/77F26AE135AEA58687F33D377CD56E9B3F084BEC/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "4e40fd", - "Name": "Bag", - "Transform": { - "posX": -20.0388, - "posY": 1.45162821, - "posZ": -1.67010045, - "rotX": 0.07999201, - "rotY": 89.99934, - "rotZ": 359.983124, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "Three Crowns", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": 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"a01de6", - "Name": "Deck", - "Transform": { - "posX": -8.886626, - "posY": 1.63473713, - "posZ": 2.352105, - "rotX": 359.921265, - "rotY": 269.9998, - "rotZ": 0.017295368, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Food", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": false, - "SidewaysCard": false, - "DeckIDs": [ - 564702, - 564702, - 564702, - 564702 - ], - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "831958", - "Name": "Card", - "Transform": { - "posX": -1.92590654, - "posY": 1.27613461, - "posZ": 62.2382622, - "rotX": 0.0209591575, - "rotY": 270.0001, - "rotZ": 0.0162751283, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Food", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564702, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "14b4cb", - "Name": "Card", - "Transform": { - "posX": -1.99667823, - "posY": 1.31037652, - "posZ": 62.4226227, - "rotX": 0.009121812, - "rotY": 270.0001, - "rotZ": 0.00186149671, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Food", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564702, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "d3836d", - "Name": "Card", - "Transform": { - "posX": -1.99669015, - "posY": 1.3562721, - "posZ": 62.4225922, - "rotX": 0.02132601, - "rotY": 270.000183, - "rotZ": 0.0160199814, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Food", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564702, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "7727c3", - "Name": "Card", - "Transform": { - "posX": -1.99668443, - "posY": 1.35476029, - "posZ": 62.4226036, - "rotX": 0.01980111, - "rotY": 270.000183, - "rotZ": 0.0156533476, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Food", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564702, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "a21431", - "Name": "Deck", - "Transform": { - "posX": -4.17601967, - "posY": 1.63179088, - "posZ": 14.61031, - "rotX": 359.919739, - "rotY": 270.0004, - "rotZ": 180.01683, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadows", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": false, - "SidewaysCard": false, - "DeckIDs": [ - 567600, - 567600, - 567600, - 567601 - ], - "CustomDeck": { - "5676": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "2dd15e", - "Name": "Card", - "Transform": { - "posX": -5.60287476, - "posY": 1.59341574, - "posZ": 23.998497, - "rotX": 359.919464, - "rotY": 269.9999, - "rotZ": 0.01658252, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadow", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 567600, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "717484", - "Name": "Card", - "Transform": { - "posX": -5.60286665, - "posY": 1.509971, - "posZ": 23.9984989, - "rotX": 359.920349, - "rotY": 269.999878, - "rotZ": 0.0154690463, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadow", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 567600, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "737afb", - "Name": "Card", - "Transform": { - "posX": -5.60287237, - "posY": 1.55526018, - "posZ": 23.998497, - "rotX": 359.9168, - "rotY": 269.9999, - "rotZ": 0.0151936291, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadow", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 567600, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "e9a973", - "Name": "Card", - "Transform": { - "posX": -5.602629, - "posY": 1.5103004, - "posZ": 28.7766933, - "rotX": 359.930725, - "rotY": 270.0004, - "rotZ": 180.089279, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadow", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 567601, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "b01c62", - "Name": "Bag", - "Transform": { - "posX": -14.0956, - "posY": 1.44495928, - "posZ": 3.83859968, - "rotX": 0.07999488, - "rotY": 89.99956, - "rotZ": 359.983124, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "If the Shuffling Horror retreated back into the darkness", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": "{\"ml\":{\"7c374b\":{\"lock\":false,\"pos\":{\"x\":1.6964,\"y\":3.6528,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.9981,\"z\":0.0687}}}}", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "7c374b", - "Name": "Card", - "Transform": { - "posX": 1.69640207, - "posY": 3.652796, - "posZ": 14.27884, - "rotX": 359.955078, - "rotY": 224.998062, - "rotZ": 0.06870151, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Shuffling Horror (Creature of Night)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 562201, - "SidewaysCard": false, - "CustomDeck": { - "5622": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562546190897/66154DD79D79DF361AAB78D7FA18C5DAE15C12B4/", - "BackURL": "https://i.imgur.com/sRsWiSG.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "c0936a", - "Name": "Bag", - "Transform": { - "posX": -14.1163979, - "posY": 1.44274485, - "posZ": -3.79700112, - "rotX": 0.07999695, - "rotY": 89.9997, - "rotZ": 359.983124, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "If the Shuffling Horror is still alive and the investigators control The Necronomicon", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": "{\"ml\":{\"30fe9a\":{\"lock\":false,\"pos\":{\"x\":0.5948,\"y\":1.4998,\"z\":18.8639},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"eeb400\":{\"lock\":false,\"pos\":{\"x\":1.6964,\"y\":3.6528,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}}}}", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "30fe9a", - "Name": "Card", - "Transform": { - "posX": 0.5948396, - "posY": 1.49983954, - "posZ": 18.863945, - "rotX": 359.920135, - "rotY": 269.999939, - "rotZ": 0.01687371, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Necronomicon (Alhazred Translation)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 562003, - "SidewaysCard": false, - "CustomDeck": { - "5620": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562546033477/77F26AE135AEA58687F33D377CD56E9B3F084BEC/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "eeb400", - "Name": "Card", - "Transform": { - "posX": 1.69640446, - "posY": 3.65279555, - "posZ": 14.2788343, - "rotX": 359.955078, - "rotY": 224.998047, - "rotZ": 0.0687069148, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Shuffling Horror (Born of Shadow)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 562200, - "SidewaysCard": false, - "CustomDeck": { - "5622": { - "FaceURL": 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- "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": false, - "SidewaysCard": false, - "DeckIDs": [ - 564705, - 564705, - 564705, - 564705, - 564705, - 564705, - 564705, - 564705 - ], - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "a18277", - "Name": "Card", - "Transform": { - "posX": -10.4569473, - "posY": 1.26838827, - "posZ": 46.5603256, - "rotX": 0.0216030851, - "rotY": 270.0001, - "rotZ": 0.0122847324, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Medicinal Herbs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564705, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "b5faf2", - "Name": "Card", - "Transform": { - "posX": -10.51165, - "posY": 1.30089521, - "posZ": 46.59249, - "rotX": -0.004582062, - "rotY": 270.000122, - "rotZ": 0.00160486158, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Medicinal Herbs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564705, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "1d4bb1", - "Name": "Card", - "Transform": { - "posX": -10.5116682, - "posY": 1.336945, - "posZ": 46.5924759, - "rotX": 0.0192900021, - "rotY": 270.000244, - "rotZ": 0.01597416, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Medicinal Herbs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564705, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "a0633a", - "Name": "Card", - "Transform": { - "posX": -8.885954, - "posY": 1.68288791, - "posZ": -4.97954559, - "rotX": 359.934845, - "rotY": 269.999969, - "rotZ": 0.0151799042, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Medicinal Herbs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564705, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "64244f", - "Name": "Card", - "Transform": { - "posX": -8.885227, - "posY": 1.71367192, - "posZ": -4.910582, - "rotX": 359.593933, - "rotY": 269.99884, - "rotZ": 0.340231746, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Medicinal Herbs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564705, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "63623e", - "Name": "Card", - "Transform": { - "posX": -8.885137, - "posY": 1.71652889, - "posZ": -4.91060162, - "rotX": 359.934631, - "rotY": 269.999939, - "rotZ": 0.0144017627, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Medicinal Herbs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564705, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "b0b3b5", - "Name": "Card", - "Transform": { - "posX": -8.885081, - "posY": 1.7195344, - "posZ": -4.91061354, - "rotX": 359.934753, - "rotY": 269.999939, - "rotZ": 0.0145412246, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Medicinal Herbs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564705, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "be6950", - "Name": "Card", - "Transform": { - "posX": -8.970462, - "posY": 1.724464, - "posZ": -4.63777161, - "rotX": 359.9216, - "rotY": 269.9999, - "rotZ": 0.01703295, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Medicinal Herbs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564705, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - } - ], - "AttachedDecals": [ - { - "Transform": { - "posX": -0.0021877822, - "posY": -0.08963572, - "posZ": -0.00288731651, - "rotX": 270.0, - "rotY": 359.869568, - "rotZ": 0.0, - "scaleX": 2.00000215, - "scaleY": 2.00000238, - "scaleZ": 2.00000262 - }, - "CustomDecal": { - "Name": "dunwich_back", - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", - "Size": 7.4 - } - } - ] - }, - { - "GUID": "17c59d", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 12.2509546, - "posY": 1.45853686, - "posZ": -20.0140648, - "rotX": 359.9201, - "rotY": 270.0725, - "rotZ": 0.0167724229, - "scaleX": 2.21, - "scaleY": 0.46, - "scaleZ": 2.42 - }, - "Nickname": "7: Rising Tides", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970052520734/7D7E977FDD58E102B383E7E8F66E46288DEF55E9/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * 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\"Town Center\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Wagon\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"West Gate\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Mysterious Door (Sealed Shut)\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Mysterious Door (And a Mysterious Drawer)\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Library Stairs\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Library Entrance\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Canopy Sanctum West\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Canopy Sanctum East\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Psychology Section\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Philosophy Section\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Occult Section\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Necromancy Section\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Mycology Section\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Metallurgy Section\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Medical Sciences Section\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Mathematics Section\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Divination Section\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Anthropomancy Section\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Breeding Pool\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Shimmering Grotto\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Woodland Cemetery\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Graven Cairns\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Hermit's Hovel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Foul Orchard\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Lotus Field\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Leechridden Swamp\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Flooded Grove\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Grim Backwoods\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Twilight Mire\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Scalding Tarn\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Fungal Reaches\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Salt Marsh\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Choked Estuary\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Witch's Cottage\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Reflecting Pool\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Forbidden Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Cavern of Souls\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Isolated Chapel\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Murmuring Bosk\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Woodland Stream\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Cooling Spinney\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Sylvan Library\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Weald Clearing\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Abandoned Brigand Camp\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \" Stairwell\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Orb Reliquary\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Locus Beacon\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Crown Pedestal\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Torture Chamber\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Archways\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Unfinished Corridor\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Storeroom\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Sewer Passage\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Service Corridor\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Echo Chamber\": {\"type\": 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\"clueSide\": \"front\"},\r\n \"Loading Yard\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Iridescent Sac\": {\"type\": \"fixed\", \"value\": 5, \"clueSide\": \"front\"},\r\n \"Flooded Ruins\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Enchanted Tree\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Crystal Nursery\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Cove Entrance\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Siren's Grotto\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Guardians of Mira\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Ghostly Reservoir\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Eldritch Obelisk\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Hidden Door\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Light at the End\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Narrow Steps\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \" Narrow Steps\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Cerebral Forest\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Cerebral Forest \": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Floating Lungs\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Intestinal Exchangers\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Liver Outcrop\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Liver Outcrop \": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rift\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Alveolar Glade\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Bone Filaments\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Bubbling Plasma\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Canals of Hering\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Cholecystic Isle\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Cliffs of Dermis\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Uro Boulders\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Undulating Pseudopods\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Roost Oculorum\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Mucus Swamp\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Leukocyte Geysers\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Hemostreams\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Epithelium Carpet\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": 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"LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "8c6c43", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "Elder Sign", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/nEmqjmj.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "c415cc", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "0", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/btEtVfd.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "eb1606", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "Skull", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/stbBxtx.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "509d16", - "Name": "Custom_Tile", - "Transform": { - "posX": -2.6883502, - "posY": 4.59433, - "posZ": -5.048514, - "rotX": 0.0, - "rotY": 260.0, - "rotZ": 0.0, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "Auto-fail", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/lns4fhz.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "f036af", - "Name": "Custom_Tile", - "Transform": { - "posX": 1.40381575, - "posY": 3.44894266, - "posZ": -35.279026, - "rotX": 359.9243, - "rotY": 270.018127, - "rotZ": 0.0305234212, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "-1", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/w3XbrCC.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "e7f341", - "Name": "Custom_Tile", - "Transform": { - "posX": 1.21263385, - "posY": 3.420126, - "posZ": -33.8445625, - "rotX": 359.924255, - "rotY": 270.016876, - "rotZ": 0.03048793, - "scaleX": 0.81, - "scaleY": 1.0, - "scaleZ": 0.81 - }, - "Nickname": "-1", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/w3XbrCC.png", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "5f8e94", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 12.2502556, - "posY": 1.46324921, - "posZ": -4.014039, - "rotX": 359.9201, - "rotY": 270.085144, - "rotZ": 0.01675489, - "scaleX": 2.21, - "scaleY": 0.46, - "scaleZ": 2.42 - }, - "Nickname": "5: Lost in the Woods", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970052519052/1F994E3F78E7C9CC0AB1622759F57538FE3730D8/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": "{\"ml\":{\"29b5b8\":{\"lock\":false,\"pos\":{\"x\":-8.8651,\"y\":1.4121,\"z\":-4.0091},\"rot\":{\"x\":5.559,\"y\":90.0072,\"z\":359.9834}},\"3631a0\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":1.5583,\"z\":14.2789},\"rot\":{\"x\":359.9551,\"y\":224.9999,\"z\":0.0687}},\"5f894a\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.5975,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9999,\"z\":0.0168}},\"6c8826\":{\"lock\":false,\"pos\":{\"x\":-2.6139,\"y\":1.3986,\"z\":-5.0135},\"rot\":{\"x\":359.983,\"y\":359.9214,\"z\":359.9197}},\"745c4a\":{\"lock\":false,\"pos\":{\"x\":-36.7724,\"y\":1.6463,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":180.0168}},\"a2232d\":{\"lock\":false,\"pos\":{\"x\":-8.7781,\"y\":1.407,\"z\":-0.0645},\"rot\":{\"x\":5.1543,\"y\":89.9909,\"z\":359.9821}},\"a87bad\":{\"lock\":false,\"pos\":{\"x\":-2.7248,\"y\":1.6256,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":180.001,\"z\":0.0803}},\"edfce7\":{\"lock\":false,\"pos\":{\"x\":-8.8945,\"y\":1.417,\"z\":3.8903},\"rot\":{\"x\":5.7421,\"y\":90.0153,\"z\":359.9834}}}}", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "29b5b8", - "Name": "Bag", - "Transform": { - "posX": -8.865091, - "posY": 1.412052, - "posZ": -4.00909328, - "rotX": 5.562794, - "rotY": 90.00674, - "rotZ": 359.98288, - "scaleX": 0.8750001, - "scaleY": 0.8750001, - "scaleZ": 0.8750001 - }, - "Nickname": "Neither of the above", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": "{\"ml\":{\"8ca399\":{\"lock\":false,\"pos\":{\"x\":-3.9278,\"y\":1.9273,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9998,\"z\":180.0168}},\"8ec39a\":{\"lock\":false,\"pos\":{\"x\":1.6966,\"y\":3.6528,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.9971,\"z\":180.0687}}}}", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "8ec39a", - "Name": "Card", - "Transform": { - "posX": -2.94993472, - "posY": 1.60331416, - "posZ": 14.0064344, - "rotX": 0.03675613, - "rotY": 165.217682, - "rotZ": 180.073288, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Mysterious Door (Sealed Shut)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 266409, - "SidewaysCard": false, - "CustomDeck": { - "2664": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317687450/1C5F6433285083CD7A6FB2668339397E33F7AF46/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317688561/D701064BEF102C54407182153BE765A9A4AA5A1E/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "8ca399", - "Name": "Deck", - "Transform": { - "posX": 3.70369124, - "posY": 3.61344576, - "posZ": -0.565775633, - "rotX": 359.9214, - "rotY": 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1.55770063, - "posZ": 21.0329132, - "rotX": 359.917664, - "rotY": 269.999878, - "rotZ": 0.0149960024, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Paralysis", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 266602, - "SidewaysCard": false, - "CustomDeck": { - "2666": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317710744/F3B6F89C82B34C1D83294A3307377015C584682A/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "a41a39", - "Name": "Card", - "Transform": { - "posX": -7.69581127, - "posY": 1.58391666, - "posZ": 21.0329018, - "rotX": 359.922546, - "rotY": 269.999878, - "rotZ": 0.013905447, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Paralysis", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 266602, - "SidewaysCard": false, - "CustomDeck": { - "2666": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317710744/F3B6F89C82B34C1D83294A3307377015C584682A/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "e20f1c", - "Name": "Card", - "Transform": { - "posX": 1.4333868, - "posY": 1.58461392, - "posZ": 19.18544, - "rotX": 359.932465, - "rotY": 270.002747, - "rotZ": 0.0141023062, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Paralysis", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 266602, - "SidewaysCard": false, - "CustomDeck": { - "2666": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317710744/F3B6F89C82B34C1D83294A3307377015C584682A/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "e26a71", - "Name": "Card", - "Transform": { - "posX": 1.69642127, - "posY": 3.67032743, - "posZ": 14.2788363, - "rotX": 359.94812, - "rotY": 224.998062, - "rotZ": 0.05832699, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Athanasias", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 266600, - "SidewaysCard": false, - "CustomDeck": { - "2666": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317710744/F3B6F89C82B34C1D83294A3307377015C584682A/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "e34213", - "Name": "Card", - "Transform": { - "posX": 1.6964215, - "posY": 3.670264, - "posZ": 14.2788363, - "rotX": 359.948151, - "rotY": 224.998062, - "rotZ": 0.05832923, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Galena", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 266601, - "SidewaysCard": false, - "CustomDeck": { - "2666": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317710744/F3B6F89C82B34C1D83294A3307377015C584682A/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "47f4ac", - "Name": "Card", - "Transform": { - "posX": 1.69493532, - "posY": 3.666941, - "posZ": 14.2777662, - "rotX": 359.51944, - "rotY": 225.008484, - "rotZ": 0.102756217, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shard of Panestes", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 266603, - "SidewaysCard": false, - "CustomDeck": { - "2666": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317710744/F3B6F89C82B34C1D83294A3307377015C584682A/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "38f088", - "Name": "Card", - "Transform": { - "posX": 3.68603444, - "posY": 3.48201561, - "posZ": 8.726258, - "rotX": 359.920135, - "rotY": 269.999939, - "rotZ": 0.0168734509, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Guardian's Spear", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 564101, - "SidewaysCard": false, - "CustomDeck": { - "5641": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258756581/ACE08FF28C7066E96034665D62106BD76A8E6826/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258756978/A65045AFFC9B77B930E1FC7BB9A20EDCB490B684/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "b481e8", - "Name": "Card", - "Transform": { - "posX": 5.86123943, - "posY": 3.2784996, - "posZ": 1.56539214, - "rotX": 359.919739, - "rotY": 269.999847, - "rotZ": 0.0168362446, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Guardian's Shield", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 564100, - "SidewaysCard": false, - "CustomDeck": { - "5641": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258756581/ACE08FF28C7066E96034665D62106BD76A8E6826/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258756978/A65045AFFC9B77B930E1FC7BB9A20EDCB490B684/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "47f076", - "Name": "Card", - "Transform": { - "posX": 5.7753706, - "posY": 3.27908373, - "posZ": 3.35997176, - "rotX": 359.920135, - "rotY": 269.999939, - "rotZ": 0.01687157, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Library Guardian", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 564102, - "SidewaysCard": false, - "CustomDeck": { - "5641": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258756581/ACE08FF28C7066E96034665D62106BD76A8E6826/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258756978/A65045AFFC9B77B930E1FC7BB9A20EDCB490B684/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "0e0570", - "Name": "Bag", - "Transform": { - "posX": 1.7075963, - "posY": 3.4695375, - "posZ": 14.2763433, - "rotX": 359.96405, - "rotY": 224.9977, - "rotZ": 0.0511824377, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Library Setup (hover for instructions)", - "Description": "Clear the play area, choose the right bag for the player count, and press \"Place\"", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.7058823, - "g": 0.366520882, - "b": 0.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "1531ac", - "Name": "Bag", - "Transform": { - "posX": -7.562368, - "posY": 3.52291918, - "posZ": 15.1998329, - "rotX": 0.142023534, - "rotY": 89.98735, - "rotZ": 0.598553956, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "4 Players", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = 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"http://cloud-3.steamusercontent.com/ugc/1692775701317702913/7F1C4683D5781EF1BA2546378DD72DFA72DE03F1/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317704451/343CC24D8593DA1FDE9221C5C224B20FA6C3E363/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "edea33", - "Name": "Card", - "Transform": { - "posX": -10.6489878, - "posY": 1.59456587, - "posZ": 28.9255657, - "rotX": 359.919647, - "rotY": 270.0, - "rotZ": 0.0165877026, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Occult Section", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 266507, - "SidewaysCard": false, - "CustomDeck": { - "2665": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317702913/7F1C4683D5781EF1BA2546378DD72DFA72DE03F1/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317704451/343CC24D8593DA1FDE9221C5C224B20FA6C3E363/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "bbbf28", - "Name": "Card", - "Transform": { - "posX": -9.91207, - "posY": 1.6609869, - "posZ": 28.8605251, - "rotX": 359.9204, - "rotY": 270.000183, - "rotZ": 0.0164032113, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Anthropomancy Section", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 266500, - "SidewaysCard": false, - "CustomDeck": { - "2665": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317702913/7F1C4683D5781EF1BA2546378DD72DFA72DE03F1/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317704451/343CC24D8593DA1FDE9221C5C224B20FA6C3E363/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "a63150", - "Name": "Custom_Tile", - "Transform": { - "posX": -43.37, - "posY": 1.643066, - "posZ": 3.86000037, - "rotX": 0.0168276783, - "rotY": 180.0084, - "rotZ": 0.07995561, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/vppt2my.png", - "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "States": { - "2": { - "GUID": "44b0c5", - "Name": "Custom_Tile", - "Transform": { - "posX": -39.7933121, - "posY": 1.63758957, - "posZ": 2.038383, - "rotX": 359.9201, - "rotY": 269.9961, - "rotZ": 0.0168742146, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/HyfE8m8.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "3": { - "GUID": "5b38c6", - "Name": "Custom_Tile", - "Transform": { - "posX": -38.8217163, - "posY": 1.99356019, - "posZ": 0.4159239, - "rotX": 359.9201, - "rotY": 272.9828, - "rotZ": 0.01687373, - "scaleX": 0.8, - "scaleY": 1.0, - "scaleZ": 0.8 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/dHKBLoD.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - } - }, - { - "GUID": "16492c", - "Name": "Card", - "Transform": { - "posX": -43.37, - "posY": 1.65552783, - "posZ": -0.0299995746, - "rotX": 359.9201, - "rotY": 269.978333, - "rotZ": 180.016861, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Library Entrance", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 266404, - "SidewaysCard": false, - "CustomDeck": { - "2664": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317687450/1C5F6433285083CD7A6FB2668339397E33F7AF46/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317688561/D701064BEF102C54407182153BE765A9A4AA5A1E/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "fc015c", - "Name": "Custom_Tile", - "Transform": { - "posX": -43.37, - "posY": 1.64080608, - "posZ": -3.83000016, - "rotX": 0.016827371, - "rotY": 180.008453, - "rotZ": 0.07994236, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/vppt2my.png", - "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "States": { - "2": { - "GUID": "44b0c5", - "Name": "Custom_Tile", - "Transform": { - "posX": -39.7933121, - "posY": 1.63758957, - "posZ": 2.038383, - "rotX": 359.9201, - "rotY": 269.9961, - "rotZ": 0.0168742146, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/HyfE8m8.