diff --git a/Arkham SCE.json b/Arkham SCE.json
index 3c2d381..7976e70 100644
--- a/Arkham SCE.json
+++ b/Arkham SCE.json
@@ -1,7 +1,7 @@
{
- "SaveName": "Arkham SCE - 2.3.1",
- "EpochTime": 1665892912,
- "Date": "10/15/2022 11:01:52 PM",
+ "SaveName": "Arkham SCE - 2.4.0",
+ "EpochTime": 1670713907,
+ "Date": "12/10/2022 5:11:47 PM",
"VersionNumber": "v13.2.2",
"GameMode": "Arkham Horror LCG - Super Complete Edition",
"GameType": "",
@@ -22,39 +22,6 @@
"SkyURL": "https://i.imgur.com/GkQqaOF.jpg",
"Note": "",
"TabStates": {
- "8": {
- "title": "Basic Intro",
- "body": "Welcome to Arkham Horror LCG - Super Complete Edition!\r\n\r\nBelow you will find all the features and instructions this mod is loaded with, that will make your AH LCG experience easier.\r\n\r\nDECKBUILDING\r\n1. All current existing investigators are on the right-hand side, and within each chest you will find their investigator-specific assets and weaknesses. Also included is a basic starter deck which only requires you to add a basic random weakness to get going.\r\n\r\n2. On the left-hand side you will find both the weakness decks as well as lvl 0 cards sorted by class. To reveal the cards, click on each corresponding token to deal the cards onto the table. Cards are sorted by order of Skill, event and Asset cards top-down and increasing resource cost, left to right. \r\n\r\n3. On the upper side you have the upgrade cards. Similarly, click each token to deal the cards out onto the table. Cards are arranged both in increasing xp cost and resource cost, left to right. Typically, these are the cards you will be spending XP on between scenarios to purchase and improve your deck.\r\n4. On the right-hand side underneath the Investigators, you will find the automated ArkhamDB Deckbuilder (coded and maintained by Grabben). Click the load cards button to activate the Deckbuilder, check ArkhamDB for your chosen deck’s URL and insert its number code following the instructions on the deckbuilder, and it will build the deck automatically for you.\r\n\r\nSCENARIOS & SETUP\r\n1. \tArkham Horror LCG comes with a core campaign (Night of the Zealot) and several expansions (The Dunwich Legacy, The Path to Carcosa & The Forgotten Age). Within each box you will find the volumes that contain all the cards required for each scenario setup, as well as a tablet linking to the official campaign guide PDF. Also included are chaos token cards and a Campaign Log.\r\n\r\n2. \tEach scenario is setup differently, and while some of the work has been prepared beforehand (such as building encounter decks), you will have to refer to the Campaign Guide for specific instructions on how to set up each scenario.\r\n\r\n3. \tThe chaos bag is always placed on the scenario setup mat in the upper right-hand corner onto a snap point that tilts it at a 45-degree angle. Each scenario volume will contain a difficulty card, where you will have the choice of four difficulties. Press the button on the card according to the difficulty of your choosing and the chaos bag will automatically be configured with the tokens specific to that difficulty. In campaign play it is recommended to save your decks and chaos bag at the end of your scenario to carry over onto the next, as often tokens are added or removed from the chaos bag depending on actions or decisions made during the game. These additional tokens can be drawn from the token reserve book resting next to the newspaper in the middle of the main table – right click it and search for the token you need.\n\r\n4. \tWhen placing location cards, always place them face down on the main play area (the dark map of Arkham, Massachusetts) with the number of clues per location unrevealed. The mod is scripted so that when you flip said location cards (usually when entering the location with an investigator), if it contains clues, the number of clues specific to that location will automatically spawn. Note, that the mod only spawns tokens in relation to the number of players currently set on the playmat player settings. To set the number of players, left-click on the \"Investigators Playing\" number to increase, or right-click to decrease.\r\n\n5. To make location mapping easier, you can draw location connector tokens from the arrow-shaped container below the main play area. Each token has three states (one way, two way and four way) to use them accordingly to better visualize how your locations connect.\n\r\n6. \tIf you require additional doom or clue tokens, these are located on the scenario playmat in their corresponding containers. A handy Doom counter has been also been added to track the doom on the agenda – left-click to add to add, and right-click to deduct. Keep in mind that any doom spawned on enemies, locations or assets needs to be mentally added to the doom in play on the agenda to account for total doom.\r\n\r\nINVESTIGATOR PLAYMAT AND GAMEPLAY\r\n1. \tInvestigator mats are scripted to automate most of the gameplay for you. wdw\n\r\n2. \tEach mat has slots for inventory, where if you play an asset (for example you put a gun that has 4 ammo into your right-hand slot), the mod will automatically spawn the 4 resource tokens onto your equipped card.\n\r\n3.\tThe draw encounter button on the left-hand side will draw the topmost card from the encounter deck and put it in your threat area. Left-clicking will draw the card face-down, and right-clicking will draw the card face-up. When you draw a weakness, or engage an enemy, it is recommended you put it in your threat area, and once you defeat the enemy or treachery, you can send it to the encounter discard pile by clicking the discard button. If you defeat an enemy with a victory point, make sure not to discard to the discard pile, but pick the card up and drop it at the victory display.\n\r\n4. \tThe Click for Chaos button does just that, draw a random chaos token from your chaos bag. Clicking a second time, sends your chaos token back into the bag, which is then shuffled. If one player clicks to draw a token and doesn’t click a second time to send it back, the click from another player on his personal mat will send the token back first, and the next click will draw the token. Additionally, right-clicking the button will continue drawing tokens and line them up next to each other, which is useful for specific draw conditions the game may require from you. Left-clicking again will send all drawn tokens back to the bag.\n\nADDITIONAL FEATURES:\n1. Over 20 Fan-made scenarios created by the thriving community of Arkham Horror LCG have been included. Some of these are one-scenario missions, others are long involved campaigns spanning multiple scenarios. These are all contained in \"The Side Missions\". This boxset also includes the official FFG-created sidemissions Curse of the Rougarou, Carnevale of Horrors, Labrynths of Lunacy and The Eternal Slumber. Read the rulebook on including a side-mission into an ongoing campaign, or play it as a one-off adventure! Setup instructions are included in each volume.\n\n2. If you are not a fan of the dark themed Arkham map for the playmat, you can change the image on it to any you like. At the top left hand side of the playmat is an image icon, which when clicked will reveal a image swap panel. Input the URL for the image you want to repalce the playmat with, and the panel will apply the image for you. Keep in mind this will not change the existing snap points on the current playmat.\n\r\nAs a final comment, please be sure to let me know on the mod page in steam workshop if you find any bugs, issues or have any suggestions for improvement!\r\n\r\n\r\n \r\n\r\n",
- "color": "Grey",
- "visibleColor": {
- "r": 0.5,
- "g": 0.5,
- "b": 0.5
- },
- "id": 8
- },
- "9": {
- "title": "Bless / Curse Manager",
- "body": "Implemented by Tikatoy\nIdea conceived by Cadentia\n\nVersion 3.3\n\nTop buttons manage bless tokens, bottom buttons manage curse tokens\nADD - creates a new token and adds it to the chaos bag\nREMOVE - removes a token from the chaos bag and destroys it\nTAKE - takes a token from the chaos bag and places it below the manager (for sealing)\nRETURN - returns the last token taken from the chaos bag to the chaos bag\n\nTo use Parallel Wendy, go to Options -> Game Keys, then bind a key or mouse button to Wendy's Menu. Hover over any card (won't work on decks) then press the bound key. Right-click seal/release options will be added to the card.\n\n---Other Notes---\n\nOnly use ONE token manager at a time\nTokens are limited to 10 of each type in play\nBless and curse tokens should be in the chaos bag before trying to REMOVE or TAKE them\nEach action logs a message which ends with (# in bag/# taken); hit enter to view log\n**WARNING**: Tracking # of tokens in bag and in play will NOT persist between saves\n\r",
- "color": "Grey",
- "visibleColor": {
- "r": 0.5,
- "g": 0.5,
- "b": 0.5
- },
- "id": 9
- },
- "7": {
- "title": "How to Hide Hands",
- "body": "The server host can enable or disable cards in hands being hidden from other players by going to the menu at the top of the TTS screen, clicking options, and choosing Hands. The \"Disable\" setting reveals all player hands to all players, while the \"Default\" setting means that each player can only see the cards in their own hand.",
- "color": "Grey",
- "visibleColor": {
- "r": 0.5,
- "g": 0.5,
- "b": 0.5
- },
- "id": 7
- },
"10": {
"title": "Token Remover",
"body": "Created by Whimsical\n\nAnything that passes over the remover that isn't a card or a deck will be deleted.\r\nTo use the remover, right click on it, choose the \"Enable\" option, and take your card with resources/horror/damage and swipe it over the remover. You may wish to unlock and/or copy the remover to your play area first.",
@@ -76,6 +43,39 @@
"b": 0.5
},
"id": 11
+ },
+ "7": {
+ "title": "How to Hide Hands",
+ "body": "The server host can enable or disable cards in hands being hidden from other players by going to the menu at the top of the TTS screen, clicking options, and choosing Hands. The \"Disable\" setting reveals all player hands to all players, while the \"Default\" setting means that each player can only see the cards in their own hand.",
+ "color": "Grey",
+ "visibleColor": {
+ "r": 0.5,
+ "g": 0.5,
+ "b": 0.5
+ },
+ "id": 7
+ },
+ "8": {
+ "title": "Basic Intro",
+ "body": "Welcome to Arkham Horror LCG - Super Complete Edition!\r\n\r\nBelow you will find all the features and instructions this mod is loaded with, that will make your AH LCG experience easier.\r\n\r\nDECKBUILDING\r\n1. All current existing investigators are on the right-hand side, and within each chest you will find their investigator-specific assets and weaknesses. Also included is a basic starter deck which only requires you to add a basic random weakness to get going.\r\n\r\n2. On the left-hand side you will find both the weakness decks as well as lvl 0 cards sorted by class. To reveal the cards, click on each corresponding token to deal the cards onto the table. Cards are sorted by order of Skill, event and Asset cards top-down and increasing resource cost, left to right. \r\n\r\n3. On the upper side you have the upgrade cards. Similarly, click each token to deal the cards out onto the table. Cards are arranged both in increasing xp cost and resource cost, left to right. Typically, these are the cards you will be spending XP on between scenarios to purchase and improve your deck.\r\n4. On the right-hand side underneath the Investigators, you will find the automated ArkhamDB Deckbuilder (coded and maintained by Grabben). Click the load cards button to activate the Deckbuilder, check ArkhamDB for your chosen deck’s URL and insert its number code following the instructions on the deckbuilder, and it will build the deck automatically for you.\r\n\r\nSCENARIOS & SETUP\r\n1. \tArkham Horror LCG comes with a core campaign (Night of the Zealot) and several expansions (The Dunwich Legacy, The Path to Carcosa & The Forgotten Age). Within each box you will find the volumes that contain all the cards required for each scenario setup, as well as a tablet linking to the official campaign guide PDF. Also included are chaos token cards and a Campaign Log.\r\n\r\n2. \tEach scenario is setup differently, and while some of the work has been prepared beforehand (such as building encounter decks), you will have to refer to the Campaign Guide for specific instructions on how to set up each scenario.\r\n\r\n3. \tThe chaos bag is always placed on the scenario setup mat in the upper right-hand corner onto a snap point that tilts it at a 45-degree angle. Each scenario volume will contain a difficulty card, where you will have the choice of four difficulties. Press the button on the card according to the difficulty of your choosing and the chaos bag will automatically be configured with the tokens specific to that difficulty. In campaign play it is recommended to save your decks and chaos bag at the end of your scenario to carry over onto the next, as often tokens are added or removed from the chaos bag depending on actions or decisions made during the game. These additional tokens can be drawn from the token reserve book resting next to the newspaper in the middle of the main table – right click it and search for the token you need.\n\r\n4. \tWhen placing location cards, always place them face down on the main play area (the dark map of Arkham, Massachusetts) with the number of clues per location unrevealed. The mod is scripted so that when you flip said location cards (usually when entering the location with an investigator), if it contains clues, the number of clues specific to that location will automatically spawn. Note, that the mod only spawns tokens in relation to the number of players currently set on the playmat player settings. To set the number of players, left-click on the \"Investigators Playing\" number to increase, or right-click to decrease.\r\n\n5. To make location mapping easier, you can draw location connector tokens from the arrow-shaped container below the main play area. Each token has three states (one way, two way and four way) to use them accordingly to better visualize how your locations connect.\n\r\n6. \tIf you require additional doom or clue tokens, these are located on the scenario playmat in their corresponding containers. A handy Doom counter has been also been added to track the doom on the agenda – left-click to add to add, and right-click to deduct. Keep in mind that any doom spawned on enemies, locations or assets needs to be mentally added to the doom in play on the agenda to account for total doom.\r\n\r\nINVESTIGATOR PLAYMAT AND GAMEPLAY\r\n1. \tInvestigator mats are scripted to automate most of the gameplay for you. wdw\n\r\n2. \tEach mat has slots for inventory, where if you play an asset (for example you put a gun that has 4 ammo into your right-hand slot), the mod will automatically spawn the 4 resource tokens onto your equipped card.\n\r\n3.\tThe draw encounter button on the left-hand side will draw the topmost card from the encounter deck and put it in your threat area. Left-clicking will draw the card face-down, and right-clicking will draw the card face-up. When you draw a weakness, or engage an enemy, it is recommended you put it in your threat area, and once you defeat the enemy or treachery, you can send it to the encounter discard pile by clicking the discard button. If you defeat an enemy with a victory point, make sure not to discard to the discard pile, but pick the card up and drop it at the victory display.\n\r\n4. \tThe Click for Chaos button does just that, draw a random chaos token from your chaos bag. Clicking a second time, sends your chaos token back into the bag, which is then shuffled. If one player clicks to draw a token and doesn’t click a second time to send it back, the click from another player on his personal mat will send the token back first, and the next click will draw the token. Additionally, right-clicking the button will continue drawing tokens and line them up next to each other, which is useful for specific draw conditions the game may require from you. Left-clicking again will send all drawn tokens back to the bag.\n\nADDITIONAL FEATURES:\n1. Over 20 Fan-made scenarios created by the thriving community of Arkham Horror LCG have been included. Some of these are one-scenario missions, others are long involved campaigns spanning multiple scenarios. These are all contained in \"The Side Missions\". This boxset also includes the official FFG-created sidemissions Curse of the Rougarou, Carnevale of Horrors, Labrynths of Lunacy and The Eternal Slumber. Read the rulebook on including a side-mission into an ongoing campaign, or play it as a one-off adventure! Setup instructions are included in each volume.\n\n2. If you are not a fan of the dark themed Arkham map for the playmat, you can change the image on it to any you like. At the top left hand side of the playmat is an image icon, which when clicked will reveal a image swap panel. Input the URL for the image you want to repalce the playmat with, and the panel will apply the image for you. Keep in mind this will not change the existing snap points on the current playmat.\n\r\nAs a final comment, please be sure to let me know on the mod page in steam workshop if you find any bugs, issues or have any suggestions for improvement!\r\n\r\n\r\n \r\n\r\n",
+ "color": "Grey",
+ "visibleColor": {
+ "r": 0.5,
+ "g": 0.5,
+ "b": 0.5
+ },
+ "id": 8
+ },
+ "9": {
+ "title": "Bless / Curse Manager",
+ "body": "Implemented by Tikatoy\nIdea conceived by Cadentia\n\nVersion 3.3\n\nTop buttons manage bless tokens, bottom buttons manage curse tokens\nADD - creates a new token and adds it to the chaos bag\nREMOVE - removes a token from the chaos bag and destroys it\nTAKE - takes a token from the chaos bag and places it below the manager (for sealing)\nRETURN - returns the last token taken from the chaos bag to the chaos bag\n\nTo use Parallel Wendy, go to Options -> Game Keys, then bind a key or mouse button to Wendy's Menu. Hover over any card (won't work on decks) then press the bound key. Right-click seal/release options will be added to the card.\n\n---Other Notes---\n\nOnly use ONE token manager at a time\nTokens are limited to 10 of each type in play\nBless and curse tokens should be in the chaos bag before trying to REMOVE or TAKE them\nEach action logs a message which ends with (# in bag/# taken); hit enter to view log\n**WARNING**: Tracking # of tokens in bag and in play will NOT persist between saves\n\r",
+ "color": "Grey",
+ "visibleColor": {
+ "r": 0.5,
+ "g": 0.5,
+ "b": 0.5
+ },
+ "id": 9
}
},
"MusicPlayer": {
@@ -136,22 +136,6 @@
"Item1": "http://cloud-3.steamusercontent.com/ugc/784110538848485973/A65ABDA232410FB64FA0A4BD26431ACDF3E2D46A/",
"Item2": "Nyarlathotep 3 - Cryo Chamber"
},
- {
- "Item1": "http://cloud-3.steamusercontent.com/ugc/784110538848495368/3236262EB67C1DFE3DC26574452EDE61B825B201/",
- "Item2": "Shub-Niggurath 1 - Cryo Chamber"
- },
- {
- "Item1": "http://cloud-3.steamusercontent.com/ugc/784110538848498833/955B04EC164A2A2DF6AA683A44451A24E6BC3453/",
- "Item2": "Shub-Niggurath 2 - Cryo Chamber"
- },
- {
- "Item1": "http://cloud-3.steamusercontent.com/ugc/784110538848501343/E56987BC93B5E591A7764C29400DC29CCBFDD3DD/",
- "Item2": "Yog-Sothoth 1 - Cryo Chamber"
- },
- {
- "Item1": "http://cloud-3.steamusercontent.com/ugc/784110538848504941/FA9BA511380775C163A0C0F08FA3D1CA033E68E2/",
- "Item2": "Yog-Sothoth 2 - Cryo Chamber"
- },
{
"Item1": "http://cloud-3.steamusercontent.com/ugc/784110538848530903/E08BB3474D49477CAA9B78D3A8AA54FDC757B351/",
"Item2": "The Gargantuan Tower - Atrium Carceri: Metropolis"
@@ -357,6 +341,46 @@
{
"displayed": "to_be_deleted",
"normalized": "to_be_deleted"
+ },
+ {
+ "displayed": "Minicard",
+ "normalized": "minicard"
+ },
+ {
+ "displayed": "DoomCounter_ignore",
+ "normalized": "doomcounter_ignore"
+ },
+ {
+ "displayed": "ClassBag_memory_object",
+ "normalized": "classbag_memory_object"
+ },
+ {
+ "displayed": "SeeBag_memory_object",
+ "normalized": "seebag_memory_object"
+ },
+ {
+ "displayed": "SurBag_memory_object",
+ "normalized": "surbag_memory_object"
+ },
+ {
+ "displayed": "NeuBag_memory_object",
+ "normalized": "neubag_memory_object"
+ },
+ {
+ "displayed": "MysBag_memory_object",
+ "normalized": "mysbag_memory_object"
+ },
+ {
+ "displayed": "RogBag_memory_object",
+ "normalized": "rogbag_memory_object"
+ },
+ {
+ "displayed": "aespa_memory_object",
+ "normalized": "aespa_memory_object"
+ },
+ {
+ "displayed": "Investigator",
+ "normalized": "investigator"
}
]
},
@@ -425,9 +449,9 @@
"Size": 0.1
}
],
- "LuaScript": "--[[ Lua code. See documentation: http://berserk-games.com/knowledgebase/scripting/ --]]\r\n-- Card size used for autodealing --\r\n\r\n-- global position constants\r\nENCOUNTER_DECK_POS = {-3.8, 1, 5.7}\r\nENCOUNTER_DECK_SPAWN_POS = {-3.8, 3, 5.7}\r\nENCOUNTER_DECK_DISCARD_POSITION = {-3.8, 0.5, 10.5}\r\ng_cardWith=2.30;\r\ng_cardHeigth=3.40;\r\n\r\ncontainerId = 'fea079'\r\ntokenDataId = '708279'\r\n\r\n\r\nmaxSquid = 0\r\n\r\nCACHE = {\r\n object = {},\r\n data = {}\r\n}\r\n\r\n--[[ The OnLoad function. This is called after everything in the game save finishes loading.\r\nMost of your script code goes here. --]]\r\nfunction onload()\r\n --Player.White.changeColor('Yellow')\r\n tokenplayerone = {\r\n damageone = \"http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/\",\r\n damagethree = \"http://cloud-3.steamusercontent.com/ugc/1758068501357113055/8A45F27B2838FED09DEFE492C9C40DD82781613A/\",\r\n horrorone = \"http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/\",\r\n horrorthree = \"http://cloud-3.steamusercontent.com/ugc/1758068501357162977/E5D453CC14394519E004B4F8703FC425A7AE3D6C/\",\r\n resource = \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\",\r\n resourcethree = \"https://i.imgur.com/1GZsDTt.png\",\r\n doom = \"https://i.imgur.com/EoL7yaZ.png\",\r\n clue = \"http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/\"\r\n }\r\n\r\n TOKEN_DATA = {\r\n clue = {image = tokenplayerone.clue, scale = {0.15, 0.15, 0.15}},\r\n resource = {image = tokenplayerone.resource, scale = {0.17, 0.17, 0.17}},\r\n doom = {image = tokenplayerone.doom, scale = {0.17, 0.17, 0.17}},\r\n damage = {image = tokenplayerone.damageone, scale = {0.17, 0.17, 0.17}},\r\n horror = {image = tokenplayerone.horrorone, scale = {0.17, 0.17, 0.17}}\r\n }\r\n\r\n getObjectFromGUID(\"6161b4\").interactable=false\r\n getObjectFromGUID(\"721ba2\").interactable=false\r\n getObjectFromGUID(\"9f334f\").interactable=false\r\n getObjectFromGUID(\"23a43c\").interactable=false\r\n getObjectFromGUID(\"5450cc\").interactable=false\r\n getObjectFromGUID(\"463022\").interactable=false\r\n getObjectFromGUID(\"9487a4\").interactable=false\r\n getObjectFromGUID(\"91dd9b\").interactable=false\r\n getObjectFromGUID(\"f182ee\").interactable=false\r\n getObjectFromGUID(\"7bff34\").interactable=false\r\n\r\nend\r\n\r\nfunction onObjectDrop(player, obj)\r\n-- local mat = getObjectFromGUID(\"dsbd0ff4\")\r\n-- log(mat.positionToLocal(obj.getPosition()))\r\nend\r\n\r\nfunction take_callback(object_spawned, mat)\r\n customObject = object_spawned.getCustomObject()\r\n local player = mat.getGUID();\r\n\r\n local image = customObject.image\r\n\r\n -- Update global stats\r\n if PULLS[image] == nil then\r\n PULLS[image] = 0\r\n end\r\n PULLS[image] = PULLS[image] + 1\r\n -- Update player stats\r\n if PLAYER_PULLS[player][image] == nil then\r\n PLAYER_PULLS[player][image] = 0\r\n end\r\n PLAYER_PULLS[player][image] = PLAYER_PULLS[player][image] + 1\r\n\r\nend\r\nMAT_GUID_TO_COLOUR = {\r\n [\"8b081b\"] = \"White\",\r\n -- player 2 conrad\r\n [\"bd0ff4\"] = \"Orange\",\r\n -- player\r\n [\"383d8b\"] = \"Green\",\r\n -- playur 4 olivia\r\n [\"0840d5\"] = \"Red\"\r\n}\r\n\r\n\r\nPLAYER_PULLS = {\r\n -- player 1 max\r\n [\"8b081b\"] = {},\r\n -- player 2 conrad\r\n [\"bd0ff4\"] = {},\r\n -- player\r\n [\"383d8b\"] = {},\r\n -- playur 4 olivia\r\n [\"0840d5\"] = {}\r\n}\r\n\r\nPULLS = {\r\n -- cultist\r\n [\"https://i.imgur.com/VzhJJaH.png\"] = 0,\r\n -- skull\r\n [\"https://i.imgur.com/stbBxtx.png\"] = 0,\r\n -- tablet\r\n [\"https://i.imgur.com/1plY463.png\"] = 0,\r\n -- curse\r\n [\"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"] = 0,\r\n -- tentacle\r\n [\"https://i.imgur.com/lns4fhz.png\"] = 0,\r\n -- minus eight\r\n [\"https://i.imgur.com/9t3rPTQ.png\"] = 0,\r\n -- minus seven\r\n [\"https://i.imgur.com/4WRD42n.png\"] = 0,\r\n -- minus six\r\n [\"https://i.imgur.com/c9qdSzS.png\"] = 0,\r\n -- minus five\r\n [\"https://i.imgur.com/3Ym1IeG.png\"] = 0,\r\n -- minus four\r\n [\"https://i.imgur.com/qrgGQRD.png\"] = 0,\r\n -- minus three\r\n [\"https://i.imgur.com/yfs8gHq.png\"] = 0,\r\n -- minus two\r\n [\"https://i.imgur.com/bfTg2hb.png\"] = 0,\r\n -- minus one\r\n [\"https://i.imgur.com/w3XbrCC.png\"] = 0,\r\n -- zero\r\n [\"https://i.imgur.com/btEtVfd.png\"] = 0,\r\n -- plus one\r\n [\"https://i.imgur.com/uIx8jbY.png\"] = 0,\r\n -- elder thing\r\n [\"https://i.imgur.com/ttnspKt.png\"] = 0,\r\n -- bless\r\n [\"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\"] = 0,\r\n -- elder sign\r\n [\"https://i.imgur.com/nEmqjmj.png\"] = 0,\r\n -- frost\r\n [\"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"] = 0,\r\n}\r\n\r\nIMAGE_TOKEN_MAP = {\r\n -- elder sign\r\n [\"https://i.imgur.com/nEmqjmj.png\"] = \"Elder Sign\",\r\n -- plus one\r\n [\"https://i.imgur.com/uIx8jbY.png\"] = \"+1\",\r\n -- zero\r\n [\"https://i.imgur.com/btEtVfd.png\"] = \"0\",\r\n -- minus one\r\n [\"https://i.imgur.com/w3XbrCC.png\"] = \"-1\",\r\n -- minus two\r\n [\"https://i.imgur.com/bfTg2hb.png\"] = \"-2\",\r\n -- minus three\r\n [\"https://i.imgur.com/yfs8gHq.png\"] = \"-3\",\r\n -- minus four\r\n [\"https://i.imgur.com/qrgGQRD.png\"] = \"-4\",\r\n -- minus five\r\n [\"https://i.imgur.com/3Ym1IeG.png\"] = \"-5\",\r\n -- minus six\r\n [\"https://i.imgur.com/c9qdSzS.png\"] = \"-6\",\r\n -- minus seven\r\n [\"https://i.imgur.com/4WRD42n.png\"] = \"-7\",\r\n -- minus eight\r\n [\"https://i.imgur.com/9t3rPTQ.png\"] = \"-8\",\r\n -- skull\r\n [\"https://i.imgur.com/stbBxtx.png\"] = \"Skull\",\r\n -- cultist\r\n [\"https://i.imgur.com/VzhJJaH.png\"] = \"Cultist\",\r\n -- tablet\r\n [\"https://i.imgur.com/1plY463.png\"] = \"Tablet\",\r\n -- elder thing\r\n [\"https://i.imgur.com/ttnspKt.png\"] = \"Elder Thing\",\r\n -- tentacle\r\n [\"https://i.imgur.com/lns4fhz.png\"] = \"Auto-fail\",\r\n -- bless\r\n [\"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\"] = \"Bless\",\r\n -- curse\r\n [\"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"] = \"Curse\",\r\n\t-- frost\r\n\t[\"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"] = \"Frost\"\r\n}\r\n\r\nfunction resetStats()\r\n for key,value in pairs(PULLS) do\r\n PULLS[key] = 0\r\n end\r\n for playerKey, playerValue in pairs(PLAYER_PULLS) do\r\n for key,value in pairs(PULLS) do\r\n PLAYER_PULLS[playerKey][key] = value\r\n end\r\n end\r\n\r\n\r\nend\r\n\r\nfunction getPlayerName(playerMatGuid)\r\n local playerColour = MAT_GUID_TO_COLOUR[playerMatGuid]\r\n if Player[playerColour].seated then\r\n return Player[playerColour].steam_name\r\n else\r\n return playerColour\r\n end\r\nend\r\n\r\nfunction printStats()\r\n local squidKing = \"Nobody\"\r\n\r\n\r\n printToAll(\"\\nOverall Game stats\\n\")\r\n printNonZeroTokenPairs(PULLS)\r\n printToAll(\"\\nIndividual Stats\\n\")\r\n for playerMatGuid, countTable in pairs(PLAYER_PULLS) do\r\n local playerName = getPlayerName(playerMatGuid)\r\n printToAll(playerName .. \" Stats\", {r=255,g=0,b=0})\r\n printNonZeroTokenPairs(PLAYER_PULLS[playerMatGuid])\r\n playerSquidCount = PLAYER_PULLS[playerMatGuid][\"https://i.imgur.com/lns4fhz.png\"]\r\n if playerSquidCount ~= nil and playerSquidCount > maxSquid then\r\n squidKing = playerName\r\n\t maxSquid = playerSquidCount\r\n end\r\n end\r\n printToAll(squidKing .. \" is an auto-fail magnet.\", {r=255,g=0,b=0})\r\nend\r\n\r\nfunction printNonZeroTokenPairs(theTable)\r\n for key,value in pairs(theTable) do\r\n if value ~= 0 then\r\n printToAll(IMAGE_TOKEN_MAP[key] .. '=' .. tostring(value))\r\n end\r\n end\r\nend\r\n\r\n-- Remove comments to enable autorotate cards on hands.\r\n-- function onObjectEnterScriptingZone(zone, object)\r\n-- Autorotate cards with right side up when entering hand.\r\n-- if zone.getGUID() == \"c506bf\" or -- white\r\n-- zone.getGUID() == \"cbc751\" then -- orange\r\n-- object.setRotationSmooth({0,270,0})\r\n-- elseif zone.getGUID() == \"67ce9a\" then -- green\r\n-- object.setRotationSmooth({0,0,0})\r\n-- elseif zone.getGUID() == \"57c22c\" then -- red\r\n-- object.setRotationSmooth({0,180,0})\r\n--end\r\n--end\r\n\r\nfunction findInRadiusBy(pos, radius, filter, debug)\r\n local radius = (radius or 1)\r\n local objList = Physics.cast({\r\n origin = pos,\r\n direction = {0,1,0},\r\n type = 2,\r\n size = {radius, radius, radius},\r\n max_distance = 0,\r\n debug = (debug or false)\r\n })\r\n\r\n local filteredList = {}\r\n for _, obj in ipairs(objList) do\r\n if filter == nil then\r\n table.insert(filteredList, obj.hit_object)\r\n elseif filter and filter(obj.hit_object) then\r\n table.insert(filteredList, obj.hit_object)\r\n end\r\n end\r\n return filteredList\r\nend\r\n\r\nfunction dealCardsInRows(paramlist)\r\n \tlocal currPosition={};\r\n local numRow=1;\r\n\tlocal numCard=0;\r\n\tlocal invMultiplier=1;\r\n\tlocal allCardsDealed=0;\r\n\t\tif paramlist.inverse then\r\n\t\tinvMultiplier=-1;\r\n\tend\r\n\t\tif paramlist.maxCardsDealed==nil then\r\n\r\n\t\tallCardsDealed=0;\r\n\t\tparamlist.maxCardsDealed=paramlist.cardDeck.getQuantity()\r\n\r\n\telseif paramlist.maxCardsDealed>=paramlist.cardDeck.getQuantity() or paramlist.maxCardsDealed<=0 then\r\n\r\n\t\tallCardsDealed=0;\r\n\t\tparamlist.maxCardsDealed=paramlist.cardDeck.getQuantity()\r\n\r\n\telse\r\n\r\n\t\tallCardsDealed=1;\r\n\r\n\tend\r\n\r\n\tif paramlist.mode==\"x\" then\r\n\t\tcurrPosition={paramlist.iniPosition[1]+(2*g_cardWith*invMultiplier*allCardsDealed),paramlist.iniPosition[2],paramlist.iniPosition[3]};\r\n\r\n\telse\r\n\t\tcurrPosition={paramlist.iniPosition[1],paramlist.iniPosition[2],paramlist.iniPosition[3]+(2*g_cardWith*invMultiplier*allCardsDealed)};\r\n\r\n\tend\r\n\r\n\tfor i = 1,paramlist.maxCardsDealed,1 do\r\n\r\n paramlist.cardDeck.takeObject\r\n ({\r\n position= currPosition,\r\n smooth= true\r\n });\r\n\r\n\t\tnumCard=numCard+1;\r\n\t\tif numCard>=paramlist.maxCardRow then\r\n\r\n\t\t\tif paramlist.mode==\"x\" then\r\n\t\t\t\tcurrPosition={paramlist.iniPosition[1]+(2*g_cardWith*invMultiplier*allCardsDealed),paramlist.iniPosition[2],paramlist.iniPosition[3]};\r\n\t\t\t\tcurrPosition[3]=currPosition[3]-(numRow*g_cardHeigth*invMultiplier);\r\n\t\t\telse\r\n\t\t\t\tcurrPosition={paramlist.iniPosition[1],paramlist.iniPosition[2],paramlist.iniPosition[3]+(2*g_cardWith*invMultiplier*allCardsDealed)};\r\n\t\t\t\tcurrPosition[1]=currPosition[1]+(numRow*g_cardHeigth*invMultiplier);\r\n\t\t\tend\r\n\t\t\tnumCard=0;\r\n\t\t\tnumRow=numRow+1;\r\n\r\n\t\telse\r\n\t\t\tif paramlist.mode==\"x\" then\r\n\t\t\t\tcurrPosition[1]=currPosition[1]+(g_cardWith*invMultiplier);\r\n\t\t\telse\r\n\t\t\t\tcurrPosition[3]=currPosition[3]+(g_cardWith*invMultiplier);\r\n\t\t\tend\r\n\t\tend\r\n end\r\nend\r\n\r\nfunction isDeck(x)\r\n return x.tag == 'Deck'\r\nend\r\n\r\nfunction isCardOrDeck(x)\r\n return x.tag == 'Card' or isDeck(x)\r\nend\r\n\r\nfunction drawEncountercard(params) --[[ Parameter Table Position, Table Rotation]]\r\n local position = params[1]\r\n local rotation = params[2]\r\n local alwaysFaceUp = params[3]\r\n local faceUpRotation\r\n local card\r\n local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)\r\n if #items > 0 then\r\n for i, v in ipairs(items) do\r\n if v.tag == 'Deck' then\r\n card = v.takeObject({index = 0})\r\n break\r\n end\r\n end\r\n -- we didn't find the deck so just pull the first thing we did find\r\n if card == nil then card = items[1] end\r\n actualEncounterCardDraw(card, params)\r\n return\r\n end\r\n-- nothing here, time to reshuffle\r\n reshuffleEncounterDeck(params)\r\nend\r\n\r\nfunction actualEncounterCardDraw(card, params)\r\n local position = params[1]\r\n local rotation = params[2]\r\n local alwaysFaceUp = params[3]\r\n local faceUpRotation = 0\r\n if not alwaysFaceUp then\r\n if getObjectFromGUID(tokenDataId).call('checkHiddenCard', card.getName()) then\r\n faceUpRotation = 180\r\n end\r\n end\r\n card.setPositionSmooth(position, false, false)\r\n card.setRotationSmooth({0,rotation.y,faceUpRotation}, false, false)\r\nend\r\n\r\nIS_RESHUFFLING = false\r\nfunction reshuffleEncounterDeck(params)\r\n -- finishes moving the deck back and draws a card\r\n local function move(deck)\r\n deck.setPositionSmooth(ENCOUNTER_DECK_SPAWN_POS, true, false)\r\n actualEncounterCardDraw(deck.takeObject({index=0}), params)\r\n Wait.time(function()\r\n IS_RESHUFFLING = false\r\n end, 1)\r\n end\r\n -- bail out if we're mid reshuffle\r\n if IS_RESHUFFLING then\r\n return\r\n end\r\n local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)\r\n if #discarded > 0 then\r\n IS_RESHUFFLING = true\r\n local deck = discarded[1]\r\n if not deck.is_face_down then\r\n deck.flip()\r\n end\r\n deck.shuffle()\r\n Wait.time(|| move(deck), 0.3)\r\n else\r\n printToAll(\"couldn't find encounter discard pile to reshuffle\", {1, 0, 0})\r\n end\r\nend\r\n\r\nCHAOS_TOKENS = {}\r\nCHAOS_TOKENS_LAST_MAT = nil\r\nfunction putBackChaosTokens()\r\n local chaosbagposition = chaosbag.getPosition()\r\n for k, token in pairs(CHAOS_TOKENS) do\r\n if token ~= nil then\r\n chaosbag.putObject(token)\r\n token.setPosition({chaosbagposition[1],chaosbagposition[2]+0.5,chaosbagposition[3]})\r\n end\r\n end\r\n CHAOS_TOKENS = {}\r\n end\r\n\r\nfunction drawChaostoken(params)\r\n local mat = params[1]\r\n local tokenOffset = params[2]\r\n local isRightClick = params[3]\r\n local isSameMat = (CHAOS_TOKENS_LAST_MAT == nil or CHAOS_TOKENS_LAST_MAT == mat)\r\n if not isSameMat then\r\n putBackChaosTokens()\r\n end\r\n CHAOS_TOKENS_LAST_MAT = mat\r\n -- if we have left clicked and have no tokens OR if we have right clicked\r\n if isRightClick or #CHAOS_TOKENS == 0 then\r\n local items = getObjectFromGUID(\"83ef06\").getObjects()\r\n for i,v in ipairs(items) do\r\n if items[i].getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(items[i].getGUID())\r\n break\r\n end\r\n end\r\n -- bail out if we have no tokens\r\n if #chaosbag.getObjects() == 0 then\r\n return\r\n end\r\n chaosbag.shuffle()\r\n -- add the token to the list, compute new position based on list length\r\n tokenOffset[1] = tokenOffset[1] + (0.17 * #CHAOS_TOKENS)\r\n local toPosition = mat.positionToWorld(tokenOffset)\r\n local token = chaosbag.takeObject({\r\n index = 0,\r\n position = toPosition,\r\n rotation = mat.getRotation(),\r\n\t callback_function = function(obj) take_callback(obj, mat) end\r\n })\r\n CHAOS_TOKENS[#CHAOS_TOKENS + 1] = token\r\n return\r\n else\r\n putBackChaosTokens()\r\n end\r\nend\r\n\r\nfunction spawnToken(params)\r\n -- Position to spawn,\r\n -- rotation vector to apply\r\n -- translation vector to apply\r\n -- token type\r\n local position = params[1]\r\n local tokenType = params[2]\r\n local tokenData = TOKEN_DATA[tokenType]\r\n if tokenData == nil then\r\n error(\"no token data found for '\" .. tokenType .. \"'\")\r\n end\r\n\r\n local token = spawnObject({\r\n type = 'Custom_Token',\r\n position = position,\r\n\trotation = {x=0, y=270, z=0}\r\n })\r\n token.setCustomObject({\r\n image = tokenData['image'],\r\n thickness = 0.3,\r\n merge_distance = 5.0,\r\n stackable = true,\r\n })\r\n token.use_snap_points=false\r\n token.scale(tokenData['scale'])\r\n return token\r\nend\r\n\r\nfunction round(params) -- Parameter (int number, int numberDecimalPlaces)\r\n return tonumber(string.format(\"%.\" .. (params[2] or 0) .. \"f\", params[1]))\r\nend\r\n\r\nfunction roundposition(params) -- Parameter (Table position)\r\n return {round({params[1], 2}),round({params[2], 2}),round({params[3], 2})}\r\nend\r\n\r\nfunction isEqual(params) --Parameter (Table table1, Table table2) returns true if the tables are equal\r\n if params[1][1] == params[2][1] and params[1][2] == params[2][2] and params[1][3] == params[2][3] then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\nfunction isFaceup(params) --Object object\r\n if params.getRotation()[3] > -5 and params.getRotation()[3] < 5 then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n--Difficulty selector script\r\n\r\nfunction createSetupButtons(args)\r\n local data = getDataValue('modeData', args.key)\r\n if data ~= nil then\r\n local z = -0.15\r\n if data.easy ~= nil then\r\n args.object.createButton({\r\n label = 'Easy',\r\n click_function = 'easyClick',\r\n function_owner = args.object,\r\n position = {0, 0.1, z},\r\n rotation = {0, 0, 0},\r\n scale = {0.47, 1, 0.47},\r\n height = 200,\r\n width = 1150,\r\n font_size = 100,\r\n color = {0.87, 0.8, 0.70},\r\n font_color = {0, 0, 0}\r\n })\r\n z = z + 0.20\r\n end\r\n if data.normal ~= nil then\r\n args.object.createButton({\r\n label = 'Standard',\r\n click_function = 'normalClick',\r\n function_owner = args.object,\r\n position = {0, 0.1, z},\r\n rotation = {0, 0, 0},\r\n scale = {0.47, 1, 0.47},\r\n height = 200,\r\n width = 1150,\r\n font_size = 100,\r\n color = {0.87, 0.8, 0.70},\r\n font_color = {0, 0, 0}\r\n })\r\n z = z + 0.20\r\n end\r\n if data.hard ~= nil then\r\n args.object.createButton({\r\n label = 'Hard',\r\n click_function = 'hardClick',\r\n function_owner = args.object,\r\n position = {0, 0.1, z},\r\n rotation = {0, 0, 0},\r\n scale = {0.47, 1, 0.47},\r\n height = 200,\r\n width = 1150,\r\n font_size = 100,\r\n color = {0.87, 0.8, 0.70},\r\n font_color = {0, 0, 0}\r\n })\r\n z = z + 0.20\r\n end\r\n if data.expert ~= nil then\r\n args.object.createButton({\r\n label = 'Expert',\r\n click_function = 'expertClick',\r\n function_owner = args.object,\r\n position = {0, 0.1, z},\r\n rotation = {0, 0, 0},\r\n scale = {0.47, 1, 0.47},\r\n height = 200,\r\n width = 1150,\r\n font_size = 100,\r\n color = {0.87, 0.8, 0.70},\r\n font_color = {0, 0, 0}\r\n })\r\n z = z + 0.20\r\n end\r\n z = z + 0.10\r\n if data.standalone ~= nil then\r\n args.object.createButton({\r\n label = 'Standalone',\r\n click_function = 'standaloneClick',\r\n function_owner = args.object,\r\n position = {0, 0.1, z},\r\n rotation = {0, 0, 0},\r\n scale = {0.47, 1, 0.47},\r\n height = 200,\r\n width = 1150,\r\n font_size = 100,\r\n color = {0.87, 0.8, 0.70},\r\n font_color = {0, 0, 0}\r\n })\r\n end\r\n end\r\nend\r\n\r\nfunction fillContainer(args)\r\n local container = getObjectCache(containerId)\r\n\r\n if container ~= nil then\r\n local data = getDataValue('modeData', args.key)\r\n if data == nil then return end\r\n\r\n local value = data[args.mode]\r\n if value == nil or value.token == nil then return end\r\n\r\n local pos = container.getPosition()\r\n if args.object ~= nil then\r\n pos = args.object.getPosition()\r\n end\r\n\r\n cleanContainer(container)\r\n\r\n for _, token in ipairs(value.token) do\r\n local obj = spawnToken_2(token, pos)\r\n if obj ~= nil then\r\n container.putObject(obj)\r\n end\r\n end\r\n\r\n if value.append ~= nil then\r\n for _, token in ipairs(value.append) do\r\n local obj = spawnToken_2(token, pos)\r\n if obj ~= nil then\r\n container.putObject(obj)\r\n end\r\n end\r\n end\r\n\r\n if value.random then\r\n local n = #value.random\r\n if n > 0 then\r\n for _, token in ipairs(value.random[getRandomCount(n)]) do\r\n local obj = spawnToken_2(token, pos)\r\n if obj ~= nil then\r\n container.putObject(obj)\r\n end\r\n end\r\n end\r\n end\r\n\r\n if value.message then\r\n broadcastToAll(value.message)\r\n end\r\n if value.warning then\r\n broadcastToAll(value.warning, { 1, 0.5, 0.5 })\r\n end\r\n end\r\nend\r\n\r\nfunction spawnToken_2(id, pos)\r\n local url = getImageUrl(id)\r\n if url ~= '' then\r\n local obj = spawnObject({\r\n type = 'Custom_Tile',\r\n position = {pos.x, pos.y + 3, pos.z},\r\n rotation = {x = 0, y = 260, z = 0}\r\n })\r\n obj.setCustomObject({\r\n type = 2,\r\n image = url,\r\n thickness = 0.10,\r\n })\r\n obj.scale {0.81, 1, 0.81}\r\n obj.setName(getTokenName({ url=url }))\r\n return obj\r\n end\r\nend\r\n\r\nfunction getTokenName(params)\r\n local name = IMAGE_TOKEN_MAP[params.url]\r\n if name == nil then name = \"\" end\r\n return name\r\nend\r\n\r\nfunction getImageUrl(id)\r\n if id == 'p1' then return 'https://i.imgur.com/uIx8jbY.png' end\r\n if id == '0' then return 'https://i.imgur.com/btEtVfd.png' end\r\n if id == 'm1' then return 'https://i.imgur.com/w3XbrCC.png' end\r\n if id == 'm2' then return 'https://i.imgur.com/bfTg2hb.png' end\r\n if id == 'm3' then return 'https://i.imgur.com/yfs8gHq.png' end\r\n if id == 'm4' then return 'https://i.imgur.com/qrgGQRD.png' end\r\n if id == 'm5' then return 'https://i.imgur.com/3Ym1IeG.png' end\r\n if id == 'm6' then return 'https://i.imgur.com/c9qdSzS.png' end\r\n if id == 'm7' then return 'https://i.imgur.com/4WRD42n.png' end\r\n if id == 'm8' then return 'https://i.imgur.com/9t3rPTQ.png' end\r\n if id == 'skull' then return 'https://i.imgur.com/stbBxtx.png' end\r\n if id == 'cultist' then return 'https://i.imgur.com/VzhJJaH.png' end\r\n if id == 'tablet' then return 'https://i.imgur.com/1plY463.png' end\r\n if id == 'elder' then return 'https://i.imgur.com/ttnspKt.png' end\r\n if id == 'red' then return 'https://i.imgur.com/lns4fhz.png' end\r\n if id == 'blue' then return 'https://i.imgur.com/nEmqjmj.png' end\r\n\tif id == 'frost' then return 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/' end\r\n return ''\r\nend\r\n\r\nfunction cleanContainer(container)\r\n for _, item in ipairs(container.getObjects()) do\r\n destroyObject(container.takeObject({}))\r\n end\r\nend\r\n\r\nfunction getObjectsInZone(zoneId)\r\n local zoneObject = getObjectCache(zoneId)\r\n\r\n if zoneObject == nil then\r\n return\r\n end\r\n\r\n local objectsInZone = zoneObject.getObjects()\r\n local objectsFound = {}\r\n\r\n for i = 1, #objectsInZone do\r\n local object = objectsInZone[i]\r\n if object.tag == 'Bag' then\r\n table.insert(objectsFound, object.guid)\r\n end\r\n end\r\n\r\n if #objectsFound > 0 then\r\n return objectsFound\r\n end\r\nend\r\n\r\nfunction getObjectCache(id)\r\n if CACHE.object[id] == nil then\r\n CACHE.object[id] = getObjectFromGUID(id)\r\n end\r\n return CACHE.object[id]\r\nend\r\n\r\nfunction getDataTable(storage)\r\n if CACHE.data[storage] == nil then\r\n local obj = getObjectCache(tokenDataId)\r\n if obj ~= nil then\r\n CACHE.data[storage] = obj.getTable(storage)\r\n end\r\n end\r\n return CACHE.data[storage]\r\nend\r\n\r\nfunction getDataValue(storage, key)\r\n local data = getDataTable(storage)\r\n if data ~= nil then\r\n local value = data[key]\r\n if value ~= nil then\r\n local res = {}\r\n for m, v in pairs(value) do\r\n res[m] = v\r\n if res[m].parent ~= nil then\r\n local parentData = getDataValue(storage, res[m].parent)\r\n if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then\r\n res[m].token = parentData[m].token\r\n end\r\n res[m].parent = nil\r\n end\r\n end\r\n return res\r\n end\r\n end\r\nend\r\n\r\nfunction getRandomCount(to)\r\n updateRandomSeed()\r\n return math.random(1, to)\r\nend\r\n\r\nfunction updateRandomSeed()\r\n local chance = math.random(1,10)\r\n if chance == 1 then\r\n math.randomseed(os.time())\r\n end\r\nend\r\n\r\n\r\n-- Content Importing\r\n\r\n\r\n--- Loadable Items test\r\n\r\nlocal source_repo = 'https://raw.githubusercontent.com/seth-sced/loadable-objects/main'\r\nlocal list_url = 'library.json'\r\nlocal library = nil\r\n\r\nlocal request_obj\r\n\r\n---\r\n\r\nfunction get_source_repo()\r\n return source_repo\r\nend\r\n\r\n---\r\n\r\nfunction onClick_toggleUi(player, window)\r\n toggle_ui(window)\r\nend\r\n\r\nfunction onClick_refreshList()\r\n local request = WebRequest.get(get_source_repo() .. '/' .. list_url, completed_list_update)\r\n request_obj = request\r\n startLuaCoroutine(Global, 'my_coroutine')\r\nend\r\n\r\nfunction onClick_select(player, params)\r\n params = JSON.decode(urldecode(params))\r\n local url = get_source_repo() .. '/' .. params.url\r\n local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end )\r\n request_obj = request\r\n startLuaCoroutine(Global, 'my_coroutine')\r\nend\r\n\r\nfunction onClick_load()\r\n UI.show('progress_display')\r\n UI.hide('load_button')\r\nend\r\n\r\nfunction onClick_cancel()\r\nend\r\n\r\n---\r\n\r\nfunction toggle_ui(title)\r\n UI.hide('load_ui')\r\n if UI.getValue('title') == title or title == 'Hidden' then\r\n UI.setValue('title', 'Hidden')\r\n else\r\n UI.setValue('title', title)\r\n update_window_content(title)\r\n UI.show('load_ui')\r\n end\r\nend\r\n\r\nfunction my_coroutine()\r\n while request_obj do\r\n UI.setAttribute('download_progress', 'percentage', request_obj.download_progress * 100)\r\n coroutine.yield(0)\r\n end\r\n return 1\r\nend\r\n\r\n\r\nfunction update_list(objects)\r\n local ui = UI.getXmlTable()\r\n local update_height = find_tag_with_id(ui, 'ui_update_height')\r\n local update_children = find_tag_with_id(update_height.children, 'ui_update_point')\r\n\r\n update_children.children = {}\r\n\r\n for i,v in ipairs(objects) do\r\n local s = JSON.encode(v);\r\n --print(s)\r\n table.insert(update_children.children,\r\n {\r\n tag = 'Text',\r\n value = v.name,\r\n attributes = { onClick = 'onClick_select('.. urlencode(JSON.encode(v)) ..')',\r\n alignment = 'MiddleLeft' }\r\n }\r\n )\r\n end\r\n\r\n update_height.attributes.height = #(update_children.children) * 24\r\n UI.setXmlTable(ui)\r\nend\r\n\r\nfunction update_window_content(new_title)\r\n if not library then\r\n return\r\n end\r\n\r\n if new_title == 'Campaigns' then\r\n update_list(library.campaigns)\r\n elseif new_title == 'Standalone Scenarios' then\r\n update_list(library.scenarios)\r\n elseif new_title == 'Investigators' then\r\n update_list(library.investigators)\r\n elseif new_title == 'Community Content' then\r\n update_list(library.community)\r\n elseif new_title == 'Extras' then\r\n update_list(library.extras)\r\n else\r\n update_list({})\r\n end\r\nend\r\n\r\nfunction complete_obj_download(request, params)\r\n assert(request.is_done)\r\n if request.is_error or request.response_code ~= 200 then\r\n print('error: ' .. request.error)\r\n else\r\n if pcall(function ()\r\n local replaced_object\r\n pcall(function ()\r\n if params.replace then\r\n replaced_object = getObjectFromGUID(params.replace)\r\n end\r\n end)\r\n local json = request.text\r\n if replaced_object then\r\n local pos = replaced_object.getPosition()\r\n local rot = replaced_object.getRotation()\r\n destroyObject(replaced_object)\r\n Wait.frames(function () spawnObjectJSON({json = json, position = pos, rotation = rot}) end, 1)\r\n else\r\n spawnObjectJSON({json = json})\r\n end\r\n end) then\r\n print('Object loaded.')\r\n else\r\n print('Error loading object.')\r\n end\r\n end\r\n\r\n request_obj = nil\r\n UI.setAttribute('download_progress', 'percentage', 100)\r\n\r\nend\r\n\r\n-- the download button on the placeholder objects calls this to directly initiate a download\r\nfunction placeholder_download(params)\r\n -- params is a table with url and guid of replacement object, which happens to match what onClick_select wants\r\n onClick_select(nil, JSON.encode(params))\r\nend\r\n\r\nfunction completed_list_update(request)\r\n assert(request.is_done)\r\n if request.is_error or request.response_code ~= 200 then\r\n print('error: ' .. request.error)\r\n else\r\n local json_response = nil\r\n if pcall(function () json_response = JSON.decode(request.text) end) then\r\n library = json_response\r\n update_window_content(UI.getValue('title'))\r\n else\r\n print('error parsing downloaded library')\r\n end\r\n end\r\n\r\n request_obj = nil\r\n UI.setAttribute('download_progress', 'percentage', 100)\r\nend\r\n\r\n---\r\n\r\nfunction find_tag_with_id(ui, id)\r\n for i,obj in ipairs(ui) do\r\n if obj.attributes and obj.attributes.id and obj.attributes.id == id then\r\n return obj\r\n end\r\n if obj.children then\r\n local result = find_tag_with_id(obj.children, id)\r\n if result then return result end\r\n end\r\n end\r\n return nil\r\nend\r\n\r\nfunction urlencode(str)\r\n str = string.gsub(str, \"([^A-Za-z0-9-_.~])\",\r\n function (c) return string.format(\"%%%02X\", string.byte(c)) end)\r\n return str\r\nend\r\n\r\nfunction urldecode(str)\r\n str = string.gsub(str, \"%%(%x%x)\",\r\n function (h) return string.char(tonumber(h, 16)) end)\r\n return str\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/Global\")\nend)\n__bundle_register(\"core/Global\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- general setup\n---------------------------------------------------------\n\nENCOUNTER_DECK_POS = {-3.93, 1, 5.76}\nENCOUNTER_DECK_DISCARD_POSITION = {-3.85, 1, 10.38}\n\n-- GUID of data helper\nDATA_HELPER_GUID = \"708279\"\n\n-- GUIDs that will not be interactable (e.g. parts of the table)\nlocal NOT_INTERACTABLE = {\n \"6161b4\",\n \"721ba2\",\n \"9f334f\",\n \"23a43c\",\n \"5450cc\",\n \"463022\",\n \"9487a4\",\n \"91dd9b\",\n \"f182ee\",\n \"7bff34\"\n}\n\nlocal chaosTokens = {}\nlocal chaosTokensLastMat = nil\nlocal IS_RESHUFFLING = false\n\n---------------------------------------------------------\n-- data for tokens\n---------------------------------------------------------\n\nTOKEN_DATA = {\n damage = {image = \"http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/\", scale = {0.17, 0.17, 0.17}},\n horror = {image = \"http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/\", scale = {0.17, 0.17, 0.17}},\n resource = {image = \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\", scale = {0.17, 0.17, 0.17}},\n doom = {image = \"https://i.imgur.com/EoL7yaZ.png\", scale = {0.17, 0.17, 0.17}},\n clue = {image = \"http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/\", scale = {0.15, 0.15, 0.15}}\n}\n\nIMAGE_TOKEN_MAP = {\n [\"https://i.imgur.com/nEmqjmj.png\"] = \"Elder Sign\",\n [\"https://i.imgur.com/uIx8jbY.png\"] = \"+1\",\n [\"https://i.imgur.com/btEtVfd.png\"] = \"0\",\n [\"https://i.imgur.com/w3XbrCC.png\"] = \"-1\",\n [\"https://i.imgur.com/bfTg2hb.png\"] = \"-2\",\n [\"https://i.imgur.com/yfs8gHq.png\"] = \"-3\",\n [\"https://i.imgur.com/qrgGQRD.png\"] = \"-4\",\n [\"https://i.imgur.com/3Ym1IeG.png\"] = \"-5\",\n [\"https://i.imgur.com/c9qdSzS.png\"] = \"-6\",\n [\"https://i.imgur.com/4WRD42n.png\"] = \"-7\",\n [\"https://i.imgur.com/9t3rPTQ.png\"] = \"-8\",\n [\"https://i.imgur.com/stbBxtx.png\"] = \"Skull\",\n [\"https://i.imgur.com/VzhJJaH.png\"] = \"Cultist\",\n [\"https://i.imgur.com/1plY463.png\"] = \"Tablet\",\n [\"https://i.imgur.com/ttnspKt.png\"] = \"Elder Thing\",\n [\"https://i.imgur.com/lns4fhz.png\"] = \"Auto-fail\",\n [\"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\"] = \"Bless\",\n [\"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"] = \"Curse\",\n [\"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"] = \"Frost\"\n}\n\n---------------------------------------------------------\n-- data for chaos token stat tracker\n---------------------------------------------------------\n\nlocal maxSquid = 0\n\nMAT_GUID_TO_COLOUR = {\n [\"8b081b\"] = \"White\",\n [\"bd0ff4\"] = \"Orange\",\n [\"383d8b\"] = \"Green\",\n [\"0840d5\"] = \"Red\"\n}\n\nlocal personalStats = {\n [\"8b081b\"] = {},\n [\"bd0ff4\"] = {},\n [\"383d8b\"] = {},\n [\"0840d5\"] = {}\n}\n\nlocal overallStats = {\n -- cultist\n [\"https://i.imgur.com/VzhJJaH.png\"] = 0,\n -- skull\n [\"https://i.imgur.com/stbBxtx.png\"] = 0,\n -- tablet\n [\"https://i.imgur.com/1plY463.png\"] = 0,\n -- curse\n [\"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"] = 0,\n -- tentacle\n [\"https://i.imgur.com/lns4fhz.png\"] = 0,\n -- minus eight\n [\"https://i.imgur.com/9t3rPTQ.png\"] = 0,\n -- minus seven\n [\"https://i.imgur.com/4WRD42n.png\"] = 0,\n -- minus six\n [\"https://i.imgur.com/c9qdSzS.png\"] = 0,\n -- minus five\n [\"https://i.imgur.com/3Ym1IeG.png\"] = 0,\n -- minus four\n [\"https://i.imgur.com/qrgGQRD.png\"] = 0,\n -- minus three\n [\"https://i.imgur.com/yfs8gHq.png\"] = 0,\n -- minus two\n [\"https://i.imgur.com/bfTg2hb.png\"] = 0,\n -- minus one\n [\"https://i.imgur.com/w3XbrCC.png\"] = 0,\n -- zero\n [\"https://i.imgur.com/btEtVfd.png\"] = 0,\n -- plus one\n [\"https://i.imgur.com/uIx8jbY.png\"] = 0,\n -- elder thing\n [\"https://i.imgur.com/ttnspKt.png\"] = 0,\n -- bless\n [\"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\"] = 0,\n -- elder sign\n [\"https://i.imgur.com/nEmqjmj.png\"] = 0,\n -- frost\n [\"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"] = 0,\n}\n\n---------------------------------------------------------\n-- general code\n---------------------------------------------------------\n\nfunction onLoad()\n for _, guid in ipairs(NOT_INTERACTABLE) do\n getObjectFromGUID(guid).interactable = false\n end\n math.randomseed(os.time())\nend\n\n---------------------------------------------------------\n-- encounter card drawing\n---------------------------------------------------------\n\nfunction isDeck(x) return x.tag == 'Deck' end\n\nfunction isCardOrDeck(x) return x.tag == 'Card' or x.tag == 'Deck' end\n\nfunction drawEncountercard(params)\n local position = params[1]\n local rotation = params[2]\n local alwaysFaceUp = params[3]\n local card\n local items = findInRadiusBy(ENCOUNTER_DECK_POS, 4, isCardOrDeck)\n if #items > 0 then\n for _, v in ipairs(items) do\n if v.tag == 'Deck' then\n card = v.takeObject({index = 0})\n break\n end\n end\n -- we didn't find the deck so just pull the first thing we did find\n if card == nil then card = items[1] end\n actualEncounterCardDraw(card, params)\n else\n -- nothing here, time to reshuffle\n reshuffleEncounterDeck(params)\n end\nend\n\nfunction actualEncounterCardDraw(card, params)\n local position = params[1]\n local rotation = params[2]\n local alwaysFaceUp = params[3]\n local faceUpRotation = 0\n if not alwaysFaceUp then\n if getObjectFromGUID(DATA_HELPER_GUID).call('checkHiddenCard', card.getName()) then\n faceUpRotation = 180\n end\n end\n card.setPositionSmooth(position, false, false)\n card.setRotationSmooth({0, rotation.y, faceUpRotation}, false, false)\nend\n\nfunction reshuffleEncounterDeck(params)\n -- finishes moving the deck back and draws a card\n local function move(deck)\n deck.setPositionSmooth({ENCOUNTER_DECK_POS[1], ENCOUNTER_DECK_POS[2] + 2, ENCOUNTER_DECK_POS[3]}, false, true)\n actualEncounterCardDraw(deck.takeObject({index=0}), params)\n Wait.time(function() IS_RESHUFFLING = false end, 1)\n end\n -- bail out if we're mid reshuffle\n if IS_RESHUFFLING then return end\n local discarded = findInRadiusBy(ENCOUNTER_DECK_DISCARD_POSITION, 4, isDeck)\n if #discarded > 0 then\n IS_RESHUFFLING = true\n local deck = discarded[1]\n if not deck.is_face_down then deck.flip() end\n deck.shuffle()\n Wait.time(|| move(deck), 0.3)\n else\n printToAll(\"Couldn't find encounter discard pile to reshuffle.\", {1, 0, 0})\n end\nend\n\nfunction findInRadiusBy(pos, radius, filter)\n local objList = Physics.cast({\n origin = pos,\n direction = {0, 1, 0},\n type = 2,\n size = {radius, radius, radius},\n max_distance = 0\n })\n\n local filteredList = {}\n for _, obj in ipairs(objList) do\n if filter and filter(obj.hit_object) then\n table.insert(filteredList, obj.hit_object)\n end\n end\n return filteredList\nend\n\n---------------------------------------------------------\n-- chaos token drawing\n---------------------------------------------------------\n\n-- checks scripting zone for chaos bag\nfunction findChaosBag()\n for _, item in ipairs(getObjectFromGUID(\"83ef06\").getObjects()) do\n if item.getDescription() == \"Chaos Bag\" then chaosbag = item end\n end\nend\n\nfunction returnChaosTokens()\n for _, token in pairs(chaosTokens) do\n if token ~= nil then chaosbag.putObject(token) end\n end\n chaosTokens = {}\nend\n\nfunction drawChaostoken(params)\n local mat = params[1]\n local tokenOffset = params[2]\n local isRightClick = params[3]\n findChaosBag()\n\n -- return token(s) on other playmat first\n if chaosTokensLastMat ~= nil and chaosTokensLastMat ~= mat and #chaosTokens ~= 0 then\n returnChaosTokens()\n chaosTokensLastMat = nil\n return\n end\n\n chaosTokensLastMat = mat\n -- if we have left clicked and have no tokens OR if we have right clicked\n if isRightClick or #chaosTokens == 0 then\n if #chaosbag.getObjects() == 0 then return end\n chaosbag.shuffle()\n\n -- add the token to the list, compute new position based on list length\n tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)\n local token = chaosbag.takeObject({\n index = 0,\n position = mat.positionToWorld(tokenOffset),\n rotation = mat.getRotation(),\n\t callback_function = function(obj) trackChaosToken(obj, mat.getGUID()) end\n })\n chaosTokens[#chaosTokens + 1] = token\n return\n else\n returnChaosTokens()\n end\nend\n\n---------------------------------------------------------\n-- token spawning\n---------------------------------------------------------\n\nfunction spawnToken(params)\n local position = params[1]\n local tokenType = params[2]\n local rotation = params[3] or {0, 270, 0}\n local tokenData = TOKEN_DATA[tokenType]\n\n if tokenData == nil then\n error(\"no token data found for '\" .. tokenType .. \"'\")\n end\n\n local token = spawnObject({\n type = 'Custom_Token',\n position = position,\n\t rotation = rotation\n })\n\n token.setCustomObject({\n image = tokenData['image'],\n thickness = 0.3,\n merge_distance = 5,\n stackable = true\n })\n\n token.use_snap_points = false\n token.scale(tokenData['scale'])\n return token\nend\n\n---------------------------------------------------------\n-- chaos token stat tracker\n---------------------------------------------------------\n\nfunction trackChaosToken(token, matGUID)\n local image = token.getCustomObject().image\n overallStats[image] = (overallStats[image] or 0) + 1\n personalStats[matGUID][image] = (personalStats[matGUID][image] or 0) + 1\nend\n\nfunction handleStatTrackerClick(_, _, isRightClick)\n if isRightClick then\n resetChaosTokenStats()\n else\n printChaosTokenStats()\n end\nend\n\nfunction resetChaosTokenStats()\n for key, _ in pairs(overallStats) do\n overallStats[key] = 0\n end\n for playerKey, _ in pairs(personalStats) do\n for key, value in pairs(overallStats) do\n personalStats[playerKey][key] = value\n end\n end\nend\n\nfunction printChaosTokenStats()\n local squidKing = \"Nobody\"\n printToAll(\"\")\n printToAll(\"Overall Stats\")\n printToAll(\"------------------------------\")\n printNonZeroTokenPairs(overallStats)\n printToAll(\"\")\n printToAll(\"Individual Stats\")\n printToAll(\"------------------------------\")\n for matGUID, _ in pairs(personalStats) do\n local playerColour = MAT_GUID_TO_COLOUR[matGUID]\n local playerSquidCount = personalStats[matGUID][\"https://i.imgur.com/lns4fhz.png\"] or 0\n local playerName = playerColour\n if Player[playerColour].seated then\n playerName = Player[playerColour].steam_name\n end\n\n printToAll(playerName .. \" Stats\", playerColour)\n printNonZeroTokenPairs(personalStats[matGUID])\n \n if playerSquidCount > maxSquid then\n squidKing = playerName\n maxSquid = playerSquidCount\n end\n end\n printToAll(squidKing .. \" is an auto-fail magnet.\", {255, 0, 0})\nend\n\nfunction printNonZeroTokenPairs(theTable)\n for key, value in pairs(theTable) do\n if value ~= 0 then\n printToAll(IMAGE_TOKEN_MAP[key] .. ': ' .. tostring(value))\n end\n end\nend\n\n---------------------------------------------------------\n-- Difficulty selector script\n---------------------------------------------------------\n\n-- called for button creation on the difficulty selectors\n---@param object object Usually \"self\"\n---@param key string Name of the scenario\nfunction createSetupButtons(args)\n local data = getDataValue('modeData', args.key)\n if data ~= nil then\n local buttonParameters = {}\n buttonParameters.function_owner = args.object\n buttonParameters.position = {0, 0.1, -0.15}\n buttonParameters.scale = {0.47, 1, 0.47}\n buttonParameters.height = 200\n buttonParameters.width = 1150\n buttonParameters.color = {0.87, 0.8, 0.7}\n\n if data.easy ~= nil then\n buttonParameters.label = \"Easy\"\n buttonParameters.click_function = \"easyClick\"\n args.object.createButton(buttonParameters)\n buttonParameters.position[3] = buttonParameters.position[3] + 0.20\n end\n\n if data.normal ~= nil then\n buttonParameters.label = \"Standard\"\n buttonParameters.click_function = \"normalClick\"\n args.object.createButton(buttonParameters)\n buttonParameters.position[3] = buttonParameters.position[3] + 0.20\n end\n\n if data.hard ~= nil then\n buttonParameters.label = \"Hard\"\n buttonParameters.click_function = \"hardClick\"\n args.object.createButton(buttonParameters)\n buttonParameters.position[3] = buttonParameters.position[3] + 0.20\n end\n\n if data.expert ~= nil then\n buttonParameters.label = \"Expert\"\n buttonParameters.click_function = \"expertClick\"\n args.object.createButton(buttonParameters)\n buttonParameters.position[3] = buttonParameters.position[3] + 0.20\n end\n\n if data.standalone ~= nil then\n buttonParameters.label = \"Standalone\"\n buttonParameters.click_function = \"standaloneClick\"\n args.object.createButton(buttonParameters)\n end\n end\nend\n\n-- called for adding chaos tokens\n---@param object object Usually \"self\"\n---@param key string Name of the scenario\n---@param mode string diffculty (e.g. \"hard\" or \"expert\")\nfunction fillContainer(args)\n findChaosBag()\n\n if chaosbag ~= nil then\n local data = getDataValue('modeData', args.key)\n if data == nil then return end\n\n local value = data[args.mode]\n if value == nil or value.token == nil then return end\n\n local pos = chaosbag.getPosition()\n if args.object ~= nil then\n pos = args.object.getPosition()\n end\n\n -- empty the chaos bag\n for _, item in ipairs(chaosbag.getObjects()) do\n destroyObject(chaosbag.takeObject({}))\n end\n\n for _, token in ipairs(value.token) do\n local obj = spawnChaosToken(token, pos)\n if obj ~= nil then\n chaosbag.putObject(obj)\n end\n end\n\n if value.append ~= nil then\n for _, token in ipairs(value.append) do\n local obj = spawnChaosToken(token, pos)\n if obj ~= nil then\n chaosbag.putObject(obj)\n end\n end\n end\n\n -- randomly choose tokens for specific Carcosa scenarios in standalone\n if value.random then\n local n = #value.random\n if n > 0 then\n for _, token in ipairs(value.random[math.random(1, n)]) do\n local obj = spawnChaosToken(token, pos)\n if obj ~= nil then\n chaosbag.putObject(obj)\n end\n end\n end\n end\n\n if value.message then\n broadcastToAll(value.message)\n end\n\n if value.warning then\n broadcastToAll(value.warning, { 1, 0.5, 0.5 })\n end\n end\nend\n\nfunction getDataValue(storage, key)\n local data = getObjectFromGUID(DATA_HELPER_GUID).getTable(storage)\n if data ~= nil then\n local value = data[key]\n if value ~= nil then\n local res = {}\n for m, v in pairs(value) do\n res[m] = v\n if res[m].parent ~= nil then\n local parentData = getDataValue(storage, res[m].parent)\n if parentData ~= nil and parentData[m] ~= nil and parentData[m].token ~= nil then\n res[m].token = parentData[m].token\n end\n res[m].parent = nil\n end\n end\n return res\n end\n end\nend\n\nfunction spawnChaosToken(id, pos)\n local url = getChaosTokenImageURL(id)\n if url ~= '' then\n local obj = spawnObject({\n type = 'Custom_Tile',\n position = {pos.x, pos.y + 3, pos.z},\n rotation = {0, 260, 0}\n })\n obj.setCustomObject({\n type = 2,\n image = url,\n thickness = 0.1\n })\n obj.scale {0.81, 1, 0.81}\n obj.setName(getTokenName({ url=url }))\n return obj\n end\nend\n\n-- chaos bag needs this for renaming chaos tokens\nfunction getTokenName(params)\n local name = IMAGE_TOKEN_MAP[params.url]\n if name == nil then name = \"\" end\n return name\nend\n\n-- returns the image url for a chaos token (identified by the \"id\")\nfunction getChaosTokenImageURL(id)\n if id == 'p1' then return 'https://i.imgur.com/uIx8jbY.png' end\n if id == '0' then return 'https://i.imgur.com/btEtVfd.png' end\n if id == 'm1' then return 'https://i.imgur.com/w3XbrCC.png' end\n if id == 'm2' then return 'https://i.imgur.com/bfTg2hb.png' end\n if id == 'm3' then return 'https://i.imgur.com/yfs8gHq.png' end\n if id == 'm4' then return 'https://i.imgur.com/qrgGQRD.png' end\n if id == 'm5' then return 'https://i.imgur.com/3Ym1IeG.png' end\n if id == 'm6' then return 'https://i.imgur.com/c9qdSzS.png' end\n if id == 'm7' then return 'https://i.imgur.com/4WRD42n.png' end\n if id == 'm8' then return 'https://i.imgur.com/9t3rPTQ.png' end\n if id == 'skull' then return 'https://i.imgur.com/stbBxtx.png' end\n if id == 'cultist' then return 'https://i.imgur.com/VzhJJaH.png' end\n if id == 'tablet' then return 'https://i.imgur.com/1plY463.png' end\n if id == 'elder' then return 'https://i.imgur.com/ttnspKt.png' end\n if id == 'red' then return 'https://i.imgur.com/lns4fhz.png' end\n if id == 'blue' then return 'https://i.imgur.com/nEmqjmj.png' end\n\tif id == 'frost' then return 'http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/' end\n return ''\nend\n\n---------------------------------------------------------\n-- Content Importing and XML functions\n---------------------------------------------------------\n\nlocal source_repo = 'https://raw.githubusercontent.com/seth-sced/loadable-objects/main'\nlocal library = nil\nlocal request_obj\n\nfunction onClick_toggleUi(player, window)\n toggle_ui(window)\nend\n\nfunction onClick_refreshList()\n local request = WebRequest.get(source_repo .. '/library.json', completed_list_update)\n request_obj = request\n startLuaCoroutine(Global, 'my_coroutine')\nend\n\nfunction onClick_select(player, params)\n params = JSON.decode(urldecode(params))\n local url = source_repo .. '/' .. params.url\n local request = WebRequest.get(url, function (request) complete_obj_download(request, params) end )\n request_obj = request\n startLuaCoroutine(Global, 'my_coroutine')\nend\n\nfunction onClick_load()\n UI.show('progress_display')\n UI.hide('load_button')\nend\n\nfunction toggle_ui(title)\n UI.hide('load_ui')\n if UI.getValue('title') == title or title == 'Hidden' then\n UI.setValue('title', 'Hidden')\n else\n UI.setValue('title', title)\n update_window_content(title)\n UI.show('load_ui')\n end\nend\n\nfunction my_coroutine()\n while request_obj do\n UI.setAttribute('download_progress', 'percentage', request_obj.download_progress * 100)\n coroutine.yield(0)\n end\n return 1\nend\n\nfunction update_list(objects)\n local ui = UI.getXmlTable()\n local update_height = find_tag_with_id(ui, 'ui_update_height')\n local update_children = find_tag_with_id(update_height.children, 'ui_update_point')\n\n update_children.children = {}\n\n for _, v in ipairs(objects) do\n local s = JSON.encode(v);\n table.insert(update_children.children,\n { tag = 'Text',\n value = v.name,\n attributes = { onClick = 'onClick_select(' .. urlencode(JSON.encode(v)) .. ')', alignment = 'MiddleLeft' }\n })\n end\n\n update_height.attributes.height = #(update_children.children) * 24\n UI.setXmlTable(ui)\nend\n\nfunction update_window_content(new_title)\n if not library then return end\n\n if new_title == 'Campaigns' then\n update_list(library.campaigns)\n elseif new_title == 'Standalone Scenarios' then\n update_list(library.scenarios)\n elseif new_title == 'Investigators' then\n update_list(library.investigators)\n elseif new_title == 'Community Content' then\n update_list(library.community)\n elseif new_title == 'Extras' then\n update_list(library.extras)\n else\n update_list({})\n end\nend\n\nfunction complete_obj_download(request, params)\n assert(request.is_done)\n if request.is_error or request.response_code ~= 200 then\n print('error: ' .. request.error)\n else\n if pcall(function()\n local replaced_object\n pcall(function()\n if params.replace then\n replaced_object = getObjectFromGUID(params.replace)\n end\n end)\n local json = request.text\n if replaced_object then\n local pos = replaced_object.getPosition()\n local rot = replaced_object.getRotation()\n destroyObject(replaced_object)\n Wait.frames(function()\n spawnObjectJSON({json = json, position = pos, rotation = rot})\n end, 1)\n else\n spawnObjectJSON({json = json})\n end\n end) then\n print('Object loaded.')\n else\n print('Error loading object.')\n end\n end\n\n request_obj = nil\n UI.setAttribute('download_progress', 'percentage', 100)\nend\n\n-- the download button on the placeholder objects calls this to directly initiate a download\n-- params is a table with url and guid of replacement object, which happens to match what onClick_select wants\nfunction placeholder_download(params)\n onClick_select(nil, JSON.encode(params))\nend\n\nfunction completed_list_update(request)\n assert(request.is_done)\n if request.is_error or request.response_code ~= 200 then\n print('error: ' .. request.error)\n else\n local json_response = nil\n if pcall(function () json_response = JSON.decode(request.text) end) then\n library = json_response\n update_window_content(UI.getValue('title'))\n else\n print('error parsing downloaded library')\n end\n end\n\n request_obj = nil\n UI.setAttribute('download_progress', 'percentage', 100)\nend\n\nfunction find_tag_with_id(ui, id)\n for _, obj in ipairs(ui) do\n if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end\n if obj.children then\n local result = find_tag_with_id(obj.children, id)\n if result then return result end\n end\n end\n return nil\nend\n\nfunction urlencode(str)\n local str = string.gsub(str, \"([^A-Za-z0-9-_.~])\",\n function (c) return string.format(\"%%%02X\", string.byte(c)) end)\n return str\nend\n\nfunction urldecode(str)\n local str = string.gsub(str, \"%%(%x%x)\",\n function (h) return string.char(tonumber(h, 16)) end)\n return str\nend\nend)\nreturn __bundle_require(\"__root\")",
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+ "posY": 1.483,
+ "posZ": 0.034,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 6.5,
"scaleY": 1.0,
- "scaleZ": 6.501476
+ "scaleZ": 6.5
},
"Nickname": "",
"Description": "",
@@ -5578,25 +5616,25 @@
"AttachedSnapPoints": [
{
"Position": {
- "x": 2.19106555,
- "y": 0.0999799445,
- "z": -0.461800128
+ "x": 2.191,
+ "y": 0.1,
+ "z": -0.462
},
"Rotation": {
- "x": 1.5196905E-06,
- "y": 314.985077,
- "z": -5.45631974E-06
+ "x": 0.0,
+ "y": 315.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": 0.8801381,
- "y": 0.100821659,
- "z": 0.402956575
+ "x": 0.88,
+ "y": 0.101,
+ "z": 0.403
},
"Rotation": {
- "x": -5.51997061E-07,
- "y": -0.000491957937,
+ "x": 0.0,
+ "y": 0.0,
"z": 180.0
}
}
@@ -5608,13 +5646,13 @@
"Transform": {
"posX": -28.84,
"posY": 0.8,
- "posZ": -69.50212,
- "rotX": 0.0167712849,
- "rotY": 180.000015,
- "rotZ": 359.9792,
- "scaleX": 25.4725533,
+ "posZ": -69.502,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 25.47,
"scaleY": 1.0,
- "scaleZ": 26.6207123
+ "scaleZ": 26.62
},
"Nickname": "",
"Description": "",
@@ -5663,12 +5701,12 @@
"GUID": "5706ae",
"Name": "Custom_Assetbundle",
"Transform": {
- "posX": 40.03359,
- "posY": 1.41467845,
- "posZ": -24.9047451,
- "rotX": 359.9864,
- "rotY": 0.0320549868,
- "rotZ": 359.924133,
+ "posX": 40.034,
+ "posY": 1.415,
+ "posZ": -24.905,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -5715,13 +5753,13 @@
"GUID": "6161b4",
"Name": "Custom_Tile",
"Transform": {
- "posX": 31.89164,
- "posY": 1.42788148,
- "posZ": -29.0409451,
- "rotX": 359.9169,
- "rotY": 288.432739,
- "rotZ": 359.990143,
- "scaleX": 8.965088,
+ "posX": 31.892,
+ "posY": 1.5,
+ "posZ": -29.041,
+ "rotX": 0.0,
+ "rotY": 288.0,
+ "rotZ": 0.0,
+ "scaleX": 8.97,
"scaleY": 1.0,
"scaleZ": 8.97
},
@@ -5772,15 +5810,15 @@
"GUID": "87ccfc",
"Name": "Custom_Model",
"Transform": {
- "posX": 35.1893578,
- "posY": 1.52924168,
- "posZ": -32.29447,
- "rotX": -0.00488210144,
- "rotY": 194.9994,
- "rotZ": 0.08353614,
- "scaleX": 0.325000376,
- "scaleY": 0.325000376,
- "scaleZ": 0.325000376
+ "posX": 35.189,
+ "posY": 1.529,
+ "posZ": -32.294,
+ "rotX": 0.0,
+ "rotY": 195.0,
+ "rotZ": 0.0,
+ "scaleX": 0.33,
+ "scaleY": 0.33,
+ "scaleZ": 0.33
},
"Nickname": "",
"Description": "",
@@ -5837,15 +5875,15 @@
"GUID": "a90f21",
"Name": "Custom_Model",
"Transform": {
- "posX": 35.97841,
- "posY": 1.47627366,
- "posZ": -27.5910778,
- "rotX": 0.06989856,
- "rotY": 135.03064,
- "rotZ": 180.046036,
- "scaleX": 0.325000376,
- "scaleY": 0.325000376,
- "scaleZ": 0.325000376
+ "posX": 35.978,
+ "posY": 1.476,
+ "posZ": -27.591,
+ "rotX": 0.0,
+ "rotY": 135.0,
+ "rotZ": 180.0,
+ "scaleX": 0.33,
+ "scaleY": 0.33,
+ "scaleZ": 0.33
},
"Nickname": "",
"Description": "",
@@ -5902,15 +5940,15 @@
"GUID": "180a23",
"Name": "Custom_Model",
"Transform": {
- "posX": 34.1070366,
- "posY": 1.46623874,
- "posZ": -32.1671066,
- "rotX": 359.91803,
- "rotY": 269.997742,
- "rotZ": 0.01692355,
- "scaleX": 0.325000376,
- "scaleY": 0.325000376,
- "scaleZ": 0.325000376
+ "posX": 34.107,
+ "posY": 1.466,
+ "posZ": -32.167,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.33,
+ "scaleY": 0.33,
+ "scaleZ": 0.33
},
"Nickname": "",
"Description": "",
@@ -5967,13 +6005,13 @@
"GUID": "463022",
"Name": "Custom_Tile",
"Transform": {
- "posX": 77.9901047,
- "posY": 0.740389943,
- "posZ": 1.05429268,
- "rotX": 359.99,
- "rotY": 269.995636,
- "rotZ": 359.984558,
- "scaleX": 57.4780159,
+ "posX": 77.99,
+ "posY": 0.74,
+ "posZ": 1.054,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 57.48,
"scaleY": 1.0,
"scaleZ": 2.26
},
@@ -6027,12 +6065,12 @@
"posX": 44.02,
"posY": 0.79,
"posZ": -69.55,
- "rotX": 0.0167712849,
- "rotY": 180.000015,
- "rotZ": 359.9792,
- "scaleX": 18.7642155,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 18.76,
"scaleY": 1.0,
- "scaleZ": 26.580267
+ "scaleZ": 26.58
},
"Nickname": "",
"Description": "",
@@ -6084,12 +6122,12 @@
"posX": 43.97,
"posY": 0.79,
"posZ": 71.0,
- "rotX": 0.0167712849,
- "rotY": 180.000015,
- "rotZ": 359.9792,
- "scaleX": 18.7858,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 18.79,
"scaleY": 1.0,
- "scaleZ": 27.34747
+ "scaleZ": 27.35
},
"Nickname": "",
"Description": "",
@@ -6140,13 +6178,13 @@
"Transform": {
"posX": -29.73,
"posY": 0.76,
- "posZ": 70.99587,
- "rotX": 0.0167712849,
- "rotY": 180.000015,
- "rotZ": 359.9792,
- "scaleX": 25.0004768,
+ "posZ": 70.996,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 25.0,
"scaleY": 1.0,
- "scaleZ": 27.3458424
+ "scaleZ": 27.35
},
"Nickname": "",
"Description": "",
@@ -6195,15 +6233,15 @@
"GUID": "7bff34",
"Name": "Custom_Token",
"Transform": {
- "posX": 76.39056,
- "posY": 25.61465,
- "posZ": 0.5633774,
+ "posX": 76.391,
+ "posY": 25.615,
+ "posZ": 0.563,
"rotX": 90.0,
"rotY": 270.0,
"rotZ": 0.0,
- "scaleX": 20.4048119,
+ "scaleX": 20.4,
"scaleY": 1.0,
- "scaleZ": 16.79316
+ "scaleZ": 16.79
},
"Nickname": "",
"Description": "",
@@ -6214,9 +6252,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.926924467,
+ "r": 0.92692,
"g": 1.0,
- "b": 0.802696168
+ "b": 0.8027
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -6265,15 +6303,15 @@
"GUID": "402b5e",
"Name": "BlockRectangle",
"Transform": {
- "posX": 73.96375,
- "posY": 1.34399951,
- "posZ": 72.90765,
- "rotX": 359.9792,
- "rotY": 89.99983,
- "rotZ": 269.983673,
- "scaleX": 0.09185542,
- "scaleY": 0.112469524,
- "scaleZ": 0.840644836
+ "posX": 73.964,
+ "posY": 1.344,
+ "posZ": 72.908,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 270.0,
+ "scaleX": 0.09,
+ "scaleY": 0.11,
+ "scaleZ": 0.84
},
"Nickname": "",
"Description": "",
@@ -6310,15 +6348,15 @@
"GUID": "83ef06",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": 1.9763689,
- "posY": 4.121648,
- "posZ": -14.2564049,
+ "posX": 1.976,
+ "posY": 4.122,
+ "posZ": -14.256,
"rotX": 0.0,
- "rotY": 90.00001,
+ "rotY": 90.0,
"rotZ": 0.0,
- "scaleX": 6.936467,
+ "scaleX": 6.94,
"scaleY": 5.1,
- "scaleZ": 5.53268766
+ "scaleZ": 5.53
},
"Nickname": "",
"Description": "",
@@ -6356,15 +6394,15 @@
"GUID": "612072",
"Name": "BlockRectangle",
"Transform": {
- "posX": -24.45339,
- "posY": 1.30849552,
- "posZ": 60.3527336,
- "rotX": 359.9792,
- "rotY": 90.00009,
- "rotZ": 269.983673,
- "scaleX": 0.09185584,
- "scaleY": 0.112469375,
- "scaleZ": 1.78281033
+ "posX": -24.453,
+ "posY": 1.308,
+ "posZ": 60.353,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 270.0,
+ "scaleX": 0.09,
+ "scaleY": 0.11,
+ "scaleZ": 1.78
},
"Nickname": "",
"Description": "",
@@ -6401,12 +6439,12 @@
"GUID": "11e0cf",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": 2.85741735,
- "posY": 1.67485678,
- "posZ": -8.856166,
- "rotX": 359.919739,
- "rotY": 269.999146,
- "rotZ": 0.0168434978,
+ "posX": 2.857,
+ "posY": 1.675,
+ "posZ": -8.856,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -6458,12 +6496,12 @@
"GUID": "a3fb6c",
"Name": "Custom_Tile",
"Transform": {
- "posX": 2.59495735,
- "posY": 1.77919328,
- "posZ": -8.510718,
- "rotX": -0.000140609918,
- "rotY": 359.984344,
- "rotZ": 6.786421E-05,
+ "posX": 2.595,
+ "posY": 1.779,
+ "posZ": -8.511,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 0.25,
"scaleY": 1.0,
"scaleZ": 0.25
@@ -6517,12 +6555,12 @@
"GUID": "b015d8",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": 2.76072812,
- "posY": 1.68018544,
- "posZ": 8.817055,
- "rotX": 359.919739,
- "rotY": 269.999969,
- "rotZ": 180.016815,
+ "posX": 2.761,
+ "posY": 1.68,
+ "posZ": 8.817,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -6574,12 +6612,12 @@
"GUID": "a3fb6c",
"Name": "Custom_Tile",
"Transform": {
- "posX": 2.97241,
- "posY": 1.88371634,
- "posZ": 8.879827,
- "rotX": 0.00213728938,
- "rotY": 3.254953E-05,
- "rotZ": -0.00179052283,
+ "posX": 2.972,
+ "posY": 1.884,
+ "posZ": 8.88,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 0.25,
"scaleY": 1.0,
"scaleZ": 0.25
@@ -6633,15 +6671,15 @@
"GUID": "85c4c6",
"Name": "Custom_Token",
"Transform": {
- "posX": -5.316435,
- "posY": 1.63901961,
- "posZ": 0.3783235,
- "rotX": 359.919739,
- "rotY": 270.0344,
- "rotZ": 0.01679835,
- "scaleX": 0.415559769,
+ "posX": -5.316,
+ "posY": 1.639,
+ "posZ": 0.378,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.42,
"scaleY": 1.0,
- "scaleZ": 0.415559769
+ "scaleZ": 0.42
},
"Nickname": "Agenda Deck",
"Description": "",
@@ -6682,20 +6720,20 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/AgendaDeck\")\nend)\n__bundle_register(\"core/AgendaDeck\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Doom Counter with Print\n-- original by: -\n-- changed by: Chr1Z\n-- description: Clickable counter for doom on the agenda, changing the value prints the new value, reset button added\ninformation = {\n version = \"1.4\",\n last_updated = \"12.11.2022\"\n}\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= \"\" then\n val = JSON.decode(saved_data)\n else\n val = 0\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = { 0, 0.06, 0 },\n height = 800,\n width = 800,\n font_size = 650,\n scale = { 1.5, 1.5, 1.5 },\n font_color = { 1, 1, 1, 95 },\n color = { 0, 0, 0, 0 }\n })\n\n self.createButton({\n label = \"Reset\",\n click_function = \"setToZero\",\n function_owner = self,\n position = { 0, -0.04, 2.7 },\n height = 600,\n width = 1250,\n font_size = 425\n })\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Doom Counter v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n end)\nend\n\nfunction setToZero() updateVal(0) end\n\nfunction addOrSubtract(_, _, alt_click)\n local new_value = math.min(math.max(val + (alt_click and -1 or 1), 0), 99)\n if val ~= new_value then updateVal(new_value) end\nend\n\nfunction updateVal(number)\n val = number or 0\n self.editButton({ index = 0, label = tostring(val) })\n printToAll(\"Doom on agenda set to: \" .. val)\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "2eca7c",
"Name": "Custom_Tile",
"Transform": {
- "posX": -43.2100029,
+ "posX": -43.21,
"posY": 1.55,
"posZ": 22.5,
- "rotX": 359.920135,
- "rotY": 269.999939,
- "rotZ": 0.01687152,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 3.3,
"scaleY": 1.0,
"scaleZ": 3.3
@@ -6747,12 +6785,12 @@
"GUID": "fb09d4",
"Name": "Custom_Tile",
"Transform": {
- "posX": -43.2099838,
+ "posX": -43.21,
"posY": 1.55,
"posZ": -22.5,
- "rotX": 359.920135,
- "rotY": 270.000061,
- "rotZ": 180.016876,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 3.3,
"scaleY": 1.0,
"scaleZ": 3.3
@@ -6804,11 +6842,11 @@
"GUID": "65eb7e",
"Name": "3DText",
"Transform": {
- "posX": -48.9257126,
- "posY": 1.2541728,
- "posZ": 71.39933,
+ "posX": -48.9259949,
+ "posY": 1.25399983,
+ "posZ": 71.399,
"rotX": 90.0,
- "rotY": 90.0002747,
+ "rotY": 90.0,
"rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
@@ -6858,12 +6896,12 @@
"GUID": "f182ee",
"Name": "Custom_Token",
"Transform": {
- "posX": -12.095149,
- "posY": 1.55255568,
- "posZ": -3.99180365,
- "rotX": 359.9201,
- "rotY": 270.000732,
- "rotZ": 0.0168759245,
+ "posX": -12.03,
+ "posY": 1.473,
+ "posZ": -4.0,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.3,
"scaleY": 1.0,
"scaleZ": 0.3
@@ -6877,9 +6915,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.7648083,
- "g": 0.7648083,
- "b": 0.7648083
+ "r": 0.76481,
+ "g": 0.76481,
+ "b": 0.76481
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -6907,7 +6945,7 @@
"Stackable": false
}
},
- "LuaScript": "DEBUG = false\nMIN_VALUE = 1\nMAX_VALUE = 4\n\nfunction onload(saved_data)\n self.interactable = DEBUG\n light_mode = false\n val = 0\n\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n light_mode = loaded_data[1]\n val = loaded_data[2]\n end\n\n createAll()\nend\n\nfunction updateSave()\n local data_to_save = {light_mode, val}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction createAll()\n s_color = {0.5, 0.5, 0.5, 95}\n\n if light_mode then\n f_color = {1,1,1,95}\n else\n f_color = {0,0,0,100}\n end\n\n\n\n self.createButton({\n label=tostring(val),\n click_function=\"add_subtract\",\n function_owner=self,\n position={0,0.05,0},\n height=600,\n width=1000,\n alignment = 3,\n scale={x=1.5, y=1.5, z=1.5},\n font_size=600,\n font_color=f_color,\n color={0,0,0,0}\n })\n\n\n\n\n if light_mode then\n lightButtonText = \"[ Set dark ]\"\n else\n lightButtonText = \"[ Set light ]\"\n end\n\nend\n\nfunction removeAll()\n self.removeInput(0)\n self.removeInput(1)\n self.removeButton(0)\n self.removeButton(1)\n self.removeButton(2)\nend\n\nfunction reloadAll()\n removeAll()\n createAll()\n\n updateSave()\nend\n\nfunction swap_fcolor(_obj, _color, alt_click)\n light_mode = not light_mode\n reloadAll()\nend\n\nfunction swap_align(_obj, _color, alt_click)\n center_mode = not center_mode\n reloadAll()\nend\n\nfunction editName(_obj, _string, value)\n self.setName(value)\n setTooltips()\nend\n\nfunction add_subtract(_obj, _color, alt_click)\n mod = alt_click and -1 or 1\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\n if val ~= new_value then\n val = new_value\n updateVal()\n updateSave()\n end\nend\n\nfunction updateVal()\n\n self.editButton({\n index = 0,\n label = tostring(val),\n\n })\nend\n\nfunction reset_val()\n val = 0\n updateVal()\n updateSave()\nend\n\nfunction setTooltips()\n self.editInput({\n index = 0,\n value = self.getName(),\n tooltip = ttText\n })\n self.editButton({\n index = 0,\n value = tostring(val),\n tooltip = ttText\n })\nend\n\nfunction null()\nend\n\nfunction keepSample(_obj, _string, value)\n reloadAll()\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/ActiveInvestigatorCounter\")\nend)\n__bundle_register(\"core/ActiveInvestigatorCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nDEBUG = false\nMIN_VALUE = 1\nMAX_VALUE = 4\n\nfunction onload(saved_data)\n self.interactable = DEBUG\n light_mode = false\n val = 0\n\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n light_mode = loaded_data[1]\n val = loaded_data[2]\n end\n\n createAll()\nend\n\nfunction updateSave()\n local data_to_save = {light_mode, val}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction createAll()\n s_color = {0.5, 0.5, 0.5, 95}\n\n if light_mode then\n f_color = {1,1,1,95}\n else\n f_color = {0,0,0,100}\n end\n\n\n\n self.createButton({\n label=tostring(val),\n click_function=\"add_subtract\",\n function_owner=self,\n position={0,0.05,0},\n height=600,\n width=1000,\n alignment = 3,\n scale={x=1.5, y=1.5, z=1.5},\n font_size=600,\n font_color=f_color,\n color={0,0,0,0}\n })\n\n\n\n\n if light_mode then\n lightButtonText = \"[ Set dark ]\"\n else\n lightButtonText = \"[ Set light ]\"\n end\n\nend\n\nfunction removeAll()\n self.removeInput(0)\n self.removeInput(1)\n self.removeButton(0)\n self.removeButton(1)\n self.removeButton(2)\nend\n\nfunction reloadAll()\n removeAll()\n createAll()\n\n updateSave()\nend\n\nfunction swap_fcolor(_obj, _color, alt_click)\n light_mode = not light_mode\n reloadAll()\nend\n\nfunction swap_align(_obj, _color, alt_click)\n center_mode = not center_mode\n reloadAll()\nend\n\nfunction editName(_obj, _string, value)\n self.setName(value)\n setTooltips()\nend\n\nfunction add_subtract(_obj, _color, alt_click)\n mod = alt_click and -1 or 1\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\n if val ~= new_value then\n val = new_value\n updateVal()\n updateSave()\n end\nend\n\nfunction updateVal()\n\n self.editButton({\n index = 0,\n label = tostring(val),\n\n })\nend\n\nfunction reset_val()\n val = 0\n updateVal()\n updateSave()\nend\n\nfunction setTooltips()\n self.editInput({\n index = 0,\n value = self.getName(),\n tooltip = ttText\n })\n self.editButton({\n index = 0,\n value = tostring(val),\n tooltip = ttText\n })\nend\n\nfunction null()\nend\n\nfunction keepSample(_obj, _string, value)\n reloadAll()\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "[true,2]",
"XmlUI": ""
},
@@ -6915,15 +6953,15 @@
"GUID": "c506bf",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -66.80443,
- "posY": 4.13450432,
- "posZ": 13.5646915,
+ "posX": -66.804,
+ "posY": 4.135,
+ "posZ": 13.565,
"rotX": 0.0,
"rotY": 90.0,
"rotZ": 0.0,
- "scaleX": 21.6898479,
+ "scaleX": 21.69,
"scaleY": 5.1,
- "scaleZ": 1.11724854
+ "scaleZ": 1.12
},
"Nickname": "",
"Description": "",
@@ -6961,15 +6999,15 @@
"GUID": "cbc751",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -66.9632,
- "posY": 4.117094,
- "posZ": -13.2771788,
+ "posX": -66.963,
+ "posY": 4.117,
+ "posZ": -13.277,
"rotX": 0.0,
- "rotY": 90.0001144,
+ "rotY": 90.0,
"rotZ": 0.0,
- "scaleX": 20.8838673,
+ "scaleX": 20.88,
"scaleY": 5.1,
- "scaleZ": 1.29310441
+ "scaleZ": 1.29
},
"Nickname": "",
"Description": "",
@@ -7007,15 +7045,15 @@
"GUID": "57c22c",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -27.9768925,
- "posY": 4.075676,
- "posZ": -37.88929,
+ "posX": -27.977,
+ "posY": 4.076,
+ "posZ": -37.889,
"rotX": 0.0,
- "rotY": 359.8695,
+ "rotY": 0.0,
"rotZ": 0.0,
- "scaleX": 21.38489,
+ "scaleX": 21.38,
"scaleY": 5.1,
- "scaleZ": 2.21253538
+ "scaleZ": 2.21
},
"Nickname": "",
"Description": "",
@@ -7053,15 +7091,15 @@
"GUID": "67ce9a",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -28.04636,
- "posY": 4.065468,
- "posZ": 37.6693726,
+ "posX": -28.046,
+ "posY": 4.065,
+ "posZ": 37.669,
"rotX": 0.0,
- "rotY": 179.797485,
+ "rotY": 180.0,
"rotZ": 0.0,
- "scaleX": 21.32771,
+ "scaleX": 21.33,
"scaleY": 5.1,
- "scaleZ": 2.00954
+ "scaleZ": 2.01
},
"Nickname": "",
"Description": "",
@@ -7099,12 +7137,12 @@
"GUID": "68fe54",
"Name": "Card",
"Transform": {
- "posX": -60.3841171,
- "posY": 1.32503486,
- "posZ": 86.71304,
- "rotX": 0.0208085142,
+ "posX": -60.384,
+ "posY": 1.325,
+ "posZ": 86.713,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.01677113,
+ "rotZ": 0.0,
"scaleX": 5.88,
"scaleY": 1.0,
"scaleZ": 5.88
@@ -7157,12 +7195,12 @@
"GUID": "91c83e",
"Name": "Card",
"Transform": {
- "posX": -60.7477531,
- "posY": 1.31557763,
- "posZ": 54.85515,
- "rotX": 0.0208082777,
+ "posX": -60.748,
+ "posY": 1.316,
+ "posZ": 54.855,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0167711675,
+ "rotZ": 0.0,
"scaleX": 5.88,
"scaleY": 1.0,
"scaleZ": 5.88
@@ -7215,15 +7253,15 @@
"GUID": "4406f0",
"Name": "Custom_Token",
"Transform": {
- "posX": -59.7736855,
- "posY": 1.60872948,
- "posZ": 7.53544474,
- "rotX": 359.918365,
- "rotY": 280.047028,
- "rotZ": 0.00267207739,
- "scaleX": 0.2590727,
+ "posX": -59.774,
+ "posY": 1.52,
+ "posZ": 7.535,
+ "rotX": 0.0,
+ "rotY": 280.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Resources",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7264,23 +7302,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,5]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "5",
"XmlUI": ""
},
{
"GUID": "eb08d6",
"Name": "Custom_Token",
"Transform": {
- "posX": -57.4877739,
- "posY": 1.61221087,
- "posZ": 9.183681,
- "rotX": 0.273754537,
- "rotY": 281.6302,
- "rotZ": 359.958,
- "scaleX": 0.2590727,
+ "posX": -57.488,
+ "posY": 1.52,
+ "posZ": 9.184,
+ "rotX": 0.0,
+ "rotY": 282.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Damage\n",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7321,23 +7359,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0.1,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "468e88",
"Name": "Custom_Token",
"Transform": {
- "posX": -57.8369827,
- "posY": 1.60565257,
- "posZ": 7.19019365,
- "rotX": 359.9184,
- "rotY": 280.06543,
- "rotZ": 0.002647738,
- "scaleX": 0.2590727,
+ "posX": -57.837,
+ "posY": 1.52,
+ "posZ": 7.19,
+ "rotX": 0.0,
+ "rotY": 280.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Horror",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7378,8 +7416,8 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={-0.025,0.05,-0.025},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
@@ -7387,14 +7425,14 @@
"Name": "Custom_Token",
"Transform": {
"posX": -57.512,
- "posY": 1.61,
- "posZ": -22.9207,
- "rotX": 359.9184,
- "rotY": 284.9961,
- "rotZ": -0.0044,
- "scaleX": 0.2590727,
+ "posY": 1.52,
+ "posZ": -22.921,
+ "rotX": 0.0,
+ "rotY": 285.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Damage\n",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7435,23 +7473,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0.1,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "0257d9",
"Name": "Custom_Token",
"Transform": {
- "posX": -57.8824,
- "posY": 1.61,
- "posZ": -24.9022,
- "rotX": 359.9184,
+ "posX": -57.882,
+ "posY": 1.52,
+ "posZ": -24.902,
+ "rotX": 0.0,
"rotY": 285.0,
- "rotZ": -0.00449999841,
- "scaleX": 0.2590727,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Horror",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7492,23 +7530,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={-0.025,0.05,-0.025},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "816d84",
"Name": "Custom_Token",
"Transform": {
- "posX": -59.7927,
- "posY": 1.61,
- "posZ": -24.5437,
- "rotX": 359.9184,
- "rotY": 284.9926,
- "rotZ": -0.00439999951,
- "scaleX": 0.2590727,
+ "posX": -59.793,
+ "posY": 1.52,
+ "posZ": -24.544,
+ "rotX": 0.0,
+ "rotY": 285.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Resources",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7549,23 +7587,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,5]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "5",
"XmlUI": ""
},
{
"GUID": "591a45",
"Name": "Custom_Token",
"Transform": {
- "posX": -18.7057,
- "posY": 1.61,
- "posZ": -29.0265,
+ "posX": -18.706,
+ "posY": 1.52,
+ "posZ": -29.027,
"rotX": 0.0,
- "rotY": 195.0326,
+ "rotY": 195.0,
"rotZ": 0.0,
- "scaleX": 0.2590727,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Damage\n",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7606,23 +7644,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0.1,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "beb964",
"Name": "Custom_Token",
"Transform": {
- "posX": -16.6534,
- "posY": 1.61,
- "posZ": -29.4293,
+ "posX": -16.653,
+ "posY": 1.52,
+ "posZ": -29.429,
"rotX": 0.0,
- "rotY": 195.0206,
+ "rotY": 195.0,
"rotZ": 0.0,
- "scaleX": 0.2590727,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Horror",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7663,23 +7701,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={-0.025,0.05,-0.025},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "a4b60d",
"Name": "Custom_Token",
"Transform": {
- "posX": -17.0366,
- "posY": 1.61,
- "posZ": -31.3839,
+ "posX": -17.037,
+ "posY": 1.52,
+ "posZ": -31.384,
"rotX": 0.0,
- "rotY": 195.0201,
+ "rotY": 195.0,
"rotZ": 0.0,
- "scaleX": 0.2590727,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Resources",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7720,23 +7758,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,5]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "5",
"XmlUI": ""
},
{
"GUID": "1f5a0a",
"Name": "Custom_Token",
"Transform": {
- "posX": -32.30971,
- "posY": 1.5333128,
- "posZ": 29.00639,
- "rotX": 359.941,
- "rotY": 11.1527271,
- "rotZ": 0.690226555,
- "scaleX": 0.2590727,
+ "posX": -32.31,
+ "posY": 1.52,
+ "posZ": 29.006,
+ "rotX": -6.003096E-08,
+ "rotY": 11.0,
+ "rotZ": 1.00000191,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Damage\n",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7777,23 +7815,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0.1,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "7b5729",
"Name": "Custom_Token",
"Transform": {
- "posX": -34.2341957,
- "posY": 1.537901,
- "posZ": 29.3941689,
- "rotX": 359.9571,
- "rotY": 9.776765,
- "rotZ": 0.7526453,
- "scaleX": 0.2590727,
+ "posX": -34.234,
+ "posY": 1.52,
+ "posZ": 29.394,
+ "rotX": 0.0,
+ "rotY": 9.999996,
+ "rotZ": 1.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Horror",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7834,23 +7872,23 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={-0.025,0.05,-0.025},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "cd15ac",
"Name": "Custom_Token",
"Transform": {
- "posX": -33.8892136,
- "posY": 1.53140509,
- "posZ": 31.33501,
- "rotX": 359.98175,
- "rotY": 9.663422,
- "rotZ": 0.1043,
- "scaleX": 0.2590727,
+ "posX": -33.889,
+ "posY": 1.52,
+ "posZ": 31.335,
+ "rotX": 0.0,
+ "rotY": 9.999996,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
"Nickname": "Resources",
"Description": "Left click - Increase\nRight click - Decrease",
@@ -7891,8 +7929,8 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,5]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "5",
"XmlUI": ""
},
{
@@ -7902,9 +7940,9 @@
"posX": 0.0,
"posY": -9.0,
"posZ": 0.0,
- "rotX": 359.983124,
- "rotY": -0.00189453643,
- "rotZ": 359.920135,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 4.0,
"scaleY": 1.0,
"scaleZ": 2.2
@@ -7962,74 +8000,74 @@
"AttachedSnapPoints": [
{
"Position": {
- "x": 0.06409813,
- "y": 10.4814787,
- "z": 13.0818357
+ "x": 0.064,
+ "y": 10.481,
+ "z": 13.082
},
"Rotation": {
- "x": -4.222844E-06,
- "y": 269.9857,
- "z": -3.34581432E-06
+ "x": 0.0,
+ "y": 270.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": 0.0640453547,
- "y": 10.4814281,
- "z": 10.9099636
+ "x": 0.064,
+ "y": 10.481,
+ "z": 10.91
},
"Rotation": {
- "x": -4.16775833E-07,
- "y": 269.9986,
- "z": 3.536774E-06
+ "x": 0.0,
+ "y": 270.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": -1.40412891,
- "y": 10.48155,
- "z": 13.0817728
+ "x": -1.404,
+ "y": 10.482,
+ "z": 13.082
},
"Rotation": {
- "x": -4.222657E-06,
- "y": 269.9857,
- "z": -1.84597366E-06
+ "x": 0.0,
+ "y": 270.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": -1.4041816,
- "y": 10.4817123,
- "z": 10.9099
+ "x": -1.404,
+ "y": 10.482,
+ "z": 10.91
},
"Rotation": {
- "x": -4.01484272E-07,
- "y": 269.998657,
- "z": 5.064365E-07
+ "x": 0.0,
+ "y": 270.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": 0.06415517,
- "y": 10.4817152,
- "z": 15.2962151
+ "x": 0.064,
+ "y": 10.482,
+ "z": 15.296
},
"Rotation": {
- "x": -4.078019E-06,
- "y": 269.986176,
- "z": -5.17820126E-06
+ "x": 0.0,
+ "y": 270.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": -1.40409935,
- "y": 10.4810324,
- "z": 15.296154
+ "x": -1.404,
+ "y": 10.481,
+ "z": 15.296
},
"Rotation": {
- "x": -4.186286E-06,
- "y": 269.985779,
- "z": -3.30573312E-06
+ "x": 0.0,
+ "y": 270.0,
+ "z": 0.0
}
}
],
@@ -8058,12 +8096,12 @@
"GUID": "304ffc",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 36.7290764,
- "posY": 1.88627481,
- "posZ": -34.1777573,
- "rotX": 87.40022,
- "rotY": 315.60733,
- "rotZ": 178.94249,
+ "posX": 36.729,
+ "posY": 1.886,
+ "posZ": -34.178,
+ "rotX": 87.00023,
+ "rotY": 316.0,
+ "rotZ": 178.999954,
"scaleX": 3.0,
"scaleY": 3.0,
"scaleZ": 3.0
@@ -8077,9 +8115,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.9999998,
- "g": 0.9921635,
- "b": 0.9999998
+ "r": 1.0,
+ "g": 0.99216,
+ "b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -8128,12 +8166,12 @@
"GUID": "18bd3a",
"Name": "Tablet",
"Transform": {
- "posX": 29.041811,
- "posY": 3.44168162,
- "posZ": -72.89808,
- "rotX": 0.04414133,
- "rotY": 270.000061,
- "rotZ": 0.0167189874,
+ "posX": 29.042,
+ "posY": 3.442,
+ "posZ": -72.898,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -8176,12 +8214,12 @@
"GUID": "3a6cef",
"Name": "Tablet",
"Transform": {
- "posX": 53.79887,
- "posY": 3.449519,
- "posZ": -73.81104,
- "rotX": 0.0442574881,
+ "posX": 53.799,
+ "posY": 3.45,
+ "posZ": -73.811,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0167625211,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -8224,12 +8262,12 @@
"GUID": "b78dae",
"Name": "Tablet",
"Transform": {
- "posX": 26.181818,
- "posY": 2.76824546,
- "posZ": -64.89194,
- "rotX": 359.988,
- "rotY": 270.002777,
- "rotZ": 1.93647,
+ "posX": 26.182,
+ "posY": 2.768,
+ "posZ": -64.892,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 2.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -8272,12 +8310,12 @@
"GUID": "5b268d",
"Name": "Tablet",
"Transform": {
- "posX": 20.093956,
- "posY": 6.51958036,
- "posZ": -16.1747456,
- "rotX": 359.9201,
- "rotY": 270.018,
- "rotZ": 0.0168568231,
+ "posX": 20.094,
+ "posY": 6.52,
+ "posZ": -16.175,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -8320,12 +8358,12 @@
"GUID": "51cb8d",
"Name": "Tablet",
"Transform": {
- "posX": 11.3187313,
- "posY": 2.76656055,
- "posZ": 9.042761,
- "rotX": 359.920135,
- "rotY": 269.997437,
- "rotZ": 0.016877193,
+ "posX": 11.319,
+ "posY": 2.767,
+ "posZ": 9.043,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -8368,12 +8406,12 @@
"GUID": "39ec3d",
"Name": "Tablet",
"Transform": {
- "posX": 14.8830585,
- "posY": 2.760245,
- "posZ": 3.64197063,
- "rotX": 359.920135,
- "rotY": 270.000244,
- "rotZ": 0.0168493912,
+ "posX": 14.883,
+ "posY": 2.76,
+ "posZ": 3.642,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -8416,12 +8454,12 @@
"GUID": "7fc24e",
"Name": "Custom_PDF",
"Transform": {
- "posX": 51.95142,
- "posY": 2.22665644,
- "posZ": -56.95183,
- "rotX": 359.920135,
- "rotY": 269.992554,
- "rotZ": 0.0168826357,
+ "posX": 51.951,
+ "posY": 2.227,
+ "posZ": -56.952,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.5,
"scaleY": 1.0,
"scaleZ": 2.5
@@ -8467,12 +8505,12 @@
"GUID": "9cd82a",
"Name": "Custom_PDF",
"Transform": {
- "posX": 7.771841,
- "posY": 0.535418153,
- "posZ": -34.95191,
- "rotX": 6.72785568,
- "rotY": 271.085632,
- "rotZ": 9.095105,
+ "posX": 7.772,
+ "posY": 0.535,
+ "posZ": -34.952,
+ "rotX": 7.0,
+ "rotY": 271.0,
+ "rotZ": 9.0,
"scaleX": 2.5,
"scaleY": 1.0,
"scaleZ": 2.5
@@ -8518,12 +8556,12 @@
"GUID": "49f237",
"Name": "Custom_PDF",
"Transform": {
- "posX": 47.03974,
- "posY": 3.161338,
- "posZ": -62.3913536,
- "rotX": 359.982849,
- "rotY": 359.9858,
- "rotZ": 0.02048628,
+ "posX": 47.04,
+ "posY": 3.161,
+ "posZ": -62.391,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 2.5,
"scaleY": 1.0,
"scaleZ": 2.5
@@ -8571,15 +8609,15 @@
"GUID": "f18c2d",
"Name": "Custom_Model",
"Transform": {
- "posX": 36.23839,
- "posY": 1.47488523,
- "posZ": -31.0145454,
- "rotX": 0.0158819165,
- "rotY": 179.935638,
- "rotZ": 180.082581,
- "scaleX": 0.325000376,
- "scaleY": 0.325000376,
- "scaleZ": 0.325000376
+ "posX": 36.238,
+ "posY": 1.475,
+ "posZ": -31.015,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 180.0,
+ "scaleX": 0.33,
+ "scaleY": 0.33,
+ "scaleZ": 0.33
},
"Nickname": "",
"Description": "",
@@ -8636,15 +8674,15 @@
"GUID": "4be4a3",
"Name": "Custom_Model",
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+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.81,
"scaleY": 1.0,
"scaleZ": 0.81
@@ -23558,11 +23596,11 @@
"GUID": "134348",
"Name": "3DText",
"Transform": {
- "posX": 42.41015,
- "posY": 1.49995363,
- "posZ": -11.3551874,
+ "posX": 36.9101,
+ "posY": 1.57199311,
+ "posZ": 28.7889481,
"rotX": 90.0,
- "rotY": 90.00001,
+ "rotY": 90.0,
"rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
@@ -23612,15 +23650,15 @@
"GUID": "032300",
"Name": "Custom_Model",
"Transform": {
- "posX": -31.9112,
- "posY": 1.65,
+ "posX": -31.911,
+ "posY": 1.57,
"posZ": 30.97,
- "rotX": 359.983154,
- "rotY": 0.0257344581,
- "rotZ": 359.920074,
- "scaleX": 0.325000077,
- "scaleY": 0.325000077,
- "scaleZ": 0.325000077
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.33,
+ "scaleY": 0.33,
+ "scaleZ": 0.33
},
"Nickname": "",
"Description": "",
@@ -23670,7 +23708,7 @@
},
"CastShadows": true
},
- "LuaScript": "--Counting Bowl by MrStump\r\n\r\n--Table of items which can be counted in this Bowl\r\n--Each entry has 2 things to enter\r\n --a name (what is in the name field of that object)\r\n --a value (how much it is worth)\r\n--A number in the items description will override the number entry in this table\r\nvalidCountItemList = {\r\n [\"Clue\"] = 1,\r\n [\"\"] = 1,\r\n --[\"Name3\"] = 2,\r\n --[\"Name4\"] = 31,\r\n --Add more entries as needed\r\n --Remove the -- from before a line for the script to use it\r\n}\r\n\r\n--END OF CODE TO EDIT\r\n\r\nfunction onLoad()\r\n timerID = self.getGUID()..math.random(9999999999999)\r\n --Sets position/color for the button, spawns it\r\n self.createButton({\r\n label=\"\", click_function=\"removeAllClues\", function_owner=self,\r\n position={0,0,0}, rotation={0,8,0}, height=0, width=0,\r\n font_color={0,0,0}, font_size=2000\r\n })\r\n --Start timer which repeats forever, running countItems() every second\r\n Timer.create({\r\n identifier=timerID,\r\n function_name=\"countItems\", function_owner=self,\r\n repetitions=0, delay=1\r\n })\r\n exposedValue = 0 \r\n trashCan = getObjectFromGUID(\"147e80\")\r\nend\r\n\r\nfunction findValidItemsInSphere()\r\n return filterByValidity(findItemsInSphere())\r\nend\r\n\r\n--Activated once per second, counts items in bowls\r\nfunction countItems()\r\n local totalValue = -1\r\n local countableItems = findValidItemsInSphere()\r\n for ind, entry in ipairs(countableItems) do\r\n local descValue = tonumber(entry.hit_object.getDescription())\r\n local stackMult = math.abs(entry.hit_object.getQuantity())\r\n --Use value in description if available\r\n if descValue ~= nil then\r\n totalValue = totalValue + descValue * stackMult\r\n else\r\n --Otherwise use the value in validCountItemList\r\n totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\r\n end\r\n end\r\n exposedValue = totalValue\r\n --Updates the number display\r\n self.editButton({index=0, label=totalValue})\r\nend\r\n\r\nfunction filterByValidity(items)\r\n retval = {}\r\n for _, entry in ipairs(items) do\r\n --Ignore the bowl\r\n if entry.hit_object ~= self then\r\n --Ignore if not in validCountItemList\r\n local tableEntry = validCountItemList[entry.hit_object.getName()]\r\n if tableEntry ~= nil then\r\n table.insert(retval, entry)\r\n end\r\n end\r\n end\r\n return retval\r\nend\r\n\r\n\r\n--Gets the items in the bowl for countItems to count\r\nfunction findItemsInSphere()\r\n --Find scaling factor\r\n local scale = self.getScale()\r\n --Set position for the sphere\r\n local pos = self.getPosition()\r\n pos.y=pos.y+(1.25*scale.y)\r\n --Ray trace to get all objects\r\n return Physics.cast({\r\n origin=pos, direction={0,1,0}, type=2, max_distance=0,\r\n size={6*scale.x,6*scale.y,6*scale.z}, --debug=true\r\n })\r\nend\r\n\r\nfunction removeAllClues()\r\n startLuaCoroutine(self, \"clueRemovalCoroutine\")\r\nend\r\n\r\nfunction clueRemovalCoroutine()\r\n for _, entry in ipairs(findValidItemsInSphere()) do\r\n -- Do not put the table in the garbage\r\n if entry.hit_object.getGUID() ~= \"4ee1f2\" then\r\n --delay for animation purposes\r\n for k=1,10 do\r\n coroutine.yield(0)\r\n end\r\n trashCan.putObject(entry.hit_object)\r\n end\r\n end\r\n --coroutines must return a value\r\n return 1\r\nend\r\n\r\n\r\nfunction onDestroy()\r\n if timerID and type(timerID) == 'object' then\r\n Timer.destroy(timerID)\r\n end\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/ClueCounter\")\nend)\n__bundle_register(\"playermat/ClueCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--Counting Bowl by MrStump\n\n--Table of items which can be counted in this Bowl\n--Each entry has 2 things to enter\n --a name (what is in the name field of that object)\n --a value (how much it is worth)\n--A number in the items description will override the number entry in this table\nvalidCountItemList = {\n [\"Clue\"] = 1,\n [\"\"] = 1,\n --[\"Name3\"] = 2,\n --[\"Name4\"] = 31,\n --Add more entries as needed\n --Remove the -- from before a line for the script to use it\n}\n\n--END OF CODE TO EDIT\n\nfunction onLoad()\n timerID = self.getGUID()..math.random(9999999999999)\n --Sets position/color for the button, spawns it\n self.createButton({\n label=\"\", click_function=\"removeAllClues\", function_owner=self,\n position={0,0,0}, rotation={0,8,0}, height=0, width=0,\n font_color={0,0,0}, font_size=2000\n })\n --Start timer which repeats forever, running countItems() every second\n Timer.create({\n identifier=timerID,\n function_name=\"countItems\", function_owner=self,\n repetitions=0, delay=1\n })\n exposedValue = 0\n trashCan = getObjectFromGUID(\"147e80\")\nend\n\nfunction findValidItemsInSphere()\n return filterByValidity(findItemsInSphere())\nend\n\n--Activated once per second, counts items in bowls\nfunction countItems()\n local totalValue = -1\n local countableItems = findValidItemsInSphere()\n for ind, entry in ipairs(countableItems) do\n local descValue = tonumber(entry.hit_object.getDescription())\n local stackMult = math.abs(entry.hit_object.getQuantity())\n --Use value in description if available\n if descValue ~= nil then\n totalValue = totalValue + descValue * stackMult\n else\n --Otherwise use the value in validCountItemList\n totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\n end\n end\n exposedValue = totalValue\n --Updates the number display\n self.editButton({index=0, label=totalValue})\nend\n\nfunction filterByValidity(items)\n retval = {}\n for _, entry in ipairs(items) do\n --Ignore the bowl\n if entry.hit_object ~= self then\n --Ignore if not in validCountItemList\n local tableEntry = validCountItemList[entry.hit_object.getName()]\n if tableEntry ~= nil then\n table.insert(retval, entry)\n end\n end\n end\n return retval\nend\n\n\n--Gets the items in the bowl for countItems to count\nfunction findItemsInSphere()\n --Find scaling factor\n local scale = self.getScale()\n --Set position for the sphere\n local pos = self.getPosition()\n pos.y=pos.y+(1.25*scale.y)\n --Ray trace to get all objects\n return Physics.cast({\n origin=pos, direction={0,1,0}, type=2, max_distance=0,\n size={6*scale.x,6*scale.y,6*scale.z}, --debug=true\n })\nend\n\nfunction removeAllClues()\n startLuaCoroutine(self, \"clueRemovalCoroutine\")\nend\n\nfunction clueRemovalCoroutine()\n for _, entry in ipairs(findValidItemsInSphere()) do\n -- Do not put the table in the garbage\n if entry.hit_object.getGUID() ~= \"4ee1f2\" then\n --delay for animation purposes\n for k=1,10 do\n coroutine.yield(0)\n end\n trashCan.putObject(entry.hit_object)\n end\n end\n --coroutines must return a value\n return 1\nend\n\nfunction onDestroy()\n if timerID and type(timerID) == 'object' then\n Timer.destroy(timerID)\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -23678,15 +23716,15 @@
"GUID": "1769ed",
"Name": "Custom_Model",
"Transform": {
- "posX": -59.4494,
- "posY": 1.65,
+ "posX": -59.449,
+ "posY": 1.57,
"posZ": -22.628,
- "rotX": 359.9201,
- "rotY": 269.9878,
- "rotZ": 0.0169086214,
- "scaleX": 0.325000077,
- "scaleY": 0.325000077,
- "scaleZ": 0.325000077
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.33,
+ "scaleY": 0.33,
+ "scaleZ": 0.33
},
"Nickname": "",
"Description": "",
@@ -23736,7 +23774,7 @@
},
"CastShadows": true
},
- "LuaScript": "--Counting Bowl by MrStump\r\n\r\n--Table of items which can be counted in this Bowl\r\n--Each entry has 2 things to enter\r\n --a name (what is in the name field of that object)\r\n --a value (how much it is worth)\r\n--A number in the items description will override the number entry in this table\r\nvalidCountItemList = {\r\n [\"Clue\"] = 1,\r\n [\"\"] = 1,\r\n --[\"Name3\"] = 2,\r\n --[\"Name4\"] = 31,\r\n --Add more entries as needed\r\n --Remove the -- from before a line for the script to use it\r\n}\r\n\r\n--END OF CODE TO EDIT\r\n\r\nfunction onLoad()\r\n timerID = self.getGUID()..math.random(9999999999999)\r\n --Sets position/color for the button, spawns it\r\n self.createButton({\r\n label=\"\", click_function=\"removeAllClues\", function_owner=self,\r\n position={0,0,0}, rotation={0,8,0}, height=0, width=0,\r\n font_color={0,0,0}, font_size=2000\r\n })\r\n --Start timer which repeats forever, running countItems() every second\r\n Timer.create({\r\n identifier=timerID,\r\n function_name=\"countItems\", function_owner=self,\r\n repetitions=0, delay=1\r\n })\r\n exposedValue = 0 \r\n trashCan = getObjectFromGUID(\"147e80\")\r\nend\r\n\r\nfunction findValidItemsInSphere()\r\n return filterByValidity(findItemsInSphere())\r\nend\r\n\r\n--Activated once per second, counts items in bowls\r\nfunction countItems()\r\n local totalValue = -1\r\n local countableItems = findValidItemsInSphere()\r\n for ind, entry in ipairs(countableItems) do\r\n local descValue = tonumber(entry.hit_object.getDescription())\r\n local stackMult = math.abs(entry.hit_object.getQuantity())\r\n --Use value in description if available\r\n if descValue ~= nil then\r\n totalValue = totalValue + descValue * stackMult\r\n else\r\n --Otherwise use the value in validCountItemList\r\n totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\r\n end\r\n end\r\n exposedValue = totalValue\r\n --Updates the number display\r\n self.editButton({index=0, label=totalValue})\r\nend\r\n\r\nfunction filterByValidity(items)\r\n retval = {}\r\n for _, entry in ipairs(items) do\r\n --Ignore the bowl\r\n if entry.hit_object ~= self then\r\n --Ignore if not in validCountItemList\r\n local tableEntry = validCountItemList[entry.hit_object.getName()]\r\n if tableEntry ~= nil then\r\n table.insert(retval, entry)\r\n end\r\n end\r\n end\r\n return retval\r\nend\r\n\r\n\r\n--Gets the items in the bowl for countItems to count\r\nfunction findItemsInSphere()\r\n --Find scaling factor\r\n local scale = self.getScale()\r\n --Set position for the sphere\r\n local pos = self.getPosition()\r\n pos.y=pos.y+(1.25*scale.y)\r\n --Ray trace to get all objects\r\n return Physics.cast({\r\n origin=pos, direction={0,1,0}, type=2, max_distance=0,\r\n size={6*scale.x,6*scale.y,6*scale.z}, --debug=true\r\n })\r\nend\r\n\r\nfunction removeAllClues()\r\n startLuaCoroutine(self, \"clueRemovalCoroutine\")\r\nend\r\n\r\nfunction clueRemovalCoroutine()\r\n for _, entry in ipairs(findValidItemsInSphere()) do\r\n -- Do not put the table in the garbage\r\n if entry.hit_object.getGUID() ~= \"4ee1f2\" then\r\n --delay for animation purposes\r\n for k=1,10 do\r\n coroutine.yield(0)\r\n end\r\n trashCan.putObject(entry.hit_object)\r\n end\r\n end\r\n --coroutines must return a value\r\n return 1\r\nend\r\n\r\n\r\nfunction onDestroy()\r\n if timerID and type(timerID) == 'object' then\r\n Timer.destroy(timerID)\r\n end\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/ClueCounter\")\nend)\n__bundle_register(\"playermat/ClueCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--Counting Bowl by MrStump\n\n--Table of items which can be counted in this Bowl\n--Each entry has 2 things to enter\n --a name (what is in the name field of that object)\n --a value (how much it is worth)\n--A number in the items description will override the number entry in this table\nvalidCountItemList = {\n [\"Clue\"] = 1,\n [\"\"] = 1,\n --[\"Name3\"] = 2,\n --[\"Name4\"] = 31,\n --Add more entries as needed\n --Remove the -- from before a line for the script to use it\n}\n\n--END OF CODE TO EDIT\n\nfunction onLoad()\n timerID = self.getGUID()..math.random(9999999999999)\n --Sets position/color for the button, spawns it\n self.createButton({\n label=\"\", click_function=\"removeAllClues\", function_owner=self,\n position={0,0,0}, rotation={0,8,0}, height=0, width=0,\n font_color={0,0,0}, font_size=2000\n })\n --Start timer which repeats forever, running countItems() every second\n Timer.create({\n identifier=timerID,\n function_name=\"countItems\", function_owner=self,\n repetitions=0, delay=1\n })\n exposedValue = 0\n trashCan = getObjectFromGUID(\"147e80\")\nend\n\nfunction findValidItemsInSphere()\n return filterByValidity(findItemsInSphere())\nend\n\n--Activated once per second, counts items in bowls\nfunction countItems()\n local totalValue = -1\n local countableItems = findValidItemsInSphere()\n for ind, entry in ipairs(countableItems) do\n local descValue = tonumber(entry.hit_object.getDescription())\n local stackMult = math.abs(entry.hit_object.getQuantity())\n --Use value in description if available\n if descValue ~= nil then\n totalValue = totalValue + descValue * stackMult\n else\n --Otherwise use the value in validCountItemList\n totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\n end\n end\n exposedValue = totalValue\n --Updates the number display\n self.editButton({index=0, label=totalValue})\nend\n\nfunction filterByValidity(items)\n retval = {}\n for _, entry in ipairs(items) do\n --Ignore the bowl\n if entry.hit_object ~= self then\n --Ignore if not in validCountItemList\n local tableEntry = validCountItemList[entry.hit_object.getName()]\n if tableEntry ~= nil then\n table.insert(retval, entry)\n end\n end\n end\n return retval\nend\n\n\n--Gets the items in the bowl for countItems to count\nfunction findItemsInSphere()\n --Find scaling factor\n local scale = self.getScale()\n --Set position for the sphere\n local pos = self.getPosition()\n pos.y=pos.y+(1.25*scale.y)\n --Ray trace to get all objects\n return Physics.cast({\n origin=pos, direction={0,1,0}, type=2, max_distance=0,\n size={6*scale.x,6*scale.y,6*scale.z}, --debug=true\n })\nend\n\nfunction removeAllClues()\n startLuaCoroutine(self, \"clueRemovalCoroutine\")\nend\n\nfunction clueRemovalCoroutine()\n for _, entry in ipairs(findValidItemsInSphere()) do\n -- Do not put the table in the garbage\n if entry.hit_object.getGUID() ~= \"4ee1f2\" then\n --delay for animation purposes\n for k=1,10 do\n coroutine.yield(0)\n end\n trashCan.putObject(entry.hit_object)\n end\n end\n --coroutines must return a value\n return 1\nend\n\nfunction onDestroy()\n if timerID and type(timerID) == 'object' then\n Timer.destroy(timerID)\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -23744,15 +23782,15 @@
"GUID": "37be78",
"Name": "Custom_Model",
"Transform": {
- "posX": -18.9832,
- "posY": 1.65,
- "posZ": -31.0096,
- "rotX": 0.016897114,
- "rotY": 179.977112,
- "rotZ": 0.0798761249,
- "scaleX": 0.325000077,
- "scaleY": 0.325000077,
- "scaleZ": 0.325000077
+ "posX": -18.983,
+ "posY": 1.57,
+ "posZ": -31.01,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.33,
+ "scaleY": 0.33,
+ "scaleZ": 0.33
},
"Nickname": "",
"Description": "",
@@ -23802,7 +23840,7 @@
},
"CastShadows": true
},
- "LuaScript": "--Counting Bowl by MrStump\r\n\r\n--Table of items which can be counted in this Bowl\r\n--Each entry has 2 things to enter\r\n --a name (what is in the name field of that object)\r\n --a value (how much it is worth)\r\n--A number in the items description will override the number entry in this table\r\nvalidCountItemList = {\r\n [\"Clue\"] = 1,\r\n [\"\"] = 1,\r\n --[\"Name3\"] = 2,\r\n --[\"Name4\"] = 31,\r\n --Add more entries as needed\r\n --Remove the -- from before a line for the script to use it\r\n}\r\n\r\n--END OF CODE TO EDIT\r\n\r\nfunction onLoad()\r\n timerID = self.getGUID()..math.random(9999999999999)\r\n --Sets position/color for the button, spawns it\r\n self.createButton({\r\n label=\"\", click_function=\"removeAllClues\", function_owner=self,\r\n position={0,0,0}, rotation={0,8,0}, height=0, width=0,\r\n font_color={0,0,0}, font_size=2000\r\n })\r\n --Start timer which repeats forever, running countItems() every second\r\n Timer.create({\r\n identifier=timerID,\r\n function_name=\"countItems\", function_owner=self,\r\n repetitions=0, delay=1\r\n })\r\n exposedValue = 0 \r\n trashCan = getObjectFromGUID(\"147e80\")\r\nend\r\n\r\nfunction findValidItemsInSphere()\r\n return filterByValidity(findItemsInSphere())\r\nend\r\n\r\n--Activated once per second, counts items in bowls\r\nfunction countItems()\r\n local totalValue = -1\r\n local countableItems = findValidItemsInSphere()\r\n for ind, entry in ipairs(countableItems) do\r\n local descValue = tonumber(entry.hit_object.getDescription())\r\n local stackMult = math.abs(entry.hit_object.getQuantity())\r\n --Use value in description if available\r\n if descValue ~= nil then\r\n totalValue = totalValue + descValue * stackMult\r\n else\r\n --Otherwise use the value in validCountItemList\r\n totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\r\n end\r\n end\r\n exposedValue = totalValue\r\n --Updates the number display\r\n self.editButton({index=0, label=totalValue})\r\nend\r\n\r\nfunction filterByValidity(items)\r\n retval = {}\r\n for _, entry in ipairs(items) do\r\n --Ignore the bowl\r\n if entry.hit_object ~= self then\r\n --Ignore if not in validCountItemList\r\n local tableEntry = validCountItemList[entry.hit_object.getName()]\r\n if tableEntry ~= nil then\r\n table.insert(retval, entry)\r\n end\r\n end\r\n end\r\n return retval\r\nend\r\n\r\n\r\n--Gets the items in the bowl for countItems to count\r\nfunction findItemsInSphere()\r\n --Find scaling factor\r\n local scale = self.getScale()\r\n --Set position for the sphere\r\n local pos = self.getPosition()\r\n pos.y=pos.y+(1.25*scale.y)\r\n --Ray trace to get all objects\r\n return Physics.cast({\r\n origin=pos, direction={0,1,0}, type=2, max_distance=0,\r\n size={6*scale.x,6*scale.y,6*scale.z}, --debug=true\r\n })\r\nend\r\n\r\nfunction removeAllClues()\r\n startLuaCoroutine(self, \"clueRemovalCoroutine\")\r\nend\r\n\r\nfunction clueRemovalCoroutine()\r\n for _, entry in ipairs(findValidItemsInSphere()) do\r\n -- Do not put the table in the garbage\r\n if entry.hit_object.getGUID() ~= \"4ee1f2\" then\r\n --delay for animation purposes\r\n for k=1,10 do\r\n coroutine.yield(0)\r\n end\r\n trashCan.putObject(entry.hit_object)\r\n end\r\n end\r\n --coroutines must return a value\r\n return 1\r\nend\r\n\r\nfunction onDestroy()\r\n if timerID and type(timerID) == 'object' then\r\n Timer.destroy(timerID)\r\n end\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/ClueCounter\")\nend)\n__bundle_register(\"playermat/ClueCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--Counting Bowl by MrStump\n\n--Table of items which can be counted in this Bowl\n--Each entry has 2 things to enter\n --a name (what is in the name field of that object)\n --a value (how much it is worth)\n--A number in the items description will override the number entry in this table\nvalidCountItemList = {\n [\"Clue\"] = 1,\n [\"\"] = 1,\n --[\"Name3\"] = 2,\n --[\"Name4\"] = 31,\n --Add more entries as needed\n --Remove the -- from before a line for the script to use it\n}\n\n--END OF CODE TO EDIT\n\nfunction onLoad()\n timerID = self.getGUID()..math.random(9999999999999)\n --Sets position/color for the button, spawns it\n self.createButton({\n label=\"\", click_function=\"removeAllClues\", function_owner=self,\n position={0,0,0}, rotation={0,8,0}, height=0, width=0,\n font_color={0,0,0}, font_size=2000\n })\n --Start timer which repeats forever, running countItems() every second\n Timer.create({\n identifier=timerID,\n function_name=\"countItems\", function_owner=self,\n repetitions=0, delay=1\n })\n exposedValue = 0\n trashCan = getObjectFromGUID(\"147e80\")\nend\n\nfunction findValidItemsInSphere()\n return filterByValidity(findItemsInSphere())\nend\n\n--Activated once per second, counts items in bowls\nfunction countItems()\n local totalValue = -1\n local countableItems = findValidItemsInSphere()\n for ind, entry in ipairs(countableItems) do\n local descValue = tonumber(entry.hit_object.getDescription())\n local stackMult = math.abs(entry.hit_object.getQuantity())\n --Use value in description if available\n if descValue ~= nil then\n totalValue = totalValue + descValue * stackMult\n else\n --Otherwise use the value in validCountItemList\n totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\n end\n end\n exposedValue = totalValue\n --Updates the number display\n self.editButton({index=0, label=totalValue})\nend\n\nfunction filterByValidity(items)\n retval = {}\n for _, entry in ipairs(items) do\n --Ignore the bowl\n if entry.hit_object ~= self then\n --Ignore if not in validCountItemList\n local tableEntry = validCountItemList[entry.hit_object.getName()]\n if tableEntry ~= nil then\n table.insert(retval, entry)\n end\n end\n end\n return retval\nend\n\n\n--Gets the items in the bowl for countItems to count\nfunction findItemsInSphere()\n --Find scaling factor\n local scale = self.getScale()\n --Set position for the sphere\n local pos = self.getPosition()\n pos.y=pos.y+(1.25*scale.y)\n --Ray trace to get all objects\n return Physics.cast({\n origin=pos, direction={0,1,0}, type=2, max_distance=0,\n size={6*scale.x,6*scale.y,6*scale.z}, --debug=true\n })\nend\n\nfunction removeAllClues()\n startLuaCoroutine(self, \"clueRemovalCoroutine\")\nend\n\nfunction clueRemovalCoroutine()\n for _, entry in ipairs(findValidItemsInSphere()) do\n -- Do not put the table in the garbage\n if entry.hit_object.getGUID() ~= \"4ee1f2\" then\n --delay for animation purposes\n for k=1,10 do\n coroutine.yield(0)\n end\n trashCan.putObject(entry.hit_object)\n end\n end\n --coroutines must return a value\n return 1\nend\n\nfunction onDestroy()\n if timerID and type(timerID) == 'object' then\n Timer.destroy(timerID)\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -23810,15 +23848,15 @@
"GUID": "d86b7c",
"Name": "Custom_Model",
"Transform": {
- "posX": -59.4987679,
- "posY": 1.65001571,
- "posZ": 9.560504,
- "rotX": 359.9201,
- "rotY": 269.999023,
- "rotZ": 0.01689843,
- "scaleX": 0.325000077,
- "scaleY": 0.325000077,
- "scaleZ": 0.325000077
+ "posX": -59.499,
+ "posY": 1.57,
+ "posZ": 9.561,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.33,
+ "scaleY": 0.33,
+ "scaleZ": 0.33
},
"Nickname": "",
"Description": "",
@@ -23868,7 +23906,7 @@
},
"CastShadows": true
},
- "LuaScript": "--Counting Bowl by MrStump\r\n\r\n--Table of items which can be counted in this Bowl\r\n--Each entry has 2 things to enter\r\n --a name (what is in the name field of that object)\r\n --a value (how much it is worth)\r\n--A number in the items description will override the number entry in this table\r\nvalidCountItemList = {\r\n [\"Clue\"] = 1,\r\n [\"\"] = 1,\r\n --[\"Name3\"] = 2,\r\n --[\"Name4\"] = 31,\r\n --Add more entries as needed\r\n --Remove the -- from before a line for the script to use it\r\n}\r\n\r\n--END OF CODE TO EDIT\r\n\r\nfunction onLoad()\r\n timerID = self.getGUID()..math.random(9999999999999)\r\n --Sets position/color for the button, spawns it\r\n self.createButton({\r\n label=\"\", click_function=\"removeAllClues\", function_owner=self,\r\n position={0,0,0}, rotation={0,8,0}, height=0, width=0,\r\n font_color={0,0,0}, font_size=2000\r\n })\r\n --Start timer which repeats forever, running countItems() every second\r\n Timer.create({\r\n identifier=timerID,\r\n function_name=\"countItems\", function_owner=self,\r\n repetitions=0, delay=1\r\n })\r\n exposedValue = 0 \r\n trashCan = getObjectFromGUID(\"147e80\")\r\nend\r\n\r\nfunction findValidItemsInSphere()\r\n return filterByValidity(findItemsInSphere())\r\nend\r\n\r\n--Activated once per second, counts items in bowls\r\nfunction countItems()\r\n local totalValue = -1\r\n local countableItems = findValidItemsInSphere()\r\n for ind, entry in ipairs(countableItems) do\r\n local descValue = tonumber(entry.hit_object.getDescription())\r\n local stackMult = math.abs(entry.hit_object.getQuantity())\r\n --Use value in description if available\r\n if descValue ~= nil then\r\n totalValue = totalValue + descValue * stackMult\r\n else\r\n --Otherwise use the value in validCountItemList\r\n totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\r\n end\r\n end\r\n exposedValue = totalValue\r\n --Updates the number display\r\n self.editButton({index=0, label=totalValue})\r\nend\r\n\r\nfunction filterByValidity(items)\r\n retval = {}\r\n for _, entry in ipairs(items) do\r\n --Ignore the bowl\r\n if entry.hit_object ~= self then\r\n --Ignore if not in validCountItemList\r\n local tableEntry = validCountItemList[entry.hit_object.getName()]\r\n if tableEntry ~= nil then\r\n table.insert(retval, entry)\r\n end\r\n end\r\n end\r\n return retval\r\nend\r\n\r\n\r\n--Gets the items in the bowl for countItems to count\r\nfunction findItemsInSphere()\r\n --Find scaling factor\r\n local scale = self.getScale()\r\n --Set position for the sphere\r\n local pos = self.getPosition()\r\n pos.y=pos.y+(1.25*scale.y)\r\n --Ray trace to get all objects\r\n return Physics.cast({\r\n origin=pos, direction={0,1,0}, type=2, max_distance=0,\r\n size={6*scale.x,6*scale.y,6*scale.z}, --debug=true\r\n })\r\nend\r\n\r\nfunction removeAllClues()\r\n startLuaCoroutine(self, \"clueRemovalCoroutine\")\r\nend\r\n\r\nfunction clueRemovalCoroutine()\r\n for _, entry in ipairs(findValidItemsInSphere()) do\r\n -- Do not put the table in the garbage\r\n if entry.hit_object.getGUID() ~= \"4ee1f2\" then\r\n --delay for animation purposes\r\n for k=1,10 do\r\n coroutine.yield(0)\r\n end\r\n trashCan.putObject(entry.hit_object)\r\n end\r\n end\r\n --coroutines must return a value\r\n return 1\r\nend\r\n\r\n\r\nfunction onDestroy()\r\n if timerID and type(timerID) == 'object' then\r\n Timer.destroy(timerID)\r\n end\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/ClueCounter\")\nend)\n__bundle_register(\"playermat/ClueCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\n--Counting Bowl by MrStump\n\n--Table of items which can be counted in this Bowl\n--Each entry has 2 things to enter\n --a name (what is in the name field of that object)\n --a value (how much it is worth)\n--A number in the items description will override the number entry in this table\nvalidCountItemList = {\n [\"Clue\"] = 1,\n [\"\"] = 1,\n --[\"Name3\"] = 2,\n --[\"Name4\"] = 31,\n --Add more entries as needed\n --Remove the -- from before a line for the script to use it\n}\n\n--END OF CODE TO EDIT\n\nfunction onLoad()\n timerID = self.getGUID()..math.random(9999999999999)\n --Sets position/color for the button, spawns it\n self.createButton({\n label=\"\", click_function=\"removeAllClues\", function_owner=self,\n position={0,0,0}, rotation={0,8,0}, height=0, width=0,\n font_color={0,0,0}, font_size=2000\n })\n --Start timer which repeats forever, running countItems() every second\n Timer.create({\n identifier=timerID,\n function_name=\"countItems\", function_owner=self,\n repetitions=0, delay=1\n })\n exposedValue = 0\n trashCan = getObjectFromGUID(\"147e80\")\nend\n\nfunction findValidItemsInSphere()\n return filterByValidity(findItemsInSphere())\nend\n\n--Activated once per second, counts items in bowls\nfunction countItems()\n local totalValue = -1\n local countableItems = findValidItemsInSphere()\n for ind, entry in ipairs(countableItems) do\n local descValue = tonumber(entry.hit_object.getDescription())\n local stackMult = math.abs(entry.hit_object.getQuantity())\n --Use value in description if available\n if descValue ~= nil then\n totalValue = totalValue + descValue * stackMult\n else\n --Otherwise use the value in validCountItemList\n totalValue = totalValue + validCountItemList[entry.hit_object.getName()] * stackMult\n end\n end\n exposedValue = totalValue\n --Updates the number display\n self.editButton({index=0, label=totalValue})\nend\n\nfunction filterByValidity(items)\n retval = {}\n for _, entry in ipairs(items) do\n --Ignore the bowl\n if entry.hit_object ~= self then\n --Ignore if not in validCountItemList\n local tableEntry = validCountItemList[entry.hit_object.getName()]\n if tableEntry ~= nil then\n table.insert(retval, entry)\n end\n end\n end\n return retval\nend\n\n\n--Gets the items in the bowl for countItems to count\nfunction findItemsInSphere()\n --Find scaling factor\n local scale = self.getScale()\n --Set position for the sphere\n local pos = self.getPosition()\n pos.y=pos.y+(1.25*scale.y)\n --Ray trace to get all objects\n return Physics.cast({\n origin=pos, direction={0,1,0}, type=2, max_distance=0,\n size={6*scale.x,6*scale.y,6*scale.z}, --debug=true\n })\nend\n\nfunction removeAllClues()\n startLuaCoroutine(self, \"clueRemovalCoroutine\")\nend\n\nfunction clueRemovalCoroutine()\n for _, entry in ipairs(findValidItemsInSphere()) do\n -- Do not put the table in the garbage\n if entry.hit_object.getGUID() ~= \"4ee1f2\" then\n --delay for animation purposes\n for k=1,10 do\n coroutine.yield(0)\n end\n trashCan.putObject(entry.hit_object)\n end\n end\n --coroutines must return a value\n return 1\nend\n\nfunction onDestroy()\n if timerID and type(timerID) == 'object' then\n Timer.destroy(timerID)\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -23876,15 +23914,15 @@
"GUID": "d919d6",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": -50.50001,
- "posY": 1.58059382,
- "posZ": 2.04424722E-07,
- "rotX": 359.9201,
- "rotY": 270.000122,
- "rotZ": 0.0168743283,
- "scaleX": 0.420461982,
- "scaleY": 0.008194907,
- "scaleZ": 0.367155
+ "posX": -50.9,
+ "posY": 1.51,
+ "posZ": 0.0,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.4,
+ "scaleY": 0.01,
+ "scaleZ": 0.4
},
"Nickname": "Clue Counter Swapper",
"Description": "Counter mode courtesy of tadgh's clue counter mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2115363630",
@@ -23895,9 +23933,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.9999998,
- "g": 0.992168248,
- "b": 0.9999998
+ "r": 1.0,
+ "g": 0.9921699,
+ "b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -23938,82 +23976,25 @@
"Bag": {
"Order": 0
},
- "LuaScript": "function updateSave()\r\n local data_to_save = { [\"ml\"] = memoryList }\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n--Beginning Setup\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label = \"Setup\",\r\n click_function = \"buttonClick_setup\",\r\n function_owner = self,\r\n position = { 0, 5, -2 },\r\n rotation = { 0, 0, 0 },\r\n height = 250,\r\n width = 600,\r\n font_size = 150,\r\n color = { 0, 0, 0 },\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1 / self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * 4\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function = funcName, function_owner = self,\r\n position = objPos, rotation = rot, height = 1000, width = 1000,\r\n color = { 0.75, 0.25, 0.25, 0.6 },\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label = \"Cancel\", click_function = \"buttonClick_cancel\", function_owner = self,\r\n position = { 1.5, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\r\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\r\n })\r\n self.createButton({\r\n label = \"Submit\", click_function = \"buttonClick_submit\", function_owner = self,\r\n position = { -1.2, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\r\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\r\n })\r\n self.createButton({\r\n label = \"Reset\", click_function = \"buttonClick_reset\", function_owner = self,\r\n position = { -3.5, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\r\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n--During Setup\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = { 0, 1, 0, 0.6 }\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({ index = index, color = color })\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos = { x = round(pos.x, 4), y = round(pos.y, 4), z = round(pos.z, 4) },\r\n rot = { x = round(rot.x, 4), y = round(rot.y, 4), z = round(rot.z, 4) },\r\n lock = obj.getLock()\r\n }\r\n obj.highlightOn({ 0, 1, 0 })\r\n else\r\n color = { 0.75, 0.25, 0.25, 0.6 }\r\n self.editButton({ index = index, color = color })\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", { 1, 1, 1 })\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", { 0.75, 0.25, 0.25 })\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count .. \" Objects Saved\", { 1, 1, 1 })\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", { 1, 1, 1 })\r\n updateSave()\r\nend\r\n\r\n--After Setup\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label = \"Clicker\", click_function = \"buttonClick_place\", function_owner = self,\r\n position = { 4.2, 1, 0 }, rotation = { 0, 0, 0 }, height = 500, width = 1100,\r\n font_size = 350, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\r\n })\r\n self.createButton({\r\n label = \"Counter\", click_function = \"buttonClick_recall\", function_owner = self,\r\n position = { -4.2, 1, -0.1 }, rotation = { 0, 0, 0 }, height = 500, width = 1300,\r\n font_size = 350, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\r\n })\r\n self.createButton({\r\n label = \"Add Draw 1 Buttons\", click_function = \"addDraw1Buttons\", function_owner = self,\r\n position = { 0, 1, -2.5 }, rotation = { 0, 0, 0 }, height = 500, width = 2600,\r\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\r\n })\r\n --[[\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n --]]\r\nend\r\n\r\nfunction addDraw1Buttons()\r\n if ADD_BUTTONS_DISABLED then return end\r\n\r\n local mats = { \"8b081b\", \"bd0ff4\", \"383d8b\", \"0840d5\" }\r\n for i, guid in ipairs(mats) do\r\n local mat = getObjectFromGUID(guid)\r\n mat.createButton({\r\n label = \"Draw 1\",\r\n click_function = \"doDrawOne\",\r\n function_owner = mat,\r\n position = { 1.84, 0.1, -0.36 },\r\n scale = { 0.12, 0.12, 0.12 },\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n end\r\n ADD_BUTTONS_DISABLED = true\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid = guid, position = entry.pos, rotation = entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", { 1, 1, 1 })\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", { 1, 1, 1 })\r\nend\r\n\r\n--Utility functions\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x - p1.x)\r\n deltaPos.y = (p2.y - p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z - p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n local objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n return { x = x, y = desiredPos.y, z = z }\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10 ^ (dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
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+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"util/ClueCounterSwapper\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction updateSave()\n local data_to_save = { [\"ml\"] = memoryList }\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction onload(saved_data)\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n end\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\nend\n\n--Beginning Setup\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label = \"Setup\",\n click_function = \"buttonClick_setup\",\n function_owner = self,\n position = { 0, 5, -2 },\n rotation = { 0, 0, 0 },\n height = 250,\n width = 600,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n createButtonsOnAllObjects()\n createSetupActionButtons()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects()\n local howManyButtons = 0\n for _, obj in ipairs(getAllObjects()) do\n if obj ~= self then\n local dummyIndex = howManyButtons\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1.25 * 1 / self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor\n objPos.z = objPos.z * 4\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(dummyIndex, obj) end\n self.setVar(funcName, func)\n self.createButton({\n click_function = funcName, function_owner = self,\n position = objPos, rotation = rot, height = 1000, width = 1000,\n color = { 0.75, 0.25, 0.25, 0.6 },\n })\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons()\n self.createButton({\n label = \"Cancel\", click_function = \"buttonClick_cancel\", function_owner = self,\n position = { 1.5, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n self.createButton({\n label = \"Submit\", click_function = \"buttonClick_submit\", function_owner = self,\n position = { -1.2, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n self.createButton({\n label = \"Reset\", click_function = \"buttonClick_reset\", function_owner = self,\n position = { -3.5, 5, 2 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\nend\n\n--During Setup\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj)\n local color = { 0, 1, 0, 0.6 }\n if memoryList[obj.getGUID()] == nil then\n self.editButton({ index = index, color = color })\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n memoryList[obj.getGUID()] = {\n pos = { x = round(pos.x, 4), y = round(pos.y, 4), z = round(pos.z, 4) },\n rot = { x = round(rot.x, 4), y = round(rot.y, 4), z = round(rot.z, 4) },\n lock = obj.getLock()\n }\n obj.highlightOn({ 0, 1, 0 })\n else\n color = { 0.75, 0.25, 0.25, 0.6 }\n self.editButton({ index = index, color = color })\n memoryList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n self.clearButtons()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", { 1, 1, 1 })\nend\n\n--Saves selections\nfunction buttonClick_submit()\n if next(memoryList) == nil then\n broadcastToAll(\"You cannot submit without any selections.\", { 0.75, 0.25, 0.25 })\n else\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count .. \" Objects Saved\", { 1, 1, 1 })\n updateSave()\n end\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", { 1, 1, 1 })\n updateSave()\nend\n\n--After Setup\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label = \"Clicker\", click_function = \"buttonClick_place\", function_owner = self,\n position = { 4.2, 1, 0 }, rotation = { 0, 0, 0 }, height = 500, width = 1100,\n font_size = 350, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n self.createButton({\n label = \"Counter\", click_function = \"buttonClick_recall\", function_owner = self,\n position = { -4.2, 1, -0.1 }, rotation = { 0, 0, 0 }, height = 500, width = 1300,\n font_size = 350, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n self.createButton({\n label = \"Add Draw 1 Buttons\", click_function = \"addDraw1Buttons\", function_owner = self,\n position = { 0, 1, -2.5 }, rotation = { 0, 0, 0 }, height = 500, width = 2600,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n --[[\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={-6,1,0}, rotation={0,90,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n --]]\nend\n\nfunction addDraw1Buttons()\n if ADD_BUTTONS_DISABLED then return end\n\n local mats = { \"8b081b\", \"bd0ff4\", \"383d8b\", \"0840d5\" }\n for i, guid in ipairs(mats) do\n local mat = getObjectFromGUID(guid)\n mat.createButton({\n label = \"Draw 1\",\n click_function = \"doDrawOne\",\n function_owner = mat,\n position = { 1.84, 0.1, -0.36 },\n scale = { 0.12, 0.12, 0.12 },\n width = 800,\n height = 280,\n font_size = 180\n })\n end\n ADD_BUTTONS_DISABLED = true\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n --If obj is out on the table, move it to the saved pos/rot\n if obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n obj.setLock(entry.lock)\n else\n --If obj is inside of the bag\n for _, bagObj in ipairs(bagObjList) do\n if bagObj.guid == guid then\n local item = self.takeObject({\n guid = guid, position = entry.pos, rotation = entry.rot,\n })\n item.setLock(entry.lock)\n break\n end\n end\n end\n end\n broadcastToAll(\"Objects Placed\", { 1, 1, 1 })\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", { 1, 1, 1 })\nend\n\n--Utility functions\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n local deltaPos = {}\n local bounds = obj.getBounds()\n deltaPos.x = (p2.x - p1.x)\n deltaPos.y = (p2.y - p1.y) + (bounds.size.y - bounds.offset.y)\n deltaPos.z = (p2.z - p1.z)\n return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n local objPos, objRot = obj.getPosition(), obj.getRotation()\n local angle = math.rad(objRot.y)\n local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n return { x = x, y = desiredPos.y, z = z }\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n local start = os.time()\n repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k] = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects()) do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10 ^ (dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"util/ClueCounterSwapper\")\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "{\"ml\":{\"3f22e5\":{\"lock\":true,\"pos\":{\"x\":-59.50,\"y\":1.54,\"z\":9.56},\"rot\":{\"x\":0,\"y\":280,\"z\":0}},\"4111de\":{\"lock\":true,\"pos\":{\"x\":-59.45,\"y\":1.54,\"z\":-22.63},\"rot\":{\"x\":0,\"y\":280,\"z\":0}},\"891403\":{\"lock\":true,\"pos\":{\"x\":-31.91,\"y\":1.54,\"z\":30.97},\"rot\":{\"x\":0,\"y\":10,\"z\":0}},\"db85d6\":{\"lock\":true,\"pos\":{\"x\":-18.98,\"y\":1.54,\"z\":-31.01},\"rot\":{\"x\":0,\"y\":190,\"z\":0}}}}",
"XmlUI": "",
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- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
{
"GUID": "3f22e5",
"Name": "Custom_Token",
"Transform": {
- "posX": -59.3181,
+ "posX": -59.318,
"posY": 1.64,
"posZ": -17.674,
- "rotX": 359.920074,
- "rotY": 269.974945,
- "rotZ": 0.01691467,
- "scaleX": 0.2590727,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
- "Nickname": "Resources",
+ "Nickname": "Clues",
"Description": "Left click - Increase\nRight click - Decrease",
"GMNotes": "",
"AltLookAngle": {
@@ -24052,8 +24033,8 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
@@ -24061,16 +24042,16 @@
"Name": "Custom_Token",
"Transform": {
"posX": -23.81,
- "posY": 1.5885,
- "posZ": -30.9272,
- "rotX": 0.016853286,
- "rotY": 180.010376,
- "rotZ": 0.07990303,
- "scaleX": 0.2590727,
+ "posY": 1.589,
+ "posZ": -30.927,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
- "Nickname": "Resources",
+ "Nickname": "Clues",
"Description": "Left click - Increase\nRight click - Decrease",
"GMNotes": "",
"AltLookAngle": {
@@ -24109,25 +24090,25 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
"GUID": "891403",
"Name": "Custom_Token",
"Transform": {
- "posX": -31.9109,
- "posY": 1.5644,
- "posZ": 30.9195,
- "rotX": 359.9831,
- "rotY": 359.987457,
- "rotZ": 359.920074,
- "scaleX": 0.2590727,
+ "posX": -31.911,
+ "posY": 1.564,
+ "posZ": 30.92,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
- "Nickname": "Resources",
+ "Nickname": "Clues",
"Description": "Left click - Increase\nRight click - Decrease",
"GMNotes": "",
"AltLookAngle": {
@@ -24166,8 +24147,8 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
},
{
@@ -24175,16 +24156,16 @@
"Name": "Custom_Token",
"Transform": {
"posX": -59.439,
- "posY": 1.6367,
+ "posY": 1.637,
"posZ": 9.472,
- "rotX": 359.9201,
- "rotY": 269.979736,
- "rotZ": 0.0169240069,
- "scaleX": 0.2590727,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.26,
"scaleY": 1.0,
- "scaleZ": 0.2590727
+ "scaleZ": 0.26
},
- "Nickname": "Resources",
+ "Nickname": "Clues",
"Description": "Left click - Increase\nRight click - Decrease",
"GMNotes": "",
"AltLookAngle": {
@@ -24223,8 +24204,8 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = true\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0,0,0,100}\r\n\n if light_mode then\r\n f_color = {1,1,1,100}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0.1},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={1,1,1,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/GenericCounter\")\nend)\n__bundle_register(\"playermat/GenericCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\nval = 0\n\nfunction onSave() return JSON.encode(val) end\n\nfunction onLoad(saved_data)\n if saved_data ~= nil then\n val = JSON.decode(saved_data)\n end\n\n local name = self.getName()\n local position = {}\n\n if name == \"Damage\" or name == \"Resources\" then\n position = { 0, 0.06, 0.1 }\n elseif name == \"Horror\" then\n position = { -0.025, 0.06, -0.025 }\n else\n position = { 0, 0.06, 0 }\n end\n\n self.createButton({\n label = tostring(val),\n click_function = \"addOrSubtract\",\n function_owner = self,\n position = position,\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\nend\n\nfunction updateVal(newVal)\n if tonumber(newVal) then\n val = newVal\n self.editButton({\n index = 0,\n label = tostring(val)\n })\n end\nend\n\nfunction addOrSubtract(_, _, alt_click)\n val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)\n self.editButton({ index = 0, label = tostring(val) })\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "0",
"XmlUI": ""
}
]
@@ -24233,12 +24214,12 @@
"GUID": "4a3aa4",
"Name": "Custom_Token",
"Transform": {
- "posX": -5.36947727,
- "posY": 1.5574733,
- "posZ": -5.09981251,
- "rotX": 359.919739,
- "rotY": 269.999878,
- "rotZ": 0.0168455187,
+ "posX": -5.369,
+ "posY": 1.557,
+ "posZ": -5.1,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.4,
"scaleY": 1.0,
"scaleZ": 0.4
@@ -24252,9 +24233,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.8745098,
- "g": 0.8745098,
- "b": 0.8745098
+ "r": 0.87451,
+ "g": 0.87451,
+ "b": 0.87451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -24282,7 +24263,7 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n p1ClueCounter = getObjectFromGUID(\"37be78\")\r\n p2ClueCounter = getObjectFromGUID(\"1769ed\")\r\n p3ClueCounter = getObjectFromGUID(\"032300\")\r\n p4ClueCounter = getObjectFromGUID(\"d86b7c\")\r\n\r\n timerID = self.getGUID()..math.random(9999999999999)\r\n Timer.create({\r\n identifier=timerID,\r\n function_name=\"totalCounters\", function_owner=self,\r\n repetitions=0, delay=1\r\n })\r\n createAll()\r\nend\r\n\r\nfunction loadPlayerCounters()\r\n p1ClueCounter = getObjectFromGUID(\"37be78\")\r\n p2ClueCounter = getObjectFromGUID(\"1769ed\")\r\n p3ClueCounter = getObjectFromGUID(\"032300\")\r\n p4ClueCounter = getObjectFromGUID(\"d86b7c\")\r\nend\r\n\r\n\r\nfunction totalCounters()\r\n if p1ClueCounter == nil or p2ClueCounter == nil or p3ClueCounter == nil or p4ClueCounter == nil then\r\n loadPlayerCounters()\r\n end\r\n local p1ClueCount = p1ClueCounter.getVar(\"exposedValue\")\r\n local p2ClueCount = p2ClueCounter.getVar(\"exposedValue\")\r\n local p3ClueCount = p3ClueCounter.getVar(\"exposedValue\")\r\n local p4ClueCount = p4ClueCounter.getVar(\"exposedValue\")\r\n val = tonumber(p1ClueCount) + tonumber(p2ClueCount) + tonumber(p3ClueCount) + tonumber(p4ClueCount)\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"removeAllPlayerClues\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n tooltip = \"Click button to remove all clues from all investigators\",\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n\r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction removeAllPlayerClues()\r\n p1ClueCounter.call(\"removeAllClues\")\r\n p2ClueCounter.call(\"removeAllClues\")\r\n p3ClueCounter.call(\"removeAllClues\")\r\n p4ClueCounter.call(\"removeAllClues\")\r\nend\r\n\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value)\r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction updateVal()\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = \"Click button to remove all clues from all investigators\"\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value)\r\n reloadAll()\r\nend\r\n\nfunction onDestroy()\r\n if timerID and type(timerID) == 'object' then\r\n Timer.destroy(timerID)\r\n end\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/MasterClueCounter\")\nend)\n__bundle_register(\"core/MasterClueCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\nMIN_VALUE = -99\nMAX_VALUE = 999\n\nfunction onload(saved_data)\n light_mode = false\n val = 0\n\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n light_mode = loaded_data[1]\n val = loaded_data[2]\n end\n p1ClueCounter = getObjectFromGUID(\"37be78\")\n p2ClueCounter = getObjectFromGUID(\"1769ed\")\n p3ClueCounter = getObjectFromGUID(\"032300\")\n p4ClueCounter = getObjectFromGUID(\"d86b7c\")\n\n timerID = self.getGUID()..math.random(9999999999999)\n Timer.create({\n identifier=timerID,\n function_name=\"totalCounters\", function_owner=self,\n repetitions=0, delay=1\n })\n createAll()\nend\n\nfunction loadPlayerCounters()\n p1ClueCounter = getObjectFromGUID(\"37be78\")\n p2ClueCounter = getObjectFromGUID(\"1769ed\")\n p3ClueCounter = getObjectFromGUID(\"032300\")\n p4ClueCounter = getObjectFromGUID(\"d86b7c\")\nend\n\n\nfunction totalCounters()\n if p1ClueCounter == nil or p2ClueCounter == nil or p3ClueCounter == nil or p4ClueCounter == nil then\n loadPlayerCounters()\n end\n local p1ClueCount = p1ClueCounter.getVar(\"exposedValue\")\n local p2ClueCount = p2ClueCounter.getVar(\"exposedValue\")\n local p3ClueCount = p3ClueCounter.getVar(\"exposedValue\")\n local p4ClueCount = p4ClueCounter.getVar(\"exposedValue\")\n val = tonumber(p1ClueCount) + tonumber(p2ClueCount) + tonumber(p3ClueCount) + tonumber(p4ClueCount)\n updateVal()\n updateSave()\nend\n\nfunction updateSave()\n local data_to_save = {light_mode, val}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction createAll()\n s_color = {0.5, 0.5, 0.5, 95}\n\n if light_mode then\n f_color = {1,1,1,95}\n else\n f_color = {0,0,0,100}\n end\n\n self.createButton({\n label=tostring(val),\n click_function=\"removeAllPlayerClues\",\n function_owner=self,\n position={0,0.05,0},\n height=600,\n width=1000,\n alignment = 3,\n tooltip = \"Click button to remove all clues from all investigators\",\n scale={x=1.5, y=1.5, z=1.5},\n font_size=600,\n font_color=f_color,\n color={0,0,0,0}\n })\n\n if light_mode then\n lightButtonText = \"[ Set dark ]\"\n else\n lightButtonText = \"[ Set light ]\"\n end\n\nend\n\nfunction removeAll()\n self.removeInput(0)\n self.removeInput(1)\n self.removeButton(0)\n self.removeButton(1)\n self.removeButton(2)\nend\n\nfunction removeAllPlayerClues()\n p1ClueCounter.call(\"removeAllClues\")\n p2ClueCounter.call(\"removeAllClues\")\n p3ClueCounter.call(\"removeAllClues\")\n p4ClueCounter.call(\"removeAllClues\")\nend\n\n\nfunction reloadAll()\n removeAll()\n createAll()\n updateSave()\nend\n\nfunction swap_fcolor(_obj, _color, alt_click)\n light_mode = not light_mode\n reloadAll()\nend\n\nfunction swap_align(_obj, _color, alt_click)\n center_mode = not center_mode\n reloadAll()\nend\n\nfunction editName(_obj, _string, value)\n self.setName(value)\n setTooltips()\nend\n\nfunction updateVal()\n self.editButton({\n index = 0,\n label = tostring(val),\n\n })\nend\n\nfunction reset_val()\n val = 0\n updateVal()\n updateSave()\nend\n\nfunction setTooltips()\n self.editInput({\n index = 0,\n value = self.getName(),\n tooltip = \"Click button to remove all clues from all investigators\"\n })\n self.editButton({\n index = 0,\n value = tostring(val),\n\n })\nend\n\nfunction null()\nend\n\nfunction keepSample(_obj, _string, value)\n reloadAll()\nend\n\nfunction onDestroy()\n if timerID and type(timerID) == 'object' then\n Timer.destroy(timerID)\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "[true,0]",
"XmlUI": ""
},
@@ -24290,15 +24271,15 @@
"GUID": "7165a9",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 30.0260582,
- "posY": 0.7287094,
- "posZ": -35.3466835,
- "rotX": 359.938782,
- "rotY": 329.986572,
- "rotZ": 359.9388,
- "scaleX": 5.25000143,
- "scaleY": 5.25000143,
- "scaleZ": 5.25000143
+ "posX": 30.026,
+ "posY": 0.729,
+ "posZ": -35.347,
+ "rotX": 0.0,
+ "rotY": 330.0,
+ "rotZ": 0.0,
+ "scaleX": 5.25,
+ "scaleY": 5.25,
+ "scaleZ": 5.25
},
"Nickname": "Legacy Assets",
"Description": "",
@@ -24350,12 +24331,12 @@
"GUID": "272489",
"Name": "Custom_Model_Infinite_Bag",
"Transform": {
- "posX": 28.70421,
- "posY": 4.31012726,
- "posZ": -35.37097,
- "rotX": 359.929535,
+ "posX": 28.704,
+ "posY": 4.31,
+ "posZ": -35.371,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0189648662,
+ "rotZ": 0.0,
"scaleX": 0.8,
"scaleY": 1.0,
"scaleZ": 0.8
@@ -24369,9 +24350,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.282272637,
- "g": 0.07053042,
- "b": 0.07053042
+ "r": 0.28227,
+ "g": 0.07053,
+ "b": 0.07053
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -24407,12 +24388,12 @@
"GUID": "038906",
"Name": "Custom_Token",
"Transform": {
- "posX": -68.06379,
- "posY": 4.29388046,
- "posZ": 38.8016853,
- "rotX": -0.000135103386,
- "rotY": 359.984161,
- "rotZ": 9.37236546E-05,
+ "posX": -68.064,
+ "posY": 4.294,
+ "posZ": 38.802,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 0.2,
"scaleY": 1.0,
"scaleZ": 0.2
@@ -24582,12 +24563,12 @@
"GUID": "676d75",
"Name": "Bag",
"Transform": {
- "posX": 27.1249981,
- "posY": 4.03737068,
- "posZ": -35.8577576,
- "rotX": 359.971649,
- "rotY": 0.0005992017,
- "rotZ": 359.949036,
+ "posX": 27.125,
+ "posY": 4.037,
+ "posZ": -35.858,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -24601,8 +24582,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
+ "r": 0.70588,
+ "g": 0.36652,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
@@ -24632,12 +24613,12 @@
"GUID": "ea71cc",
"Name": "Custom_PDF",
"Transform": {
- "posX": 15.5760756,
- "posY": 3.57846951,
- "posZ": 41.17799,
- "rotX": 359.876831,
- "rotY": 269.9937,
- "rotZ": 359.971771,
+ "posX": 15.576,
+ "posY": 3.578,
+ "posZ": 41.178,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.18,
"scaleY": 1.0,
"scaleZ": 2.18
@@ -24683,12 +24664,12 @@
"GUID": "8e1339",
"Name": "Custom_PDF",
"Transform": {
- "posX": 14.894557,
- "posY": 3.5756886,
- "posZ": 40.66015,
- "rotX": 0.009700925,
- "rotY": 270.013245,
- "rotZ": 0.0425308235,
+ "posX": 14.895,
+ "posY": 3.576,
+ "posZ": 40.66,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.18,
"scaleY": 1.0,
"scaleZ": 2.18
@@ -24734,12 +24715,12 @@
"GUID": "090d61",
"Name": "Custom_PDF",
"Transform": {
- "posX": 43.2557,
- "posY": 3.88405871,
- "posZ": 39.7557869,
- "rotX": 22.2194538,
- "rotY": 269.924561,
- "rotZ": 0.0535906,
+ "posX": 43.256,
+ "posY": 3.884,
+ "posZ": 39.756,
+ "rotX": 22.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.18,
"scaleY": 1.0,
"scaleZ": 2.18
@@ -24785,12 +24766,12 @@
"GUID": "ec5c7e",
"Name": "Custom_PDF",
"Transform": {
- "posX": 43.1285362,
- "posY": 3.57826471,
- "posZ": 41.201046,
- "rotX": 359.875763,
- "rotY": 270.00293,
- "rotZ": 359.950256,
+ "posX": 43.129,
+ "posY": 3.578,
+ "posZ": 41.201,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.18,
"scaleY": 1.0,
"scaleZ": 2.18
@@ -24838,12 +24819,12 @@
"GUID": "8fa254",
"Name": "Deck",
"Transform": {
- "posX": 43.66062,
- "posY": 2.64930058,
- "posZ": -66.5882645,
- "rotX": 0.0208091065,
- "rotY": 269.9998,
- "rotZ": 0.0167683624,
+ "posX": 43.661,
+ "posY": 2.649,
+ "posZ": -66.588,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -24857,9 +24838,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -24948,8 +24929,8 @@
266200
],
"CustomDeck": {
- "4311": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
+ "2303": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956214701/377534905048B61E88314A81F482DD31D6B54038/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
"NumWidth": 10,
"NumHeight": 7,
@@ -24957,7 +24938,7 @@
"UniqueBack": false,
"Type": 0
},
- "3689": {
+ "2306": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956229149/FC980D306FA8FE74C552981167CBDF4305821B31/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
"NumWidth": 10,
@@ -24966,33 +24947,24 @@
"UniqueBack": false,
"Type": 0
},
- "5537": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/784110538844098999/61B68D9375F5BBC2974723215EC6855B5605EFD9/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/784110538844100123/A9A0ACCD9ADB5C20745B6AB314C472ECAB71C300/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- },
- "4500": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107058378736378/628E179D5305E95AFC25D86526320A24F8B27391/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/775107058378732934/F41E84FCDC0AB52634348C439A6D1A725CEB8115/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- },
- "3704": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956229149/FC980D306FA8FE74C552981167CBDF4305821B31/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "2316": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/778493212055041441/90F035BD69A7C5C6B6F43426DDDA3A09DFCBCBDF/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": true,
"UniqueBack": false,
"Type": 0
},
+ "2319": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107058378687267/945F8EF94DC605E0731E37C1BCD3FE65FCB86D02/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/775107058378686851/006B65A59360F63826342C2B1A062C1AD727BD53/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": true,
+ "Type": 0
+ },
"2320": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107058378686413/C1688C1A909FDC7357EB3EEFADAB1FBD5818BD3E/",
"BackURL": "http://cloud-3.steamusercontent.com/ugc/775107058378685352/22FD056BAF1966FE2D1AC46FC1BF90C1A03A1404/",
@@ -25011,18 +24983,27 @@
"UniqueBack": false,
"Type": 0
},
- "3712": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860341956229149/FC980D306FA8FE74C552981167CBDF4305821B31/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "2328": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/782999241295993974/70871F727ABBAB3DB22003051B5E1FBF8999AEEB/",
+ "BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": true,
"UniqueBack": false,
"Type": 0
},
- "2319": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107058378687267/945F8EF94DC605E0731E37C1BCD3FE65FCB86D02/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/775107058378686851/006B65A59360F63826342C2B1A062C1AD727BD53/",
+ "2329": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/782999241295993974/70871F727ABBAB3DB22003051B5E1FBF8999AEEB/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ },
+ "2333": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/782999385819527677/3AD8DFFFBFF54DB098AD3E00BB7E75DA0590FE8B/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/782999241296027643/326876D4B46DF777AA1293989DEEE6A810ED027B/",
"NumWidth": 10,
"NumHeight": 7,
"BackIsHidden": true,
@@ -25038,15 +25019,6 @@
"UniqueBack": true,
"Type": 0
},
- "2754": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/829135524526785922/F34A644AC467C751B6D7B8AF398B8FDB07CCF6A0/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/829135524526797029/1F8A6C29028AED32DB44E4CF22E3120C417F413D/",
- "NumWidth": 10,
- "NumHeight": 7,
- "BackIsHidden": true,
- "UniqueBack": true,
- "Type": 0
- },
"2342": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/782999241295993974/70871F727ABBAB3DB22003051B5E1FBF8999AEEB/",
"BackURL": "https://i.imgur.com/sRsWiSG.jpg/",
@@ -25056,16 +25028,25 @@
"UniqueBack": false,
"Type": 0
},
- "3152": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672861853482/578CFD93B087B0ADA085E7A99062E6191772D6BD/",
+ "2662": {
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"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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- "rotX": 0.0208085924,
- "rotY": 269.9999,
- "rotZ": 0.0167739782,
+ "posX": -69.198,
+ "posY": 1.4,
+ "posZ": -92.681,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28366,9 +28347,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28405,12 +28386,12 @@
"GUID": "e68658",
"Name": "Card",
"Transform": {
- "posX": -69.03822,
- "posY": 1.47748029,
- "posZ": -92.71313,
- "rotX": 0.02081122,
- "rotY": 270.000061,
- "rotZ": 0.0167687777,
+ "posX": -69.038,
+ "posY": 1.477,
+ "posZ": -92.713,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28424,9 +28405,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28463,12 +28444,12 @@
"GUID": "70fcce",
"Name": "Card",
"Transform": {
- "posX": 28.3422661,
- "posY": 1.96382821,
- "posZ": -42.2968445,
- "rotX": 0.00335855084,
- "rotY": 271.077057,
- "rotZ": -0.00416490249,
+ "posX": 28.342,
+ "posY": 1.964,
+ "posZ": -42.297,
+ "rotX": 0.0,
+ "rotY": 271.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28482,9 +28463,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28521,12 +28502,12 @@
"GUID": "a7358f",
"Name": "Card",
"Transform": {
- "posX": -69.47062,
- "posY": 1.36513293,
- "posZ": -92.39849,
- "rotX": 0.0206449665,
- "rotY": 269.999817,
- "rotZ": 0.185430676,
+ "posX": -69.471,
+ "posY": 1.365,
+ "posZ": -92.398,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28540,9 +28521,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28579,12 +28560,12 @@
"GUID": "b14c5f",
"Name": "Card",
"Transform": {
- "posX": -37.25589,
- "posY": 3.52338529,
- "posZ": -36.3643074,
- "rotX": 0.0167712439,
- "rotY": 89.94578,
- "rotZ": 359.9792,
+ "posX": -37.256,
+ "posY": 3.523,
+ "posZ": -36.364,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28598,9 +28579,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28637,12 +28618,12 @@
"GUID": "8dcf73",
"Name": "Card",
"Transform": {
- "posX": -19.5843658,
- "posY": 1.31878364,
- "posZ": -46.0474854,
- "rotX": 0.021307392,
- "rotY": 269.999084,
- "rotZ": 0.0134934355,
+ "posX": -19.584,
+ "posY": 1.319,
+ "posZ": -46.047,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28656,9 +28637,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28695,12 +28676,12 @@
"GUID": "f7095f",
"Name": "Card",
"Transform": {
- "posX": -69.1677856,
- "posY": 1.48719907,
- "posZ": -92.88542,
- "rotX": 0.020810578,
- "rotY": 269.999146,
- "rotZ": 0.0167752635,
+ "posX": -69.168,
+ "posY": 1.487,
+ "posZ": -92.885,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28714,9 +28695,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28753,12 +28734,12 @@
"GUID": "728ae0",
"Name": "Card",
"Transform": {
- "posX": -20.2374477,
- "posY": 1.3677845,
- "posZ": -46.00682,
- "rotX": 0.05046318,
- "rotY": 269.996277,
- "rotZ": 359.963257,
+ "posX": -20.237,
+ "posY": 1.368,
+ "posZ": -46.007,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28772,9 +28753,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28811,12 +28792,12 @@
"GUID": "ebdd78",
"Name": "Card",
"Transform": {
- "posX": -69.21234,
- "posY": 1.45810974,
- "posZ": -92.91334,
- "rotX": 0.0208094362,
+ "posX": -69.212,
+ "posY": 1.458,
+ "posZ": -92.913,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0167776961,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28830,9 +28811,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28869,12 +28850,12 @@
"GUID": "bdb106",
"Name": "Card",
"Transform": {
- "posX": 26.209301,
- "posY": 2.14772654,
- "posZ": -42.9934769,
- "rotX": 0.008984911,
- "rotY": 179.9813,
- "rotZ": -0.00515755173,
+ "posX": 26.209,
+ "posY": 2.148,
+ "posZ": -42.993,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28888,9 +28869,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28927,12 +28908,12 @@
"GUID": "d76b40",
"Name": "Card",
"Transform": {
- "posX": 78.18854,
- "posY": 1.35897446,
- "posZ": 8.157964,
- "rotX": -0.00338677829,
+ "posX": 78.189,
+ "posY": 1.359,
+ "posZ": 8.158,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 179.967621,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -28946,9 +28927,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -28985,12 +28966,12 @@
"GUID": "7f5978",
"Name": "Card",
"Transform": {
- "posX": 78.5975647,
- "posY": 1.33713913,
- "posZ": 7.39936972,
- "rotX": 359.993073,
- "rotY": 270.0001,
- "rotZ": 179.989182,
+ "posX": 78.598,
+ "posY": 1.337,
+ "posZ": 7.399,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29004,9 +28985,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29043,12 +29024,12 @@
"GUID": "e3bd71",
"Name": "Card",
"Transform": {
- "posX": 78.49509,
- "posY": 1.38607883,
- "posZ": 7.493465,
- "rotX": 359.991547,
- "rotY": 270.000549,
- "rotZ": 177.001083,
+ "posX": 78.495,
+ "posY": 1.386,
+ "posZ": 7.493,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 177.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29062,9 +29043,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29101,12 +29082,12 @@
"GUID": "bbd11b",
"Name": "Card",
"Transform": {
- "posX": 78.02214,
- "posY": 1.335157,
- "posZ": 7.593414,
- "rotX": 359.949036,
- "rotY": 269.993958,
- "rotZ": 179.991119,
+ "posX": 78.022,
+ "posY": 1.335,
+ "posZ": 7.593,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29120,9 +29101,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29159,12 +29140,12 @@
"GUID": "c1365d",
"Name": "Card",
"Transform": {
- "posX": 78.27489,
- "posY": 1.32291067,
- "posZ": 7.736414,
- "rotX": 359.9899,
- "rotY": 270.012329,
- "rotZ": 179.9853,
+ "posX": 78.275,
+ "posY": 1.323,
+ "posZ": 7.736,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29178,9 +29159,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29217,12 +29198,12 @@
"GUID": "864fb6",
"Name": "Card",
"Transform": {
- "posX": 78.31776,
- "posY": 1.28910768,
- "posZ": 6.79387045,
- "rotX": 359.991974,
- "rotY": 270.0123,
- "rotZ": 179.989639,
+ "posX": 78.318,
+ "posY": 1.289,
+ "posZ": 6.794,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29236,9 +29217,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29275,12 +29256,12 @@
"GUID": "313167",
"Name": "Card",
"Transform": {
- "posX": 78.3159,
- "posY": 1.24728346,
- "posZ": 7.173492,
- "rotX": 359.990051,
- "rotY": 270.0123,
- "rotZ": 179.984909,
+ "posX": 78.316,
+ "posY": 1.247,
+ "posZ": 7.173,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29294,9 +29275,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29333,12 +29314,12 @@
"GUID": "1b2d1e",
"Name": "CardCustom",
"Transform": {
- "posX": 29.34007,
- "posY": 2.13939214,
- "posZ": -49.70962,
- "rotX": 0.004372815,
- "rotY": 270.014832,
- "rotZ": 6.569497,
+ "posX": 29.34,
+ "posY": 2.139,
+ "posZ": -49.71,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 7.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29352,9 +29333,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29393,12 +29374,12 @@
"GUID": "4825a7",
"Name": "Checker_white",
"Transform": {
- "posX": 28.6307545,
- "posY": 4.21900272,
- "posZ": -34.8876839,
- "rotX": 0.0828645453,
- "rotY": 89.99964,
- "rotZ": 359.9787,
+ "posX": 28.631,
+ "posY": 4.219,
+ "posZ": -34.888,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29430,23 +29411,23 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by Luanalysis\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-12-19 5:00 p.m.\r\n---\r\n\r\n---@type table\r\nlocal token_ids = {\r\n elder_sign = \"Elder Sign\",\r\n skull = \"Skull\",\r\n cultist = \"Cultist\",\r\n tablet = \"Tablet\",\r\n elder_thing = \"Elder Thing\",\r\n autofail = \"Auto-fail\",\r\n bless = \"Bless\",\r\n curse = \"Curse\",\r\n frost = \"Frost\",\r\n unnamed = \"\"\r\n}\r\n\r\n---@type table\r\nlocal name_ids = {\r\n [\"Elder Sign\"] = \"elder_sign\",\r\n [\"Skull\"] = \"skull\",\r\n [\"Cultist\"] = \"cultist\",\r\n [\"Tablet\"] = \"tablet\",\r\n [\"Elder Thing\"] = \"elder_thing\",\r\n [\"Auto-fail\"] = \"autofail\",\r\n [\"Bless\"] = \"bless\",\r\n [\"Curse\"] = \"curse\",\r\n [\"Frost\"] = \"frost\",\r\n [\"\"] = \"unnamed\"\r\n}\r\n\r\n---@type Vector\r\nlocal rotation = {0, 270.00, 0}\r\n\r\n---@type table\r\nlocal offsets = {\r\n x = -2,\r\n z = -2\r\n}\r\n\r\nlocal left_right = \"z\"\r\nlocal up_down = \"x\"\r\nlocal vertical = \"y\"\r\n\r\n---@type TTSObject[]\r\nlocal tracking = {}\r\n\r\nfunction onload(data)\r\n data = JSON.decode(data)\r\n if data then\r\n local existing = data.tracking\r\n\r\n if existing then\r\n for _, guid in ipairs(existing) do\r\n local object = getObjectFromGUID(guid)\r\n if object then\r\n table.insert(tracking, object)\r\n end\r\n end\r\n end\r\n\r\n if data.tokens then\r\n Wait.frames(function ()\r\n for token, value in pairs(data.tokens) do\r\n revalue(nil, value, token)\r\n end\r\n end, 3)\r\n end\r\n\r\n Wait.frames(function ()\r\n if data.auto_update then\r\n self.UI:setAttribute(\"auto_update\", \"isOn\", data.auto_update)\r\n updateToggle(nil, data.auto_update, \"auto_update\")\r\n end\r\n end, 3)\r\n end\r\n\r\n self:addContextMenuItem(\"Clear\", function ()\r\n tracking = {}\r\n end, false)\r\nend\r\n\r\nfunction onSave()\r\n local targets = {}\r\n for _, token in ipairs(tracking) do\r\n table.insert(targets, token:getGUID())\r\n end\r\n\r\n local tokens = {}\r\n for id, _ in pairs(token_ids) do\r\n tokens[id] = self.UI:getValue(id)\r\n end\r\n\r\n return JSON.encode({\r\n tracking = targets,\r\n tokens = tokens,\r\n auto_update = self.UI:getAttribute(\"auto_update\", \"isOn\")\r\n })\r\nend\r\n\r\n---@param player Player\r\n---@param value string\r\n---@param token string\r\nfunction revalue(player, value, token)\r\n if not tonumber(value) then value = 0 end\r\n self.UI:setValue(token, value)\r\n self.UI:setAttribute(token, \"text\", value)\r\n\r\n if player then -- player is nil when we call this in onload\r\n -- False since \"on\" looks greyed out\r\n if self.UI:getAttribute(\"auto_update\", \"isOn\"):lower()==\"false\" then\r\n Wait.frames(function()\r\n layout()\r\n end, 3)\r\n end\r\n end\r\nend\r\n\r\n\r\n---@param player Player\r\n---@param token string\r\nfunction inc(player, token)\r\n local value = tonumber(self.UI:getValue(token)) or 0\r\n revalue(player, value+1, token)\r\nend\r\n\r\n---@param player Player\r\n---@param token string\r\nfunction dec(player, token)\r\n local value = tonumber(self.UI:getValue(token)) or 0\r\n revalue(player, value-1, token)\r\nend\r\n\r\n---@param player Player\r\n---@param value string\r\n---@param id string\r\nfunction updateToggle(player, value, id)\r\n local value = value:lower() == \"true\" and true or false\r\n self.UI:setAttribute(id, \"isOn\", value)\r\n if player then\r\n broadcastToAll(\"Token Arranger: Auto-Update \" .. (value and \"Disabled\" or \"Enabled\"))\r\n end\r\nend\r\n\r\n---@return TTSObject\r\nlocal function get_chaos_bag()\r\n return getObjectsWithTag(\"chaos_bag\")[1]\r\nend\r\n\r\n---@type table\r\nlocal token_precedence = {\r\n [\"Skull\"] = -1,\r\n [\"Cultist\"] = -2,\r\n [\"Tablet\"] = -3,\r\n [\"Elder Thing\"] = -4,\r\n\r\n [\"Elder Sign\"] = 100,\r\n [\"Auto-fail\"] = -100,\r\n\r\n [\"Bless\"] = -1,\r\n [\"Curse\"] = -2,\r\n [\"Frost\"] = -3,\r\n [\"\"] = -1000,\r\n}\r\n\r\nlocal function token_value_comparator(left, right)\r\n if left.value>right.value then return true\r\n elseif right.value>left.value then return false\r\n elseif left.precedence>right.precedence then return true\r\n elseif right.precedence>left.precedence then return false\r\n else return left.token:getGUID() > right.token:getGUID()\r\n end\r\nend\r\n\r\nlocal function do_position()\r\n local data = {}\r\n\r\n for index, token in ipairs(tracking) do\r\n local name = token:getName()\r\n\r\n data[index] = {\r\n token= token,\r\n value = tonumber(name) or tonumber(self.UI:getValue(name_ids[name])),\r\n precedence = token_precedence[name] or 0\r\n }\r\n end\r\n\r\n table.sort(data, token_value_comparator)\r\n\r\n local pos = self:getPosition()\r\n local location = {}\r\n\r\n pos[left_right] = pos[left_right] + offsets[left_right]\r\n\r\n location[left_right] = pos[left_right]\r\n location[up_down] = pos[up_down]\r\n location[vertical] = pos[vertical]\r\n\r\n local current_value = data[1].value\r\n\r\n for _, item in ipairs(data) do\r\n ---@type TTSObject\r\n local token = item.token\r\n\r\n ---@type number\r\n local value = item.value\r\n\r\n if value~=current_value then\r\n location[left_right] = pos[left_right]\r\n location[up_down] = location[up_down] + offsets[up_down]\r\n current_value = value\r\n end\r\n\r\n token:setPosition(location)\r\n token:setRotation(rotation)\r\n location[left_right] = location[left_right] + offsets[left_right]\r\n end\r\n\r\nend\r\n\r\nfunction layout()\r\n for _, token in ipairs(tracking) do\r\n token:destruct()\r\n end\r\n\r\n tracking = {}\r\n\r\n local chaos_bag = get_chaos_bag()\r\n\r\n local size = #chaos_bag:getObjects()\r\n\r\n for _,data in ipairs(chaos_bag:getObjects()) do\r\n chaos_bag:takeObject {\r\n guid = data.guid,\r\n smooth = false,\r\n ---@param tok TTSObject\r\n callback_function = function (tok)\r\n local clone = tok:clone()\r\n Wait.frames(function () chaos_bag:putObject(clone) end, 1)\r\n table.insert(tracking, tok)\r\n end\r\n }\r\n end\r\n\r\n Wait.condition(function () do_position() end, function () return size==#tracking end)\r\nend\r\n",
+ "LuaScript": "---\n--- Generated by Luanalysis\n--- Created by Whimsical.\n--- DateTime: 2021-12-19 5:00 p.m.\n---\n\n---@type table\nlocal token_ids = {\n elder_sign = \"Elder Sign\",\n skull = \"Skull\",\n cultist = \"Cultist\",\n tablet = \"Tablet\",\n elder_thing = \"Elder Thing\",\n autofail = \"Auto-fail\",\n bless = \"Bless\",\n curse = \"Curse\",\n frost = \"Frost\",\n unnamed = \"\"\n}\n\n---@type table\nlocal name_ids = {\n [\"Elder Sign\"] = \"elder_sign\",\n [\"Skull\"] = \"skull\",\n [\"Cultist\"] = \"cultist\",\n [\"Tablet\"] = \"tablet\",\n [\"Elder Thing\"] = \"elder_thing\",\n [\"Auto-fail\"] = \"autofail\",\n [\"Bless\"] = \"bless\",\n [\"Curse\"] = \"curse\",\n [\"Frost\"] = \"frost\",\n [\"\"] = \"unnamed\"\n}\n\n---@type Vector\nlocal rotation = {0, 270.00, 0}\n\n---@type table\nlocal offsets = {\n x = -2,\n z = -2\n}\n\nlocal left_right = \"z\"\nlocal up_down = \"x\"\nlocal vertical = \"y\"\n\n---@type TTSObject[]\nlocal tracking = {}\n\nfunction onload(data)\n data = JSON.decode(data)\n if data then\n local existing = data.tracking\n\n if existing then\n for _, guid in ipairs(existing) do\n local object = getObjectFromGUID(guid)\n if object then\n table.insert(tracking, object)\n end\n end\n end\n\n if data.tokens then\n Wait.frames(function ()\n for token, value in pairs(data.tokens) do\n revalue(nil, value, token)\n end\n end, 3)\n end\n\n Wait.frames(function ()\n if data.auto_update then\n self.UI:setAttribute(\"auto_update\", \"isOn\", data.auto_update)\n updateToggle(nil, data.auto_update, \"auto_update\")\n end\n end, 3)\n end\n\n self:addContextMenuItem(\"Clear\", function ()\n tracking = {}\n end, false)\nend\n\nfunction onSave()\n local targets = {}\n for _, token in ipairs(tracking) do\n table.insert(targets, token:getGUID())\n end\n\n local tokens = {}\n for id, _ in pairs(token_ids) do\n tokens[id] = self.UI:getValue(id)\n end\n\n return JSON.encode({\n tracking = targets,\n tokens = tokens,\n auto_update = self.UI:getAttribute(\"auto_update\", \"isOn\")\n })\nend\n\n---@param player Player\n---@param value string\n---@param token string\nfunction revalue(player, value, token)\n if not tonumber(value) then value = 0 end\n self.UI:setValue(token, value)\n self.UI:setAttribute(token, \"text\", value)\n\n if player then -- player is nil when we call this in onload\n -- False since \"on\" looks greyed out\n if self.UI:getAttribute(\"auto_update\", \"isOn\"):lower()==\"false\" then\n Wait.frames(function()\n layout()\n end, 3)\n end\n end\nend\n\n\n---@param player Player\n---@param token string\nfunction inc(player, token)\n local value = tonumber(self.UI:getValue(token)) or 0\n revalue(player, value+1, token)\nend\n\n---@param player Player\n---@param token string\nfunction dec(player, token)\n local value = tonumber(self.UI:getValue(token)) or 0\n revalue(player, value-1, token)\nend\n\n---@param player Player\n---@param value string\n---@param id string\nfunction updateToggle(player, value, id)\n local value = value:lower() == \"true\" and true or false\n self.UI:setAttribute(id, \"isOn\", value)\n if player then\n broadcastToAll(\"Token Arranger: Auto-Update \" .. (value and \"Disabled\" or \"Enabled\"))\n end\nend\n\n---@return TTSObject\nlocal function get_chaos_bag()\n return getObjectsWithTag(\"chaos_bag\")[1]\nend\n\n---@type table\nlocal token_precedence = {\n [\"Skull\"] = -1,\n [\"Cultist\"] = -2,\n [\"Tablet\"] = -3,\n [\"Elder Thing\"] = -4,\n\n [\"Elder Sign\"] = 100,\n [\"Auto-fail\"] = -100,\n\n [\"Bless\"] = -1,\n [\"Curse\"] = -2,\n [\"Frost\"] = -3,\n [\"\"] = -1000,\n}\n\nlocal function token_value_comparator(left, right)\n if left.value>right.value then return true\n elseif right.value>left.value then return false\n elseif left.precedence>right.precedence then return true\n elseif right.precedence>left.precedence then return false\n else return left.token:getGUID() > right.token:getGUID()\n end\nend\n\nlocal function do_position()\n local data = {}\n\n for index, token in ipairs(tracking) do\n local name = token:getName()\n\n data[index] = {\n token= token,\n value = tonumber(name) or tonumber(self.UI:getValue(name_ids[name])),\n precedence = token_precedence[name] or 0\n }\n end\n\n table.sort(data, token_value_comparator)\n\n local pos = self:getPosition()\n local location = {}\n\n pos[left_right] = pos[left_right] + offsets[left_right]\n\n location[left_right] = pos[left_right]\n location[up_down] = pos[up_down]\n location[vertical] = pos[vertical]\n\n local current_value = data[1].value\n\n for _, item in ipairs(data) do\n ---@type TTSObject\n local token = item.token\n\n ---@type number\n local value = item.value\n\n if value~=current_value then\n location[left_right] = pos[left_right]\n location[up_down] = location[up_down] + offsets[up_down]\n current_value = value\n end\n\n token:setPosition(location)\n token:setRotation(rotation)\n location[left_right] = location[left_right] + offsets[left_right]\n end\n\nend\n\nfunction layout()\n for _, token in ipairs(tracking) do\n token:destruct()\n end\n\n tracking = {}\n\n local chaos_bag = get_chaos_bag()\n\n local size = #chaos_bag:getObjects()\n\n for _,data in ipairs(chaos_bag:getObjects()) do\n chaos_bag:takeObject {\n guid = data.guid,\n smooth = false,\n ---@param tok TTSObject\n callback_function = function (tok)\n local clone = tok:clone()\n Wait.frames(function () chaos_bag:putObject(clone) end, 1)\n table.insert(tracking, tok)\n end\n }\n end\n\n Wait.condition(function () do_position() end, function () return size==#tracking end)\nend",
"LuaScriptState": "{\"auto_update\":\"True\",\"tokens\":{\"autofail\":\"-100\",\"bless\":\"-105\",\"cultist\":\"0\",\"curse\":\"-106\",\"elder_sign\":\"100\",\"elder_thing\":\"0\",\"frost\":\"-107\",\"skull\":\"0\",\"tablet\":\"0\",\"unnamed\":\"0\"},\"tracking\":[]}",
- "XmlUI": " \r\n 100 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n -100 \r\n \r\n \r\n\r\n \r\n -105 \r\n \r\n \r\n\r\n \r\n -106 \r\n \r\n \r\n\r\n \r\n -107 \r\n \r\n \r\n\r\n \r\n 0 \r\n \r\n \r\n\r\n \r\n \r\n"
+ "XmlUI": " \n 100 \n \n \n\n \n 0 \n \n \n\n \n 0 \n \n \n\n \n 0 \n \n \n\n \n 0 \n \n \n\n \n -100 \n \n \n\n \n -105 \n \n \n\n \n -106 \n \n \n\n \n -107 \n \n \n\n \n 0 \n \n \n\n \n \n"
},
{
"GUID": "3da8b6",
"Name": "Custom_Model",
"Transform": {
- "posX": 30.2379246,
- "posY": 4.40563774,
- "posZ": -33.9165268,
- "rotX": 359.92926,
+ "posX": 30.238,
+ "posY": 4.406,
+ "posZ": -33.917,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.01895313,
- "scaleX": 0.725000262,
- "scaleY": 0.725000262,
- "scaleZ": 0.725000262
+ "rotZ": 0.0,
+ "scaleX": 0.73,
+ "scaleY": 0.73,
+ "scaleZ": 0.73
},
"Nickname": "Attachment/Facedown Helper",
"Description": "",
@@ -29485,7 +29466,7 @@
"TypeIndex": 0,
"CastShadows": true
},
- "LuaScript": "function onload(saved_data)\r\n generateText()\r\nend\r\n\r\nfunction generateText()\r\n local text = 'Attachment/\\nFacedown\\nHelper'\r\n\r\n self.createButton({\r\n label = text,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,-1.15},\r\n width = 0,\r\n height = 0,\r\n font_size = 175,\r\n font_color = {1,1,1}\r\n })\r\n\r\n text = 'State 1: Sefina Rousseau\\n\\nState 2: Diana Stanley\\n\\nState 3: Gloria Goldberg\\n\\nState 4: Crystallizer of Dreams\\n\\nState 5: Ancestral Knowledge\\n\\nState 6: Astronomical Atlas'\r\n\r\n self.createButton({\r\n label = text,\r\n click_function = 'nothing',\r\n function_owner = self,\r\n position = {0,0,0.5},\r\n width = 0,\r\n height = 0,\r\n font_size = 75,\r\n font_color = {1,1,1}\r\n })\r\nend\r\n\r\nfunction nothing()\r\nend",
+ "LuaScript": "function onload(saved_data)\n generateText()\nend\n\nfunction generateText()\n local text = 'Attachment/\\nFacedown\\nHelper'\n\n self.createButton({\n label = text,\n click_function = 'nothing',\n function_owner = self,\n position = {0,0,-1.15},\n width = 0,\n height = 0,\n font_size = 175,\n font_color = {1,1,1}\n })\n\n text = 'State 1: Sefina Rousseau\\n\\nState 2: Diana Stanley\\n\\nState 3: Gloria Goldberg\\n\\nState 4: Crystallizer of Dreams\\n\\nState 5: Ancestral Knowledge\\n\\nState 6: Astronomical Atlas'\n\n self.createButton({\n label = text,\n click_function = 'nothing',\n function_owner = self,\n position = {0,0,0.5},\n width = 0,\n height = 0,\n font_size = 75,\n font_color = {1,1,1}\n })\nend\n\nfunction nothing()\nend",
"LuaScriptState": "",
"XmlUI": "",
"States": {
@@ -29875,12 +29856,12 @@
"GUID": "66c1cb",
"Name": "CardCustom",
"Transform": {
- "posX": 30.7113819,
- "posY": 4.26916647,
- "posZ": -36.33073,
- "rotX": 1.33882606,
- "rotY": 269.997162,
- "rotZ": 359.9685,
+ "posX": 30.711,
+ "posY": 4.269,
+ "posZ": -36.331,
+ "rotX": 1.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29894,9 +29875,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29933,12 +29914,12 @@
"GUID": "ecd43e",
"Name": "CardCustom",
"Transform": {
- "posX": 30.8752422,
- "posY": 4.23061037,
- "posZ": -35.7798958,
- "rotX": 359.9331,
- "rotY": 270.001373,
- "rotZ": 0.0179197881,
+ "posX": 30.875,
+ "posY": 4.231,
+ "posZ": -35.78,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -29952,9 +29933,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -29983,7 +29964,7 @@
"Type": 0
}
},
- "LuaScript": "PLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Flashlight (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n }\r\n}\r\n]]\n\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\nend\r\n",
+ "LuaScript": "PLAYER_CARD_DATA_JSON = [[\n{\n \"Flashlight (3)\": {\n \"tokenType\": \"resource\",\n \"tokenCount\": 4\n }\n}\n]]\n\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\n\nfunction onload(save_state)\n local playerMatWhite = getObjectFromGUID('8b081b')\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\n local playerMatOrange = getObjectFromGUID('bd0ff4')\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\n local playerMatGreen = getObjectFromGUID('383d8b')\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\n local playerMatRed = getObjectFromGUID('0840d5')\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -29991,12 +29972,12 @@
"GUID": "2e59f6",
"Name": "Bag",
"Transform": {
- "posX": 29.2138844,
- "posY": 4.035616,
- "posZ": -36.22162,
- "rotX": 359.978729,
- "rotY": 0.00100699859,
- "rotZ": 359.9373,
+ "posX": 29.214,
+ "posY": 4.036,
+ "posZ": -36.222,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -30010,8 +29991,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
+ "r": 0.70588,
+ "g": 0.36652,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
@@ -30041,12 +30022,12 @@
"GUID": "f4b112",
"Name": "Checker_white",
"Transform": {
- "posX": -48.10565,
- "posY": 3.41714334,
- "posZ": -75.43099,
- "rotX": 358.359924,
- "rotY": 0.211258739,
- "rotZ": 178.454788,
+ "posX": -48.106,
+ "posY": 3.417,
+ "posZ": -75.431,
+ "rotX": 358.0,
+ "rotY": 0.0,
+ "rotZ": 178.0,
"scaleX": 0.35,
"scaleY": 0.35,
"scaleZ": 0.35
@@ -30081,7 +30062,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-30 5:05 p.m.\r\n---\r\n\r\ncommand_name = \"include\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\nlocal back_image_default = \"https://images-ext-2.discordapp.net/external/QY_dmo_UnAHEi1pgWwaRr1-HSB8AtrAv0W74Mh_Z6vg/https/i.imgur.com/EcbhVuh.jpg\"\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n local arg_count = #args\r\n\r\n if (arg_count<4 or arg_count>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Include Command requires between 4 and 6 arguments. \" .. arg_count .. \" were provided.\"\r\n }\r\n end\r\n\r\n if not parameters.command_state[\"include-command\"] then\r\n parameters.command_state[\"include-command\"] = {\r\n has_run = false,\r\n includes = {},\r\n index = 1\r\n }\r\n end\r\n\r\n local index = parameters.command_state[\"include-command\"].index\r\n parameters.command_state[\"include-command\"].index = index + 1\r\n\r\n parameters.command_state[\"include-command\"].includes[index] = {\r\n count = args[1],\r\n name = args[2],\r\n subtitle = args[3],\r\n image_uri = args[4],\r\n zone = args[5] or \"default\",\r\n back_image_uri = args[6] or back_image_default\r\n }\r\n\r\n return { is_successful = true, command_state = parameters.command_state }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"include-command\"]\r\n\r\n if state.has_run then return { is_successful = true } end\r\n\r\n state.has_run = true\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n local offset = 0.1\r\n\r\n for _, include in pairs(state.includes) do\r\n local zone_name = include.zone\r\n local zone = parameters.configuration.zones[zone_name]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n command_state = parameters.command_state,\r\n error_message = \"Include Card [\" .. include.name .. \"]: Zone \\\"\" .. tostring(zone_name) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n for _=1, include.count do\r\n local new = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotaiton = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n ---@param card TTSObject\r\n callback_function = function (card)\r\n card:setName(include.name)\r\n card:setDescription(include.subtitle)\r\n end\r\n }\r\n\r\n new:setCustomObject {\r\n type = 0,\r\n face = include.image_uri,\r\n back = include.back_image_uri\r\n }\r\n offset = offset + 1\r\n end\r\n end\r\n\r\n return {\r\n handled = false, -- This is adding cards without respect to the deck content. So the card we're using to fire this command still needs proper handling\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-30 5:05 p.m.\n---\n\ncommand_name = \"include\"\n\n---@type ArkhamImport_Command_RunDirectives\nrunOn = {\n instructions = true,\n handlers = true\n}\n\nlocal back_image_default = \"https://images-ext-2.discordapp.net/external/QY_dmo_UnAHEi1pgWwaRr1-HSB8AtrAv0W74Mh_Z6vg/https/i.imgur.com/EcbhVuh.jpg\"\n\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\n---@return ArkhamImport_Command_DescriptionInstructionResults\nfunction do_instruction(parameters)\n local args = parameters.arguments\n local arg_count = #args\n\n if (arg_count<4 or arg_count>6) then\n return {\n is_successful = false,\n error_message = \"Include Command requires between 4 and 6 arguments. \" .. arg_count .. \" were provided.\"\n }\n end\n\n if not parameters.command_state[\"include-command\"] then\n parameters.command_state[\"include-command\"] = {\n has_run = false,\n includes = {},\n index = 1\n }\n end\n\n local index = parameters.command_state[\"include-command\"].index\n parameters.command_state[\"include-command\"].index = index + 1\n\n parameters.command_state[\"include-command\"].includes[index] = {\n count = args[1],\n name = args[2],\n subtitle = args[3],\n image_uri = args[4],\n zone = args[5] or \"default\",\n back_image_uri = args[6] or back_image_default\n }\n\n return { is_successful = true, command_state = parameters.command_state }\nend\n\n---@param parameters ArkhamImport_Command_HandlerArguments\n---@return ArkhamImport_Command_HandlerResults\nfunction handle_card(parameters)\n local state = parameters.command_state[\"include-command\"]\n\n if state.has_run then return { is_successful = true } end\n\n state.has_run = true\n\n local source = getObjectFromGUID(parameters.source_guid)\n local offset = 0.1\n\n for _, include in pairs(state.includes) do\n local zone_name = include.zone\n local zone = parameters.configuration.zones[zone_name]\n\n if not zone then\n return {\n is_successful = false,\n command_state = parameters.command_state,\n error_message = \"Include Card [\" .. include.name .. \"]: Zone \\\"\" .. tostring(zone_name) .. \"\\\" was not found.\"\n }\n end\n\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\n\n for _=1, include.count do\n local new = spawnObject {\n type = \"CardCustom\",\n position = position + Vector(0, offset, 0),\n rotaiton = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\n ---@param card TTSObject\n callback_function = function (card)\n card:setName(include.name)\n card:setDescription(include.subtitle)\n end\n }\n\n new:setCustomObject {\n type = 0,\n face = include.image_uri,\n back = include.back_image_uri\n }\n offset = offset + 1\n end\n end\n\n return {\n handled = false, -- This is adding cards without respect to the deck content. So the card we're using to fire this command still needs proper handling\n command_state = parameters.command_state,\n is_successful = true\n }\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -30089,15 +30070,15 @@