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "3": { - "GUID": "5b38c6", - "Name": "Custom_Tile", - "Transform": { - "posX": -38.8217163, - "posY": 1.99356019, - "posZ": 0.4159239, - "rotX": 359.9201, - "rotY": 272.9828, - "rotZ": 0.01687373, - "scaleX": 0.8, - "scaleY": 1.0, - "scaleZ": 0.8 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/dHKBLoD.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - } - } - ] - }, - { - "GUID": "fd144c", - "Name": "Bag", - "Transform": { - "posX": -8.158216, - "posY": 3.51685023, - "posZ": 14.9800854, - "rotX": 359.1, - "rotY": 90.00555, - "rotZ": 359.915955, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "3 Players", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local 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== nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = 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0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/vppt2my.png", - "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "States": { - "2": { - "GUID": "44b0c5", - "Name": "Custom_Tile", - "Transform": { - "posX": -39.7933121, - "posY": 1.63758957, - "posZ": 2.038383, - "rotX": 359.9201, - "rotY": 269.9961, - "rotZ": 0.0168742146, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/HyfE8m8.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "3": { - "GUID": "5b38c6", - "Name": "Custom_Tile", - "Transform": { - "posX": -38.8217163, - "posY": 1.99356019, - "posZ": 0.4159239, - "rotX": 359.9201, - "rotY": 272.9828, - "rotZ": 0.01687373, - "scaleX": 0.8, - "scaleY": 1.0, - "scaleZ": 0.8 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/dHKBLoD.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - } - }, - { - "GUID": "16492c", - "Name": "Card", - "Transform": { - "posX": -36.7725, - "posY": 1.64632785, - "posZ": -0.0304998048, - "rotX": 359.9201, - "rotY": 269.978424, - "rotZ": 180.016861, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Library Entrance", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 266404, - "SidewaysCard": false, - "CustomDeck": { - "2664": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317687450/1C5F6433285083CD7A6FB2668339397E33F7AF46/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317688561/D701064BEF102C54407182153BE765A9A4AA5A1E/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "a63150", - "Name": "Custom_Tile", - "Transform": { - "posX": -36.7731, - "posY": 1.63386714, - "posZ": 3.86, - "rotX": 0.0168276411, - "rotY": 180.008347, - "rotZ": 0.07994262, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/vppt2my.png", - "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "States": { - "2": { - "GUID": "44b0c5", - "Name": "Custom_Tile", - "Transform": { - "posX": -39.7933121, - "posY": 1.63758957, - "posZ": 2.038383, - "rotX": 359.9201, - "rotY": 269.9961, - "rotZ": 0.0168742146, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/HyfE8m8.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "3": { - "GUID": "5b38c6", - "Name": "Custom_Tile", - "Transform": { - "posX": -38.8217163, - "posY": 1.99356019, - "posZ": 0.4159239, - "rotX": 359.9201, - "rotY": 272.9828, - "rotZ": 0.01687373, - "scaleX": 0.8, - "scaleY": 1.0, - "scaleZ": 0.8 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/dHKBLoD.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - } - }, - { - "GUID": "fc015c", - "Name": "Custom_Tile", - "Transform": { - "posX": -36.7731, - "posY": 1.63160717, - "posZ": -3.83000064, - "rotX": 0.01682757, - "rotY": 180.0084, - "rotZ": 0.07994209, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/vppt2my.png", - "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "States": { - "2": { - "GUID": "44b0c5", - "Name": "Custom_Tile", - "Transform": { - "posX": -39.7933121, - "posY": 1.63758957, - "posZ": 2.038383, - "rotX": 359.9201, - "rotY": 269.9961, - "rotZ": 0.0168742146, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/HyfE8m8.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "3": { - "GUID": "5b38c6", - "Name": "Custom_Tile", - "Transform": { - "posX": -38.8217163, - "posY": 1.99356019, - "posZ": 0.4159239, - "rotX": 359.9201, - "rotY": 272.9828, - "rotZ": 0.01687373, - "scaleX": 0.8, - "scaleY": 1.0, - "scaleZ": 0.8 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/dHKBLoD.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - } - } - ] - }, - { - "GUID": "92c6fc", - "Name": "Bag", - "Transform": { - "posX": -7.21833134, - "posY": 3.51727843, - "posZ": 15.3403864, - "rotX": 0.7259999, - "rotY": 89.98991, - "rotZ": 0.59588635, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "1 Player", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local 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"SidewaysCard": true, - "CustomDeck": { - "2667": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317725174/D7B17FDEBBA8F87D76A58EBF3CC6D6ABCEABA3F8/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317726572/A2271D1065E337030F3D2FBB3CCBB2FD9C9D2A3B/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "89ffa6", - "Name": "Card", - "Transform": { - "posX": -8.167502, - "posY": 1.61068225, - "posZ": 14.2811623, - "rotX": 0.016563952, - "rotY": 179.98465, - "rotZ": 0.0783169344, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Commune with Nature", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 266702, - "SidewaysCard": true, - "CustomDeck": { - "2667": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317725174/D7B17FDEBBA8F87D76A58EBF3CC6D6ABCEABA3F8/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317726572/A2271D1065E337030F3D2FBB3CCBB2FD9C9D2A3B/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "3d135a", - "Name": "Card", - "Transform": { - "posX": -2.688533, - "posY": 1.6717248, - "posZ": -5.04854059, - "rotX": 0.0193174519, - "rotY": 179.999527, - "rotZ": 0.07931566, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Into the Woods (v. I)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 266704, - "SidewaysCard": true, - "CustomDeck": { - "2667": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317725174/D7B17FDEBBA8F87D76A58EBF3CC6D6ABCEABA3F8/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317726572/A2271D1065E337030F3D2FBB3CCBB2FD9C9D2A3B/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - } - ] - }, - { - "GUID": "745c4a", - "Name": "Card", - "Transform": { - "posX": -36.7724, - "posY": 1.64632785, - "posZ": -0.0299997982, - "rotX": 359.9201, - "rotY": 269.9999, - "rotZ": 180.01683, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Weald Clearing", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 266410, - "SidewaysCard": false, - "CustomDeck": { - "2664": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317687450/1C5F6433285083CD7A6FB2668339397E33F7AF46/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701317688561/D701064BEF102C54407182153BE765A9A4AA5A1E/", - "NumWidth": 6, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "a2232d", - "Name": "Bag", - "Transform": { - "posX": -8.778089, - "posY": 1.40695691, - "posZ": -0.06449289, - "rotX": 5.15399265, - "rotY": 89.9898453, - "rotZ": 359.981567, - "scaleX": 0.8750001, - "scaleY": 0.8750001, - "scaleZ": 0.8750001 - }, - "Nickname": "If the investigators control the Hound Amulet", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": "{\"ml\":{\"180d75\":{\"lock\":false,\"pos\":{\"x\":1.6964,\"y\":4.6591,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":217.7497,\"z\":180.0687}},\"bb0ccb\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.9273,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":270,\"z\":180.0168}}}}", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "180d75", - "Name": "Card", - "Transform": { - "posX": -2.571733, - "posY": 1.60289311, - "posZ": 14.376586, - "rotX": 0.04259988, - "rotY": 160.549576, - "rotZ": 180.070068, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Mysterious Door 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information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": "{\"ml\":{\"4c7acd\":{\"lock\":false,\"pos\":{\"x\":-11.9951,\"y\":1.4374,\"z\":3.8004},\"rot\":{\"x\":0.08,\"y\":89.9993,\"z\":359.9831}},\"6ca88c\":{\"lock\":false,\"pos\":{\"x\":1.6964,\"y\":3.6527,\"z\":14.2789},\"rot\":{\"x\":359.9527,\"y\":224.998,\"z\":180.0722}},\"6f07a7\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":3.6966,\"z\":14.2789},\"rot\":{\"x\":359.9454,\"y\":224.9981,\"z\":0.072}},\"9b2945\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.9321,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9997,\"z\":180.0168}}}}", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "4c7acd", - "Name": "Bag", - "Transform": { - "posX": -11.995101, - "posY": 1.43739486, - "posZ": 3.80039978, - "rotX": 0.0799954757, - "rotY": 89.99903, - "rotZ": 359.983124, - "scaleX": 0.8750001, - "scaleY": 0.8750001, - "scaleZ": 0.8750001 - }, - "Nickname": "If Victorine & Bernard are missing", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": 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"Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970052516618/0B651C5AA91D41B11D91807F0EDC3674ACE2C6EE/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": 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1.61885941, - "posZ": -0.044000227, - "rotX": 0.07989451, - "rotY": 90.0004044, - "rotZ": 359.983124, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/vppt2my.png", - "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "States": { - "2": { - "GUID": "44b0c5", - "Name": "Custom_Tile", - "Transform": { - "posX": -39.7933121, - "posY": 1.63758957, - "posZ": 2.038383, - "rotX": 359.9201, - "rotY": 269.9961, - "rotZ": 0.0168742146, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/HyfE8m8.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "3": { - "GUID": "5b38c6", - "Name": "Custom_Tile", - "Transform": { - "posX": -38.8217163, - "posY": 1.99356019, - "posZ": 0.4159239, - "rotX": 359.9201, - "rotY": 272.9828, - "rotZ": 0.01687373, - "scaleX": 0.8, - "scaleY": 1.0, - "scaleZ": 0.8 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/dHKBLoD.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - } - }, - { - "GUID": "e7a129", - "Name": "Custom_Tile", - "Transform": { - "posX": -26.8001, - "posY": 1.621048, - "posZ": 7.559899, - "rotX": 0.0798944756, - "rotY": 90.0004044, - "rotZ": 359.983124, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/vppt2my.png", - "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "States": { - "2": { - "GUID": "44b0c5", - "Name": "Custom_Tile", - "Transform": { - "posX": -39.7933121, - "posY": 1.63758957, - "posZ": 2.038383, - "rotX": 359.9201, - "rotY": 269.9961, - "rotZ": 0.0168742146, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/HyfE8m8.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "3": { - "GUID": "5b38c6", - "Name": "Custom_Tile", - "Transform": { - "posX": -38.8217163, - "posY": 1.99356019, - "posZ": 0.4159239, - "rotX": 359.9201, - "rotY": 272.9828, - "rotZ": 0.01687373, - "scaleX": 0.8, - "scaleY": 1.0, - "scaleZ": 0.8 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/dHKBLoD.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - } - }, - { - "GUID": "f0c8b1", - "Name": "Card", - "Transform": { - "posX": -23.6765976, - "posY": 1.62581253, - "posZ": -7.70000029, - "rotX": 359.9201, - "rotY": 269.999756, - "rotZ": 0.0168397985, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Tavern", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 563520, - "SidewaysCard": false, - "CustomDeck": { - "5635": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775701316907978/7169E3BA08EE10D0DF663E6BED24B81B2F8D6FF7/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775701316910085/7ADED2FA3FBA6683C44EDB36143374F72A6F37FE/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ], - "AttachedDecals": [ - { - "Transform": { - "posX": -0.0021877822, - "posY": -0.08963572, - "posZ": -0.00288731651, - "rotX": 270.0, - "rotY": 359.869568, - "rotZ": 0.0, - "scaleX": 2.00000215, - "scaleY": 2.00000238, - "scaleZ": 2.00000262 - }, - "CustomDecal": { - "Name": "dunwich_back", - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", - "Size": 7.4 - } - } - ] - }, - { - "GUID": "7cb918", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 12.2499485, - "posY": 1.47031689, - "posZ": 19.9859123, - "rotX": 359.920074, - "rotY": 270.150146, - "rotZ": 0.0166639611, - "scaleX": 2.21, - "scaleY": 0.46, - "scaleZ": 2.42 - }, - "Nickname": "2: The Study of Life", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970052397391/05A18E3ABC4CC4EFD1AAE42695294A5DF136124B/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n 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"Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 565800, - "SidewaysCard": false, - "CustomDeck": { - "5658": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258807302/A3556D5CA57672F74D523199E04AEDBDA6FF63DC/", - "BackURL": "https://i.imgur.com/sRsWiSG.jpg", - "NumWidth": 1, - "NumHeight": 1, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "2b677b", - "Name": "CardCustom", - "Transform": { - "posX": -3.92767334, - "posY": 1.94201887, - "posZ": 5.75713873, - "rotX": 359.951782, - "rotY": 270.00116, - "rotZ": 180.3129, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Rumors and Whispers", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564900, - "SidewaysCard": false, - "CustomDeck": { - "5634": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1688272853818416433/8F6A0A62102680D64ED245B50F09D3CDD54D21F8/", - "BackURL": "https://i.imgur.com/sRsWiSG.jpg", - "NumWidth": 1, - "NumHeight": 1, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "a31b6f", - "Name": "Custom_Tile", - "Transform": { - "posX": -36.7734, - "posY": 1.6338675, - "posZ": 3.86000037, - "rotX": 0.016826272, - "rotY": 180.009262, - "rotZ": 0.07994263, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/vppt2my.png", - "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "States": { - "2": { - "GUID": "44b0c5", - "Name": "Custom_Tile", - "Transform": { - "posX": -39.7933121, - "posY": 1.63758957, - "posZ": 2.038383, - "rotX": 359.9201, - "rotY": 269.9961, - "rotZ": 0.0168742146, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/HyfE8m8.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "3": { - "GUID": "5b38c6", - "Name": "Custom_Tile", - "Transform": { - "posX": -38.8217163, - "posY": 1.99356019, - "posZ": 0.4159239, - "rotX": 359.9201, - "rotY": 272.9828, - "rotZ": 0.01687373, - "scaleX": 0.8, - "scaleY": 1.0, - "scaleZ": 0.8 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.6045295, - "g": 0.6045295, - "b": 0.6045295 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "https://i.imgur.com/dHKBLoD.png", - "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 3, - "Thickness": 0.1, - "Stackable": false, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - } - }, - { - "GUID": "a3fb6c", - "Name": "Custom_Tile", - "Transform": { - "posX": -34.52015, - "posY": 1.77531564, - "posZ": 8.333389, - "rotX": 359.1701, - "rotY": 269.9846, - "rotZ": 180.017715, - "scaleX": 0.25, - "scaleY": 1.0, - "scaleZ": 0.25 - }, - "Nickname": "", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": false, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/", - "ImageSecondaryURL": "https://i.imgur.com/EoL7yaZ.png", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomTile": { - "Type": 2, - "Thickness": 0.1, - "Stackable": true, - "Stretch": true - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "c5b9e9", - "Name": "Card", - "Transform": { - "posX": -3.9559, - "posY": 1.59753931, - "posZ": -10.4412012, - "rotX": 359.919739, - "rotY": 270.0001, - "rotZ": 0.0168370586, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Scenario", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 564807, - "SidewaysCard": false, - "CustomDeck": { - "5648": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258704520/41078A7C947F95A1E7FFDCF3C870B510BDFBEEE2/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258705243/AB305AA88B1D228E639C206F40B3E8AC5921C794/", - "NumWidth": 3, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "c7fd5d", - "Name": "Card", - "Transform": { - "posX": -43.3700027, - "posY": 1.65552783, - "posZ": -0.0299999174, - "rotX": 359.9201, - "rotY": 269.999939, - "rotZ": 180.01683, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Overgrown Path", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 564804, - "SidewaysCard": false, - "CustomDeck": { - "5648": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258704520/41078A7C947F95A1E7FFDCF3C870B510BDFBEEE2/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258705243/AB305AA88B1D228E639C206F40B3E8AC5921C794/", - "NumWidth": 3, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ], - "AttachedDecals": [ - { - "Transform": { - "posX": -0.0021877822, - "posY": -0.08963572, - "posZ": -0.00288731651, - "rotX": 270.0, - "rotY": 359.869568, - "rotZ": 0.0, - "scaleX": 2.00000215, - "scaleY": 2.00000238, - "scaleZ": 2.00000262 - }, - "CustomDecal": { - "Name": "dunwich_back", - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", - "Size": 7.4 - } - } - ] - }, - { - "GUID": "92c6fc", - "Name": "Bag", - "Transform": { - "posX": 12.2728539, - "posY": 1.31789756, - "posZ": 36.3245468, - "rotX": 0.07995466, - "rotY": 90.00275, - "rotZ": 359.983063, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "Player Cards", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local 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- "SidewaysCard": true, - "CustomDeck": { - "5657": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258789051/73C2D763459A2B12F18CA9FD13D519B4C763AEC9/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258789674/DC35DC470132281FB4DA81875368600F6E7A6C23/", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "f6e6c0", - "Name": "CardCustom", - "Transform": { - "posX": 2.24948859, - "posY": 1.27915072, - "posZ": 67.34158, - "rotX": 0.02080872, - "rotY": 269.999756, - "rotZ": 0.0167712271, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Celestial Alignment", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564300, - "SidewaysCard": false, - "CustomDeck": { - "5643": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258768615/38B5692275559CEC375DBE73B6BE7DA346E68F16/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 1, - "NumHeight": 1, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "7640bc", - "Name": "CardCustom", - "Transform": { - "posX": 2.24948859, - "posY": 1.27847755, - "posZ": 65.04159, - "rotX": 0.0208084844, - "rotY": 269.999756, - "rotZ": 0.0167711824, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Astral Alignment", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564200, - "SidewaysCard": false, - "CustomDeck": { - "5642": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258767859/6AD326C4AB9BC17120E26EA2709F02630201FD65/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 1, - "NumHeight": 1, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "c9c8e7", - "Name": "CardCustom", - "Transform": { - "posX": 2.249488, - "posY": 1.27780426, - "posZ": 62.7415924, - "rotX": 0.02080873, - "rotY": 269.9998, - "rotZ": 0.0167708658, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Lunar Alignment", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564500, - "SidewaysCard": false, - "CustomDeck": { - "5645": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258770148/45D0F25F22D68C39A5BE65DF303A0CCDE649F1E5/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 1, - "NumHeight": 1, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "af4072", - "Name": "CardCustom", - "Transform": { - "posX": 2.25768924, - "posY": 1.27713692, - "posZ": 60.45169, - "rotX": 0.0208087545, - "rotY": 269.9997, - "rotZ": 0.016771147, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Solar Alignment", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564100, - "SidewaysCard": false, - "CustomDeck": { - "5641": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258766908/0D335D08AA0265FD0F1F73CD940C06B9FFD0DE28/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 1, - "NumHeight": 1, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "b243fc", - "Name": "CardCustom", - "Transform": { - "posX": 2.24948883, - "posY": 1.27645779, - "posZ": 58.14149, - "rotX": 0.0208086036, - "rotY": 269.999756, - "rotZ": 0.0167711452, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Delusions", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564400, - "SidewaysCard": false, - "CustomDeck": { - "5644": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1684898561258769402/DEFB0A401C5955454250C6C6C32B2B729FB37BCA/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 1, - "NumHeight": 1, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "b5c9d7", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 12.2500525, - "posY": 1.45618224, - "posZ": -28.0140686, - "rotX": 359.9201, - "rotY": 270.102356, - "rotZ": 0.0167308562, - "scaleX": 2.21, - "scaleY": 0.46, - "scaleZ": 2.42 - }, - "Nickname": "8: Heart of Darkness", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970052521502/11278FAEFCAF733DF210FC1BDB88459EFF8EAD24/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - 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- "XmlUI": "" - }, - { - "GUID": "844582", - "Name": "Bag", - "Transform": { - "posX": 1.86821234, - "posY": 3.06415, - "posZ": -18.9076614, - "rotX": 0.0167698, - "rotY": 89.99972, - "rotZ": -0.00354373921, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "Location Placement for Act 7", - "Description": "Delete each Shifting Landscape and Organ location, then press \"Place\".", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": 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- "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564805, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1691649251797186617/BC322D53C95B50A7588E2D5B7C5C8A12D006E2ED/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1691649251797188154/A7FC9F1F5FC21DB0BEF55D3CF80CAF07E3F54F65/", - "NumWidth": 10, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "7a050c", - "Name": "Card", - "Transform": { - "posX": -13.5772009, - "posY": 1.63966167, - "posZ": 37.5328674, - "rotX": 359.920532, - "rotY": 269.999878, - "rotZ": 0.0165085979, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Epithelium Carpet", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564809, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1691649251797186617/BC322D53C95B50A7588E2D5B7C5C8A12D006E2ED/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1691649251797188154/A7FC9F1F5FC21DB0BEF55D3CF80CAF07E3F54F65/", - "NumWidth": 10, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "ba9d19", - "Name": "Card", - "Transform": { - "posX": -13.571579, - "posY": 1.70719934, - "posZ": 37.8525352, - "rotX": 359.9207, - "rotY": 270.000061, - "rotZ": 0.0166400038, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Bubbling Plasma", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564802, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1691649251797186617/BC322D53C95B50A7588E2D5B7C5C8A12D006E2ED/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1691649251797188154/A7FC9F1F5FC21DB0BEF55D3CF80CAF07E3F54F65/", - "NumWidth": 10, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "44ee03", - "Name": "Card", - "Transform": { - "posX": -23.6765, - "posY": 1.63254416, - "posZ": 15.1899014, - "rotX": 359.920074, - "rotY": 269.995026, - "rotZ": 180.016556, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Intestinal Exchangers", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 561711, - "SidewaysCard": false, - "CustomDeck": { - "5617": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050890674/CC130844DC42AB6D9CE6F64E76D5F02515B103A0/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775253429682627/CF30C00545C0983D96D0F1CC4DE61FDB96193462/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "9b7fb6", - "Name": "Card", - "Transform": { - "posX": -43.41231, - "posY": 1.65784442, - "posZ": 7.645638, - "rotX": 359.920135, - "rotY": 269.8542, - "rotZ": 180.016922, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Liver Outcrop ", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 561713, - "SidewaysCard": false, - "CustomDeck": { - "5617": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050890674/CC130844DC42AB6D9CE6F64E76D5F02515B103A0/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775253429682627/CF30C00545C0983D96D0F1CC4DE61FDB96193462/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "b35d36", - "Name": "Card", - "Transform": { - "posX": -17.0897961, - "posY": 1.63742077, - "posZ": -9.096436, - "rotX": 359.9201, - "rotY": 270.00116, - "rotZ": 181.127762, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Cerebral Forest ", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 561702, - "SidewaysCard": false, - "CustomDeck": { - "5617": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050890674/CC130844DC42AB6D9CE6F64E76D5F02515B103A0/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775253429682627/CF30C00545C0983D96D0F1CC4DE61FDB96193462/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "bbacab", - "Name": "Card", - "Transform": { - "posX": -36.8191, - "posY": 1.66289735, - "posZ": -16.6639023, - "rotX": 359.92, - "rotY": 269.9854, - "rotZ": 181.137573, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Floating Lungs", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 561707, - "SidewaysCard": false, - "CustomDeck": { - "5617": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050890674/CC130844DC42AB6D9CE6F64E76D5F02515B103A0/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775253429682627/CF30C00545C0983D96D0F1CC4DE61FDB96193462/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "d1df2c", - "Name": "Card", - "Transform": { - "posX": -17.12, - "posY": 1.61667383, - "posZ": -7.70009756, - "rotX": 359.920074, - "rotY": 269.9953, - "rotZ": 180.016586, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Cerebral Forest", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 561703, - "SidewaysCard": false, - "CustomDeck": { - "5617": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050890674/CC130844DC42AB6D9CE6F64E76D5F02515B103A0/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775253429682627/CF30C00545C0983D96D0F1CC4DE61FDB96193462/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "dc49d7", - "Name": "Card", - "Transform": { - "posX": -43.4082069, - "posY": 1.67749941, - "posZ": 6.170492, - "rotX": 359.919983, - "rotY": 269.991669, - "rotZ": 181.06958, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Liver Outcrop", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 561712, - "SidewaysCard": false, - "CustomDeck": { - "5617": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050890674/CC130844DC42AB6D9CE6F64E76D5F02515B103A0/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775253429682627/CF30C00545C0983D96D0F1CC4DE61FDB96193462/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "fdbc29", - "Name": "Bag", - "Transform": { - "posX": 3.76101351, - "posY": 3.26369739, - "posZ": -22.28749, - "rotX": 0.0167724974, - "rotY": 89.99988, - "rotZ": -0.00354148145, - "scaleX": 0.850000143, - "scaleY": 0.850000143, - "scaleZ": 0.850000143 - }, - "Nickname": "Location Placement for Act 5 (see instructions)", - "Description": "Delete each Shifting Landscape and Organ location, then press \"Place\".", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z 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"DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 565916, - "SidewaysCard": false, - "CustomDeck": { - "5617": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050890674/CC130844DC42AB6D9CE6F64E76D5F02515B103A0/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775253429682627/CF30C00545C0983D96D0F1CC4DE61FDB96193462/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "f8ea23", - "Name": "Card", - "Transform": { - "posX": -3.95600033, - "posY": 1.59753942, - "posZ": -10.4412022, - "rotX": 359.919739, - "rotY": 270.0, - "rotZ": 0.0168372784, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Scenario", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 566709, - "SidewaysCard": false, - "CustomDeck": { - "5667": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050890674/CC130844DC42AB6D9CE6F64E76D5F02515B103A0/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775253429682627/CF30C00545C0983D96D0F1CC4DE61FDB96193462/", - "NumWidth": 10, - "NumHeight": 3, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ], - "AttachedDecals": [ - { - "Transform": { - "posX": -0.0021877822, - "posY": -0.08963572, - "posZ": -0.00288731651, - "rotX": 270.0, - "rotY": 359.869568, - "rotZ": 0.0, - "scaleX": 2.00000215, - "scaleY": 2.00000238, - "scaleZ": 2.00000262 - }, - "CustomDecal": { - "Name": "dunwich_back", - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", - "Size": 7.4 - } - } - ] - }, - { - "GUID": "bc4a2e", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 12.2531519, - "posY": 1.46795666, - "posZ": 11.98617, - "rotX": 359.9201, - "rotY": 270.0859, - "rotZ": 0.0167541727, - "scaleX": 2.21, - "scaleY": 0.46, - "scaleZ": 2.42 - }, - "Nickname": "3: Blind Leading the Blind", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1692775970052411617/721FFD4D4DA93598E341945E76A25D10C2A23095/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * 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1.4154706, - "posZ": 4.97889853, - "rotX": 0.0799879059, - "rotY": 89.9988556, - "rotZ": 359.983124, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "If Nashwa Hassan is an expedition member", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number 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"HideWhenFaceDown": true, - "Hands": true, - "CardID": 564702, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "14b4cb", - "Name": "Card", - "Transform": { - "posX": -1.99667823, - "posY": 1.31037652, - "posZ": 62.4226227, - "rotX": 0.009121812, - "rotY": 270.0001, - "rotZ": 0.00186149671, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Food", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564702, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "d3836d", - "Name": "Card", - "Transform": { - "posX": -1.99669015, - "posY": 1.3562721, - "posZ": 62.4225922, - "rotX": 0.02132601, - "rotY": 270.000183, - "rotZ": 0.0160199814, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Food", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564702, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "7727c3", - "Name": "Card", - "Transform": { - "posX": -1.99668443, - "posY": 1.35476029, - "posZ": 62.4226036, - "rotX": 0.01980111, - "rotY": 270.000183, - "rotZ": 0.0156533476, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Food", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564702, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "b72b37", - "Name": "Deck", - "Transform": { - "posX": 1.4082948, - "posY": 1.525355, - "posZ": 19.0929031, - "rotX": 359.920135, - "rotY": 270.000366, - "rotZ": 180.016861, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadows", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": false, - "SidewaysCard": false, - "DeckIDs": [ - 564800, - 564800, - 564800, - 564801 - ], - "CustomDeck": { - "5648": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "", - "ContainedObjects": [ - { - "GUID": "2dd15e", - "Name": "Card", - "Transform": { - "posX": -5.60287476, - "posY": 1.59341574, - "posZ": 23.998497, - "rotX": 359.919464, - "rotY": 269.9999, - "rotZ": 0.01658252, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadow", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564800, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "717484", - "Name": "Card", - "Transform": { - "posX": -5.60286665, - "posY": 1.509971, - "posZ": 23.9984989, - "rotX": 359.920349, - "rotY": 269.999878, - "rotZ": 0.0154690463, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadow", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564800, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "737afb", - "Name": "Card", - "Transform": { - "posX": -5.60287237, - "posY": 1.55526018, - "posZ": 23.998497, - "rotX": 359.9168, - "rotY": 269.9999, - "rotZ": 0.0151936291, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadow", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564800, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "e9a973", - "Name": "Card", - "Transform": { - "posX": -5.602629, - "posY": 1.5103004, - "posZ": 28.7766933, - "rotX": 359.930725, - "rotY": 270.0004, - "rotZ": 180.089279, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "The Shadow", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564801, - "SidewaysCard": false, - "CustomDeck": { - "5616": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687148/D5D043182B182DE9DB9EE78518202736AAE7551E/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775970050687514/A40FBACD38EE0FB6885B0AE2413D7A2C1024FDDB/", - "NumWidth": 2, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "b90b84", - "Name": "Bag", - "Transform": { - "posX": -12.5557995, - "posY": 1.41388988, - "posZ": -0.136701226, - "rotX": 0.0799863562, - "rotY": 89.99942, - "rotZ": 359.983124, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "If the investigators control the Necronomicon", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 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"Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 564701, - "SidewaysCard": false, - "CustomDeck": { - "5647": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545846670/47C239F6D8F226FDAA38BDB0BF31D3D1FEE62BCF/", - "BackURL": "https://i.imgur.com/EcbhVuh.