"GUID": "400e1a",
"Name": "Checker_white",
"Transform": {
- "posX": -48.1076851,
- "posY": 3.41510534,
- "posZ": -74.0850754,
- "rotX": 0.0208911747,
- "rotY": 270.02713,
- "rotZ": 180.0168,
- "scaleX": 0.350000441,
- "scaleY": 0.350000441,
- "scaleZ": 0.350000441
+ "posX": -48.108,
+ "posY": 3.415,
+ "posZ": -74.085,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.35,
+ "scaleY": 0.35,
+ "scaleZ": 0.35
},
"Nickname": "Proxy Card Command",
"Description": "",
@@ -30129,7 +30110,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 6:11 p.m.\r\n---\r\n\r\ncommand_name = \"proxy-card\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\nlocal back_image_default = \"https://images-ext-2.discordapp.net/external/QY_dmo_UnAHEi1pgWwaRr1-HSB8AtrAv0W74Mh_Z6vg/https/i.imgur.com/EcbhVuh.jpg\"\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n if (#args<4 or #args>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Move Command requires between 4 or 6 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n if not parameters.command_state[\"proxy-card\"] then\r\n parameters.command_state[\"proxy-card\"] = {}\r\n parameters.command_state[\"proxy-card-offset\"] = 0.1\r\n end\r\n\r\n parameters.command_state[\"proxy-card\"][args[1]] = {\r\n name = args[2],\r\n subtitle = args[3],\r\n image_uri = args[4],\r\n zone = args[5] or \"default\",\r\n back_image_uri = args[6] or back_image_default\r\n }\r\n\r\n return {\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"proxy-card\"] or {}\r\n\r\n local card_data = state[parameters.card.code]\r\n\r\n if not card_data then return { is_successful = true } end\r\n\r\n local offset = parameters.command_state[\"proxy-card-offset\"]\r\n parameters.command_state[\"proxy-card-offset\"] = offset + 0.1\r\n\r\n local zone = parameters.configuration.zones[card_data.zone]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n error_message = \"Proxy Card [\" .. tostring(parameters.card.code) .. \"]: Zone \\\"\" .. tostring(card_data.zone) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n for _=1, parameters.card.count do\r\n local new = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotation = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n ---@param card TTSObject\r\n callback_function = function (card)\r\n card:setName(card_data.name)\r\n card:setDescription(card_data.subtitle)\r\n end\r\n }\r\n\r\n new:setCustomObject {\r\n type = 0,\r\n face = card_data.image_uri,\r\n back = card_data.back_image_uri\r\n }\r\n end\r\n\r\n return { handled = true, is_successful = true }\r\nend",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-24 6:11 p.m.\n---\n\ncommand_name = \"proxy-card\"\n\n---@type ArkhamImport_Command_RunDirectives\nrunOn = {\n instructions = true,\n handlers = true\n}\n\nlocal back_image_default = \"https://images-ext-2.discordapp.net/external/QY_dmo_UnAHEi1pgWwaRr1-HSB8AtrAv0W74Mh_Z6vg/https/i.imgur.com/EcbhVuh.jpg\"\n\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\n---@return ArkhamImport_Command_DescriptionInstructionResults\nfunction do_instruction(parameters)\n local args = parameters.arguments\n if (#args<4 or #args>6) then\n return {\n is_successful = false,\n error_message = \"Move Command requires between 4 or 6 arguments. \" .. #args .. \" were provided.\"\n }\n end\n\n if not parameters.command_state[\"proxy-card\"] then\n parameters.command_state[\"proxy-card\"] = {}\n parameters.command_state[\"proxy-card-offset\"] = 0.1\n end\n\n parameters.command_state[\"proxy-card\"][args[1]] = {\n name = args[2],\n subtitle = args[3],\n image_uri = args[4],\n zone = args[5] or \"default\",\n back_image_uri = args[6] or back_image_default\n }\n\n return {\n command_state = parameters.command_state,\n is_successful = true\n }\nend\n\n---@param parameters ArkhamImport_Command_HandlerArguments\n---@return ArkhamImport_Command_HandlerResults\nfunction handle_card(parameters)\n local state = parameters.command_state[\"proxy-card\"] or {}\n\n local card_data = state[parameters.card.code]\n\n if not card_data then return { is_successful = true } end\n\n local offset = parameters.command_state[\"proxy-card-offset\"]\n parameters.command_state[\"proxy-card-offset\"] = offset + 0.1\n\n local zone = parameters.configuration.zones[card_data.zone]\n\n if not zone then\n return {\n is_successful = false,\n error_message = \"Proxy Card [\" .. tostring(parameters.card.code) .. \"]: Zone \\\"\" .. tostring(card_data.zone) .. \"\\\" was not found.\"\n }\n end\n\n local source = getObjectFromGUID(parameters.source_guid)\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\n\n for _=1, parameters.card.count do\n local new = spawnObject {\n type = \"CardCustom\",\n position = position + Vector(0, offset, 0),\n rotation = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\n ---@param card TTSObject\n callback_function = function (card)\n card:setName(card_data.name)\n card:setDescription(card_data.subtitle)\n end\n }\n\n new:setCustomObject {\n type = 0,\n face = card_data.image_uri,\n back = card_data.back_image_uri\n }\n end\n\n return { handled = true, is_successful = true }\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -30137,15 +30118,15 @@
"GUID": "0b55d8",
"Name": "Checker_white",
"Transform": {
- "posX": -48.10487,
- "posY": 3.4153235,
- "posZ": -73.34305,
- "rotX": 0.020905029,
- "rotY": 269.976685,
- "rotZ": 180.016785,
- "scaleX": 0.350000441,
- "scaleY": 0.350000441,
- "scaleZ": 0.350000441
+ "posX": -48.105,
+ "posY": 3.415,
+ "posZ": -73.343,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.35,
+ "scaleY": 0.35,
+ "scaleZ": 0.35
},
"Nickname": "Move Command",
"Description": "",
@@ -30177,7 +30158,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 6:02 p.m.\r\n---\r\n\r\ncommand_name = \"move\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n\r\n if (#args~=2 and #args~=3) then\r\n return { is_successful = false, error_message = \"Move Command requires 2 or 3 arguments. \" .. #args .. \" were provided.\" }\r\n end\r\n\r\n local card_id = args[1]\r\n local new_zone = args[2]\r\n local count = tonumber(args[3]) or 3\r\n\r\n if not parameters.configuration.zones[new_zone] then\r\n return { is_successful = false, error_message = \"Move Command: Zone \\\"\" .. new_zone .. \"\\\" was not found.\" }\r\n end\r\n\r\n local state = parameters.command_state[\"move\"]\r\n\r\n if not state then\r\n state = {}\r\n parameters.command_state[\"move\"] = state\r\n end\r\n\r\n local card_data = state[card_id]\r\n\r\n if not card_data then\r\n card_data = {\r\n zone = {},\r\n offset = 0\r\n }\r\n\r\n state[card_id] = card_data\r\n end\r\n\r\n local zone = card_data.zone\r\n local offset = card_data.offset\r\n\r\n for index=offset,offset+count do\r\n zone[index] = new_zone\r\n end\r\n\r\n return { command_state = parameters.command_state, is_successful = true }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n local state = parameters.command_state[\"move\"] or {}\r\n\r\n local card_data = state[parameters.card.code]\r\n\r\n if not card_data then return { is_successful = true} end\r\n\r\n return { zone = card_data.zone, is_successful = true }\r\nend",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-24 6:02 p.m.\n---\n\ncommand_name = \"move\"\n\n---@type ArkhamImport_Command_RunDirectives\nrunOn = {\n instructions = true,\n handlers = true\n}\n\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\n---@return ArkhamImport_Command_DescriptionInstructionResults\nfunction do_instruction(parameters)\n local args = parameters.arguments\n\n if (#args~=2 and #args~=3) then\n return { is_successful = false, error_message = \"Move Command requires 2 or 3 arguments. \" .. #args .. \" were provided.\" }\n end\n\n local card_id = args[1]\n local new_zone = args[2]\n local count = tonumber(args[3]) or 3\n\n if not parameters.configuration.zones[new_zone] then\n return { is_successful = false, error_message = \"Move Command: Zone \\\"\" .. new_zone .. \"\\\" was not found.\" }\n end\n\n local state = parameters.command_state[\"move\"]\n\n if not state then\n state = {}\n parameters.command_state[\"move\"] = state\n end\n\n local card_data = state[card_id]\n\n if not card_data then\n card_data = {\n zone = {},\n offset = 0\n }\n\n state[card_id] = card_data\n end\n\n local zone = card_data.zone\n local offset = card_data.offset\n\n for index=offset,offset+count do\n zone[index] = new_zone\n end\n\n return { command_state = parameters.command_state, is_successful = true }\nend\n\n---@param parameters ArkhamImport_Command_HandlerArguments\n---@return ArkhamImport_Command_HandlerResults\nfunction handle_card(parameters)\n local state = parameters.command_state[\"move\"] or {}\n\n local card_data = state[parameters.card.code]\n\n if not card_data then return { is_successful = true} end\n\n return { zone = card_data.zone, is_successful = true }\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -30185,15 +30166,15 @@
"GUID": "ec5b5f",
"Name": "Checker_white",
"Transform": {
- "posX": -48.1045723,
- "posY": 3.41552949,
- "posZ": -72.64007,
- "rotX": 0.0208915975,
- "rotY": 270.023926,
- "rotZ": 180.0168,
- "scaleX": 0.350000441,
- "scaleY": 0.350000441,
- "scaleZ": 0.350000441
+ "posX": -48.105,
+ "posY": 3.416,
+ "posZ": -72.64,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.35,
+ "scaleY": 0.35,
+ "scaleZ": 0.35
},
"Nickname": "Zone Command",
"Description": "",
@@ -30225,7 +30206,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 5:48 p.m.\r\n---\r\n\r\ncommand_name = \"zone\"\r\n\r\nrunOn = {\r\n instructions = true,\r\n handlers = false\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n if (#args<4 or #args>6) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Zone Command requires between 4 and 6 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n local name = args[1]\r\n local position = Vector(tonumber(args[2]), tonumber(args[3]), tonumber(args[4]))\r\n local is_facedown= (args[5] and args[5]:lower()==\"true\") or false\r\n local is_absolute = (args[6] and args[6]:lower() == \"true\") or false\r\n\r\n ---@type ArkhamImportZone\r\n local zone = {\r\n position = position,\r\n is_facedown = is_facedown,\r\n is_absolute = is_absolute\r\n }\r\n\r\n parameters.configuration.zones[name] = zone\r\n\r\n return {\r\n configuration = parameters.configuration,\r\n is_successful = true\r\n }\r\nend",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-24 5:48 p.m.\n---\n\ncommand_name = \"zone\"\n\nrunOn = {\n instructions = true,\n handlers = false\n}\n\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\n---@return ArkhamImport_Command_DescriptionInstructionResults\nfunction do_instruction(parameters)\n local args = parameters.arguments\n if (#args<4 or #args>6) then\n return {\n is_successful = false,\n error_message = \"Zone Command requires between 4 and 6 arguments. \" .. #args .. \" were provided.\"\n }\n end\n\n local name = args[1]\n local position = Vector(tonumber(args[2]), tonumber(args[3]), tonumber(args[4]))\n local is_facedown= (args[5] and args[5]:lower()==\"true\") or false\n local is_absolute = (args[6] and args[6]:lower() == \"true\") or false\n\n ---@type ArkhamImportZone\n local zone = {\n position = position,\n is_facedown = is_facedown,\n is_absolute = is_absolute\n }\n\n parameters.configuration.zones[name] = zone\n\n return {\n configuration = parameters.configuration,\n is_successful = true\n }\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -30233,15 +30214,15 @@
"GUID": "80eac7",
"Name": "Checker_white",
"Transform": {
- "posX": -48.1041374,
- "posY": 3.41491437,
- "posZ": -74.74271,
- "rotX": 0.0208894648,
- "rotY": 270.03006,
- "rotZ": 180.0168,
- "scaleX": 0.350000441,
- "scaleY": 0.350000441,
- "scaleZ": 0.350000441
+ "posX": -48.104,
+ "posY": 3.415,
+ "posZ": -74.743,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.35,
+ "scaleY": 0.35,
+ "scaleZ": 0.35
},
"Nickname": "Proxy Investigator Command",
"Description": "",
@@ -30273,7 +30254,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-25 2:32 p.m.\r\n---\r\n\r\ncommand_name = \"proxy-investigator\"\r\n\r\n---@type ArkhamImport_Command_RunDirectives\r\nrunOn = {\r\n instructions = true,\r\n handlers = true\r\n}\r\n\r\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\r\n---@return ArkhamImport_Command_DescriptionInstructionResults\r\nfunction do_instruction(parameters)\r\n local args = parameters.arguments\r\n\r\n if (#args~=6 and #args~=7) then\r\n return {\r\n is_successful = false,\r\n error_message = \"Proxy Investigator command requires either 7 or 8 arguments. \" .. #args .. \" were provided.\"\r\n }\r\n end\r\n\r\n parameters.command_state[\"proxy-investigator\"] = {\r\n name = args[1],\r\n subtitle = args[2],\r\n front_uri = args[3],\r\n back_uri = args[4],\r\n mini_front_uri = args[5],\r\n mini_back_uri = args[6],\r\n zone = args[7] or \"investigator\"\r\n }\r\n\r\n return {\r\n command_state = parameters.command_state,\r\n is_successful = true\r\n }\r\nend\r\n\r\n---@param source TTSObject\r\n---@param name string\r\n---@param subtitle string\r\n---@param offset number\r\n---@param zone ArkhamImportZone\r\n---@param front string\r\n---@param back string\r\n---@param use_minicard_scaling boolean\r\nlocal function create_card(source, name, subtitle, offset, zone, front, back, use_minicard_scaling)\r\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\r\n\r\n local card = spawnObject {\r\n type = \"CardCustom\",\r\n position = position + Vector(0, offset, 0),\r\n rotation = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\r\n scale = use_minicard_scaling and Vector(0.6, 1, 0.6) or Vector(1,1,1),\r\n callback_function = function (card) card:setName(name) card:setDescription(subtitle) end\r\n }\r\n\r\n card:setCustomObject {\r\n type = 0,\r\n face = front,\r\n back = back\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImport_Command_HandlerArguments\r\n---@return ArkhamImport_Command_HandlerResults\r\nfunction handle_card(parameters)\r\n if parameters.card.type_code ~= \"investigator\" then return {is_successful = true } end\r\n\r\n local card_data = parameters.command_state[\"proxy-investigator\"] or {}\r\n\r\n if not card_data then return { is_successful = true } end\r\n\r\n local zone = parameters.configuration.zones[card_data.zone]\r\n\r\n if not zone then\r\n return {\r\n is_successful = false,\r\n command_state = parameters.command_state,\r\n error_message = \"Proxy Investigator [\" .. tostring(parameters.card.code) .. \"]: Zone \\\"\" .. tostring(card_data.zone) .. \"\\\" was not found.\"\r\n }\r\n end\r\n\r\n local source = getObjectFromGUID(parameters.source_guid)\r\n\r\n for _=1, parameters.card.count do\r\n create_card(source, card_data.name, card_data.subtitle, 10, zone, card_data.front_uri, card_data.back_uri, false)\r\n create_card(source, card_data.name, card_data.subtitle, 20, zone, card_data.mini_front_uri, card_data.mini_back_uri, true)\r\n end\r\n\r\n return { handled = true, is_successful = true}\r\nend",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-25 2:32 p.m.\n---\n\ncommand_name = \"proxy-investigator\"\n\n---@type ArkhamImport_Command_RunDirectives\nrunOn = {\n instructions = true,\n handlers = true\n}\n\n---@param parameters ArkhamImport_Command_DescriptionInstructionArguments\n---@return ArkhamImport_Command_DescriptionInstructionResults\nfunction do_instruction(parameters)\n local args = parameters.arguments\n\n if (#args~=6 and #args~=7) then\n return {\n is_successful = false,\n error_message = \"Proxy Investigator command requires either 7 or 8 arguments. \" .. #args .. \" were provided.\"\n }\n end\n\n parameters.command_state[\"proxy-investigator\"] = {\n name = args[1],\n subtitle = args[2],\n front_uri = args[3],\n back_uri = args[4],\n mini_front_uri = args[5],\n mini_back_uri = args[6],\n zone = args[7] or \"investigator\"\n }\n\n return {\n command_state = parameters.command_state,\n is_successful = true\n }\nend\n\n---@param source TTSObject\n---@param name string\n---@param subtitle string\n---@param offset number\n---@param zone ArkhamImportZone\n---@param front string\n---@param back string\n---@param use_minicard_scaling boolean\nlocal function create_card(source, name, subtitle, offset, zone, front, back, use_minicard_scaling)\n local position = zone.is_absolute and zone.position or source:positionToWorld(zone.position)\n\n local card = spawnObject {\n type = \"CardCustom\",\n position = position + Vector(0, offset, 0),\n rotation = source:getRotation() + Vector(0, 0, zone.is_facedown and 180 or 0),\n scale = use_minicard_scaling and Vector(0.6, 1, 0.6) or Vector(1,1,1),\n callback_function = function (card) card:setName(name) card:setDescription(subtitle) end\n }\n\n card:setCustomObject {\n type = 0,\n face = front,\n back = back\n }\nend\n\n---@param parameters ArkhamImport_Command_HandlerArguments\n---@return ArkhamImport_Command_HandlerResults\nfunction handle_card(parameters)\n if parameters.card.type_code ~= \"investigator\" then return {is_successful = true } end\n\n local card_data = parameters.command_state[\"proxy-investigator\"] or {}\n\n if not card_data then return { is_successful = true } end\n\n local zone = parameters.configuration.zones[card_data.zone]\n\n if not zone then\n return {\n is_successful = false,\n command_state = parameters.command_state,\n error_message = \"Proxy Investigator [\" .. tostring(parameters.card.code) .. \"]: Zone \\\"\" .. tostring(card_data.zone) .. \"\\\" was not found.\"\n }\n end\n\n local source = getObjectFromGUID(parameters.source_guid)\n\n for _=1, parameters.card.count do\n create_card(source, card_data.name, card_data.subtitle, 10, zone, card_data.front_uri, card_data.back_uri, false)\n create_card(source, card_data.name, card_data.subtitle, 20, zone, card_data.mini_front_uri, card_data.mini_back_uri, true)\n end\n\n return { handled = true, is_successful = true}\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -30281,12 +30262,12 @@
"GUID": "cb2ce4",
"Name": "Bag",
"Transform": {
- "posX": -45.4980621,
- "posY": 3.22554684,
- "posZ": -77.73321,
- "rotX": 359.9791,
- "rotY": 90.0282745,
- "rotZ": 359.983276,
+ "posX": -45.498,
+ "posY": 3.226,
+ "posZ": -77.733,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
"scaleX": 0.55,
"scaleY": 0.55,
"scaleZ": 0.55
@@ -30331,15 +30312,15 @@
"GUID": "775aed",
"Name": "Custom_PDF",
"Transform": {
- "posX": -51.3451767,
- "posY": 2.432435,
- "posZ": -73.43903,
- "rotX": 359.6248,
- "rotY": 269.999878,
- "rotZ": 0.0415544771,
- "scaleX": 1.17389083,
+ "posX": -51.345,
+ "posY": 2.432,
+ "posZ": -73.439,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.17,
"scaleY": 1.0,
- "scaleZ": 1.17389083
+ "scaleZ": 1.17
},
"Nickname": "",
"Description": "",
@@ -30388,12 +30369,12 @@
"GUID": "750fdd",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": -20.8025589,
- "posY": 1.38427436,
- "posZ": 91.59856,
- "rotX": 0.0208071861,
- "rotY": 270.011719,
- "rotZ": 0.0167743061,
+ "posX": -20.803,
+ "posY": 1.384,
+ "posZ": 91.599,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -30450,7 +30431,7 @@
"Bag": {
"Order": 0
},
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
+ "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n local data_to_save = {[\"ml\"]=memoryList}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml) do\n memoryList[guid] = entry\n end\n end\n end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList) do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n fresh = true\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n end\n\n moveList = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n fresh = false\n createMemoryActionButtons()\n end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons) do\n if obj ~= self then\n local dummyIndex = howManyButtons\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1 * 1/self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor\n objPos.z = objPos.z * globalScaleFactor\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\n local color = {0.75,0.25,0.25,0.6}\n local colorMove = {0,0,1,0.6}\n if move == true then\n color = colorMove\n end\n self.setVar(funcName, func)\n self.createButton({\n click_function=funcName, function_owner=self,\n position=objPos, rotation=rot, height=500, width=500,\n color=color,\n })\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n self.createButton({\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n\n self.createButton({\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n\n if move == false then\n self.createButton({\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\n })\n\n if fresh == false then\n self.createButton({\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n })\n self.createButton({\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\n })\n end\n end\n\n self.createButton({\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n local colorMove = {0,0,1,0.6}\n local color = {0,1,0,0.6}\n\n previousGuid = selectedGuid\n selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move == true then\n theList = moveList\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n prevObj.highlightOff()\n self.editButton({index=previousIndex, color=colorMove})\n theList[previousGuid] = nil\n end\n previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n self.editButton({index=index, color=color})\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n theList[obj.getGUID()] = {\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n lock=obj.getLock()\n }\n obj.highlightOn({0,1,0})\n else\n color = {0.75,0.25,0.25,0.6}\n if move == true then\n color = colorMove\n end\n self.editButton({index=index, color=color})\n theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n moveList = {}\n self.clearButtons()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", {1,1,1})\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList) do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid] == nil then\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n else\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(moveList) do\n moveGuid = guid\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n updateMemoryWithMoves()\n updateSave()\n buttonClick_place()\n end\n elseif next(memoryList) == nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n end\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\n moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid] = nil\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects()) do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock = obj.getLock()\n end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", {1,1,1})\n updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n--- self.createButton({\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n--- })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n --If obj is out on the table, move it to the saved pos/rot\n if obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n obj.setLock(entry.lock)\n else\n --If obj is inside of the bag\n for _, bagObj in ipairs(bagObjList) do\n if bagObj.guid == guid then\n local item = self.takeObject({\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n })\n item.setLock(entry.lock)\n break\n end\n end\n end\n end\n broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n local yOffset = 0\n if obj ~= nil then\n local bounds = obj.getBounds()\n yOffset = (bounds.size.y - bounds.offset.y)\n end\n local deltaPos = {}\n deltaPos.x = (p2.x-p1.x)\n deltaPos.y = (p2.y-p1.y) + yOffset\n deltaPos.z = (p2.z-p1.z)\n return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n local start = os.time()\n repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k] = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects()) do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10^(dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend",
"LuaScriptState": "{\"ml\":{\"0b361d\":{\"lock\":false,\"pos\":{\"x\":-20.9388751983643,\"y\":1.29235625267029,\"z\":83.3067245483398},\"rot\":{\"x\":0.0208030957728624,\"y\":270.018493652344,\"z\":180.016784667969}},\"0da7f2\":{\"lock\":false,\"pos\":{\"x\":-20.938871383667,\"y\":1.31228566169739,\"z\":85.6067276000977},\"rot\":{\"x\":0.0208079200237989,\"y\":270.001556396484,\"z\":180.01676940918}},\"120210\":{\"lock\":false,\"pos\":{\"x\":-24.453332901001,\"y\":1.30417060852051,\"z\":78.6900253295898},\"rot\":{\"x\":0.020808357745409,\"y\":269.999877929688,\"z\":180.01676940918}},\"15e75e\":{\"lock\":false,\"pos\":{\"x\":-24.4533653259277,\"y\":1.30551850795746,\"z\":83.2946319580078},\"rot\":{\"x\":0.0208085421472788,\"y\":269.999725341797,\"z\":180.01676940918}},\"193ddf\":{\"lock\":false,\"pos\":{\"x\":-20.9388751983643,\"y\":1.30063784122467,\"z\":78.7067260742188},\"rot\":{\"x\":0.0208050422370434,\"y\":270.011505126953,\"z\":180.01676940918}},\"516413\":{\"lock\":false,\"pos\":{\"x\":-20.9388847351074,\"y\":1.29804623126984,\"z\":53.4066505432129},\"rot\":{\"x\":0.0208085048943758,\"y\":269.999877929688,\"z\":180.01676940918}},\"58de9c\":{\"lock\":false,\"pos\":{\"x\":-24.4533710479736,\"y\":1.29733824729919,\"z\":71.7946090698242},\"rot\":{\"x\":0.0208083838224411,\"y\":270.000030517578,\"z\":180.01676940918}},\"62c248\":{\"lock\":false,\"pos\":{\"x\":-20.9388732910156,\"y\":1.28899002075195,\"z\":71.8067245483398},\"rot\":{\"x\":0.0208067409694195,\"y\":270.005554199219,\"z\":180.01676940918}},\"728f7e\":{\"lock\":false,\"pos\":{\"x\":-24.4533596038818,\"y\":1.33026194572449,\"z\":85.5946197509766},\"rot\":{\"x\":0.0208084657788277,\"y\":269.999481201172,\"z\":180.01676940918}},\"9c5822\":{\"lock\":false,\"pos\":{\"x\":-20.9388732910156,\"y\":1.29515051841736,\"z\":76.4067230224609},\"rot\":{\"x\":0.0208044853061438,\"y\":270.013031005859,\"z\":180.016784667969}},\"a24cb2\":{\"lock\":false,\"pos\":{\"x\":-20.9389095306396,\"y\":1.29111111164093,\"z\":62.606575012207},\"rot\":{\"x\":0.0208084378391504,\"y\":270,\"z\":180.01676940918}},\"c0f36d\":{\"lock\":false,\"pos\":{\"x\":-20.9388771057129,\"y\":1.28831684589386,\"z\":69.5069198608398},\"rot\":{\"x\":0.0208085775375366,\"y\":269.99951171875,\"z\":180.01676940918}},\"c276cb\":{\"lock\":false,\"pos\":{\"x\":-24.4534111022949,\"y\":1.30013060569763,\"z\":64.8945617675781},\"rot\":{\"x\":0.0208084024488926,\"y\":269.999938964844,\"z\":180.01676940918}},\"c97be9\":{\"lock\":false,\"pos\":{\"x\":-20.9388904571533,\"y\":1.29457867145538,\"z\":58.0065536499023},\"rot\":{\"x\":0.0208041872829199,\"y\":270.014221191406,\"z\":180.016784667969}},\"d95bd6\":{\"lock\":false,\"pos\":{\"x\":-24.4533920288086,\"y\":1.55807101726532,\"z\":57.9945068359375},\"rot\":{\"x\":0.0207986924797297,\"y\":270.034698486328,\"z\":180.016799926758}},\"f9215d\":{\"lock\":false,\"pos\":{\"x\":-20.9388809204102,\"y\":1.29659843444824,\"z\":64.9066696166992},\"rot\":{\"x\":0.0208041723817587,\"y\":270.014099121094,\"z\":180.016784667969}}}}",
"XmlUI": "",
"ContainedObjects": [
@@ -30458,12 +30439,12 @@
"GUID": "97c597",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": -20.8025684,
- "posY": 1.6520623,
- "posZ": 91.59856,
- "rotX": 0.02080705,
- "rotY": 270.011719,
- "rotZ": 0.0167741012,
+ "posX": -20.803,
+ "posY": 1.652,
+ "posZ": 91.599,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -30520,7 +30501,7 @@
"Bag": {
"Order": 0
},
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
+ "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n local data_to_save = {[\"ml\"]=memoryList}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml) do\n memoryList[guid] = entry\n end\n end\n end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList) do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n fresh = true\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n end\n\n moveList = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n fresh = false\n createMemoryActionButtons()\n end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons) do\n if obj ~= self then\n local dummyIndex = howManyButtons\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1 * 1/self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor\n objPos.z = objPos.z * globalScaleFactor\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\n local color = {0.75,0.25,0.25,0.6}\n local colorMove = {0,0,1,0.6}\n if move == true then\n color = colorMove\n end\n self.setVar(funcName, func)\n self.createButton({\n click_function=funcName, function_owner=self,\n position=objPos, rotation=rot, height=500, width=500,\n color=color,\n })\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n self.createButton({\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n\n self.createButton({\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n\n if move == false then\n self.createButton({\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\n })\n\n if fresh == false then\n self.createButton({\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n })\n self.createButton({\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\n })\n end\n end\n\n self.createButton({\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n local colorMove = {0,0,1,0.6}\n local color = {0,1,0,0.6}\n\n previousGuid = selectedGuid\n selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move == true then\n theList = moveList\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n prevObj.highlightOff()\n self.editButton({index=previousIndex, color=colorMove})\n theList[previousGuid] = nil\n end\n previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n self.editButton({index=index, color=color})\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n theList[obj.getGUID()] = {\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n lock=obj.getLock()\n }\n obj.highlightOn({0,1,0})\n else\n color = {0.75,0.25,0.25,0.6}\n if move == true then\n color = colorMove\n end\n self.editButton({index=index, color=color})\n theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n moveList = {}\n self.clearButtons()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", {1,1,1})\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList) do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid] == nil then\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n else\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(moveList) do\n moveGuid = guid\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n updateMemoryWithMoves()\n updateSave()\n buttonClick_place()\n end\n elseif next(memoryList) == nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n end\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\n moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid] = nil\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects()) do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock = obj.getLock()\n end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", {1,1,1})\n updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n--- self.createButton({\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n--- })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n --If obj is out on the table, move it to the saved pos/rot\n if obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n obj.setLock(entry.lock)\n else\n --If obj is inside of the bag\n for _, bagObj in ipairs(bagObjList) do\n if bagObj.guid == guid then\n local item = self.takeObject({\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n })\n item.setLock(entry.lock)\n break\n end\n end\n end\n end\n broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n local yOffset = 0\n if obj ~= nil then\n local bounds = obj.getBounds()\n yOffset = (bounds.size.y - bounds.offset.y)\n end\n local deltaPos = {}\n deltaPos.x = (p2.x-p1.x)\n deltaPos.y = (p2.y-p1.y) + yOffset\n deltaPos.z = (p2.z-p1.z)\n return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n local start = os.time()\n repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k] = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects()) do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10^(dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend",
"LuaScriptState": "{\"ml\":{\"0b361d\":{\"lock\":false,\"pos\":{\"x\":-20.9388751983643,\"y\":1.29235625267029,\"z\":83.3067245483398},\"rot\":{\"x\":0.0208030957728624,\"y\":270.018493652344,\"z\":180.016784667969}},\"0da7f2\":{\"lock\":false,\"pos\":{\"x\":-20.938871383667,\"y\":1.31228566169739,\"z\":85.6067276000977},\"rot\":{\"x\":0.0208079200237989,\"y\":270.001556396484,\"z\":180.01676940918}},\"120210\":{\"lock\":false,\"pos\":{\"x\":-24.453332901001,\"y\":1.30417060852051,\"z\":78.6900253295898},\"rot\":{\"x\":0.020808357745409,\"y\":269.999877929688,\"z\":180.01676940918}},\"15e75e\":{\"lock\":false,\"pos\":{\"x\":-24.4533653259277,\"y\":1.30551850795746,\"z\":83.2946319580078},\"rot\":{\"x\":0.0208085421472788,\"y\":269.999725341797,\"z\":180.01676940918}},\"193ddf\":{\"lock\":false,\"pos\":{\"x\":-20.9388751983643,\"y\":1.30063784122467,\"z\":78.7067260742188},\"rot\":{\"x\":0.0208050422370434,\"y\":270.011505126953,\"z\":180.01676940918}},\"516413\":{\"lock\":false,\"pos\":{\"x\":-20.9388847351074,\"y\":1.29804623126984,\"z\":53.4066505432129},\"rot\":{\"x\":0.0208085048943758,\"y\":269.999877929688,\"z\":180.01676940918}},\"58de9c\":{\"lock\":false,\"pos\":{\"x\":-24.4533710479736,\"y\":1.29733824729919,\"z\":71.7946090698242},\"rot\":{\"x\":0.0208083838224411,\"y\":270.000030517578,\"z\":180.01676940918}},\"62c248\":{\"lock\":false,\"pos\":{\"x\":-20.9388732910156,\"y\":1.28899002075195,\"z\":71.8067245483398},\"rot\":{\"x\":0.0208067409694195,\"y\":270.005554199219,\"z\":180.01676940918}},\"728f7e\":{\"lock\":false,\"pos\":{\"x\":-24.4533596038818,\"y\":1.33026194572449,\"z\":85.5946197509766},\"rot\":{\"x\":0.0208084657788277,\"y\":269.999481201172,\"z\":180.01676940918}},\"9c5822\":{\"lock\":false,\"pos\":{\"x\":-20.9388732910156,\"y\":1.29515051841736,\"z\":76.4067230224609},\"rot\":{\"x\":0.0208044853061438,\"y\":270.013031005859,\"z\":180.016784667969}},\"a24cb2\":{\"lock\":false,\"pos\":{\"x\":-20.9389095306396,\"y\":1.29111111164093,\"z\":62.606575012207},\"rot\":{\"x\":0.0208084378391504,\"y\":270,\"z\":180.01676940918}},\"c0f36d\":{\"lock\":false,\"pos\":{\"x\":-20.9388771057129,\"y\":1.28831684589386,\"z\":69.5069198608398},\"rot\":{\"x\":0.0208085775375366,\"y\":269.99951171875,\"z\":180.01676940918}},\"c276cb\":{\"lock\":false,\"pos\":{\"x\":-24.4534111022949,\"y\":1.30013060569763,\"z\":64.8945617675781},\"rot\":{\"x\":0.0208084024488926,\"y\":269.999938964844,\"z\":180.01676940918}},\"c97be9\":{\"lock\":false,\"pos\":{\"x\":-20.9388904571533,\"y\":1.29457867145538,\"z\":58.0065536499023},\"rot\":{\"x\":0.0208041872829199,\"y\":270.014221191406,\"z\":180.016784667969}},\"d95bd6\":{\"lock\":false,\"pos\":{\"x\":-24.4533920288086,\"y\":1.55807101726532,\"z\":57.9945068359375},\"rot\":{\"x\":0.0207986924797297,\"y\":270.034698486328,\"z\":180.016799926758}},\"f9215d\":{\"lock\":false,\"pos\":{\"x\":-20.9388809204102,\"y\":1.29659843444824,\"z\":64.9066696166992},\"rot\":{\"x\":0.0208041723817587,\"y\":270.014099121094,\"z\":180.016784667969}}}}",
"XmlUI": "",
"ContainedObjects": [
@@ -30528,12 +30509,12 @@
"GUID": "c276cb",
"Name": "Deck",
"Transform": {
- "posX": -20.8025589,
- "posY": 1.38427436,
- "posZ": 91.59856,
- "rotX": 0.0208084024,
- "rotY": 269.999939,
- "rotZ": 180.016769,
+ "posX": -20.803,
+ "posY": 1.384,
+ "posZ": 91.599,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -30547,9 +30528,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -30592,12 +30573,12 @@
"GUID": "6a0d53",
"Name": "Card",
"Transform": {
- "posX": -5.305324,
- "posY": 1.277402,
- "posZ": 70.74118,
- "rotX": 0.0208082665,
- "rotY": 270.0012,
- "rotZ": 0.0167716891,
+ "posX": -5.305,
+ "posY": 1.277,
+ "posZ": 70.741,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -30611,9 +30592,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
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@@ -31186,12 +31167,12 @@
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547502
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@@ -32059,12 +32040,12 @@
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@@ -32280,15 +32261,6 @@
440515
],
"CustomDeck": {
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1697276627309509299/3B0E32939EB4599CCE3596975637C90FE4EE1DD6/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 6,
- "NumHeight": 5,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- },
"4405": {
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
@@ -32297,6 +32269,15 @@
"BackIsHidden": true,
"UniqueBack": false,
"Type": 0
+ },
+ "5579": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1697276627309509299/3B0E32939EB4599CCE3596975637C90FE4EE1DD6/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 6,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
}
},
"LuaScript": "",
@@ -32307,12 +32288,12 @@
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@@ -40357,15 +40338,6 @@
440515
],
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1697276627309509299/3B0E32939EB4599CCE3596975637C90FE4EE1DD6/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
- "NumWidth": 6,
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- "UniqueBack": false,
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"FaceURL": "http://cloud-3.steamusercontent.com/ugc/775107869048626382/DA1F5817A4067A74D883201F1AFAC096646A455B/",
"BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
@@ -40374,6 +40346,15 @@
"BackIsHidden": true,
"UniqueBack": false,
"Type": 0
+ },
+ "5579": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1697276627309509299/3B0E32939EB4599CCE3596975637C90FE4EE1DD6/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 6,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
}
},
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},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -46977,12 +46958,12 @@
"GUID": "ba2ae1",
"Name": "Card",
"Transform": {
- "posX": 73.57277,
- "posY": 1.367833,
- "posZ": 67.00315,
- "rotX": 0.0171475261,
- "rotY": 269.999878,
- "rotZ": 0.014829508,
+ "posX": 73.573,
+ "posY": 1.368,
+ "posZ": 67.003,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -46996,9 +46977,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -47035,12 +47016,12 @@
"GUID": "016e3c",
"Name": "Card",
"Transform": {
- "posX": 80.96729,
- "posY": 1.37533462,
- "posZ": 83.17558,
- "rotX": 0.0208096765,
- "rotY": 269.9989,
- "rotZ": 0.016768232,
+ "posX": 80.967,
+ "posY": 1.375,
+ "posZ": 83.176,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -47054,9 +47035,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -47095,12 +47076,12 @@
"GUID": "f9215d",
"Name": "Deck",
"Transform": {
- "posX": -20.93888,
- "posY": 1.29659843,
- "posZ": 64.90667,
- "rotX": 0.0208041575,
- "rotY": 270.0141,
- "rotZ": 180.016785,
+ "posX": -20.939,
+ "posY": 1.297,
+ "posZ": 64.907,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -47114,9 +47095,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -47158,12 +47139,12 @@
"GUID": "c1ce8e",
"Name": "Card",
"Transform": {
- "posX": 73.4997559,
- "posY": 1.51956129,
- "posZ": 58.73982,
- "rotX": 0.165745556,
- "rotY": 270.0014,
- "rotZ": 180.12236,
+ "posX": 73.5,
+ "posY": 1.52,
+ "posZ": 58.74,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -47177,9 +47158,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -47216,12 +47197,12 @@
"GUID": "cebf6a",
"Name": "Card",
"Transform": {
- "posX": 73.50002,
- "posY": 1.515151,
+ "posX": 73.5,
+ "posY": 1.515,
"posZ": 58.74,
- "rotX": 0.0141672948,
- "rotY": 269.999756,
- "rotZ": 0.0134400167,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -47235,9 +47216,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -47274,12 +47255,12 @@
"GUID": "cc65f3",
"Name": "Card",
"Transform": {
- "posX": 77.49475,
- "posY": 1.3667146,
- "posZ": 58.34255,
- "rotX": 0.0165024456,
- "rotY": 270.0011,
- "rotZ": 0.0143494187,
+ "posX": 77.495,
+ "posY": 1.367,
+ "posZ": 58.343,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -47293,9 +47274,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -47332,12 +47313,12 @@
"GUID": "d5c93d",
"Name": "Card",
"Transform": {
- "posX": 77.45068,
- "posY": 1.511687,
- "posZ": 58.2785454,
- "rotX": 0.0232664831,
- "rotY": 269.999329,
- "rotZ": 0.008670142,
+ "posX": 77.451,
+ "posY": 1.512,
+ "posZ": 58.279,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -47351,9 +47332,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -47392,14 +47373,14 @@
},
{
"GUID": "c5261f",
- "Name": "Custom_Model_Bag",
+ "Name": "Custom_Model",
"Transform": {
- "posX": -33.8014336,
- "posY": 1.37955487,
- "posZ": 91.6034,
- "rotX": 0.02080869,
- "rotY": 270.011353,
- "rotZ": 0.0167739782,
+ "posX": -33.801,
+ "posY": 1.38,
+ "posZ": 91.603,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -47431,8 +47412,6 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://pastebin.com/raw/ALrYhQGb",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/784110538847770224/4D6AB235B353C755559B14FF6B92C257DBEC075B/",
@@ -47440,7 +47419,7 @@
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
- "TypeIndex": 6,
+ "TypeIndex": 0,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
@@ -47453,840 +47432,23 @@
},
"CastShadows": true
},
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n 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- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 440625,
- "SidewaysCard": false,
- "CustomDeck": {
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1016065725025946328/561232524C8EAA4B4371B28652F78969E6ED6FFB/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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- }
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- "LuaScript": "",
- "LuaScriptState": "",
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- {
- "GUID": "6ad46b",
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- "Nickname": "Essence of the Dream",
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- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 379929,
- "SidewaysCard": false,
- "CustomDeck": {
- "3799": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1016065725025943833/DE98A03934DF8FF5B3CF6C53143B15BFC3ED7341/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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- }
- },
- "LuaScript": "",
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- },
- {
- "GUID": "6ced1f",
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- "scaleX": 1.0,
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- },
- "Nickname": "Soothing Melody",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
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- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
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- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 378621,
- "SidewaysCard": false,
- "CustomDeck": {
- "3786": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1016065725025943109/9C5481E6DFEACD450C5522F884E615482281DDB1/",
- "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "cb91bd",
- "Name": "Card",
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- "posX": -33.8781929,
- "posY": 1.26329815,
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- "rotZ": 0.0167795476,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Dream Parasite",
- "Description": "Weakness",
- "GMNotes": "",
- "AltLookAngle": {
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- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
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- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 448736,
- "SidewaysCard": false,
- "CustomDeck": {
- "4487": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1016065725025946328/561232524C8EAA4B4371B28652F78969E6ED6FFB/",
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- "Type": 0
- }
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- },
- {
- "GUID": "fa4c1e",
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- "posY": 1.262625,
- "posZ": 55.7088,
- "rotX": 0.0208087,
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- "rotZ": 0.01677124,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Dream-Gate",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
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- "y": 0.0,
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- },
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+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/spawnbag/BondedBag\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/spawnbag/SpawnBag\")\n\nSPAWN_SPEC = {\n name = \"BondedCards\",\n cards = {\n \"05314\", -- Soothing Melody\n \"06277\", -- Wish Eater\n \"06019\", -- Bloodlust\n \"06022\", -- Pendant of the Queen\n \"05317\", -- Blood-rite\n \"06113\", -- Essence of the Dream\n \"06028\", -- Stars Are Right\n \"06025\", -- Guardian of the Crystallizer\n \"06283\", -- Unbound Beast\n \"06032\", -- Zeal\n \"06031\", -- Hope\n \"06033\", -- Augur\n \"06331\", -- Dream Parasite\n \"06015a\", -- Dream-Gate\n },\n globalPos = { x = -33.88, y = 1.5, z = 85.61 },\n rotation = { x = 0, y = 270, z = 0 },\n spread = true,\n}\n\nfunction onLoad(savedData)\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.spawnBagState ~= nil) then\n SpawnBag.loadFromSave(saveState.spawnBagState)\n end\n end\n createActionButtons()\nend\n\nfunction onSave()\n local saveState = {\n spawnBagState = SpawnBag.getStateForSave(),\n }\n return JSON.encode(saveState)\nend\n\nfunction createActionButtons()\n self.createButton({\n label=\"Place\",\n click_function=\"buttonClick_place\",\n function_owner=self,\n position={1,0.1,2.1},\n rotation={0,0,0},\n height=350,\n width=800,\n font_size=250,\n color={0,0,0},\n font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\",\n click_function=\"buttonClick_recall\",\n function_owner=self,\n position={-1,0.1,2.1},\n rotation={0,0,0},\n height=350,\n width=800,\n font_size=250,\n color={0,0,0},\n font_color={1,1,1}\n })\nend\n\nfunction buttonClick_place()\n SpawnBag.spawn(SPAWN_SPEC)\nend\n\n-- Recalls objects to bag from table\nfunction buttonClick_recall()\n SpawnBag.recall()\nend\nend)\n__bundle_register(\"playercards/spawnbag/SpawnBag\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/PlayerCardSpawner\")\n\n-- Allows spawning of defined lists of cards which will be created from the template in the All\n-- Player Cards bag. SpawnBag.spawn will create objects based on a table definition, while\n-- SpawnBag.recall will clean them all up. Recall will be limited to a small area around the\n-- spawned objects. Objects moved out of this area will not be cleaned up.\n--\n-- SpawnSpec: Spawning requires a spawn specification with the following structure:\n-- {\n-- name: Name of this spawn content, used for internal tracking. Multiple specs can be spawned,\n-- but each requires a separate name\n-- cards: A list of card IDs to be spawned\n-- globalPos: Where the spawned objects should be placed, in global coordinates. This should be\n-- a valid Vector with x, y, and z defined, e.g. { x = 5, y = 1, z = 15 }\n-- rotation: Rotation for the spawned objects. X=180 should be used for face down items. As with\n-- globalPos, this should be a valid Vector with x, y, and z defined\n-- spread: Optional. If present and true, cards will be spawned next to each other in a spread\n-- moving to the right. globalPos will define the location of the first card, each after that\n-- will be moved a predefined distance\n-- }\n-- See BondedBag.ttslua for an example\n\nSpawnBag = { }\n\n-- To assist debugging, will draw a box around the recall zone when it's set up\nlocal SHOW_RECALL_ZONE = false\n\nlocal ALL_CARDS_GUID = \"15bb07\"\n\n-- Distance to expand the recall zone around any added object.\nlocal RECALL_BUFFER_X = 0.9\nlocal RECALL_BUFFER_Z = 0.5\n\n-- In order to mimic the behavior of the previous memory buttons we use a temporary bag when\n-- recalling objects. This bag is tiny and transparent, and will be placed at the same location as\n-- this object. Once all placed cards are recalled bag to this bag, it will be destroyed\nlocal RECALL_BAG = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\n-- Tracks what has been placed by this \"bag\" so they can be recalled\nlocal placedSpecs = { }\nlocal placedObjectGuids = { }\nlocal recallZone = nil\n\n-- Loads a table of saved state, extracted during the parent object's onLoad\nSpawnBag.loadFromSave = function(saveTable)\n placedSpecs = saveTable.placed\n placedObjectGuids = saveTable.placedObjects\n recallZone = saveTable.recall\nend\n\n-- Generates a table of save state that can be included in the parent object's onSave\nSpawnBag.getStateForSave = function()\n return {\n placed = placedSpecs,\n placedObjects = placedObjectGuids,\n recall = recallZone,\n }\nend\n\n-- Places the given spawnSpec on the table. See SpawnBag.ttslua header for spawnSpec table data and\n-- examples\nSpawnBag.spawn = function(spawnSpec)\n -- Limit to one placement at a time\n if (placedSpecs[spawnSpec.name]) then\n return\n end\n if (spawnSpec == nil) then\n -- TODO: error here\n return\n end\n local cardsToSpawn = { }\n local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)\n for _, cardId in ipairs(spawnSpec.cards) do\n local cardData = allCardsBag.call(\"getCardById\", { id = cardId })\n if (cardData ~= nil) then\n table.insert(cardsToSpawn, cardData)\n else\n -- TODO: error here\n end\n end\n if (spawnSpec.spread) then\n Spawner.spawnCardSpread(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)\n else\n Spawner.spawnCards(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)\n end\n placedSpecs[spawnSpec.name] = true\nend\n\n-- Recalls all spawned objects to the bag, and clears the placedObjectGuids list\nSpawnBag.recall = function()\n local trash = spawnObjectData({data = RECALL_BAG, position = self.getPosition()})\n for guid, _ in pairs(placedObjectGuids) do\n local obj = getObjectFromGUID(guid)\n if (obj ~= nil) then\n if (isInRecallZone(obj)) then\n trash.putObject(obj)\n end\n placedObjectGuids[guid] = nil\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedSpecs = { }\n placedObjectGuids = { }\n recallZone = nil\nend\n\n-- Callback for when an object has been spawned. Tracks the object for later recall and updates the\n-- recall zone.\nfunction recordPlacedObject(spawned)\n placedObjectGuids[spawned.getGUID()] = true\n expandRecallZone(spawned)\nend\n\n-- Expands the current recall zone based on the position of the given object. The recall zone will\n-- be maintained as the bounding box of the extreme object positions, plus a small amount of buffer\nfunction expandRecallZone(spawnedCard)\n local pos = spawnedCard.getPosition()\n if (recallZone == nil) then\n -- First card out of the bag, initialize surrounding that\n recallZone = { }\n recallZone.upperLeft = { x = pos.x + RECALL_BUFFER_X, z = pos.z + RECALL_BUFFER_Z }\n recallZone.lowerRight = { x = pos.x - RECALL_BUFFER_X, z = pos.z - RECALL_BUFFER_Z }\n return\n else\n if (pos.x > recallZone.upperLeft.x) then\n recallZone.upperLeft.x = pos.x + RECALL_BUFFER_X\n end\n if (pos.x < recallZone.lowerRight.x) then\n recallZone.lowerRight.x = pos.x - RECALL_BUFFER_X\n end\n if (pos.z > recallZone.upperLeft.z) then\n recallZone.upperLeft.z = pos.z + RECALL_BUFFER_Z\n end\n if (pos.z < recallZone.lowerRight.z) then\n recallZone.lowerRight.z = pos.z - RECALL_BUFFER_Z\n end\n end\n if (SHOW_RECALL_ZONE) then\n local y = 1.5\n local thick = 0.05\n Global.setVectorLines({\n {\n points = { {recallZone.upperLeft.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.lowerRight.z} },\n color = {1,0,0},\n thickness = thick,\n rotation = {0,0,0},\n },\n {\n points = { {recallZone.upperLeft.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.lowerRight.z} },\n color = {1,0,0},\n thickness = thick,\n rotation = {0,0,0},\n },\n {\n points = { {recallZone.lowerRight.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.upperLeft.z} },\n color = {1,0,0},\n thickness = thick,\n rotation = {0,0,0},\n },\n {\n points = { {recallZone.lowerRight.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.upperLeft.z} },\n color = {1,0,0},\n thickness = thick,\n rotation = {0,0,0},\n },\n })\n end\nend\n\n-- Checks to see if the given object is in the current recall zone. If there isn't a recall zone,\n-- will return true so that everything can be easily cleaned up.\nfunction isInRecallZone(obj)\n if (recallZone == nil) then\n return true\n end\n local pos = obj.getPosition()\n return (pos.x < recallZone.upperLeft.x and pos.x > recallZone.lowerRight.x\n and pos.z < recallZone.upperLeft.z and pos.z > recallZone.lowerRight.z)\nend\nend)\n__bundle_register(\"playercards/PlayerCardSpawner\", function(require, _LOADED, __bundle_register, __bundle_modules)\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal SPREAD_Z_SHIFT = -2.3\n\nSpawner = { }\n\n-- Spawns a list of cards at the given position/rotation. This will separate cards by size -\n-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If\n-- there are different types, the provided callback will be called once for each type as it spawns\n-- either a card or deck.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param sort Boolean, true if this list of cards should be sorted before spawning\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawnCards = function(cardList, pos, rot, sort, callback)\n if (sort) then\n table.sort(cardList, Spawner.cardComparator)\n end\n\n local miniCards = { }\n local standardCards = { }\n local investigatorCards = { }\n\n for _, card in ipairs(cardList) do\n if (card.metadata.type == \"Investigator\") then\n table.insert(investigatorCards, card)\n elseif (card.metadata.type == \"Minicard\") then\n table.insert(miniCards, card)\n else\n table.insert(standardCards, card)\n end\n end\n -- Spawn each of the three types individually. Each Y position shift accounts for the thickness\n -- of the spawned deck\n local position = { x = pos.x, y = pos.y, z = pos.z }\n Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z}, callback)\n\n position.y = position.y + (#investigatorCards + #standardCards) * 0.07\n Spawner.spawn(standardCards, position, rot, callback)\n\n position.y = position.y + (#standardCards + #miniCards) * 0.07\n Spawner.spawn(miniCards, position, rot, callback)\nend\n\nSpawner.spawnCardSpread = function(cardList, startPos, rot, sort, callback)\n if (sort) then\n table.sort(cardList, Spawner.cardComparator)\n end\n\n local position = { x = startPos.x, y = startPos.y, z = startPos.z }\n for _, card in ipairs(cardList) do\n Spawner.spawn({ card }, position, rot, callback)\n position.z = position.z + SPREAD_Z_SHIFT\n end\nend\n\n-- Spawn a specific list of cards. This method is for internal use and should not be called\n-- directly, use spawnCards instead.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawn = function(cardList, pos, rot, callback)\n if (#cardList == 0) then\n return\n end\n -- Spawn a single card directly\n if (#cardList == 1) then\n spawnObjectData({\n data = cardList[1].data,\n position = pos,\n rotation = rot,\n callback_function = callback,\n })\n return\n end\n -- For multiple cards, construct a deck and spawn that\n local deck = Spawner.buildDeckDataTemplate()\n -- Decks won't inherently scale to the cards in them. The card list being spawned should be all\n -- the same type/size by this point, so use the first card to set the size\n deck.Transform = {\n scaleX = cardList[1].data.Transform.scaleX,\n scaleY = 1,\n scaleZ = cardList[1].data.Transform.scaleZ,\n }\n for _, spawnCard in ipairs(cardList) do\n Spawner.addCardToDeck(deck, spawnCard.data)\n end\n spawnObjectData({\n data = deck,\n position = pos,\n rotation = rot,\n callback_function = callback,\n })\nend\n\n-- Inserts a card into the given deck. This does three things:\n-- 1. Add the card's data to ContainedObjects\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\n-- contains a list of card Ids\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\n-- deck, keyed by the DeckID and referencing the custom deck table\n---@param deck: TTS deck data structure to add to\n---@param card: Data for the card to be inserted\nSpawner.addCardToDeck = function(deck, cardData)\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\n if (deck.CustomDeck[customDeckId] == nil) then\n -- CustomDeck not added to deck yet, add it\n deck.CustomDeck[customDeckId] = customDeckData\n elseif (deck.CustomDeck[customDeckId].FaceURL == customDeckData.FaceURL) then\n -- CustomDeck for this card matches the current one for the deck, do nothing\n else\n -- CustomDeck data conflict\n local newDeckId = nil\n for deckId, customDeck in pairs(deck.CustomDeck) do\n if (customDeckData.FaceURL == customDeck.FaceURL) then\n newDeckId = deckId\n end\n end\n if (newDeckId == nil) then\n -- No non-conflicting custom deck for this card, add a new one\n newDeckId = Spawner.findNextAvailableId(deck.CustomDeck, \"1000\")\n deck.CustomDeck[newDeckId] = customDeckData\n end\n -- Update the card with the new CustomDeck info\n cardData.CardID = newDeckId..string.sub(cardData.CardID, 5)\n cardData.CustomDeck[customDeckId] = nil\n cardData.CustomDeck[newDeckId] = customDeckData\n break\n end\n end\n table.insert(deck.ContainedObjects, cardData)\n table.insert(deck.DeckIDs, cardData.CardID)\nend\n\n-- Create an empty deck data table which can have cards added to it. This\n-- creates a new table on each call without using metatables or previous\n-- definitions because we can't be sure that TTS doesn't modify the structure\n---@return: Table containing the minimal TTS deck data structure\nSpawner.buildDeckDataTemplate = function()\n local deck = {}\n deck.Name = \"Deck\"\n\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\n deck.ContainedObjects = {}\n deck.DeckIDs = {}\n deck.CustomDeck = {}\n\n -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\n deck.Transform = {\n scaleX = 1,\n scaleY = 1,\n scaleZ = 1,\n }\n\n return deck\nend\n\n-- Returns the first ID which does not exist in the given table, starting at startId and increasing\n-- @param objectTable Table keyed by strings which are numbers\n-- @param startId First possible ID.\n-- @return String ID >= startId\nSpawner.findNextAvailableId = function(objectTable, startId)\n local id = startId\n while (objectTable[id] ~= nil) do\n id = tostring(tonumber(id) + 1)\n end\n\n return id\nend\n\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\n-- irrelevant as they provide only grouping and the order between them doesn't matter.\nSpawner.getpbcn = function(metadata)\n if metadata.permanent then\n return 1\n elseif metadata.bonded_to ~= nil then\n return 2\n else -- Normal card\n return 3\n end\nend\n\n-- Comparison function used to sort the cards in a deck. Groups bonded or\n-- permanent cards first, then sorts within theose types by name/subname.\n-- Normal cards will sort in standard alphabetical order, while\n-- permanent/bonded/customizable will be in reverse alphabetical order.\n--\n-- Since cards spawn in the order provided by this comparator, with the first\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\n-- alphabetical order. This presents the cards in order for non-face-down\n-- areas, and presents them in order when Searching the face-down deck.\nSpawner.cardComparator = function(card1, card2)\n local pbcn1 = Spawner.getpbcn(card1.metadata)\n local pbcn2 = Spawner.getpbcn(card2.metadata)\n if pbcn1 ~= pbcn2 then\n return pbcn1 > pbcn2\n end\n if pbcn1 == 3 then\n if card1.data.Nickname ~= card2.data.Nickname then\n return card1.data.Nickname < card2.data.Nickname\n end\n return card1.data.Description < card2.data.Description\n else\n if card1.data.Nickname ~= card2.data.Nickname then\n return card1.data.Nickname > card2.data.Nickname\n end\n return card1.data.Description > card2.data.Description\n end\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/spawnbag/BondedBag\")\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "{\"spawnBagState\":{\"placed\":[],\"placedObjects\":[]}}",
+ "XmlUI": ""
},
{
"GUID": "b7af15",
"Name": "BlockRectangle",
"Transform": {
- "posX": -29.2571526,
- "posY": 1.350883,
- "posZ": -70.29073,
- "rotX": 359.983215,
- "rotY": 0.019387763,
- "rotZ": 0.0213188957,
- "scaleX": 0.09185542,
- "scaleY": 0.112467624,
- "scaleZ": 22.9546661
+ "posX": -29.257,
+ "posY": 1.351,
+ "posZ": -70.291,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.09,
+ "scaleY": 0.11,
+ "scaleZ": 22.95
},
"Nickname": "",
"Description": "",
@@ -48323,12 +47485,12 @@
"GUID": "721ba2",
"Name": "Custom_Token",
"Transform": {
- "posX": -27.9361,
- "posY": 1.5704,
- "posZ": -0.0344,
- "rotX": 359.9201,
- "rotY": 270.027771,
- "rotZ": 0.0168,
+ "posX": -27.94,
+ "posY": 1.47,
+ "posZ": 0.0,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 10.0,
"scaleY": 1.0,
"scaleZ": 10.0
@@ -48372,7 +47534,7 @@
"Stackable": false
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n\r\n-- TODO get the log function from global instead\r\n-- log = Global.call('getLogFunction', this)\r\nfunction getLogFunction(object)\r\n return function (message)\r\n if DEBUG then\r\n print(message)\r\n end\r\n end\r\nend\r\n\r\nlog = getLogFunction(self)\r\n\r\nfunction onload(save_state)\r\n self.interactable = DEBUG\r\n local dataHelper = getObjectFromGUID('708279')\r\n LOCATIONS = dataHelper.getTable('LOCATIONS_DATA')\r\n\r\n TOKEN_PLAYER_ONE = Global.getTable('tokenplayerone')\r\n COUNTER = getObjectFromGUID('f182ee')\r\n log('attempting to load state: ' .. save_state)\r\n if save_state ~= '' then\r\n SPAWNED_LOCATION_GUIDS = JSON.decode(save_state)\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n local spawned_locations = JSON.encode(SPAWNED_LOCATION_GUIDS)\r\n self.script_state = spawned_locations\r\nend\r\n\r\n--[[\r\nrecords locations we have spawned clues for, we write this to the save\r\nfile onsave() so we don't spawn clues again after a load\r\n]]\r\nSPAWNED_LOCATION_GUIDS = {}\r\n\r\nfunction isAlreadySpawned(object)\r\n return SPAWNED_LOCATION_GUIDS[object.getGUID()] ~= nil\r\nend\r\n\r\nfunction markSpawned(object)\r\n SPAWNED_LOCATION_GUIDS[object.getGUID()] = 1\r\nend\r\n\r\nfunction buildKey(object)\r\n return object.getName() .. '_' .. object.getGUID()\r\nend\r\n\r\n-- try the compound key then the name alone as default\r\nfunction getLocation(object)\r\n return LOCATIONS[buildKey(object)] or LOCATIONS[object.getName()]\r\nend\r\n\r\nfunction isLocationWithClues(object)\r\n return getLocation(object) ~= nil\r\nend\r\n\r\n--[[\r\nReturn the number of clues to spawn on this location\r\n]]\r\nfunction getClueCount(object, isFaceDown, playerCount)\r\n if not isLocationWithClues(object) then\r\n error('attempted to get clue for unexpected object: ' .. object.getName())\r\n end\r\n local details = getLocation(object)\r\n log(object.getName() .. ' : ' .. details['type'] .. ' : ' .. details['value'] .. ' : ' .. details['clueSide'])\r\n if ((isFaceDown and details['clueSide'] == 'back')\r\n or (not isFaceDown and details['clueSide'] == 'front')) then\r\n if details['type'] == 'fixed' then\r\n return details['value']\r\n elseif details['type'] == 'perPlayer' then\r\n return details['value'] * playerCount\r\n end\r\n error('unexpected location type: ' .. details['type'])\r\n end\r\n return 0\r\nend\r\n\r\nfunction spawnToken(position, number)\r\n local obj_parameters = {\r\n position = position,\r\n rotation = {3.87674022, -90, 0.239081308}\r\n }\r\n local custom = {\r\n thickness = 0.1,\r\n stackable = true\r\n }\r\n\r\n if number == '1' or number == '2' then\r\n obj_parameters.type = 'Custom_Token'\r\n custom.merge_distance = 5.0\r\n local token = spawnObject(obj_parameters)\r\n if number == '1' then\r\n custom.image = TOKEN_PLAYER_ONE.damageone\r\n token.setCustomObject(custom)\r\n token.scale {0.17, 1, 0.17}\r\n return token\r\n end\r\n\r\n if number == '2' then\r\n custom.image = TOKEN_PLAYER_ONE.damagethree\r\n token.setCustomObject(custom)\r\n token.scale {0.18, 1, 0.18}\r\n return token\r\n end\r\n end\r\n\r\n if number == '3' or number == '4' then\r\n obj_parameters.type = 'Custom_Tile'\r\n custom.type = 2\r\n local token = spawnObject(obj_parameters)\r\n if number == '3' then\r\n custom.image = TOKEN_PLAYER_ONE.clue\r\n custom.image_bottom = TOKEN_PLAYER_ONE.doom\r\n token.setCustomObject(custom)\r\n token.scale {0.25, 1, 0.25}\r\n token.use_snap_points=false\r\n return token\r\n end\r\n\r\n if number == '4' then\r\n custom.image = TOKEN_PLAYER_ONE.doom\r\n custom.image_bottom = TOKEN_PLAYER_ONE.clue\r\n token.setCustomObject(custom)\r\n token.scale {0.25, 1, 0.25}\r\n token.use_snap_points=false\r\n return token\r\n end\r\n end\r\n\r\nend\r\n\r\n\r\nfunction spawnCluesAtLocation(clueCount, collision_info)\r\n local object = collision_info.collision_object\r\n if isAlreadySpawned(object) then\r\n error('tried to spawn clue for already spawned location:' .. object.getName())\r\n end\r\n\r\n local obj_parameters = {}\r\n obj_parameters.type = 'Custom_Token'\r\n obj_parameters.position = {\r\n object.getPosition()[1],\r\n object.getPosition()[2] + 1,\r\n object.getPosition()[3]\r\n }\r\n\r\n log('spawning clues for ' .. object.getName() .. '_' .. object.getGUID())\r\n local playerCount = COUNTER.getVar('val')\r\n log('player count is ' .. playerCount .. ', clue count is ' .. clueCount)\r\n -- mark this location as spawned, can't happen again\r\n markSpawned(object)\r\n i = 0\r\n while i < clueCount do\r\n if i < 4 then\r\n obj_parameters.position = {\r\n collision_info.collision_object.getPosition()[1] + 0.3,\r\n collision_info.collision_object.getPosition()[2] + 0.2,\r\n collision_info.collision_object.getPosition()[3] - 0.8 + (0.55 * i)\r\n }\r\n elseif i < 8 then\r\n obj_parameters.position = {\r\n collision_info.collision_object.getPosition()[1] + 0.85,\r\n collision_info.collision_object.getPosition()[2] + 0.2,\r\n collision_info.collision_object.getPosition()[3] - 3 + (0.55 * i)\r\n }\r\n else\r\n obj_parameters.position = {\r\n collision_info.collision_object.getPosition()[1] + 0.575,\r\n collision_info.collision_object.getPosition()[2] + 0.4,\r\n collision_info.collision_object.getPosition()[3] - 5.2 + (0.55 * i)}\r\n end\r\n spawnToken(obj_parameters.position, '3')\r\n i = i + 1\r\n end\r\nend\r\n\r\n\r\nfunction updateLocations(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_locations = custom_data_helper.getTable(\"LOCATIONS_DATA\")\r\n for k, v in pairs(data_locations) do\r\n LOCATIONS[k] = v\r\n end\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n -- short circuit all collision stuff until we've loaded state\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n -- check if we should spawn clues here\r\n local object = collision_info.collision_object\r\n if isLocationWithClues(object) and not isAlreadySpawned(object) then\r\n -- this isn't an either/or as down/up here means at a relatively low angle\r\n -- local isFaceUp = not object.is_face_down\r\n -- local isFaceDown = (object.getRotation()[3] > 160 and object.getRotation()[3] < 200)\r\n local playerCount = COUNTER.getVar('val')\r\n local clueCount = getClueCount(object, object.is_face_down, playerCount)\r\n if clueCount > 0 then\r\n spawnCluesAtLocation(clueCount, collision_info)\r\n end\r\n end\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/PlayArea\")\nend)\n__bundle_register(\"core/PlayArea\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- general setup\n---------------------------------------------------------\n\n-- set true to enable debug logging\nDEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nCOLLISION_ENABLED = false\n\nlocal INVESTIGATOR_COUNTER_GUID = \"f182ee\"\nlocal clueData = {}\nspawnedLocationGUIDs = {}\n\n---------------------------------------------------------\n-- general code\n---------------------------------------------------------\n\nfunction onSave() return JSON.encode(spawnedLocationGUIDs) end\n\nfunction onLoad(save_state)\n -- records locations we have spawned clues for\n spawnedLocationGUIDs = JSON.decode(save_state) or {}\n\n local TOKEN_DATA = Global.getTable('TOKEN_DATA')\n clueData = {\n thickness = 0.1,\n stackable = true,\n type = 2,\n image = TOKEN_DATA.clue.image,\n image_bottom = TOKEN_DATA.doom.image\n }\n\n local dataHelper = getObjectFromGUID('708279')\n LOCATIONS = dataHelper.getTable('LOCATIONS_DATA')\n\n self.interactable = DEBUG\n Wait.time(function() COLLISION_ENABLED = true end, 1)\nend\n\nfunction log(message)\n if DEBUG then print(message) end\nend\n\n---------------------------------------------------------\n-- clue spawning\n---------------------------------------------------------\n\n-- try the compound key then the name alone as default\nfunction getLocation(object)\n return LOCATIONS[object.getName() .. '_' .. object.getGUID()] or LOCATIONS[object.getName()]\nend\n\n-- Return the number of clues to spawn on this location\nfunction getClueCount(object, isFaceDown, playerCount)\n local details = getLocation(object)\n if details == nil then\n error('attempted to get clue for unexpected object: ' .. object.getName())\n end\n\n log(object.getName() .. ' : ' .. details['type'] .. ' : ' .. details['value'] .. ' : ' .. details['clueSide'])\n if ((isFaceDown and details['clueSide'] == 'back') or (not isFaceDown and details['clueSide'] == 'front')) then\n if details['type'] == 'fixed' then\n return details['value']\n elseif details['type'] == 'perPlayer' then\n return details['value'] * playerCount\n end\n error('unexpected location type: ' .. details['type'])\n end\n return 0\nend\n\nfunction spawnCluesAtLocation(clueCount, object)\n if spawnedLocationGUIDs[object.getGUID()] ~= nil then\n error('tried to spawn clue for already spawned location:' .. object.getName())\n end\n\n log('spawning clues for ' .. object.getName() .. '_' .. object.getGUID())\n log('player count is ' .. getInvestigatorCount() .. ', clue count is ' .. clueCount)\n\n -- mark this location as spawned, can't happen again\n spawnedLocationGUIDs[object.getGUID()] = true\n\n -- spawn clues (starting top right, moving to the next row after 4 clues)\n local pos = object.getPosition()\n for i = 1, clueCount do\n local row = math.floor(1 + (i - 1) / 4)\n local column = (i - 1) % 4\n spawnClue({ pos.x + 1.5 - 0.55 * row, pos.y, pos.z - 0.825 + 0.55 * column })\n end\nend\n\nfunction spawnClue(position)\n local token = spawnObject({\n position = position,\n rotation = { 3.88, -90, 0.24 },\n type = 'Custom_Tile'\n })\n\n token.setCustomObject(clueData)\n token.scale { 0.25, 1, 0.25 }\n token.use_snap_points = false\nend\n\nfunction updateLocations(args)\n custom_data_helper_guid = args[1]\n local custom_data_helper = getObjectFromGUID(args[1])\n\n for k, v in pairs(custom_data_helper.getTable(\"LOCATIONS_DATA\")) do\n LOCATIONS[k] = v\n end\nend\n\nfunction onCollisionEnter(collision_info)\n if not COLLISION_ENABLED then return end\n\n -- check if we should spawn clues here and do so according to playercount\n local object = collision_info.collision_object\n if getLocation(object) ~= nil and spawnedLocationGUIDs[object.getGUID()] == nil then\n local clueCount = getClueCount(object, object.is_face_down, getInvestigatorCount())\n if clueCount > 0 then spawnCluesAtLocation(clueCount, object) end\n end\nend\n\nfunction getInvestigatorCount()\n local investigatorCounter = getObjectFromGUID('f182ee')\n return investigatorCounter.getVar(\"val\")\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "[]",
"XmlUI": ""
},
@@ -48380,9 +47542,9 @@
"GUID": "184810",
"Name": "3DText",
"Transform": {
- "posX": -26.7878284,
- "posY": 1.49997556,
- "posZ": 78.69054,
+ "posX": -26.787962,
+ "posY": 1.49999607,
+ "posZ": 78.69103,
"rotX": 90.0,
"rotY": 90.0,
"rotZ": 0.0,
@@ -48434,15 +47596,15 @@
"GUID": "40dbd9",
"Name": "BlockRectangle",
"Transform": {
- "posX": 62.280014,
- "posY": 1.47204912,
- "posZ": -70.6183853,
- "rotX": 359.983215,
- "rotY": 3.41881423E-05,
- "rotZ": 0.0222879089,
- "scaleX": 0.09185542,
- "scaleY": 0.112466812,
- "scaleZ": 24.3591213
+ "posX": 62.28,
+ "posY": 1.472,
+ "posZ": -70.618,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.09,
+ "scaleY": 0.11,
+ "scaleZ": 24.36
},
"Nickname": "",
"Description": "",
@@ -48479,14 +47641,14 @@
"GUID": "ed4ca7",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": -33.337738,
- "posY": 1.28831172,
- "posZ": -86.7757645,
- "rotX": 0.0208102129,
- "rotY": 270.000183,
- "rotZ": 0.016770618,
+ "posX": -33.338,
+ "posY": 1.29500115,
+ "posZ": -86.776,
+ "rotX": 6.041881E-08,
+ "rotY": 270.0,
+ "rotZ": 1.28364917E-07,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "Community-Created Player Cards/Investigators",
@@ -48549,15 +47711,15 @@
"GUID": "58ddca",
"Name": "Custom_Model",
"Transform": {
- "posX": -20.93933,
- "posY": 2.00877357,
- "posZ": 81.00678,
- "rotX": 358.9801,
- "rotY": 270.010956,
- "rotZ": 0.0212039985,
- "scaleX": 1.3633405,
- "scaleY": 0.2837723,
- "scaleZ": 1.49288893
+ "posX": -20.939,
+ "posY": 2.009,
+ "posZ": 81.007,
+ "rotX": 359.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.36,
+ "scaleY": 0.28,
+ "scaleZ": 1.49
},
"Nickname": "Weird West Custom Investigators",
"Description": "Created by Samirashul",
@@ -48571,7 +47733,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -48607,7 +47769,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"GUID": "b06fd9",
"Name": "Custom_Model",
"Transform": {
- "posX": -44.3396263,
- "posY": 1.97348189,
+ "posX": -44.34,
+ "posY": 1.973,
"posZ": -111.047,
- "rotX": 0.0208100341,
- "rotY": 269.998657,
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"scaleY": 0.46,
"scaleZ": 2.42
@@ -48826,9 +48074,9 @@
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},
"ColorDiffuse": {
- "r": 0.352941036,
- "g": 0.349019468,
- "b": 0.349019468
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},
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@@ -48864,7 +48112,7 @@
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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- "posZ": -93.31837,
- "rotX": 1.74793922E-06,
- "rotY": 269.996155,
- "rotZ": -1.62352626E-05,
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+ "rotX": 0.0,
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+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
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- "LuaScript": "function onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
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@@ -48978,12 +48226,12 @@
"GUID": "b7ff06",
"Name": "Custom_Model",
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- "posZ": -114.791939,
- "rotX": 0.0208087713,
- "rotY": 269.999359,
- "rotZ": 0.0167682152,
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+ "posY": 1.973,
+ "posZ": -114.792,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
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"scaleY": 0.46,
"scaleZ": 2.42
@@ -49000,7 +48248,7 @@
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"g": 1.0,
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@@ -49036,7 +48284,7 @@
},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
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"GUID": "1fb7ce",
"Name": "Custom_Model",
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- "rotZ": 0.009714767,
- "scaleX": 1.3633405,
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+ "rotX": 0.0,
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+ "rotZ": 0.0,
+ "scaleX": 1.36,
+ "scaleY": 0.28,
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},
"Nickname": "Pokemon: Eldritch Edition Custom Investigators",
"Description": "",
@@ -49086,7 +48334,7 @@
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"g": 1.0,
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"AttachedDecals": [
@@ -49150,15 +48398,15 @@
"GUID": "e32a71",
"Name": "Custom_Model",
"Transform": {
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- "rotZ": 0.01676401,
- "scaleX": 1.39590466,
- "scaleY": 0.2905503,
- "scaleZ": 1.52854741
+ "posX": -45.871,
+ "posY": 1.973,
+ "posZ": -114.771,
+ "rotX": 0.0,
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+ "rotZ": 0.0,
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+ "scaleY": 0.29,
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},
"Nickname": "Nightmare Pack - EN",
"Description": "by The Popest",
@@ -49172,7 +48420,7 @@
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"g": 1.0,
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@@ -49208,7 +48456,7 @@
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"XmlUI": "",
"AttachedDecals": [
@@ -49236,15 +48484,15 @@
"GUID": "4608c8",
"Name": "Custom_Model",
"Transform": {
- "posX": -20.9389172,
- "posY": 1.962583,
- "posZ": 81.00668,
- "rotX": 0.0218271166,
- "rotY": 270.000061,
- "rotZ": 0.009676192,
- "scaleX": 1.3633405,
- "scaleY": 0.2837723,
- "scaleZ": 1.49288893
+ "posX": -20.939,
+ "posY": 1.963,
+ "posZ": 81.007,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.36,
+ "scaleY": 0.28,
+ "scaleZ": 1.49
},
"Nickname": "Maximillion Pegasus Custom Investigator",
"Description": "By Game#0398",
@@ -49258,7 +48506,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -49294,7 +48542,7 @@
},
"CastShadows": true
},
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
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+ "Name": "Custom_Model",
+ "Transform": {
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+ "posY": 2.38,
+ "posZ": -72.018,
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+ "scaleZ": 2.42
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+ "Description": "",
+ "GMNotes": "fancreations/investigators_magical_girl.json",
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+ "y": 0.0,
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+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
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+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1903353113607751170/B835836D4DB21CA06206BF84EEAAD6B3E6C157CB/",
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+ "ColliderURL": "",
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{
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"Name": "Custom_Model",
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- "posY": 2.82714152,
- "posZ": -108.225174,
- "rotX": 0.0208085254,
- "rotY": 270.000031,
- "rotZ": 0.0167708658,
+ "posX": -34.685,
+ "posY": 2.827,
+ "posZ": -108.225,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
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"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
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},
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},
- "LuaScript": "function onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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@@ -49579,15 +48913,15 @@
"GUID": "991ff9",
"Name": "Custom_Model",
"Transform": {
- "posX": -21.834631,
- "posY": 1.973376,
- "posZ": 81.63506,
- "rotX": 0.0222348273,
+ "posX": -21.835,
+ "posY": 1.973,
+ "posZ": 81.635,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0144922156,
- "scaleX": 1.3633405,
- "scaleY": 0.2837723,
- "scaleZ": 1.49288893
+ "rotZ": 0.0,
+ "scaleX": 1.36,
+ "scaleY": 0.28,
+ "scaleZ": 1.49
},
"Nickname": "Idol Thoughts Custom Investigators",
"Description": "",
@@ -49601,7 +48935,7 @@
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"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
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@@ -49637,7 +48971,7 @@
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- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -49665,15 +48999,15 @@
"GUID": "c19cfa",
"Name": "Custom_Model",
"Transform": {
- "posX": -47.19211,
- "posY": 2.827945,
- "posZ": -121.3411,
- "rotX": 0.0208095,
- "rotY": 269.998016,
- "rotZ": 0.0167700127,
- "scaleX": 0.960666358,
- "scaleY": 0.268319339,
- "scaleZ": 0.960666358
+ "posX": -47.192,
+ "posY": 2.828,
+ "posZ": -121.341,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.96,
+ "scaleY": 0.27,
+ "scaleZ": 0.96
},
"Nickname": "The Ghosts Of Onigawa (Investigator Expansion)",
"Description": "https://arkham.cards",
@@ -49687,7 +49021,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -49723,7 +49057,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -49731,15 +49065,15 @@
"GUID": "33272e",
"Name": "Custom_Model",
"Transform": {
- "posX": -20.9389057,
- "posY": 1.97757506,
- "posZ": 81.00666,
- "rotX": 0.020891523,
+ "posX": -20.939,
+ "posY": 1.978,
+ "posZ": 81.007,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0161905736,
- "scaleX": 1.3633405,
- "scaleY": 0.2837723,
- "scaleZ": 1.49288893
+ "rotZ": 0.0,
+ "scaleX": 1.36,
+ "scaleY": 0.28,
+ "scaleZ": 1.49
},
"Nickname": "Gender Swapped Investigators",
"Description": "By /u/corpboy",
@@ -49753,7 +49087,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
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"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -49789,7 +49123,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"169f5f\":{\"lock\":false,\"pos\":{\"x\":-19.3000202178955,\"y\":1.35298359394073,\"z\":-53.4358367919922},\"rot\":{\"x\":0.02080955542624,\"y\":270.001556396484,\"z\":0.0167712271213531}},\"1abe52\":{\"lock\":false,\"pos\":{\"x\":-19.2997913360596,\"y\":1.34861159324646,\"z\":-84.8181838989258},\"rot\":{\"x\":0.020808843895793,\"y\":270.000122070313,\"z\":0.0167707651853561}},\"23ea9a\":{\"lock\":false,\"pos\":{\"x\":-16.6402473449707,\"y\":1.3495774269104,\"z\":-84.8182144165039},\"rot\":{\"x\":0.0208143834024668,\"y\":269.999816894531,\"z\":0.0167734380811453}},\"260c46\":{\"lock\":false,\"pos\":{\"x\":-16.6403007507324,\"y\":1.34937584400177,\"z\":-69.0603103637695},\"rot\":{\"x\":0.0208140630275011,\"y\":270.000244140625,\"z\":0.0167755950242281}},\"6b77d7\":{\"lock\":false,\"pos\":{\"x\":-16.8499145507813,\"y\":1.30698132514954,\"z\":-91.5999984741211},\"rot\":{\"x\":0.0208082087337971,\"y\":270.000122070313,\"z\":0.0167680568993092}},\"6be340\":{\"lock\":false,\"pos\":{\"x\":-19.3000755310059,\"y\":1.35551571846008,\"z\":-61.2332572937012},\"rot\":{\"x\":0.0208098944276571,\"y\":269.999114990234,\"z\":0.0167708061635494}},\"77ba63\":{\"lock\":false,\"pos\":{\"x\":-22.6157627105713,\"y\":1.3086873292923,\"z\":-76.946044921875},\"rot\":{\"x\":0.0208086930215359,\"y\":270.000091552734,\"z\":0.0167710520327091}},\"7c3d2e\":{\"lock\":false,\"pos\":{\"x\":-19.293607711792,\"y\":1.35573351383209,\"z\":-76.9415588378906},\"rot\":{\"x\":0.0208112671971321,\"y\":269.999816894531,\"z\":0.0167707577347755}},\"7d5120\":{\"lock\":false,\"pos\":{\"x\":-22.6139030456543,\"y\":1.31556940078735,\"z\":-53.4381294250488},\"rot\":{\"x\":0.0208085980266333,\"y\":270.000030517578,\"z\":180.01676940918}},\"981000\":{\"lock\":false,\"pos\":{\"x\":-16.6400699615479,\"y\":1.35396289825439,\"z\":-53.3904228210449},\"rot\":{\"x\":0.0208099316805601,\"y\":270.000030517578,\"z\":0.0167689602822065}},\"b5091c\":{\"lock\":false,\"pos\":{\"x\":-26.3147144317627,\"y\":1.30734384059906,\"z\":-76.9476318359375},\"rot\":{\"x\":0.0208098907023668,\"y\":269.99560546875,\"z\":0.0167696326971054}},\"c61dd3\":{\"lock\":false,\"pos\":{\"x\":-16.6400871276855,\"y\":1.3564817905426,\"z\":-61.2309913635254},\"rot\":{\"x\":0.0208104159682989,\"y\":269.999847412109,\"z\":0.0167675204575062}},\"d8bab9\":{\"lock\":false,\"pos\":{\"x\":-19.2999992370605,\"y\":1.32235062122345,\"z\":-91.5984573364258},\"rot\":{\"x\":0.0208081062883139,\"y\":270.000061035156,\"z\":0.0167712885886431}},\"e22086\":{\"lock\":false,\"pos\":{\"x\":-16.6396045684814,\"y\":1.35669600963593,\"z\":-76.9456558227539},\"rot\":{\"x\":0.0208145752549171,\"y\":269.999847412109,\"z\":0.0167776327580214}},\"eff7e4\":{\"lock\":false,\"pos\":{\"x\":-19.2958831787109,\"y\":1.3484114408493,\"z\":-69.0607070922852},\"rot\":{\"x\":0.0208063907921314,\"y\":270.008483886719,\"z\":0.016773846000433}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -49817,12 +49151,12 @@
"GUID": "7fa06f",
"Name": "Custom_Model",
"Transform": {
- "posX": -20.9389019,
- "posY": 1.97754586,
- "posZ": 81.00665,
- "rotX": 0.0218735468,
- "rotY": 269.996765,
- "rotZ": 0.0154761421,
+ "posX": -20.939,
+ "posY": 1.978,
+ "posZ": 81.007,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -49839,7 +49173,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -49875,7 +49209,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": ""
},
@@ -49883,15 +49217,15 @@
"GUID": "84c153",
"Name": "Custom_Model",
"Transform": {
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- "posY": 1.96270132,
- "posZ": 81.00668,
- "rotX": 0.0218216814,
- "rotY": 269.993347,
- "rotZ": 0.009705813,
- "scaleX": 1.3633405,
- "scaleY": 0.2837723,
- "scaleZ": 1.49288893
+ "posX": -20.939,
+ "posY": 1.963,
+ "posZ": 81.007,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.36,
+ "scaleY": 0.28,
+ "scaleZ": 1.49
},
"Nickname": "Elspeth Baudin Custom Investigator",
"Description": "By Donelloth. As Seen in Bad Blood!",
@@ -49905,7 +49239,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
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@@ -49941,7 +49275,7 @@
},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -49969,15 +49303,15 @@
"GUID": "2e69d0",
"Name": "Custom_Model",
"Transform": {
- "posX": -20.9389038,
- "posY": 1.97775245,
- "posZ": 81.00666,
- "rotX": 0.0208776072,
+ "posX": -20.939,
+ "posY": 1.978,
+ "posZ": 81.007,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0162953325,
- "scaleX": 1.3633405,
- "scaleY": 0.2837723,
- "scaleZ": 1.49288893
+ "rotZ": 0.0,
+ "scaleX": 1.36,
+ "scaleY": 0.28,
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},
"Nickname": "Don't Starve Investigators",
"Description": "",
@@ -49991,7 +49325,7 @@
"r": 1.0,
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"b": 1.0,
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@@ -50027,7 +49361,7 @@
},
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},
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0cd655\":{\"lock\":false,\"pos\":{\"x\":6.757,\"y\":1.3065,\"z\":-74.3312},\"rot\":{\"x\":0.0208,\"y\":270.0001,\"z\":0.0168}},\"1370f5\":{\"lock\":false,\"pos\":{\"x\":6.757,\"y\":1.3098,\"z\":-63.0812},\"rot\":{\"x\":0.0208,\"y\":270.0001,\"z\":0.0168}},\"9887f9\":{\"lock\":false,\"pos\":{\"x\":37.0815,\"y\":1.4527,\"z\":-38.1001},\"rot\":{\"x\":359.9181,\"y\":269.9817,\"z\":0.017}},\"bc9bc6\":{\"lock\":false,\"pos\":{\"x\":6.6076,\"y\":1.3136,\"z\":-50.0096},\"rot\":{\"x\":0.0208,\"y\":270.0268,\"z\":0.0168}},\"defb26\":{\"lock\":false,\"pos\":{\"x\":6.757,\"y\":1.3082,\"z\":-68.7062},\"rot\":{\"x\":0.0208,\"y\":270.0002,\"z\":0.0168}},\"ec74df\":{\"lock\":false,\"pos\":{\"x\":6.757,\"y\":1.3115,\"z\":-57.4562},\"rot\":{\"x\":0.0208,\"y\":270.0008,\"z\":0.0168}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -50288,6 +49863,92 @@
}
}
]
+ },
+ {
+ "GUID": "ec74df",
+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": -19.774,
+ "posY": 1.916,
+ "posZ": -106.215,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "Aespa Investigators",
+ "Description": "Mint Tea Fan",
+ "GMNotes": "fancreations/investigators_aespa.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 0.27451
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1862816781492027399/65707471C1DAF2E107F9ACDD28B5D65FDABBCE79/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 0,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
+ "LuaScriptState": "{\"ml\":{\"1696fd\":{\"lock\":false,\"pos\":{\"x\":-19.3,\"y\":1.3168,\"z\":-53.4358},\"rot\":{\"x\":0.0208,\"y\":269.9742,\"z\":0.0168}},\"19cce5\":{\"lock\":false,\"pos\":{\"x\":-22.6169,\"y\":1.3064,\"z\":-84.8185},\"rot\":{\"x\":0.0208,\"y\":269.9992,\"z\":0.0168}},\"3635a2\":{\"lock\":false,\"pos\":{\"x\":-22.6169,\"y\":1.3133,\"z\":-61.2414},\"rot\":{\"x\":0.0208,\"y\":269.9991,\"z\":0.0168}},\"3db376\":{\"lock\":false,\"pos\":{\"x\":-26.3,\"y\":1.3312,\"z\":-53.4368},\"rot\":{\"x\":0.0208,\"y\":269.9723,\"z\":0.0168}},\"6a6f2c\":{\"lock\":false,\"pos\":{\"x\":-19.2959,\"y\":1.3122,\"z\":-69.0607},\"rot\":{\"x\":0.0208,\"y\":269.9791,\"z\":0.0168}},\"8ecf25\":{\"lock\":false,\"pos\":{\"x\":-19.3001,\"y\":1.3145,\"z\":-61.2332},\"rot\":{\"x\":0.0208,\"y\":269.9789,\"z\":0.0168}},\"ab694b\":{\"lock\":false,\"pos\":{\"x\":-26.3002,\"y\":1.3243,\"z\":-76.9456},\"rot\":{\"x\":0.0208,\"y\":269.9892,\"z\":0.0168}},\"b0e5f7\":{\"lock\":false,\"pos\":{\"x\":-26.2996,\"y\":1.3268,\"z\":-84.818},\"rot\":{\"x\":0.0208,\"y\":269.9915,\"z\":0.0168}},\"b1e673\":{\"lock\":false,\"pos\":{\"x\":-19.2936,\"y\":1.3099,\"z\":-76.9415},\"rot\":{\"x\":0.0208,\"y\":269.9791,\"z\":0.0168}},\"b5eb52\":{\"lock\":false,\"pos\":{\"x\":-22.6139,\"y\":1.3156,\"z\":-53.4381},\"rot\":{\"x\":0.0208,\"y\":269.9991,\"z\":0.0168}},\"b86f9a\":{\"lock\":false,\"pos\":{\"x\":-26.2996,\"y\":1.3268,\"z\":-84.818},\"rot\":{\"x\":0.0208,\"y\":269.9919,\"z\":0.0168}},\"c8a9be\":{\"lock\":false,\"pos\":{\"x\":-19.2998,\"y\":1.3076,\"z\":-84.8182},\"rot\":{\"x\":0.0208,\"y\":269.979,\"z\":0.0168}},\"e27b65\":{\"lock\":false,\"pos\":{\"x\":-22.6157,\"y\":1.3087,\"z\":-76.946},\"rot\":{\"x\":0.0208,\"y\":269.9992,\"z\":0.0168}},\"f32428\":{\"lock\":false,\"pos\":{\"x\":-22.6157,\"y\":1.311,\"z\":-69.0756},\"rot\":{\"x\":0.0208,\"y\":269.9991,\"z\":0.0168}},\"f971bf\":{\"lock\":false,\"pos\":{\"x\":-26.3002,\"y\":1.3314,\"z\":-69.0606},\"rot\":{\"x\":0.0208,\"y\":269.9661,\"z\":0.0168}},\"fcb70f\":{\"lock\":false,\"pos\":{\"x\":-26.3001,\"y\":1.3674,\"z\":-61.241},\"rot\":{\"x\":0.0208,\"y\":269.9671,\"z\":0.0168}}}}",
+ "XmlUI": "",
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
}
]
},
@@ -50295,15 +49956,15 @@
"GUID": "308439",
"Name": "Custom_Assetbundle_Bag",
"Transform": {
- "posX": 28.4876156,
- "posY": -1.22889638,
- "posZ": -25.9216824,
- "rotX": 359.936,
- "rotY": 320.432861,
- "rotZ": 359.9491,
- "scaleX": 0.450000465,
- "scaleY": 0.450000465,
- "scaleZ": 0.450000465
+ "posX": 28.488,
+ "posY": -1.229,
+ "posZ": -25.922,
+ "rotX": 0.0,
+ "rotY": 320.0,
+ "rotZ": 0.0,
+ "scaleX": 0.45,
+ "scaleY": 0.45,
+ "scaleZ": 0.45
},
"Nickname": "Barkham Horror",
"Description": "",
@@ -50352,12 +50013,12 @@
"GUID": "d02940",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 30.2927418,
- "posY": 9.346848,
- "posZ": -28.0545235,
- "rotX": 0.0150438249,
+ "posX": 30.293,
+ "posY": 9.347,
+ "posZ": -28.055,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": -0.000215587832,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -50411,7 +50072,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
+ "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n local data_to_save = {[\"ml\"]=memoryList}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml) do\n memoryList[guid] = entry\n end\n end\n end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList) do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n fresh = true\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n end\n\n moveList = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n fresh = false\n createMemoryActionButtons()\n end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons) do\n if obj ~= self then\n local dummyIndex = howManyButtons\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1 * 1/self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor + 2\n objPos.z = objPos.z * globalScaleFactor * 0.9\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\n local color = {0.75,0.25,0.25,0.6}\n local colorMove = {0,0,1,0.6}\n if move == true then\n color = colorMove\n end\n self.setVar(funcName, func)\n self.createButton({\n click_function=funcName, function_owner=self,\n position=objPos, rotation=rot, height=500, width=500,\n color=color,\n })\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n self.createButton({\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\n self.createButton({\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\n if move == false then\n self.createButton({\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n })\n\n if fresh == false then\n self.createButton({\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n })\n self.createButton({\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n })\n end\n end\n\n self.createButton({\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n local colorMove = {0,0,1,0.6}\n local color = {0,1,0,0.6}\n\n previousGuid = selectedGuid\n selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move == true then\n theList = moveList\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n prevObj.highlightOff()\n self.editButton({index=previousIndex, color=colorMove})\n theList[previousGuid] = nil\n end\n previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n self.editButton({index=index, color=color})\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n theList[obj.getGUID()] = {\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n lock=obj.getLock()\n }\n obj.highlightOn({0,1,0})\n else\n color = {0.75,0.25,0.25,0.6}\n if move == true then\n color = colorMove\n end\n self.editButton({index=index, color=color})\n theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n moveList = {}\n self.clearButtons()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", {1,1,1})\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList) do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid] == nil then\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n else\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(moveList) do\n moveGuid = guid\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n updateMemoryWithMoves()\n updateSave()\n buttonClick_place()\n end\n elseif next(memoryList) == nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n end\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\n moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid] = nil\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects()) do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock = obj.getLock()\n end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", {1,1,1})\n updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n--- self.createButton({\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n--- })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n --If obj is out on the table, move it to the saved pos/rot\n if obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n obj.setLock(entry.lock)\n else\n --If obj is inside of the bag\n for _, bagObj in ipairs(bagObjList) do\n if bagObj.guid == guid then\n local item = self.takeObject({\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n })\n item.setLock(entry.lock)\n break\n end\n end\n end\n end\n broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n local yOffset = 0\n if obj ~= nil then\n local bounds = obj.getBounds()\n yOffset = (bounds.size.y - bounds.offset.y)\n end\n local deltaPos = {}\n deltaPos.x = (p2.x-p1.x)\n deltaPos.y = (p2.y-p1.y) + yOffset\n deltaPos.z = (p2.z-p1.z)\n return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n local start = os.time()\n repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k] = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects()) do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10^(dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend",
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"z": 0.0
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"GUID": "197242",
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"GUID": "357610",
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@@ -53138,12 +52799,12 @@
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"GUID": "41fdc3",
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"GUID": "44bc00",
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"z": 0.0
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@@ -57617,12 +57278,12 @@
"GUID": "c94046",
"Name": "Custom_Tile",
"Transform": {
- "posX": -33.4688339,
- "posY": 1.63035393,
- "posZ": 7.58308744,
- "rotX": 0.0798942149,
- "rotY": 90.00006,
- "rotZ": 359.983124,
+ "posX": -33.469,
+ "posY": 1.63,
+ "posZ": 7.583,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -57636,9 +57297,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.6045295,
- "g": 0.6045295,
- "b": 0.6045295
+ "r": 0.60453,
+ "g": 0.60453,
+ "b": 0.60453
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -57790,12 +57451,12 @@
"GUID": "ceb7d4",
"Name": "Custom_Tile",
"Transform": {
- "posX": -26.8105774,
- "posY": 1.62001419,
- "posZ": 3.992765,
- "rotX": 0.06840844,
- "rotY": 134.999435,
- "rotZ": 0.0445842259,
+ "posX": -26.811,
+ "posY": 1.62,
+ "posZ": 3.993,
+ "rotX": 0.0,
+ "rotY": 135.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -57809,9 +57470,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.6045295,
- "g": 0.6045295,
- "b": 0.6045295
+ "r": 0.60453,
+ "g": 0.60453,
+ "b": 0.60453
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -57963,12 +57624,12 @@
"GUID": "d0163a",
"Name": "Custom_Tile",
"Transform": {
- "posX": -33.4151955,
- "posY": 1.62686563,
- "posZ": -4.031247,
- "rotX": 0.0684084445,
- "rotY": 134.999329,
- "rotZ": 0.0445843078,
+ "posX": -33.415,
+ "posY": 1.627,
+ "posZ": -4.031,
+ "rotX": 0.0,
+ "rotY": 135.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -57982,9 +57643,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.6045295,
- "g": 0.6045295,
- "b": 0.6045295
+ "r": 0.60453,
+ "g": 0.60453,
+ "b": 0.60453
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58136,12 +57797,12 @@
"GUID": "d41278",
"Name": "Card",
"Transform": {
- "posX": -3.95589519,
- "posY": 1.59753931,
- "posZ": -10.4411888,
- "rotX": 359.919739,
- "rotY": 269.999817,
- "rotZ": 0.01683743,
+ "posX": -3.956,
+ "posY": 1.598,
+ "posZ": -10.441,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -58155,9 +57816,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58194,12 +57855,12 @@
"GUID": "e61348",
"Name": "Card",
"Transform": {
- "posX": -23.6765118,
- "posY": 1.62581241,
- "posZ": -7.70001936,
- "rotX": 359.9201,
- "rotY": 269.999725,
- "rotZ": 0.0168399736,
+ "posX": -23.677,
+ "posY": 1.626,
+ "posZ": -7.7,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -58213,9 +57874,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58252,12 +57913,12 @@
"GUID": "e87867",
"Name": "Card",
"Transform": {
- "posX": -30.2241631,
- "posY": 1.63719678,
- "posZ": -0.0300179757,
- "rotX": 359.9201,
- "rotY": 269.999878,
- "rotZ": 0.0168398228,
+ "posX": -30.224,
+ "posY": 1.637,
+ "posZ": -0.03,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -58271,9 +57932,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58310,12 +57971,12 @@
"GUID": "eab8ff",
"Name": "CardCustom",
"Transform": {
- "posX": 9.849999,
- "posY": 1.48607,
- "posZ": 15.9200058,
- "rotX": 359.920135,
- "rotY": 269.999329,
- "rotZ": 0.0168744549,
+ "posX": 9.85,
+ "posY": 1.486,
+ "posZ": 15.92,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.6,
"scaleY": 1.0,
"scaleZ": 0.6
@@ -58329,9 +57990,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58368,12 +58029,12 @@
"GUID": "eef566",
"Name": "Custom_Tile",
"Transform": {
- "posX": -33.445015,
- "posY": 1.62811565,
- "posZ": 0.08068648,
- "rotX": 0.07989446,
- "rotY": 90.00026,
- "rotZ": 359.983124,
+ "posX": -33.445,
+ "posY": 1.628,
+ "posZ": 0.081,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -58387,9 +58048,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.6045295,
- "g": 0.6045295,
- "b": 0.6045295
+ "r": 0.60453,
+ "g": 0.60453,
+ "b": 0.60453
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58541,12 +58202,12 @@
"GUID": "efb4dd",
"Name": "Deck",
"Transform": {
- "posX": 15.1500025,
- "posY": 1.488568,
- "posZ": -8.080005,
- "rotX": 359.920135,
- "rotY": 270.0001,
- "rotZ": 0.0168730728,
+ "posX": 15.15,
+ "posY": 1.489,
+ "posZ": -8.08,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -58560,9 +58221,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58602,12 +58263,12 @@
"GUID": "1e6cae",
"Name": "Card",
"Transform": {
- "posX": 15.8583241,
- "posY": 1.47067189,
- "posZ": -7.926416,
- "rotX": 359.920135,
- "rotY": 270.000122,
- "rotZ": 0.0168734919,
+ "posX": 15.858,
+ "posY": 1.471,
+ "posZ": -7.926,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -58621,9 +58282,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58660,12 +58321,12 @@
"GUID": "bbf1af",
"Name": "Card",
"Transform": {
- "posX": 15.7711954,
- "posY": 1.50236475,
- "posZ": -7.66155148,
- "rotX": 359.920135,
- "rotY": 269.9999,
- "rotZ": 0.0168895219,
+ "posX": 15.771,
+ "posY": 1.502,
+ "posZ": -7.662,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -58679,9 +58340,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58720,12 +58381,12 @@
"GUID": "efb516",
"Name": "Custom_Tile",
"Transform": {
- "posX": -17.1198788,
- "posY": 1.60194492,
- "posZ": -11.5100374,
- "rotX": 0.0168238431,
- "rotY": 180.010986,
- "rotZ": 0.0799435452,
+ "posX": -17.12,
+ "posY": 1.602,
+ "posZ": -11.51,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -58739,9 +58400,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.6045295,
- "g": 0.6045295,
- "b": 0.6045295
+ "r": 0.60453,
+ "g": 0.60453,
+ "b": 0.60453
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -58893,12 +58554,12 @@
"GUID": "f5db25",
"Name": "Custom_Tile",
"Transform": {
- "posX": -3.6762,
- "posY": 1.58233988,
- "posZ": -14.5353994,
- "rotX": 359.919739,
- "rotY": 269.999817,
- "rotZ": 0.0168380681,
+ "posX": -3.676,
+ "posY": 1.582,
+ "posZ": -14.535,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.2,
"scaleY": 1.0,
"scaleZ": 2.2
@@ -58942,7 +58603,7 @@
"Stretch": true
}
},
- "LuaScript": "name = 'Meowlathotep'\r\n\r\nfunction onLoad()\r\n Global.call('createSetupButtons', {object=self, key=name})\r\nend\r\n\r\nfunction easyClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='easy'})\r\nend\r\n\r\nfunction normalClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='normal'})\r\nend\r\n\r\nfunction hardClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='hard'})\r\nend\r\n\r\nfunction expertClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='expert'})\r\nend\r\n",
+ "LuaScript": "name = 'Meowlathotep'\n\nfunction onLoad()\n Global.call('createSetupButtons', {object=self, key=name})\nend\n\nfunction easyClick()\n Global.call('fillContainer', {object=self, key=name, mode='easy'})\nend\n\nfunction normalClick()\n Global.call('fillContainer', {object=self, key=name, mode='normal'})\nend\n\nfunction hardClick()\n Global.call('fillContainer', {object=self, key=name, mode='hard'})\nend\n\nfunction expertClick()\n Global.call('fillContainer', {object=self, key=name, mode='expert'})\nend",
"LuaScriptState": "",
"XmlUI": ""
}
@@ -58974,9 +58635,9 @@
"GUID": "d861ca",
"Name": "3DText",
"Transform": {
- "posX": -17.895153,
- "posY": 1.49997568,
- "posZ": 53.2670364,
+ "posX": -17.89497,
+ "posY": 1.49999654,
+ "posZ": 53.26698,
"rotX": 90.0,
"rotY": 90.0,
"rotZ": 0.0,
@@ -59028,12 +58689,12 @@
"GUID": "fb28e1",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -36.96405,
- "posY": 1.46782875,
- "posZ": 28.4748669,
- "rotX": 359.983154,
- "rotY": 0.02114531,
- "rotZ": 359.9201,
+ "posX": -36.964,
+ "posY": 1.468,
+ "posZ": 28.475,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 3.0,
"scaleY": 5.0,
"scaleZ": 8.0
@@ -59074,12 +58735,12 @@
"GUID": "7af2cf",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -56.92562,
- "posY": 1.54404616,
- "posZ": 4.54451466,
- "rotX": 359.920135,
- "rotY": 269.97467,
- "rotZ": 0.0169066153,
+ "posX": -56.926,
+ "posY": 1.544,
+ "posZ": 4.545,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 3.0,
"scaleY": 5.0,
"scaleZ": 8.0
@@ -59120,12 +58781,12 @@
"GUID": "b047f8",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -56.9279,
- "posY": 1.5385,
- "posZ": -27.7288,
- "rotX": 359.920135,
- "rotY": 269.988922,
- "rotZ": 0.0168871582,
+ "posX": -56.928,
+ "posY": 1.539,
+ "posZ": -27.729,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 3.0,
"scaleY": 5.0,
"scaleZ": 8.0
@@ -59166,12 +58827,12 @@
"GUID": "18538f",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -13.7382,
- "posY": 1.4812,
- "posZ": -28.5114,
- "rotX": 0.0168873835,
- "rotY": 179.9888,
- "rotZ": 0.07987307,
+ "posX": -13.738,
+ "posY": 1.481,
+ "posZ": -28.511,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
"scaleX": 3.0,
"scaleY": 5.0,
"scaleZ": 8.0
@@ -59212,12 +58873,12 @@
"GUID": "1fc4e0",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 39.0007324,
- "posY": 1.4296267,
- "posZ": -29.4424515,
- "rotX": 359.916443,
- "rotY": 285.003784,
- "rotZ": -0.004861692,
+ "posX": 39.001,
+ "posY": 1.43,
+ "posZ": -29.442,
+ "rotX": 0.0,
+ "rotY": 285.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -59231,9 +58892,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.9999998,
- "g": 0.992160738,
- "b": 0.9999998
+ "r": 1.0,
+ "g": 0.99216,
+ "b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -59282,12 +58943,12 @@
"GUID": "754b0a",
"Name": "Card",
"Transform": {
- "posX": 21.4309425,
- "posY": 2.21608329,
- "posZ": -71.8295059,
- "rotX": 0.0168676451,
- "rotY": 180.002991,
- "rotZ": 0.07987845,
+ "posX": 21.431,
+ "posY": 2.216,
+ "posZ": -71.83,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -59301,9 +58962,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"Tags": [
"PlayerCard"
@@ -59343,12 +59004,12 @@
"GUID": "55be9c",
"Name": "Card",
"Transform": {
- "posX": 31.0175724,
- "posY": 2.2208066,
- "posZ": -70.9343,
- "rotX": 359.920135,
- "rotY": 269.98877,
- "rotZ": 0.016888788,
+ "posX": 31.018,
+ "posY": 2.221,
+ "posZ": -70.934,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -59362,9 +59023,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"Tags": [
"ScenarioCard"
@@ -59404,12 +59065,12 @@
"GUID": "475460",
"Name": "Card",
"Transform": {
- "posX": 29.398262,
- "posY": 2.22052741,
- "posZ": -67.58035,
- "rotX": 0.0168758947,
- "rotY": 179.99675,
- "rotZ": 0.07987556,
+ "posX": 29.398,
+ "posY": 2.221,
+ "posZ": -67.58,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -59423,9 +59084,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"Tags": [
"PlayerCard"
@@ -59465,12 +59126,12 @@
"GUID": "978a38",
"Name": "Card",
"Transform": {
- "posX": 38.6388626,
- "posY": 4.080927,
- "posZ": -29.8174648,
- "rotX": 0.0169156119,
- "rotY": 179.989258,
- "rotZ": 0.0614144467,
+ "posX": 38.639,
+ "posY": 4.081,
+ "posZ": -29.817,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
"scaleX": 1.1,
"scaleY": 1.0,
"scaleZ": 1.1
@@ -59484,9 +59145,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"Tags": [
"PlayerCard"
@@ -59528,12 +59189,12 @@
"GUID": "766620",
"Name": "Custom_Token",
"Transform": {
- "posX": 4.1944,
- "posY": 1.6207,
- "posZ": -16.5964,
- "rotX": 359.9201,
- "rotY": 270.0019,
- "rotZ": 0.016870508,
+ "posX": 4.194,
+ "posY": 1.621,
+ "posZ": -16.596,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.4,
"scaleY": 1.0,
"scaleZ": 0.4
@@ -59547,9 +59208,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.8745098,
- "g": 0.8745098,
- "b": 0.8745098
+ "r": 0.87451,
+ "g": 0.87451,
+ "b": 0.87451
},
"Tags": [
"CleanUpHelper_ignore"
@@ -59580,7 +59241,7 @@
"Stackable": false
}
},
- "LuaScript": "function onload(saved_data)\r\n light_mode = false\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n end\r\n createAll()\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction printStats(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n if isRightClick then\r\n Global.call(\"resetStats\")\r\n else\r\n Global.call(\"printStats\")\r\n end\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode }\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n self.createButton({\r\n click_function=\"printStats\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n tooltip = \"Left Click to print stats. Right Click to reset them.\",\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n\r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value)\r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = \"Left click to show stats. Right click to reset them.\"\r\n })\r\nend\r\n\r\nfunction keepSample(_obj, _string, value)\r\n reloadAll()\r\nend\r\n\r\nfunction onDestroy()\r\n if timerID and type(timerID) == 'object' then\r\n Timer.destroy(timerID)\r\n end\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"chaosbag/ChaosBagStatTracker\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- button calls respective function in \"Global\"\nfunction onLoad()\n self.createButton({\n click_function = \"handleStatTrackerClick\",\n tooltip = \"Left-Click: Print stats\\nRight-Click: Reset stats\",\n height = 1250,\n width = 1250,\n color = { 0, 0, 0, 0 }\n })\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"chaosbag/ChaosBagStatTracker\")\nend)\nreturn __bundle_require(\"__root\")",
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"XmlUI": ""
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"Name": "Custom_Model_Bag",
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- "posY": 1.6442,
- "posZ": -11.2387,
- "rotX": 359.9552,
- "rotY": 224.9915,
- "rotZ": 0.06869994,
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+ "rotX": 0.0,
+ "rotY": 224.999985,
+ "rotZ": 0.0,
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"scaleY": 0.7,
"scaleZ": 0.7
@@ -59661,12 +59322,12 @@
"GUID": "b2b7be",
"Name": "Custom_Tile",
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- "posZ": -26.9304237,
- "rotX": 0.07989853,
- "rotY": 90.0002441,
- "rotZ": 359.983124,
+ "posX": -1.465,
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+ "posZ": -26.93,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
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"scaleY": 1.0,
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"z": 0.0
},
"ColorDiffuse": {
- "r": 0.374564439,
- "g": 0.328594148,
- "b": 0.04894127
+ "r": 0.37456,
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"GUID": "b2b7be",
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+ "rotY": 90.0,
+ "rotZ": 0.0,
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"z": 0.0
},
"ColorDiffuse": {
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+ "r": 0.37456,
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+ "rotY": 90.0,
+ "rotZ": 0.0,
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"z": 0.0
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"ColorDiffuse": {
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- "rotZ": 359.983124,
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+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
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"z": 0.0
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"z": 0.0
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"z": 0.0
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- "rotX": 0.07989784,
- "rotY": 90.0002,
- "rotZ": 359.983124,
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"z": 0.0
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@@ -60233,12 +59894,12 @@
"GUID": "bd0253",
"Name": "Custom_Model_Bag",
"Transform": {
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"posZ": -12.449,
- "rotX": 359.9552,
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+ "posX": -46.206,
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+ "rotZ": 0.0,
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@@ -60878,15 +60539,15 @@
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"Nickname": "Whimsical's Token Remover",
"Description": "See Notebook for details.",
@@ -60930,7 +60591,7 @@
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},
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-02-02 9:41 a.m.\r\n---\r\n\r\nlocal zone = nil\r\n\r\n-- Forward Declaration\r\n---@param is_enabled boolean\r\nlocal setMenu = function(is_enabled) end\r\n\r\nlocal function enable()\r\n if self.held_by_color~=nil then return end\r\n local position = self:getPosition()\r\n local rotation = self:getRotation()\r\n local scale = self:getScale()\r\n\r\n zone = spawnObject {\r\n type = \"ScriptingTrigger\",\r\n position = Vector(position.x, position.y+25+(bit32.rshift(scale.y, 1))+0.41, position.z),\r\n rotation = rotation,\r\n scale = Vector(scale.x*2, 50, scale.z*2),\r\n sound = true,\r\n snap_to_grid = true\r\n }\r\n\r\n setMenu(false)\r\nend\r\n\r\nlocal function disable()\r\n if zone~=nil then zone:destruct() end\r\n setMenu(true)\r\nend\r\n\r\n---@param is_enabled boolean\r\nsetMenu = function(is_enabled)\r\n self:clearContextMenu()\r\n if is_enabled then\r\n self:addContextMenuItem(\"Enable\", enable, false)\r\n else\r\n self:addContextMenuItem(\"Disable\", disable, false)\r\n end\r\nend\r\n\r\nfunction onLoad(save_state)\r\n if save_state==\"\" then return end\r\n local data = JSON.decode(save_state)\r\n zone = getObjectFromGUID(data.zone)\r\n setMenu(zone==nil)\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode {\r\n zone = zone and zone:getGUID() or nil\r\n }\r\nend\r\n\r\n---@param entering TTSObject\r\n---@param object TTSObject\r\nfunction onObjectEnterScriptingZone(entering , object)\r\n if zone~=entering then return end\r\n if object==self then return end\r\n if object.type==\"Deck\" or object.type==\"Card\" then return end\r\n\r\n object:destruct()\r\nend\r\n\r\n---@param color string\r\nfunction onPickUp(color)\r\n disable()\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"util/TokenRemover\")\nend)\n__bundle_register(\"util/TokenRemover\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-02-02 9:41 a.m.\n---\n\nlocal zone = nil\n\n-- Forward Declaration\n---@param is_enabled boolean\nlocal setMenu = function(is_enabled) end\n\nlocal function enable()\n if self.held_by_color~=nil then return end\n local position = self:getPosition()\n local rotation = self:getRotation()\n local scale = self:getScale()\n\n zone = spawnObject {\n type = \"ScriptingTrigger\",\n position = Vector(position.x, position.y+25+(bit32.rshift(scale.y, 1))+0.41, position.z),\n rotation = rotation,\n scale = Vector(scale.x*2, 50, scale.z*2),\n sound = true,\n snap_to_grid = true\n }\n\n setMenu(false)\nend\n\nlocal function disable()\n if zone~=nil then zone:destruct() end\n setMenu(true)\nend\n\n---@param is_enabled boolean\nsetMenu = function(is_enabled)\n self:clearContextMenu()\n if is_enabled then\n self:addContextMenuItem(\"Enable\", enable, false)\n else\n self:addContextMenuItem(\"Disable\", disable, false)\n end\nend\n\nfunction onLoad(save_state)\n if save_state==\"\" then return end\n local data = JSON.decode(save_state)\n zone = getObjectFromGUID(data.zone)\n setMenu(zone==nil)\nend\n\nfunction onSave()\n return JSON.encode {\n zone = zone and zone:getGUID() or nil\n }\nend\n\n---@param entering TTSObject\n---@param object TTSObject\nfunction onObjectEnterScriptingZone(entering , object)\n if zone~=entering then return end\n if object==self then return end\n if object.type==\"Deck\" or object.type==\"Card\" then return end\n\n object:destruct()\nend\n\n---@param color string\nfunction onPickUp(color)\n disable()\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "[]",
"XmlUI": ""
},
@@ -60938,15 +60599,15 @@
"GUID": "36b4ee",
"Name": "Checker_white",
"Transform": {
- "posX": 77.1586761,
- "posY": 1.29656661,
- "posZ": 6.95194674,
- "rotX": 359.989868,
- "rotY": 270.014435,
- "rotZ": 179.984467,
- "scaleX": 0.250000417,
- "scaleY": 0.250000417,
- "scaleZ": 0.250000417
+ "posX": 77.159,
+ "posY": 1.297,
+ "posZ": 6.952,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.25,
+ "scaleY": 0.25,
+ "scaleZ": 0.25
},
"Nickname": "Token Spawner",
"Description": "",
@@ -60975,7 +60636,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-01-14 1:10 a.m.\r\n---\r\nlocal TILE_TYPE_CIRCLE = 2\r\n\r\nlocal HEIGHT_ADJUSTMENT = 1.0\r\n\r\nlocal VALID_INDEX = {false, false, false, true, true, true, true, true, true}\r\n\r\nlocal INDEX_DAMAGE = 4\r\nlocal INDEX_PATH = 5\r\nlocal INDEX_HORROR = 6\r\nlocal INDEX_CLUE = 8\r\nlocal INDEX_DOOM = 7\r\nlocal INDEX_RESOURCE = 9\r\n\r\nlocal TOKEN_CLUE = \"http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/\"\r\nlocal TOKEN_DOOM = \"https://i.imgur.com/EoL7yaZ.png\"\r\nlocal TOKEN_RESOURCE = \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\"\r\n\r\nlocal CLOOM_SCALE = Vector(0.25, 1, 0.25)\r\nlocal RESOURCE_SCALE = Vector(0.17, 0.17, 0.17)\r\nlocal PATH_SCALE = Vector(1,1,1)\r\n\r\nlocal DAMAGE_JSON = \"{\\\"GUID\\\":\\\"142b55\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-38.6177826,\\\"posY\\\":1.688475,\\\"posZ\\\":10.7887154,\\\"rotX\\\":359.9204,\\\"rotY\\\":270.009583,\\\"rotZ\\\":0.0172974449,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\",\\\"States\\\":{\\\"2\\\":{\\\"GUID\\\":\\\"c6ddbe\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444748,\\\"posY\\\":1.112169,\\\"posZ\\\":19.0119534,\\\"rotX\\\":0.000318417122,\\\"rotY\\\":270.007721,\\\"rotZ\\\":359.99176,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357113699/2929CC7461A8A6C464203FF768A7A5A22650E337/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"3\\\":{\\\"GUID\\\":\\\"a0f2a0\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444748,\\\"posY\\\":1.11216891,\\\"posZ\\\":19.0119534,\\\"rotX\\\":0.0003119017,\\\"rotY\\\":270.007874,\\\"rotZ\\\":359.99173,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357113055/8A45F27B2838FED09DEFE492C9C40DD82781613A/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"4\\\":{\\\"GUID\\\":\\\"24c940\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444748,\\\"posY\\\":1.11216891,\\\"posZ\\\":19.0119534,\\\"rotX\\\":0.0003254045,\\\"rotY\\\":270.008026,\\\"rotZ\\\":359.99173,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357112812/BCCAAB919EBE76E2B770417B0B06A699E9F4C8D0/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"5\\\":{\\\"GUID\\\":\\\"ec79a1\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444748,\\\"posY\\\":1.11216879,\\\"posZ\\\":19.0119534,\\\"rotX\\\":0.000309352879,\\\"rotY\\\":270.008,\\\"rotZ\\\":359.99173,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357112513/3D68F6F7D7A1B81C2E89AFBC948FD9C4395908F1/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"6\\\":{\\\"GUID\\\":\\\"afe500\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444729,\\\"posY\\\":1.11216879,\\\"posZ\\\":19.0119514,\\\"rotX\\\":0.00031043886,\\\"rotY\\\":270.008423,\\\"rotZ\\\":359.99176,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357112217/E941CBCED5D8D42431FD29A53CE74ECF0FBB4BFB/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"7\\\":{\\\"GUID\\\":\\\"c7cbd1\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444729,\\\"posY\\\":1.11216891,\\\"posZ\\\":19.0119514,\\\"rotX\\\":0.000295429461,\\\"rotY\\\":270.00824,\\\"rotZ\\\":359.99176,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357110928/44F5CF8F9BC4D54D47D450A807560D8A1F2A1769/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"8\\\":{\\\"GUID\\\":\\\"67b357\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444729,\\\"posY\\\":1.11216891,\\\"posZ\\\":19.01195,\\\"rotX\\\":0.000306701084,\\\"rotY\\\":270.0082,\\\"rotZ\\\":359.99173,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357110576/7222C0B6E628D08F828F1FA686EB65E0B83B3B54/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"9\\\":{\\\"GUID\\\":\\\"582a00\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.2681675,\\\"posY\\\":1.21000624,\\\"posZ\\\":14.044548,\\\"rotX\\\":-0.0000358944635,\\\"rotY\\\":270.006958,\\\"rotZ\\\":-0.00000148946117,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357114084/33093C666B9F4530D64B0117605494D5D17B38CC/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"}}}\"\r\nlocal HORROR_JSON = \"{\\\"GUID\\\":\\\"36be72\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-44.08369,\\\"posY\\\":1.69583237,\\\"posZ\\\":9.886347,\\\"rotX\\\":359.9201,\\\"rotY\\\":270.008972,\\\"rotZ\\\":0.0168560985,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\",\\\"States\\\":{\\\"2\\\":{\\\"GUID\\\":\\\"5c2361\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.210006,\\\"posZ\\\":15.9442654,\\\"rotX\\\":-0.0000202706469,\\\"rotY\\\":270.015259,\\\"rotZ\\\":0.0000220759175,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357163230/ED46F8BBAEDB4D3C96C654D48C56110D35F3F54F/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"3\\\":{\\\"GUID\\\":\\\"3a3415\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.210006,\\\"posZ\\\":15.9442368,\\\"rotX\\\":-0.0000104253941,\\\"rotY\\\":270.015137,\\\"rotZ\\\":0.0000102804506,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357162977/E5D453CC14394519E004B4F8703FC425A7AE3D6C/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"4\\\":{\\\"GUID\\\":\\\"4a91a8\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.21000612,\\\"posZ\\\":15.9442348,\\\"rotX\\\":0.00000189065361,\\\"rotY\\\":270.01532,\\\"rotZ\\\":0.0000159575811,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357164483/5E22FEAE253AE65BDE3FA09E4EE7133569F7E194/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"5\\\":{\\\"GUID\\\":\\\"887aae\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.21000612,\\\"posZ\\\":15.9442024,\\\"rotX\\\":-0.00003432232,\\\"rotY\\\":270.016,\\\"rotZ\\\":-0.00000373151761,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357164251/34DC7172A2B433047DA853796DB52AECE019F99F/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"6\\\":{\\\"GUID\\\":\\\"baa831\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.21000624,\\\"posZ\\\":15.94415,\\\"rotX\\\":-0.0000249414188,\\\"rotY\\\":270.0157,\\\"rotZ\\\":0.00000292043842,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357164030/0A12FD352F28A560EA7E7952D8CA618A5245F1E0/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"7\\\":{\\\"GUID\\\":\\\"da94da\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.21000612,\\\"posZ\\\":15.944108,\\\"rotX\\\":-0.0000233948358,\\\"rotY\\\":270.015656,\\\"rotZ\\\":0.00000218774017,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357114485/8B2B8A9F61CC2D8C1F10977ABDB4BA2423AD143F/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"8\\\":{\\\"GUID\\\":\\\"2e1687\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.753376,\\\"posY\\\":1.210006,\\\"posZ\\\":15.9440966,\\\"rotX\\\":-1.57902083e-8,\\\"rotY\\\":270.016541,\\\"rotZ\\\":-0.0000219759459,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357163806/F397C22A8DDB8F22E08E42E6449C3B5D8CFDB313/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"9\\\":{\\\"GUID\\\":\\\"a6f1e0\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.753376,\\\"posY\\\":1.21000612,\\\"posZ\\\":15.9440622,\\\"rotX\\\":-0.0000209277514,\\\"rotY\\\":270.016724,\\\"rotZ\\\":0.00004970206,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357110165/AD791E6817304851C0ABD7AE97AA60326AC14538/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"}}}\"\r\nlocal PATH_JSON = \"{\\\"GUID\\\": \\\"7234af\\\",\\\"Name\\\": \\\"Custom_Tile\\\",\\\"Transform\\\": {\\\"posX\\\": -50.92423,\\\"posY\\\": 1.63760316,\\\"posZ\\\": 11.0779743,\\\"rotX\\\": 359.9201,\\\"rotY\\\": 270.00946,\\\"rotZ\\\": 0.0168931335,\\\"scaleX\\\": 1.0,\\\"scaleY\\\": 1.0,\\\"scaleZ\\\": 1.0},\\\"Nickname\\\": \\\"\\\",\\\"Description\\\": \\\"\\\",\\\"GMNotes\\\": \\\"\\\",\\\"ColorDiffuse\\\": {\\\"r\\\": 0.6045295,\\\"g\\\": 0.6045295,\\\"b\\\": 0.6045295},\\\"LayoutGroupSortIndex\\\": 0,\\\"Locked\\\": false,\\\"Grid\\\": true,\\\"Snap\\\": true,\\\"IgnoreFoW\\\": false,\\\"MeasureMovement\\\": false,\\\"DragSelectable\\\": true,\\\"Autoraise\\\": true,\\\"Sticky\\\": true,\\\"Tooltip\\\": true,\\\"GridProjection\\\": false,\\\"HideWhenFaceDown\\\": false,\\\"Hands\\\": false,\\\"CustomImage\\\": {\\\"ImageURL\\\": \\\"https://i.imgur.com/vppt2my.png\\\",\\\"ImageSecondaryURL\\\": \\\"https://i.imgur.com/vppt2my.png\\\",\\\"ImageScalar\\\": 1.0,\\\"WidthScale\\\": 0.0,\\\"CustomTile\\\": {\\\"Type\\\": 3,\\\"Thickness\\\": 0.1,\\\"Stackable\\\": false,\\\"Stretch\\\": true}},\\\"LuaScript\\\": \\\"\\\",\\\"LuaScriptState\\\": \\\"\\\",\\\"XmlUI\\\": \\\"\\\",\\\"States\\\": {\\\"2\\\": {\\\"GUID\\\": \\\"44b0c5\\\",\\\"Name\\\": \\\"Custom_Tile\\\",\\\"Transform\\\": {\\\"posX\\\": -39.7933121,\\\"posY\\\": 1.63758957,\\\"posZ\\\": 2.038383,\\\"rotX\\\": 359.9201,\\\"rotY\\\": 269.9961,\\\"rotZ\\\": 0.0168742146,\\\"scaleX\\\": 1.0,\\\"scaleY\\\": 1.0,\\\"scaleZ\\\": 1.0},\\\"Nickname\\\": \\\"\\\",\\\"Description\\\": \\\"\\\",\\\"GMNotes\\\": \\\"\\\",\\\"ColorDiffuse\\\": {\\\"r\\\": 0.6045295,\\\"g\\\": 0.6045295,\\\"b\\\": 0.6045295},\\\"LayoutGroupSortIndex\\\": 0,\\\"Locked\\\": false,\\\"Grid\\\": true,\\\"Snap\\\": true,\\\"IgnoreFoW\\\": false,\\\"MeasureMovement\\\": false,\\\"DragSelectable\\\": true,\\\"Autoraise\\\": true,\\\"Sticky\\\": true,\\\"Tooltip\\\": true,\\\"GridProjection\\\": false,\\\"HideWhenFaceDown\\\": false,\\\"Hands\\\": false,\\\"CustomImage\\\": {\\\"ImageURL\\\": \\\"https://i.imgur.com/HyfE8m8.png\\\",\\\"ImageSecondaryURL\\\": \\\"https://i.imgur.com/HyfE8m8.png\\\",\\\"ImageScalar\\\": 1.0,\\\"WidthScale\\\": 0.0,\\\"CustomTile\\\": {\\\"Type\\\": 3,\\\"Thickness\\\": 0.1,\\\"Stackable\\\": false,\\\"Stretch\\\": true}},\\\"LuaScript\\\": \\\"\\\",\\\"LuaScriptState\\\": \\\"\\\",\\\"XmlUI\\\": \\\"\\\"},\\\"3\\\": {\\\"GUID\\\": \\\"5b38c6\\\",\\\"Name\\\": \\\"Custom_Tile\\\",\\\"Transform\\\": {\\\"posX\\\": -38.8217163,\\\"posY\\\": 1.99356019,\\\"posZ\\\": 0.4159239,\\\"rotX\\\": 359.9201,\\\"rotY\\\": 272.9828,\\\"rotZ\\\": 0.01687373,\\\"scaleX\\\": 0.8,\\\"scaleY\\\": 1.0,\\\"scaleZ\\\": 0.8},\\\"Nickname\\\": \\\"\\\",\\\"Description\\\": \\\"\\\",\\\"GMNotes\\\": \\\"\\\",\\\"ColorDiffuse\\\": {\\\"r\\\": 0.6045295,\\\"g\\\": 0.6045295,\\\"b\\\": 0.6045295},\\\"LayoutGroupSortIndex\\\": 0,\\\"Locked\\\": false,\\\"Grid\\\": true,\\\"Snap\\\": true,\\\"IgnoreFoW\\\": false,\\\"MeasureMovement\\\": false,\\\"DragSelectable\\\": true,\\\"Autoraise\\\": true,\\\"Sticky\\\": true,\\\"Tooltip\\\": true,\\\"GridProjection\\\": false,\\\"HideWhenFaceDown\\\": false,\\\"Hands\\\": false,\\\"CustomImage\\\": {\\\"ImageURL\\\": \\\"https://i.imgur.com/dHKBLoD.png\\\",\\\"ImageSecondaryURL\\\": \\\"https://i.imgur.com/HyfE8m8.png\\\",\\\"ImageScalar\\\": 1.0,\\\"WidthScale\\\": 0.0,\\\"CustomTile\\\": {\\\"Type\\\": 3,\\\"Thickness\\\": 0.1,\\\"Stackable\\\": false,\\\"Stretch\\\": true}},\\\"LuaScript\\\": \\\"\\\",\\\"LuaScriptState\\\": \\\"\\\",\\\"XmlUI\\\": \\\"\\\"}}}\"\r\n\r\nlocal OBJECT_JSON = {}\r\nOBJECT_JSON[INDEX_DAMAGE] = DAMAGE_JSON\r\nOBJECT_JSON[INDEX_HORROR] = HORROR_JSON\r\nOBJECT_JSON[INDEX_PATH] = PATH_JSON\r\n\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonDown(index, player_color)\r\n if not VALID_INDEX[index] then return end\r\n local isResource = index==INDEX_RESOURCE\r\n ---@type Player\r\n local player = Player[player_color]\r\n local rotation = player:getPointerRotation()\r\n local position = player:getPointerPosition()\r\n position.y = position.y + HEIGHT_ADJUSTMENT\r\n\r\n ---@type SpawnObjectParams\r\n local parameters = {\r\n snap_to_grid = false,\r\n position = position,\r\n rotation = Vector(0, rotation, index==INDEX_DOOM and 180 or 0),\r\n scale = isResource and RESOURCE_SCALE or (index==INDEX_PATH and PATH_SCALE or CLOOM_SCALE),\r\n type = isResource and \"Custom_Token\" or \"Custom_Tile\",\r\n sound = false,\r\n ---@param thing TTSObject\r\n callback_function = function (thing)\r\n thing.use_snap_points = false\r\n end\r\n }\r\n\r\n if index<=INDEX_HORROR then\r\n ---@type SpawnObjectParamsJSON\r\n parameters = parameters\r\n parameters.json = OBJECT_JSON[index]\r\n spawnObjectJSON(parameters)\r\n else\r\n local object = spawnObject(parameters)\r\n if index==INDEX_RESOURCE then makeResource(object) else makeCloom(object) end\r\n end\r\nend\r\n\r\n---@param object TTSObject\r\nfunction makeCloom(object)\r\n object:setCustomObject {\r\n type = TILE_TYPE_CIRCLE,\r\n image = TOKEN_CLUE,\r\n image_bottom = TOKEN_DOOM,\r\n stackable = true,\r\n thickness = 0.1\r\n }\r\nend\r\n\r\n---@param object TTSObject\r\nfunction makeResource(object)\r\n object:setCustomObject {\r\n image = TOKEN_RESOURCE,\r\n thickness = 0.3,\r\n merge_distance = 5,\r\n stackable = true\r\n }\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"util/TokenSpawner\")\nend)\n__bundle_register(\"util/TokenSpawner\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-01-14 1:10 a.m.\n---\nlocal TILE_TYPE_CIRCLE = 2\n\nlocal HEIGHT_ADJUSTMENT = 1.0\n\nlocal VALID_INDEX = {false, false, false, true, true, true, true, true, true}\n\nlocal INDEX_DAMAGE = 4\nlocal INDEX_PATH = 5\nlocal INDEX_HORROR = 6\nlocal INDEX_CLUE = 8\nlocal INDEX_DOOM = 7\nlocal INDEX_RESOURCE = 9\n\nlocal TOKEN_CLUE = \"http://cloud-3.steamusercontent.com/ugc/1758068501357164917/1D06F1DC4D6888B6F57124BD2AFE20D0B0DA15A8/\"\nlocal TOKEN_DOOM = \"https://i.imgur.com/EoL7yaZ.png\"\nlocal TOKEN_RESOURCE = \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\"\n\nlocal CLOOM_SCALE = Vector(0.25, 1, 0.25)\nlocal RESOURCE_SCALE = Vector(0.17, 0.17, 0.17)\nlocal PATH_SCALE = Vector(1,1,1)\n\nlocal DAMAGE_JSON = \"{\\\"GUID\\\":\\\"142b55\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-38.6177826,\\\"posY\\\":1.688475,\\\"posZ\\\":10.7887154,\\\"rotX\\\":359.9204,\\\"rotY\\\":270.009583,\\\"rotZ\\\":0.0172974449,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357115146/903D11AAE7BD5C254C8DC136E9202EE516289DEA/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\",\\\"States\\\":{\\\"2\\\":{\\\"GUID\\\":\\\"c6ddbe\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444748,\\\"posY\\\":1.112169,\\\"posZ\\\":19.0119534,\\\"rotX\\\":0.000318417122,\\\"rotY\\\":270.007721,\\\"rotZ\\\":359.99176,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357113699/2929CC7461A8A6C464203FF768A7A5A22650E337/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"3\\\":{\\\"GUID\\\":\\\"a0f2a0\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444748,\\\"posY\\\":1.11216891,\\\"posZ\\\":19.0119534,\\\"rotX\\\":0.0003119017,\\\"rotY\\\":270.007874,\\\"rotZ\\\":359.99173,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357113055/8A45F27B2838FED09DEFE492C9C40DD82781613A/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"4\\\":{\\\"GUID\\\":\\\"24c940\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444748,\\\"posY\\\":1.11216891,\\\"posZ\\\":19.0119534,\\\"rotX\\\":0.0003254045,\\\"rotY\\\":270.008026,\\\"rotZ\\\":359.99173,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357112812/BCCAAB919EBE76E2B770417B0B06A699E9F4C8D0/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"5\\\":{\\\"GUID\\\":\\\"ec79a1\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444748,\\\"posY\\\":1.11216879,\\\"posZ\\\":19.0119534,\\\"rotX\\\":0.000309352879,\\\"rotY\\\":270.008,\\\"rotZ\\\":359.99173,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357112513/3D68F6F7D7A1B81C2E89AFBC948FD9C4395908F1/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"6\\\":{\\\"GUID\\\":\\\"afe500\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444729,\\\"posY\\\":1.11216879,\\\"posZ\\\":19.0119514,\\\"rotX\\\":0.00031043886,\\\"rotY\\\":270.008423,\\\"rotZ\\\":359.99176,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357112217/E941CBCED5D8D42431FD29A53CE74ECF0FBB4BFB/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"7\\\":{\\\"GUID\\\":\\\"c7cbd1\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444729,\\\"posY\\\":1.11216891,\\\"posZ\\\":19.0119514,\\\"rotX\\\":0.000295429461,\\\"rotY\\\":270.00824,\\\"rotZ\\\":359.99176,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357110928/44F5CF8F9BC4D54D47D450A807560D8A1F2A1769/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"8\\\":{\\\"GUID\\\":\\\"67b357\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.3444729,\\\"posY\\\":1.11216891,\\\"posZ\\\":19.01195,\\\"rotX\\\":0.000306701084,\\\"rotY\\\":270.0082,\\\"rotZ\\\":359.99173,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357110576/7222C0B6E628D08F828F1FA686EB65E0B83B3B54/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"9\\\":{\\\"GUID\\\":\\\"582a00\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-28.2681675,\\\"posY\\\":1.21000624,\\\"posZ\\\":14.044548,\\\"rotX\\\":-0.0000358944635,\\\"rotY\\\":270.006958,\\\"rotZ\\\":-0.00000148946117,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Damage\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357114084/33093C666B9F4530D64B0117605494D5D17B38CC/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"}}}\"\nlocal HORROR_JSON = \"{\\\"GUID\\\":\\\"36be72\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-44.08369,\\\"posY\\\":1.69583237,\\\"posZ\\\":9.886347,\\\"rotX\\\":359.9201,\\\"rotY\\\":270.008972,\\\"rotZ\\\":0.0168560985,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357163535/6D9E0756503664D65BDB384656AC6D4BD713F5FC/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\",\\\"States\\\":{\\\"2\\\":{\\\"GUID\\\":\\\"5c2361\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.210006,\\\"posZ\\\":15.9442654,\\\"rotX\\\":-0.0000202706469,\\\"rotY\\\":270.015259,\\\"rotZ\\\":0.0000220759175,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357163230/ED46F8BBAEDB4D3C96C654D48C56110D35F3F54F/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"3\\\":{\\\"GUID\\\":\\\"3a3415\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.210006,\\\"posZ\\\":15.9442368,\\\"rotX\\\":-0.0000104253941,\\\"rotY\\\":270.015137,\\\"rotZ\\\":0.0000102804506,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357162977/E5D453CC14394519E004B4F8703FC425A7AE3D6C/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"4\\\":{\\\"GUID\\\":\\\"4a91a8\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.21000612,\\\"posZ\\\":15.9442348,\\\"rotX\\\":0.00000189065361,\\\"rotY\\\":270.01532,\\\"rotZ\\\":0.0000159575811,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357164483/5E22FEAE253AE65BDE3FA09E4EE7133569F7E194/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"5\\\":{\\\"GUID\\\":\\\"887aae\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.21000612,\\\"posZ\\\":15.9442024,\\\"rotX\\\":-0.00003432232,\\\"rotY\\\":270.016,\\\"rotZ\\\":-0.00000373151761,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357164251/34DC7172A2B433047DA853796DB52AECE019F99F/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"6\\\":{\\\"GUID\\\":\\\"baa831\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.21000624,\\\"posZ\\\":15.94415,\\\"rotX\\\":-0.0000249414188,\\\"rotY\\\":270.0157,\\\"rotZ\\\":0.00000292043842,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357164030/0A12FD352F28A560EA7E7952D8CA618A5245F1E0/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"7\\\":{\\\"GUID\\\":\\\"da94da\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.7533741,\\\"posY\\\":1.21000612,\\\"posZ\\\":15.944108,\\\"rotX\\\":-0.0000233948358,\\\"rotY\\\":270.015656,\\\"rotZ\\\":0.00000218774017,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357114485/8B2B8A9F61CC2D8C1F10977ABDB4BA2423AD143F/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"8\\\":{\\\"GUID\\\":\\\"2e1687\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.753376,\\\"posY\\\":1.210006,\\\"posZ\\\":15.9440966,\\\"rotX\\\":-1.57902083e-8,\\\"rotY\\\":270.016541,\\\"rotZ\\\":-0.0000219759459,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357163806/F397C22A8DDB8F22E08E42E6449C3B5D8CFDB313/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"},\\\"9\\\":{\\\"GUID\\\":\\\"a6f1e0\\\",\\\"Name\\\":\\\"Custom_Token\\\",\\\"Transform\\\":{\\\"posX\\\":-27.753376,\\\"posY\\\":1.21000612,\\\"posZ\\\":15.9440622,\\\"rotX\\\":-0.0000209277514,\\\"rotY\\\":270.016724,\\\"rotZ\\\":0.00004970206,\\\"scaleX\\\":0.25,\\\"scaleY\\\":1,\\\"scaleZ\\\":0.25},\\\"Nickname\\\":\\\"Horror\\\",\\\"Description\\\":\\\"\\\",\\\"GMNotes\\\":\\\"\\\",\\\"ColorDiffuse\\\":{\\\"r\\\":1,\\\"g\\\":1,\\\"b\\\":1},\\\"LayoutGroupSortIndex\\\":0,\\\"Locked\\\":false,\\\"Grid\\\":false,\\\"Snap\\\":false,\\\"IgnoreFoW\\\":false,\\\"MeasureMovement\\\":false,\\\"DragSelectable\\\":true,\\\"Autoraise\\\":true,\\\"Sticky\\\":true,\\\"Tooltip\\\":true,\\\"GridProjection\\\":false,\\\"HideWhenFaceDown\\\":false,\\\"Hands\\\":false,\\\"CustomImage\\\":{\\\"ImageURL\\\":\\\"http://cloud-3.steamusercontent.com/ugc/1758068501357110165/AD791E6817304851C0ABD7AE97AA60326AC14538/\\\",\\\"ImageSecondaryURL\\\":\\\"\\\",\\\"ImageScalar\\\":1,\\\"WidthScale\\\":0,\\\"CustomToken\\\":{\\\"Thickness\\\":0.1,\\\"MergeDistancePixels\\\":5,\\\"StandUp\\\":false,\\\"Stackable\\\":false}},\\\"LuaScript\\\":\\\"\\\",\\\"LuaScriptState\\\":\\\"\\\",\\\"XmlUI\\\":\\\"\\\"}}}\"\nlocal PATH_JSON = \"{\\\"GUID\\\": \\\"7234af\\\",\\\"Name\\\": \\\"Custom_Tile\\\",\\\"Transform\\\": {\\\"posX\\\": -50.92423,\\\"posY\\\": 1.63760316,\\\"posZ\\\": 11.0779743,\\\"rotX\\\": 359.9201,\\\"rotY\\\": 270.00946,\\\"rotZ\\\": 0.0168931335,\\\"scaleX\\\": 1.0,\\\"scaleY\\\": 1.0,\\\"scaleZ\\\": 1.0},\\\"Nickname\\\": \\\"\\\",\\\"Description\\\": \\\"\\\",\\\"GMNotes\\\": \\\"\\\",\\\"ColorDiffuse\\\": {\\\"r\\\": 0.6045295,\\\"g\\\": 0.6045295,\\\"b\\\": 0.6045295},\\\"LayoutGroupSortIndex\\\": 0,\\\"Locked\\\": false,\\\"Grid\\\": true,\\\"Snap\\\": true,\\\"IgnoreFoW\\\": false,\\\"MeasureMovement\\\": false,\\\"DragSelectable\\\": true,\\\"Autoraise\\\": true,\\\"Sticky\\\": true,\\\"Tooltip\\\": true,\\\"GridProjection\\\": false,\\\"HideWhenFaceDown\\\": false,\\\"Hands\\\": false,\\\"CustomImage\\\": {\\\"ImageURL\\\": \\\"https://i.imgur.com/vppt2my.png\\\",\\\"ImageSecondaryURL\\\": \\\"https://i.imgur.com/vppt2my.png\\\",\\\"ImageScalar\\\": 1.0,\\\"WidthScale\\\": 0.0,\\\"CustomTile\\\": {\\\"Type\\\": 3,\\\"Thickness\\\": 0.1,\\\"Stackable\\\": false,\\\"Stretch\\\": true}},\\\"LuaScript\\\": \\\"\\\",\\\"LuaScriptState\\\": \\\"\\\",\\\"XmlUI\\\": \\\"\\\",\\\"States\\\": {\\\"2\\\": {\\\"GUID\\\": \\\"44b0c5\\\",\\\"Name\\\": \\\"Custom_Tile\\\",\\\"Transform\\\": {\\\"posX\\\": -39.7933121,\\\"posY\\\": 1.63758957,\\\"posZ\\\": 2.038383,\\\"rotX\\\": 359.9201,\\\"rotY\\\": 269.9961,\\\"rotZ\\\": 0.0168742146,\\\"scaleX\\\": 1.0,\\\"scaleY\\\": 1.0,\\\"scaleZ\\\": 1.0},\\\"Nickname\\\": \\\"\\\",\\\"Description\\\": \\\"\\\",\\\"GMNotes\\\": \\\"\\\",\\\"ColorDiffuse\\\": {\\\"r\\\": 0.6045295,\\\"g\\\": 0.6045295,\\\"b\\\": 0.6045295},\\\"LayoutGroupSortIndex\\\": 0,\\\"Locked\\\": false,\\\"Grid\\\": true,\\\"Snap\\\": true,\\\"IgnoreFoW\\\": false,\\\"MeasureMovement\\\": false,\\\"DragSelectable\\\": true,\\\"Autoraise\\\": true,\\\"Sticky\\\": true,\\\"Tooltip\\\": true,\\\"GridProjection\\\": false,\\\"HideWhenFaceDown\\\": false,\\\"Hands\\\": false,\\\"CustomImage\\\": {\\\"ImageURL\\\": \\\"https://i.imgur.com/HyfE8m8.png\\\",\\\"ImageSecondaryURL\\\": \\\"https://i.imgur.com/HyfE8m8.png\\\",\\\"ImageScalar\\\": 1.0,\\\"WidthScale\\\": 0.0,\\\"CustomTile\\\": {\\\"Type\\\": 3,\\\"Thickness\\\": 0.1,\\\"Stackable\\\": false,\\\"Stretch\\\": true}},\\\"LuaScript\\\": \\\"\\\",\\\"LuaScriptState\\\": \\\"\\\",\\\"XmlUI\\\": \\\"\\\"},\\\"3\\\": {\\\"GUID\\\": \\\"5b38c6\\\",\\\"Name\\\": \\\"Custom_Tile\\\",\\\"Transform\\\": {\\\"posX\\\": -38.8217163,\\\"posY\\\": 1.99356019,\\\"posZ\\\": 0.4159239,\\\"rotX\\\": 359.9201,\\\"rotY\\\": 272.9828,\\\"rotZ\\\": 0.01687373,\\\"scaleX\\\": 0.8,\\\"scaleY\\\": 1.0,\\\"scaleZ\\\": 0.8},\\\"Nickname\\\": \\\"\\\",\\\"Description\\\": \\\"\\\",\\\"GMNotes\\\": \\\"\\\",\\\"ColorDiffuse\\\": {\\\"r\\\": 0.6045295,\\\"g\\\": 0.6045295,\\\"b\\\": 0.6045295},\\\"LayoutGroupSortIndex\\\": 0,\\\"Locked\\\": false,\\\"Grid\\\": true,\\\"Snap\\\": true,\\\"IgnoreFoW\\\": false,\\\"MeasureMovement\\\": false,\\\"DragSelectable\\\": true,\\\"Autoraise\\\": true,\\\"Sticky\\\": true,\\\"Tooltip\\\": true,\\\"GridProjection\\\": false,\\\"HideWhenFaceDown\\\": false,\\\"Hands\\\": false,\\\"CustomImage\\\": {\\\"ImageURL\\\": \\\"https://i.imgur.com/dHKBLoD.png\\\",\\\"ImageSecondaryURL\\\": \\\"https://i.imgur.com/HyfE8m8.png\\\",\\\"ImageScalar\\\": 1.0,\\\"WidthScale\\\": 0.0,\\\"CustomTile\\\": {\\\"Type\\\": 3,\\\"Thickness\\\": 0.1,\\\"Stackable\\\": false,\\\"Stretch\\\": true}},\\\"LuaScript\\\": \\\"\\\",\\\"LuaScriptState\\\": \\\"\\\",\\\"XmlUI\\\": \\\"\\\"}}}\"\n\nlocal OBJECT_JSON = {}\nOBJECT_JSON[INDEX_DAMAGE] = DAMAGE_JSON\nOBJECT_JSON[INDEX_HORROR] = HORROR_JSON\nOBJECT_JSON[INDEX_PATH] = PATH_JSON\n\n\n---@param index number\n---@param player_color string\nfunction onScriptingButtonDown(index, player_color)\n if not VALID_INDEX[index] then return end\n local isResource = index==INDEX_RESOURCE\n ---@type Player\n local player = Player[player_color]\n local rotation = player:getPointerRotation()\n local position = player:getPointerPosition()\n position.y = position.y + HEIGHT_ADJUSTMENT\n\n ---@type SpawnObjectParams\n local parameters = {\n snap_to_grid = false,\n position = position,\n rotation = Vector(0, rotation, index==INDEX_DOOM and 180 or 0),\n scale = isResource and RESOURCE_SCALE or (index==INDEX_PATH and PATH_SCALE or CLOOM_SCALE),\n type = isResource and \"Custom_Token\" or \"Custom_Tile\",\n sound = false,\n ---@param thing TTSObject\n callback_function = function (thing)\n thing.use_snap_points = false\n end\n }\n\n if index<=INDEX_HORROR then\n ---@type SpawnObjectParamsJSON\n parameters = parameters\n parameters.json = OBJECT_JSON[index]\n spawnObjectJSON(parameters)\n else\n local object = spawnObject(parameters)\n if index==INDEX_RESOURCE then makeResource(object) else makeCloom(object) end\n end\nend\n\n---@param object TTSObject\nfunction makeCloom(object)\n object:setCustomObject {\n type = TILE_TYPE_CIRCLE,\n image = TOKEN_CLUE,\n image_bottom = TOKEN_DOOM,\n stackable = true,\n thickness = 0.1\n }\nend\n\n---@param object TTSObject\nfunction makeResource(object)\n object:setCustomObject {\n image = TOKEN_RESOURCE,\n thickness = 0.3,\n merge_distance = 5,\n stackable = true\n }\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -60983,12 +60644,12 @@
"GUID": "66e97c",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 29.0908756,
- "posY": 1.83022392,
- "posZ": 14.4999647,
- "rotX": 359.9201,
- "rotY": 270.0009,
- "rotZ": 0.0168722011,
+ "posX": 34.21,
+ "posY": 1.86649907,
+ "posZ": 0.357001,
+ "rotX": 8.346713E-07,
+ "rotY": 270.0,
+ "rotZ": 3.3041988E-07,
"scaleX": 1.76,
"scaleY": 0.11,
"scaleZ": 1.49
@@ -61002,9 +60663,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.9999998,
- "g": 0.992168248,
- "b": 0.9999998
+ "r": 1.0,
+ "g": 0.9921699,
+ "b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -61053,12 +60714,12 @@
"GUID": "b2077d",
"Name": "Bag",
"Transform": {
- "posX": 14.547801,
- "posY": 2.27493525,
- "posZ": -36.3138657,
- "rotX": -0.00353874336,
- "rotY": 0.000210461585,
- "rotZ": 359.983246,
+ "posX": 14.548,
+ "posY": 2.275,
+ "posZ": -36.314,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -61103,12 +60764,12 @@
"GUID": "5f3cba",
"Name": "Deck",
"Transform": {
- "posX": 16.4992332,
- "posY": 3.61228347,
- "posZ": -39.1442642,
- "rotX": 357.062347,
- "rotY": 269.8005,
- "rotZ": 184.5534,
+ "posX": 16.499,
+ "posY": 3.612,
+ "posZ": -39.144,
+ "rotX": 357.0,
+ "rotY": 270.0,
+ "rotZ": 185.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -61122,9 +60783,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -61197,12 +60858,12 @@
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
- "posX": -4.685193,
- "posY": 1.40403569,
- "posZ": 3.6671567,
- "rotX": -0.000363378,
- "rotY": 180.0,
- "rotZ": 180.003937,
+ "posX": -0.326,
+ "posY": 1.032,
+ "posZ": -3.647,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -61216,9 +60877,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -61232,9 +60893,8 @@
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
- "HideWhenFaceDown": true,
"Hands": true,
- "CardID": 33000,
+ "CardID": 33034,
"SidewaysCard": false,
"CustomDeck": {
"330": {
@@ -61255,12 +60915,12 @@
"GUID": "63bde8",
"Name": "Card",
"Transform": {
- "posX": -5.62518072,
- "posY": 1.17050874,
- "posZ": 0.3185133,
- "rotX": 359.9881,
- "rotY": 180.000977,
- "rotZ": 0.000145474231,
+ "posX": -5.625,
+ "posY": 1.171,
+ "posZ": 0.319,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -61274,9 +60934,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -61312,12 +60972,12 @@
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
- "posX": 8.36917E-09,
- "posY": 1.16970241,
- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
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@@ -61331,9 +60991,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
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},
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"Value": 0,
@@ -61348,23 +61008,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33002,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
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- "rotX": -1.07883977E-06,
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@@ -61378,9 +61048,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.713235259,
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"Value": 0,
@@ -61395,23 +61065,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33003,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
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+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
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@@ -61425,9 +61105,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.713235259,
- "b": 0.713235259
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},
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"Value": 0,
@@ -61442,23 +61122,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33004,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
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@@ -61472,9 +61162,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.713235259,
- "b": 0.713235259
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},
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"Value": 0,
@@ -61489,23 +61179,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33005,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
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- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
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@@ -61519,9 +61219,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.713235259,
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},
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"Value": 0,
@@ -61536,23 +61236,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33006,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
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"Name": "Card",
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- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
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@@ -61566,9 +61276,9 @@
"z": 0.0
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@@ -61583,23 +61293,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33007,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
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"Name": "Card",
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- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
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@@ -61613,9 +61333,9 @@
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@@ -61630,23 +61350,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33008,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
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"Name": "Card",
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- "rotX": -1.07883977E-06,
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@@ -61660,9 +61390,9 @@
"z": 0.0
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@@ -61677,23 +61407,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33009,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
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"Name": "Card",
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- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
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@@ -61707,9 +61447,9 @@
"z": 0.0
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"ColorDiffuse": {
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- "g": 0.713235259,
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@@ -61724,23 +61464,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33010,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
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"Name": "Card",
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- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
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@@ -61754,9 +61504,9 @@
"z": 0.0
},
"ColorDiffuse": {
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@@ -61771,23 +61521,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33011,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
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"Name": "Card",
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- "rotX": -1.07883977E-06,
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@@ -61801,9 +61561,9 @@
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"ColorDiffuse": {
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@@ -61818,23 +61578,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33012,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
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"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
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"Name": "Card",
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- "rotX": -1.07883977E-06,
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@@ -61848,9 +61618,9 @@
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"ColorDiffuse": {
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@@ -61865,23 +61635,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33013,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
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"LuaScript": "",
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+ "XmlUI": ""
},
{
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@@ -61895,9 +61675,9 @@
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@@ -61912,23 +61692,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33014,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
- "posX": 8.36917E-09,
- "posY": 1.16970241,
- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
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"scaleY": 1.0,
"scaleZ": 1.0
@@ -61942,9 +61732,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -61959,23 +61749,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33015,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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"scaleZ": 1.0
@@ -61989,9 +61789,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62006,23 +61806,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33016,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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+ "rotY": 0.0,
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"scaleZ": 1.0
@@ -62036,9 +61846,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62053,23 +61863,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33017,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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+ "rotY": 0.0,
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@@ -62083,9 +61903,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62100,23 +61920,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33018,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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@@ -62130,9 +61960,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62147,23 +61977,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33019,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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"scaleZ": 1.0
@@ -62177,9 +62017,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62194,23 +62034,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33020,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
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"scaleZ": 1.0
@@ -62224,9 +62074,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62241,23 +62091,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33021,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posY": 1.16970241,
- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
+ "posY": 1.032,
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+ "rotY": 0.0,
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"scaleZ": 1.0
@@ -62271,9 +62131,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62288,23 +62148,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33022,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posY": 1.16970241,
- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
+ "posY": 1.032,
+ "posZ": -3.647,
+ "rotX": 0.0,
+ "rotY": 0.0,
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"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -62318,9 +62188,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62335,23 +62205,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33023,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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"scaleY": 1.0,
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@@ -62365,9 +62245,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
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"Value": 0,
@@ -62382,23 +62262,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33024,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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+ "posZ": -3.647,
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"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -62412,9 +62302,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
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},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62429,23 +62319,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33025,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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@@ -62459,9 +62359,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
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"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62476,23 +62376,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33026,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
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"Name": "Card",
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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"scaleZ": 1.0
@@ -62506,9 +62416,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62523,23 +62433,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33027,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
- "posX": 8.36917E-09,
- "posY": 1.16970241,
- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
+ "posY": 1.032,
+ "posZ": -3.647,
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+ "rotY": 0.0,
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"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -62553,9 +62473,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62570,23 +62490,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33028,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posY": 1.16970241,
- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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+ "posZ": -3.647,
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+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -62600,9 +62530,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62617,23 +62547,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33029,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posY": 1.16970241,
- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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+ "posZ": -3.647,
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+ "rotY": 0.0,
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"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -62647,9 +62587,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62664,23 +62604,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33030,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posY": 1.16970241,
- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
+ "posY": 1.032,
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"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -62694,9 +62644,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62711,23 +62661,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33031,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": 5.946697E-08,
- "rotX": -1.07883977E-06,
- "rotY": 0.00376580725,
- "rotZ": 180.0,
+ "posX": -0.326,
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"scaleY": 1.0,
"scaleZ": 1.0
@@ -62741,9 +62701,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
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+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62758,23 +62718,33 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33032,
+ "CardID": 33034,
"SidewaysCard": false,
+ "CustomDeck": {
+ "330": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/976605526721823383/9C6FEA16C9541D3D98EB4CF0B636B9CF030F249E/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/976605526724071043/C8D7BE5AC836B4FBE1E6F4D4C52F8B85FE53CAC8/",
+ "NumWidth": 8,
+ "NumHeight": 5,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": []
+ "XmlUI": ""
},
{
"GUID": "0e05f2",
"Name": "Card",
"Transform": {
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- "posZ": -3.647439,
- "rotX": -0.00445017731,
- "rotY": -0.00133068953,
- "rotZ": 0.0004605112,
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@@ -62788,9 +62758,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
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"Value": 0,
@@ -62826,12 +62796,12 @@
"GUID": "9537b5",
"Name": "Card",
"Transform": {
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- "posZ": -3.5733602,
- "rotX": 0.00133565883,
- "rotY": -0.0006434482,
- "rotZ": 0.00116366043,
+ "posX": -0.481,
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+ "posZ": -3.573,
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"scaleZ": 1.0
@@ -62845,9 +62815,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.713235259,
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},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -62885,12 +62855,12 @@
"GUID": "f3dfc9",
"Name": "Notecard",
"Transform": {
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- "posZ": -38.81848,
- "rotX": 0.44045648,
- "rotY": 89.9851456,
- "rotZ": 359.8945,
+ "posX": 17.175,
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"scaleZ": 1.0
@@ -62930,12 +62900,12 @@
"GUID": "1e8a13",
"Name": "Deck",
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- "posY": 3.614094,
- "posZ": -31.0209312,
- "rotX": 359.57608,
- "rotY": 269.999329,
- "rotZ": 180.216385,
+ "posX": 14.368,
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+ "rotZ": 180.0,
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@@ -62949,9 +62919,9 @@
"z": 0.0
},
"ColorDiffuse": {
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@@ -63001,12 +62971,12 @@
"GUID": "5249d8",
"Name": "Card",
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"scaleZ": 1.0
@@ -63020,9 +62990,9 @@
"z": 0.0
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"ColorDiffuse": {
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"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -63036,9 +63006,8 @@
"Sticky": true,
"Tooltip": true,
"GridProjection": false,
- "HideWhenFaceDown": true,
"Hands": true,
- "CardID": 33100,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
"331": {
@@ -63059,12 +63028,12 @@
"GUID": "9e01c2",
"Name": "Card",
"Transform": {
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- "posZ": 2.88382149,
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- "rotY": 180.002121,
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"scaleZ": 1.0
@@ -63078,9 +63047,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.713235259,
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@@ -63116,12 +63085,12 @@
"GUID": "5249d8",
"Name": "Card",
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"scaleZ": 1.0
@@ -63135,9 +63104,9 @@
"z": 0.0
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"ColorDiffuse": {
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"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -63152,7 +63121,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33102,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
"331": {
@@ -63173,12 +63142,12 @@
"GUID": "5249d8",
"Name": "Card",
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- "rotY": 179.953415,
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"scaleX": 1.0,
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"scaleZ": 1.0
@@ -63192,9 +63161,9 @@
"z": 0.0
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"ColorDiffuse": {
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@@ -63209,7 +63178,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33103,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
"331": {
@@ -63230,12 +63199,12 @@
"GUID": "5249d8",
"Name": "Card",
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- "posZ": 3.031967,
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"scaleZ": 1.0
@@ -63249,9 +63218,9 @@
"z": 0.0
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"ColorDiffuse": {
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@@ -63266,7 +63235,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33104,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
"331": {
@@ -63287,12 +63256,12 @@
"GUID": "5249d8",
"Name": "Card",
"Transform": {
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"scaleZ": 1.0
@@ -63306,9 +63275,9 @@
"z": 0.0
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"ColorDiffuse": {
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@@ -63323,7 +63292,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33105,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
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@@ -63344,12 +63313,12 @@
"GUID": "5249d8",
"Name": "Card",
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"scaleX": 1.0,
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@@ -63363,9 +63332,9 @@
"z": 0.0
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"ColorDiffuse": {
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@@ -63380,7 +63349,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33106,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
"331": {
@@ -63401,12 +63370,12 @@
"GUID": "5249d8",
"Name": "Card",
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"scaleX": 1.0,
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"scaleZ": 1.0
@@ -63420,9 +63389,9 @@
"z": 0.0
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"ColorDiffuse": {
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@@ -63437,7 +63406,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33107,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
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@@ -63458,12 +63427,12 @@
"GUID": "5249d8",
"Name": "Card",
"Transform": {
- "posX": 7.35365534,
- "posY": 1.125502,
- "posZ": 2.61661339,
- "rotX": 0.00187181146,
- "rotY": 180.005173,
- "rotZ": 0.5429629,
+ "posX": 7.158,
+ "posY": 1.231,
+ "posZ": 2.808,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 359.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -63477,9 +63446,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -63494,7 +63463,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33108,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
"331": {
@@ -63515,12 +63484,12 @@
"GUID": "5249d8",
"Name": "Card",
"Transform": {
- "posX": 7.277207,
- "posY": 1.13920844,
- "posZ": 2.88317,
- "rotX": -0.002832947,
- "rotY": 180.002136,
- "rotZ": 359.447083,
+ "posX": 7.158,
+ "posY": 1.231,
+ "posZ": 2.808,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 359.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -63534,9 +63503,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -63551,7 +63520,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33109,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
"331": {
@@ -63572,12 +63541,12 @@
"GUID": "5249d8",
"Name": "Card",
"Transform": {
- "posX": 7.352886,
- "posY": 1.16246665,
- "posZ": 2.79709458,
- "rotX": 0.00112222019,
- "rotY": 179.999588,
- "rotZ": 0.06620721,
+ "posX": 7.158,
+ "posY": 1.231,
+ "posZ": 2.808,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 359.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -63591,9 +63560,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -63608,7 +63577,7 @@
"Tooltip": true,
"GridProjection": false,
"Hands": true,
- "CardID": 33110,
+ "CardID": 33111,
"SidewaysCard": false,
"CustomDeck": {
"331": {
@@ -63629,12 +63598,12 @@
"GUID": "5249d8",
"Name": "Card",
"Transform": {
- "posX": 7.1579175,
- "posY": 1.23136532,
- "posZ": 2.80799484,
- "rotX": 0.00369784585,
- "rotY": 180.004562,
- "rotZ": 358.573364,
+ "posX": 7.158,
+ "posY": 1.231,
+ "posZ": 2.808,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 359.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -63648,9 +63617,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -63688,12 +63657,12 @@
"GUID": "ed4645",
"Name": "Notecard",
"Transform": {
- "posX": 13.5002995,
- "posY": 3.56974077,
- "posZ": -31.2983685,
- "rotX": 336.4251,
- "rotY": 87.15789,
- "rotZ": 6.78468227,
+ "posX": 13.5,
+ "posY": 3.57,
+ "posZ": -31.298,
+ "rotX": 336.0,
+ "rotY": 87.0,
+ "rotZ": 7.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -63735,12 +63704,12 @@
"GUID": "2e32b1",
"Name": "Tablet",
"Transform": {
- "posX": 29.08971,
- "posY": 2.50724626,
- "posZ": 14.3014927,
- "rotX": 359.9185,
- "rotY": 269.999969,
- "rotZ": 0.01648442,
+ "posX": 29.09,
+ "posY": 2.507,
+ "posZ": 14.301,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -63783,12 +63752,12 @@
"GUID": "5db60c",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 29.09023,
- "posY": 2.23212361,
- "posZ": 14.5000334,
- "rotX": 359.93277,
- "rotY": 269.999969,
- "rotZ": 0.0140865147,
+ "posX": 27.717,
+ "posY": 2.255,
+ "posZ": 12.42,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.5,
"scaleY": 0.07,
"scaleZ": 0.5
@@ -63853,12 +63822,12 @@
"GUID": "965030",
"Name": "Custom_Model",
"Transform": {
- "posX": -55.35833,
- "posY": 6.29866743,
- "posZ": -85.71221,
- "rotX": 359.920135,
- "rotY": 269.999939,
- "rotZ": 0.0168737713,
+ "posX": -55.358,
+ "posY": 6.299,
+ "posZ": -85.712,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -63875,7 +63844,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -63911,7 +63880,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -63939,12 +63908,12 @@
"GUID": "c90c49",
"Name": "Custom_Model",
"Transform": {
- "posX": -11.0126047,
- "posY": 1.62435615,
- "posZ": 67.68356,
- "rotX": 0.0465340726,
+ "posX": -11.013,
+ "posY": 1.624,
+ "posZ": 67.684,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": -0.00375141227,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -63961,7 +63930,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -63997,7 +63966,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0f3e93\":{\"lock\":false,\"pos\":{\"x\":-26.9859,\"y\":1.6191,\"z\":-0.0135},\"rot\":{\"x\":359.9201,\"y\":269.994,\"z\":0.0169}},\"2261a5\":{\"lock\":false,\"pos\":{\"x\":-4.7182,\"y\":1.5837,\"z\":-14.7432},\"rot\":{\"x\":359.9197,\"y\":270.0041,\"z\":0.0168}},\"2ec534\":{\"lock\":false,\"pos\":{\"x\":-12.3654,\"y\":1.6721,\"z\":11.366},\"rot\":{\"x\":0.0799,\"y\":90,\"z\":359.9831}},\"383672\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6851,\"z\":-3.83},\"rot\":{\"x\":359.9201,\"y\":269.9998,\"z\":0.0169}},\"46b65b\":{\"lock\":false,\"pos\":{\"x\":-10.4494,\"y\":1.5959,\"z\":-0.6855},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"491279\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.7131,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":269.9995,\"z\":180.0168}},\"51527f\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6954,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9985,\"z\":0.0169}},\"57318a\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.6543,\"z\":-5.0515},\"rot\":{\"x\":0.0169,\"y\":179.9818,\"z\":0.0803}},\"5942b3\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6874,\"z\":3.86},\"rot\":{\"x\":359.9201,\"y\":269.9991,\"z\":0.0169}},\"641bdb\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6771,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-20.6314,\"y\":1.6102,\"z\":-0.1048},\"rot\":{\"x\":359.9201,\"y\":269.994,\"z\":0.0169}},\"8480f8\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6585,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":270,\"z\":180.0168}},\"98d4a2\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7294,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":180.0169}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.6952,\"y\":1.5583,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}},\"c6305b\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.6551,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":179.9938,\"z\":0.0803}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -64025,12 +63994,12 @@
"GUID": "b7c6be",
"Name": "Custom_Model",
"Transform": {
- "posX": -10.1436481,
- "posY": 1.66923618,
- "posZ": 67.99076,
- "rotX": 359.980835,
- "rotY": 269.999725,
- "rotZ": 357.0548,
+ "posX": -10.144,
+ "posY": 1.669,
+ "posZ": 67.991,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 357.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -64047,7 +64016,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64083,7 +64052,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -64111,12 +64080,12 @@
"GUID": "7bc42b",
"Name": "Custom_Model",
"Transform": {
- "posX": -10.2426786,
- "posY": 1.62527514,
- "posZ": 67.28986,
- "rotX": 0.03003358,
- "rotY": 269.999878,
- "rotZ": 0.00556192454,
+ "posX": -10.243,
+ "posY": 1.625,
+ "posZ": 67.29,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -64133,7 +64102,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64169,7 +64138,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0967ea\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6885,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9941,\"z\":0.0169}},\"1a4e64\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6862,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9746,\"z\":0.0169}},\"37ec51\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6771,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9792,\"z\":0.0169}},\"44b0c5\":{\"lock\":false,\"pos\":{\"x\":-33.6265,\"y\":1.6284,\"z\":0.0656},\"rot\":{\"x\":359.9201,\"y\":269.9935,\"z\":0.0169}},\"4c2b84\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6248,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":0,\"z\":359.92}},\"5f0185\":{\"lock\":false,\"pos\":{\"x\":-36.7732,\"y\":1.7045,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9952,\"z\":0.0169}},\"6a72fc\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6976,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9945,\"z\":0.0169}},\"713671\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9929,\"z\":0.0169}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-20.8364,\"y\":1.6106,\"z\":0.0223},\"rot\":{\"x\":359.9201,\"y\":269.9936,\"z\":0.0169}},\"7dcc93\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":1.6545,\"z\":14.2788},\"rot\":{\"x\":359.9552,\"y\":224.998,\"z\":0.0687}},\"88005c\":{\"lock\":false,\"pos\":{\"x\":-27.1056,\"y\":1.6193,\"z\":0.044},\"rot\":{\"x\":359.9201,\"y\":269.9936,\"z\":0.0169}},\"963cfe\":{\"lock\":false,\"pos\":{\"x\":-10.715,\"y\":1.6678,\"z\":0.2579},\"rot\":{\"x\":359.9201,\"y\":269.9997,\"z\":0.0169}},\"9fac8b\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.7557,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":269.9771,\"z\":180.0169}},\"a751fe\":{\"lock\":false,\"pos\":{\"x\":-4.1944,\"y\":1.583,\"z\":-14.6164},\"rot\":{\"x\":359.9197,\"y\":270.0002,\"z\":0.0168}},\"a8a4b1\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6931,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9951,\"z\":0.0169}},\"b11646\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9929,\"z\":0.0169}},\"b149b1\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6157,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":0.0001,\"z\":359.92}},\"bbe4b0\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6954,\"z\":-0.0301},\"rot\":{\"x\":359.9201,\"y\":269.9937,\"z\":0.0169}},\"bc7323\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6225,\"z\":-3.83},\"rot\":{\"x\":359.9831,\"y\":0,\"z\":359.9201}},\"c99e9d\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.6623,\"z\":-5.0485},\"rot\":{\"x\":359.9197,\"y\":269.9824,\"z\":0.0169}},\"ca0e9b\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.684,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9952,\"z\":0.0169}},\"e10b7c\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":359.9831,\"y\":0,\"z\":359.9201}},\"f9ae22\":{\"lock\":false,\"pos\":{\"x\":-2.7251,\"y\":1.6566,\"z\":0.3733},\"rot\":{\"x\":359.9198,\"y\":269.9414,\"z\":0.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -64197,12 +64166,12 @@
"GUID": "408301",
"Name": "Custom_Model",
"Transform": {
- "posX": -11.2245789,
- "posY": 1.62387931,
- "posZ": 66.4975357,
- "rotX": 0.0566820726,
+ "posX": -11.225,
+ "posY": 1.624,
+ "posZ": 66.498,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": -0.0007684934,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -64219,7 +64188,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64255,7 +64224,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"1078c7\":{\"lock\":false,\"pos\":{\"x\":1.6964,\"y\":1.6699,\"z\":14.2788},\"rot\":{\"x\":359.9552,\"y\":224.998,\"z\":180.0686}},\"22e3f2\":{\"lock\":false,\"pos\":{\"x\":-2.6904,\"y\":1.655,\"z\":-5.0485},\"rot\":{\"x\":359.9197,\"y\":270.0118,\"z\":0.0168}},\"239c56\":{\"lock\":false,\"pos\":{\"x\":-36.7733,\"y\":1.7022,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9961,\"z\":0.0169}},\"3210d6\":{\"lock\":false,\"pos\":{\"x\":-27.0934,\"y\":1.6172,\"z\":-7.2278},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"3ba2fb\":{\"lock\":false,\"pos\":{\"x\":-30.2244,\"y\":1.6909,\"z\":-15.28},\"rot\":{\"x\":359.9201,\"y\":269.9962,\"z\":0.0169}},\"43d027\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6862,\"z\":-0.0301},\"rot\":{\"x\":359.9201,\"y\":269.9807,\"z\":0.0169}},\"4595ad\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.684,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9967,\"z\":0.0169}},\"4667f1\":{\"lock\":false,\"pos\":{\"x\":-27.2752,\"y\":1.6209,\"z\":4.5605},\"rot\":{\"x\":359.9316,\"y\":315,\"z\":359.9554}},\"4f0a6b\":{\"lock\":false,\"pos\":{\"x\":-19.6594,\"y\":1.61,\"z\":3.6336},\"rot\":{\"x\":0.0446,\"y\":45,\"z\":359.9316}},\"616612\":{\"lock\":false,\"pos\":{\"x\":-33.8841,\"y\":1.6275,\"z\":-4.2381},\"rot\":{\"x\":0.0446,\"y\":45,\"z\":359.9316}},\"62b3ab\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.6566,\"z\":0.3733},\"rot\":{\"x\":359.9197,\"y\":269.9855,\"z\":0.0169}},\"6950d2\":{\"lock\":false,\"pos\":{\"x\":-33.7138,\"y\":1.6263,\"z\":-7.6781},\"rot\":{\"x\":0.0799,\"y\":89.9999,\"z\":359.9831}},\"69c26d\":{\"lock\":false,\"pos\":{\"x\":-4.3001,\"y\":1.4068,\"z\":14.6571},\"rot\":{\"x\":359.9832,\"y\":0.0007,\"z\":359.9197}},\"6bbd29\":{\"lock\":false,\"pos\":{\"x\":-9.9085,\"y\":1.6664,\"z\":1.7308},\"rot\":{\"x\":359.9201,\"y\":269.9864,\"z\":0.0169}},\"709830\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6225,\"z\":-3.83},\"rot\":{\"x\":359.9831,\"y\":-0.0046,\"z\":359.9201}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":359.9831,\"y\":0.0072,\"z\":359.92}},\"893557\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6885,\"z\":7.5699},\"rot\":{\"x\":359.9201,\"y\":269.9939,\"z\":0.0169}},\"9f9e79\":{\"lock\":false,\"pos\":{\"x\":-3.9275,\"y\":1.7504,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":269.9856,\"z\":180.0168}},\"b2b842\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9855,\"z\":0.0169}},\"b6d48a\":{\"lock\":false,\"pos\":{\"x\":-26.9756,\"y\":1.6157,\"z\":-11.6402},\"rot\":{\"x\":0.0446,\"y\":45,\"z\":359.9316}},\"bb506e\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9855,\"z\":0.0169}},\"bc825a\":{\"lock\":false,\"pos\":{\"x\":-4.1331,\"y\":1.5829,\"z\":-14.6606},\"rot\":{\"x\":359.9197,\"y\":270.0001,\"z\":0.0168}},\"be6abb\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6203,\"z\":-11.51},\"rot\":{\"x\":359.9831,\"y\":0.0072,\"z\":359.92}},\"c210e3\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6954,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9935,\"z\":0.0169}},\"d90311\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6931,\"z\":-7.7001},\"rot\":{\"x\":359.9201,\"y\":269.9952,\"z\":0.0169}},\"daef01\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6248,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":0.007,\"z\":359.92}},\"e22a64\":{\"lock\":false,\"pos\":{\"x\":-27.6267,\"y\":1.6188,\"z\":-4.0757},\"rot\":{\"x\":359.9316,\"y\":314.9999,\"z\":359.9554}},\"f0e2dc\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6765,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9836,\"z\":180.0169}},\"f6d6d8\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6793,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.978,\"z\":0.0169}},\"f7c15e\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6976,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9958,\"z\":0.0169}},\"fbf157\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6157,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":0.0072,\"z\":359.92}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -64283,12 +64252,12 @@
"GUID": "bfefd4",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.00785,
- "posY": 1.61456144,
- "posZ": 66.3981552,
- "rotX": 0.0010289232,
- "rotY": 269.98172,
- "rotZ": 359.985,
+ "posX": -9.008,
+ "posY": 1.615,
+ "posZ": 66.398,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -64305,7 +64274,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64341,7 +64310,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"00dc67\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9995,\"z\":0.0168}},\"0e6c8c\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.6971,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":270.0001,\"z\":180.0168}},\"102272\":{\"lock\":false,\"pos\":{\"x\":-10.2894,\"y\":1.6717,\"z\":2.0208},\"rot\":{\"x\":359.9201,\"y\":270.0023,\"z\":0.0169}},\"33116d\":{\"lock\":false,\"pos\":{\"x\":-27.119,\"y\":1.6184,\"z\":-3.2752},\"rot\":{\"x\":0.0446,\"y\":44.9999,\"z\":359.9316}},\"40f354\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6771,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":0.0169}},\"631549\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6157,\"z\":3.86},\"rot\":{\"x\":359.9832,\"y\":0.0089,\"z\":359.92}},\"6a9431\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.664,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":180.0034,\"z\":0.0803}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-20.4879,\"y\":1.61,\"z\":-0.2199},\"rot\":{\"x\":359.9201,\"y\":269.9942,\"z\":0.0169}},\"79090a\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":0.0169,\"y\":180,\"z\":0.0799}},\"82e02f\":{\"lock\":false,\"pos\":{\"x\":-26.575,\"y\":1.6185,\"z\":-0.1012},\"rot\":{\"x\":359.9201,\"y\":269.9947,\"z\":0.0169}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.6952,\"y\":1.5583,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}},\"af4e73\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9997,\"z\":0.0169}},\"bf5d39\":{\"lock\":false,\"pos\":{\"x\":-5.9411,\"y\":1.5569,\"z\":-25.3389},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":180.0169}},\"cb2e63\":{\"lock\":false,\"pos\":{\"x\":-23.6775,\"y\":1.689,\"z\":-0.0357},\"rot\":{\"x\":359.92,\"y\":270.3729,\"z\":180.0163}},\"ec7a73\":{\"lock\":false,\"pos\":{\"x\":-4.9066,\"y\":1.684,\"z\":-14.5418},\"rot\":{\"x\":359.9195,\"y\":270.04,\"z\":0.0161}},\"edcae4\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6934,\"z\":-0.0301},\"rot\":{\"x\":359.9201,\"y\":270.0021,\"z\":0.0169}},\"f305a2\":{\"lock\":false,\"pos\":{\"x\":-2.6885,\"y\":1.6535,\"z\":-5.0485},\"rot\":{\"x\":0.0168,\"y\":179.9978,\"z\":0.0803}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -64369,12 +64338,12 @@
"GUID": "fa4327",
"Name": "Custom_Model",
"Transform": {
- "posX": -11.0880671,
- "posY": 1.62430811,
- "posZ": 66.55316,
- "rotX": 0.04507862,
+ "posX": -11.088,
+ "posY": 1.624,
+ "posZ": 66.553,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.00317606726,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -64391,7 +64360,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
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"Value": 0,
@@ -64427,7 +64396,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"023e21\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.6752,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9987,\"z\":180.0168}},\"0a7a51\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6799,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":180.0169}},\"1d2e12\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6585,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":270.0003,\"z\":180.0168}},\"26b589\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.658,\"z\":0.3733},\"rot\":{\"x\":359.9198,\"y\":269.9589,\"z\":0.0169}},\"469d58\":{\"lock\":false,\"pos\":{\"x\":-11.9576,\"y\":1.6717,\"z\":3.1538},\"rot\":{\"x\":359.9201,\"y\":269.9781,\"z\":0.0169}},\"64f279\":{\"lock\":false,\"pos\":{\"x\":-17.1197,\"y\":1.889,\"z\":-11.5094},\"rot\":{\"x\":359.9201,\"y\":269.9996,\"z\":0.0169}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.6949,\"y\":1.5583,\"z\":14.2794},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}},\"cde2d1\":{\"lock\":false,\"pos\":{\"x\":-2.6885,\"y\":1.6459,\"z\":-5.0485},\"rot\":{\"x\":359.9197,\"y\":270.0159,\"z\":0.0168}},\"ce2091\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6778,\"z\":3.86},\"rot\":{\"x\":359.9201,\"y\":269.9993,\"z\":0.0169}},\"d63331\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7294,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":270.0003,\"z\":180.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -64455,12 +64424,12 @@
"GUID": "504f38",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.370037,
- "posY": 1.625202,
- "posZ": 65.4153061,
- "rotX": 0.014876971,
- "rotY": 269.998779,
- "rotZ": 0.0192519873,
+ "posX": -9.37,
+ "posY": 1.625,
+ "posZ": 65.415,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -64477,7 +64446,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64513,7 +64482,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0251e6\":{\"lock\":false,\"pos\":{\"x\":-58.7691,\"y\":1.7417,\"z\":22.2313},\"rot\":{\"x\":359.9201,\"y\":269.9973,\"z\":0.0169}},\"04fdb8\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.6551,\"z\":0.3733},\"rot\":{\"x\":359.9197,\"y\":270.0046,\"z\":0.0168}},\"07bfca\":{\"lock\":false,\"pos\":{\"x\":-11.1535,\"y\":1.6509,\"z\":1.3602},\"rot\":{\"x\":359.9201,\"y\":269.9977,\"z\":0.0169}},\"1ae75c\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.684,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9961,\"z\":0.0169}},\"22cf16\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9969,\"z\":0.0168}},\"336335\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6828,\"z\":-11.51},\"rot\":{\"x\":359.9201,\"y\":269.9848,\"z\":0.0169}},\"3cf9b8\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9969,\"z\":0.0169}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-20.5194,\"y\":1.6101,\"z\":-0.0446},\"rot\":{\"x\":359.9201,\"y\":270.0053,\"z\":0.0169}},\"909b6f\":{\"lock\":false,\"pos\":{\"x\":-2.6885,\"y\":1.6535,\"z\":-5.0485},\"rot\":{\"x\":359.9197,\"y\":270.0029,\"z\":0.0168}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.6951,\"y\":1.5583,\"z\":14.2794},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}},\"afc427\":{\"lock\":false,\"pos\":{\"x\":-23.6764,\"y\":1.6874,\"z\":3.86},\"rot\":{\"x\":359.9201,\"y\":269.9971,\"z\":0.0169}},\"b93ec9\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6771,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9976,\"z\":0.0169}},\"c606a1\":{\"lock\":false,\"pos\":{\"x\":-4.0681,\"y\":1.5827,\"z\":-15.3226},\"rot\":{\"x\":359.9197,\"y\":270.0012,\"z\":0.0168}},\"d37670\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.6705,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":270.0103,\"z\":180.0168}},\"e28e5b\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6782,\"z\":3.86},\"rot\":{\"x\":359.9201,\"y\":269.9969,\"z\":0.0169}},\"eb6cf0\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6862,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9966,\"z\":0.0169}},\"f0dbb0\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":359.9832,\"y\":0.0155,\"z\":359.92}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -64541,12 +64510,12 @@
"GUID": "3ddd12",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.290822,
- "posY": 1.62537158,
- "posZ": 65.3290939,
- "rotX": 0.0137570966,
- "rotY": 270.000031,
- "rotZ": 0.0195577946,
+ "posX": -9.291,
+ "posY": 1.625,