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "eca795", - "Name": "Bag", - "Transform": { - "posX": -12.5259008, - "posY": 1.41515112, - "posZ": -5.382, - "rotX": 0.07984243, - "rotY": 89.99701, - "rotZ": 359.807037, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "If the Shuffling Horror is vulnerable in the light", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "Bag": { - "Order": 0 - }, - "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local 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IV)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 562303, - "SidewaysCard": true, - "CustomDeck": { - "5623": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562546197718/4B39B4838B3126D9D6937008F107D27599899FF8/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775562546143573/B937A4233584DB170B983E3B2FA6EA417325CE77/", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "7c374b", - "Name": "Card", - "Transform": { - "posX": -1.92651391, - "posY": 1.600495, - "posZ": 9.290771, - "rotX": 0.07971838, - "rotY": 115.40258, - "rotZ": 0.0192183666, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Shuffling Horror (Creature of Night)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 562201, - "SidewaysCard": false, - "CustomDeck": { - "5622": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562546190897/66154DD79D79DF361AAB78D7FA18C5DAE15C12B4/", - "BackURL": "https://i.imgur.com/sRsWiSG.jpg", - "NumWidth": 4, - "NumHeight": 2, - "BackIsHidden": false, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "faf906", - "Name": "Notecard", - "Transform": { - "posX": -3.757823, - "posY": 1.64717, - "posZ": 15.1499109, - "rotX": 0.08015886, - "rotY": 90.0145645, - "rotZ": 359.982971, - "scaleX": 0.8000002, - "scaleY": 0.8000002, - "scaleZ": 0.8000002 - }, - "Nickname": "Setting up the dungeon deck", - "Description": "1. Shuffle the Abattoir with 3 other random dungeon locations to form the middle of the dungeon deck.\n2. Put 4 other random dungeon locations on top.\n3. Put the remaining dungeon locations on the bottom.", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ], - "AttachedDecals": [ - { - "Transform": { - "posX": -0.0021877822, - "posY": -0.08963572, - "posZ": -0.00288731651, - "rotX": 270.0, - "rotY": 359.869568, - "rotZ": 0.0, - "scaleX": 2.00000215, - "scaleY": 2.00000238, - "scaleZ": 2.00000262 - }, - "CustomDecal": { - "Name": "dunwich_back", - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", - "Size": 7.4 - } - } - ] - }, - { - "GUID": "c09838", - "Name": "Custom_Model_Bag", - "Transform": { - "posX": 12.2503748, - "posY": 1.47267175, - "posZ": 27.9856777, - "rotX": 359.9201, - "rotY": 270.110046, - "rotZ": 0.0167204775, - "scaleX": 2.21, - "scaleY": 0.46, - "scaleZ": 2.42 - }, - "Nickname": "1: Beneath the Manor", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "MaterialIndex": -1, - "MeshIndex": -1, - "CustomMesh": { - "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", - "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1679241215782942936/BD000EB72CCB1791CD8EC2BA762AE571E5350BB7/", - "NormalURL": "", - "ColliderURL": "", - "Convex": true, - "MaterialIndex": 3, - "TypeIndex": 6, - "CustomShader": { - "SpecularColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "SpecularIntensity": 0.0, - "SpecularSharpness": 2.0, - "FresnelStrength": 0.0 - }, - "CastShadows": true - }, - "Bag": { - "Order": 0 - }, - "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", - "LuaScriptState": 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"BackURL": "https://i.imgur.com/sRsWiSG.jpg/", - "NumWidth": 10, - "NumHeight": 7, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "ab3719", - "Name": "Card", - "Transform": { - "posX": 4.50414038, - "posY": 1.66636276, - "posZ": -2.03808212, - "rotX": 359.918182, - "rotY": 269.996368, - "rotZ": 180.017609, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Swarm of Rats", - "Description": "Creature.", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 554712, - "SidewaysCard": false, - "CustomDeck": { - "5547": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775106514377430057/E4E5A51434CEF23EF5D04A104F352520304AA550/", - 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"BackURL": "https://i.imgur.com/sRsWiSG.jpg/", - "NumWidth": 10, - "NumHeight": 7, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "ab3719", - "Name": "Card", - "Transform": { - "posX": 4.94486046, - "posY": 1.58772957, - "posZ": -1.49539363, - "rotX": 359.9137, - "rotY": 269.996338, - "rotZ": 180.0167, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Swarm of Rats", - "Description": "Creature.", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": true, - "Hands": true, - "CardID": 554712, - "SidewaysCard": false, - "CustomDeck": { - "5547": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775106514377430057/E4E5A51434CEF23EF5D04A104F352520304AA550/", - "BackURL": "https://i.imgur.com/sRsWiSG.jpg/", - "NumWidth": 10, - "NumHeight": 7, - "BackIsHidden": true, - "UniqueBack": false, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "97466d", - "Name": "Card", - "Transform": { - "posX": 6.467871, - "posY": 3.56435251, - "posZ": 44.25947, - "rotX": 0.00442663627, - "rotY": 270.000916, - "rotZ": 179.851425, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Manor", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 370303, - "SidewaysCard": false, - "CustomDeck": { - "3703": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545659161/C1567C26187D1648A17C1C6654D4ACD81360AE65/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545659659/C644AE1B8C1FA19FD6A0127666D4F01CEDB73256/", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - { - "GUID": "3f89fd", - "Name": "Card", - "Transform": { - "posX": 6.051212, - "posY": 3.48314452, - "posZ": 44.19122, - "rotX": -0.000265737064, - "rotY": 269.986572, - "rotZ": 175.3451, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Hamlet", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 370302, - "SidewaysCard": false, - "CustomDeck": { - "3703": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545659161/C1567C26187D1648A17C1C6654D4ACD81360AE65/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545659659/C644AE1B8C1FA19FD6A0127666D4F01CEDB73256/", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ] - }, - { - "GUID": "e4871f", - "Name": "Card", - "Transform": { - "posX": -3.956, - "posY": 1.59753942, - "posZ": -10.4412022, - "rotX": 359.919739, - "rotY": 269.9995, - "rotZ": 0.01683789, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Beneath the Manor (v. I)", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 0.713235259, - "g": 0.713235259, - "b": 0.713235259 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": true, - "CardID": 370300, - "SidewaysCard": false, - "CustomDeck": { - "3703": { - "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545659161/C1567C26187D1648A17C1C6654D4ACD81360AE65/", - "BackURL": "http://cloud-3.steamusercontent.com/ugc/1692775562545659659/C644AE1B8C1FA19FD6A0127666D4F01CEDB73256/", - "NumWidth": 3, - "NumHeight": 2, - "BackIsHidden": true, - "UniqueBack": true, - "Type": 0 - } - }, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - } - ], - "AttachedDecals": [ - { - "Transform": { - "posX": -0.0021877822, - "posY": -0.08963572, - "posZ": -0.00288731651, - "rotX": 270.0, - "rotY": 359.869568, - "rotZ": 0.0, - "scaleX": 2.00000215, - "scaleY": 2.00000238, - "scaleZ": 2.00000262 - }, - "CustomDecal": { - "Name": "dunwich_back", - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", - "Size": 7.4 - } - } - ] - }, - { - "GUID": "eda22b", - "Name": "Custom_Token", - "Transform": { - "posX": -1.42229033, - "posY": 1.60000134, - "posZ": -41.3729019, - "rotX": 1.17670224E-05, - "rotY": 270.001617, - "rotZ": -7.86944656E-05, - "scaleX": 3.30790329, - "scaleY": 1.0, - "scaleZ": 3.30790329 - }, - "Nickname": "Campaign Log", - "Description": "", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "CustomImage": { - "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1461933996971313209/41F80D2AA21C2C7CFBA74D3F7025C987637BCC16/", - "ImageSecondaryURL": "", - "ImageScalar": 1.0, - "WidthScale": 0.0, - "CustomToken": { - "Thickness": 0.2, - "MergeDistancePixels": 15.0, - "StandUp": false, - "Stackable": false - } - }, - "LuaScript": "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n -Right click on the character sheet, click Custom\r\n -Replace the image URL with one for your character sheet\r\n -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n -Below you will see some general options, and then the big data table\r\n -The data table is what determines how many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\n -Textboxes\r\n -By default, there are 3 of each. You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --1st Player Experience\r\n {\r\n pos = {-1.080,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Physical Trauma\r\n {\r\n pos = {-1.270,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Mental Trauma\r\n {\r\n pos = {-1.000,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Experience\r\n {\r\n pos = {-0.251,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Physical Trauma\r\n {\r\n pos = {-0.441,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Mental Trauma\r\n {\r\n pos = {-0.171,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Experience\r\n {\r\n pos = {0.579,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Physical Trauma\r\n {\r\n pos = {0.389,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Mental Trauma\r\n {\r\n pos = {0.659,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Experience\r\n {\r\n pos = {1.407,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Physical Trauma\r\n {\r\n pos = {1.217,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Mental Trauma\r\n {\r\n pos = {1.487,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --1st Player Name\r\n {\r\n pos = {-1.265,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Investigator\r\n {\r\n pos = {-1.265,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.265,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Name\r\n {\r\n pos = {-0.436,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Investigator\r\n {\r\n pos = {-0.436,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.436,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Name\r\n {\r\n pos = {0.394,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Investigator\r\n {\r\n pos = {0.394,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Story Assets/Weaknesses\r\n {\r\n pos = {0.394,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Name\r\n {\r\n pos = {1.222,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Investigator\r\n {\r\n pos = {1.222,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Story Assets/Weaknesses\r\n {\r\n pos = {1.222,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\n {\r\n pos = {-0.930,0.1,0.930},\r\n rows = 27,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 2\r\n {\r\n pos = {0.820,0.1,0.707},\r\n rows = 20,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Killed and Insane Investigators\r\n {\r\n pos = {1.010,0.1,1.700},\r\n rows = 5,\r\n width = 7400,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nlocal alreadySaving = false -- Copy this too!\r\nfunction updateSave()\r\n\r\n function string.replaceText(text, old, new)\r\n local b,e = text:find(old,1,true)\r\n if b==nil then\r\n return text\r\n else\r\n return text:sub(1,b-1) .. new .. text:sub(e+1)\r\n end\r\n end\r\n\r\n function wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\n end\r\n\r\n function deepcopy(orig)\r\n local orig_type = type(orig)\r\n local copy\r\n if orig_type == 'table' then\r\n copy = {}\r\n for orig_key, orig_value in next, orig, nil do\r\n copy[deepcopy(orig_key)] = deepcopy(orig_value)\r\n end\r\n setmetatable(copy, deepcopy(getmetatable(orig)))\r\n else -- number, string, boolean, etc\r\n copy = orig\r\n end\r\n return copy\r\n end\r\n\r\n function startSaving()\r\n while alreadySaving do\r\n wait(0.01)\r\n end\r\n alreadySaving = true\r\n local ref_buttonData = deepcopy(ref_buttonData)\r\n local input_values = {}\r\n local checkbox_values = {}\r\n local counter_values = {}\r\n\r\n local GUID = self.getGUID()\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\n input_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n if val.label != nil then\r\n input_values[counter] = val.label\r\n val.label = \"u\"..GUID..\":iv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value != nil then\r\n checkbox_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":bv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value != nil then\r\n counter_values[counter] = val.value\r\n val.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n if val.counters != nil then\r\n for _, val2 in ipairs(val.counters) do\r\n if val2.value != nil then\r\n counter_values[counter] = val2.value\r\n val2.value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n if val2.change_value != nil then\r\n counter_values[counter] = val2.change_value\r\n val2.change_value = \"u\"..GUID..\":cv:\"..counter..\"u\"\r\n counter = counter + 1\r\n end\r\n end\r\n end\r\n\r\n end\r\n end\r\n\r\n saved_data = JSON.encode(ref_buttonData)\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.textbox) do\r\n if val.value != nil then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n val.value = input_values[counter]\r\n counter = counter + 1\r\n end\r\n if val.label != nil then\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":iv:\"..counter..\"u\", string.gsub(input_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n val.label = input_values[counter]\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.checkbox) do\r\n if val.value != nil then\r\n val.value = checkbox_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":bv:\"..counter..\"u\", string.gsub(checkbox_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n end\r\n\r\n local counter = 1\r\n for _, val in ipairs(ref_buttonData.counter) do\r\n if val.value != nil then\r\n val.value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n\r\n if val.counters != nil then\r\n for _, val2 in ipairs(val.counters) do\r\n if val2.value != nil then\r\n val2.value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n if val2.change_value != nil then\r\n val2.change_value = counter_values[counter]\r\n saved_data = saved_data:replaceText(\"u\"..GUID..\":cv:\"..counter..\"u\", string.gsub(counter_values[counter], \"[\\\\\\\"']\", \"\\\\%1\"))\r\n counter = counter + 1\r\n end\r\n end\r\n end\r\n\r\n end\r\n end\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\n\r\n alreadySaving = false\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"startSaving\")\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = data.label,\r\n alignment = data.alignment,\r\n position = data.pos,\r\n scale = buttonScale,\r\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\n font_size = data.font_size,\r\n color = buttonColor,\r\n font_color = buttonFontColor,\r\n value = data.value,\r\n })\r\n end\r\nend\r\n", - "LuaScriptState": "{\"checkbox\":[],\"counter\":[{\"hideBG\":true,\"pos\":[-1.08,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1.27,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-1,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.251,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.441,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[-0.171,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.579,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.389,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[0.659,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.407,0.1,-1.01],\"size\":800,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.217,0.1,-0.79],\"size\":600,\"value\":\"0\"},{\"hideBG\":true,\"pos\":[1.487,0.1,-0.79],\"size\":600,\"value\":\"0\"}],\"textbox\":[{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.93,0.1,0.93],\"rows\":27,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.82,0.1,0.707],\"rows\":20,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.01,0.1,1.7],\"rows\":5,\"value\":\"\",\"width\":7400}]}", 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1.4052974, - "posZ": -27.8739223, + "posX": 51.6745453, + "posY": 1.40529227, + "posZ": -27.874691, "rotX": 359.920135, - "rotY": 269.997, - "rotZ": 0.0168767069, + "rotY": 269.996582, + "rotZ": 0.0168770086, "scaleX": 1.0, "scaleY": 0.139652729, "scaleZ": 1.0 @@ -196422,12 +104320,12 @@ "GUID": "a16a1a", "Name": "Custom_Model", "Transform": { - "posX": 32.3517151, - "posY": 1.44883728, - "posZ": 28.52166, + "posX": 32.3547325, + "posY": 1.44883275, + "posZ": 28.5211277, "rotX": 359.920135, - "rotY": 269.98175, - "rotZ": 0.01689782, + "rotY": 269.981384, + "rotZ": 0.0168981142, "scaleX": 1.0, "scaleY": 0.139652729, "scaleZ": 1.0 @@ -196483,12 +104381,12 @@ "GUID": "465aab", "Name": "Custom_Model", "Transform": { - "posX": 32.351223, - "posY": 1.44470572, - "posZ": 14.4899845, + "posX": 32.35474, + "posY": 1.444701, + "posZ": 14.4892893, "rotX": 359.920135, - "rotY": 269.9916, - "rotZ": 0.01688428, + "rotY": 269.991333, + "rotZ": 0.0168848149, "scaleX": 1.0, "scaleY": 0.139652729, "scaleZ": 1.0 @@ -196544,12 +104442,12 @@ "GUID": "56270d", "Name": "Custom_Model", "Transform": { - "posX": 63.0269432, - "posY": 1.7725904, - "posZ": 28.5305748, + "posX": 63.0271721, + "posY": 1.7725898, + "posZ": 28.53061, "rotX": 359.9201, - "rotY": 269.9991, - "rotZ": 0.016874034, + "rotY": 269.998871, + "rotZ": 0.0168744717, "scaleX": 2.00002885, "scaleY": 0.10587021, "scaleZ": 1.69295752 @@ -196605,12 +104503,12 @@ "GUID": "ce9130", "Name": "Custom_Model", "Transform": { - "posX": 63.035553, - "posY": 1.76844716, - "posZ": 14.50088, - "rotX": 359.920135, + "posX": 63.0357056, + "posY": 1.768447, + "posZ": 14.5008945, + "rotX": 359.9201, "rotY": 269.984772, - "rotZ": 0.0168932639, + "rotZ": 0.0168936085, "scaleX": 2.00002885, "scaleY": 0.10587021, "scaleZ": 1.69295752 @@ -196666,12 +104564,12 @@ "GUID": "e9889a", "Name": "Custom_Model", "Transform": { - "posX": 63.03532, - "posY": 1.76421869, - "posZ": 0.140708089, + "posX": 63.03544, + "posY": 1.76421857, + "posZ": 0.140716374, "rotX": 359.9201, - "rotY": 270.003235, - "rotZ": 0.0168679133, + "rotY": 270.003418, + "rotZ": 0.0168679953, "scaleX": 2.00002885, "scaleY": 0.10587021, "scaleZ": 1.69295752 @@ -196727,12 +104625,12 @@ "GUID": "479ff3", "Name": "Custom_Model", "Transform": { - "posX": 63.0383, - "posY": 1.75995028, - "posZ": -14.3406343, - "rotX": 359.9201, - "rotY": 269.9852, - "rotZ": 0.0168932341, + "posX": 63.03848, + "posY": 1.75995, + "posZ": -14.3406687, + "rotX": 359.920135, + "rotY": 269.9848, + "rotZ": 0.016893601, "scaleX": 2.00002885, "scaleY": 0.10587021, "scaleZ": 1.69295752 @@ -196848,12 +104746,12 @@ "GUID": "3261ca", "Name": "Custom_Model", "Transform": { - "posX": 62.9493446, - "posY": 1.75607872, - "posZ": -27.9096718, + "posX": 62.94947, + "posY": 1.75607884, + "posZ": -27.9097614, "rotX": 359.9201, - "rotY": 269.9991, - "rotZ": 0.016873654, + "rotY": 269.998779, + "rotZ": 0.016874468, "scaleX": 2.0, "scaleY": 0.10587021, "scaleZ": 1.69295752 @@ -196910,7 +104808,7 @@ "Name": "Bag", "Transform": { "posX": 78.51942, - "posY": 1.04833126, + "posY": 1.04830122, "posZ": 7.79583454, "rotX": 359.989929, "rotY": 269.996674, @@ -265370,8 +173268,8 @@ "Stretch": true } }, - "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-19 6:38 a.m.\r\n---\r\n\r\n---@type ArkhamImportConfiguration\r\n\r\n-- Begin LoaderUi included file\r\nlocal INPUT_FIELD_HEIGHT = 340\r\nlocal INPUT_FIELD_WIDTH = 1500\r\n\r\nlocal FIELD_COLOR = {0.9,0.7,0.5}\r\n\r\nlocal PRIVATE_TOGGLE_LABELS = { }\r\nPRIVATE_TOGGLE_LABELS[true] = \"Private\"\r\nPRIVATE_TOGGLE_LABELS[false] = \"Published\"\r\nlocal UPGRADED_TOGGLE_LABELS = { }\r\nUPGRADED_TOGGLE_LABELS[true] = \"Upgraded\"\r\nUPGRADED_TOGGLE_LABELS[false] = \"Specific\"\r\nlocal LOAD_INVESTIGATOR_TOGGLE_LABELS = { }\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[true] = \"Yes\"\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[false] = \"No\"\r\n\r\nlocal redDeckId = \"\"\r\nlocal orangeDeckId = \"\"\r\nlocal whiteDeckId = \"\"\r\nlocal greenDeckId = \"\"\r\nlocal privateDeck = true\r\nlocal loadNewestDeck = true\r\nlocal loadInvestigators = false\r\nlocal loadingColor = \"\"\r\n\r\n-- Returns a table with the full state of the UI, including options and deck\r\n-- IDs. This can be used to persist via onSave(), or provide values for a load\r\n-- operation\r\n-- Table values:\r\n-- redDeck: Deck ID to load for the red player\r\n-- orangeDeck: Deck ID to load for the orange player\r\n-- whiteDeck: Deck ID to load for the white player\r\n-- greenDeck: Deck ID to load for the green player\r\n-- private: True to load a private deck, false to load a public deck\r\n-- loadNewest: True if the most upgraded version of the deck should be loaded\r\n-- investigators: True if investigator cards should be spawned\r\nfunction getUiState()\r\n return {\r\n redDeck = redDeckId,\r\n orangeDeck = orangeDeckId,\r\n whiteDeck = whiteDeckId,\r\n greenDeck = greenDeckId,\r\n private = privateDeck,\r\n loadNewest = loadNewestDeck,\r\n investigators = loadInvestigators,\r\n }\r\nend\r\n\r\n-- Sets up the UI for the deck loader, populating fields from the given save\r\n-- state table decoded from onLoad()\r\nfunction initializeUi(savedUiState)\r\n if (savedUiState ~= nil) then\r\n redDeckId = savedUiState.redDeck\r\n orangeDeckId = savedUiState.orangeDeck\r\n whiteDeckId = savedUiState.whiteDeck\r\n greenDeckId = savedUiState.greenDeck\r\n privateDeck = savedUiState.private\r\n loadNewestDeck = savedUiState.loadNewest\r\n loadInvestigators = savedUiState.investigators\r\n else\r\n redDeckId = \"\"\r\n orangeDeckId = \"\"\r\n whiteDeckId = \"\"\r\n greenDeckId = \"\"\r\n privateDeck = true\r\n loadNewestDeck = true\r\n loadInvestigators = true\r\n end\r\n\r\n makeOptionToggles()\r\n makeDeckIdFields()\r\n makeBuildButton()\r\nend\r\n\r\nfunction makeOptionToggles()\r\n -- Creates the three option toggle buttons. Each toggle assumes its index as\r\n -- part of the toggle logic. IF YOU CHANGE THE ORDER OF THESE FIELDS YOU MUST\r\n -- CHANGE THE EVENT HANDLERS\r\n makePublicPrivateToggle()\r\n makeLoadUpgradedToggle()\r\n makeLoadInvestigatorsToggle()\r\nend\r\n\r\nfunction makePublicPrivateToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"publicPrivateChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.102}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Published or private deck.\\n\\n*****PLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\r\n checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadUpgradedToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadUpgradedChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.01}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Load newest upgrade, or exact deck\"\r\n checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadInvestigatorsToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,0.081}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Spawn investigator cards?\"\r\n checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\n-- Create the four deck ID entry fields\r\nfunction makeDeckIdFields()\r\n local input_parameters = {}\r\n -- Parameters common to all entry fields\r\n input_parameters.function_owner = self\r\n input_parameters.scale = {0.1,0.1,0.1}\r\n input_parameters.width = INPUT_FIELD_WIDTH\r\n input_parameters.height = INPUT_FIELD_HEIGHT\r\n input_parameters.font_size = 320\r\n input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\r\n input_parameters.alignment = 3 -- Center\r\n input_parameters.color = FIELD_COLOR\r\n input_parameters.font_color = {0, 0, 0}\r\n input_parameters.validation = 2 -- Integer\r\n\r\n -- Green\r\n input_parameters.input_function = \"greenDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.385}\r\n input_parameters.value=greenDeckId\r\n self.createInput(input_parameters)\r\n -- Red\r\n input_parameters.input_function = \"redDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.385}\r\n input_parameters.value=redDeckId\r\n self.createInput(input_parameters)\r\n -- White\r\n input_parameters.input_function = \"whiteDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.474}\r\n input_parameters.value=whiteDeckId\r\n self.createInput(input_parameters)\r\n -- Orange\r\n input_parameters.input_function = \"orangeDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.474}\r\n input_parameters.value=orangeDeckId\r\n self.createInput(input_parameters)\r\nend\r\n\r\n-- Create the Build All button. This is a transparent button which covers the\r\n-- Build All portion of the background graphic\r\nfunction makeBuildButton()\r\n local button_parameters = {}\r\n button_parameters.click_function = \"loadDecks\"\r\n button_parameters.function_owner = self\r\n button_parameters.position = {0,0.1,0.71}\r\n button_parameters.width = 320\r\n button_parameters.height = 30\r\n button_parameters.color = {0, 0, 0, 0}\r\n button_parameters.tooltip = \"Click to build all four decks!\"\r\n self.createButton(button_parameters)\r\nend\r\n\r\n-- Event handler for the Public/Private toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction publicPrivateChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n privateDeck = not privateDeck\r\n self.editButton {\r\n index = 0,\r\n label = PRIVATE_TOGGLE_LABELS[privateDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the Upgraded toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction loadUpgradedChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadNewestDeck = not loadNewestDeck\r\n self.editButton {\r\n index = 1,\r\n label = UPGRADED_TOGGLE_LABELS[loadNewestDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the load investigator cards toggle. Changes the local\r\n-- value and the labels to toggle the button\r\nfunction loadInvestigatorsChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadInvestigators = not loadInvestigators\r\n self.editButton {\r\n index = 2,\r\n label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators],\r\n }\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction redDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n redDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction orangeDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n orangeDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction whiteDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n whiteDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction greenDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n greenDeckId = inputValue\r\nend\r\n\r\nfunction loadDecks()\r\n -- testLoadLotsOfDecks()\r\n -- Method in DeckImporterMain, visible due to inclusion\r\n\r\n -- TODO: Make this use the configuration ID for the all cards bag\r\n local allCardsBag = getObjectFromGUID(\"15bb07\")\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n if (redDeckId ~= nil and redDeckId ~= \"\") then\r\n buildDeck(\"Red\", redDeckId)\r\n end\r\n if (orangeDeckId ~= nil and orangeDeckId ~= \"\") then\r\n buildDeck(\"Orange\", orangeDeckId)\r\n end\r\n if (whiteDeckId ~= nil and whiteDeckId ~= \"\") then\r\n buildDeck(\"White\", whiteDeckId)\r\n end\r\n if (greenDeckId ~= nil and greenDeckId ~= \"\") then\r\n buildDeck(\"Green\", greenDeckId)\r\n end\r\nend\r\n-- End LoaderUi included file\r\n\r\n-- Begin Zones included file (with minor modifications)\r\n\r\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua\r\n-- assigns tables by reference and there is no built-in function to copy a\r\n-- table this is relatively brute force.\r\n--\r\n-- Positions are all relative to the player mat, and most are consistent. The\r\n-- exception are the SetAside# zones, which are placed to the left of the mat\r\n-- for White/Green, and the right of the mat for Orange/Red.\r\n--\r\n-- Valid Zones:\r\n-- Investigator: Investigator card area.\r\n-- Minicard: Placement for the investigator's minicard. This is just above the\r\n-- player mat, vertically in line with the investigator card area.\r\n-- Deck, Discard: Standard locations for the deck and discard piles.\r\n-- BlankTop, Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1,\r\n-- Arcane2, Body: Asset slot positions on the player mat.\r\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat\r\n-- area slots, and Threat4 is the blank threat area slot.