+ "posZ": 65.329,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -64563,7 +64532,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64599,7 +64568,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"2e8f0a\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.6566,\"z\":0.3733},\"rot\":{\"x\":359.9197,\"y\":269.9843,\"z\":0.0169}},\"3c18ed\":{\"lock\":false,\"pos\":{\"x\":-2.6885,\"y\":1.655,\"z\":-5.0482},\"rot\":{\"x\":359.9197,\"y\":269.9865,\"z\":0.0169}},\"4369ca\":{\"lock\":false,\"pos\":{\"x\":-20.9201,\"y\":1.6118,\"z\":3.8653},\"rot\":{\"x\":359.9747,\"y\":210,\"z\":0.0776}},\"4ed173\":{\"lock\":false,\"pos\":{\"x\":-3.9276,\"y\":1.7237,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":269.9888,\"z\":180.0168}},\"4fa9f9\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9998,\"z\":0.0169}},\"54707a\":{\"lock\":false,\"pos\":{\"x\":-4.0348,\"y\":1.5826,\"z\":-15.3238},\"rot\":{\"x\":359.9197,\"y\":270.0002,\"z\":0.0168}},\"5ca1a9\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6065,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":359.9848,\"z\":359.9201}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-20.5116,\"y\":1.6101,\"z\":-0.1741},\"rot\":{\"x\":359.9201,\"y\":269.9943,\"z\":0.0169}},\"7b5228\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6821,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":180.0169}},\"9e9bdd\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6799,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9998,\"z\":180.0169}},\"a41e13\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.689,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9998,\"z\":180.0169}},\"a8f47c\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":1.6368,\"z\":14.2789},\"rot\":{\"x\":359.9552,\"y\":224.9986,\"z\":0.0687}},\"a9c518\":{\"lock\":false,\"pos\":{\"x\":-11.5089,\"y\":1.6766,\"z\":1.4197},\"rot\":{\"x\":359.9201,\"y\":269.999,\"z\":0.0169}},\"b874a8\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6042,\"z\":-3.83},\"rot\":{\"x\":0.0169,\"y\":179.9998,\"z\":0.0799}},\"db443b\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9998,\"z\":0.0168}},\"e67855\":{\"lock\":false,\"pos\":{\"x\":-17.1201,\"y\":1.6776,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9982,\"z\":180.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -64627,12 +64596,12 @@
"GUID": "9d3083",
"Name": "Custom_Model",
"Transform": {
- "posX": -10.5257158,
- "posY": 1.62493873,
- "posZ": 65.90642,
- "rotX": 0.03503905,
- "rotY": 270.000183,
- "rotZ": 0.0155965267,
+ "posX": -10.526,
+ "posY": 1.625,
+ "posZ": 65.906,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.45,
"scaleZ": 2.42
@@ -64649,7 +64618,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64685,7 +64654,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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- "posZ": 67.73645,
- "rotX": 0.006345631,
- "rotY": 269.999084,
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+ "posX": -9.063,
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@@ -64771,7 +64740,7 @@
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- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -64799,12 +64768,12 @@
"GUID": "94a1f8",
"Name": "Custom_Model",
"Transform": {
- "posX": -10.842741,
- "posY": 1.62175918,
- "posZ": 67.30628,
- "rotX": 0.06129839,
- "rotY": 269.999939,
- "rotZ": 359.9941,
+ "posX": -10.843,
+ "posY": 1.622,
+ "posZ": 67.306,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -64821,7 +64790,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64857,7 +64826,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0f2ffc\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.6555,\"z\":-5.0485},\"rot\":{\"x\":0.0169,\"y\":179.9837,\"z\":0.0803}},\"256aa6\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":270.0001,\"z\":0.0168}},\"4e3390\":{\"lock\":false,\"pos\":{\"x\":-13.0308,\"y\":1.6899,\"z\":7.2677},\"rot\":{\"x\":359.9201,\"y\":269.9855,\"z\":0.0169}},\"515e9e\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":1.6368,\"z\":14.2789},\"rot\":{\"x\":359.9552,\"y\":224.9984,\"z\":0.0687}},\"8f0718\":{\"lock\":false,\"pos\":{\"x\":-3.9275,\"y\":1.7504,\"z\":5.757},\"rot\":{\"x\":359.9197,\"y\":269.9868,\"z\":180.0168}},\"aae2b1\":{\"lock\":false,\"pos\":{\"x\":-3.566,\"y\":1.582,\"z\":-15.0714},\"rot\":{\"x\":359.9197,\"y\":270.0002,\"z\":0.0168}},\"fed65c\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.6571,\"z\":0.3733},\"rot\":{\"x\":0.0169,\"y\":179.9893,\"z\":0.0803}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -64885,12 +64854,12 @@
"GUID": "0500f1",
"Name": "Custom_Model",
"Transform": {
- "posX": 7.66930532,
- "posY": 3.370377,
- "posZ": -40.85516,
- "rotX": 359.920135,
- "rotY": 270.003479,
- "rotZ": 0.0168696139,
+ "posX": 7.669,
+ "posY": 3.37,
+ "posZ": -40.855,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -64907,7 +64876,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -64943,7 +64912,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -64971,12 +64940,12 @@
"GUID": "c6a1ca",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.755589,
- "posY": 1.62501276,
- "posZ": 64.38771,
- "rotX": 0.03405041,
- "rotY": 269.999939,
- "rotZ": 0.0220067352,
+ "posX": -9.756,
+ "posY": 1.625,
+ "posZ": 64.388,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -64993,7 +64962,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65029,7 +64998,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"05dd0a\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9998,\"z\":0.0168}},\"0df520\":{\"lock\":false,\"pos\":{\"x\":-11.4769,\"y\":1.6694,\"z\":7.3277},\"rot\":{\"x\":359.9201,\"y\":269.9876,\"z\":0.0169}},\"11a797\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6793,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"29a427\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6157,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":-0.0032,\"z\":359.9201}},\"30c8b6\":{\"lock\":false,\"pos\":{\"x\":-20.4245,\"y\":1.6099,\"z\":-0.3109},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":0.0169}},\"3b6690\":{\"lock\":false,\"pos\":{\"x\":-20.3057,\"y\":1.6086,\"z\":-3.9972},\"rot\":{\"x\":359.9554,\"y\":224.9999,\"z\":0.0684}},\"43390e\":{\"lock\":false,\"pos\":{\"x\":-25.129,\"y\":1.809,\"z\":-1.3516},\"rot\":{\"x\":359.9271,\"y\":270.0207,\"z\":6.3789}},\"49232a\":{\"lock\":false,\"pos\":{\"x\":-26.9264,\"y\":1.619,\"z\":-0.0365},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"567db0\":{\"lock\":false,\"pos\":{\"x\":-3.974,\"y\":1.5826,\"z\":-15.0374},\"rot\":{\"x\":359.9197,\"y\":270.0023,\"z\":0.0168}},\"5ee55d\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6771,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9988,\"z\":0.0169}},\"6f1e9e\":{\"lock\":false,\"pos\":{\"x\":-2.6885,\"y\":1.6535,\"z\":-5.0485},\"rot\":{\"x\":0.0169,\"y\":179.9695,\"z\":0.0802}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":359.9828,\"y\":-0.0032,\"z\":359.9266}},\"7a4949\":{\"lock\":false,\"pos\":{\"x\":-11.176,\"y\":1.6668,\"z\":-0.012},\"rot\":{\"x\":359.9201,\"y\":270.0181,\"z\":0.0169}},\"7a4b8e\":{\"lock\":false,\"pos\":{\"x\":-20.0769,\"y\":1.6117,\"z\":7.4094},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":0.0169}},\"9c6ccd\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.684,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"a08fa0\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.7237,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":269.9998,\"z\":180.0168}},\"a137d8\":{\"lock\":false,\"pos\":{\"x\":-23.6764,\"y\":1.6863,\"z\":-0.0301},\"rot\":{\"x\":359.921,\"y\":269.9989,\"z\":0.019}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.6966,\"y\":1.5583,\"z\":14.2781},\"rot\":{\"x\":359.9551,\"y\":225.017,\"z\":0.0687}},\"b1d40e\":{\"lock\":false,\"pos\":{\"x\":-2.7247,\"y\":1.664,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":180.0068,\"z\":0.0803}},\"b8ca38\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6885,\"z\":7.5699},\"rot\":{\"x\":359.9201,\"y\":269.9985,\"z\":0.0169}},\"d60ed8\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6954,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9992,\"z\":0.0169}},\"e3aa6a\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6065,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":-0.0033,\"z\":359.92}},\"e78e52\":{\"lock\":false,\"pos\":{\"x\":-20.229,\"y\":1.6108,\"z\":3.6702},\"rot\":{\"x\":359.9316,\"y\":315.0001,\"z\":359.9554}},\"eb5dd9\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9998,\"z\":0.0169}},\"ffeff3\":{\"lock\":false,\"pos\":{\"x\":-27.1788,\"y\":1.6183,\"z\":-3.7526},\"rot\":{\"x\":359.9315,\"y\":314.8558,\"z\":359.9556}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -65057,12 +65026,12 @@
"GUID": "df62e8",
"Name": "Custom_Model",
"Transform": {
- "posX": -8.953968,
- "posY": 1.62522864,
- "posZ": 65.45032,
- "rotX": 0.008035854,
- "rotY": 269.999939,
- "rotZ": 0.02081988,
+ "posX": -8.954,
+ "posY": 1.625,
+ "posZ": 65.45,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -65079,7 +65048,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65115,7 +65084,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0679c6\":{\"lock\":false,\"pos\":{\"x\":-11.8399,\"y\":1.6678,\"z\":0.2602},\"rot\":{\"x\":359.9201,\"y\":269.988,\"z\":0.0169}},\"141409\":{\"lock\":false,\"pos\":{\"x\":-30.2241,\"y\":1.6982,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9963,\"z\":180.0169}},\"245b8d\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.689,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9964,\"z\":180.0169}},\"271ce2\":{\"lock\":false,\"pos\":{\"x\":-4.3628,\"y\":1.5831,\"z\":-15.1267},\"rot\":{\"x\":359.9197,\"y\":270.0001,\"z\":0.0168}},\"2d17c9\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6913,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9958,\"z\":180.0169}},\"3106e6\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":1.6368,\"z\":14.2788},\"rot\":{\"x\":359.9552,\"y\":224.998,\"z\":0.0687}},\"917494\":{\"lock\":false,\"pos\":{\"x\":-2.7246,\"y\":1.664,\"z\":0.3733},\"rot\":{\"x\":359.9197,\"y\":269.9855,\"z\":0.0169}},\"9d4e42\":{\"lock\":false,\"pos\":{\"x\":-3.9274,\"y\":1.7397,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":269.9857,\"z\":180.0169}},\"a4e5e9\":{\"lock\":false,\"pos\":{\"x\":-2.6884,\"y\":1.655,\"z\":-5.0486},\"rot\":{\"x\":359.9197,\"y\":269.9855,\"z\":0.0169}},\"a68851\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6868,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9972,\"z\":180.0169}},\"b21de6\":{\"lock\":false,\"pos\":{\"x\":-13.3172,\"y\":1.6804,\"z\":7.5859},\"rot\":{\"x\":359.9201,\"y\":269.9856,\"z\":180.0169}},\"b8480f\":{\"lock\":false,\"pos\":{\"x\":-3.9559,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9855,\"z\":0.0169}},\"bab1d6\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6799,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.997,\"z\":180.0169}},\"c9e9ad\":{\"lock\":false,\"pos\":{\"x\":-5.3818,\"y\":1.4082,\"z\":14.423},\"rot\":{\"x\":359.9832,\"y\":-0.0034,\"z\":359.9196}},\"d306b8\":{\"lock\":false,\"pos\":{\"x\":-12.4062,\"y\":1.679,\"z\":12.7949},\"rot\":{\"x\":359.9201,\"y\":269.9857,\"z\":180.0169}},\"da3aed\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9855,\"z\":0.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -65143,12 +65112,12 @@
"GUID": "a61b48",
"Name": "Custom_Model",
"Transform": {
- "posX": -7.72131634,
- "posY": 1.62504816,
- "posZ": 66.96197,
- "rotX": 359.963562,
- "rotY": 270.000519,
- "rotZ": 0.01512399,
+ "posX": -7.721,
+ "posY": 1.625,
+ "posZ": 66.962,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -65165,7 +65134,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65201,7 +65170,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"057b7e\":{\"lock\":false,\"pos\":{\"x\":-23.6764,\"y\":1.6111,\"z\":-11.51},\"rot\":{\"x\":359.9831,\"y\":-0.0008,\"z\":359.9201}},\"06d29e\":{\"lock\":false,\"pos\":{\"x\":-2.7248,\"y\":1.6551,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":179.9995,\"z\":0.0803}},\"149816\":{\"lock\":false,\"pos\":{\"x\":-30.2241,\"y\":1.6225,\"z\":-3.83},\"rot\":{\"x\":359.9831,\"y\":-0.0009,\"z\":359.9201}},\"1af6e8\":{\"lock\":false,\"pos\":{\"x\":-30.2241,\"y\":1.6976,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"1e7961\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6771,\"z\":-0.03},\"rot\":{\"x\":359.9203,\"y\":270,\"z\":0.016}},\"29d7e2\":{\"lock\":false,\"pos\":{\"x\":-15.5985,\"y\":1.8209,\"z\":0.017},\"rot\":{\"x\":359.8887,\"y\":269.9785,\"z\":0.0184}},\"3ba881\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6885,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9997,\"z\":0.0169}},\"3c4300\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6862,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9987,\"z\":0.0169}},\"3d9a8b\":{\"lock\":false,\"pos\":{\"x\":-22.2198,\"y\":1.7339,\"z\":-7.7092},\"rot\":{\"x\":0.0792,\"y\":269.9715,\"z\":359.9832}},\"44b0c5\":{\"lock\":false,\"pos\":{\"x\":-26.7848,\"y\":1.6188,\"z\":-0.0522},\"rot\":{\"x\":0.0799,\"y\":90.0026,\"z\":359.9831}},\"46ead9\":{\"lock\":false,\"pos\":{\"x\":-31.7026,\"y\":1.743,\"z\":-7.7614},\"rot\":{\"x\":0.081,\"y\":270.0021,\"z\":359.9834}},\"61a21b\":{\"lock\":false,\"pos\":{\"x\":-20.5245,\"y\":1.6101,\"z\":-0.2141},\"rot\":{\"x\":359.9201,\"y\":269.8899,\"z\":0.0171}},\"6aa57e\":{\"lock\":false,\"pos\":{\"x\":-30.2244,\"y\":1.6954,\"z\":-0.0298},\"rot\":{\"x\":359.9207,\"y\":269.989,\"z\":0.0183}},\"6cb6e7\":{\"lock\":false,\"pos\":{\"x\":-23.6764,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":359.9831,\"y\":-0.0006,\"z\":359.9201}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6157,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":-0.0008,\"z\":359.9201}},\"845074\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":270,\"z\":0.0168}},\"8bae65\":{\"lock\":false,\"pos\":{\"x\":-3.9277,\"y\":1.7344,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9998,\"z\":180.0168}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.6961,\"y\":1.5583,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}},\"b2bd25\":{\"lock\":false,\"pos\":{\"x\":-1.177,\"y\":1.5467,\"z\":-27.5609},\"rot\":{\"x\":359.9201,\"y\":269.9994,\"z\":0.0169}},\"b5ceb0\":{\"lock\":false,\"pos\":{\"x\":-26.8548,\"y\":1.6211,\"z\":7.3881},\"rot\":{\"x\":359.9201,\"y\":270.0042,\"z\":0.0169}},\"b81937\":{\"lock\":false,\"pos\":{\"x\":-26.6804,\"y\":1.6176,\"z\":-3.8413},\"rot\":{\"x\":0.0684,\"y\":135.0054,\"z\":0.0446}},\"bbb70a\":{\"lock\":false,\"pos\":{\"x\":-3.819,\"y\":1.5823,\"z\":-15.2311},\"rot\":{\"x\":359.9197,\"y\":270.0322,\"z\":0.0168}},\"c6a2ab\":{\"lock\":false,\"pos\":{\"x\":-27.6254,\"y\":1.6167,\"z\":-11.1322},\"rot\":{\"x\":359.9316,\"y\":314.9959,\"z\":359.9554}},\"cca4ce\":{\"lock\":false,\"pos\":{\"x\":-23.6764,\"y\":1.684,\"z\":-7.6884},\"rot\":{\"x\":359.9201,\"y\":270.0044,\"z\":0.0167}},\"d778ee\":{\"lock\":false,\"pos\":{\"x\":-26.967,\"y\":1.6168,\"z\":-7.7901},\"rot\":{\"x\":359.9201,\"y\":270.0042,\"z\":0.0169}},\"df8dff\":{\"lock\":false,\"pos\":{\"x\":-31.957,\"y\":1.8293,\"z\":-0.0662},\"rot\":{\"x\":4.7643,\"y\":270.0184,\"z\":0.017}},\"e02060\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.655,\"z\":-5.0485},\"rot\":{\"x\":0.0168,\"y\":180.0001,\"z\":0.0803}},\"ea8211\":{\"lock\":false,\"pos\":{\"x\":-30.2241,\"y\":1.6931,\"z\":-7.6998},\"rot\":{\"x\":359.9202,\"y\":269.9836,\"z\":0.0165}},\"ef067f\":{\"lock\":false,\"pos\":{\"x\":-27.2278,\"y\":1.6207,\"z\":4.0347},\"rot\":{\"x\":0.0684,\"y\":135.0052,\"z\":0.0446}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -65229,12 +65198,12 @@
"GUID": "68380c",
"Name": "Custom_Model",
"Transform": {
- "posX": -10.3324347,
- "posY": 1.62508428,
- "posZ": 65.71659,
- "rotX": 0.03179546,
+ "posX": -10.332,
+ "posY": 1.625,
+ "posZ": 65.717,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0162530243,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -65251,7 +65220,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65287,7 +65256,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"1ae977\":{\"lock\":false,\"pos\":{\"x\":-33.4282,\"y\":1.6258,\"z\":-7.7062},\"rot\":{\"x\":0.0799,\"y\":90.0006,\"z\":359.9831}},\"268bd8\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6937,\"z\":-15.28},\"rot\":{\"x\":359.9201,\"y\":269.996,\"z\":180.0169}},\"35c492\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6042,\"z\":-3.83},\"rot\":{\"x\":0.0169,\"y\":179.9977,\"z\":0.0799}},\"4011a5\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6799,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9961,\"z\":180.0169}},\"505e6c\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":1.5583,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}},\"5bb7d0\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6868,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9953,\"z\":180.0169}},\"5d070a\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6203,\"z\":-11.51},\"rot\":{\"x\":359.9832,\"y\":0.0096,\"z\":359.9201}},\"6645cd\":{\"lock\":false,\"pos\":{\"x\":-23.6764,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":0.0169,\"y\":179.9981,\"z\":0.0799}},\"668f68\":{\"lock\":false,\"pos\":{\"x\":-26.9665,\"y\":1.6168,\"z\":-7.7199},\"rot\":{\"x\":0.0799,\"y\":90.0006,\"z\":359.9831}},\"6f1efa\":{\"lock\":false,\"pos\":{\"x\":-36.7733,\"y\":1.705,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.996,\"z\":180.0169}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6065,\"z\":3.8598},\"rot\":{\"x\":0.0169,\"y\":179.9981,\"z\":0.0799}},\"759ab6\":{\"lock\":false,\"pos\":{\"x\":-20.2426,\"y\":1.6075,\"z\":-7.7066},\"rot\":{\"x\":0.0799,\"y\":90.0007,\"z\":359.9831}},\"7b91a3\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.689,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.996,\"z\":180.0169}},\"8944d1\":{\"lock\":false,\"pos\":{\"x\":-3.9275,\"y\":1.7237,\"z\":5.7573},\"rot\":{\"x\":359.9197,\"y\":270.0005,\"z\":180.0168}},\"98b72e\":{\"lock\":false,\"pos\":{\"x\":-3.9559,\"y\":1.6585,\"z\":-10.4431},\"rot\":{\"x\":359.9197,\"y\":269.9995,\"z\":180.0168}},\"a4612b\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6821,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9962,\"z\":180.0169}},\"b04a1a\":{\"lock\":false,\"pos\":{\"x\":-20.2608,\"y\":1.6098,\"z\":0.0434},\"rot\":{\"x\":0.0799,\"y\":90.0006,\"z\":359.9831}},\"bbb70a\":{\"lock\":false,\"pos\":{\"x\":-3.8027,\"y\":1.5824,\"z\":-14.9354},\"rot\":{\"x\":359.9197,\"y\":270.031,\"z\":0.0168}},\"cce0e0\":{\"lock\":false,\"pos\":{\"x\":-12.0115,\"y\":1.671,\"z\":7.4502},\"rot\":{\"x\":359.9201,\"y\":270.0065,\"z\":0.0169}},\"d26316\":{\"lock\":false,\"pos\":{\"x\":-26.8215,\"y\":1.6154,\"z\":-11.8145},\"rot\":{\"x\":0.045,\"y\":45.3509,\"z\":359.9319}},\"dbbfa0\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6959,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9789,\"z\":180.0169}},\"def2f5\":{\"lock\":false,\"pos\":{\"x\":-2.7248,\"y\":1.664,\"z\":0.3734},\"rot\":{\"x\":359.9197,\"y\":270.001,\"z\":180.0168}},\"e9d947\":{\"lock\":false,\"pos\":{\"x\":-2.6895,\"y\":1.3987,\"z\":-5.0483},\"rot\":{\"x\":359.9832,\"y\":0.0002,\"z\":359.9197}},\"ff4d6f\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6776,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.996,\"z\":180.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -65315,12 +65284,12 @@
"GUID": "e7d9f8",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.660942,
- "posY": 1.62577617,
- "posZ": 67.68432,
- "rotX": 0.0173920672,
- "rotY": 270.000031,
- "rotZ": 0.0020675906,
+ "posX": -9.661,
+ "posY": 1.626,
+ "posZ": 67.684,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -65337,7 +65306,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65373,7 +65342,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"13c965\":{\"lock\":false,\"pos\":{\"x\":-3.9276,\"y\":1.7504,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":269.9855,\"z\":180.0168}},\"1aa87a\":{\"lock\":false,\"pos\":{\"x\":-30.2245,\"y\":1.704,\"z\":7.5705},\"rot\":{\"x\":359.9201,\"y\":269.9915,\"z\":180.0169}},\"1c6049\":{\"lock\":false,\"pos\":{\"x\":-2.7315,\"y\":1.6551,\"z\":0.3733},\"rot\":{\"x\":359.9197,\"y\":269.9742,\"z\":0.0169}},\"1e99b2\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9852,\"z\":0.0169}},\"3296c9\":{\"lock\":false,\"pos\":{\"x\":-2.689,\"y\":1.6535,\"z\":-5.0428},\"rot\":{\"x\":359.9197,\"y\":270.0282,\"z\":0.0168}},\"4e82c5\":{\"lock\":false,\"pos\":{\"x\":-36.7735,\"y\":1.7131,\"z\":7.5705},\"rot\":{\"x\":359.9201,\"y\":269.993,\"z\":180.0169}},\"9b0cf5\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6799,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9857,\"z\":180.0169}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.6967,\"y\":1.5583,\"z\":14.2787},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}},\"ab12bb\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9852,\"z\":0.0169}},\"bdd422\":{\"lock\":false,\"pos\":{\"x\":-9.2986,\"y\":1.667,\"z\":0.0118},\"rot\":{\"x\":359.9202,\"y\":269.9846,\"z\":0.017}},\"c5008a\":{\"lock\":false,\"pos\":{\"x\":-3.5702,\"y\":1.5821,\"z\":-14.9068},\"rot\":{\"x\":359.9197,\"y\":270.0005,\"z\":0.0168}},\"fadb67\":{\"lock\":false,\"pos\":{\"x\":-23.6763,\"y\":1.6948,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":180.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -65401,12 +65370,12 @@
"GUID": "5ccf55",
"Name": "Custom_Model",
"Transform": {
- "posX": -7.45817566,
- "posY": 1.62351477,
- "posZ": 64.61242,
- "rotX": 359.96405,
- "rotY": 269.999969,
- "rotZ": 0.04804339,
+ "posX": -7.458,
+ "posY": 1.624,
+ "posZ": 64.612,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -65423,7 +65392,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65459,7 +65428,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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@@ -65487,12 +65456,12 @@
"GUID": "7fa06f",
"Name": "Custom_Model",
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- "posY": 1.6251297,
- "posZ": 65.41281,
- "rotX": 0.0135590993,
- "rotY": 269.996643,
- "rotZ": 0.0196244,
+ "posX": -9.336,
+ "posY": 1.625,
+ "posZ": 65.413,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -65509,7 +65478,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
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@@ -65545,7 +65514,7 @@
},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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},
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"GUID": "29d22a",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.308681,
- "posY": 1.62485421,
- "posZ": 64.66435,
- "rotX": 0.0154023487,
+ "posX": -9.309,
+ "posY": 1.625,
+ "posZ": 64.664,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0219061375,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -65575,7 +65544,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65611,7 +65580,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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@@ -65639,12 +65608,12 @@
"GUID": "42bdd3",
"Name": "Custom_Model",
"Transform": {
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- "posY": 3.1834023,
- "posZ": -58.6663,
- "rotX": 359.920135,
- "rotY": 269.9828,
- "rotZ": 0.0169882,
+ "posX": 15.113,
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+ "posZ": -58.666,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -65661,7 +65630,7 @@
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"g": 1.0,
"b": 1.0,
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},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -65725,12 +65694,12 @@
"GUID": "ffc7ef",
"Name": "Custom_Model",
"Transform": {
- "posX": -10.8435268,
- "posY": 1.624335,
- "posZ": 65.40884,
- "rotX": 0.0450645275,
- "rotY": 270.000153,
- "rotZ": 0.022485394,
+ "posX": -10.844,
+ "posY": 1.624,
+ "posZ": 65.409,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -65747,7 +65716,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65783,7 +65752,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"089cf0\":{\"lock\":false,\"pos\":{\"x\":0.8855,\"y\":1.397,\"z\":6.0097},\"rot\":{\"x\":359.9832,\"y\":-0.001,\"z\":359.9197}},\"1ed3c4\":{\"lock\":false,\"pos\":{\"x\":-3.956,\"y\":1.5975,\"z\":-10.4413},\"rot\":{\"x\":359.9197,\"y\":269.9984,\"z\":0.0168}},\"2068d9\":{\"lock\":false,\"pos\":{\"x\":-8.8884,\"y\":1.668,\"z\":-10.3141},\"rot\":{\"x\":359.9231,\"y\":269.9953,\"z\":0.0163}},\"2e69d0\":{\"lock\":false,\"pos\":{\"x\":-34.2734,\"y\":1.3001,\"z\":-45.4144},\"rot\":{\"x\":0.0208,\"y\":270.0182,\"z\":0.0168}},\"4b8bb9\":{\"lock\":false,\"pos\":{\"x\":-0.4572,\"y\":1.6273,\"z\":-16.2047},\"rot\":{\"x\":359.9197,\"y\":270.0001,\"z\":0.0168}},\"4fc2a8\":{\"lock\":false,\"pos\":{\"x\":-2.7249,\"y\":1.6208,\"z\":0.3733},\"rot\":{\"x\":0.0168,\"y\":180.0004,\"z\":0.0803}},\"5e7ca6\":{\"lock\":false,\"pos\":{\"x\":-3.9854,\"y\":1.5827,\"z\":-14.8081},\"rot\":{\"x\":359.9197,\"y\":269.9955,\"z\":0.0168}},\"5fd7e9\":{\"lock\":false,\"pos\":{\"x\":-11.8026,\"y\":1.6402,\"z\":7.2904},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":180.0168}},\"6da68c\":{\"lock\":false,\"pos\":{\"x\":-11.7862,\"y\":1.6459,\"z\":10.3689},\"rot\":{\"x\":359.9201,\"y\":270.0031,\"z\":180.0168}},\"70b4a2\":{\"lock\":false,\"pos\":{\"x\":-3.9278,\"y\":1.7492,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9974,\"z\":180.0168}},\"7a167a\":{\"lock\":false,\"pos\":{\"x\":1.7021,\"y\":1.5583,\"z\":14.2869},\"rot\":{\"x\":359.9555,\"y\":224.7284,\"z\":0.0689}},\"a61381\":{\"lock\":false,\"pos\":{\"x\":-8.3054,\"y\":1.6036,\"z\":-10.3476},\"rot\":{\"x\":359.922,\"y\":270.0249,\"z\":0.0164}},\"d6bc5d\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.6191,\"z\":-5.0485},\"rot\":{\"x\":0.0168,\"y\":180,\"z\":0.0803}},\"e6f44d\":{\"lock\":false,\"pos\":{\"x\":-0.7171,\"y\":1.4752,\"z\":-24.8646},\"rot\":{\"x\":359.9201,\"y\":270.0097,\"z\":0.0169}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":2.9208,\"y\":1.6001,\"z\":-41.5378},\"rot\":{\"x\":0.0007,\"y\":270.0139,\"z\":0.0039}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -65811,12 +65780,12 @@
"GUID": "ac164e",
"Name": "Custom_Model",
"Transform": {
- "posX": -10.2259226,
- "posY": 1.62541533,
- "posZ": 66.4925,
- "rotX": 0.02709897,
- "rotY": 270.000061,
- "rotZ": 0.0101506207,
+ "posX": -10.226,
+ "posY": 1.625,
+ "posZ": 66.493,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -65833,7 +65802,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65869,7 +65838,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0c01a1\":{\"lock\":false,\"pos\":{\"x\":-11.6774,\"y\":1.4086,\"z\":-14.0775},\"rot\":{\"x\":359.9832,\"y\":359.994,\"z\":359.92}},\"17807e\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6314,\"z\":11.46},\"rot\":{\"x\":359.9201,\"y\":269.9978,\"z\":180.0168}},\"1a3caf\":{\"lock\":false,\"pos\":{\"x\":-3.9559,\"y\":1.5975,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9996,\"z\":0.0168}},\"261874\":{\"lock\":false,\"pos\":{\"x\":-17.1201,\"y\":1.6144,\"z\":-15.28},\"rot\":{\"x\":359.9201,\"y\":269.9753,\"z\":0.0169}},\"4a7540\":{\"lock\":false,\"pos\":{\"x\":-3.9273,\"y\":1.7925,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":270.0006,\"z\":180.0168}},\"520889\":{\"lock\":false,\"pos\":{\"x\":-3.8323,\"y\":1.5826,\"z\":-14.4151},\"rot\":{\"x\":359.9197,\"y\":270.0049,\"z\":0.0168}},\"64b00f\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6223,\"z\":11.4595},\"rot\":{\"x\":359.9201,\"y\":269.9901,\"z\":0.0169}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-20.3296,\"y\":1.6132,\"z\":11.468},\"rot\":{\"x\":359.9201,\"y\":269.9948,\"z\":0.0169}},\"789378\":{\"lock\":false,\"pos\":{\"x\":-1.9242,\"y\":1.4772,\"z\":-23.8097},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"8a689d\":{\"lock\":false,\"pos\":{\"x\":-17.1197,\"y\":1.6503,\"z\":-0.0295},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0168}},\"9dab73\":{\"lock\":false,\"pos\":{\"x\":-2.7245,\"y\":1.6159,\"z\":0.3733},\"rot\":{\"x\":359.9197,\"y\":269.9865,\"z\":0.0169}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.696,\"y\":1.5583,\"z\":14.2787},\"rot\":{\"x\":359.9551,\"y\":224.998,\"z\":0.0687}},\"ab39b9\":{\"lock\":false,\"pos\":{\"x\":-17.1201,\"y\":1.6234,\"z\":15.1897},\"rot\":{\"x\":359.9201,\"y\":269.988,\"z\":0.0169}},\"d2cb13\":{\"lock\":false,\"pos\":{\"x\":-12.0254,\"y\":1.614,\"z\":7.5293},\"rot\":{\"x\":359.9201,\"y\":269.995,\"z\":0.0168}},\"da2cbd\":{\"lock\":false,\"pos\":{\"x\":-17.1196,\"y\":1.6155,\"z\":-11.5093},\"rot\":{\"x\":359.9201,\"y\":270.0104,\"z\":0.0168}},\"ddc104\":{\"lock\":false,\"pos\":{\"x\":-2.6884,\"y\":1.6336,\"z\":-5.0485},\"rot\":{\"x\":359.9197,\"y\":269.9859,\"z\":0.0169}},\"fe4e96\":{\"lock\":false,\"pos\":{\"x\":-12.0018,\"y\":1.7668,\"z\":11.1085},\"rot\":{\"x\":359.9201,\"y\":270.0005,\"z\":180.0168}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -65897,12 +65866,12 @@
"GUID": "c6a612",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.267757,
- "posY": 1.62578356,
- "posZ": 66.13134,
- "rotX": 0.0156269111,
- "rotY": 270.000061,
- "rotZ": 0.0133126955,
+ "posX": -9.268,
+ "posY": 1.626,
+ "posZ": 66.131,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -65919,7 +65888,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -65955,7 +65924,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"AttachedDecals": [
@@ -65983,12 +65952,12 @@
"GUID": "0d7a8d",
"Name": "Custom_Model",
"Transform": {
- "posX": -6.696724,
- "posY": 1.62320268,
- "posZ": 66.3477249,
- "rotX": 359.9356,
- "rotY": 269.999939,
- "rotZ": 0.03551214,
+ "posX": -6.697,
+ "posY": 1.623,
+ "posZ": 66.348,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -66005,7 +65974,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -66041,7 +66010,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0ce6bb\":{\"lock\":false,\"pos\":{\"x\":-12.6932,\"y\":1.6812,\"z\":6.9294},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":180.0169}},\"5127f6\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":1.6662,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.9998,\"z\":180.0686}},\"5e4e43\":{\"lock\":false,\"pos\":{\"x\":-13.2968,\"y\":1.6723,\"z\":-7.7574},\"rot\":{\"x\":359.9201,\"y\":270.028,\"z\":180.0168}},\"8075b9\":{\"lock\":false,\"pos\":{\"x\":-2.7246,\"y\":1.6566,\"z\":0.3733},\"rot\":{\"x\":359.9197,\"y\":269.9854,\"z\":0.0169}},\"a08daa\":{\"lock\":false,\"pos\":{\"x\":-2.6884,\"y\":1.6535,\"z\":-5.0485},\"rot\":{\"x\":359.9197,\"y\":269.9855,\"z\":0.0169}},\"b3cbc1\":{\"lock\":false,\"pos\":{\"x\":-3.8937,\"y\":1.5826,\"z\":-14.6014},\"rot\":{\"x\":359.9197,\"y\":270.0009,\"z\":0.0168}},\"c6a9ae\":{\"lock\":false,\"pos\":{\"x\":-3.9274,\"y\":1.7611,\"z\":5.7572},\"rot\":{\"x\":359.9197,\"y\":269.9857,\"z\":180.0168}},\"dc50b3\":{\"lock\":false,\"pos\":{\"x\":-3.9555,\"y\":1.6556,\"z\":-10.4413},\"rot\":{\"x\":359.9197,\"y\":269.9999,\"z\":0.0168}},\"ecbf8f\":{\"lock\":false,\"pos\":{\"x\":-17.1201,\"y\":1.6754,\"z\":-15.2799},\"rot\":{\"x\":359.9201,\"y\":270.0269,\"z\":180.0168}},\"f9fc71\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7294,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":180.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -66069,12 +66038,12 @@
"GUID": "ec74df",
"Name": "Custom_Model",
"Transform": {
- "posX": 28.565382,
- "posY": 2.713197,
- "posZ": -13.9864864,
- "rotX": 359.9201,
- "rotY": 270.016541,
- "rotZ": 356.9709,
+ "posX": 28.565,
+ "posY": 2.713,
+ "posZ": -13.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 357.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66091,7 +66060,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
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@@ -66127,7 +66096,7 @@
},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -66155,12 +66124,12 @@
"GUID": "0ec730",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.231621,
- "posY": 1.65775061,
- "posZ": 64.29783,
- "rotX": 0.0208087917,
- "rotY": 269.999939,
- "rotZ": 0.0167711321,
+ "posX": -9.232,
+ "posY": 1.658,
+ "posZ": 64.298,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66177,7 +66146,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -66213,7 +66182,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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@@ -66241,12 +66210,12 @@
"GUID": "5b81ff",
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"Transform": {
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- "posY": 1.62417352,
- "posZ": 64.7982559,
- "rotX": 0.026679676,
- "rotY": 270.0001,
- "rotZ": 0.01991166,
+ "posX": -9.932,
+ "posY": 1.624,
+ "posZ": 64.798,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66263,7 +66232,7 @@
"r": 1.0,
"g": 1.0,
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@@ -66299,7 +66268,7 @@
},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"058b91\":{\"lock\":false,\"pos\":{\"x\":-3.9559,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":269.9998,\"z\":0.0168}},\"21c977\":{\"lock\":false,\"pos\":{\"x\":-21.0584,\"y\":1.6119,\"z\":3.505},\"rot\":{\"x\":359.9554,\"y\":225,\"z\":0.0684}},\"222582\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"23d608\":{\"lock\":false,\"pos\":{\"x\":-2.6884,\"y\":1.6535,\"z\":-5.0486},\"rot\":{\"x\":359.9197,\"y\":269.9854,\"z\":0.0169}},\"2ab9ac\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6776,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9964,\"z\":180.0169}},\"2e887e\":{\"lock\":false,\"pos\":{\"x\":-3.9083,\"y\":1.5825,\"z\":-15.1234},\"rot\":{\"x\":359.9197,\"y\":269.9998,\"z\":0.0168}},\"407732\":{\"lock\":false,\"pos\":{\"x\":-9.7271,\"y\":1.6676,\"z\":-0.255},\"rot\":{\"x\":359.9201,\"y\":269.9876,\"z\":0.0169}},\"4c7aff\":{\"lock\":false,\"pos\":{\"x\":1.6966,\"y\":1.6584,\"z\":14.2788},\"rot\":{\"x\":359.9552,\"y\":224.998,\"z\":0.0687}},\"61b186\":{\"lock\":false,\"pos\":{\"x\":-11.155,\"y\":1.6791,\"z\":7.1548},\"rot\":{\"x\":359.9201,\"y\":269.9855,\"z\":180.0169}},\"6dca3e\":{\"lock\":false,\"pos\":{\"x\":-2.7246,\"y\":1.6551,\"z\":0.3736},\"rot\":{\"x\":359.9197,\"y\":269.9846,\"z\":0.0169}},\"6f54e2\":{\"lock\":false,\"pos\":{\"x\":-11.3147,\"y\":1.6797,\"z\":13.0979},\"rot\":{\"x\":359.9201,\"y\":269.9855,\"z\":180.0169}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6042,\"z\":-3.83},\"rot\":{\"x\":359.9831,\"y\":359.9919,\"z\":359.92}},\"770eca\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6799,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9958,\"z\":180.0169}},\"80fb47\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.689,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9855,\"z\":180.0169}},\"a1b852\":{\"lock\":false,\"pos\":{\"x\":-11.2981,\"y\":1.7087,\"z\":10.3332},\"rot\":{\"x\":359.9201,\"y\":269.9856,\"z\":180.0169}},\"ab51fa\":{\"lock\":false,\"pos\":{\"x\":-20.3744,\"y\":1.6099,\"z\":0.0842},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"b83079\":{\"lock\":false,\"pos\":{\"x\":-3.9275,\"y\":1.7184,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":269.9856,\"z\":180.0168}},\"bfb121\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6821,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9953,\"z\":180.0169}},\"c6995b\":{\"lock\":false,\"pos\":{\"x\":-21.6704,\"y\":1.6106,\"z\":-3.7228},\"rot\":{\"x\":359.9316,\"y\":315.0002,\"z\":359.9554}},\"d46b84\":{\"lock\":false,\"pos\":{\"x\":-11.4019,\"y\":1.6887,\"z\":15.8439},\"rot\":{\"x\":359.9274,\"y\":269.9868,\"z\":180.3533}},\"eb22de\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6065,\"z\":3.86},\"rot\":{\"x\":359.9831,\"y\":359.9921,\"z\":359.9201}}}}",
"XmlUI": "",
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@@ -66327,12 +66296,12 @@
"GUID": "9810eb",
"Name": "Custom_Model",
"Transform": {
- "posX": -10.6023664,
- "posY": 1.67893529,
- "posZ": 64.24452,
- "rotX": 0.0208085515,
+ "posX": -10.602,
+ "posY": 1.679,
+ "posZ": 64.245,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.01677115,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -66349,7 +66318,7 @@
"r": 1.0,
"g": 1.0,
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},
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@@ -66385,7 +66354,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"00688d\":{\"lock\":false,\"pos\":{\"x\":-50.9244,\"y\":1.7266,\"z\":8.1784},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"010d85\":{\"lock\":false,\"pos\":{\"x\":-3.9274,\"y\":1.7344,\"z\":5.7571},\"rot\":{\"x\":359.9197,\"y\":270.0001,\"z\":180.0168}},\"149deb\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6799,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":180.0169}},\"150603\":{\"lock\":false,\"pos\":{\"x\":-4.4609,\"y\":1.5834,\"z\":-14.7893},\"rot\":{\"x\":359.9197,\"y\":269.9951,\"z\":0.0168}},\"20314c\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":0.0169,\"y\":180,\"z\":0.0799}},\"27dc65\":{\"lock\":false,\"pos\":{\"x\":-20.5971,\"y\":1.6123,\"z\":7.2097},\"rot\":{\"x\":359.9201,\"y\":269.993,\"z\":0.0169}},\"368ca7\":{\"lock\":false,\"pos\":{\"x\":-2.6886,\"y\":1.6623,\"z\":-5.0485},\"rot\":{\"x\":359.9832,\"y\":-0.0001,\"z\":359.9197}},\"45a6ec\":{\"lock\":false,\"pos\":{\"x\":-17.1199,\"y\":1.6821,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":269.9998,\"z\":180.0169}},\"5e7e07\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6935,\"z\":15.19},\"rot\":{\"x\":359.9201,\"y\":270.0272,\"z\":180.0168}},\"643870\":{\"lock\":false,\"pos\":{\"x\":-20.1546,\"y\":1.6096,\"z\":0.0507},\"rot\":{\"x\":359.9201,\"y\":269.9931,\"z\":0.0169}},\"6f9258\":{\"lock\":false,\"pos\":{\"x\":-20.9414,\"y\":1.6117,\"z\":3.308},\"rot\":{\"x\":0.0776,\"y\":120,\"z\":0.0253}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-20.7421,\"y\":1.6081,\"z\":-7.8073},\"rot\":{\"x\":359.9201,\"y\":269.9929,\"z\":0.0169}},\"8ce0e1\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.6868,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":180.0169}},\"8cf84a\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6065,\"z\":3.86},\"rot\":{\"x\":0.0169,\"y\":180.0001,\"z\":0.0799}},\"98b377\":{\"lock\":false,\"pos\":{\"x\":-2.7248,\"y\":1.6566,\"z\":0.3733},\"rot\":{\"x\":359.9832,\"y\":-0.0021,\"z\":359.9197}},\"abd037\":{\"lock\":false,\"pos\":{\"x\":-23.6766,\"y\":1.6913,\"z\":7.57},\"rot\":{\"x\":359.9201,\"y\":270.0001,\"z\":180.0169}},\"c29eac\":{\"lock\":false,\"pos\":{\"x\":-17.12,\"y\":1.6776,\"z\":-7.7},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":180.0169}},\"d1bab1\":{\"lock\":false,\"pos\":{\"x\":-23.6765,\"y\":1.689,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":180.0169}},\"f8005d\":{\"lock\":false,\"pos\":{\"x\":-3.9558,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":270,\"z\":0.0168}},\"fa8210\":{\"lock\":false,\"pos\":{\"x\":1.6965,\"y\":1.6545,\"z\":14.2788},\"rot\":{\"x\":359.9552,\"y\":224.9979,\"z\":0.0687}}}}",
"XmlUI": "",
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@@ -66413,12 +66382,12 @@
"GUID": "e57017",
"Name": "Custom_Model",
"Transform": {
- "posX": -8.964345,
- "posY": 1.62384832,
- "posZ": 64.59164,
- "rotX": 0.00531751,
- "rotY": 270.000031,
- "rotZ": 0.02576879,
+ "posX": -8.964,
+ "posY": 1.624,
+ "posZ": 64.592,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66435,7 +66404,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -66471,7 +66440,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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@@ -66499,12 +66468,12 @@
"GUID": "578e97",
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- "posZ": 66.3435745,
- "rotX": -0.005510362,
- "rotY": 270.000122,
- "rotZ": 0.0131574934,
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"g": 1.0,
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"Transform": {
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- "posY": 1.62282968,
- "posZ": 65.30158,
- "rotX": 0.04264694,
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"rotY": 270.0,
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@@ -66643,7 +66612,7 @@
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},
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
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@@ -66671,12 +66640,12 @@
"GUID": "f1bfa2",
"Name": "Custom_Model",
"Transform": {
- "posX": 59.7624931,
- "posY": 3.39838481,
- "posZ": -68.9404,
- "rotX": 359.920135,
- "rotY": 270.0003,
- "rotZ": 0.016873762,
+ "posX": 59.762,
+ "posY": 3.398,
+ "posZ": -68.94,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66693,7 +66662,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -66729,7 +66698,7 @@
},
"CastShadows": true
},
- "LuaScript": "function onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"302c2c\":{\"lock\":false,\"pos\":{\"x\":12.2502,\"y\":1.4703,\"z\":19.9864},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"460a4d\":{\"lock\":false,\"pos\":{\"x\":12.2505,\"y\":1.4656,\"z\":3.9862},\"rot\":{\"x\":359.9201,\"y\":270.001,\"z\":0.0169}},\"6187c9\":{\"lock\":false,\"pos\":{\"x\":-9.6858,\"y\":1.5958,\"z\":-9.2221},\"rot\":{\"x\":359.9203,\"y\":270.002,\"z\":0.0171}},\"656888\":{\"lock\":false,\"pos\":{\"x\":-1.1115,\"y\":1.6283,\"z\":-15.864},\"rot\":{\"x\":359.9197,\"y\":269.9991,\"z\":0.0168}},\"7ef7b4\":{\"lock\":false,\"pos\":{\"x\":-9.5943,\"y\":1.5945,\"z\":-13.2413},\"rot\":{\"x\":359.9204,\"y\":269.9995,\"z\":0.0172}},\"90b00d\":{\"lock\":false,\"pos\":{\"x\":11.2327,\"y\":1.5,\"z\":42.3371},\"rot\":{\"x\":0,\"y\":270.0173,\"z\":0}},\"9a3b83\":{\"lock\":false,\"pos\":{\"x\":14.1403,\"y\":1.4709,\"z\":30.9509},\"rot\":{\"x\":359.9201,\"y\":270.0027,\"z\":0.0169}},\"ba5ef2\":{\"lock\":false,\"pos\":{\"x\":12.2505,\"y\":1.4609,\"z\":-12.0137},\"rot\":{\"x\":359.9201,\"y\":270.0028,\"z\":0.0169}},\"cf68ca\":{\"lock\":false,\"pos\":{\"x\":12.2523,\"y\":1.468,\"z\":11.9863},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"d6a731\":{\"lock\":false,\"pos\":{\"x\":12.2501,\"y\":1.4632,\"z\":-4.0139},\"rot\":{\"x\":359.9201,\"y\":270.0025,\"z\":0.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -66757,12 +66726,12 @@
"GUID": "4d5fa0",
"Name": "Custom_Model",
"Transform": {
- "posX": 20.2968826,
- "posY": 1.8083005,
- "posZ": 7.5465107,
- "rotX": 359.9452,
- "rotY": 269.985138,
- "rotZ": -0.00215750048,
+ "posX": 20.297,
+ "posY": 1.808,
+ "posZ": 7.547,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66779,7 +66748,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
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"Value": 0,
@@ -66815,7 +66784,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -66845,12 +66814,12 @@
"GUID": "89c32e",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 29.0902481,
- "posY": 2.232311,
- "posZ": 14.5000305,
- "rotX": 359.9313,
- "rotY": 270.000031,
- "rotZ": 0.014410262,
+ "posX": 29.09,
+ "posY": 2.259,
+ "posZ": 14.5,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.5,
"scaleY": 0.07,
"scaleZ": 0.5
@@ -66915,12 +66884,12 @@
"GUID": "754057",
"Name": "Custom_Model",
"Transform": {
- "posX": -20.9388714,
- "posY": 1.61394215,
- "posZ": 76.40666,
- "rotX": 0.0242888425,
- "rotY": 270.0003,
- "rotZ": -0.00310758385,
+ "posX": -20.939,
+ "posY": 1.614,
+ "posZ": 76.407,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -66937,7 +66906,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
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"Value": 0,
@@ -66973,7 +66942,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"11429d\":{\"lock\":false,\"pos\":{\"x\":9.5267,\"y\":1.2845,\"z\":4.5868},\"rot\":{\"x\":0.0799,\"y\":89.9987,\"z\":359.9831}},\"8077a1\":{\"lock\":false,\"pos\":{\"x\":9.1666,\"y\":1.2836,\"z\":-0.8205},\"rot\":{\"x\":0.0799,\"y\":89.9944,\"z\":359.9831}},\"d54710\":{\"lock\":false,\"pos\":{\"x\":-4.0215,\"y\":1.5826,\"z\":-15.2289},\"rot\":{\"x\":359.9197,\"y\":269.9984,\"z\":0.0168}},\"ddd10b\":{\"lock\":false,\"pos\":{\"x\":8.3252,\"y\":1.283,\"z\":-6.4267},\"rot\":{\"x\":0.0799,\"y\":89.996,\"z\":359.9831}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -67001,12 +66970,12 @@
"GUID": "19d469",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.099003,
- "posY": 1.62454069,
- "posZ": 67.4065857,
- "rotX": 0.01221989,
- "rotY": 270.000824,
- "rotZ": 0.0207900628,
+ "posX": -9.099,
+ "posY": 1.625,
+ "posZ": 67.407,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -67023,7 +66992,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -67059,7 +67028,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"193901\":{\"lock\":false,\"pos\":{\"x\":8.6179,\"y\":1.5146,\"z\":-16.1944},\"rot\":{\"x\":359.9201,\"y\":270.0002,\"z\":0.0169}},\"313523\":{\"lock\":false,\"pos\":{\"x\":10.7639,\"y\":1.4665,\"z\":-0.0043},\"rot\":{\"x\":359.9201,\"y\":270.0055,\"z\":0.0169}},\"480756\":{\"lock\":false,\"pos\":{\"x\":12.2554,\"y\":1.4727,\"z\":28.0126},\"rot\":{\"x\":359.9201,\"y\":269.9943,\"z\":0.0169}},\"a0d2b1\":{\"lock\":false,\"pos\":{\"x\":10.57,\"y\":1.4641,\"z\":-8.9474},\"rot\":{\"x\":359.9201,\"y\":270.0628,\"z\":0.0168}},\"b5928a\":{\"lock\":false,\"pos\":{\"x\":-3.8478,\"y\":1.5825,\"z\":-14.7052},\"rot\":{\"x\":359.9197,\"y\":270.0028,\"z\":0.0168}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":-1.4656,\"y\":1.5756,\"z\":-26.9315},\"rot\":{\"x\":359.9201,\"y\":270.0101,\"z\":0.0169}},\"f70a0d\":{\"lock\":false,\"pos\":{\"x\":10.9056,\"y\":1.4689,\"z\":8.8892},\"rot\":{\"x\":359.9201,\"y\":269.999,\"z\":0.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -67087,12 +67056,12 @@
"GUID": "2abdd6",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.015044,
- "posY": 1.62654376,
- "posZ": 68.42619,
- "rotX": 0.014992239,
- "rotY": 269.997772,
- "rotZ": 0.0133026578,
+ "posX": -9.015,
+ "posY": 1.627,
+ "posZ": 68.426,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -67109,7 +67078,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -67145,7 +67114,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"1f4db7\":{\"lock\":false,\"pos\":{\"x\":-7.7139,\"y\":1.7478,\"z\":15.225},\"rot\":{\"x\":359.92,\"y\":270.0018,\"z\":180.0169}},\"7ba738\":{\"lock\":false,\"pos\":{\"x\":-3.946,\"y\":1.4062,\"z\":14.5235},\"rot\":{\"x\":359.9832,\"y\":-0.0016,\"z\":359.9197}},\"82e1ed\":{\"lock\":false,\"pos\":{\"x\":-4.1664,\"y\":1.5829,\"z\":-15.04},\"rot\":{\"x\":359.9197,\"y\":269.9994,\"z\":0.0168}},\"961940\":{\"lock\":false,\"pos\":{\"x\":8.4723,\"y\":1.2866,\"z\":6.7132},\"rot\":{\"x\":0.0799,\"y\":89.9989,\"z\":359.9831}},\"c2fe44\":{\"lock\":false,\"pos\":{\"x\":-0.4614,\"y\":1.7617,\"z\":-25.2014},\"rot\":{\"x\":359.9201,\"y\":269.9758,\"z\":0.0169}},\"eea51b\":{\"lock\":false,\"pos\":{\"x\":8.0856,\"y\":1.2853,\"z\":0.187},\"rot\":{\"x\":0.0799,\"y\":89.9983,\"z\":359.9831}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -67173,12 +67142,12 @@
"GUID": "75fe78",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.739226,
- "posY": 1.62575209,
- "posZ": 67.21711,
- "rotX": 0.0268398523,
- "rotY": 270.0016,
- "rotZ": 0.0185373183,
+ "posX": -9.739,
+ "posY": 1.626,
+ "posZ": 67.217,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -67195,7 +67164,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -67231,7 +67200,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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@@ -67259,12 +67228,12 @@
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- "posZ": 70.11551,
- "rotX": 0.00302817044,
- "rotY": 270.000061,
- "rotZ": 0.00206756871,
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"scaleZ": 2.42
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@@ -67317,7 +67286,7 @@
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
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@@ -67345,12 +67314,12 @@
"GUID": "3c175c",
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"Transform": {
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- "posZ": 67.7617645,
- "rotX": 0.009426403,
- "rotY": 270.000153,
- "rotZ": 0.02007607,
+ "posX": -8.832,
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+ "posZ": 67.762,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -67367,7 +67336,7 @@
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@@ -67403,7 +67372,7 @@
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"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -67431,12 +67400,12 @@
"GUID": "608bea",
"Name": "Custom_Model",
"Transform": {
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- "posY": 1.62602663,
- "posZ": 67.7534256,
- "rotX": 0.020412758,
- "rotY": 270.000122,
- "rotZ": 0.0180414468,
+ "posX": -9.515,
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+ "posZ": 67.753,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -67453,7 +67422,7 @@
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"g": 1.0,
"b": 1.0,
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@@ -67489,7 +67458,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -67517,12 +67486,12 @@
"GUID": "edb650",
"Name": "Custom_Model",
"Transform": {
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- "posY": 1.62625551,
- "posZ": 69.45357,
- "rotX": 0.0223398618,
- "rotY": 270.0001,
- "rotZ": 0.008236284,
+ "posX": -9.647,
+ "posY": 1.626,
+ "posZ": 69.454,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -67539,7 +67508,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
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"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -67575,7 +67544,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -67603,12 +67572,12 @@
"GUID": "aaceca",
"Name": "Custom_Model",
"Transform": {
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- "posZ": 66.4434738,
- "rotX": 0.00561045436,
- "rotY": 270.000153,
- "rotZ": 0.03304737,
+ "posX": -8.64,
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+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -67625,7 +67594,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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@@ -67661,7 +67630,7 @@
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"CastShadows": true
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- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -67685,16 +67654,102 @@
}
]
},
+ {
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+ "Name": "Custom_Model",
+ "Transform": {
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+ "posY": 2.361,
+ "posZ": -59.241,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "Machining A Mystery",
+ "Description": "",
+ "GMNotes": "fancreations/campaign_machining_a_mystery.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 0.27451
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
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+ "Autoraise": true,
+ "Sticky": true,
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+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": ""
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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},
@@ -68251,14 +68392,14 @@
"GUID": "691339",
"Name": "Custom_Model",
"Transform": {
- "posX": 35.2973022,
- "posY": 4.150864,
- "posZ": -6.402124,
- "rotX": 0.0002101884,
- "rotY": 270.0017,
- "rotZ": 358.3033,
+ "posX": 35.297,
+ "posY": 4.151,
+ "posZ": -6.402,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 358.0,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "Essence of Humanity Campaign Box",
@@ -68273,7 +68414,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
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"Value": 0,
@@ -68309,7 +68450,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": ""
},
@@ -68317,12 +68458,12 @@
"GUID": "bcfff6",
"Name": "Custom_Model",
"Transform": {
- "posX": -8.439498,
- "posY": 1.62632942,
- "posZ": 68.39645,
- "rotX": 0.0038283586,
- "rotY": 270.000275,
- "rotZ": 0.0139548341,
+ "posX": -8.439,
+ "posY": 1.626,
+ "posZ": 68.396,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -68339,7 +68480,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -68375,7 +68516,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"AttachedDecals": [
@@ -68403,12 +68544,12 @@
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- "posZ": 69.2681351,
- "rotX": 359.988739,
- "rotY": 269.997253,
- "rotZ": 0.008655346,
+ "posX": -8.253,
+ "posY": 1.626,
+ "posZ": 69.268,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
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"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
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"Value": 0,
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"ColorDiffuse": {
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- "g": 0.391985983,
- "b": 0.391985983
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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- "posY": 1.625491,
- "posZ": 67.90099,
- "rotX": 359.966,
- "rotY": 270.000336,
- "rotZ": 0.0308681726,
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"scaleZ": 2.42
@@ -68596,7 +68737,7 @@
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@@ -68632,7 +68773,7 @@
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"Name": "Custom_Model",
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- "posY": 1.62521,
- "posZ": 68.79657,
- "rotX": 359.940582,
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- "rotZ": 0.0230009966,
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+ "rotZ": 0.0,
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"scaleY": 0.46,
"scaleZ": 2.42
@@ -68682,7 +68823,7 @@
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@@ -68718,7 +68859,7 @@
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -68742,16 +68883,102 @@
}
]
},
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+ "Name": "Custom_Model",
+ "Transform": {
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+ "posY": 5.16,
+ "posZ": -36.151,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 2.21,
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+ "scaleZ": 2.42
+ },
+ "Nickname": "Celtic Rising",
+ "Description": "5 Scenario Custom Cycle",
+ "GMNotes": "fancreations/campaign_celtic_rising.json",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
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+ "g": 1.0,
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+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754685726010541421/DC8223A713D02261326877B51FC717A9BAA217B8/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 0,
+ "CustomShader": {
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+ "FresnelStrength": 0.0
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+ "CastShadows": true
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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+ "XmlUI": "",
+ "AttachedDecals": [
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+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
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+ "scaleX": 2.00000215,
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+ "CustomDecal": {
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+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
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{
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"Name": "Custom_Model",
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- "posZ": 68.90326,
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@@ -68804,7 +69031,7 @@
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"Nickname": "Betrayal at the Mountains of Madness 0.8.4",
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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},
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- "posZ": 69.13627,
- "rotX": -0.00142080942,
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"scaleZ": 2.42
@@ -68920,7 +69147,7 @@
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"g": 1.0,
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@@ -68956,7 +69183,7 @@
},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": "",
"AttachedDecals": [
@@ -68984,12 +69211,12 @@
"GUID": "39916d",
"Name": "Custom_Model",
"Transform": {
- "posX": 15.3083286,
- "posY": 1.82473969,
- "posZ": -2.201004,
- "rotX": 359.9312,
+ "posX": 15.308,
+ "posY": 1.825,
+ "posZ": -2.201,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.006373925,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69006,7 +69233,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69042,7 +69269,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0916b6\":{\"lock\":false,\"pos\":{\"x\":12.2601,\"y\":1.4609,\"z\":-12.0168},\"rot\":{\"x\":359.9201,\"y\":269.9998,\"z\":0.0169}},\"18aa54\":{\"lock\":false,\"pos\":{\"x\":12.2578,\"y\":1.4727,\"z\":27.9861},\"rot\":{\"x\":359.9201,\"y\":270.0804,\"z\":0.0168}},\"1cc5a6\":{\"lock\":false,\"pos\":{\"x\":12.2488,\"y\":1.29,\"z\":35.9871},\"rot\":{\"x\":359.9831,\"y\":0.0028,\"z\":359.92}},\"219a80\":{\"lock\":false,\"pos\":{\"x\":4.3697,\"y\":1.5643,\"z\":-38.8587},\"rot\":{\"x\":-0.0004,\"y\":90.0462,\"z\":0.439}},\"2ec188\":{\"lock\":false,\"pos\":{\"x\":12.2496,\"y\":1.2688,\"z\":-36.0141},\"rot\":{\"x\":359.9831,\"y\":359.9885,\"z\":359.92}},\"8d88c8\":{\"lock\":false,\"pos\":{\"x\":12.2599,\"y\":1.4679,\"z\":11.9849},\"rot\":{\"x\":359.9201,\"y\":270.0313,\"z\":0.0168}},\"8eb793\":{\"lock\":false,\"pos\":{\"x\":12.2592,\"y\":1.4656,\"z\":3.9839},\"rot\":{\"x\":359.9201,\"y\":270.001,\"z\":0.0169}},\"952572\":{\"lock\":false,\"pos\":{\"x\":12.2575,\"y\":1.4703,\"z\":19.9857},\"rot\":{\"x\":359.9201,\"y\":270.0386,\"z\":0.0168}},\"9e33a0\":{\"lock\":false,\"pos\":{\"x\":12.2582,\"y\":1.4632,\"z\":-4.0158},\"rot\":{\"x\":359.9201,\"y\":270.0062,\"z\":0.0169}},\"b5928a\":{\"lock\":false,\"pos\":{\"x\":-3.6881,\"y\":1.5822,\"z\":-15.0624},\"rot\":{\"x\":359.9198,\"y\":269.9666,\"z\":0.0169}},\"bd556e\":{\"lock\":false,\"pos\":{\"x\":12.2593,\"y\":1.4585,\"z\":-20.0202},\"rot\":{\"x\":359.9201,\"y\":270.0686,\"z\":0.0168}},\"dddf97\":{\"lock\":false,\"pos\":{\"x\":-5.4661,\"y\":1.5,\"z\":-42.0169},\"rot\":{\"x\":0,\"y\":270.0246,\"z\":0}},\"e6bb63\":{\"lock\":false,\"pos\":{\"x\":12.2572,\"y\":1.4562,\"z\":-28.0186},\"rot\":{\"x\":359.9201,\"y\":270.0342,\"z\":0.0168}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":-1.4103,\"y\":1.5756,\"z\":-26.7181},\"rot\":{\"x\":359.9202,\"y\":269.6949,\"z\":0.0173}},\"f22477\":{\"lock\":false,\"pos\":{\"x\":8.444,\"y\":1.5098,\"z\":-33.462},\"rot\":{\"x\":359.9201,\"y\":270.0056,\"z\":0.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -69070,12 +69297,12 @@
"GUID": "f7e5eb",
"Name": "Custom_Model",
"Transform": {
- "posX": 48.80107,
- "posY": 4.00670576,
- "posZ": 5.76878643,
- "rotX": 359.804474,
- "rotY": 270.0047,
- "rotZ": 0.0455488451,
+ "posX": 18.626,
+ "posY": 1.849,
+ "posZ": 24.429,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69089,9 +69316,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.40592286,
- "g": 0.40592286,
- "b": 0.40592286
+ "r": 0.40592,
+ "g": 0.40592,
+ "b": 0.40592
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69127,7 +69354,7 @@
},
"CastShadows": true
},
- "LuaScript": "function onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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- "rotY": 270.000641,
- "rotZ": 0.0168720856,
+ "posX": 34.212,
+ "posY": 1.866499,
+ "posZ": 14.5000019,
+ "rotX": 7.588139E-07,
+ "rotY": 270.0,
+ "rotZ": 3.5995447E-07,
"scaleX": 1.76,
"scaleY": 0.11,
"scaleZ": 1.49
@@ -69178,9 +69405,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.9999998,
- "g": 0.992168248,
- "b": 0.9999998
+ "r": 1.0,
+ "g": 0.9921699,
+ "b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69221,20 +69448,20 @@
"Bag": {
"Order": 0
},
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 4\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,1,-2}, rotation={0,0,0}, height=240, width=550,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.2,1,-2}, rotation={0,0,0}, height=240, width=570,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={-1.2,1,2}, rotation={0,0,0}, height=240, width=550,\r\n font_size=150, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0,1,2}, rotation={0,0,0}, height=240, width=600,\r\n font_size=150, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1.3,1,2}, rotation={0,0,0}, height=240, width=600,\r\n font_size=150, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={1.2,1,-2}, rotation={0,0,0}, height=240, width=500,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.7,1,2}, rotation={0,0,0}, height=280, width=600,\r\n font_size=200, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.7,1,2}, rotation={0,0,0}, height=280, width=650,\r\n font_size=200, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,1,-2}, rotation={0,0,0}, height=240, width=500,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
- "LuaScriptState": "{\"ml\":{\"77a5f9\":{\"lock\":false,\"pos\":{\"x\":23.5741920471191,\"y\":1.44980025291443,\"z\":3.92446112632751},\"rot\":{\"x\":359.920135498047,\"y\":269.999877929688,\"z\":0.0168737601488829}},\"9f6801\":{\"lock\":false,\"pos\":{\"x\":23.5700016021729,\"y\":1.44740319252014,\"z\":-4.23362255096436},\"rot\":{\"x\":359.920135498047,\"y\":269.999908447266,\"z\":0.016874834895134}}}}",
+ "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n local data_to_save = {[\"ml\"]=memoryList}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml) do\n memoryList[guid] = entry\n end\n end\n end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList) do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n fresh = true\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n end\n\n moveList = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n fresh = false\n createMemoryActionButtons()\n end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons) do\n if obj ~= self then\n local dummyIndex = howManyButtons\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1 * 1/self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor + 4\n objPos.z = objPos.z * globalScaleFactor\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\n local color = {0.75,0.25,0.25,0.6}\n local colorMove = {0,0,1,0.6}\n if move == true then\n color = colorMove\n end\n self.setVar(funcName, func)\n self.createButton({\n click_function=funcName, function_owner=self,\n position=objPos, rotation=rot, height=1000, width=1000,\n color=color,\n })\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n self.createButton({\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n position={0,1,-2}, rotation={0,0,0}, height=240, width=550,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\n\n self.createButton({\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n position={-1.2,1,-2}, rotation={0,0,0}, height=240, width=570,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\n\n if move == false then\n self.createButton({\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n position={-1.2,1,2}, rotation={0,0,0}, height=240, width=550,\n font_size=150, color={0,0,0}, font_color={0.25,1,0.25}\n })\n\n if fresh == false then\n self.createButton({\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n position={0,1,2}, rotation={0,0,0}, height=240, width=600,\n font_size=150, color={0,0,0}, font_color={0.75,0.75,1}\n })\n self.createButton({\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n position={1.3,1,2}, rotation={0,0,0}, height=240, width=600,\n font_size=150, color={0,0,0}, font_color={1,0.25,0.25}\n })\n end\n end\n\n self.createButton({\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n position={1.2,1,-2}, rotation={0,0,0}, height=240, width=500,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n local colorMove = {0,0,1,0.6}\n local color = {0,1,0,0.6}\n\n previousGuid = selectedGuid\n selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move == true then\n theList = moveList\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n prevObj.highlightOff()\n self.editButton({index=previousIndex, color=colorMove})\n theList[previousGuid] = nil\n end\n previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n self.editButton({index=index, color=color})\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n theList[obj.getGUID()] = {\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n lock=obj.getLock()\n }\n obj.highlightOn({0,1,0})\n else\n color = {0.75,0.25,0.25,0.6}\n if move == true then\n color = colorMove\n end\n self.editButton({index=index, color=color})\n theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n moveList = {}\n self.clearButtons()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", {1,1,1})\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList) do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid] == nil then\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n else\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(moveList) do\n moveGuid = guid\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n updateMemoryWithMoves()\n updateSave()\n buttonClick_place()\n end\n elseif next(memoryList) == nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n end\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\n moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid] = nil\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects()) do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock = obj.getLock()\n end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", {1,1,1})\n updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={0.7,1,2}, rotation={0,0,0}, height=280, width=600,\n font_size=200, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-0.7,1,2}, rotation={0,0,0}, height=280, width=650,\n font_size=200, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,1,-2}, rotation={0,0,0}, height=240, width=500,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\n\n--- self.createButton({\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n--- })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n --If obj is out on the table, move it to the saved pos/rot\n if obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n obj.setLock(entry.lock)\n else\n --If obj is inside of the bag\n for _, bagObj in ipairs(bagObjList) do\n if bagObj.guid == guid then\n local item = self.takeObject({\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n })\n item.setLock(entry.lock)\n break\n end\n end\n end\n end\n broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n local yOffset = 0\n if obj ~= nil then\n local bounds = obj.getBounds()\n yOffset = (bounds.size.y - bounds.offset.y)\n end\n local deltaPos = {}\n deltaPos.x = (p2.x-p1.x)\n deltaPos.y = (p2.y-p1.y) + yOffset\n deltaPos.z = (p2.z-p1.z)\n return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n local start = os.time()\n repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k] = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects()) do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10^(dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend",
+ "LuaScriptState": "{\"ml\":{\"77a5f9\":{\"lock\":false,\"pos\":{\"x\":24.4908065795898,\"y\":1.4814989566803,\"z\":8.42890167236328},\"rot\":{\"x\":-8.97855017001348E-08,\"y\":269.999816894531,\"z\":-3.17670227900635E-08}},\"9f6801\":{\"lock\":false,\"pos\":{\"x\":24.4866199493408,\"y\":1.4814989566803,\"z\":0.270817786455154},\"rot\":{\"x\":-7.39079695222244E-08,\"y\":270.000183105469,\"z\":-1.78800675598723E-07}}}}",
"XmlUI": "",
"ContainedObjects": [
{
"GUID": "77a5f9",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 23.5741959,
- "posY": 1.4498,
- "posZ": 3.9244616,
- "rotX": 359.920135,
- "rotY": 269.999817,
- "rotZ": 0.0168745779,
+ "posX": 24.491,
+ "posY": 1.481,
+ "posZ": 8.429,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.5,
"scaleY": 0.07,
"scaleZ": 0.5
@@ -69291,20 +69518,20 @@
"Bag": {
"Order": 0
},
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 4\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
- "LuaScriptState": "{\"ml\":{\"01d780\":{\"lock\":false,\"pos\":{\"x\":12.2499542236328,\"y\":1.46560525894165,\"z\":3.98636341094971},\"rot\":{\"x\":359.920135498047,\"y\":269.999969482422,\"z\":0.0168736279010773}},\"23dd51\":{\"lock\":false,\"pos\":{\"x\":12.2502546310425,\"y\":1.4726722240448,\"z\":27.9863815307617},\"rot\":{\"x\":359.920135498047,\"y\":270.000030517578,\"z\":0.0168734360486269}},\"3c4f3c\":{\"lock\":false,\"pos\":{\"x\":12.2848806381226,\"y\":1.45613408088684,\"z\":-28.0133056640625},\"rot\":{\"x\":359.920135498047,\"y\":269.986846923828,\"z\":0.0168903898447752}},\"4c173f\":{\"lock\":false,\"pos\":{\"x\":12.249550819397,\"y\":1.46325016021729,\"z\":-4.0136399269104},\"rot\":{\"x\":359.920135498047,\"y\":269.999816894531,\"z\":0.0168722160160542}},\"4dee5a\":{\"lock\":false,\"pos\":{\"x\":12.250054359436,\"y\":1.46089386940002,\"z\":-12.0136375427246},\"rot\":{\"x\":359.920135498047,\"y\":270.000061035156,\"z\":0.0168738011270761}},\"baa795\":{\"lock\":false,\"pos\":{\"x\":13.1500024795532,\"y\":1.47027361392975,\"z\":24.1007766723633},\"rot\":{\"x\":359.920104980469,\"y\":270.011413574219,\"z\":0.0168580133467913}},\"db7039\":{\"lock\":false,\"pos\":{\"x\":12.2500467300415,\"y\":1.47031700611115,\"z\":19.9863815307617},\"rot\":{\"x\":359.920135498047,\"y\":270,\"z\":0.0168736260384321}},\"ee987d\":{\"lock\":false,\"pos\":{\"x\":12.2520484924316,\"y\":1.4679582118988,\"z\":11.9863729476929},\"rot\":{\"x\":359.920135498047,\"y\":270,\"z\":0.0168738216161728}},\"fc7674\":{\"lock\":false,\"pos\":{\"x\":12.250449180603,\"y\":1.45853734016418,\"z\":-20.0136489868164},\"rot\":{\"x\":359.920135498047,\"y\":270,\"z\":0.0168739501386881}}}}",
+ "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n local data_to_save = {[\"ml\"]=memoryList}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml) do\n memoryList[guid] = entry\n end\n end\n end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList) do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n fresh = true\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n end\n\n moveList = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n fresh = false\n createMemoryActionButtons()\n end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons) do\n if obj ~= self then\n local dummyIndex = howManyButtons\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1 * 1/self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor + 4\n objPos.z = objPos.z * globalScaleFactor\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\n local color = {0.75,0.25,0.25,0.6}\n local colorMove = {0,0,1,0.6}\n if move == true then\n color = colorMove\n end\n self.setVar(funcName, func)\n self.createButton({\n click_function=funcName, function_owner=self,\n position=objPos, rotation=rot, height=1000, width=1000,\n color=color,\n })\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n self.createButton({\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n\n self.createButton({\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n\n if move == false then\n self.createButton({\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\n })\n\n if fresh == false then\n self.createButton({\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\n })\n self.createButton({\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\n })\n end\n end\n\n self.createButton({\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n local colorMove = {0,0,1,0.6}\n local color = {0,1,0,0.6}\n\n previousGuid = selectedGuid\n selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move == true then\n theList = moveList\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n prevObj.highlightOff()\n self.editButton({index=previousIndex, color=colorMove})\n theList[previousGuid] = nil\n end\n previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n self.editButton({index=index, color=color})\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n theList[obj.getGUID()] = {\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n lock=obj.getLock()\n }\n obj.highlightOn({0,1,0})\n else\n color = {0.75,0.25,0.25,0.6}\n if move == true then\n color = colorMove\n end\n self.editButton({index=index, color=color})\n theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n moveList = {}\n self.clearButtons()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", {1,1,1})\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList) do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid] == nil then\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n else\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(moveList) do\n moveGuid = guid\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n updateMemoryWithMoves()\n updateSave()\n buttonClick_place()\n end\n elseif next(memoryList) == nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n end\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\n moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid] = nil\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects()) do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock = obj.getLock()\n end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", {1,1,1})\n updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n--- self.createButton({\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n--- })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n --If obj is out on the table, move it to the saved pos/rot\n if obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n obj.setLock(entry.lock)\n else\n --If obj is inside of the bag\n for _, bagObj in ipairs(bagObjList) do\n if bagObj.guid == guid then\n local item = self.takeObject({\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n })\n item.setLock(entry.lock)\n break\n end\n end\n end\n end\n broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n local yOffset = 0\n if obj ~= nil then\n local bounds = obj.getBounds()\n yOffset = (bounds.size.y - bounds.offset.y)\n end\n local deltaPos = {}\n deltaPos.x = (p2.x-p1.x)\n deltaPos.y = (p2.y-p1.y) + yOffset\n deltaPos.z = (p2.z-p1.z)\n return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n local start = os.time()\n repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k] = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects()) do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10^(dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend",
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"XmlUI": "",
"ContainedObjects": [
{
"GUID": "01d780",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.249959,
- "posY": 1.46560538,
- "posZ": 3.98636341,
- "rotX": 359.920135,
- "rotY": 269.999939,
- "rotZ": 0.0168737173,
+ "posX": 12.249,
+ "posY": 1.481,
+ "posZ": 8.01,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69321,7 +69548,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69357,7 +69584,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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"XmlUI": "",
"AttachedDecals": [
@@ -69381,16 +69608,102 @@
}
]
},
+ {
+ "GUID": "0dce91",
+ "Name": "Custom_Model",
+ "Transform": {
+ "posX": 12.248,
+ "posY": 1.481,
+ "posZ": -31.992,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 2.21,
+ "scaleY": 0.46,
+ "scaleZ": 2.42
+ },
+ "Nickname": "Fortune and Folly",
+ "Description": "",
+ "GMNotes": "scenarios/fortune_and_folly.json",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0,
+ "a": 0.27451
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomMesh": {
+ "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1874087305860070574/013FD9DB1E8E00F2BC0D40A339126B463774A65F/",
+ "NormalURL": "",
+ "ColliderURL": "",
+ "Convex": true,
+ "MaterialIndex": 3,
+ "TypeIndex": 0,
+ "CustomShader": {
+ "SpecularColor": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "SpecularIntensity": 0.0,
+ "SpecularSharpness": 2.0,
+ "FresnelStrength": 0.0
+ },
+ "CastShadows": true
+ },
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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+ "XmlUI": "",
+ "AttachedDecals": [
+ {
+ "Transform": {
+ "posX": -0.0021877822,
+ "posY": -0.08963572,
+ "posZ": -0.00288731651,
+ "rotX": 270.0,
+ "rotY": 359.869568,
+ "rotZ": 0.0,
+ "scaleX": 2.00000215,
+ "scaleY": 2.00000238,
+ "scaleZ": 2.00000262
+ },
+ "CustomDecal": {
+ "Name": "dunwich_back",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/959719855119695911/931B9829687A20F4DEADB36DA57B7E6D76792231/",
+ "Size": 7.4
+ }
+ }
+ ]
+ },
{
"GUID": "23dd51",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2502565,
- "posY": 1.472672,
- "posZ": 27.9863853,
- "rotX": 359.920135,
- "rotY": 270.000031,
- "rotZ": 0.01687383,
+ "posX": 12.249,
+ "posY": 1.481,
+ "posZ": 32.01,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69407,7 +69720,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69443,7 +69756,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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"XmlUI": "",
"AttachedDecals": [
@@ -69471,12 +69784,12 @@
"GUID": "3c4f3c",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2848835,
- "posY": 1.456134,
- "posZ": -28.01331,
- "rotX": 359.920135,
- "rotY": 269.986816,
- "rotZ": 0.0168915875,
+ "posX": 12.283,
+ "posY": 1.481,
+ "posZ": -23.989,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69493,7 +69806,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69529,7 +69842,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"ml\":{\"155c81\":{\"lock\":false,\"pos\":{\"x\":-0.750473082065582,\"y\":1.28760957717896,\"z\":-33.6590194702148},\"rot\":{\"x\":0.0799646377563477,\"y\":89.9994659423828,\"z\":359.983093261719}},\"285631\":{\"lock\":false,\"pos\":{\"x\":-0.839262664318085,\"y\":1.28675448894501,\"z\":-36.9837074279785},\"rot\":{\"x\":0.0799594968557358,\"y\":89.9996185302734,\"z\":359.983062744141}},\"4eaf63\":{\"lock\":false,\"pos\":{\"x\":-0.104490891098976,\"y\":1.47463750839233,\"z\":-23.8319664001465},\"rot\":{\"x\":359.920135498047,\"y\":269.976531982422,\"z\":0.0169046204537153}},\"5140fa\":{\"lock\":false,\"pos\":{\"x\":-11.8026094436646,\"y\":1.60706281661987,\"z\":-15.1593103408813},\"rot\":{\"x\":359.920104980469,\"y\":269.999938964844,\"z\":0.0168397035449743}},\"51589f\":{\"lock\":false,\"pos\":{\"x\":-3.95598435401917,\"y\":1.59753942489624,\"z\":-10.4411640167236},\"rot\":{\"x\":359.919738769531,\"y\":269.999938964844,\"z\":0.0168372616171837}},\"58e74a\":{\"lock\":false,\"pos\":{\"x\":3.6904559135437,\"y\":1.28134393692017,\"z\":-33.9125823974609},\"rot\":{\"x\":0.079959973692894,\"y\":89.9992828369141,\"z\":359.983062744141}},\"7039ea\":{\"lock\":false,\"pos\":{\"x\":-11.8224458694458,\"y\":1.6308296918869,\"z\":-8.45153331756592},\"rot\":{\"x\":359.920104980469,\"y\":270.012725830078,\"z\":0.0168239790946245}},\"84bdea\":{\"lock\":false,\"pos\":{\"x\":-0.869694948196411,\"y\":1.28884172439575,\"z\":-30.0372486114502},\"rot\":{\"x\":0.0799645334482193,\"y\":89.999382019043,\"z\":359.983093261719}},\"8e3380\":{\"lock\":false,\"pos\":{\"x\":-15.4114227294922,\"y\":1.41494536399841,\"z\":-10.0902404785156},\"rot\":{\"x\":359.983154296875,\"y\":0.000817795924376696,\"z\":359.920043945313}},\"a3def6\":{\"lock\":false,\"pos\":{\"x\":-3.92789721488953,\"y\":1.76844906806946,\"z\":5.75719165802002},\"rot\":{\"x\":359.919738769531,\"y\":269.999816894531,\"z\":180.016815185547}},\"b45b47\":{\"lock\":false,\"pos\":{\"x\":-2.72477197647095,\"y\":1.61594653129578,\"z\":0.373337954282761},\"rot\":{\"x\":0.0167098976671696,\"y\":180.089614868164,\"z\":0.0802827402949333}},\"ba2e05\":{\"lock\":false,\"pos\":{\"x\":-2.68847465515137,\"y\":1.59734869003296,\"z\":-5.04841661453247},\"rot\":{\"x\":0.0167973190546036,\"y\":180.027603149414,\"z\":0.0802631750702858}},\"c1186b\":{\"lock\":false,\"pos\":{\"x\":-11.8445987701416,\"y\":1.62985110282898,\"z\":-11.8866605758667},\"rot\":{\"x\":359.920104980469,\"y\":270.022918701172,\"z\":0.0168105401098728}},\"c56b51\":{\"lock\":false,\"pos\":{\"x\":-15.329158782959,\"y\":1.41371214389801,\"z\":-13.8969564437866},\"rot\":{\"x\":359.983154296875,\"y\":0.000848185329232365,\"z\":359.920013427734}},\"da395e\":{\"lock\":false,\"pos\":{\"x\":-3.59795022010803,\"y\":1.58207070827484,\"z\":-15.0785627365112},\"rot\":{\"x\":359.919738769531,\"y\":270.030242919922,\"z\":0.0167959574609995}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -69557,12 +69870,12 @@
"GUID": "4c173f",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2495527,
- "posY": 1.4632504,
- "posZ": -4.0136404,
- "rotX": 359.920135,
- "rotY": 269.9998,
- "rotZ": 0.01687288,
+ "posX": 12.248,
+ "posY": 1.481,
+ "posZ": 0.01,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.2,
"scaleZ": 2.46
@@ -69579,7 +69892,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69615,7 +69928,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"ml\":{\"14808b\":{\"lock\":false,\"pos\":{\"x\":3.41869044303894,\"y\":1.28437542915344,\"z\":-24.9040718078613},\"rot\":{\"x\":0.0799649506807327,\"y\":89.9995422363281,\"z\":359.983093261719}},\"2ea2a2\":{\"lock\":false,\"pos\":{\"x\":3.46256279945374,\"y\":1.2856125831604,\"z\":-20.4963111877441},\"rot\":{\"x\":0.0799649506807327,\"y\":89.9990615844727,\"z\":359.983093261719}},\"76b476\":{\"lock\":false,\"pos\":{\"x\":3.36501669883728,\"y\":1.28312563896179,\"z\":-29.4009819030762},\"rot\":{\"x\":0.0799627229571342,\"y\":89.9967651367188,\"z\":359.983062744141}},\"79b534\":{\"lock\":false,\"pos\":{\"x\":-1.14386463165283,\"y\":1.29200720787048,\"z\":-20.5858478546143},\"rot\":{\"x\":0.0799693316221237,\"y\":90.0000152587891,\"z\":359.983093261719}},\"c352ac\":{\"lock\":false,\"pos\":{\"x\":-1.22769546508789,\"y\":1.28950834274292,\"z\":-29.4703197479248},\"rot\":{\"x\":0.0799669772386551,\"y\":89.9994888305664,\"z\":359.983093261719}},\"c7c4c1\":{\"lock\":false,\"pos\":{\"x\":-1.03725624084473,\"y\":1.29063451290131,\"z\":-24.7441463470459},\"rot\":{\"x\":0.079962931573391,\"y\":89.9992523193359,\"z\":359.983093261719}},\"cd5dde\":{\"lock\":false,\"pos\":{\"x\":-10.0876741409302,\"y\":1.48784339427948,\"z\":-26.2493495941162},\"rot\":{\"x\":359.920135498047,\"y\":270.000122070313,\"z\":0.016872052103281}},\"f4dcee\":{\"lock\":false,\"pos\":{\"x\":-3.75470089912415,\"y\":1.58234548568726,\"z\":-14.8894033432007},\"rot\":{\"x\":359.919738769531,\"y\":270.003631591797,\"z\":0.0168327763676643}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -69643,12 +69956,12 @@
"GUID": "4dee5a",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2500563,
- "posY": 1.460894,
- "posZ": -12.0136395,
- "rotX": 359.920135,
- "rotY": 270.000031,
- "rotZ": 0.01687457,
+ "posX": 12.249,
+ "posY": 1.481,
+ "posZ": -7.99,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69665,7 +69978,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69701,7 +70014,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"ml\":{\"0c5373\":{\"lock\":false,\"pos\":{\"x\":-12.1817,\"y\":1.6544,\"z\":-12.071},\"rot\":{\"x\":0.0799,\"y\":90.0043,\"z\":359.9831}},\"2b78cf\":{\"lock\":false,\"pos\":{\"x\":-39.9314,\"y\":1.6372,\"z\":-0.0372},\"rot\":{\"x\":359.9201,\"y\":270.0096,\"z\":0.0169}},\"2c10cf\":{\"lock\":false,\"pos\":{\"x\":2.353,\"y\":1.3935,\"z\":1.3729},\"rot\":{\"x\":0.0803,\"y\":89.9994,\"z\":359.9831}},\"36b4eb\":{\"lock\":false,\"pos\":{\"x\":-1.4657,\"y\":1.4756,\"z\":-26.9304},\"rot\":{\"x\":359.9201,\"y\":269.9867,\"z\":0.0169}},\"3a6bb8\":{\"lock\":false,\"pos\":{\"x\":-23.6764,\"y\":1.6134,\"z\":-3.83},\"rot\":{\"x\":0.0169,\"y\":179.9992,\"z\":0.0799}},\"46f500\":{\"lock\":false,\"pos\":{\"x\":-36.7731,\"y\":1.6317,\"z\":-3.83},\"rot\":{\"x\":0.0169,\"y\":179.9989,\"z\":0.0799}},\"4f9f66\":{\"lock\":false,\"pos\":{\"x\":-2.7246,\"y\":1.6566,\"z\":0.3735},\"rot\":{\"x\":0.0168,\"y\":180.0012,\"z\":0.0803}},\"4ff304\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6248,\"z\":3.86},\"rot\":{\"x\":0.0169,\"y\":179.9991,\"z\":0.0799}},\"5d8be3\":{\"lock\":false,\"pos\":{\"x\":-23.6764,\"y\":1.6157,\"z\":3.86},\"rot\":{\"x\":0.0169,\"y\":179.9992,\"z\":0.0799}},\"6345b1\":{\"lock\":false,\"pos\":{\"x\":-26.8995,\"y\":1.619,\"z\":-0.1078},\"rot\":{\"x\":359.9201,\"y\":270.0096,\"z\":0.0169}},\"69fd89\":{\"lock\":false,\"pos\":{\"x\":-27.0309,\"y\":1.617,\"z\":-7.5875},\"rot\":{\"x\":359.9201,\"y\":270.0096,\"z\":0.0169}},\"71210c\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6203,\"z\":-11.51},\"rot\":{\"x\":0.0169,\"y\":179.9994,\"z\":0.0799}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-33.5839,\"y\":1.6283,\"z\":0.0616},\"rot\":{\"x\":359.9201,\"y\":270.0096,\"z\":0.0169}},\"7b0f72\":{\"lock\":false,\"pos\":{\"x\":1.6966,\"y\":1.5583,\"z\":14.2788},\"rot\":{\"x\":359.9551,\"y\":224.9978,\"z\":0.0687}},\"830305\":{\"lock\":false,\"pos\":{\"x\":2.2928,\"y\":1.3929,\"z\":-1.2197},\"rot\":{\"x\":0.0803,\"y\":89.9991,\"z\":359.9831}},\"8456bc\":{\"lock\":false,\"pos\":{\"x\":-3.9559,\"y\":1.6556,\"z\":-10.4412},\"rot\":{\"x\":359.9197,\"y\":270,\"z\":0.0168}},\"88e8cf\":{\"lock\":false,\"pos\":{\"x\":-26.9009,\"y\":1.6213,\"z\":7.7793},\"rot\":{\"x\":359.9201,\"y\":270.0095,\"z\":0.0169}},\"98c518\":{\"lock\":false,\"pos\":{\"x\":-12.4828,\"y\":1.6633,\"z\":7.5848},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"a1af1f\":{\"lock\":false,\"pos\":{\"x\":-20.613,\"y\":1.6102,\"z\":-0.1764},\"rot\":{\"x\":359.9201,\"y\":270.0096,\"z\":0.0169}},\"aea880\":{\"lock\":false,\"pos\":{\"x\":-12.307,\"y\":1.6796,\"z\":15.299},\"rot\":{\"x\":359.9202,\"y\":270.0012,\"z\":0.2651}},\"b76184\":{\"lock\":false,\"pos\":{\"x\":-33.6393,\"y\":1.6306,\"z\":7.5293},\"rot\":{\"x\":359.9201,\"y\":270.0097,\"z\":0.0169}},\"bbb70a\":{\"lock\":false,\"pos\":{\"x\":-3.3759,\"y\":1.5818,\"z\":-15.0362},\"rot\":{\"x\":359.9197,\"y\":270.0306,\"z\":0.0168}},\"c164a9\":{\"lock\":false,\"pos\":{\"x\":-3.9271,\"y\":1.7717,\"z\":5.7574},\"rot\":{\"x\":359.9197,\"y\":269.9998,\"z\":180.0168}},\"c425b7\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.6225,\"z\":-3.83},\"rot\":{\"x\":0.0169,\"y\":179.9993,\"z\":0.0799}},\"d7e54e\":{\"lock\":false,\"pos\":{\"x\":-34.2304,\"y\":1.627,\"z\":-7.4733},\"rot\":{\"x\":359.9201,\"y\":270.0097,\"z\":0.0169}},\"e9889e\":{\"lock\":false,\"pos\":{\"x\":-30.2243,\"y\":1.6954,\"z\":-0.03},\"rot\":{\"x\":359.9201,\"y\":270.001,\"z\":0.0169}},\"f9947f\":{\"lock\":false,\"pos\":{\"x\":-36.7731,\"y\":1.6339,\"z\":3.86},\"rot\":{\"x\":0.0169,\"y\":179.999,\"z\":0.0799}},\"fb5176\":{\"lock\":false,\"pos\":{\"x\":-30.2242,\"y\":1.627,\"z\":11.46},\"rot\":{\"x\":0.0169,\"y\":179.9993,\"z\":0.0799}},\"fd7be1\":{\"lock\":false,\"pos\":{\"x\":-12.3779,\"y\":1.6807,\"z\":11.4083},\"rot\":{\"x\":359.9201,\"y\":270.0002,\"z\":0.0169}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -69729,12 +70042,12 @@
"GUID": "db7039",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2500477,
- "posY": 1.47031677,
- "posZ": 19.9863853,
- "rotX": 359.920135,
+ "posX": 12.249,
+ "posY": 1.481,
+ "posZ": 24.01,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.01687362,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69751,7 +70064,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69787,7 +70100,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"ml\":{\"134d83\":{\"lock\":false,\"pos\":{\"x\":-3.9277036190033,\"y\":1.69623827934265,\"z\":5.75710153579712},\"rot\":{\"x\":359.919738769531,\"y\":269.987701416016,\"z\":180.016845703125}},\"425f86\":{\"lock\":false,\"pos\":{\"x\":-1.46565771102905,\"y\":1.47562313079834,\"z\":-26.9294033050537},\"rot\":{\"x\":359.920135498047,\"y\":270.007720947266,\"z\":0.0168614573776722}},\"44573a\":{\"lock\":false,\"pos\":{\"x\":-4.63759899139404,\"y\":1.40698504447937,\"z\":13.822603225708},\"rot\":{\"x\":359.983154296875,\"y\":-0.000882750551681966,\"z\":359.919677734375}},\"73e53d\":{\"lock\":false,\"pos\":{\"x\":-11.327299118042,\"y\":1.41429996490479,\"z\":7.08839988708496},\"rot\":{\"x\":359.983154296875,\"y\":4.73912332381587E-05,\"z\":359.920043945313}},\"917668\":{\"lock\":false,\"pos\":{\"x\":-2.72460699081421,\"y\":1.62076032161713,\"z\":0.373301774263382},\"rot\":{\"x\":0.0167892463505268,\"y\":180.033096313477,\"z\":0.0802659317851067}},\"9d0d56\":{\"lock\":false,\"pos\":{\"x\":-3.9560170173645,\"y\":1.59753954410553,\"z\":-10.4411993026733},\"rot\":{\"x\":359.919738769531,\"y\":269.985260009766,\"z\":0.0168587360531092}},\"a45247\":{\"lock\":false,\"pos\":{\"x\":1.69670081138611,\"y\":1.55831623077393,\"z\":14.2787017822266},\"rot\":{\"x\":359.955139160156,\"y\":224.998016357422,\"z\":0.0686719864606857}},\"cf0c00\":{\"lock\":false,\"pos\":{\"x\":-3.73250079154968,\"y\":1.58228385448456,\"z\":-14.994101524353},\"rot\":{\"x\":359.919738769531,\"y\":270.002075195313,\"z\":0.0168349482119083}},\"d47bca\":{\"lock\":false,\"pos\":{\"x\":-2.6884241104126,\"y\":1.61430239677429,\"z\":-5.0485954284668},\"rot\":{\"x\":0.0167896263301373,\"y\":180.032699584961,\"z\":0.0802661553025246}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -69815,12 +70128,12 @@
"GUID": "ee987d",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.25205,
- "posY": 1.46795809,
- "posZ": 11.9863739,
- "rotX": 359.920135,
+ "posX": 12.251,
+ "posY": 1.481,
+ "posZ": 16.01,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.01687381,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69837,7 +70150,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69873,7 +70186,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"ml\":{\"446a90\":{\"lock\":false,\"pos\":{\"x\":0.7985600233078,\"y\":1.47349917888641,\"z\":-23.423095703125},\"rot\":{\"x\":359.920104980469,\"y\":270.025115966797,\"z\":0.0168373417109251}},\"578bcb\":{\"lock\":false,\"pos\":{\"x\":-10.5053005218506,\"y\":1.48731505870819,\"z\":-30.0198059082031},\"rot\":{\"x\":359.920135498047,\"y\":269.999816894531,\"z\":0.0168746002018452}},\"82e1ed\":{\"lock\":false,\"pos\":{\"x\":-3.79650044441223,\"y\":1.58224201202393,\"z\":-15.4413013458252},\"rot\":{\"x\":359.919738769531,\"y\":269.994476318359,\"z\":0.0168457124382257}},\"9ff406\":{\"lock\":false,\"pos\":{\"x\":-10.4343023300171,\"y\":1.48930680751801,\"z\":-22.9196033477783},\"rot\":{\"x\":359.920135498047,\"y\":269.997589111328,\"z\":0.0168764963746071}}}}",
"XmlUI": "",
"AttachedDecals": [
@@ -69901,12 +70214,12 @@
"GUID": "fc7674",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2504511,
- "posY": 1.45853734,
- "posZ": -20.0136528,
- "rotX": 359.920135,
+ "posX": 12.249,
+ "posY": 1.481,
+ "posZ": -15.99,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.016874291,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -69923,7 +70236,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -69959,7 +70272,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"ml\":{\"012f6e\":{\"lock\":false,\"pos\":{\"x\":-33.1674919128418,\"y\":1.6287933588028,\"z\":3.70239424705505},\"rot\":{\"x\":359.931579589844,\"y\":315.000122070313,\"z\":359.955413818359}},\"01a1bf\":{\"lock\":false,\"pos\":{\"x\":-2.68847990036011,\"y\":1.61911654472351,\"z\":-5.04854345321655},\"rot\":{\"x\":0.0168357044458389,\"y\":179.999969482422,\"z\":0.0802558362483978}},\"119ff4\":{\"lock\":false,\"pos\":{\"x\":-2.72466206550598,\"y\":1.62076032161713,\"z\":0.373312473297119},\"rot\":{\"x\":0.0168315507471561,\"y\":180.002822875977,\"z\":0.080256812274456}},\"1375c8\":{\"lock\":false,\"pos\":{\"x\":-0.0221959762275219,\"y\":1.61770987510681,\"z\":2.87429571151733},\"rot\":{\"x\":0.0168356113135815,\"y\":179.999984741211,\"z\":0.080255962908268}},\"1ade36\":{\"lock\":false,\"pos\":{\"x\":-3.95589303970337,\"y\":1.59753930568695,\"z\":-10.4411792755127},\"rot\":{\"x\":359.919738769531,\"y\":270.000152587891,\"z\":0.0168368946760893}},\"262233\":{\"lock\":false,\"pos\":{\"x\":-23.6764488220215,\"y\":1.62806642055511,\"z\":-0.0300165209919214},\"rot\":{\"x\":359.920104980469,\"y\":270.000305175781,\"z\":0.0168391764163971}},\"308d21\":{\"lock\":false,\"pos\":{\"x\":-20.245641708374,\"y\":1.60910308361053,\"z\":-1.98555314540863},\"rot\":{\"x\":359.931579589844,\"y\":315,\"z\":359.955413818359}},\"30c009\":{\"lock\":false,\"pos\":{\"x\":-26.6726875305176,\"y\":1.6186695098877,\"z\":0.0717479661107063},\"rot\":{\"x\":359.920104980469,\"y\":270.008666992188,\"z\":0.0168553087860346}},\"3111c8\":{\"lock\":false,\"pos\":{\"x\":-3.92764544487,\"y\":1.70105218887329,\"z\":5.75713586807251},\"rot\":{\"x\":359.919738769531,\"y\":270,\"z\":180.016815185547}},\"354cd0\":{\"lock\":false,\"pos\":{\"x\":-36.7732048034668,\"y\":1.63610112667084,\"z\":11.4600057601929},\"rot\":{\"x\":359.983154296875,\"y\":-7.23976627341472E-05,\"z\":359.920074462891}},\"363e2d\":{\"lock\":false,\"pos\":{\"x\":-3.92945504188538,\"y\":1.70105469226837,\"z\":5.75715255737305},\"rot\":{\"x\":359.919738769531,\"y\":270.000061035156,\"z\":180.016830444336}},\"36b4eb\":{\"lock\":false,\"pos\":{\"x\":-1.4717743396759,\"y\":1.47563123703003,\"z\":-26.9304161071777},\"rot\":{\"x\":359.920135498047,\"y\":269.986267089844,\"z\":0.0168911255896091}},\"370aa5\":{\"lock\":false,\"pos\":{\"x\":-33.3459815979004,\"y\":1.6377238035202,\"z\":-13.0488519668579},\"rot\":{\"x\":359.920104980469,\"y\":270.007629394531,\"z\":0.0168289542198181}},\"44d047\":{\"lock\":false,\"pos\":{\"x\":-14.6150169372559,\"y\":1.62739491462708,\"z\":-6.00151872634888},\"rot\":{\"x\":359.920013427734,\"y\":270.0048828125,\"z\":0.735514640808105}},\"473d21\":{\"lock\":false,\"pos\":{\"x\":-36.773136138916,\"y\":1.64856243133545,\"z\":7.56998348236084},\"rot\":{\"x\":359.920104980469,\"y\":270.000305175781,\"z\":0.0168392565101385}},\"638f24\":{\"lock\":false,\"pos\":{\"x\":-36.7732353210449,\"y\":1.62935054302216,\"z\":-11.5099906921387},\"rot\":{\"x\":359.983154296875,\"y\":0.000155930014443584,\"z\":359.920043945313}},\"677a88\":{\"lock\":false,\"pos\":{\"x\":-33.8202323913574,\"y\":1.66120958328247,\"z\":16.7586078643799},\"rot\":{\"x\":359.393829345703,\"y\":269.9990234375,\"z\":0.0168407447636127}},\"7234af\":{\"lock\":false,\"pos\":{\"x\":-40.2050437927246,\"y\":1.63523375988007,\"z\":-7.77354431152344},\"rot\":{\"x\":359.920104980469,\"y\":270.008728027344,\"z\":0.0168547462671995}},\"790c3a\":{\"lock\":false,\"pos\":{\"x\":-17.1199398040771,\"y\":1.62006711959839,\"z\":3.85998702049255},\"rot\":{\"x\":359.920104980469,\"y\":270.000274658203,\"z\":0.0168391242623329}},\"7b0f72\":{\"lock\":false,\"pos\":{\"x\":1.69660425186157,\"y\":1.55831599235535,\"z\":14.27880859375},\"rot\":{\"x\":359.955139160156,\"y\":224.997817993164,\"z\":0.0686719566583633}},\"7f901e\":{\"lock\":false,\"pos\":{\"x\":-33.5703430175781,\"y\":1.63791847229004,\"z\":-13.4511194229126},\"rot\":{\"x\":359.920104980469,\"y\":269.999969482422,\"z\":0.0168396458029747}},\"a96a99\":{\"lock\":false,\"pos\":{\"x\":-5.41815328598022,\"y\":1.62370681762695,\"z\":-2.43894195556641},\"rot\":{\"x\":0.0168357398360968,\"y\":179.999938964844,\"z\":0.0802559182047844}},\"b2f67d\":{\"lock\":false,\"pos\":{\"x\":-40.2400131225586,\"y\":1.63415777683258,\"z\":-11.6012926101685},\"rot\":{\"x\":359.931579589844,\"y\":314.999816894531,\"z\":359.955413818359}},\"b57f26\":{\"lock\":false,\"pos\":{\"x\":-17.119945526123,\"y\":1.6178103685379,\"z\":-3.83001327514648},\"rot\":{\"x\":359.920074462891,\"y\":270.000366210938,\"z\":0.0170574262738228}},\"b976f6\":{\"lock\":false,\"pos\":{\"x\":-43.3699989318848,\"y\":1.6532735824585,\"z\":-7.70002031326294},\"rot\":{\"x\":359.920104980469,\"y\":270.000183105469,\"z\":0.016839362680912}},\"be7797\":{\"lock\":false,\"pos\":{\"x\":-36.7731857299805,\"y\":1.64407479763031,\"z\":-7.70001935958862},\"rot\":{\"x\":359.920104980469,\"y\":270.000213623047,\"z\":0.0168393291532993}},\"bfc095\":{\"lock\":false,\"pos\":{\"x\":-33.264720916748,\"y\":1.64666676521301,\"z\":17.765968322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"XmlUI": "",
"AttachedDecals": [
@@ -69989,12 +70302,12 @@
"GUID": "9f6801",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 23.5700054,
- "posY": 1.44740355,
- "posZ": -4.23362446,
- "rotX": 359.920135,
- "rotY": 269.999878,
- "rotZ": 0.0168742724,
+ "posX": 24.487,
+ "posY": 1.481,
+ "posZ": 0.271,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.5,
"scaleY": 0.07,
"scaleZ": 0.5
@@ -70051,7 +70364,7 @@
"Bag": {
"Order": 0
},
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 4\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
+ "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n local data_to_save = {[\"ml\"]=memoryList}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml) do\n memoryList[guid] = entry\n end\n end\n end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList) do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n fresh = true\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n end\n\n moveList = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n fresh = false\n createMemoryActionButtons()\n end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons) do\n if obj ~= self then\n local dummyIndex = howManyButtons\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1 * 1/self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor + 4\n objPos.z = objPos.z * globalScaleFactor\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\n local color = {0.75,0.25,0.25,0.6}\n local colorMove = {0,0,1,0.6}\n if move == true then\n color = colorMove\n end\n self.setVar(funcName, func)\n self.createButton({\n click_function=funcName, function_owner=self,\n position=objPos, rotation=rot, height=1000, width=1000,\n color=color,\n })\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n self.createButton({\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n position={-1.25,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n\n self.createButton({\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n position={-1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n\n if move == false then\n self.createButton({\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n position={1.25,0.3,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={0.25,1,0.25}\n })\n\n if fresh == false then\n self.createButton({\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n position={1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={0.75,0.75,1}\n })\n self.createButton({\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n position={1.25,0.3,-7}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,0.25,0.25}\n })\n end\n end\n\n self.createButton({\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n position={-1.25,0.3,-8}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n local colorMove = {0,0,1,0.6}\n local color = {0,1,0,0.6}\n\n previousGuid = selectedGuid\n selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move == true then\n theList = moveList\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n prevObj.highlightOff()\n self.editButton({index=previousIndex, color=colorMove})\n theList[previousGuid] = nil\n end\n previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n self.editButton({index=index, color=color})\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n theList[obj.getGUID()] = {\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n lock=obj.getLock()\n }\n obj.highlightOn({0,1,0})\n else\n color = {0.75,0.25,0.25,0.6}\n if move == true then\n color = colorMove\n end\n self.editButton({index=index, color=color})\n theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n moveList = {}\n self.clearButtons()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", {1,1,1})\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList) do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid] == nil then\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n else\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(moveList) do\n moveGuid = guid\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n updateMemoryWithMoves()\n updateSave()\n buttonClick_place()\n end\n elseif next(memoryList) == nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n end\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\n moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid] = nil\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects()) do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock = obj.getLock()\n end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", {1,1,1})\n updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1.35,1,6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1.25,1,6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-6}, rotation={0,0,0}, height=500, width=1200,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\n--- self.createButton({\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n--- })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n --If obj is out on the table, move it to the saved pos/rot\n if obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n obj.setLock(entry.lock)\n else\n --If obj is inside of the bag\n for _, bagObj in ipairs(bagObjList) do\n if bagObj.guid == guid then\n local item = self.takeObject({\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\n })\n item.setLock(entry.lock)\n break\n end\n end\n end\n end\n broadcastToAll(\"Objects Placed\", {1,1,1})\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", {1,1,1})\nend\n\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n local yOffset = 0\n if obj ~= nil then\n local bounds = obj.getBounds()\n yOffset = (bounds.size.y - bounds.offset.y)\n end\n local deltaPos = {}\n deltaPos.x = (p2.x-p1.x)\n deltaPos.y = (p2.y-p1.y) + yOffset\n deltaPos.z = (p2.z-p1.z)\n return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\n local angle = math.rad(objRot.y)\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n return {x=x, y=desiredPos.y, z=z}\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n\tlocal angle = math.rad(obj.getRotation().y)\n local x = desiredPos.x * math.sin(angle)\n\tlocal z = desiredPos.z * math.cos(angle)\n return {x=x, y=desiredPos.y, z=z}\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n local start = os.time()\n repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k] = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects()) do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10^(dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend",
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"XmlUI": "",
"ContainedObjects": [
@@ -70059,12 +70372,12 @@
"GUID": "451eaa",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2499619,
- "posY": 1.46560562,
- "posZ": 3.986362,
- "rotX": 359.920135,
- "rotY": 269.9999,
- "rotZ": 0.0168734323,
+ "posX": 12.25,
+ "posY": 1.466,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -70081,7 +70394,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70117,7 +70430,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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"XmlUI": "",
"AttachedDecals": [
@@ -70145,12 +70458,12 @@
"GUID": "5302f2",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2504673,
- "posY": 1.4585377,
- "posZ": -20.0136547,
- "rotX": 359.920135,
- "rotY": 270.0015,
- "rotZ": 0.0168719273,
+ "posX": 12.25,
+ "posY": 1.459,
+ "posZ": -20.014,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -70167,7 +70480,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70203,7 +70516,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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@@ -70231,12 +70544,12 @@
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"Transform": {
- "posX": 12.2520552,
- "posY": 1.46795809,
- "posZ": 11.9863729,
- "rotX": 359.920135,
+ "posX": 12.252,
+ "posY": 1.468,
+ "posZ": 11.986,
+ "rotX": 0.0,
"rotY": 270.0,
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"scaleZ": 2.42
@@ -70253,7 +70566,7 @@
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@@ -70289,7 +70602,7 @@
},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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"XmlUI": "",
"AttachedDecals": [
@@ -70317,12 +70630,12 @@
"GUID": "9e73fa",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.25006,
- "posY": 1.46089387,
- "posZ": -12.01364,
- "rotX": 359.920135,
- "rotY": 269.999817,
- "rotZ": 0.0168743711,
+ "posX": 12.25,
+ "posY": 1.461,
+ "posZ": -12.014,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -70339,7 +70652,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70375,7 +70688,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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"XmlUI": "",
"AttachedDecals": [
@@ -70403,12 +70716,12 @@
"GUID": "cc7eb3",
"Name": "Custom_Model",
"Transform": {
- "posX": 12.2495594,
- "posY": 1.46325028,
- "posZ": -4.01364136,
- "rotX": 359.920135,
- "rotY": 269.999878,
- "rotZ": 0.0168741345,
+ "posX": 12.25,
+ "posY": 1.463,
+ "posZ": -4.014,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
@@ -70425,7 +70738,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70461,7 +70774,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,2.2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DownloadBox\")\nend)\n__bundle_register(\"core/DownloadBox\", function(require, _LOADED, __bundle_register, __bundle_modules)\nfunction onLoad()\n self.createButton({\n label = \"Download\",\n click_function = \"buttonClick_download\",\n function_owner = self,\n position = { 0, 0.1, 2.2 },\n height = 240,\n width = 800,\n font_size = 150,\n color = { 0, 0, 0 },\n font_color = { 1, 1, 1 }\n })\nend\n\nfunction buttonClick_download()\n Global.call('placeholder_download', { url = self.getGMNotes(), replace = self.guid })\nend\nend)\nreturn __bundle_require(\"__root\")",
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"XmlUI": "",
"AttachedDecals": [
@@ -70493,12 +70806,12 @@
"GUID": "77f1e5",
"Name": "Deck",
"Transform": {
- "posX": -29.18228,
- "posY": 1.38930106,
- "posZ": 95.80294,
- "rotX": 0.02080654,
- "rotY": 270.006165,
- "rotZ": 180.016785,
+ "posX": -29.182,
+ "posY": 1.38184047,
+ "posZ": 95.803,
+ "rotX": -1.98363921E-07,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70574,12 +70887,12 @@
"GUID": "01cd9f",
"Name": "Card",
"Transform": {
- "posX": 12.2500153,
- "posY": 1.73947859,
- "posZ": 3.98634577,
- "rotX": 359.9205,
- "rotY": 270.0058,
- "rotZ": 180.01741,
+ "posX": 12.25,
+ "posY": 1.739,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70593,9 +70906,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70632,12 +70945,12 @@
"GUID": "0fd716",
"Name": "Card",
"Transform": {
- "posX": 12.2500181,
- "posY": 1.718483,
- "posZ": 3.98634744,
- "rotX": 359.931641,
- "rotY": 270.001251,
- "rotZ": 180.0148,
+ "posX": 12.25,
+ "posY": 1.718,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70651,9 +70964,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70690,12 +71003,12 @@
"GUID": "a6d017",
"Name": "Card",
"Transform": {
- "posX": 12.2500181,
- "posY": 1.70998371,
- "posZ": 3.98634744,
- "rotX": 359.9323,
- "rotY": 270.000946,
- "rotZ": 180.014648,
+ "posX": 12.25,
+ "posY": 1.71,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70709,9 +71022,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70748,12 +71061,12 @@
"GUID": "ee4a47",
"Name": "Card",
"Transform": {
- "posX": 12.2500134,
- "posY": 1.7022202,
- "posZ": 3.98634,
- "rotX": 359.9326,
- "rotY": 270.000946,
- "rotZ": 180.014572,
+ "posX": 12.25,
+ "posY": 1.702,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70767,9 +71080,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70806,12 +71119,12 @@
"GUID": "8be589",
"Name": "Card",
"Transform": {
- "posX": 12.2500191,
- "posY": 1.68924534,
- "posZ": 3.98634768,
- "rotX": 359.9315,
- "rotY": 270.001282,
- "rotZ": 180.014877,
+ "posX": 12.25,
+ "posY": 1.689,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70825,9 +71138,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70864,12 +71177,12 @@
"GUID": "2f9064",
"Name": "Card",
"Transform": {
- "posX": 12.2500458,
- "posY": 1.6864903,
- "posZ": 3.986339,
- "rotX": 359.932831,
- "rotY": 270.000854,
- "rotZ": 180.01442,
+ "posX": 12.25,
+ "posY": 1.686,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70883,9 +71196,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70922,12 +71235,12 @@
"GUID": "d5d07a",
"Name": "Card",
"Transform": {
- "posX": 12.2500563,
- "posY": 1.67575681,
- "posZ": 3.986337,
- "rotX": 359.9328,
- "rotY": 270.000854,
- "rotZ": 180.014481,
+ "posX": 12.25,
+ "posY": 1.676,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70941,9 +71254,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -70980,12 +71293,12 @@
"GUID": "f633db",
"Name": "Card",
"Transform": {
- "posX": 12.25002,
- "posY": 1.66189778,
- "posZ": 3.98633623,
- "rotX": 359.9321,
- "rotY": 270.0011,
- "rotZ": 180.014786,
+ "posX": 12.25,
+ "posY": 1.662,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -70999,9 +71312,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71038,12 +71351,12 @@
"GUID": "e0ad3b",
"Name": "Card",
"Transform": {
- "posX": 12.2499952,
- "posY": 1.66536677,
- "posZ": 3.98634982,
- "rotX": 359.942932,
- "rotY": 270.0012,
- "rotZ": 180.031677,
+ "posX": 12.25,
+ "posY": 1.665,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71057,9 +71370,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71096,12 +71409,12 @@
"GUID": "e2e3a0",
"Name": "Card",
"Transform": {
- "posX": 12.25002,
- "posY": 1.640742,
- "posZ": 3.98634815,
- "rotX": 359.931427,
- "rotY": 270.001221,
- "rotZ": 180.014984,
+ "posX": 12.25,
+ "posY": 1.641,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71115,9 +71428,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71154,12 +71467,12 @@
"GUID": "00f067",
"Name": "Card",
"Transform": {
- "posX": 12.2500029,
- "posY": 1.63971281,
- "posZ": 3.98634839,
- "rotX": 359.934021,
- "rotY": 270.001129,
- "rotZ": 180.015427,
+ "posX": 12.25,
+ "posY": 1.64,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71173,9 +71486,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71212,12 +71525,12 @@
"GUID": "c4282a",
"Name": "Card",
"Transform": {
- "posX": 12.2499952,
- "posY": 1.636281,
- "posZ": 3.98634982,
- "rotX": 359.9336,
- "rotY": 270.0012,
- "rotZ": 180.0142,
+ "posX": 12.25,
+ "posY": 1.636,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71231,9 +71544,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71270,12 +71583,12 @@
"GUID": "522d77",
"Name": "Card",
"Transform": {
- "posX": 12.2500257,
- "posY": 1.61160719,
- "posZ": 3.98633933,
- "rotX": 359.934662,
- "rotY": 270.0011,
- "rotZ": 180.017166,
+ "posX": 12.25,
+ "posY": 1.612,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71289,9 +71602,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71328,12 +71641,12 @@
"GUID": "a00798",
"Name": "Card",
"Transform": {
- "posX": 12.2499952,
- "posY": 1.61690724,
- "posZ": 3.98634982,
- "rotX": 359.930267,
- "rotY": 270.00116,
- "rotZ": 180.013962,
+ "posX": 12.25,
+ "posY": 1.617,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71347,9 +71660,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71386,12 +71699,12 @@
"GUID": "ffb72a",
"Name": "Card",
"Transform": {
- "posX": 12.2499952,
- "posY": 1.60756385,
- "posZ": 3.98634982,
- "rotX": 359.938629,
- "rotY": 270.00116,
- "rotZ": 180.014771,
+ "posX": 12.25,
+ "posY": 1.608,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71405,9 +71718,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71444,12 +71757,12 @@
"GUID": "8328fd",
"Name": "Card",
"Transform": {
- "posX": 12.2500267,
- "posY": 1.58260739,
- "posZ": 3.98633957,
- "rotX": 359.934937,
- "rotY": 270.0011,
- "rotZ": 180.017426,
+ "posX": 12.25,
+ "posY": 1.583,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71463,9 +71776,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71502,12 +71815,12 @@
"GUID": "25ae32",
"Name": "Card",
"Transform": {
- "posX": 12.2500267,
- "posY": 1.57305872,
- "posZ": 3.98633981,
- "rotX": 359.934937,
- "rotY": 270.0011,
- "rotZ": 180.017517,
+ "posX": 12.25,
+ "posY": 1.573,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71521,9 +71834,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71560,12 +71873,12 @@
"GUID": "37153b",
"Name": "Card",
"Transform": {
- "posX": 12.2500038,
- "posY": 1.57091343,
- "posZ": 3.986348,
- "rotX": 359.934326,
- "rotY": 270.0011,
- "rotZ": 180.016,
+ "posX": 12.25,
+ "posY": 1.571,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71579,9 +71892,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71618,12 +71931,12 @@
"GUID": "37c24c",
"Name": "Card",
"Transform": {
- "posX": 12.2500372,
- "posY": 1.553576,
- "posZ": 3.986334,
- "rotX": 359.921356,
- "rotY": 270.00116,
- "rotZ": 180.027023,
+ "posX": 12.25,
+ "posY": 1.554,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71637,9 +71950,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71676,12 +71989,12 @@
"GUID": "65b6cb",
"Name": "Card",
"Transform": {
- "posX": 12.2500267,
- "posY": 1.54414439,
- "posZ": 3.98634171,
- "rotX": 359.935242,
- "rotY": 270.001068,
- "rotZ": 180.01564,
+ "posX": 12.25,
+ "posY": 1.544,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71695,9 +72008,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71734,12 +72047,12 @@
"GUID": "e5e392",
"Name": "Card",
"Transform": {
- "posX": 12.2499933,
- "posY": 1.5096041,
- "posZ": 3.98631287,
- "rotX": 359.974426,
- "rotY": 270.001373,
- "rotZ": 180.048553,
+ "posX": 12.25,
+ "posY": 1.51,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71753,9 +72066,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71792,12 +72105,12 @@
"GUID": "dacc75",
"Name": "Card",
"Transform": {
- "posX": 12.2499809,
- "posY": 1.47904122,
- "posZ": 3.986356,
- "rotX": 359.921783,
- "rotY": 270.00116,
- "rotZ": 180.030853,
+ "posX": 12.25,
+ "posY": 1.479,
+ "posZ": 3.986,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71811,9 +72124,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71852,15 +72165,15 @@
"GUID": "a230f9",
"Name": "Bag",
"Transform": {
- "posX": -26.4343834,
- "posY": 1.18018126,
- "posZ": 95.75848,
- "rotX": 359.9832,
- "rotY": 0.00591046968,
- "rotZ": 0.0208480638,
- "scaleX": 0.450000465,
- "scaleY": 0.450000465,
- "scaleZ": 0.450000465
+ "posX": -26.434,
+ "posY": 1.17173564,
+ "posZ": 95.758,
+ "rotX": -6.67010669E-09,
+ "rotY": 2.2011352E-07,
+ "rotZ": 2.06773308E-07,
+ "scaleX": 0.45,
+ "scaleY": 0.45,
+ "scaleZ": 0.45
},
"Nickname": "Tarot Deck (Scripted)",
"Description": "Right-click for card reading options.",
@@ -71871,9 +72184,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.627451062,
- "g": 0.1254839,
- "b": 0.9411765
+ "r": 0.62745,
+ "g": 0.125479937,
+ "b": 0.94118
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71894,7 +72207,7 @@
"Bag": {
"Order": 0
},
- "LuaScript": "CARD_OFFSET = Vector({0, 0.1, -2})\nORIENTATIONS = { {0, 270, 0}, { 0, 90, 0} }\nREADING = {\n \"Temperance\",\n \"Justice\",\n \"Hermit\",\n \"Hanged Man\",\n \"Hierophant\",\n \"Lovers\",\n \"Chariot\",\n \"Wheel of Fortune\"\n}\n\nfunction onLoad()\n self.addContextMenuItem(\"Chaos\", chaos, false)\n self.addContextMenuItem(\"Balance\", balance, false)\n self.addContextMenuItem(\"Choice\", choice, false)\n self.addContextMenuItem(\"Destiny (Campaign)\", destiny, false)\n self.addContextMenuItem(\"Accept Your Fate\", fate, false)\n\n math.randomseed(os.time())\nend\n\nfunction chaos(color)\n self.shuffle()\n self.takeObject({\n position = self.getPosition() + CARD_OFFSET,\n rotation = ORIENTATIONS[math.random(2)],\n smooth = true\n })\nend\n\nfunction balance(color)\n self.shuffle()\n self.takeObject({\n position = self.getPosition() + CARD_OFFSET,\n rotation = ORIENTATIONS[1],\n smooth = true\n })\n self.takeObject({\n position = self.getPosition() + 2*CARD_OFFSET,\n rotation = ORIENTATIONS[2],\n smooth = true\n })\nend\n\nfunction choice(color)\n self.shuffle()\n for i=1,3 do\n self.takeObject({\n position = self.getPosition() + i*CARD_OFFSET,\n rotation = ORIENTATIONS[1],\n smooth = true\n })\n end\n broadcastToColor(\"Choose and reverse two of the cards.\", color)\nend\n\nfunction destiny(color)\n self.shuffle()\n for i=1,8 do\n self.takeObject({\n position = self.getPosition() + i*CARD_OFFSET,\n rotation = ORIENTATIONS[1],\n smooth = true\n })\n end\n broadcastToColor(\"Each card corresponds to one scenario, leftmost is first. Choose and reverse half of the cards (rounded up).\", color)\nend\n\nfunction fate(color)\n local guids = {}\n local cards = self.getObjects()\n for i,card in ipairs(cards) do\n for j,reading in ipairs(READING) do\n if string.match(card.name, reading) ~= nil then\n guids[j] = card.guid\n end\n end\n end\n for k,guid in ipairs(guids) do\n self.takeObject({\n guid = guid,\n position = self.getPosition() + k*CARD_OFFSET,\n rotation = ORIENTATIONS[1],\n smooth = true\n })\n end\n broadcastToColor(\"Each card corresponds to one scenario, leftmost is first. Choose and reverse half of the cards (rounded up).\", color)\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/ScriptedTarot\", function(require, _LOADED, __bundle_register, __bundle_modules)\nCARD_OFFSET = Vector({0, 0.1, -2})\nORIENTATIONS = { {0, 270, 0}, { 0, 90, 0} }\nREADING = {\n \"Temperance\",\n \"Justice\",\n \"Hermit\",\n \"Hanged Man\",\n \"Hierophant\",\n \"Lovers\",\n \"Chariot\",\n \"Wheel of Fortune\"\n}\n\nfunction onLoad()\n self.addContextMenuItem(\"Chaos\", chaos, false)\n self.addContextMenuItem(\"Balance\", balance, false)\n self.addContextMenuItem(\"Choice\", choice, false)\n self.addContextMenuItem(\"Destiny (Campaign)\", destiny, false)\n self.addContextMenuItem(\"Accept Your Fate\", fate, false)\n\n math.randomseed(os.time())\nend\n\nfunction chaos(color)\n self.shuffle()\n self.takeObject({\n position = self.getPosition() + CARD_OFFSET,\n rotation = ORIENTATIONS[math.random(2)],\n smooth = true\n })\nend\n\nfunction balance(color)\n self.shuffle()\n self.takeObject({\n position = self.getPosition() + CARD_OFFSET,\n rotation = ORIENTATIONS[1],\n smooth = true\n })\n self.takeObject({\n position = self.getPosition() + 2*CARD_OFFSET,\n rotation = ORIENTATIONS[2],\n smooth = true\n })\nend\n\nfunction choice(color)\n self.shuffle()\n for i=1,3 do\n self.takeObject({\n position = self.getPosition() + i*CARD_OFFSET,\n rotation = ORIENTATIONS[1],\n smooth = true\n })\n end\n broadcastToColor(\"Choose and reverse two of the cards.\", color)\nend\n\nfunction destiny(color)\n self.shuffle()\n for i=1,8 do\n self.takeObject({\n position = self.getPosition() + i*CARD_OFFSET,\n rotation = ORIENTATIONS[1],\n smooth = true\n })\n end\n broadcastToColor(\"Each card corresponds to one scenario, leftmost is first. Choose and reverse half of the cards (rounded up).\", color)\nend\n\nfunction fate(color)\n local guids = {}\n local cards = self.getObjects()\n for i,card in ipairs(cards) do\n for j,reading in ipairs(READING) do\n if string.match(card.name, reading) ~= nil then\n guids[j] = card.guid\n end\n end\n end\n for k,guid in ipairs(guids) do\n self.takeObject({\n guid = guid,\n position = self.getPosition() + k*CARD_OFFSET,\n rotation = ORIENTATIONS[1],\n smooth = true\n })\n end\n broadcastToColor(\"Each card corresponds to one scenario, leftmost is first. Choose and reverse half of the cards (rounded up).\", color)\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ScriptedTarot\")\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": "",
"ContainedObjects": [
@@ -71902,12 +72215,12 @@
"GUID": "0fd716",
"Name": "Card",
"Transform": {
- "posX": -13.7908669,
- "posY": 2.985347,
- "posZ": 65.4212952,
- "rotX": 0.0912693,
- "rotY": 269.988739,
- "rotZ": 177.76236,
+ "posX": -13.791,
+ "posY": 2.985,
+ "posZ": 65.421,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 178.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71921,9 +72234,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -71960,12 +72273,12 @@
"GUID": "25ae32",
"Name": "Card",
"Transform": {
- "posX": -13.790801,
- "posY": 2.556725,
- "posZ": 70.457756,
- "rotX": 0.01758635,
- "rotY": 269.9991,
- "rotZ": 177.849152,
+ "posX": -13.791,
+ "posY": 2.557,
+ "posZ": 70.458,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 178.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -71979,9 +72292,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72018,12 +72331,12 @@
"GUID": "37c24c",
"Name": "Card",
"Transform": {
- "posX": -13.7907906,
- "posY": 4.151365,
- "posZ": 52.2967949,
- "rotX": 1.94427657,
- "rotY": 359.9856,
- "rotZ": 179.99852,
+ "posX": -13.791,
+ "posY": 4.151,
+ "posZ": 52.297,
+ "rotX": 2.0,
+ "rotY": 0.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72037,9 +72350,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72076,12 +72389,12 @@
"GUID": "a6d017",
"Name": "Card",
"Transform": {
- "posX": -12.1127281,
- "posY": 3.338664,
- "posZ": 55.794548,
- "rotX": 0.0208090283,
+ "posX": -12.113,
+ "posY": 3.339,
+ "posZ": 55.795,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0167713743,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72095,9 +72408,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72134,12 +72447,12 @@
"GUID": "37153b",
"Name": "Card",
"Transform": {
- "posX": -13.7907906,
- "posY": 4.23553228,
- "posZ": 51.28922,
- "rotX": 1.94102693,
- "rotY": 359.9856,
- "rotZ": 179.99852,
+ "posX": -13.791,
+ "posY": 4.236,
+ "posZ": 51.289,
+ "rotX": 2.0,
+ "rotY": 0.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72153,9 +72466,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72192,12 +72505,12 @@
"GUID": "dacc75",
"Name": "Card",
"Transform": {
- "posX": -13.7908211,
- "posY": 2.644212,
- "posZ": 69.45062,
- "rotX": 0.0330472328,
- "rotY": 269.9981,
- "rotZ": 177.934387,
+ "posX": -13.791,
+ "posY": 2.644,
+ "posZ": 69.451,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 178.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72211,9 +72524,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72250,12 +72563,12 @@
"GUID": "e5e392",
"Name": "Card",
"Transform": {
- "posX": -13.7908068,
- "posY": 3.074739,
- "posZ": 64.4141541,
- "rotX": 0.09126951,
- "rotY": 269.988739,
- "rotZ": 177.76236,
+ "posX": -13.791,
+ "posY": 3.075,
+ "posZ": 64.414,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 178.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72269,9 +72582,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72308,12 +72621,12 @@
"GUID": "8be589",
"Name": "Card",
"Transform": {
- "posX": -11.9741488,
- "posY": 3.33860826,
- "posZ": 57.3130074,
- "rotX": 359.9792,
- "rotY": 90.00143,
- "rotZ": 359.983215,
+ "posX": -11.974,
+ "posY": 3.339,
+ "posZ": 57.313,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72327,9 +72640,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72366,12 +72679,12 @@
"GUID": "01cd9f",
"Name": "Card",
"Transform": {
- "posX": -13.7907915,
- "posY": 3.56002617,
- "posZ": 59.34966,
- "rotX": 1.97519875,
- "rotY": 359.985565,
- "rotZ": 179.998489,
+ "posX": -13.791,
+ "posY": 3.56,
+ "posZ": 59.35,
+ "rotX": 2.0,
+ "rotY": 0.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72385,9 +72698,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72424,12 +72737,12 @@
"GUID": "65b6cb",
"Name": "Card",
"Transform": {
- "posX": -13.7907906,
- "posY": 3.89848471,
- "posZ": 55.3194962,
- "rotX": 1.95782125,
- "rotY": 359.9856,
- "rotZ": 179.9985,
+ "posX": -13.791,
+ "posY": 3.898,
+ "posZ": 55.319,
+ "rotX": 2.0,
+ "rotY": 0.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72443,9 +72756,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72482,12 +72795,12 @@
"GUID": "a00798",
"Name": "Card",
"Transform": {
- "posX": -12.3468027,
- "posY": 3.34041977,
- "posZ": 54.460907,
- "rotX": 0.020808287,
+ "posX": -12.347,
+ "posY": 3.34,
+ "posZ": 54.461,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0167706832,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72501,9 +72814,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72540,12 +72853,12 @@
"GUID": "e0ad3b",
"Name": "Card",
"Transform": {
- "posX": -12.3468046,
- "posY": 3.33983612,
- "posZ": 52.4609032,
- "rotX": 0.0208086539,
+ "posX": -12.347,
+ "posY": 3.34,
+ "posZ": 52.461,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0167710725,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72559,9 +72872,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72598,12 +72911,12 @@
"GUID": "ee4a47",
"Name": "Card",
"Transform": {
- "posX": -12.3468027,
- "posY": 3.33866358,
- "posZ": 48.460907,
- "rotX": 0.020808408,
+ "posX": -12.347,
+ "posY": 3.339,
+ "posZ": 48.461,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": 0.0167706348,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72617,9 +72930,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72656,12 +72969,12 @@
"GUID": "8328fd",
"Name": "Card",
"Transform": {
- "posX": -12.3468,
- "posY": 3.585084,
- "posZ": 46.460907,
- "rotX": 1.85505428E-07,
+ "posX": -12.347,
+ "posY": 3.585,
+ "posZ": 46.461,
+ "rotX": 0.0,
"rotY": 270.0,
- "rotZ": -9.659844E-06,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72675,9 +72988,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72714,12 +73027,12 @@
"GUID": "c4282a",
"Name": "Card",
"Transform": {
- "posX": 16.0347157,
- "posY": 3.388479,
- "posZ": 45.8518181,
- "rotX": 1.01014149,
- "rotY": 270.019318,
- "rotZ": 0.9805266,
+ "posX": 16.035,
+ "posY": 3.388,
+ "posZ": 45.852,
+ "rotX": 1.0,
+ "rotY": 270.0,
+ "rotZ": 1.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72733,9 +73046,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72772,12 +73085,12 @@
"GUID": "00f067",
"Name": "Card",
"Transform": {
- "posX": 19.6818657,
- "posY": 3.29626346,
- "posZ": 41.7726746,
- "rotX": 359.920135,
- "rotY": 270.0002,
- "rotZ": 0.0168723166,
+ "posX": 19.682,
+ "posY": 3.296,
+ "posZ": 41.773,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72791,9 +73104,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72830,12 +73143,12 @@
"GUID": "f633db",
"Name": "Card",
"Transform": {
- "posX": 21.6525612,
- "posY": 3.327994,
- "posZ": 44.4937019,
- "rotX": -3.63921026E-05,
- "rotY": 270.0003,
- "rotZ": 2.08326,
+ "posX": 21.653,
+ "posY": 3.328,
+ "posZ": 44.494,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 2.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72849,9 +73162,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72888,12 +73201,12 @@
"GUID": "2f9064",
"Name": "Card",
"Transform": {
- "posX": 17.9291573,
- "posY": 3.32940745,
- "posZ": 44.62986,
- "rotX": -6.888091E-06,
- "rotY": 270.000061,
- "rotZ": -1.466137E-05,
+ "posX": 17.929,
+ "posY": 3.329,
+ "posZ": 44.63,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72907,9 +73220,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -72946,12 +73259,12 @@
"GUID": "522d77",
"Name": "Card",
"Transform": {
- "posX": 20.9562721,
- "posY": 3.20889449,
- "posZ": 48.6526947,
- "rotX": 0.01945622,
- "rotY": 270.008881,
- "rotZ": 352.695526,
+ "posX": 20.956,
+ "posY": 3.209,
+ "posZ": 48.653,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 353.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -72965,9 +73278,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -73004,12 +73317,12 @@
"GUID": "e2e3a0",
"Name": "Card",
"Transform": {
- "posX": 20.9477463,
- "posY": 3.12539244,
- "posZ": 50.1840858,
- "rotX": 0.0209133457,
- "rotY": 269.977448,
- "rotZ": 358.2307,
+ "posX": 20.948,
+ "posY": 3.125,
+ "posZ": 50.184,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 358.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -73023,9 +73336,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -73062,12 +73375,12 @@
"GUID": "ffb72a",
"Name": "Card",
"Transform": {
- "posX": 17.1922817,
- "posY": 3.15644288,
- "posZ": 48.90824,
- "rotX": 0.009006458,
- "rotY": 270.008026,
- "rotZ": 356.080444,
+ "posX": 17.192,
+ "posY": 3.156,
+ "posZ": 48.908,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 356.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -73081,9 +73394,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -73120,12 +73433,12 @@
"GUID": "d5d07a",
"Name": "Card",
"Transform": {
- "posX": 17.6052246,
- "posY": 3.35915375,
- "posZ": 46.7104568,
- "rotX": 359.348846,
- "rotY": 270.000946,
- "rotZ": 0.9955575,
+ "posX": 17.605,
+ "posY": 3.359,
+ "posZ": 46.71,
+ "rotX": 359.0,
+ "rotY": 270.0,
+ "rotZ": 1.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -73139,9 +73452,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -73180,15 +73493,15 @@
"GUID": "aa8b38",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 30.3702068,
- "posY": 1.47026253,
- "posZ": -21.2453861,
- "rotX": 359.917877,
- "rotY": 269.9989,
- "rotZ": 0.0165910162,
- "scaleX": 0.67500025,
- "scaleY": 0.67500025,
- "scaleZ": 0.67500025
+ "posX": 30.37,
+ "posY": 1.47,
+ "posZ": -21.245,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.68,
+ "scaleY": 0.68,
+ "scaleZ": 0.68
},
"Nickname": "Fan-Made Accessories",
"Description": "",
@@ -73199,9 +73512,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.9999998,
- "g": 0.992160261,
- "b": 0.9999998
+ "r": 1.0,
+ "g": 0.99216,
+ "b": 1.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -73250,12 +73563,12 @@
"GUID": "023240",
"Name": "Custom_Token",
"Transform": {
- "posX": 22.2145634,
- "posY": 5.6514225,
- "posZ": -34.8109665,
- "rotX": 4.42816544,
- "rotY": 269.8285,
- "rotZ": 357.400879,
+ "posX": 22.215,
+ "posY": 5.651,
+ "posZ": -34.811,
+ "rotX": 4.0,
+ "rotY": 270.0,
+ "rotZ": 357.0,
"scaleX": 2.5,
"scaleY": 1.0,
"scaleZ": 2.5
@@ -73302,7 +73615,7 @@
"Stackable": false
}
},
- "LuaScript": "-- Chaos Bag Manager\r\n-- made by: Chr1Z\r\n-- based on: Bless/Curse Manager\r\n-- description: for easier managing of the chaos bag (adding / removing tokens)\r\ninformation = {\r\n version = \"1.3\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\nlocal TOKEN_URL = {\r\n ElderSign = \"https://i.imgur.com/nEmqjmj.png\",\r\n plusOne = \"https://i.imgur.com/uIx8jbY.png\",\r\n Zero = \"https://i.imgur.com/btEtVfd.png\",\r\n minusOne = \"https://i.imgur.com/w3XbrCC.png\",\r\n minusTwo = \"https://i.imgur.com/bfTg2hb.png\",\r\n minusThree = \"https://i.imgur.com/yfs8gHq.png\",\r\n minusFour = \"https://i.imgur.com/qrgGQRD.png\",\r\n minusFive = \"https://i.imgur.com/3Ym1IeG.png\",\r\n minusSix = \"https://i.imgur.com/c9qdSzS.png\",\r\n minusSeven = \"https://i.imgur.com/4WRD42n.png\",\r\n minusEight = \"https://i.imgur.com/9t3rPTQ.png\",\r\n Skull = \"https://i.imgur.com/stbBxtx.png\",\r\n Cultist = \"https://i.imgur.com/VzhJJaH.png\",\r\n Tablet = \"https://i.imgur.com/1plY463.png\",\r\n ElderThing = \"https://i.imgur.com/ttnspKt.png\",\r\n AutoFail = \"https://i.imgur.com/lns4fhz.png\",\r\n Frost = \"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"\r\n}\r\n\r\nlocal TOKEN_NAMES = {\r\n -- first row\r\n \"plusOne\", \"Zero\", \"minusOne\", \"minusTwo\", \"minusThree\", \"minusFour\",\r\n -- second row\r\n \"minusFive\", \"minusSix\", \"minusSeven\", \"minusEight\", \"Frost\",\r\n -- third row\r\n \"ElderSign\", \"Skull\", \"Cultist\", \"Tablet\", \"ElderThing\", \"AutoFail\"\r\n}\r\n\r\nlocal BUTTON_TOOLTIP = {\r\n -- first row\r\n \"+1\", \"0\", \"-1\", \"-2\", \"-3\", \"-4\",\r\n -- second row\r\n \"-5\", \"-6\", \"-7\", \"-8\", \"Frost\",\r\n -- third row\r\n \"Elder Sign\", \"Skull\", \"Cultist\", \"Tablet\", \"Elder Thing\", \"Auto-fail\"\r\n}\r\n\r\ny0 = 0\r\nz1 = -0.778\r\nz2 = 0\r\nz3 = 0.75\r\n\r\nlocal BUTTON_POSITION = {\r\n -- first row\r\n { -1.90, y0, z1 },\r\n { -1.14, y0, z1 },\r\n { -0.38, y0, z1 },\r\n { 0.38, y0, z1 },\r\n { 1.14, y0, z1 },\r\n { 1.90, y0, z1 },\r\n -- second row\r\n { -1.90, y0, z2 },\r\n { -1.14, y0, z2 },\r\n { -0.38, y0, z2 },\r\n { 0.38, y0, z2 },\r\n { 1.90, y0, z2 },\r\n -- third row\r\n { -1.90, y0, z3 },\r\n { -1.14, y0, z3 },\r\n { -0.38, y0, z3 },\r\n { 0.38, y0, z3 },\r\n { 1.14, y0, z3 },\r\n { 1.90, y0, z3 },\r\n}\r\n\r\n-- common button parameters\r\nlocal BUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\nBUTTON_PARAMETERS.color = { 0, 0, 0, 0 }\r\nBUTTON_PARAMETERS.width = 300\r\nBUTTON_PARAMETERS.height = 300\r\n\r\nfunction onload()\r\n -- create buttons for tokens\r\n for i = 1, #BUTTON_POSITION do\r\n BUTTON_PARAMETERS.position = BUTTON_POSITION[i]\r\n BUTTON_PARAMETERS.click_function = attachIndex(\"button_click\", i)\r\n BUTTON_PARAMETERS.tooltip = BUTTON_TOOLTIP[i]\r\n self.createButton(BUTTON_PARAMETERS)\r\n end\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Chaos Bag Manager v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\nend\r\n\r\n-- get chaos bag from scripting zone and description\r\nfunction getChaosBag()\r\n local chaosbag = nil\r\n local chaosbag_zone = getObjectFromGUID(\"83ef06\")\r\n\r\n -- error handling: scripting zone not found\r\n if chaosbag_zone == nil then\r\n printToAll(\"Zone for chaos bag detection couldn't be found.\", \"Red\")\r\n return nil\r\n end\r\n\r\n for _, v in ipairs(chaosbag_zone.getObjects()) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n\r\n -- error handling: chaos bag not found\r\n if chaosbag == nil then\r\n printToAll(\"Chaos bag couldn't be found.\", \"Red\")\r\n end\r\n return chaosbag\r\nend\r\n\r\n-- helper function to carry index\r\nfunction attachIndex(click_function, index)\r\n local fn_name = click_function .. index\r\n _G[fn_name] = function(obj, player_color, alt_click)\r\n _G[click_function](obj, player_color, alt_click, index)\r\n end\r\n return fn_name\r\nend\r\n\r\n-- click function for buttons\r\nfunction button_click(obj, player_color, alt_click, index)\r\n chaosbag = getChaosBag()\r\n\r\n -- error handling: chaos bag not found\r\n if chaosbag == nil then return end\r\n\r\n name = BUTTON_TOOLTIP[index]\r\n tokens = {}\r\n for i, v in ipairs(chaosbag.getObjects()) do\r\n if v.name == name then table.insert(tokens, v.guid) end\r\n end\r\n\r\n token = TOKEN_NAMES[index]\r\n if alt_click then\r\n -- error handling: no matching token found\r\n if #tokens == 0 then\r\n printToAll(\"No \" .. name .. \" tokens in the chaos bag.\", \"Yellow\")\r\n return\r\n end\r\n\r\n -- remove token\r\n chaosbag.takeObject({\r\n guid = tokens[1],\r\n position = self.getPosition(),\r\n smooth = false,\r\n callback_function = remove_callback\r\n })\r\n else\r\n -- spawn token (only 8 frost tokens allowed)\r\n if token == \"Frost\" and #tokens == 8 then\r\n printToAll(\"The maximum of 8 Frost tokens is already in the bag.\", \"Yellow\")\r\n return\r\n end\r\n\r\n local obj = spawnObject({\r\n type = 'Custom_Tile',\r\n position = chaosbag.getPosition() + Vector(0, 1, 0),\r\n rotation = { x = 0, y = 260, z = 0 },\r\n callback_function = spawn_callback\r\n })\r\n obj.setCustomObject({\r\n type = 2,\r\n image = TOKEN_URL[token],\r\n thickness = 0.10\r\n })\r\n end\r\nend\r\n\r\nfunction remove_callback(obj)\r\n printToAll(\"Removing \" .. name .. \" token (in bag: \" .. #tokens - 1 .. \")\", \"White\")\r\n obj.destruct()\r\nend\r\n\r\nfunction spawn_callback(obj)\r\n obj.scale { 0.81, 1, 0.81 }\r\n obj.setName(name)\r\n printToAll(\"Adding \" .. name .. \" token (in bag: \" .. #tokens + 1 .. \")\", \"White\")\r\nend",
+ "LuaScript": "-- Chaos Bag Manager\n-- made by: Chr1Z\n-- description: for easier managing of the chaos bag (adding / removing tokens)\ninformation = {\n version = \"1.4\",\n last_updated = \"12.11.2022\"\n}\n\nlocal TOKEN_URL = {\n ElderSign = \"https://i.imgur.com/nEmqjmj.png\",\n plusOne = \"https://i.imgur.com/uIx8jbY.png\",\n Zero = \"https://i.imgur.com/btEtVfd.png\",\n minusOne = \"https://i.imgur.com/w3XbrCC.png\",\n minusTwo = \"https://i.imgur.com/bfTg2hb.png\",\n minusThree = \"https://i.imgur.com/yfs8gHq.png\",\n minusFour = \"https://i.imgur.com/qrgGQRD.png\",\n minusFive = \"https://i.imgur.com/3Ym1IeG.png\",\n minusSix = \"https://i.imgur.com/c9qdSzS.png\",\n minusSeven = \"https://i.imgur.com/4WRD42n.png\",\n minusEight = \"https://i.imgur.com/9t3rPTQ.png\",\n Skull = \"https://i.imgur.com/stbBxtx.png\",\n Cultist = \"https://i.imgur.com/VzhJJaH.png\",\n Tablet = \"https://i.imgur.com/1plY463.png\",\n ElderThing = \"https://i.imgur.com/ttnspKt.png\",\n AutoFail = \"https://i.imgur.com/lns4fhz.png\",\n Frost = \"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"\n}\n\nlocal TOKEN_NAMES = {\n -- first row\n \"plusOne\", \"Zero\", \"minusOne\", \"minusTwo\", \"minusThree\", \"minusFour\",\n -- second row\n \"minusFive\", \"minusSix\", \"minusSeven\", \"minusEight\", \"Frost\",\n -- third row\n \"ElderSign\", \"Skull\", \"Cultist\", \"Tablet\", \"ElderThing\", \"AutoFail\"\n}\n\nlocal BUTTON_TOOLTIP = {\n -- first row\n \"+1\", \"0\", \"-1\", \"-2\", \"-3\", \"-4\",\n -- second row\n \"-5\", \"-6\", \"-7\", \"-8\", \"Frost\",\n -- third row\n \"Elder Sign\", \"Skull\", \"Cultist\", \"Tablet\", \"Elder Thing\", \"Auto-fail\"\n}\n\nlocal tokenarranger = getObjectFromGUID(\"022907\")\nlocal z = { -0.778, 0, 0.75 }\nlocal BUTTON_POSITION = {\n -- first row\n { -1.90, 0, z[1] },\n { -1.14, 0, z[1] },\n { -0.38, 0, z[1] },\n { 0.38, 0, z[1] },\n { 1.14, 0, z[1] },\n { 1.90, 0, z[1] },\n -- second row\n { -1.90, 0, z[2] },\n { -1.14, 0, z[2] },\n { -0.38, 0, z[2] },\n { 0.38, 0, z[2] },\n { 1.90, 0, z[2] },\n -- third row\n { -1.90, 0, z[3] },\n { -1.14, 0, z[3] },\n { -0.38, 0, z[3] },\n { 0.38, 0, z[3] },\n { 1.14, 0, z[3] },\n { 1.90, 0, z[3] },\n}\n\n-- common button parameters\nlocal buttonParameters = {}\nbuttonParameters.function_owner = self\nbuttonParameters.color = { 0, 0, 0, 0 }\nbuttonParameters.width = 300\nbuttonParameters.height = 300\n\nfunction onLoad()\n -- create buttons for tokens\n for i = 1, #BUTTON_POSITION do\n buttonParameters.position = BUTTON_POSITION[i]\n buttonParameters.click_function = attachIndex(\"button_click\", i)\n buttonParameters.tooltip = BUTTON_TOOLTIP[i]\n self.createButton(buttonParameters)\n end\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Chaos Bag Manager v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n end)\nend\n\n-- get chaos bag from scripting zone and description\nfunction getChaosBag()\n local chaosbag = nil\n local chaosbag_zone = getObjectFromGUID(\"83ef06\")\n\n -- error handling: scripting zone not found\n if chaosbag_zone == nil then\n printToAll(\"Zone for chaos bag detection couldn't be found.\", \"Red\")\n return nil\n end\n\n for _, v in ipairs(chaosbag_zone.getObjects()) do\n if v.getDescription() == \"Chaos Bag\" then\n chaosbag = getObjectFromGUID(v.getGUID())\n break\n end\n end\n\n -- error handling: chaos bag not found\n if chaosbag == nil then\n printToAll(\"Chaos bag couldn't be found.\", \"Red\")\n end\n return chaosbag\nend\n\n-- helper function to carry index\nfunction attachIndex(click_function, index)\n local fn_name = click_function .. index\n _G[fn_name] = function(obj, player_color, alt_click)\n _G[click_function](obj, player_color, alt_click, index)\n end\n return fn_name\nend\n\n-- click function for buttons\nfunction button_click(obj, player_color, alt_click, index)\n chaosbag = getChaosBag()\n\n -- error handling: chaos bag not found\n if chaosbag == nil then return end\n\n name = BUTTON_TOOLTIP[index]\n tokens = {}\n for _, v in ipairs(chaosbag.getObjects()) do\n if v.name == name then table.insert(tokens, v.guid) end\n end\n\n token = TOKEN_NAMES[index]\n if alt_click then\n -- error handling: no matching token found\n if #tokens == 0 then\n printToAll(\"No \" .. name .. \" tokens in the chaos bag.\", \"Yellow\")\n return\n end\n\n -- remove token\n chaosbag.takeObject({\n guid = tokens[1],\n position = self.getPosition(),\n smooth = false,\n callback_function = remove_callback\n })\n else\n -- spawn token (only 8 frost tokens allowed)\n if token == \"Frost\" and #tokens == 8 then\n printToAll(\"The maximum of 8 Frost tokens is already in the bag.\", \"Yellow\")\n return\n end\n\n local obj = spawnObject({\n type = 'Custom_Tile',\n position = chaosbag.getPosition() + Vector(0, 1, 0),\n rotation = { x = 0, y = 260, z = 0 },\n callback_function = spawn_callback\n })\n obj.setCustomObject({\n type = 2,\n image = TOKEN_URL[token],\n thickness = 0.1\n })\n end\n\n updateTokenArranger()\nend\n\nfunction remove_callback(obj)\n printToAll(\"Removing \" .. name .. \" token (in bag: \" .. #tokens - 1 .. \")\", \"White\")\n obj.destruct()\nend\n\nfunction spawn_callback(obj)\n obj.scale { 0.81, 1, 0.81 }\n obj.setName(name)\n printToAll(\"Adding \" .. name .. \" token (in bag: \" .. #tokens + 1 .. \")\", \"White\")\nend\n\nUPDATING = false\nfunction updateTokenArranger()\n if tokenarranger and not UPDATING then\n UPDATING = true\n Wait.time(function()\n UPDATING = false\n tokenarranger.call(\"layout\")\n end, 1.5)\n end\nend",
"LuaScriptState": "{\"Bless\":8,\"Curse\":0}",
"XmlUI": ""
},
@@ -73310,12 +73623,12 @@
"GUID": "022907",
"Name": "Custom_Token",
"Transform": {
- "posX": 22.9512024,
- "posY": 5.242346,
- "posZ": -30.2954159,
- "rotX": 0.5792924,
- "rotY": 270.038269,
- "rotZ": 0.178260192,
+ "posX": 22.951,
+ "posY": 5.242,
+ "posZ": -30.295,
+ "rotX": 1.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 2.0,
"scaleY": 1.0,
"scaleZ": 2.0
@@ -73359,20 +73672,20 @@
"Stackable": false
}
},
- "LuaScript": "-- Token Arranger\r\n-- created by: Chr1Z\r\n-- original by: Whimsical\r\n-- description: displays the content of the chaos bag\r\ninformation = {\r\n version = \"1.6\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- names of tokens in order\r\ntoken_names = {\r\n \"Elder Sign\",\r\n \"Skull\",\r\n \"Cultist\",\r\n \"Tablet\",\r\n \"Elder Thing\",\r\n \"Auto-fail\",\r\n \"Bless\",\r\n \"Curse\",\r\n \"Frost\",\r\n \"\"\r\n}\r\n\r\n-- common parameters\r\nlocal BUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\nBUTTON_PARAMETERS.label = \"\"\r\nBUTTON_PARAMETERS.tooltip = \"Add / Remove\"\r\nBUTTON_PARAMETERS.color = { 0, 0, 0, 0 }\r\nBUTTON_PARAMETERS.width = 325\r\nBUTTON_PARAMETERS.height = 325\r\n\r\nlocal INPUT_PARAMETERS = {}\r\nINPUT_PARAMETERS.function_owner = self\r\nINPUT_PARAMETERS.font_size = 100\r\nINPUT_PARAMETERS.width = 250\r\nINPUT_PARAMETERS.height = INPUT_PARAMETERS.font_size + 23\r\nINPUT_PARAMETERS.alignment = 3\r\nINPUT_PARAMETERS.validation = 2\r\nINPUT_PARAMETERS.tab = 2\r\n\r\n-- tag for cloned tokens\r\nTO_DELETE_TAG = \"to_be_deleted\"\r\n\r\nfunction onSave() return JSON.encode(token_precedence) end\r\n\r\nfunction onload(save_state)\r\n if save_state ~= nil then\r\n token_precedence = JSON.decode(save_state)\r\n else\r\n -- token modifiers for sorting (and order for same modifier)\r\n -- order starts at 2 because there is a \"+1\" token\r\n token_precedence = {\r\n [\"Elder Sign\"] = { 100, 2 },\r\n [\"Skull\"] = { -1, 3 },\r\n [\"Cultist\"] = { -2, 4 },\r\n [\"Tablet\"] = { -3, 5 },\r\n [\"Elder Thing\"] = { -4, 6 },\r\n [\"Auto-fail\"] = { -100, 7 },\r\n [\"Bless\"] = { 101, 8 },\r\n [\"Curse\"] = { -101, 9 },\r\n [\"Frost\"] = { -99, 10 },\r\n [\"\"] = { 0, 11 }\r\n }\r\n end\r\n\r\n updating = false\r\n\r\n -- create UI\r\n local offset = 0.725\r\n local pos = {\r\n x = { -1.067, 0.377 },\r\n z = -2.175\r\n }\r\n\r\n -- button and inputs index 1-10\r\n for i = 1, 10 do\r\n if i < 6 then\r\n BUTTON_PARAMETERS.position = { pos.x[1], 0, pos.z + i * offset }\r\n INPUT_PARAMETERS.position = { pos.x[1] + offset, 0.1, pos.z + i * offset }\r\n else\r\n BUTTON_PARAMETERS.position = { pos.x[2], 0, pos.z + (i - 5) * offset }\r\n INPUT_PARAMETERS.position = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset }\r\n end\r\n\r\n BUTTON_PARAMETERS.click_function = attachIndex(\"tokenClick\", i)\r\n INPUT_PARAMETERS.input_function = attachIndex2(\"tokenInput\", i)\r\n INPUT_PARAMETERS.value = token_precedence[token_names[i]][1]\r\n\r\n self.createButton(BUTTON_PARAMETERS)\r\n self.createInput(INPUT_PARAMETERS)\r\n end\r\n\r\n -- index 11: \"Update / Hide\" button\r\n BUTTON_PARAMETERS.label = \"Update / Hide\"\r\n BUTTON_PARAMETERS.click_function = \"layout\"\r\n BUTTON_PARAMETERS.tooltip = \"Left-Click: Update!\\nRight-Click: Hide Tokens!\"\r\n BUTTON_PARAMETERS.position = { 0.725, 0.1, 2.025 }\r\n BUTTON_PARAMETERS.color = { 1, 1, 1 }\r\n BUTTON_PARAMETERS.width = 675\r\n BUTTON_PARAMETERS.height = 175\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Token Arranger v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n printToAll(\"original concept by Whimsical\", \"White\")\r\n end)\r\nend\r\n\r\n-- helper functions to carry index\r\nfunction attachIndex(click_function, index)\r\n local fn_name = click_function .. index\r\n _G[fn_name] = function(obj, player_color, alt_click)\r\n _G[click_function](obj, player_color, alt_click, index)\r\n end\r\n return fn_name\r\nend\r\n\r\nfunction attachIndex2(input_function, index)\r\n local fn_name = input_function .. index\r\n _G[fn_name] = function(obj, player_color, input, selected)\r\n _G[input_function](obj, player_color, input, selected, index)\r\n end\r\n return fn_name\r\nend\r\n\r\n-- click_function for buttons on chaos tokens\r\nfunction tokenClick(obj, player_color, alt_click, index)\r\n if not updating then\r\n updating = true\r\n if alt_click then\r\n token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] - 1\r\n else\r\n token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] + 1\r\n end\r\n self.editInput({ index = index - 1, value = token_precedence[token_names[index]][1] })\r\n layout()\r\n end\r\nend\r\n\r\n-- input_function for input_boxes\r\nfunction tokenInput(obj, player_color, input, selected, index)\r\n if selected == false and not updating then\r\n updating = true\r\n local num = tonumber(input)\r\n if num ~= nil then\r\n token_precedence[token_names[index]][1] = num\r\n end\r\n layout()\r\n end\r\nend\r\n\r\n-- order function for data sorting\r\nfunction token_value_comparator(left, right)\r\n if left.value > right.value then return true\r\n elseif right.value > left.value then return false\r\n elseif left.order < right.order then return true\r\n elseif right.order < left.order then return false\r\n else return left.token.getGUID() > right.token.getGUID()\r\n end\r\nend\r\n\r\n-- get chaos bag from scripting zone and description\r\nfunction getChaosBag()\r\n local chaosbag = nil\r\n local chaosbag_zone = getObjectFromGUID(\"83ef06\")\r\n\r\n -- error handling: scripting zone not found\r\n if chaosbag_zone == nil then\r\n printToAll(\"Zone for chaos bag detection couldn't be found.\", \"Red\")\r\n return nil\r\n end\r\n\r\n for _, v in ipairs(chaosbag_zone.getObjects()) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n\r\n -- error handling: chaos bag not found\r\n if chaosbag == nil then\r\n printToAll(\"Chaos bag couldn't be found.\", \"Red\")\r\n end\r\n return chaosbag\r\nend\r\n\r\n-- main function (delete old tokens, clone chaos bag content, sort it and position it)\r\nfunction layout(_, _, isRightClick)\r\n -- delete previously pulled out tokens\r\n for _, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do token.destruct() end\r\n\r\n -- stop here if right-clicked\r\n if isRightClick then return end\r\n\r\n local chaos_bag = getChaosBag()\r\n local chaos_bag_objects = chaos_bag.getObjects()\r\n\r\n -- take each token out and clone it\r\n for _, data in ipairs(chaos_bag_objects) do\r\n chaos_bag.takeObject {\r\n guid = data.guid,\r\n smooth = false,\r\n callback_function = function(tok)\r\n chaos_bag.putObject(tok.clone())\r\n tok.addTag(TO_DELETE_TAG)\r\n end\r\n }\r\n end\r\n\r\n -- wait until all tokens have finished spawning\r\n Wait.condition(function() do_position() end,\r\n function() return #chaos_bag_objects == #getObjectsWithTag(TO_DELETE_TAG) end)\r\nend\r\n\r\n-- position tokens sorted by value\r\nfunction do_position()\r\n local data = {}\r\n\r\n -- create table with tokens\r\n for i, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do\r\n local name = token.getName()\r\n local value = tonumber(name)\r\n local precedence = token_precedence[name]\r\n\r\n data[i] = {\r\n token = token,\r\n value = value or precedence[1]\r\n }\r\n\r\n if precedence ~= nil then\r\n data[i].order = precedence[2]\r\n else\r\n data[i].order = value\r\n end\r\n end\r\n\r\n -- sort table by value (symbols last if same value)\r\n table.sort(data, token_value_comparator)\r\n\r\n -- laying out the tokens\r\n local pos = self.getPosition() + Vector(3.55, -0.05, -3.95)\r\n local location = { x = pos.x, y = pos.y, z = pos.z }\r\n local current_value = data[1].value\r\n\r\n for _, item in ipairs(data) do\r\n if item.value ~= current_value then\r\n location.x = location.x - 1.75\r\n location.z = pos.z\r\n current_value = item.value\r\n end\r\n item.token.setPosition(location)\r\n item.token.setRotation(self.getRotation())\r\n location.z = location.z - 1.75\r\n end\r\n updating = false\r\nend",
+ "LuaScript": "-- Token Arranger\n-- created by: Chr1Z\n-- original by: Whimsical\n-- description: displays the content of the chaos bag\ninformation = {\n version = \"1.7\",\n last_updated = \"13.11.2022\"\n}\n\n-- names of tokens in order\nlocal token_names = {\n \"Elder Sign\",\n \"Skull\",\n \"Cultist\",\n \"Tablet\",\n \"Elder Thing\",\n \"Auto-fail\",\n \"Bless\",\n \"Curse\",\n \"Frost\",\n \"\"\n}\n\n-- token modifiers for sorting (and order for same modifier)\n-- order starts at 2 because there is a \"+1\" token\nlocal token_precedence = {\n [\"Elder Sign\"] = { 100, 2 },\n [\"Skull\"] = { -1, 3 },\n [\"Cultist\"] = { -2, 4 },\n [\"Tablet\"] = { -3, 5 },\n [\"Elder Thing\"] = { -4, 6 },\n [\"Auto-fail\"] = { -100, 7 },\n [\"Bless\"] = { 101, 8 },\n [\"Curse\"] = { -101, 9 },\n [\"Frost\"] = { -99, 10 },\n [\"\"] = { 0, 11 }\n}\n\n-- common parameters\nlocal buttonParameters = {}\nbuttonParameters.function_owner = self\nbuttonParameters.label = \"\"\nbuttonParameters.tooltip = \"Add / Remove\"\nbuttonParameters.color = { 0, 0, 0, 0 }\nbuttonParameters.width = 325\nbuttonParameters.height = 325\n\nlocal inputParameters = {}\ninputParameters.function_owner = self\ninputParameters.font_size = 100\ninputParameters.width = 250\ninputParameters.height = inputParameters.font_size + 23\ninputParameters.alignment = 3\ninputParameters.validation = 2\ninputParameters.tab = 2\n\n-- tag for cloned tokens\nTO_DELETE_TAG = \"to_be_deleted\"\n\nupdating = false\n\nfunction onSave() return JSON.encode(token_precedence) end\n\nfunction onLoad(save_state)\n if save_state ~= nil then\n token_precedence = JSON.decode(save_state)\n end\n\n -- create UI\n local offset = 0.725\n local pos = { x = { -1.067, 0.377 }, z = -2.175 }\n\n -- button and inputs index 1-10\n for i = 1, 10 do\n if i < 6 then\n buttonParameters.position = { pos.x[1], 0, pos.z + i * offset }\n inputParameters.position = { pos.x[1] + offset, 0.1, pos.z + i * offset }\n else\n buttonParameters.position = { pos.x[2], 0, pos.z + (i - 5) * offset }\n inputParameters.position = { pos.x[2] + offset, 0.1, pos.z + (i - 5) * offset }\n end\n\n buttonParameters.click_function = attachIndex(\"tokenClick\", i)\n inputParameters.input_function = attachIndex2(\"tokenInput\", i)\n inputParameters.value = token_precedence[token_names[i]][1]\n\n self.createButton(buttonParameters)\n self.createInput(inputParameters)\n end\n\n -- index 11: \"Update / Hide\" button\n buttonParameters.label = \"Update / Hide\"\n buttonParameters.click_function = \"layout\"\n buttonParameters.tooltip = \"Left-Click: Update!\\nRight-Click: Hide Tokens!\"\n buttonParameters.position = { 0.725, 0.1, 2.025 }\n buttonParameters.color = { 1, 1, 1 }\n buttonParameters.width = 675\n buttonParameters.height = 175\n self.createButton(buttonParameters)\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Token Arranger v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"original concept by Whimsical\", \"White\")\n end)\n\n -- send object reference to bless/curse manager\n Wait.time(function()\n getObjectFromGUID(\"5933fb\").setVar(\"tokenArranger\", self)\n end, 1)\nend\n\nfunction onDestroy()\n -- remove object reference from bless/curse manager\n getObjectFromGUID(\"5933fb\").setVar(\"tokenArranger\", nil)\nend\n\n-- helper functions to carry index\nfunction attachIndex(click_function, index)\n local fn_name = click_function .. index\n _G[fn_name] = function(obj, player_color, alt_click)\n _G[click_function](obj, player_color, alt_click, index)\n end\n return fn_name\nend\n\nfunction attachIndex2(input_function, index)\n local fn_name = input_function .. index\n _G[fn_name] = function(obj, player_color, input, selected)\n _G[input_function](obj, player_color, input, selected, index)\n end\n return fn_name\nend\n\n-- click_function for buttons on chaos tokens\nfunction tokenClick(obj, player_color, alt_click, index)\n if not updating then\n updating = true\n if alt_click then\n token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] - 1\n else\n token_precedence[token_names[index]][1] = token_precedence[token_names[index]][1] + 1\n end\n self.editInput({ index = index - 1, value = token_precedence[token_names[index]][1] })\n layout()\n end\nend\n\n-- input_function for input_boxes\nfunction tokenInput(obj, player_color, input, selected, index)\n if selected == false and not updating then\n updating = true\n local num = tonumber(input)\n if num ~= nil then\n token_precedence[token_names[index]][1] = num\n end\n layout()\n end\nend\n\n-- order function for data sorting\nfunction token_value_comparator(left, right)\n if left.value > right.value then return true\n elseif right.value > left.value then return false\n elseif left.order < right.order then return true\n elseif right.order < left.order then return false\n else return left.token.getGUID() > right.token.getGUID()\n end\nend\n\n-- get chaos bag from scripting zone and description\nfunction getChaosBag()\n local chaosbag = nil\n local chaosbag_zone = getObjectFromGUID(\"83ef06\")\n\n -- error handling: scripting zone not found\n if chaosbag_zone == nil then\n printToAll(\"Zone for chaos bag detection couldn't be found.\", \"Red\")\n return nil\n end\n\n for _, v in ipairs(chaosbag_zone.getObjects()) do\n if v.getDescription() == \"Chaos Bag\" then\n chaosbag = getObjectFromGUID(v.getGUID())\n break\n end\n end\n\n -- error handling: chaos bag not found\n if chaosbag == nil then\n printToAll(\"Chaos bag couldn't be found.\", \"Red\")\n end\n return chaosbag\nend\n\n-- main function (delete old tokens, clone chaos bag content, sort it and position it)\nfunction layout(_, _, isRightClick)\n -- delete previously pulled out tokens\n for _, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do token.destruct() end\n\n -- stop here if right-clicked\n if isRightClick then return end\n\n local chaos_bag = getChaosBag()\n local chaos_bag_objects = chaos_bag.getObjects()\n\n -- take each token out and clone it\n for _, data in ipairs(chaos_bag_objects) do\n chaos_bag.takeObject {\n guid = data.guid,\n smooth = false,\n callback_function = function(tok)\n chaos_bag.putObject(tok.clone())\n tok.addTag(TO_DELETE_TAG)\n end\n }\n end\n\n -- wait until all tokens have finished spawning\n Wait.condition(function() do_position() end,\n function() return #chaos_bag_objects == #getObjectsWithTag(TO_DELETE_TAG) end)\nend\n\n-- position tokens sorted by value\nfunction do_position()\n local data = {}\n\n -- create table with tokens\n for i, token in ipairs(getObjectsWithTag(TO_DELETE_TAG)) do\n local name = token.getName() or \"\"\n local value = tonumber(name)\n local precedence = token_precedence[name]\n\n data[i] = {\n token = token,\n value = value or precedence[1]\n }\n\n if precedence ~= nil then\n data[i].order = precedence[2]\n else\n data[i].order = value\n end\n end\n\n -- sort table by value (symbols last if same value)\n table.sort(data, token_value_comparator)\n\n -- laying out the tokens\n local pos = self.getPosition() + Vector(3.55, -0.05, -3.95)\n local location = { x = pos.x, y = pos.y, z = pos.z }\n local current_value = data[1].value\n\n for _, item in ipairs(data) do\n if item.value ~= current_value then\n location.x = location.x - 1.75\n location.z = pos.z\n current_value = item.value\n end\n item.token.setPosition(location)\n item.token.setRotation(self.getRotation())\n location.z = location.z - 1.75\n end\n updating = false\nend",
"LuaScriptState": "{\"\":[0,11],\"Auto-fail\":[-100,7],\"Bless\":[101,8],\"Cultist\":[-2,4],\"Curse\":[-100,9],\"Elder Sign\":[100,2],\"Elder Thing\":[-4,6],\"Frost\":[-99,10],\"Skull\":[-1,3],\"Tablet\":[-3,5]}",
"XmlUI": ""
},
{
- "GUID": "8ac4b2",
+ "GUID": "e87ea2",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 33.12856,
- "posY": 2.06274986,
- "posZ": -63.3002548,
- "rotX": 0.0116391238,
- "rotY": 270.0176,
- "rotZ": 0.009386624,
+ "posX": 21.012,
+ "posY": 3.161,
+ "posZ": -26.838,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -73429,1841 +73742,20 @@
"Bag": {
"Order": 0
},
- "LuaScript": "",
- "LuaScriptState": "",
+ "LuaScript": "-- CYOA Campaign Guides by Antimarkovnikov, scripted by Chr1Z\n-- Utility memory bag by Directsun\n-- Version 2.7.0\n-- Fork of Memory Bag 2.0 by MrStump\n\nCONFIG = {\n MEMORY_GROUP = {\n -- This determines how many frames to wait before actually placing objects onto the table when the \"Place\" button is clicked.\n -- This gives the other bags time to recall their objects.\n -- The delay ONLY occurs if other bags have objects out.\n FRAME_DELAY_BEFORE_PLACING_OBJECTS = 30,\n },\n}\n\n--[[ Memory Bag Groups ]] -------------------------------------------------------\n--[[\nUtility Memory Bags may be added to a named group, called a \"memory group\".\nYou can add a bag to a group through the bag's UI: \"Setup\" > \"Group Name\" (to the left of the bag).\nOnly one bag from a group may have it's contents placed on the table at a time.\nWhen \"Place\" is clicked on a bag, the other bags in it's memory group are recalled.\nBy default a memory bag is not in any group. It's memory group is \"nil\".\n--]]\n\nmemoryGroupName = { memoryBag = self }\nfunction memoryGroupName:get()\n return self._name\nend\n\nfunction memoryGroupName:set(newName)\n GlobalMemoryGroups:unregisterBagInGroup(self:get(), self.memoryBag.getGUID())\n GlobalMemoryGroups:registerBagInGroup(newName, self.memoryBag.getGUID())\n\n if newName == \"\" then\n self._name = nil\n else\n self._name = newName\n end\nend\n\n-- Click the \"Recall\" button on all other bags in my memory group.\nfunction recallOtherBagsInMyGroup()\n for _, bag in ipairs(getOtherBagsInMyGroup()) do\n bag.call('buttonClick_recall')\n end\nend\n\n-- Return \"true\" if another bag in my memory group has any objects out on the table.\nfunction anyOtherBagsInMyGroupArePlaced()\n for _, bag in ipairs(getOtherBagsInMyGroup()) do\n local state = bag.call('areAnyOfMyObjectsPlaced')\n if state then return true end\n end\n\n return false\nend\n\n-- Return \"true\" if at least one object from this memory bag is out on the table.\nfunction areAnyOfMyObjectsPlaced()\n for guid, _ in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then\n return true\n end\n end\n return false\nend\n\nfunction getOtherBagsInMyGroup()\n local bags = {}\n for bagGuid, _ in pairs(GlobalMemoryGroups:getGroup(memoryGroupName:get())) do\n if bagGuid ~= self.getGUID() then\n bag = getObjectFromGUID(bagGuid)\n -- \"bag\" is nill if it has been deleted since the last time onLoad() was called.\n if bag ~= nil then\n table.insert(bags, bag)\n end\n end\n end\n return bags\nend\n\n--[[\nThis object provides access to a variable stored on the \"Global script\".\nThe variable holds the names & guids of all memory bag groups.\nThe global variable is a table and holds data like this:\n{\n 'My First Group Name' = {\n '805ebd' = {},\n '35cc21' = {},\n 'fc8886' = {},\n },\n 'My Second Group Name' = {\n 'f50264' = {},\n '5f5f63' = {},\n },\n}\n--]]\nGlobalMemoryGroups = {\n NAME_OF_GLOBAL_VARIABLE = '_GlobalUtilityMemoryBagGroups',\n}\n\n-- Call me inside this script's \"onLoad()\" method!\nfunction GlobalMemoryGroups:onLoad(myGuid)\n -- Create and initialize the global variable if it doesn't already exist:\n if self:_getGroups() == nil then\n self:_setGroups({})\n end\nend\n\n-- Return the GUIDs of all bags in the \"groupName\". The return value is a dictionary that maps [GUID -> empty table].\nfunction GlobalMemoryGroups:getGroup(groupName)\n guids = self:_getGroups()[groupName] or {}\n return guids\nend\n\n-- Registers a bag in a memory group. Creates a new group if one doesn't exist.\nfunction GlobalMemoryGroups:registerBagInGroup(groupName, bagGuid)\n if groupName == nil or groupName == \"\" then\n return\n end\n\n self:_tryCreateNewGroup(groupName)\n local groups = self:_getGroups()\n groups[groupName][bagGuid] = {}\n self:_setGroups(groups)\nend\n\n-- Removes this bag from the memory group.\nfunction GlobalMemoryGroups:unregisterBagInGroup(groupName, bagGuid)\n local groups = self:_getGroups()\n local group = groups[groupName]\n if group ~= nil then\n group[bagGuid] = nil\n self:_setGroups(groups)\n end\nend\n\n-- Return the global variable, which is a table holding all memory group names & guids.\nfunction GlobalMemoryGroups:_getGroups()\n return Global.getTable(self.NAME_OF_GLOBAL_VARIABLE)\nend\n\n-- Override the global variable (i.e. the entire table).\nfunction GlobalMemoryGroups:_setGroups(newTable)\n Global.setTable(self.NAME_OF_GLOBAL_VARIABLE, newTable)\nend\n\n-- Add a new memory group named \"groupName\" to the global variable, if one doesn't already exist.\nfunction GlobalMemoryGroups:_tryCreateNewGroup(groupName)\n local groups = self:_getGroups()\n if groups[groupName] == nil then\n groups[groupName] = {}\n self:_setGroups(groups)\n end\nend\n\n-- This object controls the \"Group Name\" input text field that is part of the bag's ingame UI.\ngroupNameInput = {\n greyedOutText = \"Group Name\",\n widthPerCharacter = 100,\n padding = 4,\n memoryBag = self,\n}\nfunction groupNameInput:create(optionalStartingValue)\n local effectiveText = optionalStartingValue or self.greyedOutText\n local width = self:computeWidth(effectiveText)\n\n self.memoryBag.createInput({\n label = self.greyedOutText,\n value = optionalStartingValue or nil,\n alignment = 3, -- Center aligned\n input_function = \"groupNameInput_onCharacterTyped\", function_owner = self.memoryBag,\n position = { 2.1, 0.3, 0 }, rotation = { 0, 270, 0 }, width = width, height = 350,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 },\n })\nend\n\nfunction groupNameInput:computeWidth(text)\n return (string.len(text) + self.padding) * self.widthPerCharacter\nend\n\nfunction groupNameInput:updatedWidth(text)\n self.memoryBag.editInput({\n index = 0,\n width = self:computeWidth(text)\n })\nend\n\nfunction groupNameInput:onCharacterTyped(text, stillEditing)\n if stillEditing then\n self:updatedWidth(text)\n else\n if text == \"\" then\n self:updatedWidth(self.greyedOutText)\n end\n end\nend\n\nfunction groupNameInput_onCharacterTyped(memoryBag, playerColor, text, stillEditing)\n groupNameInput:onCharacterTyped(text, stillEditing)\nend\n\nfunction groupNameInput:setGroupNameToInputField()\n local inputFields = self.memoryBag.getInputs()\n if inputFields ~= nil then\n -- Get input field 0, which corresponds to the groupNameInput.\n -- Unfortunately \"self.getInputs()\" doesn't return the inputs in a guaranteed order.\n local nameField = nil\n for _, field in ipairs(inputFields) do\n if field.index == 0 then\n nameField = field\n end\n end\n\n memoryGroupName:set(nameField.value)\n end\nend\n\n--//////////////////////////////////////////////////////////////////////////////\n\n\nfunction updateSave()\n local data_to_save = { [\"ml\"] = memoryList, [\"groupName\"] = memoryGroupName:get() }\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml) do\n memoryList[guid] = entry\n end\n end\n end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList) do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n GlobalMemoryGroups:onLoad(self.getGUID())\n AllMemoryBagsInScene:add(self.getGUID())\n\n fresh = true\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n memoryGroupName:set(loaded_data.groupName)\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n memoryGroupName:set(nil)\n end\n\n moveList = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n fresh = false\n createMemoryActionButtons()\n end\nend\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label = \"Setup\", click_function = \"buttonClick_setup\", function_owner = self,\n position = { 0, 0.3, 4.5 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", { 0.75, 0.75, 1 })\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n self.clearInputs()\n createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n self.clearInputs()\n createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n buttonIndexMap = {}\n local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons) do\n if obj ~= self then\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1 / self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor\n objPos.z = objPos.z * globalScaleFactor\n --Workaround for custom PDFs\n if obj.Book then\n objPos.y = objPos.y + 0.5\n end\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(obj, move) end\n local color = { 0.75, 0.25, 0.25, 0.6 }\n local colorMove = { 0, 0, 1, 0.6 }\n if move == true then\n color = colorMove\n end\n self.setVar(funcName, func)\n self.createButton({\n click_function = funcName, function_owner = self,\n position = objPos, rotation = rot, height = 1000, width = 1000,\n color = color,\n })\n buttonIndexMap[obj.getGUID()] = howManyButtons\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n self.createButton({\n label = \"Cancel\", click_function = \"buttonClick_cancel\", function_owner = self,\n position = { 0, 0.3, 4.5 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n\n self.createButton({\n label = \"Submit\", click_function = \"buttonClick_submit\", function_owner = self,\n position = { 0, 0.3, 5.3 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n\n if move == false then\n self.createButton({\n label = \"Add\", click_function = \"buttonClick_add\", function_owner = self,\n position = { 0, 0.3, 6.1 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 0.25, 1, 0.25 }\n })\n\n self.createButton({\n label = \"Selection\", click_function = \"editDragSelection\", function_owner = self,\n position = { 0, 0.3, -4.5 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n groupNameInput:create(memoryGroupName:get())\n\n if fresh == false then\n self.createButton({\n label = \"Set New\", click_function = \"buttonClick_setNew\", function_owner = self,\n position = { 0, 0.3, 6.9 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 0.75, 0.75, 1 }\n })\n self.createButton({\n label = \"Remove\", click_function = \"buttonClick_remove\", function_owner = self,\n position = { 0, 0.3, 7.7 }, rotation = { 0, 0, 0 }, height = 350, width = 1100,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 0.25, 0.25 }\n })\n end\n end\n\n self.createButton({\n label = \"Reset\", click_function = \"buttonClick_reset\", function_owner = self,\n position = { 3, 0.3, 0 }, rotation = { 0, 90, 0 }, height = 350, width = 800,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\nend\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(obj, move)\n local index = buttonIndexMap[obj.getGUID()]\n local colorMove = { 0, 0, 1, 0.6 }\n local color = { 0, 1, 0, 0.6 }\n\n previousGuid = selectedGuid\n selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move == true then\n theList = moveList\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n prevObj.highlightOff()\n self.editButton({ index = previousIndex, color = colorMove })\n theList[previousGuid] = nil\n end\n previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n self.editButton({ index = index, color = color })\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n theList[obj.getGUID()] = {\n pos = { x = round(pos.x, 4), y = round(pos.y, 4), z = round(pos.z, 4) },\n rot = { x = round(rot.x, 4), y = round(rot.y, 4), z = round(rot.z, 4) },\n lock = obj.getLock(),\n tint = obj.getColorTint()\n }\n obj.highlightOn({ 0, 1, 0 })\n else\n color = { 0.75, 0.25, 0.25, 0.6 }\n if move == true then\n color = colorMove\n end\n self.editButton({ index = index, color = color })\n theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\nfunction editDragSelection(bagObj, player, remove)\n local selectedObjs = Player[player].getSelectedObjects()\n if not remove then\n for _, obj in ipairs(selectedObjs) do\n local index = buttonIndexMap[obj.getGUID()]\n --Ignore if already in the memory list, or does not have a button\n if index and not memoryList[obj.getGUID()] then\n self.editButton({ index = index, color = { 0, 1, 0, 0.6 } })\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n memoryList[obj.getGUID()] = {\n pos = { x = round(pos.x, 4), y = round(pos.y, 4), z = round(pos.z, 4) },\n rot = { x = round(rot.x, 4), y = round(rot.y, 4), z = round(rot.z, 4) },\n lock = obj.getLock(),\n tint = obj.getColorTint()\n }\n obj.highlightOn({ 0, 1, 0 })\n end\n end\n else\n for _, obj in ipairs(selectedObjs) do\n local index = buttonIndexMap[obj.getGUID()]\n if index and memoryList[obj.getGUID()] then\n color = { 0.75, 0.25, 0.25, 0.6 }\n self.editButton({ index = index, color = color })\n memoryList[obj.getGUID()] = nil\n obj.highlightOff()\n end\n end\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n moveList = {}\n self.clearButtons()\n self.clearInputs()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", { 1, 1, 1 })\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList) do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid] == nil then\n broadcastToAll(\"Item selected for moving is not already in memory\", { 1, 0.25, 0.25 })\n else\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", { 0.75, 0.75, 1 })\n self.clearButtons()\n self.clearInputs()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(moveList) do\n moveGuid = guid\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n updateMemoryWithMoves()\n updateSave()\n buttonClick_place()\n end\n elseif next(memoryList) == nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"No selections made.\", { 0.75, 0.25, 0.25 })\n end\n combineMemoryFromBagsWithin()\n groupNameInput:setGroupNameToInputField()\n self.clearButtons()\n self.clearInputs()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count .. \" Objects Saved\", { 1, 1, 1 })\n updateSave()\n moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n for k, v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"Adding internal bags and selections to existing memory\", { 0.25, 0.75, 0.25 })\n combineMemoryFromBagsWithin()\n self.clearButtons()\n self.clearInputs()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count .. \" Objects Saved\", { 1, 1, 1 })\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"Removing Selected Entries From Memory\", { 1.0, 0.25, 0.25 })\n self.clearButtons()\n self.clearInputs()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid] = nil\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count .. \" Objects Removed\", { 1, 1, 1 })\n memoryList = memoryListBackup\n updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting new position relative to items in memory\", { 0.75, 0.75, 1 })\n self.clearButtons()\n self.clearInputs()\n createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects()) do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock = obj.getLock()\n memoryListBackup[guid].tint = obj.getColorTint()\n end\n end\n broadcastToAll(count .. \" Objects Saved\", { 1, 1, 1 })\n memoryList = memoryListBackup\n updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n memoryList = {}\n memoryGroupName:set(nil)\n self.clearButtons()\n self.clearInputs()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", { 1, 1, 1 })\n updateSave()\nend\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label = \"Place\", click_function = \"buttonClick_place\", function_owner = self,\n position = { 0, 0.3, 4.5 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n self.createButton({\n label = \"Recall\", click_function = \"buttonClick_recall\", function_owner = self,\n position = { 0, 0.3, 5.3 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n self.createButton({\n label = \"Setup\", click_function = \"buttonClick_setup\", function_owner = self,\n position = { 3, 0.3, 0 }, rotation = { 0, 90, 0 }, height = 350, width = 800,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\n })\n self.createButton({\n label = \"Move\", click_function = \"buttonClick_transpose\", function_owner = self,\n position = { 3.8, 0.3, 0 }, rotation = { 0, 90, 0 }, height = 350, width = 800,\n font_size = 250, color = { 0, 0, 0 }, font_color = { 0.75, 0.75, 1 }\n })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n if anyOtherBagsInMyGroupArePlaced() then\n recallOtherBagsInMyGroup()\n Wait.frames(_placeObjects, CONFIG.MEMORY_GROUP.FRAME_DELAY_BEFORE_PLACING_OBJECTS)\n else\n _placeObjects()\n end\nend\n\nfunction _placeObjects()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n --If obj is out on the table, move it to the saved pos/rot\n if obj ~= nil then\n obj.setPositionSmooth(entry.pos)\n obj.setRotationSmooth(entry.rot)\n obj.setLock(entry.lock)\n obj.setColorTint(entry.tint)\n else\n --If obj is inside of the bag\n for _, bagObj in ipairs(bagObjList) do\n if bagObj.guid == guid then\n local item = self.takeObject({\n guid = guid, position = entry.pos, rotation = entry.rot, smooth = false\n })\n item.setLock(entry.lock)\n item.setColorTint(entry.tint)\n break\n end\n end\n end\n end\n broadcastToAll(\"Objects Placed\", { 1, 1, 1 })\nend\n\n--Recalls objects to bag from table\nfunction buttonClick_recall()\n for guid, entry in pairs(memoryList) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then self.putObject(obj) end\n end\n broadcastToAll(\"Objects Recalled\", { 1, 1, 1 })\nend\n\n--Utility functions\n\n\n--Find delta (difference) between 2 x/y/z coordinates\nfunction findOffsetDistance(p1, p2, obj)\n local yOffset = 0\n if obj ~= nil then\n local bounds = obj.getBounds()\n yOffset = (bounds.size.y - bounds.offset.y)\n end\n local deltaPos = {}\n deltaPos.x = (p2.x - p1.x)\n deltaPos.y = (p2.y - p1.y) + yOffset\n deltaPos.z = (p2.z - p1.z)\n return deltaPos\nend\n\n--Used to rotate a set of coordinates by an angle\nfunction rotateLocalCoordinates(desiredPos, obj)\n local objPos, objRot = obj.getPosition(), obj.getRotation()\n local angle = math.rad(objRot.y)\n local x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\n local z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\n --return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\n return { x = x, y = desiredPos.y, z = z }\nend\n\nfunction rotateMyCoordinates(desiredPos, obj)\n local angle = math.rad(obj.getRotation().y)\n local x = desiredPos.x * math.sin(angle)\n local z = desiredPos.z * math.cos(angle)\n return { x = x, y = desiredPos.y, z = z }\nend\n\n--Coroutine delay, in seconds\nfunction wait(time)\n local start = os.time()\n repeat coroutine.yield(0) until os.time() > start + time\nend\n\n--Duplicates a table (needed to prevent it making reference to the same objects)\nfunction duplicateTable(oldTable)\n local newTable = {}\n for k, v in pairs(oldTable) do\n newTable[k] = v\n end\n return newTable\nend\n\n--Moves scripted highlight from all objects\nfunction removeAllHighlights()\n for _, obj in ipairs(getAllObjects()) do\n obj.highlightOff()\n end\nend\n\n--Round number (num) to the Nth decimal (dec)\nfunction round(num, dec)\n local mult = 10 ^ (dec or 0)\n return math.floor(num * mult + 0.5) / mult\nend\n\n--[[\nThis object provides access to a variable stored on the \"Global script\".\nThe variable holds the GUIDs for every Utility Memory Bag in the scene.\nExample:\n{'805ebd', '35cc21', 'fc8886', 'f50264', '5f5f63'}\n--]]\nAllMemoryBagsInScene = {\n NAME_OF_GLOBAL_VARIABLE = \"_UtilityMemoryBag_AllMemoryBagsInScene\"\n}\n\nfunction AllMemoryBagsInScene:add(guid)\n local guids = Global.getTable(self.NAME_OF_GLOBAL_VARIABLE) or {}\n table.insert(guids, guid)\n Global.setTable(self.NAME_OF_GLOBAL_VARIABLE, guids)\nend\n\nfunction AllMemoryBagsInScene:getGuidList()\n return Global.getTable(self.NAME_OF_GLOBAL_VARIABLE) or {}\nend\n",
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- "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\n local countLabel = '\\nAttachment\\nHelper\\nv' .. information[\"version\"]\r\n if #cardsInBag ~= 0 then countLabel = #cardsInBag end\r\n\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
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- "rotZ": 0.01688583,
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- "scaleY": 1.0,
- "scaleZ": 0.7951615
- },
- "Nickname": "Sefina Rousseau Helper",
- "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
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- },
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
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- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
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- "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
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- "Name": "Custom_Model_Bag",
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- "rotX": 359.920135,
- "rotY": 270.000122,
- "rotZ": 0.0168847367,
- "scaleX": 0.7951615,
- "scaleY": 1.0,
- "scaleZ": 0.7951615
- },
- "Nickname": "Diana Stanley Helper",
- "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
- "GMNotes": "",
- "AltLookAngle": {
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- "y": 0.0,
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- "IgnoreFoW": false,
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Number": 0,
- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "Convex": true,
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- "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
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- "Nickname": "Gloria Goldberg Helper",
- "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
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- "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
- "LuaScriptState": "[[],true,false]",
- "XmlUI": ""
- },
- "4": {
- "GUID": "56aa96",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 14.6885777,
- "posY": 1.71333456,
- "posZ": -26.0148659,
- "rotX": 359.920135,
- "rotY": 270.000122,
- "rotZ": 0.01688493,
- "scaleX": 0.7951615,
- "scaleY": 1.0,
- "scaleZ": 0.7951615
- },
- "Nickname": "Crystallizer of Dreams Helper",
- "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "Asset",
- "scesetup_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Number": 0,
- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379787654/F00A76F0DFB4B279F7A5647E1DD1BF730CFC7501/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "Convex": true,
- "MaterialIndex": 1,
- "TypeIndex": 6,
- "CastShadows": true
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- "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
- "LuaScriptState": "[[],true,false]",
- "XmlUI": ""
- },
- "5": {
- "GUID": "31055d",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 14.6885786,
- "posY": 1.71333456,
- "posZ": -26.01487,
- "rotX": 359.920135,
- "rotY": 270.000122,
- "rotZ": 0.01688525,
- "scaleX": 0.7951615,
- "scaleY": 1.0,
- "scaleZ": 0.7951615
- },
- "Nickname": "Ancestral Knowledge Helper",
- "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "Asset",
- "scesetup_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Number": 0,
- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1717542004667431170/D073271943724B10CAB5364F01E5E87D770F0FB8/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "Convex": true,
- "MaterialIndex": 1,
- "TypeIndex": 6,
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
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- "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
- "LuaScriptState": "[[],true,false]",
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- "GUID": "e213ed",
- "Name": "Custom_Model_Bag",
- "Transform": {
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- "posY": 1.71333444,
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- "rotZ": 0.016885994,
- "scaleX": 0.7951615,
- "scaleY": 1.0,
- "scaleZ": 0.7951615
- },
- "Nickname": "Astronomical Atlas Helper",
- "Description": "Drop cards here to display name, cost and skill icons.\n\nSee context menu for options.",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
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- "Tags": [
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- "scesetup_memory_object"
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Number": 0,
- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
- "NormalURL": "",
- "ColliderURL": "http://cloud-3.steamusercontent.com/ugc/1754695414379239413/0B8E68F3B7311DCF2138FB701F78D1D93FBA4CAB/",
- "Convex": true,
- "MaterialIndex": 1,
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- "Order": 0
- },
- "LuaScript": "-- Attachment Helper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: displays cards in it with cost/skill icons\r\ninformation = {\r\n version = \"1.4\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save state and options to restore onLoad\r\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\r\n\r\n-- load variables and create context menu\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" and saved_data ~= nil then\r\n local loaded_data = JSON.decode(saved_data)\r\n cardsInBag = loaded_data[1]\r\n showCost = loaded_data[2]\r\n showIcons = loaded_data[3]\r\n else\r\n cardsInBag = {}\r\n showCost = true\r\n showIcons = true\r\n end\r\n\r\n recreateButtons()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"original by: bankey\", \"White\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle cost\", function(color)\r\n showCost = not showCost\r\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\r\n refresh()\r\n end)\r\n\r\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\r\n showIcons = not showIcons\r\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\r\n refresh()\r\n end)\r\nend\r\n\r\n-- called for every card that enters\r\nfunction onObjectEnterContainer(container, object)\r\n if container == self then\r\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- removes leaving cards from the \"cardInBag\" table\r\nfunction onObjectLeaveContainer(container, object)\r\n if container == self then\r\n local guid = object.getGUID()\r\n for i, card in ipairs(cardsInBag) do\r\n if card.id == guid then table.remove(cardsInBag, i) end\r\n end\r\n recreateButtons()\r\n end\r\nend\r\n\r\n-- refreshes displayed buttons based on contained cards\r\nfunction refresh()\r\n cardsInBag = {}\r\n for _, object in ipairs(self.getObjects()) do\r\n findCard(object.guid, object.name, object.gm_notes)\r\n end\r\n recreateButtons()\r\nend\r\n\r\n-- gets cost and icons for a card\r\nfunction findCard(guid, name, GMNotes)\r\n local cost = \"\"\r\n local icons = {}\r\n local metadata = {}\r\n\r\n if name == nil or name == \"\" then name = \"unnamed\" end\r\n\r\n if showCost or showIcons then\r\n metadata = JSON.decode(GMNotes)\r\n end\r\n\r\n if showCost then\r\n if GMNotes ~= \"\" then cost = metadata.cost end\r\n if cost == nil or cost == \"\" then cost = \"–\" end\r\n name = \"[\" .. cost .. \"] \" .. name\r\n end\r\n\r\n if showIcons then\r\n if GMNotes ~= \"\" then\r\n icons[1] = metadata.wildIcons\r\n icons[2] = metadata.willpowerIcons\r\n icons[3] = metadata.intellectIcons\r\n icons[4] = metadata.fightIcons\r\n icons[5] = metadata.agilityIcons\r\n end\r\n\r\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Fight\", \"Agility\" }\r\n local found = false\r\n for i = 1, 5 do\r\n if icons[i] ~= nil and icons[i] ~= \"\" then\r\n if found == false then\r\n name = name .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\r\n found = true\r\n else\r\n name = name .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\r\n end\r\n end\r\n end\r\n end\r\n\r\n table.insert(cardsInBag, { name = name, id = guid })\r\nend\r\n\r\n-- recreates buttons with up-to-date labels\r\nfunction recreateButtons()\r\n self.clearButtons()\r\n local verticalPosition = 1.65\r\n\r\n for _, card in ipairs(cardsInBag) do\r\n if _G['removeCard' .. card.id] == nil then\r\n _G['removeCard' .. card.id] = function()\r\n removeCard(card.id)\r\n end\r\n end\r\n\r\n self.createButton({\r\n label = card.name,\r\n click_function = \"removeCard\" .. card.id,\r\n function_owner = self,\r\n position = { 0, 0, verticalPosition },\r\n height = 200,\r\n width = 1200,\r\n font_size = string.len(card.name) > 20 and 75 or 100\r\n })\r\n\r\n verticalPosition = verticalPosition - 0.5\r\n end\r\n\r\r\n self.createButton({\r\n label = countLabel,\r\n click_function = 'none',\r\n function_owner = self,\r\n position = { 0, 0, -1.35 },\r\n height = 0,\r\n width = 0,\r\n font_size = 225,\r\n font_color = { 1, 1, 1 }\r\n })\r\nend\r\n\r\n-- click-function for buttons to take a card out of the bag\r\nfunction removeCard(cardGUID)\r\n self.takeObject({\r\n guid = cardGUID,\r\n rotation = self.getRotation(),\r\n position = self.getPosition() + Vector(0, 0.25, 0),\r\n callback_function = function(obj) obj.resting = true end\r\n })\r\nend",
- "LuaScriptState": "[[],true,false]",
- "XmlUI": ""
- }
- }
+ "LuaScript": "-- Attachment Helper\n-- updated by: Chr1Z\n-- original by: bankey\n-- description: displays cards in it with cost/skill icons\nlocal information = {\n version = \"1.7\",\n last_updated = \"24.11.2022\"\n}\n\nlocal option_text = {\n \"Ancestral Knowledge\",\n \"Astronomical Atlas\",\n \"Crystallizer of Dreams\",\n \"Diana Stanley\",\n \"Gloria Goldberg\",\n \"Sefina Rousseau\",\n \"Wooden Sledge\"\n}\n\nlocal imageList = {\n -- Ancestral Knowledge\n \"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/\",\n -- Astronomical Atlas\n \"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/\",\n -- Crystallizer of Dreams\n \"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/\",\n -- Diana Stanley\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/\",\n -- Gloria Goldberg\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/\",\n -- Sefina Rousseau\n \"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/\",\n -- Wooden Sledge\n \"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/\"\n}\n\n-- save state and options to restore onLoad\nfunction onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end\n\n-- load variables and create context menu\nfunction onLoad(saved_data)\n local loaded_data = JSON.decode(saved_data)\n cardsInBag = loaded_data[1] or {}\n showCost = loaded_data[2] or true\n showIcons = loaded_data[3] or true\n\n recreateButtons()\n\n self.addContextMenuItem(\"Select image\", selectImage)\n self.addContextMenuItem(\"Toggle cost\", function(color)\n showCost = not showCost\n printToColor(\"Show cost of cards: \" .. tostring(showCost), color, \"White\")\n refresh()\n end)\n\n self.addContextMenuItem(\"Toggle skill icons\", function(color)\n showIcons = not showIcons\n printToColor(\"Show skill icons of cards: \" .. tostring(showIcons), color, \"White\")\n refresh()\n end)\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Attachment Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"original by: bankey\", \"White\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n end)\nend\n\nfunction selectImage(color)\n Player[color].showOptionsDialog(\"Select image:\", option_text, 1, function(_, option_index)\n local customInfo = self.getCustomObject()\n customInfo.diffuse = imageList[option_index]\n self.setCustomObject(customInfo)\n self.reload()\n end)\nend\n\n-- called for every card that enters\nfunction onObjectEnterContainer(container, object)\n if container == self then\n findCard(object.getGUID(), object.getName(), object.getGMNotes())\n recreateButtons()\n end\nend\n\n-- removes leaving cards from the \"cardInBag\" table\nfunction onObjectLeaveContainer(container, object)\n if container == self then\n local guid = object.getGUID()\n local found = false\n for i, card in ipairs(cardsInBag) do\n if card.id == guid then\n table.remove(cardsInBag, i)\n found = true\n break\n end\n end\n\n if found ~= true then\n local name = object.getName()\n for i, card in ipairs(cardsInBag) do\n if card.name == name then\n table.remove(cardsInBag, i)\n break\n end\n end\n end\n recreateButtons()\n end\nend\n\n-- refreshes displayed buttons based on contained cards\nfunction refresh()\n cardsInBag = {}\n for _, object in ipairs(self.getObjects()) do\n findCard(object.guid, object.name, object.gm_notes)\n end\n recreateButtons()\nend\n\n-- gets cost and icons for a card\nfunction findCard(guid, name, GMNotes)\n local cost = \"\"\n local icons = {}\n local metadata = {}\n local displayName = name\n\n if displayName == nil or displayName == \"\" then displayName = \"unnamed\" end\n if showCost or showIcons then metadata = JSON.decode(GMNotes) end\n\n if showCost then\n if GMNotes ~= \"\" then cost = metadata.cost end\n if cost == nil or cost == \"\" then cost = \"–\" end\n displayName = \"[\" .. cost .. \"] \" .. displayName\n end\n\n if showIcons then\n if GMNotes ~= \"\" then\n icons[1] = metadata.wildIcons\n icons[2] = metadata.willpowerIcons\n icons[3] = metadata.intellectIcons\n icons[4] = metadata.combatIcons\n icons[5] = metadata.agilityIcons\n end\n\n local IconTypes = { \"Wild\", \"Willpower\", \"Intellect\", \"Combat\", \"Agility\" }\n local found = false\n for i = 1, 5 do\n if icons[i] ~= nil and icons[i] ~= \"\" then\n if found == false then\n displayName = displayName .. \"\\n\" .. IconTypes[i] .. \": \" .. icons[i]\n found = true\n else\n displayName = displayName .. \" \" .. IconTypes[i] .. \": \" .. icons[i]\n end\n end\n end\n end\n table.insert(cardsInBag, { name = name, displayName = displayName, id = guid })\nend\n\n-- recreates buttons with up-to-date labels\nfunction recreateButtons()\n self.clearButtons()\n local verticalPosition = 1.65\n\n for _, card in ipairs(cardsInBag) do\n local id = card.id\n local funcName = \"removeCard\" .. id\n self.setVar(funcName, function() removeCard(id) end)\n self.createButton({\n label = card.displayName,\n click_function = funcName,\n function_owner = self,\n position = { 0, 0, verticalPosition },\n height = 200,\n width = 1200,\n font_size = string.len(card.displayName) > 20 and 75 or 100\n })\n verticalPosition = verticalPosition - 0.5\n end\n\n local countLabel = '\\nAttachment\\nHelper\\n' .. information[\"version\"]\n if #cardsInBag ~= 0 then countLabel = #cardsInBag end\n\n self.createButton({\n label = countLabel,\n click_function = \"none\",\n function_owner = self,\n position = { 0, 0, -1.35 },\n height = 0,\n width = 0,\n font_size = 225,\n font_color = { 1, 1, 1 }\n })\nend\n\n-- click-function for buttons to take a card out of the bag\nfunction removeCard(cardGUID)\n self.takeObject({\n guid = cardGUID,\n rotation = self.getRotation(),\n position = self.getPosition() + Vector(0, 0.25, 0),\n callback_function = function(obj) obj.resting = true end\n })\nend",
+ "LuaScriptState": "[[],true,true]",
+ "XmlUI": ""
},
{
- "GUID": "966c07",
+ "GUID": "e17c9e",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 41.0040741,
- "posY": 2.29868364,
- "posZ": -59.1223946,
- "rotX": 359.983246,
- "rotY": 269.999969,
- "rotZ": 0.00354007538,
- "scaleX": 1.19999993,
- "scaleY": 1.19999993,
- "scaleZ": 1.19999993
+ "posX": -27.382,
+ "posY": 2.505,
+ "posZ": -27.938,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.2,
+ "scaleY": 1.2,
+ "scaleZ": 1.2
},
"Nickname": "Arkham Fantasy - Pixel Art Mini-Cards",
"Description": "",
@@ -76201,12 +76746,12 @@
"GUID": "7f8782",
"Name": "Bag",
"Transform": {
- "posX": 0.319901377,
- "posY": 1.98927867,
- "posZ": 0.155970156,
- "rotX": 0.0008989061,
- "rotY": 5.40258479E-05,
- "rotZ": -0.00195662677,
+ "posX": 0.32,
+ "posY": 1.989,
+ "posZ": 0.156,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -76220,8 +76765,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
+ "r": 0.70588,
+ "g": 0.36652,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
@@ -76251,12 +76796,12 @@
"GUID": "ed079d",
"Name": "Bag",
"Transform": {
- "posX": 4.712565,
- "posY": 2.86044288,
- "posZ": -4.792329,
- "rotX": 0.1560028,
- "rotY": -0.004108194,
- "rotZ": 0.289891,
+ "posX": 4.713,
+ "posY": 2.86,
+ "posZ": -4.792,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -76270,8 +76815,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
+ "r": 0.70588,
+ "g": 0.36652,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
@@ -76301,15 +76846,15 @@
"GUID": "395836",
"Name": "Custom_Tile",
"Transform": {
- "posX": 23.2425442,
- "posY": 1.9711355,
- "posZ": -4.643974,
- "rotX": 2.21136088E-05,
- "rotY": 180.000092,
- "rotZ": 9.224825E-06,
- "scaleX": 0.5657107,
+ "posX": 23.243,
+ "posY": 1.971,
+ "posZ": -4.644,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.57,
"scaleY": 1.0,
- "scaleZ": 0.5657107
+ "scaleZ": 0.57
},
"Nickname": "Black Hanekawa",
"Description": "",
@@ -76417,15 +76962,15 @@
"GUID": "2eea14",
"Name": "Custom_Tile",
"Transform": {
- "posX": 21.8786125,
- "posY": 1.971136,
- "posZ": -4.19885159,
- "rotX": 2.150843E-05,
- "rotY": 180.000015,
- "rotZ": -7.342048E-05,
- "scaleX": 0.5657107,
+ "posX": 21.879,
+ "posY": 1.971,
+ "posZ": -4.199,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.57,
"scaleY": 1.0,
- "scaleZ": 0.5657107
+ "scaleZ": 0.57
},
"Nickname": "Hitagi Senjougahara",
"Description": "",
@@ -76533,15 +77078,15 @@
"GUID": "ea25c3",
"Name": "Custom_Tile",
"Transform": {
- "posX": 20.0169811,
- "posY": 1.9710964,
- "posZ": -4.01483774,
- "rotX": 1.47185629E-05,
- "rotY": 179.999985,
- "rotZ": -5.011704E-05,
- "scaleX": 0.5657107,
+ "posX": 20.017,
+ "posY": 1.971,
+ "posZ": -4.015,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.57,
"scaleY": 1.0,
- "scaleZ": 0.5657107
+ "scaleZ": 0.57
},
"Nickname": "Yotsugi Ononoki",
"Description": "",
@@ -76649,15 +77194,15 @@
"GUID": "d9a9ba",
"Name": "Custom_Tile",
"Transform": {
- "posX": 19.493782,
- "posY": 1.97108293,
- "posZ": -4.497726,
- "rotX": 6.21772961E-06,
- "rotY": 179.999863,
- "rotZ": 9.986557E-07,
- "scaleX": 0.5657107,
+ "posX": 19.494,
+ "posY": 1.971,
+ "posZ": -4.498,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.57,
"scaleY": 1.0,
- "scaleZ": 0.5657107
+ "scaleZ": 0.57
},
"Nickname": "Suruga Kanbaru",
"Description": "",
@@ -76765,15 +77310,15 @@
"GUID": "3fc084",
"Name": "Custom_Tile",
"Transform": {
- "posX": 24.6174679,
- "posY": 1.97113562,
- "posZ": -1.600543,
- "rotX": -4.025363E-05,
+ "posX": 24.617,
+ "posY": 1.971,
+ "posZ": -1.601,
+ "rotX": 0.0,
"rotY": 180.0,
- "rotZ": 7.409564E-07,
- "scaleX": 0.5657107,
+ "rotZ": 0.0,
+ "scaleX": 0.57,
"scaleY": 1.0,
- "scaleZ": 0.5657107
+ "scaleZ": 0.57
},
"Nickname": "Tsubusa Hanekawa",
"Description": "",
@@ -76881,15 +77426,15 @@
"GUID": "38912e",
"Name": "Custom_Tile",
"Transform": {
- "posX": 23.6409416,
- "posY": 1.9711355,
- "posZ": -0.705713153,
- "rotX": 2.17997658E-05,
- "rotY": 180.000015,
- "rotZ": -3.058872E-05,
- "scaleX": 0.5657107,
+ "posX": 23.641,
+ "posY": 1.971,
+ "posZ": -0.706,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.57,
"scaleY": 1.0,
- "scaleZ": 0.5657107
+ "scaleZ": 0.57
},
"Nickname": "Shinobu Oshino",
"Description": "",
@@ -76938,15 +77483,15 @@
"GUID": "37e0fc",
"Name": "Figurine_Custom",
"Transform": {
- "posX": 20.773798,
- "posY": 2.06718755,
- "posZ": -1.26458418,
- "rotX": 4.10567081E-05,
- "rotY": 0.02928817,
- "rotZ": -0.00015612322,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 20.774,
+ "posY": 2.067,
+ "posZ": -1.265,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Black Hanekawa",
"Description": "",
@@ -76958,7 +77503,7 @@
},
"ColorDiffuse": {
"r": 1.0,
- "g": 0.4572487,
+ "g": 0.45725,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
@@ -77042,15 +77587,15 @@
"GUID": "d799b1",
"Name": "Figurine_Custom",
"Transform": {
- "posX": 17.9146576,
- "posY": 2.52779579,
- "posZ": -0.4512622,
- "rotX": -0.000230883,
- "rotY": 0.0247055721,
- "rotZ": -4.7434045E-05,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 17.915,
+ "posY": 2.528,
+ "posZ": -0.451,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Hitagi Senjougahara",
"Description": "",
@@ -77061,7 +77606,7 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.587107956,
+ "r": 0.58711,
"g": 0.0,
"b": 0.0
},
@@ -77093,15 +77638,15 @@
"GUID": "2808c1",
"Name": "Figurine_Custom",
"Transform": {
- "posX": 26.1218433,
- "posY": 2.067188,
- "posZ": 1.90922952,
- "rotX": -0.000113932823,
- "rotY": 0.0124335913,
- "rotZ": -9.350058E-05,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 26.122,
+ "posY": 2.067,
+ "posZ": 1.909,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Yotsugi Ononoki",
"Description": "",
@@ -77112,9 +77657,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.337583244,
+ "r": 0.33758,
"g": 0.0,
- "b": 0.653310061
+ "b": 0.65331
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -77144,15 +77689,15 @@
"GUID": "ca919a",
"Name": "Figurine_Custom",
"Transform": {
- "posX": 25.0972519,
- "posY": 2.06718731,
- "posZ": 2.04276633,
- "rotX": -6.265167E-05,
- "rotY": -0.00334793329,
- "rotZ": -9.049818E-05,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 25.097,
+ "posY": 2.067,
+ "posZ": 2.043,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Suruga Kanbaru",
"Description": "",
@@ -77163,8 +77708,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.174363732,
- "g": 0.430312455,
+ "r": 0.17436,
+ "g": 0.43031,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
@@ -77195,15 +77740,15 @@
"GUID": "c9242b",
"Name": "Figurine_Custom",
"Transform": {
- "posX": 23.5629177,
- "posY": 2.067093,
- "posZ": 1.684539,
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},
"Nickname": "William Yorick",
"Description": "",
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},
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},
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"Name": "Figurine_Custom",
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},
"Nickname": "Akachi Onyele",
"Description": "",
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"z": 0.0
},
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"GUID": "086503",
"Name": "Figurine_Custom",
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},
"Nickname": "Sefina Rousseau",
"Description": "",
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"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.430312335,
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},
"LayoutGroupSortIndex": 0,
@@ -92259,15 +94661,15 @@
"GUID": "1ebf3c",
"Name": "Figurine_Custom",
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- "posY": 2.06718588,
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- "scaleX": 0.5750004,
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+ "posX": 3.898,
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+ "scaleX": 0.58,
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+ "scaleZ": 0.58
},
"Nickname": "Minh Thi Phan",
"Description": "",
@@ -92279,7 +94681,7 @@
},
"ColorDiffuse": {
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- "g": 0.4572487,
+ "g": 0.45725,
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},
"LayoutGroupSortIndex": 0,
@@ -92363,15 +94765,15 @@
"GUID": "eb793b",
"Name": "Figurine_Custom",
"Transform": {
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- "rotZ": -8.439749E-06,
- "scaleX": 0.5750004,
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+ "posX": 2.73,
+ "posY": 2.067,
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},
"Nickname": "Mark Harrigan",
"Description": "",
@@ -92383,7 +94785,7 @@
},
"ColorDiffuse": {
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+ "g": 0.04089,
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},
"LayoutGroupSortIndex": 0,
@@ -92467,15 +94869,15 @@
"GUID": "78f659",
"Name": "Figurine_Custom",
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- "rotZ": -1.01961071E-07,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
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+ "posX": 21.191,
+ "posY": 2.067,
+ "posZ": -2.527,
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+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "\"Ashcan\" Pete",
"Description": "",
@@ -92486,7 +94888,7 @@
"z": 0.0
},
"ColorDiffuse": {
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+ "r": 0.58711,
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"b": 0.0
},
@@ -92571,15 +94973,15 @@
"GUID": "4ed067",
"Name": "Figurine_Custom",
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- "posY": 2.06718636,
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- "rotZ": -5.401947E-05,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
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+ "posX": 0.419,
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+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Jim Culver",
"Description": "",
@@ -92590,9 +94992,9 @@
"z": 0.0
},
"ColorDiffuse": {
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"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -92675,15 +95077,15 @@
"GUID": "4990c5",
"Name": "Figurine_Custom",
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- "rotZ": -2.205469E-05,
- "scaleX": 0.5750004,
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+ "posX": 5.699,
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+ "scaleX": 0.58,
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},
"Nickname": "Jenny Barnes",
"Description": "",
@@ -92694,8 +95096,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.174363792,
- "g": 0.4303125,
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},
"LayoutGroupSortIndex": 0,
@@ -92779,15 +95181,15 @@
"GUID": "f96c49",
"Name": "Figurine_Custom",
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- "rotZ": -3.87393666E-05,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
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+ "posX": 4.395,
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+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Rex Murphy",
"Description": "",
@@ -92799,7 +95201,7 @@
},
"ColorDiffuse": {
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+ "g": 0.45725,
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},
"LayoutGroupSortIndex": 0,
@@ -92883,15 +95285,15 @@
"GUID": "e6d68f",
"Name": "Figurine_Custom",
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- "rotZ": -4.82753148E-06,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 3.422,
+ "posY": 2.067,
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+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Zoey Samaras",
"Description": "",
@@ -92903,7 +95305,7 @@
},
"ColorDiffuse": {
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+ "g": 0.04089,
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},
"LayoutGroupSortIndex": 0,
@@ -92987,15 +95389,15 @@
"GUID": "8f5e71",
"Name": "Figurine_Custom",
"Transform": {
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- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
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+ "posX": 18.214,
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+ "scaleX": 0.58,
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+ "scaleZ": 0.58
},
"Nickname": "Wendy Adams",
"Description": "",
@@ -93006,7 +95408,7 @@
"z": 0.0
},
"ColorDiffuse": {
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+ "r": 0.58711,
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"b": 0.0
},
@@ -93038,12 +95440,12 @@
"GUID": "b848a3",
"Name": "Figurine_Custom",
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- "posZ": 12.1985855,
- "rotX": 1.17557793E-05,
- "rotY": 359.9842,
- "rotZ": 9.49655E-06,
+ "posX": 2.99075246,
+ "posY": 1.05605435,
+ "posZ": -11.0904865,
+ "rotX": -1.12616681E-05,
+ "rotY": 0.0209468454,
+ "rotZ": -6.328795E-05,
"scaleX": 0.5750004,
"scaleY": 0.5750004,
"scaleZ": 0.5750004
@@ -93057,7 +95459,7 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.329268277,
+ "r": 0.329268247,
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"b": 0.0
},
@@ -93091,15 +95493,15 @@
"GUID": "881def",
"Name": "Figurine_Custom",
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- "rotZ": -7.330838E-05,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 18.125,
+ "posY": 2.067,
+ "posZ": 17.111,
+ "rotX": 0.0,
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+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Agnes Baker",
"Description": "",
@@ -93110,9 +95512,9 @@
"z": 0.0
},
"ColorDiffuse": {
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+ "r": 0.33758,
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"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -93142,12 +95544,12 @@
"GUID": "c646b5",
"Name": "Figurine_Custom",
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- "posZ": 12.1870565,
- "rotX": 1.904696E-05,
- "rotY": 0.0244995523,
- "rotZ": -2.34366439E-06,
+ "posX": 1.41371632,
+ "posY": 1.05605292,
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+ "rotX": -1.42807457E-05,
+ "rotY": 359.978119,
+ "rotZ": 0.0001414089,
"scaleX": 0.5750004,
"scaleY": 0.5750004,
"scaleZ": 0.5750004
@@ -93161,9 +95563,9 @@
"z": 0.0
},
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},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -93195,15 +95597,15 @@
"GUID": "47cbdc",
"Name": "Figurine_Custom",
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- "rotZ": -7.88827947E-06,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 18.043,
+ "posY": 2.067,
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+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "\"Skids\" O'Toole",
"Description": "",
@@ -93214,8 +95616,8 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.430312783,
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"LayoutGroupSortIndex": 0,
@@ -93246,12 +95648,12 @@
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"Name": "Figurine_Custom",
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- "posZ": 12.1480255,
- "rotX": 4.808505E-05,
- "rotY": -0.0005751834,
- "rotZ": 2.99885578E-05,
+ "posX": -0.120323889,
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+ "posZ": -10.5111914,
+ "rotX": 1.64129942E-05,
+ "rotY": 0.0260009225,
+ "rotZ": -2.237311E-06,
"scaleX": 0.5750004,
"scaleY": 0.5750004,
"scaleZ": 0.5750004
@@ -93265,8 +95667,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.08509409,
- "g": 0.210801333,
+ "r": 0.08509406,
+ "g": 0.2108013,
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},
"LayoutGroupSortIndex": 0,
@@ -93299,15 +95701,15 @@
"GUID": "7de2d5",
"Name": "Figurine_Custom",
"Transform": {
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- "posY": 2.06718636,
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- "rotY": 0.00692263,
- "rotZ": -9.823748E-07,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 17.642,
+ "posY": 2.067,
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+ "rotY": 0.0,
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+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Daisy Walker",
"Description": "",
@@ -93319,7 +95721,7 @@
},
"ColorDiffuse": {
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- "g": 0.4572487,
+ "g": 0.45725,
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"LayoutGroupSortIndex": 0,
@@ -93403,15 +95805,15 @@
"GUID": "d68f71",
"Name": "Figurine_Custom",
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- "rotZ": -3.25496767E-05,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 18.503,
+ "posY": 2.067,
+ "posZ": 21.057,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "Roland Banks",
"Description": "",
@@ -93423,7 +95825,7 @@
},
"ColorDiffuse": {
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- "g": 0.0408886969,
+ "g": 0.04089,
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},
"LayoutGroupSortIndex": 0,
@@ -93511,12 +95913,12 @@
"GUID": "a8affa",
"Name": "Bag",
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- "posZ": -20.9556427,
- "rotX": 0.0132753411,
- "rotY": 179.999222,
- "rotZ": 0.0637161359,
+ "posX": 30.32,
+ "posY": 3.899,
+ "posZ": -20.956,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -93530,8 +95932,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
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"LayoutGroupSortIndex": 0,
@@ -93561,12 +95963,12 @@
"GUID": "739ee5",
"Name": "Notecard",
"Transform": {
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- "posY": 3.59918427,
- "posZ": -25.8548622,
- "rotX": 0.409890354,
- "rotY": 89.98979,
- "rotZ": 0.305724472,
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+ "posY": 3.599,
+ "posZ": -25.855,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
"scaleX": 0.7,
"scaleY": 1.0,
"scaleZ": 0.7
@@ -93602,6 +96004,51 @@
"LuaScriptState": "",
"XmlUI": "",
"States": {
+ "2": {
+ "GUID": "3051f2",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 6.08392429,
+ "posY": 1.53338218,
+ "posZ": -32.7559,
+ "rotX": 0.07987893,
+ "rotY": 89.9998,
+ "rotZ": 359.983124,
+ "scaleX": 0.7,
+ "scaleY": 1.0,
+ "scaleZ": 0.7
+ },
+ "Nickname": "Navigation Overlay",
+ "Description": "If there is only 1 player, clicking a button to move to a playmat will change the player's color to that playmat's color. Changes to camera settings will apply to all colors.\n\nIf there is more than 1 player, displaying the overlay or editing a camera setting will only apply to your color.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
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+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
"3": {
"GUID": "579a11",
"Name": "Notecard",
@@ -93691,51 +96138,6 @@
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
- },
- "2": {
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- "scaleX": 0.7,
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- "scaleZ": 0.7
- },
- "Nickname": "Navigation Overlay",
- "Description": "If there is only 1 player, clicking a button to move to a playmat will change the player's color to that playmat's color. Changes to camera settings will apply to all colors.\n\nIf there is more than 1 player, displaying the overlay or editing a camera setting will only apply to your color.",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
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- "LuaScriptState": "",
- "XmlUI": ""
}
}
},
@@ -93743,15 +96145,15 @@
"GUID": "cecc3e",
"Name": "Custom_Assetbundle",
"Transform": {
- "posX": 18.1479759,
- "posY": 3.50409222,
- "posZ": -26.63417,
- "rotX": 0.3053459,
- "rotY": 269.9994,
- "rotZ": 0.126356155,
- "scaleX": 0.5750004,
- "scaleY": 0.5750004,
- "scaleZ": 0.5750004
+ "posX": 18.148,
+ "posY": 3.504,
+ "posZ": -26.634,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.58,
+ "scaleY": 0.58,
+ "scaleZ": 0.58
},
"Nickname": "",
"Description": "[b]Camera Placement Helper[/b]\n\nIf you want to use another object as the focus for the camera, you may do so by enter its GUID into this object's NAME field.\n\nIf you put a space and a number, the camera rotation will be offset by that amount. POSITIVE NUMBERS ONLY.\n\n[i]Example:[/i]\ncecc3e 90\n",
@@ -93762,9 +96164,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.18381986,
- "g": 0.18381986,
- "b": 0.18381986
+ "r": 0.18382,
+ "g": 0.18382,
+ "b": 0.18382
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -93787,7 +96189,7 @@
"TypeIndex": 4,
"LoopingEffectIndex": 0
},
- "LuaScript": "--On-demand save function, remembers pitch and distance values\r\nfunction updateSave()\r\n saved_data = JSON.encode({pitch=pitch, distance=distance})\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup, loading memory\r\nfunction onload(saved_data)\r\n --Loads the tracking for if the game has started yet\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n pitch = loaded_data.pitch\r\n distance = loaded_data.distance\r\n else\r\n pitch = 45\r\n distance = 30\r\n end\r\n\r\n createInputs()\r\n createButtons()\r\nend\r\n\r\n--Activated by finishing writing in the input box, updates save info\r\nfunction input_entered(inputString, stillEditing , typeIndex)\r\n if stillEditing == false then\r\n --Check to avoid empty input strings\r\n if tonumber(inputString) == nil then inputString = 0 end\r\n --Update save data\r\n if typeIndex==0 then\r\n pitch = inputString\r\n else\r\n distance = inputString\r\n end\r\n updateSave()\r\n end\r\nend\r\n\r\n--Activated by button, the -5 -1 +1 +5 buttons\r\nfunction click_modify(amount, typeIndex)\r\n if typeIndex==0 then\r\n pitch = pitch + amount\r\n self.editInput({index=typeIndex, value=pitch})\r\n else\r\n distance = distance + amount\r\n self.editInput({index=typeIndex, value=distance})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Activated by button, uses the data to move the camera\r\nfunction click_setCamera(_, color)\r\n --Check if there is another object to use instead of self\r\n local targetObj = self\r\n local nameGUID = string.sub(self.getName(), 1, 6)\r\n if getObjectFromGUID(nameGUID) ~= nil then\r\n targetObj = getObjectFromGUID(nameGUID)\r\n end\r\n\r\n --Check if there is an offset to use instead of 180\r\n local offsetY = 180\r\n local offsetString = string.sub(self.getName(), 7)\r\n if tonumber(string.match(offsetString, \"%d+\")) ~= nil then\r\n offsetY = tonumber(string.match(offsetString, \"%d+\"))\r\n end\r\n\r\n --Move camera into position around object\r\n local pos = targetObj.getPosition()\r\n local rot = targetObj.getRotation()\r\n rot.y = rot.y + offsetY\r\n Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})\r\n\r\n local objectList = getObjects()\r\n local AHLCGNavTile = nil\r\n\r\n for i,v in ipairs(objectList) do\r\n if v.getName() == 'Navigation Overlay Tile' then\r\n AHLCGNavTile = v\r\n break\r\n end\r\n end\r\n\r\n-- local AHLCGNavTile = getObjectFromGUID(\"0ffbc5\")\r\n if AHLCGNavTile then\r\n AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})\r\n end\r\nend\r\n\r\n\r\n\r\n\r\n--Button/Input creation\r\n\r\n\r\n\r\n--Text boxes for number input\r\nfunction createInputs()\r\n local funcName = \"inputFuncNamePitch\"\r\n local func = function(_,_,x,z) input_entered(x,z,0) end\r\n self.setVar(funcName, func)\r\n self.createInput({\r\n input_function=funcName, function_owner=self, label=\"input\",\r\n alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\r\n font_size=400, color={57/255,46/255,40/255},\r\n font_color={1,1,1}, value=pitch,\r\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\r\n })\r\n local funcName = \"inputFuncNameDistance\"\r\n local func = function(_,_,x,z) input_entered(x,z,1) end\r\n self.setVar(funcName, func)\r\n self.createInput({\r\n input_function=funcName, function_owner=self, label=\"input\",\r\n alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\r\n font_size=400, color={57/255,46/255,40/255},\r\n font_color={1,1,1}, value=distance,\r\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\r\n })\r\nend\r\n\r\n--Center button and -5 - +5 buttons\r\nfunction createButtons()\r\n self.createButton({\r\n click_function=\"click_setCamera\", function_owner=self,\r\n position={0,0.4,0}, height=900, width=900, color={1,1,1,0},\r\n tooltip=\"Set camera to this angle\"\r\n })\r\n\r\n for i, ref in ipairs(ref_modifyPitchButtons) do\r\n local funcName = \"pitchModifyFunction_\"..i\r\n self.setVar(funcName, ref.func)\r\n local pos = {-3.4+ref.offset,0.3,0.6}\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=pos, height=240, width=320, color={1,1,1,0}\r\n })\r\n end\r\n\r\n for i, ref in ipairs(ref_modifyDistanceButtons) do\r\n local funcName = \"distanceModifyFunction_\"..i\r\n self.setVar(funcName, ref.func)\r\n local pos = {3.4+ref.offset,0.3,0.6}\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=pos, height=240, width=320, color={1,1,1,0}\r\n })\r\n end\r\nend\r\n\r\n--Data tables used in button creation\r\n\r\nref_modifyPitchButtons = {\r\n {offset=-0.37, func=function() click_modify(-1, 0) end},\r\n {offset=-1.11, func=function() click_modify(-5, 0) end},\r\n {offset=0.37, func=function() click_modify(1, 0) end},\r\n {offset=1.11, func=function() click_modify(5, 0) end},\r\n}\r\n\r\nref_modifyDistanceButtons = {\r\n {offset=-0.37, func=function() click_modify(-1, 1) end},\r\n {offset=-1.11, func=function() click_modify(-5, 1) end},\r\n {offset=0.37, func=function() click_modify(1, 1) end},\r\n {offset=1.11, func=function() click_modify(5, 1) end},\r\n}",
+ "LuaScript": "--On-demand save function, remembers pitch and distance values\nfunction updateSave()\n saved_data = JSON.encode({pitch=pitch, distance=distance})\n self.script_state = saved_data\nend\n\n--Startup, loading memory\nfunction onload(saved_data)\n --Loads the tracking for if the game has started yet\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n pitch = loaded_data.pitch\n distance = loaded_data.distance\n else\n pitch = 45\n distance = 30\n end\n\n createInputs()\n createButtons()\nend\n\n--Activated by finishing writing in the input box, updates save info\nfunction input_entered(inputString, stillEditing , typeIndex)\n if stillEditing == false then\n --Check to avoid empty input strings\n if tonumber(inputString) == nil then inputString = 0 end\n --Update save data\n if typeIndex==0 then\n pitch = inputString\n else\n distance = inputString\n end\n updateSave()\n end\nend\n\n--Activated by button, the -5 -1 +1 +5 buttons\nfunction click_modify(amount, typeIndex)\n if typeIndex==0 then\n pitch = pitch + amount\n self.editInput({index=typeIndex, value=pitch})\n else\n distance = distance + amount\n self.editInput({index=typeIndex, value=distance})\n end\n updateSave()\nend\n\n--Activated by button, uses the data to move the camera\nfunction click_setCamera(_, color)\n --Check if there is another object to use instead of self\n local targetObj = self\n local nameGUID = string.sub(self.getName(), 1, 6)\n if getObjectFromGUID(nameGUID) ~= nil then\n targetObj = getObjectFromGUID(nameGUID)\n end\n\n --Check if there is an offset to use instead of 180\n local offsetY = 180\n local offsetString = string.sub(self.getName(), 7)\n if tonumber(string.match(offsetString, \"%d+\")) ~= nil then\n offsetY = tonumber(string.match(offsetString, \"%d+\"))\n end\n\n --Move camera into position around object\n local pos = targetObj.getPosition()\n local rot = targetObj.getRotation()\n rot.y = rot.y + offsetY\n Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})\n\n local objectList = getObjects()\n local AHLCGNavTile = nil\n\n for i,v in ipairs(objectList) do\n if v.getName() == 'Navigation Overlay Tile' then\n AHLCGNavTile = v\n break\n end\n end\n\n-- local AHLCGNavTile = getObjectFromGUID(\"0ffbc5\")\n if AHLCGNavTile then\n AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})\n end\nend\n\n\n\n\n--Button/Input creation\n\n\n\n--Text boxes for number input\nfunction createInputs()\n local funcName = \"inputFuncNamePitch\"\n local func = function(_,_,x,z) input_entered(x,z,0) end\n self.setVar(funcName, func)\n self.createInput({\n input_function=funcName, function_owner=self, label=\"input\",\n alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\n font_size=400, color={57/255,46/255,40/255},\n font_color={1,1,1}, value=pitch,\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\n })\n local funcName = \"inputFuncNameDistance\"\n local func = function(_,_,x,z) input_entered(x,z,1) end\n self.setVar(funcName, func)\n self.createInput({\n input_function=funcName, function_owner=self, label=\"input\",\n alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,\n font_size=400, color={57/255,46/255,40/255},\n font_color={1,1,1}, value=distance,\n validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),\n })\nend\n\n--Center button and -5 - +5 buttons\nfunction createButtons()\n self.createButton({\n click_function=\"click_setCamera\", function_owner=self,\n position={0,0.4,0}, height=900, width=900, color={1,1,1,0},\n tooltip=\"Set camera to this angle\"\n })\n\n for i, ref in ipairs(ref_modifyPitchButtons) do\n local funcName = \"pitchModifyFunction_\"..i\n self.setVar(funcName, ref.func)\n local pos = {-3.4+ref.offset,0.3,0.6}\n self.createButton({\n click_function=funcName, function_owner=self,\n position=pos, height=240, width=320, color={1,1,1,0}\n })\n end\n\n for i, ref in ipairs(ref_modifyDistanceButtons) do\n local funcName = \"distanceModifyFunction_\"..i\n self.setVar(funcName, ref.func)\n local pos = {3.4+ref.offset,0.3,0.6}\n self.createButton({\n click_function=funcName, function_owner=self,\n position=pos, height=240, width=320, color={1,1,1,0}\n })\n end\nend\n\n--Data tables used in button creation\n\nref_modifyPitchButtons = {\n {offset=-0.37, func=function() click_modify(-1, 0) end},\n {offset=-1.11, func=function() click_modify(-5, 0) end},\n {offset=0.37, func=function() click_modify(1, 0) end},\n {offset=1.11, func=function() click_modify(5, 0) end},\n}\n\nref_modifyDistanceButtons = {\n {offset=-0.37, func=function() click_modify(-1, 1) end},\n {offset=-1.11, func=function() click_modify(-5, 1) end},\n {offset=0.37, func=function() click_modify(1, 1) end},\n {offset=1.11, func=function() click_modify(5, 1) end},\n}",
"LuaScriptState": "{\"distance\":15,\"pitch\":75}",
"XmlUI": ""
},
@@ -93795,15 +96197,15 @@
"GUID": "0ffbc5",
"Name": "Custom_Tile",
"Transform": {
- "posX": 25.9615211,
- "posY": 3.51928949,
- "posZ": -18.6240387,
- "rotX": 1.10871756,
- "rotY": 269.998779,
- "rotZ": 359.8623,
- "scaleX": 0.8023953,
+ "posX": 25.962,
+ "posY": 3.519,
+ "posZ": -18.624,
+ "rotX": 1.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.8,
"scaleY": 1.0,
- "scaleZ": 0.8023953
+ "scaleZ": 0.8
},
"Nickname": "jaqenZann's Navigation Overlay Tile",
"Description": "",
@@ -93844,7 +96246,7 @@
"Stretch": true
}
},
- "LuaScript": "-- SCE Navigation Panel version 1.00\r\n\r\nfunction onLoad(saved_data)\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Display full overlay\",\r\n click_function=\"displayFull\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.57},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Display only play area\",\r\n click_function=\"displayPlayArea\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.30},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Close overlay\",\r\n click_function=\"closeOverlay\",\r\n function_owner=self,\r\n position={0.0,0.1,-0.03},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Modify a camera position\",\r\n click_function=\"beginSetCamera\",\r\n function_owner=self,\r\n position={0.0,0.1,0.37},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n self.createButton({\r\n label=\"\",\r\n tooltip=\"Reset camera positions to default\",\r\n click_function=\"resetCameras\",\r\n function_owner=self,\r\n position={0.0,0.1,0.77},\r\n height=70,\r\n width=800,\r\n scale={x=1, y=1, z=1},\r\n color={1,0,0,0}\r\n })\r\n\r\n defaultCameraParams = {\r\n {position={-1.626, -2.5, -0.064}, pitch=62.964, yaw=90.000, distance=17.844}, -- 1. ActAgenda\r\n {position={-27.822, -2.5, 0.424}, pitch=75.823, yaw=90.000, distance=-1.000}, -- 2. Map\r\n-- {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=19.858}, -- 3. Green playmat\r\n {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=-1.000}, -- 3. Green playmat\r\n {position={-55.026, -2.5, 12.052}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 4. White playmat\r\n {position={-55.026, -2.5, -11.479}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 5. Orange playmat\r\n {position={-31.592, -2.5, -26.392}, pitch=74.238, yaw=0.000, distance=-1.000}, -- 6. Red playmat\r\n {position={-2.940, -2.5, 25.160}, pitch=73.556, yaw=90.000, distance=20.146}, -- 7. Victory / SetAside\r\n {position={-58.216, -2.5, -71.288}, pitch=76.430, yaw=90.000, distance=20.000}, -- 8. Deckbuilder\r\n {position={46.368, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=46.255}, -- 9. Campaigns\r\n {position={13.875, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=37.962}, -- 10. Scenarios\r\n {position={51.940, -2.5, 64.476}, pitch=76.430, yaw=90.000, distance=48.102}, -- 11. Level 0\r\n {position={51.302, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=48.102}, -- 12. Upgraded\r\n {position={-27.788, -2.5, 74.662}, pitch=76.430, yaw=90.000, distance=30.616}, -- 13. Weaknesses\r\n {position={-61.090, -2.5, 70.762}, pitch=76.430, yaw=90.000, distance=34.188}, -- 14. Rules\r\n {position={-18.547, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=42.249}, -- 15. Investigators\r\n {position={-2.144, -2.5, -26.900}, pitch=73.556, yaw=90.000, distance=20.146}, -- 16. Log\r\n {position={-45.000, -2.5, -0.228}, pitch=73.556, yaw=90.000, distance=12.000} -- 17. BlessCurse\r\n }\r\n\r\n fullButtonData = {\r\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"1\", offsetY = \"-9\" },\r\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"1\", offsetY = \"-59\" },\r\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-70\" },\r\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-36\", offsetY = \"-130\" },\r\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-130\" },\r\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"64\", offsetY = \"-70\" },\r\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-63\", offsetY = \"-9\" },\r\n { id = \"8\", width = \"64\", height = \"64\", offsetX = \"153\", offsetY = \"-128\" },\r\n { id = \"9\", width = \"155\", height = \"70\", offsetX = \"2\", offsetY = \"120\" },\r\n { id = \"10\", width = \"155\", height = 70, offsetX = \"2\", offsetY = \"47\" },\r\n { id = \"11\", width = \"120\", height = \"100\", offsetX = \"-148\", offsetY = \"101\" },\r\n { id = \"12\", width = \"120\", height = \"100\", offsetX = \"150\", offsetY = \"101\" },\r\n { id = \"13\", width = \"120\", height = \"80\", offsetX = \"-150\", offsetY = \"-55\" },\r\n { id = \"14\", width = \"120\", height = \"60\", offsetX = \"-150\", offsetY = \"-132\" },\r\n { id = \"15\", width = \"110\", height = \"100\", offsetX = \"152\", offsetY = \"-42\" },\r\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"64\", offsetY = \"-9\" },\r\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"1\", offsetY = \"-97\" }\r\n }\r\n\r\n playButtonData = {\r\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"0\", offsetY = \"59\" },\r\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"0\", offsetY = \"9\" },\r\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-1\" },\r\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-37\", offsetY = \"-61\" },\r\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-61\" },\r\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"63\", offsetY = \"-2\" },\r\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-64\", offsetY = \"59\" },\r\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"63\", offsetY = \"59\" },\r\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"0\", offsetY = \"-28\" }\r\n }\r\n\r\n playermatData = {\r\n White = { guid = '8b081b', origin = { x=-54.42, y=0, z=20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -2.39, maxZ = 24.53, xOffset = 0.07, zOffset = 0.03 },\r\n Orange = { guid = 'bd0ff4', origin = { x=-54.42, y=0, z=-20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -24.53, maxZ = 2.39, xOffset = 0.07, zOffset = 0.02 },\r\n Green = { guid = '383d8b', origin = { x=-25.00, y=0, z=26.20 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=0, z=0 }, minX = -44.43, maxX = -17.44, minZ = 20.17, maxZ = 32.97, xOffset = -0.07, zOffset = 0.00 },\r\n Red = { guid = '0840d5', origin = { x=-25.00, y=0, z=-26.60 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=180, z=0 }, minX = -44.43, maxX = -17.44, minZ = -32.97, maxZ = -20.17, xOffset = 0.07, zOffset = -0.06 }\r\n }\r\n\r\n editing = false\r\n selectedEditButton = -1\r\n\r\n editPos = {0, 0, 0}\r\n editPitch = 0\r\n editYaw = 0\r\n editDistance = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n\r\n cameraParams = loaded_data.cameras\r\n fullVisibility = loaded_data.fullVis\r\n playVisibility = loaded_data.playVis\r\n\r\n resetOverlay()\r\n else\r\n cameraParams = {\r\n Green = {},\r\n White = {},\r\n Orange = {},\r\n Red = {}\r\n }\r\n\r\n for iv, v in pairs({'Green', 'White', 'Orange', 'Red'}) do\r\n cameraParams[v] = {}\r\n\r\n for i = 1,17 do\r\n cameraParams[v][i] = {}\r\n\r\n cameraParams[v][i].position = defaultCameraParams[i].position\r\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\r\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\r\n cameraParams[v][i].distance = defaultCameraParams[i].distance\r\n end\r\n end\r\n\r\n fullVisibility = {\r\n Green = false,\r\n White = false,\r\n Orange = false,\r\n Red = false\r\n }\r\n\r\n playVisibility = {\r\n Green = false,\r\n White = false,\r\n Orange = false,\r\n Red = false\r\n }\r\n end\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({\r\n cameras = cameraParams,\r\n fullVis = fullVisibility,\r\n playVis = playVisibility\r\n })\r\n\r\n-- return ''\r\nend\r\n\r\nfunction displayFull(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n fullVisibility[v] = true\r\n playVisibility[v] = false\r\n end\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction displayPlayArea(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n fullVisibility[v] = false\r\n playVisibility[v] = true\r\n end\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction resetCameras(object, color)\r\n local playerCount = getPlayerCount()\r\n local colors\r\n\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { color }\r\n end\r\n\r\n for iv, v in ipairs(colors) do\r\n for i = 1,17 do\r\n cameraParams[v][i].position = defaultCameraParams[i].position\r\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\r\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\r\n cameraParams[v][i].distance = defaultCameraParams[i].distance\r\n end\r\n end\r\nend\r\n\r\nfunction closeOverlay(object, color)\r\n fullVisibility[color] = false\r\n playVisibility[color] = false\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction resetOverlay()\r\n local guid = self.getGUID()\r\n local color\r\n local panel\r\n\r\n local existingXml = UI.getXml()\r\n local openingXml = ''\r\n\r\n -- try to only remove our panels\r\n for p = 1,2 do\r\n i, j = string.find(existingXml, ' 1 and string.len(openingXml) == 0 then\r\n openingXml = string.sub(existingXml, 1, i-1)\r\n end\r\n\r\n if i then\r\n local panelXml = string.sub(existingXml, i)\r\n k, m = string.find(panelXml, ' ')\r\n\r\n existingXml = string.sub(panelXml, m+1)\r\n else\r\n break\r\n end\r\n end\r\n\r\n local xml = openingXml .. [[\r\n ]] .. existingXml\r\n\r\n local fullColors = ''\r\n local playColors = ''\r\n\r\n for i, v in pairs(fullVisibility) do\r\n if v == true then\r\n if string.len(fullColors) > 0 then\r\n fullColors = fullColors .. '|' .. i\r\n else\r\n fullColors = i\r\n end\r\n end\r\n end\r\n\r\n for i, v in pairs(playVisibility) do\r\n if v == true then\r\n if string.len(playColors) > 0 then\r\n playColors = playColors .. '|' .. i\r\n else\r\n playColors = i\r\n end\r\n end\r\n end\r\n\r\n if string.len(fullColors) > 0 then\r\n data = fullButtonData\r\n\r\n xml = xml .. [[\r\n ]]\r\n\r\n for i, d in ipairs(data) do\r\n if editing then\r\n if selectedEditButton < 0 then\r\n color = \"rgba(1,1,1,1)\"\r\n elseif tonumber(d.id) == selectedEditButton then\r\n color = \"rgba(0,1,0,1)\"\r\n else\r\n color = \"rgba(1,0,0,1)\"\r\n end\r\n else\r\n color = \"rgba(0,1,0,0)\"\r\n end\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n end\r\n\r\n xml = xml .. [[ ]]\r\n end\r\n\r\n if string.len(playColors) > 0 then\r\n data = playButtonData\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n\r\n for i, d in ipairs(data) do\r\n if editing then\r\n if selectedEditButton < 0 then\r\n color = \"rgba(1,1,1,1)\"\r\n elseif tonumber(d.id) == selectedEditButton then\r\n color = \"rgba(0,1,0,1)\"\r\n else\r\n color = \"rgba(1,0,0,1)\"\r\n end\r\n else\r\n color = \"rgba(0,1,0,0)\"\r\n end\r\n\r\n xml = xml .. [[\r\n \r\n ]]\r\n end\r\n\r\n xml = xml .. [[ ]]\r\n end\r\n\r\n local existingAssets = UI.getCustomAssets()\r\n local largeOverlay = nil\r\n local smallOverlay = nil\r\n\r\n for i,v in pairs(existingAssets) do\r\n for ii,vv in pairs(v) do\r\n if vv == 'OverlayLarge' then\r\n largeOverlay = v\r\n end\r\n if vv == 'OverlaySmall' then\r\n smallOverlay = v\r\n end\r\n end\r\n end\r\n\r\n local largeURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/'\r\n local smallURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/'\r\n\r\n if largeOverlay == nil then\r\n largeOverlay = { name='OverlayLarge', url=largeURL }\r\n table.insert(existingAssets, largeOverlay)\r\n else\r\n largeOverlay.url = largeURL\r\n\r\n end\r\n\r\n if smallOverlay == nil then\r\n smallOverlay = { name='OverlaySmall', url=smallURL }\r\n table.insert(existingAssets, smallOverlay)\r\n else\r\n smallOverlay.url = smallURL\r\n end\r\n\r\n UI.setXml(xml, existingAssets)\r\nend\r\n\r\nfunction buttonClicked(player, _, idValue)\r\n if editing then\r\n if selectedEditButton < 0 then\r\n selectedEditButton = tonumber(idValue)\r\n else\r\n if tonumber(idValue) == selectedEditButton and editDistance > 0 then\r\n local playerCount = getPlayerCount()\r\n local colors\r\n\r\n if playerCount == 1 then\r\n colors = { 'Green', 'White', 'Orange', 'Red' }\r\n else\r\n colors = { player.color }\r\n end\r\n\r\n for i, v in ipairs(colors) do\r\n cameraParams[v][selectedEditButton].position = editPos\r\n cameraParams[v][selectedEditButton].pitch = editPitch\r\n cameraParams[v][selectedEditButton].yaw = editYaw\r\n cameraParams[v][selectedEditButton].distance = editDistance\r\n end\r\n end\r\n\r\n editing = false\r\n selectedEditButton = -1\r\n end\r\n\r\n resetOverlay()\r\n else\r\n loadCamera(player, _, idValue)\r\n end\r\nend\r\n\r\nfunction loadCamera(player, _, idValue)\r\n local index = tonumber(idValue)\r\n local color = player.color\r\n\r\n -- only do map zooming if te camera hasn't been specially set by user\r\n if index == 2 and cameraParams[color][index].distance <= 0.0 then\r\n local mapObjects = Physics.cast({\r\n origin = { x=-29.2, y=0, z=0.0 },\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = { x=36, y=5, z=31.4 },\r\n orientation = { x=0, y=90, z=0 }\r\n })\r\n\r\n local minX = 100\r\n local maxX = -100\r\n local minZ = 100\r\n local maxZ = -100\r\n\r\n for i,v in pairs(mapObjects) do\r\n local obj = v.hit_object\r\n\r\n if obj.type == 'Card' or obj.type == 'Infinite' then\r\n local bounds = obj.getBounds()\r\n\r\n local x1 = bounds['center'][1] - bounds['size'][1]/2\r\n local x2 = bounds['center'][1] + bounds['size'][1]/2\r\n local z1 = bounds['center'][3] - bounds['size'][3]/2\r\n local z2 = bounds['center'][3] + bounds['size'][3]/2\r\n\r\n if x1 < minX then\r\n minX = x1\r\n end\r\n if x2 > maxX then\r\n maxX = x2\r\n end\r\n if z1 < minZ then\r\n minZ = z1\r\n end\r\n if z2 > maxZ then\r\n maxZ = z2\r\n end\r\n end\r\n end\r\n\r\n if minX < 100 then\r\n local dx = maxX - minX\r\n local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n local centerX = (minX + maxX) / 2 - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything\r\n local centerZ = (minZ + maxZ) / 2\r\n\r\n local scale = dx\r\n if dz > dx then\r\n scale = dz\r\n end\r\n\r\n -- regression line from the following data points, seems linear\r\n -- rows 1 scale 4.5 d 12\r\n -- rows 2 scale 11 d 16\r\n -- rows 3 scale 14.5 d 19.6\r\n -- rows 4 scale 19.6 d 25\r\n -- rows 5 scale 23.25 d 28\r\n -- rows 6 scale 30.8 d 34\r\n\r\n -- local d = 0.8685 * scale + 7.4505\r\n\r\n -- modified by testing\r\n -- local d = 0.8685 * scale + 5\r\n local d = 1.04 * scale + 5\r\n\r\n player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=90.000, distance=d})\r\n else\r\n player.lookAt({position={-33.667, 0, 0.014}, pitch=75.823, yaw=90.000, distance=36})\r\n end\r\n elseif index >= 3 and index <= 6 then\r\n local matColor = nil\r\n\r\n if index == 3 then\r\n matColor = 'Green'\r\n elseif index == 4 then\r\n matColor = 'White'\r\n elseif index == 5 then\r\n matColor = 'Orange'\r\n elseif index == 6 then\r\n matColor = 'Red'\r\n end\r\n\r\n if matColor ~= nil then\r\n local playerCount = getPlayerCount()\r\n\r\n if playerCount <= 1 then\r\n player.changeColor(matColor)\r\n end\r\n end\r\n\r\n if cameraParams[color][index].distance <= 0.0 then\r\n local matObjects = Physics.cast({\r\n origin = playermatData[matColor].origin,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = playermatData[matColor].scale,\r\n orientation = playermatData[matColor].orientation,\r\n-- debug=true\r\n })\r\n\r\n local minX = playermatData[matColor].minX\r\n local maxX = playermatData[matColor].maxX\r\n local minZ = playermatData[matColor].minZ\r\n local maxZ = playermatData[matColor].maxZ\r\n\r\n for i,v in pairs(matObjects) do\r\n local obj = v.hit_object\r\n\r\n if obj.type == 'Card' or obj.type == 'Infinite' then\r\n local bounds = obj.getBounds()\r\n\r\n local x1 = bounds['center'][1] - bounds['size'][1]/2\r\n local x2 = bounds['center'][1] + bounds['size'][1]/2\r\n local z1 = bounds['center'][3] - bounds['size'][3]/2\r\n local z2 = bounds['center'][3] + bounds['size'][3]/2\r\n\r\n if x1 < minX then\r\n minX = x1\r\n end\r\n if x2 > maxX then\r\n maxX = x2\r\n end\r\n if z1 < minZ then\r\n minZ = z1\r\n end\r\n if z2 > maxZ then\r\n maxZ = z2\r\n end\r\n end\r\n end\r\n\r\n local dx\r\n local dz\r\n local centerX\r\n local centerZ\r\n local scale\r\n local yaw\r\n local d\r\n\r\n -- White/Orange\r\n if index > 3 and index < 6 then\r\n dx = maxX - minX\r\n dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n\r\n centerX = (minX + maxX) / 2 - dx*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\r\n centerZ = (minZ + maxZ) / 2 + dz*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\r\n yaw = 90\r\n\r\n scale = dx\r\n if dz > dx then\r\n scale = dz\r\n end\r\n\r\n d = 0.64 * scale + 7\r\n else -- Green/Red\r\n dx = (maxX - minX) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\r\n dz = maxZ - minZ\r\n\r\n centerX = (minX + maxX) / 2 + dx*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\r\n centerZ = (minZ + maxZ) / 2 - dz*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\r\n yaw = playermatData[matColor].orientation.y + 180\r\n\r\n scale = dz\r\n if dx > dz then\r\n scale = dx\r\n end\r\n\r\n d = 0.64 * scale + 7\r\n end\r\n\r\n -- 15.46 -> 17.081\r\n -- 18.88 -> 19.33\r\n -- 24.34 -> 22.6\r\n\r\n -- need to wait if the player color changed\r\n Wait.frames(function() player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=yaw, distance=d}) end, 2)\r\n else\r\n Wait.frames(function() player.lookAt(cameraParams[color][index]) end, 2)\r\n end\r\n else\r\n player.lookAt(cameraParams[color][index])\r\n end\r\nend\r\n\r\nfunction beginSetCamera(object, color)\r\n editing = true\r\n\r\n resetOverlay()\r\nend\r\n\r\nfunction updateEditCamera(params)\r\n editPos = params[1]\r\n editPitch = params[2]\r\n editYaw = params[3]\r\n editDistance = params[4]\r\nend\r\n\r\nfunction getPlayerCount()\r\n local playerCount = 0\r\n\r\n local playerList = getSeatedPlayers()\r\n\r\n for i, v in ipairs(playerList) do\r\n if v == 'Green' or v == 'White' or v == 'Orange' or v == 'Red' then\r\n playerCount = playerCount + 1\r\n end\r\n end\r\n\r\n return playerCount\r\nend\r\n",
+ "LuaScript": "-- SCE Navigation Panel version 1.00\n\nfunction onLoad(saved_data)\n self.createButton({\n label=\"\",\n tooltip=\"Display full overlay\",\n click_function=\"displayFull\",\n function_owner=self,\n position={0.0,0.1,-0.57},\n height=70,\n width=800,\n scale={x=1, y=1, z=1},\n color={1,0,0,0}\n })\n self.createButton({\n label=\"\",\n tooltip=\"Display only play area\",\n click_function=\"displayPlayArea\",\n function_owner=self,\n position={0.0,0.1,-0.30},\n height=70,\n width=800,\n scale={x=1, y=1, z=1},\n color={1,0,0,0}\n })\n self.createButton({\n label=\"\",\n tooltip=\"Close overlay\",\n click_function=\"closeOverlay\",\n function_owner=self,\n position={0.0,0.1,-0.03},\n height=70,\n width=800,\n scale={x=1, y=1, z=1},\n color={1,0,0,0}\n })\n self.createButton({\n label=\"\",\n tooltip=\"Modify a camera position\",\n click_function=\"beginSetCamera\",\n function_owner=self,\n position={0.0,0.1,0.37},\n height=70,\n width=800,\n scale={x=1, y=1, z=1},\n color={1,0,0,0}\n })\n self.createButton({\n label=\"\",\n tooltip=\"Reset camera positions to default\",\n click_function=\"resetCameras\",\n function_owner=self,\n position={0.0,0.1,0.77},\n height=70,\n width=800,\n scale={x=1, y=1, z=1},\n color={1,0,0,0}\n })\n\n defaultCameraParams = {\n {position={-1.626, -2.5, -0.064}, pitch=62.964, yaw=90.000, distance=17.844}, -- 1. ActAgenda\n {position={-27.822, -2.5, 0.424}, pitch=75.823, yaw=90.000, distance=-1.000}, -- 2. Map\n-- {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=19.858}, -- 3. Green playmat\n {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=-1.000}, -- 3. Green playmat\n {position={-55.026, -2.5, 12.052}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 4. White playmat\n {position={-55.026, -2.5, -11.479}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 5. Orange playmat\n {position={-31.592, -2.5, -26.392}, pitch=74.238, yaw=0.000, distance=-1.000}, -- 6. Red playmat\n {position={-2.940, -2.5, 25.160}, pitch=73.556, yaw=90.000, distance=20.146}, -- 7. Victory / SetAside\n {position={-58.216, -2.5, -71.288}, pitch=76.430, yaw=90.000, distance=20.000}, -- 8. Deckbuilder\n {position={46.368, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=46.255}, -- 9. Campaigns\n {position={13.875, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=37.962}, -- 10. Scenarios\n {position={51.940, -2.5, 64.476}, pitch=76.430, yaw=90.000, distance=48.102}, -- 11. Level 0\n {position={51.302, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=48.102}, -- 12. Upgraded\n {position={-27.788, -2.5, 74.662}, pitch=76.430, yaw=90.000, distance=30.616}, -- 13. Weaknesses\n {position={-61.090, -2.5, 70.762}, pitch=76.430, yaw=90.000, distance=34.188}, -- 14. Rules\n {position={-18.547, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=42.249}, -- 15. Investigators\n {position={-2.144, -2.5, -26.900}, pitch=73.556, yaw=90.000, distance=20.146}, -- 16. Log\n {position={-45.000, -2.5, -0.228}, pitch=73.556, yaw=90.000, distance=12.000} -- 17. BlessCurse\n }\n\n fullButtonData = {\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"1\", offsetY = \"-9\" },\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"1\", offsetY = \"-59\" },\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-70\" },\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-36\", offsetY = \"-130\" },\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-130\" },\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"64\", offsetY = \"-70\" },\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-63\", offsetY = \"-9\" },\n { id = \"8\", width = \"64\", height = \"64\", offsetX = \"153\", offsetY = \"-128\" },\n { id = \"9\", width = \"155\", height = \"70\", offsetX = \"2\", offsetY = \"120\" },\n { id = \"10\", width = \"155\", height = 70, offsetX = \"2\", offsetY = \"47\" },\n { id = \"11\", width = \"120\", height = \"100\", offsetX = \"-148\", offsetY = \"101\" },\n { id = \"12\", width = \"120\", height = \"100\", offsetX = \"150\", offsetY = \"101\" },\n { id = \"13\", width = \"120\", height = \"80\", offsetX = \"-150\", offsetY = \"-55\" },\n { id = \"14\", width = \"120\", height = \"60\", offsetX = \"-150\", offsetY = \"-132\" },\n { id = \"15\", width = \"110\", height = \"100\", offsetX = \"152\", offsetY = \"-42\" },\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"64\", offsetY = \"-9\" },\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"1\", offsetY = \"-97\" }\n }\n\n playButtonData = {\n { id = \"1\", width = \"84\", height = \"38\", offsetX = \"0\", offsetY = \"59\" },\n { id = \"2\", width = \"78\", height = \"50\", offsetX = \"0\", offsetY = \"9\" },\n { id = \"3\", width = \"36\", height = \"70\", offsetX = \"-62\", offsetY = \"-1\" },\n { id = \"4\", width = \"70\", height = \"40\", offsetX = \"-37\", offsetY = \"-61\" },\n { id = \"5\", width = \"70\", height = \"40\", offsetX = \"39\", offsetY = \"-61\" },\n { id = \"6\", width = \"36\", height = \"70\", offsetX = \"63\", offsetY = \"-2\" },\n { id = \"7\", width = \"36\", height = \"36\", offsetX = \"-64\", offsetY = \"59\" },\n { id = \"16\", width = \"36\", height = \"36\", offsetX = \"63\", offsetY = \"59\" },\n { id = \"17\", width = \"44\", height = \"25\", offsetX = \"0\", offsetY = \"-28\" }\n }\n\n playermatData = {\n White = { guid = '8b081b', origin = { x=-54.42, y=0, z=20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -2.39, maxZ = 24.53, xOffset = 0.07, zOffset = 0.03 },\n Orange = { guid = 'bd0ff4', origin = { x=-54.42, y=0, z=-20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -24.53, maxZ = 2.39, xOffset = 0.07, zOffset = 0.02 },\n Green = { guid = '383d8b', origin = { x=-25.00, y=0, z=26.20 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=0, z=0 }, minX = -44.43, maxX = -17.44, minZ = 20.17, maxZ = 32.97, xOffset = -0.07, zOffset = 0.00 },\n Red = { guid = '0840d5', origin = { x=-25.00, y=0, z=-26.60 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=180, z=0 }, minX = -44.43, maxX = -17.44, minZ = -32.97, maxZ = -20.17, xOffset = 0.07, zOffset = -0.06 }\n }\n\n editing = false\n selectedEditButton = -1\n\n editPos = {0, 0, 0}\n editPitch = 0\n editYaw = 0\n editDistance = 0\n\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n\n cameraParams = loaded_data.cameras\n fullVisibility = loaded_data.fullVis\n playVisibility = loaded_data.playVis\n\n resetOverlay()\n else\n cameraParams = {\n Green = {},\n White = {},\n Orange = {},\n Red = {}\n }\n\n for iv, v in pairs({'Green', 'White', 'Orange', 'Red'}) do\n cameraParams[v] = {}\n\n for i = 1,17 do\n cameraParams[v][i] = {}\n\n cameraParams[v][i].position = defaultCameraParams[i].position\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\n cameraParams[v][i].distance = defaultCameraParams[i].distance\n end\n end\n\n fullVisibility = {\n Green = false,\n White = false,\n Orange = false,\n Red = false\n }\n\n playVisibility = {\n Green = false,\n White = false,\n Orange = false,\n Red = false\n }\n end\nend\n\nfunction onSave()\n return JSON.encode({\n cameras = cameraParams,\n fullVis = fullVisibility,\n playVis = playVisibility\n })\n\n-- return ''\nend\n\nfunction displayFull(object, color)\n local playerCount = getPlayerCount()\n local colors\n if playerCount == 1 then\n colors = { 'Green', 'White', 'Orange', 'Red' }\n else\n colors = { color }\n end\n\n for i, v in ipairs(colors) do\n fullVisibility[v] = true\n playVisibility[v] = false\n end\n\n resetOverlay()\nend\n\nfunction displayPlayArea(object, color)\n local playerCount = getPlayerCount()\n local colors\n if playerCount == 1 then\n colors = { 'Green', 'White', 'Orange', 'Red' }\n else\n colors = { color }\n end\n\n for i, v in ipairs(colors) do\n fullVisibility[v] = false\n playVisibility[v] = true\n end\n\n resetOverlay()\nend\n\nfunction resetCameras(object, color)\n local playerCount = getPlayerCount()\n local colors\n\n if playerCount == 1 then\n colors = { 'Green', 'White', 'Orange', 'Red' }\n else\n colors = { color }\n end\n\n for iv, v in ipairs(colors) do\n for i = 1,17 do\n cameraParams[v][i].position = defaultCameraParams[i].position\n cameraParams[v][i].pitch = defaultCameraParams[i].pitch\n cameraParams[v][i].yaw = defaultCameraParams[i].yaw\n cameraParams[v][i].distance = defaultCameraParams[i].distance\n end\n end\nend\n\nfunction closeOverlay(object, color)\n fullVisibility[color] = false\n playVisibility[color] = false\n\n resetOverlay()\nend\n\nfunction resetOverlay()\n local guid = self.getGUID()\n local color\n local panel\n\n local existingXml = UI.getXml()\n local openingXml = ''\n\n -- try to only remove our panels\n for p = 1,2 do\n i, j = string.find(existingXml, ' 1 and string.len(openingXml) == 0 then\n openingXml = string.sub(existingXml, 1, i-1)\n end\n\n if i then\n local panelXml = string.sub(existingXml, i)\n k, m = string.find(panelXml, ' ')\n\n existingXml = string.sub(panelXml, m+1)\n else\n break\n end\n end\n\n local xml = openingXml .. [[\n ]] .. existingXml\n\n local fullColors = ''\n local playColors = ''\n\n for i, v in pairs(fullVisibility) do\n if v == true then\n if string.len(fullColors) > 0 then\n fullColors = fullColors .. '|' .. i\n else\n fullColors = i\n end\n end\n end\n\n for i, v in pairs(playVisibility) do\n if v == true then\n if string.len(playColors) > 0 then\n playColors = playColors .. '|' .. i\n else\n playColors = i\n end\n end\n end\n\n if string.len(fullColors) > 0 then\n data = fullButtonData\n\n xml = xml .. [[\n ]]\n\n for i, d in ipairs(data) do\n if editing then\n if selectedEditButton < 0 then\n color = \"rgba(1,1,1,1)\"\n elseif tonumber(d.id) == selectedEditButton then\n color = \"rgba(0,1,0,1)\"\n else\n color = \"rgba(1,0,0,1)\"\n end\n else\n color = \"rgba(0,1,0,0)\"\n end\n\n xml = xml .. [[\n \n ]]\n end\n\n xml = xml .. [[ ]]\n end\n\n if string.len(playColors) > 0 then\n data = playButtonData\n\n xml = xml .. [[\n \n ]]\n\n for i, d in ipairs(data) do\n if editing then\n if selectedEditButton < 0 then\n color = \"rgba(1,1,1,1)\"\n elseif tonumber(d.id) == selectedEditButton then\n color = \"rgba(0,1,0,1)\"\n else\n color = \"rgba(1,0,0,1)\"\n end\n else\n color = \"rgba(0,1,0,0)\"\n end\n\n xml = xml .. [[\n \n ]]\n end\n\n xml = xml .. [[ ]]\n end\n\n local existingAssets = UI.getCustomAssets()\n local largeOverlay = nil\n local smallOverlay = nil\n\n for i,v in pairs(existingAssets) do\n for ii,vv in pairs(v) do\n if vv == 'OverlayLarge' then\n largeOverlay = v\n end\n if vv == 'OverlaySmall' then\n smallOverlay = v\n end\n end\n end\n\n local largeURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/'\n local smallURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/'\n\n if largeOverlay == nil then\n largeOverlay = { name='OverlayLarge', url=largeURL }\n table.insert(existingAssets, largeOverlay)\n else\n largeOverlay.url = largeURL\n\n end\n\n if smallOverlay == nil then\n smallOverlay = { name='OverlaySmall', url=smallURL }\n table.insert(existingAssets, smallOverlay)\n else\n smallOverlay.url = smallURL\n end\n\n UI.setXml(xml, existingAssets)\nend\n\nfunction buttonClicked(player, _, idValue)\n if editing then\n if selectedEditButton < 0 then\n selectedEditButton = tonumber(idValue)\n else\n if tonumber(idValue) == selectedEditButton and editDistance > 0 then\n local playerCount = getPlayerCount()\n local colors\n\n if playerCount == 1 then\n colors = { 'Green', 'White', 'Orange', 'Red' }\n else\n colors = { player.color }\n end\n\n for i, v in ipairs(colors) do\n cameraParams[v][selectedEditButton].position = editPos\n cameraParams[v][selectedEditButton].pitch = editPitch\n cameraParams[v][selectedEditButton].yaw = editYaw\n cameraParams[v][selectedEditButton].distance = editDistance\n end\n end\n\n editing = false\n selectedEditButton = -1\n end\n\n resetOverlay()\n else\n loadCamera(player, _, idValue)\n end\nend\n\nfunction loadCamera(player, _, idValue)\n local index = tonumber(idValue)\n local color = player.color\n\n -- only do map zooming if te camera hasn't been specially set by user\n if index == 2 and cameraParams[color][index].distance <= 0.0 then\n local mapObjects = Physics.cast({\n origin = { x=-29.2, y=0, z=0.0 },\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = { x=36, y=5, z=31.4 },\n orientation = { x=0, y=90, z=0 }\n })\n\n local minX = 100\n local maxX = -100\n local minZ = 100\n local maxZ = -100\n\n for i,v in pairs(mapObjects) do\n local obj = v.hit_object\n\n if obj.type == 'Card' or obj.type == 'Infinite' then\n local bounds = obj.getBounds()\n\n local x1 = bounds['center'][1] - bounds['size'][1]/2\n local x2 = bounds['center'][1] + bounds['size'][1]/2\n local z1 = bounds['center'][3] - bounds['size'][3]/2\n local z2 = bounds['center'][3] + bounds['size'][3]/2\n\n if x1 < minX then\n minX = x1\n end\n if x2 > maxX then\n maxX = x2\n end\n if z1 < minZ then\n minZ = z1\n end\n if z2 > maxZ then\n maxZ = z2\n end\n end\n end\n\n if minX < 100 then\n local dx = maxX - minX\n local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\n local centerX = (minX + maxX) / 2 - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything\n local centerZ = (minZ + maxZ) / 2\n\n local scale = dx\n if dz > dx then\n scale = dz\n end\n\n -- regression line from the following data points, seems linear\n -- rows 1 scale 4.5 d 12\n -- rows 2 scale 11 d 16\n -- rows 3 scale 14.5 d 19.6\n -- rows 4 scale 19.6 d 25\n -- rows 5 scale 23.25 d 28\n -- rows 6 scale 30.8 d 34\n\n -- local d = 0.8685 * scale + 7.4505\n\n -- modified by testing\n -- local d = 0.8685 * scale + 5\n local d = 1.04 * scale + 5\n\n player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=90.000, distance=d})\n else\n player.lookAt({position={-33.667, 0, 0.014}, pitch=75.823, yaw=90.000, distance=36})\n end\n elseif index >= 3 and index <= 6 then\n local matColor = nil\n\n if index == 3 then\n matColor = 'Green'\n elseif index == 4 then\n matColor = 'White'\n elseif index == 5 then\n matColor = 'Orange'\n elseif index == 6 then\n matColor = 'Red'\n end\n\n if matColor ~= nil then\n local playerCount = getPlayerCount()\n\n if playerCount <= 1 then\n player.changeColor(matColor)\n end\n end\n\n if cameraParams[color][index].distance <= 0.0 then\n local matObjects = Physics.cast({\n origin = playermatData[matColor].origin,\n direction = { x=0, y=1, z=0 },\n type = 3,\n size = playermatData[matColor].scale,\n orientation = playermatData[matColor].orientation,\n-- debug=true\n })\n\n local minX = playermatData[matColor].minX\n local maxX = playermatData[matColor].maxX\n local minZ = playermatData[matColor].minZ\n local maxZ = playermatData[matColor].maxZ\n\n for i,v in pairs(matObjects) do\n local obj = v.hit_object\n\n if obj.type == 'Card' or obj.type == 'Infinite' then\n local bounds = obj.getBounds()\n\n local x1 = bounds['center'][1] - bounds['size'][1]/2\n local x2 = bounds['center'][1] + bounds['size'][1]/2\n local z1 = bounds['center'][3] - bounds['size'][3]/2\n local z2 = bounds['center'][3] + bounds['size'][3]/2\n\n if x1 < minX then\n minX = x1\n end\n if x2 > maxX then\n maxX = x2\n end\n if z1 < minZ then\n minZ = z1\n end\n if z2 > maxZ then\n maxZ = z2\n end\n end\n end\n\n local dx\n local dz\n local centerX\n local centerZ\n local scale\n local yaw\n local d\n\n -- White/Orange\n if index > 3 and index < 6 then\n dx = maxX - minX\n dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\n\n centerX = (minX + maxX) / 2 - dx*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\n centerZ = (minZ + maxZ) / 2 + dz*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\n yaw = 90\n\n scale = dx\n if dz > dx then\n scale = dz\n end\n\n d = 0.64 * scale + 7\n else -- Green/Red\n dx = (maxX - minX) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)\n dz = maxZ - minZ\n\n centerX = (minX + maxX) / 2 + dx*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything\n centerZ = (minZ + maxZ) / 2 - dz*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything\n yaw = playermatData[matColor].orientation.y + 180\n\n scale = dz\n if dx > dz then\n scale = dx\n end\n\n d = 0.64 * scale + 7\n end\n\n -- 15.46 -> 17.081\n -- 18.88 -> 19.33\n -- 24.34 -> 22.6\n\n -- need to wait if the player color changed\n Wait.frames(function() player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=yaw, distance=d}) end, 2)\n else\n Wait.frames(function() player.lookAt(cameraParams[color][index]) end, 2)\n end\n else\n player.lookAt(cameraParams[color][index])\n end\nend\n\nfunction beginSetCamera(object, color)\n editing = true\n\n resetOverlay()\nend\n\nfunction updateEditCamera(params)\n editPos = params[1]\n editPitch = params[2]\n editYaw = params[3]\n editDistance = params[4]\nend\n\nfunction getPlayerCount()\n local playerCount = 0\n\n local playerList = getSeatedPlayers()\n\n for i, v in ipairs(playerList) do\n if v == 'Green' or v == 'White' or v == 'Orange' or v == 'Red' then\n playerCount = playerCount + 1\n end\n end\n\n return playerCount\nend",
"LuaScriptState": "{\"cameras\":{\"Green\":[{\"distance\":17.844,\"pitch\":62.964,\"position\":[-1.626,-2.5,-0.064],\"yaw\":90},{\"distance\":-1,\"pitch\":75.823,\"position\":[-27.822,-2.5,0.424],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,26.392],\"yaw\":180},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,12.052],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,-11.479],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,-26.392],\"yaw\":0},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.94,-2.5,25.16],\"yaw\":90},{\"distance\":20,\"pitch\":76.43,\"position\":[-58.216,-2.5,-71.288],\"yaw\":90},{\"distance\":46.255,\"pitch\":69.491,\"position\":[46.368,-2.5,0.328],\"yaw\":90},{\"distance\":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}],\"Orange\":[{\"distance\":17.844,\"pitch\":62.964,\"position\":[-1.626,-2.5,-0.064],\"yaw\":90},{\"distance\":-1,\"pitch\":75.823,\"position\":[-27.822,-2.5,0.424],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,26.392],\"yaw\":180},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,12.052],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,-11.479],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,-26.392],\"yaw\":0},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.94,-2.5,25.16],\"yaw\":90},{\"distance\":20,\"pitch\":76.43,\"position\":[-58.216,-2.5,-71.288],\"yaw\":90},{\"distance\":46.255,\"pitch\":69.491,\"position\":[46.368,-2.5,0.328],\"yaw\":90},{\"distance\":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}],\"Red\":[{\"distance\":17.844,\"pitch\":62.964,\"position\":[-1.626,-2.5,-0.064],\"yaw\":90},{\"distance\":-1,\"pitch\":75.823,\"position\":[-27.822,-2.5,0.424],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,26.392],\"yaw\":180},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,12.052],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,-11.479],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,-26.392],\"yaw\":0},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.94,-2.5,25.16],\"yaw\":90},{\"distance\":20,\"pitch\":76.43,\"position\":[-58.216,-2.5,-71.288],\"yaw\":90},{\"distance\":46.255,\"pitch\":69.491,\"position\":[46.368,-2.5,0.328],\"yaw\":90},{\"distance\":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}],\"White\":[{\"distance\":17.844,\"pitch\":62.964,\"position\":[-1.626,-2.5,-0.064],\"yaw\":90},{\"distance\":-1,\"pitch\":75.823,\"position\":[-27.822,-2.5,0.424],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,26.392],\"yaw\":180},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,12.052],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-55.026,-2.5,-11.479],\"yaw\":90},{\"distance\":-1,\"pitch\":74.238,\"position\":[-31.592,-2.5,-26.392],\"yaw\":0},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.94,-2.5,25.16],\"yaw\":90},{\"distance\":20,\"pitch\":76.43,\"position\":[-58.216,-2.5,-71.288],\"yaw\":90},{\"distance\":46.255,\"pitch\":69.491,\"position\":[46.368,-2.5,0.328],\"yaw\":90},{\"distance\":37.962,\"pitch\":69.491,\"position\":[13.875,-2.5,0.328],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.94,-2.5,64.476],\"yaw\":90},{\"distance\":48.102,\"pitch\":76.43,\"position\":[51.302,-2.5,-73.514],\"yaw\":90},{\"distance\":30.616,\"pitch\":76.43,\"position\":[-27.788,-2.5,74.662],\"yaw\":90},{\"distance\":34.188,\"pitch\":76.43,\"position\":[-61.09,-2.5,70.762],\"yaw\":90},{\"distance\":42.249,\"pitch\":76.43,\"position\":[-18.547,-2.5,-73.514],\"yaw\":90},{\"distance\":20.146,\"pitch\":73.556,\"position\":[-2.144,-2.5,-26.9],\"yaw\":90},{\"distance\":12,\"pitch\":73.556,\"position\":[-45,-2.5,-0.228],\"yaw\":90}]},\"fullVis\":{\"Green\":false,\"Orange\":false,\"Red\":false,\"White\":false},\"playVis\":{\"Green\":false,\"Orange\":false,\"Red\":false,\"White\":false}}",
"XmlUI": ""
}
@@ -93854,12 +96256,12 @@
"GUID": "cc77a8",
"Name": "Checker_red",
"Transform": {
- "posX": 30.4976521,
- "posY": 4.083775,
- "posZ": -20.92898,
- "rotX": 359.9183,
- "rotY": 270.0237,
- "rotZ": 0.0166100673,
+ "posX": 30.498,
+ "posY": 4.084,
+ "posZ": -20.929,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -93891,7 +96293,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "function onLoad()\r\n spawnButton(\"symbols\", \"Change Tooltips\",\r\n \"Changes tooltip for 'draw chaos token' buttons.\", 0, 0.5, 0, 600, 400, 70)\r\nend\r\n\r\nfunction spawnButton( func, text, tool_tip, xPosition, yPosition, zPosition, button_width, button_height, fontsize )\r\n scale = self.getScale()\r\n scale = scale[1]\r\n params = {\r\n click_function = func,\r\n function_owner = self,\r\n label = text,\r\n position = {scale * xPosition, yPosition, scale * zPosition},\r\n rotation = {0, 0, 0},\r\n width = button_width * scale,\r\n height = button_height * scale,\r\n font_size = fontsize * scale,\r\n color = {1, 1, 1},\r\n font_color = {0, 0, 0},\r\n tooltip = tool_tip\r\n }\r\n self.createButton(params)\r\nend\r\n\r\nfunction symbols()\r\n local tool = \"no scenario selected\"\r\n for _, scenario in ipairs(getObjectFromGUID(\"fe2ae4\").getObjects()) do\r\n if scenario.getDescription() == \"The Gathering\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] -2. If you fail, after this skill test, search the encounter deck and discard pile for a [[Ghoul]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist] Reveal another token. If you fail, take 2 horror.\\n\\n[tablet] -4. If there is a [[Ghoul]] enemy at your location, take 1 damage and 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] -X. X is the number of [[Ghoul]] enemies at your location.\\n\\n[cultist] -1. If you fail, take 1 horror.\\n\\n[tablet] -2. If there is a [[Ghoul]] enemy at your location, take 1 damage.\\n\\n\"\r\n end\r\n end\r\n -- midnight masks\r\n if scenario.getDescription() == \"The Midnight Masks\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom in play.\\n\\n[cultist]: -2. Place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[tablet]: -4. If you fail, place all your clues on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -3. If you fail, place 1 of your clues on your location.\"\r\n end\r\n end\r\n -- devourer below\r\n if scenario.getDescription() == \"The Devourer Below\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. If you fail, after this skill test, search the encounter deck and discard pile for a [[Monster]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist]: -4. Place 2 doom on the nearest enemy.\\n\\n[tablet]: -5. If there is a [[Monster]] enemy at your location, take 1 damage and 1 horror.\\n\\n[elder_thing]: -7. If there is an [[Ancient One]] enemy in play, reveal another token.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of [[Monster]] enemies in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If there is a [[Monster]] enemy at your location, take 1 damage.\\n\\n[elder_thing]: -5. If there is an [[Ancient One]] enemy in play, reveal another token.\"\r\n end\r\n end\r\n -- extracurricular activity symbols\r\n if scenario.getDescription() == \"Extracurricular Activity\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. If you fail, discard the top 5 cards of your deck.\\n\\n[cultist]: -1 (-5 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, discard the top 3 cards of your deck.\\n\\n[cultist]: -1 (-3 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n end\r\n end\r\n -- The house always wins symbols\r\n if scenario.getDescription() == \"The House Always Wins\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. You may spend 3 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you fail, discard 3 resources.\\n\\n[tablet]: -2. Discard 3 resources.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2. You may spend 2 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you succeed, gain 3 resources.\\n\\n[tablet]: -2. If you fail, discard 3 resources.\"\r\n end\r\n end\r\n -- Miskatonic museum symbols\r\n if scenario.getDescription() == \"The Miskatonic Museum\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -3. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -4. If Hunting Horror is at your location, it immediately attacks you.\\n\\n[elder_thing]: -5. If you fail, discard an asset you control.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -2. Return 1 of your clues to your current location.\\n\\n[elder_thing]: -3. If you fail, discard an asset you control.\"\r\n end\r\n end\r\n -- essex county express symbols\r\n if scenario.getDescription() == \"The Essex County Express\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current Agenda #. \\n\\n[cultist]: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -4. Add 1 doom token to each Cultist enemy in play.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand for each point you failed by.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current Agenda #.\\n\\n[cultist]: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -2. Add 1 doom token to the nearest Cultist enemy.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand.\"\r\n end\r\n end\r\n --blood on the Altar\r\n if scenario.getDescription() == \"Blood on the Altar\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each location in play with no encounter card underneath it.\\n\\n[cultist]: -4. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -3. Reveal another token.\\n\\n[elder_thing]: -3. Place 1 doom on the current agenda.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location in play with no encounter card underneath it (max -4).\\n\\n[cultist]: -2. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -2. If you are in the Hidden Chamber, reveal another token.\\n\\n[elder_thing]: -3. If you fail, place 1 doom on the current agenda.\"\r\n end\r\n end\r\n --undimensioned and unseen\r\n if scenario.getDescription() == \"Undimensioned and Unseen\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token's modifier is -4 instead.\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\r\n end\r\n end\r\n -- where doom Awaits\r\n if scenario.getDescription() == \"Where Doom Awaits\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-5 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -3. If it is Agenda 2, you automatically fail instead.\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -2 (-4 instead if it is Agenda 2).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\r\n end\r\n end\r\n --lost in time and space\r\n if scenario.getDescription() == \"Lost in Time and Space\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each [[Extradimensional]] location in play.\\n\\n[cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -5. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is twice the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each [[Extradimensional]] location in play (max -5).\\n\\n[cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -3. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\r\n end\r\n end\r\n -- curtain call\r\n if scenario.getDescription() == \"Curtain Call\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X, where X is the amount of horror on you. (If you have no horror on you, X is 1.)\\n\\n[cultist] [tablet] [elder_thing]: -5. If your location has at least 1 horror on it, take 1 horror (from the token pool) . If your location has no horror on it, place 1 horror on it instead.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 3 or more horror on you).\\n\\n[cultist] [tablet] [elder_thing]: -4. If your location has at least 1 horror on it, take 1 horror (from the token pool) . If your location has no horror on it, place 1 horror on it instead.\"\r\n end\r\n end\r\n -- Last King\r\n if scenario.getDescription() == \"The Last King\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on the [[Lunatic]] enemy in play with the most remaining health.\\n\\n[cultist]: -3. Place 1 of your clues on your location.\\n\\n[tablet]: -4. Take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail, take 1 damage.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on a [[Lunatic]] enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -4. If you fail, take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location.\"\r\n end\r\n end\r\n -- Echoes Past\r\n if scenario.getDescription() == \"Echoes of the Past\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom on enemies in play.\\n\\n[cultist]: -4. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -4. Discard a random card from your hand.\\n\\n[elder_thing]: -4. If there is an enemy at your location, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on an enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -2. If you fail, discard a random card from your hand.\\n\\n[elder_thing]: -2. If you fail and there is an enemy at your location, take 1 horror.\"\r\n end\r\n end\r\n -- Unspeakable Oath\r\n if scenario.getDescription() == \"The Unspeakable Oath\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. (Limit once per test.)\\n\\n[cultist]: -X. X is the amount of horror on you. If you fail, take 1 horror.\\n\\n[tablet]: -X. X is the base shroud value of your location. If you fail, take 1 horror.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.\\n\\n[cultist]: -X. X is the amount of horror on you.\\n\\n[tablet]: -X. X is the base shroud value of your location.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\r\n end\r\n end\r\n -- A Phantom of Truth\r\n if scenario.getDescription() == \"A Phantom of Truth\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom in play.\\n\\n[cultist]: -2. Move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -4. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -3. If you fail, lose 1 resource for each point you failed by.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of doom in play (max 5).\\n\\n[cultist]: -2. If you fail, move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -3. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -2. If you fail, lose 1 resource for each point you failed by.\"\r\n end\r\n end\r\n -- The Pallid Mask\r\n if scenario.getDescription() == \"The Pallid Mask\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of locations away from the starting location you are.\\n\\n[cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.\\n\\n[tablet]: -3. If there is a [[Ghoul]] or [[Geist]] enemy at your location, it readies and attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of locations away from the starting location you are (max 5).\\n\\n[cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.\\n\\n[tablet]: -2. If there is a ready [[Ghoul]] or [[Geist]] enemy at your location, it attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\r\n end\r\n end\r\n -- Dim Carcosa\r\n if scenario.getDescription() == \"Dim Carcosa\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of horror on you.\\n\\n[cultist]: Reveal another token. If you fail, take 2 horror.\\n\\n[tablet]: -5. If you fail and Hastur is in play, place 1 clue on your location (from the token bank) .\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if you have no sanity remaining).\\n\\n[cultist]: Reveal another token. If you fail, take 1 horror.\\n\\n[tablet]: -3. If you fail and Hastur is in play, place 1 clue on your location (from the token bank) .\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\r\n end\r\n end\r\n if scenario.getDescription() == \"Black Stars Rise\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total amount of doom on agendas in play.\\n\\n[cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on an agenda in play.\\n\\n[cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you fail, place 1 doom on each agenda.\\n\\n[elder_thing]: -2. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\r\n end\r\n end\r\n -- untamed Wilds\r\n if scenario.getDescription() == \"The Untamed Wilds\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play.\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (min 3).\\n\\n[elder_thing]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play (max 5).\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (max 5).\\n\\n[elder_thing]: -2. If you are poisoned, this test automatically fails instead.\"\r\n end\r\n end\r\n --The doom of Eztli\r\n if scenario.getDescription() == \"The Doom of Eztli\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the total amount of doom on locations in play.\\n\\n[elder_thing]: Reveal another chaos token. Place 1 doom on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the number of locations with doom on them.\\n\\n[elder_thing]: Reveal another chaos token. If you fail, place 1 doom on your location.\"\r\n end\r\n end\r\n --Threads of Fate\r\n if scenario.getDescription() == \"Threads of Fate\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the total number of doom in play.\\n\\n[cultist]: -2. If you do not succeed by at least 2, take 1 direct damage.\\n\\n[tablet]: -2. If you do not succeed by at least 2, place 1 doom on each [[cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, lose 1 of your clues.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is the highest number of doom on a [[cultist]] enemy.\\n\\n[cultist]: -2. If you do not succeed by at least 1, take 1 damage.\\n\\n[tablet]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[cultist]] enemy.\\n\\n[elder_thing]: -2. If you fail, lose 1 of your clues.\"\r\n end\r\n end\r\n --The boundary beyond\r\n if scenario.getDescription() == \"The Boundary Beyond\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail, each [[Serpent]] enemy at your location attacks you.\\n\\n[elder_thing]: -4. Place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on a [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail and there is a [[Serpent]] enemy at your location, it attacks you.\\n\\n[elder_thing]: -4. If you fail, place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\r\n end\r\n end\r\n --Heart of the elders p1\r\n if scenario.getDescription() == \"Heart of the Elders\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -3. If you fail, place 1 doom on your location.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -4. If you fail, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -2. If you fail, place 1 doom on your location.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -3. If you fail, take 1 horror.\"\r\n end\r\n end\r\n -- City of Archives\r\n if scenario.getDescription() == \"The City of Archives\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (if you have 5 or more cards in your hand, you automatically fail instead).\\n\\n[cultist] or [elder_thing]: -2. Place 1 of your clues on your location.\\n\\n[tablet]: -3. For each point you fail by, discard 1 random card from your hand.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 5 or more cards in your hand).\\n\\n[cultist] or [elder_thing]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -3. If you fail, discard 1 random card from your hand.\"\r\n end\r\n end\r\n --Depths of Yoth\r\n if scenario.getName() == \"Scenario - Easy/Standard\" then\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current depth level.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool) .\\n\\n[elder_thing]: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\r\n end\r\n --hard\r\n if scenario.getName() == \"Scenario - Hard/Expert\" then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the current depth level. If you fail, take 1 horror.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool) .\\n\\n[elder_thing]: -4. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\r\n end\r\n --Shattered Aeons\r\n if scenario.getDescription() == \"Shattered Aeons\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3 (-5 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -3. If you do not succeed by at least 1, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -3. Shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -2. If you fail, shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\r\n end\r\n end\r\n --secret scenario\r\n if scenario.getDescription() == \"Turn Back Time\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X . X is the total amount of doom on locations.\\n\\n[elder_thing]: -6. Place 1 doom on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X . X is the number of locations with doom on them.\\n\\n[elder_thing]: -4. If you fail, place 1 doom on your location.\"\r\n end\r\n end\r\n --Dissappearance Twilight\r\n if scenario.getDescription() == \"Disappearance at the Twilight Estate\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n --Witching Hour\r\n if scenario.getDescription() == \"The Witching Hour\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.\\n\\n[tablet]: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -4. If you fail, ready each [[Witch]] enemy at your location and at each connecting location. Heal all damage from each of those enemies.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. For each point you fail by, discard the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -3. If you fail, choose an exhausted or damaged [[Witch]] enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.\"\r\n end\r\n end\r\n --Death's Doorstep\r\n if scenario.getDescription() == \"At Death's Doorstep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if your location is haunted).\\n\\n[tablet]: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -4. If there is a [[Spectral]] enemy at your location, take 1 damage and 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if your location is haunted).\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -2. If there is a [[Spectral]] enemy at your location, take 1 damage.\"\r\n end\r\n end\r\n --Secret Name\r\n if scenario.getDescription() == \"The Secret Name\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.\\n\\n[tablet]: -3. If you fail and Nahab is in play, she attacks you (regardless of her current location) .\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.\\n\\n[tablet]: -2. If you fail and Nahab is at your location, she attacks you.\\n\\n[elder_thing]: -3. If you fail, resolve the hunter keyword on each enemy in play.\"\r\n end\r\n end\r\n --Wages of Sin\r\n if scenario.getDescription() == \"The Wages of Sin\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.\\n\\n[cultist]: -4. Until the end of the rount, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.\\n\\n[cultist]: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n -- For The Greater Good\r\n if scenario.getDescription() == \"For the Greater Good\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom among [[Cultist]] enemies in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[elder_thing]: -3. If you fail, move all doom from the [[Cultist]] enemy with the most doom on it to the current agenda. If no [[Cultist]] enemies in play have doom on them, reveal another token.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, move 1 doom from the nearest [[Cultist]] enemy to the current agenda.\"\r\n end\r\n end\r\n --Union and Disillusion\r\n if scenario.getDescription() == \"Union and Disillusion\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -3. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -4. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted). \\n\\n[elder_thing]: -4. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -2. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -3. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted). \\n\\n[elder_thing]: -3. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\r\n end\r\n end\r\n --Clutches of Chaos\r\n if scenario.getDescription() == \"In the Clutches of Chaos\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -3. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -4. If you fail, place 1 breach on a random location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -2. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -3. If you fail, place 1 breach on a random location.\"\r\n end\r\n end\r\n --Before the Black Throne\r\n if scenario.getDescription() == \"Before the Black Throne\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on Azathoth, to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -3. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -2. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\r\n end\r\n end\r\n --Beyond the gates of sleep\r\n if scenario.getDescription() == \"Beyond the Gates of Sleep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the number of cards in your hand.\\n\\n[cultist]: -X. X is the number of revealed [[Woods]] locations.\\n\\n[tablet]: -2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is half the number of cards in your hand (rounded up).\\n\\n[cultist]: -X. X is the number of revealed Enchanted Woods locations.\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\r\n end\r\n end\r\n --Waking Nightmare\r\n if scenario.getDescription() == \"Waking Nightmare\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is 1 higher than the number of infested locations.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is the number of infested locations.\"\r\n end\r\n end\r\n --The search for kadath\r\n if scenario.getDescription() == \"The Search for Kadath\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 2 for the remainder of the round.\\n\\n[tablet]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +1. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.\\n\\n[tablet]: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\r\n end\r\n end\r\n --A thousand shapes of horror\r\n if scenario.getDescription() == \"A Thousand Shapes of Horror\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\r\n end\r\n end\r\n --Dark Side of the moon\r\n if scenario.getDescription() == \"Dark Side of the Moon\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is your alarm level.\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -2. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half your alarm level (rounded up).\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\r\n end\r\n end\r\n --point of no return\r\n if scenario.getDescription() == \"Point of No Return\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: 0. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -4. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\r\n end\r\n end\r\n --where the gods dwell\r\n if scenario.getDescription() == \"Where the Gods Dwell\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of the current act plus the number of the current agenda.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda. This effect may cause the current agenda to advance.\\n\\n[tablet]: -6. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: -1. The black cat reminds you that it's all a dream.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of the current act.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda.\\n\\n[tablet]: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: 0. The black cat reminds you that it's all a dream.\"\r\n end\r\n end\r\n --weaver of the cosmos\r\n if scenario.getDescription() == \"Weaver of the Cosmos\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on locations in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: -1. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -4. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on a location in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -3. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\r\n end\r\n end\r\n --pit of despair\r\n if scenario.getDescription() == \"The Pit of Despair\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\\n\\n[cultist]: -2. If your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If The Amalgam is in the depths, put it into play engaged with you.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-2 instead if your location is partially flooded; -3 instead if your location is fully flooded).\\n\\n[cultist]: -2. If you fail and your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you fail and you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If you fail and The Amalgam is in the depths, put it into play engaged with you.\"\r\n end\r\n end\r\n --vanishing of elena harper\r\n if scenario.getDescription() == \"The Vanishing of Elina Harper\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current agenda number.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy (2 doom instead if you failed).\\n\\n[tablet]: -3. Take 1 horror (1 horror and 1 damage instead if you failed).\\n\\n[elder_thing]: -4. Place 1 of your clues on your location (2 clues instead if you failed).\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current agenda number.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If you fail, take 1 horror.\\n\\n[elder_thing]: -4. If you fail, place 1 of your clues on your location.\"\r\n end\r\n end\r\n --in too deep\r\n if scenario.getDescription() == \"In Too Deep\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each location to the east of your location (on the same row).\\n\\n[cultist]: -4. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -5. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is twice the number of barriers between your location and all connecting locations.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location to the east of your location (on the same row).\\n\\n[cultist]: -2. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -3. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is the number of barriers between your location and all connecting locations.\"\r\n end\r\n end\r\n --devil reef\r\n if scenario.getDescription() == \"Devil Reef\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of keys the investigators control.\\n\\n[cultist]: -3. If this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -4. If you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -5. If your location has a key on it, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of keys the investigators control.\\n\\n[cultist]: -2. If you fail and this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -3. If you fail and you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -4. If you fail and your location has a key on it, take 1 horror.\"\r\n end\r\n end\r\n --horror in high gear\r\n if scenario.getDescription() == \"Horror in High Gear\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -2. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -3. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -2. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. If you fail, resolve the hunter keyword on each enemy in play.\"\r\n end\r\n end\r\n --light in the fog\r\n if scenario.getDescription() == \"A Light in the Fog\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\\n\\n[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\\n\\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.\"\r\n end\r\n end\r\n --lair of dagon\r\n if scenario.getDescription() == \"The Lair of Dagon\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each key on this card.\\n\\n[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. Place each key you control on your location and take 1 damage.\\n\\n[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each key on this card.\\n\\n[cultist]: 0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. If you fail, place each key you control on your location.\\n\\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag.\"\r\n end\r\n end\r\n --into the maelstrom\r\n if scenario.getDescription() == \"Into the Maelstrom\" then\r\n if scenario.is_face_down == true then\r\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror.\"\r\n else\r\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror.\"\r\n end\r\n end\r\n end\r\n getObjectFromGUID(\"8b081b\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"bd0ff4\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"383d8b\").editButton({index = 6, tooltip = tool})\r\n getObjectFromGUID(\"0840d5\").editButton({index = 6, tooltip = tool})\r\nend\r\n",
+ "LuaScript": "function onLoad()\n spawnButton(\"symbols\", \"Change Tooltips\",\n \"Changes tooltip for 'draw chaos token' buttons.\", 0, 0.5, 0, 600, 400, 70)\nend\n\nfunction spawnButton( func, text, tool_tip, xPosition, yPosition, zPosition, button_width, button_height, fontsize )\n scale = self.getScale()\n scale = scale[1]\n params = {\n click_function = func,\n function_owner = self,\n label = text,\n position = {scale * xPosition, yPosition, scale * zPosition},\n rotation = {0, 0, 0},\n width = button_width * scale,\n height = button_height * scale,\n font_size = fontsize * scale,\n color = {1, 1, 1},\n font_color = {0, 0, 0},\n tooltip = tool_tip\n }\n self.createButton(params)\nend\n\nfunction symbols()\n local tool = \"no scenario selected\"\n for _, scenario in ipairs(getObjectFromGUID(\"fe2ae4\").getObjects()) do\n if scenario.getDescription() == \"The Gathering\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull] -2. If you fail, after this skill test, search the encounter deck and discard pile for a [[Ghoul]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist] Reveal another token. If you fail, take 2 horror.\\n\\n[tablet] -4. If there is a [[Ghoul]] enemy at your location, take 1 damage and 1 horror.\"\n else\n tool = \"Easy / Standard\\n\\n[skull] -X. X is the number of [[Ghoul]] enemies at your location.\\n\\n[cultist] -1. If you fail, take 1 horror.\\n\\n[tablet] -2. If there is a [[Ghoul]] enemy at your location, take 1 damage.\\n\\n\"\n end\n end\n -- midnight masks\n if scenario.getDescription() == \"The Midnight Masks\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom in play.\\n\\n[cultist]: -2. Place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[tablet]: -4. If you fail, place all your clues on your location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -3. If you fail, place 1 of your clues on your location.\"\n end\n end\n -- devourer below\n if scenario.getDescription() == \"The Devourer Below\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -3. If you fail, after this skill test, search the encounter deck and discard pile for a [[Monster]] enemy, and draw it. Shuffle the encounter deck.\\n\\n[cultist]: -4. Place 2 doom on the nearest enemy.\\n\\n[tablet]: -5. If there is a [[Monster]] enemy at your location, take 1 damage and 1 horror.\\n\\n[elder_thing]: -7. If there is an [[Ancient One]] enemy in play, reveal another token.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of [[Monster]] enemies in play.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If there is a [[Monster]] enemy at your location, take 1 damage.\\n\\n[elder_thing]: -5. If there is an [[Ancient One]] enemy in play, reveal another token.\"\n end\n end\n -- extracurricular activity symbols\n if scenario.getDescription() == \"Extracurricular Activity\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2. If you fail, discard the top 5 cards of your deck.\\n\\n[cultist]: -1 (-5 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, discard the top 3 cards of your deck.\\n\\n[cultist]: -1 (-3 instead if there are 10 or more cards in your discard pile).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\n end\n end\n -- The house always wins symbols\n if scenario.getDescription() == \"The House Always Wins\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -3. You may spend 3 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you fail, discard 3 resources.\\n\\n[tablet]: -2. Discard 3 resources.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -2. You may spend 2 resources to treat this token as a 0, instead.\\n\\n[cultist]: -3. If you succeed, gain 3 resources.\\n\\n[tablet]: -2. If you fail, discard 3 resources.\"\n end\n end\n -- Miskatonic museum symbols\n if scenario.getDescription() == \"The Miskatonic Museum\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -3. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -4. If Hunting Horror is at your location, it immediately attacks you.\\n\\n[elder_thing]: -5. If you fail, discard an asset you control.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if Hunting Horror is at your location.)\\n\\n[cultist]: -1. If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able.\\n\\n[tablet]: -2. Return 1 of your clues to your current location.\\n\\n[elder_thing]: -3. If you fail, discard an asset you control.\"\n end\n end\n -- essex county express symbols\n if scenario.getDescription() == \"The Essex County Express\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current Agenda #. \\n\\n[cultist]: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -4. Add 1 doom token to each Cultist enemy in play.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand for each point you failed by.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current Agenda #.\\n\\n[cultist]: -1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.\\n\\n[tablet]: -2. Add 1 doom token to the nearest Cultist enemy.\\n\\n[elder_thing]: -3. If you fail, choose and discard a card from your hand.\"\n end\n end\n --blood on the Altar\n if scenario.getDescription() == \"Blood on the Altar\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each location in play with no encounter card underneath it.\\n\\n[cultist]: -4. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -3. Reveal another token.\\n\\n[elder_thing]: -3. Place 1 doom on the current agenda.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location in play with no encounter card underneath it (max -4).\\n\\n[cultist]: -2. If you fail, add 1 clue from the token pool to your location.\\n\\n[tablet]: -2. If you are in the Hidden Chamber, reveal another token.\\n\\n[elder_thing]: -3. If you fail, place 1 doom on the current agenda.\"\n end\n end\n --undimensioned and unseen\n if scenario.getDescription() == \"Undimensioned and Unseen\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror and 1 damage.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails.\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each Brood of Yog-Sothoth in play.\\n\\n[cultist]: Reveal another token. If you fail this test, take 1 horror.\\n\\n[tablet]: 0. You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token's modifier is -4 instead.\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.\"\n end\n end\n -- where doom Awaits\n if scenario.getDescription() == \"Where Doom Awaits\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-5 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -3. If it is Agenda 2, you automatically fail instead.\\n\\n[elder_thing]: -X. Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Altered]] location).\\n\\n[cultist]: Reveal another token. Cancel the effects and icons of each skill card committed to this test.\\n\\n[tablet]: -2 (-4 instead if it is Agenda 2).\\n\\n[elder_thing]: -X. Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.\"\n end\n end\n --lost in time and space\n if scenario.getDescription() == \"Lost in Time and Space\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -1 for each [[Extradimensional]] location in play.\\n\\n[cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -5. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is twice the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each [[Extradimensional]] location in play (max -5).\\n\\n[cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.\\n\\n[tablet]: -3. If Yog-Sothoth is in play, it attacks you after this skill test.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail and your location is [[Extradimensional]], discard it.\"\n end\n end\n -- curtain call\n if scenario.getDescription() == \"Curtain Call\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X, where X is the amount of horror on you. (If you have no horror on you, X is 1.)\\n\\n[cultist] [tablet] [elder_thing]: -5. If your location has at least 1 horror on it, take 1 horror (from the token pool) . If your location has no horror on it, place 1 horror on it instead.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 3 or more horror on you).\\n\\n[cultist] [tablet] [elder_thing]: -4. If your location has at least 1 horror on it, take 1 horror (from the token pool) . If your location has no horror on it, place 1 horror on it instead.\"\n end\n end\n -- Last King\n if scenario.getDescription() == \"The Last King\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on the [[Lunatic]] enemy in play with the most remaining health.\\n\\n[cultist]: -3. Place 1 of your clues on your location.\\n\\n[tablet]: -4. Take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location. If you fail, take 1 damage.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: Reveal another token. If you fail, place 1 doom on a [[Lunatic]] enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -4. If you fail, take 1 horror.\\n\\n[elder_thing]: -X. X is the shroud value of your location.\"\n end\n end\n -- Echoes Past\n if scenario.getDescription() == \"Echoes of the Past\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom on enemies in play.\\n\\n[cultist]: -4. Place 1 doom on the nearest enemy.\\n\\n[tablet]: -4. Discard a random card from your hand.\\n\\n[elder_thing]: -4. If there is an enemy at your location, take 1 horror.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on an enemy in play.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -2. If you fail, discard a random card from your hand.\\n\\n[elder_thing]: -2. If you fail and there is an enemy at your location, take 1 horror.\"\n end\n end\n -- Unspeakable Oath\n if scenario.getDescription() == \"The Unspeakable Oath\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: Reveal another token. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it. (Limit once per test.)\\n\\n[cultist]: -X. X is the amount of horror on you. If you fail, take 1 horror.\\n\\n[tablet]: -X. X is the base shroud value of your location. If you fail, take 1 horror.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1. If you fail, randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it.\\n\\n[cultist]: -X. X is the amount of horror on you.\\n\\n[tablet]: -X. X is the base shroud value of your location.\\n\\n[elder_thing]: 0. Either randomly choose an enemy from among the set-aside [[Monster]] enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.\"\n end\n end\n -- A Phantom of Truth\n if scenario.getDescription() == \"A Phantom of Truth\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom in play.\\n\\n[cultist]: -2. Move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -4. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -3. If you fail, lose 1 resource for each point you failed by.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of doom in play (max 5).\\n\\n[cultist]: -2. If you fail, move each unengaged [[Byakhee]] in play once toward the nearest investigator.\\n\\n[tablet]: -3. Cancel the effects and icons of each skill card committed to this test.\\n\\n[elder_thing]: -2. If you fail, lose 1 resource for each point you failed by.\"\n end\n end\n -- The Pallid Mask\n if scenario.getDescription() == \"The Pallid Mask\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of locations away from the starting location you are.\\n\\n[cultist]: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.\\n\\n[tablet]: -3. If there is a [[Ghoul]] or [[Geist]] enemy at your location, it readies and attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -4. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of locations away from the starting location you are (max 5).\\n\\n[cultist]: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.\\n\\n[tablet]: -2. If there is a ready [[Ghoul]] or [[Geist]] enemy at your location, it attacks you (if there is more than one, choose one).\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Ghoul]] or [[Geist]] enemy and draw it.\"\n end\n end\n -- Dim Carcosa\n if scenario.getDescription() == \"Dim Carcosa\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of horror on you.\\n\\n[cultist]: Reveal another token. If you fail, take 2 horror.\\n\\n[tablet]: -5. If you fail and Hastur is in play, place 1 clue on your location (from the token bank) .\\n\\n[elder_thing]: -5. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if you have no sanity remaining).\\n\\n[cultist]: Reveal another token. If you fail, take 1 horror.\\n\\n[tablet]: -3. If you fail and Hastur is in play, place 1 clue on your location (from the token bank) .\\n\\n[elder_thing]: -3. If this token is revealed during an attack or evasion attempt against a [[Monster]] or [[Ancient One]] enemy, lose 1 action.\"\n end\n end\n if scenario.getDescription() == \"Black Stars Rise\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total amount of doom on agendas in play.\\n\\n[cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.\\n\\n[elder_thing]: -3. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on an agenda in play.\\n\\n[cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.\\n\\n[tablet]: Reveal another token. If you fail, place 1 doom on each agenda.\\n\\n[elder_thing]: -2. If you fail, search the encounter deck and discard pile for a [[Byakhee]] enemy and draw it.\"\n end\n end\n -- untamed Wilds\n if scenario.getDescription() == \"The Untamed Wilds\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play.\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (min 3).\\n\\n[elder_thing]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of vengeance points in the victory display.\\n\\n[cultist]: -X. X is the number of locations in play (max 5).\\n\\n[tablet]: -X. X is the number of cards in the exploration deck (max 5).\\n\\n[elder_thing]: -2. If you are poisoned, this test automatically fails instead.\"\n end\n end\n --The doom of Eztli\n if scenario.getDescription() == \"The Doom of Eztli\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the total amount of doom on locations in play.\\n\\n[elder_thing]: Reveal another chaos token. Place 1 doom on your location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there is doom on your location).\\n\\n[cultist] [tablet]: -X. X is the number of locations with doom on them.\\n\\n[elder_thing]: Reveal another chaos token. If you fail, place 1 doom on your location.\"\n end\n end\n --Threads of Fate\n if scenario.getDescription() == \"Threads of Fate\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the total number of doom in play.\\n\\n[cultist]: -2. If you do not succeed by at least 2, take 1 direct damage.\\n\\n[tablet]: -2. If you do not succeed by at least 2, place 1 doom on each [[cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, lose 1 of your clues.\"\n else\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is the highest number of doom on a [[cultist]] enemy.\\n\\n[cultist]: -2. If you do not succeed by at least 1, take 1 damage.\\n\\n[tablet]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[cultist]] enemy.\\n\\n[elder_thing]: -2. If you fail, lose 1 of your clues.\"\n end\n end\n --The boundary beyond\n if scenario.getDescription() == \"The Boundary Beyond\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail, each [[Serpent]] enemy at your location attacks you.\\n\\n[elder_thing]: -4. Place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Ancient]] location).\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on a [[Cultist]] enemy.\\n\\n[tablet]: Reveal another token. If you fail and there is a [[Serpent]] enemy at your location, it attacks you.\\n\\n[elder_thing]: -4. If you fail, place 1 clue (from the token pool) on the nearest [[Ancient]] location.\"\n end\n end\n --Heart of the elders p1\n if scenario.getDescription() == \"Heart of the Elders\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -3. If you fail, place 1 doom on your location.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -4. If you fail, take 1 horror.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are in a [[Cave]] location).\\n\\n[cultist]: -2. If you fail, place 1 doom on your location.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -3. If you fail, take 1 horror.\"\n end\n end\n -- City of Archives\n if scenario.getDescription() == \"The City of Archives\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (if you have 5 or more cards in your hand, you automatically fail instead).\\n\\n[cultist] or [elder_thing]: -2. Place 1 of your clues on your location.\\n\\n[tablet]: -3. For each point you fail by, discard 1 random card from your hand.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you have 5 or more cards in your hand).\\n\\n[cultist] or [elder_thing]: -2. If you fail, place 1 of your clues on your location.\\n\\n[tablet]: -3. If you fail, discard 1 random card from your hand.\"\n end\n end\n --Depths of Yoth\n if scenario.getName() == \"Scenario - Easy/Standard\" then\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current depth level.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool) .\\n\\n[elder_thing]: -2. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\n end\n --hard\n if scenario.getName() == \"Scenario - Hard/Expert\" then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the current depth level. If you fail, take 1 horror.\\n\\n[cultist]: Reveal another token. If you fail, each [[Serpent]] enemy at your location or a connecting location heals 2 damage.\\n\\n[tablet]: Reveal another token. If you fail, place 1 clue on your location (from the token pool) .\\n\\n[elder_thing]: -4. If there are 3 or more vengeance points in the victory display, you automatically fail this test, instead.\"\n end\n --Shattered Aeons\n if scenario.getDescription() == \"Shattered Aeons\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -3 (-5 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -3. If you do not succeed by at least 1, place 1 doom on each [[Cultist]] enemy.\\n\\n[tablet]: -3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.\\n\\n[elder_thing]: -3. Shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -2 (-4 instead if the Relic of Ages is at your location).\\n\\n[cultist]: -2. If you do not succeed by at least 1, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[tablet]: -2. If you are poisoned, this test automatically fails instead.\\n\\n[elder_thing]: -2. If you fail, shuffle the topmost [[Hex]] treachery in the encounter discard pile into the exploration deck.\"\n end\n end\n --secret scenario\n if scenario.getDescription() == \"Turn Back Time\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X . X is the total amount of doom on locations.\\n\\n[elder_thing]: -6. Place 1 doom on your location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X . X is the number of locations with doom on them.\\n\\n[elder_thing]: -4. If you fail, place 1 doom on your location.\"\n end\n end\n --Dissappearance Twilight\n if scenario.getDescription() == \"Disappearance at the Twilight Estate\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -5. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -3. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\n end\n end\n --Witching Hour\n if scenario.getDescription() == \"The Witching Hour\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2. Discard cards from the top of the encounter deck equal to this test's difficulty.\\n\\n[tablet]: -2. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -4. If you fail, ready each [[Witch]] enemy at your location and at each connecting location. Heal all damage from each of those enemies.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1. For each point you fail by, discard the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, after this test resolves, draw the bottommost treachery in the encounter discard pile.\\n\\n[elder_thing]: -3. If you fail, choose an exhausted or damaged [[Witch]] enemy at your location or at a connecting location. Ready that enemy and heal all damage from it.\"\n end\n end\n --Death's Doorstep\n if scenario.getDescription() == \"At Death's Doorstep\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if your location is haunted).\\n\\n[tablet]: -3. If this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -4. If there is a [[Spectral]] enemy at your location, take 1 damage and 1 horror.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if your location is haunted).\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\\n\\n[elder_thing]: -2. If there is a [[Spectral]] enemy at your location, take 1 damage.\"\n end\n end\n --Secret Name\n if scenario.getDescription() == \"The Secret Name\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 5 cards of the encounter deck.\\n\\n[tablet]: -3. If you fail and Nahab is in play, she attacks you (regardless of her current location) .\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at an [[Extradimensional]] location).\\n\\n[cultist]: Reveal another chaos token. If you fail, discard the top 3 cards of the encounter deck.\\n\\n[tablet]: -2. If you fail and Nahab is at your location, she attacks you.\\n\\n[elder_thing]: -3. If you fail, resolve the hunter keyword on each enemy in play.\"\n end\n end\n --Wages of Sin\n if scenario.getDescription() == \"The Wages of Sin\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of copies of Unfinished Business in the victory display. Reveal another token.\\n\\n[cultist]: -4. Until the end of the rount, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -4. If you fail, trigger the forced ability on a copy of Unfinished Business in your threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If this is an attack or evasion attempt, resolve each haunted ability on your location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is 1 higher than the number of copies of Unfinished Business in the victory display.\\n\\n[cultist]: -3. Until the end of the round, each Heretic enemy in play gets +1 fight and +1 evade.\\n\\n[tablet]: -3. If you fail, trigger the forced ability on a copy of Unfinished Business in yout threat area as if it were the end of the round.\\n\\n[elder_thing]: -2. If you fail and this is an attack or evasion attempt, resolve each haunted ability on your location.\"\n end\n end\n -- For The Greater Good\n if scenario.getDescription() == \"For the Greater Good\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the total number of doom among [[Cultist]] enemies in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on each [[Cultist]] enemy in play. If there are no [[Cultist]] enemies in play, reveal another token.\\n\\n[elder_thing]: -3. If you fail, move all doom from the [[Cultist]] enemy with the most doom on it to the current agenda. If no [[Cultist]] enemies in play have doom on them, reveal another token.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest number of doom on a [[Cultist]] enemy in play.\\n\\n[cultist]: -2. Reveal another token.\\n\\n[tablet]: -3. If you fail, place 1 doom on the nearest [[Cultist]] enemy.\\n\\n[elder_thing]: -3. If you fail, move 1 doom from the nearest [[Cultist]] enemy to the current agenda.\"\n end\n end\n --Union and Disillusion\n if scenario.getDescription() == \"Union and Disillusion\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -3. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -4. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -4. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted). \\n\\n[elder_thing]: -4. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -2. If this is a skill test during a circle action, reveal another token.\\n\\n[cultist]: -3. If you have no damage on you, take 1 damage. If you have no horror on you, take 1 horror.\\n\\n[tablet]: -3. If you fail, a [[Spectral]] enemy at your location attacks you (even if it is exhausted). \\n\\n[elder_thing]: -3. If this is a skill test during a circle action and you fail, resolve each haunted ability on your location.\"\n end\n end\n --Clutches of Chaos\n if scenario.getDescription() == \"In the Clutches of Chaos\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 higher than the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -3. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -4. If you fail, place 1 breach on a random location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the total amount of doom and breaches on your location.\\n\\n[cultist]: Reveal another token. If there are fewer than 3 breaches on your location, place 1 breach on your location.\\n\\n[tablet]: -2. For each point you fail by, remove 1 breach from the current act.\\n\\n[elder_thing]: -3. If you fail, place 1 breach on a random location.\"\n end\n end\n --Before the Black Throne\n if scenario.getDescription() == \"Before the Black Throne\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on Azathoth, to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -3. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -6. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half of the doom on Azathoth (rounded up), to a minimum of 2.\\n\\n[cultist]: Reveal another token. If you fail, search the encounter deck and discard pile for a [[Cultist]] enemy and draw it. Shuffle the encounter deck.\\n\\n[tablet]: -2. If you fail, Azathoth attacks you.\\n\\n[elder_thing]: -4. If your modified skill value for this test is 0, place 1 doom on Azathoth.\"\n end\n end\n --Beyond the gates of sleep\n if scenario.getDescription() == \"Beyond the Gates of Sleep\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull] : -X. X is the number of cards in your hand.\\n\\n[cultist]: -X. X is the number of revealed [[Woods]] locations.\\n\\n[tablet]: -2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\n else\n tool = \"Easy / Standard\\n\\n[skull] : -X. X is half the number of cards in your hand (rounded up).\\n\\n[cultist]: -X. X is the number of revealed Enchanted Woods locations.\\n\\n[tablet]: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.\"\n end\n end\n --Waking Nightmare\n if scenario.getDescription() == \"Waking Nightmare\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is 1 higher than the number of infested locations.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are engaged with a [[Staff]] enemy).\\n\\n[cultist]: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.\\n\\n[elder_thing]: -X. X is the number of infested locations.\"\n end\n end\n --The search for kadath\n if scenario.getDescription() == \"The Search for Kadath\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 2 for the remainder of the round.\\n\\n[tablet]: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +1. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of Signs of the Gods the investigators have uncovered.\\n\\n[cultist]: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.\\n\\n[tablet]: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.\\n\\n[elder_thing]: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.\"\n end\n end\n --A thousand shapes of horror\n if scenario.getDescription() == \"A Thousand Shapes of Horror\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if you are at a [[Graveyard]] location).\\n\\n[cultist]: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).\\n\\n[tablet]: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.\\n\\n[elder_thing]: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.\"\n end\n end\n --Dark Side of the moon\n if scenario.getDescription() == \"Dark Side of the Moon\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is your alarm level.\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -2. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is half your alarm level (rounded up).\\n\\n[cultist]: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: -1. If you fail, raise your alarm level by 1.\\n\\n[elder_thing]: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.\"\n end\n end\n --point of no return\n if scenario.getDescription() == \"Point of No Return\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: 0. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -4. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the amount of damage on this card.\\n\\n[cultist]: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.\\n\\n[tablet]: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.\\n\\n[elder_thing]: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.\"\n end\n end\n --where the gods dwell\n if scenario.getDescription() == \"Where the Gods Dwell\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the number of the current act plus the number of the current agenda.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda. This effect may cause the current agenda to advance.\\n\\n[tablet]: -6. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: -1. The black cat reminds you that it's all a dream.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of the current act.\\n\\n[cultist]: Reveal another token. If you fail, place 1 doom on the current agenda.\\n\\n[tablet]: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.\\n\\n[elder_thing]: 0. The black cat reminds you that it's all a dream.\"\n end\n end\n --weaver of the cosmos\n if scenario.getDescription() == \"Weaver of the Cosmos\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is the amount of doom on locations in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: -1. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -4. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the highest amount of doom on a location in play.\\n\\n[cultist]: Reveal another token. If you fail, and there is an [[Ancient One]] enemy at your location, it attacks you.\\n\\n[tablet]: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.\\n\\n[elder_thing]: -3. If this skill test fails during an attack against a [[Spider]] enemy, place 1 doom on that enemy's location.\"\n end\n end\n --pit of despair\n if scenario.getDescription() == \"The Pit of Despair\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-3 instead if your location is partially flooded; -4 instead if your location is fully flooded).\\n\\n[cultist]: -2. If your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If The Amalgam is in the depths, put it into play engaged with you.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-2 instead if your location is partially flooded; -3 instead if your location is fully flooded).\\n\\n[cultist]: -2. If you fail and your location is flooded, take 1 damage.\\n\\n[tablet]: -2. If you fail and you control a key, take 1 horror.\\n\\n[elder_thing]: -3. If you fail and The Amalgam is in the depths, put it into play engaged with you.\"\n end\n end\n --vanishing of elena harper\n if scenario.getDescription() == \"The Vanishing of Elina Harper\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the current agenda number.\\n\\n[cultist]: -2. Place 1 doom on the nearest enemy (2 doom instead if you failed).\\n\\n[tablet]: -3. Take 1 horror (1 horror and 1 damage instead if you failed).\\n\\n[elder_thing]: -4. Place 1 of your clues on your location (2 clues instead if you failed).\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the current agenda number.\\n\\n[cultist]: -2. If you fail, place 1 doom on the nearest enemy.\\n\\n[tablet]: -3. If you fail, take 1 horror.\\n\\n[elder_thing]: -4. If you fail, place 1 of your clues on your location.\"\n end\n end\n --in too deep\n if scenario.getDescription() == \"In Too Deep\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each location to the east of your location (on the same row).\\n\\n[cultist]: -4. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -5. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is twice the number of barriers between your location and all connecting locations.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each location to the east of your location (on the same row).\\n\\n[cultist]: -2. If you fail, move to the connecting location to the east, ignoring all barriers.\\n\\n[tablet]: -3. If you fail, choose a connecting location with no barriers between it and your location. Place 1 barrier between the two locations.\\n\\n[elder_thing]: -X. X is the number of barriers between your location and all connecting locations.\"\n end\n end\n --devil reef\n if scenario.getDescription() == \"Devil Reef\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -X. X is 1 more than the number of keys the investigators control.\\n\\n[cultist]: -3. If this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -4. If you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -5. If your location has a key on it, take 1 horror.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -X. X is the number of keys the investigators control.\\n\\n[cultist]: -2. If you fail and this is an attack or evasion attempt against a [[Deep One]] enemy, it engages you. (If it is already engaged with you, it disengages first, then re-engages you.)\\n\\n[tablet]: -3. If you fail and you are not in a vehicle, take 1 damage.\\n\\n[elder_thing]: -4. If you fail and your location has a key on it, take 1 horror.\"\n end\n end\n --horror in high gear\n if scenario.getDescription() == \"Horror in High Gear\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -2. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -3. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. Resolve the hunter keyword on each enemy in play.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 6 or fewer locations remaining in the Road deck).\\n\\n[cultist]: -1. For each point you fail by, an investigator in your vehicle places 1 of their clues on your location.\\n\\n[tablet]: -2. For each point you fail by, an investigator in your vehicle loses 1 resource.\\n\\n[elder_thing]: -4. If you fail, resolve the hunter keyword on each enemy in play.\"\n end\n end\n --light in the fog\n if scenario.getDescription() == \"A Light in the Fog\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location (if you cannot, take 1 horror instead).\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 2 damage.\\n\\n[elder_thing]: -4. Move the nearest unengaged enemy once toward your location. It loses aloof during this movement.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1. If your location is flooded, reveal an additional chaos token.\\n\\n[cultist]: -2. If you fail, after this test ends, increase the flood level of your location.\\n\\n[tablet]: -3. If you fail this test and your location is flooded, take 1 damage.\\n\\n[elder_thing]: -4. If you fail, move the nearest ready unengaged enemy once toward your location. It loses aloof during this movement.\"\n end\n end\n --lair of dagon\n if scenario.getDescription() == \"The Lair of Dagon\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 for each key on this card.\\n\\n[cultist]: -2. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. Place each key you control on your location and take 1 damage.\\n\\n[elder_thing]: -4. Add 2 [curse] tokens to the chaos bag.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 for each key on this card.\\n\\n[cultist]: 0. Reveal an additional chaos token. If you reveal 1 or more [curse] tokens during this test, you automatically fail.\\n\\n[tablet]: -3. If you fail, place each key you control on your location.\\n\\n[elder_thing]: -4. If you fail, add 1 [curse] token to the chaos bag.\"\n end\n end\n --into the maelstrom\n if scenario.getDescription() == \"Into the Maelstrom\" then\n if scenario.is_face_down == true then\n tool = \"Hard / Expert\\n\\n[skull]: -2 (-4 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -4. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -5. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -6. If you fail and there is a key on your location, take 1 horror.\"\n else\n tool = \"Easy / Standard\\n\\n[skull]: -1 (-3 instead if there are 4 or more unflooded [[Y'ha-nthlei]] locations in play).\\n\\n[cultist]: -3. If you fail, place 1 doom on the current agenda (this may cause the current agenda to advance).\\n\\n[tablet]: -4. If you fail, you must either increase the flood level of your location or take 1 damage.\\n\\n[elder_thing]: -5. If you fail and there is a key on your location, take 1 horror.\"\n end\n end\n end\n getObjectFromGUID(\"8b081b\").editButton({index = 6, tooltip = tool})\n getObjectFromGUID(\"bd0ff4\").editButton({index = 6, tooltip = tool})\n getObjectFromGUID(\"383d8b\").editButton({index = 6, tooltip = tool})\n getObjectFromGUID(\"0840d5\").editButton({index = 6, tooltip = tool})\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -93899,12 +96301,12 @@
"GUID": "05efb4",
"Name": "Bag",
"Transform": {
- "posX": 29.07276,
- "posY": 3.90120888,
- "posZ": -21.2847214,
- "rotX": 359.985535,
- "rotY": -2.02268329E-05,
- "rotZ": 0.0251548421,
+ "posX": 29.073,
+ "posY": 3.901,
+ "posZ": -21.285,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -93918,8 +96320,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
+ "r": 0.70588,
+ "g": 0.36652,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
@@ -93949,12 +96351,12 @@
"GUID": "8112ff",
"Name": "Custom_Tile",
"Transform": {
- "posX": 12.1737871,
- "posY": 4.2156744,
- "posZ": 29.9137135,
- "rotX": 0.0712406039,
- "rotY": 270.087463,
- "rotZ": 42.47016,
+ "posX": 12.174,
+ "posY": 4.216,
+ "posZ": 29.914,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 42.0,
"scaleX": 2.2,
"scaleY": 1.0,
"scaleZ": 2.2
@@ -93998,7 +96400,7 @@
"Stretch": true
}
},
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-05 6:14 p.m.\r\n---\r\n\r\n\r\nlocal tags = {\r\n bag = \"chaos_bag\",\r\n provider = \"token_list_provider\",\r\n tokens = \"token_image_provider\"\r\n}\r\n\r\n---@class ChaosToken\r\n---@field name string\r\n---@field image string\r\nlocal _ = {}\r\n\r\n---@type table\r\nlocal sources\r\n\r\n---@type table\r\nlocal tokens\r\n\r\n---@param source TTSObject\r\nlocal LoadSource = function (source)\r\n tokens = source:getTable(\"chaos_tokens\")\r\nend\r\n\r\n---@param token ChaosToken\r\n---@param position Vector\r\n---@param chaos_bag TTSObject\r\n---@return number\r\nlocal SpawnToken = function (token, position, chaos_bag)\r\n spawnObject {\r\n type = \"Custom_Tile\",\r\n position = position,\r\n scale = { 0.81, 1.0, 0.81 },\r\n rotation = { 0, 270, 0 },\r\n ---@param object TTSObject\r\n callback_function = function(object, _, _)\r\n object:setName(token.name)\r\n chaos_bag:putObject(object)\r\n end\r\n }:setCustomObject {\r\n image = token.image,\r\n type = 2,\r\n thickness = 0.1\r\n }\r\nend\r\n\r\n---@param chaos_bag TTSObject\r\nlocal emptyBag= function (chaos_bag)\r\n local object = chaos_bag:getObjects()\r\n local pos = self:getPosition()\r\n pos.y = pos.y+1\r\n\r\n for _, object in ipairs(object) do\r\n chaos_bag:takeObject {\r\n guid = object.guid,\r\n position = pos,\r\n ---@param item TTSObject\r\n callback_function = function (item) item:destruct() end\r\n }\r\n end\r\nend\r\n\r\n---@param difficulty string\r\nlocal clickFun= function (difficulty)\r\n local chaos_bag = getObjectsWithTag(tags.bag)[1]\r\n\r\n emptyBag(chaos_bag)\r\n\r\n local loading = tokens[difficulty]\r\n local pos = self:getPosition()\r\n\r\n for _, token_id in ipairs(loading) do\r\n if type(token_id)==\"string\" then token_id = token_id:lower() end\r\n\r\n local token = sources[token_id]\r\n\r\n if (token==nil) then\r\n error(\"Could not find token \\\"\" .. token_id .. \"\\\".\")\r\n return\r\n end\r\n\r\n SpawnToken(token, pos, chaos_bag)\r\n end\r\nend\r\n\r\n\r\n---@param difficulty string\r\nlocal MakeClickFun = function(difficulty)\r\n return function ()\r\n clickFun(difficulty)\r\n end\r\nend\r\n\r\n---@param label string\r\n---@param z_offset number|nil\r\nlocal makeButton = function(label , z_offset)\r\n z_offset = z_offset or -0.15\r\n\r\n _G[label:lower() .. \"Click\"] = MakeClickFun(label)\r\n\r\n self:createButton({\r\n label = label,\r\n function_owner = self,\r\n click_function = label:lower() .. \"Click\",\r\n position = {0, 0.1, z_offset},\r\n rotation = {0, 0, 0},\r\n scale = {0.47, 1, 0.47},\r\n height = 200,\r\n width = 1150,\r\n font_size = 100,\r\n color = {0.87, 0.8, 0.70},\r\n font_color = {0, 0, 0}\r\n })\r\n return z_offset + 0.20\r\nend\r\n\r\n---@param source TTSObject\r\nlocal CreateButtons= function(source)\r\n self:clearButtons()\r\n\r\n local z_offset\r\n for difficulty,_ in pairs(tokens) do\r\n z_offset = makeButton(difficulty, z_offset)\r\n end\r\nend\r\n\r\n\r\nfunction LoadTokens()\r\n ---@type TTSObject[]\r\n local image_sources = getObjectsWithTag(tags.tokens)\r\n\r\n if (#image_sources<=0) then\r\n error(\"Cannot find images_sources\")\r\n return\r\n end\r\n\r\n sources = image_sources[1]:getTable(\"sources\")\r\n\r\n if (tokens~=nil) then CreateButtons() return end\r\n\r\n local source = getObjectsWithTag(tags.provider)\r\n\r\n if (#source<=0) then return end\r\n\r\n LoadSource(source[1])\r\n\r\n CreateButtons()\r\nend\r\n\r\nfunction onload()\r\n Timer.create {\r\n identifier = self:getGUID(),\r\n function_name = \"LoadTokens\"\r\n }\r\nend\r\n\r\n---@param provider TTSObject\r\nfunction onObjectSpawn(provider)\r\n if (not provider:hasTag(tags.provider)) then return end\r\n\r\n LoadSource(provider)\r\n\r\n CreateButtons()\r\nend\r",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-05 6:14 p.m.\n---\n\n\nlocal tags = {\n bag = \"chaos_bag\",\n provider = \"token_list_provider\",\n tokens = \"token_image_provider\"\n}\n\n---@class ChaosToken\n---@field name string\n---@field image string\nlocal _ = {}\n\n---@type table\nlocal sources\n\n---@type table\nlocal tokens\n\n---@param source TTSObject\nlocal LoadSource = function (source)\n tokens = source:getTable(\"chaos_tokens\")\nend\n\n---@param token ChaosToken\n---@param position Vector\n---@param chaos_bag TTSObject\n---@return number\nlocal SpawnToken = function (token, position, chaos_bag)\n spawnObject {\n type = \"Custom_Tile\",\n position = position,\n scale = { 0.81, 1.0, 0.81 },\n rotation = { 0, 270, 0 },\n ---@param object TTSObject\n callback_function = function(object, _, _)\n object:setName(token.name)\n chaos_bag:putObject(object)\n end\n }:setCustomObject {\n image = token.image,\n type = 2,\n thickness = 0.1\n }\nend\n\n---@param chaos_bag TTSObject\nlocal emptyBag= function (chaos_bag)\n local object = chaos_bag:getObjects()\n local pos = self:getPosition()\n pos.y = pos.y+1\n\n for _, object in ipairs(object) do\n chaos_bag:takeObject {\n guid = object.guid,\n position = pos,\n ---@param item TTSObject\n callback_function = function (item) item:destruct() end\n }\n end\nend\n\n---@param difficulty string\nlocal clickFun= function (difficulty)\n local chaos_bag = getObjectsWithTag(tags.bag)[1]\n\n emptyBag(chaos_bag)\n\n local loading = tokens[difficulty]\n local pos = self:getPosition()\n\n for _, token_id in ipairs(loading) do\n if type(token_id)==\"string\" then token_id = token_id:lower() end\n\n local token = sources[token_id]\n\n if (token==nil) then\n error(\"Could not find token \\\"\" .. token_id .. \"\\\".\")\n return\n end\n\n SpawnToken(token, pos, chaos_bag)\n end\nend\n\n\n---@param difficulty string\nlocal MakeClickFun = function(difficulty)\n return function ()\n clickFun(difficulty)\n end\nend\n\n---@param label string\n---@param z_offset number|nil\nlocal makeButton = function(label , z_offset)\n z_offset = z_offset or -0.15\n\n _G[label:lower() .. \"Click\"] = MakeClickFun(label)\n\n self:createButton({\n label = label,\n function_owner = self,\n click_function = label:lower() .. \"Click\",\n position = {0, 0.1, z_offset},\n rotation = {0, 0, 0},\n scale = {0.47, 1, 0.47},\n height = 200,\n width = 1150,\n font_size = 100,\n color = {0.87, 0.8, 0.70},\n font_color = {0, 0, 0}\n })\n return z_offset + 0.20\nend\n\n---@param source TTSObject\nlocal CreateButtons= function(source)\n self:clearButtons()\n\n local z_offset\n for difficulty,_ in pairs(tokens) do\n z_offset = makeButton(difficulty, z_offset)\n end\nend\n\n\nfunction LoadTokens()\n ---@type TTSObject[]\n local image_sources = getObjectsWithTag(tags.tokens)\n\n if (#image_sources<=0) then\n error(\"Cannot find images_sources\")\n return\n end\n\n sources = image_sources[1]:getTable(\"sources\")\n\n if (tokens~=nil) then CreateButtons() return end\n\n local source = getObjectsWithTag(tags.provider)\n\n if (#source<=0) then return end\n\n LoadSource(source[1])\n\n CreateButtons()\nend\n\nfunction onload()\n Timer.create {\n identifier = self:getGUID(),\n function_name = \"LoadTokens\"\n }\nend\n\n---@param provider TTSObject\nfunction onObjectSpawn(provider)\n if (not provider:hasTag(tags.provider)) then return end\n\n LoadSource(provider)\n\n CreateButtons()\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -94006,12 +96408,12 @@
"GUID": "162580",
"Name": "Checker_white",
"Transform": {
- "posX": 13.1938725,
- "posY": 3.80694413,
- "posZ": 28.83546,
- "rotX": 359.819946,
- "rotY": 269.998474,
- "rotZ": 180.336716,
+ "posX": 13.194,
+ "posY": 3.807,
+ "posZ": 28.835,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -94046,7 +96448,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-05 6:51 p.m.\r\n---\r\n\r\n---@param name string\r\n---@param image string\r\n---@return ChaosToken\r\nlocal MakeToken = function (name, image)\r\n return {\r\n name = name,\r\n image = image\r\n }\r\nend\r\n\r\nsources = {\r\n [1] = MakeToken(\"+1\", \"https://i.imgur.com/uIx8jbY.png\"),\r\n [0] = MakeToken(\"0\", \"https://i.imgur.com/btEtVfd.png\"),\r\n [-1] = MakeToken(\"-1\", \"https://i.imgur.com/w3XbrCC.png\"),\r\n [-2] = MakeToken(\"-2\", \"https://i.imgur.com/bfTg2hb.png\"),\r\n [-3] = MakeToken(\"-3\", \"https://i.imgur.com/yfs8gHq.png\"),\r\n [-4] = MakeToken(\"-4\", \"https://i.imgur.com/qrgGQRD.png\"),\r\n [-5] = MakeToken(\"-5\", \"https://i.imgur.com/3Ym1IeG.png\"),\r\n [-6] = MakeToken(\"-6\", \"https://i.imgur.com/c9qdSzS.png\"),\r\n [-7] = MakeToken(\"-7\", \"https://i.imgur.com/4WRD42n.png\"),\r\n [-8] = MakeToken(\"-8\", \"https://i.imgur.com/9t3rPTQ.png\"),\r\n [\"s\"] = MakeToken(\"Skull\", \"https://i.imgur.com/stbBxtx.png\"),\r\n [\"c\"] = MakeToken(\"Cultist\", \"https://i.imgur.com/VzhJJaH.png\"),\r\n [\"t\"] = MakeToken(\"Tablet\", \"https://i.imgur.com/1plY463.png\"),\r\n [\"e\"] = MakeToken(\"Elder Thing\", \"https://i.imgur.com/ttnspKt.png\"),\r\n [\"*\"] = MakeToken(\"Elder Sign\", \"https://i.imgur.com/nEmqjmj.png\"),\r\n [\"f\"] = MakeToken(\"Auto-fail\", \"https://i.imgur.com/lns4fhz.png\"),\r\n [\"+\"] = MakeToken(\"Bless\", \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\"),\r\n [\"-\"] = MakeToken(\"Curse\", \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"),\n [\"fr\"] = MakeToken(\"Frost\", \"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"),\r\n}\r\r\n",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-05 6:51 p.m.\n---\n\n---@param name string\n---@param image string\n---@return ChaosToken\nlocal MakeToken = function (name, image)\n return {\n name = name,\n image = image\n }\nend\n\nsources = {\n [1] = MakeToken(\"+1\", \"https://i.imgur.com/uIx8jbY.png\"),\n [0] = MakeToken(\"0\", \"https://i.imgur.com/btEtVfd.png\"),\n [-1] = MakeToken(\"-1\", \"https://i.imgur.com/w3XbrCC.png\"),\n [-2] = MakeToken(\"-2\", \"https://i.imgur.com/bfTg2hb.png\"),\n [-3] = MakeToken(\"-3\", \"https://i.imgur.com/yfs8gHq.png\"),\n [-4] = MakeToken(\"-4\", \"https://i.imgur.com/qrgGQRD.png\"),\n [-5] = MakeToken(\"-5\", \"https://i.imgur.com/3Ym1IeG.png\"),\n [-6] = MakeToken(\"-6\", \"https://i.imgur.com/c9qdSzS.png\"),\n [-7] = MakeToken(\"-7\", \"https://i.imgur.com/4WRD42n.png\"),\n [-8] = MakeToken(\"-8\", \"https://i.imgur.com/9t3rPTQ.png\"),\n [\"s\"] = MakeToken(\"Skull\", \"https://i.imgur.com/stbBxtx.png\"),\n [\"c\"] = MakeToken(\"Cultist\", \"https://i.imgur.com/VzhJJaH.png\"),\n [\"t\"] = MakeToken(\"Tablet\", \"https://i.imgur.com/1plY463.png\"),\n [\"e\"] = MakeToken(\"Elder Thing\", \"https://i.imgur.com/ttnspKt.png\"),\n [\"*\"] = MakeToken(\"Elder Sign\", \"https://i.imgur.com/nEmqjmj.png\"),\n [\"f\"] = MakeToken(\"Auto-fail\", \"https://i.imgur.com/lns4fhz.png\"),\n [\"+\"] = MakeToken(\"Bless\", \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\"),\n [\"-\"] = MakeToken(\"Curse\", \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"),\n [\"fr\"] = MakeToken(\"Frost\", \"http://cloud-3.steamusercontent.com/ugc/1858293462583104677/195F93C063A8881B805CE2FD4767A9718B27B6AE/\"),\n}",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -94054,12 +96456,12 @@
"GUID": "297f5e",
"Name": "Checker_black",
"Transform": {
- "posX": 12.9837513,
- "posY": 4.044692,
- "posZ": 29.8283482,
- "rotX": 359.8598,
- "rotY": 270.025757,
- "rotZ": 206.241089,
+ "posX": 12.984,
+ "posY": 4.045,
+ "posZ": 29.828,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 206.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -94095,7 +96497,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-05 7:19 p.m.\r\n---\r\n\r\nchaos_tokens = {\r\n Easy = {1, 1, 0, 0, -1, -1, -1, -2, -2, \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\r\n Standard = {1, 0, 0, -1, -1, -1, -2, -2, -3, -4, \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\r\n Hard = {0, 0, -1, -1, -2, -2, -3, -4, -4, -5, \"Fr\", \"Fr\", \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\r\n Expert = {0, -1, -2, -2, -3, -4, -4, -5, -7, \"Fr\", \"Fr\", \"Fr\", \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"}\r\n}\r\n",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-05 7:19 p.m.\n---\n\nchaos_tokens = {\n Easy = {1, 1, 0, 0, -1, -1, -1, -2, -2, \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\n Standard = {1, 0, 0, -1, -1, -1, -2, -2, -3, -4, \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\n Hard = {0, 0, -1, -1, -2, -2, -3, -4, -4, -5, \"Fr\", \"Fr\", \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"},\n Expert = {0, -1, -2, -2, -3, -4, -4, -5, -7, \"Fr\", \"Fr\", \"Fr\", \"S\", \"S\", \"C\", \"T\", \"F\", \"*\"}\n}",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -94103,12 +96505,12 @@
"GUID": "c32992",
"Name": "Notecard",
"Transform": {
- "posX": 13.5048437,
- "posY": 3.624776,
- "posZ": 30.2732582,
- "rotX": 0.339052618,
- "rotY": 89.9990158,
- "rotZ": 0.115230016,
+ "posX": 13.505,
+ "posY": 3.625,
+ "posZ": 30.273,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -94238,13684 +96640,16 @@
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- "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/0cGkkBL/Edge-3-Forbidden-Peaks-David-Frasheski.png\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "6f0cc7",
- "Name": "Custom_Token",
- "Transform": {
- "posX": 40.4250069,
- "posY": 1.33479333,
- "posZ": -65.7999954,
- "rotX": 0.0208089389,
- "rotY": 269.999481,
- "rotZ": 0.0167709868,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "EOTE - 4A",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
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- },
- "ColorDiffuse": {
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- },
- "Tags": [
- "ticmat_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
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- "Grid": true,
- "Snap": true,
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CustomImage": {
- "ImageURL": "https://i.ibb.co/FbpgBD3/Edge-4-City-Francois-Baranger.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/FbpgBD3/Edge-4-City-Francois-Baranger.png\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "704a25",
- "Name": "Custom_Token",
- "Transform": {
- "posX": 40.4250069,
- "posY": 1.33348191,
- "posZ": -70.27999,
- "rotX": 0.0208080839,
- "rotY": 270.003479,
- "rotZ": 0.0167722758,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "EOTE - 5A",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
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- },
- "ColorDiffuse": {
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- },
- "Tags": [
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- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CustomImage": {
- "ImageURL": "https://i.ibb.co/rk0qR4z/Edge-5-Heart-of-Madness-Karol-Sollich.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/rk0qR4z/Edge-5-Heart-of-Madness-Karol-Sollich.png\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "37ff1a",
- "Name": "Custom_Token",
- "Transform": {
- "posX": 36.572052,
- "posY": 1.3386395,
- "posZ": -47.8800774,
- "rotX": 0.0208113212,
- "rotY": 269.992,
- "rotZ": 0.01676812,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "EOTE - 1B",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
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- },
- "ColorDiffuse": {
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- },
- "Tags": [
- "ticmat_memory_object"
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- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": true,
- "CustomImage": {
- "ImageURL": "https://i.ibb.co/QDGV0jQ/Edge-1-Ice-and-Death-Felix-Riano.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/QDGV0jQ/Edge-1-Ice-and-Death-Felix-Riano.png\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "7ab1bc",
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- "scaleX": 1.0,
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- },
- "Nickname": "EOTE - 1C",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
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- },
- "ColorDiffuse": {
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- "Hands": true,
- "CustomImage": {
- "ImageURL": "https://i.ibb.co/hFJQM8v/Edge-1-Ice-and-Death-Mike-Gizienski.png",
- "ImageSecondaryURL": "",
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- "CustomToken": {
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- "MergeDistancePixels": 15.0,
- "StandUp": false,
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- }
- },
- "LuaScript": "function onLoad()\n local params = {}\n params.click_function = 'updateSurface'\n params.function_owner = self\n params.label = 'Apply'\n params.tooltip= 'Left click to apply image, right click to revert to default.'\n params.position = {0,0.05,-1.6}\n params.rotation = {0,0,0}\n params.height = 250\n params.width = 580\n params.color = {0,0,0}\n params.font_color = {1,1,1}\n self.createButton(params)\nend\n\n function updateSurface(obj, color, alt_click)\n obj_surface = getObjectFromGUID(\"721ba2\")\n local customInfo = obj_surface.getCustomObject()\n if alt_click == false then\n customInfo.image = \"https://i.ibb.co/hFJQM8v/Edge-1-Ice-and-Death-Mike-Gizienski.png\"\n else\n customInfo.image = \"http://cloud-3.steamusercontent.com/ugc/1717534454684871624/1739012BC3EA35E381D1172705B670BEEBD1AF6F/\"\n end\n obj_surface.setCustomObject(customInfo)\n obj_surface = obj_surface.reload()\n broadcastToAll(\"New Playmat Image Applied\", {0.2,0.9,0.2})\n end\n",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- }
- ]
- },
{
"GUID": "17aed0",
"Name": "Custom_Tile",
"Transform": {
- "posX": 29.2449589,
- "posY": 8.401558,
- "posZ": -27.0894718,
- "rotX": 359.9201,
- "rotY": 269.997833,
- "rotZ": 0.0168794841,
+ "posX": 29.245,
+ "posY": 8.402,
+ "posZ": -27.089,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -107962,8 +96696,8 @@
"Stretch": true
}
},
- "LuaScript": "-- Search Assistant\n-- made by: Chr1Z\n-- original by: Tikatoy\n-- description: search the top X cards of your deck\ninformation = {\n version = \"1.3\",\n last_updated = \"26.09.2022\"\n}\n\nMAT_GUIDS = { \"8b081b\", \"bd0ff4\", \"383d8b\", \"0840d5\" }\n\n-- common parameters\nlocal BUTTON_PARAMETERS = {}\nBUTTON_PARAMETERS.function_owner = self\nBUTTON_PARAMETERS.font_size = 125\nBUTTON_PARAMETERS.width = 650\nBUTTON_PARAMETERS.height = 225\n\nlocal INPUT_PARAMETERS = {}\nINPUT_PARAMETERS.function_owner = self\nINPUT_PARAMETERS.input_function = \"updateSearchNumber\"\nINPUT_PARAMETERS.tooltip = \"number of cards to search\"\nINPUT_PARAMETERS.label = \"#\"\nINPUT_PARAMETERS.font_size = 175\nINPUT_PARAMETERS.width = 400\nINPUT_PARAMETERS.height = INPUT_PARAMETERS.font_size + 23\nINPUT_PARAMETERS.position = { 0, 0.1, 0 }\nINPUT_PARAMETERS.alignment = 3\nINPUT_PARAMETERS.validation = 2\n\nfunction onLoad(save_state)\n if save_state ~= nil then\n local loaded_data = JSON.decode(save_state)\n if loaded_data.playerColor ~= nil then\n playerColor = loaded_data.playerColor\n end\n end\n\n if playerColor == nil then\n playerColor = Player.getAvailableColors()[1]\n end\n\n normalView()\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Search Assistant v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"original concept by Tikatoy\", \"White\")\n end)\nend\n\nfunction onSave()\n return JSON.encode({ playerColor = playerColor })\nend\n\n-- regular view with search box and color switcher\nfunction normalView()\n self.clearButtons()\n self.clearInputs()\n\n createSearchButton()\n changeColor(\"initialize\")\n self.createInput(INPUT_PARAMETERS)\nend\n\n-- view during a search with \"done\" buttons\nfunction searchView()\n self.clearButtons()\n self.clearInputs()\n\n createDoneButton(true)\n createDoneButton(false)\nend\n\n-- change color (or initialize button)\nfunction changeColor(arg)\n if arg ~= \"initialize\" then\n -- update table with colors\n COLORS = Player.getAvailableColors()\n table.insert(COLORS, COLORS[1])\n\n -- get index of current color and move up one step\n local pos = indexOf(COLORS, playerColor)\n if pos == nil then pos = 0 end\n playerColor = COLORS[pos + 1]\n\n -- remove button and recreate it afterwards\n self.removeButton(1)\n end\n\n BUTTON_PARAMETERS.click_function = \"changeColor\"\n BUTTON_PARAMETERS.tooltip = \"change color\"\n BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 }\n BUTTON_PARAMETERS.label = playerColor\n BUTTON_PARAMETERS.color = Color.fromString(playerColor)\n BUTTON_PARAMETERS.hover_color = BUTTON_PARAMETERS.color\n self.createButton(BUTTON_PARAMETERS)\nend\n\n-- create the search button\nfunction createSearchButton()\n BUTTON_PARAMETERS.click_function = \"startSearch\"\n BUTTON_PARAMETERS.tooltip = \"start the search\"\n BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 }\n BUTTON_PARAMETERS.label = \"Search\"\n BUTTON_PARAMETERS.color = Color.fromString(\"White\")\n BUTTON_PARAMETERS.hover_color = nil\n self.createButton(BUTTON_PARAMETERS)\nend\n\n-- create the done buttons (with and without shuffle)\nfunction createDoneButton(arg)\n if arg then\n BUTTON_PARAMETERS.click_function = \"endSearch1\"\n BUTTON_PARAMETERS.tooltip = \"Done (Shuffle)\"\n BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 }\n BUTTON_PARAMETERS.label = \"Shuffle\"\n else\n BUTTON_PARAMETERS.click_function = \"endSearch2\"\n BUTTON_PARAMETERS.tooltip = \"Done (No Shuffle)\"\n BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 }\n BUTTON_PARAMETERS.label = \"No Shuffle\"\n end\n\n BUTTON_PARAMETERS.color = Color.fromString(\"White\")\n BUTTON_PARAMETERS.hover_color = nil\n self.createButton(BUTTON_PARAMETERS)\nend\n\n-- get the draw deck from the player mat\nfunction getDrawDeck()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\n-- input_function to get number of cards to search\nfunction updateSearchNumber(_, _, input)\n INPUT_PARAMETERS.value = tonumber(input)\nend\n\n-- start the search (change UI, set hand aside, draw cards)\nfunction startSearch(_, color)\n if INPUT_PARAMETERS.value == nil then\n printToColor(\"Enter the number of cards to search in the textbox.\", color, \"Orange\")\n return\n end\n\n local hand_data = Player[playerColor].getHandTransform()\n\n -- make distinction between players based on hand position\n if hand_data.position.x < -30 then\n if hand_data.position.z > 0 then\n playerNumber = 1\n else\n playerNumber = 2\n end\n else\n if hand_data.position.z > 0 then\n playerNumber = 3\n else\n playerNumber = 4\n end\n end\n\n mat = getObjectFromGUID(MAT_GUIDS[playerNumber])\n local zoneID = mat.getVar(\"zoneID\")\n\n drawDeck = getDrawDeck()\n if drawDeck == nil then\n printToColor(\"Draw pile could not be found!\", color, \"Red\")\n return\n end\n\n drawDeckPos = drawDeck.getPosition()\n printToColor(\"Place target(s) of search on set aside hand.\", color, \"Green\")\n\n -- get position for set aside cards\n local hand = Player[playerColor].getHandObjects()\n deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 }\n\n -- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right\n if playerNumber == 1 or playerNumber == 3 then\n set_aside_pos = hand_data.position - 15 * hand_data.right\n else\n set_aside_pos = hand_data.position + 15 * hand_data.right\n end\n\n for i = #hand, 1, -1 do\n hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0))\n hand[i].setRotation(deck_rotation)\n end\n\n searchView()\n\n -- handling for Norman Withers\n for i, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do\n if self.positionToLocal(object.getPosition()).z < 0.5 and object.tag == \"Card\" and not object.is_face_down then\n object.flip()\n Wait.time(function()\n drawDeck = getDrawDeck()\n end, 1)\n break\n end\n end\n\n Wait.time(function()\n drawDeck.deal(INPUT_PARAMETERS.value, playerColor)\n end, 1)\nend\n\n-- place hand back into deck and optionally shuffle\nfunction endSearch1()\n endSearch(\"true\")\nend\n\nfunction endSearch2()\n endSearch(\"false\")\nend\n\nfunction endSearch(shuffle)\n local hand = Player[playerColor].getHandObjects()\n\n for i = #hand, 1, -1 do\n hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0))\n hand[i].setRotation(deck_rotation)\n end\n\n if shuffle == \"true\" then\n Wait.time(function()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\n end, 2)\n end\n\n -- draw set aside cards (from the ground!)\n local objs = Physics.cast({\n origin = set_aside_pos - Vector(0, 5, 0),\n direction = { x = 0, y = 1, z = 0 },\n type = 3,\n size = { 2, 2, 2 }\n })\n\n for i, v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n end\n end\n\n normalView()\nend\n\n-- helper to search array\nfunction indexOf(array, value)\n for i, v in ipairs(array) do\n if v == value then\n return i\n end\n end\nend",
- "LuaScriptState": "{\"playerColor\":\"White\"}",
+ "LuaScript": "-- Search Assistant\n-- made by: Chr1Z\n-- original by: Tikatoy\n-- description: search the top X cards of your deck\ninformation = {\n version = \"1.4\",\n last_updated = \"12.11.2022\"\n}\n\nMAT_GUIDS = { \"8b081b\", \"bd0ff4\", \"383d8b\", \"0840d5\" }\n\n-- common parameters\nlocal buttonParameters = {}\nbuttonParameters.function_owner = self\nbuttonParameters.font_size = 125\nbuttonParameters.width = 650\nbuttonParameters.height = 225\n\nlocal inputParameters = {}\ninputParameters.function_owner = self\ninputParameters.input_function = \"updateSearchNumber\"\ninputParameters.tooltip = \"number of cards to search\"\ninputParameters.label = \"#\"\ninputParameters.font_size = 175\ninputParameters.width = 400\ninputParameters.height = inputParameters.font_size + 23\ninputParameters.position = { 0, 0.11, 0 }\ninputParameters.alignment = 3\ninputParameters.validation = 2\n\nfunction onSave() return JSON.encode(playerColor) end\n\nfunction onLoad(save_state)\n if save_state ~= nil then\n playerColor = JSON.decode(save_state)\n end\n\n if playerColor == nil then\n playerColor = Player.getAvailableColors()[1]\n end\n\n normalView()\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Search Assistant v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"original concept by Tikatoy\", \"White\")\n end)\nend\n\n-- regular view with search box and color switcher\nfunction normalView()\n self.clearButtons()\n self.clearInputs()\n\n createSearchButton()\n changeColor(\"initialize\")\n self.createInput(inputParameters)\nend\n\n-- view during a search with \"done\" buttons\nfunction searchView()\n self.clearButtons()\n self.clearInputs()\n\n createDoneButton(true)\n createDoneButton(false)\nend\n\n-- change color (or initialize button)\nfunction changeColor(arg, _, isRightClick)\n if arg ~= \"initialize\" then\n -- update table with colors\n COLORS = Player.getAvailableColors()\n local pos = indexOf(COLORS, playerColor)\n\n if isRightClick then\n if pos == nil or pos == 1 then pos = #COLORS\n else pos = pos - 1 end\n else\n if pos == nil or pos == #COLORS then pos = 1\n else pos = pos + 1 end\n end\n\n -- update playerColor\n playerColor = COLORS[pos]\n\n -- remove button and recreate it afterwards\n self.removeButton(1)\n end\n\n buttonParameters.click_function = \"changeColor\"\n buttonParameters.tooltip = \"change color\"\n buttonParameters.position = { 0, 0.11, -0.65 }\n buttonParameters.label = playerColor\n buttonParameters.color = Color.fromString(playerColor)\n buttonParameters.hover_color = buttonParameters.color\n self.createButton(buttonParameters)\nend\n\n-- create the search button\nfunction createSearchButton()\n buttonParameters.click_function = \"startSearch\"\n buttonParameters.tooltip = \"start the search\"\n buttonParameters.position = { 0, 0.11, 0.65 }\n buttonParameters.label = \"Search\"\n buttonParameters.color = Color.fromString(\"White\")\n buttonParameters.hover_color = nil\n self.createButton(buttonParameters)\nend\n\n-- create the done buttons (with and without shuffle)\nfunction createDoneButton(arg)\n if arg then\n buttonParameters.click_function = \"endSearch1\"\n buttonParameters.tooltip = \"Done (Shuffle)\"\n buttonParameters.position = { 0, 0.11, -0.65 }\n buttonParameters.label = \"Shuffle\"\n else\n buttonParameters.click_function = \"endSearch2\"\n buttonParameters.tooltip = \"Done (No Shuffle)\"\n buttonParameters.position = { 0, 0.11, 0.65 }\n buttonParameters.label = \"No Shuffle\"\n end\n\n buttonParameters.color = Color.fromString(\"White\")\n buttonParameters.hover_color = nil\n self.createButton(buttonParameters)\nend\n\n-- get the draw deck from the player mat\nfunction getDrawDeck()\n mat.call(\"getDrawDiscardDecks\")\n return mat.getVar(\"drawDeck\")\nend\n\n-- input_function to get number of cards to search\nfunction updateSearchNumber(_, _, input)\n inputParameters.value = tonumber(input)\nend\n\n-- start the search (change UI, set hand aside, draw cards)\nfunction startSearch(_, color)\n if inputParameters.value == nil then\n printToColor(\"Enter the number of cards to search in the textbox.\", color, \"Orange\")\n return\n end\n\n local hand_data = Player[playerColor].getHandTransform()\n\n -- make distinction between players based on hand position\n if hand_data.position.x < -30 then\n if hand_data.position.z > 0 then\n playerNumber = 1\n else\n playerNumber = 2\n end\n else\n if hand_data.position.z > 0 then\n playerNumber = 3\n else\n playerNumber = 4\n end\n end\n\n mat = getObjectFromGUID(MAT_GUIDS[playerNumber])\n local zoneID = mat.getVar(\"zoneID\")\n\n drawDeck = getDrawDeck()\n if drawDeck == nil then\n printToColor(\"Draw pile could not be found!\", color, \"Red\")\n return\n end\n\n drawDeckPos = drawDeck.getPosition()\n printToColor(\"Place target(s) of search on set aside hand.\", color, \"Green\")\n\n -- get position for set aside cards\n local hand = Player[playerColor].getHandObjects()\n deck_rotation = { hand_data.rotation.x, hand_data.rotation.y + 180, 180 }\n\n -- for left players (p1 and p3) move to the left, for right players (p2 and p4) to the right\n if playerNumber == 1 or playerNumber == 3 then\n set_aside_pos = hand_data.position - 15 * hand_data.right\n else\n set_aside_pos = hand_data.position + 15 * hand_data.right\n end\n\n for i = #hand, 1, -1 do\n hand[i].setPosition(set_aside_pos - Vector(0, i * 0.3, 0))\n hand[i].setRotation(deck_rotation)\n end\n\n searchView()\n\n -- handling for Norman Withers\n for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do\n local pos = self.positionToLocal(object.getPosition())\n if pos.z < -0.5 and object.tag == \"Card\" and not object.is_face_down then\n object.flip()\n Wait.time(function() drawDeck = getDrawDeck() end, 1)\n break\n end\n end\n\n Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1)\nend\n\n-- place hand back into deck and optionally shuffle\nfunction endSearch1() endSearch(true) end\n\nfunction endSearch2() endSearch(false) end\n\nfunction endSearch(shuffle)\n local hand = Player[playerColor].getHandObjects()\n\n for i = #hand, 1, -1 do\n hand[i].setPosition(drawDeckPos + Vector(0, 6 - i * 0.3, 0))\n hand[i].setRotation(deck_rotation)\n end\n\n if shuffle then\n Wait.time(function()\n local deck = getDrawDeck()\n if deck ~= nil then\n deck.shuffle()\n end\n end, 2)\n end\n\n -- draw set aside cards (from the ground!)\n local objs = Physics.cast({\n origin = set_aside_pos - Vector(0, 5, 0),\n direction = { 0, 1, 0 },\n type = 3,\n size = { 2, 2, 2 },\n max_distance = 0\n })\n\n for _, v in ipairs(objs) do\n local obj = v.hit_object\n if obj.tag == \"Deck\" then\n Wait.time(function()\n obj.deal(#obj.getObjects(), playerColor)\n end, 1)\n break\n elseif obj.tag == \"Card\" then\n obj.setPosition(Player[playerColor].getHandTransform().position)\n obj.flip()\n break\n end\n end\n\n normalView()\nend\n\n-- helper to search array\nfunction indexOf(array, value)\n for i, v in ipairs(array) do\n if v == value then return i end\n end\nend",
+ "LuaScriptState": "\"White\"",
"XmlUI": ""
},
{
@@ -107971,11 +96705,11 @@
"Name": "Custom_Tile",
"Transform": {
"posX": 37.613,
- "posY": 2.21325469,
- "posZ": -51.9647179,
- "rotX": 0.0208069123,
- "rotY": 269.9996,
- "rotZ": 0.0167712662,
+ "posY": 2.213,
+ "posZ": -51.965,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -108027,12 +96761,12 @@
"GUID": "0f1374",
"Name": "Checker_white",
"Transform": {
- "posX": 29.5567017,
- "posY": 4.093773,
- "posZ": -21.4372673,
- "rotX": 359.918335,
- "rotY": 270.000671,
- "rotZ": 0.0166481379,
+ "posX": 29.557,
+ "posY": 4.094,
+ "posZ": -21.437,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -108064,9 +96798,9 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by Luanalysis\r\n--- Created by Whimsical.\r\n--- DateTime: 2022-01-21 1:39 p.m.\r\n---\r\n\r\nfunction onload()\r\n self:getRotation(Vector(0, 270, 0))\r\nend\r\n\r\nlocal excluded = {\r\n [\"b7b45b\"] = true,\r\n [\"f182ee\"] = true,\r\n [\"721ba2\"] = true\r\n}\r\n\r\n---@type table>\r\nlocal OFFSETS = {\r\n left = {\r\n axis = \"z\",\r\n offset = 7.67\r\n },\r\n right = {\r\n axis = \"z\",\r\n offset = -7.67\r\n },\r\n up = {\r\n axis = \"x\",\r\n offset = 6.54\r\n },\r\n down = {\r\n axis = \"x\",\r\n offset = -6.54\r\n }\r\n}\r\n\r\n---@param player Player\r\n---@param direction string\r\nfunction shift(player, direction)\r\n if self:getDescription()==\"\" then\r\n player:broadcast(\"The description of the displacement tool must contain (only) the GUID for a scripting zone that contains the play field.\", Color.RED)\r\n return\r\n end\r\n\r\n local zone = getObjectFromGUID(self:getDescription())\r\n local offset = OFFSETS[direction]\r\n\r\n if not zone then\r\n player:broadcast(\"The description of the displacement tool either contains text that is not a GUID or contains a GUID for a scripting zone that does not exist.\", Color.RED)\r\n return\r\n end\r\n\r\n local adjustment = Vector(0, 0, 0)\r\n adjustment[offset.axis] = offset.offset\r\n\r\n ---@param object TTSObject\r\n for _, object in ipairs(zone:getObjects()) do\r\n if not (excluded[object:getGUID():lower()] or object:hasTag(\"displacement_excluded\")) then\r\n object:translate(adjustment)\r\n end\r\n end\r\nend\r\n",
+ "LuaScript": "---\n--- Generated by Luanalysis\n--- Created by Whimsical.\n--- DateTime: 2022-01-21 1:39 p.m.\n---\n\nfunction onload()\n self:getRotation(Vector(0, 270, 0))\nend\n\nlocal excluded = {\n [\"b7b45b\"] = true,\n [\"f182ee\"] = true,\n [\"721ba2\"] = true\n}\n\n---@type table>\nlocal OFFSETS = {\n left = {\n axis = \"z\",\n offset = 7.67\n },\n right = {\n axis = \"z\",\n offset = -7.67\n },\n up = {\n axis = \"x\",\n offset = 6.54\n },\n down = {\n axis = \"x\",\n offset = -6.54\n }\n}\n\n---@param player Player\n---@param direction string\nfunction shift(player, direction)\n if self:getDescription()==\"\" then\n player:broadcast(\"The description of the displacement tool must contain (only) the GUID for a scripting zone that contains the play field.\", Color.RED)\n return\n end\n\n local zone = getObjectFromGUID(self:getDescription())\n local offset = OFFSETS[direction]\n\n if not zone then\n player:broadcast(\"The description of the displacement tool either contains text that is not a GUID or contains a GUID for a scripting zone that does not exist.\", Color.RED)\n return\n end\n\n local adjustment = Vector(0, 0, 0)\n adjustment[offset.axis] = offset.offset\n\n ---@param object TTSObject\n for _, object in ipairs(zone:getObjects()) do\n if not (excluded[object:getGUID():lower()] or object:hasTag(\"displacement_excluded\")) then\n object:translate(adjustment)\n end\n end\nend",
"LuaScriptState": "",
- "XmlUI": " \n \r\n \n ",
+ "XmlUI": " \n \n \n ",
"CustomUIAssets": [
{
"Type": 0,
@@ -108079,15 +96813,15 @@
"GUID": "2ab443",
"Name": "Custom_Model",
"Transform": {
- "posX": 29.5853634,
- "posY": 4.0936017,
- "posZ": -21.0778732,
- "rotX": 0.0166704375,
- "rotY": 179.983185,
- "rotZ": 0.081662,
- "scaleX": 0.300000429,
- "scaleY": 0.300000429,
- "scaleZ": 0.300000429
+ "posX": 29.585,
+ "posY": 4.094,
+ "posZ": -21.078,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.3,
+ "scaleY": 0.3,
+ "scaleZ": 0.3
},
"Nickname": "\"Lucky\" Penny",
"Description": "",
@@ -108144,15 +96878,15 @@
"GUID": "bc81cb",
"Name": "Custom_Tile",
"Transform": {
- "posX": 29.9001179,
- "posY": 4.09535265,
- "posZ": -21.012516,
- "rotX": -0.004518453,
- "rotY": 0.000700082048,
- "rotZ": 359.385468,
- "scaleX": 0.4615681,
+ "posX": 29.9,
+ "posY": 4.095,
+ "posZ": -21.013,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 359.0,
+ "scaleX": 0.46,
"scaleY": 1.0,
- "scaleZ": 0.4615681
+ "scaleZ": 0.46
},
"Nickname": "Double-Sided Resource",
"Description": "",
@@ -108201,12 +96935,12 @@
"GUID": "b171c8",
"Name": "Custom_Tile",
"Transform": {
- "posX": 43.12201,
- "posY": 2.337774,
- "posZ": -36.61812,
- "rotX": 359.9201,
- "rotY": 269.995972,
- "rotZ": 0.01689566,
+ "posX": 43.122,
+ "posY": 2.338,
+ "posZ": -36.618,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.5,
"scaleY": 1.0,
"scaleZ": 1.5
@@ -108220,8 +96954,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.106235169,
- "g": 0.008296312,
+ "r": 0.10624,
+ "g": 0.0083,
"b": 0.0
},
"LayoutGroupSortIndex": 0,
@@ -108254,6 +96988,63 @@
"LuaScriptState": "",
"XmlUI": "",
"States": {
+ "2": {
+ "GUID": "e75551",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -39.1360855,
+ "posY": 1.24541819,
+ "posZ": 49.92741,
+ "rotX": 0.0208078064,
+ "rotY": 269.9888,
+ "rotZ": 0.016764963,
+ "scaleX": 1.5,
+ "scaleY": 1.0,
+ "scaleZ": 1.5
+ },
+ "Nickname": "Descriptive Phase Tracker",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.04146277,
+ "g": 0.113237955,
+ "b": 0.0009864086
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/933819604050886219/5987AB68E0D2609CC3831F1311E9070D7189FBA8/",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 2,
+ "Thickness": 0.2,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseThree'\n params.function_owner = self\n params.tooltip = '2. Investigation Phase\\n\\n 2.1 Investigation phase begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2 Next investigator’s turn begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2.1 Active investigator may take\\n an action, if able. If an action\\n was taken, return to previous\\n player window. If no action was\\n taken, proceed to 2.2.2.\\n\\n 2.2.2 Investigator’s turn ends.\\n If an investigator has not yet\\n taken a turn this phase, return\\n to 2.2. If each investigator has\\n taken a turn this phase,\\n proceed to 2.3.\\n\\n 2.3 Investigation phase ends.'\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseThree()\n self.setState(3)\nend",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
"3": {
"GUID": "042d56",
"Name": "Custom_Tile",
@@ -108367,63 +97158,6 @@
"LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseOne'\n params.function_owner = self\n params.tooltip = '4. Upkeep Phase\\n\\n 4.1 Upkeep phase begins.\\n\\n> PLAYER WINDOW <\\n\\n 4.2 Reset actions.\\n\\n 4.3 Ready each exhausted card.\\n\\n 4.4 Each investigator draws 1\\n card and gains 1 resource.\\n\\n 4.5 Each investigator checks\\n hand size.\\n\\n 4.6 Upkeep phase ends.\\n Round ends.'\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseOne()\n self.setState(1)\nend",
"LuaScriptState": "",
"XmlUI": ""
- },
- "2": {
- "GUID": "e75551",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -39.1360855,
- "posY": 1.24541819,
- "posZ": 49.92741,
- "rotX": 0.0208078064,
- "rotY": 269.9888,
- "rotZ": 0.016764963,
- "scaleX": 1.5,
- "scaleY": 1.0,
- "scaleZ": 1.5
- },
- "Nickname": "Descriptive Phase Tracker",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.04146277,
- "g": 0.113237955,
- "b": 0.0009864086
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/933819604050885611/845B5AA915F30492B5F34864698B9C3627FA5763/",
- "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/933819604050886219/5987AB68E0D2609CC3831F1311E9070D7189FBA8/",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
- "Thickness": 0.2,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "function onLoad()\n -- Add a button to the object\n local params = {}\n params.click_function = 'toPhaseThree'\n params.function_owner = self\n params.tooltip = '2. Investigation Phase\\n\\n 2.1 Investigation phase begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2 Next investigator’s turn begins.\\n\\n> PLAYER WINDOW <\\n\\n 2.2.1 Active investigator may take\\n an action, if able. If an action\\n was taken, return to previous\\n player window. If no action was\\n taken, proceed to 2.2.2.\\n\\n 2.2.2 Investigator’s turn ends.\\n If an investigator has not yet\\n taken a turn this phase, return\\n to 2.2. If each investigator has\\n taken a turn this phase,\\n proceed to 2.3.\\n\\n 2.3 Investigation phase ends.'\n params.width = 600\n params.height = 600\n self.createButton(params)\nend\n\nfunction toPhaseThree()\n self.setState(3)\nend",
- "LuaScriptState": "",
- "XmlUI": ""
}
}
},
@@ -108431,12 +97165,12 @@
"GUID": "26cf4b",
"Name": "Custom_Token",
"Transform": {
- "posX": 30.9640026,
- "posY": 4.13152361,
- "posZ": -20.81428,
- "rotX": 359.918335,
- "rotY": 269.9996,
- "rotZ": 0.0166441277,
+ "posX": 30.964,
+ "posY": 4.132,
+ "posZ": -20.814,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.0,
"scaleZ": 1.2
@@ -108483,9 +97217,66 @@
"Stackable": false
}
},
- "LuaScript": "-- Clean Up Helper\r\n-- made by: Chr1Z\r\n-- description: Cleans up the table for the next scenario in a campaign:\r\n-- - sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log\r\n-- - puts everything on playmats and hands into respective trashcans\r\n-- - use the IGNORE_TAG to exclude objects from tidying (default: \"CleanUpHelper_Ignore\")\r\ninformation = {\r\n version = \"2.0\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- enable this for debugging\r\nSHOW_RAYS = false\r\n\r\n-- these objects will be ignored\r\nIGNORE_GUIDS = {\r\n -- big playmat, change image panel and investigator counter\r\n \"b7b45b\"; \"f182ee\"; \"721ba2\";\r\n -- bless/curse manager\r\n \"afa06b\"; \"bd0253\"; \"5933fb\";\r\n -- stuff on agenda/act playmat\r\n \"85c4c6\"; \"4a3aa4\"; \"fea079\"; \"b015d8\"; \"11e0cf\"; \"9f334f\"; \"70b9f6\"; \"0a5a29\";\r\n -- doom/location token bag\r\n \"47ffc3\"; \"170f10\";\r\n -- table\r\n \"4ee1f2\"\r\n}\r\n\r\n-- objects with this tag will be ignored\r\nIGNORE_TAG = \"CleanUpHelper_ignore\"\r\n\r\n-- colors and order for following tables\r\nCOLORS = { \"White\"; \"Orange\"; \"Green\"; \"Red\"; \"Agenda\" }\r\n\r\n-- counter GUIDS (4x damage, 4x sanity, 4x resource and 1x doom)\r\nTOKEN_GUIDS = {\r\n \"eb08d6\"; \"e64eec\"; \"1f5a0a\"; \"591a45\";\r\n \"468e88\"; \"0257d9\"; \"7b5729\"; \"beb964\";\r\n \"4406f0\"; \"816d84\"; \"cd15ac\"; \"a4b60d\";\r\n \"85c4c6\"\r\n}\r\n\r\n-- default values (4x damage, 4x horror, 4x resources, 1x doom)\r\nDEFAULT_VALUES = {\r\n 0; 0; 0; 0;\r\n 0; 0; 0; 0;\r\n 5; 5; 5; 5;\r\n 0\r\n}\r\n\r\nPLAYERMAT_GUIDS = { \"8b081b\"; \"bd0ff4\"; \"383d8b\"; \"0840d5\" }\r\nCLUE_GUIDS = { \"d86b7c\"; \"1769ed\"; \"032300\"; \"37be78\" }\r\nTRASHCAN_GUIDS = { \"147e80\"; \"f7b6c8\"; \"5f896a\"; \"4b8594\"; \"70b9f6\" }\r\n\r\nPLAYMATZONE = getObjectFromGUID(\"a2f932\")\r\n\r\n-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)\r\nPHYSICS_POSITION = {\r\n { x = -54.5, y = 2, z = 21 };\r\n { x = -54.5, y = 2, z = -21 };\r\n { x = -25.0, y = 2, z = 26 };\r\n { x = -25.0, y = 2, z = -26 };\r\n { x = -02.0, y = 2, z = 10 };\r\n { x = -00.0, y = 2, z = -27 }\r\n}\r\n\r\nPHYSICS_ROTATION = {\r\n { x = 0, y = 270, z = 0 };\r\n { x = 0, y = 270, z = 0 };\r\n { x = 0, y = 000, z = 0 };\r\n { x = 0, y = 180, z = 0 };\r\n { x = 0, y = 270, z = 0 };\r\n { x = 0, y = 000, z = 0 }\r\n}\r\n\r\nPHYSICS_SCALE = {\r\n { x = 36.6, y = 1, z = 14.5 };\r\n { x = 36.6, y = 1, z = 14.5 };\r\n { x = 28.0, y = 1, z = 14.5 };\r\n { x = 28.0, y = 1, z = 14.5 };\r\n { x = 55.0, y = 1, z = 13.5 };\r\n { x = 05.0, y = 1, z = 05.0 }\r\n}\r\n\r\nlocal BUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\n\r\n-- saving the options\r\nfunction onSave() return JSON.encode({ tidy_playermats, import_trauma, reset_resources }) end\r\n\r\nfunction onLoad(saved_data)\r\n local loaded_data = JSON.decode(saved_data)\r\n if loaded_data ~= nil then\r\n tidy_playermats = loaded_data[1]\r\n import_trauma = loaded_data[2]\r\n reset_resources = loaded_data[3]\r\n else\r\n tidy_playermats = true\r\n import_trauma = true\r\n reset_resources = true\r\n end\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Clean Up Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n printToAll(\"ignore tag: \" .. IGNORE_TAG, \"White\")\r\n printToAll(\"Player order in the campaign log for trauma import:\\nWhite, Orange, Green, Red\", \"White\")\r\n end)\r\n\r\n -- index 0: button as label\r\n BUTTON_PARAMETERS.label = \"Clean Up Helper v\" .. information[\"version\"]\r\n BUTTON_PARAMETERS.click_function = \"none\"\r\n BUTTON_PARAMETERS.position = { x = 0, y = 0.1, z = -1.525 }\r\n BUTTON_PARAMETERS.height = 0\r\n BUTTON_PARAMETERS.width = 0\r\n BUTTON_PARAMETERS.font_size = 165\r\n BUTTON_PARAMETERS.font_color = \"Black\"\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 1: option button for playermats\r\n BUTTON_PARAMETERS.label = \"Tidy playermats: \" .. (tidy_playermats and \"✓\" or \"✗\")\r\n BUTTON_PARAMETERS.color = { 0, 0, 0, 0.95 }\r\n BUTTON_PARAMETERS.click_function = \"toggle1\"\r\n BUTTON_PARAMETERS.position.z = -0.8\r\n BUTTON_PARAMETERS.height = 275\r\n BUTTON_PARAMETERS.width = 1550\r\n BUTTON_PARAMETERS.font_size = 165\r\n BUTTON_PARAMETERS.font_color = \"White\"\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 2: option button for trauma import\r\n BUTTON_PARAMETERS.label = \"Import trauma: \" .. (import_trauma and \"✓\" or \"✗\")\r\n BUTTON_PARAMETERS.click_function = \"toggle2\"\r\n BUTTON_PARAMETERS.position.z = -0.1\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 3: option button for resources\r\n BUTTON_PARAMETERS.label = \"Reset resources: \" .. (reset_resources and \"✓\" or \"✗\")\r\n BUTTON_PARAMETERS.click_function = \"toggle3\"\r\n BUTTON_PARAMETERS.position.z = 0.6\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 4: start button\r\n BUTTON_PARAMETERS.label = \"Start!\"\r\n BUTTON_PARAMETERS.click_function = \"cleanUp\"\r\n BUTTON_PARAMETERS.position.z = 1.3\r\n BUTTON_PARAMETERS.width = 775\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- create single table for ignoring\r\n for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end\r\n for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end\r\n for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end\r\n for _, v in ipairs(TOKEN_GUIDS) do table.insert(IGNORE_GUIDS, v) end\r\nend\r\n\r\n---------------------------------------------------------\r\n-- click functions for option buttons\r\n---------------------------------------------------------\r\nfunction toggle1()\r\n tidy_playermats = not tidy_playermats\r\n self.editButton({ index = 1, label = \"Tidy playermats: \" .. (tidy_playermats and \"✓\" or \"✗\") })\r\nend\r\n\r\nfunction toggle2()\r\n import_trauma = not import_trauma\r\n self.editButton({ index = 2, label = \"Import trauma: \" .. (import_trauma and \"✓\" or \"✗\") })\r\nend\r\n\r\nfunction toggle3()\r\n reset_resources = not reset_resources\r\n self.editButton({ index = 3, label = \"Reset resources: \" .. (reset_resources and \"✓\" or \"✗\") })\r\nend\r\n\r\n---------------------------------------------------------\r\n-- main function\r\n---------------------------------------------------------\r\n\r\nfunction cleanUp()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Clean up started!\", \"Orange\")\r\n printToAll(\"Resetting counters...\", \"White\")\r\n\r\n getTrauma()\r\n resetCounters()\r\n\r\n printToAll(\"Discarding player hands...\", \"White\")\r\n discardHands()\r\n\r\n printToAll(\"Tidying big playmat...\", \"White\")\r\n startLuaCoroutine(self, \"tidyPlaymatCoroutine\")\r\nend\r\n\r\n---------------------------------------------------------\r\n-- modular functions, called by other functions\r\n---------------------------------------------------------\r\n\r\n-- set counters to reset values\r\nfunction resetCounters()\r\n for i, guid in ipairs(TOKEN_GUIDS) do\r\n -- skip this step for resource tokens when option disabled (token number 9-12)\r\n if reset_resources or (i < 9 or i > 12) then\r\n local TOKEN = getObjectFromGUID(guid)\r\n if TOKEN ~= nil then\r\n TOKEN.setVar(\"val\", RESET_VALUES[i])\r\n TOKEN.call(\"updateVal\")\r\n TOKEN.call(\"updateSave\")\r\n else\r\n printToAll(\"Token number \" .. i .. \" could not be found and was skipped.\", \"Yellow\")\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- read values for trauma from campaign log if enabled\r\nfunction getTrauma()\r\n -- load default values\r\n RESET_VALUES = {}\r\n for k, v in pairs(DEFAULT_VALUES) do\r\n RESET_VALUES[k] = v\r\n end\r\n\r\n -- stop here if trauma import is disabled\r\n if not import_trauma then\r\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\r\n return\r\n end\r\n\r\n -- get campaign log\r\n local c_log = findObjects(6)[1]\r\n if c_log == nil then\r\n printToAll(\"Campaign log not found in standard position!\", \"Yellow\")\r\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\r\n return\r\n end\r\n\r\n -- get data from campaign log if possible\r\n local counterData = c_log.hit_object.getVar(\"ref_buttonData\")\r\n if counterData ~= nil then\r\n printToAll(\"Trauma values found in campaign log!\", \"Green\")\r\n for i = 1, 10, 3 do\r\n RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value\r\n RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value\r\n end\r\n else\r\n printToAll(\"Trauma values could not be found in campaign log!\", \"Yellow\")\r\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\r\n end\r\nend\r\n\r\n-- discard all hand objects\r\nfunction discardHands()\r\n for i = 1, 4 do\r\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])\r\n local hand = Player[COLORS[i]].getHandObjects()\r\n if trashcan == nil then return end\r\n for j = #hand, 1, -1 do trashcan.putObject(hand[j]) end\r\n end\r\nend\r\n\r\n-- clean up for big playmat\r\nfunction tidyPlaymatCoroutine()\r\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])\r\n\r\n if PLAYMATZONE == nil then\r\n printToAll(\"Scripting zone for big playmat could not be found!\", \"Red\")\r\n elseif trashcan == nil then\r\n printToAll(\"Trashcan for big playmat could not be found!\", \"Red\")\r\n else\r\n for _, obj in ipairs(PLAYMATZONE.getObjects()) do\r\n -- ignore these elements\r\n if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false then\r\n coroutine.yield(0)\r\n trashcan.putObject(obj)\r\n end\r\n end\r\n end\r\n printToAll(\"Tidying playermats and agenda mat...\", \"White\")\r\n startLuaCoroutine(self, \"tidyPlayerMatCoroutine\")\r\n return 1\r\nend\r\n\r\n-- clean up for the four playermats and the agenda/act playmat\r\nfunction tidyPlayerMatCoroutine()\r\n for i = 1, 5 do\r\n -- skip playermat (1-4) if option disabled\r\n if tidy_playermats or i == 5 then\r\n -- delay for animation purpose\r\n for k = 1, 30 do coroutine.yield(0) end\r\n\r\n -- get respective trashcan\r\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])\r\n if trashcan == nil then\r\n printToAll(\"Trashcan for \" .. COLORS[i] .. \" playmat could not be found!\", \"Red\")\r\n return\r\n end\r\n\r\n for _, entry in ipairs(findObjects(i)) do\r\n local obj = entry.hit_object\r\n local desc_low = string.lower(obj.getDescription())\r\n\r\n -- ignore these elements\r\n if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and\r\n obj.hasTag(IGNORE_TAG) == false and\r\n desc_low ~= \"action token\" then\r\n coroutine.yield(0)\r\n trashcan.putObject(obj)\r\n\r\n -- flip action tokens back to ready\r\n elseif desc_low == \"action token\" and obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n printToAll(\"Clean up completed!\", \"Green\")\r\n return 1\r\nend\r\n\r\n---------------------------------------------------------\r\n-- helper functions\r\n---------------------------------------------------------\r\n\r\n-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)\r\nfunction findObjects(num)\r\n return Physics.cast({\r\n direction = { 0, 1, 0 },\r\n max_distance = 2,\r\n type = 3,\r\n size = PHYSICS_SCALE[num],\r\n origin = PHYSICS_POSITION[num],\r\n orientation = PHYSICS_ROTATION[num],\r\n debug = SHOW_RAYS\r\n })\r\nend\r\n\r\n-- helper to search array\r\nfunction indexOf(array, value)\r\n for i, v in ipairs(array) do\r\n if v == value then\r\n return i\r\n end\r\n end\r\nend",