\r\n-- SetAside[1-6]: Areas outside the player mat, to the right for Red/Orange and\r\n-- the left for White/Green. SetAside[1-3] are a column closest to the\r\n-- player mat, with 1 at the top of the mat and 3 at the bottom.\r\n-- SetAside[4-6] are a column farther away from the mat, with 4 at the top\r\n-- and 6 at the bottom.\r\nlocal playerMatGuids = { }\r\nplayerMatGuids[\"Red\"] = \"0840d5\"\r\nplayerMatGuids[\"Orange\"] = \"bd0ff4\"\r\nplayerMatGuids[\"White\"] = \"8b081b\"\r\nplayerMatGuids[\"Green\"] = \"383d8b\"\r\n\r\nlocal Zones = { }\r\n\r\nlocal commonZones = { }\r\ncommonZones[\"Investigator\"] = {-0.7833852, 0, 0.0001343352}\r\ncommonZones[\"Minicard\"] = {-0.7833852, 0, -1.187242}\r\ncommonZones[\"Deck\"] = {-1.414127, 0, -0.006668129}\r\ncommonZones[\"Discard\"] = {-1.422189,0,0.643440}\r\ncommonZones[\"Ally\"] = {-0.236577,0,0.023543}\r\ncommonZones[\"Body\"] = {-0.257249,0,0.553170}\r\ncommonZones[\"Hand1\"] = {0.600493,0,0.037291}\r\ncommonZones[\"Hand2\"] = {0.206867,0,0.025540}\r\ncommonZones[\"Arcane1\"] = {0.585817,0,0.567969}\r\ncommonZones[\"Arcane2\"] = {0.197267,0,0.562296}\r\ncommonZones[\"Tarot\"] = {0.980616,0,0.047756}\r\ncommonZones[\"Accessory\"] = {0.976689,0,0.569344}\r\ncommonZones[\"BlankTop\"] = {1.364696,0,0.062552}\r\ncommonZones[\"BlankBottom\"] = {1.349999,0,0.585419}\r\ncommonZones[\"Threat1\"] = {-0.835423,0,-0.633271}\r\ncommonZones[\"Threat2\"] = {-0.384615,0,-0.633493}\r\ncommonZones[\"Threat3\"] = {0.071090,0,-0.633717}\r\ncommonZones[\"Threat4\"] = {0.520816,0,-0.633936}\r\n\r\nZones[\"White\"] = { }\r\nZones[\"White\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"White\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"White\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"White\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"White\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"White\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"White\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"White\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"White\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"White\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"White\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"White\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"White\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"White\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"White\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"White\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"White\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"White\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"White\"][\"SetAside1\"] = {2.004500,0,-0.520315}\r\nZones[\"White\"][\"SetAside2\"] = {2.004500,0,0.042552}\r\nZones[\"White\"][\"SetAside3\"] = {2.004500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside3\"] = {2.154500,0,0.805419}\r\nZones[\"White\"][\"SetAside4\"] = {2.434500,0,-0.520315}\r\nZones[\"White\"][\"SetAside5\"] = {2.434500,0,0.042552}\r\nZones[\"White\"][\"SetAside6\"] = {2.434500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside6\"] = {2.584500,0,0.805419}\r\nZones[\"Orange\"] = { }\r\nZones[\"Orange\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"Orange\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"Orange\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"Orange\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"Orange\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"Orange\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"Orange\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"Orange\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"Orange\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"Orange\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"Orange\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"Orange\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"Orange\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"Orange\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"Orange\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"Orange\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"Orange\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"Orange\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"Orange\"][\"SetAside1\"] = {-2.004500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside2\"] = {-2.004500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside3\"] = {-2.004500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside3\"] = {-2.154500,0,0.80419}\r\nZones[\"Orange\"][\"SetAside4\"] = {-2.434500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside5\"] = {-2.434500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside6\"] = {-2.434500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside6\"] = {-2.584500,0,0.80419}\r\n\r\n-- Green positions are the same as White, and Red the same as orange, so we\r\n-- can just point these at the White/Orange definitions\r\nZones[\"Red\"] = Zones[\"Orange\"]\r\nZones[\"Green\"] = Zones[\"White\"]\r\n\r\n-- Returns the zone name where the specified card should be placed, based on\r\n-- its metadata.\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Zone name such as \"Deck\", \"SetAside1\", etc. See Zones object\r\n-- documentation for a list of valid zones.\r\nfunction Zones.getDefaultCardZone(cardMetadata)\r\n if (cardMetadata.type == \"Investigator\") then\r\n return \"Investigator\"\r\n elseif (cardMetadata.type == \"Minicard\") then\r\n return \"Minicard\"\r\n elseif (cardMetadata.permanent) then\r\n return \"SetAside1\"\r\n elseif (cardMetadata.bonded_to ~= nil) then\r\n return \"SetAside2\"\r\n else\r\n return \"Deck\"\r\n end\r\nend\r\n\r\n-- Gets the global position for the given zone on the specified player mat.\r\n-- Param playerColor: Color name of the player mat to get the zone position\r\n-- for (e.g. \"Red\")\r\n-- Param zoneName: Name of the zone to get the position for. See Zones object\r\n-- documentation for a list of valid zones.\r\n-- Return: Global position table, or nil if an invalid player color or zone\r\n-- is specified\r\nfunction Zones.getZonePosition(playerColor, zoneName)\r\n if (playerColor ~= \"Red\"\r\n and playerColor ~= \"Orange\"\r\n and playerColor ~= \"White\"\r\n and playerColor ~= \"Green\") then\r\n return nil\r\n end\r\n return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])\r\nend\r\n\r\n-- Return the global rotation for a card on the given player mat, based on its\r\n-- metadata.\r\n-- Param playerColor: Color name of the player mat to get the rotation\r\n-- for (e.g. \"Red\")\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Global rotation vector for the given card. This will include the\r\n-- Y rotation to orient the card on the given player mat as well as a\r\n-- Z rotation to place the card face up or face down.\r\nfunction Zones.getDefaultCardRotation(playerColor, zone)\r\n local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\r\n\r\n if (zone == \"Investigator\") then\r\n deckRotation = deckRotation + Vector(0, 270, 0)\r\n elseif (zone == \"Deck\") then\r\n deckRotation = deckRotation + Vector(0, 0, 180)\r\n end\r\n\r\n return deckRotation\r\nend\r\n\r\nlocal RANDOM_WEAKNESS_ID = \"01000\"\r\n\r\nlocal tags = { configuration = \"import_configuration_provider\" }\r\n\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type fun(text: string)\r\nlocal printFunction = printToAll\r\nlocal printPriority = Priority.INFO\r\n\r\n---@param priority number\r\n---@return string\r\nfunction Priority.getLabel(priority)\r\n if priority==0 then return \"ERROR\"\r\n elseif priority==1 then return \"WARNING\"\r\n elseif priority==2 then return \"INFO\"\r\n elseif priority==3 then return \"DEBUG\"\r\n else error(table.concat({\"Priority\", priority, \"not found\"}, \" \")) return \"\"\r\n end\r\nend\r\n\r\n---@param message string\r\n---@param priority number\r\nlocal function debugPrint(message, priority, color)\r\n if (color == nil) then\r\n color = { 0.5, 0.5, 0.5 }\r\n end\r\n if (printPriority >= priority) then\r\n printFunction(\"[\" .. Priority.getLabel(priority) .. \"] \" .. message, color)\r\n end\r\nend\r\n\r\n---@param str string\r\n---@return string\r\nlocal function fixUtf16String(str)\r\n return str:gsub(\"\\\\u(%w%w%w%w)\", function (match)\r\n return string.char(tonumber(match,16))\r\n end)\r\nend\r\n\r\n--Forward declaration\r\n---@type Request\r\nlocal Request = {}\r\n\r\n---@type table\r\nlocal tabooList = {}\r\n\r\n---@return ArkhamImportConfiguration\r\nlocal function getConfiguration()\r\n local configuration = getObjectsWithTag(tags.configuration)[1]:getTable(\"configuration\")\r\n printPriority = configuration.priority\r\n return configuration\r\nend\r\n\r\nfunction onLoad(script_state)\r\n local state = JSON.decode(script_state)\r\n initializeUi(state)\r\n math.randomseed(os.time())\r\n\r\n local configuration = getConfiguration()\r\n Request.start({configuration.api_uri, configuration.taboo}, function (status)\r\n local json = JSON.decode(fixUtf16String(status.text))\r\n for _, taboo in pairs(json) do\r\n ---@type \r\n local cards = {}\r\n\r\n for _, card in pairs(JSON.decode(taboo.cards)) do\r\n cards[card.code] = true\r\n end\r\n\r\n tabooList[taboo.id] = {\r\n date = taboo.date_start,\r\n cards = cards\r\n }\r\n end\r\n return true, nil\r\n end)\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode(getUiState())\r\nend\r\n\r\n-- Callback when the deck information is received from ArkhamDB. Parses the\r\n-- response then applies standard transformations to the deck such as adding\r\n-- random weaknesses and checking for taboos. Once the deck is processed,\r\n-- passes to loadCards to actually spawn the defined deck.\r\n---@param deck ArkhamImportDeck\r\n---@param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n---@param configuration ArkhamImportConfiguration\r\nlocal function onDeckResult(deck, playerColor, configuration)\r\n -- Load the next deck in the upgrade path if the option is enabled\r\n if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\r\n buildDeck(playerColor, deck.next_deck)\r\n return\r\n end\r\n\r\n debugPrint(table.concat({ \"Found decklist: \", deck.name}), Priority.INFO, playerColor)\r\n\r\n debugPrint(table.concat({\"-\", deck.name, \"-\"}), Priority.DEBUG)\r\n for k,v in pairs(deck) do\r\n if type(v)==\"table\" then\r\n debugPrint(table.concat {k, \": \"}, Priority.DEBUG)\r\n else\r\n debugPrint(table.concat {k, \": \", tostring(v)}, Priority.DEBUG)\r\n end\r\n end\r\n debugPrint(\"\", Priority.DEBUG)\r\n\r\n -- Initialize deck slot table and perform common transformations. The order\r\n -- of these should not be changed, as later steps may act on cards added in\r\n -- each. For example, a random weakness or investigator may have bonded\r\n -- cards or taboo entries, and should be present\r\n local slots = deck.slots\r\n maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n maybeAddInvestigatorCards(deck, slots)\r\n extractBondedCards(slots, configuration)\r\n checkTaboos(deck.taboo_id, slots, playerColor, configuration)\r\n\r\n local commandManager = getObjectFromGUID(configuration.command_manager_guid)\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationArguments\r\n local parameters = {\r\n configuration = configuration,\r\n description = deck.description_md,\r\n }\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationResults\r\n local results = commandManager:call(\"initialize\", parameters)\r\n\r\n if not results.is_successful then\r\n debugPrint(results.error_message, Priority.ERROR)\r\n return\r\n end\r\n\r\n loadCards(slots, playerColor, commandManager, configuration, results.configuration)\r\nend\r\n\r\n-- Checks to see if the slot list includes the random weakness ID. If it does,\r\n-- removes it from the deck and replaces it with the ID of a random basic\r\n-- weakness provided by the all cards bag\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param playerColor: Color name of the player this deck is being loaded for.\r\n-- Used for broadcast if a weakness is added.\r\n-- Param configuration: The API configuration object\r\nfunction maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local hasRandomWeakness = false\r\n for cardId, cardCount in pairs(slots) do\r\n if (cardId == RANDOM_WEAKNESS_ID) then\r\n hasRandomWeakness = true\r\n break\r\n end\r\n end\r\n if (hasRandomWeakness) then\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\r\n slots[weaknessId] = 1\r\n slots[RANDOM_WEAKNESS_ID] = nil\r\n debugPrint(\"Random basic weakness added to deck\", Priority.INFO, playerColor)\r\n end\r\n\r\nend\r\n\r\n-- If the UI indicates that investigator cards should be loaded, add both the\r\n-- investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\r\n-- Param deck: The processed ArkhamDB deck response\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction maybeAddInvestigatorCards(deck, slots)\r\n if (getUiState().investigators) then\r\n local investigatorId = deck.investigator_code\r\n slots[investigatorId..\"-m\"] = 1\r\n local parallelFront = deck.meta ~= nil and deck.meta.alternate_front ~= nil and deck.meta.alternate_front ~= \"\"\r\n local parallelBack = deck.meta ~= nil and deck.meta.alternate_back ~= nil and deck.meta.alternate_back ~= \"\"\r\n if (parallelFront and parallelBack) then\r\n investigatorId = investigatorId..\"-p\"\r\n elseif (parallelFront) then\r\n investigatorId = investigatorId..\"-pf\"\r\n elseif (parallelBack) then\r\n investigatorId = investigatorId..\"-pb\"\r\n end\r\n slots[investigatorId] = 1\r\n end\r\nend\r\n\r\n-- Process the slot list and looks for any cards which are bonded to those in\r\n-- the deck. Adds those cards to the slot list.\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param configuration: The API configuration object\r\nfunction extractBondedCards(slots, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n -- Create a list of bonded cards first so we don't modify slots while iterating\r\n local bondedCards = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil and card.metadata.bonded ~= nil) then\r\n for _, bond in ipairs(card.metadata.bonded) do\r\n bondedCards[bond.id] = bond.count\r\n end\r\n end\r\n end\r\n -- Add any bonded cards to the main slots list\r\n for bondedId, bondedCount in pairs(bondedCards) do\r\n slots[bondedId] = bondedCount\r\n end\r\nend\r\n\r\n-- Check the deck for any cards on its taboo list. If they're found, replace\r\n-- the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\r\n-- Param tabooId: The deck's taboo ID, taken from the deck response taboo_id\r\n-- field. May be nil, indicating that no taboo list should be used\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction checkTaboos(tabooId, slots, playerColor, configuration)\r\n if (tabooId) then\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for cardId, _ in pairs(tabooList[tabooId].cards) do\r\n if (slots[cardId] ~= nil) then\r\n -- Make sure there's a taboo version of the card before we replace it\r\n -- SCED only maintains the most recent taboo cards. If a deck is using\r\n -- an older taboo list it's possible the card isn't a taboo any more\r\n local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId..\"-t\" })\r\n if (tabooCard == nil) then\r\n local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\r\n debugPrint(\"Taboo version for \"..basicCard.data.Nickname..\r\n \" is not available. Using standard version\", Priority.WARNING, playerColor)\r\n else\r\n slots[cardId..\"-t\"] = slots[cardId]\r\n slots[cardId] = nil\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Process the slot list, which defines the card Ids and counts of cards to\r\n-- load. Spawn those cards at the appropriate zones, and report an error to the\r\n-- user if any could not be loaded.\r\n--\r\n-- This method uses an encapsulated coroutine with yields to make the card\r\n-- spawning cleaner.\r\n--\r\n-- Param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of\r\n-- the card to spawn, and count is the number which should be spawned\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param commandManager\r\n-- Param configuration: Loader configuration object\r\n-- Param command_config:\r\nfunction loadCards(slots, playerColor, commandManager, configuration, command_config)\r\n function coinside()\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local yPos = { }\r\n local cardsToSpawn = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil) then\r\n local cardZone = Zones.getDefaultCardZone(card.metadata)\r\n for i = 1, cardCount do\r\n table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\r\n end\r\n slots[cardId] = 0\r\n end\r\n end\r\n\r\n -- TODO: Re-enable this later, as a command\r\n --handleAltInvestigatorCard(cardsToSpawn, \"promo\", configuration)\r\n\r\n table.sort(cardsToSpawn, cardComparator)\r\n\r\n -- TODO: Process commands for the cardsToSpawn list\r\n\r\n -- These should probably be commands, once the command handler is updated\r\n handleStartsInPlay(cardsToSpawn)\r\n handleAncestralKnowledge(cardsToSpawn)\r\n\r\n -- Count the number of cards in each zone so we know if it's a deck or card.\r\n -- TTS's Card vs. Deck distinction requires this since we can't spawn a deck\r\n -- with only one card\r\n local zoneCounts = getZoneCounts(cardsToSpawn)\r\n local zoneDecks = { }\r\n for zone, count in pairs(zoneCounts) do\r\n if (count > 1) then\r\n zoneDecks[zone] = buildDeckDataTemplate()\r\n end\r\n end\r\n -- For each card in a deck zone, add it to that deck. Otherwise, spawn it\r\n -- directly\r\n for _, spawnCard in ipairs(cardsToSpawn) do\r\n if (zoneDecks[spawnCard.zone] ~= nil) then\r\n addCardToDeck(zoneDecks[spawnCard.zone], spawnCard.data)\r\n else\r\n local cardPos = Zones.getZonePosition(playerColor, spawnCard.zone)\r\n cardPos.y = 2\r\n spawnObjectData({\r\n data = spawnCard.data,\r\n position = cardPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, spawnCard.zone)})\r\n end\r\n end\r\n -- Spawn each of the decks\r\n for zone, deck in pairs(zoneDecks) do\r\n local deckPos = Zones.getZonePosition(playerColor, zone)\r\n deckPos.y = 3\r\n spawnObjectData({\r\n data = deck,\r\n position = deckPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, zone)})\r\n coroutine.yield(0)\r\n end\r\n\r\n -- Look for any cards which haven't been loaded\r\n local hadError = false\r\n for cardId, remainingCount in pairs(slots) do\r\n if (remainingCount > 0) then\r\n hadError = true\r\n local request = Request.start({\r\n configuration.api_uri,\r\n configuration.cards,\r\n cardId},\r\n function(result)\r\n local adbCardInfo = JSON.decode(fixUtf16String(result.text))\r\n local cardName = adbCardInfo.real_name\r\n if (cardName ~= nil) then\r\n if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\r\n cardName = cardName..\" (\"..adbCardInfo.xp..\")\"\r\n end\r\n debugPrint(\"Card not found: \"..cardName..\", ArkhamDB ID \"..cardId, Priority.ERROR, playerColor)\r\n else\r\n debugPrint(\"Card not found in ArkhamDB, ID \"..cardId, Priority.ERROR, playerColor)\r\n end\r\n end)\r\n end\r\n end\r\n if (not hadError) then\r\n debugPrint(\"Deck loaded successfully!\", Priority.INFO, playerColor)\r\n end\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"coinside\")\r\nend\r\n\r\n-- Inserts a card into the given deck. This does three things:\r\n-- 1. Add the card's data to ContainedObjects\r\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\r\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\r\n-- contains a list of card Ids\r\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\r\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\r\n-- deck, keyed by the DeckID and referencing the custom deck table\r\n-- Param deck: TTS deck data structure to add to\r\n-- Param card: Data for the card to be inserted\r\nfunction addCardToDeck(deck, cardData)\r\n table.insert(deck.ContainedObjects, cardData)\r\n table.insert(deck.DeckIDs, cardData.CardID)\r\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\r\n deck.CustomDeck[customDeckId] = customDeckData\r\n end\r\nend\r\n\r\n-- Count the number of cards in each zone\r\n-- Param cards: Table of {cardData, cardMetadata, zone}\r\n-- Return: Table of {zoneName=zoneCount}\r\nfunction getZoneCounts(cards)\r\n local counts = { }\r\n for _, card in ipairs(cards) do\r\n if (counts[card.zone] == nil) then\r\n counts[card.zone] = 1\r\n else\r\n counts[card.zone] = counts[card.zone] + 1\r\n end\r\n end\r\n\r\n return counts\r\nend\r\n\r\n-- Create an empty deck data table which can have cards added to it. This\r\n-- creates a new table on each call without using metatables or previous\r\n-- definitions because we can't be sure that TTS doesn't modify the structure\r\n-- Return: Table containing the minimal TTS deck data structure\r\nfunction buildDeckDataTemplate()\r\n local deck = { }\r\n deck.Name = \"Deck\"\r\n\r\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\r\n deck.ContainedObjects = { }\r\n deck.DeckIDs = { }\r\n deck.CustomDeck = { }\r\n\r\n -- Transform is required, Position and Rotation will be overridden by the\r\n -- spawn call so can be omitted here\r\n deck.Transform = {\r\n scaleX = 1,\r\n scaleY = 1,\r\n scaleZ = 1, }\r\n\r\n return deck\r\nend\r\n\r\n-- Get the PBN (Permanent/Bonded/Normal) value from the given metadata.\r\n-- Return: 1 for Permanent, 2 for Bonded, or 3 for Normal. The actual values\r\n-- are irrelevant as they provide only grouping and the order between them\r\n-- doesn't matter.\r\nfunction getPbn(metadata)\r\n if (metadata.permanent) then\r\n return 1\r\n elseif (metadata.bonded_to ~= nil) then\r\n return 2\r\n else -- Normal card\r\n return 3\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the cards in a deck. Groups bonded or\r\n-- permanent cards first, then sorts within theose types by name/subname.\r\n-- Normal cards will sort in standard alphabetical order, while permanent/bonded\r\n-- will be in reverse alphabetical order.\r\n--\r\n-- Since cards spawn in the order provided by this comparator, with the first\r\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\r\n-- alphabetical order. This presents the cards in order for non-face-down\r\n-- areas, and presents them in order when Searching the face-down deck.\r\nfunction cardComparator(card1, card2)\r\n local pbn1 = getPbn(card1.metadata)\r\n local pbn2 = getPbn(card2.metadata)\r\n if (pbn1 ~= pbn2) then\r\n return pbn1 > pbn2\r\n end\r\n if (pbn1 == 3) then\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\n else\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname > card2.data.Nickname\r\n end\r\n return card1.data.Description > card2.data.Description\r\n end\r\nend\r\n\r\n-- Replace the investigator card and minicard with an alternate version. This\r\n-- will find the relevant cards and look for IDs with -, and\r\n-- --m, and update the entries in cardList with the new card\r\n-- data.\r\n--\r\n-- Param cardList: Deck list being created\r\n-- Param altVersionTag: The tag for the different version, currently the only\r\n-- alt versions are \"promo\", but will soon inclide \"revised\"\r\n-- Param configuration: ArkhamDB configuration defniition, used for the card bag\r\nfunction handleAltInvestigatorCard(cardList, altVersionTag, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for _, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Investigator\") then\r\n local altInvestigator = allCardsBag.call(\"getCardById\", { id = card.metadata.id..\"-\"..altVersionTag})\r\n if (altInvestigator ~= nil) then\r\n card.data = altInvestigator.data\r\n card.metadata = altInvestigator.metadata\r\n end\r\n end\r\n if (card.metadata.type == \"Minicard\") then\r\n -- -promo comes before -m in the ID, so needs a little massaging\r\n local investigatorId = string.sub(card.metadata.id, 1, 5)\r\n local altMinicard = allCardsBag.call(\"getCardById\", { id = investigatorId..\"-\"..altVersionTag..\"-m\"})\r\n if (altMinicard ~= nil) then\r\n card.data = altMinicard.data\r\n card.metadata = altMinicard.metadata\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Place cards which start in play (Duke, Sophie) in the play area\r\nfunction handleStartsInPlay(cardList)\r\n for _, card in ipairs(cardList) do\r\n -- 02014 = Duke (Ashcan Pete)\r\n -- 03009 = Sophie (Mark Harrigan)\r\n if (card.metadata.id == \"02014\" or card.metadata.id == \"03009\") then\r\n card.zone = \"BlankTop\"\r\n end\r\n end\r\nend\r\n\r\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5\r\n-- random skills to SetAside3\r\nfunction handleAncestralKnowledge(cardList)\r\n local hasAncestralKnowledge = false\r\n local skillList = { }\r\n -- Have to process the entire list to check for Ancestral Knowledge and get\r\n -- all possible skills, so do both in one pass\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.id == \"07303\") then\r\n -- Ancestral Knowledge found\r\n hasAncestralKnowledge = true\r\n card.zone = \"SetAside3\"\r\n elseif (card.metadata.type == \"Skill\"\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(skillList, i)\r\n end\r\n end\r\n if (hasAncestralKnowledge) then\r\n for i = 1,5 do\r\n -- Move 5 random skills to SetAside3\r\n local skillListIndex = math.random(#skillList)\r\n cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\r\n table.remove(skillList, skillListIndex)\r\n end\r\n end\r\nend\r\n\r\n-- Test method. Loads all decks which were submitted to ArkhamDB on a given\r\n-- date window.\r\nfunction testLoadLotsOfDecks()\r\n local configuration = getConfiguration()\r\n local numDays = 7\r\n local day = os.time{year=2021, month=7, day=15} -- Start date here\r\n for i=1,numDays do\r\n local dateString = os.date(\"%Y-%m-%d\", day)\r\n local deckList = Request.start({\r\n configuration.api_uri,\r\n \"decklists/by_date\",\r\n dateString,\r\n },\r\n function(result)\r\n local json = JSON.decode(result.text)\r\n for i, deckData in ipairs(json) do\r\n buildDeck(getColorForTest(i), deckData.id)\r\n end\r\n end)\r\n day = day + (60 * 60 * 24) -- Move forward by one day\r\n end\r\nend\r\n\r\n-- Rotates the player mat based on index, to spread the card stacks during\r\n-- a mass load\r\nfunction getColorForTest(index)\r\n if (index % 4 == 0) then\r\n return \"Red\"\r\n elseif (index % 4 == 1) then\r\n return \"Orange\"\r\n elseif (index % 4 == 2) then\r\n return \"White\"\r\n elseif (index % 4 == 3) then\r\n return \"Green\"\r\n end\r\nend\r\n\r\n-- Start the deck build process for the given player color and deck ID. This\r\n-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param deckId: ArkhamDB deck id to be loaded\r\nfunction buildDeck(playerColor, deckId)\r\n local configuration = getConfiguration()\r\n -- Get a simple card to see if the bag indexes are complete. If not, abort\r\n -- the deck load. The called method will handle player notification.\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\"})\r\n if (checkCard ~= nil and checkCard.data == nil) then\r\n return\r\n end\r\n\r\n local deckUri = { configuration.api_uri, getUiState().private and configuration.private_deck or configuration.public_deck, deckId }\r\n\r\n local deck = Request.start(deckUri, function (status)\r\n if string.find(status.text, \"\") then\r\n debugPrint(\"Private deck ID \"..deckId..\" is not shared\", Priority.ERROR, playerColor)\r\n return false, table.concat({ \"Private deck \", deckId, \" is not shared\"})\r\n end\r\n local json = JSON.decode(status.text)\r\n\r\n if not json then\r\n debugPrint(\"Deck ID \"..deckId..\" not found\", Priority.ERROR, playerColor)\r\n return false, \"Deck not found!\"\r\n end\r\n\r\n return true, JSON.decode(status.text)\r\n end)\r\n\r\n deck:with(onDeckResult, playerColor, configuration)\r\nend\r\n\r\n---@type Request\r\nRequest = {\r\n is_done = false,\r\n is_successful = false\r\n}\r\n\r\n--- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\r\n---@param uri string\r\n---@param configure fun(request: Request, status: WebRequestStatus)\r\n---@return Request\r\nfunction Request:new(uri, configure)\r\n local this = {}\r\n\r\n setmetatable(this, self)\r\n self.__index = self\r\n\r\n if type(uri)==\"table\" then\r\n uri = table.concat(uri, \"/\")\r\n end\r\n\r\n this.uri = uri\r\n\r\n WebRequest.get(uri, function(status)\r\n configure(this, status)\r\n end)\r\n\r\n return this\r\nend\r\n\r\n--- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\r\n--- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\r\n---@param uri string\r\n---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\r\n---@param on_error fun(status: WebRequestStatus)|nil\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.deferred(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request:new(uri, function (request, status)\r\n if (status.is_done) then\r\n if (status.is_error) then\r\n request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\r\n request.is_successful = false\r\n request.is_done = true\r\n else\r\n on_success(request, status)\r\n end\r\n end\r\n end)\r\nend\r\n\r\n--- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\r\n---@param uri string\r\n---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\r\n---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.start(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request.deferred(uri, function(request, status)\r\n local result, message = on_success(status, table.unpack(parameters))\r\n if not result then request.error_message = message else request.content = message end\r\n request.is_successful = result\r\n request.is_done = true\r\n end, on_error, table.unpack(parameters))\r\nend\r\n\r\n---@param requests Request[]\r\n---@param on_success fun(content: any[], vararg any[])\r\n---@param on_error fun(requests: Request[], vararg any[])|nil\r\n---@vararg any\r\nfunction Request.with_all(requests, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n\r\n Wait.condition(function ()\r\n ---@type any[]\r\n local results = {}\r\n\r\n ---@type Request[]\r\n local errors = {}\r\n\r\n for _, request in ipairs(requests) do\r\n if request.is_successful then\r\n table.insert(results, request.content)\r\n else\r\n table.insert(errors, request)\r\n end\r\n end\r\n\r\n if (#errors<=0) then\r\n on_success(results, table.unpack(parameters))\r\n elseif on_error ==nil then\r\n for _, request in ipairs(errors) do\r\n debugPrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }), Priority.ERROR)\r\n end\r\n else\r\n on_error(requests, table.unpack(parameters))\r\n end\r\n end, function ()\r\n for _, request in ipairs(requests) do\r\n if not request.is_done then return false end\r\n end\r\n return true\r\n end)\r\nend\r\n\r\n---@param callback fun(content: any, vararg any)\r\nfunction Request:with(callback, ...)\r\n local arguments = table.pack(...)\r\n Wait.condition(function ()\r\n if self.is_successful then\r\n callback(self.content, table.unpack(arguments))\r\n end\r\n end, function () return self.is_done\r\n end)\r\nend", - "LuaScriptState": "{\"greenDeck\":\"\",\"investigators\":true,\"loadNewest\":true,\"orangeDeck\":\"\",\"private\":false,\"redDeck\":\"\",\"whiteDeck\":\"\"}", + "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-19 6:38 a.m.