+ "LuaScript": "-- Clean Up Helper\n-- made by: Chr1Z\n-- description: Cleans up the table for the next scenario in a campaign:\n-- - sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log\n-- - puts everything on playmats and hands into respective trashcans\n-- - use the IGNORE_TAG to exclude objects from tidying (default: \"CleanUpHelper_Ignore\")\ninformation = {\n version = \"2.4\",\n last_updated = \"24.11.2022\"\n}\n\n-- enable this for debugging\nlocal SHOW_RAYS = false\n\n-- these objects will be ignored\nlocal IGNORE_GUIDS = {\n -- big playmat, change image panel and investigator counter\n \"b7b45b\"; \"f182ee\"; \"721ba2\";\n -- bless/curse manager\n \"afa06b\"; \"bd0253\"; \"5933fb\";\n -- stuff on agenda/act playmat\n \"85c4c6\"; \"4a3aa4\"; \"fea079\"; \"b015d8\"; \"11e0cf\"; \"9f334f\"; \"70b9f6\"; \"0a5a29\";\n -- doom/location token bag\n \"47ffc3\"; \"170f10\";\n -- table\n \"4ee1f2\"\n}\n\n-- objects with this tag will be ignored\nlocal IGNORE_TAG = \"CleanUpHelper_ignore\"\n\n-- colors and order for following tables\nlocal COLORS = { \"White\"; \"Orange\"; \"Green\"; \"Red\"; \"Agenda\" }\n\n-- counter GUIDS (4x damage, 4x sanity and 4x resource)\nlocal TOKEN_GUIDS = {\n \"eb08d6\"; \"e64eec\"; \"1f5a0a\"; \"591a45\";\n \"468e88\"; \"0257d9\"; \"7b5729\"; \"beb964\";\n \"4406f0\"; \"816d84\"; \"cd15ac\"; \"a4b60d\"\n}\n\n-- default values (4x damage, 4x horror, 4x resources)\nlocal DEFAULT_VALUES = {\n 0; 0; 0; 0;\n 0; 0; 0; 0;\n 5; 5; 5; 5\n}\n\nlocal PLAYERMAT_GUIDS = { \"8b081b\"; \"bd0ff4\"; \"383d8b\"; \"0840d5\" }\nlocal TRACKER_GUIDS = { \"e598c2\"; \"b4a5f7\"; \"af7ed7\"; \"e74881\" }\nlocal CLUE_GUIDS = { \"d86b7c\"; \"1769ed\"; \"032300\"; \"37be78\" }\nlocal TRASHCAN_GUIDS = { \"147e80\"; \"f7b6c8\"; \"5f896a\"; \"4b8594\"; \"70b9f6\" }\n\n-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)\nlocal PHYSICS_POSITION = {\n { -54.5, 2, 21 };\n { -54.5, 2, -21 };\n { -25.0, 2, 26 };\n { -25.0, 2, -26 };\n { -02.0, 2, 10 };\n { -00.0, 2, -27 }\n}\n\nlocal PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }\n\nlocal PHYSICS_SCALE = {\n { 36.6, 1, 14.5 };\n { 36.6, 1, 14.5 };\n { 28.0, 1, 14.5 };\n { 28.0, 1, 14.5 };\n { 55.0, 1, 13.5 };\n { 05.0, 1, 05.0 }\n}\n\nlocal tidyPlayermats = true\nlocal importTrauma = true\nlocal resetResources = true\n\nlocal buttonParameters = {}\nbuttonParameters.function_owner = self\n\n---------------------------------------------------------\n-- option loading and GUI setup\n---------------------------------------------------------\n\nfunction onSave() return JSON.encode({ tidyPlayermats, importTrauma, resetResources }) end\n\nfunction onLoad(saved_data)\n local loaded_data = JSON.decode(saved_data)\n if loaded_data ~= nil then\n tidyPlayermats = loaded_data[1]\n importTrauma = loaded_data[2]\n resetResources = loaded_data[3]\n end\n\n -- context menu and buttons\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Clean Up Helper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"ignore tag: \" .. IGNORE_TAG, \"White\")\n printToAll(\"Player order in the campaign log for trauma import:\\nWhite, Orange, Green, Red\", \"White\")\n end)\n\n -- index 0: button as label\n buttonParameters.label = \"Clean Up Helper v\" .. information[\"version\"]\n buttonParameters.click_function = \"none\"\n buttonParameters.position = { x = 0, y = 0.1, z = -1.525 }\n buttonParameters.height = 0\n buttonParameters.width = 0\n buttonParameters.font_size = 165\n buttonParameters.font_color = \"Black\"\n self.createButton(buttonParameters)\n\n -- index 1: option button for playermats\n buttonParameters.label = \"Tidy playermats: \" .. (tidyPlayermats and \"✓\" or \"✗\")\n buttonParameters.color = { 0, 0, 0, 0.95 }\n buttonParameters.click_function = \"toggle_tidyPlayermats\"\n buttonParameters.position.z = buttonParameters.position.z + 0.7\n buttonParameters.height = 275\n buttonParameters.width = 1550\n buttonParameters.font_size = 165\n buttonParameters.font_color = \"White\"\n self.createButton(buttonParameters)\n\n -- index 2: option button for trauma import\n buttonParameters.label = \"Import trauma: \" .. (importTrauma and \"✓\" or \"✗\")\n buttonParameters.click_function = \"toggle_importTrauma\"\n buttonParameters.position.z = buttonParameters.position.z + 0.7\n self.createButton(buttonParameters)\n\n -- index 3: option button for resources\n buttonParameters.label = \"Reset resources: \" .. (resetResources and \"✓\" or \"✗\")\n buttonParameters.click_function = \"toggle_resetResources\"\n buttonParameters.position.z = buttonParameters.position.z + 0.7\n self.createButton(buttonParameters)\n\n -- index 4: start button\n buttonParameters.label = \"Start!\"\n buttonParameters.click_function = \"cleanUp\"\n buttonParameters.position.z = buttonParameters.position.z + 0.7\n buttonParameters.width = 775\n self.createButton(buttonParameters)\n\n -- create single table for ignoring\n for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end\n for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end\n for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end\n for _, v in ipairs(TOKEN_GUIDS) do table.insert(IGNORE_GUIDS, v) end\nend\n\n---------------------------------------------------------\n-- click functions for option buttons\n---------------------------------------------------------\n\nfunction toggle_tidyPlayermats()\n tidyPlayermats = not tidyPlayermats\n self.editButton({ index = 1, label = \"Tidy playermats: \" .. (tidyPlayermats and \"✓\" or \"✗\") })\nend\n\nfunction toggle_importTrauma()\n importTrauma = not importTrauma\n self.editButton({ index = 2, label = \"Import trauma: \" .. (importTrauma and \"✓\" or \"✗\") })\nend\n\nfunction toggle_resetResources()\n resetResources = not resetResources\n self.editButton({ index = 3, label = \"Reset resources: \" .. (resetResources and \"✓\" or \"✗\") })\nend\n\n---------------------------------------------------------\n-- main function\n---------------------------------------------------------\n\nfunction cleanUp()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Clean up started!\", \"Orange\")\n printToAll(\"Resetting counters...\", \"White\")\n\n getTrauma()\n resetCounters()\n removeBlessCurse()\n\n printToAll(\"Discarding player hands...\", \"White\")\n discardHands()\n\n printToAll(\"Tidying big playmat...\", \"White\")\n startLuaCoroutine(self, \"tidyPlaymatCoroutine\")\nend\n\n---------------------------------------------------------\n-- modular functions, called by other functions\n---------------------------------------------------------\n\n-- set counters to reset values\nfunction resetCounters()\n for i, guid in ipairs(TOKEN_GUIDS) do\n -- skip this step for resource tokens when option disabled (token number 9-12)\n if resetResources or (i < 9 or i > 12) then\n local TOKEN = getObjectFromGUID(guid)\n if TOKEN ~= nil then\n TOKEN.call(\"updateVal\", RESET_VALUES[i])\n else\n printToAll(\"Token number \" .. i .. \" could not be found and was skipped.\", \"Yellow\")\n end\n end\n end\n\n -- reset doom on agenda\n local doomcounter = getObjectFromGUID(\"85c4c6\")\n if doomcounter ~= nil then\n doomcounter.call(\"setToZero\")\n end\n\n for i, guid in ipairs(TRACKER_GUIDS) do\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then\n obj.call(\"updateStats\", { 1, 1, 1, 1 })\n else\n printToAll(\"Stat tracker number \" .. i .. \" could not be found and was skipped.\", \"Yellow\")\n end\n end\nend\n\n-- read values for trauma from campaign log if enabled\nfunction getTrauma()\n -- load default values\n RESET_VALUES = {}\n for k, v in pairs(DEFAULT_VALUES) do\n RESET_VALUES[k] = v\n end\n\n -- stop here if trauma import is disabled\n if not importTrauma then\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\n return\n end\n\n -- get campaign log\n local campaignLog = findObjects(6)[1]\n if campaignLog == nil then\n printToAll(\"Campaign log not found in standard position!\", \"Yellow\")\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\n return\n end\n\n -- get data from campaign log if possible\n local counterData = campaignLog.hit_object.getVar(\"ref_buttonData\")\n if counterData ~= nil then\n printToAll(\"Trauma values found in campaign log!\", \"Green\")\n for i = 1, 10, 3 do\n RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value\n RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value\n end\n else\n printToAll(\"Trauma values could not be found in campaign log!\", \"Yellow\")\n printToAll(\"Default values for health and sanity loaded.\", \"Yellow\")\n end\nend\n\n-- get rid of bless/curse tokens via bless / curse manager\nfunction removeBlessCurse()\n local BlessCurseManager = getObjectFromGUID(\"5933fb\")\n if BlessCurseManager ~= nil then\n BlessCurseManager.call(\"doRemove\", \"White\")\n end\nend\n\n-- discard all hand objects\nfunction discardHands()\n for i = 1, 4 do\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])\n local hand = Player[COLORS[i]].getHandObjects()\n if trashcan == nil then return end\n for j = #hand, 1, -1 do trashcan.putObject(hand[j]) end\n end\nend\n\n-- clean up for big playmat\nfunction tidyPlaymatCoroutine()\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])\n local PLAYMATZONE = getObjectFromGUID(\"a2f932\")\n\n if PLAYMATZONE == nil then\n printToAll(\"Scripting zone for big playmat could not be found!\", \"Red\")\n elseif trashcan == nil then\n printToAll(\"Trashcan for big playmat could not be found!\", \"Red\")\n else\n for _, obj in ipairs(PLAYMATZONE.getObjects()) do\n -- ignore these elements\n if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false then\n coroutine.yield(0)\n trashcan.putObject(obj)\n end\n end\n end\n\n local PLAYMAT = getObjectFromGUID('721ba2')\n if PLAYMAT then\n PLAYMAT.setTable(\"SPAWNED_LOCATION_GUIDS\", {})\n end\n\n printToAll(\"Tidying playermats and agenda mat...\", \"White\")\n startLuaCoroutine(self, \"tidyPlayerMatCoroutine\")\n return 1\nend\n\n-- clean up for the four playermats and the agenda/act playmat\nfunction tidyPlayerMatCoroutine()\n for i = 1, 5 do\n -- skip playermat (1-4) if option disabled\n if tidyPlayermats or i == 5 then\n -- delay for animation purpose\n for k = 1, 30 do coroutine.yield(0) end\n\n -- get respective trashcan\n local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])\n if trashcan == nil then\n printToAll(\"Trashcan for \" .. COLORS[i] .. \" playmat could not be found!\", \"Red\")\n return\n end\n\n for _, entry in ipairs(findObjects(i)) do\n local obj = entry.hit_object\n local desc_low = string.lower(obj.getDescription())\n\n -- ignore these elements\n if indexOf(IGNORE_GUIDS, obj.getGUID()) == nil and obj.hasTag(IGNORE_TAG) == false and\n desc_low ~= \"chaos bag\" and desc_low ~= \"action token\" then\n coroutine.yield(0)\n trashcan.putObject(obj)\n\n -- flip action tokens back to ready\n elseif desc_low == \"action token\" and obj.is_face_down then\n obj.flip()\n end\n end\n\n -- reset \"activeInvestigatorId\"\n if i < 5 then\n local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])\n if playermat then\n playermat.setVar(\"activeInvestigatorId\", \"00000\")\n end\n end\n end\n end\n\n local datahelper = getObjectFromGUID(\"708279\")\n if datahelper then\n datahelper.setTable(\"SPAWNED_PLAYER_CARD_GUIDS\", {})\n end\n\n printToAll(\"Clean up completed!\", \"Green\")\n return 1\nend\n\n---------------------------------------------------------\n-- helper functions\n---------------------------------------------------------\n\n-- find objects depending on index (1 to 4 for playermats, 5 for agenda/act playmat, 6 for campaign log)\nfunction findObjects(num)\n return Physics.cast({\n direction = { 0, 1, 0 },\n max_distance = 1,\n type = 3,\n size = PHYSICS_SCALE[num],\n origin = PHYSICS_POSITION[num],\n orientation = { 0, PHYSICS_ROTATION[num], 0 },\n debug = SHOW_RAYS\n })\nend\n\n-- helper to search array\nfunction indexOf(array, value)\n for i, v in ipairs(array) do\n if v == value then\n return i\n end\n end\nend",
"LuaScriptState": "[true,true,true]",
"XmlUI": ""
+ },
+ {
+ "GUID": "004fe7",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": 44.323,
+ "posY": 2.29,
+ "posZ": -60.49,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.33,
+ "scaleY": 1.0,
+ "scaleZ": 1.33
+ },
+ "Nickname": "Custom Playmat Images",
+ "Description": "Change playmat image to a custom one made by Mint Tea Fan.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/2026086584367391757/2E37A1020563AA528471DA7425B8E58343E2BAF7/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 15.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "local DATA = {\n [\"Arkham Locations\"] = { {\n Name = \"Downtown 1\",\n URL = \"https://i.ibb.co/FzRk98n/Arkham-Downtown-Cristi-Balanescu.jpg\"\n }, {\n Name = \"Downtown 2\",\n URL = \"https://i.ibb.co/W2yJ5QZ/Arkham-Downtown-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"Eastside 1\",\n URL = \"https://i.ibb.co/W3QvdZW/Arkham-Eastside-Cristi-Balanescu.jpg\"\n }, {\n Name = \"Eastside 2\",\n URL = \"https://i.ibb.co/xfn1Fp8/Arkham-Eastside-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"French Hill\",\n URL = \"https://i.ibb.co/N7Lk7jc/Arkham-French-Hill-Cristi-Balanescu.jpg\"\n }, {\n Name = \"Merchant District\",\n URL = \"https://i.ibb.co/HTNCCq4/Arkham-Merchant-District-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"Generic 1\",\n URL = \"https://i.ibb.co/hswfZD6/Arkham-Guillem-H-Pongiluppi.jpg\"\n }, {\n Name = \"Generic 2\",\n URL = \"https://i.ibb.co/5h5cMyF/Arkham-Guillem-H-Pongiluppi-2.jpg\"\n }, {\n Name = \"Generic 3\",\n URL = \"https://i.ibb.co/ZBdVsWt/Arkham-Guillem-H-Pongiluppi-3.jpg\"\n }, {\n Name = \"Generic 4\",\n URL = \"https://i.ibb.co/6NwbM59/Arkham-Michele-Botticelli.jpg\"\n }, {\n Name = \"Generic 5\",\n URL = \"https://i.ibb.co/N6sxyq5/Arkham-Mihail-Bila.jpg\"\n }, {\n Name = \"Generic 6\",\n URL = \"https://i.ibb.co/B393zxv/Arkham-Tomasz-Jedruszek.jpg\"\n }, {\n Name = \"Generic 7\",\n URL = \"https://i.ibb.co/2WQ2Vt6/Arkham-Tomasz-Jedruszek-2.jpg\"\n }, {\n Name = \"Generic 8\",\n URL = \"https://i.ibb.co/R7pQ9Y7/Arkham-Tomasz-Jedruszek-3.jpg\"\n }, {\n Name = \"Miskatonic University\",\n URL = \"https://i.ibb.co/ncz9xjP/Arkham-Miskatonic-University-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"Northside\",\n URL = \"https://i.ibb.co/sVWx1R3/Arkham-Northside-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"Rivertown\",\n URL = \"https://i.ibb.co/RyJnHmz/Arkham-Rivertown-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"Southside\",\n URL = \"https://i.ibb.co/5GW5jg5/Arkham-Southside-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"Uptown\",\n URL = \"https://i.ibb.co/YXjvkMn/Arkham-Uptown-Jokubas-Uogintas.jpg\"\n } },\n [\"Side Scenarios\"] = { {\n Name = \"Blob That Ate Everything 1\",\n URL = \"https://i.ibb.co/JxFV4ZN/Blob-That-Ate-Everything-Emilio-Rodriguez.jpg\"\n }, {\n Name = \"Blob That Ate Everything 2\",\n URL = \"https://i.ibb.co/qJzstWF/Blob-That-Ate-Everything-Emilio-Rodriguez.jpg\"\n }, {\n Name = \"Carnevale of Horrors 1\",\n URL = \"https://i.ibb.co/ZchJBpz/Carnevale-of-Horrors.jpg\"\n }, {\n Name = \"Curse of the Rougarou 1\",\n URL = \"https://i.ibb.co/Qf7Sr7P/Curse-of-the-Rougarou.jpg\"\n }, {\n Name = \"Curse of the Rougarou 2\",\n URL = \"https://i.ibb.co/hs1Qjp0/Curse-of-the-Rougarou-Ann-Kovaleva.jpg\"\n }, {\n Name = \"Curse of the Rougarou 3\",\n URL = \"https://i.ibb.co/BK7rmJ9/Curse-of-the-Rougarou-Karine-Villette.jpg\"\n }, {\n Name = \"Curse of the Rougarou 4\",\n URL = \"https://i.ibb.co/ZxGTC1w/Curse-of-the-Rougarou-Lachlan-Page.jpg\"\n }, {\n Name = \"Curse of the Rougarou 5\",\n URL = \"https://i.ibb.co/HgNXJhW/Curse-of-the-Rougarou-Vladimir-Manyukhin.jpg\"\n }, {\n Name = \"Guardians of the Abyss 1\",\n URL = \"https://i.ibb.co/gD3R6cw/Guardians-of-the-Abyss-Jake-Murray.jpg\"\n }, {\n Name = \"Guardians of the Abyss 2\",\n URL = \"https://i.ibb.co/jMHPcvz/Guardians-of-the-Abyss-Jose-Vega.jpg\"\n }, {\n Name = \"Guardians of the Abyss 3\",\n URL = \"https://i.ibb.co/99pqXQP/Guardians-of-the-Abyss-Koke-Nunez.jpg\"\n }, {\n Name = \"Guardians of the Abyss 4\",\n URL = \"https://i.ibb.co/QbMvjbx/Guardians-of-the-Abyss-Mike-Szabados.jpg\"\n }, {\n Name = \"Guardians of the Abyss 5\",\n URL = \"https://i.ibb.co/zFDt9Q8/Guardians-of-the-Abyss-Nele-Diel.jpg\"\n }, {\n Name = \"Guardians of the Abyss 6\",\n URL = \"https://i.ibb.co/Vpzptmt/Guardians-of-the-Abyss-Yujin-Choo.jpg\"\n }, {\n Name = \"Kingsport\",\n URL = \"https://i.ibb.co/rbkk7ys/Kingsport-Tomasz-Jedruszek.jpg\"\n }, {\n Name = \"Labyrinths of Lunacy 1\",\n URL = \"https://i.ibb.co/f17PMCC/Labyrinths-of-Lunacy-Cordelia-Wolf.jpg\"\n }, {\n Name = \"Labyrinths of Lunacy 2\",\n URL = \"https://i.ibb.co/44DXfWw/Labyrinths-of-Lunacy-Richard-Wright.jpg\"\n }, {\n Name = \"Labyrinths of Lunacy 3\",\n URL = \"https://i.ibb.co/jMQhs68/Labyrinths-of-Lunacy-Robert-Berg.jpg\"\n }, {\n Name = \"Murder at Excelsior Hotel 1\",\n URL = \"https://i.ibb.co/5cQ6LvN/Murder-at-Excelsior-Hotel-Alistair-Mitchell.jpg\"\n }, {\n Name = \"Murder at Excelsior Hotel 2\",\n URL = \"https://i.ibb.co/vBQRHNS/Murder-at-Excelsior-Hotel-Romain-Bayle.jpg\"\n }, {\n Name = \"War of the Outer Gods\",\n URL = \"https://i.ibb.co/wLNGFTG/War-of-the-Outer-Gods-Joshua-Cairos.jpg\"\n } },\n [\"The Path to Carcosa\"] = { {\n Name = \"I - Curtain Call\",\n URL = \"https://i.ibb.co/TcnKXJD/Carcosa-1-Curtain-Call-Mark-Molnar.jpg\"\n }, {\n Name = \"II - Last King 1\",\n URL = \"https://i.ibb.co/JRQJKR8/Carcosa-2-Last-King-Cristi-Balanescu.jpg\"\n }, {\n Name = \"II - Last King 2\",\n URL = \"https://i.ibb.co/NZzBwgv/Carcosa-2-Last-King-Cristi-Balanescu-2.jpg\"\n }, {\n Name = \"II - Last King 3\",\n URL = \"https://i.ibb.co/x56ZHt7/Carcosa-2-Last-King-Wu-Mengjia.jpg\"\n }, {\n Name = \"III - Echoes of the Past\",\n URL = \"https://i.ibb.co/R6gSm0D/Carcosa-3-Echoes-of-the-Past-Heather-Savage.jpg\"\n }, {\n Name = \"IV - Unspeakable Oath 1\",\n URL = \"https://i.ibb.co/DzzDQQQ/Carcosa-4-Unspeakable-Oath.jpg\"\n }, {\n Name = \"IV - Unspeakable Oath 2\",\n URL = \"https://i.ibb.co/9gqBzXr/Carcosa-4-Unspeakable-Oath-2-Mark-Molnar.jpg\"\n }, {\n Name = \"IV - Unspeakable Oath 3\",\n URL = \"https://i.ibb.co/wWL73c9/Carcosa-4-Unspeakable-Oath-Paul-Fairbairn.jpg\"\n }, {\n Name = \"V - Phantom of Truth 1\",\n URL = \"https://i.ibb.co/mzpz1Dd/Carcosa-5-Phantom-of-Truth-Lucas-Staniec.jpg\"\n }, {\n Name = \"V - Phantom of Truth 2\",\n URL = \"https://i.ibb.co/Vp1wNbT/Carcosa-5-Phantom-of-Truth-Tomasz-Jedruszek.jpg\"\n }, {\n Name = \"VI - Pallid Mask 1\",\n URL = \"https://i.ibb.co/Bf5LByY/Carcosa-6-Pallid-Mask-Greg-Bobrowski.jpg\"\n }, {\n Name = \"VI - Pallid Mask 2\",\n URL = \"https://i.ibb.co/1v1J9Xx/Carcosa-6-Pallid-Mask-Rafal-Pyra.jpg\"\n }, {\n Name = \"VII - Black Star Rises 1\",\n URL = \"https://i.ibb.co/TB451t7/Carcosa-7-Black-Star-Rises-Audric-Gatoux.jpg\"\n }, {\n Name = \"VII - Black Star Rises 2\",\n URL = \"https://i.ibb.co/nC8Ncxx/Carcosa-7-Black-Star-Rises-Chris-Kintner.jpg\"\n }, {\n Name = \"VIII - Dim Carcosa 1\",\n URL = \"https://i.ibb.co/QvS4y3D/Carcosa-8-Dim-Carcosa-Alexandr-Elichev.jpg\"\n }, {\n Name = \"VIII - Dim Carcosa 2\",\n URL = \"https://i.ibb.co/hR95x7k/Carcosa-8-Dim-Carcosa-Yuri-Shepherd.jpg\"\n } },\n [\"The Circle Undone\"] = { {\n Name = \"0 - Prologue\",\n URL = \"https://i.ibb.co/gm4C6yy/Circle-Undone-0-Prologue-Ted-Galaday.jpg\"\n }, {\n Name = \"I - Witching Hour\",\n URL = \"https://i.ibb.co/kgJ34WS/Circle-Undone-1-Witching-Hour-Nele-Diel.jpg\"\n }, {\n Name = \"II - At Death's Doorstep 1\",\n URL = \"https://i.ibb.co/qNWzH0Y/Circle-Undone-2-At-Death-039-s-Doorstep-Emilio-Rodriguez.jpg\"\n }, {\n Name = \"II - At Death's Doorstep 2\",\n URL = \"https://i.ibb.co/T1zp1QN/Circle-Undone-2-At-Death-039-s-Doorstep-Emilio-Rodriguez-2.jpg\"\n }, {\n Name = \"II - At Death's Doorstep 3\",\n URL = \"https://i.ibb.co/ZJfYZ1w/Circle-Undone-2-At-Death-039-s-Doorstep-Majid-Azim.jpg\"\n }, {\n Name = \"III - The Secret Name 1\",\n URL = \"https://i.ibb.co/hsBw4JQ/Circle-Undone-3-Secret-Name-Jeff-Jumper.jpg\"\n }, {\n Name = \"III - The Secret Name 2\",\n URL = \"https://i.ibb.co/MpcPXR5/Circle-Undone-3-Secret-Name-Pierre-Santamaria.jpg\"\n }, {\n Name = \"III - The Secret Name 3\",\n URL = \"https://i.ibb.co/LQ8rdKs/Circle-Undone-3-The-Secret-Name-Greg-Bobrowski.jpg\"\n }, {\n Name = \"III - The Secret Name 4\",\n URL = \"https://i.ibb.co/0D7LzxV/Circle-Undone-3-The-Secret-Name-Robert-Laskey.jpg\"\n }, {\n Name = \"IV - Wages of Sin 1\",\n URL = \"https://i.ibb.co/fDMqH1C/Circle-Undone-4-Wages-of-Sin-Emilio-Rodriguez.jpg\"\n }, {\n Name = \"IV - Wages of Sin 2\",\n URL = \"https://i.ibb.co/HDrKkZF/Circle-Undone-4-Wages-of-Sin-Emilio-Rodriguez-2.jpg\"\n }, {\n Name = \"IV - Wages of Sin 3\",\n URL = \"https://i.ibb.co/vkpG8cM/Circle-Undone-4-Wages-of-Sin-Greg-Bobrowski.jpg\"\n }, {\n Name = \"IV - Wages of Sin 4\",\n URL = \"https://i.ibb.co/CMj007q/Circle-Undone-4-Wages-of-Sin-Mateusz-Michalski.jpg\"\n }, {\n Name = \"IV - Wages of Sin 5\",\n URL = \"https://i.ibb.co/sj1bS5x/Circle-Undone-4-Wages-of-Sin-Serge-Da-Silva-Dias.jpg\"\n }, {\n Name = \"V - For the Greater Good 1\",\n URL = \"https://i.ibb.co/LDyqjbj/Circle-Undone-5-For-the-Greater-Good.jpg\"\n }, {\n Name = \"V - For the Greater Good 2\",\n URL = \"https://i.ibb.co/pPzXNd1/Circle-Undone-5-For-the-Greater-Good-2.jpg\"\n }, {\n Name = \"V - For the Greater Good 3\",\n URL = \"https://i.ibb.co/8rMLvJH/Circle-Undone-5-For-the-Greater-Good-Greg-Bobrowski.jpg\"\n }, {\n Name = \"V - For the Greater Good 4\",\n URL = \"https://i.ibb.co/vj1q4Cm/Circle-Undone-5-For-the-Greater-Good-Robert-Laskey.jpg\"\n }, {\n Name = \"VI - Union and Disillusioned\",\n URL = \"https://i.ibb.co/n7SD1tB/Circle-Undone-6-Union-amp-Disillusioned-Andreas-Rocha.jpg\"\n }, {\n Name = \"VII - In the Clutches of Chaos 1\",\n URL = \"https://i.ibb.co/bFXBNh7/Circle-Undone-7-In-the-Clutches-of-Chaos.jpg\"\n }, {\n Name = \"VII - In the Clutches of Chaos 2\",\n URL = \"https://i.ibb.co/m6DshNg/Circle-Undone-7-In-the-Clutches-of-Chaos-Alexandr-Elichev.jpg\"\n }, {\n Name = \"VII - In the Clutches of Chaos 3\",\n URL = \"https://i.ibb.co/k2p4yfG/Circle-Undone-7-In-the-Clutches-of-Chaos-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"VIII - Before the Black Throne 1\",\n URL = \"https://i.ibb.co/9TPwvP6/Circle-Undone-8-Before-the-Black-Throne-Aaron-Luke-Wilson.jpg\"\n }, {\n Name = \"VIII - Before the Black Throne 2\",\n URL = \"https://i.ibb.co/VNtgH4v/Circle-Undone-8-Before-the-Black-Throne-Greg-Bobrowski.jpg\"\n } },\n [\"Side Scenarios (Fan-made)\"] = { {\n Name = \"Consternation on the Constellation\",\n URL = \"https://i.ibb.co/Tw2xBP1/Consternation-Constellation.jpg\"\n }, {\n Name = \"Symphony of Erich Zann\",\n URL = \"https://i.ibb.co/SNr8tqN/Symphony-of-Erich-Zann-Hazel-Yingling.jpg\"\n } },\n [\"Cyclopean Foundations (Fan-made)\"] = { {\n Name = \"I - Lost Moorings 1\",\n URL = \"https://i.ibb.co/DQ76z3c/Cyclopean-1-Lost-Moorings-Care-Line-Art.png\"\n }, {\n Name = \"I - Lost Moorings 2\",\n URL = \"https://i.ibb.co/c6LJNfr/Cyclopean-1-Lost-Moorings-Jake-Murray.png\"\n }, {\n Name = \"II - Going Twice\",\n URL = \"https://i.ibb.co/P6h3vbm/Cyclopean-2-Going-Twice-Quentin-Bouilloud.png\"\n }, {\n Name = \"III - Private Lives\",\n URL = \"https://i.ibb.co/9qK9Fzd/Cyclopean-3-Private-Lives-Christian-Bravery.png\"\n }, {\n Name = \"IV - Crumbling Masonry 1\",\n URL = \"https://i.ibb.co/pdrGK6p/Cyclopean-4-Crumbling-Masonry-Pete-Amachree.png\"\n }, {\n Name = \"IV - Crumbling Masonry 2\",\n URL = \"https://i.ibb.co/5RFcGyP/Cyclopean-4-Crumbling-Masonry-Simon-Craghead.png\"\n }, {\n Name = \"V - Across Dreadful Waters\",\n URL = \"https://i.ibb.co/3mYfFNB/Cyclopean-5-Across-Dreadful-Waters-Ev-Shipard.png\"\n }, {\n Name = \"VI - Blood From Stones\",\n URL = \"https://i.ibb.co/ynmQNSB/Cyclopean-6-Blood-From-Stones-Marc-Simonetti.png\"\n }, {\n Name = \"VII - Pyroclastic Flow 1\",\n URL = \"https://i.ibb.co/s1JDkFv/Cyclopean-7-Pyroclastic-Flow-Bastien-Grivet.png\"\n }, {\n Name = \"VII - Pyroclastic Flow 2\",\n URL = \"https://i.ibb.co/qs8Sk2N/Cyclopean-7-Pyroclastic-Flow-Rachid-Lotf.png\"\n }, {\n Name = \"VIII - Tomb of Dead Dreams 1\",\n URL = \"https://i.ibb.co/0MwX460/Cyclopean-8-Tomb-of-Dead-Dreams-Guillem-H-Pongiluppi.png\"\n }, {\n Name = \"VIII - Tomb of Dead Dreams 2\",\n URL = \"https://i.ibb.co/mGnKNcy/Cyclopean-8-Tomb-of-Dead-Dreams-Richard-Benning.png\"\n }, {\n Name = \"VIII - Tomb of Dead Dreams 3\",\n URL = \"https://i.ibb.co/vmBM8x2/Cyclopean-8-Tomb-of-Dead-Dreams-Walter-Brocca.png\"\n } },\n [\"Dark Matter (Fan-made)\"] = { {\n Name = \"I - Tatterdemalion 1\",\n URL = \"https://i.ibb.co/DRMPGVt/Dark-Matter-1-Tatterdemalion-Andrey-Vozny.jpg\"\n }, {\n Name = \"I - Tatterdemalion 2\",\n URL = \"https://i.ibb.co/1JzrrX2/Dark-Matter-1-Tatterdemalion-Brian-Taylor.jpg\"\n }, {\n Name = \"I - Tatterdemalion 3\",\n URL = \"https://i.ibb.co/DzvvgGf/Dark-Matter-1-Tatterdemalion-John-Wallin-Liberto.jpg\"\n }, {\n Name = \"I - Tatterdemalion 4\",\n URL = \"https://i.ibb.co/sQf85b8/Dark-Matter-1-Tatterdemalion-Paul-Pepera.jpg\"\n }, {\n Name = \"II - Electric Nightmares 1\",\n URL = \"https://i.ibb.co/hLGVBt7/Dark-Matter-2-Electric-Nightmares-Dean-Lawrence.jpg\"\n }, {\n Name = \"II - Electric Nightmares 2\",\n URL = \"https://i.ibb.co/cTKZQ61/Dark-Matter-2-Electric-Nightmares-Robert-Thoma.jpg\"\n }, {\n Name = \"IIIa - Lost Quantum\",\n URL = \"https://i.ibb.co/6vyXv90/Dark-Matter-3-Lost-Quantum-Michael-Rajecki.jpg\"\n }, {\n Name = \"IIIb - In the Shadow of Earth 1\",\n URL = \"https://i.ibb.co/DfbTKHP/Dark-Matter-4-In-the-Shadow-of-Earth-Jihoo-Kim.jpg\"\n }, {\n Name = \"IIIb - In the Shadow of Earth 2\",\n URL = \"https://i.ibb.co/MCvPmCb/Dark-Matter-4-In-the-Shadow-of-Earth-N5-Luckybuuncle.jpg\"\n }, {\n Name = \"IIIc - Strange Moons\",\n URL = \"https://i.ibb.co/b2d8qvg/Dark-Matter-5-Strange-Moons-Hongyu-Yin.jpg\"\n }, {\n Name = \"V - Fragment of Carcosa 1\",\n URL = \"https://i.ibb.co/7WnTyYT/Dark-Matter-7-Fragment-of-Carcosa-Colin-Moore.jpg\"\n }, {\n Name = \"V - Fragment of Carcosa 2\",\n URL = \"https://i.ibb.co/mG2Brrd/Dark-Matter-7-Fragments-of-Carcosa-Matthieu-Rebuffat.jpg\"\n }, {\n Name = \"VI - Starfall 1\",\n URL = \"https://i.ibb.co/CJ3LKL7/Dark-Matter-8-Starfall-Vadim-Sadovski.jpg\"\n }, {\n Name = \"VI - Starfall 2\",\n URL = \"https://i.ibb.co/Njd1FcB/Dark-Matter-8-Starfall-Vadim-Sadovski-2.jpg\"\n }, {\n Name = \"VI - Starfall 3\",\n URL = \"https://i.ibb.co/W0Cx7bb/Dark-Matter-8-Starfall-Vadim-Sadovski-3.jpg\"\n } },\n [\"The Dream Eaters\"] = { {\n Name = \"I-A - Beyond the Gates of Sleep 1\",\n URL = \"https://i.ibb.co/HGvnxdX/Dream-Eaters-1-A-Beyond-the-Gates-of-Sleep-Jason-Scheier.jpg\"\n }, {\n Name = \"I-A - Beyond the Gates of Sleep 2\",\n URL = \"https://i.ibb.co/S6sCy7G/Dream-Eaters-1-A-Beyond-the-Gates-of-Sleep-Phoebe-Herring.jpg\"\n }, {\n Name = \"I-A - Beyond the Gates of Sleep 3\",\n URL = \"https://i.ibb.co/kBfW9SC/Dream-Eaters-1-A-Beyond-the-Gates-of-Sleep-Regina-Kurnya.jpg\"\n }, {\n Name = \"I-B - Waking Nightmare\",\n URL = \"https://i.ibb.co/sWsZCv8/Dream-Eaters-1-B-Waking-Nightmare-Josh-Gould-jpg.jpg\"\n }, {\n Name = \"II-A - Search for Kadath 1\",\n URL = \"https://i.ibb.co/4SwzCD8/Dream-Eaters-2-A-Search-for-Kadath-Andrei-Khrutskii.jpg\"\n }, {\n Name = \"II-A - Search for Kadath 2\",\n URL = \"https://i.ibb.co/WpZ4fMc/Dream-Eaters-2-A-Search-for-Kadath-Dan-Iorgulescu.jpg\"\n }, {\n Name = \"II-A - Search for Kadath 3\",\n URL = \"https://i.ibb.co/jwsn0jf/Dream-Eaters-2-A-Search-for-Kadath-Diana-Tsareva.jpg\"\n }, {\n Name = \"II-A - Search for Kadath 4\",\n URL = \"https://i.ibb.co/pd9vxmL/Dream-Eaters-2-A-Search-for-Kadath-Helen-Ilnytska.jpg\"\n }, {\n Name = \"II-A - Search for Kadath 5\",\n URL = \"https://i.ibb.co/MZ7Qtcc/Dream-Eaters-2-A-Search-for-Kadath-Nele-Diel.jpg\"\n }, {\n Name = \"II-B - Thousand Shapes of Horror 1\",\n URL = \"https://i.ibb.co/VJFQVYd/Dream-Eaters-2-B-Thousand-Shapes-of-Horror-Greg-Bobrowski.jpg\"\n }, {\n Name = \"II-B - Thousand Shapes of Horror 2\",\n URL = \"https://i.ibb.co/T4Pqx0H/Dream-Eaters-2-B-Thousand-Shapes-of-Horror-Nele-Diel.jpg\"\n }, {\n Name = \"II-B - Thousand Shapes of Horror 3\",\n URL = \"https://i.ibb.co/9s7M0PP/Dream-Eaters-2-B-Thousand-Shapes-of-Horror-Nele-Diel-2.jpg\"\n }, {\n Name = \"III-A - Dark Side of the Moon 1\",\n URL = \"https://i.ibb.co/B2DfXLZ/Dream-Eaters-3-A-Dark-Side-of-the-Moon-Dabanli.jpg\"\n }, {\n Name = \"III-A - Dark Side of the Moon 2\",\n URL = \"https://i.ibb.co/c27JRvv/Dream-Eaters-3-A-Dark-Side-of-the-Moon-Frej-Agelii.jpg\"\n }, {\n Name = \"III-B - Point of No Return 1\",\n URL = \"https://i.ibb.co/dMGNB9Y/Dream-Eaters-3-B-Point-of-No-Return-Daria-Khlebnikova.jpg\"\n }, {\n Name = \"III-B - Point of No Return 2\",\n URL = \"https://i.ibb.co/dpXxPmz/Dream-Eaters-3-B-Point-of-No-Return-Karine-Villette.jpg\"\n }, {\n Name = \"IV-A - Where the Gods Dwell\",\n URL = \"https://i.ibb.co/v4nqw6G/Dream-Eaters-4-A-Where-the-Gods-Dwell-Samantha-Franco.jpg\"\n }, {\n Name = \"IV-B - Weaver of the Cosmos 1\",\n URL = \"https://i.ibb.co/7btNBS1/Dream-Eaters-4-B-Weaver-of-the-Cosmos-Diana-Franco.jpg\"\n }, {\n Name = \"IV-B - Weaver of the Cosmos 2\",\n URL = \"https://i.ibb.co/RY7y22b/Dream-Eaters-4-B-Weaver-of-the-Cosmos-Leanna-Crossan.jpg\"\n }, {\n Name = \"IV-B - Weaver of the Cosmos 3\",\n URL = \"https://i.ibb.co/f8LBbFW/Dream-Eaters-4-B-Weaver-of-the-Cosmos-Nele-Diel.jpg\"\n } },\n [\"The Dunwich Legacy\"] = { {\n Name = \"I-A - Extracurricular Activity 1\",\n URL = \"https://i.ibb.co/tDxX8KS/Dunwich-1-Extracurricular-Activity-Igor-Kirdeika.jpg\"\n }, {\n Name = \"I-A - Extracurricular Activity 2\",\n URL = \"https://i.ibb.co/RQ6z0pj/Dunwich-1-Extracurricular-Activity-Joseph-Diaz.jpg\"\n }, {\n Name = \"I-A - Extracurricular Activity 3\",\n URL = \"https://i.ibb.co/nnJdwL2/Dunwich-1-Extracurricular-Activity-Tomasz-Jedruszek.jpg\"\n }, {\n Name = \"I-B - House Always Wins 1\",\n URL = \"https://i.ibb.co/8XPLdr9/Dunwich-2-House-Always-Wins-Jonny-Klein.jpg\"\n }, {\n Name = \"I-B - House Always Wins 2\",\n URL = \"https://i.ibb.co/HtX95GK/Dunwich-2-House-Always-Wins-Robert-Laskey.jpg\"\n }, {\n Name = \"I-B - House Always Wins 3\",\n URL = \"https://i.ibb.co/MCLP3Sz/Dunwich-2-House-Always-Wins-XX-l.jpg\"\n }, {\n Name = \"I-B - House Always Wins 4\",\n URL = \"https://i.ibb.co/w7Pf5sd/Dunwich-2-House-Always-Wins-XX-l-2.jpg\"\n }, {\n Name = \"II - Miskatonic Museum 1\",\n URL = \"https://i.ibb.co/x1Kf7qG/Dunwich-3-Miskatonic-Museum-Emre-Aktuna.jpg\"\n }, {\n Name = \"II - Miskatonic Museum 2\",\n URL = \"https://i.ibb.co/yWXVPcN/Dunwich-3-Miskatonic-Museum-Richard-Wright.jpg\"\n }, {\n Name = \"III - Essex County Express\",\n URL = \"https://i.ibb.co/602CMZb/Dunwich-4-Essex-County-Express-David-Alvarez.jpg\"\n }, {\n Name = \"IV - Blood on the Altar 1\",\n URL = \"https://i.ibb.co/3CYHDhf/Dunwich-5-Blood-on-the-Altar.jpg\"\n }, {\n Name = \"IV - Blood on the Altar 2\",\n URL = \"https://i.ibb.co/FbxcCY2/Dunwich-5-Blood-on-the-Altar-Chris-Ostrowski.jpg\"\n }, {\n Name = \"IV - Blood on the Altar 3\",\n URL = \"https://i.ibb.co/sJf6YsZ/Dunwich-5-Blood-on-the-Altar-Lucas-Staniec.jpg\"\n }, {\n Name = \"IV - Blood on the Altar 4\",\n URL = \"https://i.ibb.co/kBPNGBd/Dunwich-5-Blood-on-the-Altar-Mark-Molnar.jpg\"\n }, {\n Name = \"V - Undimensioned and Unseen 1\",\n URL = \"https://i.ibb.co/QvfhjDv/Dunwich-6-Undimensioned-and-Unseen-Frej-Agelii.jpg\"\n }, {\n Name = \"V - Undimensioned and Unseen 2\",\n URL = \"https://i.ibb.co/4VL9gSK/Dunwich-6-Undimensioned-and-Unseen-Lucas-Staniec.jpg\"\n }, {\n Name = \"V - Undimensioned and Unseen 3\",\n URL = \"https://i.ibb.co/wBFsS8P/Dunwich-6-Undimensioned-and-Unseen-Michal-Teliga-jpg.jpg\"\n }, {\n Name = \"V - Undimensioned and Unseen 4\",\n URL = \"https://i.ibb.co/wwGDcq6/Dunwich-6-Undimensioned-and-Unseen-Tomasz-Jedruszek.jpg\"\n }, {\n Name = \"VI - Where Doom Awaits 1\",\n URL = \"https://i.ibb.co/TvMwqj4/Dunwich-7-Where-Doom-Awaits.jpg\"\n }, {\n Name = \"VI - Where Doom Awaits 2\",\n URL = \"https://i.ibb.co/S6cSLH9/Dunwich-7-Where-Doom-Awaits-3.jpg\"\n }, {\n Name = \"VI - Where Doom Awaits 3\",\n URL = \"https://i.ibb.co/khBX32g/Dunwich-7-Where-Doom-Awaits-4.jpg\"\n }, {\n Name = \"VI - Where Doom Awaits 4\",\n URL = \"https://i.ibb.co/S0hcwN8/Dunwich-7-Where-Doom-Awaits-5.jpg\"\n }, {\n Name = \"VI - Where Doom Awaits 5\",\n URL = \"https://i.ibb.co/Lxv1Bjp/Dunwich-7-Where-Doom-Awaits-Luca-Trentin.jpg\"\n }, {\n Name = \"VII - Lost in Time and Space 1\",\n URL = \"https://i.ibb.co/rtTpbDx/Dunwich-8-Lost-in-Time-amp-Space.jpg\"\n }, {\n Name = \"VII - Lost in Time and Space 2\",\n URL = \"https://i.ibb.co/dBXP0GL/Dunwich-8-Lost-in-Time-amp-Space-Chris-Ostrowski.jpg\"\n }, {\n Name = \"VII - Lost in Time and Space 3\",\n URL = \"https://i.ibb.co/0XcnxFD/Dunwich-8-Lost-in-Time-amp-Space-Lino-Drieghe.jpg\"\n } },\n [\"Edge of the Earth\"] = { {\n Name = \"I - Ice and Death 1\",\n URL = \"https://i.ibb.co/FWZMWtW/Edge-1-Ice-and-Death-David-Frasheski.png\"\n }, {\n Name = \"I - Ice and Death 2\",\n URL = \"https://i.ibb.co/QDGV0jQ/Edge-1-Ice-and-Death-Felix-Riano.png\"\n }, {\n Name = \"I - Ice and Death 3\",\n URL = \"https://i.ibb.co/hFJQM8v/Edge-1-Ice-and-Death-Mike-Gizienski.png\"\n }, {\n Name = \"??? - Fatal Mirage\",\n URL = \"https://i.ibb.co/KzwvjJN/Edge-2-Fatal-Mirage-David-Frasheski.png\"\n }, {\n Name = \"II - Forbidden Peaks 1\",\n URL = \"https://i.ibb.co/C2SLByt/Edge-2-Forbidden-Peaks-David-Frasheski-2.png\"\n }, {\n Name = \"II - Forbidden Peaks 2\",\n URL = \"https://i.ibb.co/0cGkkBL/Edge-3-Forbidden-Peaks-David-Frasheski.png\"\n }, {\n Name = \"III - City of Elder Things 1\",\n URL = \"https://i.ibb.co/FbpgBD3/Edge-4-City-Francois-Baranger.png\"\n }, {\n Name = \"III - City of Elder Things 2\",\n URL = \"https://i.ibb.co/ncRvHr3/Edge-4-City-Francois-Baranger-2.png\"\n }, {\n Name = \"IV - Heart of Madness 1\",\n URL = \"https://i.ibb.co/rk0qR4z/Edge-5-Heart-of-Madness-Karol-Sollich.png\"\n }, {\n Name = \"IV - Heart of Madness 2\",\n URL = \"https://i.ibb.co/NVFjx6N/Edge-5-Heart-of-Madness-Miguel-Coimbra.png\"\n } },\n [\"The Forgotten Age\"] = { {\n Name = \"I - Untamed Wilds 1\",\n URL = \"https://i.ibb.co/BLhwCG1/Forgotten-Age-1-Untamed-Wilds-David-Frasheski.jpg\"\n }, {\n Name = \"I - Untamed Wilds 2\",\n URL = \"https://i.ibb.co/SnJfsNy/Forgotten-Age-1-Untamed-Wilds-David-Frasheski-2.jpg\"\n }, {\n Name = \"I - Untamed Wilds 3\",\n URL = \"https://i.ibb.co/kcx1tvp/Forgotten-Age-1-Untamed-Wilds-Ethan-Patrick-Harris.jpg\"\n }, {\n Name = \"I - Untamed Wilds 4\",\n URL = \"https://i.ibb.co/HPbJwXk/Forgotten-Age-1-Untamed-Wilds-Lucas-Staniec.jpg\"\n }, {\n Name = \"I - Untamed Wilds 5\",\n URL = \"https://i.ibb.co/bbq1ZrK/Forgotten-Age-1-Untamed-Wilds-Nele-Diel.jpg\"\n }, {\n Name = \"II - Doom of Etzli 1\",\n URL = \"https://i.ibb.co/Pw4by4q/Forgotten-Age-2-Doom-of-Eztli-Cristi-Balanescu.jpg\"\n }, {\n Name = \"II - Doom of Etzli 2\",\n URL = \"https://i.ibb.co/xqW6cXR/Forgotten-Age-2-Doom-of-Eztli-Greg-Bobrowski.jpg\"\n }, {\n Name = \"II - Doom of Etzli 3\",\n URL = \"https://i.ibb.co/kgsC3pb/Forgotten-Age-2-Doom-of-Eztli-Nele-Diel.jpg\"\n }, {\n Name = \"III - Threads of Fate\",\n URL = \"https://i.ibb.co/Bn0Pjng/Forgotten-Age-3-Threads-of-Fate-Jokubas-Uogintas.jpg\"\n }, {\n Name = \"IV - Boundary Beyond 1\",\n URL = \"https://i.ibb.co/yPZ9v2X/Forgotten-Age-4-Boundary-Beyond-Greg-Bobrowski-2-jpg.jpg\"\n }, {\n Name = \"IV - Boundary Beyond 2\",\n URL = \"https://i.ibb.co/vm0JgFs/Forgotten-Age-4-Boundary-Beyond-Greg-Bobrowski-jpg.jpg\"\n }, {\n Name = \"IV - Boundary Beyond 3\",\n URL = \"https://i.ibb.co/D1rh9Ry/Forgotten-Age-4-Boundary-Beyond-Nele-Diel.jpg\"\n }, {\n Name = \"V - Heart of the Elders I-1\",\n URL = \"https://i.ibb.co/jzKvv6P/Forgotten-Age-5-Heart-of-the-Elders-I-Lucas-Staniec.jpg\"\n }, {\n Name = \"V - Heart of the Elders I-2\",\n URL = \"https://i.ibb.co/mR79MX4/Forgotten-Age-5-Heart-of-the-Elders-I-Lucas-Staniec-2.jpg\"\n }, {\n Name = \"V - Heart of the Elders II\",\n URL = \"https://i.ibb.co/pQSbL0t/Forgotten-Age-5-Heart-of-the-Elders-II-Nele-Diel.jpg\"\n }, {\n Name = \"VI - City of Archives 1\",\n URL = \"https://i.ibb.co/f04DSPb/Forgotten-Age-6-City-of-Archives.jpg\"\n }, {\n Name = \"VI - City of Archives 2\",\n URL = \"https://i.ibb.co/WsSBrYj/Forgotten-Age-6-City-of-Archives-2.jpg\"\n }, {\n Name = \"VI - City of Archives 3\",\n URL = \"https://i.ibb.co/qdPbSZ8/Forgotten-Age-6-City-of-Archives-Chris-Ostrowski.jpg\"\n }, {\n Name = \"VII - Depths of Yoth 1\",\n URL = \"https://i.ibb.co/dbLKgGv/Forgotten-Age-7-Depths-of-Yoth-Diego-Arbetta.jpg\"\n }, {\n Name = \"VII - Depths of Yoth 2\",\n URL = \"https://i.ibb.co/NW7Wp98/Forgotten-Age-7-Depths-of-Yoth-Greg-Bobrowski.jpg\"\n }, {\n Name = \"VII - Depths of Yoth 3\",\n URL = \"https://i.ibb.co/257zr7c/Forgotten-Age-7-Depths-of-Yoth-Greg-Bobrowski-2-jpg.jpg\"\n }, {\n Name = \"VIII - Shattered Aeons 1\",\n URL = \"https://i.ibb.co/KwnWTGR/Forgotten-Age-8-Shattered-Aeons.jpg\"\n }, {\n Name = \"VIII - Shattered Aeons 2\",\n URL = \"https://i.ibb.co/b7kVd4F/Forgotten-Age-8-Shattered-Aeons-Alexandr-Elichev.jpg\"\n } },\n [\"The Innsmouth Conspiracy\"] = { {\n Name = \"I - Pit of Despair 1\",\n URL = \"https://i.ibb.co/2sc0F61/Innsmouth-1-Pit-of-Despair-Amanda-Castrillo.jpg\"\n }, {\n Name = \"I - Pit of Despair 2\",\n URL = \"https://i.ibb.co/Nj9JLBQ/Innsmouth-1-Pit-of-Despair-J-Mill.jpg\"\n }, {\n Name = \"II - Vanishing of Elina Harper 1\",\n URL = \"https://i.ibb.co/2j74cVn/Innsmouth-2-Vanishing-of-Elina-Harper-Konstantin-Vohwinkel.jpg\"\n }, {\n Name = \"II - Vanishing of Elina Harper 2\",\n URL = \"https://i.ibb.co/r2VqHSn/Innsmouth-2-Vanishing-of-Elina-Harper-Mihail-Bila.jpg\"\n }, {\n Name = \"II - Vanishing of Elina Harper 3\",\n URL = \"https://i.ibb.co/hFQMm7N/Innsmouth-2-Vanishing-of-Elina-Harper-Richard-Wright.jpg\"\n }, {\n Name = \"II - Vanishing of Elina Harper 4\",\n URL = \"https://i.ibb.co/2nZKGN6/Innsmouth-2-Vanishing-of-Elina-Harper-Tomasz-Jedruszek-1.jpg\"\n }, {\n Name = \"II - Vanishing of Elina Harper 5\",\n URL = \"https://i.ibb.co/WxLpKrM/Innsmouth-2-Vanishing-of-Elina-Harper-Tomasz-Jedruszek-2.jpg\"\n }, {\n Name = \"III - In Too Deep 1\",\n URL = \"https://i.ibb.co/SsQ3my4/Innsmouth-3-In-Too-Deep-David-Frasheski.jpg\"\n }, {\n Name = \"III - In Too Deep 2\",\n URL = \"https://i.ibb.co/jgQ8zQN/Innsmouth-3-In-Too-Deep-Klaudia-Bezak.jpg\"\n }, {\n Name = \"III - In Too Deep 3\",\n URL = \"https://i.ibb.co/VVgtNM1/Innsmouth-3-In-Too-Deep-Patrik-Antonescu.jpg\"\n }, {\n Name = \"IV - Devil Reef 1\",\n URL = \"https://i.ibb.co/Jrf6CJ0/Innsmouth-4-Devil-Reef-Ludovic-Sanson.jpg\"\n }, {\n Name = \"IV - Devil Reef 2\",\n URL = \"https://i.ibb.co/4jfwDZR/Innsmouth-4-Devil-Reef-Marc-Stewart.jpg\"\n }, {\n Name = \"V - Horror in High Gear 1\",\n URL = \"https://i.ibb.co/vqYJjYJ/Innsmouth-5-Horror-in-High-Gear-Greg-Bobrowski.jpg\"\n }, {\n Name = \"V - Horror in High Gear 2\",\n URL = \"https://i.ibb.co/yYrzbYS/Innsmouth-5-Horror-in-High-Gear-Greg-Bobrowski-2.jpg\"\n }, {\n Name = \"V - Horror in High Gear 3\",\n URL = \"https://i.ibb.co/fpKWhGY/Innsmouth-5-Horror-in-High-Gear-Guillem-H-Pongiluppi.jpg\"\n }, {\n Name = \"V - Horror in High Gear 4\",\n URL = \"https://i.ibb.co/YkLFy7y/Innsmouth-5-Horror-in-High-Gear-Rostyslav-Zagornov.jpg\"\n }, {\n Name = \"VI - Light in the Fog 1\",\n URL = \"https://i.ibb.co/v1rhgqJ/Innsmouth-6-Light-in-the-Fog-Florian-Aupetit.jpg\"\n }, {\n Name = \"VI - Light in the Fog 2\",\n URL = \"https://i.ibb.co/Db2pRd6/Innsmouth-6-Light-in-the-Fog-JB-Caillet.jpg\"\n }, {\n Name = \"VII - Lair of Dagon 1\",\n URL = \"https://i.ibb.co/QPwzQL5/Innsmouth-7-Lair-of-Dagon-Daria-Khlebnikova.jpg\"\n }, {\n Name = \"VII - Lair of Dagon 2\",\n URL = \"https://i.ibb.co/MZBpCbs/Innsmouth-7-Lair-of-Dagon-Guillem-H-Pongiluppi.jpg\"\n }, {\n Name = \"VIII - Into the Maelstrom 1\",\n URL = \"https://i.ibb.co/fkSXDgs/Innsmouth-8-Into-the-Maelstrom-Dimitri-Bielak.jpg\"\n }, {\n Name = \"VIII - Into the Maelstrom 2\",\n URL = \"https://i.ibb.co/k56Dn9q/Innsmouth-8-Into-the-Maelstrom-Mateusz-Michalski.jpg\"\n } },\n [\"Night of the Zealot\"] = { {\n Name = \"I - The Gathering 1\",\n URL = \"https://i.ibb.co/6NWqg1K/Zealot-Gathering.jpg\"\n }, {\n Name = \"III - Devourer Below 1\",\n URL = \"https://i.ibb.co/x5QFzrx/Zealot-3-Devourer-Below-Helen-Castelow.png\"\n }, {\n Name = \"III - Devourer Below 2\",\n URL = \"https://i.ibb.co/6r6LFGz/Zealot-3-Devourer-Below-Sarah-Miller.png\"\n } }\n}\n\nlocal verticalOffset = 0.5\n\nlocal buttonParameters = {}\nbuttonParameters.function_owner = self\nbuttonParameters.width = 1200\nbuttonParameters.height = 300\nbuttonParameters.position = { x = -0.2, y = 0.06, z = -verticalOffset }\n\nlocal CycleIndex = 1\nlocal CycleList = {\n \"Arkham Locations\",\n \"Night of the Zealot\",\n \"The Dunwich Legacy\",\n \"The Path to Carcosa\",\n \"The Forgotten Age\",\n \"The Circle Undone\",\n \"The Dream Eaters\",\n \"The Innsmouth Conspiracy\",\n \"Edge of the Earth\",\n \"Side Scenarios\",\n \"Cyclopean Foundations (Fan-made)\",\n \"Dark Matter (Fan-made)\",\n \"Side Scenarios (Fan-made)\"\n}\n\n-- save the index of selected cycle and table with spawnData\nfunction onSave() return JSON.encode({ CycleIndex, spawnData }) end\n\nfunction onLoad(savedData)\n if savedData == nil then\n print(\"Error: Saved Data was not found.\")\n else\n local loadedData = JSON.decode(savedData)\n CycleIndex = loadedData[1]\n spawnData = loadedData[2]\n end\n\n --spawnData = getObjectFromGUID(\"f4a462\").getData()\n\n -- index 0: cycle selection button\n buttonParameters.click_function = \"selectCycle\"\n buttonParameters.tooltip = \"Select a cycle\"\n buttonParameters.label = CycleList[CycleIndex]\n self.createButton(buttonParameters)\n\n -- index 1: display button\n buttonParameters.click_function = \"showImages\"\n buttonParameters.tooltip = \"Right-Click to remove displayed tiles\"\n buttonParameters.label = \"Display available images\"\n buttonParameters.position.z = buttonParameters.position.z + 2 * verticalOffset\n self.createButton(buttonParameters)\nend\n\n-- open option dialog to select cycle\nfunction selectCycle(_, color)\n Player[color].showOptionsDialog(\"Select cycle:\", CycleList, CycleIndex, optionCallback)\nend\n\n-- update CycleIndex based on selection in the option dialog\nfunction optionCallback(_, optionIndex)\n CycleIndex = optionIndex\n self.editButton({\n index = 0,\n label = CycleList[CycleIndex]\n })\nend\n\n-- triggered by clicking the \"display\" button\nfunction showImages(_, _, isRightClick)\n removeImages()\n\n -- don't display new tiles when right-clicked\n if isRightClick then return end\n\n local pos = self.getPosition()\n local offset = 4.5\n pos.x = pos.x - offset\n\n -- loop over respective entries in DATA\n for i, entry in ipairs(DATA[CycleList[CycleIndex]]) do\n spawnData.CustomImage.ImageURL = entry.URL\n spawnData.Nickname = entry.Name\n\n spawnObjectData({\n data = spawnData,\n position = pos,\n rotation = self.getRotation(),\n scale = { 1, 1, 1 }\n })\n\n -- display 10 tiles in a row, move then to next row\n if i % 10 == 0 then\n pos.x = pos.x - offset\n pos.z = self.getPosition().z\n else\n pos.z = pos.z - offset\n end\n end\nend\n\n-- remove already laid out image tiles by tag\nfunction removeImages()\n for _, tile in ipairs(getObjectsWithTag(\"ImageSwapperTile\")) do\n tile.destruct()\n end\nend\n",
+ "LuaScriptState": "[1,{\"AltLookAngle\":{\"x\":0,\"y\":0,\"z\":0},\"Autoraise\":true,\"ColorDiffuse\":{\"a\":1,\"b\":1,\"g\":1,\"r\":1},\"CustomImage\":{\"CustomToken\":{\"MergeDistancePixels\":15,\"Stackable\":false,\"StandUp\":false,\"Thickness\":0.1},\"ImageScalar\":1,\"ImageSecondaryURL\":\"\",\"ImageURL\":\"https://i.ibb.co/YXjvkMn/Arkham-Uptown-Jokubas-Uogintas.jpg\",\"WidthScale\":0},\"Description\":\"Click the 'Apply' button to load this image.\",\"DragSelectable\":true,\"GMNotes\":\"\",\"Grid\":true,\"GridProjection\":false,\"GUID\":\"f4a462\",\"Hands\":true,\"HideWhenFaceDown\":false,\"IgnoreFoW\":false,\"LayoutGroupSortIndex\":0,\"Locked\":false,\"LuaScript\":\"function onLoad()\\n local params = {}\\n params.click_function = 'updatePlayarea'\\n params.function_owner = self\\n params.label = 'Apply'\\n params.tooltip = 'Left-Click: Apply image\\\\nRight-Click: Revert to default'\\n params.position = { 0, 0.06, -1.45 }\\n params.height = 300\\n params.width = 675\\n params.color = { 0, 0, 0 }\\n params.font_size = 200\\n params.font_color = { 1, 1, 1 }\\n self.createButton(params)\\nend\\n\\nfunction updatePlayarea(_, _, isRightClick)\\n local imageswapper = getObjectFromGUID(\\\"b7b45b\\\")\\n\\n -- error handling\\n if imageswapper == nil then\\n printToAll(\\\"Image swapper could not be found!\\\", \\\"Orange\\\")\\n return\\n end\\n\\n -- get default image when right-clicked, else load its own image\\n if isRightClick then\\n imageswapper.call(\\\"updateSurface\\\")\\n else\\n imageswapper.call(\\\"updateSurface\\\", self.getCustomObject().image)\\n end\\nend\\n\",\"LuaScriptState\":\"\",\"MeasureMovement\":false,\"Name\":\"Custom_Token\",\"Nickname\":\"Uptown\",\"Snap\":true,\"Sticky\":true,\"Tags\":[\"ImageSwapperTile\"],\"Tooltip\":true,\"Transform\":{\"posX\":0,\"posY\":2,\"posZ\":0,\"rotX\":0,\"rotY\":270,\"rotZ\":0,\"scaleX\":1,\"scaleY\":1,\"scaleZ\":1},\"Value\":0,\"XmlUI\":\"\"}]",
+ "XmlUI": ""
}
]
},
@@ -108493,15 +97284,15 @@
"GUID": "ddd2eb",
"Name": "Checker_black",
"Transform": {
- "posX": 77.05995,
- "posY": 1.29604709,
- "posZ": 8.94234,
- "rotX": 359.989868,
- "rotY": 270.018127,
- "rotZ": 179.984467,
- "scaleX": 0.250000417,
- "scaleY": 0.250000417,
- "scaleZ": 0.250000417
+ "posX": 77.06,
+ "posY": 1.296,
+ "posZ": 8.942,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.25,
+ "scaleY": 0.25,
+ "scaleZ": 0.25
},
"Nickname": "UI Builder",
"Description": "",
@@ -108530,7 +97321,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-24 9:55 a.m.\r\n---\r\n\r\n-- Please call this first. It makes things so much easier.\r\n---@param target TTSObject\r\n---@param callback_name string\r\n---@return number\r\nlocal function make_decktype_checkbox(target, callback_name)\r\n -- Create Private/Published checkbox\r\n target:createButton {\r\n click_function = callback_name,\r\n function_owner = target,\r\n position = Vector(-0.33, 0.1, -0.255),\r\n width = 2100,\r\n height = 500,\r\n tooltip = \"Click to toggle Private/Published deck ID\",\r\n label = \"Private\",\r\n font_size = 350,\r\n scale = Vector(0.1, 0.1, 0.1),\r\n color = Color(0.9, 0.7, 0.5),\r\n hover_color = Color(0.4, 0.6, 0.8)\r\n }\r\n return target:getButtons()[1].index -- If we do this first, we know that our index is our new button\r\nend\r\n\r\nfunction noop() end\r\n\r\n---@param target TTSObject\r\n---@param debug_deck_id string|nil\r\nlocal function make_text(target, debug_deck_id)\r\n -- Create textbox\r\n target:createInput {\r\n function_owner = self,\r\n position = Vector(0.33, 0.1, -0.255),\r\n width = 2200,\r\n height = 500,\r\n scale = Vector(0.1, 0.1, 0.1),\r\n font_size = 450,\r\n tooltip = \"*****PLEASE USE AN UNPUBLISHED DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!*****\\nInput deck ID from ArkhamDB URL of the deck\\nExample: For the URL 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0', you should input '101'\",\r\n alignment = 3,\r\n value = debug_deck_id or \"\",\r\n color = Color(0.9, 0.7, 0.5),\r\n validation = 2,\r\n input_function = \"noop\"\r\n }\r\nend\r\n\r\n---@param target TTSObject\r\n---@param callback_name string\r\nlocal function make_button(target, callback_name)\r\n -- Create Button\r\n target:createButton {\r\n click_function = callback_name,\r\n function_owner = target,\r\n position = Vector(0.0, 0.05, -0.1),\r\n width = 300,\r\n height = 100,\r\n tooltip = \"Click to build your deck!\",\r\n scale = Vector(1, 1, 0.6),\r\n color = Color.Black\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImportUIParameters\r\n---@return number\r\nfunction create_ui(parameters)\r\n local target = getObjectFromGUID(parameters.target_guid)\r\n\r\n local index = make_decktype_checkbox(target, parameters.checkbox_toggle_callback_name)\r\n make_text(target, parameters.debug_deck_id)\r\n make_button(target, parameters.build_deck_callback_name)\r\n\r\n return index\r\nend",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-24 9:55 a.m.\n---\n\n-- Please call this first. It makes things so much easier.\n---@param target TTSObject\n---@param callback_name string\n---@return number\nlocal function make_decktype_checkbox(target, callback_name)\n -- Create Private/Published checkbox\n target:createButton {\n click_function = callback_name,\n function_owner = target,\n position = Vector(-0.33, 0.1, -0.255),\n width = 2100,\n height = 500,\n tooltip = \"Click to toggle Private/Published deck ID\",\n label = \"Private\",\n font_size = 350,\n scale = Vector(0.1, 0.1, 0.1),\n color = Color(0.9, 0.7, 0.5),\n hover_color = Color(0.4, 0.6, 0.8)\n }\n return target:getButtons()[1].index -- If we do this first, we know that our index is our new button\nend\n\nfunction noop() end\n\n---@param target TTSObject\n---@param debug_deck_id string|nil\nlocal function make_text(target, debug_deck_id)\n -- Create textbox\n target:createInput {\n function_owner = self,\n position = Vector(0.33, 0.1, -0.255),\n width = 2200,\n height = 500,\n scale = Vector(0.1, 0.1, 0.1),\n font_size = 450,\n tooltip = \"*****PLEASE USE AN UNPUBLISHED DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!*****\\nInput deck ID from ArkhamDB URL of the deck\\nExample: For the URL 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0', you should input '101'\",\n alignment = 3,\n value = debug_deck_id or \"\",\n color = Color(0.9, 0.7, 0.5),\n validation = 2,\n input_function = \"noop\"\n }\nend\n\n---@param target TTSObject\n---@param callback_name string\nlocal function make_button(target, callback_name)\n -- Create Button\n target:createButton {\n click_function = callback_name,\n function_owner = target,\n position = Vector(0.0, 0.05, -0.1),\n width = 300,\n height = 100,\n tooltip = \"Click to build your deck!\",\n scale = Vector(1, 1, 0.6),\n color = Color.Black\n }\nend\n\n---@param parameters ArkhamImportUIParameters\n---@return number\nfunction create_ui(parameters)\n local target = getObjectFromGUID(parameters.target_guid)\n\n local index = make_decktype_checkbox(target, parameters.checkbox_toggle_callback_name)\n make_text(target, parameters.debug_deck_id)\n make_button(target, parameters.build_deck_callback_name)\n\n return index\nend",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -108538,15 +97329,15 @@
"GUID": "a0b1de",
"Name": "Checker_black",
"Transform": {
- "posX": 77.05995,
- "posY": 1.29592955,
- "posZ": 9.378033,
- "rotX": 359.989868,
- "rotY": 270.009918,
- "rotZ": 179.984467,
- "scaleX": 0.250000417,
- "scaleY": 0.250000417,
- "scaleZ": 0.250000417
+ "posX": 77.06,
+ "posY": 1.296,
+ "posZ": 9.378,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.25,
+ "scaleY": 0.25,
+ "scaleZ": 0.25
},
"Nickname": "Command Manager",
"Description": "",
@@ -108575,128 +97366,19 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-22 6:36 a.m.\r\n---\r\n\r\n---@class CommandTableEntry\r\n---@field public object TTSObject\r\n---@field public runOn ArkhamImport_Command_RunDirectives\r\nlocal CommandTableEntry = {}\r\n\r\n---@type table\r\nlocal commands = {}\r\n\r\n---@type table\r\nlocal found_commands = {}\r\n\r\n---@type table\r\nlocal command_state\r\n\r\nlocal function load_commands()\r\n local command_objects = getObjectsWithTag(\"import_command\")\r\n\r\n for _, object in ipairs(command_objects) do\r\n commands[object:getVar(\"command_name\")] = {\r\n object = object,\r\n runOn = object:getTable(\"runOn\")\r\n }\r\n end\r\nend\r\n\r\n---@param configuration ArkhamImportConfiguration\r\n---@param message string\r\n---@return ArkhamImport_CommandManager_InitializationResults\r\nlocal function build_error(configuration, message)\r\n return {\r\n configuration = configuration,\r\n is_successful = false,\r\n error_message = message\r\n }\r\nend\r\n\r\n---@param source table\r\n---@param updates table\r\nlocal function merge_tables(source, updates)\r\n for key, _ in pairs(source) do\r\n local update = updates[key]\r\n if update~=nil then\r\n source[key] = update\r\n end\r\n end\r\nend\r\n\r\n---@param instruction TTSObject\r\n---@param initialization_state any\r\n---@param arguments string[]\r\n---@return ArkhamImport_CommandManager_InitializationResults|nil\r\nlocal function run_instruction(instruction, initialization_state, arguments)\r\n ---@type ArkhamImport_Command_DescriptionInstructionResults\r\n local result = instruction:call(\"do_instruction\", {\r\n configuration = initialization_state.configuration,\r\n command_state = initialization_state.command_state,\r\n arguments = arguments\r\n })\r\n\r\n if (not result) or type(result)~=\"table\" then\r\n return build_error(initialization_state.configuration, table.concat({\"Command \\\"\", instruction:getName(), \"\\\" did not return a table from do_instruction call. Type \\\"\", type(result), \"\\\" was returned.\"}))\r\n end\r\n\r\n if not result.is_successful then\r\n return build_error(result.configuration, result.error_message)\r\n end\r\n\r\n merge_tables(initialization_state, result)\r\nend\r\n\r\n---@param description string\r\n---@param initialization_state table\r\n---@return ArkhamImport_CommandManager_InitializationResults|nil\r\nlocal function initialize_instructions(description, initialization_state)\r\n for _, instruction in ipairs(parse(description)) do\r\n local command = commands[instruction.command]\r\n\r\n if command==nil then\r\n return build_error(initialization_state.configuration, table.concat({ \"Could not find command \\\"\", command, \"\\\".\"}))\r\n end\r\n\r\n found_commands[instruction.command] = true\r\n\r\n if command.runOn.instructions then\r\n local error = run_instruction(command.object, initialization_state, instruction.arguments)\r\n if error then return error end\r\n end\r\n end\r\nend\r\n\r\n---@param parameters ArkhamImport_CommandManager_InitializationArguments\r\n---@return table\r\nlocal function create_initialize_state(parameters)\r\n return {\r\n configuration = parameters.configuration,\r\n command_state = {}\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImport_CommandManager_InitializationArguments\r\n---@return ArkhamImport_CommandManager_InitializationResults\r\nfunction initialize(parameters)\r\n found_commands = {}\r\n load_commands()\r\n\r\n local initialization_state = create_initialize_state(parameters)\r\n\r\n local error = initialize_instructions(parameters.description, initialization_state)\r\n if error then return error end\r\n\r\n command_state = initialization_state.command_state\r\n\r\n return {\r\n configuration = initialization_state.configuration,\r\n is_successful = true\r\n }\r\nend\r\n\r\n---@param parameters ArkhamImport_CommandManager_HandlerArguments\r\n---@return table\r\nlocal function create_handler_state(parameters)\r\n return {\r\n card = parameters.card,\r\n handled = false,\r\n zone = parameters.zone,\r\n command_state = command_state\r\n },\r\n {\r\n configuration = parameters.configuration,\r\n source_guid = parameters.source_guid\r\n }\r\nend\r\n\r\n---@param card ArkhamImportCard\r\n---@param zone = string[]\r\n---@param handled boolean\r\n---@param error_message string\r\n---@return ArkhamImport_CommandManager_HandlerResults\r\nlocal function create_handler_error(card, zone, handled, error_message)\r\n return {\r\n handled = handled,\r\n card = card,\r\n zone = zone,\r\n is_successful = false,\r\n error_message = error_message\r\n }\r\nend\r\n\r\n---@param handler TTSObject\r\n---@param handler_state table\r\n---@param handler_constants table\r\n---@return ArkhamImport_CommandManager_HandlerResults|nil\r\nlocal function call_handler(handler, handler_state, handler_constants)\r\n ---@type ArkhamImport_CommandManager_HandlerResults\r\n local results = handler:call(\"handle_card\", {\r\n configuration = handler_constants.configuration,\r\n source_guid = handler_constants.source_guid,\r\n card = handler_state.card,\r\n zone = handler_state.zone,\r\n command_state = handler_state.command_state,\r\n })\r\n\r\n if not results.is_successful then return create_handler_error(results.card, results.zone, results.handled, results.error_message) end\r\n\r\n merge_tables(handler_state, results)\r\n command_state = handler_state.command_state\r\nend\r\n\r\n---@param handler_state table\r\n---@param handler_constants table\r\n---@return ArkhamImport_CommandManager_HandlerResults|nil\r\nlocal function run_handlers(handler_state, handler_constants)\r\n for command_name, _ in pairs(found_commands) do\r\n local command = commands[command_name]\r\n if command.runOn.handlers then\r\n local error = call_handler(command.object, handler_state, handler_constants)\r\n if error then return error end\r\n\r\n if (handler_state.handled) then return end\r\n end\r\n end\r\nend\r\n\r\n---@param parameters ArkhamImport_CommandManager_HandlerArguments\r\n---@return ArkhamImport_CommandManager_HandlerResults\r\nfunction handle(parameters)\r\n local handler_state, handler_constants = create_handler_state(parameters)\r\n\r\n local error = run_handlers(handler_state, handler_constants)\r\n if error then return error end\r\n\r\n return {\r\n handled = handler_state.handled,\r\n card = handler_state.card,\r\n zone = handler_state.zone,\r\n is_successful = true\r\n }\r\nend\r\n\r\n---@param description string\r\n---@return ArkhamImportCommandParserResult[]\r\nfunction parse(description)\r\n local input = description\r\n\r\n if #input<=4 then return {} end\r\n\r\n ---@type string\r\n local current, l1, l2, l3 = \"\", \"\", \"\", \"\"\r\n\r\n local concat = table.concat\r\n\r\n local function advance()\r\n current, l1, l2, l3 = l1, l2, l3, input:sub(1,1)\r\n input = input:sub(2)\r\n end\r\n\r\n local function advance_all()\r\n current, l1, l2, l3 = input:sub(1,1), input:sub(2,2), input:sub(3,3), input:sub(4,4)\r\n input = input:sub(5)\r\n end\r\n\r\n advance_all()\r\n\r\n ---@type ArkhamImportCommandParserResult[]\r\n local results = {}\r\n\r\n ---@type string\r\n local command\r\n\r\n ---@type string[]\r\n local arguments = {}\r\n\r\n ---@type string\r\n local separator\r\n\r\n ---@type string[]\r\n local result = {}\r\n\r\n while #current>0 do\r\n if current==\"<\" and l1==\"?\" and l2 == \"?\" then\r\n command = nil\r\n arguments = {}\r\n separator = l3\r\n result = {}\r\n\r\n advance_all()\r\n elseif current == \"?\" and l1 == \"?\" and l2 == \">\" then\r\n if not command then\r\n table.insert(results, {\r\n command = concat(result),\r\n arguments = {}\r\n })\r\n else\r\n table.insert(arguments, concat(result))\r\n table.insert(results, {\r\n command = command,\r\n arguments = arguments\r\n })\r\n end\r\n\r\n separator = nil\r\n current, l1, l2, l3 = l3, input:sub(1,1), input:sub(2,2), input:sub(3,3)\r\n input = input:sub(4)\r\n elseif current == separator then\r\n if not command then\r\n command = concat(result)\r\n else\r\n table.insert(arguments, concat(result))\r\n end\r\n result = {}\r\n advance()\r\n else\r\n if separator~=nil then\r\n table.insert(result, current)\r\n end\r\n advance()\r\n end\r\n end\r\n\r\n return results\r\nend",
+ "LuaScript": "---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-22 6:36 a.m.\n---\n\n---@class CommandTableEntry\n---@field public object TTSObject\n---@field public runOn ArkhamImport_Command_RunDirectives\nlocal CommandTableEntry = {}\n\n---@type table\nlocal commands = {}\n\n---@type table\nlocal found_commands = {}\n\n---@type table\nlocal command_state\n\nlocal function load_commands()\n local command_objects = getObjectsWithTag(\"import_command\")\n\n for _, object in ipairs(command_objects) do\n commands[object:getVar(\"command_name\")] = {\n object = object,\n runOn = object:getTable(\"runOn\")\n }\n end\nend\n\n---@param configuration ArkhamImportConfiguration\n---@param message string\n---@return ArkhamImport_CommandManager_InitializationResults\nlocal function build_error(configuration, message)\n return {\n configuration = configuration,\n is_successful = false,\n error_message = message\n }\nend\n\n---@param source table\n---@param updates table\nlocal function merge_tables(source, updates)\n for key, _ in pairs(source) do\n local update = updates[key]\n if update~=nil then\n source[key] = update\n end\n end\nend\n\n---@param instruction TTSObject\n---@param initialization_state any\n---@param arguments string[]\n---@return ArkhamImport_CommandManager_InitializationResults|nil\nlocal function run_instruction(instruction, initialization_state, arguments)\n ---@type ArkhamImport_Command_DescriptionInstructionResults\n local result = instruction:call(\"do_instruction\", {\n configuration = initialization_state.configuration,\n command_state = initialization_state.command_state,\n arguments = arguments\n })\n\n if (not result) or type(result)~=\"table\" then\n return build_error(initialization_state.configuration, table.concat({\"Command \\\"\", instruction:getName(), \"\\\" did not return a table from do_instruction call. Type \\\"\", type(result), \"\\\" was returned.\"}))\n end\n\n if not result.is_successful then\n return build_error(result.configuration, result.error_message)\n end\n\n merge_tables(initialization_state, result)\nend\n\n---@param description string\n---@param initialization_state table\n---@return ArkhamImport_CommandManager_InitializationResults|nil\nlocal function initialize_instructions(description, initialization_state)\n for _, instruction in ipairs(parse(description)) do\n local command = commands[instruction.command]\n\n if command==nil then\n return build_error(initialization_state.configuration, table.concat({ \"Could not find command \\\"\", command, \"\\\".\"}))\n end\n\n found_commands[instruction.command] = true\n\n if command.runOn.instructions then\n local error = run_instruction(command.object, initialization_state, instruction.arguments)\n if error then return error end\n end\n end\nend\n\n---@param parameters ArkhamImport_CommandManager_InitializationArguments\n---@return table\nlocal function create_initialize_state(parameters)\n return {\n configuration = parameters.configuration,\n command_state = {}\n }\nend\n\n---@param parameters ArkhamImport_CommandManager_InitializationArguments\n---@return ArkhamImport_CommandManager_InitializationResults\nfunction initialize(parameters)\n found_commands = {}\n load_commands()\n\n local initialization_state = create_initialize_state(parameters)\n\n local error = initialize_instructions(parameters.description, initialization_state)\n if error then return error end\n\n command_state = initialization_state.command_state\n\n return {\n configuration = initialization_state.configuration,\n is_successful = true\n }\nend\n\n---@param parameters ArkhamImport_CommandManager_HandlerArguments\n---@return table\nlocal function create_handler_state(parameters)\n return {\n card = parameters.card,\n handled = false,\n zone = parameters.zone,\n command_state = command_state\n },\n {\n configuration = parameters.configuration,\n source_guid = parameters.source_guid\n }\nend\n\n---@param card ArkhamImportCard\n---@param zone = string[]\n---@param handled boolean\n---@param error_message string\n---@return ArkhamImport_CommandManager_HandlerResults\nlocal function create_handler_error(card, zone, handled, error_message)\n return {\n handled = handled,\n card = card,\n zone = zone,\n is_successful = false,\n error_message = error_message\n }\nend\n\n---@param handler TTSObject\n---@param handler_state table\n---@param handler_constants table\n---@return ArkhamImport_CommandManager_HandlerResults|nil\nlocal function call_handler(handler, handler_state, handler_constants)\n ---@type ArkhamImport_CommandManager_HandlerResults\n local results = handler:call(\"handle_card\", {\n configuration = handler_constants.configuration,\n source_guid = handler_constants.source_guid,\n card = handler_state.card,\n zone = handler_state.zone,\n command_state = handler_state.command_state,\n })\n\n if not results.is_successful then return create_handler_error(results.card, results.zone, results.handled, results.error_message) end\n\n merge_tables(handler_state, results)\n command_state = handler_state.command_state\nend\n\n---@param handler_state table\n---@param handler_constants table\n---@return ArkhamImport_CommandManager_HandlerResults|nil\nlocal function run_handlers(handler_state, handler_constants)\n for command_name, _ in pairs(found_commands) do\n local command = commands[command_name]\n if command.runOn.handlers then\n local error = call_handler(command.object, handler_state, handler_constants)\n if error then return error end\n\n if (handler_state.handled) then return end\n end\n end\nend\n\n---@param parameters ArkhamImport_CommandManager_HandlerArguments\n---@return ArkhamImport_CommandManager_HandlerResults\nfunction handle(parameters)\n local handler_state, handler_constants = create_handler_state(parameters)\n\n local error = run_handlers(handler_state, handler_constants)\n if error then return error end\n\n return {\n handled = handler_state.handled,\n card = handler_state.card,\n zone = handler_state.zone,\n is_successful = true\n }\nend\n\n---@param description string\n---@return ArkhamImportCommandParserResult[]\nfunction parse(description)\n local input = description\n\n if #input<=4 then return {} end\n\n ---@type string\n local current, l1, l2, l3 = \"\", \"\", \"\", \"\"\n\n local concat = table.concat\n\n local function advance()\n current, l1, l2, l3 = l1, l2, l3, input:sub(1,1)\n input = input:sub(2)\n end\n\n local function advance_all()\n current, l1, l2, l3 = input:sub(1,1), input:sub(2,2), input:sub(3,3), input:sub(4,4)\n input = input:sub(5)\n end\n\n advance_all()\n\n ---@type ArkhamImportCommandParserResult[]\n local results = {}\n\n ---@type string\n local command\n\n ---@type string[]\n local arguments = {}\n\n ---@type string\n local separator\n\n ---@type string[]\n local result = {}\n\n while #current>0 do\n if current==\"<\" and l1==\"?\" and l2 == \"?\" then\n command = nil\n arguments = {}\n separator = l3\n result = {}\n\n advance_all()\n elseif current == \"?\" and l1 == \"?\" and l2 == \">\" then\n if not command then\n table.insert(results, {\n command = concat(result),\n arguments = {}\n })\n else\n table.insert(arguments, concat(result))\n table.insert(results, {\n command = command,\n arguments = arguments\n })\n end\n\n separator = nil\n current, l1, l2, l3 = l3, input:sub(1,1), input:sub(2,2), input:sub(3,3)\n input = input:sub(4)\n elseif current == separator then\n if not command then\n command = concat(result)\n else\n table.insert(arguments, concat(result))\n end\n result = {}\n advance()\n else\n if separator~=nil then\n table.insert(result, current)\n end\n advance()\n end\n end\n\n return results\nend",
"LuaScriptState": "",
"XmlUI": ""
},
- {
- "GUID": "d932ff",
- "Name": "Bag",
- "Transform": {
- "posX": 78.23339,
- "posY": 1.0649451,
- "posZ": 31.0749149,
- "rotX": 0.0154570015,
- "rotY": -2.515063E-05,
- "rotZ": 359.989929,
- "scaleX": 0.8750001,
- "scaleY": 0.8750001,
- "scaleZ": 0.8750001
- },
- "Nickname": "Metadata Helper",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
- "b": 0.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Bag": {
- "Order": 0
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": "",
- "ContainedObjects": [
- {
- "GUID": "2c130f",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": 80.37318,
- "posY": 3.04628325,
- "posZ": 30.6730347,
- "rotX": 0.08402716,
- "rotY": 180.0031,
- "rotZ": 0.213153377,
- "scaleX": 2.25,
- "scaleY": 1.0,
- "scaleZ": 2.99246836
- },
- "Nickname": "Metadata Helper",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
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- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
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- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/dYBh01u.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 3,
- "Thickness": 0.1,
- "Stackable": false,
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- "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"MassMetadataHelper\")\n\nend)\n__bundle_register(\"MassMetadataHelper\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"CardMetadata\")\r\n\r\nlocal tagTargetGuid = \"\"\r\nlocal verifyTargetGuid = \"\"\r\nlocal moveTargetGuid = \"\"\r\nlocal allCardsBagGuid = \"\"\r\n\r\nfunction allCardsGuidChanged(player, value)\r\n allCardsBagGuid = value\r\nend\r\n\r\nfunction moveTargetGuidChanged(player, value)\r\n moveTargetGuid = value\r\nend\r\n\r\nfunction verifyTargetGuidChanged(player, value)\r\n verifyTargetGuid = value\r\nend\r\n\r\nfunction tagTargetGuidChanged(player, value)\r\n tagTargetGuid = value\r\nend\r\n\r\n-- Starts the operation to tag cards identified by the Tag field GUID\r\nfunction tagCards()\r\n local tagTarget = getObjectFromGUID(tagTargetGuid)\r\n if (tagTarget.name == \"Card\") then\r\n tagSingleCard(tagTargetGuid)\r\n elseif (tagTarget.name == \"Bag\" or tagTarget.name == \"Deck\") then\r\n startLuaCoroutine(self, \"tagContainer\")\r\n else\r\n broadcastToAll(\"Tag GUID does not point to a card, deck, or bag\")\r\n return\r\n end\r\nend\r\n\r\n-- Matches a single card to the metadata entry, and sets the GM Notes field with\r\n-- the metadata. It then moves that card to either a good or bad pile, based\r\n-- on success\r\n-- Parameter targetGuid: GUID of the card to be tagged\r\nfunction tagSingleCard(targetGuid)\r\n local targetCard = getObjectFromGUID(targetGuid)\r\n local goodPosition = self.positionToWorld({3, 1, 0})\r\n local badPosition = self.positionToWorld({3, 1, -1})\r\n -- Try and match the metadata using both name and subname\r\n local name = targetCard.getName()..\"|\"\r\n if (targetCard.getDescription() ~= nil) then\r\n name = name..targetCard.getDescription()\r\n end\r\n -- If we miss name+subname, try and match based on just the name\r\n local cardJson = allCards[name]\r\n if (cardJson == nil) then\r\n name = targetCard.getName()..\"|\"\r\n end\r\n cardJson = allCards[name]\r\n -- If we still don't hit it, try and match based on ArkhamID. This will\r\n -- only work to update cards that already have metadata but will be handy\r\n -- for cards with special characters, which otherwise fail the lookup\r\n if (cardJson == nil and targetCard.getGMNotes() ~= nil) then\r\n local metadata = JSON.decode(targetCard.getGMNotes())\r\n if (metadata ~= nil and metadata.id ~= nil) then\r\n cardJson = allCards[metadata.id]\r\n end\r\n end\r\n if (cardJson == nil) then\r\n log(\"Could not find data for \"..name);\r\n targetCard.setPosition(badPosition)\r\n else\r\n targetCard.setGMNotes(cardJson)\r\n targetCard.setPosition(goodPosition)\r\n end\r\nend\r\n\r\n-- Coroutine to tag all cards in a given container. Since we can't pass\r\n-- parameters to a coroutine, uses the value in tagTargetGuid to find the\r\n-- container to be tagged. All cards will be tagged and moved to either the\r\n-- good or bad piles based on success.\r\nfunction tagContainer()\r\n local tagTarget = getObjectFromGUID(tagTargetGuid)\r\n local tempPosition = Vector(20, 1, 0)\r\n local cardsProcessed = 0\r\n local isDeck = false\r\n local deckPosition\r\n if (tagTarget.name == \"Deck\") then\r\n isDeck = true\r\n deckPosition = Vector(tagTarget.getPosition().x, 0, tagTarget.getPosition().z)\r\n end\r\n while (tagTarget.getQuantity() > 0) do\r\n local takenCard = tagTarget.takeObject({\r\n position = tempPosition,\r\n })\r\n tagSingleCard(takenCard.getGUID())\r\n coroutine.yield(0)\r\n end\r\n -- If the container is a deck it destroys itself once there's only a single\r\n -- card left. Check the position of the deck to find the card and tag it\r\n -- as well\r\n if (isDeck) then\r\n -- Have to let the second-to-last card in the deck get out of the way so the\r\n -- position check won't hit it\r\n Wait.frames(function()\r\n local everything = getAllObjects()\r\n for _, object in ipairs(everything) do\r\n if (object.name == \"Card\") then\r\n local objPosition = Vector(object.getPosition().x, 0, object.getPosition().z)\r\n if (deckPosition:distance(objPosition) < 0.1) then\r\n tagSingleCard(object.getGUID())\r\n return 1\r\n end\r\n end\r\n end\r\n end, 90)\r\n end\r\n\r\n return 1\r\nend\r\n\r\n-- Starts the verification process for a given GUID\r\nfunction verifyCards()\r\n local verifyTarget = getObjectFromGUID(verifyTargetGuid)\r\n if (verifyTarget.name == \"Card\") then\r\n verifySingleCard()\r\n elseif (verifyTarget.name == \"Bag\" or verifyTarget.name == \"Deck\") then\r\n startLuaCoroutine(self, \"verifyContainer\")\r\n else\r\n log(\"Verification target GUID does not point to a card, deck, or bag\")\r\n return\r\n end\r\nend\r\n\r\n-- Verifies the correctness of a single card using the current value of\r\n-- verifyTargetGuid. Verification will parse the JSON metadata from the card's\r\n-- GM Notes field, and check that it has an ID\r\nfunction verifySingleCard()\r\n local verifyTarget = getObjectFromGUID(verifyTargetGuid)\r\n if (verifyTarget.getGMNotes() == nil or verifyTarget.getGMNotes() == \"\") then\r\n log(verifyTarget.getName()..\" has no metadata\")\r\n else\r\n local metadata = JSON.decode(verifyTarget.getGMNotes())\r\n if (metadata.id == nil or metadata.id == \"\") then\r\n log(verifyTarget.getName()..\" has no ID set, probable bad metadata\")\r\n end\r\n end\r\n log(verifyTarget.getName()..\" has proper metadata\")\r\nend\r\n\r\n-- Verify all cards in a bag or deck. The verification logic is the same, but\r\n-- since we're doing it based on the container data rather than the card itself\r\n-- the implementation does not leverage verifySingleCard\r\nfunction verifyContainer()\r\n local verifyTarget = getObjectFromGUID(verifyTargetGuid)\r\n log(verifyTarget)\r\n local checkCount = 0\r\n local failCount = 0\r\n for _, cardData in ipairs(verifyTarget.getData().ContainedObjects) do\r\n local cardName = cardData.Nickname\r\n log(\"Checking \"..cardName)\r\n if (cardData.GMNotes == nil or cardData.GMNotes == \"\") then\r\n log(cardName..\" has no metadata\")\r\n failCount = failCount + 1\r\n else\r\n local metadata = JSON.decode(cardData.GMNotes)\r\n if (metadata.id == nil or metadata.id == \"\") then\r\n log(cardName..\" has no ID set, probable bad metadata\")\r\n failCount = failCount + 1\r\n end\r\n end\r\n checkCount = checkCount + 1\r\n coroutine.yield(0)\r\n end\r\n log(\"Finished checking \"..checkCount..\" cards, \"..failCount..\" card(s) had problems\")\r\n return 1\r\nend\r\n\r\n-- Starts the process to move all cards from one container to another\r\nfunction moveToAllCardsBag()\r\n startLuaCoroutine(self, \"moveCardsToBag\")\r\nend\r\n\r\n-- Coroutine to move all cards from one container to another. The target will\r\n-- generally be the All Cards Bag, but the allCardsBagGuid could point to any\r\n-- container. Since we can't pass parameters to a coroutine, uses the values\r\n-- stored in moveTargetGuid and allCardsBagGuid.\r\nfunction moveCardsToBag()\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local moveFrom = getObjectFromGUID(moveTargetGuid)\r\n local isDeck = false\r\n local deckPosition\r\n if (moveFrom.name == \"Deck\") then\r\n isDeck = true\r\n deckPosition = Vector(moveFrom.getPosition().x, 0, moveFrom.getPosition().z)\r\n end\r\n while (moveFrom.getQuantity() > 0) do\r\n allCardsBag.putObject(moveFrom.takeObject());\r\n coroutine.yield(0)\r\n end\r\n -- If the container is a deck it destroys itself once there's only a single\r\n -- card left. Check the position of the deck to find the card and move it\r\n -- as well\r\n if (isDeck) then\r\n -- Have to let the second-to-last card in the deck get out of the way so the\r\n -- position check won't hit it\r\n Wait.frames(function()\r\n local everything = getAllObjects()\r\n for _, object in ipairs(everything) do\r\n if (object.name == \"Card\") then\r\n local objPosition = Vector(object.getPosition().x, 0, object.getPosition().z)\r\n\r\n if (deckPosition:distance(objPosition) < 0.3) then\r\n allCardsBag.putObject(object)\r\n return 1\r\n end\r\n end\r\n end\r\n end, 90)\r\n end\r\n return 1\r\nend\r\n\nend)\n__bundle_register(\"CardMetadata\", function(require, _LOADED, __bundle_register, __bundle_modules)\nallCards = { }\n\nallCards[\"Daniela Reyes|The Mechanic\"] = [[{\n \"id\": \"08001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Daniela Reyes (promo version)|The Mechanic\"] = [[{\n \"id\": \"08001-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Daniela Reyes (Parallel)|The Mechanic\"] = [[{\n \"id\": \"08001-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Daniela Reyes (Parallel Front)|The Mechanic\"] = [[{\n \"id\": \"08001-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Daniela Reyes (Parallel Back)|The Mechanic\"] = [[{\n \"id\": \"08001-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Daniela Reyes|\"] = [[{\n \"id\": \"08001-m\",\n \"type\": \"Minicard\"\n}]]\nallCards[\"Daniela Reyes|Promo version\"] = [[{\n \"id\": \"08001-promo-m\",\n \"type\": \"Minicard\"\n}]]\nallCards[\"Mechanic's Wrench|\"] = [[{\n \"id\": \"08002\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tool. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Mob Goons|\"] = [[{\n \"id\": \"08003\",\n \"type\": \"Enemy\",\n \"traits\": \"Humanoid. Criminal.\",\n \"class\": \"Neutral\",\n \"permanent\": false,\n \"weakness\": true\n}]]\nallCards[\"Norman Withers|The Astronomer\"] = [[{\n \"id\": \"08004\",\n \"alternate_ids\": [ \"98007\" ],\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\nallCards[\"Norman Withers (promo version)|The Astronomer\"] = [[{\n \"id\": \"08004-promo\",\n \"alternate_ids\": [ \"98007-promo\" ],\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\nallCards[\"Norman Withers (Parallel)|The Astronomer\"] = [[{\n \"id\": \"08004-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\nallCards[\"Norman Withers (Parallel Front)|The Astronomer\"] = [[{\n \"id\": \"08004-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\nallCards[\"Norman Withers (Parallel Back)|The Astronomer\"] = [[{\n \"id\": \"08004-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\nallCards[\"Norman Withers|\"] = [[{\n \"id\": \"08004-m\",\n \"alternate_ids\": [ \"98007-m\" ],\n \"type\": \"Minicard\"\n}]]\nallCards[\"Norman Withers|Promo version\"] = [[{\n \"id\": \"08004-promo-m\",\n \"alternate_ids\": [ \"98007-promo-m\" ],\n \"type\": \"Minicard\"\n}]]\nallCards[\"Livre d'Eibon|Hyperborean Grimoire\"] = [[{\n \"id\": \"08005\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Livre d'Eibon|\"] = [[{\n \"id\": \"08005\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"The Harbinger|\"] = [[{\n \"id\": \"08006\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Endtimes.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\nallCards[\"Monterey Jack|The Archaeologist\"] = [[{\n \"id\": \"08007\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Wayfarer.\"\n}]]\nallCards[\"Monterey Jack (promo version)|The Archaeologist\"] = [[{\n \"id\": \"08007-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Wayfarer.\"\n}]]\nallCards[\"Monterey Jack (Parallel)|The Archaeologist\"] = [[{\n \"id\": \"08007-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Wayfarer.\"\n}]]\nallCards[\"Monterey Jack (Parallel Front)|The Archaeologist\"] = [[{\n \"id\": \"08007-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Wayfarer.\"\n}]]\nallCards[\"Monterey Jack (Parallel Back)|The Archaeologist\"] = [[{\n \"id\": \"08007-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Wayfarer.\"\n}]]\nallCards[\"Monterey Jack|\"] = [[{\n \"id\": \"08007-m\",\n \"type\": \"Minicard\"\n}]]\nallCards[\"Monterey Jack|Promo version\"] = [[{\n \"id\": \"08007-promo-m\",\n \"type\": \"Minicard\"\n}]]\nallCards[\"Trusty Bullwhip|\"] = [[{\n \"id\": \"08008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Buried Secrets|\"] = [[{\n \"id\": \"08009\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Mystery.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\nallCards[\"Lily Chen|The Martial Artist\"] = [[{\n \"id\": \"08010\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Chosen. Warden.\"\n}]]\nallCards[\"Lily Chen (promo version)|The Martial Artist\"] = [[{\n \"id\": \"08010-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Chosen. Warden.\"\n}]]\nallCards[\"Lily Chen (Parallel)|The Martial Artist\"] = [[{\n \"id\": \"08010-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Chosen. Warden.\"\n}]]\nallCards[\"Lily Chen (Parallel Front)|The Martial Artist\"] = [[{\n \"id\": \"08010-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Chosen. Warden.\"\n}]]\nallCards[\"Lily Chen (Parallel Back)|The Martial Artist\"] = [[{\n \"id\": \"08010-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Chosen. Warden.\"\n}]]\nallCards[\"Lily Chen|\"] = [[{\n \"id\": \"08010-m\",\n \"type\": \"Minicard\"\n}]]\nallCards[\"Lily Chen|Promo version\"] = [[{\n \"id\": \"08010-promo-m\",\n \"type\": \"Minicard\"\n}]]\nallCards[\"Discipline|Alignment of Spirit\"] = [[{\n \"id\": \"08011a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Unbroken.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Discipline|Quiescence of Thought\"] = [[{\n \"id\": \"08012a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Unbroken.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Discipline|Prescience of Fate\"] = [[{\n \"id\": \"08013a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Unbroken.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Discipline|Balance of Body\"] = [[{\n \"id\": \"08014a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Unbroken.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Burden of Destiny|\"] = [[{\n \"id\": \"08015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\nallCards[\"Bob Jenkins|The Salesman\"] = [[{\n \"id\": \"08016\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Bob Jenkins (promo version)|The Salesman\"] = [[{\n \"id\": \"08016-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Bob Jenkins (Parallel)|The Salesman\"] = [[{\n \"id\": \"08016-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Bob Jenkins (Parallel Front)|The Salesman\"] = [[{\n \"id\": \"08016-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Bob Jenkins (Parallel Back)|The Salesman\"] = [[{\n \"id\": \"08016-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Entrepeneur.\"\n}]]\nallCards[\"Bob Jenkins|\"] = [[{\n \"id\": \"08016-m\",\n \"type\": \"Minicard\"\n}]]\nallCards[\"Bob Jenkins|Promo version\"] = [[{\n \"id\": \"08016-promo-m\",\n \"type\": \"Minicard\"\n}]]\nallCards[\"Shrewd Dealings|\"] = [[{\n \"id\": \"08017\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Greed|\"] = [[{\n \"id\": \"08018\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\nallCards[\"Geared Up\"] = [[{\n \"id\": \"08019\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"level\": 0,\n \"traits\": \"Talent.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Toe to Toe|\"] = [[{\n \"id\": \"08020\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"level\": 0,\n \"traits\": \"Spirit. Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"\\\"Get behind me!\\\"|\"] = [[{\n \"id\": \"08021\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"level\": 0,\n \"traits\": \"Spirit. Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Gang Up (1)|\"] = [[{\n \"id\": \"08022\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"level\": 1,\n \"traits\": \"Spirit. Synergy.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Sweeping Kick (1)|\"] = [[{\n \"id\": \"08023\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"level\": 1,\n \"traits\": \"Spirit. Tactic. Trick.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Defensive Stance (1)|\"] = [[{\n \"id\": \"08024\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"level\": 1,\n \"traits\": \"Practiced. Expert.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Butterfly Swords (2)|\"] = [[{\n \"id\": \"08025\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"level\": 2,\n \"traits\": \"Item. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Dodge (2)|\"] = [[{\n \"id\": \"08026\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"level\": 2,\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Combat Training (3)|\"] = [[{\n \"id\": \"08027\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"level\": 3,\n \"traits\": \"Talent. Composure.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"On the Hunt (3)|\"] = [[{\n \"id\": \"08028\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"level\": 3,\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Fang of Tyr'thrha (4)|\"] = [[{\n \"id\": \"08029\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"level\": 4,\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Butterfly Swords (5)|\"] = [[{\n \"id\": \"08030\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"level\": 5,\n \"traits\": \"Item. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Forced Learning|\"] = [[{\n \"id\": \"08031\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 0,\n \"traits\": \"Talent. Ritual..\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Jeremiah Kirby|Arctic Archaeologist\"] = [[{\n \"id\": \"08032\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 0,\n \"traits\": \"Ally. Miskatonic. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Jeremiah Kirby|\"] = [[{\n \"id\": \"08032\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 0,\n \"traits\": \"Ally. Miskatonic. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Archive of Conduits|\"] = [[{\n \"id\": \"08033\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 0,\n \"traits\": \"Item. Tome. Occult.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Leyline\",\n \"count\": 4\n }\n}]]\nallCards[\"Written in the Stars|\"] = [[{\n \"id\": \"08034\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"level\": 0,\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Hiking Boots (1)|\"] = [[{\n \"id\": \"08035\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 1,\n \"traits\": \"Item. Clothing. Footwear.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Join the Caravan (1)|\"] = [[{\n \"id\": \"08036\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"level\": 1,\n \"traits\": \"Insight. Synergy.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Survey the Area (1)|\"] = [[{\n \"id\": \"08037\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"level\": 1,\n \"traits\": \"Practiced. Expert.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Medical Texts (2)|\"] = [[{\n \"id\": \"08038\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 2,\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Unearth the Ancients (2)|\"] = [[{\n \"id\": \"08039\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"level\": 2,\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Scientific Theory (3)\"] = [[{\n \"id\": \"08040\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 3,\n \"traits\": \"Talent. Composure.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Archive of Conduits (4)|Gateway to Tindalos\"] = [[{\n \"id\": \"08041\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 4,\n \"traits\": \"Ritual.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Leyline\",\n \"count\": 4\n }\n}]]\nallCards[\"Archive of Conduits (4)|Gateway to Acheron\"] = [[{\n \"id\": \"08042\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 4,\n \"traits\": \"Ritual.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Leyline\",\n \"count\": 4\n }\n}]]\nallCards[\"Archive of Conduits (4)|Gateway to Aldebaran\"] = [[{\n \"id\": \"08043\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 4,\n \"traits\": \"Ritual.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Leyline\",\n \"count\": 4\n }\n}]]\nallCards[\"Archive of Conduits (4)|Gateway to Paradise\"] = [[{\n \"id\": \"08044\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 4,\n \"traits\": \"Ritual.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Leyline\",\n \"count\": 4\n }\n}]]\nallCards[\"Prophesiae Profana (5)|Atlas of the Unknowable\"] = [[{\n \"id\": \"08045\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Prophesiae Profana (5)|\"] = [[{\n \"id\": \"08045\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"level\": 5,\n \"traits\": \"Item. Relic. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Underworld Support|\"] = [[{\n \"id\": \"08046\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Illicit.\",\n \"level\": 0,\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Scout Ahead|\"] = [[{\n \"id\": \"08047\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"level\": 0,\n \"traits\": \"Insight. Trick.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"21 or Bust|\"] = [[{\n \"id\": \"08048\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Counterespionage (1)|\"] = [[{\n \"id\": \"08049\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"level\": 1,\n \"traits\": \"Favor. Service.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Cheat the System (1)|\"] = [[{\n \"id\": \"08050\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"level\": 1,\n \"traits\": \"Trick. Synergy.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Untimely Transaction (1)|\"] = [[{\n \"id\": \"08051\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"level\": 1,\n \"traits\": \"Favor.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Savant (1)|\"] = [[{\n \"id\": \"08052\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"level\": 1,\n \"traits\": \"Innate. Developed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"The Red Clock (2)|Broken but Reliable\"] = [[{\n \"id\": \"08053\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"level\": 2,\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 0\n }\n}]]\nallCards[\"The Red Clock (2)|\"] = [[{\n \"id\": \"08053\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"level\": 2,\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 0\n }\n}]]\nallCards[\"Money Talks (2)|\"] = [[{\n \"id\": \"08054\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"level\": 2,\n \"traits\": \"Favor. Gambit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Black Market (2)|\"] = [[{\n \"id\": \"08055\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"level\": 2,\n \"traits\": \"Favor.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Moxie (3)|\"] = [[{\n \"id\": \"08056\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"level\": 3,\n \"traits\": \"Talent. Composure.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"The Black Fan (3)|\"] = [[{\n \"id\": \"08057\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"level\": 3,\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"The Red Clock (5)|Broken but Reliable\"] = [[{\n \"id\": \"08058\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"level\": 5,\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 0\n }\n}]]\nallCards[\"The Red Clock (5)|\"] = [[{\n \"id\": \"08058\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"level\": 5,\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 0\n }\n}]]\nallCards[\"Down the Rabbit Hole|\"] = [[{\n \"id\": \"08059\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"level\": 0,\n \"traits\": \"Talent.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Dragon Pole|\"] = [[{\n \"id\": \"08060\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"level\": 0,\n \"traits\": \"Item. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Meditative Trance|\"] = [[{\n \"id\": \"08060\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"level\": 0,\n \"traits\": \"Insight. Spirit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Close the Circle (1)|\"] = [[{\n \"id\": \"08062\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"level\": 1,\n \"traits\": \"Ritual. Synergy.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 1\n }\n}]]\nallCards[\"Winds of Power (1)|\"] = [[{\n \"id\": \"08063\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"level\": 1,\n \"traits\": \"Spirit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Foresight (1)|\"] = [[{\n \"id\": \"08064\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"level\": 1,\n \"traits\": \"Augury.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Occult Theory (1)|\"] = [[{\n \"id\": \"08065\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"level\": 1,\n \"traits\": \"Practiced. Expert.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Parallel Fates (2)|\"] = [[{\n \"id\": \"08066\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"level\": 2,\n \"traits\": \"Augury.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Astronomical Atlas (3)|\"] = [[{\n \"id\": \"08067\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"level\": 3,\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Healing Words (3)|\"] = [[{\n \"id\": \"08068\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"level\": 3,\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\nallCards[\"Grounded (3)|\"] = [[{\n \"id\": \"08069\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"level\": 3,\n \"traits\": \"Talent. Composure.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"True Magick (5)|\"] = [[{\n \"id\": \"08070\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"level\": 5,\n \"traits\": \"Item. Relic. Tome.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 1\n }\n}]]\nallCards[\"Short Supply|\"] = [[{\n \"id\": \"08071\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"level\": 0,\n \"traits\": \"Talent.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Schoffner's Catalogue|\"] = [[{\n \"id\": \"08072\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"level\": 0,\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 5\n }\n}]]\nallCards[\"Bandages|\"] = [[{\n \"id\": \"08073\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"level\": 0,\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\nallCards[\"Jury-Rig|\"] = [[{\n \"id\": \"08074\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"level\": 0,\n \"traits\": \"Upgrade.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Durability\",\n \"count\": 1\n }\n}]]\nallCards[\"Bangle of Jinxes (1)|\"] = [[{\n \"id\": \"08075\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"level\": 1,\n \"traits\": \"Item. Charm. Cursed.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 1\n }\n}]]\nallCards[\"Burn After Reading (1)|\"] = [[{\n \"id\": \"08076\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"level\": 1,\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Strength in Numbers (1)|\"] = [[{\n \"id\": \"08077\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"level\": 1,\n \"traits\": \"Innate. Synergy.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Dauntless Spirit (1)|\"] = [[{\n \"id\": \"08078\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"level\": 1,\n \"traits\": \"Innate. Developed.\",\n \"weakness\": false\n}]]\nallCards[\"Blood Will Have Blood (2)|\"] = [[{\n \"id\": \"08079\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"level\": 2,\n \"traits\": \"Pact. Cursed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Fire Extinguisher (3)|\"] = [[{\n \"id\": \"08080\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"level\": 3,\n \"traits\": \"Item. Tool. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Plucky (3)|\"] = [[{\n \"id\": \"08081\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"level\": 3,\n \"traits\": \"Talent. Composure.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Fend Off (3)|\"] = [[{\n \"id\": \"08082\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"level\": 3,\n \"traits\": \"Gambit. Trick.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Medical Student|\"] = [[{\n \"id\": \"08083\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Seeker\",\n \"level\": 0,\n \"traits\": \"Ally. Miskatonic. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"On the Trail (1)|\"] = [[{\n \"id\": \"08084\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Seeker\",\n \"level\": 1,\n \"traits\": \"Insight. Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"On the Trail (3)|\"] = [[{\n \"id\": \"08085\",\n \"type\": \"Event\",\n \"class\": \"Guardian|Seeker\",\n \"level\": 3,\n \"traits\": \"Insight. Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Michael Leigh (5)|Experienced Hunter\"] = [[{\n \"id\": \"08086\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Seeker\",\n \"level\": 5,\n \"traits\": \"Ally. Detective.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Michael Leigh (5)|\"] = [[{\n \"id\": \"08086\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Seeker\",\n \"level\": 5,\n \"traits\": \"Ally. Detective.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Snipe (1)|\"] = [[{\n \"id\": \"08087\",\n \"type\": \"Event\",\n \"class\": \"Guardian|Rogue\",\n \"level\": 1,\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Old Shotgun (2)|\"] = [[{\n \"id\": \"08088\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Rogue\",\n \"level\": 2,\n \"traits\": \"Item. Weapon. Firearm..\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 0\n }\n}]]\nallCards[\"Quickdraw Holster (4)|\"] = [[{\n \"id\": \"08089\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Rogue\",\n \"level\": 4,\n \"traits\": \"Item. Tool. Illicit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Brand of Cthugha (1)|\"] = [[{\n \"id\": \"08090\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Mystic\",\n \"level\": 1,\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 6\n }\n}]]\nallCards[\"Nkosi Mabati (3)|Enigmatic Warlock\"] = [[{\n \"id\": \"08091\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Mystic\",\n \"level\": 3,\n \"traits\": \"Ally. Sorcerer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Nkosi Mabati (3)|\"] = [[{\n \"id\": \"08091\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Mystic\",\n \"level\": 3,\n \"traits\": \"Ally. Sorcerer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Brand of Cthugha (4)|\"] = [[{\n \"id\": \"08092\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Mystic\",\n \"level\": 4,\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 9\n }\n}]]\nallCards[\"Cyclopean Hammer (5)|\"] = [[{\n \"id\": \"08093\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Mystic\",\n \"level\": 5,\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Sledgehammer|\"] = [[{\n \"id\": \"08094\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Survivor\",\n \"level\": 0,\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Protective Gear (2)|\"] = [[{\n \"id\": \"08095\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Survivor\",\n \"level\": 2,\n \"traits\": \"Item. Armor.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Sledgehammer (4)|\"] = [[{\n \"id\": \"08096\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Survivor\",\n \"level\": 4,\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Pocket Telescope|\"] = [[{\n \"id\": \"08097\",\n \"type\": \"Asset\",\n \"class\": \"Seeker/Rogue\",\n \"level\": 0,\n \"traits\": \"Item. Tool.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Eon Chart (1)|\"] = [[{\n \"id\": \"08098\",\n \"type\": \"Asset\",\n \"class\": \"Seeker/Rogue\",\n \"level\": 1,\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\nallCards[\"Gené Beauregard (3)|\"] = [[{\n \"id\": \"08099\",\n \"type\": \"Asset\",\n \"class\": \"Seeker/Rogue\",\n \"level\": 3,\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Eon Chart (4)|\"] = [[{\n \"id\": \"08100\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Rogue\",\n \"level\": 4,\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\nallCards[\"Divination (1)|\"] = [[{\n \"id\": \"08101\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Mystic\",\n \"level\": 1,\n \"traits\": \"Spell. Augury.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\nallCards[\"Protecting the Anirniq (2)|\"] = [[{\n \"id\": \"08102\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Mystic\",\n \"level\": 2,\n \"traits\": \"Ritual.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Divination (4)|\"] = [[{\n \"id\": \"08103\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Mystic\",\n \"level\": 3,\n \"traits\": \"Spell. Augury.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 6\n }\n}]]\nallCards[\"Professor William Webb|Finder of Hidden Connections\"] = [[{\n \"id\": \"08104\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Survivor\",\n \"level\": 0,\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\nallCards[\"Professor William Webb|\"] = [[{\n \"id\": \"08104\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Survivor\",\n \"level\": 0,\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\nallCards[\"Ice Pick (1)|\"] = [[{\n \"id\": \"08105\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Survivor\",\n \"level\": 1,\n \"traits\": \"Item. Tool. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Professor William Webb (2)|Finder of Hidden Connections\"] = [[{\n \"id\": \"08106\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Survivor\",\n \"level\": 2,\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\nallCards[\"Professor William Webb (2)|\"] = [[{\n \"id\": \"08106\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Survivor\",\n \"level\": 2,\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Ice Pick (3)|\"] = [[{\n \"id\": \"08107\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Survivor\",\n \"level\": 3,\n \"traits\": \"Item. Tool. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Ethereal Slip|\"] = [[{\n \"id\": \"08108\",\n \"type\": \"Event\",\n \"class\": \"Seeker|Mystic\",\n \"level\": 0,\n \"traits\": \"Spell. Trick.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Blur (1)|\"] = [[{\n \"id\": \"08109\",\n \"type\": \"Asset\",\n \"class\": \"Rogue|Mystic\",\n \"level\": 1,\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\nallCards[\"Ethereal Slip (2)|\"] = [[{\n \"id\": \"08110\",\n \"type\": \"Event\",\n \"class\": \"Seeker|Mystic\",\n \"level\": 2,\n \"traits\": \"Spell. Trick.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Blur (4)|\"] = [[{\n \"id\": \"08111\",\n \"type\": \"Asset\",\n \"class\": \"Rogue|Mystic\",\n \"level\": 4,\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\nallCards[\"\\\"Hit Me!\\\"|\"] = [[{\n \"id\": \"08112\",\n \"type\": \"Event\",\n \"class\": \"Rogue/Mystic\",\n \"level\": 0,\n \"traits\": \"Fortune. Gambit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Unscrupulous Loan (3)|\"] = [[{\n \"id\": \"08113\",\n \"type\": \"Asset\",\n \"class\": \"Rogue/Survivor\",\n \"level\": 3,\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Precious Memento (4)|From a Former Life\"] = [[{\n \"id\": \"08114\",\n \"type\": \"Asset\",\n \"class\": \"Rogue/Survivor\",\n \"level\": 4,\n \"traits\": \"Item. Charm. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Precious Memento (4)|From a Future Life\"] = [[{\n \"id\": \"08115\",\n \"type\": \"Asset\",\n \"class\": \"Rogue/Survivor\",\n \"level\": 4,\n \"traits\": \"Item. Charm. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Talisman of Protection|\"] = [[{\n \"id\": \"08116\",\n \"type\": \"Asset\",\n \"class\": \"Mystic/Survivor\",\n \"level\": 0,\n \"traits\": \"Item. Charm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Earthly Serenity (1)|\"] = [[{\n \"id\": \"08117\",\n \"type\": \"Asset\",\n \"class\": \"Mystic/Survivor\",\n \"level\": 1,\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\nallCards[\"Enchanted Bow (2)|\"] = [[{\n \"id\": \"08118\",\n \"type\": \"Asset\",\n \"class\": \"Mystic|Survivor\",\n \"level\": 2,\n \"traits\": \"Spell. Blessed. Weapon. Ranged.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\nallCards[\"Earthly Serenity (4)|\"] = [[{\n \"id\": \"08119\",\n \"type\": \"Asset\",\n \"class\": \"Mystic/Survivor\",\n \"level\": 4,\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 6\n }\n}]]\nallCards[\"Prophetic (3)|\"] = [[{\n \"id\": \"08120\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Mystic|Survivor\",\n \"level\": 3,\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\nallCards[\"Sleuth (3)|\"] = [[{\n \"id\": \"08121\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Seeker|Mystic\",\n \"level\": 3,\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\nallCards[\"Bruiser (3)|\"] = [[{\n \"id\": \"08122\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Rogue|Survivor\",\n \"level\": 3,\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\nallCards[\"Crafty (3)|\"] = [[{\n \"id\": \"08123\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Rogue|Survivor\",\n \"level\": 3,\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\nallCards[\"Antiquary (3)|\"] = [[{\n \"id\": \"08124\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Rogue|Mystic\",\n \"level\": 3,\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\nallCards[\"In the Thick of It|\"] = [[{\n \"id\": \"08125\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"level\": 0,\n \"traits\": \"Curse.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\nallCards[\"Heavy Furs|\"] = [[{\n \"id\": \"08126\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"level\": 0,\n \"traits\": \"Item. Armor.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Sled Dog|\"] = [[{\n \"id\": \"08127\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"level\": 0,\n \"traits\": \"Ally. Creature.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Rod of Animalism (1)|\"] = [[{\n \"id\": \"08128\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"level\": 1,\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Call for Backup (2)|\"] = [[{\n \"id\": \"08129\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"level\": 2,\n \"traits\": \"Favor. Synergy.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\nallCards[\"Arm Injury|\"] = [[{\n \"id\": \"08130\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\nallCards[\"Leg Injury|\"] = [[{\n \"id\": \"08131\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\nallCards[\"Panic|\"] = [[{\n \"id\": \"08132\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\nallCards[\"Stupor|\"] = [[{\n \"id\": \"08133\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\n\r\nallCards[\"Roland Banks|The Fed\"] = [[{\n \"id\": \"01001\",\n \"alternate_ids\": [ \"98004\" ],\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"01001\"] = [[{\n \"id\": \"01001\",\n \"alternate_ids\": [ \"98004\" ],\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Roland Banks (promo version)|The Fed\"] = [[{\n \"id\": \"01001-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Roland Banks (Parallel)|The Fed\"] = [[{\n \"id\": \"01001-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Roland Banks (Parallel Front)|The Fed\"] = [[{\n \"id\": \"01001-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Roland Banks (Parallel Back)|The Fed\"] = [[{\n \"id\": \"01001-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Roland Banks|\"] = [[{\n \"id\": \"01001-m\",\n \"alternate_ids\": [ \"98004-m\" ],\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Roland Banks|Promo version\"] = [[{\n \"id\": \"01001-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Daisy Walker|The Librarian\"] = [[{\n \"id\": \"01002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"01002\"] = [[{\n \"id\": \"01002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Daisy Walker (promo version)|The Librarian\"] = [[{\n \"id\": \"01002-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Daisy Walker (Parallel)|The Librarian\"] = [[{\n \"id\": \"01002-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Daisy Walker (Parallel Front)|The Librarian\"] = [[{\n \"id\": \"01002-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Daisy Walker (Parallel Back)|The Librarian\"] = [[{\n \"id\": \"01002-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Daisy Walker|\"] = [[{\n \"id\": \"01002-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Daisy Walker|Promo version\"] = [[{\n \"id\": \"01002-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"\\\"Skids\\\" O'Toole|The Ex-Con\"] = [[{\n \"id\": \"01003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"01003\"] = [[{\n \"id\": \"01003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"\\\"Skids\\\" O'Toole (promo version)|The Ex-Con\"] = [[{\n \"id\": \"01003-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"\\\"Skids\\\" O'Toole (Parallel)|The Ex-Con\"] = [[{\n \"id\": \"01003-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"\\\"Skids\\\" O'Toole (Parallel Front)|The Ex-Con\"] = [[{\n \"id\": \"01003-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"\\\"Skids\\\" O'Toole (Parallel Back)|The Ex-Con\"] = [[{\n \"id\": \"01003-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"\\\"Skids\\\" O'Toole|\"] = [[{\n \"id\": \"01003-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"\\\"Skids\\\" O'Toole|Promo version\"] = [[{\n \"id\": \"01003-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Agnes Baker|The Waitress\"] = [[{\n \"id\": \"01004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"01004\"] = [[{\n \"id\": \"01004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Agnes Baker (promo version)|The Waitress\"] = [[{\n \"id\": \"01004-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Agnes Baker (Parallel)|The Waitress\"] = [[{\n \"id\": \"01004-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Agnes Baker (Parallel Front)|The Waitress\"] = [[{\n \"id\": \"01004-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Agnes Baker (Parallel Back)|The Waitress\"] = [[{\n \"id\": \"01004-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Agnes Baker|\"] = [[{\n \"id\": \"01004-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Agnes Baker|Promo version\"] = [[{\n \"id\": \"01004-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Wendy Adams|The Urchin\"] = [[{\n \"id\": \"01005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"01005\"] = [[{\n \"id\": \"01005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Wendy Adams (promo version)|The Urchin\"] = [[{\n \"id\": \"01005-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Wendy Adams (Parallel)|The Urchin\"] = [[{\n \"id\": \"01005-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Wendy Adams (Parallel Front)|The Urchin\"] = [[{\n \"id\": \"01005-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Wendy Adams (Parallel Back)|The Urchin\"] = [[{\n \"id\": \"01005-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Wendy Adams|\"] = [[{\n \"id\": \"01005-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Wendy Adams|Promo version\"] = [[{\n \"id\": \"01005-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Roland's .38 Special|\"] = [[{\n \"id\": \"01006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"01006\"] = [[{\n \"id\": \"01006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Cover Up|\"] = [[{\n \"id\": \"01007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true,\n \"uses\": {\n \"token\": \"clue\",\n \"type\": \"Clue\",\n \"count\": 3\n }\n}]]\r\nallCards[\"01007\"] = [[{\n \"id\": \"01007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true,\n \"uses\": {\n \"token\": \"clue\",\n \"type\": \"Clue\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Daisy's Tote Bag|Signature\"] = [[{\n \"id\": \"01008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01008\"] = [[{\n \"id\": \"01008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Necronomicon|John Dee Translation\"] = [[{\n \"id\": \"01009\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"01009\"] = [[{\n \"id\": \"01009\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The Necronomicon|\"] = [[{\n \"id\": \"01009\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"On the Lam|Signature\"] = [[{\n \"id\": \"01010\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01010\"] = [[{\n \"id\": \"01010\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hospital Debts|Signature\"] = [[{\n \"id\": \"01011\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"01011\"] = [[{\n \"id\": \"01011\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Heirloom of Hyperborea|Artifact from Another Life\"] = [[{\n \"id\": \"01012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01012\"] = [[{\n \"id\": \"01012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Heirloom of Hyperborea|\"] = [[{\n \"id\": \"01012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dark Memory|Signature\"] = [[{\n \"id\": \"01013\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"01013\"] = [[{\n \"id\": \"01013\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Wendy's Amulet|\"] = [[{\n \"id\": \"01014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01014\"] = [[{\n \"id\": \"01014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Abandoned and Alone|\"] = [[{\n \"id\": \"01015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"01015\"] = [[{\n \"id\": \"01015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\".45 Automatic|\"] = [[{\n \"id\": \"01016\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"01016\"] = [[{\n \"id\": \"01016\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Physical Training|\"] = [[{\n \"id\": \"01017\",\n \"alternate_ids\": [ \"60108\" ],\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01017\"] = [[{\n \"id\": \"01017\",\n \"alternate_ids\": [ \"60108\" ],\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Beat Cop|\"] = [[{\n \"id\": \"01018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01018\"] = [[{\n \"id\": \"01018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"First Aid|\"] = [[{\n \"id\": \"01019\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"01019\"] = [[{\n \"id\": \"01019\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Machete|\"] = [[{\n \"id\": \"01020\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01020\"] = [[{\n \"id\": \"01020\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Machete (Taboo)|\"] = [[{\n \"id\": \"01020-t\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Guard Dog|\"] = [[{\n \"id\": \"01021\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Creature.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01021\"] = [[{\n \"id\": \"01021\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Creature.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Evidence!|\"] = [[{\n \"id\": \"01022\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01022\"] = [[{\n \"id\": \"01022\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dodge|\"] = [[{\n \"id\": \"01023\",\n \"alternate_ids\": [ \"60113\" ],\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01023\"] = [[{\n \"id\": \"01023\",\n \"alternate_ids\": [ \"60113\" ],\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dynamite Blast|\"] = [[{\n \"id\": \"01024\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01024\"] = [[{\n \"id\": \"01024\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Vicious Blow|\"] = [[{\n \"id\": \"01025\",\n \"alternate_ids\": [ \"60119\" ],\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01025\"] = [[{\n \"id\": \"01025\",\n \"alternate_ids\": [ \"60119\" ],\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Extra Ammunition (1)|\"] = [[{\n \"id\": \"01026\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Supply.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"01026\"] = [[{\n \"id\": \"01026\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Supply.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Police Badge (2)|\"] = [[{\n \"id\": \"01027\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01027\"] = [[{\n \"id\": \"01027\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Beat Cop (2)|\"] = [[{\n \"id\": \"01028\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Police.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01028\"] = [[{\n \"id\": \"01028\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Police.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shotgun (4)|\"] = [[{\n \"id\": \"01029\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 2\n }\n}]]\r\nallCards[\"01029\"] = [[{\n \"id\": \"01029\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Magnifying Glass|\"] = [[{\n \"id\": \"01030\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01030\"] = [[{\n \"id\": \"01030\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Old Book of Lore|\"] = [[{\n \"id\": \"01031\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01031\"] = [[{\n \"id\": \"01031\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Research Librarian|\"] = [[{\n \"id\": \"01032\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01032\"] = [[{\n \"id\": \"01032\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Milan Christopher|Professor of Entomology\"] = [[{\n \"id\": \"01033\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01033\"] = [[{\n \"id\": \"01033\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Milan Christopher (Taboo)|Professor of Entomology\"] = [[{\n \"id\": \"01033-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Milan Christopher|\"] = [[{\n \"id\": \"01033\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Milan Christopher (Taboo)|\"] = [[{\n \"id\": \"01033-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hyperawareness|\"] = [[{\n \"id\": \"01034\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01034\"] = [[{\n \"id\": \"01034\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Medical Texts|\"] = [[{\n \"id\": \"01035\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01035\"] = [[{\n \"id\": \"01035\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mind over Matter|\"] = [[{\n \"id\": \"01036\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01036\"] = [[{\n \"id\": \"01036\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Working a Hunch|\"] = [[{\n \"id\": \"01037\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01037\"] = [[{\n \"id\": \"01037\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Barricade|\"] = [[{\n \"id\": \"01038\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01038\"] = [[{\n \"id\": \"01038\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Deduction|\"] = [[{\n \"id\": \"01039\",\n \"alternate_ids\": [ \"60219\" ],\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01039\"] = [[{\n \"id\": \"01039\",\n \"alternate_ids\": [ \"60219\" ],\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Magnifying Glass (1)|\"] = [[{\n \"id\": \"01040\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01040\"] = [[{\n \"id\": \"01040\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Disc of Itzamna (2)|Protective Amulet\"] = [[{\n \"id\": \"01041\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01041\"] = [[{\n \"id\": \"01041\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Disc of Itzamna (2)|\"] = [[{\n \"id\": \"01041\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Encyclopedia (2)|\"] = [[{\n \"id\": \"01042\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01042\"] = [[{\n \"id\": \"01042\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptic Research (4)|\"] = [[{\n \"id\": \"01043\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01043\"] = [[{\n \"id\": \"01043\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Switchblade|\"] = [[{\n \"id\": \"01044\",\n \"alternate_ids\": [ \"60307\" ],\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Melee. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01044\"] = [[{\n \"id\": \"01044\",\n \"alternate_ids\": [ \"60307\" ],\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Melee. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Burglary|\"] = [[{\n \"id\": \"01045\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01045\"] = [[{\n \"id\": \"01045\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pickpocketing|\"] = [[{\n \"id\": \"01046\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01046\"] = [[{\n \"id\": \"01046\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".41 Derringer|\"] = [[{\n \"id\": \"01047\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"01047\"] = [[{\n \"id\": \"01047\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Leo De Luca|The Louisiana Lion\"] = [[{\n \"id\": \"01048\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01048\"] = [[{\n \"id\": \"01048\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Leo De Luca|\"] = [[{\n \"id\": \"01048\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hard Knocks|\"] = [[{\n \"id\": \"01049\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01049\"] = [[{\n \"id\": \"01049\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Elusive|\"] = [[{\n \"id\": \"01050\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01050\"] = [[{\n \"id\": \"01050\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Elusive (Taboo)|\"] = [[{\n \"id\": \"01050-t\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Backstab|\"] = [[{\n \"id\": \"01051\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01051\"] = [[{\n \"id\": \"01051\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sneak Attack|\"] = [[{\n \"id\": \"01052\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01052\"] = [[{\n \"id\": \"01052\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Opportunist|\"] = [[{\n \"id\": \"01053\",\n \"alternate_ids\": [ \"60319\" ],\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01053\"] = [[{\n \"id\": \"01053\",\n \"alternate_ids\": [ \"60319\" ],\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Leo De Luca (1)|The Louisiana Lion\"] = [[{\n \"id\": \"01054\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01054\"] = [[{\n \"id\": \"01054\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Leo De Luca (1)|\"] = [[{\n \"id\": \"01054\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cat Burglar (1)|\"] = [[{\n \"id\": \"01055\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01055\"] = [[{\n \"id\": \"01055\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sure Gamble (3)|\"] = [[{\n \"id\": \"01056\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Insight.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01056\"] = [[{\n \"id\": \"01056\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Insight.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hot Streak (4)|\"] = [[{\n \"id\": \"01057\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01057\"] = [[{\n \"id\": \"01057\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Forbidden Knowledge|\"] = [[{\n \"id\": \"01058\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"01058\"] = [[{\n \"id\": \"01058\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Holy Rosary|\"] = [[{\n \"id\": \"01059\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01059\"] = [[{\n \"id\": \"01059\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shrivelling|\"] = [[{\n \"id\": \"01060\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"01060\"] = [[{\n \"id\": \"01060\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Scrying|\"] = [[{\n \"id\": \"01061\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"01061\"] = [[{\n \"id\": \"01061\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Arcane Studies|\"] = [[{\n \"id\": \"01062\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01062\"] = [[{\n \"id\": \"01062\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Arcane Initiate|\"] = [[{\n \"id\": \"01063\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"doom\",\n \"type\": \"Doom\",\n \"count\": 1\n }\n}]]\r\nallCards[\"01063\"] = [[{\n \"id\": \"01063\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"doom\",\n \"type\": \"Doom\",\n \"count\": 1\n }\n}]]\r\nallCards[\"Drawn to the Flame|\"] = [[{\n \"id\": \"01064\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01064\"] = [[{\n \"id\": \"01064\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ward of Protection|\"] = [[{\n \"id\": \"01065\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01065\"] = [[{\n \"id\": \"01065\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blinding Light|\"] = [[{\n \"id\": \"01066\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01066\"] = [[{\n \"id\": \"01066\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fearless|\"] = [[{\n \"id\": \"01067\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01067\"] = [[{\n \"id\": \"01067\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mind Wipe (1)|\"] = [[{\n \"id\": \"01068\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01068\"] = [[{\n \"id\": \"01068\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blinding Light (2)|\"] = [[{\n \"id\": \"01069\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01069\"] = [[{\n \"id\": \"01069\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Book of Shadows (3)|\"] = [[{\n \"id\": \"01070\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01070\"] = [[{\n \"id\": \"01070\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Grotesque Statue (4)|\"] = [[{\n \"id\": \"01071\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"01071\"] = [[{\n \"id\": \"01071\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Leather Coat|\"] = [[{\n \"id\": \"01072\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Armor.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01072\"] = [[{\n \"id\": \"01072\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Armor.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Scavenging|\"] = [[{\n \"id\": \"01073\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01073\"] = [[{\n \"id\": \"01073\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Baseball Bat|\"] = [[{\n \"id\": \"01074\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01074\"] = [[{\n \"id\": \"01074\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rabbit's Foot|\"] = [[{\n \"id\": \"01075\",\n \"alternate_ids\": [ \"60510\" ],\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01075\"] = [[{\n \"id\": \"01075\",\n \"alternate_ids\": [ \"60510\" ],\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stray Cat|\"] = [[{\n \"id\": \"01076\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01076\"] = [[{\n \"id\": \"01076\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dig Deep|\"] = [[{\n \"id\": \"01077\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01077\"] = [[{\n \"id\": \"01077\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cunning Distraction|\"] = [[{\n \"id\": \"01078\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01078\"] = [[{\n \"id\": \"01078\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Look what I found!\\\"|\"] = [[{\n \"id\": \"01079\",\n \"alternate_ids\": [ \"60517\" ],\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01079\"] = [[{\n \"id\": \"01079\",\n \"alternate_ids\": [ \"60517\" ],\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky!|\"] = [[{\n \"id\": \"01080\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01080\"] = [[{\n \"id\": \"01080\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Survival Instinct|\"] = [[{\n \"id\": \"01081\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01081\"] = [[{\n \"id\": \"01081\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Aquinnah (1)|The Forgotten Daughter\"] = [[{\n \"id\": \"01082\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01082\"] = [[{\n \"id\": \"01082\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Aquinnah (1)|\"] = [[{\n \"id\": \"01082\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Close Call (2)|\"] = [[{\n \"id\": \"01083\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01083\"] = [[{\n \"id\": \"01083\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky! (2)|\"] = [[{\n \"id\": \"01084\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01084\"] = [[{\n \"id\": \"01084\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Will to Survive (3)|\"] = [[{\n \"id\": \"01085\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01085\"] = [[{\n \"id\": \"01085\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Knife|\"] = [[{\n \"id\": \"01086\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01086\"] = [[{\n \"id\": \"01086\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Flashlight|\"] = [[{\n \"id\": \"01087\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"01087\"] = [[{\n \"id\": \"01087\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Emergency Cache|\"] = [[{\n \"id\": \"01088\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Supply.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01088\"] = [[{\n \"id\": \"01088\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Supply.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Guts|\"] = [[{\n \"id\": \"01089\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01089\"] = [[{\n \"id\": \"01089\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Perception|\"] = [[{\n \"id\": \"01090\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01090\"] = [[{\n \"id\": \"01090\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Overpower|\"] = [[{\n \"id\": \"01091\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01091\"] = [[{\n \"id\": \"01091\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Manual Dexterity|\"] = [[{\n \"id\": \"01092\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01092\"] = [[{\n \"id\": \"01092\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Unexpected Courage|\"] = [[{\n \"id\": \"01093\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01093\"] = [[{\n \"id\": \"01093\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bulletproof Vest (3)|\"] = [[{\n \"id\": \"01094\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Armor.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01094\"] = [[{\n \"id\": \"01094\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Armor.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Elder Sign Amulet (3)|\"] = [[{\n \"id\": \"01095\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01095\"] = [[{\n \"id\": \"01095\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Amnesia|\"] = [[{\n \"id\": \"01096\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"01096\"] = [[{\n \"id\": \"01096\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Paranoia|\"] = [[{\n \"id\": \"01097\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"01097\"] = [[{\n \"id\": \"01097\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Haunted|\"] = [[{\n \"id\": \"01098\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"01098\"] = [[{\n \"id\": \"01098\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Psychosis|\"] = [[{\n \"id\": \"01099\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"01099\"] = [[{\n \"id\": \"01099\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Hypochondria|\"] = [[{\n \"id\": \"01100\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"01100\"] = [[{\n \"id\": \"01100\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Mob Enforcer|\"] = [[{\n \"id\": \"01101\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Criminal.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"01101\"] = [[{\n \"id\": \"01101\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Criminal.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Silver Twilight Acolyte|\"] = [[{\n \"id\": \"01102\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist. Silver Twilight.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"01102\"] = [[{\n \"id\": \"01102\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist. Silver Twilight.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Stubborn Detective|\"] = [[{\n \"id\": \"01103\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Detective.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"01103\"] = [[{\n \"id\": \"01103\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Detective.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Lita Chantler|The Zealot\"] = [[{\n \"id\": \"01117\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"01117\"] = [[{\n \"id\": \"01117\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lita Chantler|\"] = [[{\n \"id\": \"01117\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lady Esprit|Dangerous Bokor\"] = [[{\n \"id\": \"81019\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Sorcerer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"81019\"] = [[{\n \"id\": \"81019\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Sorcerer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lady Esprit|\"] = [[{\n \"id\": \"81019\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Sorcerer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bear Trap|\"] = [[{\n \"id\": \"81020\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Trap.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"81020\"] = [[{\n \"id\": \"81020\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Trap.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fishing Net|\"] = [[{\n \"id\": \"81021\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Trap.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"81021\"] = [[{\n \"id\": \"81021\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Trap.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Curse of the Rougarou|\"] = [[{\n \"id\": \"81029\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"81029\"] = [[{\n \"id\": \"81029\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Monstrous Transformation|\"] = [[{\n \"id\": \"81030\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"81030\"] = [[{\n \"id\": \"81030\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Innocent Reveler|\"] = [[{\n \"id\": \"82021\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Bystander. Carnevale.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"82021\"] = [[{\n \"id\": \"82021\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Bystander. Carnevale.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Abbess Allegria Di Biase|Most Blessed\"] = [[{\n \"id\": \"82022\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Believer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"82022\"] = [[{\n \"id\": \"82022\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Believer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Abbess Allegria Di Biase|\"] = [[{\n \"id\": \"82022\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Believer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bauta|\"] = [[{\n \"id\": \"82023\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Mask.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"82023\"] = [[{\n \"id\": \"82023\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Mask.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Medico Della Peste|\"] = [[{\n \"id\": \"82024\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Mask.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"82024\"] = [[{\n \"id\": \"82024\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Mask.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pantalone|\"] = [[{\n \"id\": \"82025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Mask.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"82025\"] = [[{\n \"id\": \"82025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Mask.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Gilded Volto|\"] = [[{\n \"id\": \"82026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Mask.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"82026\"] = [[{\n \"id\": \"82026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Mask.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Zoey Samaras|The Chef\"] = [[{\n \"id\": \"02001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Hunter.\"\n}]]\r\nallCards[\"02001\"] = [[{\n \"id\": \"02001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Hunter.\"\n}]]\r\nallCards[\"Zoey Samaras (promo version)|The Chef\"] = [[{\n \"id\": \"02001-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Hunter.\"\n}]]\r\nallCards[\"Zoey Samaras (Parallel)|The Chef\"] = [[{\n \"id\": \"02001-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Hunter.\"\n}]]\r\nallCards[\"Zoey Samaras (Parallel Front)|The Chef\"] = [[{\n \"id\": \"02001-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Hunter.\"\n}]]\r\nallCards[\"Zoey Samaras (Parallel Back)|The Chef\"] = [[{\n \"id\": \"02001-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Hunter.\"\n}]]\r\nallCards[\"Zoey Samaras|\"] = [[{\n \"id\": \"02001-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Zoey Samaras|Promo version\"] = [[{\n \"id\": \"02001-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Rex Murphy|The Reporter\"] = [[{\n \"id\": \"02002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Reporter.\"\n}]]\r\nallCards[\"02002\"] = [[{\n \"id\": \"02002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Reporter.\"\n}]]\r\nallCards[\"Rex Murphy (Taboo)|The Reporter\"] = [[{\n \"id\": \"02002-t\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Reporter.\"\n}]]\r\nallCards[\"Rex Murphy (promo version)|The Reporter\"] = [[{\n \"id\": \"02002-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Reporter.\"\n}]]\r\nallCards[\"Rex Murphy (Parallel)|The Reporter\"] = [[{\n \"id\": \"02002-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Reporter.\"\n}]]\r\nallCards[\"Rex Murphy (Parallel Front)|The Reporter\"] = [[{\n \"id\": \"02002-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Reporter.\"\n}]]\r\nallCards[\"Rex Murphy (Parallel Back)|The Reporter\"] = [[{\n \"id\": \"02002-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Reporter.\"\n}]]\r\nallCards[\"Rex Murphy|\"] = [[{\n \"id\": \"02002-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Rex Murphy|Promo version\"] = [[{\n \"id\": \"02002-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Jenny Barnes|The Dilettante\"] = [[{\n \"id\": \"02003\",\n \"alternate_ids\": [ \"98001\" ],\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"02003\"] = [[{\n \"id\": \"02003\",\n \"alternate_ids\": [ \"98001\" ],\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Jenny Barnes (promo version)|The Dilettante\"] = [[{\n \"id\": \"02003-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Jenny Barnes (Parallel)|The Dilettante\"] = [[{\n \"id\": \"02003-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Jenny Barnes (Parallel Front)|The Dilettante\"] = [[{\n \"id\": \"02003-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Jenny Barnes (Parallel Back)|The Dilettante\"] = [[{\n \"id\": \"02003-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Jenny Barnes|\"] = [[{\n \"id\": \"02003-m\",\n \"alternate_ids\": [ \"98001-m\" ],\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Jenny Barnes|Promo version\"] = [[{\n \"id\": \"02003-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Jim Culver|The Musician\"] = [[{\n \"id\": \"02004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"02004\"] = [[{\n \"id\": \"02004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Jim Culver (promo version)|The Musician\"] = [[{\n \"id\": \"02004-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Jim Culver (Parallel)|The Musician\"] = [[{\n \"id\": \"02004-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Jim Culver (Parallel Front)|The Musician\"] = [[{\n \"id\": \"02004-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Jim Culver (Parallel Back)|The Musician\"] = [[{\n \"id\": \"02004-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Jim Culver|\"] = [[{\n \"id\": \"02004-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Jim Culver|Promo version\"] = [[{\n \"id\": \"02004-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"\\\"Ashcan\\\" Pete|The Drifter\"] = [[{\n \"id\": \"02005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"02005\"] = [[{\n \"id\": \"02005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"\\\"Ashcan\\\" Pete (promo version)|The Drifter\"] = [[{\n \"id\": \"02005-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"\\\"Ashcan\\\" Pete (Parallel)|The Drifter\"] = [[{\n \"id\": \"02005-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"\\\"Ashcan\\\" Pete (Parallel Front)|The Drifter\"] = [[{\n \"id\": \"02005-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"\\\"Ashcan\\\" Pete (Parallel Back)|The Drifter\"] = [[{\n \"id\": \"02005-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"\\\"Ashcan\\\" Pete|\"] = [[{\n \"id\": \"02005-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"\\\"Ashcan\\\" Pete|Promo version\"] = [[{\n \"id\": \"02005-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Zoey's Cross|Symbol of Righteousness\"] = [[{\n \"id\": \"02006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Charm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02006\"] = [[{\n \"id\": \"02006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Charm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Zoey's Cross|\"] = [[{\n \"id\": \"02006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Charm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Smite the Wicked|\"] = [[{\n \"id\": \"02007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"02007\"] = [[{\n \"id\": \"02007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Search for the Truth|\"] = [[{\n \"id\": \"02008\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02008\"] = [[{\n \"id\": \"02008\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rex's Curse|\"] = [[{\n \"id\": \"02009\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"02009\"] = [[{\n \"id\": \"02009\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Jenny's Twin .45s|A Perfect Fit\"] = [[{\n \"id\": \"02010\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02010\"] = [[{\n \"id\": \"02010\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jenny's Twin .45s|\"] = [[{\n \"id\": \"02010\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Searching for Izzie|\"] = [[{\n \"id\": \"02011\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"02011\"] = [[{\n \"id\": \"02011\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Jim's Trumpet|The Dead Listen\"] = [[{\n \"id\": \"02012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Instrument. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02012\"] = [[{\n \"id\": \"02012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Instrument. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jim's Trumpet|\"] = [[{\n \"id\": \"02012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Instrument. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Final Rhapsody|\"] = [[{\n \"id\": \"02013\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Endtimes.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"02013\"] = [[{\n \"id\": \"02013\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Endtimes.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Duke|Loyal Hound\"] = [[{\n \"id\": \"02014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Creature.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02014\"] = [[{\n \"id\": \"02014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Creature.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Duke|\"] = [[{\n \"id\": \"02014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Creature.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Wracked by Nightmares|\"] = [[{\n \"id\": \"02015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"02015\"] = [[{\n \"id\": \"02015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Blackjack|\"] = [[{\n \"id\": \"02016\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02016\"] = [[{\n \"id\": \"02016\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Taunt|\"] = [[{\n \"id\": \"02017\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02017\"] = [[{\n \"id\": \"02017\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Teamwork|\"] = [[{\n \"id\": \"02018\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02018\"] = [[{\n \"id\": \"02018\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Taunt (2)|\"] = [[{\n \"id\": \"02019\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02019\"] = [[{\n \"id\": \"02019\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Laboratory Assistant|\"] = [[{\n \"id\": \"02020\",\n \"alternate_ids\": [ \"60212\" ],\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02020\"] = [[{\n \"id\": \"02020\",\n \"alternate_ids\": [ \"60212\" ],\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Strange Solution|Unidentified\"] = [[{\n \"id\": \"02021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02021\"] = [[{\n \"id\": \"02021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Strange Solution|\"] = [[{\n \"id\": \"02021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shortcut|\"] = [[{\n \"id\": \"02022\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02022\"] = [[{\n \"id\": \"02022\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Seeking Answers|\"] = [[{\n \"id\": \"02023\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02023\"] = [[{\n \"id\": \"02023\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Liquid Courage|\"] = [[{\n \"id\": \"02024\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 4\n }\n}]]\r\nallCards[\"02024\"] = [[{\n \"id\": \"02024\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Think on Your Feet|\"] = [[{\n \"id\": \"02025\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02025\"] = [[{\n \"id\": \"02025\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Double or Nothing|\"] = [[{\n \"id\": \"02026\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02026\"] = [[{\n \"id\": \"02026\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Double or Nothing (Taboo)|\"] = [[{\n \"id\": \"02026-t\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hired Muscle (1)|\"] = [[{\n \"id\": \"02027\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02027\"] = [[{\n \"id\": \"02027\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rite of Seeking|\"] = [[{\n \"id\": \"02028\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"02028\"] = [[{\n \"id\": \"02028\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Ritual Candles|\"] = [[{\n \"id\": \"02029\",\n \"alternate_ids\": [ \"60405\" ],\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02029\"] = [[{\n \"id\": \"02029\",\n \"alternate_ids\": [ \"60405\" ],\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Clarity of Mind|\"] = [[{\n \"id\": \"02030\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"02030\"] = [[{\n \"id\": \"02030\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Bind Monster (2)|\"] = [[{\n \"id\": \"02031\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02031\"] = [[{\n \"id\": \"02031\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fire Axe|\"] = [[{\n \"id\": \"02032\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02032\"] = [[{\n \"id\": \"02032\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Peter Sylvestre|Big Man on Campus\"] = [[{\n \"id\": \"02033\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02033\"] = [[{\n \"id\": \"02033\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Peter Sylvestre|\"] = [[{\n \"id\": \"02033\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bait and Switch|\"] = [[{\n \"id\": \"02034\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02034\"] = [[{\n \"id\": \"02034\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Peter Sylvestre (2)|Big Man on Campus\"] = [[{\n \"id\": \"02035\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02035\"] = [[{\n \"id\": \"02035\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Peter Sylvestre (2)|\"] = [[{\n \"id\": \"02035\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Kukri|\"] = [[{\n \"id\": \"02036\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02036\"] = [[{\n \"id\": \"02036\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Indebted|\"] = [[{\n \"id\": \"02037\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": true,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"02037\"] = [[{\n \"id\": \"02037\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": true,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Internal Injury|\"] = [[{\n \"id\": \"02038\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"02038\"] = [[{\n \"id\": \"02038\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Injury.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Chronophobia|\"] = [[{\n \"id\": \"02039\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"02039\"] = [[{\n \"id\": \"02039\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Dr. Henry Armitage|The Head Librarian\"] = [[{\n \"id\": \"02040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02040\"] = [[{\n \"id\": \"02040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Henry Armitage|\"] = [[{\n \"id\": \"02040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alchemical Concoction|\"] = [[{\n \"id\": \"02059\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02059\"] = [[{\n \"id\": \"02059\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Jazz\\\" Mulligan|The Head Janitor\"] = [[{\n \"id\": \"02060\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02060\"] = [[{\n \"id\": \"02060\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Jazz\\\" Mulligan|\"] = [[{\n \"id\": \"02060\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Professor Warren Rice|Professor of Languages\"] = [[{\n \"id\": \"02061\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02061\"] = [[{\n \"id\": \"02061\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Professor Warren Rice|\"] = [[{\n \"id\": \"02061\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Peter Clover|Holding All the Cards\"] = [[{\n \"id\": \"02079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Human. Criminal.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02079\"] = [[{\n \"id\": \"02079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Human. Criminal.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Peter Clover|\"] = [[{\n \"id\": \"02079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Human. Criminal.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Francis Morgan|Professor of Archaeology\"] = [[{\n \"id\": \"02080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02080\"] = [[{\n \"id\": \"02080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Francis Morgan|\"] = [[{\n \"id\": \"02080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Emergency Aid|\"] = [[{\n \"id\": \"02105\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02105\"] = [[{\n \"id\": \"02105\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Brother Xavier (1)|Pure of Spirit\"] = [[{\n \"id\": \"02106\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. \",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02106\"] = [[{\n \"id\": \"02106\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. \",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Brother Xavier (1)|\"] = [[{\n \"id\": \"02106\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. \",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"I've got a plan!\\\"|\"] = [[{\n \"id\": \"02107\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02107\"] = [[{\n \"id\": \"02107\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pathfinder (1)|\"] = [[{\n \"id\": \"02108\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02108\"] = [[{\n \"id\": \"02108\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pathfinder (1) (Taboo)|\"] = [[{\n \"id\": \"02108-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Contraband|\"] = [[{\n \"id\": \"02109\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Supply. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02109\"] = [[{\n \"id\": \"02109\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Supply. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Adaptable (1)|\"] = [[{\n \"id\": \"02110\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"02110\"] = [[{\n \"id\": \"02110\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Delve Too Deep|\"] = [[{\n \"id\": \"02111\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02111\"] = [[{\n \"id\": \"02111\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Delve Too Deep (Taboo)|\"] = [[{\n \"id\": \"02111-t\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Song of the Dead (2)|\"] = [[{\n \"id\": \"02112\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Song.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 5\n }\n}]]\r\nallCards[\"02112\"] = [[{\n \"id\": \"02112\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Song.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Oops!|\"] = [[{\n \"id\": \"02113\",\n \"alternate_ids\": [ \"60518\" ],\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02113\"] = [[{\n \"id\": \"02113\",\n \"alternate_ids\": [ \"60518\" ],\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fire Extinguisher (1)|\"] = [[{\n \"id\": \"02114\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Melee.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02114\"] = [[{\n \"id\": \"02114\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Melee.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Flare (1)|\"] = [[{\n \"id\": \"02115\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02115\"] = [[{\n \"id\": \"02115\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Smoking Pipe|\"] = [[{\n \"id\": \"02116\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"02116\"] = [[{\n \"id\": \"02116\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Painkillers|\"] = [[{\n \"id\": \"02117\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"02117\"] = [[{\n \"id\": \"02117\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Harold Walsted|Curator of the Museum\"] = [[{\n \"id\": \"02138\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02138\"] = [[{\n \"id\": \"02138\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Harold Walsted|\"] = [[{\n \"id\": \"02138\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Adam Lynch|Museum Security\"] = [[{\n \"id\": \"02139\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02139\"] = [[{\n \"id\": \"02139\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Adam Lynch|\"] = [[{\n \"id\": \"02139\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Necronomicon|Olaus Wormius Translation\"] = [[{\n \"id\": \"02140\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02140\"] = [[{\n \"id\": \"02140\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Necronomicon|\"] = [[{\n \"id\": \"02140\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bandolier|\"] = [[{\n \"id\": \"02147\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02147\"] = [[{\n \"id\": \"02147\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stand Together (3)|\"] = [[{\n \"id\": \"02148\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02148\"] = [[{\n \"id\": \"02148\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Art Student|\"] = [[{\n \"id\": \"02149\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02149\"] = [[{\n \"id\": \"02149\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Deduction (2)|\"] = [[{\n \"id\": \"02150\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced. Expert.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02150\"] = [[{\n \"id\": \"02150\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced. Expert.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"I'm outta here!\\\"|\"] = [[{\n \"id\": \"02151\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick. Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02151\"] = [[{\n \"id\": \"02151\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick. Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Switchblade (2)|\"] = [[{\n \"id\": \"02152\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Melee. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02152\"] = [[{\n \"id\": \"02152\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Melee. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Switchblade (2) (Taboo)|\"] = [[{\n \"id\": \"02152-t\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Melee. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hypnotic Gaze|\"] = [[{\n \"id\": \"02153\",\n \"alternate_ids\": [ \"60414\" ],\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02153\"] = [[{\n \"id\": \"02153\",\n \"alternate_ids\": [ \"60414\" ],\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shrivelling (3)|\"] = [[{\n \"id\": \"02154\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"02154\"] = [[{\n \"id\": \"02154\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Newspaper|\"] = [[{\n \"id\": \"02155\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02155\"] = [[{\n \"id\": \"02155\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lure (1)|\"] = [[{\n \"id\": \"02156\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trick.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02156\"] = [[{\n \"id\": \"02156\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trick.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic Hunter (3)|\"] = [[{\n \"id\": \"02157\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"02157\"] = [[{\n \"id\": \"02157\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Charisma (3)|\"] = [[{\n \"id\": \"02158\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"02158\"] = [[{\n \"id\": \"02158\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Across Space and Time|\"] = [[{\n \"id\": \"02178\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"02178\"] = [[{\n \"id\": \"02178\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Helpless Passenger|\"] = [[{\n \"id\": \"02179\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02179\"] = [[{\n \"id\": \"02179\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Prepared for the Worst|\"] = [[{\n \"id\": \"02184\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02184\"] = [[{\n \"id\": \"02184\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Keen Eye (3)|\"] = [[{\n \"id\": \"02185\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"02185\"] = [[{\n \"id\": \"02185\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Preposterous Sketches|\"] = [[{\n \"id\": \"02186\",\n \"alternate_ids\": [ \"60218\" ],\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02186\"] = [[{\n \"id\": \"02186\",\n \"alternate_ids\": [ \"60218\" ],\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Higher Education (3)|\"] = [[{\n \"id\": \"02187\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"02187\"] = [[{\n \"id\": \"02187\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Higher Education (3) (Taboo)|\"] = [[{\n \"id\": \"02187-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Lone Wolf|\"] = [[{\n \"id\": \"02188\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02188\"] = [[{\n \"id\": \"02188\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Streetwise (3)|\"] = [[{\n \"id\": \"02189\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"02189\"] = [[{\n \"id\": \"02189\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Streetwise (3) (Taboo)|\"] = [[{\n \"id\": \"02189-t\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Defiance|\"] = [[{\n \"id\": \"02190\",\n \"alternate_ids\": [ \"60418\" ],\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02190\"] = [[{\n \"id\": \"02190\",\n \"alternate_ids\": [ \"60418\" ],\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blood Pact (3)|\"] = [[{\n \"id\": \"02191\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Pact.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"02191\"] = [[{\n \"id\": \"02191\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Pact.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Rise to the Occasion|\"] = [[{\n \"id\": \"02192\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02192\"] = [[{\n \"id\": \"02192\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Scrapper (3)|\"] = [[{\n \"id\": \"02193\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"02193\"] = [[{\n \"id\": \"02193\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Scrapper (3) (Taboo)|\"] = [[{\n \"id\": \"02193-t\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Emergency Cache (2)|\"] = [[{\n \"id\": \"02194\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Supply.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02194\"] = [[{\n \"id\": \"02194\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Supply.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Key to the Chamber|\"] = [[{\n \"id\": \"02215\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Key.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02215\"] = [[{\n \"id\": \"02215\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Key.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Zebulon Whateley|Recalling Ancient Things\"] = [[{\n \"id\": \"02217\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dunwich.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02217\"] = [[{\n \"id\": \"02217\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dunwich.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Zebulon Whateley|\"] = [[{\n \"id\": \"02217\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dunwich.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Earl Sawyer|Smarter Than He Lets On\"] = [[{\n \"id\": \"02218\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dunwich.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02218\"] = [[{\n \"id\": \"02218\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dunwich.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Earl Sawyer|\"] = [[{\n \"id\": \"02218\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dunwich.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Powder of Ibn Ghazi|Seeing Things Unseen\"] = [[{\n \"id\": \"02219\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02219\"] = [[{\n \"id\": \"02219\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Powder of Ibn Ghazi|\"] = [[{\n \"id\": \"02219\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"If it bleeds...\\\"|\"] = [[{\n \"id\": \"02225\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02225\"] = [[{\n \"id\": \"02225\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Springfield M1903 (4)|\"] = [[{\n \"id\": \"02226\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"02226\"] = [[{\n \"id\": \"02226\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Springfield M1903 (4) (Taboo)|\"] = [[{\n \"id\": \"02226-t\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Inquiring Mind|\"] = [[{\n \"id\": \"02227\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02227\"] = [[{\n \"id\": \"02227\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Expose Weakness (1)|\"] = [[{\n \"id\": \"02228\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02228\"] = [[{\n \"id\": \"02228\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Quick Thinking|\"] = [[{\n \"id\": \"02229\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02229\"] = [[{\n \"id\": \"02229\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Quick Thinking (Taboo)|\"] = [[{\n \"id\": \"02229-t\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky Dice (2)|...Or Are They?\"] = [[{\n \"id\": \"02230\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02230\"] = [[{\n \"id\": \"02230\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky Dice (2)|\"] = [[{\n \"id\": \"02230\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Opportunist (2)|\"] = [[{\n \"id\": \"02231\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02231\"] = [[{\n \"id\": \"02231\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alyssa Graham|Speaker to the Dead\"] = [[{\n \"id\": \"02232\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02232\"] = [[{\n \"id\": \"02232\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alyssa Graham|\"] = [[{\n \"id\": \"02232\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rite of Seeking (4)|\"] = [[{\n \"id\": \"02233\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"02233\"] = [[{\n \"id\": \"02233\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Dark Horse|\"] = [[{\n \"id\": \"02234\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Condition.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02234\"] = [[{\n \"id\": \"02234\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Condition.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Survival Instinct (2)|\"] = [[{\n \"id\": \"02235\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02235\"] = [[{\n \"id\": \"02235\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Esoteric Formula|\"] = [[{\n \"id\": \"02254\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02254\"] = [[{\n \"id\": \"02254\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Leadership|\"] = [[{\n \"id\": \"02260\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02260\"] = [[{\n \"id\": \"02260\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"I've had worse�\\\" (4)|\"] = [[{\n \"id\": \"02261\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02261\"] = [[{\n \"id\": \"02261\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Strange Solution (4)|Restorative Concoction\"] = [[{\n \"id\": \"02262\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02262\"] = [[{\n \"id\": \"02262\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Strange Solution (4)|\"] = [[{\n \"id\": \"02262\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Strange Solution (4)|Acidic Ichor\"] = [[{\n \"id\": \"02263\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"02263\"] = [[{\n \"id\": \"02263\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Strange Solution (4)|\"] = [[{\n \"id\": \"02263\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Strange Solution (4)|Freezing Variant\"] = [[{\n \"id\": \"02264\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02264\"] = [[{\n \"id\": \"02264\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Strange Solution (4)|\"] = [[{\n \"id\": \"02264\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Joey \\\"The Rat\\\" Vigil|Lookin' Out for #1\"] = [[{\n \"id\": \"02265\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02265\"] = [[{\n \"id\": \"02265\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Joey \\\"The Rat\\\" Vigil|\"] = [[{\n \"id\": \"02265\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ace in the Hole (3)|\"] = [[{\n \"id\": \"02266\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02266\"] = [[{\n \"id\": \"02266\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ace in the Hole (3) (Taboo)|\"] = [[{\n \"id\": \"02266-t\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Moonlight Ritual|\"] = [[{\n \"id\": \"02267\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02267\"] = [[{\n \"id\": \"02267\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fearless (2)|\"] = [[{\n \"id\": \"02268\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02268\"] = [[{\n \"id\": \"02268\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jewel of Aureolus (3)|Gift of the Homunculi\"] = [[{\n \"id\": \"02269\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02269\"] = [[{\n \"id\": \"02269\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jewel of Aureolus (3)|\"] = [[{\n \"id\": \"02269\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"A Chance Encounter|\"] = [[{\n \"id\": \"02270\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02270\"] = [[{\n \"id\": \"02270\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stroke of Luck (2)|\"] = [[{\n \"id\": \"02271\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02271\"] = [[{\n \"id\": \"02271\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fine Clothes|\"] = [[{\n \"id\": \"02272\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Clothing.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02272\"] = [[{\n \"id\": \"02272\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Clothing.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Moment of Respite (3)|\"] = [[{\n \"id\": \"02273\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02273\"] = [[{\n \"id\": \"02273\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Vicious Blow (2)|\"] = [[{\n \"id\": \"02299\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced. Expert.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02299\"] = [[{\n \"id\": \"02299\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced. Expert.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Monster Slayer (5)|\"] = [[{\n \"id\": \"02300\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02300\"] = [[{\n \"id\": \"02300\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lightning Gun (5)|\"] = [[{\n \"id\": \"02301\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"02301\"] = [[{\n \"id\": \"02301\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Dr. William T. Maleson|Working on Something Big\"] = [[{\n \"id\": \"02302\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02302\"] = [[{\n \"id\": \"02302\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. William T. Maleson|\"] = [[{\n \"id\": \"02302\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Deciphered Reality (5)|\"] = [[{\n \"id\": \"02303\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02303\"] = [[{\n \"id\": \"02303\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Chicago Typewriter (4)|\"] = [[{\n \"id\": \"02304\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"02304\"] = [[{\n \"id\": \"02304\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"The Gold Pocket Watch (4)|Stealing Time\"] = [[{\n \"id\": \"02305\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02305\"] = [[{\n \"id\": \"02305\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Gold Pocket Watch (4)|\"] = [[{\n \"id\": \"02305\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shrivelling (5)|\"] = [[{\n \"id\": \"02306\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"02306\"] = [[{\n \"id\": \"02306\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Ward of Protection (5)|\"] = [[{\n \"id\": \"02307\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02307\"] = [[{\n \"id\": \"02307\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Aquinnah (3)|The Forgotten Daughter\"] = [[{\n \"id\": \"02308\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02308\"] = [[{\n \"id\": \"02308\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Aquinnah (3)|\"] = [[{\n \"id\": \"02308\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Try and Try Again (3)|\"] = [[{\n \"id\": \"02309\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02309\"] = [[{\n \"id\": \"02309\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Red-Gloved Man (5)|He Was Never There\"] = [[{\n \"id\": \"02310\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Conspirator.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"02310\"] = [[{\n \"id\": \"02310\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Conspirator.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Red-Gloved Man (5)|\"] = [[{\n \"id\": \"02310\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Conspirator.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mark Harrigan|The Soldier\"] = [[{\n \"id\": \"03001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"03001\"] = [[{\n \"id\": \"03001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Mark Harrigan (promo version)|The Soldier\"] = [[{\n \"id\": \"03001-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Mark Harrigan (Parallel)|The Soldier\"] = [[{\n \"id\": \"03001-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Mark Harrigan (Parallel Front)|The Soldier\"] = [[{\n \"id\": \"03001-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Mark Harrigan (Parallel Back)|The Soldier\"] = [[{\n \"id\": \"03001-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Mark Harrigan|\"] = [[{\n \"id\": \"03001-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Mark Harrigan|Promo version\"] = [[{\n \"id\": \"03001-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Minh Thi Phan|The Secretary\"] = [[{\n \"id\": \"03002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"03002\"] = [[{\n \"id\": \"03002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Minh Thi Phan (promo version)|The Secretary\"] = [[{\n \"id\": \"03002-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Minh Thi Phan (Parallel)|The Secretary\"] = [[{\n \"id\": \"03002-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Minh Thi Phan (Parallel Front)|The Secretary\"] = [[{\n \"id\": \"03002-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Minh Thi Phan (Parallel Back)|The Secretary\"] = [[{\n \"id\": \"03002-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Minh Thi Phan|\"] = [[{\n \"id\": \"03002-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Minh Thi Phan|Promo version\"] = [[{\n \"id\": \"03002-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Sefina Rousseau|The Painter\"] = [[{\n \"id\": \"03003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Artist.\"\n}]]\r\nallCards[\"03003\"] = [[{\n \"id\": \"03003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Artist.\"\n}]]\r\nallCards[\"Sefina Rousseau (promo version)|The Painter\"] = [[{\n \"id\": \"03003-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Artist.\"\n}]]\r\nallCards[\"Sefina Rousseau (Parallel)|The Painter\"] = [[{\n \"id\": \"03003-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Artist.\"\n}]]\r\nallCards[\"Sefina Rousseau (Parallel Front)|The Painter\"] = [[{\n \"id\": \"03003-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Artist.\"\n}]]\r\nallCards[\"Sefina Rousseau (Parallel Back)|The Painter\"] = [[{\n \"id\": \"03003-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Artist.\"\n}]]\r\nallCards[\"Sefina Rousseau|\"] = [[{\n \"id\": \"03003-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Sefina Rousseau|Promo version\"] = [[{\n \"id\": \"03003-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Akachi Onyele|The Shaman\"] = [[{\n \"id\": \"03004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"03004\"] = [[{\n \"id\": \"03004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Akachi Onyele (promo version)|The Shaman\"] = [[{\n \"id\": \"03004-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Akachi Onyele (Parallel)|The Shaman\"] = [[{\n \"id\": \"03004-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Akachi Onyele (Parallel Front)|The Shaman\"] = [[{\n \"id\": \"03004-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Akachi Onyele (Parallel Back)|The Shaman\"] = [[{\n \"id\": \"03004-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer.\"\n}]]\r\nallCards[\"Akachi Onyele|\"] = [[{\n \"id\": \"03004-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Akachi Onyele|Promo version\"] = [[{\n \"id\": \"03004-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"William Yorick|The Gravedigger\"] = [[{\n \"id\": \"03005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Warden.\"\n}]]\r\nallCards[\"03005\"] = [[{\n \"id\": \"03005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Warden.\"\n}]]\r\nallCards[\"William Yorick (promo version)|The Gravedigger\"] = [[{\n \"id\": \"03005-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Warden.\"\n}]]\r\nallCards[\"William Yorick (Parallel)|The Gravedigger\"] = [[{\n \"id\": \"03005-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Warden.\"\n}]]\r\nallCards[\"William Yorick (Parallel Front)|The Gravedigger\"] = [[{\n \"id\": \"03005-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Warden.\"\n}]]\r\nallCards[\"William Yorick (Parallel Back)|The Gravedigger\"] = [[{\n \"id\": \"03005-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Warden.\"\n}]]\r\nallCards[\"William Yorick|\"] = [[{\n \"id\": \"03005-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"William Yorick|Promo version\"] = [[{\n \"id\": \"03005-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Lola Hayes|The Actress\"] = [[{\n \"id\": \"03006\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"03006\"] = [[{\n \"id\": \"03006\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Lola Hayes (promo version)|The Actress\"] = [[{\n \"id\": \"03006-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Lola Hayes (Parallel)|The Actress\"] = [[{\n \"id\": \"03006-p\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Lola Hayes (Parallel Front)|The Actress\"] = [[{\n \"id\": \"03006-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Lola Hayes (Parallel Back)|The Actress\"] = [[{\n \"id\": \"03006-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Performer.\"\n}]]\r\nallCards[\"Lola Hayes|\"] = [[{\n \"id\": \"03006-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Lola Hayes|Promo version\"] = [[{\n \"id\": \"03006-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"The Home Front|\"] = [[{\n \"id\": \"03007\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Practiced. Expert.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03007\"] = [[{\n \"id\": \"03007\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Practiced. Expert.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shell Shock|\"] = [[{\n \"id\": \"03008\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03008\"] = [[{\n \"id\": \"03008\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Sophie|In Loving Memory\"] = [[{\n \"id\": \"03009\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Spirit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03009\"] = [[{\n \"id\": \"03009\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Spirit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sophie|\"] = [[{\n \"id\": \"03009\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Spirit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Analytical Mind|Between the Lines\"] = [[{\n \"id\": \"03010\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03010\"] = [[{\n \"id\": \"03010\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Analytical Mind|\"] = [[{\n \"id\": \"03010\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The King in Yellow|Act 1\"] = [[{\n \"id\": \"03011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03011\"] = [[{\n \"id\": \"03011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The King in Yellow|\"] = [[{\n \"id\": \"03011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The Painted World|\"] = [[{\n \"id\": \"03012\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03012\"] = [[{\n \"id\": \"03012\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stars of Hyades|\"] = [[{\n \"id\": \"03013\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03013\"] = [[{\n \"id\": \"03013\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Spirit-Speaker|Envoy of the Alusi\"] = [[{\n \"id\": \"03014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ritual.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03014\"] = [[{\n \"id\": \"03014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ritual.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Spirit-Speaker|\"] = [[{\n \"id\": \"03014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ritual.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Angered Spirits|\"] = [[{\n \"id\": \"03015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03015\"] = [[{\n \"id\": \"03015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Bury Them Deep|\"] = [[{\n \"id\": \"03016\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03016\"] = [[{\n \"id\": \"03016\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Graveyard Ghouls|\"] = [[{\n \"id\": \"03017\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Monster. Ghoul.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03017\"] = [[{\n \"id\": \"03017\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Monster. Ghoul.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Improvisation|\"] = [[{\n \"id\": \"03018\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03018\"] = [[{\n \"id\": \"03018\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Crisis of Identity|\"] = [[{\n \"id\": \"03019\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03019\"] = [[{\n \"id\": \"03019\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\".32 Colt|\"] = [[{\n \"id\": \"03020\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 6\n }\n}]]\r\nallCards[\"03020\"] = [[{\n \"id\": \"03020\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 6\n }\n}]]\r\nallCards[\"True Grit|\"] = [[{\n \"id\": \"03021\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03021\"] = [[{\n \"id\": \"03021\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Let me handle this!\\\"|\"] = [[{\n \"id\": \"03022\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03022\"] = [[{\n \"id\": \"03022\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ever Vigilant (1)|\"] = [[{\n \"id\": \"03023\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03023\"] = [[{\n \"id\": \"03023\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fieldwork|\"] = [[{\n \"id\": \"03024\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03024\"] = [[{\n \"id\": \"03024\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Archaic Glyphs|Untranslated\"] = [[{\n \"id\": \"03025\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Occult. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03025\"] = [[{\n \"id\": \"03025\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Occult. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Archaic Glyphs|\"] = [[{\n \"id\": \"03025\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Occult. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"No Stone Unturned|\"] = [[{\n \"id\": \"03026\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03026\"] = [[{\n \"id\": \"03026\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"In the Know (1)|\"] = [[{\n \"id\": \"03027\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"03027\"] = [[{\n \"id\": \"03027\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Stealth|\"] = [[{\n \"id\": \"03028\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03028\"] = [[{\n \"id\": \"03028\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sleight of Hand|\"] = [[{\n \"id\": \"03029\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03029\"] = [[{\n \"id\": \"03029\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sleight of Hand (Taboo)|\"] = [[{\n \"id\": \"03029-t\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Daring Maneuver|\"] = [[{\n \"id\": \"03030\",\n \"alternate_ids\": [ \"60313\" ],\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03030\"] = [[{\n \"id\": \"03030\",\n \"alternate_ids\": [ \"60313\" ],\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lockpicks (1)|\"] = [[{\n \"id\": \"03031\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Tool. Illicit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"03031\"] = [[{\n \"id\": \"03031\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Tool. Illicit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Alchemical Transmutation|\"] = [[{\n \"id\": \"03032\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"03032\"] = [[{\n \"id\": \"03032\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Uncage the Soul|\"] = [[{\n \"id\": \"03033\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03033\"] = [[{\n \"id\": \"03033\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Astral Travel|\"] = [[{\n \"id\": \"03034\",\n \"alternate_ids\": [ \"60413\" ],\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03034\"] = [[{\n \"id\": \"03034\",\n \"alternate_ids\": [ \"60413\" ],\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Spirit Athame (1)|\"] = [[{\n \"id\": \"03035\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03035\"] = [[{\n \"id\": \"03035\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lantern|\"] = [[{\n \"id\": \"03036\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03036\"] = [[{\n \"id\": \"03036\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Gravedigger's Shovel|\"] = [[{\n \"id\": \"03037\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03037\"] = [[{\n \"id\": \"03037\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hiding Spot|\"] = [[{\n \"id\": \"03038\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03038\"] = [[{\n \"id\": \"03038\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Resourceful|\"] = [[{\n \"id\": \"03039\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03039\"] = [[{\n \"id\": \"03039\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Overzealous|\"] = [[{\n \"id\": \"03040\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"03040\"] = [[{\n \"id\": \"03040\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Drawing the Sign|\"] = [[{\n \"id\": \"03041\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact. Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"03041\"] = [[{\n \"id\": \"03041\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact. Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"The Thing That Follows|\"] = [[{\n \"id\": \"03042\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"03042\"] = [[{\n \"id\": \"03042\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"The Man in the Pallid Mask|\"] = [[{\n \"id\": \"03059\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Elite.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03059\"] = [[{\n \"id\": \"03059\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Elite.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Constance Dumaine|Sociable Hostess\"] = [[{\n \"id\": \"03076a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03076a\"] = [[{\n \"id\": \"03076a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Constance Dumaine|\"] = [[{\n \"id\": \"03076a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jordan Perry|Dignified Financier\"] = [[{\n \"id\": \"03077\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03077\"] = [[{\n \"id\": \"03077\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jordan Perry|\"] = [[{\n \"id\": \"03077\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ishimaru Haruko|Costume Designer\"] = [[{\n \"id\": \"03078\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03078\"] = [[{\n \"id\": \"03078\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ishimaru Haruko|\"] = [[{\n \"id\": \"03078\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sebastien Moreau|Impassioned Producer\"] = [[{\n \"id\": \"03079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03079\"] = [[{\n \"id\": \"03079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sebastien Moreau|\"] = [[{\n \"id\": \"03079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ashleigh Clarke|Talented Entertainer\"] = [[{\n \"id\": \"03080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03080\"] = [[{\n \"id\": \"03080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ashleigh Clarke|\"] = [[{\n \"id\": \"03080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Green Man Medallion|Hour of the Huntress\"] = [[{\n \"id\": \"98002\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"98002\"] = [[{\n \"id\": \"98002\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Green Man Medallion|\"] = [[{\n \"id\": \"98002\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sacrificial Beast|\"] = [[{\n \"id\": \"98003\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Dark Young.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"98003\"] = [[{\n \"id\": \"98003\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Dark Young.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Heroic Rescue|\"] = [[{\n \"id\": \"03106\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03106\"] = [[{\n \"id\": \"03106\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Combat Training (1)|\"] = [[{\n \"id\": \"03107\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03107\"] = [[{\n \"id\": \"03107\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Anatomical Diagrams|\"] = [[{\n \"id\": \"03108\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03108\"] = [[{\n \"id\": \"03108\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Scientific Theory (1)|\"] = [[{\n \"id\": \"03109\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03109\"] = [[{\n \"id\": \"03109\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Knuckleduster|\"] = [[{\n \"id\": \"03110\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Melee. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03110\"] = [[{\n \"id\": \"03110\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Melee. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Moxie (1)|\"] = [[{\n \"id\": \"03111\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03111\"] = [[{\n \"id\": \"03111\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"David Renfield|Esteemed Eschatologist\"] = [[{\n \"id\": \"03112\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03112\"] = [[{\n \"id\": \"03112\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"David Renfield|\"] = [[{\n \"id\": \"03112\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Grounded (1)|\"] = [[{\n \"id\": \"03113\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03113\"] = [[{\n \"id\": \"03113\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cherished Keepsake|\"] = [[{\n \"id\": \"03114\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03114\"] = [[{\n \"id\": \"03114\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Plucky (1)|\"] = [[{\n \"id\": \"03115\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03115\"] = [[{\n \"id\": \"03115\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent. Composure.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Say Your Prayers|\"] = [[{\n \"id\": \"03116\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Desperate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03116\"] = [[{\n \"id\": \"03116\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Desperate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Desperate Search|\"] = [[{\n \"id\": \"03117\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Desperate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03117\"] = [[{\n \"id\": \"03117\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Desperate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Reckless Assault|\"] = [[{\n \"id\": \"03118\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Desperate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03118\"] = [[{\n \"id\": \"03118\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Desperate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Run For Your Life|\"] = [[{\n \"id\": \"03119\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Desperate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03119\"] = [[{\n \"id\": \"03119\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Desperate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mr. Peabody|Historical Society Curator\"] = [[{\n \"id\": \"03141\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Historical Society.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03141\"] = [[{\n \"id\": \"03141\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Historical Society.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mr. Peabody|\"] = [[{\n \"id\": \"03141\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Historical Society.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Clasp of Black Onyx|A Gift Unlooked For\"] = [[{\n \"id\": \"03142\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03142\"] = [[{\n \"id\": \"03142\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Clasp of Black Onyx|\"] = [[{\n \"id\": \"03142\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The Tattered Cloak|Regalia Dementia\"] = [[{\n \"id\": \"03143\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Clothing.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03143\"] = [[{\n \"id\": \"03143\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Clothing.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Tattered Cloak|\"] = [[{\n \"id\": \"03143\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Clothing.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Trench Knife|\"] = [[{\n \"id\": \"03147\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03147\"] = [[{\n \"id\": \"03147\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ambush (1)|\"] = [[{\n \"id\": \"03148\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03148\"] = [[{\n \"id\": \"03148\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Charles Ross, Esq.|Acquisitions and Solicitation\"] = [[{\n \"id\": \"03149\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03149\"] = [[{\n \"id\": \"03149\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Charles Ross, Esq.|\"] = [[{\n \"id\": \"03149\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Forewarned (1)|\"] = [[{\n \"id\": \"03150\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03150\"] = [[{\n \"id\": \"03150\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dario El-Amin|Unscrupulous Investor\"] = [[{\n \"id\": \"03151\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03151\"] = [[{\n \"id\": \"03151\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dario El-Amin|\"] = [[{\n \"id\": \"03151\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sneak Attack (2)|\"] = [[{\n \"id\": \"03152\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03152\"] = [[{\n \"id\": \"03152\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Storm of Spirits|\"] = [[{\n \"id\": \"03153\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03153\"] = [[{\n \"id\": \"03153\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Book of Shadows (1)|\"] = [[{\n \"id\": \"03154\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03154\"] = [[{\n \"id\": \"03154\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fight or Flight|\"] = [[{\n \"id\": \"03155\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03155\"] = [[{\n \"id\": \"03155\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"A Test of Will (1)|\"] = [[{\n \"id\": \"03156\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03156\"] = [[{\n \"id\": \"03156\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Devil's Luck (1)|\"] = [[{\n \"id\": \"03157\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03157\"] = [[{\n \"id\": \"03157\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Calling in Favors|\"] = [[{\n \"id\": \"03158\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Favor.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03158\"] = [[{\n \"id\": \"03158\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Favor.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Split the Angle|Ire of the Void\"] = [[{\n \"id\": \"98008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"98008\"] = [[{\n \"id\": \"98008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Split the Angle|\"] = [[{\n \"id\": \"98008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Vengeful Hound|\"] = [[{\n \"id\": \"98009\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Extradimensional. Tindalos.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"98009\"] = [[{\n \"id\": \"98009\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Extradimensional. Tindalos.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"\\\"I'll see you in hell!\\\"|\"] = [[{\n \"id\": \"03189\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03189\"] = [[{\n \"id\": \"03189\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".45 Automatic (2)|\"] = [[{\n \"id\": \"03190\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"03190\"] = [[{\n \"id\": \"03190\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Logical Reasoning|\"] = [[{\n \"id\": \"03191\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03191\"] = [[{\n \"id\": \"03191\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Archaic Glyphs (3)|Guiding Stones\"] = [[{\n \"id\": \"03192\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03192\"] = [[{\n \"id\": \"03192\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Archaic Glyphs (3)|\"] = [[{\n \"id\": \"03192\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Archaic Glyphs (3)|Prophecy Foretold\"] = [[{\n \"id\": \"03193\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03193\"] = [[{\n \"id\": \"03193\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Archaic Glyphs (3)|\"] = [[{\n \"id\": \"03193\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cheap Shot|\"] = [[{\n \"id\": \"03194\",\n \"alternate_ids\": [ \"60312\" ],\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03194\"] = [[{\n \"id\": \"03194\",\n \"alternate_ids\": [ \"60312\" ],\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pickpocketing (2)|\"] = [[{\n \"id\": \"03195\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03195\"] = [[{\n \"id\": \"03195\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Quantum Flux|\"] = [[{\n \"id\": \"03196\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03196\"] = [[{\n \"id\": \"03196\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Recharge (2)|\"] = [[{\n \"id\": \"03197\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03197\"] = [[{\n \"id\": \"03197\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Madame Labranche|Mysterious Benefactress\"] = [[{\n \"id\": \"03198\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03198\"] = [[{\n \"id\": \"03198\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Madame Labranche|\"] = [[{\n \"id\": \"03198\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Patron.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Snare Trap (2)|\"] = [[{\n \"id\": \"03199\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trap. Improvised.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03199\"] = [[{\n \"id\": \"03199\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trap. Improvised.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lost Soul|\"] = [[{\n \"id\": \"03227\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"03227\"] = [[{\n \"id\": \"03227\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Inspiring Presence|\"] = [[{\n \"id\": \"03228\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03228\"] = [[{\n \"id\": \"03228\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mano a Mano (1)|\"] = [[{\n \"id\": \"03229\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Bold.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03229\"] = [[{\n \"id\": \"03229\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Bold.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"First Aid (3)|\"] = [[{\n \"id\": \"03230\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent. Science.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 4\n }\n}]]\r\nallCards[\"03230\"] = [[{\n \"id\": \"03230\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent. Science.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Eureka!|\"] = [[{\n \"id\": \"03231\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03231\"] = [[{\n \"id\": \"03231\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shortcut (2)|\"] = [[{\n \"id\": \"03232\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03232\"] = [[{\n \"id\": \"03232\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Watch this!\\\"|\"] = [[{\n \"id\": \"03233\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03233\"] = [[{\n \"id\": \"03233\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".41 Derringer (2)|\"] = [[{\n \"id\": \"03234\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"03234\"] = [[{\n \"id\": \"03234\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Torrent of Power|\"] = [[{\n \"id\": \"03235\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03235\"] = [[{\n \"id\": \"03235\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Scrying (3)|\"] = [[{\n \"id\": \"03236\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"03236\"] = [[{\n \"id\": \"03236\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Waylay|\"] = [[{\n \"id\": \"03237\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03237\"] = [[{\n \"id\": \"03237\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"A Chance Encounter (2)|\"] = [[{\n \"id\": \"03238\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03238\"] = [[{\n \"id\": \"03238\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Emergency Cache (3)|\"] = [[{\n \"id\": \"03239\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Supply.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03239\"] = [[{\n \"id\": \"03239\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Supply.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"On the Hunt|\"] = [[{\n \"id\": \"03263\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03263\"] = [[{\n \"id\": \"03263\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stick to the Plan (3)|\"] = [[{\n \"id\": \"03264\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"03264\"] = [[{\n \"id\": \"03264\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Guidance|\"] = [[{\n \"id\": \"03265\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03265\"] = [[{\n \"id\": \"03265\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Arcane Insight (4)|\"] = [[{\n \"id\": \"03266\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"03266\"] = [[{\n \"id\": \"03266\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Narrow Escape|\"] = [[{\n \"id\": \"03267\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03267\"] = [[{\n \"id\": \"03267\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Suggestion (4)|\"] = [[{\n \"id\": \"03268\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"03268\"] = [[{\n \"id\": \"03268\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"St. Hubert's Key|Cleansing Fire\"] = [[{\n \"id\": \"03269\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03269\"] = [[{\n \"id\": \"03269\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"St. Hubert's Key|\"] = [[{\n \"id\": \"03269\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ward of Protection (2)|\"] = [[{\n \"id\": \"03270\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03270\"] = [[{\n \"id\": \"03270\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Arcane Initiate (3)|\"] = [[{\n \"id\": \"03271\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"doom\",\n \"type\": \"Doom\",\n \"count\": 1\n }\n}]]\r\nallCards[\"03271\"] = [[{\n \"id\": \"03271\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"doom\",\n \"type\": \"Doom\",\n \"count\": 1\n }\n}]]\r\nallCards[\"\\\"Not without a fight!\\\"|\"] = [[{\n \"id\": \"03272\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03272\"] = [[{\n \"id\": \"03272\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"True Survivor (3)|\"] = [[{\n \"id\": \"03273\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03273\"] = [[{\n \"id\": \"03273\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mysteries Remain|\"] = [[{\n \"id\": \"98005\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"98005\"] = [[{\n \"id\": \"98005\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Dirge of Reason|\"] = [[{\n \"id\": \"98006\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"98006\"] = [[{\n \"id\": \"98006\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"\\\"Eat lead!\\\" (2)|\"] = [[{\n \"id\": \"03304\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03304\"] = [[{\n \"id\": \"03304\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Armor of Ardennes (5)|\"] = [[{\n \"id\": \"03305\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Armor. Relic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03305\"] = [[{\n \"id\": \"03305\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Armor. Relic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Eidetic Memory (3)|\"] = [[{\n \"id\": \"03306\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03306\"] = [[{\n \"id\": \"03306\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"No Stone Unturned (5)|\"] = [[{\n \"id\": \"03307\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03307\"] = [[{\n \"id\": \"03307\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Charon's Obol (1)|The Ferryman's Pay\"] = [[{\n \"id\": \"03308\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 1,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"03308\"] = [[{\n \"id\": \"03308\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 1,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Charon's Obol (1)|\"] = [[{\n \"id\": \"03308\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 1,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Lupara (3)|\"] = [[{\n \"id\": \"03309\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 2\n }\n}]]\r\nallCards[\"03309\"] = [[{\n \"id\": \"03309\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Cheat Death (5)|\"] = [[{\n \"id\": \"03310\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick. Fated.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03310\"] = [[{\n \"id\": \"03310\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick. Fated.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Time Warp (2)|\"] = [[{\n \"id\": \"03311\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Paradox.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03311\"] = [[{\n \"id\": \"03311\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Paradox.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Seal of the Elder Sign (5)|\"] = [[{\n \"id\": \"03312\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Expert.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03312\"] = [[{\n \"id\": \"03312\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Expert.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Newspaper (2)|\"] = [[{\n \"id\": \"03313\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03313\"] = [[{\n \"id\": \"03313\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Infighting (3)|\"] = [[{\n \"id\": \"03314\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trick.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03314\"] = [[{\n \"id\": \"03314\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trick.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Key of Ys (5)|Let the Storm Rage\"] = [[{\n \"id\": \"03315\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"03315\"] = [[{\n \"id\": \"03315\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Key of Ys (5) (Taboo)|Let the Storm Rage\"] = [[{\n \"id\": \"03315-t\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Key of Ys (5)|\"] = [[{\n \"id\": \"03315\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Key of Ys (5) (Taboo)|\"] = [[{\n \"id\": \"03315-t\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Foolishness|Foolish Cat of Ulthar\"] = [[{\n \"id\": \"98011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"98011\"] = [[{\n \"id\": \"98011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Foolishness|\"] = [[{\n \"id\": \"98011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"To Fight the Black Wind|\"] = [[{\n \"id\": \"98012\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task. Dreamlands.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"98012\"] = [[{\n \"id\": \"98012\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task. Dreamlands.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Leo Anderson|The Expedition Leader\"] = [[{\n \"id\": \"04001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran. Wayfarer.\"\n}]]\r\nallCards[\"04001\"] = [[{\n \"id\": \"04001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran. Wayfarer.\"\n}]]\r\nallCards[\"Leo Anderson (promo version)|The Expedition Leader\"] = [[{\n \"id\": \"04001-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran. Wayfarer.\"\n}]]\r\nallCards[\"Leo Anderson (Parallel)|The Expedition Leader\"] = [[{\n \"id\": \"04001-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran. Wayfarer.\"\n}]]\r\nallCards[\"Leo Anderson (Parallel Front)|The Expedition Leader\"] = [[{\n \"id\": \"04001-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran. Wayfarer.\"\n}]]\r\nallCards[\"Leo Anderson (Parallel Back)|The Expedition Leader\"] = [[{\n \"id\": \"04001-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Veteran. Wayfarer.\"\n}]]\r\nallCards[\"Leo Anderson|\"] = [[{\n \"id\": \"04001-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Leo Anderson|Promo version\"] = [[{\n \"id\": \"04001-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Ursula Downs|The Explorer\"] = [[{\n \"id\": \"04002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Wayfarer.\"\n}]]\r\nallCards[\"04002\"] = [[{\n \"id\": \"04002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Wayfarer.\"\n}]]\r\nallCards[\"Ursula Downs (promo version)|The Explorer\"] = [[{\n \"id\": \"04002-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Wayfarer.\"\n}]]\r\nallCards[\"Ursula Downs (Parallel)|The Explorer\"] = [[{\n \"id\": \"04002-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Wayfarer.\"\n}]]\r\nallCards[\"Ursula Downs (Parallel Front)|The Explorer\"] = [[{\n \"id\": \"04002-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Wayfarer.\"\n}]]\r\nallCards[\"Ursula Downs (Parallel Back)|The Explorer\"] = [[{\n \"id\": \"04002-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Wayfarer.\"\n}]]\r\nallCards[\"Ursula Downs|\"] = [[{\n \"id\": \"04002-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Ursula Downs|Promo version\"] = [[{\n \"id\": \"04002-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Finn Edwards|The Bootlegger\"] = [[{\n \"id\": \"04003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"04003\"] = [[{\n \"id\": \"04003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Finn Edwards (promo version)|The Bootlegger\"] = [[{\n \"id\": \"04003-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Finn Edwards (Parallel)|The Bootlegger\"] = [[{\n \"id\": \"04003-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Finn Edwards (Parallel Front)|The Bootlegger\"] = [[{\n \"id\": \"04003-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Finn Edwards (Parallel Back)|The Bootlegger\"] = [[{\n \"id\": \"04003-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Finn Edwards|\"] = [[{\n \"id\": \"04003-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Finn Edwards|Promo version\"] = [[{\n \"id\": \"04003-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Father Mateo|The Priest\"] = [[{\n \"id\": \"04004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Believer. Warden.\"\n}]]\r\nallCards[\"04004\"] = [[{\n \"id\": \"04004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Believer. Warden.\"\n}]]\r\nallCards[\"Father Mateo (promo version)|The Priest\"] = [[{\n \"id\": \"04004-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Believer. Warden.\"\n}]]\r\nallCards[\"Father Mateo (Parallel)|The Priest\"] = [[{\n \"id\": \"04004-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Believer. Warden.\"\n}]]\r\nallCards[\"Father Mateo (Parallel Front)|The Priest\"] = [[{\n \"id\": \"04004-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Believer. Warden.\"\n}]]\r\nallCards[\"Father Mateo (Parallel Back)|The Priest\"] = [[{\n \"id\": \"04004-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Believer. Warden.\"\n}]]\r\nallCards[\"Father Mateo|\"] = [[{\n \"id\": \"04004-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Father Mateo|Promo version\"] = [[{\n \"id\": \"04004-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Calvin Wright|The Haunted\"] = [[{\n \"id\": \"04005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Cursed. Drifter.\"\n}]]\r\nallCards[\"04005\"] = [[{\n \"id\": \"04005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Cursed. Drifter.\"\n}]]\r\nallCards[\"Calvin Wright (promo version)|The Haunted\"] = [[{\n \"id\": \"04005-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Cursed. Drifter.\"\n}]]\r\nallCards[\"Calvin Wright (Parallel)|The Haunted\"] = [[{\n \"id\": \"04005-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Cursed. Drifter.\"\n}]]\r\nallCards[\"Calvin Wright (Parallel Front)|The Haunted\"] = [[{\n \"id\": \"04005-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Cursed. Drifter.\"\n}]]\r\nallCards[\"Calvin Wright (Parallel Back)|The Haunted\"] = [[{\n \"id\": \"04005-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Cursed. Drifter.\"\n}]]\r\nallCards[\"Calvin Wright|\"] = [[{\n \"id\": \"04005-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Calvin Wright|Promo version\"] = [[{\n \"id\": \"04005-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Mitch Brown|Sole Survivor\"] = [[{\n \"id\": \"04006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04006\"] = [[{\n \"id\": \"04006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mitch Brown|\"] = [[{\n \"id\": \"04006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bought in Blood|\"] = [[{\n \"id\": \"04007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04007\"] = [[{\n \"id\": \"04007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Jake Williams|Loyal Companion\"] = [[{\n \"id\": \"04008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04008\"] = [[{\n \"id\": \"04008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jake Williams|\"] = [[{\n \"id\": \"04008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Call of the Unknown|\"] = [[{\n \"id\": \"04009\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04009\"] = [[{\n \"id\": \"04009\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Smuggled Goods|\"] = [[{\n \"id\": \"04010\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Supply. Illicit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04010\"] = [[{\n \"id\": \"04010\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Supply. Illicit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Finn's Trusty .38|Never Leave Home Without It\"] = [[{\n \"id\": \"04011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04011\"] = [[{\n \"id\": \"04011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Finn's Trusty .38|\"] = [[{\n \"id\": \"04011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Caught Red-Handed|\"] = [[{\n \"id\": \"04012\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Blunder.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04012\"] = [[{\n \"id\": \"04012\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Blunder.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The Codex of Ages|finis omnium nunc est\"] = [[{\n \"id\": \"04013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Tome. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04013\"] = [[{\n \"id\": \"04013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Tome. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Codex of Ages|\"] = [[{\n \"id\": \"04013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Tome. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Serpents of Yig|\"] = [[{\n \"id\": \"04014\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Monster. Serpent.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04014\"] = [[{\n \"id\": \"04014\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Monster. Serpent.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Until the End of Time|\"] = [[{\n \"id\": \"04015\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04015\"] = [[{\n \"id\": \"04015\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Voice of the Messenger|\"] = [[{\n \"id\": \"04016\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04016\"] = [[{\n \"id\": \"04016\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Survival Knife|\"] = [[{\n \"id\": \"04017\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04017\"] = [[{\n \"id\": \"04017\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Venturer|\"] = [[{\n \"id\": \"04018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"04018\"] = [[{\n \"id\": \"04018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Trusted|\"] = [[{\n \"id\": \"04019\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Upgrade.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04019\"] = [[{\n \"id\": \"04019\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Upgrade.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Reliable (1)|\"] = [[{\n \"id\": \"04020\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Upgrade.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04020\"] = [[{\n \"id\": \"04020\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Upgrade.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Elli Horowitz|Assistant Curator\"] = [[{\n \"id\": \"04021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Assistant.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04021\"] = [[{\n \"id\": \"04021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Assistant.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Elli Horowitz|\"] = [[{\n \"id\": \"04021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Assistant.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Stone (1)|Unidentified\"] = [[{\n \"id\": \"04022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04022\"] = [[{\n \"id\": \"04022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Stone (1)|\"] = [[{\n \"id\": \"04022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tooth of Eztli|Mortal Reminder\"] = [[{\n \"id\": \"04023\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04023\"] = [[{\n \"id\": \"04023\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tooth of Eztli|\"] = [[{\n \"id\": \"04023\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Unearth the Ancients|\"] = [[{\n \"id\": \"04024\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04024\"] = [[{\n \"id\": \"04024\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Treasure Hunter (1)|\"] = [[{\n \"id\": \"04025\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04025\"] = [[{\n \"id\": \"04025\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Decorated Skull|Doom Begets Doom\"] = [[{\n \"id\": \"04026\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04026\"] = [[{\n \"id\": \"04026\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Decorated Skull|\"] = [[{\n \"id\": \"04026\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Eavesdrop|\"] = [[{\n \"id\": \"04027\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Insight. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04027\"] = [[{\n \"id\": \"04027\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Insight. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"You handle this one!\\\"|\"] = [[{\n \"id\": \"04028\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04028\"] = [[{\n \"id\": \"04028\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mists of R'lyeh|\"] = [[{\n \"id\": \"04029\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"04029\"] = [[{\n \"id\": \"04029\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"The Chthonian Stone|Stygian Waymark\"] = [[{\n \"id\": \"04030\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04030\"] = [[{\n \"id\": \"04030\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Chthonian Stone|\"] = [[{\n \"id\": \"04030\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Protective Incantation (1)|\"] = [[{\n \"id\": \"04031\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04031\"] = [[{\n \"id\": \"04031\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dark Prophecy|\"] = [[{\n \"id\": \"04032\",\n \"alternate_ids\": [ \"60417\" ],\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04032\"] = [[{\n \"id\": \"04032\",\n \"alternate_ids\": [ \"60417\" ],\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Improvised Weapon|\"] = [[{\n \"id\": \"04033\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Improvised.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04033\"] = [[{\n \"id\": \"04033\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Improvised.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dumb Luck|\"] = [[{\n \"id\": \"04034\",\n \"alternate_ids\": [ \"60514\" ],\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04034\"] = [[{\n \"id\": \"04034\",\n \"alternate_ids\": [ \"60514\" ],\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Yaotl (1)|Lost Son of Eztli\"] = [[{\n \"id\": \"04035\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04035\"] = [[{\n \"id\": \"04035\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Yaotl (1)|\"] = [[{\n \"id\": \"04035\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Last Chance|\"] = [[{\n \"id\": \"04036\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04036\"] = [[{\n \"id\": \"04036\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Backpack|\"] = [[{\n \"id\": \"04037\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04037\"] = [[{\n \"id\": \"04037\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dark Pact|\"] = [[{\n \"id\": \"04038\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"04038\"] = [[{\n \"id\": \"04038\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"The Price of Failure|\"] = [[{\n \"id\": \"04039\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04039\"] = [[{\n \"id\": \"04039\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Doomed|\"] = [[{\n \"id\": \"04040\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"04040\"] = [[{\n \"id\": \"04040\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Accursed Fate|\"] = [[{\n \"id\": \"04041\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04041\"] = [[{\n \"id\": \"04041\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The Bell Tolls|\"] = [[{\n \"id\": \"04042\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04042\"] = [[{\n \"id\": \"04042\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Alejandro Vela|Renowned Historian\"] = [[{\n \"id\": \"04051\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04051\"] = [[{\n \"id\": \"04051\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alejandro Vela|\"] = [[{\n \"id\": \"04051\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic of Ages|�A Device, of Some Sort\"] = [[{\n \"id\": \"04061\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04061\"] = [[{\n \"id\": \"04061\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic of Ages|\"] = [[{\n \"id\": \"04061\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Poisoned|\"] = [[{\n \"id\": \"04102\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Poison.\",\n \"permanent\": true,\n \"weakness\": true\n}]]\r\nallCards[\"04102\"] = [[{\n \"id\": \"04102\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Poison.\",\n \"permanent\": true,\n \"weakness\": true\n}]]\r\nallCards[\"Eixodolon's Note|\"] = [[{\n \"id\": \"70039\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70039\"] = [[{\n \"id\": \"70039\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Key of Mysteries|\"] = [[{\n \"id\": \"70040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Key.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70040\"] = [[{\n \"id\": \"70040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Key.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mysterious Syringe|\"] = [[{\n \"id\": \"70041\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70041\"] = [[{\n \"id\": \"70041\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rot Diagram|\"] = [[{\n \"id\": \"70042\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70042\"] = [[{\n \"id\": \"70042\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rot Diagram|\"] = [[{\n \"id\": \"70043\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70043\"] = [[{\n \"id\": \"70043\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hunger Diagram|\"] = [[{\n \"id\": \"70044\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70044\"] = [[{\n \"id\": \"70044\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hunger Diagram|\"] = [[{\n \"id\": \"70045\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70045\"] = [[{\n \"id\": \"70045\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Decay Diagram|\"] = [[{\n \"id\": \"70046\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70046\"] = [[{\n \"id\": \"70046\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Decay Diagram|\"] = [[{\n \"id\": \"70047\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"70047\"] = [[{\n \"id\": \"70047\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Script.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Nautical Prowess|\"] = [[{\n \"id\": \"98014\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Innate. Developed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"98014\"] = [[{\n \"id\": \"98014\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Innate. Developed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dreams of the Deep|The Deep Gate\"] = [[{\n \"id\": \"98015\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"98015\"] = [[{\n \"id\": \"98015\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Dreams of the Deep|\"] = [[{\n \"id\": \"98015\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Scene of the Crime|\"] = [[{\n \"id\": \"04103\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Bold.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04103\"] = [[{\n \"id\": \"04103\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Bold.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Marksmanship (1)|\"] = [[{\n \"id\": \"04104\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04104\"] = [[{\n \"id\": \"04104\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Persuasion|\"] = [[{\n \"id\": \"04105\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04105\"] = [[{\n \"id\": \"04105\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shrewd Analysis|\"] = [[{\n \"id\": \"04106\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"04106\"] = [[{\n \"id\": \"04106\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky Cigarette Case|\"] = [[{\n \"id\": \"04107\",\n \"alternate_ids\": [ \"60308\" ],\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04107\"] = [[{\n \"id\": \"04107\",\n \"alternate_ids\": [ \"60308\" ],\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fence (1)|\"] = [[{\n \"id\": \"04108\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Connection. Illicit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04108\"] = [[{\n \"id\": \"04108\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Connection. Illicit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Arcane Research|\"] = [[{\n \"id\": \"04109\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"04109\"] = [[{\n \"id\": \"04109\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Counterspell (2)|\"] = [[{\n \"id\": \"04110\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04110\"] = [[{\n \"id\": \"04110\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Perseverance|\"] = [[{\n \"id\": \"04111\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04111\"] = [[{\n \"id\": \"04111\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stunning Blow|\"] = [[{\n \"id\": \"04112\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04112\"] = [[{\n \"id\": \"04112\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ichtaca|The Forgotten Guardian\"] = [[{\n \"id\": \"04147\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Eztli. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04147\"] = [[{\n \"id\": \"04147\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Eztli. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ichtaca|\"] = [[{\n \"id\": \"04147\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Eztli. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Expedition Journal|\"] = [[{\n \"id\": \"04148\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04148\"] = [[{\n \"id\": \"04148\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Physical Training (2)|\"] = [[{\n \"id\": \"50001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50001\"] = [[{\n \"id\": \"50001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dynamite Blast (2)|\"] = [[{\n \"id\": \"50002\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50002\"] = [[{\n \"id\": \"50002\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hyperawareness (2)|\"] = [[{\n \"id\": \"50003\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50003\"] = [[{\n \"id\": \"50003\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Barricade (3)|\"] = [[{\n \"id\": \"50004\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50004\"] = [[{\n \"id\": \"50004\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hard Knocks (2)|\"] = [[{\n \"id\": \"50005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50005\"] = [[{\n \"id\": \"50005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hot Streak (2)|\"] = [[{\n \"id\": \"50006\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50006\"] = [[{\n \"id\": \"50006\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Arcane Studies (2)|\"] = [[{\n \"id\": \"50007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50007\"] = [[{\n \"id\": \"50007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mind Wipe (3)|\"] = [[{\n \"id\": \"50008\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50008\"] = [[{\n \"id\": \"50008\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dig Deep (2)|\"] = [[{\n \"id\": \"50009\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50009\"] = [[{\n \"id\": \"50009\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rabbit's Foot (3)|\"] = [[{\n \"id\": \"50010\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"50010\"] = [[{\n \"id\": \"50010\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Second Wind|\"] = [[{\n \"id\": \"04149\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Bold.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04149\"] = [[{\n \"id\": \"04149\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Bold.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Take the Initiative|\"] = [[{\n \"id\": \"04150\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced. Bold.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04150\"] = [[{\n \"id\": \"04150\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced. Bold.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Well Prepared (2)|\"] = [[{\n \"id\": \"04151\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04151\"] = [[{\n \"id\": \"04151\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Truth from Fiction|\"] = [[{\n \"id\": \"04152\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 2\n }\n}]]\r\nallCards[\"04152\"] = [[{\n \"id\": \"04152\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 2\n }\n}]]\r\nallCards[\"True Understanding|\"] = [[{\n \"id\": \"04153\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04153\"] = [[{\n \"id\": \"04153\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Quick Study (2)|\"] = [[{\n \"id\": \"04154\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04154\"] = [[{\n \"id\": \"04154\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hatchet Man|\"] = [[{\n \"id\": \"04155\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04155\"] = [[{\n \"id\": \"04155\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"High Roller (2)|\"] = [[{\n \"id\": \"04156\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04156\"] = [[{\n \"id\": \"04156\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Enraptured|\"] = [[{\n \"id\": \"04157\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04157\"] = [[{\n \"id\": \"04157\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Recall the Future (2)|\"] = [[{\n \"id\": \"04158\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury. Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04158\"] = [[{\n \"id\": \"04158\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury. Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Try and Try Again (1)|\"] = [[{\n \"id\": \"04159\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Try\",\n \"count\": 3\n }\n}]]\r\nallCards[\"04159\"] = [[{\n \"id\": \"04159\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Try\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Cornered (2)|\"] = [[{\n \"id\": \"04160\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04160\"] = [[{\n \"id\": \"04160\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic of Ages|Forestalling the Future\"] = [[{\n \"id\": \"04191\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04191\"] = [[{\n \"id\": \"04191\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic of Ages|\"] = [[{\n \"id\": \"04191\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Intrepid|\"] = [[{\n \"id\": \"04192\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04192\"] = [[{\n \"id\": \"04192\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Custom Ammunition (3)|\"] = [[{\n \"id\": \"04193\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Upgrade. Supply. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04193\"] = [[{\n \"id\": \"04193\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Upgrade. Supply. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Otherworldly Compass (2)|\"] = [[{\n \"id\": \"04194\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04194\"] = [[{\n \"id\": \"04194\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Expose Weakness (3)|\"] = [[{\n \"id\": \"04195\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04195\"] = [[{\n \"id\": \"04195\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lola Santiago (3)|No-Nonsense Archaeologist\"] = [[{\n \"id\": \"04196\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04196\"] = [[{\n \"id\": \"04196\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lola Santiago (3)|\"] = [[{\n \"id\": \"04196\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Wayfarer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Olive McBride|Will Try Anything Once\"] = [[{\n \"id\": \"04197\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Witch.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04197\"] = [[{\n \"id\": \"04197\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Witch.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Olive McBride|\"] = [[{\n \"id\": \"04197\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Witch.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Defiance (2)|\"] = [[{\n \"id\": \"04198\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04198\"] = [[{\n \"id\": \"04198\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Premonition|\"] = [[{\n \"id\": \"04199\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04199\"] = [[{\n \"id\": \"04199\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Live and Learn|\"] = [[{\n \"id\": \"04200\",\n \"alternate_ids\": [ \"60516\" ],\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04200\"] = [[{\n \"id\": \"04200\",\n \"alternate_ids\": [ \"60516\" ],\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Take Heart|\"] = [[{\n \"id\": \"04201\",\n \"alternate_ids\": [ \"60519\" ],\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04201\"] = [[{\n \"id\": \"04201\",\n \"alternate_ids\": [ \"60519\" ],\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Against All Odds (2)|\"] = [[{\n \"id\": \"04202\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04202\"] = [[{\n \"id\": \"04202\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Trench Coat|\"] = [[{\n \"id\": \"04203\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Clothing.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04203\"] = [[{\n \"id\": \"04203\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Clothing.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ornate Bow (3)|\"] = [[{\n \"id\": \"04204\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon. Ranged.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 1\n }\n}]]\r\nallCards[\"04204\"] = [[{\n \"id\": \"04204\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon. Ranged.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 1\n }\n}]]\r\nallCards[\"M1918 BAR (4)|\"] = [[{\n \"id\": \"04229\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 8\n }\n}]]\r\nallCards[\"04229\"] = [[{\n \"id\": \"04229\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 8\n }\n}]]\r\nallCards[\"Ancient Stone (4)|Knowledge of the Elders\"] = [[{\n \"id\": \"04230\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04230\"] = [[{\n \"id\": \"04230\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Stone (4)|\"] = [[{\n \"id\": \"04230\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Stone (4)|Minds in Harmony\"] = [[{\n \"id\": \"04231\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04231\"] = [[{\n \"id\": \"04231\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Stone (4)|\"] = [[{\n \"id\": \"04231\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Slip Away|\"] = [[{\n \"id\": \"04232\",\n \"alternate_ids\": [ \"60314\" ],\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04232\"] = [[{\n \"id\": \"04232\",\n \"alternate_ids\": [ \"60314\" ],\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pay Day (1)|\"] = [[{\n \"id\": \"04233\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Illicit. Fated.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04233\"] = [[{\n \"id\": \"04233\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Illicit. Fated.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sacrifice (1)|\"] = [[{\n \"id\": \"04234\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04234\"] = [[{\n \"id\": \"04234\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Crystalline Elder Sign (3)|\"] = [[{\n \"id\": \"04235\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04235\"] = [[{\n \"id\": \"04235\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"On Your Own (3)|\"] = [[{\n \"id\": \"04236\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04236\"] = [[{\n \"id\": \"04236\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Body of a Yithian|Captive in Another Form\"] = [[{\n \"id\": \"04244\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Yithian.\"\n}]]\r\nallCards[\"04244\"] = [[{\n \"id\": \"04244\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Yithian.\"\n}]]\r\nallCards[\"Body of a Yithian (promo version)|Captive in Another Form\"] = [[{\n \"id\": \"04244-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Yithian.\"\n}]]\r\nallCards[\"Body of a Yithian (Parallel)|Captive in Another Form\"] = [[{\n \"id\": \"04244-p\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Yithian.\"\n}]]\r\nallCards[\"Body of a Yithian (Parallel Front)|Captive in Another Form\"] = [[{\n \"id\": \"04244-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Yithian.\"\n}]]\r\nallCards[\"Body of a Yithian (Parallel Back)|Captive in Another Form\"] = [[{\n \"id\": \"04244-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Yithian.\"\n}]]\r\nallCards[\"Body of a Yithian|\"] = [[{\n \"id\": \"04244-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Body of a Yithian|Promo version\"] = [[{\n \"id\": \"04244-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"The Custodian|Curious Yithian\"] = [[{\n \"id\": \"04256\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Yithian.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04256\"] = [[{\n \"id\": \"04256\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Yithian.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Custodian|\"] = [[{\n \"id\": \"04256\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Yithian.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Out of Body Experience|\"] = [[{\n \"id\": \"04264\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Paradox.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"04264\"] = [[{\n \"id\": \"04264\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Paradox.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Handcuffs|\"] = [[{\n \"id\": \"04265\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04265\"] = [[{\n \"id\": \"04265\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blood Eclipse (3)|\"] = [[{\n \"id\": \"04266\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04266\"] = [[{\n \"id\": \"04266\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Feed the Mind (3)|\"] = [[{\n \"id\": \"04267\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"04267\"] = [[{\n \"id\": \"04267\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Colt Vest Pocket|\"] = [[{\n \"id\": \"04268\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"04268\"] = [[{\n \"id\": \"04268\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Coup de Gr�ce|\"] = [[{\n \"id\": \"04269\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic. Fated.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04269\"] = [[{\n \"id\": \"04269\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic. Fated.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Skeleton Key (2)|\"] = [[{\n \"id\": \"04270\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04270\"] = [[{\n \"id\": \"04270\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mists of R'lyeh (4)|\"] = [[{\n \"id\": \"04271\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 5\n }\n}]]\r\nallCards[\"04271\"] = [[{\n \"id\": \"04271\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Winging It|\"] = [[{\n \"id\": \"04272\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Improvised.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04272\"] = [[{\n \"id\": \"04272\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Improvised.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Old Hunting Rifle (3)|\"] = [[{\n \"id\": \"04273\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"04273\"] = [[{\n \"id\": \"04273\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Thermos|\"] = [[{\n \"id\": \"04274\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"04274\"] = [[{\n \"id\": \"04274\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Hemispheric Map (3)|\"] = [[{\n \"id\": \"04275\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04275\"] = [[{\n \"id\": \"04275\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Timeworn Brand (5)|\"] = [[{\n \"id\": \"04276\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04276\"] = [[{\n \"id\": \"04276\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic of Ages|Repossess the Past\"] = [[{\n \"id\": \"04303\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04303\"] = [[{\n \"id\": \"04303\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic of Ages|\"] = [[{\n \"id\": \"04303\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Kerosene (1)|\"] = [[{\n \"id\": \"04304\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"04304\"] = [[{\n \"id\": \"04304\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Flamethrower (5)|\"] = [[{\n \"id\": \"04305\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"04305\"] = [[{\n \"id\": \"04305\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Flamethrower (5) (Taboo)|\"] = [[{\n \"id\": \"04305-t\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Vantage Point|\"] = [[{\n \"id\": \"04306\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04306\"] = [[{\n \"id\": \"04306\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pnakotic Manuscripts (5)|Mind-Expanding Ideas\"] = [[{\n \"id\": \"04307\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04307\"] = [[{\n \"id\": \"04307\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pnakotic Manuscripts (5)|\"] = [[{\n \"id\": \"04307\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Borrowed Time (3)|\"] = [[{\n \"id\": \"04308\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ritual.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04308\"] = [[{\n \"id\": \"04308\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ritual.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"All In (5)|\"] = [[{\n \"id\": \"04309\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04309\"] = [[{\n \"id\": \"04309\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"All In (5) (Taboo)|\"] = [[{\n \"id\": \"04309-t\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shards of the Void (3)|\"] = [[{\n \"id\": \"04310\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"04310\"] = [[{\n \"id\": \"04310\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Seal of the Seventh Sign (5)|Over the Threshold and Beyond\"] = [[{\n \"id\": \"04311\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Ritual.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04311\"] = [[{\n \"id\": \"04311\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Ritual.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Seal of the Seventh Sign (5)|\"] = [[{\n \"id\": \"04311\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Ritual.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Impromptu Barrier|\"] = [[{\n \"id\": \"04312\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Improvised.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04312\"] = [[{\n \"id\": \"04312\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Improvised.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alter Fate (3)|\"] = [[{\n \"id\": \"04313\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04313\"] = [[{\n \"id\": \"04313\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic of Ages|Unleash the Timestream\"] = [[{\n \"id\": \"04343\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"04343\"] = [[{\n \"id\": \"04343\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relic of Ages|\"] = [[{\n \"id\": \"04343\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"John & Jessie Burke|Relentless in Pursuit\"] = [[{\n \"id\": \"83055\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Government.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"83055\"] = [[{\n \"id\": \"83055\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Government.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"John & Jessie Burke|\"] = [[{\n \"id\": \"83055\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Government.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Ankh|Aegis of the Harbinger\"] = [[{\n \"id\": \"83056\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"83056\"] = [[{\n \"id\": \"83056\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Ankh|\"] = [[{\n \"id\": \"83056\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Khopesh of the Abyss|Manifested Malice\"] = [[{\n \"id\": \"83057\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Relic. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"83057\"] = [[{\n \"id\": \"83057\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Relic. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Khopesh of the Abyss|\"] = [[{\n \"id\": \"83057\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Relic. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Summoned Nightgaunt|Gift from Nodens\"] = [[{\n \"id\": \"83058\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Nightgaunt. Power.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"83058\"] = [[{\n \"id\": \"83058\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Nightgaunt. Power.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Summoned Nightgaunt|\"] = [[{\n \"id\": \"83058\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Nightgaunt. Power.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bandolier (2)|\"] = [[{\n \"id\": \"51001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51001\"] = [[{\n \"id\": \"51001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blackjack (2)|\"] = [[{\n \"id\": \"51002\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51002\"] = [[{\n \"id\": \"51002\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Preposterous Sketches (2)|\"] = [[{\n \"id\": \"51003\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51003\"] = [[{\n \"id\": \"51003\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Strange Solution (4)|Empowering Elixir\"] = [[{\n \"id\": \"51004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"51004\"] = [[{\n \"id\": \"51004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Strange Solution (4)|\"] = [[{\n \"id\": \"51004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Contraband (2)|\"] = [[{\n \"id\": \"51005\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Supply. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51005\"] = [[{\n \"id\": \"51005\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Supply. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Think on Your Feet (2)|\"] = [[{\n \"id\": \"51006\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51006\"] = [[{\n \"id\": \"51006\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rite of Seeking (2)|\"] = [[{\n \"id\": \"51007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"51007\"] = [[{\n \"id\": \"51007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Clarity of Mind (3)|\"] = [[{\n \"id\": \"51008\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"51008\"] = [[{\n \"id\": \"51008\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Oops! (2)|\"] = [[{\n \"id\": \"51009\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51009\"] = [[{\n \"id\": \"51009\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rise to the Occasion (3)|\"] = [[{\n \"id\": \"51010\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51010\"] = [[{\n \"id\": \"51010\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Through the Gates|\"] = [[{\n \"id\": \"51011\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact. Mystery.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"51011\"] = [[{\n \"id\": \"51011\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact. Mystery.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Engineer|\"] = [[{\n \"id\": \"51031\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51031\"] = [[{\n \"id\": \"51031\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Bystander.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Naomi O'Bannion|Ruthless Tactician\"] = [[{\n \"id\": \"51052\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Criminal. Syndicate.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"51052\"] = [[{\n \"id\": \"51052\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Criminal. Syndicate.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Naomi O'Bannion|\"] = [[{\n \"id\": \"51052\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Criminal. Syndicate.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Carolyn Fern|The Psychologist\"] = [[{\n \"id\": \"05001\",\n \"alternate_ids\": [ \"98010\" ],\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Medic.\"\n}]]\r\nallCards[\"05001\"] = [[{\n \"id\": \"05001\",\n \"alternate_ids\": [ \"98010\" ],\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Medic.\"\n}]]\r\nallCards[\"Carolyn Fern (promo version)|The Psychologist\"] = [[{\n \"id\": \"05001-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Medic.\"\n}]]\r\nallCards[\"Carolyn Fern (Parallel)|The Psychologist\"] = [[{\n \"id\": \"05001-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Medic.\"\n}]]\r\nallCards[\"Carolyn Fern (Parallel Front)|The Psychologist\"] = [[{\n \"id\": \"05001-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Medic.\"\n}]]\r\nallCards[\"Carolyn Fern (Parallel Back)|The Psychologist\"] = [[{\n \"id\": \"05001-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Medic.\"\n}]]\r\nallCards[\"Carolyn Fern|\"] = [[{\n \"id\": \"05001-m\",\n \"alternate_ids\": [ \"98010-m\" ],\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Carolyn Fern|Promo version\"] = [[{\n \"id\": \"05001-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Joe Diamond|The Private Investigator\"] = [[{\n \"id\": \"05002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Detective.\"\n}]]\r\nallCards[\"05002\"] = [[{\n \"id\": \"05002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Detective.\"\n}]]\r\nallCards[\"Joe Diamond (promo version)|The Private Investigator\"] = [[{\n \"id\": \"05002-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Detective.\"\n}]]\r\nallCards[\"Joe Diamond (Parallel)|The Private Investigator\"] = [[{\n \"id\": \"05002-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Detective.\"\n}]]\r\nallCards[\"Joe Diamond (Parallel Front)|The Private Investigator\"] = [[{\n \"id\": \"05002-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Detective.\"\n}]]\r\nallCards[\"Joe Diamond (Parallel Back)|The Private Investigator\"] = [[{\n \"id\": \"05002-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Detective.\"\n}]]\r\nallCards[\"Joe Diamond|\"] = [[{\n \"id\": \"05002-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Joe Diamond|Promo version\"] = [[{\n \"id\": \"05002-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Preston Fairmont|The Millionaire\"] = [[{\n \"id\": \"05003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"05003\"] = [[{\n \"id\": \"05003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Preston Fairmont (promo version)|The Millionaire\"] = [[{\n \"id\": \"05003-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Preston Fairmont (Parallel)|The Millionaire\"] = [[{\n \"id\": \"05003-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Preston Fairmont (Parallel Front)|The Millionaire\"] = [[{\n \"id\": \"05003-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Preston Fairmont (Parallel Back)|The Millionaire\"] = [[{\n \"id\": \"05003-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Preston Fairmont|\"] = [[{\n \"id\": \"05003-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Preston Fairmont|Promo version\"] = [[{\n \"id\": \"05003-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Diana Stanley|The Redeemed Cultist\"] = [[{\n \"id\": \"05004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Cultist. Silver Twilight.\"\n}]]\r\nallCards[\"05004\"] = [[{\n \"id\": \"05004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Cultist. Silver Twilight.\"\n}]]\r\nallCards[\"Diana Stanley (promo version)|The Redeemed Cultist\"] = [[{\n \"id\": \"05004-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Cultist. Silver Twilight.\"\n}]]\r\nallCards[\"Diana Stanley (Parallel)|The Redeemed Cultist\"] = [[{\n \"id\": \"05004-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Cultist. Silver Twilight.\"\n}]]\r\nallCards[\"Diana Stanley (Parallel Front)|The Redeemed Cultist\"] = [[{\n \"id\": \"05004-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Cultist. Silver Twilight.\"\n}]]\r\nallCards[\"Diana Stanley (Parallel Back)|The Redeemed Cultist\"] = [[{\n \"id\": \"05004-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Cultist. Silver Twilight.\"\n}]]\r\nallCards[\"Diana Stanley|\"] = [[{\n \"id\": \"05004-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Diana Stanley|Promo version\"] = [[{\n \"id\": \"05004-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Rita Young|The Athlete\"] = [[{\n \"id\": \"05005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"05005\"] = [[{\n \"id\": \"05005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Rita Young (promo version)|The Athlete\"] = [[{\n \"id\": \"05005-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Rita Young (Parallel)|The Athlete\"] = [[{\n \"id\": \"05005-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Rita Young (Parallel Front)|The Athlete\"] = [[{\n \"id\": \"05005-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Rita Young (Parallel Back)|The Athlete\"] = [[{\n \"id\": \"05005-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Rita Young|\"] = [[{\n \"id\": \"05005-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Rita Young|Promo version\"] = [[{\n \"id\": \"05005-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Marie Lambeau|The Entertainer\"] = [[{\n \"id\": \"05006\",\n \"alternate_ids\": [ \"99001\" ],\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer. Sorcerer.\"\n}]]\r\nallCards[\"05006\"] = [[{\n \"id\": \"05006\",\n \"alternate_ids\": [ \"99001\" ],\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer. Sorcerer.\"\n}]]\r\nallCards[\"Marie Lambeau (promo version)|The Entertainer\"] = [[{\n \"id\": \"05006-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer. Sorcerer.\"\n}]]\r\nallCards[\"Marie Lambeau (Parallel)|The Entertainer\"] = [[{\n \"id\": \"05006-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer. Sorcerer.\"\n}]]\r\nallCards[\"Marie Lambeau (Parallel Front)|The Entertainer\"] = [[{\n \"id\": \"05006-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer. Sorcerer.\"\n}]]\r\nallCards[\"Marie Lambeau (Parallel Back)|The Entertainer\"] = [[{\n \"id\": \"05006-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Performer. Sorcerer.\"\n}]]\r\nallCards[\"Marie Lambeau|\"] = [[{\n \"id\": \"05006-m\",\n \"alternate_ids\": [ \"99001-m\" ],\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Marie Lambeau|Promo version\"] = [[{\n \"id\": \"05006-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Hypnotic Therapy|\"] = [[{\n \"id\": \"05007\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05007\"] = [[{\n \"id\": \"05007\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rational Thought|\"] = [[{\n \"id\": \"05008\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"05008\"] = [[{\n \"id\": \"05008\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Detective's Colt 1911s|\"] = [[{\n \"id\": \"05009\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"05009\"] = [[{\n \"id\": \"05009\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Unsolved Case|\"] = [[{\n \"id\": \"05010\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight. Mystery.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"05010\"] = [[{\n \"id\": \"05010\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight. Mystery.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Family Inheritance|A Windfall? Or a Burden?\"] = [[{\n \"id\": \"05011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Boon.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"05011\"] = [[{\n \"id\": \"05011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Boon.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Family Inheritance|\"] = [[{\n \"id\": \"05011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Boon.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Lodge \\\"Debts\\\"|\"] = [[{\n \"id\": \"05012\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"05012\"] = [[{\n \"id\": \"05012\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Twilight Blade|Sanctum's Reward\"] = [[{\n \"id\": \"05013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05013\"] = [[{\n \"id\": \"05013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Twilight Blade|\"] = [[{\n \"id\": \"05013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dark Insight|\"] = [[{\n \"id\": \"05014\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05014\"] = [[{\n \"id\": \"05014\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Terrible Secret|\"] = [[{\n \"id\": \"05015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"05015\"] = [[{\n \"id\": \"05015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"\\\"I'm done runnin'!\\\"|\"] = [[{\n \"id\": \"05016\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spirit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05016\"] = [[{\n \"id\": \"05016\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spirit.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hoods|\"] = [[{\n \"id\": \"05017\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"05017\"] = [[{\n \"id\": \"05017\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Mystifying Song|\"] = [[{\n \"id\": \"05018\",\n \"alternate_ids\": [ \"99002\" ],\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell. Song.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05018\"] = [[{\n \"id\": \"05018\",\n \"alternate_ids\": [ \"99002\" ],\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell. Song.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Baron Samedi|Lord of the Cemetery\"] = [[{\n \"id\": \"05019\",\n \"alternate_ids\": [ \"99003\" ],\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Avatar.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"05019\"] = [[{\n \"id\": \"05019\",\n \"alternate_ids\": [ \"99003\" ],\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Avatar.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Baron Samedi|\"] = [[{\n \"id\": \"05019\",\n \"alternate_ids\": [ \"99003\" ],\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Avatar.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Interrogate|\"] = [[{\n \"id\": \"05020\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic. Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05020\"] = [[{\n \"id\": \"05020\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic. Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Delay the Inevitable|\"] = [[{\n \"id\": \"05021\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05021\"] = [[{\n \"id\": \"05021\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Steadfast|\"] = [[{\n \"id\": \"05022\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05022\"] = [[{\n \"id\": \"05022\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ace of Swords (1)|Let Your Arrow Fly True\"] = [[{\n \"id\": \"05023\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05023\"] = [[{\n \"id\": \"05023\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ace of Swords (1)|\"] = [[{\n \"id\": \"05023\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fingerprint Kit|\"] = [[{\n \"id\": \"05024\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"05024\"] = [[{\n \"id\": \"05024\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Connect the Dots|\"] = [[{\n \"id\": \"05025\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05025\"] = [[{\n \"id\": \"05025\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Curiosity|\"] = [[{\n \"id\": \"05026\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05026\"] = [[{\n \"id\": \"05026\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Death � XIII (1)|Free from the Past\"] = [[{\n \"id\": \"05027\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05027\"] = [[{\n \"id\": \"05027\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Death � XIII (1)|\"] = [[{\n \"id\": \"05027\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Well Connected|\"] = [[{\n \"id\": \"05028\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Condition.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05028\"] = [[{\n \"id\": \"05028\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Condition.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Money Talks|\"] = [[{\n \"id\": \"05029\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05029\"] = [[{\n \"id\": \"05029\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cunning|\"] = [[{\n \"id\": \"05030\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05030\"] = [[{\n \"id\": \"05030\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Moon � XVIII (1)|Message from Your Inner Self\"] = [[{\n \"id\": \"05031\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05031\"] = [[{\n \"id\": \"05031\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Moon � XVIII (1)|\"] = [[{\n \"id\": \"05031\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Deny Existence|\"] = [[{\n \"id\": \"05032\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Paradox.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05032\"] = [[{\n \"id\": \"05032\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Paradox.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Eldritch Inspiration|\"] = [[{\n \"id\": \"05033\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05033\"] = [[{\n \"id\": \"05033\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Prophesy|\"] = [[{\n \"id\": \"05034\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05034\"] = [[{\n \"id\": \"05034\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Four of Cups (1)|Chalice of the Heart\"] = [[{\n \"id\": \"05035\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05035\"] = [[{\n \"id\": \"05035\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Four of Cups (1)|\"] = [[{\n \"id\": \"05035\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Track Shoes|\"] = [[{\n \"id\": \"05036\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Clothing. Footwear.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05036\"] = [[{\n \"id\": \"05036\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Clothing. Footwear.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Act of Desperation|\"] = [[{\n \"id\": \"05037\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05037\"] = [[{\n \"id\": \"05037\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic. Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Able Bodied|\"] = [[{\n \"id\": \"05038\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05038\"] = [[{\n \"id\": \"05038\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Five of Pentacles (1)|From the Brink\"] = [[{\n \"id\": \"05039\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05039\"] = [[{\n \"id\": \"05039\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Five of Pentacles (1)|\"] = [[{\n \"id\": \"05039\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ace of Rods (1)|The Fateful Step\"] = [[{\n \"id\": \"05040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05040\"] = [[{\n \"id\": \"05040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ace of Rods (1)|\"] = [[{\n \"id\": \"05040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tarot.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The 13th Vision|\"] = [[{\n \"id\": \"05041\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"05041\"] = [[{\n \"id\": \"05041\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"The Tower � XVI|Circumstances Beyond Your Control\"] = [[{\n \"id\": \"05042\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Tarot.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"05042\"] = [[{\n \"id\": \"05042\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Tarot.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"The Tower � XVI|\"] = [[{\n \"id\": \"05042\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Tarot.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Gavriella Mizrah|Private Security\"] = [[{\n \"id\": \"05046\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"05046\"] = [[{\n \"id\": \"05046\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Gavriella Mizrah (promo version)|Private Security\"] = [[{\n \"id\": \"05046-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Gavriella Mizrah (Parallel)|Private Security\"] = [[{\n \"id\": \"05046-p\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Gavriella Mizrah (Parallel Front)|Private Security\"] = [[{\n \"id\": \"05046-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Gavriella Mizrah (Parallel Back)|Private Security\"] = [[{\n \"id\": \"05046-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Veteran.\"\n}]]\r\nallCards[\"Gavriella Mizrah|\"] = [[{\n \"id\": \"05046-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Gavriella Mizrah|Promo version\"] = [[{\n \"id\": \"05046-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Jerome Davids|Josef's Secretary\"] = [[{\n \"id\": \"05047\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant. Silver Twilight.\"\n}]]\r\nallCards[\"05047\"] = [[{\n \"id\": \"05047\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant. Silver Twilight.\"\n}]]\r\nallCards[\"Jerome Davids (promo version)|Josef's Secretary\"] = [[{\n \"id\": \"05047-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant. Silver Twilight.\"\n}]]\r\nallCards[\"Jerome Davids (Parallel)|Josef's Secretary\"] = [[{\n \"id\": \"05047-p\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant. Silver Twilight.\"\n}]]\r\nallCards[\"Jerome Davids (Parallel Front)|Josef's Secretary\"] = [[{\n \"id\": \"05047-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant. Silver Twilight.\"\n}]]\r\nallCards[\"Jerome Davids (Parallel Back)|Josef's Secretary\"] = [[{\n \"id\": \"05047-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant. Silver Twilight.\"\n}]]\r\nallCards[\"Jerome Davids|\"] = [[{\n \"id\": \"05047-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Jerome Davids|Promo version\"] = [[{\n \"id\": \"05047-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Valentino Rivas|Wealthy Philanthropist\"] = [[{\n \"id\": \"05048\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"05048\"] = [[{\n \"id\": \"05048\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Valentino Rivas (promo version)|Wealthy Philanthropist\"] = [[{\n \"id\": \"05048-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Valentino Rivas (Parallel)|Wealthy Philanthropist\"] = [[{\n \"id\": \"05048-p\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Valentino Rivas (Parallel Front)|Wealthy Philanthropist\"] = [[{\n \"id\": \"05048-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Valentino Rivas (Parallel Back)|Wealthy Philanthropist\"] = [[{\n \"id\": \"05048-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Silver Twilight. Socialite.\"\n}]]\r\nallCards[\"Valentino Rivas|\"] = [[{\n \"id\": \"05048-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Valentino Rivas|Promo version\"] = [[{\n \"id\": \"05048-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Penny White|Josef's Housekeeper\"] = [[{\n \"id\": \"05049\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"05049\"] = [[{\n \"id\": \"05049\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Penny White (promo version)|Josef's Housekeeper\"] = [[{\n \"id\": \"05049-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Penny White (Parallel)|Josef's Housekeeper\"] = [[{\n \"id\": \"05049-p\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Penny White (Parallel Front)|Josef's Housekeeper\"] = [[{\n \"id\": \"05049-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Penny White (Parallel Back)|Josef's Housekeeper\"] = [[{\n \"id\": \"05049-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Neutral\",\n \"traits\": \"Assistant.\"\n}]]\r\nallCards[\"Penny White|\"] = [[{\n \"id\": \"05049-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Penny White|Promo version\"] = [[{\n \"id\": \"05049-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Something Worth Fighting For|\"] = [[{\n \"id\": \"05109\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05109\"] = [[{\n \"id\": \"05109\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Crack the Case|\"] = [[{\n \"id\": \"05110\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05110\"] = [[{\n \"id\": \"05110\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Intel Report|\"] = [[{\n \"id\": \"05111\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Service.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05111\"] = [[{\n \"id\": \"05111\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Service.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sign Magick|\"] = [[{\n \"id\": \"05112\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual. Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05112\"] = [[{\n \"id\": \"05112\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual. Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Banish (1)|\"] = [[{\n \"id\": \"05113\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05113\"] = [[{\n \"id\": \"05113\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Meat Cleaver|\"] = [[{\n \"id\": \"05114\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05114\"] = [[{\n \"id\": \"05114\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".45 Thompson|\"] = [[{\n \"id\": \"05115\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"05115\"] = [[{\n \"id\": \"05115\",\n \"type\": \"Asset\",\n \"class\": \"Guardian|Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Scroll of Secrets|\"] = [[{\n \"id\": \"05116\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"05116\"] = [[{\n \"id\": \"05116\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Scroll of Secrets (Taboo)|\"] = [[{\n \"id\": \"05116-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker|Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Tennessee Sour Mash|\"] = [[{\n \"id\": \"05117\",\n \"type\": \"Asset\",\n \"class\": \"Rogue|Survivor\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 2\n }\n}]]\r\nallCards[\"05117\"] = [[{\n \"id\": \"05117\",\n \"type\": \"Asset\",\n \"class\": \"Rogue|Survivor\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Enchanted Blade|\"] = [[{\n \"id\": \"05118\",\n \"type\": \"Asset\",\n \"class\": \"Mystic|Guardian\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"05118\"] = [[{\n \"id\": \"05118\",\n \"type\": \"Asset\",\n \"class\": \"Mystic|Guardian\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Grisly Totem|\"] = [[{\n \"id\": \"05119\",\n \"type\": \"Asset\",\n \"class\": \"Survivor|Seeker\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05119\"] = [[{\n \"id\": \"05119\",\n \"type\": \"Asset\",\n \"class\": \"Survivor|Seeker\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Black Book|Signed in Blood\"] = [[{\n \"id\": \"05150\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05150\"] = [[{\n \"id\": \"05150\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Black Book|\"] = [[{\n \"id\": \"05150\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alice Luxley|Fearless Flatfoot\"] = [[{\n \"id\": \"05151\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Detective. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05151\"] = [[{\n \"id\": \"05151\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Detective. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alice Luxley|\"] = [[{\n \"id\": \"05151\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Detective. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Well-Maintained (1)|\"] = [[{\n \"id\": \"05152\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Upgrade.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05152\"] = [[{\n \"id\": \"05152\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Upgrade.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mr. \\\"Rook\\\"|Dealer in Secrets\"] = [[{\n \"id\": \"05153\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05153\"] = [[{\n \"id\": \"05153\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mr. \\\"Rook\\\" (Taboo)|Dealer in Secrets\"] = [[{\n \"id\": \"05153-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mr. \\\"Rook\\\"|\"] = [[{\n \"id\": \"05153\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mr. \\\"Rook\\\" (Taboo)|\"] = [[{\n \"id\": \"05153-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hawk-Eye Folding Camera|\"] = [[{\n \"id\": \"05154\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05154\"] = [[{\n \"id\": \"05154\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Henry Wan|Aspiring Actor\"] = [[{\n \"id\": \"05155\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05155\"] = [[{\n \"id\": \"05155\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Henry Wan|\"] = [[{\n \"id\": \"05155\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Swift Reflexes|\"] = [[{\n \"id\": \"05156\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05156\"] = [[{\n \"id\": \"05156\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Wither|\"] = [[{\n \"id\": \"05157\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05157\"] = [[{\n \"id\": \"05157\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sixth Sense|\"] = [[{\n \"id\": \"05158\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05158\"] = [[{\n \"id\": \"05158\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Drawing Thin|\"] = [[{\n \"id\": \"05159\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05159\"] = [[{\n \"id\": \"05159\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Drawing Thin (Taboo)|\"] = [[{\n \"id\": \"05159-t\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Belly of the Beast|\"] = [[{\n \"id\": \"05160\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Gambit. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05160\"] = [[{\n \"id\": \"05160\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Gambit. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Spectral Web|\"] = [[{\n \"id\": \"05177\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05177\"] = [[{\n \"id\": \"05177\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".45 Thompson (3)|Guardian\"] = [[{\n \"id\": \"05186\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05186\"] = [[{\n \"id\": \"05186\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".45 Thompson (3)|Rogue\"] = [[{\n \"id\": \"05187\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05187\"] = [[{\n \"id\": \"05187\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Scroll of Secrets (3)|Seeker\"] = [[{\n \"id\": \"05188\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"05188\"] = [[{\n \"id\": \"05188\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Scroll of Secrets (3) (Taboo)|Seeker\"] = [[{\n \"id\": \"05188-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Scroll of Secrets (3)|Mystic\"] = [[{\n \"id\": \"05189\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"05189\"] = [[{\n \"id\": \"05189\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Scroll of Secrets (3) (Taboo)|Mystic\"] = [[{\n \"id\": \"05189-t\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Tennessee Sour Mash (3)|Rogue\"] = [[{\n \"id\": \"05190\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 2\n }\n}]]\r\nallCards[\"05190\"] = [[{\n \"id\": \"05190\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Tennessee Sour Mash (3)|Survivor\"] = [[{\n \"id\": \"05191\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"05191\"] = [[{\n \"id\": \"05191\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Enchanted Blade (3)|Guardian\"] = [[{\n \"id\": \"05192\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"05192\"] = [[{\n \"id\": \"05192\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Enchanted Blade (3)|Mystic\"] = [[{\n \"id\": \"05193\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"05193\"] = [[{\n \"id\": \"05193\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Grisly Totem (3)|Seeker\"] = [[{\n \"id\": \"05194\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Charm. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05194\"] = [[{\n \"id\": \"05194\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Charm. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Grisly Totem (3)|Survivor\"] = [[{\n \"id\": \"05195\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05195\"] = [[{\n \"id\": \"05195\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Council's Coffer (2)|What�s in the Box?\"] = [[{\n \"id\": \"05196\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05196\"] = [[{\n \"id\": \"05196\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Council's Coffer (2)|\"] = [[{\n \"id\": \"05196\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"August Lindquist|Elegant and Elusive\"] = [[{\n \"id\": \"05227\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Cultist. Silver Twilight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05227\"] = [[{\n \"id\": \"05227\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Cultist. Silver Twilight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"August Lindquist|\"] = [[{\n \"id\": \"05227\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Cultist. Silver Twilight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Puzzle Box|Mysterious Device\"] = [[{\n \"id\": \"05228\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05228\"] = [[{\n \"id\": \"05228\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Puzzle Box|\"] = [[{\n \"id\": \"05228\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Warning Shot|\"] = [[{\n \"id\": \"05229\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05229\"] = [[{\n \"id\": \"05229\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic. Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Telescopic Sight (3)|\"] = [[{\n \"id\": \"05230\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Upgrade.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05230\"] = [[{\n \"id\": \"05230\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Upgrade.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Telescopic Sight (3) (Taboo)|\"] = [[{\n \"id\": \"05230-t\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Upgrade.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Knowledge is Power|\"] = [[{\n \"id\": \"05231\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05231\"] = [[{\n \"id\": \"05231\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Knowledge is Power (Taboo)|\"] = [[{\n \"id\": \"05231-t\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Esoteric Atlas (1)|\"] = [[{\n \"id\": \"05232\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"05232\"] = [[{\n \"id\": \"05232\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Investments|\"] = [[{\n \"id\": \"05233\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Connection.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05233\"] = [[{\n \"id\": \"05233\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Connection.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Decoy|\"] = [[{\n \"id\": \"05234\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Service.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05234\"] = [[{\n \"id\": \"05234\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Service.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"De Vermis Mysteriis (2)|Signs of the Black Stars\"] = [[{\n \"id\": \"05235\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05235\"] = [[{\n \"id\": \"05235\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"De Vermis Mysteriis (2)|\"] = [[{\n \"id\": \"05235\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Guiding Spirit (1)|\"] = [[{\n \"id\": \"05236\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Geist.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05236\"] = [[{\n \"id\": \"05236\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Geist.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fortune or Fate (2)|\"] = [[{\n \"id\": \"05237\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05237\"] = [[{\n \"id\": \"05237\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Gavriella Mizrah|Not Going Down That Easily\"] = [[{\n \"id\": \"05258\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05258\"] = [[{\n \"id\": \"05258\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Gavriella Mizrah|\"] = [[{\n \"id\": \"05258\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jerome Davids|In Way Over His Head\"] = [[{\n \"id\": \"05259\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05259\"] = [[{\n \"id\": \"05259\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jerome Davids|\"] = [[{\n \"id\": \"05259\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Penny White|The Nightmare is Over\"] = [[{\n \"id\": \"05260\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05260\"] = [[{\n \"id\": \"05260\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Penny White|\"] = [[{\n \"id\": \"05260\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Valentino Rivas|Took You Long Enough\"] = [[{\n \"id\": \"05261\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Socialite.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05261\"] = [[{\n \"id\": \"05261\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Socialite.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Valentino Rivas|\"] = [[{\n \"id\": \"05261\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Socialite.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mk 1 Grenades (4)|\"] = [[{\n \"id\": \"05273\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Ranged.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"05273\"] = [[{\n \"id\": \"05273\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Ranged.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Agency Backup (5)|\"] = [[{\n \"id\": \"05274\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Agency.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05274\"] = [[{\n \"id\": \"05274\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Agency.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ghastly Revelation|\"] = [[{\n \"id\": \"05275\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05275\"] = [[{\n \"id\": \"05275\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Studious (3)|\"] = [[{\n \"id\": \"05276\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"05276\"] = [[{\n \"id\": \"05276\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Small Favor|\"] = [[{\n \"id\": \"05277\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Service.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05277\"] = [[{\n \"id\": \"05277\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Service.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Another Day, Another Dollar (3)|\"] = [[{\n \"id\": \"05278\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"05278\"] = [[{\n \"id\": \"05278\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Dayana Esperence (3)|Deals with \\\"Devils\\\"\"] = [[{\n \"id\": \"05279\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Witch.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05279\"] = [[{\n \"id\": \"05279\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Witch.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dayana Esperence (3)|\"] = [[{\n \"id\": \"05279\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Witch.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Deny Existence (5)|\"] = [[{\n \"id\": \"05280\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Paradox.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05280\"] = [[{\n \"id\": \"05280\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Paradox.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Trial by Fire|\"] = [[{\n \"id\": \"05281\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05281\"] = [[{\n \"id\": \"05281\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bait and Switch (3)|\"] = [[{\n \"id\": \"05282\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05282\"] = [[{\n \"id\": \"05282\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Anna Kaslow (4)|Mysterious Soothsayer\"] = [[{\n \"id\": \"05283\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Clairvoyant.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05283\"] = [[{\n \"id\": \"05283\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Clairvoyant.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Anna Kaslow (4)|\"] = [[{\n \"id\": \"05283\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Clairvoyant.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hallowed Mirror|\"] = [[{\n \"id\": \"05313\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Occult. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"05314\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"05313\"] = [[{\n \"id\": \"05313\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Occult. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"05314\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"Soothing Melody|\"] = [[{\n \"id\": \"05314\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"05313\",\n \"count\": 3\n },\n {\n \"id\": \"54002\",\n \"count\": 3\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"05314\"] = [[{\n \"id\": \"05314\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"05313\",\n \"count\": 3\n },\n {\n \"id\": \"54002\",\n \"count\": 3\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"\\\"I've had worse�\\\" (2)|\"] = [[{\n \"id\": \"05315\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05315\"] = [[{\n \"id\": \"05315\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Occult Lexicon|\"] = [[{\n \"id\": \"05316\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Occult.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"05317\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"05316\"] = [[{\n \"id\": \"05316\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Occult.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"05317\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"Blood-Rite|\"] = [[{\n \"id\": \"05317\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"05316\",\n \"count\": 3\n },\n {\n \"id\": \"54004\",\n \"count\": 3\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"05317\"] = [[{\n \"id\": \"05317\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"05316\",\n \"count\": 3\n },\n {\n \"id\": \"54004\",\n \"count\": 3\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Glimpse the Unthinkable (5)|\"] = [[{\n \"id\": \"05318\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05318\"] = [[{\n \"id\": \"05318\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"You owe me one!\\\"|\"] = [[{\n \"id\": \"05319\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05319\"] = [[{\n \"id\": \"05319\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Favor. Gambit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Double, Double (4)|\"] = [[{\n \"id\": \"05320\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ritual.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05320\"] = [[{\n \"id\": \"05320\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ritual.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Wither (4)|\"] = [[{\n \"id\": \"05321\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05321\"] = [[{\n \"id\": \"05321\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sixth Sense (4)|\"] = [[{\n \"id\": \"05322\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05322\"] = [[{\n \"id\": \"05322\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lure (2)|\"] = [[{\n \"id\": \"05323\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05323\"] = [[{\n \"id\": \"05323\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Eucatastrophe (3)|\"] = [[{\n \"id\": \"05324\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"05324\"] = [[{\n \"id\": \"05324\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Eucatastrophe (3) (Taboo)|\"] = [[{\n \"id\": \"05324-t\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".32 Colt (2)|\"] = [[{\n \"id\": \"52001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 6\n }\n}]]\r\nallCards[\"52001\"] = [[{\n \"id\": \"52001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 6\n }\n}]]\r\nallCards[\"\\\"Eat lead!\\\"|\"] = [[{\n \"id\": \"52002\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52002\"] = [[{\n \"id\": \"52002\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Logical Reasoning (4)|\"] = [[{\n \"id\": \"52003\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52003\"] = [[{\n \"id\": \"52003\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Archaic Glyphs (3)|Markings of Isis\"] = [[{\n \"id\": \"52004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52004\"] = [[{\n \"id\": \"52004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Archaic Glyphs (3)|\"] = [[{\n \"id\": \"52004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stealth (3)|\"] = [[{\n \"id\": \"52005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52005\"] = [[{\n \"id\": \"52005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Suggestion (1)|\"] = [[{\n \"id\": \"52006\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Spell.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"52006\"] = [[{\n \"id\": \"52006\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Spell.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Alchemical Transmutation (2)|\"] = [[{\n \"id\": \"52007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"52007\"] = [[{\n \"id\": \"52007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Storm of Spirits (3)|\"] = [[{\n \"id\": \"52008\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52008\"] = [[{\n \"id\": \"52008\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lantern (2)|\"] = [[{\n \"id\": \"52009\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52009\"] = [[{\n \"id\": \"52009\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Gravedigger's Shovel (2)|\"] = [[{\n \"id\": \"52010\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52010\"] = [[{\n \"id\": \"52010\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Unspeakable Oath (Bloodthirst)|\"] = [[{\n \"id\": \"52011\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"52011\"] = [[{\n \"id\": \"52011\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Unspeakable Oath (Curiosity)|\"] = [[{\n \"id\": \"52012\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"52012\"] = [[{\n \"id\": \"52012\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Unspeakable Oath (Cowardice)|\"] = [[{\n \"id\": \"52013\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"52013\"] = [[{\n \"id\": \"52013\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Dianne Devine|Hiding an Oath Unspoken\"] = [[{\n \"id\": \"52025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Cultist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52025\"] = [[{\n \"id\": \"52025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Cultist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dianne Devine|\"] = [[{\n \"id\": \"52025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Cultist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Party Guest|\"] = [[{\n \"id\": \"52026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"52026\"] = [[{\n \"id\": \"52026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tommy Muldoon|The Rookie Cop\"] = [[{\n \"id\": \"06001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Police. Warden.\"\n}]]\r\nallCards[\"06001\"] = [[{\n \"id\": \"06001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Police. Warden.\"\n}]]\r\nallCards[\"Tommy Muldoon (promo version)|The Rookie Cop\"] = [[{\n \"id\": \"06001-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Police. Warden.\"\n}]]\r\nallCards[\"Tommy Muldoon (Parallel)|The Rookie Cop\"] = [[{\n \"id\": \"06001-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Police. Warden.\"\n}]]\r\nallCards[\"Tommy Muldoon (Parallel Front)|The Rookie Cop\"] = [[{\n \"id\": \"06001-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Police. Warden.\"\n}]]\r\nallCards[\"Tommy Muldoon (Parallel Back)|The Rookie Cop\"] = [[{\n \"id\": \"06001-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Police. Warden.\"\n}]]\r\nallCards[\"Tommy Muldoon|\"] = [[{\n \"id\": \"06001-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Tommy Muldoon|Promo version\"] = [[{\n \"id\": \"06001-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Mandy Thompson|The Researcher\"] = [[{\n \"id\": \"06002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant. Scholar.\"\n}]]\r\nallCards[\"06002\"] = [[{\n \"id\": \"06002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant. Scholar.\"\n}]]\r\nallCards[\"Mandy Thompson (promo version)|The Researcher\"] = [[{\n \"id\": \"06002-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant. Scholar.\"\n}]]\r\nallCards[\"Mandy Thompson (Parallel)|The Researcher\"] = [[{\n \"id\": \"06002-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant. Scholar.\"\n}]]\r\nallCards[\"Mandy Thompson (Parallel Front)|The Researcher\"] = [[{\n \"id\": \"06002-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant. Scholar.\"\n}]]\r\nallCards[\"Mandy Thompson (Parallel Back)|The Researcher\"] = [[{\n \"id\": \"06002-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Assistant. Scholar.\"\n}]]\r\nallCards[\"Mandy Thompson|\"] = [[{\n \"id\": \"06002-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Mandy Thompson|Promo version\"] = [[{\n \"id\": \"06002-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Tony Morgan|The Bounty Hunter\"] = [[{\n \"id\": \"06003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal. Hunter.\"\n}]]\r\nallCards[\"06003\"] = [[{\n \"id\": \"06003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal. Hunter.\"\n}]]\r\nallCards[\"Tony Morgan (promo version)|The Bounty Hunter\"] = [[{\n \"id\": \"06003-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal. Hunter.\"\n}]]\r\nallCards[\"Tony Morgan (Parallel)|The Bounty Hunter\"] = [[{\n \"id\": \"06003-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal. Hunter.\"\n}]]\r\nallCards[\"Tony Morgan (Parallel Front)|The Bounty Hunter\"] = [[{\n \"id\": \"06003-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal. Hunter.\"\n}]]\r\nallCards[\"Tony Morgan (Parallel Back)|The Bounty Hunter\"] = [[{\n \"id\": \"06003-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal. Hunter.\"\n}]]\r\nallCards[\"Tony Morgan|\"] = [[{\n \"id\": \"06003-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Tony Morgan|Promo version\"] = [[{\n \"id\": \"06003-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Luke Robinson|The Dreamer\"] = [[{\n \"id\": \"06004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Dreamer. Drifter. Wayfarer.\"\n}]]\r\nallCards[\"06004\"] = [[{\n \"id\": \"06004\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Dreamer. Drifter. Wayfarer.\"\n}]]\r\nallCards[\"Luke Robinson (promo version)|The Dreamer\"] = [[{\n \"id\": \"06004-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Dreamer. Drifter. Wayfarer.\"\n}]]\r\nallCards[\"Luke Robinson (Parallel)|The Dreamer\"] = [[{\n \"id\": \"06004-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Dreamer. Drifter. Wayfarer.\"\n}]]\r\nallCards[\"Luke Robinson (Parallel Front)|The Dreamer\"] = [[{\n \"id\": \"06004-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Dreamer. Drifter. Wayfarer.\"\n}]]\r\nallCards[\"Luke Robinson (Parallel Back)|The Dreamer\"] = [[{\n \"id\": \"06004-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Dreamer. Drifter. Wayfarer.\"\n}]]\r\nallCards[\"Luke Robinson|\"] = [[{\n \"id\": \"06004-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Luke Robinson|Promo version\"] = [[{\n \"id\": \"06004-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Patrice Hathaway|The Violinist\"] = [[{\n \"id\": \"06005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Performer. Cursed.\"\n}]]\r\nallCards[\"06005\"] = [[{\n \"id\": \"06005\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Performer. Cursed.\"\n}]]\r\nallCards[\"Patrice Hathaway (promo version)|The Violinist\"] = [[{\n \"id\": \"06005-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Performer. Cursed.\"\n}]]\r\nallCards[\"Patrice Hathaway (Parallel)|The Violinist\"] = [[{\n \"id\": \"06005-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Performer. Cursed.\"\n}]]\r\nallCards[\"Patrice Hathaway (Parallel Front)|The Violinist\"] = [[{\n \"id\": \"06005-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Performer. Cursed.\"\n}]]\r\nallCards[\"Patrice Hathaway (Parallel Back)|The Violinist\"] = [[{\n \"id\": \"06005-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Performer. Cursed.\"\n}]]\r\nallCards[\"Patrice Hathaway|\"] = [[{\n \"id\": \"06005-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Patrice Hathaway|Promo version\"] = [[{\n \"id\": \"06005-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Becky|Custom Marlin Model 1894\"] = [[{\n \"id\": \"06006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06006\"] = [[{\n \"id\": \"06006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Becky|\"] = [[{\n \"id\": \"06006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rookie Mistake|\"] = [[{\n \"id\": \"06007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Blunder. Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"06007\"] = [[{\n \"id\": \"06007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Blunder. Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Occult Evidence|\"] = [[{\n \"id\": \"06008\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight. Research.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06008\"] = [[{\n \"id\": \"06008\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight. Research.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shocking Discovery|\"] = [[{\n \"id\": \"06009\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Blunder. Mystery.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"06009\"] = [[{\n \"id\": \"06009\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Blunder. Mystery.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Bounty Contracts|\"] = [[{\n \"id\": \"06010\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Job.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"06010\"] = [[{\n \"id\": \"06010\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Job.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Tony's .38 Long Colt|\"] = [[{\n \"id\": \"06011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"06011\"] = [[{\n \"id\": \"06011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Tony's Quarry|\"] = [[{\n \"id\": \"06012\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Monster. Deep One.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"06012\"] = [[{\n \"id\": \"06012\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Monster. Deep One.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Gate Box|Worlds within Worlds\"] = [[{\n \"id\": \"06013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06015a\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06013\"] = [[{\n \"id\": \"06013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06015a\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Gate Box|\"] = [[{\n \"id\": \"06013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06015a\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Detached from Reality|\"] = [[{\n \"id\": \"06014\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"bonded\": [\n {\n \"id\": \"06015b\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06014\"] = [[{\n \"id\": \"06014\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"bonded\": [\n {\n \"id\": \"06015b\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Dream-Gate|\"] = [[{\n \"id\": \"06015a\",\n \"type\": \"Location\",\n \"class\": \"Neutral\",\n \"traits\": \"Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06013\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"06015a\"] = [[{\n \"id\": \"06015a\",\n \"type\": \"Location\",\n \"class\": \"Neutral\",\n \"traits\": \"Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06013\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Dream-Gate|\"] = [[{\n \"id\": \"06015a\",\n \"type\": \"Location\",\n \"class\": \"Neutral\",\n \"traits\": \"Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06013\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Patrice's Violin|My Muse\"] = [[{\n \"id\": \"06016\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Instrument.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06016\"] = [[{\n \"id\": \"06016\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Instrument.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Patrice's Violin|\"] = [[{\n \"id\": \"06016\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Instrument.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Watcher from Another Dimension|\"] = [[{\n \"id\": \"06017\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Extradimensional.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"06017\"] = [[{\n \"id\": \"06017\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Extradimensional.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The Hungering Blade (1)|Calamitous Blade of Celepha�s\"] = [[{\n \"id\": \"06018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee. Relic. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06019\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"06018\"] = [[{\n \"id\": \"06018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee. Relic. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06019\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"The Hungering Blade (1)|\"] = [[{\n \"id\": \"06018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee. Relic. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06019\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"Bloodlust|\"] = [[{\n \"id\": \"06019\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06018\",\n \"count\": 3\n }\n ],\n \"weakness\": true\n}]]\r\nallCards[\"06019\"] = [[{\n \"id\": \"06019\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06018\",\n \"count\": 3\n }\n ],\n \"weakness\": true\n}]]\r\nallCards[\"Solemn Vow|\"] = [[{\n \"id\": \"06020\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06020\"] = [[{\n \"id\": \"06020\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Segment of Onyx (1)|\"] = [[{\n \"id\": \"06021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Occult.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06022\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06021\"] = [[{\n \"id\": \"06021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Occult.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06022\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Segment of Onyx (1) (Taboo)|\"] = [[{\n \"id\": \"06021-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Occult.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06022\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Pendant of the Queen|Of Nothing at All\"] = [[{\n \"id\": \"06022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06021\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"06022\"] = [[{\n \"id\": \"06022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06021\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Pendant of the Queen (Taboo)|Of Nothing at All\"] = [[{\n \"id\": \"06022-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06021\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Pendant of the Queen|\"] = [[{\n \"id\": \"06022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06021\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Pendant of the Queen (Taboo)|\"] = [[{\n \"id\": \"06022-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06021\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Astounding Revelation|\"] = [[{\n \"id\": \"06023\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Research.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06023\"] = [[{\n \"id\": \"06023\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Research.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Crystallizer of Dreams|\"] = [[{\n \"id\": \"06024\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06025\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06024\"] = [[{\n \"id\": \"06024\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06025\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Guardian of the Crystallizer|\"] = [[{\n \"id\": \"06025\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06024\",\n \"count\": 1\n }\n ],\n \"weakness\": true\n}]]\r\nallCards[\"06025\"] = [[{\n \"id\": \"06025\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06024\",\n \"count\": 1\n }\n ],\n \"weakness\": true\n}]]\r\nallCards[\"Easy Mark (1)|\"] = [[{\n \"id\": \"06026\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06026\"] = [[{\n \"id\": \"06026\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stargazing (1)|\"] = [[{\n \"id\": \"06027\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight. Augury.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06028\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06027\"] = [[{\n \"id\": \"06027\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight. Augury.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06028\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"The Stars Are Right|\"] = [[{\n \"id\": \"06028\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06027\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"06028\"] = [[{\n \"id\": \"06028\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06027\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Open Gate|\"] = [[{\n \"id\": \"06029\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06029\"] = [[{\n \"id\": \"06029\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Miss Doyle (1)|Cat General of Ulthar\"] = [[{\n \"id\": \"06030\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06031\",\n \"count\": 1\n },\n {\n \"id\": \"06032\",\n \"count\": 1\n },\n {\n \"id\": \"06033\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06030\"] = [[{\n \"id\": \"06030\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06031\",\n \"count\": 1\n },\n {\n \"id\": \"06032\",\n \"count\": 1\n },\n {\n \"id\": \"06033\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Miss Doyle (1)|\"] = [[{\n \"id\": \"06030\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06031\",\n \"count\": 1\n },\n {\n \"id\": \"06032\",\n \"count\": 1\n },\n {\n \"id\": \"06033\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Hope|\"] = [[{\n \"id\": \"06031\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06030\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"06031\"] = [[{\n \"id\": \"06031\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06030\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Zeal|\"] = [[{\n \"id\": \"06032\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06030\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"06032\"] = [[{\n \"id\": \"06032\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06030\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Augur|\"] = [[{\n \"id\": \"06033\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06030\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"06033\"] = [[{\n \"id\": \"06033\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature. Dreamlands.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06030\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Fortuitous Discovery|\"] = [[{\n \"id\": \"06034\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06034\"] = [[{\n \"id\": \"06034\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Self-Centered|\"] = [[{\n \"id\": \"06035\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"06035\"] = [[{\n \"id\": \"06035\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Kleptomania|\"] = [[{\n \"id\": \"06036\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Talent.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"06036\"] = [[{\n \"id\": \"06036\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness. Talent.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Narcolepsy|\"] = [[{\n \"id\": \"06037\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"06037\"] = [[{\n \"id\": \"06037\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Your Worst Nightmare|\"] = [[{\n \"id\": \"06038\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"06038\"] = [[{\n \"id\": \"06038\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Randolph Carter|Expert Dreamer\"] = [[{\n \"id\": \"06059\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06059\"] = [[{\n \"id\": \"06059\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Randolph Carter|\"] = [[{\n \"id\": \"06059\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Randolph Carter|Chained to the Waking World\"] = [[{\n \"id\": \"06079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06079\"] = [[{\n \"id\": \"06079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Randolph Carter|\"] = [[{\n \"id\": \"06079\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Shivani Maheswaran|Emergency Physician\"] = [[{\n \"id\": \"06080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Medic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06080\"] = [[{\n \"id\": \"06080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Medic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dr. Shivani Maheswaran|\"] = [[{\n \"id\": \"06080\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Medic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bloodstained Dagger|The Murder Weapon\"] = [[{\n \"id\": \"84006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee. Cursed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"84006\"] = [[{\n \"id\": \"84006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee. Cursed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Bloodstained Dagger|\"] = [[{\n \"id\": \"84006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee. Cursed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"What Have You Done?|\"] = [[{\n \"id\": \"84007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"84007\"] = [[{\n \"id\": \"84007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Sergeant Monroe|Two Days Until Retirement\"] = [[{\n \"id\": \"84008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Police.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"84008\"] = [[{\n \"id\": \"84008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Police.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sergeant Monroe|\"] = [[{\n \"id\": \"84008\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Police.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alien Device|Machinations from Beyond\"] = [[{\n \"id\": \"84028\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Extraterrestrial.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"84028\"] = [[{\n \"id\": \"84028\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Extraterrestrial.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alien Device|\"] = [[{\n \"id\": \"84028\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Extraterrestrial.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Manager's Key|Stained by Blood\"] = [[{\n \"id\": \"84031\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Key.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"84031\"] = [[{\n \"id\": \"84031\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Key.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Manager's Key|\"] = [[{\n \"id\": \"84031\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Key.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tome of Rituals|Blasphemous Volume\"] = [[{\n \"id\": \"84034\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"84034\"] = [[{\n \"id\": \"84034\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tome of Rituals|\"] = [[{\n \"id\": \"84034\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Tome.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sinister Solution|Vile Concoction\"] = [[{\n \"id\": \"84037\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"84037\"] = [[{\n \"id\": \"84037\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sinister Solution|\"] = [[{\n \"id\": \"84037\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Time-Worn Locket|Mournful Vision of the Past\"] = [[{\n \"id\": \"84040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Charm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"84040\"] = [[{\n \"id\": \"84040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Charm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Time-Worn Locket|\"] = [[{\n \"id\": \"84040\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Lead. Charm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"First Watch|\"] = [[{\n \"id\": \"06110\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06110\"] = [[{\n \"id\": \"06110\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Daring|\"] = [[{\n \"id\": \"06111\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06111\"] = [[{\n \"id\": \"06111\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dream Diary|Untranslated\"] = [[{\n \"id\": \"06112\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06112\"] = [[{\n \"id\": \"06112\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Dream Diary|\"] = [[{\n \"id\": \"06112\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Essence of the Dream|\"] = [[{\n \"id\": \"06113\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced. Expert.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06112\",\n \"count\": 1\n },\n {\n \"id\": \"06236\",\n \"count\": 1\n },\n {\n \"id\": \"06237\",\n \"count\": 1\n },\n {\n \"id\": \"06238\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"06113\"] = [[{\n \"id\": \"06113\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced. Expert.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06112\",\n \"count\": 1\n },\n {\n \"id\": \"06236\",\n \"count\": 1\n },\n {\n \"id\": \"06237\",\n \"count\": 1\n },\n {\n \"id\": \"06238\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Followed|\"] = [[{\n \"id\": \"06114\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06114\"] = [[{\n \"id\": \"06114\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Momentum (1)|\"] = [[{\n \"id\": \"06115\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06115\"] = [[{\n \"id\": \"06115\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Scroll of Prophecies|\"] = [[{\n \"id\": \"06116\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"06116\"] = [[{\n \"id\": \"06116\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Read the Signs|\"] = [[{\n \"id\": \"06117\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06117\"] = [[{\n \"id\": \"06117\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jessica Hyde (1)|Wrong Place, Wrong Time\"] = [[{\n \"id\": \"06118\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Wayfarer. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06118\"] = [[{\n \"id\": \"06118\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Wayfarer. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jessica Hyde (1)|\"] = [[{\n \"id\": \"06118\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Wayfarer. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Virgil Gray|Writer of Strange Tales\"] = [[{\n \"id\": \"06144\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06144\"] = [[{\n \"id\": \"06144\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Virgil Gray|\"] = [[{\n \"id\": \"06144\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tetsuo Mori|Too Noble for His Own Good\"] = [[{\n \"id\": \"06155\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06155\"] = [[{\n \"id\": \"06155\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tetsuo Mori|\"] = [[{\n \"id\": \"06155\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Police.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Fool me once...\\\" (1)|\"] = [[{\n \"id\": \"06156\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06156\"] = [[{\n \"id\": \"06156\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Self-Sacrifice|\"] = [[{\n \"id\": \"06157\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06157\"] = [[{\n \"id\": \"06157\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Otherworld Codex (2)|\"] = [[{\n \"id\": \"06158\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"06158\"] = [[{\n \"id\": \"06158\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Dream-Enhancing Serum|\"] = [[{\n \"id\": \"06159\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06159\"] = [[{\n \"id\": \"06159\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Science.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Let God sort them out...\\\"|\"] = [[{\n \"id\": \"06160\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic. Fated.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06160\"] = [[{\n \"id\": \"06160\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic. Fated.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Swift Reload (2)|\"] = [[{\n \"id\": \"06161\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic. Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06161\"] = [[{\n \"id\": \"06161\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic. Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Gregory Gry|Muckraker\"] = [[{\n \"id\": \"06162\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Dreamer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06162\"] = [[{\n \"id\": \"06162\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Dreamer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Gregory Gry|\"] = [[{\n \"id\": \"06162\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Dreamer.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Healing Words|\"] = [[{\n \"id\": \"06163\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"06163\"] = [[{\n \"id\": \"06163\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Ethereal Form|\"] = [[{\n \"id\": \"06164\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06164\"] = [[{\n \"id\": \"06164\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Scrounge for Supplies|\"] = [[{\n \"id\": \"06165\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06165\"] = [[{\n \"id\": \"06165\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Brute Force (1)|\"] = [[{\n \"id\": \"06166\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06166\"] = [[{\n \"id\": \"06166\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Versatile (2)|\"] = [[{\n \"id\": \"06167\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"06167\"] = [[{\n \"id\": \"06167\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"The Silver Key|Key to the Gate of Dreams\"] = [[{\n \"id\": \"06189\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Charm. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06189\"] = [[{\n \"id\": \"06189\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Charm. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Silver Key|\"] = [[{\n \"id\": \"06189\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Charm. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".35 Winchester|\"] = [[{\n \"id\": \"06195\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"06195\"] = [[{\n \"id\": \"06195\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\".35 Winchester (Taboo)|\"] = [[{\n \"id\": \"06195-t\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Safeguard (2)|\"] = [[{\n \"id\": \"06196\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06196\"] = [[{\n \"id\": \"06196\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Practice Makes Perfect|\"] = [[{\n \"id\": \"06197\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Gambit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06197\"] = [[{\n \"id\": \"06197\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Gambit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Extensive Research (1)|\"] = [[{\n \"id\": \"06198\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06198\"] = [[{\n \"id\": \"06198\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Three Aces (1)|\"] = [[{\n \"id\": \"06199\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06199\"] = [[{\n \"id\": \"06199\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Three Aces (1) (Taboo)|\"] = [[{\n \"id\": \"06199-t\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Burglary (2)|\"] = [[{\n \"id\": \"06200\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06200\"] = [[{\n \"id\": \"06200\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Spectral Razor|\"] = [[{\n \"id\": \"06201\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06201\"] = [[{\n \"id\": \"06201\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Word of Command (2)|\"] = [[{\n \"id\": \"06202\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06202\"] = [[{\n \"id\": \"06202\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Moonstone|\"] = [[{\n \"id\": \"06203\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Relic. Dreamlands.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06203\"] = [[{\n \"id\": \"06203\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Relic. Dreamlands.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sharp Vision (1)|\"] = [[{\n \"id\": \"06204\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06204\"] = [[{\n \"id\": \"06204\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucid Dreaming (2)|\"] = [[{\n \"id\": \"06205\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06205\"] = [[{\n \"id\": \"06205\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Virgil Gray|Truly Inspired\"] = [[{\n \"id\": \"06224\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06224\"] = [[{\n \"id\": \"06224\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Virgil Gray|\"] = [[{\n \"id\": \"06224\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Captain|Dreamlands Navigator\"] = [[{\n \"id\": \"06225\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06225\"] = [[{\n \"id\": \"06225\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Captain|\"] = [[{\n \"id\": \"06225\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Dreamer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"False Awakening|\"] = [[{\n \"id\": \"06233\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"06233\"] = [[{\n \"id\": \"06233\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Heroic Rescue (2)|\"] = [[{\n \"id\": \"06234\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06234\"] = [[{\n \"id\": \"06234\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Leadership (2)|\"] = [[{\n \"id\": \"06235\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06235\"] = [[{\n \"id\": \"06235\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dream Diary (3)|Dreams of an Explorer\"] = [[{\n \"id\": \"06236\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06236\"] = [[{\n \"id\": \"06236\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Dream Diary (3)|\"] = [[{\n \"id\": \"06236\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Dream Diary (3)|Dreams of a Madman\"] = [[{\n \"id\": \"06237\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06237\"] = [[{\n \"id\": \"06237\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Dream Diary (3)|\"] = [[{\n \"id\": \"06237\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Dream Diary (3)|Dreams of a Child\"] = [[{\n \"id\": \"06238\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06238\"] = [[{\n \"id\": \"06238\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Dream Diary (3)|\"] = [[{\n \"id\": \"06238\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06113\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Haste (2)|\"] = [[{\n \"id\": \"06239\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06239\"] = [[{\n \"id\": \"06239\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Daredevil (2)|\"] = [[{\n \"id\": \"06240\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Practiced.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06240\"] = [[{\n \"id\": \"06240\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Practiced.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Empower Self (2)|Stamina\"] = [[{\n \"id\": \"06241\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06241\"] = [[{\n \"id\": \"06241\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Empower Self (2)|\"] = [[{\n \"id\": \"06241\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Empower Self (2)|Alacrity\"] = [[{\n \"id\": \"06242\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06242\"] = [[{\n \"id\": \"06242\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Empower Self (2)|\"] = [[{\n \"id\": \"06242\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Empower Self (2)|Acuity\"] = [[{\n \"id\": \"06243\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06243\"] = [[{\n \"id\": \"06243\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Empower Self (2)|\"] = [[{\n \"id\": \"06243\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Twila Katherine Price (3)|Lost in a Dream\"] = [[{\n \"id\": \"06244\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Artist. Dreamer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06244\"] = [[{\n \"id\": \"06244\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Artist. Dreamer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Twila Katherine Price (3)|\"] = [[{\n \"id\": \"06244\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Artist. Dreamer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"A Glimmer of Hope|\"] = [[{\n \"id\": \"06245\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Blessed. Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06245\"] = [[{\n \"id\": \"06245\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Blessed. Fortune.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Expeditious Retreat (1)|\"] = [[{\n \"id\": \"06246\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06246\"] = [[{\n \"id\": \"06246\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Richard Upton Pickman|Venerable Ghoul\"] = [[{\n \"id\": \"06266\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Ghoul. Artist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06266\"] = [[{\n \"id\": \"06266\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Ghoul. Artist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Richard Upton Pickman|\"] = [[{\n \"id\": \"06266\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Ghoul. Artist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"False Awakening|\"] = [[{\n \"id\": \"06275\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"06275\"] = [[{\n \"id\": \"06275\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Empty Vessel (4)|Abandoned by the Gods\"] = [[{\n \"id\": \"06276\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06277\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06276\"] = [[{\n \"id\": \"06276\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06277\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Empty Vessel (4)|\"] = [[{\n \"id\": \"06276\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06277\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Wish Eater|Jewel of the Gods\"] = [[{\n \"id\": \"06277\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06276\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"06277\"] = [[{\n \"id\": \"06277\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06276\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Wish Eater|\"] = [[{\n \"id\": \"06277\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06276\",\n \"count\": 1\n }\n ],\n \"weakness\": false\n}]]\r\nallCards[\"Surprising Find (1)|\"] = [[{\n \"id\": \"06278\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Fortune. Research.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06278\"] = [[{\n \"id\": \"06278\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Fortune. Research.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Old Book of Lore (3)|\"] = [[{\n \"id\": \"06279\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 2\n }\n}]]\r\nallCards[\"06279\"] = [[{\n \"id\": \"06279\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Garrote Wire (2)|\"] = [[{\n \"id\": \"06280\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06280\"] = [[{\n \"id\": \"06280\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Delilah O'Rourke (3)|Syndicate Assassin\"] = [[{\n \"id\": \"06281\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Syndicate.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06281\"] = [[{\n \"id\": \"06281\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Syndicate.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Delilah O'Rourke (3)|\"] = [[{\n \"id\": \"06281\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Syndicate.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Summoned Hound (1)|\"] = [[{\n \"id\": \"06282\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Summon.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06283\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"06282\"] = [[{\n \"id\": \"06282\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Summon.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06283\",\n \"count\": 1\n }\n ]\n}]]\r\nallCards[\"Unbound Beast|\"] = [[{\n \"id\": \"06283\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Extradimensional. Tindalos.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06282\",\n \"count\": 1\n }\n ],\n \"weakness\": true\n}]]\r\nallCards[\"06283\"] = [[{\n \"id\": \"06283\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Monster. Extradimensional. Tindalos.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06282\",\n \"count\": 1\n }\n ],\n \"weakness\": true\n}]]\r\nallCards[\"Nothing Left to Lose (3)|\"] = [[{\n \"id\": \"06284\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06284\"] = [[{\n \"id\": \"06284\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Black Cat (5)|A Liar, or a Prophet, or Both\"] = [[{\n \"id\": \"06285\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Avatar. Dreamlands.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06285\"] = [[{\n \"id\": \"06285\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Avatar. Dreamlands.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Black Cat (5)|\"] = [[{\n \"id\": \"06285\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Avatar. Dreamlands.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Daisy's Tote Bag|Advanced\"] = [[{\n \"id\": \"90002\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"90002\"] = [[{\n \"id\": \"90002\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Necronomicon|John Dee Translation (Advanced)\"] = [[{\n \"id\": \"90003\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"90003\"] = [[{\n \"id\": \"90003\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The Necronomicon|\"] = [[{\n \"id\": \"90003\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Spiritual Resolve (5)|\"] = [[{\n \"id\": \"06323\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06323\"] = [[{\n \"id\": \"06323\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Abigail Foreman (4)|Library Intern\"] = [[{\n \"id\": \"06324\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06324\"] = [[{\n \"id\": \"06324\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Abigail Foreman (4)|\"] = [[{\n \"id\": \"06324\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Eye of Truth (5)|\"] = [[{\n \"id\": \"06325\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell. Practiced.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06325\"] = [[{\n \"id\": \"06325\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell. Practiced.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Joey \\\"The Rat\\\" Vigil (3)|Lookin' Out for #1\"] = [[{\n \"id\": \"06326\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06326\"] = [[{\n \"id\": \"06326\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Joey \\\"The Rat\\\" Vigil (3)|\"] = [[{\n \"id\": \"06326\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sawed-Off Shotgun (5)|\"] = [[{\n \"id\": \"06327\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 2\n }\n}]]\r\nallCards[\"06327\"] = [[{\n \"id\": \"06327\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Mind's Eye (2)|\"] = [[{\n \"id\": \"06328\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"06328\"] = [[{\n \"id\": \"06328\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Shining Trapezohedron (4)|\"] = [[{\n \"id\": \"06329\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06329\"] = [[{\n \"id\": \"06329\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Nightmare Bauble (3)|\"] = [[{\n \"id\": \"06330\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06331\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"06330\"] = [[{\n \"id\": \"06330\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"06331\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"Dream Parasite|\"] = [[{\n \"id\": \"06331\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06330\",\n \"count\": 3\n }\n ],\n \"weakness\": true\n}]]\r\nallCards[\"06331\"] = [[{\n \"id\": \"06331\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"bonded_to\": [\n {\n \"id\": \"06330\",\n \"count\": 3\n }\n ],\n \"weakness\": true\n}]]\r\nallCards[\"Scavenging (2)|\"] = [[{\n \"id\": \"06332\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"06332\"] = [[{\n \"id\": \"06332\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Molly Maxwell|The Exotic Morgana\"] = [[{\n \"id\": \"98017\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"98017\"] = [[{\n \"id\": \"98017\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Molly Maxwell|\"] = [[{\n \"id\": \"98017\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Assistant.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Yaztaroth|\"] = [[{\n \"id\": \"98018\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"98018\"] = [[{\n \"id\": \"98018\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"University Chemist|\"] = [[{\n \"id\": \"85025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"85025\"] = [[{\n \"id\": \"85025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Bystander. Miskatonic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Meteorite Sample|\"] = [[{\n \"id\": \"85026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"85026\"] = [[{\n \"id\": \"85026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Military's Plan|\"] = [[{\n \"id\": \"85028\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"85028\"] = [[{\n \"id\": \"85028\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Universal Solvent|\"] = [[{\n \"id\": \"85029\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"85029\"] = [[{\n \"id\": \"85029\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pet Oozeling|\"] = [[{\n \"id\": \"85030\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Monster. Ooze.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"85030\"] = [[{\n \"id\": \"85030\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Monster. Ooze.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mi-Go Weapon|\"] = [[{\n \"id\": \"85031\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Weapon. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"85031\"] = [[{\n \"id\": \"85031\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Weapon. Science.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lt. Wilson Stewart|Logistical Genius\"] = [[{\n \"id\": \"85032\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"85032\"] = [[{\n \"id\": \"85032\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lt. Wilson Stewart|\"] = [[{\n \"id\": \"85032\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cloak of the Outer Realm|Interwoven Distortion\"] = [[{\n \"id\": \"86051\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Clothing.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"86051\"] = [[{\n \"id\": \"86051\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Clothing.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cloak of the Outer Realm|\"] = [[{\n \"id\": \"86051\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Clothing.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pocket Portal|Doorway to Another World\"] = [[{\n \"id\": \"86052\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"86052\"] = [[{\n \"id\": \"86052\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pocket Portal|\"] = [[{\n \"id\": \"86052\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dreaded End|Gift of the Void\"] = [[{\n \"id\": \"86053\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"86053\"] = [[{\n \"id\": \"86053\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dreaded End|\"] = [[{\n \"id\": \"86053\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blade of Ark'at|Shellblade Tribute\"] = [[{\n \"id\": \"86054\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"86054\"] = [[{\n \"id\": \"86054\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blade of Ark'at|\"] = [[{\n \"id\": \"86054\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Enchanted Skull|Mask of the Burning Pit\"] = [[{\n \"id\": \"86055\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"86055\"] = [[{\n \"id\": \"86055\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Enchanted Skull|\"] = [[{\n \"id\": \"86055\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blood Eclipse (1)|\"] = [[{\n \"id\": \"53001\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53001\"] = [[{\n \"id\": \"53001\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Survival Knife (2)|\"] = [[{\n \"id\": \"53002\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53002\"] = [[{\n \"id\": \"53002\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Truth from Fiction (2)|\"] = [[{\n \"id\": \"53003\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53003\"] = [[{\n \"id\": \"53003\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Stone (4)|Transient Thoughts\"] = [[{\n \"id\": \"53004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53004\"] = [[{\n \"id\": \"53004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Stone (4)|\"] = [[{\n \"id\": \"53004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Decorated Skull (3)|Doom Begets Doom\"] = [[{\n \"id\": \"53005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53005\"] = [[{\n \"id\": \"53005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Decorated Skull (3)|\"] = [[{\n \"id\": \"53005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Colt Vest Pocket (2)|\"] = [[{\n \"id\": \"53006\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"53006\"] = [[{\n \"id\": \"53006\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Mists of R'lyeh (2)|\"] = [[{\n \"id\": \"53007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 5\n }\n}]]\r\nallCards[\"53007\"] = [[{\n \"id\": \"53007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 5\n }\n}]]\r\nallCards[\"The Chthonian Stone (3)|Stygian Waymark\"] = [[{\n \"id\": \"53008\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53008\"] = [[{\n \"id\": \"53008\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Chthonian Stone (3)|\"] = [[{\n \"id\": \"53008\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Alter Fate (1)|\"] = [[{\n \"id\": \"53009\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53009\"] = [[{\n \"id\": \"53009\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"On Your Own (3)|Permanent\"] = [[{\n \"id\": \"53010\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"53010\"] = [[{\n \"id\": \"53010\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Backpack (2)|\"] = [[{\n \"id\": \"53011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53011\"] = [[{\n \"id\": \"53011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dendromorphosis|\\\"Natural\\\" Transformation\"] = [[{\n \"id\": \"53012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Flora.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"53012\"] = [[{\n \"id\": \"53012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Flora.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Dendromorphosis|\"] = [[{\n \"id\": \"53012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Flora.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Offer You Cannot Refuse|\"] = [[{\n \"id\": \"53013\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"53013\"] = [[{\n \"id\": \"53013\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Fine Print|\"] = [[{\n \"id\": \"53014\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"53014\"] = [[{\n \"id\": \"53014\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Sell Your Soul|\"] = [[{\n \"id\": \"53015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"53015\"] = [[{\n \"id\": \"53015\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Veda Whitsley|Skilled Botanist\"] = [[{\n \"id\": \"53037\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"53037\"] = [[{\n \"id\": \"53037\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Veda Whitsley|\"] = [[{\n \"id\": \"53037\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Wayfarer.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"On the Lam|Advanced\"] = [[{\n \"id\": \"90009\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"90009\"] = [[{\n \"id\": \"90009\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hospital Debts|Advanced\"] = [[{\n \"id\": \"90010\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"90010\"] = [[{\n \"id\": \"90010\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Nathaniel Cho|The Boxer\"] = [[{\n \"id\": \"60101\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Criminal. Warden.\"\n}]]\r\nallCards[\"60101\"] = [[{\n \"id\": \"60101\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Criminal. Warden.\"\n}]]\r\nallCards[\"Nathaniel Cho (promo version)|The Boxer\"] = [[{\n \"id\": \"60101-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Criminal. Warden.\"\n}]]\r\nallCards[\"Nathaniel Cho (Parallel)|The Boxer\"] = [[{\n \"id\": \"60101-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Criminal. Warden.\"\n}]]\r\nallCards[\"Nathaniel Cho (Parallel Front)|The Boxer\"] = [[{\n \"id\": \"60101-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Criminal. Warden.\"\n}]]\r\nallCards[\"Nathaniel Cho (Parallel Back)|The Boxer\"] = [[{\n \"id\": \"60101-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Criminal. Warden.\"\n}]]\r\nallCards[\"Nathaniel Cho|\"] = [[{\n \"id\": \"60101-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Nathaniel Cho|Promo version\"] = [[{\n \"id\": \"60101-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Randall Cho|Concerned Brother\"] = [[{\n \"id\": \"60102\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Medic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60102\"] = [[{\n \"id\": \"60102\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Medic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Randall Cho|\"] = [[{\n \"id\": \"60102\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Medic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tommy Malloy|\"] = [[{\n \"id\": \"60103\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Criminal. Syndicate.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"60103\"] = [[{\n \"id\": \"60103\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Criminal. Syndicate.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Self-Destructive|\"] = [[{\n \"id\": \"60104\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"60104\"] = [[{\n \"id\": \"60104\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Boxing Gloves|\"] = [[{\n \"id\": \"60105\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60105\"] = [[{\n \"id\": \"60105\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Flesh Ward|\"] = [[{\n \"id\": \"60106\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60106\"] = [[{\n \"id\": \"60106\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Grete Wagner|The Purifier\"] = [[{\n \"id\": \"60107\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Hunter.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60107\"] = [[{\n \"id\": \"60107\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Hunter.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Grete Wagner|\"] = [[{\n \"id\": \"60107\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Hunter.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Relentless|\"] = [[{\n \"id\": \"60109\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60109\"] = [[{\n \"id\": \"60109\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Safeguard|\"] = [[{\n \"id\": \"60110\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60110\"] = [[{\n \"id\": \"60110\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Clean Them Out|\"] = [[{\n \"id\": \"60111\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60111\"] = [[{\n \"id\": \"60111\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Counterpunch|\"] = [[{\n \"id\": \"60112\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60112\"] = [[{\n \"id\": \"60112\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Get over here!\\\"|\"] = [[{\n \"id\": \"60114\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60114\"] = [[{\n \"id\": \"60114\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Glory|\"] = [[{\n \"id\": \"60115\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60115\"] = [[{\n \"id\": \"60115\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Monster Slayer|\"] = [[{\n \"id\": \"60116\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60116\"] = [[{\n \"id\": \"60116\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"One-Two Punch|\"] = [[{\n \"id\": \"60117\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60117\"] = [[{\n \"id\": \"60117\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Stand Together|\"] = [[{\n \"id\": \"60118\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60118\"] = [[{\n \"id\": \"60118\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Evidence! (1)|\"] = [[{\n \"id\": \"60120\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60120\"] = [[{\n \"id\": \"60120\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Galvanize (1)|\"] = [[{\n \"id\": \"60121\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60121\"] = [[{\n \"id\": \"60121\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Counterpunch (2)|\"] = [[{\n \"id\": \"60122\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60122\"] = [[{\n \"id\": \"60122\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Get over here!\\\" (2)|\"] = [[{\n \"id\": \"60123\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60123\"] = [[{\n \"id\": \"60123\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lesson Learned (2)|\"] = [[{\n \"id\": \"60124\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60124\"] = [[{\n \"id\": \"60124\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Insight. Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mano a Mano (2)|\"] = [[{\n \"id\": \"60125\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Bold.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60125\"] = [[{\n \"id\": \"60125\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Bold.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Overpower (2)|\"] = [[{\n \"id\": \"60126\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced. Expert.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60126\"] = [[{\n \"id\": \"60126\",\n \"type\": \"Skill\",\n \"class\": \"Guardian\",\n \"traits\": \"Practiced. Expert.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Boxing Gloves (3)|\"] = [[{\n \"id\": \"60127\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60127\"] = [[{\n \"id\": \"60127\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Grete Wagner (3)|The Purifier\"] = [[{\n \"id\": \"60128\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Hunter.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60128\"] = [[{\n \"id\": \"60128\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Hunter.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Grete Wagner (3)|\"] = [[{\n \"id\": \"60128\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Hunter.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dynamite Blast (3)|\"] = [[{\n \"id\": \"60129\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60129\"] = [[{\n \"id\": \"60129\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Taunt (3)|\"] = [[{\n \"id\": \"60130\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60130\"] = [[{\n \"id\": \"60130\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Physical Training (4)|\"] = [[{\n \"id\": \"60131\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"60131\"] = [[{\n \"id\": \"60131\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"One-Two Punch (5)|\"] = [[{\n \"id\": \"60132\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60132\"] = [[{\n \"id\": \"60132\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spirit. Tactic.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Harvey Walters|The Professor\"] = [[{\n \"id\": \"60201\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"60201\"] = [[{\n \"id\": \"60201\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Harvey Walters (promo version)|The Professor\"] = [[{\n \"id\": \"60201-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Harvey Walters (Parallel)|The Professor\"] = [[{\n \"id\": \"60201-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Harvey Walters (Parallel Front)|The Professor\"] = [[{\n \"id\": \"60201-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Harvey Walters (Parallel Back)|The Professor\"] = [[{\n \"id\": \"60201-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic.\"\n}]]\r\nallCards[\"Harvey Walters|\"] = [[{\n \"id\": \"60201-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Harvey Walters|Promo version\"] = [[{\n \"id\": \"60201-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Vault of Knowledge|\"] = [[{\n \"id\": \"60202\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60202\"] = [[{\n \"id\": \"60202\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Thrice-Damned Curiosity|\"] = [[{\n \"id\": \"60203\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"60203\"] = [[{\n \"id\": \"60203\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Obsessive|\"] = [[{\n \"id\": \"60204\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"60204\"] = [[{\n \"id\": \"60204\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Arcane Enlightenment|\"] = [[{\n \"id\": \"60205\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ritual.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60205\"] = [[{\n \"id\": \"60205\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ritual.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Celaeno Fragments|Book of Books\"] = [[{\n \"id\": \"60206\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60206\"] = [[{\n \"id\": \"60206\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Celaeno Fragments|\"] = [[{\n \"id\": \"60206\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Disc of Itzamna|Protective Amulet\"] = [[{\n \"id\": \"60207\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60207\"] = [[{\n \"id\": \"60207\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Disc of Itzamna|\"] = [[{\n \"id\": \"60207\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Encyclopedia|\"] = [[{\n \"id\": \"60208\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 5\n }\n}]]\r\nallCards[\"60208\"] = [[{\n \"id\": \"60208\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Feed the Mind|\"] = [[{\n \"id\": \"60209\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60209\"] = [[{\n \"id\": \"60209\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Forbidden Tome|Untranslated\"] = [[{\n \"id\": \"60210\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60210\"] = [[{\n \"id\": \"60210\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Forbidden Tome|\"] = [[{\n \"id\": \"60210\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Higher Education|\"] = [[{\n \"id\": \"60211\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60211\"] = [[{\n \"id\": \"60211\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Whitton Greene|Hunter of Rare Books\"] = [[{\n \"id\": \"60213\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60213\"] = [[{\n \"id\": \"60213\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Whitton Greene|\"] = [[{\n \"id\": \"60213\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Burning the Midnight Oil|\"] = [[{\n \"id\": \"60214\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60214\"] = [[{\n \"id\": \"60214\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptic Writings|\"] = [[{\n \"id\": \"60215\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60215\"] = [[{\n \"id\": \"60215\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Extensive Research|\"] = [[{\n \"id\": \"60216\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60216\"] = [[{\n \"id\": \"60216\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Occult Invocation|\"] = [[{\n \"id\": \"60217\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60217\"] = [[{\n \"id\": \"60217\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Library Docent (1)|\"] = [[{\n \"id\": \"60220\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60220\"] = [[{\n \"id\": \"60220\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Glimpse the Unthinkable (1)|\"] = [[{\n \"id\": \"60221\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60221\"] = [[{\n \"id\": \"60221\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Esoteric Atlas (2)|\"] = [[{\n \"id\": \"60222\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60222\"] = [[{\n \"id\": \"60222\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Whitton Greene (2)|Hunter of Rare Books\"] = [[{\n \"id\": \"60223\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60223\"] = [[{\n \"id\": \"60223\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Whitton Greene (2)|\"] = [[{\n \"id\": \"60223\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptic Writings (2)|\"] = [[{\n \"id\": \"60224\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60224\"] = [[{\n \"id\": \"60224\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"I've got a plan!\\\" (2)|\"] = [[{\n \"id\": \"60225\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60225\"] = [[{\n \"id\": \"60225\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Tactic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mind over Matter (2)|\"] = [[{\n \"id\": \"60226\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60226\"] = [[{\n \"id\": \"60226\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Seeking Answers (2)|\"] = [[{\n \"id\": \"60227\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60227\"] = [[{\n \"id\": \"60227\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Perception (2)|\"] = [[{\n \"id\": \"60228\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced. Expert.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60228\"] = [[{\n \"id\": \"60228\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced. Expert.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Forbidden Tome (3)|Dark Knowledge\"] = [[{\n \"id\": \"60229\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60229\"] = [[{\n \"id\": \"60229\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Forbidden Tome (3)|\"] = [[{\n \"id\": \"60229\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Forbidden Tome (3)|Secrets Revealed\"] = [[{\n \"id\": \"60230\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60230\"] = [[{\n \"id\": \"60230\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Forbidden Tome (3)|\"] = [[{\n \"id\": \"60230\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Relic. Tome.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Farsight (4)|\"] = [[{\n \"id\": \"60231\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ritual.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60231\"] = [[{\n \"id\": \"60231\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ritual.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Miskatonic Archaeology Funding (4)|\"] = [[{\n \"id\": \"60232\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Grant.\",\n \"level\": 4,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"60232\"] = [[{\n \"id\": \"60232\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Grant.\",\n \"level\": 4,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"The Necronomicon (5)|Petrus de Dacia Translation\"] = [[{\n \"id\": \"60233\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60233\"] = [[{\n \"id\": \"60233\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Necronomicon (5) (Taboo)|Petrus de Dacia Translation\"] = [[{\n \"id\": \"60233-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Necronomicon (5)|\"] = [[{\n \"id\": \"60233\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Necronomicon (5) (Taboo)|\"] = [[{\n \"id\": \"60233-t\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Winifred Habbamock|The Aviatrix\"] = [[{\n \"id\": \"60301\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"60301\"] = [[{\n \"id\": \"60301\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Winifred Habbamock (promo version)|The Aviatrix\"] = [[{\n \"id\": \"60301-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Winifred Habbamock (Parallel)|The Aviatrix\"] = [[{\n \"id\": \"60301-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Winifred Habbamock (Parallel Front)|The Aviatrix\"] = [[{\n \"id\": \"60301-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Winifred Habbamock (Parallel Back)|The Aviatrix\"] = [[{\n \"id\": \"60301-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Criminal.\"\n}]]\r\nallCards[\"Winifred Habbamock|\"] = [[{\n \"id\": \"60301-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Winifred Habbamock|Promo version\"] = [[{\n \"id\": \"60301-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Anything You Can Do, Better|\"] = [[{\n \"id\": \"60302\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate. Developed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60302\"] = [[{\n \"id\": \"60302\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate. Developed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Arrogance|\"] = [[{\n \"id\": \"60303\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"60303\"] = [[{\n \"id\": \"60303\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Reckless|\"] = [[{\n \"id\": \"60304\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"60304\"] = [[{\n \"id\": \"60304\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Flaw.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Lockpicks|\"] = [[{\n \"id\": \"60305\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Tool. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60305\"] = [[{\n \"id\": \"60305\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Tool. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mauser C96|\"] = [[{\n \"id\": \"60306\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"60306\"] = [[{\n \"id\": \"60306\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Lonnie Ritter|Feisty Mechanic\"] = [[{\n \"id\": \"60309\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60309\"] = [[{\n \"id\": \"60309\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lonnie Ritter|\"] = [[{\n \"id\": \"60309\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Leather Jacket|\"] = [[{\n \"id\": \"60310\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Armor.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60310\"] = [[{\n \"id\": \"60310\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Armor.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Streetwise|\"] = [[{\n \"id\": \"60311\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60311\"] = [[{\n \"id\": \"60311\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pilfer|\"] = [[{\n \"id\": \"60315\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60315\"] = [[{\n \"id\": \"60315\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sneak By|\"] = [[{\n \"id\": \"60316\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60316\"] = [[{\n \"id\": \"60316\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Nimble|\"] = [[{\n \"id\": \"60317\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60317\"] = [[{\n \"id\": \"60317\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Daredevil|\"] = [[{\n \"id\": \"60318\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60318\"] = [[{\n \"id\": \"60318\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Fortune. Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Liquid Courage (1)|\"] = [[{\n \"id\": \"60320\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60320\"] = [[{\n \"id\": \"60320\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Illicit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Mauser C96 (2)|\"] = [[{\n \"id\": \"60321\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"60321\"] = [[{\n \"id\": \"60321\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 5\n }\n}]]\r\nallCards[\"Daring Maneuver (2)|\"] = [[{\n \"id\": \"60322\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60322\"] = [[{\n \"id\": \"60322\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cheap Shot (2)|\"] = [[{\n \"id\": \"60323\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60323\"] = [[{\n \"id\": \"60323\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Slip Away (2)|\"] = [[{\n \"id\": \"60324\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60324\"] = [[{\n \"id\": \"60324\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Manual Dexterity (2)|\"] = [[{\n \"id\": \"60325\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60325\"] = [[{\n \"id\": \"60325\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky Cigarette Case (3)|\"] = [[{\n \"id\": \"60326\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60326\"] = [[{\n \"id\": \"60326\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Charm.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sharpshooter (3)|\"] = [[{\n \"id\": \"60327\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60327\"] = [[{\n \"id\": \"60327\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Pilfer (3)|\"] = [[{\n \"id\": \"60328\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60328\"] = [[{\n \"id\": \"60328\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Backstab (3)|\"] = [[{\n \"id\": \"60329\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60329\"] = [[{\n \"id\": \"60329\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Copycat (3)|\"] = [[{\n \"id\": \"60330\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60330\"] = [[{\n \"id\": \"60330\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Gambit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Beretta M1918 (4)|\"] = [[{\n \"id\": \"60331\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60331\"] = [[{\n \"id\": \"60331\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Chuck Fergus (5)|O'Bannion Driver\"] = [[{\n \"id\": \"60332\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60332\"] = [[{\n \"id\": \"60332\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Chuck Fergus (5)|\"] = [[{\n \"id\": \"60332\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jacqueline Fine|The Psychic\"] = [[{\n \"id\": \"60401\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"60401\"] = [[{\n \"id\": \"60401\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Jacqueline Fine (promo version)|The Psychic\"] = [[{\n \"id\": \"60401-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Jacqueline Fine (Parallel)|The Psychic\"] = [[{\n \"id\": \"60401-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Jacqueline Fine (Parallel Front)|The Psychic\"] = [[{\n \"id\": \"60401-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Jacqueline Fine (Parallel Back)|The Psychic\"] = [[{\n \"id\": \"60401-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Jacqueline Fine|\"] = [[{\n \"id\": \"60401-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Jacqueline Fine|Promo version\"] = [[{\n \"id\": \"60401-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Arbiter of Fates|\"] = [[{\n \"id\": \"60402\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60402\"] = [[{\n \"id\": \"60402\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dark Future|\"] = [[{\n \"id\": \"60403\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Endtimes.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"60403\"] = [[{\n \"id\": \"60403\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Endtimes.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Nihilism|\"] = [[{\n \"id\": \"60404\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"60404\"] = [[{\n \"id\": \"60404\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Scrying Mirror|\"] = [[{\n \"id\": \"60406\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60406\"] = [[{\n \"id\": \"60406\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Azure Flame|\"] = [[{\n \"id\": \"60407\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60407\"] = [[{\n \"id\": \"60407\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Clairvoyance|\"] = [[{\n \"id\": \"60408\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60408\"] = [[{\n \"id\": \"60408\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Ineffable Truth|\"] = [[{\n \"id\": \"60409\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60409\"] = [[{\n \"id\": \"60409\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Familiar Spirit|\"] = [[{\n \"id\": \"60410\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Creature. Summon.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60410\"] = [[{\n \"id\": \"60410\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Creature. Summon.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Crystal Pendulum|\"] = [[{\n \"id\": \"60411\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60411\"] = [[{\n \"id\": \"60411\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Robes of Endless Night|\"] = [[{\n \"id\": \"60412\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Clothing.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60412\"] = [[{\n \"id\": \"60412\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Clothing.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Parallel Fates|\"] = [[{\n \"id\": \"60415\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60415\"] = [[{\n \"id\": \"60415\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Augury.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Voice of Ra|\"] = [[{\n \"id\": \"60416\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60416\"] = [[{\n \"id\": \"60416\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Prescient|\"] = [[{\n \"id\": \"60419\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced. Augury.