\r\n---\r\n\r\n---@type ArkhamImportConfiguration\r\n\r\n-- Begin LoaderUi included file\r\nlocal INPUT_FIELD_HEIGHT = 340\r\nlocal INPUT_FIELD_WIDTH = 1500\r\n\r\nlocal FIELD_COLOR = {0.9,0.7,0.5}\r\n\r\nlocal PRIVATE_TOGGLE_LABELS = { }\r\nPRIVATE_TOGGLE_LABELS[true] = \"Private\"\r\nPRIVATE_TOGGLE_LABELS[false] = \"Published\"\r\nlocal UPGRADED_TOGGLE_LABELS = { }\r\nUPGRADED_TOGGLE_LABELS[true] = \"Upgraded\"\r\nUPGRADED_TOGGLE_LABELS[false] = \"Specific\"\r\nlocal LOAD_INVESTIGATOR_TOGGLE_LABELS = { }\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[true] = \"Yes\"\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[false] = \"No\"\r\n\r\nlocal redDeckId = \"\"\r\nlocal orangeDeckId = \"\"\r\nlocal whiteDeckId = \"\"\r\nlocal greenDeckId = \"\"\r\nlocal privateDeck = true\r\nlocal loadNewestDeck = true\r\nlocal loadInvestigators = false\r\nlocal loadingColor = \"\"\r\n\r\n-- Returns a table with the full state of the UI, including options and deck\r\n-- IDs. This can be used to persist via onSave(), or provide values for a load\r\n-- operation\r\n-- Table values:\r\n-- redDeck: Deck ID to load for the red player\r\n-- orangeDeck: Deck ID to load for the orange player\r\n-- whiteDeck: Deck ID to load for the white player\r\n-- greenDeck: Deck ID to load for the green player\r\n-- private: True to load a private deck, false to load a public deck\r\n-- loadNewest: True if the most upgraded version of the deck should be loaded\r\n-- investigators: True if investigator cards should be spawned\r\nfunction getUiState()\r\n return {\r\n redDeck = redDeckId,\r\n orangeDeck = orangeDeckId,\r\n whiteDeck = whiteDeckId,\r\n greenDeck = greenDeckId,\r\n private = privateDeck,\r\n loadNewest = loadNewestDeck,\r\n investigators = loadInvestigators,\r\n }\r\nend\r\n\r\n-- Sets up the UI for the deck loader, populating fields from the given save\r\n-- state table decoded from onLoad()\r\nfunction initializeUi(savedUiState)\r\n if (savedUiState ~= nil) then\r\n redDeckId = savedUiState.redDeck\r\n orangeDeckId = savedUiState.orangeDeck\r\n whiteDeckId = savedUiState.whiteDeck\r\n greenDeckId = savedUiState.greenDeck\r\n privateDeck = savedUiState.private\r\n loadNewestDeck = savedUiState.loadNewest\r\n loadInvestigators = savedUiState.investigators\r\n else\r\n redDeckId = \"\"\r\n orangeDeckId = \"\"\r\n whiteDeckId = \"\"\r\n greenDeckId = \"\"\r\n privateDeck = true\r\n loadNewestDeck = true\r\n loadInvestigators = true\r\n end\r\n\r\n makeOptionToggles()\r\n makeDeckIdFields()\r\n makeBuildButton()\r\nend\r\n\r\nfunction makeOptionToggles()\r\n -- Creates the three option toggle buttons. Each toggle assumes its index as\r\n -- part of the toggle logic. IF YOU CHANGE THE ORDER OF THESE FIELDS YOU MUST\r\n -- CHANGE THE EVENT HANDLERS\r\n makePublicPrivateToggle()\r\n makeLoadUpgradedToggle()\r\n makeLoadInvestigatorsToggle()\r\nend\r\n\r\nfunction makePublicPrivateToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"publicPrivateChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.102}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Published or private deck.\\n\\n*****PLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\r\n checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadUpgradedToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadUpgradedChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,-0.01}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Load newest upgrade, or exact deck\"\r\n checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\nfunction makeLoadInvestigatorsToggle()\r\n local checkbox_parameters = {}\r\n checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.position = {0.25,0.1,0.081}\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.tooltip = \"Spawn investigator cards?\"\r\n checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.scale = {0.1,0.1,0.1}\r\n checkbox_parameters.color = FIELD_COLOR\r\n checkbox_parameters.hover_color = {0.4,0.6,0.8}\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\n-- Create the four deck ID entry fields\r\nfunction makeDeckIdFields()\r\n local input_parameters = {}\r\n -- Parameters common to all entry fields\r\n input_parameters.function_owner = self\r\n input_parameters.scale = {0.1,0.1,0.1}\r\n input_parameters.width = INPUT_FIELD_WIDTH\r\n input_parameters.height = INPUT_FIELD_HEIGHT\r\n input_parameters.font_size = 320\r\n input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\r\n input_parameters.alignment = 3 -- Center\r\n input_parameters.color = FIELD_COLOR\r\n input_parameters.font_color = {0, 0, 0}\r\n input_parameters.validation = 2 -- Integer\r\n\r\n -- Green\r\n input_parameters.input_function = \"greenDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.385}\r\n input_parameters.value=greenDeckId\r\n self.createInput(input_parameters)\r\n -- Red\r\n input_parameters.input_function = \"redDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.385}\r\n input_parameters.value=redDeckId\r\n self.createInput(input_parameters)\r\n -- White\r\n input_parameters.input_function = \"whiteDeckChanged\"\r\n input_parameters.position = {-0.166,0.1,0.474}\r\n input_parameters.value=whiteDeckId\r\n self.createInput(input_parameters)\r\n -- Orange\r\n input_parameters.input_function = \"orangeDeckChanged\"\r\n input_parameters.position = {0.171,0.1,0.474}\r\n input_parameters.value=orangeDeckId\r\n self.createInput(input_parameters)\r\nend\r\n\r\n-- Create the Build All button. This is a transparent button which covers the\r\n-- Build All portion of the background graphic\r\nfunction makeBuildButton()\r\n local button_parameters = {}\r\n button_parameters.click_function = \"loadDecks\"\r\n button_parameters.function_owner = self\r\n button_parameters.position = {0,0.1,0.71}\r\n button_parameters.width = 320\r\n button_parameters.height = 30\r\n button_parameters.color = {0, 0, 0, 0}\r\n button_parameters.tooltip = \"Click to build all four decks!\"\r\n self.createButton(button_parameters)\r\nend\r\n\r\n-- Event handler for the Public/Private toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction publicPrivateChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n privateDeck = not privateDeck\r\n self.editButton {\r\n index = 0,\r\n label = PRIVATE_TOGGLE_LABELS[privateDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the Upgraded toggle. Changes the local value and the\r\n-- labels to toggle the button\r\nfunction loadUpgradedChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadNewestDeck = not loadNewestDeck\r\n self.editButton {\r\n index = 1,\r\n label = UPGRADED_TOGGLE_LABELS[loadNewestDeck],\r\n }\r\nend\r\n\r\n-- Event handler for the load investigator cards toggle. Changes the local\r\n-- value and the labels to toggle the button\r\nfunction loadInvestigatorsChanged()\r\n -- editButton uses parameters.index which is 0-indexed\r\n loadInvestigators = not loadInvestigators\r\n self.editButton {\r\n index = 2,\r\n label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators],\r\n }\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction redDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n redDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction orangeDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n orangeDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction whiteDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n whiteDeckId = inputValue\r\nend\r\n\r\n-- Event handler for deck ID change\r\nfunction greenDeckChanged(objectInputTyped, playerColorTyped, inputValue, selected)\r\n greenDeckId = inputValue\r\nend\r\n\r\nfunction loadDecks()\r\n -- testLoadLotsOfDecks()\r\n -- Method in DeckImporterMain, visible due to inclusion\r\n\r\n -- TODO: Make this use the configuration ID for the all cards bag\r\n local allCardsBag = getObjectFromGUID(\"15bb07\")\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n if (redDeckId ~= nil and redDeckId ~= \"\") then\r\n buildDeck(\"Red\", redDeckId)\r\n end\r\n if (orangeDeckId ~= nil and orangeDeckId ~= \"\") then\r\n buildDeck(\"Orange\", orangeDeckId)\r\n end\r\n if (whiteDeckId ~= nil and whiteDeckId ~= \"\") then\r\n buildDeck(\"White\", whiteDeckId)\r\n end\r\n if (greenDeckId ~= nil and greenDeckId ~= \"\") then\r\n buildDeck(\"Green\", greenDeckId)\r\n end\r\nend\r\n-- End LoaderUi included file\r\n\r\n-- Begin Zones included file (with minor modifications)\r\n\r\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua\r\n-- assigns tables by reference and there is no built-in function to copy a\r\n-- table this is relatively brute force.\r\n--\r\n-- Positions are all relative to the player mat, and most are consistent. The\r\n-- exception are the SetAside# zones, which are placed to the left of the mat\r\n-- for White/Green, and the right of the mat for Orange/Red.\r\n--\r\n-- Valid Zones:\r\n-- Investigator: Investigator card area.\r\n-- Minicard: Placement for the investigator's minicard. This is just above the\r\n-- player mat, vertically in line with the investigator card area.\r\n-- Deck, Discard: Standard locations for the deck and discard piles.\r\n-- BlankTop, Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1,\r\n-- Arcane2, Body: Asset slot positions on the player mat.\r\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat\r\n-- area slots, and Threat4 is the blank threat area slot.\r\n-- SetAside[1-6]: Areas outside the player mat, to the right for Red/Orange and\r\n-- the left for White/Green. SetAside[1-3] are a column closest to the\r\n-- player mat, with 1 at the top of the mat and 3 at the bottom.\r\n-- SetAside[4-6] are a column farther away from the mat, with 4 at the top\r\n-- and 6 at the bottom.\r\nlocal playerMatGuids = { }\r\nplayerMatGuids[\"Red\"] = \"0840d5\"\r\nplayerMatGuids[\"Orange\"] = \"bd0ff4\"\r\nplayerMatGuids[\"White\"] = \"8b081b\"\r\nplayerMatGuids[\"Green\"] = \"383d8b\"\r\n\r\nlocal Zones = { }\r\n\r\nlocal commonZones = { }\r\ncommonZones[\"Investigator\"] = {-0.7833852, 0, 0.0001343352}\r\ncommonZones[\"Minicard\"] = {-0.7833852, 0, -1.187242}\r\ncommonZones[\"Deck\"] = {-1.414127, 0, -0.006668129}\r\ncommonZones[\"Discard\"] = {-1.422189,0,0.643440}\r\ncommonZones[\"Ally\"] = {-0.236577,0,0.023543}\r\ncommonZones[\"Body\"] = {-0.257249,0,0.553170}\r\ncommonZones[\"Hand1\"] = {0.600493,0,0.037291}\r\ncommonZones[\"Hand2\"] = {0.206867,0,0.025540}\r\ncommonZones[\"Arcane1\"] = {0.585817,0,0.567969}\r\ncommonZones[\"Arcane2\"] = {0.197267,0,0.562296}\r\ncommonZones[\"Tarot\"] = {0.980616,0,0.047756}\r\ncommonZones[\"Accessory\"] = {0.976689,0,0.569344}\r\ncommonZones[\"BlankTop\"] = {1.364696,0,0.062552}\r\ncommonZones[\"BlankBottom\"] = {1.349999,0,0.585419}\r\ncommonZones[\"Threat1\"] = {-0.835423,0,-0.633271}\r\ncommonZones[\"Threat2\"] = {-0.384615,0,-0.633493}\r\ncommonZones[\"Threat3\"] = {0.071090,0,-0.633717}\r\ncommonZones[\"Threat4\"] = {0.520816,0,-0.633936}\r\n\r\nZones[\"White\"] = { }\r\nZones[\"White\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"White\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"White\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"White\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"White\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"White\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"White\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"White\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"White\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"White\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"White\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"White\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"White\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"White\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"White\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"White\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"White\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"White\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"White\"][\"SetAside1\"] = {2.004500,0,-0.520315}\r\nZones[\"White\"][\"SetAside2\"] = {2.004500,0,0.042552}\r\nZones[\"White\"][\"SetAside3\"] = {2.004500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside3\"] = {2.154500,0,0.805419}\r\nZones[\"White\"][\"SetAside4\"] = {2.434500,0,-0.520315}\r\nZones[\"White\"][\"SetAside5\"] = {2.434500,0,0.042552}\r\nZones[\"White\"][\"SetAside6\"] = {2.434500,0,0.605419}\r\nZones[\"White\"][\"UnderSetAside6\"] = {2.584500,0,0.805419}\r\nZones[\"Orange\"] = { }\r\nZones[\"Orange\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"Orange\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"Orange\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"Orange\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"Orange\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"Orange\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"Orange\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"Orange\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"Orange\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"Orange\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"Orange\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"Orange\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"Orange\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"Orange\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"Orange\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"Orange\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"Orange\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"Orange\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"Orange\"][\"SetAside1\"] = {-2.004500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside2\"] = {-2.004500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside3\"] = {-2.004500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside3\"] = {-2.154500,0,0.80419}\r\nZones[\"Orange\"][\"SetAside4\"] = {-2.434500,0,-0.520315}\r\nZones[\"Orange\"][\"SetAside5\"] = {-2.434500,0,0.042552}\r\nZones[\"Orange\"][\"SetAside6\"] = {-2.434500,0,0.605419}\r\nZones[\"Orange\"][\"UnderSetAside6\"] = {-2.584500,0,0.80419}\r\n\r\n-- Green positions are the same as White, and Red the same as orange, so we\r\n-- can just point these at the White/Orange definitions\r\nZones[\"Red\"] = Zones[\"Orange\"]\r\nZones[\"Green\"] = Zones[\"White\"]\r\n\r\n-- Returns the zone name where the specified card should be placed, based on\r\n-- its metadata.\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Zone name such as \"Deck\", \"SetAside1\", etc. See Zones object\r\n-- documentation for a list of valid zones.\r\nfunction Zones.getDefaultCardZone(cardMetadata)\r\n if (cardMetadata.type == \"Investigator\") then\r\n return \"Investigator\"\r\n elseif (cardMetadata.type == \"Minicard\") then\r\n return \"Minicard\"\r\n elseif (cardMetadata.permanent) then\r\n return \"SetAside1\"\r\n elseif (cardMetadata.bonded_to ~= nil) then\r\n return \"SetAside2\"\r\n else\r\n return \"Deck\"\r\n end\r\nend\r\n\r\n-- Gets the global position for the given zone on the specified player mat.\r\n-- Param playerColor: Color name of the player mat to get the zone position\r\n-- for (e.g. \"Red\")\r\n-- Param zoneName: Name of the zone to get the position for. See Zones object\r\n-- documentation for a list of valid zones.\r\n-- Return: Global position table, or nil if an invalid player color or zone\r\n-- is specified\r\nfunction Zones.getZonePosition(playerColor, zoneName)\r\n if (playerColor ~= \"Red\"\r\n and playerColor ~= \"Orange\"\r\n and playerColor ~= \"White\"\r\n and playerColor ~= \"Green\") then\r\n return nil\r\n end\r\n return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])\r\nend\r\n\r\n-- Return the global rotation for a card on the given player mat, based on its\r\n-- metadata.\r\n-- Param playerColor: Color name of the player mat to get the rotation\r\n-- for (e.g. \"Red\")\r\n-- Param cardMetadata: Table of card metadata. Metadata fields type and\r\n-- permanent are required; all others are optional.\r\n-- Return: Global rotation vector for the given card. This will include the\r\n-- Y rotation to orient the card on the given player mat as well as a\r\n-- Z rotation to place the card face up or face down.\r\nfunction Zones.getDefaultCardRotation(playerColor, zone)\r\n local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\r\n\r\n if (zone == \"Investigator\") then\r\n deckRotation = deckRotation + Vector(0, 270, 0)\r\n elseif (zone == \"Deck\") then\r\n deckRotation = deckRotation + Vector(0, 0, 180)\r\n end\r\n\r\n return deckRotation\r\nend\r\n\r\nlocal RANDOM_WEAKNESS_ID = \"01000\"\r\n\r\nlocal tags = { configuration = \"import_configuration_provider\" }\r\n\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type fun(text: string)\r\nlocal printFunction = printToAll\r\nlocal printPriority = Priority.INFO\r\n\r\n---@param priority number\r\n---@return string\r\nfunction Priority.getLabel(priority)\r\n if priority==0 then return \"ERROR\"\r\n elseif priority==1 then return \"WARNING\"\r\n elseif priority==2 then return \"INFO\"\r\n elseif priority==3 then return \"DEBUG\"\r\n else error(table.concat({\"Priority\", priority, \"not found\"}, \" \")) return \"\"\r\n end\r\nend\r\n\r\n---@param message string\r\n---@param priority number\r\nlocal function debugPrint(message, priority, color)\r\n if (color == nil) then\r\n color = { 0.5, 0.5, 0.5 }\r\n end\r\n if (printPriority >= priority) then\r\n printFunction(\"[\" .. Priority.getLabel(priority) .. \"] \" .. message, color)\r\n end\r\nend\r\n\r\n---@param str string\r\n---@return string\r\nlocal function fixUtf16String(str)\r\n return str:gsub(\"\\\\u(%w%w%w%w)\", function (match)\r\n return string.char(tonumber(match,16))\r\n end)\r\nend\r\n\r\n--Forward declaration\r\n---@type Request\r\nlocal Request = {}\r\n\r\n---@type table\r\nlocal tabooList = {}\r\n\r\n---@return ArkhamImportConfiguration\r\nlocal function getConfiguration()\r\n local configuration = getObjectsWithTag(tags.configuration)[1]:getTable(\"configuration\")\r\n printPriority = configuration.priority\r\n return configuration\r\nend\r\n\r\nfunction onLoad(script_state)\r\n local state = JSON.decode(script_state)\r\n initializeUi(state)\r\n math.randomseed(os.time())\r\n\r\n local configuration = getConfiguration()\r\n Request.start({configuration.api_uri, configuration.taboo}, function (status)\r\n local json = JSON.decode(fixUtf16String(status.text))\r\n for _, taboo in pairs(json) do\r\n ---@type \r\n local cards = {}\r\n\r\n for _, card in pairs(JSON.decode(taboo.cards)) do\r\n cards[card.code] = true\r\n end\r\n\r\n tabooList[taboo.id] = {\r\n date = taboo.date_start,\r\n cards = cards\r\n }\r\n end\r\n return true, nil\r\n end)\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode(getUiState())\r\nend\r\n\r\n-- Callback when the deck information is received from ArkhamDB. Parses the\r\n-- response then applies standard transformations to the deck such as adding\r\n-- random weaknesses and checking for taboos. Once the deck is processed,\r\n-- passes to loadCards to actually spawn the defined deck.\r\n---@param deck ArkhamImportDeck\r\n---@param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n---@param configuration ArkhamImportConfiguration\r\nlocal function onDeckResult(deck, playerColor, configuration)\r\n -- Load the next deck in the upgrade path if the option is enabled\r\n if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\r\n buildDeck(playerColor, deck.next_deck)\r\n return\r\n end\r\n\r\n debugPrint(table.concat({ \"Found decklist: \", deck.name}), Priority.INFO, playerColor)\r\n\r\n debugPrint(table.concat({\"-\", deck.name, \"-\"}), Priority.DEBUG)\r\n for k,v in pairs(deck) do\r\n if type(v)==\"table\" then\r\n debugPrint(table.concat {k, \":
\"}, Priority.DEBUG)\r\n else\r\n debugPrint(table.concat {k, \": \", tostring(v)}, Priority.DEBUG)\r\n end\r\n end\r\n debugPrint(\"\", Priority.DEBUG)\r\n\r\n -- Initialize deck slot table and perform common transformations. The order\r\n -- of these should not be changed, as later steps may act on cards added in\r\n -- each. For example, a random weakness or investigator may have bonded\r\n -- cards or taboo entries, and should be present\r\n local slots = deck.slots\r\n maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n maybeAddInvestigatorCards(deck, slots)\r\n extractBondedCards(slots, configuration)\r\n checkTaboos(deck.taboo_id, slots, playerColor, configuration)\r\n\r\n local commandManager = getObjectFromGUID(configuration.command_manager_guid)\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationArguments\r\n local parameters = {\r\n configuration = configuration,\r\n description = deck.description_md,\r\n }\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationResults\r\n local results = commandManager:call(\"initialize\", parameters)\r\n\r\n if not results.is_successful then\r\n debugPrint(results.error_message, Priority.ERROR)\r\n return\r\n end\r\n\r\n loadCards(slots, deck.investigator_code, playerColor, commandManager, configuration, results.configuration)\r\nend\r\n\r\n-- Checks to see if the slot list includes the random weakness ID. If it does,\r\n-- removes it from the deck and replaces it with the ID of a random basic\r\n-- weakness provided by the all cards bag\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param playerColor: Color name of the player this deck is being loaded for.\r\n-- Used for broadcast if a weakness is added.\r\n-- Param configuration: The API configuration object\r\nfunction maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local hasRandomWeakness = false\r\n for cardId, cardCount in pairs(slots) do\r\n if (cardId == RANDOM_WEAKNESS_ID) then\r\n hasRandomWeakness = true\r\n break\r\n end\r\n end\r\n if (hasRandomWeakness) then\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\r\n slots[weaknessId] = 1\r\n slots[RANDOM_WEAKNESS_ID] = nil\r\n debugPrint(\"Random basic weakness added to deck\", Priority.INFO, playerColor)\r\n end\r\n\r\nend\r\n\r\n-- If the UI indicates that investigator cards should be loaded, add both the\r\n-- investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\r\n-- Param deck: The processed ArkhamDB deck response\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction maybeAddInvestigatorCards(deck, slots)\r\n if (getUiState().investigators) then\r\n local investigatorId = deck.investigator_code\r\n slots[investigatorId..\"-m\"] = 1\r\n local deckMeta = JSON.decode(deck.meta)\r\n local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= \"\"\r\n local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= \"\"\r\n if (parallelFront and parallelBack) then\r\n investigatorId = investigatorId..\"-p\"\r\n elseif (parallelFront) then\r\n investigatorId = investigatorId..\"-pf\"\r\n elseif (parallelBack) then\r\n investigatorId = investigatorId..\"-pb\"\r\n end\r\n slots[investigatorId] = 1\r\n end\r\nend\r\n\r\n-- Process the slot list and looks for any cards which are bonded to those in\r\n-- the deck. Adds those cards to the slot list.\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\n-- Param configuration: The API configuration object\r\nfunction extractBondedCards(slots, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n -- Create a list of bonded cards first so we don't modify slots while iterating\r\n local bondedCards = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil and card.metadata.bonded ~= nil) then\r\n for _, bond in ipairs(card.metadata.bonded) do\r\n bondedCards[bond.id] = bond.count\r\n end\r\n end\r\n end\r\n -- Add any bonded cards to the main slots list\r\n for bondedId, bondedCount in pairs(bondedCards) do\r\n slots[bondedId] = bondedCount\r\n end\r\nend\r\n\r\n-- Check the deck for any cards on its taboo list. If they're found, replace\r\n-- the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\r\n-- Param tabooId: The deck's taboo ID, taken from the deck response taboo_id\r\n-- field. May be nil, indicating that no taboo list should be used\r\n-- Param slots: The slot list for cards in this deck. Table key is the cardId,\r\n-- value is the number of those cards which will be spawned\r\nfunction checkTaboos(tabooId, slots, playerColor, configuration)\r\n if (tabooId) then\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for cardId, _ in pairs(tabooList[tabooId].cards) do\r\n if (slots[cardId] ~= nil) then\r\n -- Make sure there's a taboo version of the card before we replace it\r\n -- SCED only maintains the most recent taboo cards. If a deck is using\r\n -- an older taboo list it's possible the card isn't a taboo any more\r\n local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId..\"-t\" })\r\n if (tabooCard == nil) then\r\n local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\r\n debugPrint(\"Taboo version for \"..basicCard.data.Nickname..\r\n \" is not available. Using standard version\", Priority.WARNING, playerColor)\r\n else\r\n slots[cardId..\"-t\"] = slots[cardId]\r\n slots[cardId] = nil\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Process the slot list, which defines the card Ids and counts of cards to\r\n-- load. Spawn those cards at the appropriate zones, and report an error to the\r\n-- user if any could not be loaded.\r\n--\r\n-- This method uses an encapsulated coroutine with yields to make the card\r\n-- spawning cleaner.\r\n--\r\n-- Param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of\r\n-- the card to spawn, and count is the number which should be spawned\r\n-- Param investigatorId: String ArkhamDB ID (code) for this deck's investigator.\r\n-- Investigator cards should already be added to the slots list if they\r\n-- should be spawned, but this value is separate to check for special\r\n-- handling for certain investigators\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param commandManager\r\n-- Param configuration: Loader configuration object\r\n-- Param command_config:\r\nfunction loadCards(slots, investigatorId, playerColor, commandManager, configuration, command_config)\r\n function coinside()\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local yPos = { }\r\n local cardsToSpawn = { }\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil) then\r\n local cardZone = Zones.getDefaultCardZone(card.metadata)\r\n for i = 1, cardCount do\r\n table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\r\n end\r\n slots[cardId] = 0\r\n end\r\n end\r\n\r\n -- TODO: Re-enable this later, as a command\r\n --handleAltInvestigatorCard(cardsToSpawn, \"promo\", configuration)\r\n\r\n table.sort(cardsToSpawn, cardComparator)\r\n\r\n -- TODO: Process commands for the cardsToSpawn list\r\n\r\n -- These should probably be commands, once the command handler is updated\r\n handleStartsInPlay(cardsToSpawn)\r\n handleAncestralKnowledge(cardsToSpawn)\r\n\thandleHunchDeck(investigatorId, cardsToSpawn, playerColor)\r\n\r\n -- Count the number of cards in each zone so we know if it's a deck or card.\r\n -- TTS's Card vs. Deck distinction requires this since we can't spawn a deck\r\n -- with only one card\r\n local zoneCounts = getZoneCounts(cardsToSpawn)\r\n local zoneDecks = { }\r\n for zone, count in pairs(zoneCounts) do\r\n if (count > 1) then\r\n zoneDecks[zone] = buildDeckDataTemplate()\r\n end\r\n end\r\n -- For each card in a deck zone, add it to that deck. Otherwise, spawn it\r\n -- directly\r\n for _, spawnCard in ipairs(cardsToSpawn) do\r\n if (zoneDecks[spawnCard.zone] ~= nil) then\r\n addCardToDeck(zoneDecks[spawnCard.zone], spawnCard.data)\r\n else\r\n local cardPos = Zones.getZonePosition(playerColor, spawnCard.zone)\r\n cardPos.y = 2\r\n spawnObjectData({\r\n data = spawnCard.data,\r\n position = cardPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, spawnCard.zone)})\r\n end\r\n end\r\n -- Spawn each of the decks\r\n for zone, deck in pairs(zoneDecks) do\r\n local deckPos = Zones.getZonePosition(playerColor, zone)\r\n deckPos.y = 3\r\n spawnObjectData({\r\n data = deck,\r\n position = deckPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, zone)})\r\n coroutine.yield(0)\r\n end\r\n\r\n -- Look for any cards which haven't been loaded\r\n local hadError = false\r\n for cardId, remainingCount in pairs(slots) do\r\n if (remainingCount > 0) then\r\n hadError = true\r\n local request = Request.start({\r\n configuration.api_uri,\r\n configuration.cards,\r\n cardId},\r\n function(result)\r\n local adbCardInfo = JSON.decode(fixUtf16String(result.text))\r\n local cardName = adbCardInfo.real_name\r\n if (cardName ~= nil) then\r\n if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\r\n cardName = cardName..\" (\"..adbCardInfo.xp..\")\"\r\n end\r\n debugPrint(\"Card not found: \"..cardName..\", ArkhamDB ID \"..cardId, Priority.ERROR, playerColor)\r\n else\r\n debugPrint(\"Card not found in ArkhamDB, ID \"..cardId, Priority.ERROR, playerColor)\r\n end\r\n end)\r\n end\r\n end\r\n if (not hadError) then\r\n debugPrint(\"Deck loaded successfully!\", Priority.INFO, playerColor)\r\n end\r\n return 1\r\n end\r\n startLuaCoroutine(self, \"coinside\")\r\nend\r\n\r\n-- Inserts a card into the given deck. This does three things:\r\n-- 1. Add the card's data to ContainedObjects\r\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\r\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\r\n-- contains a list of card Ids\r\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\r\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\r\n-- deck, keyed by the DeckID and referencing the custom deck table\r\n-- Param deck: TTS deck data structure to add to\r\n-- Param card: Data for the card to be inserted\r\nfunction addCardToDeck(deck, cardData)\r\n table.insert(deck.ContainedObjects, cardData)\r\n table.insert(deck.DeckIDs, cardData.CardID)\r\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\r\n deck.CustomDeck[customDeckId] = customDeckData\r\n end\r\nend\r\n\r\n-- Count the number of cards in each zone\r\n-- Param cards: Table of {cardData, cardMetadata, zone}\r\n-- Return: Table of {zoneName=zoneCount}\r\nfunction getZoneCounts(cards)\r\n local counts = { }\r\n for _, card in ipairs(cards) do\r\n if (counts[card.zone] == nil) then\r\n counts[card.zone] = 1\r\n else\r\n counts[card.zone] = counts[card.zone] + 1\r\n end\r\n end\r\n\r\n return counts\r\nend\r\n\r\n-- Create an empty deck data table which can have cards added to it. This\r\n-- creates a new table on each call without using metatables or previous\r\n-- definitions because we can't be sure that TTS doesn't modify the structure\r\n-- Return: Table containing the minimal TTS deck data structure\r\nfunction buildDeckDataTemplate()\r\n local deck = { }\r\n deck.Name = \"Deck\"\r\n\r\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\r\n deck.ContainedObjects = { }\r\n deck.DeckIDs = { }\r\n deck.CustomDeck = { }\r\n\r\n -- Transform is required, Position and Rotation will be overridden by the\r\n -- spawn call so can be omitted here\r\n deck.Transform = {\r\n scaleX = 1,\r\n scaleY = 1,\r\n scaleZ = 1, }\r\n\r\n return deck\r\nend\r\n\r\n-- Get the PBN (Permanent/Bonded/Normal) value from the given metadata.\r\n-- Return: 1 for Permanent, 2 for Bonded, or 3 for Normal. The actual values\r\n-- are irrelevant as they provide only grouping and the order between them\r\n-- doesn't matter.