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60419\"] = [[{\n \"id\": \"60419\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced. Augury.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Eldritch Inspiration (1)|\"] = [[{\n \"id\": \"60420\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60420\"] = [[{\n \"id\": \"60420\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Spirit.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Grotesque Statue (2)|\"] = [[{\n \"id\": \"60421\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60421\"] = [[{\n \"id\": \"60421\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Robes of Endless Night (2)|\"] = [[{\n \"id\": \"60422\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Clothing.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60422\"] = [[{\n \"id\": \"60422\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Clothing.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hypnotic Gaze (2)|\"] = [[{\n \"id\": \"60423\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60423\"] = [[{\n \"id\": \"60423\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Guts (2)|\"] = [[{\n \"id\": \"60424\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60424\"] = [[{\n \"id\": \"60424\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Azure Flame (3)|\"] = [[{\n \"id\": \"60425\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60425\"] = [[{\n \"id\": \"60425\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Clairvoyance (3)|\"] = [[{\n \"id\": \"60426\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60426\"] = [[{\n \"id\": \"60426\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Ineffable Truth (3)|\"] = [[{\n \"id\": \"60427\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60427\"] = [[{\n \"id\": \"60427\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Arcane Studies (4)|\"] = [[{\n \"id\": \"60428\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"60428\"] = [[{\n \"id\": \"60428\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Recharge (4)|\"] = [[{\n \"id\": \"60429\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60429\"] = [[{\n \"id\": \"60429\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Azure Flame (5)|\"] = [[{\n \"id\": \"60430\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60430\"] = [[{\n \"id\": \"60430\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Clairvoyance (5)|\"] = [[{\n \"id\": \"60431\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60431\"] = [[{\n \"id\": \"60431\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Ineffable Truth (5)|\"] = [[{\n \"id\": \"60432\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60432\"] = [[{\n \"id\": \"60432\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Stella Clark|The Letter Carrier\"] = [[{\n \"id\": \"60501\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Chosen. Civic.\"\n}]]\r\nallCards[\"60501\"] = [[{\n \"id\": \"60501\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Chosen. Civic.\"\n}]]\r\nallCards[\"Stella Clark (promo version)|The Letter Carrier\"] = [[{\n \"id\": \"60501-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Chosen. Civic.\"\n}]]\r\nallCards[\"Stella Clark (Parallel)|The Letter Carrier\"] = [[{\n \"id\": \"60501-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Chosen. Civic.\"\n}]]\r\nallCards[\"Stella Clark (Parallel Front)|The Letter Carrier\"] = [[{\n \"id\": \"60501-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Chosen. Civic.\"\n}]]\r\nallCards[\"Stella Clark (Parallel Back)|The Letter Carrier\"] = [[{\n \"id\": \"60501-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Chosen. Civic.\"\n}]]\r\nallCards[\"Stella Clark|\"] = [[{\n \"id\": \"60501-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Stella Clark|Promo version\"] = [[{\n \"id\": \"60501-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Neither Rain nor Snow|\"] = [[{\n \"id\": \"60502\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60502\"] = [[{\n \"id\": \"60502\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Called by the Mists|\"] = [[{\n \"id\": \"60503\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"60503\"] = [[{\n \"id\": \"60503\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Atychiphobia|\"] = [[{\n \"id\": \"60504\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"60504\"] = [[{\n \"id\": \"60504\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\".18 Derringer|\"] = [[{\n \"id\": \"60505\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 2\n }\n}]]\r\nallCards[\"60505\"] = [[{\n \"id\": \"60505\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Grimm's Fairy Tales|\"] = [[{\n \"id\": \"60506\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"60506\"] = [[{\n \"id\": \"60506\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tome.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Old Keyring|\"] = [[{\n \"id\": \"60507\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Key\",\n \"count\": 2\n }\n}]]\r\nallCards[\"60507\"] = [[{\n \"id\": \"60507\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Key\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Granny Orne|Tough Old Bird\"] = [[{\n \"id\": \"60508\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60508\"] = [[{\n \"id\": \"60508\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Granny Orne|\"] = [[{\n \"id\": \"60508\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Mysterious Raven|\"] = [[{\n \"id\": \"60509\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60509\"] = [[{\n \"id\": \"60509\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Creature.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Scrapper|\"] = [[{\n \"id\": \"60511\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60511\"] = [[{\n \"id\": \"60511\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Will to Survive|\"] = [[{\n \"id\": \"60512\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60512\"] = [[{\n \"id\": \"60512\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"A Test of Will|\"] = [[{\n \"id\": \"60513\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60513\"] = [[{\n \"id\": \"60513\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Grit Your Teeth|\"] = [[{\n \"id\": \"60515\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60515\"] = [[{\n \"id\": \"60515\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cherished Keepsake (1)|\"] = [[{\n \"id\": \"60520\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60520\"] = [[{\n \"id\": \"60520\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Leather Coat (1)|\"] = [[{\n \"id\": \"60521\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Armor.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60521\"] = [[{\n \"id\": \"60521\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Armor.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".18 Derringer (2)|\"] = [[{\n \"id\": \"60522\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60522\"] = [[{\n \"id\": \"60522\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 3\n }\n}]]\r\nallCards[\"A Test of Will (2)|\"] = [[{\n \"id\": \"60523\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60523\"] = [[{\n \"id\": \"60523\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Look what I found!\\\" (2)|\"] = [[{\n \"id\": \"60524\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60524\"] = [[{\n \"id\": \"60524\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dumb Luck (2)|\"] = [[{\n \"id\": \"60525\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60525\"] = [[{\n \"id\": \"60525\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Unexpected Courage (2)|\"] = [[{\n \"id\": \"60526\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60526\"] = [[{\n \"id\": \"60526\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Developed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Granny Orne (3)|Tough Old Bird\"] = [[{\n \"id\": \"60527\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60527\"] = [[{\n \"id\": \"60527\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Granny Orne (3)|\"] = [[{\n \"id\": \"60527\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky! (3)|\"] = [[{\n \"id\": \"60528\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"60528\"] = [[{\n \"id\": \"60528\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Chainsaw (4)|\"] = [[{\n \"id\": \"60529\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"60529\"] = [[{\n \"id\": \"60529\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool. Weapon. Melee.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Supply\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Quick Learner (4)|\"] = [[{\n \"id\": \"60530\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Condition.\",\n \"level\": 4,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"60530\"] = [[{\n \"id\": \"60530\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Condition.\",\n \"level\": 4,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"D�j� Vu (5)|\"] = [[{\n \"id\": \"60531\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent. Cursed.\",\n \"level\": 5,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"60531\"] = [[{\n \"id\": \"60531\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent. Cursed.\",\n \"level\": 5,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Sister Mary|The Nun\"] = [[{\n \"id\": \"07001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Blessed.\"\n}]]\r\nallCards[\"07001\"] = [[{\n \"id\": \"07001\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Blessed.\"\n}]]\r\nallCards[\"Sister Mary (promo version)|The Nun\"] = [[{\n \"id\": \"07001-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Blessed.\"\n}]]\r\nallCards[\"Sister Mary (Parallel)|The Nun\"] = [[{\n \"id\": \"07001-p\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Blessed.\"\n}]]\r\nallCards[\"Sister Mary (Parallel Front)|The Nun\"] = [[{\n \"id\": \"07001-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Blessed.\"\n}]]\r\nallCards[\"Sister Mary (Parallel Back)|The Nun\"] = [[{\n \"id\": \"07001-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Guardian\",\n \"traits\": \"Believer. Blessed.\"\n}]]\r\nallCards[\"Sister Mary|\"] = [[{\n \"id\": \"07001-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Sister Mary|Promo version\"] = [[{\n \"id\": \"07001-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Amanda Sharpe|The Student\"] = [[{\n \"id\": \"07002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic. Scholar.\"\n}]]\r\nallCards[\"07002\"] = [[{\n \"id\": \"07002\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic. Scholar.\"\n}]]\r\nallCards[\"Amanda Sharpe (promo version)|The Student\"] = [[{\n \"id\": \"07002-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic. Scholar.\"\n}]]\r\nallCards[\"Amanda Sharpe (Parallel)|The Student\"] = [[{\n \"id\": \"07002-p\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic. Scholar.\"\n}]]\r\nallCards[\"Amanda Sharpe (Parallel Front)|The Student\"] = [[{\n \"id\": \"07002-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic. Scholar.\"\n}]]\r\nallCards[\"Amanda Sharpe (Parallel Back)|The Student\"] = [[{\n \"id\": \"07002-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Seeker\",\n \"traits\": \"Miskatonic. Scholar.\"\n}]]\r\nallCards[\"Amanda Sharpe|\"] = [[{\n \"id\": \"07002-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Amanda Sharpe|Promo version\"] = [[{\n \"id\": \"07002-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Trish Scarborough|The Spy\"] = [[{\n \"id\": \"07003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"07003\"] = [[{\n \"id\": \"07003\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Trish Scarborough (promo version)|The Spy\"] = [[{\n \"id\": \"07003-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Trish Scarborough (Parallel)|The Spy\"] = [[{\n \"id\": \"07003-p\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Trish Scarborough (Parallel Front)|The Spy\"] = [[{\n \"id\": \"07003-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Trish Scarborough (Parallel Back)|The Spy\"] = [[{\n \"id\": \"07003-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Rogue\",\n \"traits\": \"Agency. Detective.\"\n}]]\r\nallCards[\"Trish Scarborough|\"] = [[{\n \"id\": \"07003-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Trish Scarborough|Promo version\"] = [[{\n \"id\": \"07003-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Dexter Drake|The Magician\"] = [[{\n \"id\": \"07004\",\n \"alternate_ids\": [ \"98016\" ],\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer. Veteran.\"\n}]]\r\nallCards[\"07004\"] = [[{\n \"id\": \"07004\",\n \"alternate_ids\": [ \"98016\" ],\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer. Veteran.\"\n}]]\r\nallCards[\"Dexter Drake (promo version)|The Magician\"] = [[{\n \"id\": \"07004-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer. Veteran.\"\n}]]\r\nallCards[\"Dexter Drake (Parallel)|The Magician\"] = [[{\n \"id\": \"07004-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer. Veteran.\"\n}]]\r\nallCards[\"Dexter Drake (Parallel Front)|The Magician\"] = [[{\n \"id\": \"07004-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer. Veteran.\"\n}]]\r\nallCards[\"Dexter Drake (Parallel Back)|The Magician\"] = [[{\n \"id\": \"07004-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Sorcerer. Veteran.\"\n}]]\r\nallCards[\"Dexter Drake|\"] = [[{\n \"id\": \"07004-m\",\n \"alternate_ids\": [ \"98016-m\" ],\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Dexter Drake|Promo version\"] = [[{\n \"id\": \"07004-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Silas Marsh|The Sailor\"] = [[{\n \"id\": \"07005\",\n \"alternate_ids\": [ \"98013\" ],\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"07005\"] = [[{\n \"id\": \"07005\",\n \"alternate_ids\": [ \"98013\" ],\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Silas Marsh (promo version)|The Sailor\"] = [[{\n \"id\": \"07005-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Silas Marsh (Parallel)|The Sailor\"] = [[{\n \"id\": \"07005-p\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Silas Marsh (Parallel Front)|The Sailor\"] = [[{\n \"id\": \"07005-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Silas Marsh (Parallel Back)|The Sailor\"] = [[{\n \"id\": \"07005-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Survivor\",\n \"traits\": \"Drifter.\"\n}]]\r\nallCards[\"Silas Marsh|\"] = [[{\n \"id\": \"07005-m\",\n \"alternate_ids\": [ \"98013-m\" ],\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Silas Marsh|Promo version\"] = [[{\n \"id\": \"07005-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Guardian Angel|\"] = [[{\n \"id\": \"07006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ritual. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07006\"] = [[{\n \"id\": \"07006\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ritual. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Crisis of Faith|\"] = [[{\n \"id\": \"07007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"07007\"] = [[{\n \"id\": \"07007\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Madness.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Obscure Studies|\"] = [[{\n \"id\": \"07008\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07008\"] = [[{\n \"id\": \"07008\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Insight.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Whispers from the Deep|\"] = [[{\n \"id\": \"07009\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"07009\"] = [[{\n \"id\": \"07009\",\n \"type\": \"Skill\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"In the Shadows|\"] = [[{\n \"id\": \"07010\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07010\"] = [[{\n \"id\": \"07010\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Tactic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shadow Agents|\"] = [[{\n \"id\": \"07011\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"07011\"] = [[{\n \"id\": \"07011\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Showmanship|\"] = [[{\n \"id\": \"07012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07012\"] = [[{\n \"id\": \"07012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Talent.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Occult Scraps|\"] = [[{\n \"id\": \"07013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"07013\"] = [[{\n \"id\": \"07013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Sea Change Harpoon|\"] = [[{\n \"id\": \"07014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07014\"] = [[{\n \"id\": \"07014\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Melee.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Silas's Net|\"] = [[{\n \"id\": \"07015\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tool.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07015\"] = [[{\n \"id\": \"07015\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tool.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Siren Call|\"] = [[{\n \"id\": \"07016\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"07016\"] = [[{\n \"id\": \"07016\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Book of Psalms|\"] = [[{\n \"id\": \"07017\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Tome. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"07017\"] = [[{\n \"id\": \"07017\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Tome. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Blessed Blade|\"] = [[{\n \"id\": \"07018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07018\"] = [[{\n \"id\": \"07018\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rite of Sanctification|\"] = [[{\n \"id\": \"07019\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07019\"] = [[{\n \"id\": \"07019\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hand of Fate|\"] = [[{\n \"id\": \"07020\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07020\"] = [[{\n \"id\": \"07020\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptographic Cipher|\"] = [[{\n \"id\": \"07021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07021\"] = [[{\n \"id\": \"07021\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Cryptic Grimoire|Untranslated\"] = [[{\n \"id\": \"07022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Occult.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07022\"] = [[{\n \"id\": \"07022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Occult.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptic Grimoire|\"] = [[{\n \"id\": \"07022\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Occult.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Deep Knowledge|\"] = [[{\n \"id\": \"07023\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07023\"] = [[{\n \"id\": \"07023\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Plan of Action|\"] = [[{\n \"id\": \"07024\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07024\"] = [[{\n \"id\": \"07024\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Practiced.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".25 Automatic|\"] = [[{\n \"id\": \"07025\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"07025\"] = [[{\n \"id\": \"07025\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Dark Ritual|\"] = [[{\n \"id\": \"07026\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ritual. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07026\"] = [[{\n \"id\": \"07026\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ritual. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Obfuscation|\"] = [[{\n \"id\": \"07027\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07027\"] = [[{\n \"id\": \"07027\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Spell.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Faustian Bargain|\"] = [[{\n \"id\": \"07028\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Pact. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07028\"] = [[{\n \"id\": \"07028\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Pact. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sword Cane|\"] = [[{\n \"id\": \"07029\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07029\"] = [[{\n \"id\": \"07029\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Relic. Weapon. Melee.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tides of Fate|\"] = [[{\n \"id\": \"07030\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07030\"] = [[{\n \"id\": \"07030\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ward of Radiance|\"] = [[{\n \"id\": \"07031\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07031\"] = [[{\n \"id\": \"07031\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Insight. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Promise of Power|\"] = [[{\n \"id\": \"07032\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07032\"] = [[{\n \"id\": \"07032\",\n \"type\": \"Skill\",\n \"class\": \"Mystic\",\n \"traits\": \"Practiced. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Token of Faith|\"] = [[{\n \"id\": \"07033\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07033\"] = [[{\n \"id\": \"07033\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Charm.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Keep Faith|\"] = [[{\n \"id\": \"07034\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07034\"] = [[{\n \"id\": \"07034\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Predestined|\"] = [[{\n \"id\": \"07035\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07035\"] = [[{\n \"id\": \"07035\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Beloved|\"] = [[{\n \"id\": \"07036\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07036\"] = [[{\n \"id\": \"07036\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Innate. Blessed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tempt Fate|\"] = [[{\n \"id\": \"07037\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Fortune. Blessed. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07037\"] = [[{\n \"id\": \"07037\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Fortune. Blessed. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Accursed Follower|\"] = [[{\n \"id\": \"07038\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist. Cursed.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"07038\"] = [[{\n \"id\": \"07038\",\n \"type\": \"Enemy\",\n \"class\": \"Neutral\",\n \"traits\": \"Humanoid. Cultist. Cursed.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Dread Curse|\"] = [[{\n \"id\": \"07039\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"07039\"] = [[{\n \"id\": \"07039\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Day of Reckoning|\"] = [[{\n \"id\": \"07040\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Endtimes.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"07040\"] = [[{\n \"id\": \"07040\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Endtimes.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"Thomas Dawson|Soldier in a New War\"] = [[{\n \"id\": \"07062\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07062\"] = [[{\n \"id\": \"07062\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Thomas Dawson|\"] = [[{\n \"id\": \"07062\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Thomas Dawson|Soldier in a New War\"] = [[{\n \"id\": \"07082\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07082\"] = [[{\n \"id\": \"07082\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Thomas Dawson|\"] = [[{\n \"id\": \"07082\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Veteran.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Elina Harper|Knows Too Much\"] = [[{\n \"id\": \"07083\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Detective.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07083\"] = [[{\n \"id\": \"07083\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Detective.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Elina Harper|\"] = [[{\n \"id\": \"07083\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Agency. Detective.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Riot Whistle|\"] = [[{\n \"id\": \"07108\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07108\"] = [[{\n \"id\": \"07108\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Righteous Hunt (1)|\"] = [[{\n \"id\": \"07109\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07109\"] = [[{\n \"id\": \"07109\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Tactic. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sacred Covenant (2)|\"] = [[{\n \"id\": \"07110\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Covenant. Blessed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"07110\"] = [[{\n \"id\": \"07110\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Covenant. Blessed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Eldritch Sophist|\"] = [[{\n \"id\": \"07111\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07111\"] = [[{\n \"id\": \"07111\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ally. Miskatonic\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Stirring Up Trouble (1)|\"] = [[{\n \"id\": \"07112\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07112\"] = [[{\n \"id\": \"07112\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blasphemous Covenant (2)|\"] = [[{\n \"id\": \"07113\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Covenant. Cursed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"07113\"] = [[{\n \"id\": \"07113\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Covenant. Cursed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Breaking and Entering|\"] = [[{\n \"id\": \"07114\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07114\"] = [[{\n \"id\": \"07114\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Trick.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Skeptic (1)|\"] = [[{\n \"id\": \"07115\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07115\"] = [[{\n \"id\": \"07115\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"False Covenant (2)|\"] = [[{\n \"id\": \"07116\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Covenant. Cursed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"07116\"] = [[{\n \"id\": \"07116\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Covenant. Cursed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Armageddon|\"] = [[{\n \"id\": \"07117\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07117\"] = [[{\n \"id\": \"07117\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Eye of Chaos|\"] = [[{\n \"id\": \"07118\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07118\"] = [[{\n \"id\": \"07118\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Shroud of Shadows|\"] = [[{\n \"id\": \"07119\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07119\"] = [[{\n \"id\": \"07119\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Paradoxical Covenant (2)|\"] = [[{\n \"id\": \"07120\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Covenant. Blessed. Cursed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"07120\"] = [[{\n \"id\": \"07120\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Covenant. Blessed. Cursed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Mariner's Compass|\"] = [[{\n \"id\": \"07121\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07121\"] = [[{\n \"id\": \"07121\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Item. Tool.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancient Covenant (2)|\"] = [[{\n \"id\": \"07122\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Covenant. Blessed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"07122\"] = [[{\n \"id\": \"07122\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Covenant. Blessed.\",\n \"level\": 2,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Joe Sargent|Rattletrap Bus Driver\"] = [[{\n \"id\": \"07150\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Hybrid.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07150\"] = [[{\n \"id\": \"07150\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Hybrid.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Joe Sargent|\"] = [[{\n \"id\": \"07150\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Hybrid.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Teachings of the Order|\"] = [[{\n \"id\": \"07151\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"07151\"] = [[{\n \"id\": \"07151\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Tome.\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Gloria Goldberg|The Writer\"] = [[{\n \"id\": \"98019\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"98019\"] = [[{\n \"id\": \"98019\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Gloria Goldberg (promo version)|The Writer\"] = [[{\n \"id\": \"98019-promo\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Gloria Goldberg (Parallel)|The Writer\"] = [[{\n \"id\": \"98019-p\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Gloria Goldberg (Parallel Front)|The Writer\"] = [[{\n \"id\": \"98019-pf\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Gloria Goldberg (Parallel Back)|The Writer\"] = [[{\n \"id\": \"98019-pb\",\n \"type\": \"Investigator\",\n \"class\": \"Mystic\",\n \"traits\": \"Clairvoyant.\"\n}]]\r\nallCards[\"Gloria Goldberg|\"] = [[{\n \"id\": \"98019-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Gloria Goldberg|Promo version\"] = [[{\n \"id\": \"98019-promo-m\",\n \"type\": \"Minicard\"\n}]]\r\nallCards[\"Ruth Westmacott|Dark Revelations\"] = [[{\n \"id\": \"98020\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Artist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"98020\"] = [[{\n \"id\": \"98020\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Artist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ruth Westmacott|\"] = [[{\n \"id\": \"98020\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Artist.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Liber Omnium Finium|\"] = [[{\n \"id\": \"98021\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Endtimes.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"98021\"] = [[{\n \"id\": \"98021\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Endtimes.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Heirloom of Hyperborea|Artifact from Another Life (Advanced)\"] = [[{\n \"id\": \"90018\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"90018\"] = [[{\n \"id\": \"90018\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Heirloom of Hyperborea|\"] = [[{\n \"id\": \"90018\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dark Memory|Advanced\"] = [[{\n \"id\": \"90019\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"90019\"] = [[{\n \"id\": \"90019\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"Keen Eye|\"] = [[{\n \"id\": \"07152\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07152\"] = [[{\n \"id\": \"07152\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Talent.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Radiant Smite (1)|\"] = [[{\n \"id\": \"07153\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Spirit. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07153\"] = [[{\n \"id\": \"07153\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Spirit. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Truth Beckons|\"] = [[{\n \"id\": \"07154\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07154\"] = [[{\n \"id\": \"07154\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Gaze of Ouraxsh (2)|\"] = [[{\n \"id\": \"07155\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07155\"] = [[{\n \"id\": \"07155\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Priest of Two Faiths (1)|\"] = [[{\n \"id\": \"07156\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Blessed. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07156\"] = [[{\n \"id\": \"07156\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Blessed. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Under Surveillance (1)|\"] = [[{\n \"id\": \"07157\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic. Trap.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07157\"] = [[{\n \"id\": \"07157\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Tactic. Trap.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blood Pact|\"] = [[{\n \"id\": \"07158\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Pact.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07158\"] = [[{\n \"id\": \"07158\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Pact.\",\n \"level\": 0,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Abyssal Tome (2)|\"] = [[{\n \"id\": \"07159\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07159\"] = [[{\n \"id\": \"07159\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Tome.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Butterfly Effect (1)|\"] = [[{\n \"id\": \"07160\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Paradox. Blessed. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07160\"] = [[{\n \"id\": \"07160\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Paradox. Blessed. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Third Time's a Charm (2)|\"] = [[{\n \"id\": \"07161\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07161\"] = [[{\n \"id\": \"07161\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Manipulate Destiny (2)|\"] = [[{\n \"id\": \"07162\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07162\"] = [[{\n \"id\": \"07162\",\n \"type\": \"Event\",\n \"class\": \"Neutral\",\n \"traits\": \"Spell.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fishing Vessel|\"] = [[{\n \"id\": \"07178\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Vehicle.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07178\"] = [[{\n \"id\": \"07178\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Vehicle.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Waveworn Idol|\"] = [[{\n \"id\": \"07179\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07179\"] = [[{\n \"id\": \"07179\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Awakened Mantle|\"] = [[{\n \"id\": \"07180\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Clothing.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07180\"] = [[{\n \"id\": \"07180\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Clothing.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Headdress of Y'ha-nthlei|\"] = [[{\n \"id\": \"07181\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07181\"] = [[{\n \"id\": \"07181\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Enchanted Armor (2)|\"] = [[{\n \"id\": \"07189\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual. Armor.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07189\"] = [[{\n \"id\": \"07189\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual. Armor.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Blessing of Isis (3)|\"] = [[{\n \"id\": \"07190\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07190\"] = [[{\n \"id\": \"07190\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ritual. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptic Grimoire (4)|Text of the Elder Herald\"] = [[{\n \"id\": \"07191\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07191\"] = [[{\n \"id\": \"07191\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptic Grimoire (4)|\"] = [[{\n \"id\": \"07191\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptic Grimoire (4)|Text of the Elder Guardian\"] = [[{\n \"id\": \"07192\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07192\"] = [[{\n \"id\": \"07192\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cryptic Grimoire (4)|\"] = [[{\n \"id\": \"07192\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"R�astrad (1)|\"] = [[{\n \"id\": \"07193\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Spell. Spirit. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07193\"] = [[{\n \"id\": \"07193\",\n \"type\": \"Event\",\n \"class\": \"Rogue\",\n \"traits\": \"Spell. Spirit. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tristan Botley (2)|Fixer for Hire\"] = [[{\n \"id\": \"07194\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07194\"] = [[{\n \"id\": \"07194\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Tristan Botley (2)|\"] = [[{\n \"id\": \"07194\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Ally. Criminal. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Curse of Aeons (3)|\"] = [[{\n \"id\": \"07195\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07195\"] = [[{\n \"id\": \"07195\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Unrelenting (1)|\"] = [[{\n \"id\": \"07196\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07196\"] = [[{\n \"id\": \"07196\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Practiced.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Signum Crucis (2)|\"] = [[{\n \"id\": \"07197\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Practiced. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07197\"] = [[{\n \"id\": \"07197\",\n \"type\": \"Skill\",\n \"class\": \"Survivor\",\n \"traits\": \"Practiced. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Thomas Dawson's Car|Running\"] = [[{\n \"id\": \"07211a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Vehicle.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07211a\"] = [[{\n \"id\": \"07211a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Vehicle.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Thomas Dawson's Car|\"] = [[{\n \"id\": \"07211a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Vehicle.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Elina Harper's Car|Running\"] = [[{\n \"id\": \"07212a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Vehicle.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07212a\"] = [[{\n \"id\": \"07212a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Vehicle.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Elina Harper's Car|\"] = [[{\n \"id\": \"07212a\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Vehicle.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Holy Rosary (2)|\"] = [[{\n \"id\": \"07220\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Charm. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07220\"] = [[{\n \"id\": \"07220\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Charm. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shield of Faith (2)|\"] = [[{\n \"id\": \"07221\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07221\"] = [[{\n \"id\": \"07221\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Fey (1)|\"] = [[{\n \"id\": \"07222\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07222\"] = [[{\n \"id\": \"07222\",\n \"type\": \"Skill\",\n \"class\": \"Seeker\",\n \"traits\": \"Innate. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Guided by the Unseen (3)|\"] = [[{\n \"id\": \"07223\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ritual.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"07223\"] = [[{\n \"id\": \"07223\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ritual.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Secret\",\n \"count\": 4\n }\n}]]\r\nallCards[\"\\\"Lucky\\\" Penny (2)|Omen of Misfortune\"] = [[{\n \"id\": \"07224\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Charm. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07224\"] = [[{\n \"id\": \"07224\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Charm. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"\\\"Lucky\\\" Penny (2)|\"] = [[{\n \"id\": \"07224\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Charm. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Eye of the Djinn (2)|Vessel of Good and Evil\"] = [[{\n \"id\": \"07225\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Blessed. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07225\"] = [[{\n \"id\": \"07225\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Blessed. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Eye of the Djinn (2)|\"] = [[{\n \"id\": \"07225\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic. Blessed. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Armageddon (4)|\"] = [[{\n \"id\": \"07226\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07226\"] = [[{\n \"id\": \"07226\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Eye of Chaos (4)|\"] = [[{\n \"id\": \"07227\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07227\"] = [[{\n \"id\": \"07227\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Shroud of Shadows (4)|\"] = [[{\n \"id\": \"07228\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07228\"] = [[{\n \"id\": \"07228\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Charge\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Spirit of Humanity (2)|\"] = [[{\n \"id\": \"07229\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ritual. Blessed. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07229\"] = [[{\n \"id\": \"07229\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ritual. Blessed. Cursed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Harmony Restored (2)|\"] = [[{\n \"id\": \"07230\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07230\"] = [[{\n \"id\": \"07230\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Enchant Weapon (3)|\"] = [[{\n \"id\": \"07261\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Upgrade.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07261\"] = [[{\n \"id\": \"07261\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Upgrade.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Nephthys (4)|Huntress of Bast\"] = [[{\n \"id\": \"07262\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07262\"] = [[{\n \"id\": \"07262\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Nephthys (4)|\"] = [[{\n \"id\": \"07262\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Ally. Blessed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Stygian Eye (3)|\"] = [[{\n \"id\": \"07263\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07263\"] = [[{\n \"id\": \"07263\",\n \"type\": \"Event\",\n \"class\": \"Seeker\",\n \"traits\": \"Insight. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hyperawareness (4)|\"] = [[{\n \"id\": \"07264\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"07264\"] = [[{\n \"id\": \"07264\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Geas (2)|\"] = [[{\n \"id\": \"07265\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Pact.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07265\"] = [[{\n \"id\": \"07265\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Pact.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hard Knocks (4)|\"] = [[{\n \"id\": \"07266\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"07266\"] = [[{\n \"id\": \"07266\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Ikiaq (3)|The Council's Chosen\"] = [[{\n \"id\": \"07267\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07267\"] = [[{\n \"id\": \"07267\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ikiaq (3)|\"] = [[{\n \"id\": \"07267\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ally. Sorcerer.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Flute of the Outer Gods (4)|\"] = [[{\n \"id\": \"07268\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Instrument. Relic. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07268\"] = [[{\n \"id\": \"07268\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Item. Instrument. Relic. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"A Watchful Peace (3)|\"] = [[{\n \"id\": \"07269\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07269\"] = [[{\n \"id\": \"07269\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"A Watchful Peace (3) (Taboo)|\"] = [[{\n \"id\": \"07269-t\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Dig Deep (4)|\"] = [[{\n \"id\": \"07270\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"07270\"] = [[{\n \"id\": \"07270\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Talent.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Resource\",\n \"count\": 2\n }\n}]]\r\nallCards[\"Favor of the Moon (1)|\"] = [[{\n \"id\": \"07271\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07271\"] = [[{\n \"id\": \"07271\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact. Cursed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Favor of the Sun (1)|\"] = [[{\n \"id\": \"07272\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07272\"] = [[{\n \"id\": \"07272\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Pact. Blessed.\",\n \"level\": 1,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Purifying Corruption (4)|\"] = [[{\n \"id\": \"07273\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ritual. Blessed. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07273\"] = [[{\n \"id\": \"07273\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ritual. Blessed. Cursed.\",\n \"level\": 4,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Y'ha-nthlei Statue|Dynamic Relic\"] = [[{\n \"id\": \"07300b\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07300b\"] = [[{\n \"id\": \"07300b\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Y'ha-nthlei Statue|\"] = [[{\n \"id\": \"07300b\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Relic. Blessed.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hallow (3)|\"] = [[{\n \"id\": \"07301\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07301\"] = [[{\n \"id\": \"07301\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hallow (3) (Taboo)|\"] = [[{\n \"id\": \"07301-t\",\n \"type\": \"Event\",\n \"class\": \"Guardian\",\n \"traits\": \"Spell. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Holy Spear (5)|\"] = [[{\n \"id\": \"07302\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee. Blessed.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07302\"] = [[{\n \"id\": \"07302\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Weapon. Melee. Blessed.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Ancestral Knowledge (3)|\"] = [[{\n \"id\": \"07303\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"07303\"] = [[{\n \"id\": \"07303\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Talent.\",\n \"level\": 3,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Ariadne's Twine (3)|\"] = [[{\n \"id\": \"07304\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ritual.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07304\"] = [[{\n \"id\": \"07304\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Ritual.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\".25 Automatic (2)|\"] = [[{\n \"id\": \"07305\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"07305\"] = [[{\n \"id\": \"07305\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Weapon. Firearm. Illicit.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Ammo\",\n \"count\": 4\n }\n}]]\r\nallCards[\"Justify the Means (3)|\"] = [[{\n \"id\": \"07306\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Practiced. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07306\"] = [[{\n \"id\": \"07306\",\n \"type\": \"Skill\",\n \"class\": \"Rogue\",\n \"traits\": \"Practiced. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky Dice (3)|...Or Are They?\"] = [[{\n \"id\": \"07307\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07307\"] = [[{\n \"id\": \"07307\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Lucky Dice (3)|\"] = [[{\n \"id\": \"07307\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Item. Relic.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Rite of Equilibrium (5)|\"] = [[{\n \"id\": \"07308\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Blessed. Cursed.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07308\"] = [[{\n \"id\": \"07308\",\n \"type\": \"Event\",\n \"class\": \"Mystic\",\n \"traits\": \"Spell. Blessed. Cursed.\",\n \"level\": 5,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jacob Morrison (3)|Coast Guard Captain\"] = [[{\n \"id\": \"07309\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07309\"] = [[{\n \"id\": \"07309\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Jacob Morrison (3)|\"] = [[{\n \"id\": \"07309\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Ally. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Shrine of the Moirai (3)|\"] = [[{\n \"id\": \"07310\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Offering\",\n \"count\": 3\n }\n}]]\r\nallCards[\"07310\"] = [[{\n \"id\": \"07310\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Fortune. Blessed. Cursed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"uses\": {\n \"token\": \"resource\",\n \"type\": \"Offering\",\n \"count\": 3\n }\n}]]\r\nallCards[\"Diving Suit|\"] = [[{\n \"id\": \"07338\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Armor.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"07338\"] = [[{\n \"id\": \"07338\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Armor.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|Due Diligence\"] = [[{\n \"id\": \"90025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"90025\"] = [[{\n \"id\": \"90025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|\"] = [[{\n \"id\": \"90025\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|Red Tape\"] = [[{\n \"id\": \"90026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"90026\"] = [[{\n \"id\": \"90026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|\"] = [[{\n \"id\": \"90026\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|Consult Experts\"] = [[{\n \"id\": \"90027\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"90027\"] = [[{\n \"id\": \"90027\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|\"] = [[{\n \"id\": \"90027\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|Seek the Truth\"] = [[{\n \"id\": \"90028\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"90028\"] = [[{\n \"id\": \"90028\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|\"] = [[{\n \"id\": \"90028\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|Leave No Doubt\"] = [[{\n \"id\": \"90029\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"90029\"] = [[{\n \"id\": \"90029\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Directive|\"] = [[{\n \"id\": \"90029\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Roland's .38 Special|Advanced\"] = [[{\n \"id\": \"90030\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"90030\"] = [[{\n \"id\": \"90030\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Weapon. Firearm.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Cover Up|Advanced\"] = [[{\n \"id\": \"90031\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"90031\"] = [[{\n \"id\": \"90031\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Task.\",\n \"permanent\": false,\n \"weakness\": true\n}]]\r\nallCards[\"The Star � XVII (3)|You Have Been Chosen\"] = [[{\n \"id\": \"54001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54001\"] = [[{\n \"id\": \"54001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Star � XVII (3)|\"] = [[{\n \"id\": \"54001\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Hallowed Mirror (3)|\"] = [[{\n \"id\": \"54002\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Occult. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"05314\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"54002\"] = [[{\n \"id\": \"54002\",\n \"type\": \"Asset\",\n \"class\": \"Guardian\",\n \"traits\": \"Item. Relic. Occult. Blessed.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"05314\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"The World � XXI (3)|The Journey is Complete\"] = [[{\n \"id\": \"54003\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54003\"] = [[{\n \"id\": \"54003\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The World � XXI (3)|\"] = [[{\n \"id\": \"54003\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Occult Lexicon (3)|\"] = [[{\n \"id\": \"54004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Occult.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"05317\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"54004\"] = [[{\n \"id\": \"54004\",\n \"type\": \"Asset\",\n \"class\": \"Seeker\",\n \"traits\": \"Item. Tome. Occult.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false,\n \"bonded\": [\n {\n \"id\": \"05317\",\n \"count\": 3\n }\n ]\n}]]\r\nallCards[\"Knight of Swords (3)|Charge Ever Onward\"] = [[{\n \"id\": \"54005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54005\"] = [[{\n \"id\": \"54005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Knight of Swords (3)|\"] = [[{\n \"id\": \"54005\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Well Connected (3)|\"] = [[{\n \"id\": \"54006\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Condition.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54006\"] = [[{\n \"id\": \"54006\",\n \"type\": \"Asset\",\n \"class\": \"Rogue\",\n \"traits\": \"Condition.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Hierophant � V (3)|Your True Master Awaits\"] = [[{\n \"id\": \"54007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54007\"] = [[{\n \"id\": \"54007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Hierophant � V (3)|\"] = [[{\n \"id\": \"54007\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Sign Magick (3)|\"] = [[{\n \"id\": \"54008\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual. Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54008\"] = [[{\n \"id\": \"54008\",\n \"type\": \"Asset\",\n \"class\": \"Mystic\",\n \"traits\": \"Ritual. Talent.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Nine of Rods (3)|Every Trial a Lesson\"] = [[{\n \"id\": \"54009\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54009\"] = [[{\n \"id\": \"54009\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Nine of Rods (3)|\"] = [[{\n \"id\": \"54009\",\n \"type\": \"Asset\",\n \"class\": \"Survivor\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Trial by Fire (3)|\"] = [[{\n \"id\": \"54010\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54010\"] = [[{\n \"id\": \"54010\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"traits\": \"Spirit.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Fool � 0 (3)|Unlimited Potential\"] = [[{\n \"id\": \"54011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54011\"] = [[{\n \"id\": \"54011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"The Fool � 0 (3)|\"] = [[{\n \"id\": \"54011\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Tarot.\",\n \"level\": 3,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Moon Pendant (2)|\"] = [[{\n \"id\": \"54012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Charm.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54012\"] = [[{\n \"id\": \"54012\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Item. Charm.\",\n \"level\": 2,\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Observed (4)|\"] = [[{\n \"id\": \"54013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Blessed.\",\n \"level\": 4,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"54013\"] = [[{\n \"id\": \"54013\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Blessed.\",\n \"level\": 4,\n \"permanent\": true,\n \"weakness\": false\n}]]\r\nallCards[\"Damned|\"] = [[{\n \"id\": \"54014\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Omen.\",\n \"permanent\": true,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"54014\"] = [[{\n \"id\": \"54014\",\n \"type\": \"Treachery\",\n \"class\": \"Neutral\",\n \"traits\": \"Curse. Omen.\",\n \"permanent\": true,\n \"weakness\": true,\n \"basicWeaknessCount\": 1\n}]]\r\nallCards[\"The Devil � XV|Your Shadow Hungers\"] = [[{\n \"id\": \"54015\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Tarot.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"54015\"] = [[{\n \"id\": \"54015\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Tarot.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"The Devil � XV|\"] = [[{\n \"id\": \"54015\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Omen. Tarot.\",\n \"permanent\": false,\n \"weakness\": true,\n \"basicWeaknessCount\": 2\n}]]\r\nallCards[\"Erynn MacAoidh|Devoted Enchantress\"] = [[{\n \"id\": \"54041\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Witch.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"54041\"] = [[{\n \"id\": \"54041\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Witch.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\nallCards[\"Erynn MacAoidh|\"] = [[{\n \"id\": \"54041\",\n \"type\": \"Asset\",\n \"class\": \"Neutral\",\n \"traits\": \"Ally. Witch.\",\n \"permanent\": false,\n \"weakness\": false\n}]]\r\n\nend)\nreturn __bundle_require(\"__root\")",
- "LuaScriptState": "",
- "XmlUI": "\n\r\n \r\n \r\n \r\n\r\n \r\n Step 1: Tag the Cards \r\n Enter the GUID of a Card, Bag, or Deck to tag.\r\n Card: That specific card will be tagged based on its name/description\r\n Bag/Deck: All cards in the container will be tagged\r\n\r\n Tagged cards will be moved to just below this helper. Cards which cannot be tagged will be placed in a separate pile.\r\n \r\n GUID to tag: \r\n \r\n Tag It! \r\n \r\n Step 2: Verify the Tags \r\n Enter the GUID of a Card, Bag, or Deck to verify.\r\n Card: That specific card will be have its metadata checked\r\n Deck or Bag: All cards in the container will be checked\r\n\r\n Verification will check that metadata is present and can be parsed. It does not verify that the correct metadata is present. In other words, if a card does not have an ID in the metadata it will fail, but if it has the wrong ID that will not be detected.\r\n \r\n GUID to verify: \r\n \r\n Verify It! \r\n\r\n \r\n Step 3: Bag the Cards \r\n Enter the GUID of a Bag or Deck to move all cards to the All Cards Bag.\r\n \r\n GUID to move from: \r\n \r\n All Cards Bag GUID: \r\n \r\n Bag It! \r\n \r\n\n"
- }
- ]
- },
{
"GUID": "8553dc",
"Name": "3DText",
"Transform": {
- "posX": -26.7945538,
- "posY": 1.49997556,
- "posZ": 70.7100754,
+ "posX": -26.7949657,
+ "posY": 1.49999607,
+ "posZ": 70.7100143,
"rotX": 90.0,
- "rotY": 90.16656,
+ "rotY": 90.0,
"rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
@@ -108746,14 +97428,14 @@
"GUID": "64a613",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.5300636,
- "posY": 1.40831161,
- "posZ": 28.5245667,
- "rotX": 359.920135,
- "rotY": 269.998566,
- "rotZ": 0.01687399,
+ "posX": 58.53,
+ "posY": 1.481499,
+ "posZ": 28.525,
+ "rotX": 3.25272431E-08,
+ "rotY": 270.0,
+ "rotZ": -3.08678167E-08,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "Core/Night of the Zealot",
@@ -108768,7 +97450,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -108804,7 +97486,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":[]}",
"XmlUI": ""
},
@@ -108812,14 +97494,14 @@
"GUID": "2898f6",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.54813,
- "posY": 1.404146,
- "posZ": 14.4638433,
- "rotX": 359.9202,
- "rotY": 269.7826,
- "rotZ": 0.0171750337,
+ "posX": 58.548,
+ "posY": 1.48149884,
+ "posZ": 14.4640007,
+ "rotX": -3.947165E-08,
+ "rotY": 270.0,
+ "rotZ": -3.69504335E-07,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "The Dunwich Legacy",
@@ -108834,7 +97516,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -108870,7 +97552,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"022ddf\":{\"lock\":false,\"pos\":{\"x\":12.2506017684937,\"y\":1.45815706253052,\"z\":-21.3054027557373},\"rot\":{\"x\":359.920135498047,\"y\":270.005859375,\"z\":0.0168654527515173}},\"30684d\":{\"lock\":false,\"pos\":{\"x\":12.2504034042358,\"y\":1.46327662467957,\"z\":-3.91980123519897},\"rot\":{\"x\":359.920135498047,\"y\":269.996826171875,\"z\":0.0168782528489828}},\"3f6ab6\":{\"lock\":false,\"pos\":{\"x\":-1.2998993396759,\"y\":1.47544133663177,\"z\":-26.7614040374756},\"rot\":{\"x\":359.920135498047,\"y\":269.992095947266,\"z\":0.0168824009597301}},\"51c0d9\":{\"lock\":false,\"pos\":{\"x\":12.252100944519,\"y\":1.47350561618805,\"z\":30.8264045715332},\"rot\":{\"x\":359.920104980469,\"y\":270.012725830078,\"z\":0.0168560966849327}},\"61f17f\":{\"lock\":false,\"pos\":{\"x\":0.27011626958847,\"y\":1.4896068572998,\"z\":28.7769508361816},\"rot\":{\"x\":359.920104980469,\"y\":270.013244628906,\"z\":0.0168534461408854}},\"684060\":{\"lock\":false,\"pos\":{\"x\":12.2503023147583,\"y\":1.45558094978333,\"z\":-30.0549011230469},\"rot\":{\"x\":359.920104980469,\"y\":270.026062011719,\"z\":0.0168375186622143}},\"87adbf\":{\"lock\":false,\"pos\":{\"x\":12.2504024505615,\"y\":1.46838784217834,\"z\":13.4375},\"rot\":{\"x\":359.920104980469,\"y\":270.018981933594,\"z\":0.0168474968522787}},\"afe7ce\":{\"lock\":false,\"pos\":{\"x\":12.2503023147583,\"y\":1.46070146560669,\"z\":-12.6661014556885},\"rot\":{\"x\":359.920135498047,\"y\":270.007263183594,\"z\":0.0168637093156576}},\"d6e449\":{\"lock\":false,\"pos\":{\"x\":12.2503032684326,\"y\":1.46581149101257,\"z\":4.68779993057251},\"rot\":{\"x\":359.920104980469,\"y\":270.010681152344,\"z\":0.0168590862303972}},\"e3aa5c\":{\"lock\":false,\"pos\":{\"x\":12.2507019042969,\"y\":1.47093117237091,\"z\":22.076904296875},\"rot\":{\"x\":359.920135498047,\"y\":269.999694824219,\"z\":0.0168740600347519}}}}",
"XmlUI": ""
},
@@ -108878,14 +97560,14 @@
"GUID": "aca04c",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.5053978,
- "posY": 1.39998257,
- "posZ": 0.121920146,
- "rotX": 359.920135,
- "rotY": 270.006165,
- "rotZ": 0.0168642886,
+ "posX": 58.506,
+ "posY": 1.48149884,
+ "posZ": 0.122000463,
+ "rotX": -6.582227E-08,
+ "rotY": 270.0,
+ "rotZ": 5.101861E-07,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "The Path to Carcosa",
@@ -108900,7 +97582,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -108936,7 +97618,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"00daab\":{\"lock\":false,\"pos\":{\"x\":0.2698,\"y\":1.4896,\"z\":28.7753},\"rot\":{\"x\":359.9201,\"y\":269.9937,\"z\":0.0169}},\"42d2dc\":{\"lock\":false,\"pos\":{\"x\":12.2504,\"y\":1.4684,\"z\":13.438},\"rot\":{\"x\":359.9201,\"y\":270.0118,\"z\":0.0169}},\"6730a1\":{\"lock\":false,\"pos\":{\"x\":12.2502,\"y\":1.4709,\"z\":22.0782},\"rot\":{\"x\":359.9201,\"y\":270.0175,\"z\":0.0168}},\"83ccd4\":{\"lock\":false,\"pos\":{\"x\":12.2515,\"y\":1.4735,\"z\":30.8271},\"rot\":{\"x\":359.9201,\"y\":270.0338,\"z\":0.0168}},\"ae8317\":{\"lock\":false,\"pos\":{\"x\":-1.3869,\"y\":1.4756,\"z\":-26.5424},\"rot\":{\"x\":359.9201,\"y\":270.0018,\"z\":0.0169}},\"bd4167\":{\"lock\":false,\"pos\":{\"x\":12.2498,\"y\":1.4633,\"z\":-3.9192},\"rot\":{\"x\":359.9201,\"y\":270.0253,\"z\":0.0168}},\"ce5d30\":{\"lock\":false,\"pos\":{\"x\":12.2503,\"y\":1.4556,\"z\":-30.0549},\"rot\":{\"x\":359.9201,\"y\":269.993,\"z\":0.0169}},\"dd8b0d\":{\"lock\":false,\"pos\":{\"x\":12.2511,\"y\":1.4582,\"z\":-21.3057},\"rot\":{\"x\":359.9201,\"y\":270.0436,\"z\":0.0168}},\"e7efa6\":{\"lock\":false,\"pos\":{\"x\":12.2492,\"y\":1.4658,\"z\":4.6891},\"rot\":{\"x\":359.9201,\"y\":270.044,\"z\":0.0168}},\"eb48ff\":{\"lock\":false,\"pos\":{\"x\":12.2496,\"y\":1.4607,\"z\":-12.6656},\"rot\":{\"x\":359.9201,\"y\":270.0235,\"z\":0.0168}}}}",
"XmlUI": ""
},
@@ -108944,14 +97626,14 @@
"GUID": "0bcf19",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.50204,
- "posY": 1.39975548,
- "posZ": -14.3541193,
- "rotX": 359.920135,
- "rotY": 270.007324,
- "rotZ": 0.0168619361,
+ "posX": 58.502,
+ "posY": 1.48553991,
+ "posZ": -14.354001,
+ "rotX": 8.845671E-07,
+ "rotY": 270.0,
+ "rotZ": -4.526954E-07,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "The Forgotten Age",
@@ -108966,7 +97648,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -109002,7 +97684,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"05e6aa\":{\"lock\":false,\"pos\":{\"x\":3.2076,\"y\":1.5459,\"z\":-36.0018},\"rot\":{\"x\":359.9201,\"y\":269.9973,\"z\":0.0169}},\"065ce1\":{\"lock\":false,\"pos\":{\"x\":12.250301361084,\"y\":1.47267210483551,\"z\":27.9864044189453},\"rot\":{\"x\":359.920104980469,\"y\":270.067016601563,\"z\":0.0167801454663277}},\"0ec59f\":{\"lock\":false,\"pos\":{\"x\":12.2521028518677,\"y\":1.4679582118988,\"z\":11.9864883422852},\"rot\":{\"x\":359.920104980469,\"y\":270.026794433594,\"z\":0.0168364979326725}},\"11f5c8\":{\"lock\":false,\"pos\":{\"x\":12.2498989105225,\"y\":1.47031724452972,\"z\":19.9865016937256},\"rot\":{\"x\":359.920104980469,\"y\":270.019836425781,\"z\":0.0168461091816425}},\"267216\":{\"lock\":false,\"pos\":{\"x\":0.270030081272125,\"y\":1.48960709571838,\"z\":28.7770729064941},\"rot\":{\"x\":359.920135498047,\"y\":270.003509521484,\"z\":0.0168672148138285}},\"2bfe00\":{\"lock\":false,\"pos\":{\"x\":12.2499866485596,\"y\":1.46560537815094,\"z\":3.98619103431702},\"rot\":{\"x\":359.920104980469,\"y\":270.025054931641,\"z\":0.0168389566242695}},\"3170ce\":{\"lock\":false,\"pos\":{\"x\":12.2468566894531,\"y\":1.46089768409729,\"z\":-12.0159311294556},\"rot\":{\"x\":359.920135498047,\"y\":269.955871582031,\"z\":0.0169354304671288}},\"48b154\":{\"lock\":false,\"pos\":{\"x\":-1.35349881649017,\"y\":1.47556257247925,\"z\":-26.6032085418701},\"rot\":{\"x\":359.920135498047,\"y\":270.002044677734,\"z\":0.0168686080724001}},\"528eda\":{\"lock\":false,\"pos\":{\"x\":3.2243275642395,\"y\":1.55490112304688,\"z\":-35.4555892944336},\"rot\":{\"x\":359.920104980469,\"y\":270.027435302734,\"z\":180.016815185547}},\"5b2403\":{\"lock\":false,\"pos\":{\"x\":12.2496175765991,\"y\":1.463250041008,\"z\":-4.01360750198364},\"rot\":{\"x\":359.920135498047,\"y\":270.002685546875,\"z\":0.0168695878237486}},\"737c5d\":{\"lock\":false,\"pos\":{\"x\":12.2496032714844,\"y\":1.45618295669556,\"z\":-28.0137042999268},\"rot\":{\"x\":359.920135498047,\"y\":270.002471923828,\"z\":0.0168697722256184}},\"85286a\":{\"lock\":false,\"pos\":{\"x\":12.2505016326904,\"y\":1.45853734016418,\"z\":-20.0137042999268},\"rot\":{\"x\":359.920104980469,\"y\":270.009887695313,\"z\":0.0168606359511614}},\"c52079\":{\"lock\":false,\"pos\":{\"x\":12.2504005432129,\"y\":1.45382618904114,\"z\":-36.0138053894043},\"rot\":{\"x\":359.920135498047,\"y\":270.004608154297,\"z\":0.0168671775609255}},\"d14543\":{\"lock\":false,\"pos\":{\"x\":2.77120327949524,\"y\":1.30338501930237,\"z\":36.586555480957},\"rot\":{\"x\":0.0799634829163551,\"y\":89.9997253417969,\"z\":359.983093261719}},\"e90956\":{\"lock\":false,\"pos\":{\"x\":12.2494029998779,\"y\":1.47502899169922,\"z\":35.986400604248},\"rot\":{\"x\":359.920104980469,\"y\":270.103210449219,\"z\":0.0167299881577492}}}}",
"XmlUI": ""
},
@@ -109010,14 +97692,14 @@
"GUID": "63e097",
"Name": "Custom_Model",
"Transform": {
- "posX": 58.4531136,
- "posY": 1.39584064,
- "posZ": -27.8804817,
- "rotX": 359.920135,
- "rotY": 269.9959,
- "rotZ": 0.01687852,
+ "posX": 58.453,
+ "posY": 1.48554,
+ "posZ": -27.881,
+ "rotX": 1.63613478E-07,
+ "rotY": 270.0,
+ "rotZ": -2.24170571E-09,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "The Circle Undone",
@@ -109032,7 +97714,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -109068,7 +97750,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": ""
},
@@ -109076,14 +97758,14 @@
"GUID": "465aab",
"Name": "Custom_Model",
"Transform": {
- "posX": 40.21428,
- "posY": 1.4337461,
- "posZ": 14.4971485,
- "rotX": 359.920135,
- "rotY": 269.986816,
- "rotZ": 0.01689093,
+ "posX": 45.336,
+ "posY": 1.48553991,
+ "posZ": 14.497,
+ "rotX": 6.49231254E-07,
+ "rotY": 270.0,
+ "rotZ": 3.963818E-07,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "The Innsmouth Conspiracy",
@@ -109098,7 +97780,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -109134,7 +97816,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"391578\":{\"lock\":false,\"pos\":{\"x\":12.2495851516724,\"y\":1.46324992179871,\"z\":-4.0136547088623},\"rot\":{\"x\":359.920135498047,\"y\":269.999969482422,\"z\":0.0168741308152676}},\"5a1bc0\":{\"lock\":false,\"pos\":{\"x\":12.2504844665527,\"y\":1.45853734016418,\"z\":-20.0136661529541},\"rot\":{\"x\":359.920135498047,\"y\":270,\"z\":0.016873961314559}},\"7ced47\":{\"lock\":false,\"pos\":{\"x\":12.2499876022339,\"y\":1.46560525894165,\"z\":3.98634815216064},\"rot\":{\"x\":359.920135498047,\"y\":269.999969482422,\"z\":0.0168743841350079}},\"8c6d05\":{\"lock\":false,\"pos\":{\"x\":12.2500810623169,\"y\":1.47031664848328,\"z\":19.9863700866699},\"rot\":{\"x\":359.920135498047,\"y\":270,\"z\":0.0168737471103668}},\"c09838\":{\"lock\":false,\"pos\":{\"x\":12.2502880096436,\"y\":1.47267186641693,\"z\":27.9863700866699},\"rot\":{\"x\":359.920135498047,\"y\":270.000030517578,\"z\":0.0168739836663008}},\"c3844b\":{\"lock\":false,\"pos\":{\"x\":-1.85711598396301,\"y\":1.49247169494629,\"z\":28.4344425201416},\"rot\":{\"x\":359.920135498047,\"y\":269.997497558594,\"z\":0.0168757010251284}},\"c3a225\":{\"lock\":false,\"pos\":{\"x\":12.2520818710327,\"y\":1.4679582118988,\"z\":11.9863586425781},\"rot\":{\"x\":359.920135498047,\"y\":270,\"z\":0.0168737731873989}},\"d32a84\":{\"lock\":false,\"pos\":{\"x\":12.2495040893555,\"y\":1.45618307590485,\"z\":-28.0138034820557},\"rot\":{\"x\":359.920135498047,\"y\":270.009918212891,\"z\":0.0168595146387815}},\"ddd5dd\":{\"lock\":false,\"pos\":{\"x\":12.2500877380371,\"y\":1.46089375019073,\"z\":-12.0136547088623},\"rot\":{\"x\":359.920135498047,\"y\":269.999969482422,\"z\":0.0168744642287493}},\"f40183\":{\"lock\":false,\"pos\":{\"x\":-1.46564340591431,\"y\":1.4756224155426,\"z\":-26.9310359954834},\"rot\":{\"x\":359.920135498047,\"y\":270.004577636719,\"z\":0.0168651305139065}}}}",
"XmlUI": ""
},
@@ -109142,15 +97824,15 @@
"GUID": "56270d",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.98355,
- "posY": 1.76707482,
- "posZ": 28.531786,
- "rotX": 359.9201,
- "rotY": 269.998566,
- "rotZ": 0.0168746822,
- "scaleX": 2.00002885,
- "scaleY": 0.10587021,
- "scaleZ": 1.69295752
+ "posX": 66.983,
+ "posY": 1.86649919,
+ "posZ": 28.5320015,
+ "rotX": -2.40308168E-07,
+ "rotY": 270.0,
+ "rotZ": 7.601382E-08,
+ "scaleX": 2.0,
+ "scaleY": 0.11,
+ "scaleZ": 1.69
},
"Nickname": "Return to the Night of the Zealot",
"Description": "",
@@ -109162,9 +97844,9 @@
},
"ColorDiffuse": {
"r": 1.0,
- "g": 0.996078432,
+ "g": 0.99608,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -109200,7 +97882,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"267216\":{\"lock\":false,\"pos\":{\"x\":0.27,\"y\":1.4896,\"z\":28.777},\"rot\":{\"x\":359.9201,\"y\":270.0034,\"z\":0.0169}},\"41ebd8\":{\"lock\":false,\"pos\":{\"x\":12.0499,\"y\":1.4669,\"z\":7.3087},\"rot\":{\"x\":359.9201,\"y\":270.0003,\"z\":0.0169}},\"604753\":{\"lock\":false,\"pos\":{\"x\":12.0501,\"y\":1.4625,\"z\":-7.5963},\"rot\":{\"x\":359.9201,\"y\":270.0043,\"z\":0.0169}},\"97895b\":{\"lock\":false,\"pos\":{\"x\":0.4811,\"y\":1.4867,\"z\":20.0573},\"rot\":{\"x\":359.9201,\"y\":269.9956,\"z\":0.0169}},\"bcc86c\":{\"lock\":false,\"pos\":{\"x\":12.0499,\"y\":1.4647,\"z\":0.0026},\"rot\":{\"x\":359.9201,\"y\":270.0319,\"z\":0.0168}},\"e0c3e7\":{\"lock\":false,\"pos\":{\"x\":-1.4655,\"y\":1.4756,\"z\":-26.9308},\"rot\":{\"x\":359.9201,\"y\":270.0076,\"z\":0.0169}}}}",
"XmlUI": ""
},
@@ -109208,15 +97890,15 @@
"GUID": "ce9130",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.99206,
- "posY": 1.76293135,
- "posZ": 14.501462,
- "rotX": 359.920135,
- "rotY": 269.984741,
- "rotZ": 0.0168940015,
- "scaleX": 2.00002885,
- "scaleY": 0.10587021,
- "scaleZ": 1.69295752
+ "posX": 66.992,
+ "posY": 1.86649907,
+ "posZ": 14.5020018,
+ "rotX": 8.87339468E-07,
+ "rotY": 270.0,
+ "rotZ": 1.14210017E-07,
+ "scaleX": 2.0,
+ "scaleY": 0.11,
+ "scaleZ": 1.69
},
"Nickname": "Return to The Dunwich Legacy",
"Description": "",
@@ -109228,9 +97910,9 @@
},
"ColorDiffuse": {
"r": 1.0,
- "g": 0.996078432,
+ "g": 0.99608,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -109266,7 +97948,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"125ce8\":{\"lock\":false,\"pos\":{\"x\":0.648099839687347,\"y\":1.48681163787842,\"z\":21.0740032196045},\"rot\":{\"x\":359.920135498047,\"y\":270.002868652344,\"z\":0.0168689917773008}},\"1536e7\":{\"lock\":false,\"pos\":{\"x\":12.2503042221069,\"y\":1.46327674388886,\"z\":-3.91990113258362},\"rot\":{\"x\":359.920135498047,\"y\":269.997375488281,\"z\":0.0168776586651802}},\"175a29\":{\"lock\":false,\"pos\":{\"x\":12.2504014968872,\"y\":1.45815718173981,\"z\":-21.3052997589111},\"rot\":{\"x\":359.920104980469,\"y\":270.016876220703,\"z\":0.0168503355234861}},\"1fca6b\":{\"lock\":false,\"pos\":{\"x\":12.2504014968872,\"y\":1.45558094978333,\"z\":-30.0549011230469},\"rot\":{\"x\":359.920104980469,\"y\":270.025085449219,\"z\":0.01683902554214}},\"3f6ab6\":{\"lock\":false,\"pos\":{\"x\":-1.46544468402863,\"y\":1.4756224155426,\"z\":-26.9304237365723},\"rot\":{\"x\":359.920135498047,\"y\":269.992126464844,\"z\":0.0168822444975376}},\"61f17f\":{\"lock\":false,\"pos\":{\"x\":0.270000487565994,\"y\":1.48960697650909,\"z\":28.7770023345947},\"rot\":{\"x\":359.920104980469,\"y\":270.013214111328,\"z\":0.0168535262346268}},\"87897a\":{\"lock\":false,\"pos\":{\"x\":12.2505035400391,\"y\":1.46838772296906,\"z\":13.4375},\"rot\":{\"x\":359.920135498047,\"y\":269.999572753906,\"z\":0.0168745722621679}},\"a82dde\":{\"lock\":false,\"pos\":{\"x\":12.2503023147583,\"y\":1.4607013463974,\"z\":-12.6661014556885},\"rot\":{\"x\":359.920135498047,\"y\":270.007507324219,\"z\":0.0168638676404953}},\"b713e7\":{\"lock\":false,\"pos\":{\"x\":-1.3494,\"y\":1.4754,\"z\":-27.0534},\"rot\":{\"x\":359.9201,\"y\":270.0005,\"z\":0.0169}},\"d33f7e\":{\"lock\":false,\"pos\":{\"x\":12.252100944519,\"y\":1.47350573539734,\"z\":30.8264045715332},\"rot\":{\"x\":359.920135498047,\"y\":270.004425048828,\"z\":0.0168678145855665}},\"d92b86\":{\"lock\":false,\"pos\":{\"x\":12.2503032684326,\"y\":1.46581137180328,\"z\":4.68769979476929},\"rot\":{\"x\":359.920135498047,\"y\":270.003173828125,\"z\":0.0168697685003281}},\"f52082\":{\"lock\":false,\"pos\":{\"x\":12.2509021759033,\"y\":1.47093105316162,\"z\":22.0768032073975},\"rot\":{\"x\":359.920135498047,\"y\":270.000213623047,\"z\":0.0168731510639191}}}}",
"XmlUI": ""
},
@@ -109274,15 +97956,15 @@
"GUID": "e9889a",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.9913,
- "posY": 1.75870371,
- "posZ": 0.1411017,
- "rotX": 359.9201,
- "rotY": 270.012573,
- "rotZ": 0.0168549325,
- "scaleX": 2.00002885,
- "scaleY": 0.10587021,
- "scaleZ": 1.69295752
+ "posX": 66.991,
+ "posY": 1.86649919,
+ "posZ": 0.140999749,
+ "rotX": 3.72752368E-07,
+ "rotY": 270.0,
+ "rotZ": 5.912778E-07,
+ "scaleX": 2.0,
+ "scaleY": 0.11,
+ "scaleZ": 1.69
},
"Nickname": "Return to The Path to Carcosa",
"Description": "",
@@ -109294,9 +97976,9 @@
},
"ColorDiffuse": {
"r": 1.0,
- "g": 0.996078432,
+ "g": 0.99608,
"b": 1.0,
- "a": 0.270588249
+ "a": 0.27059
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -109332,7 +98014,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"00daab\":{\"lock\":false,\"pos\":{\"x\":0.27,\"y\":1.4896,\"z\":28.777},\"rot\":{\"x\":359.9201,\"y\":269.9937,\"z\":0.0169}},\"42d2dc\":{\"lock\":false,\"pos\":{\"x\":12.2501,\"y\":1.4684,\"z\":13.4383},\"rot\":{\"x\":359.9201,\"y\":270.0131,\"z\":0.0169}},\"6730a1\":{\"lock\":false,\"pos\":{\"x\":12.2501,\"y\":1.4709,\"z\":22.0786},\"rot\":{\"x\":359.9201,\"y\":270.0187,\"z\":0.0168}},\"83ccd4\":{\"lock\":false,\"pos\":{\"x\":12.2509,\"y\":1.4735,\"z\":30.8285},\"rot\":{\"x\":359.9201,\"y\":270.0611,\"z\":0.0168}},\"9351c7\":{\"lock\":false,\"pos\":{\"x\":0.5713,\"y\":1.4869,\"z\":21.0841},\"rot\":{\"x\":359.9201,\"y\":270.0042,\"z\":0.0169}},\"ae8317\":{\"lock\":false,\"pos\":{\"x\":-1.4655,\"y\":1.4756,\"z\":-26.9304},\"rot\":{\"x\":359.9201,\"y\":270.0018,\"z\":0.0169}},\"bd4167\":{\"lock\":false,\"pos\":{\"x\":12.2493,\"y\":1.4633,\"z\":-3.9185},\"rot\":{\"x\":359.9201,\"y\":270.0456,\"z\":0.0168}},\"ce5d30\":{\"lock\":false,\"pos\":{\"x\":12.2502,\"y\":1.4556,\"z\":-30.055},\"rot\":{\"x\":359.9201,\"y\":269.9915,\"z\":0.0169}},\"dd8b0d\":{\"lock\":false,\"pos\":{\"x\":12.2508,\"y\":1.4582,\"z\":-21.3056},\"rot\":{\"x\":359.9201,\"y\":270.0539,\"z\":0.0168}},\"e7efa6\":{\"lock\":false,\"pos\":{\"x\":12.2482,\"y\":1.4658,\"z\":4.6903},\"rot\":{\"x\":359.9201,\"y\":270.0817,\"z\":0.0168}},\"eb48ff\":{\"lock\":false,\"pos\":{\"x\":12.2491,\"y\":1.4607,\"z\":-12.6652},\"rot\":{\"x\":359.9201,\"y\":270.0427,\"z\":0.0168}}}}",
"XmlUI": ""
},
@@ -109340,15 +98022,15 @@
"GUID": "479ff3",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.9946,
- "posY": 1.75443459,
- "posZ": -14.3410578,
- "rotX": 359.920135,
- "rotY": 269.983826,
- "rotZ": 0.0168949515,
- "scaleX": 2.00002885,
- "scaleY": 0.10587021,
- "scaleZ": 1.69295752
+ "posX": 66.994,
+ "posY": 1.86649907,
+ "posZ": -14.341,
+ "rotX": 5.059257E-07,
+ "rotY": 270.0,
+ "rotZ": 3.57130148E-07,
+ "scaleX": 2.0,
+ "scaleY": 0.11,
+ "scaleZ": 1.69
},
"Nickname": "Return to The Forgotten Age",
"Description": "",
@@ -109360,9 +98042,9 @@
},
"ColorDiffuse": {
"r": 1.0,
- "g": 0.996078432,
+ "g": 0.99608,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -109398,7 +98080,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0ff3f1\":{\"lock\":false,\"pos\":{\"x\":3.1332,\"y\":1.5547,\"z\":-36.5863},\"rot\":{\"x\":359.9201,\"y\":270.0008,\"z\":180.0169}},\"110ce2\":{\"lock\":false,\"pos\":{\"x\":12.2501039505005,\"y\":1.47267234325409,\"z\":27.9864139556885},\"rot\":{\"x\":359.920104980469,\"y\":270.020324707031,\"z\":0.0168454870581627}},\"166b95\":{\"lock\":false,\"pos\":{\"x\":-6.09058666229248,\"y\":1.58233058452606,\"z\":-35.4509201049805},\"rot\":{\"x\":359.920104980469,\"y\":269.999755859375,\"z\":180.016860961914}},\"3ccabf\":{\"lock\":false,\"pos\":{\"x\":12.2493057250977,\"y\":1.46325063705444,\"z\":-4.01370048522949},\"rot\":{\"x\":359.920135498047,\"y\":270.002258300781,\"z\":0.0168708451092243}},\"3d53bb\":{\"lock\":false,\"pos\":{\"x\":-1.4657,\"y\":1.4756,\"z\":-26.9301},\"rot\":{\"x\":359.9201,\"y\":270.0005,\"z\":0.0169}},\"48b154\":{\"lock\":false,\"pos\":{\"x\":-1.46550524234772,\"y\":1.47562229633331,\"z\":-26.9304180145264},\"rot\":{\"x\":359.920135498047,\"y\":270.002105712891,\"z\":0.0168687589466572}},\"496395\":{\"lock\":false,\"pos\":{\"x\":12.2502031326294,\"y\":1.45382618904114,\"z\":-36.0138130187988},\"rot\":{\"x\":359.920135498047,\"y\":270.004608154297,\"z\":0.0168673936277628}},\"499940\":{\"lock\":false,\"pos\":{\"x\":12.249903678894,\"y\":1.47031688690186,\"z\":19.9864120483398},\"rot\":{\"x\":359.920135498047,\"y\":269.999786376953,\"z\":0.016873998567462}},\"5abc8f\":{\"lock\":false,\"pos\":{\"x\":12.2497091293335,\"y\":1.4656058549881,\"z\":3.98639845848084},\"rot\":{\"x\":359.920104980469,\"y\":270.018707275391,\"z\":0.0168479327112436}},\"5e83e7\":{\"lock\":false,\"pos\":{\"x\":12.2493085861206,\"y\":1.45618343353271,\"z\":-28.0137119293213},\"rot\":{\"x\":359.920135498047,\"y\":270.002380371094,\"z\":0.0168695468455553}},\"6f00c3\":{\"lock\":false,\"pos\":{\"x\":2.55037879943848,\"y\":1.57004117965698,\"z\":-36.2760581970215},\"rot\":{\"x\":359.920135498047,\"y\":270.000061035156,\"z\":180.016860961914}},\"80b8ca\":{\"lock\":false,\"pos\":{\"x\":0.270000457763672,\"y\":1.48960709571838,\"z\":28.7770118713379},\"rot\":{\"x\":359.920135498047,\"y\":269.996276855469,\"z\":0.0168772786855698}},\"85a0c2\":{\"lock\":false,\"pos\":{\"x\":12.2492008209229,\"y\":1.47502934932709,\"z\":35.986400604248},\"rot\":{\"x\":359.920135498047,\"y\":270,\"z\":0.0168747007846832}},\"9351c7\":{\"lock\":false,\"pos\":{\"x\":0.313001304864883,\"y\":1.48733139038086,\"z\":21.2534122467041},\"rot\":{\"x\":359.920135498047,\"y\":269.995849609375,\"z\":0.0168796069920063}},\"952af4\":{\"lock\":false,\"pos\":{\"x\":12.2519025802612,\"y\":1.46795833110809,\"z\":11.9864025115967},\"rot\":{\"x\":359.920104980469,\"y\":270.019134521484,\"z\":0.0168482400476933}},\"9b89db\":{\"lock\":false,\"pos\":{\"x\":3.2345,\"y\":1.5544,\"z\":-36.9717},\"rot\":{\"x\":359.9201,\"y\":269.9972,\"z\":0.0169}},\"9c986e\":{\"lock\":false,\"pos\":{\"x\":12.2502059936523,\"y\":1.45853769779205,\"z\":-20.0137119293213},\"rot\":{\"x\":359.920104980469,\"y\":270.009887695313,\"z\":0.0168594811111689}},\"d14543\":{\"lock\":false,\"pos\":{\"x\":2.08146262168884,\"y\":1.30448842048645,\"z\":37.0677032470703},\"rot\":{\"x\":0.0799620226025581,\"y\":90.0000076293945,\"z\":359.983123779297}},\"e73427\":{\"lock\":false,\"pos\":{\"x\":12.2498025894165,\"y\":1.46089398860931,\"z\":-12.0137023925781},\"rot\":{\"x\":359.920135498047,\"y\":270.006591796875,\"z\":0.0168646927922964}}}}",
"XmlUI": ""
},
@@ -109406,15 +98088,15 @@
"GUID": "fcfa7f",
"Name": "Custom_Model",
"Transform": {
- "posX": 22.9507275,
- "posY": 1.44124091,
- "posZ": -30.872654,
- "rotX": 359.920563,
- "rotY": 300.011932,
- "rotZ": 359.973663,
- "scaleX": 4.29999733,
- "scaleY": 4.29999733,
- "scaleZ": 4.29999733
+ "posX": 22.951,
+ "posY": 1.441,
+ "posZ": -30.873,
+ "rotX": 0.0,
+ "rotY": 300.0,
+ "rotZ": 0.0,
+ "scaleX": 4.3,
+ "scaleY": 4.3,
+ "scaleZ": 4.3
},
"Nickname": "Encounter Sets",
"Description": "",
@@ -109471,12 +98153,12 @@
"GUID": "526d39",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.3220139,
- "posY": 1.4147315,
- "posZ": -63.9796257,
- "rotX": 0.0208050776,
- "rotY": 270.018555,
- "rotZ": 0.0167771634,
+ "posX": 66.322,
+ "posY": 1.415,
+ "posZ": -63.98,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -109528,7 +98210,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -109536,15 +98218,15 @@
"GUID": "dc36b4",
"Name": "Custom_Model",
"Transform": {
- "posX": -54.89064,
- "posY": 1.35460091,
- "posZ": -72.71108,
- "rotX": 0.0207971,
- "rotY": 270.01825,
- "rotZ": 0.0167775974,
- "scaleX": 0.7000001,
- "scaleY": 0.7000001,
- "scaleZ": 0.7000001
+ "posX": -54.891,
+ "posY": 1.355,
+ "posZ": -72.711,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.7,
+ "scaleY": 0.7,
+ "scaleZ": 0.7
},
"Nickname": "Weakness Generator",
"Description": "",
@@ -109555,9 +98237,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.249987066,
- "g": 0.249987066,
- "b": 0.249987066
+ "r": 0.249989867,
+ "g": 0.249989867,
+ "b": 0.249989867
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -109593,7 +98275,7 @@
},
"CastShadows": true
},
- "LuaScript": "local allCardsBagGuid = \"15bb07\"\r\n\r\nfunction onLoad(saved_data)\r\n createDrawButton()\r\nend\r\n\r\nfunction createDrawButton()\r\n self.createButton({\r\n label=\"Draw Random\\nWeakness\", click_function=\"buttonClick_draw\", function_owner=self,\r\n position={0,0.1,2.1}, rotation={0,0,0}, height=600, width=1800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Draw a random weakness and spawn it below the object\r\nfunction buttonClick_draw()\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\n if (weaknessId == nil) then\r\n broadcastToAll(\"All basic weaknesses are in play!\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n local card = allCardsBag.call(\"getCardById\", { id = weaknessId })\r\n spawnObjectData({\r\n data = card.data,\r\n position = self.positionToWorld({0, 1, 5.5}),\r\n rotation = self.getRotation()})\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/RandomWeaknessGenerator\")\nend)\n__bundle_register(\"playercards/RandomWeaknessGenerator\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal allCardsBagGuid = \"15bb07\"\n\nfunction onLoad(saved_data)\n createDrawButton()\nend\n\nfunction createDrawButton()\n self.createButton({\n label=\"Draw Random\\nWeakness\", click_function=\"buttonClick_draw\", function_owner=self,\n position={0,0.1,2.1}, rotation={0,0,0}, height=600, width=1800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Draw a random weakness and spawn it below the object\nfunction buttonClick_draw()\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\n if (weaknessId == nil) then\n broadcastToAll(\"All basic weaknesses are in play!\", {0.9, 0.2, 0.2})\n return\n end\n local card = allCardsBag.call(\"getCardById\", { id = weaknessId })\n spawnObjectData({\n data = card.data,\n position = self.positionToWorld({0, 1, 5.5}),\n rotation = self.getRotation()})\nend\nend)\nreturn __bundle_require(\"__root\")",
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@@ -109601,12 +98283,12 @@
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"Name": "Custom_Model",
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- "posZ": -69.35669,
- "rotX": 0.02080523,
- "rotY": 270.018524,
- "rotZ": 0.0167769883,
+ "posX": 66.299,
+ "posY": 1.413,
+ "posZ": -69.357,
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+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -109658,7 +98340,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -109666,12 +98348,12 @@
"GUID": "449091",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.3143539,
- "posY": 1.41156435,
- "posZ": -74.78967,
- "rotX": 0.0208052918,
- "rotY": 270.018524,
- "rotZ": 0.0167770945,
+ "posX": 66.314,
+ "posY": 1.412,
+ "posZ": -74.79,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -109723,7 +98405,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -109731,12 +98413,12 @@
"GUID": "8109fb",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.299614,
- "posY": 1.40997982,
- "posZ": -80.18446,
- "rotX": 0.0208052043,
- "rotY": 270.018524,
- "rotZ": 0.01677701,
+ "posX": 66.3,
+ "posY": 1.41,
+ "posZ": -80.184,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -109788,7 +98470,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -109796,12 +98478,12 @@
"GUID": "52253b",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.29667,
- "posY": 1.40841877,
- "posZ": -85.513916,
- "rotX": 0.020805547,
- "rotY": 270.018524,
- "rotZ": 0.0167768616,
+ "posX": 66.297,
+ "posY": 1.408,
+ "posZ": -85.514,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -109853,7 +98535,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -109861,12 +98543,12 @@
"GUID": "9559e6",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.3128,
- "posY": 1.40686631,
- "posZ": -90.83758,
- "rotX": 0.02080516,
- "rotY": 270.018524,
- "rotZ": 0.01677691,
+ "posX": 66.313,
+ "posY": 1.407,
+ "posZ": -90.838,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -109918,7 +98600,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -109926,12 +98608,12 @@
"GUID": "363ab6",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.6139145,
- "posY": 1.41465318,
- "posZ": 75.8793,
- "rotX": 0.0208051838,
- "rotY": 270.018524,
- "rotZ": 0.0167769864,
+ "posX": 66.614,
+ "posY": 1.415,
+ "posZ": 75.879,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -109983,7 +98665,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -109991,12 +98673,12 @@
"GUID": "b2f753",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.5779953,
- "posY": 1.4130677,
- "posZ": 70.5075455,
- "rotX": 0.0208051819,
- "rotY": 270.018524,
- "rotZ": 0.0167770069,
+ "posX": 66.578,
+ "posY": 1.413,
+ "posZ": 70.508,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -110048,7 +98730,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -110056,12 +98738,12 @@
"GUID": "7e47e1",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.5937347,
- "posY": 1.41148317,
- "posZ": 65.07523,
- "rotX": 0.020805195,
- "rotY": 270.018524,
- "rotZ": 0.0167770777,
+ "posX": 66.594,
+ "posY": 1.411,
+ "posZ": 65.075,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -110113,7 +98795,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -110121,12 +98803,12 @@
"GUID": "f39af2",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.5834,
- "posY": 1.40989959,
- "posZ": 59.6779671,
- "rotX": 0.0208053477,
- "rotY": 270.018524,
- "rotZ": 0.0167770945,
+ "posX": 66.583,
+ "posY": 1.41,
+ "posZ": 59.678,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -110178,7 +98860,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -110186,12 +98868,12 @@
"GUID": "93fc45",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.57824,
- "posY": 1.40833783,
- "posZ": 54.34889,
- "rotX": 0.0208053365,
- "rotY": 270.018524,
- "rotZ": 0.016776979,
+ "posX": 66.578,
+ "posY": 1.408,
+ "posZ": 54.349,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -110243,7 +98925,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -110251,12 +98933,12 @@
"GUID": "2eee3b",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.59369,
- "posY": 1.406785,
- "posZ": 49.02466,
- "rotX": 0.0208053645,
- "rotY": 270.018524,
- "rotZ": 0.0167770777,
+ "posX": 66.594,
+ "posY": 1.407,
+ "posZ": 49.025,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -110308,7 +98990,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- Class card bag implementation. Mimics the behavior of the previous SCED\r\n-- card memory bags, but spawns cards from the All Cards Bag instead.\r\n--\r\n-- The All Cards Bag handles indexing of the player cards by class and level, as\r\n-- well as sorting those lists. See that object for more information.\r\n\r\nlocal allCardsBagGuid = \"15bb07\"\r\n\r\n-- Lines which define the card layout area. The X threshold is shared, basic\r\n-- cards have Z > 47 while upgrades have Z < -46\r\n-- Note that the SCED table is rotated, making X the vertical (up the table)\r\n-- axis and Z the side-to-side axis\r\nlocal CARD_AREA_X_THRESHOLD = 22\r\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\r\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\r\n\r\nlocal skillCount = 0\r\nlocal eventCount = 0\r\nlocal assetCount = 0\r\n\r\n-- Coordinates to begin laying out cards to match the reserved areas of the\r\n-- table. Cards will lay out horizontally, then create additional rows\r\nlocal startPositions = {\r\n upgrades = {\r\n skill = Vector(58.09966, 1.36, -47.42),\r\n event = Vector(52.94421, 1.36, -47.42),\r\n asset = Vector(40.29005, 1.36, -47.42),\r\n },\r\n level0 = {\r\n skill = Vector(58.38383, 1.36, 92.39036),\r\n event = Vector(53.22857, 1.36, 92.44123),\r\n asset = Vector(40.9602, 1.36, 92.44869),\r\n },\r\n}\r\n\r\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\r\n-- Note that the table rotation is weird, and the X axis is vertical while the\r\n-- Z axis is horizontal\r\nlocal zShift = -2.29998\r\nlocal xShift = -3.66572\r\nlocal yRotation = 270\r\nlocal cardsPerRow = 20\r\n\r\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\r\nlocal placedCardGuids = { }\r\nlocal placedCardsCount = 0\r\n\r\n-- In order to mimic the behavior of the previous memory buttons we use a\r\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\r\n-- and will be placed at the same location as this object. Once all placed\r\n-- cards are recalled bag to this bag, it will be destroyed\r\nlocal recallBag = {\r\n Name = \"Bag\",\r\n Transform = {\r\n scaleX = 0.01,\r\n scaleY = 0.01,\r\n scaleZ = 0.01,\r\n },\r\n ColorDiffuse = {\r\n r = 0,\r\n g = 0,\r\n b = 0,\r\n a = 0,\r\n },\r\n Locked = true,\r\n Grid = true,\r\n Snap = false,\r\n Tooltip = false,\r\n}\r\n\r\nfunction onLoad(savedData)\r\n createPlaceRecallButtons()\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\n if (savedData ~= nil) then\r\n local saveState = JSON.decode(savedData)\r\n if (saveState.placedCards ~= nil) then\r\n placedCardGuids = saveState.placedCards\r\n end\r\n end\r\nend\r\n\r\nfunction onSave()\r\n local saveState = {\r\n placedCards = placedCardGuids,\r\n }\r\n\r\n return JSON.encode(saveState)\r\nend\r\n\r\n--Creates recall and place buttons\r\nfunction createPlaceRecallButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n-- Spawns the set of cards identified by this objects Name (which should hold\r\n-- the class) and description (whether to spawn basic cards or upgraded)\r\nfunction buttonClick_place()\r\n -- Cards already on the table, don't spawn more\r\n if (placedCardCount > 0) then\r\n return\r\n end\r\n local cardClass = self.getName()\r\n local isUpgraded = false\r\n if (self.getDescription() == \"Upgrades\") then\r\n isUpgraded = true\r\n end\r\n skillCount = 0\r\n eventCount = 0\r\n assetCount = 0\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\r\n placeCards(cardList)\r\nend\r\n\r\n-- Spawn all cards from the returned index\r\nfunction placeCards(cardIdList)\r\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if (not indexReady) then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\r\n return\r\n end\r\n\r\n for _, cardId in ipairs(cardIdList) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n placeCard(card.data, card.metadata)\r\n end\r\nend\r\n\r\nfunction placeCard(cardData, cardMetadata)\r\n local destinationPos\r\n if (cardMetadata.type == \"Skill\") then\r\n destinationPos = getSkillPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Event\") then\r\n destinationPos = getEventPosition(cardMetadata.level > 0)\r\n elseif (cardMetadata.type == \"Asset\") then\r\n destinationPos = getAssetPosition(cardMetadata.level > 0)\r\n end\r\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\r\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\r\n -- with recall\r\n cardData.GUID = nil\r\n local spawnedCard = spawnObjectData({\r\n data = cardData,\r\n position = destinationPos,\r\n rotation = {0, yRotation, 0},\r\n callback_function = recordPlacedCard})\r\nend\r\n\r\n-- Returns the table position where the next skill should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getSkillPosition(isUpgraded)\r\n local skillPos\r\n if (isUpgraded) then\r\n skillPos = startPositions.upgrades.skill:copy()\r\n else\r\n skillPos = startPositions.level0.skill:copy()\r\n end\r\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\r\n skillPos:add(shift)\r\n skillCount = skillCount + 1\r\n\r\n return skillPos\r\nend\r\n\r\n-- Returns the table position where the next event should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getEventPosition(isUpgraded)\r\n local eventPos\r\n if (isUpgraded) then\r\n eventPos = startPositions.upgrades.event:copy()\r\n else\r\n eventPos = startPositions.level0.event:copy()\r\n end\r\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\r\n eventPos:add(shift)\r\n eventCount = eventCount + 1\r\n\r\n return eventPos\r\nend\r\n\r\n-- Returns the table position where the next asset should be placed\r\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\r\n-- false for a Level 0 card (left side of table)\r\nfunction getAssetPosition(isUpgraded)\r\n local assetPos\r\n if (isUpgraded) then\r\n assetPos = startPositions.upgrades.asset:copy()\r\n else\r\n assetPos = startPositions.level0.asset:copy()\r\n end\r\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\r\n assetPos:add(shift)\r\n assetCount = assetCount + 1\r\n\r\n return assetPos\r\nend\r\n\r\n-- Callback function which adds a spawned card to the tracking list\r\nfunction recordPlacedCard(spawnedCard)\r\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\r\n log(\"Spawned PtA \"..spawnedCard.getGUID())\r\n end\r\n placedCardGuids[spawnedCard.getGUID()] = true\r\n placedCardCount = placedCardCount + 1\r\nend\r\n\r\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\r\nfunction buttonClick_recall()\r\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\r\n for cardGuid, _ in pairs(placedCardGuids) do\r\n local card = getObjectFromGUID(cardGuid)\r\n if (card ~= nil) then\r\n trash.putObject(card)\r\n placedCardGuids[cardGuid] = nil\r\n placedCardCount = placedCardCount - 1\r\n end\r\n end\r\n\r\n if (placedCardCount > 0) then\r\n -- Couldn't recall all the cards, check and pull them from decks\r\n local decksInArea = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInArea(object)) then\r\n table.insert(decksInArea, object)\r\n end\r\n end\r\n for _, deck in ipairs(decksInArea) do\r\n local cardsInDeck = deck.getObjects()\r\n for i, card in ipairs(cardsInDeck) do\r\n if (placedCardGuids[card.guid]) then\r\n trash.putObject(deck.takeObject({ guid = card.guid }))\r\n break\r\n end\r\n end\r\n end\r\n end\r\n\r\n trash.destruct()\r\n -- We've recalled everything we can, some cards may have been moved out of the\r\n -- card area. Just reset at this point.\r\n placedCardGuids = { }\r\n placedCardCount = 0\r\nend\r\n\r\nfunction isInArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x > CARD_AREA_X_THRESHOLD\r\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\r\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\r\nend\r\n\r\nfunction div(a,b)\r\n return (a - a % b) / b\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/ClassCardContainer\")\nend)\n__bundle_register(\"playercards/ClassCardContainer\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Class card bag implementation. Mimics the behavior of the previous SCED\n-- card memory bags, but spawns cards from the All Cards Bag instead.\n--\n-- The All Cards Bag handles indexing of the player cards by class and level, as\n-- well as sorting those lists. See that object for more information.\n\nlocal allCardsBagGuid = \"15bb07\"\n\n-- Lines which define the card layout area. The X threshold is shared, basic\n-- cards have Z > 47 while upgrades have Z < -46\n-- Note that the SCED table is rotated, making X the vertical (up the table)\n-- axis and Z the side-to-side axis\nlocal CARD_AREA_X_THRESHOLD = 22\nlocal CARD_AREA_BASIC_Z_THRESHOLD = 47\nlocal CARD_AREA_UPGRADED_Z_THRESHOLD = -46\n\nlocal skillCount = 0\nlocal eventCount = 0\nlocal assetCount = 0\n\n-- Coordinates to begin laying out cards to match the reserved areas of the\n-- table. Cards will lay out horizontally, then create additional rows\nlocal startPositions = {\n upgrades = {\n skill = Vector(58.09966, 1.36, -47.42),\n event = Vector(52.94421, 1.36, -47.42),\n asset = Vector(40.29005, 1.36, -47.42),\n },\n level0 = {\n skill = Vector(58.38383, 1.36, 92.39036),\n event = Vector(53.22857, 1.36, 92.44123),\n asset = Vector(40.9602, 1.36, 92.44869),\n },\n}\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal zShift = -2.29998\nlocal xShift = -3.66572\nlocal yRotation = 270\nlocal cardsPerRow = 20\n\n-- Tracks cards which are placed by this \"bag\" so they can be recalled\nlocal placedCardGuids = { }\nlocal placedCardsCount = 0\n\n-- In order to mimic the behavior of the previous memory buttons we use a\n-- a temporary bag when recalling objects. This bag is tiny and transparent,\n-- and will be placed at the same location as this object. Once all placed\n-- cards are recalled bag to this bag, it will be destroyed\nlocal recallBag = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\nfunction onLoad(savedData)\n createPlaceRecallButtons()\n placedCardGuids = { }\n placedCardCount = 0\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.placedCards ~= nil) then\n placedCardGuids = saveState.placedCards\n end\n end\nend\n\nfunction onSave()\n local saveState = {\n placedCards = placedCardGuids,\n }\n\n return JSON.encode(saveState)\nend\n\n--Creates recall and place buttons\nfunction createPlaceRecallButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\n font_size=250, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n-- Spawns the set of cards identified by this objects Name (which should hold\n-- the class) and description (whether to spawn basic cards or upgraded)\nfunction buttonClick_place()\n -- Cards already on the table, don't spawn more\n if (placedCardCount > 0) then\n return\n end\n local cardClass = self.getName()\n local isUpgraded = false\n if (self.getDescription() == \"Upgrades\") then\n isUpgraded = true\n end\n skillCount = 0\n eventCount = 0\n assetCount = 0\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local cardList = allCardsBag.call(\"getCardsByClassAndLevel\", {class = cardClass, upgraded = isUpgraded})\n placeCards(cardList)\nend\n\n-- Spawn all cards from the returned index\nfunction placeCards(cardIdList)\n local allCardsBag = getObjectFromGUID(allCardsBagGuid)\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n\n for _, cardId in ipairs(cardIdList) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n placeCard(card.data, card.metadata)\n end\nend\n\nfunction placeCard(cardData, cardMetadata)\n local destinationPos\n if (cardMetadata.type == \"Skill\") then\n destinationPos = getSkillPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Event\") then\n destinationPos = getEventPosition(cardMetadata.level > 0)\n elseif (cardMetadata.type == \"Asset\") then\n destinationPos = getAssetPosition(cardMetadata.level > 0)\n end\n -- Clear the GUID from the card's data so it will get a new GUID on spawn.\n -- This solves the issue of duplicate GUIDs being spawned and causing problems\n -- with recall\n cardData.GUID = nil\n local spawnedCard = spawnObjectData({\n data = cardData,\n position = destinationPos,\n rotation = {0, yRotation, 0},\n callback_function = recordPlacedCard})\nend\n\n-- Returns the table position where the next skill should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getSkillPosition(isUpgraded)\n local skillPos\n if (isUpgraded) then\n skillPos = startPositions.upgrades.skill:copy()\n else\n skillPos = startPositions.level0.skill:copy()\n end\n local shift = Vector(div(skillCount, cardsPerRow) * xShift, 0, (skillCount % cardsPerRow) * zShift)\n skillPos:add(shift)\n skillCount = skillCount + 1\n\n return skillPos\nend\n\n-- Returns the table position where the next event should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getEventPosition(isUpgraded)\n local eventPos\n if (isUpgraded) then\n eventPos = startPositions.upgrades.event:copy()\n else\n eventPos = startPositions.level0.event:copy()\n end\n local shift = Vector(div(eventCount, cardsPerRow) * xShift, 0, (eventCount % cardsPerRow) * zShift)\n eventPos:add(shift)\n eventCount = eventCount + 1\n\n return eventPos\nend\n\n-- Returns the table position where the next asset should be placed\n-- Param isUpgraded: True if it's an upgraded card (right side of the table),\n-- false for a Level 0 card (left side of table)\nfunction getAssetPosition(isUpgraded)\n local assetPos\n if (isUpgraded) then\n assetPos = startPositions.upgrades.asset:copy()\n else\n assetPos = startPositions.level0.asset:copy()\n end\n local shift = Vector(div(assetCount, cardsPerRow) * xShift, 0, (assetCount % cardsPerRow) * zShift)\n assetPos:add(shift)\n assetCount = assetCount + 1\n\n return assetPos\nend\n\n-- Callback function which adds a spawned card to the tracking list\nfunction recordPlacedCard(spawnedCard)\n if (spawnedCard.getName() == \"Protecting the Anirniq (2)\") then\n log(\"Spawned PtA \"..spawnedCard.getGUID())\n end\n placedCardGuids[spawnedCard.getGUID()] = true\n placedCardCount = placedCardCount + 1\nend\n\n-- Recalls all spawned cards to the bag, and clears the placedCardGuids list\nfunction buttonClick_recall()\n local trash = spawnObjectData({data = recallBag, position = self.getPosition()})\n for cardGuid, _ in pairs(placedCardGuids) do\n local card = getObjectFromGUID(cardGuid)\n if (card ~= nil) then\n trash.putObject(card)\n placedCardGuids[cardGuid] = nil\n placedCardCount = placedCardCount - 1\n end\n end\n\n if (placedCardCount > 0) then\n -- Couldn't recall all the cards, check and pull them from decks\n local decksInArea = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInArea(object)) then\n table.insert(decksInArea, object)\n end\n end\n for _, deck in ipairs(decksInArea) do\n local cardsInDeck = deck.getObjects()\n for i, card in ipairs(cardsInDeck) do\n if (placedCardGuids[card.guid]) then\n trash.putObject(deck.takeObject({ guid = card.guid }))\n break\n end\n end\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedCardGuids = { }\n placedCardCount = 0\nend\n\nfunction isInArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x > CARD_AREA_X_THRESHOLD\n and (position.z > CARD_AREA_BASIC_Z_THRESHOLD\n or position.z < CARD_AREA_UPGRADED_Z_THRESHOLD)\nend\n\nfunction div(a,b)\n return (a - a % b) / b\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"placedCards\":[]}",
"XmlUI": ""
},
@@ -110316,14 +98998,14 @@
"GUID": "5fe24e",
"Name": "Custom_Model",
"Transform": {
- "posX": -33.3331146,
- "posY": 1.29029679,
+ "posX": -33.333,
+ "posY": 1.29500115,
"posZ": -80.0,
- "rotX": 0.0208101384,
- "rotY": 270.00058,
- "rotZ": 0.0167707354,
+ "rotX": -1.24690715E-07,
+ "rotY": 270.0,
+ "rotZ": 9.04320245E-08,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "Promo Investigators",
@@ -110338,7 +99020,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -110374,7 +99056,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\r\n font_size=700, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"10681c\":{\"lock\":false,\"pos\":{\"x\":-26.3001708984375,\"y\":1.26878070831299,\"z\":-76.9456329345703},\"rot\":{\"x\":359.979187011719,\"y\":90.0019912719727,\"z\":359.983215332031}},\"6bd479\":{\"lock\":false,\"pos\":{\"x\":-16.6361274719238,\"y\":1.35761868953705,\"z\":-75.7012405395508},\"rot\":{\"x\":0.0208059512078762,\"y\":270.036193847656,\"z\":0.0167813580483198}},\"87a46c\":{\"lock\":false,\"pos\":{\"x\":-16.6359539031982,\"y\":1.35689568519592,\"z\":-78.1714630126953},\"rot\":{\"x\":0.0208228174597025,\"y\":269.978759765625,\"z\":0.0167602244764566}},\"8d4d81\":{\"lock\":false,\"pos\":{\"x\":-19.2936096191406,\"y\":1.30989539623261,\"z\":-76.9415512084961},\"rot\":{\"x\":0.0208087544888258,\"y\":269.999969482422,\"z\":0.0167708676308393}},\"8de7e4\":{\"lock\":false,\"pos\":{\"x\":-22.6157627105713,\"y\":1.30868756771088,\"z\":-76.946044921875},\"rot\":{\"x\":0.0167713053524494,\"y\":179.999969482422,\"z\":359.979187011719}},\"97b325\":{\"lock\":false,\"pos\":{\"x\":-16.6354160308838,\"y\":1.35725593566895,\"z\":-76.9414672851563},\"rot\":{\"x\":0.0208042003214359,\"y\":270.04345703125,\"z\":0.01678366959095}}}}",
"XmlUI": ""
},
@@ -110383,13 +99065,13 @@
"Name": "Custom_Model",
"Transform": {
"posX": -33.33,
- "posY": 1.29227924,
+ "posY": 1.29500115,
"posZ": -73.23,
- "rotX": 0.0208102819,
+ "rotX": -3.29551462E-08,
"rotY": 270.0,
- "rotZ": 0.0167704169,
+ "rotZ": 6.246561E-08,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "Starter Deck Investigators",
@@ -110404,7 +99086,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -110440,7 +99122,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\r\n font_size=700, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": 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"y\":270.0207,\"z\":0.0168}},\"d8e1ad\":{\"lock\":false,\"pos\":{\"x\":-16.6401,\"y\":1.3569,\"z\":-78.1756},\"rot\":{\"x\":0.0208,\"y\":270.0207,\"z\":0.0168}},\"d9f2c7\":{\"lock\":false,\"pos\":{\"x\":-16.6385,\"y\":1.3554,\"z\":-83.5415},\"rot\":{\"x\":0.0208,\"y\":269.9983,\"z\":0.0168}},\"e1786c\":{\"lock\":false,\"pos\":{\"x\":-16.6394,\"y\":1.3546,\"z\":-86.0186},\"rot\":{\"x\":0.0208,\"y\":269.9993,\"z\":0.0168}},\"f0d3cc\":{\"lock\":false,\"pos\":{\"x\":-16.64,\"y\":1.3642,\"z\":-53.3904},\"rot\":{\"x\":0.0208,\"y\":270.0119,\"z\":0.0168}},\"f7a65d\":{\"lock\":false,\"pos\":{\"x\":-16.64,\"y\":1.3645,\"z\":-52.152},\"rot\":{\"x\":0.0208,\"y\":270.0303,\"z\":0.0168}},\"f94187\":{\"lock\":false,\"pos\":{\"x\":-16.6401,\"y\":1.3622,\"z\":-60.001},\"rot\":{\"x\":0.0208,\"y\":270.0422,\"z\":0.0168}},\"fc1612\":{\"lock\":false,\"pos\":{\"x\":-16.6396,\"y\":1.3573,\"z\":-76.9456},\"rot\":{\"x\":0.0208,\"y\":270.0098,\"z\":0.0168}},\"fc27ff\":{\"lock\":false,\"pos\":{\"x\":-26.2991,\"y\":1.2721,\"z\":-65.5814},\"rot\":{\"x\":359.9792,\"y\":90.0019,\"z\":359.9832}},\"fc63ca\":{\"lock\":false,\"pos\":{\"x\":-19.2936,\"y\":1.368,\"z\":-76.9415},\"rot\":{\"x\":0.0208,\"y\":269.9999,\"z\":0.0168}},\"ffa2b2\":{\"lock\":false,\"pos\":{\"x\":-16.6402,\"y\":1.355,\"z\":-84.8182},\"rot\":{\"x\":0.0208,\"y\":269.9994,\"z\":0.0168}}}}",
"XmlUI": ""
},
@@ -110449,13 +99131,13 @@
"Name": "Custom_Model",
"Transform": {
"posX": -33.33,
- "posY": 1.29614,
- "posZ": -60.0414963,
- "rotX": 0.0208097287,
- "rotY": 270.002,
- "rotZ": 0.0167711452,
+ "posY": 1.29500115,
+ "posZ": -60.041,
+ "rotX": 1.198128E-08,
+ "rotY": 270.0,
+ "rotZ": 2.2718142E-08,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "Edge of the Earth Investigators",
@@ -110470,7 +99152,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -110506,7 +99188,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\r\n font_size=700, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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- "posZ": -53.9200134,
- "rotX": 0.0208104178,
- "rotY": 269.999939,
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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},
@@ -110580,14 +99262,14 @@
"GUID": "5889dd",
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"Transform": {
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- "posZ": -60.0408478,
- "rotX": 0.0208118372,
- "rotY": 269.9933,
- "rotZ": 0.0167683326,
+ "posX": -9.766,
+ "posY": 1.29500115,
+ "posZ": -60.041,
+ "rotX": 2.95558863E-07,
+ "rotY": 270.0,
+ "rotZ": -2.437451E-07,
"scaleX": 0.5,
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+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "The Dunwich Legacy",
@@ -110602,7 +99284,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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@@ -110638,7 +99320,7 @@
},
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},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\r\n font_size=700, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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},
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- "posZ": -66.54027,
- "rotX": 0.020811826,
- "rotY": 269.993317,
- "rotZ": 0.0167683,
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+ "rotX": -1.17393917E-07,
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"scaleX": 0.5,
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"scaleZ": 0.5
},
"Nickname": "The Path to Carcosa",
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": ""
},
@@ -110712,14 +99394,14 @@
"GUID": "03b888",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.767552,
- "posY": 1.30083668,
- "posZ": -73.23052,
- "rotX": 0.020811744,
- "rotY": 269.9936,
- "rotZ": 0.0167684648,
+ "posX": -9.768,
+ "posY": 1.29500115,
+ "posZ": -73.231,
+ "rotX": -1.03364364E-07,
+ "rotY": 270.0,
+ "rotZ": 4.193809E-07,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "The Forgotten Age",
@@ -110734,7 +99416,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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},
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"Value": 0,
@@ -110770,7 +99452,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\r\n font_size=700, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": ""
},
@@ -110778,14 +99460,14 @@
"GUID": "0dcbe8",
"Name": "Custom_Model",
"Transform": {
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- "posY": 1.29885674,
- "posZ": -79.99525,
- "rotX": 0.0208108351,
- "rotY": 269.998749,
- "rotZ": 0.0167699531,
+ "posX": -9.767,
+ "posY": 1.29500115,
+ "posZ": -79.995,
+ "rotX": 2.97076582E-07,
+ "rotY": 270.0,
+ "rotZ": -2.18216186E-07,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "The Circle Undone",
@@ -110800,7 +99482,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
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},
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"Value": 0,
@@ -110836,7 +99518,7 @@
},
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},
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+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"XmlUI": ""
},
@@ -110844,14 +99526,14 @@
"GUID": "a34f34",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.764009,
- "posY": 1.29687285,
- "posZ": -86.77553,
- "rotX": 0.0208100863,
- "rotY": 270.000366,
- "rotZ": 0.01677074,
+ "posX": -9.764,
+ "posY": 1.29500115,
+ "posZ": -86.776,
+ "rotX": -1.03364364E-07,
+ "rotY": 270.0,
+ "rotZ": 4.193809E-07,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "The Dream-Eaters",
@@ -110866,7 +99548,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -110902,7 +99584,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\r\n font_size=700, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
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"scaleX": 3.0,
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"scaleZ": 3.0
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"XmlUI": "",
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{
"GUID": "957602",
"Name": "Custom_Tile",
"Transform": {
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"scaleZ": 0.81
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"Name": "Custom_Tile",
"Transform": {
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+ "posY": 8.712,
"posZ": 0.0,
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+ "rotX": 0.0,
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@@ -111321,130 +99775,16 @@
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{
"GUID": "6ca146",
"Name": "Custom_Tile",
"Transform": {
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"posZ": 0.0,
- "rotX": 359.931335,
- "rotY": 315.009155,
- "rotZ": 359.955139,
+ "rotX": 0.0,
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"scaleY": 1.0,
"scaleZ": 0.81
@@ -111493,186 +99833,15 @@
"XmlUI": ""
},
{
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"scaleZ": 0.81
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"HideWhenFaceDown": false,
"Hands": false,
"CustomImage": {
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+ "ImageURL": "https://i.imgur.com/btEtVfd.png",
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+ "Stretch": true
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+ "LuaScriptState": "",
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"scaleZ": 0.81
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"LuaScriptState": "",
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},
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+ "HideWhenFaceDown": false,
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+ "CustomImage": {
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+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
{
"GUID": "90356c",
"Name": "Custom_Tile",
"Transform": {
"posX": 0.0,
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"scaleY": 1.0,
"scaleZ": 0.81
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"LuaScriptState": "",
"XmlUI": ""
+ },
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+ "Name": "Custom_Tile",
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+ "LuaScript": "",
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+ "XmlUI": ""
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+ "CustomImage": {
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+ "CustomImage": {
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- "posZ": -22.8922825,
- "rotX": 359.920654,
- "rotY": 254.949371,
- "rotZ": 0.0371938832,
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\"back\"},\r\n \"Athenaeum of the Empty Sky\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"The Arcade\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Streets of Montréal\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Chateau Ramezay\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Shrine of Magh’an Ark’at\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Unfamiliar Chamber\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_0f20fc\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_d5566b\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_dc9eb7\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_513d82\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n\r\n \"First National Grocery\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Marsh Refinery\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Innsmouth Square\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Innsmouth Harbour\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Fish Street Bridge_b6b9b7\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Gilman House\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"The Little Bookshop\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Innsmouth Jail_f63738\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"New Church Green_d1ef9c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Sawbone Alley_899c2c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The House on Water Street_e4f53a\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Shoreward Slums_24e42d\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Esoteric Order of Dagon_28c301\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n\r\n \"Esoteric Order of Dagon_ef8cef\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"New Church Green_921a9b\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Marsh Refinery_44c342\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"The House on Water Street_104e07\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"The Little Bookshop_a17a82\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"First National Grocery_9ae75c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Fish Street Bridge_a358fc\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Innsmouth Harbour_30b2c0\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Sawbone Alley_e58cff\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Gilman House_e589b8\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Innsmouth Jail_755fc0\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Shoreward Slums_c0d0df\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Desolate Coastline\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n\r\n \"Unfathomable Depths_cb5e3e\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Unfathomable Depths_7d180e\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Unfathomable Depths_fdf43f\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Unfathomable Depths_431ca2\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Unfathomable Depths_dfc9b4\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Unfathomable Depths_086743\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_0e611a\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_b1a7f2\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n\r\n \"Old Innsmouth Road\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_07ba2e\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_48b819\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_02e79c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_27826a\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_dd62cc\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_687b03\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_eb3303\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_bebfba\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_c36e38\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_175a8a\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_d2c47a\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_095dac\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_fe2e46\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Old Innsmouth Road_f35c3d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \r\n \"Falcon Point Cliffside\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Lighthouse Stairwell\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Lantern Room\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Lighthouse Keeper's Cottage\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \r\n \"Tidal Tunnel_7eba72\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_b4bcd8\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_4ba689\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Tidal Tunnel_ffdbef\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \r\n \"First Floor Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"First Floor Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Second Floor Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Second Floor Hall_b06d36\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Third Floor Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Lair of Dagon\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \r\n \"Tidal Tunnel_01c28f\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \r\n \"Y'ha-nthlei\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Y'ha-nthlei_014f88\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Y'ha-nthlei_eca6a9\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Y'ha-nthlei_3e58ef\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Y'ha-nthlei_ce1a94\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Y'ha-nthlei Sanctum\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Lair of Dagon_819894\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Lair of Hydra\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \r\n \"Arkham Police Station\": {\"type\": \"fixed\", \"value\": 4, \"clueSide\": \"back\"},\r\n \r\n \"Senator Nathaniel Rhodes\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Wine Cellar\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Wine Cellar_9d0410\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Wine Cellar_b882f3\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Hidden Passageway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \r\n \"Frozen Shores\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Treacherous Path\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Precarious Ice Sheet\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Broad Snowdrifts\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Icy Wastes\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Rocky Crags\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Snow Graves\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Icebreaker Landing\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Frigid Cave\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Barrier Camp\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Remnants of Lake's Camp\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Crystalline Cavern\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \r\n \"Prison of Memories\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Base Camp\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Deck of the Theodosia\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"University Halls\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Hedge Maze\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Deserted Station\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Hedge Maze\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Coastal Waters\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Elder Chamber\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Riverview Theatre\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Standing Stones\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Airfield\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Alaskan Wilds\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Cluttered Dormitory\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Dyer's Classroom\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Infirmary_80c56d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Dr. Kensler's Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Moʻai Statues\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Ottoman Front\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"The Black Stone\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \r\n \"The Summit\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Mountainside\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Mountainside_0dd2ac\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Mountainside_62fb7b\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mountainside_0a512e\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mountainside_163ba8\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \r\n \"Hidden Tunnel\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"City Landscape\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"City Landscape_ec2d80\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"City Landscape_d84841\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \r\n \r\n \"Ancient Facility\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Ancient Facility_97d88d\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_0ff8d1\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_42f1ad\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_710850\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_27771a\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Ancient Facility_f9fc4d\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Ancient Facility_baf524\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Ancient Facility_c70271\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"The Gate of Y'quaa\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mist-Pylon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Mist-Pylon_9ca053\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Mist-Pylon_c320b1\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Mist-Pylon_cc2b13\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\r\n\r\n \"River Docks\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Miskatonic University_cf8d9e\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Miskatonic University_b6c3a5\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Miskatonic University_fb6a7c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Arkham Gazette\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Arkham Advertiser\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"O'Malley's Watch Shop\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \"Tick-Tock Club_e1116a\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Tick-Tock Club\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\r\n \r\n \"Childhood Home\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Ye Olde Magick Shoppe\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Corrigan Industries\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \r\n \"XXXX\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"xxx\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"}\r\n}\r\n]]\r\n--[[\r\nPlayer cards with token counts and types\r\n]]\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \r\n \"yyy\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\n-- Encounter Cards with Hidden.\r\nHIDDEN_CARD_DATA = {\r\n \"Visions in Your Mind (Death)\",\r\n \"Visions in Your Mind (Failure)\",\r\n \"Visions in Your Mind (Hatred)\",\r\n \"Visions in Your Mind (Horrors)\",\r\n \"Gift of Madness (Misery)\",\r\n \"Gift of Madness (Pity)\",\r\n \"Possession (Murderous)\",\r\n \"Possession (Torturous)\",\r\n \"Possession (Traitorous)\",\r\n \r\n \"Whispers in Your Head (Anxiety)\",\r\n \"Whispers in Your Head (Dismay)\",\r\n \"Whispers in Your Head (Doubt)\",\r\n \"Whispers in Your Head (Dread)\",\r\n \"Delusory Evils\",\r\n \"Hastur's Gaze\",\r\n \"Hastur's Grasp\",\r\n \r\n \"Law of 'Ygiroth (Chaos)\",\r\n \"Law of 'Ygiroth (Discord)\",\r\n \"Law of 'Ygiroth (Pandemonium)\",\r\n \"Nyarlathotep\",\r\n \"Restless Journey (Fallacy)\",\r\n \"Restless Journey (Hardship)\",\r\n \"Restless Journey (Lies)\",\r\n \"Whispering Chaos (East)\",\r\n \"Whispering Chaos (North)\",\r\n \"Whispering Chaos (South)\",\r\n \"Whispering Chaos (West)\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nPLAYER_CARD_TOKEN_OFFSETS = {\r\n [1] = {\r\n { 0, 3, -0.2 },\r\n },\r\n [2] = {\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [3] = {\r\n { 0, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 },\r\n },\r\n [4] = {\r\n { 0.4, 3, -0.9 },\r\n { -0.4, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [5] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.4, 3, -0.2 },\r\n { -0.4, 3, -0.2 }\r\n },\r\n [6] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n },\r\n [7] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0, 3, 0.5 },\r\n },\r\n [8] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { -0.35, 3, 0.5 },\r\n { 0.35, 3, 0.5 },\r\n },\r\n [9] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n },\r\n [12] = {\r\n { 0.7, 3, -0.9 },\r\n { 0, 3, -0.9 },\r\n { -0.7, 3, -0.9 },\r\n { 0.7, 3, -0.2 },\r\n { 0, 3, -0.2 },\r\n { -0.7, 3, -0.2 },\r\n { 0.7, 3, 0.5 },\r\n { 0, 3, 0.5 },\r\n { -0.7, 3, 0.5 },\r\n { 0.7, 3, 1.2 },\r\n { 0, 3, 1.2 },\r\n { -0.7, 3, 1.2 },\r\n }\r\n\r\n}\r\n\r\nmodeData = {\r\n ['Core Set'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Devourer Below'] = {\r\n easy = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n normal = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n hard = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\r\n expert = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' }\r\n },\r\n -----------------The Dunwich Legacy\r\n\r\n ['The Dunwich Legacy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Miskatonic Museum'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Essex County Express'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Blood on the Altar'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Undimensioned and Unseen'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where Doom Awaits'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Lost in Time and Space'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n -----------------The Path to Carcosa\r\n\r\n ['The Path to Carcosa'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['The Last King'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Echoes of the Past'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Unspeakable Oath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['A Phantom of Truth'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['The Pallid Mask'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Black Stars Rise'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\r\n },\r\n ['Dim Carcosa'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n -----------------The Forgotten Age\r\n\r\n ['The Forgotten Age'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Doom of Eztli'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Threads of Fate'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Boundary Beyond'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The City of Archives'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Depths of Yoth'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Heart of the Elders'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Shattered Aeons'] = {\r\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n -----------------The Circle Undone\r\n\r\n ['The Circle Undone'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm6', 'm8', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n [\"At Death's Doorstep\"] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Secret Name'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Wages of Sin'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['For the Greater Good'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Union and Disillusion'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['In the Clutches of Chaos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Before the Black Throne'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Dream-Eaters\r\n\r\n ['TDE_A'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['TDE_B'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Search For Kadath'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['A Thousand Shapes of Horror'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Dark Side of the Moon'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Point of No Return'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Where the Gods Dwell'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Weaver of the Cosmos'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n\r\n -----------------The Innsmouth Conspiracy\r\n ['The Innsmouth Conspiracy'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } } ,\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['TIC_Standalone'] = {\r\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------Edge of the Earth\r\n ['Edge of the Earth'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n \r\n ['City of the Elder Things'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n -----------------The Side Missions\r\n --official\r\n ['Curse of the Rougarou'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Carnevale of Horrors'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Labyrinths of Lunacy'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0','m1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n ['Guardians of the Abyss'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Excelsior'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Read or Die'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['All or Nothing'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['Meowlathotep'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['WotOG'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\r\n },\r\n \r\n ['Bad Blood'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['Machinations'] = {\r\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n \r\n ['Red Tide'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n --fan-made\r\n ['Carnevale of Spiders'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n\r\n ['The Nephew Calls'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Outsider'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Stranger Things'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Winter Winds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['The Festival'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Forbidding Desert'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Happys Funhouse'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Knightfall'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'cultist', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Last Call at Roxies'] = {\r\n easy = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Limens of Belief'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Blood Spilled in Salem'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Bread and Circuses'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Bridge of Sighs'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Collector'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Colour out of Space'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Curse of Amultep'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['The Dying Star'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'blue', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'blue', 'red', 'blue' } }\r\n },\r\n ['Against the Wendigo'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Pensher Wyrm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\r\n },\r\n ['Approaching Storm'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Into the Shadowlands'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['London Set 1'] = {\r\n easy = { token = { 'p2', 'p1', '0', '0', '0', 'm1', 'm2', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm2', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 2'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'elder', 'tablet', 'red', 'blue' } },\r\n },\r\n ['London Set 3'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Delta Green'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Jennys Choice'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4','skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['The Blob'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['The Initiation'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Consternation'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'red', 'blue' } },\r\n },\r\n ['Of Sphinx'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'elder', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Ordis'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['Darkness Falls'] = {\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n ['War of the Worlds'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Alice in Wonderland'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\r\n },\r\n ['Pokemon'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Safari'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Cerulean'] = {\r\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Erich Zann'] = {\r\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\r\n },\r\n ['Kaimonogatari'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Sleepy Hollow'] = {\r\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['Flesh'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\r\n },\r\n ['Dark Matter'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } }\r\n },\r\n ['Dont Starve'] = {\r\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\r\n },\r\n ['XXXX'] = {\r\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\r\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\r\n },\r\n\r\n}\r\n\r\nfunction onSave()\r\n local globalState = JSON.encode(SPAWNED_PLAYER_CARD_GUIDS)\r\n log('saving global state: ' .. globalState)\r\n self.script_state = globalState\r\nend\r\n\r\nfunction onload(save_state)\r\n if save_state ~= '' then\r\n log('loading global state: ' .. save_state)\r\n SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(save_state)\r\n else\r\n SPAWNED_PLAYER_CARD_GUIDS = {}\r\n end\r\nend\r\n\r\nfunction getSpawnedPlayerCardGuid(params)\r\n local guid = params[1]\r\n if SPAWNED_PLAYER_CARD_GUIDS == nil then\r\n return nil\r\n end\r\n return SPAWNED_PLAYER_CARD_GUIDS[guid]\r\nend\r\n\r\nfunction setSpawnedPlayerCardGuid(params)\r\n local guid = params[1]\r\n local value = params[2]\r\n if SPAWNED_PLAYER_CARD_GUIDS ~= nil then\r\n SPAWNED_PLAYER_CARD_GUIDS[guid] = value\r\n return true\r\n end\r\n return false\r\nend\r\n\r\nfunction checkHiddenCard(name)\r\n for _, n in ipairs(HIDDEN_CARD_DATA) do\r\n if name == n then\r\n return true\r\n end\r\n end\r\n return false\r\nend\r\n\r\nfunction updateHiddenCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n local data_hiddenCards = custom_data_helper.getTable(\"HIDDEN_CARD_DATA\")\r\n for k, v in ipairs(data_hiddenCards) do\r\n table.insert(HIDDEN_CARD_DATA, v)\r\n end\r\nend",
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+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DataHelper\")\nend)\n__bundle_register(\"core/DataHelper\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- set true to enable debug logging\nDEBUG = false\n\nfunction log(message)\n if DEBUG then\n print(message)\n end\nend\n\n--[[ Known locations and clues. 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\"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Northside_86faac\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Northside\": {\"type\" : \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Graveyard\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Miskatonic University_cedb0a\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Miskatonic University\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Downtown_1aa7cb\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Downtown\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"St. Mary's Hospital\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Easttown_88245c\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Easttown\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Southside\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Rivertown\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Your House_377b20\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Your House_b28633\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Ritual Site\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Arkham Woods_e8e04b\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n \"Arkham Woods\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"New Orleans_5ab18a\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n \"New Orleans\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Riverside_ab9d69\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n \"Riverside\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Wilderness_3c5ea8\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n \"Wilderness\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Unhallowed Land_552a1d\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n \"Unhallowed Land_15983c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Flooded Square\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Streets of Venice\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Rialto Bridge\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Venetian Garden\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"The Guardian\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Canal-side\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Accademia Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Bridge of Sighs\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n\n \"Warren Observatory\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Science Building\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Orne Library\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Administration Building\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Student Union\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Humanities Building\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Dormitories\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\n \"Faculty Offices\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Faculty Offices_1c567d\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n\n \"La Bella Luna\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Back Hall Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Museum Entrance\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Security Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Security Office_fcb3e4\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Administration Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Administration Office_d2eb25\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Exhibit Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Exhibit Hall_563240\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Exhibit Hall_f3ffb6\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Exhibit Hall_0b0c58\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Exhibit Hall_2d87e6\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n \"Exhibit Hall_da02ea\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n\n \"Train Car\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Train Car_f3f902\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Train Car_905f69\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Train Car_a3a321\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Train Car_464528\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n \"Train Car_3cfca4\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Train Car_64ffb0\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Train Car_0fb5f0\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\n \"Engine Car\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n\n \"House in the Reeds\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Osborn's General Store\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Congregational Church\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Bishop's Brook\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Burned Ruins\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Schoolhouse\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Dunwich Village\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Dunwich Village_ac4427\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Cold Spring Glen\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\n \"Cold Spring Glen_e58475\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Ten-Acre Meadow\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Ten-Acre Meadow_05b0dd\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Blasted Heath\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Blasted Heath_995fe7\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Whateley Ruins\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Devil's Hop Yard\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Devil's Hop Yard_f7dd31\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n\n \"Base of the Hill\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Base of the Hill_80236e\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\n \"Ascending Path\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Ascending Path_d3ae26\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\n \"Sentinel Peak\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Diverging Path\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Diverging Path_7239aa\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"back\"},\n \"Altered Path\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"The Edge of the Universe\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Tear Through Time\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Prismatic Cascade\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"front\"},\n \"Towering Luminosity\": {\"type\": \"fixed\", \"value\": 4, \"clueSide\": \"front\"},\n \"Tear Through Space\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n \"Endless Bridge\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"front\"},\n \"Dimensional Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n \"Steps of Y'hagharl\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n \"Unstable Vortex\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\n \"Indecipherable Stairs\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"front\"},\n\n \"Backstage Doorway\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Backstage Doorway_0797a9\": {\"type\": 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\"clueSide\": \"back\"},\n \"Tick-Tock Club\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\n\n \"Childhood Home\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Ye Olde Magick Shoppe\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Corrigan Industries\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Counting Room\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Guard Room\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Relic Room\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Security Office_b2d198\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Owner's Office\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\n \"High Roller's Table_226c6a\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"High Roller's Table_804dbc\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n \"Casino Lounge_169f16\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Casino Lounge_4af4eb\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n \"Roulette Wheel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Slot Machines\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Poker Table\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Baccarat Table\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Rainy London Streets\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Big Ben\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Traitors' Gate\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"The Tower Bridge\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Kensington Gardens\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Tower of London\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Westminster Abbey\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Tower Prison\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n\n \"Saadian's Tombs_b9fc93\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\n \"Jemaa el-Fnaa Square_63ac27\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\n \"Bahia Palace Gardens_b06151\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Tanneries_9515dc\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Catedral Metropolitana\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Casa Rosada\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Banco de la Provincia\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"The Cabildo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Teatro Colón\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Avenida de Mayo\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Cementerio de la Recoleta\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n \"Palacio Errázuriz\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Obelisk of Theodosius\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Galata\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Hagia Sophia\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Istanbul University\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Galata Docks\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Grand Bazaar_d80cac\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Grand Bazaar_f436a3\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Grand Bazaar_7f6522\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Grand Bazaar_56868b\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Grand Bazaar_25a8e3\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"Grand Bazaar_1175a4\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Grand Bazaar_033370\": {\"type\": \"fixed\", \"value\": 3, \"clueSide\": \"back\"},\n\n \"Anchorage\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Outer Wilderness_d2448a\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Outer Wilderness_49482f\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Alaskan Wilderness_492d47\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Alaskan Wilderness_838346\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Alaskan Wilderness_8fa6e3\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Prowling Nightmare_ada1e7\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \n \"Café Luna\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"El Malecón\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Miramar Yacht Club\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Jardines de la Tropical\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Gran Teatro de La Habana\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Plaza Hotel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Victoria College\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Windsor Palace Hotel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"The Corniche\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Qaitbay Citadel\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Zan'et el Settat\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"The Bourse_5a2222\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"back\"},\n \"The Bourse_39c755\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"The Bourse_aac621\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Catacombs of Kom el Shoqafa_197ccf\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Catacombs of Kom el Shoqafa_a02a32\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Catacombs of Kom el Shoqafa_7d24f3\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n\n \"Wayang Kulit Theater\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Selangor Club\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Selangor Club Padang\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Tin Mine\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"Kuala Lumpur Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"Court of the Outsiders\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"City of Remnants_2e3539\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"City of Remnants_cec4ab\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"City of Remnants_554351\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"City of Remnants_f81164\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"City of Remnants_57521c\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"City of Remnants_6811e1\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"City of Remnants_1fda49\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"City of Remnants_0a6b56\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"City of Remnants_ef5485\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n \"City of Remnants_49a04f\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"},\n\n \"Coterie Sanctuary\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n\n \"XXXX\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"xxx\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"back\"}\n}]]\n)\n\n-- Player cards with token counts and types\nPLAYER_CARD_DATA = JSON.decode(\n [[{\n \"xxx\": {\n \"tokenType\": \"resource\",\n \"tokenCount\": 3\n },\n\n \"yyy\": {\n \"tokenType\": \"resource\",\n \"tokenCount\": 3\n }\n}]]\n)\n\n-- Encounter Cards with Hidden.\nHIDDEN_CARD_DATA = {\n \"Visions in Your Mind (Death)\",\n \"Visions in Your Mind (Failure)\",\n \"Visions in Your Mind (Hatred)\",\n \"Visions in Your Mind (Horrors)\",\n \"Gift of Madness (Misery)\",\n \"Gift of Madness (Pity)\",\n \"Possession (Murderous)\",\n \"Possession (Torturous)\",\n \"Possession (Traitorous)\",\n\n \"Whispers in Your Head (Anxiety)\",\n \"Whispers in Your Head (Dismay)\",\n \"Whispers in Your Head (Doubt)\",\n \"Whispers in Your Head (Dread)\",\n \"Delusory Evils\",\n \"Hastur's Gaze\",\n \"Hastur's Grasp\",\n\n \"Law of 'Ygiroth (Chaos)\",\n \"Law of 'Ygiroth (Discord)\",\n \"Law of 'Ygiroth (Pandemonium)\",\n \"Nyarlathotep\",\n \"Restless Journey (Fallacy)\",\n \"Restless Journey (Hardship)\",\n \"Restless Journey (Lies)\",\n \"Whispering Chaos (East)\",\n \"Whispering Chaos (North)\",\n \"Whispering Chaos (South)\",\n \"Whispering Chaos (West)\"\n}\n\nPLAYER_CARD_TOKEN_OFFSETS = {\n [1] = {\n { 0, 3, -0.2 }\n },\n [2] = {\n { 0.4, 3, -0.2 },\n { -0.4, 3, -0.2 }\n },\n [3] = {\n { 0, 3, -0.9 },\n { 0.4, 3, -0.2 },\n { -0.4, 3, -0.2 }\n },\n [4] = {\n { 0.4, 3, -0.9 },\n { -0.4, 3, -0.9 },\n { 0.4, 3, -0.2 },\n { -0.4, 3, -0.2 }\n },\n [5] = {\n { 0.7, 3, -0.9 },\n { 0, 3, -0.9 },\n { -0.7, 3, -0.9 },\n { 0.4, 3, -0.2 },\n { -0.4, 3, -0.2 }\n },\n [6] = {\n { 0.7, 3, -0.9 },\n { 0, 3, -0.9 },\n { -0.7, 3, -0.9 },\n { 0.7, 3, -0.2 },\n { 0, 3, -0.2 },\n { -0.7, 3, -0.2 }\n },\n [7] = {\n { 0.7, 3, -0.9 },\n { 0, 3, -0.9 },\n { -0.7, 3, -0.9 },\n { 0.7, 3, -0.2 },\n { 0, 3, -0.2 },\n { -0.7, 3, -0.2 },\n { 0, 3, 0.5 }\n },\n [8] = {\n { 0.7, 3, -0.9 },\n { 0, 3, -0.9 },\n { -0.7, 3, -0.9 },\n { 0.7, 3, -0.2 },\n { 0, 3, -0.2 },\n { -0.7, 3, -0.2 },\n { -0.35, 3, 0.5 },\n { 0.35, 3, 0.5 }\n },\n [9] = {\n { 0.7, 3, -0.9 },\n { 0, 3, -0.9 },\n { -0.7, 3, -0.9 },\n { 0.7, 3, -0.2 },\n { 0, 3, -0.2 },\n { -0.7, 3, -0.2 },\n { 0.7, 3, 0.5 },\n { 0, 3, 0.5 },\n { -0.7, 3, 0.5 }\n },\n [12] = {\n { 0.7, 3, -0.9 },\n { 0, 3, -0.9 },\n { -0.7, 3, -0.9 },\n { 0.7, 3, -0.2 },\n { 0, 3, -0.2 },\n { -0.7, 3, -0.2 },\n { 0.7, 3, 0.5 },\n { 0, 3, 0.5 },\n { -0.7, 3, 0.5 },\n { 0.7, 3, 1.2 },\n { 0, 3, 1.2 },\n { -0.7, 3, 1.2 }\n }\n}\n\nmodeData = {\n ['Core Set'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['The Devourer Below'] = {\n easy = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\n normal = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\n hard = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' },\n expert = { parent = 'Core Set', append = { 'elder' }, message = 'An additional token for the preparation of this scenario has been added to the bag.' }\n },\n\n -----------------The Dunwich Legacy\n ['The Dunwich Legacy'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\n },\n ['The Miskatonic Museum'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Essex County Express'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Blood on the Altar'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Undimensioned and Unseen'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Where Doom Awaits'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Lost in Time and Space'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n\n -----------------The Path to Carcosa\n ['The Path to Carcosa'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\n },\n ['The Last King'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n },\n ['Echoes of the Past'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n },\n ['The Unspeakable Oath'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n },\n ['A Phantom of Truth'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n },\n ['The Pallid Mask'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n },\n ['Black Stars Rise'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' }, random = { {'cultist', 'cultist'}, {'tablet', 'tablet'}, {'elder', 'elder'} } }\n },\n ['Dim Carcosa'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'red', 'blue' } }\n },\n\n -----------------The Forgotten Age\n ['The Forgotten Age'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\n },\n ['The Doom of Eztli'] = {\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Threads of Fate'] = {\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Boundary Beyond'] = {\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The City of Archives'] = {\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Depths of Yoth'] = {\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Heart of the Elders'] = {\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Shattered Aeons'] = {\n standalone = { token = { 'p1', '0', '0', '0','m1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } }\n },\n\n -----------------The Circle Undone\n ['The Circle Undone'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm6', 'm8', 'skull', 'skull', 'red', 'blue' } }\n },\n [\"At Death's Doorstep\"] = {\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Secret Name'] = {\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Wages of Sin'] = {\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['For the Greater Good'] = {\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Union and Disillusion'] = {\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['In the Clutches of Chaos'] = {\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Before the Black Throne'] = {\n standalone = { token = { 'p1', '0', '0', 'm1','m1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n\n -----------------The Dream-Eaters\n ['TDE_A'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n },\n ['TDE_B'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\n },\n ['The Search For Kadath'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n },\n ['A Thousand Shapes of Horror'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\n },\n ['Dark Side of the Moon'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n },\n ['Point of No Return'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\n },\n ['Where the Gods Dwell'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n },\n ['Weaver of the Cosmos'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'cultist', 'elder', 'elder', 'red', 'blue' } }\n },\n\n -----------------The Innsmouth Conspiracy\n ['The Innsmouth Conspiracy'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } } ,\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n },\n ['TIC_Standalone'] = {\n standalone = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n },\n\n -----------------Edge of the Earth\n ['Edge of the Earth'] = {\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['City of the Elder Things'] = {\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm7', 'frost', 'frost', 'frost', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n\n -----------------The Scarlet Keys\n ['The Scarlet Keys'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\n },\n\n -----------------The Side Missions\n --official\n ['Curse of the Rougarou'] = {\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Carnevale of Horrors'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Labyrinths of Lunacy'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'red', 'blue' } },\n hard = { token = { 'p1', '0','m1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'red', 'blue' } }\n },\n ['Guardians of the Abyss'] = {\n normal = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n ['Excelsior'] = {\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n ['Read or Die'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['All or Nothing'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Meowlathotep'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['WotOG'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'skull', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'skull', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'skull', 'red', 'blue' } }\n },\n ['Bad Blood'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Machinations'] = {\n easy = { token = { 'p1', 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n },\n ['Red Tide'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['FaF'] = {\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n\n --fan-made\n ['Carnevale of Spiders'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Nephew Calls'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Outsider'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Stranger Things'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Winter Winds'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'cultist', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'cultist', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'cultist', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'cultist', 'red', 'blue' } }\n },\n ['The Festival'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Forbidding Desert'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n },\n ['Happys Funhouse'] = {\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Knightfall'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'cultist', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Last Call at Roxies'] = {\n easy = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n },\n ['The Limens of Belief'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } }\n },\n ['Blood Spilled in Salem'] = {\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Bread and Circuses'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['Bridge of Sighs'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['The Collector'] = {\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['The Colour out of Space'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Curse of Amultep'] = {\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['The Dying Star'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'blue', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'blue', 'red', 'blue' } }\n },\n ['Against the Wendigo'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Pensher Wyrm'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'elder', 'red', 'blue' } }\n },\n ['Approaching Storm'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Into the Shadowlands'] = {\n easy = { token = { 'p1', 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['London Set 1'] = {\n easy = { token = { 'p2', 'p1', '0', '0', '0', 'm1', 'm2', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm2', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n },\n ['London Set 2'] = {\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'elder', 'tablet', 'red', 'blue' } },\n },\n ['London Set 3'] = {\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n },\n ['Delta Green'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n ['Jennys Choice'] = {\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4','skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['The Blob'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n ['The Initiation'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\n },\n ['Consternation'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'm7', 'skull', 'skull', 'skull', 'red', 'blue' } },\n },\n ['Of Sphinx'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'cultist', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'elder', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['Ordis'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'elder', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['Darkness Falls'] = {\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n },\n ['War of the Worlds'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\n },\n ['Alice in Wonderland'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'm5', 'm6', 'skull', 'skull', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'skull', 'skull', 'elder', 'red', 'blue' } }\n },\n ['Pokemon'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'm8', 'skull', 'skull', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Safari'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n ['Cerulean'] = {\n normal = { token = { 'p1', '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', 'm1', 'm2', 'm3', 'm3', 'm4', 'm6', 'skull', 'skull', 'cultist', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n ['Erich Zann'] = {\n easy = { token = { 'p1', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } }\n },\n ['Kaimonogatari'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm2', 'm2', 'm3', 'm4', 'm4', 'm5', 'skull', 'skull', 'cultist', 'red', 'blue' } },\n expert = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm6', 'm8', 'skull', 'skull', 'cultist', 'red', 'blue' } }\n },\n ['Sleepy Hollow'] = {\n normal = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n ['Flesh'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm3', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', 'm1', 'm1', 'm2', 'm3', 'm3', 'm4', 'm4', 'm6', 'skull', 'skull', 'cultist', 'tablet', 'tablet', 'red', 'blue' } },\n },\n ['Dark Matter'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'cultist', 'red', 'blue' } }\n },\n ['Dont Starve'] = {\n normal = { token = { 'p1', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n hard = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm5', 'm7', 'skull', 'skull', 'cultist', 'tablet', 'elder', 'red', 'blue' } },\n },\n ['XXXX'] = {\n easy = { token = { 'p1', 'p1', '0', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n normal = { token = { 'p1', '0', '0', 'm1', 'm1', 'm1', 'm2', 'm2', 'm3', 'm4', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n hard = { token = { '0', '0', '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm5', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } },\n expert = { token = { '0', 'm1', 'm1', 'm2', 'm2', 'm3', 'm3', 'm4', 'm4', 'm5', 'm6', 'm8', 'skull', 'skull', 'cultist', 'tablet', 'red', 'blue' } }\n }\n}\n\nfunction onSave()\n local globalState = JSON.encode(SPAWNED_PLAYER_CARD_GUIDS)\n log('saving global state: ' .. globalState)\n return globalState\nend\n\nfunction onLoad(save_state)\n if save_state ~= '' then\n log('loading global state: ' .. save_state)\n SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(save_state)\n else\n SPAWNED_PLAYER_CARD_GUIDS = {}\n end\nend\n\nfunction getSpawnedPlayerCardGuid(params)\n local guid = params[1]\n if SPAWNED_PLAYER_CARD_GUIDS == nil then\n return nil\n else\n return SPAWNED_PLAYER_CARD_GUIDS[guid]\n end\nend\n\nfunction setSpawnedPlayerCardGuid(params)\n local guid = params[1]\n local value = params[2]\n if SPAWNED_PLAYER_CARD_GUIDS ~= nil then\n SPAWNED_PLAYER_CARD_GUIDS[guid] = value\n return true\n else\n return false\n end\nend\n\nfunction checkHiddenCard(name)\n for _, n in ipairs(HIDDEN_CARD_DATA) do\n if name == n then\n return true\n end\n end\n return false\nend\n\nfunction updateHiddenCards(args)\n local custom_data_helper = getObjectFromGUID(args[1])\n local data_hiddenCards = custom_data_helper.getTable(\"HIDDEN_CARD_DATA\")\n for k, v in ipairs(data_hiddenCards) do\n table.insert(HIDDEN_CARD_DATA, v)\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "[]",
"XmlUI": ""
},
{
"GUID": "5933fb",
"Name": "Custom_Token",
"Transform": {
- "posX": -47.62,
- "posY": 1.5979,
+ "posX": -48.2,
+ "posY": 1.531,
"posZ": 0.0,
- "rotX": 359.9201,
- "rotY": 270.000183,
- "rotZ": 0.0168410838,
- "scaleX": 0.6836529,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.8,
"scaleY": 1.0,
- "scaleZ": 0.6836529
+ "scaleZ": 0.8
},
- "Nickname": "Bless/Curse Token Manager",
- "Description": "See Notebook for Instructions",
+ "Nickname": "Bless/Curse Manager",
+ "Description": "Left-Click: Add token\nRight-Click: Remove token\n\nContextmenu allows resetting the current state or removing all bless/curse tokens from play.\n\nSee Notebook for detailed instructions.",
"GMNotes": "",
"AltLookAngle": {
"x": 0.0,
@@ -111978,6 +100660,7 @@
"b": 1.0
},
"Tags": [
+ "CleanUpHelper_ignore",
"displacement_excluded"
],
"LayoutGroupSortIndex": 0,
@@ -111995,7 +100678,7 @@
"HideWhenFaceDown": false,
"Hands": false,
"CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1557640258613050317/0CB60FE3464788DAE2A650900DD84734934E5020/",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1910115722577754046/64AF9853E51B79561BEAA3BEF13BBC694BBF9A34/",
"ImageSecondaryURL": "",
"ImageScalar": 1.0,
"WidthScale": 0.0,
@@ -112006,23 +100689,23 @@
"Stackable": true
}
},
- "LuaScript": "BLESS_COLOR = { r = 0.3, g = 0.25, b = 0.09 }\r\nCURSE_COLOR = { r = 0.2, g = 0.08, b = 0.24 }\r\nMIN_VALUE = 1\r\nMAX_VALUE = 10\r\nIMAGE_URL = {\r\n Bless = \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\",\r\n Curse = \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"\r\n}\r\n\r\nfunction onload()\r\n self.createButton({\r\n label = \"Add\",\r\n click_function = \"addBlessToken\",\r\n function_owner = self,\r\n position = { -2.3, 0.1, -0.5 },\r\n height = 150,\r\n width = 300,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Remove\",\r\n click_function = \"removeBlessToken\",\r\n function_owner = self,\r\n position = { -0.9, 0.1, -0.5 },\r\n height = 150,\r\n width = 450,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Take\",\r\n click_function = \"takeBlessToken\",\r\n function_owner = self,\r\n position = { 0.7, 0.1, -0.5 },\r\n height = 150,\r\n width = 350,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Return\",\r\n click_function = \"returnBlessToken\",\r\n function_owner = self,\r\n position = { 2.1, 0.1, -0.5 },\r\n height = 150,\r\n width = 400,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = BLESS_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Add\",\r\n click_function = \"addCurseToken\",\r\n function_owner = self,\r\n position = { -2.3, 0.1, 0.5 },\r\n height = 150,\r\n width = 300,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Remove\",\r\n click_function = \"removeCurseToken\",\r\n function_owner = self,\r\n position = { -0.9, 0.1, 0.5 },\r\n height = 150,\r\n width = 450,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Take\",\r\n click_function = \"takeCurseToken\",\r\n function_owner = self,\r\n position = { 0.7, 0.1, 0.5 },\r\n height = 150,\r\n width = 350,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Return\",\r\n click_function = \"returnCurseToken\",\r\n function_owner = self,\r\n position = { 2.1, 0.1, 0.5 },\r\n height = 150,\r\n width = 400,\r\n scale = { x = 1.75, y = 1.75, z = 1.75 },\r\n font_size = 100,\r\n font_color = { r = 1, g = 1, b = 1 },\r\n color = CURSE_COLOR\r\n })\r\n\r\n self.createButton({\r\n label = \"Reset\", click_function = \"doReset\", function_owner = self,\r\n position = { 0, 0, 1.8 }, rotation = { 0, 0, 0 }, height = 350, width = 800,\r\n font_size = 250, color = { 0, 0, 0 }, font_color = { 1, 1, 1 }\r\n })\r\n\r\n numInPlay = { Bless = 0, Curse = 0 }\r\n tokensTaken = { Bless = {}, Curse = {} }\r\n sealedTokens = {}\r\n Wait.time(initializeState, 1)\r\n\r\n addHotkey(\"Bless Curse Status\", printStatus, false)\r\n addHotkey(\"Wendy's Menu\", addMenuOptions, false)\r\nend\r\n\r\nfunction initializeState()\r\n playerColor = \"White\"\r\n -- count tokens in the bag\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = {}\r\n for i, v in ipairs(chaosbag.getObjects()) do\r\n if v.name == \"Bless\" then\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif v.name == \"Curse\" then\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n\r\n -- find tokens in the play area\r\n local objs = getObjects()\r\n for i, obj in ipairs(objs) do\r\n local pos = obj.getPosition()\r\n if (pos.x > -110 and pos.x < 44 and pos.z > -77 and pos.z < 77) then\r\n if obj.getName() == \"Bless\" then\r\n table.insert(tokensTaken.Bless, obj.getGUID())\r\n numInPlay.Bless = numInPlay.Bless + 1\r\n elseif obj.getName() == \"Curse\" then\r\n table.insert(tokensTaken.Curse, obj.getGUID())\r\n numInPlay.Curse = numInPlay.Curse + 1\r\n end\r\n end\r\n end\r\n\r\n mode = \"Bless\"\r\n print(\"Bless Tokens \" .. getTokenCount())\r\n mode = \"Curse\"\r\n print(\"Curse Tokens \" .. getTokenCount())\r\nend\r\n\r\nfunction printStatus(player_color, hovered_object, world_position, key_down_up)\r\n mode = \"Curse\"\r\n broadcastToColor(\"Curse Tokens \" .. getTokenCount(), player_color)\r\n mode = \"Bless\"\r\n broadcastToColor(\"Bless Tokens \" .. getTokenCount(), player_color)\r\nend\r\n\r\nfunction doReset(_obj, _color, alt_click)\r\n playerColor = _color\r\n numInPlay = { Bless = 0, Curse = 0 }\r\n tokensTaken = { Bless = {}, Curse = {} }\r\n initializeState()\r\nend\r\n\r\nfunction addBlessToken(_obj, _color, alt_click)\r\n addToken(\"Bless\", _color)\r\nend\r\n\r\nfunction addCurseToken(_obj, _color, alt_click)\r\n addToken(\"Curse\", _color)\r\nend\r\n\r\nfunction addToken(type, _color)\r\n if numInPlay[type] == MAX_VALUE then\r\n printToColor(MAX_VALUE .. \" tokens already in play, not adding any\", _color)\r\n else\r\n mode = type\r\n spawnToken()\r\n end\r\nend\r\n\r\nfunction spawnToken()\r\n local pos = getChaosBagPosition()\r\n if pos == nil then return end\r\n local url = IMAGE_URL[mode]\r\n local obj = spawnObject({\r\n type = 'Custom_Tile',\r\n position = { pos.x, pos.y + 3, pos.z },\r\n rotation = { x = 0, y = 260, z = 0 },\r\n callback_function = spawn_callback\r\n })\r\n obj.setCustomObject({\r\n type = 2,\r\n image = url,\r\n thickness = 0.10,\r\n })\r\n obj.scale { 0.81, 1, 0.81 }\r\n return obj\r\nend\r\n\r\nfunction spawn_callback(obj)\r\n obj.setName(mode)\r\n local guid = obj.getGUID()\r\n numInPlay[mode] = numInPlay[mode] + 1\r\n printToAll(\"Adding \" .. mode .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction removeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, true)\r\nend\r\n\r\nfunction removeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, true)\r\nend\r\n\r\nfunction takeBlessToken(_obj, _color, alt_click)\r\n takeToken(\"Bless\", _color, false)\r\nend\r\n\r\nfunction takeCurseToken(_obj, _color, alt_click)\r\n takeToken(\"Curse\", _color, false)\r\nend\r\n\r\nfunction takeToken(type, _color, remove)\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n if not remove and not SEAL_CARD_MESSAGE then\r\n broadcastToColor(\"Are you trying to seal a token on a card? Return \" ..\r\n \"this one, then try right-clicking on the card for seal options.\",\r\n _color)\r\n SEAL_CARD_MESSAGE = true\r\n end\r\n local tokens = {}\r\n for i, v in ipairs(chaosbag.getObjects()) do\r\n if v.name == type then\r\n table.insert(tokens, v.guid)\r\n end\r\n end\r\n if #tokens == 0 then\r\n printToColor(\"No \" .. type .. \" tokens in the chaos bag\", _color)\r\n return\r\n end\r\n local pos = self.getPosition()\r\n local callback = take_callback\r\n if remove then\r\n callback = remove_callback\r\n num = removeNum\r\n end\r\n local guid = table.remove(tokens)\r\n mode = type\r\n local position = Vector({ pos.x - 2, pos.y, pos.z + 2.5 })\r\n if type == \"Curse\" then\r\n position = position + Vector({ 0, 0, -5 })\r\n end\r\n chaosbag.takeObject({\r\n guid = guid,\r\n position = position,\r\n smooth = false,\r\n callback_function = callback\r\n })\r\nend\r\n\r\nfunction remove_callback(obj)\r\n take_callback(obj, true)\r\nend\r\n\r\nfunction take_callback(obj, remove)\r\n local guid = obj.getGUID()\r\n if remove then\r\n numInPlay[mode] = numInPlay[mode] - 1\r\n printToAll(\"Removing \" .. mode .. \" token \" .. getTokenCount())\r\n obj.destruct()\r\n else\r\n table.insert(tokensTaken[mode], guid)\r\n printToAll(\"Taking \" .. mode .. \" token \" .. getTokenCount())\r\n end\r\nend\r\n\r\nfunction returnBlessToken(_obj, _color, alt_click)\r\n returnToken(\"Bless\", _color)\r\nend\r\n\r\nfunction returnCurseToken(_obj, _color, alt_click)\r\n returnToken(\"Curse\", _color)\r\nend\r\n\r\nfunction returnToken(type, _color)\r\n mode = type\r\n local guid = table.remove(tokensTaken[type])\r\n if guid == nil then\r\n printToColor(\"No \" .. mode .. \" tokens to return\", _color)\r\n return\r\n end\r\n local token = getObjectFromGUID(guid)\r\n if token == nil then\r\n printToColor(\"Couldn't find token \" .. guid .. \", not returning to bag\", _color)\r\n return\r\n end\r\n playerColor = _color\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n chaosbag.putObject(token)\r\n printToAll(\"Returning \" .. type .. \" token \" .. getTokenCount())\r\nend\r\n\r\nfunction getChaosBag()\r\n local items = getObjectFromGUID(\"83ef06\").getObjects()\r\n local chaosbag = nil\r\n for i, v in ipairs(items) do\r\n if v.getDescription() == \"Chaos Bag\" then\r\n chaosbag = getObjectFromGUID(v.getGUID())\r\n break\r\n end\r\n end\r\n if chaosbag == nil then printToColor(\"No chaos bag found\", playerColor) end\r\n return chaosbag\r\nend\r\n\r\nfunction getChaosBagPosition()\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return nil end\r\n return chaosbag.getPosition()\r\nend\r\n\r\nfunction getTokenCount()\r\n return \"(\" .. (numInPlay[mode] - #tokensTaken[mode]) .. \"/\" ..\r\n #tokensTaken[mode] .. \")\"\r\nend\r\n\r\nfunction addMenuOptions(playerColor, hoveredObject, pointerPosition, isKeyUp)\r\n local manager = self\r\n if hoveredObject == nil or hoveredObject.getVar(\"MENU_ADDED\") == true then return end\r\n if hoveredObject.tag ~= \"Card\" then\r\n broadcastToColor(\"Right-click seal options can only be added to cards\", playerColor)\r\n return\r\n end\r\n hoveredObject.addContextMenuItem(\"Seal Bless\", function(color)\r\n manager.call(\"sealToken\", {\r\n type = \"Bless\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Release Bless\", function(color)\r\n manager.call(\"releaseToken\", {\r\n type = \"Bless\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Seal Curse\", function(color)\r\n manager.call(\"sealToken\", {\r\n type = \"Curse\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n hoveredObject.addContextMenuItem(\"Release Curse\", function(color)\r\n manager.call(\"releaseToken\", {\r\n type = \"Curse\",\r\n playerColor = color,\r\n enemy = hoveredObject\r\n })\r\n end, true)\r\n broadcastToColor(\"Right-click seal options added to \" .. hoveredObject.getName(), playerColor)\r\n hoveredObject.setVar(\"MENU_ADDED\", true)\r\n sealedTokens[hoveredObject.getGUID()] = {}\r\nend\r\n\r\nfunction sealToken(params)\r\n playerColor = params.playerColor\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local pos = params.enemy.getPosition()\r\n local manager = self\r\n\r\n for i, token in ipairs(chaosbag.getObjects()) do\r\n if token.name == params.type then\r\n chaosbag.takeObject({\r\n position = { pos.x, pos.y + 1, pos.z },\r\n index = i - 1,\r\n smooth = false,\r\n callback_function = function(obj)\r\n Wait.frames(function()\r\n local mSealedTokens = manager.getVar(\"sealedTokens\")\r\n local tokens = mSealedTokens[params.enemy.getGUID()]\r\n table.insert(tokens, obj)\r\n manager.setVar(\"sealedTokens\", mSealedTokens)\r\n local guid = obj.getGUID()\r\n local tokensTaken = manager.getVar(\"tokensTaken\")\r\n table.insert(tokensTaken[params.type], guid)\r\n manager.setVar(\"tokensTaken\", tokensTaken)\r\n manager.setVar(\"mode\", params.type)\r\n printToColor(\"Sealing \" .. params.type .. \" token \" .. manager.call(\"getTokenCount\"),\r\n params.playerColor)\r\n end\r\n , 1)\r\n end\r\n })\r\n return\r\n end\r\n end\r\n printToColor(params.type .. \" token not found in bag\", playerColor)\r\nend\r\n\r\nfunction releaseToken(params)\r\n playerColor = params.playerColor\r\n local chaosbag = getChaosBag()\r\n if chaosbag == nil then return end\r\n local tokens = sealedTokens[params.enemy.getGUID()]\r\n if tokens == nil or #tokens == 0 then return end\r\n mode = params.type\r\n\r\n for i, token in ipairs(tokens) do\r\n if token ~= nil and token.getName() == params.type then\r\n local guid = token.getGUID()\r\n chaosbag.putObject(token)\r\n for j, v in ipairs(tokensTaken[mode]) do\r\n if v == guid then\r\n table.remove(tokensTaken[mode], j)\r\n table.remove(tokens, i)\r\n printToColor(\"Releasing \" .. mode .. \" token\" .. getTokenCount(), params.playerColor)\r\n return\r\n end\r\n end\r\n end\r\n end\r\n printToColor(params.type .. \" token not sealed on \" .. params.enemy.getName(), params.playerColor)\r\nend",