\r\nfunction getPbn(metadata)\r\n if (metadata.permanent) then\r\n return 1\r\n elseif (metadata.bonded_to ~= nil) then\r\n return 2\r\n else -- Normal card\r\n return 3\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the cards in a deck. Groups bonded or\r\n-- permanent cards first, then sorts within theose types by name/subname.\r\n-- Normal cards will sort in standard alphabetical order, while permanent/bonded\r\n-- will be in reverse alphabetical order.\r\n--\r\n-- Since cards spawn in the order provided by this comparator, with the first\r\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\r\n-- alphabetical order. This presents the cards in order for non-face-down\r\n-- areas, and presents them in order when Searching the face-down deck.\r\nfunction cardComparator(card1, card2)\r\n local pbn1 = getPbn(card1.metadata)\r\n local pbn2 = getPbn(card2.metadata)\r\n if (pbn1 ~= pbn2) then\r\n return pbn1 > pbn2\r\n end\r\n if (pbn1 == 3) then\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\n else\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname > card2.data.Nickname\r\n end\r\n return card1.data.Description > card2.data.Description\r\n end\r\nend\r\n\r\n-- Replace the investigator card and minicard with an alternate version. This\r\n-- will find the relevant cards and look for IDs with -, and\r\n-- --m, and update the entries in cardList with the new card\r\n-- data.\r\n--\r\n-- Param cardList: Deck list being created\r\n-- Param altVersionTag: The tag for the different version, currently the only\r\n-- alt versions are \"promo\", but will soon inclide \"revised\"\r\n-- Param configuration: ArkhamDB configuration defniition, used for the card bag\r\nfunction handleAltInvestigatorCard(cardList, altVersionTag, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for _, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Investigator\") then\r\n local altInvestigator = allCardsBag.call(\"getCardById\", { id = card.metadata.id..\"-\"..altVersionTag})\r\n if (altInvestigator ~= nil) then\r\n card.data = altInvestigator.data\r\n card.metadata = altInvestigator.metadata\r\n end\r\n end\r\n if (card.metadata.type == \"Minicard\") then\r\n -- -promo comes before -m in the ID, so needs a little massaging\r\n local investigatorId = string.sub(card.metadata.id, 1, 5)\r\n local altMinicard = allCardsBag.call(\"getCardById\", { id = investigatorId..\"-\"..altVersionTag..\"-m\"})\r\n if (altMinicard ~= nil) then\r\n card.data = altMinicard.data\r\n card.metadata = altMinicard.metadata\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Place cards which start in play (Duke, Sophie) in the play area\r\nfunction handleStartsInPlay(cardList)\r\n for _, card in ipairs(cardList) do\r\n -- 02014 = Duke (Ashcan Pete)\r\n -- 03009 = Sophie (Mark Harrigan)\r\n if (card.metadata.id == \"02014\" or card.metadata.id == \"03009\") then\r\n card.zone = \"BlankTop\"\r\n end\r\n end\r\nend\r\n\r\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5\r\n-- random skills to SetAside3\r\nfunction handleAncestralKnowledge(cardList)\r\n local hasAncestralKnowledge = false\r\n local skillList = { }\r\n -- Have to process the entire list to check for Ancestral Knowledge and get\r\n -- all possible skills, so do both in one pass\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.id == \"07303\") then\r\n -- Ancestral Knowledge found\r\n hasAncestralKnowledge = true\r\n card.zone = \"SetAside3\"\r\n elseif (card.metadata.type == \"Skill\"\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(skillList, i)\r\n end\r\n end\r\n if (hasAncestralKnowledge) then\r\n for i = 1,5 do\r\n -- Move 5 random skills to SetAside3\r\n local skillListIndex = math.random(#skillList)\r\n cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\r\n table.remove(skillList, skillListIndex)\r\n end\r\n end\r\nend\r\n\r\n-- If the investigator is Joe Diamond, extract all Insight events to SetAside5\r\n-- to build the Hunch Deck.\r\n-- Param investigatorId: ID for the deck's investigator card. Passed separately\r\n-- because the investigator may not be included in the cardList\r\n-- Param cardList: Deck list being created\r\n-- Param playerColor: Color this deck is being loaded for\r\nfunction handleHunchDeck(investigatorId, cardList, playerColor)\r\n if (investigatorId == \"05002\") then -- Joe Diamond\r\n local insightList = { }\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Event\"\r\n and string.match(card.metadata.traits, \"Insight\")\r\n and card.metadata.bonded_to == nil) then\r\n table.insert(insightList, i)\r\n end\r\n end\r\n -- Process insights to move them to the hunch deck. This is done in reverse\r\n -- order because the sorting needs to be reversed (deck sorts for face down)\r\n -- Performance here may be an issue, as table.remove() is an O(n) operation\r\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\r\n -- a problem\r\n for i = #insightList, 1, -1 do\r\n local moving = cardList[insightList[i]]\r\n moving.zone = \"SetAside5\"\r\n table.remove(cardList, insightList[i])\r\n table.insert(cardList, moving)\r\n end\r\n if (#insightList < 11) then\r\n debugPrint(\"Joe's hunch deck must have 11 cards but the deck only has \"..#insightList..\" Insight events\", Priority.INFO, playerColor)\r\n elseif (#insightList > 11) then\r\n debugPrint(\"Moved all \"..#insightList..\" Insight events to the hunch deck, reduce it to 11\", Priority.INFO, playerColor)\r\n else\r\n debugPrint(\"Built Joe's hunch deck\", Priority.INFO, playerColor)\r\n end\r\n end\r\nend\r\n\r\n-- Test method. Loads all decks which were submitted to ArkhamDB on a given\r\n-- date window.\r\nfunction testLoadLotsOfDecks()\r\n local configuration = getConfiguration()\r\n local numDays = 7\r\n local day = os.time{year=2021, month=7, day=15} -- Start date here\r\n for i=1,numDays do\r\n local dateString = os.date(\"%Y-%m-%d\", day)\r\n local deckList = Request.start({\r\n configuration.api_uri,\r\n \"decklists/by_date\",\r\n dateString,\r\n },\r\n function(result)\r\n local json = JSON.decode(result.text)\r\n for i, deckData in ipairs(json) do\r\n buildDeck(getColorForTest(i), deckData.id)\r\n end\r\n end)\r\n day = day + (60 * 60 * 24) -- Move forward by one day\r\n end\r\nend\r\n\r\n-- Rotates the player mat based on index, to spread the card stacks during\r\n-- a mass load\r\nfunction getColorForTest(index)\r\n if (index % 4 == 0) then\r\n return \"Red\"\r\n elseif (index % 4 == 1) then\r\n return \"Orange\"\r\n elseif (index % 4 == 2) then\r\n return \"White\"\r\n elseif (index % 4 == 3) then\r\n return \"Green\"\r\n end\r\nend\r\n\r\n-- Start the deck build process for the given player color and deck ID. This\r\n-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\r\n-- Param playerColor String Color name of the player mat to place this deck\r\n-- on (e.g. \"Red\")\r\n-- Param deckId: ArkhamDB deck id to be loaded\r\nfunction buildDeck(playerColor, deckId)\r\n local configuration = getConfiguration()\r\n -- Get a simple card to see if the bag indexes are complete. If not, abort\r\n -- the deck load. The called method will handle player notification.\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\"})\r\n if (checkCard ~= nil and checkCard.data == nil) then\r\n return\r\n end\r\n\r\n local deckUri = { configuration.api_uri, getUiState().private and configuration.private_deck or configuration.public_deck, deckId }\r\n\r\n local deck = Request.start(deckUri, function (status)\r\n if string.find(status.text, \"\") then\r\n debugPrint(\"Private deck ID \"..deckId..\" is not shared\", Priority.ERROR, playerColor)\r\n return false, table.concat({ \"Private deck \", deckId, \" is not shared\"})\r\n end\r\n local json = JSON.decode(status.text)\r\n\r\n if not json then\r\n debugPrint(\"Deck ID \"..deckId..\" not found\", Priority.ERROR, playerColor)\r\n return false, \"Deck not found!\"\r\n end\r\n\r\n return true, JSON.decode(status.text)\r\n end)\r\n\r\n deck:with(onDeckResult, playerColor, configuration)\r\nend\r\n\r\n---@type Request\r\nRequest = {\r\n is_done = false,\r\n is_successful = false\r\n}\r\n\r\n--- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\r\n---@param uri string\r\n---@param configure fun(request: Request, status: WebRequestStatus)\r\n---@return Request\r\nfunction Request:new(uri, configure)\r\n local this = {}\r\n\r\n setmetatable(this, self)\r\n self.__index = self\r\n\r\n if type(uri)==\"table\" then\r\n uri = table.concat(uri, \"/\")\r\n end\r\n\r\n this.uri = uri\r\n\r\n WebRequest.get(uri, function(status)\r\n configure(this, status)\r\n end)\r\n\r\n return this\r\nend\r\n\r\n--- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\r\n--- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\r\n---@param uri string\r\n---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\r\n---@param on_error fun(status: WebRequestStatus)|nil\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.deferred(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request:new(uri, function (request, status)\r\n if (status.is_done) then\r\n if (status.is_error) then\r\n request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\r\n request.is_successful = false\r\n request.is_done = true\r\n else\r\n on_success(request, status)\r\n end\r\n end\r\n end)\r\nend\r\n\r\n--- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\r\n---@param uri string\r\n---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\r\n---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.start(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request.deferred(uri, function(request, status)\r\n local result, message = on_success(status, table.unpack(parameters))\r\n if not result then request.error_message = message else request.content = message end\r\n request.is_successful = result\r\n request.is_done = true\r\n end, on_error, table.unpack(parameters))\r\nend\r\n\r\n---@param requests Request[]\r\n---@param on_success fun(content: any[], vararg any[])\r\n---@param on_error fun(requests: Request[], vararg any[])|nil\r\n---@vararg any\r\nfunction Request.with_all(requests, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n\r\n Wait.condition(function ()\r\n ---@type any[]\r\n local results = {}\r\n\r\n ---@type Request[]\r\n local errors = {}\r\n\r\n for _, request in ipairs(requests) do\r\n if request.is_successful then\r\n table.insert(results, request.content)\r\n else\r\n table.insert(errors, request)\r\n end\r\n end\r\n\r\n if (#errors<=0) then\r\n on_success(results, table.unpack(parameters))\r\n elseif on_error ==nil then\r\n for _, request in ipairs(errors) do\r\n debugPrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }), Priority.ERROR)\r\n end\r\n else\r\n on_error(requests, table.unpack(parameters))\r\n end\r\n end, function ()\r\n for _, request in ipairs(requests) do\r\n if not request.is_done then return false end\r\n end\r\n return true\r\n end)\r\nend\r\n\r\n---@param callback fun(content: any, vararg any)\r\nfunction Request:with(callback, ...)\r\n local arguments = table.pack(...)\r\n Wait.condition(function ()\r\n if self.is_successful then\r\n callback(self.content, table.unpack(arguments))\r\n end\r\n end, function () return self.is_done\r\n end)\r\nend", + "LuaScriptState": "{\"greenDeck\":\"\",\"investigators\":true,\"loadNewest\":true,\"orangeDeck\":\"\",\"private\":true,\"redDeck\":\"\",\"whiteDeck\":\"\"}", "XmlUI": "" }, { @@ -265381,7 +173279,7 @@ "posX": 66.3220139, "posY": 1.4147315, "posZ": -63.9796257, - "rotX": 0.0208050739, + "rotX": 0.0208050776, "rotY": 270.018555, "rotZ": 0.0167771634, "scaleX": 1.2, @@ -265452,9 +173350,9 @@ "Description": "", "GMNotes": "", "ColorDiffuse": { - "r": 0.249995112, - "g": 0.249995112, - "b": 0.249995112 + "r": 0.2499947, + "g": 0.2499947, + "b": 0.2499947 }, "LayoutGroupSortIndex": 0, "Value": 0, @@ -266158,12 +174056,12 @@ "GUID": "5fe24e", "Name": "Custom_Model", "Transform": { - "posX": -33.3263168, - "posY": 1.29228234, - "posZ": -73.22513, - "rotX": 0.020810172, + "posX": -33.327198, + "posY": 1.29228187, + "posZ": -73.22582, + "rotX": 0.0208101459, "rotY": 270.00058, - "rotZ": 0.0167707261, + "rotZ": 0.016770687, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266219,12 +174117,12 @@ "GUID": "35fb9c", "Name": "Custom_Model", "Transform": { - "posX": -33.32642, - "posY": 1.29424036, - "posZ": -66.53507, - "rotX": 0.0208102725, + "posX": -33.3273, + "posY": 1.29423988, + "posZ": -66.53577, + "rotX": 0.0208102688, "rotY": 270.0, - "rotZ": 0.0167702977, + "rotZ": 0.0167705137, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266280,12 +174178,12 @@ "GUID": "a32f43", "Name": "Custom_Model", "Transform": { - "posX": -33.32657, - "posY": 1.29614282, - "posZ": -60.0357246, - "rotX": 0.0208098348, + "posX": -33.3274765, + "posY": 1.29614234, + "posZ": -60.0364723, + "rotX": 0.0208097082, "rotY": 270.002, - "rotZ": 0.0167712271, + "rotZ": 0.0167712364, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266341,12 +174239,12 @@ "GUID": "10bd18", "Name": "Custom_Model", "Transform": { - "posX": -33.3260345, - "posY": 1.29793465, - "posZ": -53.9148636, - "rotX": 0.02081039, + "posX": -33.3268623, + "posY": 1.297934, + "posZ": -53.91553, + "rotX": 0.0208104048, "rotY": 269.999939, - "rotZ": 0.0167704038, + "rotZ": 0.0167704057, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266402,12 +174300,12 @@ "GUID": "2585f4", "Name": "Custom_Model", "Transform": { - "posX": -9.697513, - "posY": 1.30651581, - "posZ": -53.91506, - "rotX": 0.020809304, + "posX": -9.698427, + "posY": 1.30651534, + "posZ": -53.9157524, + "rotX": 0.0208092444, "rotY": 270.0032, - "rotZ": 0.0167716816, + "rotZ": 0.0167716891, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266463,12 +174361,12 @@ "GUID": "5889dd", "Name": "Custom_Model", "Transform": { - "posX": -9.759697, - "posY": 1.30470181, - "posZ": -60.0352554, - "rotX": 0.0208119154, + "posX": -9.760612, + "posY": 1.30470121, + "posZ": -60.03595, + "rotX": 0.0208121967, "rotY": 269.9933, - "rotZ": 0.0167682115, + "rotZ": 0.0167681333, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266524,12 +174422,12 @@ "GUID": "899c3a", "Name": "Custom_Model", "Transform": { - "posX": -9.7600975, - "posY": 1.30279911, - "posZ": -66.53491, - "rotX": 0.02081223, - "rotY": 269.993317, - "rotZ": 0.016768286, + "posX": -9.760995, + "posY": 1.30279851, + "posZ": -66.53561, + "rotX": 0.0208123047, + "rotY": 269.993347, + "rotZ": 0.0167680271, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266585,12 +174483,12 @@ "GUID": "03b888", "Name": "Custom_Model", "Transform": { - "posX": -9.761034, - "posY": 1.30084074, - "posZ": -73.22481, - "rotX": 0.02081197, - "rotY": 269.993622, - "rotZ": 0.0167684, + "posX": -9.761878, + "posY": 1.30084026, + "posZ": -73.2255554, + "rotX": 0.02081177, + "rotY": 269.9936, + "rotZ": 0.016768422, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266646,12 +174544,12 @@ "GUID": "0dcbe8", "Name": "Custom_Model", "Transform": { - "posX": -9.759889, - "posY": 1.29886055, - "posZ": -79.98989, - "rotX": 0.02081076, + "posX": -9.760777, + "posY": 1.29886019, + "posZ": -79.9905853, + "rotX": 0.0208109617, "rotY": 269.998749, - "rotZ": 0.0167701729, + "rotZ": 0.01676996, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266707,12 +174605,12 @@ "GUID": "a34f34", "Name": "Custom_Model", "Transform": { - "posX": -9.75716, - "posY": 1.296877, - "posZ": -86.77017, - "rotX": 0.0208100788, + "posX": -9.758048, + "posY": 1.29687655, + "posZ": -86.77087, + "rotX": 0.0208100621, "rotY": 270.000366, - "rotZ": 0.0167706367, + "rotZ": 0.0167706944, "scaleX": 0.5, "scaleY": 0.139652729, "scaleZ": 0.5 @@ -266765,21 +174663,6133 @@ "XmlUI": "" }, { - "GUID": "d3abc7", - "Name": "Notecard", + "GUID": "fe2ae4", + "Name": "ScriptingTrigger", "Transform": { - "posX": 23.753355, - "posY": 1.514522, - "posZ": -13.1517763, - "rotX": 0.0798698962, - "rotY": 89.97255, - "rotZ": 359.9831, + "posX": -3.90844154, + "posY": 4.13122, + "posZ": -10.4676151, + "rotX": 0.0, + "rotY": 89.99999, + "rotZ": 0.0, + "scaleX": 3.471745, + "scaleY": 5.1, + "scaleZ": 4.49798346 + }, + "Nickname": "", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 0.509803951 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": true, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "b46db2", + "Name": "Custom_Model_Bag", + "Transform": { + "posX": 32.4528923, + "posY": 1.43240166, + "posZ": -13.1247549, + "rotX": 359.920135, + "rotY": 270.006775, + "rotZ": 0.0168654826, + "scaleX": 2.21, + "scaleY": 0.46, + "scaleZ": 2.42 + }, + "Nickname": "The Fall of the House of Usher", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "MaterialIndex": -1, + "MeshIndex": -1, + "CustomMesh": { + "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", + "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1771580824970152646/1C2D909AF92814C33B43D22F0EE1D6B8FD260998/", + "NormalURL": "", + "ColliderURL": "", + "Convex": true, + "MaterialIndex": 3, + "TypeIndex": 6, + "CustomShader": { + "SpecularColor": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "SpecularIntensity": 0.0, + "SpecularSharpness": 2.0, + "FresnelStrength": 0.0 + }, + "CastShadows": true + }, + "Bag": { + "Order": 0 + }, + "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", + "LuaScriptState": 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270.00235, + "rotZ": 0.0168280154, + "scaleX": 0.5000004, + "scaleY": 0.5000004, + "scaleZ": 0.5000004 + }, + "Nickname": "The Fall of the House of Usher Custom Data Helper", + "Description": "Include this in custom content for clue spawning!", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomMesh": { + "MeshURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/", + "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/254843371583187306/6844B833AD55B9A34095067B201B311E1348325F/", + "NormalURL": "", + "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/943949966265929204/A38BB5D72419E6298385556D931877C0A1A55C17/", + "Convex": true, + "MaterialIndex": 2, + "TypeIndex": 0, + "CustomShader": { + "SpecularColor": { + "r": 0.7222887, + "g": 0.507659256, + "b": 0.339915335 + }, + "SpecularIntensity": 0.4, + "SpecularSharpness": 7.0, + "FresnelStrength": 0.0 + }, + "CastShadows": true + }, + "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"San Francisco\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"\tArkham\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Buenos Aires\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"\tLondon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rome\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Tokyo_123abc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Tokyo_456efg\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\r\n \"Tokyo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Shanghai_123\": {\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\r\n \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"},\r\n \"Private Library\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Portrait Gallery\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Banquet Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Manor Chapel\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Wine Cellar\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Usher Family Crypt\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n \"The Tarn\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"}\r\n}\r\n]]\r\n\r\n\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Tool Belt (0)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Tool Belt (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Yithian Rifle\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\nHIDDEN_CARD_DATA = {\r\n \"Unpleasant Card (Doom)\",\r\n \"Unpleasant Card (Gloom)\",\r\n \"The Case of the Scarlet DOOOOOM!\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playArea = getObjectFromGUID('721ba2')\r\n playArea.call(\"updateLocations\", {self.getGUID()})\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\n local dataHelper = getObjectFromGUID('708279')\r\n dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\r\nend\r\n", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "eda22b", + "Name": "Custom_Token", + "Transform": { + "posX": -1.46559811, + "posY": 1.57562256, + "posZ": -26.9312, + "rotX": 359.9201, + "rotY": 270.014343, + "rotZ": 0.0168516431, + "scaleX": 4.17180443, + "scaleY": 1.0, + "scaleZ": 4.17180443 + }, + "Nickname": "Generic Campaign Log", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1771580824970159800/BC2D9FAB7DFA721D5E62FED50247C9E418B3B43E/", + "ImageSecondaryURL": "", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomToken": { + "Thickness": 0.2, + "MergeDistancePixels": 15.0, + "StandUp": false, + "Stackable": false + } + }, + "LuaScript": "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n -Right click on the character sheet, click Custom\r\n -Replace the image URL with one for your character sheet\r\n -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n -Below you will see some general options, and then the big data table\r\n -The data table is what determines how many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\n -Textboxes\r\n -By default, there are 3 of each. You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --1st Player Experience\r\n {\r\n pos = {-1.080,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Physical Trauma\r\n {\r\n pos = {-1.270,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Mental Trauma\r\n {\r\n pos = {-1.000,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Experience\r\n {\r\n pos = {-0.251,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Physical Trauma\r\n {\r\n pos = {-0.441,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Mental Trauma\r\n {\r\n pos = {-0.171,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Experience\r\n {\r\n pos = {0.579,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Physical Trauma\r\n {\r\n pos = {0.389,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Mental Trauma\r\n {\r\n pos = {0.659,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Experience\r\n {\r\n pos = {1.407,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Physical Trauma\r\n {\r\n pos = {1.217,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Mental Trauma\r\n {\r\n pos = {1.487,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --1st Player Name\r\n {\r\n pos = {-1.265,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Investigator\r\n {\r\n pos = {-1.265,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.265,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Name\r\n {\r\n pos = {-0.436,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Investigator\r\n {\r\n pos = {-0.436,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.436,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Name\r\n {\r\n pos = {0.394,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Investigator\r\n {\r\n pos = {0.394,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Story Assets/Weaknesses\r\n {\r\n pos = {0.394,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Name\r\n {\r\n pos = {1.222,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Investigator\r\n {\r\n pos = {1.222,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Story Assets/Weaknesses\r\n {\r\n pos = {1.222,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\n {\r\n pos = {-0.930,0.1,0.930},\r\n rows = 27,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 2\r\n {\r\n pos = {0.820,0.1,0.707},\r\n rows = 20,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Killed and Insane Investigators\r\n {\r\n pos = {1.010,0.1,1.700},\r\n rows = 5,\r\n width = 7400,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n 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"GridProjection": false, + "HideWhenFaceDown": false, + "Hands": true, + "CardID": 266201, + "SidewaysCard": false, + "CustomDeck": { + "2662": { + "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1771580824970184574/246CC491AE3349BCCE57FA27532AAE474D124A17/", + "BackURL": "http://cloud-3.steamusercontent.com/ugc/1771580824970186741/0CE5BB177A6024F930476E70929616545173FD48/", + "NumWidth": 5, + "NumHeight": 3, + "BackIsHidden": true, + "UniqueBack": true, + "Type": 0 + } + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + } + ], + "AttachedDecals": [ + { + "Transform": { + "posX": -0.0021877822, + "posY": -0.08963572, + "posZ": -0.00288731651, + "rotX": 270.0, + "rotY": 359.869568, + "rotZ": 0.0, + "scaleX": 2.00000215, + "scaleY": 2.00000238, + "scaleZ": 2.00000262 + }, + "CustomDecal": { + "Name": "dunwich_back", + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/", + "Size": 7.4 + } + } + ] + }, + { + "GUID": "d0c8fa", + "Name": "Custom_Tile", + "Transform": { + "posX": -58.6385765, + "posY": 1.56325769, + "posZ": 0.000165649049, + "rotX": 359.920135, + "rotY": 269.9928, + "rotZ": 0.0168793369, + "scaleX": 1.5, + "scaleY": 1.0, + "scaleZ": 1.5 + }, + "Nickname": "Phase Tracker", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 0.106237344, + "g": 0.008296312, + "b": 0.0 + }, + "Tags": [ + "LinkedPhaseTracker" + ], + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": true, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/933819604050849085/9E22AFD7B0157140FC177DBCCBCB1D61D6A0329F/", + "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/933819604050849524/797528309EFBAC7485283048AAB9DA68B8A31891/", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.2, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseTwo'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseTwo()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(2)\n end\nend", + "LuaScriptState": "", + "XmlUI": "", + "States": { + "2": { + "GUID": "807ed5", + "Name": "Custom_Tile", + "Transform": { + "posX": -58.77764, + "posY": 1.56345141, + "posZ": -3.14759745E-07, + "rotX": 359.920135, + "rotY": 269.9928, + "rotZ": 0.0168813616, + "scaleX": 1.5, + "scaleY": 1.0, + "scaleZ": 1.5 + }, + "Nickname": "", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 0.0414625555, + "g": 0.113237642, + "b": 0.0009864086 + }, + "Tags": [ + "LinkedPhaseTracker" + ], + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/", + "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/933819604050886219/5987AB68E0D2609CC3831F1311E9070D7189FBA8/", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.2, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseThree'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseThree()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(3)\n end\nend", + "LuaScriptState": "", + "XmlUI": "" + }, + "3": { + "GUID": "b4983b", + "Name": "Custom_Tile", + "Transform": { + "posX": -58.77764, + "posY": 1.56345141, + "posZ": -3.14759745E-07, + "rotX": 359.920135, + "rotY": 269.9928, + "rotZ": 0.0168813579, + "scaleX": 1.5, + "scaleY": 1.0, + "scaleZ": 1.5 + }, + "Nickname": "", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 0.235188872, + "g": 0.0, + "b": 0.0 + }, + "Tags": [ + "LinkedPhaseTracker" + ], + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870235122/492996D07ABF6DDA4B605A3013C4892839DCF1F3/", + "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/982233321870235526/32D11CE67CBFB6E1197E540F9CA08F871A500C85/", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.2, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseFour'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseFour()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(4)\n end\nend", + "LuaScriptState": "", + "XmlUI": "" + }, + "4": { + "GUID": "d8a337", + "Name": "Custom_Tile", + "Transform": { + "posX": -58.7776527, + "posY": 1.56345153, + "posZ": -4.10604116E-07, + "rotX": 359.920135, + "rotY": 269.9928, + "rotZ": 0.0168830752, + "scaleX": 1.5, + "scaleY": 1.0, + "scaleZ": 1.5 + }, + "Nickname": "", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 0.5313587, + "g": 0.3496275, + "b": 0.0 + }, + "Tags": [ + "LinkedPhaseTracker" + ], + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237261/C287CAED2423970F33E72D6C7415CBEC6794C533/", + "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/982233321870237827/81374325F650673C37C89E4E2A1DC25F1C97FED8/", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 2, + "Thickness": 0.2, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n params.tooltip = ''\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseOne()\n for _, tracker in ipairs(getObjectsWithTag(\"LinkedPhaseTracker\")) do\n tracker.setState(1)\n end\nend", + "LuaScriptState": "", + "XmlUI": "" + } + } + }, + { + "GUID": "0ffbc5", + "Name": "Custom_Tile", + "Transform": { + "posX": 38.04545, + "posY": 1.426032, + "posZ": -8.280211, + "rotX": 359.9201, + "rotY": 270.021851, + "rotZ": 0.0168432612, + "scaleX": 1.31135309, + "scaleY": 1.0, + "scaleZ": 1.31135309 + }, + "Nickname": "Navigation Overlay Tile", + "Description": "By jaqenZann", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": false, + "Snap": false, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomImage": { + "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1745699644170918010/4E5FCD0140AE8960A1E1272A1979E575EE12C3F3/", + "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1745699644170918010/4E5FCD0140AE8960A1E1272A1979E575EE12C3F3/", + "ImageScalar": 1.0, + "WidthScale": 0.0, + "CustomTile": { + "Type": 0, + "Thickness": 0.1, + "Stackable": false, + "Stretch": true + } + }, + "LuaScript": "-- SCE Navigation Panel version 1.00\r\n\r\nfunction onLoad(saved_data)\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Display full overlay\",\r\n click_function=\"displayFull\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.57},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Display only play area\",\r\n click_function=\"displayPlayArea\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.30},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Close overlay\",\r\n click_function=\"closeOverlay\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.03},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Modify a camera position\",\r\n click_function=\"beginSetCamera\",\r\n function_owner=self,\r\n position={0.0,0.1,0.37},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Reset camera positions to default\",\r\n click_function=\"resetCameras\",\r\n function_owner=self,\r\n position={0.0,0.1,0.77},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n\r\n defaultCameraParams = {\r\n {position={-1.626, -2.5, -0.064}, pitch=62.964, yaw=90.000, distance=17.844}, -- 1. ActAgenda\r\n {position={-27.822, -2.5, 0.424}, pitch=75.823, yaw=90.000, distance=-1.000}, -- 2. Map\r\n-- {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=19.858}, -- 3. Green playmat\r\n {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=-1.000}, -- 3. Green playmat\r\n {position={-55.026, -2.5, 12.052}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 4. White playmat\r\n {position={-55.026, -2.5, -11.479}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 5. Orange playmat\r\n {position={-31.592, -2.5, -26.392}, pitch=74.238, yaw=0.000, distance=-1.000}, -- 6. Red playmat\r\n {position={-2.940, -2.5, 25.160}, pitch=73.556, yaw=90.000, distance=20.146}, -- 7. Victory / SetAside\r\n {position={-58.216, -2.5, -71.288}, pitch=76.430, yaw=90.000, distance=20.000}, -- 8. Deckbuilder\r\n {position={46.368, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=46.255}, -- 9. Campaigns\r\n {position={13.875, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=37.962}, -- 10. Scenarios\r\n {position={51.940, -2.5, 64.476}, pitch=76.430, yaw=90.000, distance=48.102}, -- 11. Level 0\r\n {position={51.302, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=48.102}, -- 12. Upgraded\r\n {position={-27.788, -2.5, 74.662}, pitch=76.430, yaw=90.000, distance=30.616}, -- 13. Weaknesses\r\n {position={-61.090, -2.5, 70.762}, pitch=76.430, yaw=90.000, distance=34.188}, -- 14. Rules\r\n {position={-18.547, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=42.249}, -- 15. Investigators\r\n {position={-2.144, -2.5, -26.900}, pitch=73.556, yaw=90.000, distance=20.146}, -- 16. Log\r\n {position={-45.000, -2.5, -0.228}, pitch=73.556, yaw=90.000, distance=12.000} -- 17. BlessCurse\r\n }\r\n\r\n fullButtonData = {\r\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"1\", offsetY = \"-9\" },\r\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"1\", offsetY = \"-59\" },\r\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-70\" },\r\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-36\", offsetY = \"-130\" },\r\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-130\" },\r\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"64\", offsetY = \"-70\" },\r\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-63\", offsetY = \"-9\" },\r\n { id = \"8\", width = \"64\", height = \"64\", offsetX = \"153\", offsetY = \"-128\" },\r\n { id = \"9\", width = \"155\", height = \"70\", offsetX = \"2\", offsetY = \"120\" },\r\n { id = \"10\", width = \"155\", height = 70, offsetX = \"2\", offsetY = \"47\" },\r\n { id = \"11\", width = \"120\", height = \"100\", offsetX = \"-148\", offsetY = \"101\" },\r\n { id = \"12\", width = \"120\", height = \"100\", offsetX = \"150\", offsetY = \"101\" },\r\n { id = \"13\", width = \"120\", height = \"80\", offsetX = \"-150\", offsetY = \"-55\" },\r\n { id = \"14\", width = \"120\", height = \"60\", offsetX = \"-150\", offsetY = \"-132\" },\r\n { id = \"15\", width = \"110\", height = \"100\", offsetX = \"152\", offsetY = \"-42\" },\r\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"64\", offsetY = \"-9\" },\r\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"1\", offsetY = \"-97\" }\r\n }\r\n\r\n playButtonData = {\r\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"0\", offsetY = \"59\" },\r\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"0\", offsetY = \"9\" },\r\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-1\" },\r\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-37\", offsetY = \"-61\" },\r\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-61\" },\r\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"63\", offsetY = \"-2\" },\r\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-64\", offsetY = \"59\" },\r\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"63\", offsetY = \"59\" },\r\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"0\", offsetY = \"-28\" }\r\n }\r\n\r\n playermatData = {\r\n White = { guid = '8b081b', origin = { x=-54.42, y=0, z=20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -2.39, maxZ = 24.53, xOffset = 0.07, zOffset = 0.03 },\r\n Orange = { guid = 'bd0ff4', origin = { x=-54.42, y=0, z=-20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -24.53, maxZ = 2.39, xOffset = 0.07, zOffset = 0.02 },\r\n Green = { guid = '383d8b', origin = { x=-25.00, y=0, z=26.20 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=0, z=0 }, minX = -44.43, maxX = -17.44, minZ = 20.17, maxZ = 32.97, xOffset = -0.07, zOffset = 0.00 },\r\n Red = { guid = '0840d5', origin = { x=-25.00, y=0, z=-26.60 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=180, z=0 }, minX = -44.43, maxX = -17.44, minZ = -32.97, maxZ = -20.17, xOffset = 0.07, zOffset = -0.06 }\r\n }\r\n\r\n editing = false\r\n selectedEditButton = -1\r\n\r\n editPos = {0, 0, 0}\r\n editPitch = 0\r\n editYaw = 0\r\n editDistance = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n\r\n cameraParams = loaded_data.cameras\r\n fullVisibility = loaded_data.fullVis\r\n playVisibility = loaded_data.playVis\r\n\r\n resetOverlay()\r\n else\r\n cameraParams = {\r\n Green = {},\r\n White = {},\r\n Orange = {},\r\n Red = {}\r\n }\r\n\r\n for iv, v in pairs({'Green', 'White', 'Orange', 'Red'}) do\r\n cameraParams[v] = {}\r\n\r\n for i = 1,17 do\r\n cameraParams[v][i] = {}\r\n\r\n cameraParams[v][i].position = defaultCameraParams[i].position\r\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\r\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\r\n cameraParams[v][i].distance = defaultCameraParams[i].distance\r\n end\r\n end\r\n\r\n fullVisibility = {\r\n Green = false,\r\n White = false,\r\n Orange = false,\r\n Red = false\r\n }\r\n\r\n playVisibility = {\r\n Green = false,\r\n White = false,\r\n Orange = false,\r\n Red = false\r\n }\r\n end\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({\r\n cameras = cameraParams,\r\n fullVis = fullVisibility,\r\n playVis = playVisibility\r\n })\r\n\r\n-- return ''\r\nend\r\n\r\nfunction displayFull(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n fullVisibility[v] = true\r\n playVisibility[v] = false\r\n end\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction displayPlayArea(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n fullVisibility[v] = false\r\n playVisibility[v] = true\r\n end\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction resetCameras(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for iv, v in ipairs(colors) do\r\n for i = 1,17 do\r\n cameraParams[v][i].position = defaultCameraParams[i].position\r\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\r\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\r\n cameraParams[v][i].distance = defaultCameraParams[i].distance\r\n end\r\n end\r\nend\r\n\r\nfunction closeOverlay(object, color)\r\n fullVisibility[color] = false\r\n playVisibility[color] = false\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction resetOverlay()\r\n local guid = self.getGUID()\r\n local color\r\n local panel\r\n\r\n local existingXml = UI.getXml()\r\n local openingXml = ''\r\n\r\n -- try to only remove our panels\r\n for p = 1,2 do\r\n i, j = string.find(existingXml, ' 1 and string.len(openingXml) == 0 then\r\n openingXml = string.sub(existingXml, 1, i-1)\r\n end\r\n\r\n if i then\r\n local panelXml = string.sub(existingXml, i)\r\n k, m = string.find(panelXml, '')\r\n\r\n existingXml = string.sub(panelXml, m+1)\r\n else\r\n break\r\n end\r\n end\r\n\r\n local xml = openingXml .. [[\r\n ]] .. existingXml\r\n\r\n local fullColors = ''\r\n local playColors = ''\r\n\r\n for i, v in pairs(fullVisibility) do\r\n if v == true then\r\n if string.len(fullColors) > 0 then\r\n fullColors = fullColors .. '|' .. i\r\n else\r\n fullColors = i\r\n end\r\n end\r\n end\r\n\r\n for i, v in pairs(playVisibility) do\r\n if v == true then\r\n if string.len(playColors) > 0 then\r\n playColors = playColors .. '|' .. i\r\n else\r\n playColors = i\r\n end\r\n end\r\n end\r\n\r\n if string.len(fullColors) > 0 then\r\n data = fullButtonData\r\n\r\n xml = xml .. [[\r\n ]]\r\n\r\n for i, d in ipairs(data) do\r\n if editing then\r\n if selectedEditButton < 0 then\r\n color = \"rgba(1,1,1,1)\"\r\n elseif tonumber(d.id) == selectedEditButton then\r\n color = \"rgba(0,1,0,1)\"\r\n else\r\n color = \"rgba(1,0,0,1)\"\r\n end\r\n else\r\n color = \"rgba(0,1,0,0)\"\r\n end\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n end\r\n\r\n xml = xml .. [[ ]]\r\n end\r\n\r\n if string.len(playColors) > 0 then\r\n data = playButtonData\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n\r\n for i, d in ipairs(data) do\r\n if editing then\r\n if selectedEditButton < 0 then\r\n color = \"rgba(1,1,1,1)\"\r\n elseif tonumber(d.id) == selectedEditButton then\r\n color = \"rgba(0,1,0,1)\"\r\n else\r\n color = \"rgba(1,0,0,1)\"\r\n end\r\n else\r\n color = \"rgba(0,1,0,0)\"\r\n end\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n end\r\n\r\n xml = xml .. [[ ]]\r\n end\r\n\r\n local existingAssets = UI.getCustomAssets()\r\n local largeOverlay = nil\r\n local smallOverlay = nil\r\n\r\n for i,v in pairs(existingAssets) do\r\n for ii,vv in pairs(v) do\r\n if vv == 'OverlayLarge' then\r\n largeOverlay = v\r\n end\r\n if vv == 'OverlaySmall' then\r\n smallOverlay = v\r\n end\r\n end\r\n end\r\n\r\n local largeURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/'\r\n local smallURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/'\r\n\r\n if largeOverlay == nil then\r\n largeOverlay = { name='OverlayLarge', url=largeURL }\r\n table.insert(existingAssets, largeOverlay)\r\n else\r\n largeOverlay.url = largeURL\r\n\r\n end\r\n\r\n if smallOverlay == nil then\r\n smallOverlay = { name='OverlaySmall', url=smallURL }\r\n table.insert(existingAssets, smallOverlay)\r\n else\r\n smallOverlay.url = smallURL\r\n end\r\n\r\n UI.setXml(xml, existingAssets)\r\nend\r\n\r\nfunction buttonClicked(player, _, idValue)\r\n if editing then\r\n if selectedEditButton < 0 then\r\n selectedEditButton = tonumber(idValue)\r\n else\r\n if tonumber(idValue) == selectedEditButton and editDistance > 0 then\r\n local playerCount = getPlayerCount()\r\n local colors\r\n\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { player.color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n cameraParams[v][selectedEditButton].position = editPos\r\n cameraParams[v][selectedEditButton].pitch = editPitch\r\n cameraParams[v][selectedEditButton].yaw = editYaw\r\n cameraParams[v][selectedEditButton].distance = editDistance\r\n end\r\n end\r\n\r\n editing = false\r\n selectedEditButton = -1\r\n end\r\n\r\n resetOverlay()\r\n else\r\n loadCamera(player, _, idValue)\r\n end\r\nend\r\n\r\nfunction loadCamera(player, _, idValue)\r\n local index = tonumber(idValue)\r\n local color = player.color\r\n\r\n -- only do map zooming if te camera hasn't been specially set by user\r\n if index == 2 and cameraParams[color][index].distance <= 0.0 then\r\n local mapObjects = Physics.cast({\r\n origin = { x=-29.2, y=0, z=0.0 },\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = { x=36, y=5, z=31.4 },\r\n orientation = { x=0, y=90, z=0 }\r\n })\r\n\r\n local minX = 100\r\n local maxX = -100\r\n local minZ = 100\r\n local maxZ = -100\r\n\r\n for i,v in pairs(mapObjects) do\r\n local obj = v.hit_object\r\n\r\n if obj.type == 'Card' or obj.type == 'Infinite' then\r\n local bounds = obj.getBounds()\r\n\r\n local x1 = bounds['center'][1] - bounds['size'][1]/2\r\n local x2 = bounds['center'][1] + bounds['size'][1]/2\r\n local z1 = bounds['center'][3] - bounds['size'][3]/2\r\n local z2 = bounds['center'][3] + bounds['size'][3]/2\r\n\r\n if x1 < minX then\r\n minX = x1\r\n end\r\n if x2 > maxX then\r\n maxX = x2\r\n end\r\n if z1 < minZ then\r\n minZ = z1\r\n end\r\n if z2 > maxZ then\r\n maxZ = z2\r\n end\r\n end\r\n end\r\n\r\n if minX < 100 then\r\n local dx = maxX - minX\r\n local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n local centerX = (minX + maxX) / 2 - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything\r\n local centerZ = (minZ + maxZ) / 2\r\n\r\n local scale = dx\r\n if dz > dx then\r\n scale = dz\r\n end\r\n\r\n -- regression line from the following data points, seems linear\r\n -- rows 1 scale 4.5 d 12\r\n -- rows 2 scale 11 d 16\r\n -- rows 3 scale 14.5 d 19.6\r\n -- rows 4 scale 19.6 d 25\r\n -- rows 5 scale 23.25 d 28\r\n -- rows 6 scale 30.8 d 34\r\n\r\n -- local d = 0.8685 * scale + 7.4505\r\n\r\n -- modified by testing\r\n -- local d = 0.8685 * scale + 5\r\n local d = 1.04 * scale + 5\r\n\r\n player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=90.000, distance=d})\r\n else\r\n player.lookAt({position={-33.667, 0, 0.014}, pitch=75.823, yaw=90.000, distance=36})\r\n end\r\n elseif index >= 3 and index <= 6 then\r\n local matColor = nil\r\n\r\n if index == 3 then\r\n matColor = 'Green'\r\n elseif index == 4 then\r\n matColor = 'White'\r\n elseif index == 5 then\r\n matColor = 'Orange'\r\n elseif index == 6 then\r\n matColor = 'Red'\r\n end\r\n\r\n if matColor ~= nil then\r\n local playerCount = getPlayerCount()\r\n\r\n if playerCount <= 1 then\r\n player.changeColor(matColor)\r\n end\r\n end\r\n\r\n if cameraParams[color][index].distance <= 0.0 then\r\n local matObjects = Physics.cast({\r\n origin = playermatData[matColor].origin,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = playermatData[matColor].scale,\r\n orientation = playermatData[matColor].orientation,\r\n-- debug=true\r\n })\r\n\r\n local minX = playermatData[matColor].minX\r\n local maxX = playermatData[matColor].maxX\r\n local minZ = playermatData[matColor].minZ\r\n local maxZ = playermatData[matColor].maxZ\r\n\r\n for i,v in pairs(matObjects) do\r\n local obj = v.hit_object\r\n\r\n if obj.type == 'Card' or obj.type == 'Infinite' then\r\n local bounds = obj.getBounds()\r\n\r\n local x1 = bounds['center'][1] - bounds['size'][1]/2\r\n local x2 = bounds['center'][1] + bounds['size'][1]/2\r\n local z1 = bounds['center'][3] - bounds['size'][3]/2\r\n local z2 = bounds['center'][3] + bounds['size'][3]/2\r\n\r\n if x1 < minX then\r\n minX = x1\r\n end\r\n if x2 > maxX then\r\n maxX = x2\r\n end\r\n if z1 < minZ then\r\n minZ = z1\r\n end\r\n if z2 > maxZ then\r\n maxZ = z2\r\n end\r\n end\r\n end\r\n\r\n local dx\r\n local dz\r\n local centerX\r\n local centerZ\r\n local scale\r\n local yaw\r\n local d\r\n\r\n -- White/Orange\r\n if index > 3 and index < 6 then\r\n dx = maxX - minX\r\n dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n\r\n centerX = (minX + maxX) / 2 - dx*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\r\n centerZ = (minZ + maxZ) / 2 + dz*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\r\n yaw = 90\r\n\r\n scale = dx\r\n if dz > dx then\r\n scale = dz\r\n end\r\n\r\n d = 0.64 * scale + 7\r\n else -- Green/Red\r\n dx = (maxX - minX) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n dz = maxZ - minZ\r\n\r\n centerX = (minX + maxX) / 2 + dx*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\r\n centerZ = (minZ + maxZ) / 2 - dz*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\r\n yaw = playermatData[matColor].orientation.y + 180\r\n\r\n scale = dz\r\n if dx > dz then\r\n scale = dx\r\n end\r\n\r\n d = 0.64 * scale + 7\r\n end\r\n\r\n -- 15.46 -> 17.081\r\n -- 18.88 -> 19.33\r\n -- 24.34 -> 22.6\r\n\r\n -- need to wait if the player color changed\r\n Wait.frames(function() player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=yaw, distance=d}) end, 2)\r\n else\r\n Wait.frames(function() player.lookAt(cameraParams[color][index]) end, 2)\r\n end\r\n else\r\n player.lookAt(cameraParams[color][index])\r\n end\r\nend\r\n\r\nfunction beginSetCamera(object, color)\r\n editing = true\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction updateEditCamera(params)\r\n editPos = params[1]\r\n editPitch = params[2]\r\n editYaw = params[3]\r\n editDistance = params[4]\r\nend\r\n\r\nfunction getPlayerCount()\r\n local playerCount = 0\r\n\r\n local playerList = getSeatedPlayers()\r\n\r\n for i, v in ipairs(playerList) do\r\n if v == 'Green' or v == 'White' or v == 'Orange' or v == 'Red' then\r\n playerCount = playerCount + 1\r\n end\r\n end\r\n\r\n return playerCount\r\nend\r\n", + "LuaScriptState": "{\"cameras\":{\"Green\":[{\"distance\":17.844,\"pitch\":62.964,\"position\":[-1.626,-2.5,-0.064],\"yaw\":90},{\"distance\":-1,\"pitch\":75.823,\"position\":[-27.822,-2.5,0.424],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,26.392],\"yaw\":180},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,12.052],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,-11.479],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,-26.392],\"yaw\":0},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.94,-2.5,25.16],\"yaw\":90},{\"distance\":20,\"pitch\":76.43,\"position\":[-58.216,-2.5,-71.288],\"yaw\":90},{\"distance\":46.255,\"pitch\":69.491,\"position\":[46.368,-2.5,0.328],\"yaw\":90},{\"distance\":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}],\"Orange\":[{\"distance\":17.844,\"pitch\":62.964,\"position\":[-1.626,-2.5,-0.064],\"yaw\":90},{\"distance\":-1,\"pitch\":75.823,\"position\":[-27.822,-2.5,0.424],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,26.392],\"yaw\":180},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,12.052],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,-11.479],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,-26.392],\"yaw\":0},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.94,-2.5,25.16],\"yaw\":90},{\"distance\":20,\"pitch\":76.43,\"position\":[-58.216,-2.5,-71.288],\"yaw\":90},{\"distance\":46.255,\"pitch\":69.491,\"position\":[46.368,-2.5,0.328],\"yaw\":90},{\"distance\":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}],\"Red\":[{\"distance\":17.844,\"pitch\":62.964,\"position\":[-1.626,-2.5,-0.064],\"yaw\":90},{\"distance\":-1,\"pitch\":75.823,\"position\":[-27.822,-2.5,0.424],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,26.392],\"yaw\":180},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,12.052],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,-11.479],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,-26.392],\"yaw\":0},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.94,-2.5,25.16],\"yaw\":90},{\"distance\":20,\"pitch\":76.43,\"position\":[-58.216,-2.5,-71.288],\"yaw\":90},{\"distance\":46.255,\"pitch\":69.491,\"position\":[46.368,-2.5,0.328],\"yaw\":90},{\"distance\":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}],\"White\":[{\"distance\":17.844,\"pitch\":62.964,\"position\":[-1.626,-2.5,-0.064],\"yaw\":90},{\"distance\":-1,\"pitch\":75.823,\"position\":[-27.822,-2.5,0.424],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,26.392],\"yaw\":180},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,12.052],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,-11.479],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,-26.392],\"yaw\":0},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.94,-2.5,25.16],\"yaw\":90},{\"distance\":20,\"pitch\":76.43,\"position\":[-58.216,-2.5,-71.288],\"yaw\":90},{\"distance\":46.255,\"pitch\":69.491,\"position\":[46.368,-2.5,0.328],\"yaw\":90},{\"distance\":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}]},\"fullVis\":{\"Green\":true,\"Orange\":true,\"Red\":true,\"White\":false},\"playVis\":{\"Green\":false,\"Orange\":false,\"Red\":false,\"White\":false}}", + "XmlUI": "" + }, + { + "GUID": "a8affa", + "Name": "Bag", + "Transform": { + "posX": 40.3736839, + "posY": 1.23823071, + "posZ": -6.65300035, + "rotX": 0.0168862157, + "rotY": 179.9993, + "rotZ": 0.07994681, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, - "Nickname": "Arkham SCE 2.0.0 - 10/14/2021 Page 1", - "Description": "Almost all content has been deleted and replaced with a placeholder version. This should greatly improve load times and performance.\n\nIf, for some eldritch reason, you wish to redownload any dummied content, you can do so via a button on the placeholder version. Table hosts can also use a GUI menu on the lower right of the screen.", + "Nickname": "Navigation Overlay Instructions/Setup", + "Description": "", + "GMNotes": "", + "ColorDiffuse": { + "r": 0.7058823, + "g": 0.366520882, + "b": 0.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "MaterialIndex": -1, + "MeshIndex": -1, + "Bag": { + "Order": 0 + }, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "", + "ContainedObjects": [ + { + "GUID": "739ee5", + "Name": "Notecard", + "Transform": { + "posX": 18.4474373, + "posY": 3.59918427, + "posZ": -25.8548622, + "rotX": 0.409890354, + "rotY": 89.98979, + "rotZ": 0.305724472, + "scaleX": 0.7, + "scaleY": 1.0, + "scaleZ": 0.7 + }, + "Nickname": "Navigation Overlay", + "Description": "Controls a movable overlay allowing for quick movement to various parts of the table. There should only be one tile per table.\n\nFull Table: Displays a larger overlay corresponding to the whole table.\n\nPlay Area: Displays a much smaller overlay only covering the play area.", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "", + "States": { + "3": { + "GUID": "579a11", + "Name": "Notecard", + "Transform": { + "posX": 6.083923, + "posY": 1.53338218, + "posZ": -32.75589, + "rotX": 0.07987937, + "rotY": 89.99992, + "rotZ": 359.983124, + "scaleX": 0.7, + "scaleY": 1.0, + "scaleZ": 0.7 + }, + "Nickname": "Navigation Overlay: Edit Camera (1/2)", + "Description": "Edit Camera: TTS does not make accessing camera settings easy, so this is done using a modified version of MrStump's Camera Placement Helper.\n\nTo use the Helper, place it in the position you want the camera to look, with the desired rotation. Set the Pitch and Distance values. Click \"Set camera to this angle\".", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + "4": { + "GUID": "045a3e", + "Name": "Notecard", + "Transform": { + "posX": 6.08392334, + "posY": 1.53338218, + "posZ": -32.7558937, + "rotX": 0.07987977, + "rotY": 89.9998856, + "rotZ": 359.983124, + "scaleX": 0.7, + "scaleY": 1.0, + "scaleZ": 0.7 + }, + "Nickname": "Navigation Overlay: Edit Camera (2/2)", + "Description": "1. Click \"Edit Camera\"\n2. Click a button in the overlay, it will turn green.\n3. Use the Camera Placement Helper to set the camera view.\n4. When clicking \"Set camera to this angle\" produces the correct camera view, click the green button in the overlay again to set the camera. Click a red button to cancel.", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + }, + "2": { + "GUID": "3051f2", + "Name": "Notecard", + "Transform": { + "posX": 6.08392429, + "posY": 1.53338218, + "posZ": -32.7559, + "rotX": 0.07987893, + "rotY": 89.9998, + "rotZ": 359.983124, + "scaleX": 0.7, + "scaleY": 1.0, + "scaleZ": 0.7 + }, + "Nickname": "Navigation Overlay", + "Description": "If there is only 1 player, clicking a button to move to a playmat will change the player's color to that playmat's color. Changes to camera settings will apply to all colors.\n\nIf there is more than 1 player, displaying the overlay or editing a camera setting will only apply to your color.", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 1.0, + "b": 1.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "LuaScript": "", + "LuaScriptState": "", + "XmlUI": "" + } + } + }, + { + "GUID": "cecc3e", + "Name": "Custom_Assetbundle", + "Transform": { + "posX": 18.1479759, + "posY": 3.50409222, + "posZ": -26.63417, + "rotX": 0.3053459, + "rotY": 269.9994, + "rotZ": 0.126356155, + "scaleX": 0.5750004, + "scaleY": 0.5750004, + "scaleZ": 0.5750004 + }, + "Nickname": "", + "Description": "[b]Camera Placement Helper[/b]\n\nIf you want to use another object as the focus for the camera, you may do so by enter its GUID into this object's NAME field.\n\nIf you put a space and a number, the camera rotation will be offset by that amount. POSITIVE NUMBERS ONLY.\n\n[i]Example:[/i]\ncecc3e 90\n", + "GMNotes": "", + "ColorDiffuse": { + "r": 0.18381986, + "g": 0.18381986, + "b": 0.18381986 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": false, + "Snap": false, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "CustomAssetbundle": { + "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/880873968289806692/67F62868DF65CD9CC43F3CDCDED7BACA0F075422/", + "AssetbundleSecondaryURL": "", + "MaterialIndex": 2, + "TypeIndex": 4, + "LoopingEffectIndex": 0 + }, + "LuaScript": "--On-demand save function, remembers pitch and distance values\r\nfunction updateSave()\r\n saved_data = JSON.encode({pitch=pitch, distance=distance})\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup, loading memory\r\nfunction onload(saved_data)\r\n --Loads the tracking for if the game has started yet\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n pitch = loaded_data.pitch\r\n distance = loaded_data.distance\r\n else\r\n pitch = 45\r\n distance = 30\r\n end\r\n\r\n createInputs()\r\n createButtons()\r\nend\r\n\r\n--Activated by finishing writing in the input box, updates save info\r\nfunction input_entered(inputString, stillEditing , typeIndex)\r\n if stillEditing == false then\r\n --Check to avoid empty input strings\r\n if tonumber(inputString) == nil then inputString = 0 end\r\n --Update save data\r\n if typeIndex==0 then\r\n pitch = inputString\r\n else\r\n distance = inputString\r\n end\r\n updateSave()\r\n end\r\nend\r\n\r\n--Activated by button, the -5 -1 +1 +5 buttons\r\nfunction click_modify(amount, typeIndex)\r\n if typeIndex==0 then\r\n pitch = pitch + amount\r\n self.editInput({index=typeIndex, value=pitch})\r\n else\r\n distance = distance + amount\r\n self.editInput({index=typeIndex, value=distance})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Activated by button, uses the data to move the camera\r\nfunction click_setCamera(_, color)\r\n --Check if there is another object to use instead of self\r\n local targetObj = self\r\n local nameGUID = string.sub(self.getName(), 1, 6)\r\n if getObjectFromGUID(nameGUID) ~= nil then\r\n targetObj = getObjectFromGUID(nameGUID)\r\n end\r\n\r\n --Check if there is an offset to use instead of 180\r\n local offsetY = 180\r\n local offsetString = string.sub(self.getName(), 7)\r\n if tonumber(string.match(offsetString, \"%d+\")) ~= nil then\r\n offsetY = tonumber(string.match(offsetString, \"%d+\"))\r\n end\r\n\r\n --Move camera into position around object\r\n local pos = targetObj.getPosition()\r\n local rot = targetObj.getRotation()\r\n rot.y = rot.y + offsetY\r\n Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})\r\n\r\n local objectList = getObjects()\r\n local AHLCGNavTile = nil\r\n\r\n for i,v in ipairs(objectList) do\r\n if v.getName() == 'Navigation Overlay Tile' then\r\n AHLCGNavTile = v\r\n break\r\n end\r\n end\r\n\r\n-- local AHLCGNavTile = getObjectFromGUID(\"0ffbc5\")\r\n if AHLCGNavTile then\r\n AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})\r\n end\r\nend\r\n\r\n\r\n\r\n\r\n--Button/Input creation\r\n\r\n\r\n\r\n--Text boxes for number input\r\nfunction createInputs()\r\n local funcName = \"inputFuncNamePitch\"\r\n local func = function(_,_,x,z) input_entered(x,z,0) end\r\n self.setVar(funcName, func)\r\n self.createInput({\r\n input_function=funcName, function_owner=self, label=\"input\",\r\n alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\r\n font_size=400, color={57/255,46/255,40/255},\r\n font_color={1,1,1}, value=pitch,\r\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\r\n })\r\n local funcName = \"inputFuncNameDistance\"\r\n local func = function(_,_,x,z) input_entered(x,z,1) end\r\n self.setVar(funcName, func)\r\n self.createInput({\r\n input_function=funcName, function_owner=self, label=\"input\",\r\n alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\r\n font_size=400, color={57/255,46/255,40/255},\r\n font_color={1,1,1}, value=distance,\r\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\r\n })\r\nend\r\n\r\n--Center button and -5 - +5 buttons\r\nfunction createButtons()\r\n self.createButton({\r\n click_function=\"click_setCamera\", function_owner=self,\r\n position={0,0.4,0}, height=900, width=900, color={1,1,1,0},\r\n tooltip=\"Set camera to this angle\"\r\n })\r\n\r\n for i, ref in ipairs(ref_modifyPitchButtons) do\r\n local funcName = \"pitchModifyFunction_\"..i\r\n self.setVar(funcName, ref.func)\r\n local pos = {-3.4+ref.offset,0.3,0.6}\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=pos, height=240, width=320, color={1,1,1,0}\r\n })\r\n end\r\n\r\n for i, ref in ipairs(ref_modifyDistanceButtons) do\r\n local funcName = \"distanceModifyFunction_\"..i\r\n self.setVar(funcName, ref.func)\r\n local pos = {3.4+ref.offset,0.3,0.6}\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=pos, height=240, width=320, color={1,1,1,0}\r\n })\r\n end\r\nend\r\n\r\n--Data tables used in button creation\r\n\r\nref_modifyPitchButtons = {\r\n {offset=-0.37, func=function() click_modify(-1, 0) end},\r\n {offset=-1.11, func=function() click_modify(-5, 0) end},\r\n {offset=0.37, func=function() click_modify(1, 0) end},\r\n {offset=1.11, func=function() click_modify(5, 0) end},\r\n}\r\n\r\nref_modifyDistanceButtons = {\r\n {offset=-0.37, func=function() click_modify(-1, 1) end},\r\n {offset=-1.11, func=function() click_modify(-5, 1) end},\r\n {offset=0.37, func=function() click_modify(1, 1) end},\r\n {offset=1.11, func=function() click_modify(5, 1) end},\r\n}", + "LuaScriptState": "{\"distance\":15,\"pitch\":75}", + "XmlUI": "" + } + ] + }, + { + "GUID": "cc77a8", + "Name": "Checker_red", + "Transform": { + "posX": 38.5846138, + "posY": 1.42261684, + "posZ": -17.3245735, + "rotX": 359.920074, + "rotY": 270.015564, + "rotZ": 0.0168783925, + "scaleX": 1.0, + "scaleY": 1.0, + "scaleZ": 1.0 + }, + "Nickname": "Draw Token Button Tooltip Renamer", + "Description": "By Pyxel", + "GMNotes": "", + "ColorDiffuse": { + "r": 1.0, + "g": 0.0, + "b": 0.0 + }, + "LayoutGroupSortIndex": 0, + "Value": 0, + "Locked": false, + "Grid": true, + "Snap": true, + "IgnoreFoW": false, + "MeasureMovement": false, + "DragSelectable": true, + "Autoraise": true, + "Sticky": true, + "Tooltip": true, + "GridProjection": false, + "HideWhenFaceDown": false, + "Hands": false, + "LuaScript": "function onLoad()\r\n spawnButton(\"symbols\", \"Change Tooltips\",\r\n \"Changes tooltip for 'draw chaos token' buttons.\", 0, 0.5, 0, 600, 400, 70)\r\nend\r\n\r\nfunction spawnButton( func, text, tool_tip, xPosition, yPosition, zPosition, button_width, button_height, fontsize )\r\n scale = self.getScale()\r\n scale = scale[1]\r\n params = {\r\n click_function = func,\r\n function_owner = self,\r\n label = text,\r\n position = {scale * xPosition, yPosition, scale * zPosition},\r\n rotation = {0, 0, 0},\r\n width = button_width * scale,\r\n height = button_height * scale,\r\n font_size = fontsize * scale,\r\n color = {1, 1, 1},\r\n font_color = {0, 0, 0},\r\n tooltip = tool_tip\r\n }\r\n self.createButton(params)\r\nend\r\n\r\nfunction symbols()\r\n local tool = \"no scenario selected\"\r\n for _, scenario in ipairs(getObjectFromGUID(\"fe2ae4\").getObjects()) do\r\n if scenario.getDescription() == \"The Gathering\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] -2. If you fail, after this skill test, search the encounter deck and discard pile for a [[Ghoul]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist] Reveal another token. If you fail, take 2 horror.\\n\\n[tablet] -4. If there is a [[Ghoul]] enemy at your location, take 1 damage and 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] -X. X is the number of [[Ghoul]] enemies at your location.\\n\\n[cultist] -1. If you fail, take 1 horror.\\n\\n[tablet] -2. If there is a [[Ghoul]] enemy at your location, take 1 damage.\\n\\n\"\r\n end\r\n end\r\n -- midnight masks\r\n if scenario.getDescription() == \"The Midnight Masks\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom in play.\\n\\n[cultist]: -2. Place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[tablet]: -4. If you fail, place all your clues on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -3. If you fail, place 1 of your clues on your location.\"\r\n end\r\n end\r\n -- devourer below\r\n if scenario.getDescription() == \"The Devourer Below\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. If you fail, after this skill test, search the encounter deck and discard pile for a [[Monster]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist]: -4. Place 2 doom on the nearest enemy.\\n\\n[tablet]: -5. If there is a [[Monster]] enemy at your location, take 1 damage and 1 horror.\\n\\n[elder_thing]: -7. If there is an [[Ancient One]] enemy in play, reveal another token.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of [[Monster]] enemies in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If there is a [[Monster]] enemy at your location, take 1 damage.\\n\\n[elder_thing]: -5. If there is an [[Ancient One]] enemy in play, reveal another token.\"\r\n end\r\n end\r\n -- extracurricular activity symbols\r\n if scenario.getDescription() == \"Extracurricular Activity\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. If you fail, discard the top 5 cards of your deck.\\n\\n[cultist]: -1 (-5 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, discard the top 3 cards of your deck.\\n\\n[cultist]: -1 (-3 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n end\r\n end\r\n -- The house always wins symbols\r\n if scenario.getDescription() == \"The House Always Wins\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. You may spend 3 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you fail, discard 3 resources.\\n\\n[tablet]: -2. Discard 3 resources.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2. You may spend 2 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you succeed, gain 3 resources.\\n\\n[tablet]: -2. If you fail, discard 3 resources.\"\r\n end\r\n end\r\n -- Miskatonic museum symbols\r\n if scenario.getDescription() == \"The Miskatonic Museum\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -3. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -4. If Hunting Horror is at your location, it immediately attacks you.\\n\\n[elder_thing]: -5. If you fail, discard an asset you control.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -2. Return 1 of your clues to your current location.\\n\\n[elder_thing]: -3. If you fail, discard an asset you control.\"\r\n end\r\n end\r\n -- essex county express symbols\r\n if scenario.getDescription() == \"The Essex County Express\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current Agenda #. \\n\\n[cultist]: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -4. Add 1 doom token to each Cultist enemy in play.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand for each point you failed by.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current Agenda #.\\n\\n[cultist]: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -2. Add 1 doom token to the nearest Cultist enemy.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand.\"\r\n end\r\n end\r\n --blood on the Altar\r\n if scenario.getDescription() == \"Blood on the Altar\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each location in play with no encounter card underneath it.\\n\\n[cultist]: -4. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -3. Reveal another token.\\n\\n[elder_thing]: -3. Place 1 doom on the current agenda.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location in play with no encounter card underneath it (max -4).\\n\\n[cultist]: -2. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -2. If you are in the Hidden Chamber, reveal another token.\\n\\n[elder_thing]: -3. If you fail, place 1 doom on the current agenda.\"\r\n end\r\n end\r\n --undimensioned and unseen\r\n if scenario.getDescription() == \"Undimensioned and Unseen\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token's modifier is -4 instead.\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\r\n end\r\n end\r\n -- where doom Awaits\r\n if scenario.getDescription() == \"Where Doom Awaits\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-5 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -3. If it is Agenda 2, you automatically fail instead.\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -2 (-4 instead if it is Agenda 2).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n end\r\n end\r\n --lost in time and space\r\n if scenario.getDescription() == \"Lost in Time and Space\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each [[Extradimensional]] location in play.\\n\\n[cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -5. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is twice the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each [[Extradimensional]] location in play (max -5).\\n\\n[cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -3. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\r\n end\r\n end\r\n -- curtain call\r\n if scenario.getDescription() == \"Curtain Call\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X, where X is the amount of horror on you. (If you have no horror on you, X is 1.)\\n\\n[cultist] [tablet] [elder_thing]: -5. If your location has at least 1 horror on it, take 1 horror (from the token pool). If your location has no horror on it, place 1 horror on it instead.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 3 or more horror on you).\\n\\n[cultist] [tablet] [elder_thing]: -4. If your location has at least 1 horror on it, take 1 horror (from the token pool). If your location has no horror on it, place 1 horror on it instead.\"\r\n end\r\n end\r\n -- Last King\r\n if scenario.getDescription() == \"The Last King\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on the [[Lunatic]] enemy in play with the most remaining health.\\n\\n[cultist]: -3. Place 1 of your clues on your location.\\n\\n[tablet]: -4. Take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail, take 1 damage.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on a [[Lunatic]] enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -4. If you fail, take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location.\"\r\n end\r\n end\r\n -- Echoes Past\r\n if scenario.getDescription() == \"Echoes of the Past\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom on enemies in play.\\n\\n[cultist]: -4. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -4. Discard a random card from your hand.\\n\\n[elder_thing]: -4. If there is an enemy at your location, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on an enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -2. If you fail, discard a random card from your hand.\\n\\n[elder_thing]: -2. If you fail and there is an enemy at your location, take 1 horror.\"\r\n end\r\n end\r\n -- Unspeakable Oath\r\n if scenario.getDescription() == \"The Unspeakable Oath\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. (Limit once per test.)\\n\\n[cultist]: -X. X is the amount of horror on you. If you fail, take 1 horror.\\n\\n[tablet]: -X. X is the base shroud value of your location. If you fail, take 1 horror.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.\\n\\n[cultist]: -X. X is the amount of horror on you.\\n\\n[tablet]: -X. X is the base shroud value of your location.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\r\n end\r\n end\r\n -- A Phantom of Truth\r\n if scenario.getDescription() == \"A Phantom of Truth\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom in play.\\n\\n[cultist]: -2. Move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -4. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -3. If you fail, lose 1 resource for each point you failed by.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of doom in play (max 5).\\n\\n[cultist]: -2. If you fail, move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -3. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -2. If you fail, lose 1 resource for each point you failed by.\"\r\n end\r\n end\r\n -- The Pallid Mask\r\n if scenario.getDescription() == \"The Pallid Mask\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of locations away from the starting location you are.\\n\\n[cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.\\n\\n[tablet]: -3. If there is a [[Ghoul]] or [[Geist]] enemy at your location, it readies and attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of locations away from the starting location you are (max 5).\\n\\n[cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.\\n\\n[tablet]: -2. If there is a ready [[Ghoul]] or [[Geist]] enemy at your location, it attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\r\n end\r\n end\r\n -- Dim Carcosa\r\n if scenario.getDescription() == \"Dim Carcosa\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of horror on you.\\n\\n[cultist]: Reveal another token. If you fail, take 2 horror.\\n\\n[tablet]: -5. If you fail and Hastur is in play, place 1 clue on your location (from the token bank).\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if you have no sanity remaining).\\n\\n[cultist]: Reveal another token. If you fail, take 1 horror.\\n\\n[tablet]: -3. If you fail and Hastur is in play, place 1 clue on your location (from the token bank).\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\r\n end\r\n end\r\n if scenario.getDescription() == \"Black Stars Rise\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total amount of doom on agendas in play.\\n\\n[cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on an agenda in play.\\n\\n[cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you fail, place 1 doom on each agenda.\\n\\n[elder_thing]: -2. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\r\n end\r\n end\r\n -- untamed Wilds\r\n if scenario.getDescription() == \"The Untamed Wilds\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play.\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (min 3).\\n\\n[elder_thing]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play (max 5).\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (max 5).\\n\\n[elder_thing]: -2. If you are poisoned, this test automatically fails instead.\"\r\n end\r\n end\r\n --The doom of Eztli\r\n if scenario.getDescription() == \"The Doom of Eztli\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the total amount of doom on locations in play.\\n\\n[elder_thing]: Reveal another chaos token. Place 1 doom on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the number of locations with doom on them.\\n\\n[elder_thing]: Reveal another chaos token. If you fail, place 1 doom on your location.\"\r\n end\r\n end\r\n --Threads of Fate\r\n if scenario.getDescription() == \"Threads of Fate\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the total number of doom in play.\\n\\n[cultist]: -2. If you do not succeed by at least 2, take 1 direct damage.\\n\\n[tablet]: -2. If you do not succeed by at least 2, place 1 doom on each [[cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, lose 1 of your clues.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is the highest number of doom on a [[cultist]] enemy.\\n\\n[cultist]: -2. If you do not succeed by at least 1, take 1 damage.\\n\\n[tablet]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[cultist]] enemy.\\n\\n[elder_thing]: -2. If you fail, lose 1 of your clues.\"\r\n end\r\n end\r\n --The boundary beyond\r\n if scenario.getDescription() == \"The Boundary Beyond\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail, each [[Serpent]] enemy at your location attacks you.\\n\\n[elder_thing]: -4. Place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on a [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail and there is a [[Serpent]] enemy at your location, it attacks you.\\n\\n[elder_thing]: -4. If you fail, place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\r\n end\r\n end\r\n --Heart of the elders p1\r\n if scenario.getDescription() == \"Heart of the Elders\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -3. If you fail, place 1 doom on your location.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -4. If you fail, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -2. If you fail, place 1 doom on your location.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -3. If you fail, take 1 horror.\"\r\n end\r\n end\r\n -- City of Archives\r\n if scenario.getDescription() == \"The City of Archives\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (if you have 5 or more cards in your hand, you automatically fail instead).\\n\\n[cultist] or [elder_thing]: -2. Place 1 of your clues on your location.\\n\\n[tablet]: -3. For each point you fail by, discard 1 random card from your hand.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 5 or more cards in your hand).\\n\\n[cultist] or [elder_thing]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -3. If you fail, discard 1 random card from your hand.\"\r\n end\r\n end\r\n --Depths of Yoth\r\n if scenario.getName() == \"Scenario - Easy/Standard\" then\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current depth level.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool).\\n\\n[elder_thing]: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\r\n end\r\n --hard\r\n if scenario.getName() == \"Scenario - Hard/Expert\" then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the current depth level. If you fail, take 1 horror.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool).\\n\\n[elder_thing]: -4. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\r\n end\r\n --Shattered Aeons\r\n if scenario.getDescription() == \"Shattered Aeons\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3 (-5 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -3. If you do not succeed by at least 1, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -3. Shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -2. If you fail, shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\r\n end\r\n end\r\n --secret scenario\r\n if scenario.getDescription() == \"Turn Back Time\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X . X is the total amount of doom on locations.\\n\\n[elder_thing]: -6. Place 1 doom on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X . X is the number of locations with doom on them.\\n\\n[elder_thing]: -4. If you fail, place 1 doom on your location.\"\r\n end\r\n end\r\n --Dissappearance Twilight\r\n if scenario.getDescription() == \"Disappearance at the Twilight Estate\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n --Witching Hour\r\n if scenario.getDescription() == \"The Witching Hour\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.\\n\\n[tablet]: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -4. If you fail, ready each [[Witch]] enemy at your location and at each connecting location. Heal all damage from each of those enemies.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. For each point you fail by, discard the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -3. If you fail, choose an exhausted or damaged [[Witch]] enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.\"\r\n end\r\n end\r\n --Death's Doorstep\r\n if scenario.getDescription() == \"At Death's Doorstep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if your location is haunted).\\n\\n[tablet]: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -4. If there is a [[Spectral]] enemy at your location, take 1 damage and 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if your location is haunted).\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -2. If there is a [[Spectral]] enemy at your location, take 1 damage.\"\r\n end\r\n end\r\n --Secret Name\r\n if scenario.getDescription() == \"The Secret Name\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.\\n\\n[tablet]: -3. If you fail and Nahab is in play, she attacks you (regardless of her current location).\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.\\n\\n[tablet]: -2. If you fail and Nahab is at your location, she attacks you.\\n\\n[elder_thing]: -3. If you fail, resolve the hunter keyword on each enemy in play.\"\r\n end\r\n end\r\n --Wages of Sin\r\n if scenario.getDescription() == \"The Wages of Sin\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.\\n\\n[cultist]: -4. Until the end of the rount, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.\\n\\n[cultist]: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n -- For The Greater Good\r\n if scenario.getDescription() == \"For the Greater Good\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom among [[Cultist]] enemies in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[elder_thing]: -3. If you fail, move all doom from the [[Cultist]] enemy with the most doom on it to the current agenda. If no [[Cultist]] enemies in play have doom on them, reveal another token.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, move 1 doom from the nearest [[Cultist]] enemy to the current agenda.\"\r\n end\r\n end\r\n --Union and Disillusion\r\n if scenario.getDescription() == \"Union and Disillusion\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -4. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted).\\n\\n[elder_thing]: -4. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -3. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted).\\n\\n[elder_thing]: -3. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n --Clutches of Chaos\r\n if scenario.getDescription() == \"In the Clutches of Chaos\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -3. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -4. If you fail, place 1 breach on a random location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -2. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -3. If you fail, place 1 breach on a random location.\"\r\n end\r\n end\r\n --Before the Black Throne\r\n if scenario.getDescription() == \"Before the Black Throne\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on Azathoth, to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -3. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -2. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\r\n end\r\n end\r\n --Beyond the gates of sleep\r\n if scenario.getDescription() == \"Beyond the Gates of Sleep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the number of cards in your hand.\\n\\n[cultist]: -X. X is the number of revealed [[Woods]] locations.\\n\\n[tablet]: -2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is half the number of cards in your hand (rounded up).\\n\\n[cultist]: -X. X is the number of revealed Enchanted Woods locations.\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\r\n end\r\n end\r\n --Waking Nightmare\r\n if scenario.getDescription() == \"Waking Nightmare\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is 1 higher than the number of infested locations.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is the number of infested locations.\"\r\n end\r\n end\r\n --The search for kadath\r\n if scenario.getDescription() == \"The Search for Kadath\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 2 for the remainder of the round.\\n\\n[tablet]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +1. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.\\n\\n[tablet]: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\r\n end\r\n end\r\n --A thousand shapes of horror\r\n if scenario.getDescription() == \"A Thousand Shapes of Horror\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\r\n end\r\n end\r\n --Dark Side of the moon\r\n if scenario.getDescription() == \"Dark Side of the Moon\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is your alarm level.\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -2. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half your alarm level (rounded up).\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\r\n end\r\n end\r\n --point of no return\r\n if scenario.getDescription() == \"Point of No Return\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: 0. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -4. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\r\n end\r\n end\r\n --where the gods dwell\r\n if scenario.getDescription() == \"Where the Gods Dwell\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of the current act plus the number of the current agenda.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda. This effect may cause the current agenda to advance.\\n\\n[tablet]: -6. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: -1. The black cat reminds you that it's all a dream.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of the current act.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda.\\n\\n[tablet]: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: 0. The black cat reminds you that it's all a dream.\"\r\n end\r\n end\r\n --weaver of the cosmos\r\n if scenario.getDescription() == \"Weaver of the Cosmos\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on locations in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: -1. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -4. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on a location in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -3. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\r\n end\r\n end\r\n --pit of despair\r\n if scenario.getDescription() == \"The Pit of Despair\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\\n\\n[cultist]: -2. If your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If The Amalgam is in the depths, put it into play engaged with you.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-2 instead if your location is partially flooded; -3 instead if your location is fully flooded).\\n\\n[cultist]: -2. If you fail and your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you fail and you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If you fail and The Amalgam is in the depths, put it into play engaged with you.\"\r\n end\r\n end\r\n --vanishing of elena harper\r\n if scenario.getDescription() == \"The Vanishing of Elina Harper\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current agenda number.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy (2 doom instead if you failed).\\n\\n[tablet]: -3. Take 1 horror (1 horror and 1 damage instead if you failed).\\n\\n[elder_thing]: -4. Place 1 of your clues on your location (2 clues instead if you failed).\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current agenda number.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If you fail, take 1 horror.\\n\\n[elder_thing]: -4. If you fail, place 1 of your clues on your location.\"\r\n end\r\n end\r\n --in too deep\r\n if scenario.getDescription() == \"In Too Deep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each location to the east of your location (on the same row).\\n\\n[cultist]: -4. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -5. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is twice the number of barriers between your location and all connecting locations.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location to the east of your location (on the same row).\\n\\n[cultist]: -2. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -3. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is the number of barriers between your location and all connecting locations.\"\r\n end\r\n end\r\n --devil reef\r\n if scenario.getDescription() == \"Devil Reef\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of keys the investigators control.\\n\\n[cultist]: -3. If this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -4. If you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -5. If your location has a key on it, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of keys the investigators control.\\n\\n[cultist]: -2. If you fail and this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -3. If you fail and you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -4. If you fail and your location has a key on it, take 1 horror.\"\r\n end\r\n end\r\n --horror in high gear\r\n if scenario.getDescription() == \"Horror in High Gear\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -2. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -3. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -2. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. If you fail, resolve the hunter keyword on each enemy in play.\"\r\n end\r\n end\r\n --light in the fog\r\n if scenario.getDescription() == \"A Light in the Fog\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\\n\\n[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\\n\\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.\"\r\n end\r\n end\r\n --lair of dagon\r\n if scenario.getDescription() == \"The Lair of Dagon\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each key on this card.\\n\\n[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. Place each key you control on your location and take 1 damage.\\n\\n[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each key on this card.\\n\\n[cultist]: 0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. If you fail, place each key you control on your location.\\n\\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag.\"\r\n end\r\n end\r\n --into the maelstrom\r\n if scenario.getDescription() == \"Into the Maelstrom\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror.\"\r\n end\r\n end\r\n end\r\n getObjectFromGUID(\"8b081b\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"bd0ff4\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"383d8b\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"0840d5\").editButton({index = 6, tooltip = tool})\r\nend\r\n", + "LuaScriptState": "", + "XmlUI": "" + }, + { + "GUID": "d3abc7", + "Name": "Notecard", + "Transform": { + "posX": 23.7537, + "posY": 1.51452816, + "posZ": -13.1289148, + "rotX": 0.0798758939, + "rotY": 89.99262, + "rotZ": 359.983124, + "scaleX": 1.0, + "scaleY": 1.0, + "scaleZ": 1.0 + }, + "Nickname": "Arkham SCE 2.0.1 - 11/6/2021 Page 1", + "Description": "Added jaqenZann's Navigation Overlay! A bag nearby the Overlay Tile contains more info.\n\nAdded Tikatoy's Innsmouth Conspiracy Helpers, and updated Tikatoy's Upkeep Button to v4.3!\n\nAdded The Fall of the House of Usher, a fan-made scenario by The Beard!", "GMNotes": "", "ColorDiffuse": { "r": 1.0, @@ -266805,21 +180815,21 @@ "XmlUI": "", "States": { "2": { - "GUID": "629109", + "GUID": "bb7b28", "Name": "Notecard", "Transform": { - "posX": 23.753355, - "posY": 1.51452875, - "posZ": -13.1285429, - "rotX": 0.07986966, - "rotY": 89.97273, - "rotZ": 359.9831, + "posX": 23.7536888, + "posY": 1.514528, + "posZ": -13.1289063, + "rotX": 0.0798760056, + "rotY": 89.99263, + "rotZ": 359.983124, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, - "Nickname": "Arkham SCE 2.0.0 - 10/14/2021 Page 2", - "Description": "This update also features a complete overhaul of the deck importer by Buhallin! Loading is far, far faster and issues with Advanced/Signature cards should (hopefully) be a thing of the past. The newly-added Weakness Generator will draw a random basic weakness that hasn't yet been drawn this game session, and decks are loaded straight to the play areas.", + "Nickname": "Arkham SCE 2.0.1 - 11/6/2021 Page 2", + "Description": "Damage tokens now go up in state up to 50, rather than only up to 9. Thank you, The_Reaver!\n\nThanks to updates by Buhallin, the deck importer should now support Parallel Investigators as well as Joe Diamond's Hunch Deck!\n\nThe deck importer now defaults to private decks, rather than published decks.", "GMNotes": "", "ColorDiffuse": { "r": 1.0, @@ -266845,61 +180855,21 @@ "XmlUI": "" }, "3": { - "GUID": "2d0f44", + "GUID": "191cd3", "Name": "Notecard", "Transform": { - "posX": 23.7533569, - "posY": 1.51452875, - "posZ": -13.1285458, - "rotX": 0.079869844, - "rotY": 89.97271, - "rotZ": 359.9831, + "posX": 23.7536926, + "posY": 1.51452816, + "posZ": -13.1289091, + "rotX": 0.07987425, + "rotY": 89.99262, + "rotZ": 359.983124, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, - "Nickname": "Arkham SCE 2.0.0 - 10/14/2021 Page 3", - "Description": "If the download/placeholder system is popular, it can be expanded upon (to allow for hotfixes that won't require a new download) or it can be scaled back if it isn't. We're very curious about its reception. We realize it's a very big change (hence the 2.0.0!)\n\nIf you want to keep a copy of everything like before, you can download it all once, then save.", - "GMNotes": "", - "ColorDiffuse": { - "r": 1.0, - "g": 1.0, - "b": 1.0 - }, - "LayoutGroupSortIndex": 0, - "Value": 0, - "Locked": false, - "Grid": true, - "Snap": true, - "IgnoreFoW": false, - "MeasureMovement": false, - "DragSelectable": true, - "Autoraise": true, - "Sticky": true, - "Tooltip": true, - "GridProjection": false, - "HideWhenFaceDown": false, - "Hands": false, - "LuaScript": "", - "LuaScriptState": "", - "XmlUI": "" - }, - "5": { - "GUID": "e4c16b", - "Name": "Notecard", - "Transform": { - "posX": 23.75336, - "posY": 1.51452875, - "posZ": -13.1285515, - "rotX": 0.07986986, - "rotY": 89.97268, - "rotZ": 359.9831, - "scaleX": 1.0, - "scaleY": 1.0, - "scaleZ": 1.0 - }, - "Nickname": "Arkham SCE 2.0.0 - 10/14/2021 Page 5", - "Description": "Special Extra MVP Thanks to Buhallin and everyone who helped him with the new Importer.\n\nLastly, we expect to have some bugs since this was such a huge change. We'd love it if you could continue to report them, and apologize in advance for any!", + "Nickname": "Arkham SCE 2.0.1 - 11/6/2021 Page 3", + "Description": "Added Nightmare Town Pack, a set of custom investigators by The Popest!\n\nAdded a new tool by Pyxel, the Tooltip Renamer. Use to change the tooltip of the draw chaos token button.\n\nFixed Set-Aside chests in the Innsmouth Conspiracy having bad asset URLs.", "GMNotes": "", "ColorDiffuse": { "r": 1.0, @@ -266925,21 +180895,21 @@ "XmlUI": "" }, "4": { - "GUID": "d00409", + "GUID": "70d7fa", "Name": "Notecard", "Transform": { - "posX": 23.7533627, - "posY": 1.51452875, - "posZ": -13.1285543, - "rotX": 0.07986862, - "rotY": 89.9726639, - "rotZ": 359.9831, + "posX": 23.7536964, + "posY": 1.51452816, + "posZ": -13.128912, + "rotX": 0.07987617, + "rotY": 89.99262, + "rotZ": 359.983124, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, - "Nickname": "Arkham SCE 2.0.0 - 10/14/2021 Page 4", - "Description": "Fixed the placement of the Chaos Bag\n\nFixed hidden cards in Return to Path to Carcosa.\n\nAdded TheBudiez's Cartoon Investigators.\n\nOther community content couldn't make this release, but we'll work on a follow-up release shortly after adding it in!", + "Nickname": "Arkham SCE 2.0.1 - 11/6/2021 Page 4", + "Description": "Updated Mint Tea Fan's Lola Hayes Rework to the latest workshop version. (Thanks to the 2.0.0 rework to content downloading, you may have caught this update already!)\n\nThanks to everyone for your submissions and for your patience!", "GMNotes": "", "ColorDiffuse": { "r": 1.0, @@ -266967,4 +180937,4 @@ } } ] -} \ No newline at end of file +} diff --git a/Arkham SCE.png b/Arkham SCE.png old mode 100755 new mode 100644