- "LuaScriptState": "{\"Bless\":8,\"Curse\":0}",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"tokens/BlessCurseManager\")\nend)\n__bundle_register(\"tokens/BlessCurseManager\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Bless / Curse Manager\n-- updated by: Chr1Z\n-- made by: Tikatoy\n-- description: helps with adding / removing and sealing of bless and curse tokens\ninformation = {\n version = \"3.5\",\n last_updated = \"12.11.2022\"\n}\n\nlocal IMAGE_URL = {\n Bless = \"http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/\",\n Curse = \"http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/\"\n}\n\n-- common button parameters\nlocal buttonParamaters = {}\nbuttonParamaters.function_owner = self\nbuttonParamaters.color = { 0, 0, 0, 0 }\nbuttonParamaters.width = 700\nbuttonParamaters.height = 700\n\nlocal altState = false\nlocal MODE = { [false] = \"Add / Remove\", [true] = \"Take / Return\" }\nlocal BUTTON_COLOR = { [false] = { 0.4, 0.4, 0.4 }, [true] = { 0.9, 0.9, 0.9 } }\nlocal FONT_COLOR = { [false] = { 1, 1, 1 }, [true] = { 0, 0, 0 } }\nlocal whitespace = \" \"\n\n-- variable will be set by outside call\ntokenArranger = nil\n\n---------------------------------------------------------\n-- creating buttons and menus + initializing tables\n---------------------------------------------------------\n\nfunction onSave() return JSON.encode(altState) end\n\nfunction onLoad(saved_state)\n if saved_state ~= nil then\n altState = JSON.decode(saved_state)\n end\n\n -- index: 0 - bless\n buttonParamaters.click_function = \"clickBless\"\n buttonParamaters.position = { -1.03, 0.05, 0.46 }\n self.createButton(buttonParamaters)\n\n -- index: 1 - curse\n buttonParamaters.click_function = \"clickCurse\"\n buttonParamaters.position[1] = -buttonParamaters.position[1]\n self.createButton(buttonParamaters)\n\n -- index: 2 - alternative mode (take / return)\n buttonParamaters.click_function = \"enableAlt\"\n buttonParamaters.width = 900\n buttonParamaters.height = 210\n buttonParamaters.position = { -1.03, 0.05, -0.85 }\n self.createButton(buttonParamaters)\n\n -- index: 3 - default mode (add / remove)\n buttonParamaters.click_function = \"enableDefault\"\n buttonParamaters.position[1] = -buttonParamaters.position[1]\n self.createButton(buttonParamaters)\n\n -- load labels, tooltips and colors\n updateButtons()\n\n -- context menu\n self.addContextMenuItem(\"Remove all\", doRemove)\n self.addContextMenuItem(\"Reset\", doReset)\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Bless / Curse Manager v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"original by Tikatoy\", \"White\")\n end)\n\n -- hotkeys\n addHotkey(\"Bless Curse Status\", printStatus, false)\n addHotkey(\"Wendy's Menu\", addMenuOptions, false)\n\n -- initializing tables\n numInPlay = { Bless = 0, Curse = 0 }\n tokensTaken = { Bless = {}, Curse = {} }\n sealedTokens = {}\n Wait.time(initializeState, 1)\nend\n\nfunction initializeState()\n -- count tokens in the bag\n local chaosbag = getChaosBag()\n if chaosbag == nil then return end\n local tokens = {}\n for _, v in ipairs(chaosbag.getObjects()) do\n if v.name == \"Bless\" then\n numInPlay.Bless = numInPlay.Bless + 1\n elseif v.name == \"Curse\" then\n numInPlay.Curse = numInPlay.Curse + 1\n end\n end\n\n -- find tokens in the play area\n for _, obj in ipairs(getObjects()) do\n local pos = obj.getPosition()\n if pos.x > -50 and pos.x < 50 and pos.z > 8 and pos.z < 50 then\n if obj.getName() == \"Bless\" then\n table.insert(tokensTaken.Bless, obj.getGUID())\n numInPlay.Bless = numInPlay.Bless + 1\n elseif obj.getName() == \"Curse\" then\n table.insert(tokensTaken.Curse, obj.getGUID())\n numInPlay.Curse = numInPlay.Curse + 1\n end\n end\n end\n\n broadcastCount(\"Curse\")\n broadcastCount(\"Bless\")\nend\n\nfunction broadcastCount(token)\n local count = getTokenCount(token)\n if count == \"(0/0)\" then return end\n broadcastToAll(token .. \" Tokens \" .. count, \"White\")\nend\n\nfunction printStatus(color)\n broadcastToColor(\"Curse Tokens \" .. getTokenCount(\"Curse\"), color, \"White\")\n broadcastToColor(\"Bless Tokens \" .. getTokenCount(\"Bless\"), color, \"White\")\nend\n\n-- context menu function 1\nfunction doRemove(color)\n local chaosbag = getChaosBag()\n if chaosbag == nil then\n broadcastToAll(\"Chaos bag not found!\", \"Red\")\n return\n end\n\n -- remove tokens from chaos bag\n local count = { Bless = 0, Curse = 0 }\n for _, v in ipairs(chaosbag.getObjects()) do\n if v.name == \"Bless\" or v.name == \"Curse\" then\n chaosbag.takeObject({\n guid = v.guid,\n position = { 0, 5, 0 },\n callback_function = function(obj) obj.destruct() end\n })\n count[v.name] = count[v.name] + 1\n end\n end\n\n broadcastToColor(\"Removed \" .. count[\"Bless\"] .. \" Bless and \" ..\n count[\"Curse\"] .. \" Curse tokens from the chaos bag.\", color, \"White\")\n\n -- removing tokens that were 'taken'\n local function removeType(type)\n local count = 0\n for _, guid in ipairs(tokensTaken[type]) do\n local token = getObjectFromGUID(guid)\n if token ~= nil then\n token.destruct()\n count = count + 1\n end\n end\n return count\n end\n\n broadcastToColor(\"Removed \" .. removeType(\"Bless\") .. \" Bless and \" ..\n removeType(\"Curse\") .. \" Curse tokens from play.\", color, \"White\")\n\n doReset(color)\nend\n\n-- context menu function 2\nfunction doReset(color)\n -- delete previously pulled out tokens by the token arranger\n if tokenArranger then\n for _, token in ipairs(getObjectsWithTag(tokenArranger.getVar(\"TO_DELETE_TAG\"))) do\n token.destruct()\n end\n end\n\n playerColor = color\n numInPlay = { Bless = 0, Curse = 0 }\n tokensTaken = { Bless = {}, Curse = {} }\n initializeState()\n updateTokenArranger()\nend\n\n---------------------------------------------------------\n-- click functions\n---------------------------------------------------------\n\n-- click function 1\nfunction clickBless(_, color, isRightClick)\n playerColor = color\n callFunctions(\"Bless\", isRightClick)\nend\n\n-- click function 2\nfunction clickCurse(_, color, isRightClick)\n playerColor = color\n callFunctions(\"Curse\", isRightClick)\nend\n\n-- click function 3\nfunction enableAlt()\n if altState then return end\n altState = not altState\n updateButtons()\nend\n\n-- click function 4\nfunction enableDefault()\n if not altState then return end\n altState = not altState\n updateButtons()\nend\n\n---------------------------------------------------------\n-- called functions\n---------------------------------------------------------\n\nfunction updateButtons()\n self.editButton({\n index = 0,\n tooltip = MODE[altState] .. \" Bless\"\n })\n\n self.editButton({\n index = 1,\n tooltip = MODE[altState] .. \" Curse\"\n })\n\n self.editButton({\n index = 2,\n label = whitespace .. MODE[true] .. (altState and \" ✓\" or whitespace) .. \" \",\n color = BUTTON_COLOR[not altState],\n font_color = FONT_COLOR[not altState]\n })\n\n self.editButton({\n index = 3,\n label = whitespace .. MODE[false] .. (altState and whitespace or \" ✓\") .. \" \",\n color = BUTTON_COLOR[altState],\n font_color = FONT_COLOR[altState]\n })\nend\n\n-- function that is called by click_functions 1+2 and calls the other functions\nfunction callFunctions(token, isRightClick)\n local success\n if not altState then\n if isRightClick then\n success = takeToken(token, true)\n else\n success = addToken(token)\n end\n else\n if isRightClick then\n success = returnToken(token)\n else\n success = takeToken(token, false)\n end\n end\n if success ~= 0 then updateTokenArranger() end\nend\n\nUPDATING = false\nfunction updateTokenArranger()\n if tokenArranger and not UPDATING then\n UPDATING = true\n Wait.time(function()\n UPDATING = false\n tokenArranger.call(\"layout\")\n end, 1.5)\n end\nend\n\nfunction getChaosBag()\n local zone = getObjectFromGUID(\"83ef06\")\n if zone == nil then printToAll(\"Zone for chaosbag not found!\", \"Red\") return end\n\n local items = zone.getObjects()\n local chaosbag = nil\n for _, v in ipairs(items) do\n if v.getDescription() == \"Chaos Bag\" then\n chaosbag = getObjectFromGUID(v.getGUID())\n break\n end\n end\n if chaosbag == nil then printToColor(\"No chaos bag found\", playerColor) end\n return chaosbag\nend\n\nfunction getTokenCount(type)\n if type == nil then type = mode end\n return \"(\" .. (numInPlay[type] - #tokensTaken[type]) .. \"/\" .. #tokensTaken[type] .. \")\"\nend\n\n---------------------------------------------------------\n-- main functions: add, take and return\n---------------------------------------------------------\n\nfunction addToken(type)\n if numInPlay[type] == 10 then\n printToColor(\"10 tokens already in play, not adding any.\", playerColor)\n return 0\n end\n return spawnToken(type)\nend\n\nfunction spawnToken(type)\n local chaosbag = getChaosBag()\n if chaosbag == nil then\n return 0\n end\n local pos = chaosbag.getPosition()\n local obj = spawnObject({\n type = 'Custom_Tile',\n position = { pos.x, pos.y + 1, pos.z },\n callback_function = function(obj)\n obj.setName(type)\n chaosbag.putObject(obj)\n numInPlay[type] = numInPlay[type] + 1\n printToAll(\"Adding \" .. type .. \" token \" .. getTokenCount(type))\n end\n })\n obj.setCustomObject({\n type = 2,\n image = IMAGE_URL[type],\n thickness = 0.1,\n })\n obj.scale { 0.81, 1, 0.81 }\nend\n\nfunction takeToken(type, remove)\n local chaosbag = getChaosBag()\n if chaosbag == nil then\n broadcastToAll(\"Chaos bag not found!\", \"Red\")\n return 0\n end\n if not remove and not SEAL_CARD_MESSAGE then\n broadcastToColor(\"For sealing tokens on cards try right-clicking on the card for seal options.\", playerColor)\n SEAL_CARD_MESSAGE = true\n end\n local tokens = {}\n for _, v in ipairs(chaosbag.getObjects()) do\n if v.name == type then\n table.insert(tokens, v.guid)\n end\n end\n if #tokens == 0 then\n printToColor(\"No \" .. type .. \" tokens in the chaos bag.\", playerColor)\n return 0\n end\n local pos = self.getPosition() + Vector(2.25, 0, 0.85)\n if type == \"Curse\" then pos[3] = pos[3] - 1.7 end\n chaosbag.takeObject({\n guid = table.remove(tokens),\n position = pos,\n smooth = false,\n callback_function = function(obj)\n if remove then\n numInPlay[type] = numInPlay[type] - 1\n printToAll(\"Removing \" .. type .. \" token \" .. getTokenCount(type))\n obj.destruct()\n else\n table.insert(tokensTaken[type], obj.getGUID())\n printToAll(\"Taking \" .. type .. \" token \" .. getTokenCount(type))\n end\n end\n })\nend\n\nfunction returnToken(type)\n local guid = table.remove(tokensTaken[type])\n if guid == nil then\n printToColor(\"No \" .. type .. \" tokens to return\", playerColor)\n return 0\n end\n local token = getObjectFromGUID(guid)\n if token == nil then\n printToColor(\"Couldn't find token \" .. guid .. \", not returning to bag\", playerColor)\n return 0\n end\n local chaosbag = getChaosBag()\n if chaosbag == nil then\n return 0\n end\n chaosbag.putObject(token)\n printToAll(\"Returning \" .. type .. \" token \" .. getTokenCount(type))\nend\n\n---------------------------------------------------------\n-- Wendy Menu (context menu for cards on hotkey press)\n---------------------------------------------------------\n\nfunction addMenuOptions(playerColor, hoveredObject)\n if hoveredObject == nil or hoveredObject.getVar(\"MENU_ADDED\") == true then return end\n if hoveredObject.tag ~= \"Card\" then\n broadcastToColor(\"Right-click seal options can only be added to cards\", playerColor)\n return\n end\n\n hoveredObject.addContextMenuItem(\"Seal Bless\", function(color)\n sealToken(\"Bless\", color, hoveredObject)\n updateTokenArranger()\n end, true)\n\n hoveredObject.addContextMenuItem(\"Release Bless\", function(color)\n releaseToken(\"Bless\", color, hoveredObject)\n updateTokenArranger()\n end, true)\n\n hoveredObject.addContextMenuItem(\"Seal Curse\", function(color)\n sealToken(\"Curse\", color, hoveredObject)\n updateTokenArranger()\n end, true)\n\n hoveredObject.addContextMenuItem(\"Release Curse\", function(color)\n releaseToken(\"Curse\", color, hoveredObject)\n updateTokenArranger()\n end, true)\n\n broadcastToColor(\"Right-click seal options added to \" .. hoveredObject.getName(), playerColor)\n hoveredObject.setVar(\"MENU_ADDED\", true)\n sealedTokens[hoveredObject.getGUID()] = {}\nend\n\nfunction sealToken(type, playerColor, enemy)\n local chaosbag = getChaosBag()\n if chaosbag == nil then return end\n local pos = enemy.getPosition()\n\n for i, token in ipairs(chaosbag.getObjects()) do\n if token.name == type then\n chaosbag.takeObject({\n position = { pos.x, pos.y + 1, pos.z },\n index = i - 1,\n smooth = false,\n callback_function = function(obj)\n Wait.frames(function()\n table.insert(sealedTokens[enemy.getGUID()], obj)\n table.insert(tokensTaken[type], obj.getGUID())\n printToColor(\"Sealing \" .. type .. \" token \" .. getTokenCount(type), playerColor)\n end, 1)\n end\n })\n return\n end\n end\n printToColor(type .. \" token not found in bag\", playerColor)\nend\n\nfunction releaseToken(type, playerColor, enemy)\n local chaosbag = getChaosBag()\n if chaosbag == nil then return end\n local tokens = sealedTokens[enemy.getGUID()]\n if tokens == nil or #tokens == 0 then return end\n\n for i, token in ipairs(tokens) do\n if token ~= nil and token.getName() == type then\n local guid = token.getGUID()\n chaosbag.putObject(token)\n for j, v in ipairs(tokensTaken[type]) do\n if v == guid then\n table.remove(tokensTaken[type], j)\n table.remove(tokens, i)\n printToColor(\"Releasing \" .. type .. \" token\" .. getTokenCount(type), playerColor)\n return\n end\n end\n end\n end\n printToColor(type .. \" token not sealed on \" .. enemy.getName(), playerColor)\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "false",
"XmlUI": ""
},
{
"GUID": "d8d357",
"Name": "Notecard",
"Transform": {
- "posX": 77.83561,
- "posY": 1.24414432,
- "posZ": 33.5828476,
- "rotX": 0.0100286258,
- "rotY": 89.99965,
- "rotZ": 0.0154513223,
- "scaleX": 0.250000417,
- "scaleY": 0.250000417,
- "scaleZ": 0.250000417
+ "posX": 77.836,
+ "posY": 1.244,
+ "posZ": 33.583,
+ "rotX": 0.0,
+ "rotY": 90.0,
+ "rotZ": 0.0,
+ "scaleX": 0.25,
+ "scaleY": 0.25,
+ "scaleZ": 0.25
},
"Nickname": "",
"Description": "lua setNotes(getObjectFromGUID('the objects guid').getJSON())",
@@ -112059,15 +100742,15 @@
"GUID": "445115",
"Name": "Checker_black",
"Transform": {
- "posX": 77.1586761,
- "posY": 1.29673862,
- "posZ": 6.31477737,
- "rotX": 359.989868,
- "rotY": 269.999939,
- "rotZ": 179.984467,
- "scaleX": 0.250000417,
- "scaleY": 0.250000417,
- "scaleZ": 0.250000417
+ "posX": 77.159,
+ "posY": 1.297,
+ "posZ": 6.315,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.25,
+ "scaleY": 0.25,
+ "scaleZ": 0.25
},
"Nickname": "Arkham Deck Cutter",
"Description": "",
@@ -112099,7 +100782,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2020-09-26 5:50 p.m.\r\n---\r\n\r\n---@param index number\r\n---@param player_color string\r\nfunction onScriptingButtonDown(index, player_color)\r\n if not (index>=1 and index<=3) then return end\r\n\r\n local count = index * 3\r\n\r\n ---@type Player\r\n local player = Player[player_color]\r\n local object = player:getHoverObject()\r\n\r\n\r\n if (not object) then return end\r\n if (object.tag~=\"Deck\") then return end\r\n if (count >= object:getQuantity()) then return end\r\n\r\n for _ =1, count do\r\n local target_position = object:positionToWorld(Vector(0, 0, -3.5))\r\n\r\n object:takeObject {\r\n index = 0,\r\n position = target_position,\r\n smooth = false\r\n }\r\n end\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"util/DeckCutter\")\nend)\n__bundle_register(\"util/DeckCutter\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2020-09-26 5:50 p.m.\n---\n\n---@param index number\n---@param player_color string\nfunction onScriptingButtonDown(index, player_color)\n if not (index>=1 and index<=3) then return end\n\n local count = index * 3\n\n ---@type Player\n local player = Player[player_color]\n local object = player:getHoverObject()\n\n\n if (not object) then return end\n if (object.tag~=\"Deck\") then return end\n if (count >= object:getQuantity()) then return end\n\n for _ =1, count do\n local target_position = object:positionToWorld(Vector(0, 0, -3.5))\n\n object:takeObject {\n index = 0,\n position = target_position,\n smooth = false\n }\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -112107,15 +100790,15 @@
"GUID": "a2f932",
"Name": "ScriptingTrigger",
"Transform": {
- "posX": -27.8733368,
- "posY": 4.14678335,
- "posZ": -0.203914642,
+ "posX": -27.873,
+ "posY": 3.5,
+ "posZ": 0.0,
"rotX": 0.0,
- "rotY": 90.00002,
+ "rotY": 90.0,
"rotZ": 0.0,
- "scaleX": 36.3702774,
- "scaleY": 5.1,
- "scaleZ": 36.91981
+ "scaleX": 37.0,
+ "scaleY": 4.0,
+ "scaleZ": 36.5
},
"Nickname": "",
"Description": "",
@@ -112153,14 +100836,14 @@
"GUID": "2585f4",
"Name": "Custom_Model",
"Transform": {
- "posX": -9.703798,
- "posY": 1.30651176,
- "posZ": -53.9218,
- "rotX": 0.0208093356,
- "rotY": 270.0032,
- "rotZ": 0.01677172,
+ "posX": -9.704,
+ "posY": 1.29500115,
+ "posZ": -53.922,
+ "rotX": -1.06177893E-07,
+ "rotY": 270.0,
+ "rotZ": 3.17455317E-07,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "Core",
@@ -112175,7 +100858,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -112211,7 +100894,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\r\n font_size=700, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"011254\":{\"lock\":false,\"pos\":{\"x\":-26.3001747131348,\"y\":1.2687805891037,\"z\":-76.9456329345703},\"rot\":{\"x\":359.979156494141,\"y\":90.0006866455078,\"z\":359.983215332031}},\"02abdb\":{\"lock\":false,\"pos\":{\"x\":-26.3001766204834,\"y\":1.27108907699585,\"z\":-69.0605773925781},\"rot\":{\"x\":359.979156494141,\"y\":90.0000305175781,\"z\":359.983215332031}},\"0d6388\":{\"lock\":false,\"pos\":{\"x\":-26.3001308441162,\"y\":1.27337777614594,\"z\":-61.2409515380859},\"rot\":{\"x\":359.979156494141,\"y\":90.0000534057617,\"z\":359.983215332031}},\"0de2c4\":{\"lock\":false,\"pos\":{\"x\":-16.6317176818848,\"y\":1.35992956161499,\"z\":-67.8122329711914},\"rot\":{\"x\":0.0208165403455496,\"y\":269.999755859375,\"z\":0.0167678650468588}},\"171f17\":{\"lock\":false,\"pos\":{\"x\":-22.6138954162598,\"y\":1.35177934169769,\"z\":-53.4381256103516},\"rot\":{\"x\":0.0167780090123415,\"y\":180.016967773438,\"z\":359.979187011719}},\"1f564c\":{\"lock\":false,\"pos\":{\"x\":-22.6169490814209,\"y\":1.34468019008636,\"z\":-61.2413787841797},\"rot\":{\"x\":0.0167712792754173,\"y\":179.999359130859,\"z\":359.979187011719}},\"226716\":{\"lock\":false,\"pos\":{\"x\":-16.6317138671875,\"y\":1.35920643806458,\"z\":-70.2822341918945},\"rot\":{\"x\":0.0208166521042585,\"y\":269.999542236328,\"z\":0.0167673751711845}},\"24e4f2\":{\"lock\":false,\"pos\":{\"x\":-19.293586730957,\"y\":1.32684934139252,\"z\":-76.9415283203125},\"rot\":{\"x\":0.0208132099360228,\"y\":269.981689453125,\"z\":0.0167603269219399}},\"2e7dd9\":{\"lock\":false,\"pos\":{\"x\":-22.6156787872314,\"y\":1.34238731861115,\"z\":-69.0755996704102},\"rot\":{\"x\":0.016772024333477,\"y\":180.002990722656,\"z\":359.979187011719}},\"307044\":{\"lock\":false,\"pos\":{\"x\":-16.6318778991699,\"y\":1.35495400428772,\"z\":-84.8098449707031},\"rot\":{\"x\":0.0208094697445631,\"y\":270.022247314453,\"z\":0.0167762581259012}},\"3ddfeb\":{\"lock\":false,\"pos\":{\"x\":-16.6310443878174,\"y\":1.35460293292999,\"z\":-86.0102386474609},\"rot\":{\"x\":0.0208166632801294,\"y\":269.999542236328,\"z\":0.0167674161493778}},\"41bfc7\":{\"lock\":false,\"pos\":{\"x\":-16.6467533111572,\"y\":1.36185228824615,\"z\":-61.2247848510742},\"rot\":{\"x\":0.0208130516111851,\"y\":270.010894775391,\"z\":0.0167722497135401}},\"468a7c\":{\"lock\":false,\"pos\":{\"x\":-19.2958545684814,\"y\":1.32915532588959,\"z\":-69.0606842041016},\"rot\":{\"x\":0.0208133887499571,\"y\":269.981384277344,\"z\":0.0167612247169018}},\"4ad11b\":{\"lock\":false,\"pos\":{\"x\":-16.631233215332,\"y\":1.35725867748261,\"z\":-76.9372863769531},\"rot\":{\"x\":0.0208172146230936,\"y\":269.999664306641,\"z\":0.0167672913521528}},\"4c86dd\":{\"lock\":false,\"pos\":{\"x\":-22.6168842315674,\"y\":1.33777868747711,\"z\":-84.818473815918},\"rot\":{\"x\":0.0167789775878191,\"y\":180.022750854492,\"z\":359.979187011719}},\"543164\":{\"lock\":false,\"pos\":{\"x\":-16.6319351196289,\"y\":1.35956656932831,\"z\":-69.0519485473633},\"rot\":{\"x\":0.0208163019269705,\"y\":269.999450683594,\"z\":0.0167674608528614}},\"6330da\":{\"lock\":false,\"pos\":{\"x\":-16.6317100524902,\"y\":1.36379337310791,\"z\":-54.6123695373535},\"rot\":{\"x\":0.0208169054239988,\"y\":270.000213623047,\"z\":0.016768217086792}},\"779aa6\":{\"lock\":false,\"pos\":{\"x\":-16.6301956176758,\"y\":1.35532832145691,\"z\":-83.5331726074219},\"rot\":{\"x\":0.0208166800439358,\"y\":269.998016357422,\"z\":0.0167674235999584}},\"7a6af2\":{\"lock\":false,\"pos\":{\"x\":-19.2997856140137,\"y\":1.30758762359619,\"z\":-84.8181838989258},\"rot\":{\"x\":0.020803352817893,\"y\":270.018859863281,\"z\":0.016777291893959}},\"965031\":{\"lock\":false,\"pos\":{\"x\":-19.3000774383545,\"y\":1.31449115276337,\"z\":-61.2332534790039},\"rot\":{\"x\":0.0208074133843184,\"y\":270.005187988281,\"z\":0.016772611066699}},\"978a0e\":{\"lock\":false,\"pos\":{\"x\":-26.2999897003174,\"y\":1.27566194534302,\"z\":-53.4368362426758},\"rot\":{\"x\":359.979156494141,\"y\":90.000358581543,\"z\":359.983215332031}},\"9e80b9\":{\"lock\":false,\"pos\":{\"x\":-16.6316967010498,\"y\":1.36415350437164,\"z\":-53.3820648193359},\"rot\":{\"x\":0.020821375772357,\"y\":269.983795166016,\"z\":0.0167624186724424}},\"bde4a6\":{\"lock\":false,\"pos\":{\"x\":-16.631706237793,\"y\":1.36451590061188,\"z\":-52.1436500549316},\"rot\":{\"x\":0.0208170115947723,\"y\":269.999755859375,\"z\":0.0167683809995651}},\"bed196\":{\"lock\":false,\"pos\":{\"x\":-19.295877456665,\"y\":1.31220149993896,\"z\":-69.0607070922852},\"rot\":{\"x\":0.0207997281104326,\"y\":270.031768798828,\"z\":0.0167825166136026}},\"cbcf3e\":{\"lock\":false,\"pos\":{\"x\":-19.2997627258301,\"y\":1.32454144954681,\"z\":-84.8181610107422},\"rot\":{\"x\":0.0208172630518675,\"y\":269.969055175781,\"z\":0.0167543943971395}},\"d3b405\":{\"lock\":false,\"pos\":{\"x\":-19.3000068664551,\"y\":1.33854138851166,\"z\":-53.4358291625977},\"rot\":{\"x\":0.0208118334412575,\"y\":269.99267578125,\"z\":0.0167693011462688}},\"d3cab5\":{\"lock\":false,\"pos\":{\"x\":-22.6157493591309,\"y\":1.34008347988129,\"z\":-76.9460296630859},\"rot\":{\"x\":0.0167705453932285,\"y\":179.999984741211,\"z\":359.979187011719}},\"d6fdbf\":{\"lock\":false,\"pos\":{\"x\":-16.6316871643066,\"y\":1.36149835586548,\"z\":-62.4525566101074},\"rot\":{\"x\":0.0208269469439983,\"y\":269.965209960938,\"z\":0.016755286604166}},\"d9fb86\":{\"lock\":false,\"pos\":{\"x\":-16.6317729949951,\"y\":1.35689842700958,\"z\":-78.1672897338867},\"rot\":{\"x\":0.0208139196038246,\"y\":270.008666992188,\"z\":0.0167712420225143}},\"dc27c7\":{\"lock\":false,\"pos\":{\"x\":-26.2995834350586,\"y\":1.26647651195526,\"z\":-84.817985534668},\"rot\":{\"x\":359.979156494141,\"y\":90.0029678344727,\"z\":359.983215332031}},\"de216f\":{\"lock\":false,\"pos\":{\"x\":-16.6467628479004,\"y\":1.36221206188202,\"z\":-59.995361328125},\"rot\":{\"x\":0.0208131168037653,\"y\":270.010681152344,\"z\":0.0167723800987005}},\"e04b48\":{\"lock\":false,\"pos\":{\"x\":-16.6361293792725,\"y\":1.35761880874634,\"z\":-75.7012634277344},\"rot\":{\"x\":0.0208205860108137,\"y\":269.987365722656,\"z\":0.0167635306715965}},\"e9ad05\":{\"lock\":false,\"pos\":{\"x\":-19.2936096191406,\"y\":1.30989551544189,\"z\":-76.9415512084961},\"rot\":{\"x\":0.0208100210875273,\"y\":269.995941162109,\"z\":0.016769165173173}},\"f62044\":{\"lock\":false,\"pos\":{\"x\":-19.3000545501709,\"y\":1.33144497871399,\"z\":-61.2332344055176},\"rot\":{\"x\":0.0208065081387758,\"y\":270.012023925781,\"z\":0.0167752727866173}}}}",
"XmlUI": ""
},
@@ -112219,14 +100902,14 @@
"GUID": "895eaa",
"Name": "Custom_Model",
"Transform": {
- "posX": 40.2920341,
- "posY": 1.42948055,
- "posZ": 0.379370779,
- "rotX": 359.920135,
- "rotY": 269.989227,
- "rotZ": 0.0168868471,
+ "posX": 45.414,
+ "posY": 1.48554,
+ "posZ": 0.379999518,
+ "rotX": 3.69329115E-07,
+ "rotY": 270.0,
+ "rotZ": -1.42008389E-07,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "Edge of the Earth",
@@ -112241,7 +100924,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -112277,7 +100960,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0b0b79\":{\"lock\":false,\"pos\":{\"x\":-1.46565234661102,\"y\":1.47562205791473,\"z\":-26.9321918487549},\"rot\":{\"x\":359.920135498047,\"y\":269.997589111328,\"z\":0.0168750546872616}},\"0cdf95\":{\"lock\":false,\"pos\":{\"x\":12.2519302368164,\"y\":1.46795833110809,\"z\":11.9864377975464},\"rot\":{\"x\":359.920135498047,\"y\":269.996398925781,\"z\":0.0168785694986582}},\"210053\":{\"lock\":false,\"pos\":{\"x\":0.270083129405975,\"y\":1.4896068572998,\"z\":28.7771110534668},\"rot\":{\"x\":359.920104980469,\"y\":270.018585205078,\"z\":0.0168460682034492}},\"31cdb9\":{\"lock\":false,\"pos\":{\"x\":12.2497777938843,\"y\":1.46560573577881,\"z\":3.98639631271362},\"rot\":{\"x\":359.920135498047,\"y\":269.999938964844,\"z\":0.0168741177767515}},\"460ef8\":{\"lock\":false,\"pos\":{\"x\":2.7240903377533,\"y\":1.54846370220184,\"z\":22.0571899414063},\"rot\":{\"x\":359.920104980469,\"y\":270.032989501953,\"z\":0.0168298408389091}},\"470ad0\":{\"lock\":false,\"pos\":{\"x\":2.7083432674408,\"y\":1.58133733272552,\"z\":19.1819362640381},\"rot\":{\"x\":359.920104980469,\"y\":270.006195068359,\"z\":180.016845703125}},\"655d56\":{\"lock\":false,\"pos\":{\"x\":12.249605178833,\"y\":1.46325016021729,\"z\":-4.01364898681641},\"rot\":{\"x\":359.920135498047,\"y\":269.999938964844,\"z\":0.0168741792440414}},\"97e141\":{\"lock\":false,\"pos\":{\"x\":-1.09167885780334,\"y\":1.47204566001892,\"z\":20.4249095916748},\"rot\":{\"x\":359.983093261719,\"y\":3.91473658964969E-05,\"z\":359.920043945313}},\"9d4840\":{\"lock\":false,\"pos\":{\"x\":12.2501087188721,\"y\":1.46089375019073,\"z\":-12.013650894165},\"rot\":{\"x\":359.920135498047,\"y\":269.999938964844,\"z\":0.016874086111784}},\"efaa42\":{\"lock\":false,\"pos\":{\"x\":12.2496566772461,\"y\":1.4585382938385,\"z\":-20.0140609741211},\"rot\":{\"x\":359.920104980469,\"y\":270.060791015625,\"z\":0.016789399087429}}}}",
"XmlUI": ""
},
@@ -112285,14 +100968,14 @@
"GUID": "a16a1a",
"Name": "Custom_Model",
"Transform": {
- "posX": 40.0372047,
- "posY": 1.43812156,
- "posZ": 28.5179424,
- "rotX": 359.920135,
- "rotY": 269.972015,
- "rotZ": 0.0169116128,
+ "posX": 45.159,
+ "posY": 1.48554,
+ "posZ": 28.518,
+ "rotX": 4.161892E-07,
+ "rotY": 270.0,
+ "rotZ": 2.13967084E-07,
"scaleX": 1.0,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 1.0
},
"Nickname": "The Dream-Eaters",
@@ -112307,7 +100990,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -112343,7 +101026,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\r\n font_size=350, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,6}, rotation={0,0,0}, height=500, width=1600,\n font_size=350, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"0fad66\":{\"lock\":false,\"pos\":{\"x\":12.2496,\"y\":1.4633,\"z\":-4.0136},\"rot\":{\"x\":359.9201,\"y\":270.0003,\"z\":0.0169}},\"185096\":{\"lock\":false,\"pos\":{\"x\":12.2505,\"y\":1.4585,\"z\":-20.0137},\"rot\":{\"x\":359.9201,\"y\":270.0004,\"z\":0.0169}},\"1b4f86\":{\"lock\":false,\"pos\":{\"x\":12.25,\"y\":1.4656,\"z\":3.9864},\"rot\":{\"x\":359.9201,\"y\":270.0002,\"z\":0.0169}},\"4f81cf\":{\"lock\":false,\"pos\":{\"x\":12.2501,\"y\":1.4609,\"z\":-12.0136},\"rot\":{\"x\":359.9201,\"y\":270.0004,\"z\":0.0169}},\"599cb7\":{\"lock\":false,\"pos\":{\"x\":12.2501,\"y\":1.4703,\"z\":19.9864},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"7b07ca\":{\"lock\":false,\"pos\":{\"x\":12.2521,\"y\":1.468,\"z\":11.9864},\"rot\":{\"x\":359.9201,\"y\":270,\"z\":0.0169}},\"7f5828\":{\"lock\":false,\"pos\":{\"x\":12.2503,\"y\":1.4727,\"z\":27.9864},\"rot\":{\"x\":359.9201,\"y\":270.0053,\"z\":0.0169}},\"c3844b\":{\"lock\":false,\"pos\":{\"x\":0.27,\"y\":1.4896,\"z\":28.777},\"rot\":{\"x\":359.9201,\"y\":269.9975,\"z\":0.0169}},\"e14c76\":{\"lock\":false,\"pos\":{\"x\":12.2496,\"y\":1.4562,\"z\":-28.0137},\"rot\":{\"x\":359.9201,\"y\":269.9999,\"z\":0.0169}},\"f40183\":{\"lock\":false,\"pos\":{\"x\":-1.2197,\"y\":1.4753,\"z\":-26.8667},\"rot\":{\"x\":359.9201,\"y\":270.0728,\"z\":0.0168}}}}",
"XmlUI": ""
},
@@ -112351,15 +101034,15 @@
"GUID": "757324",
"Name": "Custom_Model",
"Transform": {
- "posX": 66.90692,
- "posY": 1.75056124,
- "posZ": -27.9115314,
- "rotX": 359.9201,
- "rotY": 269.992218,
- "rotZ": 0.0168836955,
+ "posX": 66.907,
+ "posY": 1.86649907,
+ "posZ": -27.912,
+ "rotX": -2.13286455E-08,
+ "rotY": 270.0,
+ "rotZ": 1.7837241E-08,
"scaleX": 2.0,
- "scaleY": 0.10587021,
- "scaleZ": 1.69295752
+ "scaleY": 0.11,
+ "scaleZ": 1.69
},
"Nickname": "Return to The Circle Undone",
"Description": "",
@@ -112371,9 +101054,9 @@
},
"ColorDiffuse": {
"r": 1.0,
- "g": 0.996078432,
+ "g": 0.99608,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -112409,83 +101092,23 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\r\n font_size=150, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,1,-2}, rotation={0,0,0}, height=240, width=800,\n font_size=150, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"119ba7\":{\"lock\":false,\"pos\":{\"x\":-1.46555650234222,\"y\":1.47562301158905,\"z\":-26.9288692474365},\"rot\":{\"x\":359.920135498047,\"y\":270.00048828125,\"z\":0.0168708860874176}},\"1b8c0f\":{\"lock\":false,\"pos\":{\"x\":12.2493629455566,\"y\":1.47502863407135,\"z\":35.9863319396973},\"rot\":{\"x\":359.920135498047,\"y\":270.000427246094,\"z\":0.0168739818036556}},\"20790b\":{\"lock\":false,\"pos\":{\"x\":12.2495622634888,\"y\":1.46325027942657,\"z\":-4.01367902755737},\"rot\":{\"x\":359.920135498047,\"y\":270.000244140625,\"z\":0.0168732367455959}},\"4434f2\":{\"lock\":false,\"pos\":{\"x\":12.2499656677246,\"y\":1.46560525894165,\"z\":3.98632717132568},\"rot\":{\"x\":359.920135498047,\"y\":270.000335693359,\"z\":0.0168725643306971}},\"5ec77c\":{\"lock\":false,\"pos\":{\"x\":0.269363343715668,\"y\":1.48960697650909,\"z\":28.7746143341064},\"rot\":{\"x\":359.920135498047,\"y\":269.993408203125,\"z\":0.016880864277482}},\"646fa1\":{\"lock\":false,\"pos\":{\"x\":3.44351673126221,\"y\":1.4002298116684,\"z\":23.0479831695557},\"rot\":{\"x\":359.983093261719,\"y\":0.000529431854374707,\"z\":359.919952392578}},\"716acc\":{\"lock\":false,\"pos\":{\"x\":12.2502584457397,\"y\":1.4726722240448,\"z\":27.9863567352295},\"rot\":{\"x\":359.920135498047,\"y\":270.000549316406,\"z\":0.0168731641024351}},\"75547d\":{\"lock\":false,\"pos\":{\"x\":12.2495651245117,\"y\":1.45618319511414,\"z\":-28.013692855835},\"rot\":{\"x\":359.920135498047,\"y\":270.000335693359,\"z\":0.0168729331344366}},\"97895b\":{\"lock\":false,\"pos\":{\"x\":0.481101036071777,\"y\":1.48674499988556,\"z\":20.0573329925537},\"rot\":{\"x\":359.920135498047,\"y\":269.995483398438,\"z\":0.0168806239962578}},\"ac0448\":{\"lock\":false,\"pos\":{\"x\":0.256068646907806,\"y\":1.61475324630737,\"z\":22.9620132446289},\"rot\":{\"x\":359.920104980469,\"y\":270.006256103516,\"z\":180.016845703125}},\"bddf2e\":{\"lock\":false,\"pos\":{\"x\":12.2504606246948,\"y\":1.45853757858276,\"z\":-20.0136966705322},\"rot\":{\"x\":359.920135498047,\"y\":270.004272460938,\"z\":0.0168678276240826}},\"d236b4\":{\"lock\":false,\"pos\":{\"x\":12.2520532608032,\"y\":1.46795797348022,\"z\":11.9863395690918},\"rot\":{\"x\":359.920135498047,\"y\":270.000457763672,\"z\":0.016873711720109}},\"dbd374\":{\"lock\":false,\"pos\":{\"x\":12.2500514984131,\"y\":1.47031676769257,\"z\":19.9863567352295},\"rot\":{\"x\":359.920135498047,\"y\":270.000457763672,\"z\":0.0168729927390814}},\"e31fb3\":{\"lock\":false,\"pos\":{\"x\":12.2500629425049,\"y\":1.46089386940002,\"z\":-12.0136795043945},\"rot\":{\"x\":359.920135498047,\"y\":270.000274658203,\"z\":0.0168740153312683}}}}",
"XmlUI": ""
},
- {
- "GUID": "0016fc",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -32.672,
- "posY": 1.5827,
- "posZ": 19.236,
- "rotX": 359.9831,
- "rotY": 359.9894,
- "rotZ": 359.9201,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Intellect",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/sj8GatY.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
{
"GUID": "0840d5",
"Name": "Custom_Tile",
"Transform": {
- "posX": -25.4933,
- "posY": 1.54,
+ "posX": -25.493,
+ "posY": 1.45,
"posZ": -26.54,
"rotX": 0.0,
"rotY": 180.0,
"rotZ": 0.0,
- "scaleX": 6.43188572,
+ "scaleX": 6.43,
"scaleY": 1.0,
- "scaleZ": 6.43188572
+ "scaleZ": 6.43
},
"Nickname": "Playermat 4: Red",
"Description": "",
@@ -112526,168 +101149,168 @@
"Stretch": true
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-1.365, 0.2, -0.945},\r\n {-0.91, 0.2, -0.945},\r\n {-0.455, 0.2, -0.945},\r\n {0, 0.2, -0.945},\r\n {0.455, 0.2, -0.945},\r\n {0.91, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-13.7, y=2.5, z=-26.4 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Red\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=-27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=180, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"a4b60d\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n-- DISCARD PILE POSITION\r\nDISCARD_PILE_POSITION = { -18.79, 4, -30.84 }\r\n\r\nlocal activeInvestigatorId = nil\r\nlocal willpowerTokenGuid = \"8b6743\"\r\nlocal intellectTokenGuid = \"b4ef12\"\r\nlocal combatTokenGuid = \"93a48b\"\r\nlocal agilityTokenGuid = \"2c3f8d\"\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1.365, 0, -0.7},\r\n {0.91, 0, -0.7},\r\n {0.455, 0, -0.7},\r\n {0, 0, -0.7},\r\n {-0.455, 0, -0.7},\r\n {-0.91, 0, -0.7},\r\n }\r\n\r\n local i = 1\r\n while i <= 6 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.88,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.84,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.84,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = string.match(notes.id, \"%d%d%d%d%d%d-\") .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.getDescription() == \"Action Token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i, obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\r\n for i, obj in ipairs(getObjects()) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == \"09080-m\" then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n if (tokenCount < 1 or tokenCount > 12) then\r\n return\r\n end\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local hasDataHelperData = getPlayerCardData(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local hasUses = cardMetadata.uses ~= nil\r\n return not spawned and (hasDataHelperData or hasUses)\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local token = nil\r\n local type = nil\r\n local tokenCount = 0\r\n if (cardMetadata.uses ~= nil) then\r\n for i, useInfo in ipairs(cardMetadata.uses) do\r\n token = useInfo.token\r\n type = useInfo.type\r\n tokenCount = useInfo.count\r\n if (activeInvestigatorId == \"03004\" and useInfo.type == \"Charge\") then\r\n tokenCount = tokenCount + 1\r\n end\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n else\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n token = data['tokenType']\r\n tokenCount = data['tokenCount']\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if (collision_info.collision_object.name == \"Card\") then\r\n maybeUpdateActiveInvestigator(collision_info.collision_object)\r\n end\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\nfunction maybeUpdateActiveInvestigator(card)\r\n local cardMetadata = JSON.decode(card.getGMNotes()) or {}\r\n if (cardMetadata.type == \"Investigator\") then\r\n activeInvestigatorId = cardMetadata.id\r\n updateStatToken(willpowerTokenGuid, cardMetadata.willpowerIcons)\r\n updateStatToken(intellectTokenGuid, cardMetadata.intellectIcons)\r\n updateStatToken(combatTokenGuid, cardMetadata.combatIcons)\r\n updateStatToken(agilityTokenGuid, cardMetadata.agilityIcons)\r\n end\r\nend\r\n\r\nfunction updateStatToken(tokenGuid, val)\r\n local statToken = getObjectFromGUID(tokenGuid)\r\n if (statToken == nil) then\r\n return\r\n end\r\n statToken.call(\"reset_val\")\r\n for i = 1, val do\r\n statToken.call(\"add_subtract\", { alt_click = false })\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
- "LuaScriptState": "{\"playerColor\":\"Red\",\"zoneID\":\"18538f\"}",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- specific setup (different for each playmat)\n---------------------------------------------------------\n\nPLAYER_COLOR = \"Red\"\nPLAY_ZONE_POSITION = { x = -25, y = 4, z = -27 }\nPLAY_ZONE_SCALE = { x = 30, y = 5, z = 14.5 }\nDRAW_DECK_POSITION = { x = -13.78, y = 2.5, z = -26.37 }\nDISCARD_PILE_POSITION = { x = -13.78, y = 4, z = -30.48 }\n\nTRASHCAN_GUID = \"4b8594\"\nSTAT_TRACKER_GUID = \"e74881\"\nRESOURCE_COUNTER_GUID = \"a4b60d\"\n\nrequire(\"playermat/Playmat\")\nend)\n__bundle_register(\"playermat/Playmat\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- set true to enable debug logging and show Physics.cast()\nlocal DEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal COLLISION_ENABLED = false\n\n-- position offsets relative to mat [x, y, z]\nlocal DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\nlocal DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\nlocal DISCARD_BUTTON_OFFSETS = {\n {-1.365, 0.1, -0.945},\n {-0.91, 0.1, -0.945},\n {-0.455, 0.1, -0.945},\n {0, 0.1, -0.945},\n {0.455, 0.1, -0.945},\n {0.91, 0.1, -0.945}\n}\n\nlocal PLAY_ZONE_ROTATION = self.getRotation()\n\nlocal TRASHCAN\nlocal STAT_TRACKER\nlocal RESOURCE_COUNTER\n\n-- global variable so it can be reset by the Clean Up Helper\nactiveInvestigatorId = \"00000\"\n\nfunction onSave() return JSON.encode({zoneID = zoneID, playerColor = PLAYER_COLOR, activeInvestigatorId = activeInvestigatorId}) end\n\nfunction onLoad(save_state)\n self.interactable = DEBUG\n DATA_HELPER = getObjectFromGUID('708279')\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\n\n TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)\n STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)\n RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)\n\n for i = 1, 6 do\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)\n end\n\n self.createButton({\n click_function = \"drawEncountercard\",\n function_owner = self,\n position = {-1.84, 0, -0.65},\n rotation = {0, 80, 0},\n width = 265,\n height = 190\n })\n\n self.createButton({\n click_function = \"drawChaostokenButton\",\n function_owner = self,\n position = {1.85, 0, -0.74},\n rotation = {0, -45, 0},\n width = 135,\n height = 135\n })\n\n self.createButton({\n label = \"Upkeep\",\n click_function = \"doUpkeep\",\n function_owner = self,\n position = {1.84, 0.1, -0.44},\n scale = {0.12, 0.12, 0.12},\n width = 800,\n height = 280,\n font_size = 180\n })\n\n local state = JSON.decode(save_state)\n if state ~= nil then\n zoneID = state.zoneID\n PLAYER_COLOR = state.playerColor\n activeInvestigatorId = state.activeInvestigatorId\n end\n\n if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end\n COLLISION_ENABLED = true\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\nfunction log(message)\n if DEBUG then print(message) end\nend\n\n-- send messages to player who clicked button if no seated player found\nfunction setMessageColor(color)\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\nend\n\nfunction spawnDeckZone()\n spawnObject({\n position = self.positionToWorld({-1.4, 0, 0.3 }),\n scale = {3, 5, 8 },\n type = 'ScriptingTrigger',\n callback = function (zone) zoneID = zone.getGUID() end,\n callback_owner = self,\n rotation = self.getRotation()\n })\nend\n\nfunction searchArea(origin, size)\n return Physics.cast({\n origin = origin,\n direction = {0, 1, 0},\n orientation = PLAY_ZONE_ROTATION,\n type = 3,\n size = size,\n max_distance = 1,\n debug = DEBUG\n })\nend\n\nfunction doNotReady(card) return card.getVar(\"do_not_ready\") or false end\n\n---------------------------------------------------------\n-- Discard buttons\n---------------------------------------------------------\n\n-- builds a function that discards things in searchPosition to discardPosition\n-- stuff on the card/deck will be put into the local trashcan\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\n return function ()\n for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do\n local obj = hitObj.hit_object\n if obj.tag == \"Deck\" or obj.tag == \"Card\" then\n if obj.hasTag(\"PlayerCard\") then\n obj.setPositionSmooth(DISCARD_PILE_POSITION, false, true)\n obj.setRotation(PLAY_ZONE_ROTATION)\n else\n obj.setPositionSmooth(discardPosition, false, true)\n obj.setRotation({0, -90, 0})\n end\n -- don't touch the table or this playmat itself\n elseif obj.guid ~= \"4ee1f2\" and obj ~= self then\n TRASHCAN.putObject(obj)\n end\n end\n end\nend\n\n-- build a discard button to discard from searchPosition to discardPosition (number must be unique)\nfunction makeDiscardButton(position, discardPosition, number)\n local searchPosition = {-position[1], position[2], position[3] + 0.32}\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\n local handlerName = 'handler' .. number\n self.setVar(handlerName, handler)\n self.createButton({\n label = \"Discard\",\n click_function = handlerName,\n function_owner = self,\n position = position,\n scale = {0.12, 0.12, 0.12},\n width = 800,\n height = 280,\n font_size = 180\n })\nend\n\nfunction findObjectsAtPosition(localPos)\n return Physics.cast({\n origin = self.positionToWorld(localPos),\n direction = {0, 1, 0},\n orientation = {0, PLAY_ZONE_ROTATION.y + 90, 0},\n type = 3,\n size = {3.2, 1, 2},\n max_distance = 0,\n debug = DEBUG\n })\nend\n\n---------------------------------------------------------\n-- Upkeep button\n---------------------------------------------------------\n\nfunction doUpkeep(_, color, alt_click)\n setMessageColor(color)\n\n -- right-click binds to new player color\n if alt_click then\n PLAYER_COLOR = color\n printToColor(\"Upkeep button bound to \" .. color, color)\n return\n end\n\n local forcedLearning = false\n\n -- unexhaust cards in play zone, flip action tokens and find forcedLearning\n for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = v.hit_object\n if obj.getDescription() == \"Action Token\" and obj.is_face_down then\n obj.flip()\n elseif obj.tag == \"Card\" and not obj.is_face_down then\n local cardMetadata = JSON.decode(obj.getGMNotes()) or {}\n if not doNotReady(obj) and cardMetadata.type ~= \"Investigator\" then\n obj.setRotation(PLAY_ZONE_ROTATION)\n end\n if cardMetadata.id == \"08031\" then\n forcedLearning = true\n end\n if cardMetadata.uses ~= nil then\n -- check for cards with 'replenish' in their metadata\n local count\n local replenish\n -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n -- a single entry or an array. TODO: Clean this up when 2.4.0 has been out long\n -- enough that saved decks don't have old data\n if cardMetadata.uses.count ~= nil then\n count = cardMetadata.uses.count\n replenish = cardMetadata.uses.replenish\n else\n count = cardMetadata.uses[1].count\n replenish = cardMetadata.uses[1].replenish\n end\n if count and replenish then\n replenishTokens(obj, count, replenish)\n end\n end\n end\n end\n\n -- flip investigator mini-card if found\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\n if activeInvestigatorId ~= nil then\n local miniId = string.match(activeInvestigatorId, \"%d%d%d%d%d\") .. \"-m\"\n for _, obj in ipairs(getObjects()) do\n if obj.tag == \"Card\" and obj.is_face_down then\n local notes = JSON.decode(obj.getGMNotes())\n if notes ~= nil and notes.type == \"Minicard\" and (notes.id == miniId or notes.id == \"09080-m\") then\n obj.flip()\n end\n end\n end\n end\n\n -- gain a resource\n RESOURCE_COUNTER.call(\"addOrSubtract\")\n\n -- gain an additional resource for Jenny Barnes\n if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"02003\" then\n RESOURCE_COUNTER.call(\"addOrSubtract\")\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\n end\n\n -- draw a card (with handling for Patrice and Forced Learning)\n if activeInvestigatorId == \"06005\" then\n if forcedLearning then\n printToColor(\"Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.\", messageColor)\n else\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\n if handSize < 5 then\n local cardsToDraw = 5 - handSize\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\n drawCardsWithReshuffle(cardsToDraw)\n end\n end\n elseif forcedLearning then\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\n drawCardsWithReshuffle(2)\n else\n drawCardsWithReshuffle(1)\n end\nend\n\n-- legacy function for \"add draw 1 button\"\nfunction doDrawOne(_, color)\n setMessageColor(color)\n drawCardsWithReshuffle(1)\nend\n\n-- draw X cards (shuffle discards if necessary)\nfunction drawCardsWithReshuffle(numCards)\n getDrawDiscardDecks()\n\n -- Norman Withers handling\n if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" then\n local harbinger = false\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then harbinger = true\n elseif drawDeck ~= nil and not drawDeck.is_face_down then\n local cards = drawDeck.getObjects()\n if cards[#cards].name == \"The Harbinger\" then harbinger = true end\n end\n\n if harbinger then\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\n return\n end\n\n if topCard ~= nil then\n topCard.deal(numCards, PLAYER_COLOR)\n numCards = numCards - 1\n if numCards == 0 then return end\n end\n end\n\n local deckSize = 1\n if drawDeck == nil then\n deckSize = 0\n elseif drawDeck.tag == \"Deck\" then\n deckSize = #drawDeck.getObjects()\n end\n\n if deckSize >= numCards then\n drawCards(numCards)\n return\n end\n\n drawCards(deckSize)\n if discardPile ~= nil then\n shuffleDiscardIntoDeck()\n Wait.time(|| drawCards(numCards - deckSize), 1)\n end\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\nend\n\n-- get the draw deck and discard pile objects\nfunction getDrawDiscardDecks()\n drawDeck = nil\n discardPile = nil\n topCard = nil\n\n local zone = getObjectFromGUID(zoneID)\n if zone == nil then return end\n\n for _, object in ipairs(zone.getObjects()) do\n if object.tag == \"Deck\" or object.tag == \"Card\" then\n if self.positionToLocal(object.getPosition()).z > 0.5 then\n discardPile = object\n -- Norman Withers handling\n elseif string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" and object.tag == \"Card\" and not object.is_face_down then\n topCard = object\n else\n drawDeck = object\n end\n end\n end\nend\n\nfunction drawCards(numCards)\n if drawDeck == nil then return end\n drawDeck.deal(numCards, PLAYER_COLOR)\nend\n\nfunction shuffleDiscardIntoDeck()\n if not discardPile.is_face_down then discardPile.flip() end\n discardPile.shuffle()\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\n drawDeck = discardPile\n discardPile = nil\nend\n\nfunction spawnTokenOn(object, offsets, tokenType)\n local tokenPosition = object.positionToWorld(offsets)\n spawnToken(tokenPosition, tokenType)\nend\n\n-- Spawn a group of tokens of the given type on the object\n-- @param object Object to spawn the tokens on\n-- @param tokenType Type of token to be spawned\n-- @param tokenCount Number of tokens to spawn\n-- @param shiftDown Amount to shift this group down to avoid spawning multiple token groups on\n-- top of each other. Negative values are allowed, and will move the group up instead. This is\n-- a static value and is unaware of how many tokens were spawned previously; callers should\n-- ensure the proper shift.\nfunction spawnTokenGroup(object, tokenType, tokenCount, shiftDown)\n if (tokenCount < 1 or tokenCount > 12) then return end\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\n if shiftDown ~= nil then\n -- Copy the offsets to make sure we don't change the static values\n local baseOffsets = offsets\n offsets = { }\n for i, baseOffset in ipairs(baseOffsets) do\n offsets[i] = baseOffset\n offsets[i][3] = offsets[i][3] + shiftDown\n end\n end\n if offsets == nil then error(\"couldn't find offsets for \" .. tokenCount .. ' tokens') end\n\n for i = 1, tokenCount do\n spawnTokenOn(object, offsets[i], tokenType)\n end\nend\n\n---------------------------------------------------------\n-- playmat token spawning\n---------------------------------------------------------\n\n-- replenish Tokens for specific cards (like 'Physical Training (4)')\nfunction replenishTokens(card, count, replenish)\n local cardPos = card.getPosition()\n\n -- don't continue for cards on your deck (Norman) or in your discard pile\n if self.positionToLocal(cardPos).x < -1 then return end\n\n -- get current amount of resource tokens on the card\n local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })\n local foundTokens = 0\n for _, obj in ipairs(search) do\n local obj = obj.hit_object\n if obj.getCustomObject().image == \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n foundTokens = foundTokens + math.abs(obj.getQuantity())\n obj.destruct()\n end\n end\n\n -- handling Runic Axe upgrade sheet for additional replenish\n if card.getName() == \"Runic Axe\" then\n for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = v.hit_object\n if obj.tag == \"Card\" then\n local notes = JSON.decode(obj.getGMNotes()) or {}\n if notes ~= nil and notes.id == \"09022-c\" then\n if obj.getVar(\"markedBoxes\")[7] == 3 then replenish = 2 end\n break\n end\n end\n end\n end\n\n local newCount = foundTokens + replenish\n if newCount > count then newCount = count end\n spawnTokenGroup(card, \"resource\", newCount)\nend\n\nfunction getPlayerCardData(object)\n return PLAYER_CARDS[object.getName()..':'..object.getDescription()] or PLAYER_CARDS[object.getName()]\nend\n\nfunction shouldSpawnTokens(object)\n -- don't spawn tokens if in doubt, this should only ever happen onLoad and prevents respawns\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\n local hasDataHelperData = getPlayerCardData(object)\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\n local hasUses = cardMetadata.uses ~= nil\n return not spawned and (hasDataHelperData or hasUses)\nend\n\nfunction markSpawned(object)\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\n if not saved then error('attempt to mark player card spawned before data loaded') end\nend\n\n-- contains position and amount of boxes for the upgradesheets that change uses\n-- Alchemical Distillation, Damning Testimony, Living Ink and Hyperphysical Shotcaster\nlocal customizationsTable = {\n [\"09040\"] = {5, 2},\n [\"09059\"] = {2, 2},\n [\"09079\"] = {3, 2},\n [\"09119\"] = {6, 4}\n}\n\nfunction spawnTokensFor(object)\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\n local type = nil\n local token = nil\n local tokenCount = 0\n if cardMetadata.uses ~= nil then\n -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n -- a single entry or an array. This is ugly and duplicated, but impossible to replicate the\n -- multi-spawn vs. single spawn otherwise. TODO: Clean this up when 2.4.0 has been out long\n -- enough that saved decks don't have old data\n if cardMetadata.uses.count != nil then\n type = cardMetadata.uses.type\n token = cardMetadata.uses.token\n tokenCount = cardMetadata.uses.count\n if activeInvestigatorId == \"03004\" and type == \"Charge\" then tokenCount = tokenCount + 1 end\n\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n spawnTokenGroup(object, token, tokenCount)\n else\n for i, useInfo in ipairs(cardMetadata.uses) do\n type = useInfo.type\n token = useInfo.token\n tokenCount = useInfo.count\n\n -- additional uses for certain customizable cards (by checking the upgradesheets)\n if customizationsTable[cardMetadata.id] ~= nil then\n for _, obj in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = obj.hit_object\n if obj.tag == \"Card\" then\n local notes = JSON.decode(obj.getGMNotes()) or {}\n if notes.id == (cardMetadata.id .. \"-c\") then\n local pos = customizationsTable[cardMetadata.id][1]\n local boxes = customizationsTable[cardMetadata.id][2]\n if obj.getVar(\"markedBoxes\")[pos] == boxes then tokenCount = tokenCount + 2 end\n break\n end\n end\n end\n end\n\n -- additional charge for Akachi\n if activeInvestigatorId == \"03004\" and type == \"Charge\" then tokenCount = tokenCount + 1 end\n\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n -- Shift each spawned group after the first down so they don't pile on each other\n spawnTokenGroup(object, token, tokenCount, (i - 1) * 0.6)\n end\n end\n else\n local data = getPlayerCardData(object)\n token = data['tokenType']\n tokenCount = data['tokenCount']\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n spawnTokenGroup(object, token, tokenCount)\n end\n markSpawned(object)\nend\n\nfunction resetSpawnState()\n local zone = getObjectFromGUID(zoneID)\n if zone == nil then return end\n\n for _, object in ipairs(zone.getObjects()) do\n if object.tag == \"Card\" then\n unmarkSpawned(object.getGUID(), true)\n elseif object.tag == \"Deck\" then\n local cards = object.getObjects()\n for _, v in ipairs(cards) do\n unmarkSpawned(v.guid)\n end\n end\n end\nend\n\nfunction unmarkSpawned(guid, force)\n if not force and getObjectFromGUID(guid) ~= nil then return end\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\nend\n\nfunction onCollisionEnter(collision_info)\n if not COLLISION_ENABLED then return end\n Wait.time(resetSpawnState, 1)\n local object = collision_info.collision_object\n\n -- only continue for cards\n if object.name ~= \"Card\" and object.name ~= \"CardCustom\" then return end\n maybeUpdateActiveInvestigator(object)\n\n -- don't spawn tokens for cards in discard pile / threat area\n local localpos = self.positionToLocal(object.getPosition())\n if localpos.x < -0.7 or localpos.z < -0.3 then\n log('Not spawning tokens, relative coordinates are x: ' .. localpos.x .. ' z: ' .. localpos.z)\n elseif not object.is_face_down and shouldSpawnTokens(object) then\n spawnTokensFor(object)\n end\nend\n\n---------------------------------------------------------\n-- investigator ID grabbing and stat tracker\n---------------------------------------------------------\n\nfunction maybeUpdateActiveInvestigator(card)\n local notes = JSON.decode(card.getGMNotes())\n if notes ~= nil and notes.type == \"Investigator\" and notes.id ~= activeInvestigatorId then\n activeInvestigatorId = notes.id\n STAT_TRACKER.call(\"updateStats\", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})\n\n -- change state of action tokens\n local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})\n local small_token = nil\n local state_table = {\n [\"Guardian\"] = 1,\n [\"Seeker\"] = 2,\n [\"Rogue\"] = 3,\n [\"Mystic\"] = 4,\n [\"Survivor\"] = 5,\n [\"Neutral\"] = 6\n }\n\n for _, obj in ipairs(search) do\n local obj = obj.hit_object\n if obj.getDescription() == \"Action Token\" and obj.getStateId() > 0 then\n if obj.getScale().x < 0.4 then\n small_token = obj\n else\n setObjectState(obj, state_table[notes.class])\n end\n end\n end\n\n -- update the small token with special action for certain investigators\n -- Ursula Downs: Investigate action\n if activeInvestigatorId == \"04002\" then\n setObjectState(small_token, 8)\n -- Daisy Walker (only for normal front, not parallel): Tome action\n elseif activeInvestigatorId == \"01002\" or activeInvestigatorId == \"01502\" or activeInvestigatorId == \"01002-pb\" then\n setObjectState(small_token, 9)\n -- Tony Morgan: Engage/Fight action\n elseif activeInvestigatorId == \"06003\" then\n setObjectState(small_token, 10)\n -- Finn Edwards: Evade action\n elseif activeInvestigatorId == \"04003\" then\n setObjectState(small_token, 11)\n -- Bob Jenkins: Play Item action\n elseif activeInvestigatorId == \"08016\" then\n setObjectState(small_token, 14)\n else\n setObjectState(small_token, state_table[notes.class])\n end\n end\nend\n\nfunction setObjectState(obj, stateId)\n if obj.getStateId() ~= stateId then obj.setState(stateId) end\nend\n\n---------------------------------------------------------\n-- calls to 'Global' / functions for calls from outside\n---------------------------------------------------------\n\nfunction drawChaostokenButton(_, _, isRightClick)\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\nend\n\nfunction drawEncountercard(_, _, isRightClick)\n Global.call(\"drawEncountercard\", {self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET), self.getRotation(), isRightClick})\nend\n\nfunction spawnToken(position, tokenType)\n Global.call('spawnToken', {position, tokenType, PLAY_ZONE_ROTATION})\nend\n\n-- called by custom data helpers to add player card data\n---@param args table Contains only one entry, the GUID of the custom data helper\nfunction updatePlayerCards(args)\n local custom_data_helper = getObjectFromGUID(args[1])\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\n for k, v in pairs(data_player_cards) do\n PLAYER_CARDS[k] = v\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
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- "y": 0.0200124569,
- "z": -2.44013663E-08
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": -1.82094061,
- "y": 0.100000143,
- "z": -0.0257329214
+ "x": -1.821,
+ "y": 0.1,
+ "z": -0.026
},
"Rotation": {
- "x": 3.62628718E-08,
- "y": 0.0200261548,
- "z": 2.64634075E-08
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": 0.91052705,
- "y": 0.100000143,
- "z": -0.64106077
+ "x": 0.911,
+ "y": 0.1,
+ "z": -0.641
},
"Rotation": {
- "x": -2.40847982E-08,
- "y": 0.020176379,
- "z": 1.62659841E-08
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": 1.36664355,
- "y": 0.100000143,
- "z": -0.6410325
+ "x": 1.367,
+ "y": 0.1,
+ "z": -0.641
},
"Rotation": {
- "x": -4.23876649E-08,
- "y": 0.0200124569,
- "z": -2.25093757E-08
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
}
},
{
"Position": {
- "x": -0.98203814,
- "y": 0.100000143,
- "z": 0.12119285
+ "x": -0.982,
+ "y": 0.1,
+ "z": 0.121
},
"Tags": [
"action_token"
@@ -112695,9 +101318,9 @@
},
{
"Position": {
- "x": -1.000262,
- "y": 0.100000143,
- "z": -0.27315554
+ "x": -1.0,
+ "y": 0.1,
+ "z": -0.273
},
"Tags": [
"action_token"
@@ -112705,9 +101328,9 @@
},
{
"Position": {
- "x": -1.17774117,
- "y": 0.100000143,
- "z": -0.273151129
+ "x": -1.178,
+ "y": 0.1,
+ "z": -0.273
},
"Tags": [
"action_token"
@@ -112715,9 +101338,9 @@
},
{
"Position": {
- "x": -1.35521638,
- "y": 0.100000143,
- "z": -0.273157358
+ "x": -1.355,
+ "y": 0.1,
+ "z": -0.273
},
"Tags": [
"action_token"
@@ -112725,199 +101348,19 @@
}
]
},
- {
- "GUID": "181fa2",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -35.6023,
- "posY": 1.5868,
- "posZ": 19.236,
- "rotX": 359.9832,
- "rotY": 359.9901,
- "rotZ": 359.9201,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Agility",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/vXVWwD0.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- {
- "GUID": "19026b",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -34.1371,
- "posY": 1.5848,
- "posZ": 19.236,
- "rotX": 359.9831,
- "rotY": 359.9896,
- "rotZ": 359.9201,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Combat",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/YBjxze6.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- {
- "GUID": "2c3f8d",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -15.8606,
- "posY": 1.548,
- "posZ": -19.2159,
- "rotX": 0.016800452,
- "rotY": 180.0226,
- "rotZ": 0.0798999444,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Agility",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/vXVWwD0.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
{
"GUID": "383d8b",
"Name": "Custom_Tile",
"Transform": {
"posX": -25.57,
- "posY": 1.43,
+ "posY": 1.45,
"posZ": 26.54,
- "rotX": 359.98,
- "rotY": 0.0211,
- "rotZ": 359.9201,
- "scaleX": 6.43188572,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 6.43,
"scaleY": 1.0,
- "scaleZ": 6.43188572
+ "scaleZ": 6.43
},
"Nickname": "Playermat 3: Green",
"Description": "",
@@ -112958,168 +101401,168 @@
"Stretch": true
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-1.365, 0.2, -0.945},\r\n {-0.91, 0.2, -0.945},\r\n {-0.455, 0.2, -0.945},\r\n {0, 0.2, -0.945},\r\n {0.455, 0.2, -0.945},\r\n {0.91, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-37.2, y=2.5, z=26.3 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Green\"\r\nPLAY_ZONE_POSITION = { x=-25, y=4, z=27 }\r\nPLAY_ZONE_ROTATION = { x=0, y=0, z=0 }\r\nPLAY_ZONE_SCALE = { x=30, y=5, z=15 }\r\n\r\nRESOURCE_COUNTER_GUID = \"cd15ac\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n-- DISCARD PILE POSITION\r\nDISCARD_PILE_POSITION = { -37.11, 4, 30.76 }\r\n\r\nlocal activeInvestigatorId = nil\r\nlocal willpowerTokenGuid = \"fa6df4\"\r\nlocal intellectTokenGuid = \"0016fc\"\r\nlocal combatTokenGuid = \"19026b\"\r\nlocal agilityTokenGuid = \"181fa2\"\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1.365, 0, -0.7},\r\n {0.91, 0, -0.7},\r\n {0.455, 0, -0.7},\r\n {0, 0, -0.7},\r\n {-0.455, 0, -0.7},\r\n {-0.91, 0, -0.7},\r\n }\r\n\r\n local i = 1\r\n while i <= 6 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.88,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.84,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.84,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = string.match(notes.id, \"%d%d%d%d%d%d-\") .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.getDescription() == \"Action Token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n \r\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\r\n for i, obj in ipairs(getObjects()) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == \"09080-m\" then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n if (tokenCount < 1 or tokenCount > 12) then\r\n return\r\n end\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local hasDataHelperData = getPlayerCardData(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local hasUses = cardMetadata.uses ~= nil\r\n return not spawned and (hasDataHelperData or hasUses)\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local token = nil\r\n local type = nil\r\n local tokenCount = 0\r\n if (cardMetadata.uses ~= nil) then\r\n for i, useInfo in ipairs(cardMetadata.uses) do\r\n token = useInfo.token\r\n type = useInfo.type\r\n tokenCount = useInfo.count\r\n if (activeInvestigatorId == \"03004\" and useInfo.type == \"Charge\") then\r\n tokenCount = tokenCount + 1\r\n end\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n else\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n token = data['tokenType']\r\n tokenCount = data['tokenCount']\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if (collision_info.collision_object.name == \"Card\") then\r\n maybeUpdateActiveInvestigator(collision_info.collision_object)\r\n end\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\nfunction maybeUpdateActiveInvestigator(card)\r\n local cardMetadata = JSON.decode(card.getGMNotes()) or {}\r\n if (cardMetadata.type == \"Investigator\") then\r\n activeInvestigatorId = cardMetadata.id\r\n updateStatToken(willpowerTokenGuid, cardMetadata.willpowerIcons)\r\n updateStatToken(intellectTokenGuid, cardMetadata.intellectIcons)\r\n updateStatToken(combatTokenGuid, cardMetadata.combatIcons)\r\n updateStatToken(agilityTokenGuid, cardMetadata.agilityIcons)\r\n end\r\nend\r\n\r\nfunction updateStatToken(tokenGuid, val)\r\n local statToken = getObjectFromGUID(tokenGuid)\r\n if (statToken == nil) then\r\n return\r\n end\r\n statToken.call(\"reset_val\")\r\n for i = 1, val do\r\n statToken.call(\"add_subtract\", { alt_click = false })\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
- "LuaScriptState": "{\"playerColor\":\"Green\",\"zoneID\":\"fb28e1\"}",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- specific setup (different for each playmat)\n---------------------------------------------------------\n\nPLAYER_COLOR = \"Green\"\nPLAY_ZONE_POSITION = { x = -25, y = 4, z = 27 }\nPLAY_ZONE_SCALE = { x = 30, y = 5, z = 14.5 }\nDRAW_DECK_POSITION = { x = -37.26, y = 2.5, z = 26.4 }\nDISCARD_PILE_POSITION = { x = -37.26, y = 4, z = 30.50 }\n\nTRASHCAN_GUID = \"5f896a\"\nSTAT_TRACKER_GUID = \"af7ed7\"\nRESOURCE_COUNTER_GUID = \"cd15ac\"\n\nrequire(\"playermat/Playmat\")\nend)\n__bundle_register(\"playermat/Playmat\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- set true to enable debug logging and show Physics.cast()\nlocal DEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal COLLISION_ENABLED = false\n\n-- position offsets relative to mat [x, y, z]\nlocal DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\nlocal DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\nlocal DISCARD_BUTTON_OFFSETS = {\n {-1.365, 0.1, -0.945},\n {-0.91, 0.1, -0.945},\n {-0.455, 0.1, -0.945},\n {0, 0.1, -0.945},\n {0.455, 0.1, -0.945},\n {0.91, 0.1, -0.945}\n}\n\nlocal PLAY_ZONE_ROTATION = self.getRotation()\n\nlocal TRASHCAN\nlocal STAT_TRACKER\nlocal RESOURCE_COUNTER\n\n-- global variable so it can be reset by the Clean Up Helper\nactiveInvestigatorId = \"00000\"\n\nfunction onSave() return JSON.encode({zoneID = zoneID, playerColor = PLAYER_COLOR, activeInvestigatorId = activeInvestigatorId}) end\n\nfunction onLoad(save_state)\n self.interactable = DEBUG\n DATA_HELPER = getObjectFromGUID('708279')\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\n\n TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)\n STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)\n RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)\n\n for i = 1, 6 do\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)\n end\n\n self.createButton({\n click_function = \"drawEncountercard\",\n function_owner = self,\n position = {-1.84, 0, -0.65},\n rotation = {0, 80, 0},\n width = 265,\n height = 190\n })\n\n self.createButton({\n click_function = \"drawChaostokenButton\",\n function_owner = self,\n position = {1.85, 0, -0.74},\n rotation = {0, -45, 0},\n width = 135,\n height = 135\n })\n\n self.createButton({\n label = \"Upkeep\",\n click_function = \"doUpkeep\",\n function_owner = self,\n position = {1.84, 0.1, -0.44},\n scale = {0.12, 0.12, 0.12},\n width = 800,\n height = 280,\n font_size = 180\n })\n\n local state = JSON.decode(save_state)\n if state ~= nil then\n zoneID = state.zoneID\n PLAYER_COLOR = state.playerColor\n activeInvestigatorId = state.activeInvestigatorId\n end\n\n if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end\n COLLISION_ENABLED = true\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\nfunction log(message)\n if DEBUG then print(message) end\nend\n\n-- send messages to player who clicked button if no seated player found\nfunction setMessageColor(color)\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\nend\n\nfunction spawnDeckZone()\n spawnObject({\n position = self.positionToWorld({-1.4, 0, 0.3 }),\n scale = {3, 5, 8 },\n type = 'ScriptingTrigger',\n callback = function (zone) zoneID = zone.getGUID() end,\n callback_owner = self,\n rotation = self.getRotation()\n })\nend\n\nfunction searchArea(origin, size)\n return Physics.cast({\n origin = origin,\n direction = {0, 1, 0},\n orientation = PLAY_ZONE_ROTATION,\n type = 3,\n size = size,\n max_distance = 1,\n debug = DEBUG\n })\nend\n\nfunction doNotReady(card) return card.getVar(\"do_not_ready\") or false end\n\n---------------------------------------------------------\n-- Discard buttons\n---------------------------------------------------------\n\n-- builds a function that discards things in searchPosition to discardPosition\n-- stuff on the card/deck will be put into the local trashcan\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\n return function ()\n for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do\n local obj = hitObj.hit_object\n if obj.tag == \"Deck\" or obj.tag == \"Card\" then\n if obj.hasTag(\"PlayerCard\") then\n obj.setPositionSmooth(DISCARD_PILE_POSITION, false, true)\n obj.setRotation(PLAY_ZONE_ROTATION)\n else\n obj.setPositionSmooth(discardPosition, false, true)\n obj.setRotation({0, -90, 0})\n end\n -- don't touch the table or this playmat itself\n elseif obj.guid ~= \"4ee1f2\" and obj ~= self then\n TRASHCAN.putObject(obj)\n end\n end\n end\nend\n\n-- build a discard button to discard from searchPosition to discardPosition (number must be unique)\nfunction makeDiscardButton(position, discardPosition, number)\n local searchPosition = {-position[1], position[2], position[3] + 0.32}\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\n local handlerName = 'handler' .. number\n self.setVar(handlerName, handler)\n self.createButton({\n label = \"Discard\",\n click_function = handlerName,\n function_owner = self,\n position = position,\n scale = {0.12, 0.12, 0.12},\n width = 800,\n height = 280,\n font_size = 180\n })\nend\n\nfunction findObjectsAtPosition(localPos)\n return Physics.cast({\n origin = self.positionToWorld(localPos),\n direction = {0, 1, 0},\n orientation = {0, PLAY_ZONE_ROTATION.y + 90, 0},\n type = 3,\n size = {3.2, 1, 2},\n max_distance = 0,\n debug = DEBUG\n })\nend\n\n---------------------------------------------------------\n-- Upkeep button\n---------------------------------------------------------\n\nfunction doUpkeep(_, color, alt_click)\n setMessageColor(color)\n\n -- right-click binds to new player color\n if alt_click then\n PLAYER_COLOR = color\n printToColor(\"Upkeep button bound to \" .. color, color)\n return\n end\n\n local forcedLearning = false\n\n -- unexhaust cards in play zone, flip action tokens and find forcedLearning\n for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = v.hit_object\n if obj.getDescription() == \"Action Token\" and obj.is_face_down then\n obj.flip()\n elseif obj.tag == \"Card\" and not obj.is_face_down then\n local cardMetadata = JSON.decode(obj.getGMNotes()) or {}\n if not doNotReady(obj) and cardMetadata.type ~= \"Investigator\" then\n obj.setRotation(PLAY_ZONE_ROTATION)\n end\n if cardMetadata.id == \"08031\" then\n forcedLearning = true\n end\n if cardMetadata.uses ~= nil then\n -- check for cards with 'replenish' in their metadata\n local count\n local replenish\n -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n -- a single entry or an array. TODO: Clean this up when 2.4.0 has been out long\n -- enough that saved decks don't have old data\n if cardMetadata.uses.count ~= nil then\n count = cardMetadata.uses.count\n replenish = cardMetadata.uses.replenish\n else\n count = cardMetadata.uses[1].count\n replenish = cardMetadata.uses[1].replenish\n end\n if count and replenish then\n replenishTokens(obj, count, replenish)\n end\n end\n end\n end\n\n -- flip investigator mini-card if found\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\n if activeInvestigatorId ~= nil then\n local miniId = string.match(activeInvestigatorId, \"%d%d%d%d%d\") .. \"-m\"\n for _, obj in ipairs(getObjects()) do\n if obj.tag == \"Card\" and obj.is_face_down then\n local notes = JSON.decode(obj.getGMNotes())\n if notes ~= nil and notes.type == \"Minicard\" and (notes.id == miniId or notes.id == \"09080-m\") then\n obj.flip()\n end\n end\n end\n end\n\n -- gain a resource\n RESOURCE_COUNTER.call(\"addOrSubtract\")\n\n -- gain an additional resource for Jenny Barnes\n if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"02003\" then\n RESOURCE_COUNTER.call(\"addOrSubtract\")\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\n end\n\n -- draw a card (with handling for Patrice and Forced Learning)\n if activeInvestigatorId == \"06005\" then\n if forcedLearning then\n printToColor(\"Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.\", messageColor)\n else\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\n if handSize < 5 then\n local cardsToDraw = 5 - handSize\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\n drawCardsWithReshuffle(cardsToDraw)\n end\n end\n elseif forcedLearning then\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\n drawCardsWithReshuffle(2)\n else\n drawCardsWithReshuffle(1)\n end\nend\n\n-- legacy function for \"add draw 1 button\"\nfunction doDrawOne(_, color)\n setMessageColor(color)\n drawCardsWithReshuffle(1)\nend\n\n-- draw X cards (shuffle discards if necessary)\nfunction drawCardsWithReshuffle(numCards)\n getDrawDiscardDecks()\n\n -- Norman Withers handling\n if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" then\n local harbinger = false\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then harbinger = true\n elseif drawDeck ~= nil and not drawDeck.is_face_down then\n local cards = drawDeck.getObjects()\n if cards[#cards].name == \"The Harbinger\" then harbinger = true end\n end\n\n if harbinger then\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\n return\n end\n\n if topCard ~= nil then\n topCard.deal(numCards, PLAYER_COLOR)\n numCards = numCards - 1\n if numCards == 0 then return end\n end\n end\n\n local deckSize = 1\n if drawDeck == nil then\n deckSize = 0\n elseif drawDeck.tag == \"Deck\" then\n deckSize = #drawDeck.getObjects()\n end\n\n if deckSize >= numCards then\n drawCards(numCards)\n return\n end\n\n drawCards(deckSize)\n if discardPile ~= nil then\n shuffleDiscardIntoDeck()\n Wait.time(|| drawCards(numCards - deckSize), 1)\n end\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\nend\n\n-- get the draw deck and discard pile objects\nfunction getDrawDiscardDecks()\n drawDeck = nil\n discardPile = nil\n topCard = nil\n\n local zone = getObjectFromGUID(zoneID)\n if zone == nil then return end\n\n for _, object in ipairs(zone.getObjects()) do\n if object.tag == \"Deck\" or object.tag == \"Card\" then\n if self.positionToLocal(object.getPosition()).z > 0.5 then\n discardPile = object\n -- Norman Withers handling\n elseif string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" and object.tag == \"Card\" and not object.is_face_down then\n topCard = object\n else\n drawDeck = object\n end\n end\n end\nend\n\nfunction drawCards(numCards)\n if drawDeck == nil then return end\n drawDeck.deal(numCards, PLAYER_COLOR)\nend\n\nfunction shuffleDiscardIntoDeck()\n if not discardPile.is_face_down then discardPile.flip() end\n discardPile.shuffle()\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\n drawDeck = discardPile\n discardPile = nil\nend\n\nfunction spawnTokenOn(object, offsets, tokenType)\n local tokenPosition = object.positionToWorld(offsets)\n spawnToken(tokenPosition, tokenType)\nend\n\n-- Spawn a group of tokens of the given type on the object\n-- @param object Object to spawn the tokens on\n-- @param tokenType Type of token to be spawned\n-- @param tokenCount Number of tokens to spawn\n-- @param shiftDown Amount to shift this group down to avoid spawning multiple token groups on\n-- top of each other. Negative values are allowed, and will move the group up instead. This is\n-- a static value and is unaware of how many tokens were spawned previously; callers should\n-- ensure the proper shift.\nfunction spawnTokenGroup(object, tokenType, tokenCount, shiftDown)\n if (tokenCount < 1 or tokenCount > 12) then return end\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\n if shiftDown ~= nil then\n -- Copy the offsets to make sure we don't change the static values\n local baseOffsets = offsets\n offsets = { }\n for i, baseOffset in ipairs(baseOffsets) do\n offsets[i] = baseOffset\n offsets[i][3] = offsets[i][3] + shiftDown\n end\n end\n if offsets == nil then error(\"couldn't find offsets for \" .. tokenCount .. ' tokens') end\n\n for i = 1, tokenCount do\n spawnTokenOn(object, offsets[i], tokenType)\n end\nend\n\n---------------------------------------------------------\n-- playmat token spawning\n---------------------------------------------------------\n\n-- replenish Tokens for specific cards (like 'Physical Training (4)')\nfunction replenishTokens(card, count, replenish)\n local cardPos = card.getPosition()\n\n -- don't continue for cards on your deck (Norman) or in your discard pile\n if self.positionToLocal(cardPos).x < -1 then return end\n\n -- get current amount of resource tokens on the card\n local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })\n local foundTokens = 0\n for _, obj in ipairs(search) do\n local obj = obj.hit_object\n if obj.getCustomObject().image == \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n foundTokens = foundTokens + math.abs(obj.getQuantity())\n obj.destruct()\n end\n end\n\n -- handling Runic Axe upgrade sheet for additional replenish\n if card.getName() == \"Runic Axe\" then\n for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = v.hit_object\n if obj.tag == \"Card\" then\n local notes = JSON.decode(obj.getGMNotes()) or {}\n if notes ~= nil and notes.id == \"09022-c\" then\n if obj.getVar(\"markedBoxes\")[7] == 3 then replenish = 2 end\n break\n end\n end\n end\n end\n\n local newCount = foundTokens + replenish\n if newCount > count then newCount = count end\n spawnTokenGroup(card, \"resource\", newCount)\nend\n\nfunction getPlayerCardData(object)\n return PLAYER_CARDS[object.getName()..':'..object.getDescription()] or PLAYER_CARDS[object.getName()]\nend\n\nfunction shouldSpawnTokens(object)\n -- don't spawn tokens if in doubt, this should only ever happen onLoad and prevents respawns\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\n local hasDataHelperData = getPlayerCardData(object)\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\n local hasUses = cardMetadata.uses ~= nil\n return not spawned and (hasDataHelperData or hasUses)\nend\n\nfunction markSpawned(object)\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\n if not saved then error('attempt to mark player card spawned before data loaded') end\nend\n\n-- contains position and amount of boxes for the upgradesheets that change uses\n-- Alchemical Distillation, Damning Testimony, Living Ink and Hyperphysical Shotcaster\nlocal customizationsTable = {\n [\"09040\"] = {5, 2},\n [\"09059\"] = {2, 2},\n [\"09079\"] = {3, 2},\n [\"09119\"] = {6, 4}\n}\n\nfunction spawnTokensFor(object)\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\n local type = nil\n local token = nil\n local tokenCount = 0\n if cardMetadata.uses ~= nil then\n -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n -- a single entry or an array. This is ugly and duplicated, but impossible to replicate the\n -- multi-spawn vs. single spawn otherwise. TODO: Clean this up when 2.4.0 has been out long\n -- enough that saved decks don't have old data\n if cardMetadata.uses.count != nil then\n type = cardMetadata.uses.type\n token = cardMetadata.uses.token\n tokenCount = cardMetadata.uses.count\n if activeInvestigatorId == \"03004\" and type == \"Charge\" then tokenCount = tokenCount + 1 end\n\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n spawnTokenGroup(object, token, tokenCount)\n else\n for i, useInfo in ipairs(cardMetadata.uses) do\n type = useInfo.type\n token = useInfo.token\n tokenCount = useInfo.count\n\n -- additional uses for certain customizable cards (by checking the upgradesheets)\n if customizationsTable[cardMetadata.id] ~= nil then\n for _, obj in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = obj.hit_object\n if obj.tag == \"Card\" then\n local notes = JSON.decode(obj.getGMNotes()) or {}\n if notes.id == (cardMetadata.id .. \"-c\") then\n local pos = customizationsTable[cardMetadata.id][1]\n local boxes = customizationsTable[cardMetadata.id][2]\n if obj.getVar(\"markedBoxes\")[pos] == boxes then tokenCount = tokenCount + 2 end\n break\n end\n end\n end\n end\n\n -- additional charge for Akachi\n if activeInvestigatorId == \"03004\" and type == \"Charge\" then tokenCount = tokenCount + 1 end\n\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n -- Shift each spawned group after the first down so they don't pile on each other\n spawnTokenGroup(object, token, tokenCount, (i - 1) * 0.6)\n end\n end\n else\n local data = getPlayerCardData(object)\n token = data['tokenType']\n tokenCount = data['tokenCount']\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n spawnTokenGroup(object, token, tokenCount)\n end\n markSpawned(object)\nend\n\nfunction resetSpawnState()\n local zone = getObjectFromGUID(zoneID)\n if zone == nil then return end\n\n for _, object in ipairs(zone.getObjects()) do\n if object.tag == \"Card\" then\n unmarkSpawned(object.getGUID(), true)\n elseif object.tag == \"Deck\" then\n local cards = object.getObjects()\n for _, v in ipairs(cards) do\n unmarkSpawned(v.guid)\n end\n end\n end\nend\n\nfunction unmarkSpawned(guid, force)\n if not force and getObjectFromGUID(guid) ~= nil then return end\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\nend\n\nfunction onCollisionEnter(collision_info)\n if not COLLISION_ENABLED then return end\n Wait.time(resetSpawnState, 1)\n local object = collision_info.collision_object\n\n -- only continue for cards\n if object.name ~= \"Card\" and object.name ~= \"CardCustom\" then return end\n maybeUpdateActiveInvestigator(object)\n\n -- don't spawn tokens for cards in discard pile / threat area\n local localpos = self.positionToLocal(object.getPosition())\n if localpos.x < -0.7 or localpos.z < -0.3 then\n log('Not spawning tokens, relative coordinates are x: ' .. localpos.x .. ' z: ' .. localpos.z)\n elseif not object.is_face_down and shouldSpawnTokens(object) then\n spawnTokensFor(object)\n end\nend\n\n---------------------------------------------------------\n-- investigator ID grabbing and stat tracker\n---------------------------------------------------------\n\nfunction maybeUpdateActiveInvestigator(card)\n local notes = JSON.decode(card.getGMNotes())\n if notes ~= nil and notes.type == \"Investigator\" and notes.id ~= activeInvestigatorId then\n activeInvestigatorId = notes.id\n STAT_TRACKER.call(\"updateStats\", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})\n\n -- change state of action tokens\n local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})\n local small_token = nil\n local state_table = {\n [\"Guardian\"] = 1,\n [\"Seeker\"] = 2,\n [\"Rogue\"] = 3,\n [\"Mystic\"] = 4,\n [\"Survivor\"] = 5,\n [\"Neutral\"] = 6\n }\n\n for _, obj in ipairs(search) do\n local obj = obj.hit_object\n if obj.getDescription() == \"Action Token\" and obj.getStateId() > 0 then\n if obj.getScale().x < 0.4 then\n small_token = obj\n else\n setObjectState(obj, state_table[notes.class])\n end\n end\n end\n\n -- update the small token with special action for certain investigators\n -- Ursula Downs: Investigate action\n if activeInvestigatorId == \"04002\" then\n setObjectState(small_token, 8)\n -- Daisy Walker (only for normal front, not parallel): Tome action\n elseif activeInvestigatorId == \"01002\" or activeInvestigatorId == \"01502\" or activeInvestigatorId == \"01002-pb\" then\n setObjectState(small_token, 9)\n -- Tony Morgan: Engage/Fight action\n elseif activeInvestigatorId == \"06003\" then\n setObjectState(small_token, 10)\n -- Finn Edwards: Evade action\n elseif activeInvestigatorId == \"04003\" then\n setObjectState(small_token, 11)\n -- Bob Jenkins: Play Item action\n elseif activeInvestigatorId == \"08016\" then\n setObjectState(small_token, 14)\n else\n setObjectState(small_token, state_table[notes.class])\n end\n end\nend\n\nfunction setObjectState(obj, stateId)\n if obj.getStateId() ~= stateId then obj.setState(stateId) end\nend\n\n---------------------------------------------------------\n-- calls to 'Global' / functions for calls from outside\n---------------------------------------------------------\n\nfunction drawChaostokenButton(_, _, isRightClick)\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\nend\n\nfunction drawEncountercard(_, _, isRightClick)\n Global.call(\"drawEncountercard\", {self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET), self.getRotation(), isRightClick})\nend\n\nfunction spawnToken(position, tokenType)\n Global.call('spawnToken', {position, tokenType, PLAY_ZONE_ROTATION})\nend\n\n-- called by custom data helpers to add player card data\n---@param args table Contains only one entry, the GUID of the custom data helper\nfunction updatePlayerCards(args)\n local custom_data_helper = getObjectFromGUID(args[1])\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\n for k, v in pairs(data_player_cards) do\n PLAYER_CARDS[k] = v\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
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@@ -113137,9 +101580,9 @@
},
{
"Position": {
- "x": -1.174122,
- "y": 0.100384742,
- "z": -0.270122081
+ "x": -1.174,
+ "y": 0.1,
+ "z": -0.27
},
"Tags": [
"action_token"
@@ -113147,9 +101590,9 @@
},
{
"Position": {
- "x": -1.35159886,
- "y": 0.100181416,
- "z": -0.27019316
+ "x": -1.352,
+ "y": 0.1,
+ "z": -0.27
},
"Tags": [
"action_token"
@@ -113157,79 +101600,19 @@
}
]
},
- {
- "GUID": "4ca990",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -47.6379,
- "posY": 1.5912,
- "posZ": -22.7132,
- "rotX": 359.92,
- "rotY": 270.013,
- "rotZ": 0.0170000084,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Intellect",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/sj8GatY.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
{
"GUID": "652ff3",
"Name": "Custom_Token",
"Transform": {
- "posX": -6.1848,
+ "posX": -6.185,
"posY": 1.56,
- "posZ": 1.3962,
- "rotX": 359.9197,
- "rotY": 270.0342,
- "rotZ": 0.01680004,
- "scaleX": 0.225855082,
+ "posZ": 1.396,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.23,
"scaleY": 1.0,
- "scaleZ": 0.225855082
+ "scaleZ": 0.23
},
"Nickname": "Misc. Doom in play",
"Description": "",
@@ -113273,67 +101656,7 @@
"Stackable": false
}
},
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- {
- "GUID": "85a8ed",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -47.642,
- "posY": 1.6009,
- "posZ": 10.2202,
- "rotX": 359.9202,
- "rotY": 269.9745,
- "rotZ": 0.0169999935,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Willpower",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/i2IDOcO.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/DoomInPlayCounter\")\nend)\n__bundle_register(\"core/DoomInPlayCounter\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Doom-in-Play Counter\n-- made by: Chr1Z\n-- description: counts the doom tokens in play periodically (excluding the agenda), ignores objects with specified tag\ninformation = {\n version = \"1.1\",\n last_updated = \"12.11.2022\"\n}\n\n-- common parameters\nlocal castParameters = {}\ncastParameters.direction = { 0, 1, 0 }\ncastParameters.type = 3\ncastParameters.max_distance = 0\n\nlocal zone = getObjectFromGUID(\"a2f932\")\nlocal doom_url = \"https://i.imgur.com/EoL7yaZ.png\"\nlocal IGNORE_TAG = \"DoomCounter_ignore\"\n\n-- playermats 1 to 4\nlocal originAndSize = {\n { origin = { -55, 1.6, 16.5 }, size = { 12, 1, 25 } },\n { origin = { -55, 1.6, -16.5 }, size = { 12, 1, 25 } },\n { origin = { -25, 1.6, 27 }, size = { 25, 1, 12 } },\n { origin = { -25, 1.6, -27 }, size = { 25, 1, 12 } }\n}\n\n-- create button, context menu and start loop\nfunction onLoad()\n self.createButton({\n label = tostring(0),\n click_function = \"moreInformation\",\n function_owner = self,\n position = { 0, 0.06, 0 },\n height = 600,\n width = 1000,\n scale = { 1.5, 1.5, 1.5 },\n font_size = 600,\n font_color = { 1, 1, 1, 100 },\n color = { 0, 0, 0, 0 }\n })\n\n -- context menu\n self.addContextMenuItem(\"More Information\", moreInformation)\n self.addContextMenuItem(\"Remove Doom\", function()\n Wait.stop(loopID)\n removeDoom = true\n countDoom()\n Wait.time(function()\n removeDoom = false\n loopID = Wait.time(countDoom, 2, -1)\n end, 2)\n end)\n\n loopID = Wait.time(countDoom, 2, -1)\nend\n\nfunction moreInformation()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Doom-in-Play Counter v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"Automatically counts the doom in play (exluding the agenda and objects with the ignore tag).\", \"Green\")\n printToAll(\"ignore tag: \" .. IGNORE_TAG, \"White\")\nend\n\n-- main function\nfunction countDoom()\n local doom = 0\n for i = 1, 5 do doom = doom + search(i) end\n self.editButton({ index = 0, label = tostring(doom) })\nend\n\n-- searches playermats (num = 1-4) or the scripting zone (num = 5)\nfunction search(num)\n local val = 0\n if num == 5 then\n for _, obj in ipairs(zone.getObjects()) do\n val = val + isDoom(obj)\n end\n else\n castParameters.origin = originAndSize[num].origin\n castParameters.size = originAndSize[num].size\n\n for _, obj in ipairs(Physics.cast(castParameters)) do\n val = val + isDoom(obj.hit_object)\n end\n end\n return val\nend\n\n-- checks an object for the doom image and gets quantity (for stacks)\nfunction isDoom(obj)\n if (obj.is_face_down and obj.getCustomObject().image_bottom == doom_url) or\n (obj.name == \"Custom_Token\" and obj.getCustomObject().image == doom_url) then\n if not obj.hasTag(IGNORE_TAG) then\n if removeDoom then\n obj.destruct()\n return 0\n else\n return math.abs(obj.getQuantity())\n end\n end\n end\n return 0\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "[true,0]",
"XmlUI": ""
},
@@ -113341,15 +101664,15 @@
"GUID": "8b081b",
"Name": "Custom_Tile",
"Transform": {
- "posX": -54.9888,
- "posY": 1.54,
+ "posX": -54.989,
+ "posY": 1.45,
"posZ": 16.018,
- "rotX": 359.9201,
- "rotY": 269.9747,
- "rotZ": 0.0169000011,
- "scaleX": 6.43188572,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 6.43,
"scaleY": 1.0,
- "scaleZ": 6.43188572
+ "scaleZ": 6.43
},
"Nickname": "Playermat 1: White",
"Description": "",
@@ -113390,15 +101713,15 @@
"Stretch": true
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-1.365, 0.2, -0.945},\r\n {-0.91, 0.2, -0.945},\r\n {-0.455, 0.2, -0.945},\r\n {0, 0.2, -0.945},\r\n {0.455, 0.2, -0.945},\r\n {0.91, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-54.8, y=2.5, z=4.3 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"White\"\r\nPLAY_ZONE_POSITION = { x=-54.42, y=4.10, z=20.96}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.63, y=5.10, z=14.59}\r\n\r\nRESOURCE_COUNTER_GUID = \"4406f0\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n-- DISCARD PILE POSITION\r\nDISCARD_PILE_POSITION = {-59.13, 4, 4.40 }\r\n\r\nlocal activeInvestigatorId = nil\r\nlocal willpowerTokenGuid = \"85a8ed\"\r\nlocal intellectTokenGuid = \"c1fe65\"\r\nlocal combatTokenGuid = \"9136c6\"\r\nlocal agilityTokenGuid = \"a0b6df\"\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1.365, 0, -0.7},\r\n {0.91, 0, -0.7},\r\n {0.455, 0, -0.7},\r\n {0, 0, -0.7},\r\n {-0.455, 0, -0.7},\r\n {-0.91, 0, -0.7},\r\n }\r\n\r\n local i = 1\r\n while i <= 6 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.88,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.84,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.84,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = string.match(notes.id, \"%d%d%d%d%d%d-\") .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.getDescription() == \"Action Token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\r\n for i, obj in ipairs(getObjects()) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == \"09080-m\" then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n if not discardPile.is_face_down then discardPile.flip() end\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n if (tokenCount < 1 or tokenCount > 12) then\r\n return\r\n end\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local hasDataHelperData = getPlayerCardData(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local hasUses = cardMetadata.uses ~= nil\r\n return not spawned and (hasDataHelperData or hasUses)\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local token = nil\r\n local type = nil\r\n local tokenCount = 0\r\n if (cardMetadata.uses ~= nil) then\r\n for i, useInfo in ipairs(cardMetadata.uses) do\r\n token = useInfo.token\r\n type = useInfo.type\r\n tokenCount = useInfo.count\r\n if (activeInvestigatorId == \"03004\" and useInfo.type == \"Charge\") then\r\n tokenCount = tokenCount + 1\r\n end\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n else\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n token = data['tokenType']\r\n tokenCount = data['tokenCount']\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if (collision_info.collision_object.name == \"Card\") then\r\n maybeUpdateActiveInvestigator(collision_info.collision_object)\r\n end\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\nfunction maybeUpdateActiveInvestigator(card)\r\n local cardMetadata = JSON.decode(card.getGMNotes()) or {}\r\n if (cardMetadata.type == \"Investigator\") then\r\n activeInvestigatorId = cardMetadata.id\r\n updateStatToken(willpowerTokenGuid, cardMetadata.willpowerIcons)\r\n updateStatToken(intellectTokenGuid, cardMetadata.intellectIcons)\r\n updateStatToken(combatTokenGuid, cardMetadata.combatIcons)\r\n updateStatToken(agilityTokenGuid, cardMetadata.agilityIcons)\r\n end\r\nend\r\n\r\nfunction updateStatToken(tokenGuid, val)\r\n local statToken = getObjectFromGUID(tokenGuid)\r\n if (statToken == nil) then\r\n return\r\n end\r\n statToken.call(\"reset_val\")\r\n for i = 1, val do\r\n statToken.call(\"add_subtract\", { alt_click = false })\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend\t",
- "LuaScriptState": "{\"playerColor\":\"White\",\"zoneID\":\"7af2cf\"}",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- specific setup (different for each playmat)\n---------------------------------------------------------\n\nPLAYER_COLOR = \"White\"\nPLAY_ZONE_POSITION = { x = -54.5, y = 4, z = 21 }\nPLAY_ZONE_SCALE = { x = 36, y = 5.1, z = 14.5 }\nDRAW_DECK_POSITION = { x = -54.8, y = 2.5, z = 4.29 }\nDISCARD_PILE_POSITION = { x = -58.9, y = 4, z = 4.29 }\n\nTRASHCAN_GUID = \"147e80\"\nSTAT_TRACKER_GUID = \"e598c2\"\nRESOURCE_COUNTER_GUID = \"4406f0\"\n\nrequire(\"playermat/Playmat\")\nend)\n__bundle_register(\"playermat/Playmat\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- set true to enable debug logging and show Physics.cast()\nlocal DEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal COLLISION_ENABLED = false\n\n-- position offsets relative to mat [x, y, z]\nlocal DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\nlocal DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\nlocal DISCARD_BUTTON_OFFSETS = {\n {-1.365, 0.1, -0.945},\n {-0.91, 0.1, -0.945},\n {-0.455, 0.1, -0.945},\n {0, 0.1, -0.945},\n {0.455, 0.1, -0.945},\n {0.91, 0.1, -0.945}\n}\n\nlocal PLAY_ZONE_ROTATION = self.getRotation()\n\nlocal TRASHCAN\nlocal STAT_TRACKER\nlocal RESOURCE_COUNTER\n\n-- global variable so it can be reset by the Clean Up Helper\nactiveInvestigatorId = \"00000\"\n\nfunction onSave() return JSON.encode({zoneID = zoneID, playerColor = PLAYER_COLOR, activeInvestigatorId = activeInvestigatorId}) end\n\nfunction onLoad(save_state)\n self.interactable = DEBUG\n DATA_HELPER = getObjectFromGUID('708279')\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\n\n TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)\n STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)\n RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)\n\n for i = 1, 6 do\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)\n end\n\n self.createButton({\n click_function = \"drawEncountercard\",\n function_owner = self,\n position = {-1.84, 0, -0.65},\n rotation = {0, 80, 0},\n width = 265,\n height = 190\n })\n\n self.createButton({\n click_function = \"drawChaostokenButton\",\n function_owner = self,\n position = {1.85, 0, -0.74},\n rotation = {0, -45, 0},\n width = 135,\n height = 135\n })\n\n self.createButton({\n label = \"Upkeep\",\n click_function = \"doUpkeep\",\n function_owner = self,\n position = {1.84, 0.1, -0.44},\n scale = {0.12, 0.12, 0.12},\n width = 800,\n height = 280,\n font_size = 180\n })\n\n local state = JSON.decode(save_state)\n if state ~= nil then\n zoneID = state.zoneID\n PLAYER_COLOR = state.playerColor\n activeInvestigatorId = state.activeInvestigatorId\n end\n\n if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end\n COLLISION_ENABLED = true\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\nfunction log(message)\n if DEBUG then print(message) end\nend\n\n-- send messages to player who clicked button if no seated player found\nfunction setMessageColor(color)\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\nend\n\nfunction spawnDeckZone()\n spawnObject({\n position = self.positionToWorld({-1.4, 0, 0.3 }),\n scale = {3, 5, 8 },\n type = 'ScriptingTrigger',\n callback = function (zone) zoneID = zone.getGUID() end,\n callback_owner = self,\n rotation = self.getRotation()\n })\nend\n\nfunction searchArea(origin, size)\n return Physics.cast({\n origin = origin,\n direction = {0, 1, 0},\n orientation = PLAY_ZONE_ROTATION,\n type = 3,\n size = size,\n max_distance = 1,\n debug = DEBUG\n })\nend\n\nfunction doNotReady(card) return card.getVar(\"do_not_ready\") or false end\n\n---------------------------------------------------------\n-- Discard buttons\n---------------------------------------------------------\n\n-- builds a function that discards things in searchPosition to discardPosition\n-- stuff on the card/deck will be put into the local trashcan\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\n return function ()\n for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do\n local obj = hitObj.hit_object\n if obj.tag == \"Deck\" or obj.tag == \"Card\" then\n if obj.hasTag(\"PlayerCard\") then\n obj.setPositionSmooth(DISCARD_PILE_POSITION, false, true)\n obj.setRotation(PLAY_ZONE_ROTATION)\n else\n obj.setPositionSmooth(discardPosition, false, true)\n obj.setRotation({0, -90, 0})\n end\n -- don't touch the table or this playmat itself\n elseif obj.guid ~= \"4ee1f2\" and obj ~= self then\n TRASHCAN.putObject(obj)\n end\n end\n end\nend\n\n-- build a discard button to discard from searchPosition to discardPosition (number must be unique)\nfunction makeDiscardButton(position, discardPosition, number)\n local searchPosition = {-position[1], position[2], position[3] + 0.32}\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\n local handlerName = 'handler' .. number\n self.setVar(handlerName, handler)\n self.createButton({\n label = \"Discard\",\n click_function = handlerName,\n function_owner = self,\n position = position,\n scale = {0.12, 0.12, 0.12},\n width = 800,\n height = 280,\n font_size = 180\n })\nend\n\nfunction findObjectsAtPosition(localPos)\n return Physics.cast({\n origin = self.positionToWorld(localPos),\n direction = {0, 1, 0},\n orientation = {0, PLAY_ZONE_ROTATION.y + 90, 0},\n type = 3,\n size = {3.2, 1, 2},\n max_distance = 0,\n debug = DEBUG\n })\nend\n\n---------------------------------------------------------\n-- Upkeep button\n---------------------------------------------------------\n\nfunction doUpkeep(_, color, alt_click)\n setMessageColor(color)\n\n -- right-click binds to new player color\n if alt_click then\n PLAYER_COLOR = color\n printToColor(\"Upkeep button bound to \" .. color, color)\n return\n end\n\n local forcedLearning = false\n\n -- unexhaust cards in play zone, flip action tokens and find forcedLearning\n for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = v.hit_object\n if obj.getDescription() == \"Action Token\" and obj.is_face_down then\n obj.flip()\n elseif obj.tag == \"Card\" and not obj.is_face_down then\n local cardMetadata = JSON.decode(obj.getGMNotes()) or {}\n if not doNotReady(obj) and cardMetadata.type ~= \"Investigator\" then\n obj.setRotation(PLAY_ZONE_ROTATION)\n end\n if cardMetadata.id == \"08031\" then\n forcedLearning = true\n end\n if cardMetadata.uses ~= nil then\n -- check for cards with 'replenish' in their metadata\n local count\n local replenish\n -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n -- a single entry or an array. TODO: Clean this up when 2.4.0 has been out long\n -- enough that saved decks don't have old data\n if cardMetadata.uses.count ~= nil then\n count = cardMetadata.uses.count\n replenish = cardMetadata.uses.replenish\n else\n count = cardMetadata.uses[1].count\n replenish = cardMetadata.uses[1].replenish\n end\n if count and replenish then\n replenishTokens(obj, count, replenish)\n end\n end\n end\n end\n\n -- flip investigator mini-card if found\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\n if activeInvestigatorId ~= nil then\n local miniId = string.match(activeInvestigatorId, \"%d%d%d%d%d\") .. \"-m\"\n for _, obj in ipairs(getObjects()) do\n if obj.tag == \"Card\" and obj.is_face_down then\n local notes = JSON.decode(obj.getGMNotes())\n if notes ~= nil and notes.type == \"Minicard\" and (notes.id == miniId or notes.id == \"09080-m\") then\n obj.flip()\n end\n end\n end\n end\n\n -- gain a resource\n RESOURCE_COUNTER.call(\"addOrSubtract\")\n\n -- gain an additional resource for Jenny Barnes\n if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"02003\" then\n RESOURCE_COUNTER.call(\"addOrSubtract\")\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\n end\n\n -- draw a card (with handling for Patrice and Forced Learning)\n if activeInvestigatorId == \"06005\" then\n if forcedLearning then\n printToColor(\"Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.\", messageColor)\n else\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\n if handSize < 5 then\n local cardsToDraw = 5 - handSize\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\n drawCardsWithReshuffle(cardsToDraw)\n end\n end\n elseif forcedLearning then\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\n drawCardsWithReshuffle(2)\n else\n drawCardsWithReshuffle(1)\n end\nend\n\n-- legacy function for \"add draw 1 button\"\nfunction doDrawOne(_, color)\n setMessageColor(color)\n drawCardsWithReshuffle(1)\nend\n\n-- draw X cards (shuffle discards if necessary)\nfunction drawCardsWithReshuffle(numCards)\n getDrawDiscardDecks()\n\n -- Norman Withers handling\n if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" then\n local harbinger = false\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then harbinger = true\n elseif drawDeck ~= nil and not drawDeck.is_face_down then\n local cards = drawDeck.getObjects()\n if cards[#cards].name == \"The Harbinger\" then harbinger = true end\n end\n\n if harbinger then\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\n return\n end\n\n if topCard ~= nil then\n topCard.deal(numCards, PLAYER_COLOR)\n numCards = numCards - 1\n if numCards == 0 then return end\n end\n end\n\n local deckSize = 1\n if drawDeck == nil then\n deckSize = 0\n elseif drawDeck.tag == \"Deck\" then\n deckSize = #drawDeck.getObjects()\n end\n\n if deckSize >= numCards then\n drawCards(numCards)\n return\n end\n\n drawCards(deckSize)\n if discardPile ~= nil then\n shuffleDiscardIntoDeck()\n Wait.time(|| drawCards(numCards - deckSize), 1)\n end\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\nend\n\n-- get the draw deck and discard pile objects\nfunction getDrawDiscardDecks()\n drawDeck = nil\n discardPile = nil\n topCard = nil\n\n local zone = getObjectFromGUID(zoneID)\n if zone == nil then return end\n\n for _, object in ipairs(zone.getObjects()) do\n if object.tag == \"Deck\" or object.tag == \"Card\" then\n if self.positionToLocal(object.getPosition()).z > 0.5 then\n discardPile = object\n -- Norman Withers handling\n elseif string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" and object.tag == \"Card\" and not object.is_face_down then\n topCard = object\n else\n drawDeck = object\n end\n end\n end\nend\n\nfunction drawCards(numCards)\n if drawDeck == nil then return end\n drawDeck.deal(numCards, PLAYER_COLOR)\nend\n\nfunction shuffleDiscardIntoDeck()\n if not discardPile.is_face_down then discardPile.flip() end\n discardPile.shuffle()\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\n drawDeck = discardPile\n discardPile = nil\nend\n\nfunction spawnTokenOn(object, offsets, tokenType)\n local tokenPosition = object.positionToWorld(offsets)\n spawnToken(tokenPosition, tokenType)\nend\n\n-- Spawn a group of tokens of the given type on the object\n-- @param object Object to spawn the tokens on\n-- @param tokenType Type of token to be spawned\n-- @param tokenCount Number of tokens to spawn\n-- @param shiftDown Amount to shift this group down to avoid spawning multiple token groups on\n-- top of each other. Negative values are allowed, and will move the group up instead. This is\n-- a static value and is unaware of how many tokens were spawned previously; callers should\n-- ensure the proper shift.\nfunction spawnTokenGroup(object, tokenType, tokenCount, shiftDown)\n if (tokenCount < 1 or tokenCount > 12) then return end\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\n if shiftDown ~= nil then\n -- Copy the offsets to make sure we don't change the static values\n local baseOffsets = offsets\n offsets = { }\n for i, baseOffset in ipairs(baseOffsets) do\n offsets[i] = baseOffset\n offsets[i][3] = offsets[i][3] + shiftDown\n end\n end\n if offsets == nil then error(\"couldn't find offsets for \" .. tokenCount .. ' tokens') end\n\n for i = 1, tokenCount do\n spawnTokenOn(object, offsets[i], tokenType)\n end\nend\n\n---------------------------------------------------------\n-- playmat token spawning\n---------------------------------------------------------\n\n-- replenish Tokens for specific cards (like 'Physical Training (4)')\nfunction replenishTokens(card, count, replenish)\n local cardPos = card.getPosition()\n\n -- don't continue for cards on your deck (Norman) or in your discard pile\n if self.positionToLocal(cardPos).x < -1 then return end\n\n -- get current amount of resource tokens on the card\n local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })\n local foundTokens = 0\n for _, obj in ipairs(search) do\n local obj = obj.hit_object\n if obj.getCustomObject().image == \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n foundTokens = foundTokens + math.abs(obj.getQuantity())\n obj.destruct()\n end\n end\n\n -- handling Runic Axe upgrade sheet for additional replenish\n if card.getName() == \"Runic Axe\" then\n for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = v.hit_object\n if obj.tag == \"Card\" then\n local notes = JSON.decode(obj.getGMNotes()) or {}\n if notes ~= nil and notes.id == \"09022-c\" then\n if obj.getVar(\"markedBoxes\")[7] == 3 then replenish = 2 end\n break\n end\n end\n end\n end\n\n local newCount = foundTokens + replenish\n if newCount > count then newCount = count end\n spawnTokenGroup(card, \"resource\", newCount)\nend\n\nfunction getPlayerCardData(object)\n return PLAYER_CARDS[object.getName()..':'..object.getDescription()] or PLAYER_CARDS[object.getName()]\nend\n\nfunction shouldSpawnTokens(object)\n -- don't spawn tokens if in doubt, this should only ever happen onLoad and prevents respawns\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\n local hasDataHelperData = getPlayerCardData(object)\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\n local hasUses = cardMetadata.uses ~= nil\n return not spawned and (hasDataHelperData or hasUses)\nend\n\nfunction markSpawned(object)\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\n if not saved then error('attempt to mark player card spawned before data loaded') end\nend\n\n-- contains position and amount of boxes for the upgradesheets that change uses\n-- Alchemical Distillation, Damning Testimony, Living Ink and Hyperphysical Shotcaster\nlocal customizationsTable = {\n [\"09040\"] = {5, 2},\n [\"09059\"] = {2, 2},\n [\"09079\"] = {3, 2},\n [\"09119\"] = {6, 4}\n}\n\nfunction spawnTokensFor(object)\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\n local type = nil\n local token = nil\n local tokenCount = 0\n if cardMetadata.uses ~= nil then\n -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n -- a single entry or an array. This is ugly and duplicated, but impossible to replicate the\n -- multi-spawn vs. single spawn otherwise. TODO: Clean this up when 2.4.0 has been out long\n -- enough that saved decks don't have old data\n if cardMetadata.uses.count != nil then\n type = cardMetadata.uses.type\n token = cardMetadata.uses.token\n tokenCount = cardMetadata.uses.count\n if activeInvestigatorId == \"03004\" and type == \"Charge\" then tokenCount = tokenCount + 1 end\n\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n spawnTokenGroup(object, token, tokenCount)\n else\n for i, useInfo in ipairs(cardMetadata.uses) do\n type = useInfo.type\n token = useInfo.token\n tokenCount = useInfo.count\n\n -- additional uses for certain customizable cards (by checking the upgradesheets)\n if customizationsTable[cardMetadata.id] ~= nil then\n for _, obj in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = obj.hit_object\n if obj.tag == \"Card\" then\n local notes = JSON.decode(obj.getGMNotes()) or {}\n if notes.id == (cardMetadata.id .. \"-c\") then\n local pos = customizationsTable[cardMetadata.id][1]\n local boxes = customizationsTable[cardMetadata.id][2]\n if obj.getVar(\"markedBoxes\")[pos] == boxes then tokenCount = tokenCount + 2 end\n break\n end\n end\n end\n end\n\n -- additional charge for Akachi\n if activeInvestigatorId == \"03004\" and type == \"Charge\" then tokenCount = tokenCount + 1 end\n\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n -- Shift each spawned group after the first down so they don't pile on each other\n spawnTokenGroup(object, token, tokenCount, (i - 1) * 0.6)\n end\n end\n else\n local data = getPlayerCardData(object)\n token = data['tokenType']\n tokenCount = data['tokenCount']\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n spawnTokenGroup(object, token, tokenCount)\n end\n markSpawned(object)\nend\n\nfunction resetSpawnState()\n local zone = getObjectFromGUID(zoneID)\n if zone == nil then return end\n\n for _, object in ipairs(zone.getObjects()) do\n if object.tag == \"Card\" then\n unmarkSpawned(object.getGUID(), true)\n elseif object.tag == \"Deck\" then\n local cards = object.getObjects()\n for _, v in ipairs(cards) do\n unmarkSpawned(v.guid)\n end\n end\n end\nend\n\nfunction unmarkSpawned(guid, force)\n if not force and getObjectFromGUID(guid) ~= nil then return end\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\nend\n\nfunction onCollisionEnter(collision_info)\n if not COLLISION_ENABLED then return end\n Wait.time(resetSpawnState, 1)\n local object = collision_info.collision_object\n\n -- only continue for cards\n if object.name ~= \"Card\" and object.name ~= \"CardCustom\" then return end\n maybeUpdateActiveInvestigator(object)\n\n -- don't spawn tokens for cards in discard pile / threat area\n local localpos = self.positionToLocal(object.getPosition())\n if localpos.x < -0.7 or localpos.z < -0.3 then\n log('Not spawning tokens, relative coordinates are x: ' .. localpos.x .. ' z: ' .. localpos.z)\n elseif not object.is_face_down and shouldSpawnTokens(object) then\n spawnTokensFor(object)\n end\nend\n\n---------------------------------------------------------\n-- investigator ID grabbing and stat tracker\n---------------------------------------------------------\n\nfunction maybeUpdateActiveInvestigator(card)\n local notes = JSON.decode(card.getGMNotes())\n if notes ~= nil and notes.type == \"Investigator\" and notes.id ~= activeInvestigatorId then\n activeInvestigatorId = notes.id\n STAT_TRACKER.call(\"updateStats\", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})\n\n -- change state of action tokens\n local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})\n local small_token = nil\n local state_table = {\n [\"Guardian\"] = 1,\n [\"Seeker\"] = 2,\n [\"Rogue\"] = 3,\n [\"Mystic\"] = 4,\n [\"Survivor\"] = 5,\n [\"Neutral\"] = 6\n }\n\n for _, obj in ipairs(search) do\n local obj = obj.hit_object\n if obj.getDescription() == \"Action Token\" and obj.getStateId() > 0 then\n if obj.getScale().x < 0.4 then\n small_token = obj\n else\n setObjectState(obj, state_table[notes.class])\n end\n end\n end\n\n -- update the small token with special action for certain investigators\n -- Ursula Downs: Investigate action\n if activeInvestigatorId == \"04002\" then\n setObjectState(small_token, 8)\n -- Daisy Walker (only for normal front, not parallel): Tome action\n elseif activeInvestigatorId == \"01002\" or activeInvestigatorId == \"01502\" or activeInvestigatorId == \"01002-pb\" then\n setObjectState(small_token, 9)\n -- Tony Morgan: Engage/Fight action\n elseif activeInvestigatorId == \"06003\" then\n setObjectState(small_token, 10)\n -- Finn Edwards: Evade action\n elseif activeInvestigatorId == \"04003\" then\n setObjectState(small_token, 11)\n -- Bob Jenkins: Play Item action\n elseif activeInvestigatorId == \"08016\" then\n setObjectState(small_token, 14)\n else\n setObjectState(small_token, state_table[notes.class])\n end\n end\nend\n\nfunction setObjectState(obj, stateId)\n if obj.getStateId() ~= stateId then obj.setState(stateId) end\nend\n\n---------------------------------------------------------\n-- calls to 'Global' / functions for calls from outside\n---------------------------------------------------------\n\nfunction drawChaostokenButton(_, _, isRightClick)\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\nend\n\nfunction drawEncountercard(_, _, isRightClick)\n Global.call(\"drawEncountercard\", {self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET), self.getRotation(), isRightClick})\nend\n\nfunction spawnToken(position, tokenType)\n Global.call('spawnToken', {position, tokenType, PLAY_ZONE_ROTATION})\nend\n\n-- called by custom data helpers to add player card data\n---@param args table Contains only one entry, the GUID of the custom data helper\nfunction updatePlayerCards(args)\n local custom_data_helper = getObjectFromGUID(args[1])\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\n for k, v in pairs(data_player_cards) do\n PLAYER_CARDS[k] = v\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
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"XmlUI": "",
"AttachedSnapPoints": [
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"Tags": [
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@@ -113406,9 +101729,9 @@
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- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- {
- "GUID": "b4ef12",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -18.7896,
- "posY": 1.552,
- "posZ": -19.2159,
- "rotX": 0.0169001184,
- "rotY": 179.9784,
- "rotZ": 0.07979997,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Intellect",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/sj8GatY.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- {
- "GUID": "b661a6",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -47.6407,
- "posY": 1.5908,
- "posZ": -24.1788,
- "rotX": 359.9203,
- "rotY": 270.0162,
- "rotZ": 0.016800005,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Combat",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/YBjxze6.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
{
"GUID": "bd0ff4",
"Name": "Custom_Tile",
"Transform": {
- "posX": -54.9993,
- "posY": 1.54,
- "posZ": -16.0982,
- "rotX": 0.032003928,
- "rotY": 269.989,
- "rotZ": 0.055405084,
- "scaleX": 6.43188572,
+ "posX": -54.999,
+ "posY": 1.45,
+ "posZ": -16.098,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 6.43,
"scaleY": 1.0,
- "scaleZ": 6.43188572
+ "scaleZ": 6.43
},
"Nickname": "Playermat 2: Orange",
"Description": "",
@@ -114062,144 +101965,144 @@
"Stretch": true
}
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n-- we use this to turn off collision handling (for clue spawning)\r\n-- until after load is complete (probably a better way to do this)\r\nCOLLISION_ENABLED = false\r\n-- position offsets, adjust these to reposition things relative to mat [x,y,z]\r\nDRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\r\nDRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\r\nDISCARD_BUTTON_OFFSETS = {\r\n {-1.365, 0.2, -0.945},\r\n {-0.91, 0.2, -0.945},\r\n {-0.455, 0.2, -0.945},\r\n {0, 0.2, -0.945},\r\n {0.455, 0.2, -0.945},\r\n {0.91, 0.2, -0.945},\r\n}\r\n-- draw deck and discard zone\r\nDECK_POSITION = { x=-1.4, y=0, z=0.3 }\r\nDECK_ZONE_SCALE = { x=3, y=5, z=8 }\r\nDRAW_DECK_POSITION = { x=-55, y=2.5, z=-27.8 }\r\n\r\n-- play zone\r\nPLAYER_COLOR = \"Orange\"\r\nPLAY_ZONE_POSITION = { x=-54.53, y=4.10, z=-20.94}\r\nPLAY_ZONE_ROTATION = { x=0, y=270, z=0 }\r\nPLAY_ZONE_SCALE = { x=36.96, y=5.10, z=14.70}\r\n\r\nRESOURCE_COUNTER_GUID = \"816d84\"\r\n\r\n-- the position of the global discard pile\r\n-- TODO: delegate to global for any auto discard actions\r\nDISCARD_POSITION = {-3.85, 3, 10.38}\r\n-- DISCARD PILE POSITION\r\nDISCARD_PILE_POSITION = { -59.19, 4, -22.78 }\r\n\r\nlocal activeInvestigatorId = nil\r\nlocal willpowerTokenGuid = \"afc290\"\r\nlocal intellectTokenGuid = \"4ca990\"\r\nlocal combatTokenGuid = \"b661a6\"\r\nlocal agilityTokenGuid = \"d4df33\"\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n-- builds a function that discards things in searchPostion to discardPostition\r\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\r\n return function (_)\r\n local discardItemList = findObjectsAtPosition(searchPosition)\r\n for _, obj in ipairs(discardItemList) do\r\n obj.setPositionSmooth(discardPosition, false, true)\r\n obj.setRotation({0, -90, 0})\r\n end\r\n end\r\nend\r\n\r\n-- build a discard button at position to discard from searchPosition to discardPosition\r\n-- number must be unique\r\nfunction makeDiscardButton(position, searchPosition, discardPosition, number)\r\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\r\n local handlerName = 'handler' .. number\r\n self.setVar(handlerName, handler)\r\n self.createButton({\r\n label = \"Discard\",\r\n click_function= handlerName,\r\n function_owner= self,\r\n position = position,\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180,\r\n })\r\nend\r\n\r\nfunction onload(save_state)\r\n\r\n self.interactable = DEBUG\r\n DATA_HELPER = getObjectFromGUID('708279')\r\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\r\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\r\n\r\n -- positions of encounter card slots\r\n local encounterSlots = {\r\n {1.365, 0, -0.7},\r\n {0.91, 0, -0.7},\r\n {0.455, 0, -0.7},\r\n {0, 0, -0.7},\r\n {-0.455, 0, -0.7},\r\n {-0.91, 0, -0.7},\r\n }\r\n\r\n local i = 1\r\n while i <= 6 do\r\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], encounterSlots[i], DISCARD_POSITION, i)\r\n i = i + 1\r\n end\r\n\r\n self.createButton({\r\n label = \" \",\r\n click_function = \"drawEncountercard\",\r\n function_owner = self,\r\n position = {-1.88,0,-0.7},\r\n rotation = {0,-15,0},\r\n width = 170,\r\n height = 255,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\" \",\r\n click_function = \"drawChaostokenButton\",\r\n function_owner = self,\r\n position = {1.84,0.0,-0.74},\r\n rotation = {0,-45,0},\r\n width = 125,\r\n height = 125,\r\n font_size = 50\r\n })\r\n\r\n self.createButton({\r\n label=\"Upkeep\",\r\n click_function = \"doUpkeep\",\r\n function_owner = self,\r\n position = {1.84,0.1,-0.44},\r\n scale = {0.12, 0.12, 0.12},\r\n width = 800,\r\n height = 280,\r\n font_size = 180\r\n })\r\n\r\n local state = JSON.decode(save_state)\r\n if state ~= nil then\r\n if state.playerColor ~= nil then\r\n PLAYER_COLOR = state.playerColor\r\n end\r\n if state.zoneID ~= nil then\r\n zoneID = state.zoneID\r\n Wait.time(checkDeckZoneExists, 30)\r\n else\r\n spawnDeckZone()\r\n end\r\n else\r\n spawnDeckZone()\r\n end\r\n\r\n COLLISION_ENABLED = true\r\nend\r\n\r\nfunction onSave()\r\n return JSON.encode({ zoneID=zoneID, playerColor=PLAYER_COLOR })\r\nend\r\n\r\nfunction setMessageColor(color)\r\n -- send messages to player who clicked button if no seated player found\r\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\r\nend\r\n\r\n-- get the draw deck and discard pile objects\r\nfunction getDrawDiscardDecks()\r\n drawDeck = nil\r\n discardPile = nil\r\n topCard = nil\r\n\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Deck\" or object.tag == \"Card\" then\r\n local relativePos = self.positionToLocal(object.getPosition())\r\n if relativePos.z > 0.5 then\r\n discardPile = object\r\n else\r\n if investigator == \"Norman Withers\" and object.tag == \"Card\" and not object.is_face_down then\r\n topCard = object\r\n else\r\n drawDeck = object\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction doUpkeep(obj, color, alt_click)\r\n -- right-click binds to new player color\r\n if alt_click then\r\n PLAYER_COLOR = color\r\n printToColor(\"Upkeep button bound to \" .. color, color)\r\n return\r\n end\r\n\r\n setMessageColor(color)\r\n\r\n -- unexhaust cards in play zone\r\n local objs = Physics.cast({\r\n origin = PLAY_ZONE_POSITION,\r\n direction = { x=0, y=1, z=0 },\r\n type = 3,\r\n size = PLAY_ZONE_SCALE,\r\n orientation = PLAY_ZONE_ROTATION\r\n })\r\n\r\n local y = PLAY_ZONE_ROTATION.y\r\n\r\n investigator = nil\r\n local miniId = nil\r\n local forcedLearning = false\r\n for i,v in ipairs(objs) do\r\n local obj = v.hit_object\r\n local props = obj.getCustomObject() or {}\r\n if obj.tag == \"Card\" and not obj.is_face_down and not doNotReady(obj) then\r\n local notes = JSON.decode(obj.getGMNotes()) or {}\r\n local name = obj.getName()\r\n if notes.type == \"Investigator\" and notes.id ~= nil then\r\n miniId = string.match(notes.id, \"%d%d%d%d%d%d-\") .. \"-m\"\r\n end\r\n if notes.type == \"Investigator\" or props.unique_back then\r\n if string.match(name, \"Jenny Barnes\") ~= nil then\r\n investigator = \"Jenny Barnes\"\r\n elseif name == \"Patrice Hathaway\" then\r\n investigator = name\r\n elseif string.match(name, \"Norman Withers\") ~= nil then\r\n investigator = \"Norman Withers\"\r\n end\r\n elseif name == \"Forced Learning\" then\r\n forcedLearning = true\r\n else\r\n local r = obj.getRotation()\r\n if (r.y - y > 10) or (y - r.y > 10) then\r\n obj.setRotation(PLAY_ZONE_ROTATION)\r\n end\r\n end\r\n elseif obj.getDescription() == \"Action Token\" then\r\n if obj.is_face_down then obj.flip() end\r\n end\r\n end\r\n\r\n -- flip investigator mini-card if found\r\n if miniId ~= nil then\r\n objs = getObjects()\r\n for i,obj in ipairs(objs) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == miniId then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n goto done\r\n end\r\n end\r\n end\r\n end\r\n ::done::\r\n\r\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\r\n for i, obj in ipairs(getObjects()) do\r\n if obj.tag == \"Card\" then\r\n local notes = JSON.decode(obj.getGMNotes())\r\n if notes ~= nil and notes.type == \"Minicard\" and notes.id == \"09080-m\" then\r\n if obj.is_face_down then\r\n obj.flip()\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- gain resource\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n if investigator == \"Jenny Barnes\" then\r\n getObjectFromGUID(RESOURCE_COUNTER_GUID).call(\"add_subtract\")\r\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\r\n end\r\n\r\n -- special draw for Patrice Hathaway (shuffle discards if necessary)\r\n if investigator == \"Patrice Hathaway\" then\r\n patriceDraw()\r\n return\r\n end\r\n\r\n -- special draw for Forced Learning\r\n if forcedLearning then\r\n forcedLearningDraw()\r\n return\r\n end\r\n\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doDrawOne(obj, color)\r\n setMessageColor(color)\r\n drawCardsWithReshuffle(1)\r\nend\r\n\r\nfunction doNotReady(card)\r\n if card.getVar(\"do_not_ready\") == true then\r\n return true\r\n else\r\n return false\r\n end\r\nend\r\n\r\n-- draw X cards (shuffle discards if necessary)\r\nfunction drawCardsWithReshuffle(numCards)\r\n if type(numCards) ~= \"number\" then numCards = 1 end\r\n\r\n getDrawDiscardDecks()\r\n\r\n if investigator == \"Norman Withers\" then\r\n local harbinger = false\r\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then\r\n harbinger = true\r\n else\r\n if drawDeck ~= nil and not drawDeck.is_face_down then\r\n local cards = drawDeck.getObjects()\r\n local bottomCard = cards[#cards]\r\n if bottomCard.name == \"The Harbinger\" then\r\n harbinger = true\r\n end\r\n end\r\n end\r\n\r\n if harbinger then\r\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\r\n return -1\r\n end\r\n\r\n if topCard ~= nil then\r\n topCard.deal(numCards, PLAYER_COLOR)\r\n numCards = numCards - 1\r\n if numCards == 0 then return end\r\n end\r\n end\r\n\r\n local deckSize\r\n if drawDeck == nil then\r\n deckSize = 0\r\n elseif drawDeck.tag == \"Deck\" then\r\n deckSize = #drawDeck.getObjects()\r\n else\r\n deckSize = 1\r\n end\r\n\r\n if deckSize >= numCards then\r\n drawCards(numCards)\r\n return\r\n end\r\n\r\n drawCards(deckSize)\r\n if discardPile ~= nil then\r\n shuffleDiscardIntoDeck()\r\n Wait.time(|| drawCards(numCards - deckSize), 1)\r\n end\r\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\r\nend\r\n\r\nfunction drawCards(numCards)\r\n if drawDeck == nil then return end\r\n drawDeck.deal(numCards, PLAYER_COLOR)\r\nend\r\n\r\nfunction shuffleDiscardIntoDeck()\r\n discardPile.flip()\r\n discardPile.shuffle()\r\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\r\n drawDeck = discardPile\r\n discardPile = nil\r\nend\r\n\r\nfunction patriceDraw()\r\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\r\n if handSize >= 5 then return end\r\n local cardsToDraw = 5 - handSize\r\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\r\n drawCardsWithReshuffle(cardsToDraw)\r\nend\r\n\r\nfunction forcedLearningDraw()\r\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\r\n drawCardsWithReshuffle(2)\r\nend\r\n\r\nfunction checkDeckZoneExists()\r\n if getObjectFromGUID(zoneID) ~= nil then return end\r\n spawnDeckZone()\r\nend\r\n\r\nfunction spawnDeckZone()\r\n local pos = self.positionToWorld(DECK_POSITION)\r\n local zoneProps = {\r\n position = pos,\r\n scale = DECK_ZONE_SCALE,\r\n type = 'ScriptingTrigger',\r\n callback = 'zoneCallback',\r\n callback_owner = self,\r\n rotation = self.getRotation()\r\n }\r\n spawnObject(zoneProps)\r\nend\r\n\r\nfunction zoneCallback(zone)\r\n zoneID = zone.getGUID()\r\nend\r\n\r\nfunction findObjectsAtPosition(localPos)\r\n local globalPos = self.positionToWorld(localPos)\r\n local objList = Physics.cast({\r\n origin=globalPos, --Where the cast takes place\r\n direction={0,1,0}, --Which direction it moves (up is shown)\r\n type=2, --Type. 2 is \"sphere\"\r\n size={2,2,2}, --How large that sphere is\r\n max_distance=1, --How far it moves. Just a little bit\r\n debug=false --If it displays the sphere when casting.\r\n })\r\n local decksAndCards = {}\r\n for _, obj in ipairs(objList) do\r\n if obj.hit_object.tag == \"Deck\" or obj.hit_object.tag == \"Card\" then\r\n table.insert(decksAndCards, obj.hit_object)\r\n end\r\n end\r\n return decksAndCards\r\nend\r\n\r\nfunction spawnTokenOn(object, offsets, tokenType)\r\n local tokenPosition = object.positionToWorld(offsets)\r\n spawnToken(tokenPosition, tokenType)\r\nend\r\n\r\n-- spawn a group of tokens of the given type on the object\r\nfunction spawnTokenGroup(object, tokenType, tokenCount)\r\n if (tokenCount < 1 or tokenCount > 12) then\r\n return\r\n end\r\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\r\n if offsets == nil then\r\n error(\"couldn't find offsets for \" .. tokenCount .. ' tokens')\r\n end\r\n local i = 0\r\n while i < tokenCount do\r\n local offset = offsets[i + 1]\r\n spawnTokenOn(object, offset, tokenType)\r\n i = i + 1\r\n end\r\nend\r\n\r\nfunction buildPlayerCardKey(object)\r\n return object.getName() .. ':' .. object.getDescription()\r\nend\r\n\r\nfunction getPlayerCardData(object)\r\n return PLAYER_CARDS[buildPlayerCardKey(object)] or PLAYER_CARDS[object.getName()]\r\nend\r\n\r\nfunction shouldSpawnTokens(object)\r\n -- we assume we shouldn't spawn tokens if in doubt, this should\r\n -- only ever happen on load and in that case prevents respawns\r\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\r\n local hasDataHelperData = getPlayerCardData(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local hasUses = cardMetadata.uses ~= nil\r\n return not spawned and (hasDataHelperData or hasUses)\r\nend\r\n\r\nfunction markSpawned(object)\r\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\r\n if not saved then\r\n error('attempt to mark player card spawned before data loaded')\r\n end\r\nend\r\n\r\nfunction spawnTokensFor(object)\r\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\r\n local token = nil\r\n local type = nil\r\n local tokenCount = 0\r\n if (cardMetadata.uses ~= nil) then\r\n for i, useInfo in ipairs(cardMetadata.uses) do\r\n token = useInfo.token\r\n type = useInfo.type\r\n tokenCount = useInfo.count\r\n if (activeInvestigatorId == \"03004\" and useInfo.type == \"Charge\") then\r\n tokenCount = tokenCount + 1\r\n end\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n else\r\n local data = getPlayerCardData(object)\r\n if data == nil then\r\n error('attempt to spawn tokens for ' .. object.getName() .. ': no token data')\r\n end\r\n token = data['tokenType']\r\n tokenCount = data['tokenCount']\r\n log(object.getName() .. '[' .. object.getDescription() .. ']' .. ' : ' .. data['tokenType'] .. ' : ' .. data['tokenCount'])\r\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\r\n spawnTokenGroup(object, token, tokenCount)\r\n end\r\n markSpawned(object)\r\nend\r\n\r\nfunction resetSpawnState()\r\n local zone = getObjectFromGUID(zoneID)\r\n if zone == nil then return end\r\n\r\n for i,object in ipairs(zone.getObjects()) do\r\n if object.tag == \"Card\" then\r\n local guid = object.getGUID()\r\n if guid ~= nil then unmarkSpawned(guid, true) end\r\n elseif object.tag == \"Deck\" then\r\n local cards = object.getObjects()\r\n if (cards ~= nil) then\r\n for i,v in ipairs(cards) do\r\n if v.guid ~= nil then unmarkSpawned(v.guid) end\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction unmarkSpawned(guid, force)\r\n if not force and getObjectFromGUID(guid) ~= nil then return end\r\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\r\nend\r\n\r\nfunction onCollisionEnter(collision_info)\r\n if (collision_info.collision_object.name == \"Card\") then\r\n maybeUpdateActiveInvestigator(collision_info.collision_object)\r\n end\r\n if not COLLISION_ENABLED then\r\n return\r\n end\r\n\r\n local object = collision_info.collision_object\r\n Wait.time(resetSpawnState, 1)\r\n -- anything to the left of this is legal to spawn\r\n local discardSpawnBoundary = self.positionToWorld({-1.2, 0, 0})\r\n local boundaryLocalToCard = object.positionToLocal(discardSpawnBoundary)\r\n if boundaryLocalToCard.x > 0 then\r\n log('not checking for token spawn, boundary relative is ' .. boundaryLocalToCard.x)\r\n return\r\n end\r\n if not object.is_face_down and shouldSpawnTokens(object) then\r\n spawnTokensFor(object)\r\n end\r\nend\r\n\r\nfunction maybeUpdateActiveInvestigator(card)\r\n local cardMetadata = JSON.decode(card.getGMNotes()) or {}\r\n if (cardMetadata.type == \"Investigator\") then\r\n activeInvestigatorId = cardMetadata.id\r\n updateStatToken(willpowerTokenGuid, cardMetadata.willpowerIcons)\r\n updateStatToken(intellectTokenGuid, cardMetadata.intellectIcons)\r\n updateStatToken(combatTokenGuid, cardMetadata.combatIcons)\r\n updateStatToken(agilityTokenGuid, cardMetadata.agilityIcons)\r\n end\r\nend\r\n\r\nfunction updateStatToken(tokenGuid, val)\r\n local statToken = getObjectFromGUID(tokenGuid)\r\n if (statToken == nil) then\r\n return\r\n end\r\n statToken.call(\"reset_val\")\r\n for i = 1, val do\r\n statToken.call(\"add_subtract\", { alt_click = false })\r\n end\r\nend\r\n\r\n-- functions delegated to Global\r\nfunction drawChaostokenButton(object, player, isRightClick)\r\n -- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)\r\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\r\nend\r\n\r\nfunction drawEncountercard(object, player, isRightClick)\r\nlocal toPosition = self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET)\r\nGlobal.call(\"drawEncountercard\", {toPosition, self.getRotation(), isRightClick})\r\nend\r\n\r\nfunction spawnToken(position, tokenType)\r\n Global.call('spawnToken', {position, tokenType})\r\nend\r\n\r\nfunction updatePlayerCards(args)\r\n local custom_data_helper = getObjectFromGUID(args[1])\r\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\r\n for k, v in pairs(data_player_cards) do\r\n PLAYER_CARDS[k] = v\r\n end\r\nend",
- "LuaScriptState": "{\"playerColor\":\"Orange\",\"zoneID\":\"b047f8\"}",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---------------------------------------------------------\n-- specific setup (different for each playmat)\n---------------------------------------------------------\n\nPLAYER_COLOR = \"Orange\"\nPLAY_ZONE_POSITION = { x = -54.5, y = 4, z = -21 }\nPLAY_ZONE_SCALE = { x = 36, y = 5.1, z = 14.5 }\nDRAW_DECK_POSITION = { x = -54.86, y = 2.5, z = -27.82 }\nDISCARD_PILE_POSITION = { x = -58.96, y = 4, z = -27.82 }\n\nTRASHCAN_GUID = \"f7b6c8\"\nSTAT_TRACKER_GUID = \"b4a5f7\"\nRESOURCE_COUNTER_GUID = \"816d84\"\n\nrequire(\"playermat/Playmat\")\nend)\n__bundle_register(\"playermat/Playmat\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- set true to enable debug logging and show Physics.cast()\nlocal DEBUG = false\n\n-- we use this to turn off collision handling until onLoad() is complete\nlocal COLLISION_ENABLED = false\n\n-- position offsets relative to mat [x, y, z]\nlocal DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}\nlocal DRAWN_CHAOS_TOKEN_OFFSET = {-1.55, 0.5, -0.58}\nlocal DISCARD_BUTTON_OFFSETS = {\n {-1.365, 0.1, -0.945},\n {-0.91, 0.1, -0.945},\n {-0.455, 0.1, -0.945},\n {0, 0.1, -0.945},\n {0.455, 0.1, -0.945},\n {0.91, 0.1, -0.945}\n}\n\nlocal PLAY_ZONE_ROTATION = self.getRotation()\n\nlocal TRASHCAN\nlocal STAT_TRACKER\nlocal RESOURCE_COUNTER\n\n-- global variable so it can be reset by the Clean Up Helper\nactiveInvestigatorId = \"00000\"\n\nfunction onSave() return JSON.encode({zoneID = zoneID, playerColor = PLAYER_COLOR, activeInvestigatorId = activeInvestigatorId}) end\n\nfunction onLoad(save_state)\n self.interactable = DEBUG\n DATA_HELPER = getObjectFromGUID('708279')\n PLAYER_CARDS = DATA_HELPER.getTable('PLAYER_CARD_DATA')\n PLAYER_CARD_TOKEN_OFFSETS = DATA_HELPER.getTable('PLAYER_CARD_TOKEN_OFFSETS')\n\n TRASHCAN = getObjectFromGUID(TRASHCAN_GUID)\n STAT_TRACKER = getObjectFromGUID(STAT_TRACKER_GUID)\n RESOURCE_COUNTER = getObjectFromGUID(RESOURCE_COUNTER_GUID)\n\n for i = 1, 6 do\n makeDiscardButton(DISCARD_BUTTON_OFFSETS[i], {-3.85, 3, 10.38}, i)\n end\n\n self.createButton({\n click_function = \"drawEncountercard\",\n function_owner = self,\n position = {-1.84, 0, -0.65},\n rotation = {0, 80, 0},\n width = 265,\n height = 190\n })\n\n self.createButton({\n click_function = \"drawChaostokenButton\",\n function_owner = self,\n position = {1.85, 0, -0.74},\n rotation = {0, -45, 0},\n width = 135,\n height = 135\n })\n\n self.createButton({\n label = \"Upkeep\",\n click_function = \"doUpkeep\",\n function_owner = self,\n position = {1.84, 0.1, -0.44},\n scale = {0.12, 0.12, 0.12},\n width = 800,\n height = 280,\n font_size = 180\n })\n\n local state = JSON.decode(save_state)\n if state ~= nil then\n zoneID = state.zoneID\n PLAYER_COLOR = state.playerColor\n activeInvestigatorId = state.activeInvestigatorId\n end\n\n if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end\n COLLISION_ENABLED = true\nend\n\n---------------------------------------------------------\n-- utility functions\n---------------------------------------------------------\n\nfunction log(message)\n if DEBUG then print(message) end\nend\n\n-- send messages to player who clicked button if no seated player found\nfunction setMessageColor(color)\n messageColor = Player[PLAYER_COLOR].seated and PLAYER_COLOR or color\nend\n\nfunction spawnDeckZone()\n spawnObject({\n position = self.positionToWorld({-1.4, 0, 0.3 }),\n scale = {3, 5, 8 },\n type = 'ScriptingTrigger',\n callback = function (zone) zoneID = zone.getGUID() end,\n callback_owner = self,\n rotation = self.getRotation()\n })\nend\n\nfunction searchArea(origin, size)\n return Physics.cast({\n origin = origin,\n direction = {0, 1, 0},\n orientation = PLAY_ZONE_ROTATION,\n type = 3,\n size = size,\n max_distance = 1,\n debug = DEBUG\n })\nend\n\nfunction doNotReady(card) return card.getVar(\"do_not_ready\") or false end\n\n---------------------------------------------------------\n-- Discard buttons\n---------------------------------------------------------\n\n-- builds a function that discards things in searchPosition to discardPosition\n-- stuff on the card/deck will be put into the local trashcan\nfunction makeDiscardHandlerFor(searchPosition, discardPosition)\n return function ()\n for _, hitObj in ipairs(findObjectsAtPosition(searchPosition)) do\n local obj = hitObj.hit_object\n if obj.tag == \"Deck\" or obj.tag == \"Card\" then\n if obj.hasTag(\"PlayerCard\") then\n obj.setPositionSmooth(DISCARD_PILE_POSITION, false, true)\n obj.setRotation(PLAY_ZONE_ROTATION)\n else\n obj.setPositionSmooth(discardPosition, false, true)\n obj.setRotation({0, -90, 0})\n end\n -- don't touch the table or this playmat itself\n elseif obj.guid ~= \"4ee1f2\" and obj ~= self then\n TRASHCAN.putObject(obj)\n end\n end\n end\nend\n\n-- build a discard button to discard from searchPosition to discardPosition (number must be unique)\nfunction makeDiscardButton(position, discardPosition, number)\n local searchPosition = {-position[1], position[2], position[3] + 0.32}\n local handler = makeDiscardHandlerFor(searchPosition, discardPosition)\n local handlerName = 'handler' .. number\n self.setVar(handlerName, handler)\n self.createButton({\n label = \"Discard\",\n click_function = handlerName,\n function_owner = self,\n position = position,\n scale = {0.12, 0.12, 0.12},\n width = 800,\n height = 280,\n font_size = 180\n })\nend\n\nfunction findObjectsAtPosition(localPos)\n return Physics.cast({\n origin = self.positionToWorld(localPos),\n direction = {0, 1, 0},\n orientation = {0, PLAY_ZONE_ROTATION.y + 90, 0},\n type = 3,\n size = {3.2, 1, 2},\n max_distance = 0,\n debug = DEBUG\n })\nend\n\n---------------------------------------------------------\n-- Upkeep button\n---------------------------------------------------------\n\nfunction doUpkeep(_, color, alt_click)\n setMessageColor(color)\n\n -- right-click binds to new player color\n if alt_click then\n PLAYER_COLOR = color\n printToColor(\"Upkeep button bound to \" .. color, color)\n return\n end\n\n local forcedLearning = false\n\n -- unexhaust cards in play zone, flip action tokens and find forcedLearning\n for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = v.hit_object\n if obj.getDescription() == \"Action Token\" and obj.is_face_down then\n obj.flip()\n elseif obj.tag == \"Card\" and not obj.is_face_down then\n local cardMetadata = JSON.decode(obj.getGMNotes()) or {}\n if not doNotReady(obj) and cardMetadata.type ~= \"Investigator\" then\n obj.setRotation(PLAY_ZONE_ROTATION)\n end\n if cardMetadata.id == \"08031\" then\n forcedLearning = true\n end\n if cardMetadata.uses ~= nil then\n -- check for cards with 'replenish' in their metadata\n local count\n local replenish\n -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n -- a single entry or an array. TODO: Clean this up when 2.4.0 has been out long\n -- enough that saved decks don't have old data\n if cardMetadata.uses.count ~= nil then\n count = cardMetadata.uses.count\n replenish = cardMetadata.uses.replenish\n else\n count = cardMetadata.uses[1].count\n replenish = cardMetadata.uses[1].replenish\n end\n if count and replenish then\n replenishTokens(obj, count, replenish)\n end\n end\n end\n end\n\n -- flip investigator mini-card if found\n -- flip summoned servitor mini-cards (To-Do: don't flip all of them)\n if activeInvestigatorId ~= nil then\n local miniId = string.match(activeInvestigatorId, \"%d%d%d%d%d\") .. \"-m\"\n for _, obj in ipairs(getObjects()) do\n if obj.tag == \"Card\" and obj.is_face_down then\n local notes = JSON.decode(obj.getGMNotes())\n if notes ~= nil and notes.type == \"Minicard\" and (notes.id == miniId or notes.id == \"09080-m\") then\n obj.flip()\n end\n end\n end\n end\n\n -- gain a resource\n RESOURCE_COUNTER.call(\"addOrSubtract\")\n\n -- gain an additional resource for Jenny Barnes\n if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"02003\" then\n RESOURCE_COUNTER.call(\"addOrSubtract\")\n printToColor(\"Gaining 2 resources (Jenny)\", messageColor)\n end\n\n -- draw a card (with handling for Patrice and Forced Learning)\n if activeInvestigatorId == \"06005\" then\n if forcedLearning then\n printToColor(\"Wow, did you really take 'Versatile' to play Patrice with 'Forced Learning'? Choose which draw replacement effect takes priority and draw cards accordingly.\", messageColor)\n else\n local handSize = #Player[PLAYER_COLOR].getHandObjects()\n if handSize < 5 then\n local cardsToDraw = 5 - handSize\n printToColor(\"Drawing \" .. cardsToDraw .. \" cards (Patrice)\", messageColor)\n drawCardsWithReshuffle(cardsToDraw)\n end\n end\n elseif forcedLearning then\n printToColor(\"Drawing 2 cards, discard 1 (Forced Learning)\", messageColor)\n drawCardsWithReshuffle(2)\n else\n drawCardsWithReshuffle(1)\n end\nend\n\n-- legacy function for \"add draw 1 button\"\nfunction doDrawOne(_, color)\n setMessageColor(color)\n drawCardsWithReshuffle(1)\nend\n\n-- draw X cards (shuffle discards if necessary)\nfunction drawCardsWithReshuffle(numCards)\n getDrawDiscardDecks()\n\n -- Norman Withers handling\n if string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" then\n local harbinger = false\n if topCard ~= nil and topCard.getName() == \"The Harbinger\" then harbinger = true\n elseif drawDeck ~= nil and not drawDeck.is_face_down then\n local cards = drawDeck.getObjects()\n if cards[#cards].name == \"The Harbinger\" then harbinger = true end\n end\n\n if harbinger then\n printToColor(\"The Harbinger is on top of your deck, not drawing cards\", messageColor)\n return\n end\n\n if topCard ~= nil then\n topCard.deal(numCards, PLAYER_COLOR)\n numCards = numCards - 1\n if numCards == 0 then return end\n end\n end\n\n local deckSize = 1\n if drawDeck == nil then\n deckSize = 0\n elseif drawDeck.tag == \"Deck\" then\n deckSize = #drawDeck.getObjects()\n end\n\n if deckSize >= numCards then\n drawCards(numCards)\n return\n end\n\n drawCards(deckSize)\n if discardPile ~= nil then\n shuffleDiscardIntoDeck()\n Wait.time(|| drawCards(numCards - deckSize), 1)\n end\n printToColor(\"Take 1 horror (drawing card from empty deck)\", messageColor)\nend\n\n-- get the draw deck and discard pile objects\nfunction getDrawDiscardDecks()\n drawDeck = nil\n discardPile = nil\n topCard = nil\n\n local zone = getObjectFromGUID(zoneID)\n if zone == nil then return end\n\n for _, object in ipairs(zone.getObjects()) do\n if object.tag == \"Deck\" or object.tag == \"Card\" then\n if self.positionToLocal(object.getPosition()).z > 0.5 then\n discardPile = object\n -- Norman Withers handling\n elseif string.match(activeInvestigatorId, \"%d%d%d%d%d\") == \"08004\" and object.tag == \"Card\" and not object.is_face_down then\n topCard = object\n else\n drawDeck = object\n end\n end\n end\nend\n\nfunction drawCards(numCards)\n if drawDeck == nil then return end\n drawDeck.deal(numCards, PLAYER_COLOR)\nend\n\nfunction shuffleDiscardIntoDeck()\n if not discardPile.is_face_down then discardPile.flip() end\n discardPile.shuffle()\n discardPile.setPositionSmooth(DRAW_DECK_POSITION, false, false)\n drawDeck = discardPile\n discardPile = nil\nend\n\nfunction spawnTokenOn(object, offsets, tokenType)\n local tokenPosition = object.positionToWorld(offsets)\n spawnToken(tokenPosition, tokenType)\nend\n\n-- Spawn a group of tokens of the given type on the object\n-- @param object Object to spawn the tokens on\n-- @param tokenType Type of token to be spawned\n-- @param tokenCount Number of tokens to spawn\n-- @param shiftDown Amount to shift this group down to avoid spawning multiple token groups on\n-- top of each other. Negative values are allowed, and will move the group up instead. This is\n-- a static value and is unaware of how many tokens were spawned previously; callers should\n-- ensure the proper shift.\nfunction spawnTokenGroup(object, tokenType, tokenCount, shiftDown)\n if (tokenCount < 1 or tokenCount > 12) then return end\n local offsets = PLAYER_CARD_TOKEN_OFFSETS[tokenCount]\n if shiftDown ~= nil then\n -- Copy the offsets to make sure we don't change the static values\n local baseOffsets = offsets\n offsets = { }\n for i, baseOffset in ipairs(baseOffsets) do\n offsets[i] = baseOffset\n offsets[i][3] = offsets[i][3] + shiftDown\n end\n end\n if offsets == nil then error(\"couldn't find offsets for \" .. tokenCount .. ' tokens') end\n\n for i = 1, tokenCount do\n spawnTokenOn(object, offsets[i], tokenType)\n end\nend\n\n---------------------------------------------------------\n-- playmat token spawning\n---------------------------------------------------------\n\n-- replenish Tokens for specific cards (like 'Physical Training (4)')\nfunction replenishTokens(card, count, replenish)\n local cardPos = card.getPosition()\n\n -- don't continue for cards on your deck (Norman) or in your discard pile\n if self.positionToLocal(cardPos).x < -1 then return end\n\n -- get current amount of resource tokens on the card\n local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })\n local foundTokens = 0\n for _, obj in ipairs(search) do\n local obj = obj.hit_object\n if obj.getCustomObject().image == \"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/\" then\n foundTokens = foundTokens + math.abs(obj.getQuantity())\n obj.destruct()\n end\n end\n\n -- handling Runic Axe upgrade sheet for additional replenish\n if card.getName() == \"Runic Axe\" then\n for _, v in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = v.hit_object\n if obj.tag == \"Card\" then\n local notes = JSON.decode(obj.getGMNotes()) or {}\n if notes ~= nil and notes.id == \"09022-c\" then\n if obj.getVar(\"markedBoxes\")[7] == 3 then replenish = 2 end\n break\n end\n end\n end\n end\n\n local newCount = foundTokens + replenish\n if newCount > count then newCount = count end\n spawnTokenGroup(card, \"resource\", newCount)\nend\n\nfunction getPlayerCardData(object)\n return PLAYER_CARDS[object.getName()..':'..object.getDescription()] or PLAYER_CARDS[object.getName()]\nend\n\nfunction shouldSpawnTokens(object)\n -- don't spawn tokens if in doubt, this should only ever happen onLoad and prevents respawns\n local spawned = DATA_HELPER.call('getSpawnedPlayerCardGuid', {object.getGUID()})\n local hasDataHelperData = getPlayerCardData(object)\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\n local hasUses = cardMetadata.uses ~= nil\n return not spawned and (hasDataHelperData or hasUses)\nend\n\nfunction markSpawned(object)\n local saved = DATA_HELPER.call('setSpawnedPlayerCardGuid', {object.getGUID(), true})\n if not saved then error('attempt to mark player card spawned before data loaded') end\nend\n\n-- contains position and amount of boxes for the upgradesheets that change uses\n-- Alchemical Distillation, Damning Testimony, Living Ink and Hyperphysical Shotcaster\nlocal customizationsTable = {\n [\"09040\"] = {5, 2},\n [\"09059\"] = {2, 2},\n [\"09079\"] = {3, 2},\n [\"09119\"] = {6, 4}\n}\n\nfunction spawnTokensFor(object)\n local cardMetadata = JSON.decode(object.getGMNotes()) or {}\n local type = nil\n local token = nil\n local tokenCount = 0\n if cardMetadata.uses ~= nil then\n -- Uses structure underwent a breaking change in 2.4.0, have to check to see if this is\n -- a single entry or an array. This is ugly and duplicated, but impossible to replicate the\n -- multi-spawn vs. single spawn otherwise. TODO: Clean this up when 2.4.0 has been out long\n -- enough that saved decks don't have old data\n if cardMetadata.uses.count != nil then\n type = cardMetadata.uses.type\n token = cardMetadata.uses.token\n tokenCount = cardMetadata.uses.count\n if activeInvestigatorId == \"03004\" and type == \"Charge\" then tokenCount = tokenCount + 1 end\n\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n spawnTokenGroup(object, token, tokenCount)\n else\n for i, useInfo in ipairs(cardMetadata.uses) do\n type = useInfo.type\n token = useInfo.token\n tokenCount = useInfo.count\n\n -- additional uses for certain customizable cards (by checking the upgradesheets)\n if customizationsTable[cardMetadata.id] ~= nil then\n for _, obj in ipairs(searchArea(PLAY_ZONE_POSITION, PLAY_ZONE_SCALE)) do\n local obj = obj.hit_object\n if obj.tag == \"Card\" then\n local notes = JSON.decode(obj.getGMNotes()) or {}\n if notes.id == (cardMetadata.id .. \"-c\") then\n local pos = customizationsTable[cardMetadata.id][1]\n local boxes = customizationsTable[cardMetadata.id][2]\n if obj.getVar(\"markedBoxes\")[pos] == boxes then tokenCount = tokenCount + 2 end\n break\n end\n end\n end\n end\n\n -- additional charge for Akachi\n if activeInvestigatorId == \"03004\" and type == \"Charge\" then tokenCount = tokenCount + 1 end\n\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n -- Shift each spawned group after the first down so they don't pile on each other\n spawnTokenGroup(object, token, tokenCount, (i - 1) * 0.6)\n end\n end\n else\n local data = getPlayerCardData(object)\n token = data['tokenType']\n tokenCount = data['tokenCount']\n log(\"Spawning tokens for \"..object.getName()..'['..object.getDescription()..']: '..tokenCount..\"x \"..token)\n spawnTokenGroup(object, token, tokenCount)\n end\n markSpawned(object)\nend\n\nfunction resetSpawnState()\n local zone = getObjectFromGUID(zoneID)\n if zone == nil then return end\n\n for _, object in ipairs(zone.getObjects()) do\n if object.tag == \"Card\" then\n unmarkSpawned(object.getGUID(), true)\n elseif object.tag == \"Deck\" then\n local cards = object.getObjects()\n for _, v in ipairs(cards) do\n unmarkSpawned(v.guid)\n end\n end\n end\nend\n\nfunction unmarkSpawned(guid, force)\n if not force and getObjectFromGUID(guid) ~= nil then return end\n DATA_HELPER.call('setSpawnedPlayerCardGuid', {guid, false})\nend\n\nfunction onCollisionEnter(collision_info)\n if not COLLISION_ENABLED then return end\n Wait.time(resetSpawnState, 1)\n local object = collision_info.collision_object\n\n -- only continue for cards\n if object.name ~= \"Card\" and object.name ~= \"CardCustom\" then return end\n maybeUpdateActiveInvestigator(object)\n\n -- don't spawn tokens for cards in discard pile / threat area\n local localpos = self.positionToLocal(object.getPosition())\n if localpos.x < -0.7 or localpos.z < -0.3 then\n log('Not spawning tokens, relative coordinates are x: ' .. localpos.x .. ' z: ' .. localpos.z)\n elseif not object.is_face_down and shouldSpawnTokens(object) then\n spawnTokensFor(object)\n end\nend\n\n---------------------------------------------------------\n-- investigator ID grabbing and stat tracker\n---------------------------------------------------------\n\nfunction maybeUpdateActiveInvestigator(card)\n local notes = JSON.decode(card.getGMNotes())\n if notes ~= nil and notes.type == \"Investigator\" and notes.id ~= activeInvestigatorId then\n activeInvestigatorId = notes.id\n STAT_TRACKER.call(\"updateStats\", {notes.willpowerIcons, notes.intellectIcons, notes.combatIcons, notes.agilityIcons})\n\n -- change state of action tokens\n local search = searchArea(self.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1})\n local small_token = nil\n local state_table = {\n [\"Guardian\"] = 1,\n [\"Seeker\"] = 2,\n [\"Rogue\"] = 3,\n [\"Mystic\"] = 4,\n [\"Survivor\"] = 5,\n [\"Neutral\"] = 6\n }\n\n for _, obj in ipairs(search) do\n local obj = obj.hit_object\n if obj.getDescription() == \"Action Token\" and obj.getStateId() > 0 then\n if obj.getScale().x < 0.4 then\n small_token = obj\n else\n setObjectState(obj, state_table[notes.class])\n end\n end\n end\n\n -- update the small token with special action for certain investigators\n -- Ursula Downs: Investigate action\n if activeInvestigatorId == \"04002\" then\n setObjectState(small_token, 8)\n -- Daisy Walker (only for normal front, not parallel): Tome action\n elseif activeInvestigatorId == \"01002\" or activeInvestigatorId == \"01502\" or activeInvestigatorId == \"01002-pb\" then\n setObjectState(small_token, 9)\n -- Tony Morgan: Engage/Fight action\n elseif activeInvestigatorId == \"06003\" then\n setObjectState(small_token, 10)\n -- Finn Edwards: Evade action\n elseif activeInvestigatorId == \"04003\" then\n setObjectState(small_token, 11)\n -- Bob Jenkins: Play Item action\n elseif activeInvestigatorId == \"08016\" then\n setObjectState(small_token, 14)\n else\n setObjectState(small_token, state_table[notes.class])\n end\n end\nend\n\nfunction setObjectState(obj, stateId)\n if obj.getStateId() ~= stateId then obj.setState(stateId) end\nend\n\n---------------------------------------------------------\n-- calls to 'Global' / functions for calls from outside\n---------------------------------------------------------\n\nfunction drawChaostokenButton(_, _, isRightClick)\n Global.call(\"drawChaostoken\", {self, DRAWN_CHAOS_TOKEN_OFFSET, isRightClick})\nend\n\nfunction drawEncountercard(_, _, isRightClick)\n Global.call(\"drawEncountercard\", {self.positionToWorld(DRAWN_ENCOUNTER_CARD_OFFSET), self.getRotation(), isRightClick})\nend\n\nfunction spawnToken(position, tokenType)\n Global.call('spawnToken', {position, tokenType, PLAY_ZONE_ROTATION})\nend\n\n-- called by custom data helpers to add player card data\n---@param args table Contains only one entry, the GUID of the custom data helper\nfunction updatePlayerCards(args)\n local custom_data_helper = getObjectFromGUID(args[1])\n data_player_cards = custom_data_helper.getTable(\"PLAYER_CARD_DATA\")\n for k, v in pairs(data_player_cards) do\n PLAYER_CARDS[k] = v\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
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- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- {
- "GUID": "d4df33",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -47.6407,
- "posY": 1.5904,
- "posZ": -25.644,
- "rotX": 359.9202,
- "rotY": 270.0248,
- "rotZ": 0.0169000085,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Agility",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/vXVWwD0.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
- {
- "GUID": "fa6df4",
- "Name": "Custom_Token",
- "Transform": {
- "posX": -31.2076,
- "posY": 1.5807,
- "posZ": 19.236,
- "rotX": 359.9831,
- "rotY": 359.9886,
- "rotZ": 359.9201,
- "scaleX": 0.429196239,
- "scaleY": 1.0,
- "scaleZ": 0.429196239
- },
- "Nickname": "Willpower",
- "Description": "Left click - Increase\nRight click - Decrease",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "Tags": [
- "CleanUpHelper_ignore"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": false,
- "Snap": false,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "https://i.imgur.com/i2IDOcO.png",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.1,
- "MergeDistancePixels": 5.0,
- "StandUp": false,
- "Stackable": false
- }
- },
- "LuaScript": "MIN_VALUE = -99\r\nMAX_VALUE = 999\r\n\r\nfunction onload(saved_data)\r\n light_mode = false\r\n val = 0\r\n\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n light_mode = loaded_data[1]\r\n val = loaded_data[2]\r\n end\r\n\r\n createAll()\r\nend\r\n\r\nfunction updateSave()\r\n local data_to_save = {light_mode, val}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction createAll()\r\n s_color = {0.5, 0.5, 0.5, 95}\r\n\r\n if light_mode then\r\n f_color = {1,1,1,95}\r\n else\r\n f_color = {0,0,0,100}\r\n end\r\n\r\n\r\n\r\n self.createButton({\r\n label=tostring(val),\r\n click_function=\"add_subtract\",\r\n function_owner=self,\r\n position={0,0.05,0},\r\n height=600,\r\n width=1000,\r\n alignment = 3,\r\n scale={x=1.5, y=1.5, z=1.5},\r\n font_size=600,\r\n font_color=f_color,\r\n color={0,0,0,0}\r\n })\r\n\r\n\r\n\r\n\r\n if light_mode then\r\n lightButtonText = \"[ Set dark ]\"\r\n else\r\n lightButtonText = \"[ Set light ]\"\r\n end\r\n \r\nend\r\n\r\nfunction removeAll()\r\n self.removeInput(0)\r\n self.removeInput(1)\r\n self.removeButton(0)\r\n self.removeButton(1)\r\n self.removeButton(2)\r\nend\r\n\r\nfunction reloadAll()\r\n removeAll()\r\n createAll()\r\n\r\n updateSave()\r\nend\r\n\r\nfunction swap_fcolor(_obj, _color, alt_click)\r\n light_mode = not light_mode\r\n reloadAll()\r\nend\r\n\r\nfunction swap_align(_obj, _color, alt_click)\r\n center_mode = not center_mode\r\n reloadAll()\r\nend\r\n\r\nfunction editName(_obj, _string, value) \r\n self.setName(value)\r\n setTooltips()\r\nend\r\n\r\nfunction add_subtract(_obj, _color, alt_click)\r\n mod = alt_click and -1 or 1\r\n new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)\r\n if val ~= new_value then\r\n val = new_value\r\n updateVal()\r\n updateSave()\r\n end\r\nend\r\n\r\nfunction updateVal()\r\n\r\n self.editButton({\r\n index = 0,\r\n label = tostring(val),\r\n\r\n })\r\nend\r\n\r\nfunction reset_val()\r\n val = 0\r\n updateVal()\r\n updateSave()\r\nend\r\n\r\nfunction setTooltips()\r\n self.editInput({\r\n index = 0,\r\n value = self.getName(),\r\n tooltip = ttText\r\n })\r\n self.editButton({\r\n index = 0,\r\n value = tostring(val),\r\n tooltip = ttText\r\n })\r\nend\r\n\r\nfunction null()\r\nend\r\n\r\nfunction keepSample(_obj, _string, value) \r\n reloadAll()\r\nend",
- "LuaScriptState": "[true,0]",
- "XmlUI": ""
- },
{
"GUID": "2547b3",
"Name": "Custom_Model",
"Transform": {
- "posX": 31.9989643,
- "posY": 1.48899472,
- "posZ": -24.4916439,
- "rotX": 359.91806,
- "rotY": 269.999939,
- "rotZ": 0.016933782,
- "scaleX": 0.5000004,
- "scaleY": 0.5000004,
- "scaleZ": 0.5000004
+ "posX": 31.997,
+ "posY": 1.55992246,
+ "posZ": -24.509,
+ "rotX": 8.982209E-08,
+ "rotY": 269.0,
+ "rotZ": -4.980669E-08,
+ "scaleX": 0.5,
+ "scaleY": 0.5,
+ "scaleZ": 0.5
},
"Nickname": "Custom Data Helper",
"Description": "Include this in custom content for clue spawning!",
@@ -114502,7 +102225,7 @@
},
"CastShadows": true
},
- "LuaScript": "-- set true to enable debug logging\r\nDEBUG = false\r\n\r\nfunction log(message)\r\n if DEBUG then\r\n print(message)\r\n end\r\nend\r\n\r\n--[[\r\nKnown locations and clues. We check this to determine if we should\r\natttempt to spawn clues, first we look for _ and if\r\nwe find nothing we look for \r\nformat is [location_guid -> clueCount]\r\n]]\r\nLOCATIONS_DATA_JSON = [[\r\n{\r\n \"San Francisco\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"\tArkham\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\r\n \"Buenos Aires\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"\tLondon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Rome\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\r\n \"Tokyo_123abc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\r\n \"Tokyo_456efg\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\r\n \"Tokyo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\r\n \"Shanghai_123\": {\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\r\n \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"}\r\n}\r\n]]\r\n\r\n\r\nPLAYER_CARD_DATA_JSON = [[\r\n{\r\n \"Tool Belt (0)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 2\r\n },\r\n \"Tool Belt (3)\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 4\r\n },\r\n \"Yithian Rifle\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n },\r\n \"xxx\": {\r\n \"tokenType\": \"resource\",\r\n \"tokenCount\": 3\r\n }\r\n}\r\n]]\r\n\r\nHIDDEN_CARD_DATA = {\r\n \"Unpleasant Card (Doom)\",\r\n \"Unpleasant Card (Gloom)\",\r\n \"The Case of the Scarlet DOOOOOM!\"\r\n}\r\n\r\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\r\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\r\n\r\nfunction onload(save_state)\r\n local playArea = getObjectFromGUID('721ba2')\r\n playArea.call(\"updateLocations\", {self.getGUID()})\r\n local playerMatWhite = getObjectFromGUID('8b081b')\r\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatOrange = getObjectFromGUID('bd0ff4')\r\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatGreen = getObjectFromGUID('383d8b')\r\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\r\n local playerMatRed = getObjectFromGUID('0840d5')\r\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\r\n local dataHelper = getObjectFromGUID('708279')\r\n dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/CustomDataHelper\")\nend)\n__bundle_register(\"core/CustomDataHelper\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- set true to enable debug logging\nDEBUG = false\n\nfunction log(message)\n if DEBUG then\n print(message)\n end\nend\n\n--[[\nKnown locations and clues. We check this to determine if we should\natttempt to spawn clues, first we look for _ and if\nwe find nothing we look for \nformat is [location_guid -> clueCount]\n]]\nLOCATIONS_DATA_JSON = [[\n{\n \"San Francisco\": {\"type\": \"fixed\", \"value\": 1, \"clueSide\": \"back\"},\n \"\tArkham\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"back\"},\n \"Buenos Aires\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"\tLondon\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\n \"Rome\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\n \"Istanbul\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"front\"},\n \"Tokyo_123abc\": {\"type\": \"perPlayer\", \"value\": 0, \"clueSide\": \"back\"},\n \"Tokyo_456efg\": {\"type\": \"perPlayer\", \"value\": 4, \"clueSide\": \"back\"},\n \"Tokyo\": {\"type\": \"fixed\", \"value\": 2, \"clueSide\": \"back\"},\n \"Shanghai_123\": {\"type\": \"fixed\", \"value\": 12, \"clueSide\": \"front\"},\n \"Sydney\": {\"type\": \"fixed\", \"value\": 0, \"clueSide\": \"front\"}\n}\n]]\n\n\nPLAYER_CARD_DATA_JSON = [[\n{\n \"Tool Belt (0)\": {\n \"tokenType\": \"resource\",\n \"tokenCount\": 2\n },\n \"Tool Belt (3)\": {\n \"tokenType\": \"resource\",\n \"tokenCount\": 4\n },\n \"Yithian Rifle\": {\n \"tokenType\": \"resource\",\n \"tokenCount\": 3\n },\n \"xxx\": {\n \"tokenType\": \"resource\",\n \"tokenCount\": 3\n }\n}\n]]\n\nHIDDEN_CARD_DATA = {\n \"Unpleasant Card (Doom)\",\n \"Unpleasant Card (Gloom)\",\n \"The Case of the Scarlet DOOOOOM!\"\n}\n\nLOCATIONS_DATA = JSON.decode(LOCATIONS_DATA_JSON)\nPLAYER_CARD_DATA = JSON.decode(PLAYER_CARD_DATA_JSON)\n\nfunction onload(save_state)\n local playArea = getObjectFromGUID('721ba2')\n playArea.call(\"updateLocations\", {self.getGUID()})\n local playerMatWhite = getObjectFromGUID('8b081b')\n playerMatWhite.call(\"updatePlayerCards\", {self.getGUID()})\n local playerMatOrange = getObjectFromGUID('bd0ff4')\n playerMatOrange.call(\"updatePlayerCards\", {self.getGUID()})\n local playerMatGreen = getObjectFromGUID('383d8b')\n playerMatGreen.call(\"updatePlayerCards\", {self.getGUID()})\n local playerMatRed = getObjectFromGUID('0840d5')\n playerMatRed.call(\"updatePlayerCards\", {self.getGUID()})\n local dataHelper = getObjectFromGUID('708279')\n dataHelper.call(\"updateHiddenCards\", {self.getGUID()})\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -114510,15 +102233,15 @@
"GUID": "637e17",
"Name": "Custom_Tile",
"Transform": {
- "posX": -53.2063332,
- "posY": 1.63528109,
- "posZ": 8.431554,
- "rotX": 359.920074,
- "rotY": 269.977844,
- "rotZ": 0.01687175,
- "scaleX": 0.45083037,
+ "posX": -53.206,
+ "posY": 1.55000007,
+ "posZ": 8.43199348,
+ "rotX": 7.28314944E-07,
+ "rotY": 270.0001,
+ "rotZ": -1.79612312E-06,
+ "scaleX": 0.45,
"scaleY": 1.0,
- "scaleZ": 0.45083037
+ "scaleZ": 0.45
},
"Nickname": "Lola/Neutral",
"Description": "Action Token",
@@ -114529,9 +102252,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.247055411,
- "g": 0.247055411,
- "b": 0.247055411
+ "r": 0.247059941,
+ "g": 0.247059941,
+ "b": 0.247059941
},
"Tags": [
"action_token"
@@ -114566,6 +102289,936 @@
"LuaScriptState": "",
"XmlUI": "",
"States": {
+ "1": {
+ "GUID": "116e52",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -26.3748932,
+ "posY": 1.62159884,
+ "posZ": 11.45199,
+ "rotX": 359.920135,
+ "rotY": 269.9798,
+ "rotZ": 0.0168823861,
+ "scaleX": 0.45083037,
+ "scaleY": 1.0,
+ "scaleZ": 0.45083037
+ },
+ "Nickname": "Guardian",
+ "Description": "Action Token",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.07450964,
+ "g": 0.329411536,
+ "b": 0.647058845
+ },
+ "Tags": [
+ "action_token"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
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+ "LuaScriptState": "",
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+ "Name": "Custom_Tile",
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+ "Nickname": "Guardian Engage/Fight Action",
+ "Description": "Action Token",
+ "GMNotes": "",
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+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
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+ "8": {
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+ "Name": "Custom_Tile",
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+ "Nickname": "Investigate Action",
+ "Description": "Action Token",
+ "GMNotes": "",
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+ "ColorDiffuse": {
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
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+ "GridProjection": false,
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+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160193705/9E0936305F807390EBA6AB130E498BFEDBA7596C/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160193843/0E51341BE053D813766AE16EBDF0EE2B18D21DA6/",
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+ "CustomTile": {
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+ "Stackable": false,
+ "Stretch": true
+ }
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+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "9": {
+ "GUID": "7a63fd",
+ "Name": "Custom_Tile",
+ "Transform": {
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+ "rotX": 359.9201,
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+ "scaleX": 0.35,
+ "scaleY": 1.0,
+ "scaleZ": 0.35
+ },
+ "Nickname": "Tome Action",
+ "Description": "Action Token",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
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+ "ColorDiffuse": {
+ "r": 0.894117653,
+ "g": 0.5803921,
+ "b": 0.290195882
+ },
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+ "action_token"
+ ],
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+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
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+ "DragSelectable": true,
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+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160177206/F21B46B06BBF327601B4F8A5F9F00974149A6752/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1865052892160178435/D0AC0567CCEBCE1C39AE42D4C41F7D430370CD63/",
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+ "WidthScale": 0.0,
+ "CustomTile": {
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+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
}
}
},
@@ -133263,13 +120986,13 @@
"Name": "Custom_Model",
"Transform": {
"posX": -33.33,
- "posY": 1.29423785,
+ "posY": 1.29500115,
"posZ": -66.54,
- "rotX": 0.0208363645,
- "rotY": 269.910858,
- "rotZ": 0.0167380888,
+ "rotX": -2.23197944E-07,
+ "rotY": 270.0,
+ "rotZ": 3.19657167E-09,
"scaleX": 0.5,
- "scaleY": 0.139652729,
+ "scaleY": 0.14,
"scaleZ": 0.5
},
"Nickname": "The Scarlet Keys",
@@ -133284,7 +121007,7 @@
"r": 1.0,
"g": 1.0,
"b": 1.0,
- "a": 0.274509817
+ "a": 0.27451
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -133320,7 +121043,7 @@
},
"CastShadows": true
},
- "LuaScript": "\r\nfunction onload(saved_data)\r\n createDownloadButton()\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make Download button\r\nfunction createDownloadButton()\r\n self.createButton({\r\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\r\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\r\n font_size=700, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by download button,\r\nfunction buttonClick_download()\r\n local params = { url = self.getGMNotes(), replace = self.guid }\r\n Global.call('placeholder_download', params)\r\nend",
+ "LuaScript": "function onload(saved_data)\n createDownloadButton()\nend\n\n\n--Beginning Setup\n\n\n--Make Download button\nfunction createDownloadButton()\n self.createButton({\n label=\"Download\", click_function=\"buttonClick_download\", function_owner=self,\n position={0,0.1,7}, rotation={0,0,0}, height=850, width=3300,\n font_size=700, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by download button,\nfunction buttonClick_download()\n local params = { url = self.getGMNotes(), replace = self.guid }\n Global.call('placeholder_download', params)\nend",
"LuaScriptState": "{\"ml\":{\"08cb35\":{\"lock\":false,\"pos\":{\"x\":-16.6389007568359,\"y\":1.36251163482666,\"z\":-58.9818000793457},\"rot\":{\"x\":0.0208109598606825,\"y\":270.018188476563,\"z\":0.0167748164385557}},\"0b9ee6\":{\"lock\":false,\"pos\":{\"x\":-16.6392002105713,\"y\":1.35863471031189,\"z\":-72.2263031005859},\"rot\":{\"x\":0.0208162907510996,\"y\":270.000213623047,\"z\":0.0167682059109211}},\"27e41e\":{\"lock\":false,\"pos\":{\"x\":-16.638500213623,\"y\":1.35827088356018,\"z\":-73.4700012207031},\"rot\":{\"x\":0.0208160672336817,\"y\":270.000396728516,\"z\":0.0167681183665991}},\"2ce03d\":{\"lock\":false,\"pos\":{\"x\":-16.6389999389648,\"y\":1.36552917957306,\"z\":-48.6729011535645},\"rot\":{\"x\":0.0208164770156145,\"y\":270.000213623047,\"z\":0.0167685467749834}},\"3b3b7a\":{\"lock\":false,\"pos\":{\"x\":-19.1200504302979,\"y\":1.30867099761963,\"z\":-81.3399963378906},\"rot\":{\"x\":0.0208089556545019,\"y\":269.999694824219,\"z\":0.0167704559862614}},\"3d3e9c\":{\"lock\":false,\"pos\":{\"x\":-26.2985000610352,\"y\":1.26749563217163,\"z\":-81.3387985229492},\"rot\":{\"x\":359.979187011719,\"y\":90.0180053710938,\"z\":359.983215332031}},\"3da38f\":{\"lock\":false,\"pos\":{\"x\":-26.2989978790283,\"y\":1.27439677715302,\"z\":-57.7619018554688},\"rot\":{\"x\":359.979156494141,\"y\":89.9998168945313,\"z\":359.983215332031}},\"435797\":{\"lock\":false,\"pos\":{\"x\":-16.6389999389648,\"y\":1.3651670217514,\"z\":-49.9099998474121},\"rot\":{\"x\":0.0208156779408455,\"y\":270.000213623047,\"z\":0.0167680028825998}},\"43ad8a\":{\"lock\":false,\"pos\":{\"x\":-19.1232585906982,\"y\":1.31558668613434,\"z\":-57.7099990844727},\"rot\":{\"x\":0.0208084061741829,\"y\":270.0009765625,\"z\":0.0167711656540632}},\"454573\":{\"lock\":false,\"pos\":{\"x\":-26.2990970611572,\"y\":1.26980042457581,\"z\":-73.4665069580078},\"rot\":{\"x\":359.979156494141,\"y\":90.0002975463867,\"z\":359.983215332031}},\"458edc\":{\"lock\":false,\"pos\":{\"x\":-19.1214046478271,\"y\":1.31097996234894,\"z\":-73.4499969482422},\"rot\":{\"x\":0.0208087358623743,\"y\":269.999847412109,\"z\":0.0167709402740002}},\"4c2a3d\":{\"lock\":false,\"pos\":{\"x\":-22.4701232910156,\"y\":1.30977916717529,\"z\":-73.3976898193359},\"rot\":{\"x\":0.0167718157172203,\"y\":180.000869750977,\"z\":359.979187011719}},\"4deeff\":{\"lock\":false,\"pos\":{\"x\":-19.1195487976074,\"y\":1.3063850402832,\"z\":-89.1500015258789},\"rot\":{\"x\":0.0208087656646967,\"y\":269.999786376953,\"z\":0.0167711619287729}},\"4fe415\":{\"lock\":false,\"pos\":{\"x\":-16.6392002105713,\"y\":1.36058008670807,\"z\":-65.5800018310547},\"rot\":{\"x\":0.0208166763186455,\"y\":270.000213623047,\"z\":0.016768041998148}},\"5b1faf\":{\"lock\":false,\"pos\":{\"x\":-26.2988967895508,\"y\":1.2766809463501,\"z\":-49.9578018188477},\"rot\":{\"x\":359.979187011719,\"y\":89.9999008178711,\"z\":359.983215332031}},\"5d3d67\":{\"lock\":false,\"pos\":{\"x\":-22.4599876403809,\"y\":1.30745804309845,\"z\":-81.3399887084961},\"rot\":{\"x\":0.0167708955705166,\"y\":179.998825073242,\"z\":359.979187011719}},\"681694\":{\"lock\":false,\"pos\":{\"x\":-16.6382999420166,\"y\":1.35332012176514,\"z\":-90.3835983276367},\"rot\":{\"x\":0.0208136234432459,\"y\":270.009002685547,\"z\":0.0167713146656752}},\"69a43c\":{\"lock\":false,\"pos\":{\"x\":-16.6406002044678,\"y\":1.35404407978058,\"z\":-87.9074020385742},\"rot\":{\"x\":0.0208736248314381,\"y\":269.803314208984,\"z\":0.0166962016373873}},\"7b85f6\":{\"lock\":false,\"pos\":{\"x\":-16.6383991241455,\"y\":1.3536810874939,\"z\":-89.1500015258789},\"rot\":{\"x\":0.0208160094916821,\"y\":270.000091552734,\"z\":0.0167679414153099}},\"9248cf\":{\"lock\":false,\"pos\":{\"x\":-16.6389999389648,\"y\":1.35791170597076,\"z\":-74.6965026855469},\"rot\":{\"x\":0.0208168271929026,\"y\":269.999206542969,\"z\":0.0167678073048592}},\"95fb5e\":{\"lock\":false,\"pos\":{\"x\":-22.4577083587646,\"y\":1.30517172813416,\"z\":-89.153190612793},\"rot\":{\"x\":0.0167782045900822,\"y\":180.018630981445,\"z\":359.979187011719}},\"98d426\":{\"lock\":false,\"pos\":{\"x\":-16.6389999389648,\"y\":1.36480665206909,\"z\":-51.1416015625},\"rot\":{\"x\":0.0208169147372246,\"y\":269.998809814453,\"z\":0.0167675502598286}},\"9a9830\":{\"lock\":false,\"pos\":{\"x\":-22.4699993133545,\"y\":1.31207954883575,\"z\":-65.5388870239258},\"rot\":{\"x\":0.0167716350406408,\"y\":180.00065612793,\"z\":359.979187011719}},\"b967c9\":{\"lock\":false,\"pos\":{\"x\":-16.6390991210938,\"y\":1.35596704483032,\"z\":-81.3399963378906},\"rot\":{\"x\":0.0208169277757406,\"y\":269.998901367188,\"z\":0.0167679153382778}},\"baeea0\":{\"lock\":false,\"pos\":{\"x\":-26.2990989685059,\"y\":1.27210736274719,\"z\":-65.5814056396484},\"rot\":{\"x\":359.979156494141,\"y\":89.9999008178711,\"z\":359.983215332031}},\"c0f76c\":{\"lock\":false,\"pos\":{\"x\":-19.1200275421143,\"y\":1.31787097454071,\"z\":-49.9099998474121},\"rot\":{\"x\":0.0208088420331478,\"y\":269.999755859375,\"z\":0.0167709868401289}},\"c431f3\":{\"lock\":false,\"pos\":{\"x\":-22.4700450897217,\"y\":1.31437122821808,\"z\":-57.710033416748},\"rot\":{\"x\":0.0167711023241282,\"y\":179.999877929688,\"z\":359.979187011719}},\"c55d46\":{\"lock\":false,\"pos\":{\"x\":-26.2983989715576,\"y\":1.26520240306854,\"z\":-89.1737060546875},\"rot\":{\"x\":359.979156494141,\"y\":89.9836120605469,\"z\":359.983245849609}},\"cd74de\":{\"lock\":false,\"pos\":{\"x\":-16.6389999389648,\"y\":1.36094284057617,\"z\":-64.3414001464844},\"rot\":{\"x\":0.020817007869482,\"y\":270.000305175781,\"z\":0.016768354922533}},\"d3d7fb\":{\"lock\":false,\"pos\":{\"x\":-19.1169967651367,\"y\":1.31328523159027,\"z\":-65.5800018310547},\"rot\":{\"x\":0.02080880664289,\"y\":269.999755859375,\"z\":0.0167707484215498}},\"dc96d1\":{\"lock\":false,\"pos\":{\"x\":-22.461296081543,\"y\":1.31665933132172,\"z\":-49.9036483764648},\"rot\":{\"x\":0.0167711302638054,\"y\":179.99983215332,\"z\":359.979187011719}},\"dd6f2b\":{\"lock\":false,\"pos\":{\"x\":-16.6380996704102,\"y\":1.35561633110046,\"z\":-82.5393981933594},\"rot\":{\"x\":0.0208115261048079,\"y\":270.016387939453,\"z\":0.0167740527540445}},\"df03fb\":{\"lock\":false,\"pos\":{\"x\":-16.6389999389648,\"y\":1.36287224292755,\"z\":-57.75},\"rot\":{\"x\":0.0208168923854828,\"y\":269.998809814453,\"z\":0.0167674962431192}},\"e2df57\":{\"lock\":false,\"pos\":{\"x\":-16.6389999389648,\"y\":1.36021971702576,\"z\":-66.8114013671875},\"rot\":{\"x\":0.0208166912198067,\"y\":269.998596191406,\"z\":0.0167677123099566}},\"eb9c85\":{\"lock\":false,\"pos\":{\"x\":-16.638599395752,\"y\":1.3563392162323,\"z\":-80.0690002441406},\"rot\":{\"x\":0.0208201389759779,\"y\":269.986694335938,\"z\":0.0167633146047592}},\"eed875\":{\"lock\":false,\"pos\":{\"x\":-16.6415004730225,\"y\":1.36323225498199,\"z\":-56.5169982910156},\"rot\":{\"x\":0.0208423845469952,\"y\":269.910705566406,\"z\":0.0167359132319689}}}}",
"XmlUI": ""
},
@@ -133328,11 +121051,11 @@
"GUID": "89e0dd",
"Name": "3DText",
"Transform": {
- "posX": -26.7894363,
- "posY": 1.49997544,
- "posZ": 63.71989,
+ "posX": -26.7889576,
+ "posY": 1.49999607,
+ "posZ": 63.71999,
"rotX": 90.0,
- "rotY": 90.29744,
+ "rotY": 90.0,
"rotZ": 0.0,
"scaleX": 1.0,
"scaleY": 1.0,
@@ -133382,15 +121105,15 @@
"GUID": "acaa93",
"Name": "Custom_Token",
"Transform": {
- "posX": -62.5666466,
- "posY": 1.66873336,
- "posZ": 8.328352E-07,
- "rotX": 359.920074,
- "rotY": 270.000183,
- "rotZ": 180.016891,
- "scaleX": 0.6066118,
+ "posX": -62.567,
+ "posY": 1.581499,
+ "posZ": -9.080395E-09,
+ "rotX": 5.87912746E-06,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 0.61,
"scaleY": 1.0,
- "scaleZ": 0.6066118
+ "scaleZ": 0.61
},
"Nickname": "Lead Investigator",
"Description": "",
@@ -133440,14 +121163,14 @@
},
{
"GUID": "c3c1a7",
- "Name": "Custom_Model_Bag",
+ "Name": "Custom_Model",
"Transform": {
- "posX": -42.69967,
- "posY": 1.37632048,
- "posZ": 91.5940247,
- "rotX": 0.0207992233,
- "rotY": 270.039917,
- "rotZ": 0.0167846978,
+ "posX": -42.7,
+ "posY": 1.376,
+ "posZ": 91.594,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.2,
"scaleY": 1.2,
"scaleZ": 1.2
@@ -133479,8 +121202,6 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://pastebin.com/raw/ALrYhQGb",
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1850441528397417973/D32DAA4E3C4B2F5AE65D4AAD2972178060B730BE/",
@@ -133488,7 +121209,7 @@
"ColliderURL": "",
"Convex": true,
"MaterialIndex": 3,
- "TypeIndex": 6,
+ "TypeIndex": 0,
"CustomShader": {
"SpecularColor": {
"r": 1.0,
@@ -133501,1295 +121222,23 @@
},
"CastShadows": true
},
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={1,0.1,-2.1}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={1,0.1,-3.7}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-1,0.1,-2.9}, rotation={0,0,0}, height=350, width=900,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-1,0.1,2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
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- "scaleX": 1.0,
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- "Nickname": "Damning Testimony Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09059-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
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- "z": 0.0
- },
- "ColorDiffuse": {
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- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
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- ],
- "LayoutGroupSortIndex": 0,
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- "Grid": true,
- "Snap": true,
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847000,
- "SidewaysCard": false,
- "CustomDeck": {
- "8470": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001633028/26CBF360B209B69F66C0875118727E742B7D16CD/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
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- "LuaScript": "-- Customizable Cards: Damning Testimony\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.925,\r\n -0.475,\r\n -0.25,\r\n -0.01,\r\n 0.428,\r\n 0.772\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "Nickname": "Pocket Multi Tool Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09099-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
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- "ColorDiffuse": {
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- "Tags": [
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847600,
- "SidewaysCard": false,
- "CustomDeck": {
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001655658/A12951A03B25D88571DC040186DFE4D87E029E54/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
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- "LuaScript": "-- Customizable Cards: Pocket Multi Tool\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.560,\r\n -0.326,\r\n -0.092,\r\n 0.142,\r\n 0.376,\r\n 0.610\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "scaleX": 1.0,
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- "scaleZ": 1.0
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- "Nickname": "The Raven Quill Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09042-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
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- "g": 0.713235259,
- "b": 0.713235259
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- "Tags": [
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 848000,
- "SidewaysCard": false,
- "CustomDeck": {
- "8480": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001665853/B6505FEB706A5E9F2C181C30EA48A606D2B950A5/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
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- "LuaScript": "-- Customizable Cards: The Raven Quill\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons and input boxes\r\nboxSize = 37\r\ninputFontsize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0705\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.72,\r\n -0.52,\r\n -0.305,\r\n -0.105,\r\n 0.1,\r\n 0.4,\r\n 0.695\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = { 1, 1 }\r\ninputWidth = { 425, 775 }\r\ninputPos = { { 0.5, 0.25, -0.905 }, { 0.125, 0.25, 0 } }\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "Nickname": "Hunter's Armor Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09021-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
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- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
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- "g": 0.713235259,
- "b": 0.713235259
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- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 846400,
- "SidewaysCard": false,
- "CustomDeck": {
- "8464": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001644550/5928FAE339AFD5204EE2F03C2AD68F8F29599810/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
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- "LuaScript": "-- Customizable Cards: Hunter's Armor\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.560,\r\n -0.220,\r\n -0.092,\r\n 0.047,\r\n 0.376,\r\n 0.820\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "Nickname": "Living Link Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09079-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
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- "ColorDiffuse": {
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- "Tags": [
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847300,
- "SidewaysCard": false,
- "CustomDeck": {
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001650323/4356445C44C1DEECFE3F70986569B6149E87FBB7/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
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- "LuaScript": "-- Customizable Cards: Living Ink\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.69,\r\n -0.355,\r\n 0.0855,\r\n 0.425,\r\n 0.555,\r\n 0.685,\r\n 1.02\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 3, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "rotY": 270.0021,
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- "scaleX": 1.0,
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- "scaleZ": 1.0
- },
- "Nickname": "Friends in Low Places Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09060-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
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- "Tags": [
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- "LayoutGroupSortIndex": 0,
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- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847100,
- "SidewaysCard": false,
- "CustomDeck": {
- "8471": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001637087/1946EC3599E69417BEBD1376023DE45C5E696FC9/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
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- "LuaScript": "-- Customizable Cards: Friends in Low Places\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons and input boxes\r\nboxSize = 36\r\ninputFontsize = 50\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0685\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.725,\r\n -0.44,\r\n -0.05,\r\n 0.25,\r\n 0.545,\r\n 0.75,\r\n 0.95\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\r\n\r\ninputBoxes = { 1, 1 }\r\ninputWidth = { 640, 290 }\r\ninputPos = { { 0.275, 0.25, -0.91 }, { 0.6295, 0.25, -0.44 } }\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "scaleX": 1.0,
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- "Nickname": "Power Word Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09081-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
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- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847500,
- "SidewaysCard": false,
- "CustomDeck": {
- "8475": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001657918/0FE90FDD749B634CA350D339CDF347C37D0F2938/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Power Word\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.6,\r\n -0.32,\r\n -0.02,\r\n 0.28,\r\n 0.48,\r\n 0.775,\r\n 0.975\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 3, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "XmlUI": ""
- },
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- "GUID": "57b624",
- "Name": "CardCustom",
- "Transform": {
- "posX": -42.7118,
- "posY": 1.26412952,
- "posZ": 71.809,
- "rotX": 0.0208086073,
- "rotY": 270.0001,
- "rotZ": 0.0167713854,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Honed Instinct Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09061-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847200,
- "SidewaysCard": false,
- "CustomDeck": {
- "8472": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001641646/883834FFB64057188FF52146B30DC6DA36FCDF71/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Honed Instinct\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.705,\r\n -0.5,\r\n -0.29,\r\n -0.09,\r\n 0.12,\r\n 0.325,\r\n 0.62\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "XmlUI": ""
- },
- {
- "GUID": "5b59ca",
- "Name": "CardCustom",
- "Transform": {
- "posX": -42.7118,
- "posY": 1.26143646,
- "posZ": 62.6088,
- "rotX": 0.0208156575,
- "rotY": 269.9757,
- "rotZ": 0.01676233,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Makeshift Trap Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09100-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847700,
- "SidewaysCard": false,
- "CustomDeck": {
- "8477": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001652536/C0175E8B1C56AE41CCC96263BC7FB7D3A13B4F8F/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Makeshift Trap\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 39\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0735\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.889,\r\n -0.655,\r\n -0.325,\r\n -0.085,\r\n 0.252,\r\n 0.585,\r\n 0.927\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
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- "GUID": "6a28d3",
- "Name": "CardCustom",
- "Transform": {
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- "posY": 1.25874352,
- "posZ": 53.4088,
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- "rotY": 269.9709,
- "rotZ": 0.0167606883,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Summoned Servitor Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09080-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847400,
- "SidewaysCard": false,
- "CustomDeck": {
- "8474": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001663439/1504B1E5063D0E6E29B25BD4BCBF58314F28C723/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Summoned Servitor\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 35\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.068\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.92,\r\n -0.625,\r\n -0.33,\r\n 0.055,\r\n 0.26,\r\n 0.56,\r\n 0.765,\r\n 1.06\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "XmlUI": ""
- },
- {
- "GUID": "6beb24",
- "Name": "CardCustom",
- "Transform": {
- "posX": -42.7118,
- "posY": 1.262783,
- "posZ": 67.209,
- "rotX": 0.0208087023,
- "rotY": 270.0002,
- "rotZ": 0.0167712457,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Hyperphysical Shotcaster Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09119-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847900,
- "SidewaysCard": false,
- "CustomDeck": {
- "8479": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001647291/D1741C8E39E302A3326199AF12767BBFABBFA52F/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Hyperphysical Shotcaster\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.9,\r\n -0.615,\r\n -0.237,\r\n 0.232,\r\n 0.61,\r\n 0.988,\r\n 1.185\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 2, 2, 2, 2, 2, 4, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "73baa7",
- "Name": "Custom_Tile",
- "Transform": {
- "posX": -45.114,
- "posY": 1.24751055,
- "posZ": 64.4923,
- "rotX": 0.02082238,
- "rotY": 269.9685,
- "rotZ": 0.01675902,
- "scaleX": 0.417316616,
- "scaleY": 1.0,
- "scaleZ": 0.417316616
- },
- "Nickname": "Intellect",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": false,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1841432290043056980/B0E9F1EE0F734BFE533FF5B3D699990F146151F2/",
- "ImageSecondaryURL": "",
- "ImageScalar": 1.0,
- "WidthScale": 0.0,
- "CustomTile": {
- "Type": 2,
- "Thickness": 0.1,
- "Stackable": false,
- "Stretch": true
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "9d4ae0",
- "Name": "CardCustom",
- "Transform": {
- "posX": -42.7118,
- "posY": 1.268169,
- "posZ": 85.609,
- "rotX": 0.02080862,
- "rotY": 270.0002,
- "rotZ": 0.016771337,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Alchemical Distillation Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09040-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 846700,
- "SidewaysCard": false,
- "CustomDeck": {
- "8467": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001675240/93B59C1A3D29C3B34A9184C0C67F485777F913CB/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
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- "LuaScript": "-- Customizable Cards: Alchemical Distillation\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.665,\r\n -0.430,\r\n -0.092,\r\n 0.142,\r\n 0.376,\r\n 0.815\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 4, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "Description": "",
- "GMNotes": "{\n \"id\": \"09022-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
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- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
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- "LuaScript": "-- Customizable Cards: Runic Axe\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0705\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.92,\r\n -0.715,\r\n -0.415,\r\n -0.018,\r\n 0.265,\r\n 0.66,\r\n 0.86,\r\n 1.065\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "LuaScript": "-- Customizable Cards: Custom Modifications\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0735\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.895,\r\n -0.455,\r\n -0.215,\r\n 0.115,\r\n 0.453,\r\n 0.794\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "d187dd",
- "Name": "CardCustom",
- "Transform": {
- "posX": -45.839,
- "posY": 1.25760818,
- "posZ": 53.41,
- "rotX": 0.0208084844,
- "rotY": 270.0004,
- "rotZ": 0.0167709738,
- "scaleX": 0.6,
- "scaleY": 1.0,
- "scaleZ": 0.6
- },
- "Nickname": "Summoned Servitor",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09080-m\",\n \"type\": \"Minicard\",\n \"traits\": \"\"\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "player_card",
- "PlayerCard",
- "SC_memory_object"
- ],
- "LayoutGroupSortIndex": 0,
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- "Snap": true,
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 803600,
- "SidewaysCard": false,
- "CustomDeck": {
- "8036": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1933751217706145663/52AB04A39EC93A7F5EB6EB83F55071BFFCC85FAE/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1924744375825905078/AE93F97210BEF54AFA8F50166565A19225AF8ADB/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "d4a11a",
- "Name": "CardCustom",
- "Transform": {
- "posX": -42.7118,
- "posY": 1.26614916,
- "posZ": 78.709,
- "rotX": 0.02080853,
- "rotY": 270.0004,
- "rotZ": 0.016771378,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Empirical Hypothesis Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09041-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 846800,
- "SidewaysCard": false,
- "CustomDeck": {
- "8468": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001678003/AE285518E8833C6E5B3239A8B2ABF49D021F01FC/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
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- },
- "LuaScript": "-- Customizable Cards: Empirical Hypothesis\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 37\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.7,\r\n -0.505,\r\n -0.3,\r\n -0.09,\r\n 0.3,\r\n 0.592,\r\n 0.888\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- }
- ]
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/spawnbag/UpgradeSheetBag\")\nend)\n__bundle_register(\"playercards/spawnbag/UpgradeSheetBag\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/spawnbag/SpawnBag\")\n\nlocal UPGRADES_SPEC = {\n name = \"UpgradeSheets\",\n cards = {\n \"09040-c\", -- Alchemical Distillation\n \"09023-c\", -- Custom Modifications\n \"09059-c\", -- Damning Testimony\n \"09041-c\", -- Emperical Hypothesis\n \"09060-c\", -- Friends in Low Places\n \"09101-c\", -- Grizzled\n \"09061-c\", -- Honed Instinct\n \"09021-c\", -- Hunter's Armor\n \"09119-c\", -- Hyperphysical Shotcaster\n \"09079-c\", -- Living Ink\n \"09100-c\", -- Makeshift Trap\n \"09099-c\", -- Pocket Multi Tool\n \"09081-c\", -- Power Word\n \"09022-c\", -- Runic Axe\n \"09080-c\", -- Summoned Servitor\n \"09042-c\", -- Raven's Quill\n },\n globalPos = { x = -42.71, y = 1.5, z = 85.61 },\n rotation = { x = 0, y = 270, z = 0 },\n spread = true,\n}\nlocal SERVITOR_SPEC = {\n name = \"SummonedServitorMini\",\n cards = {\n \"09080-m\",\n },\n globalPos = { x = -45.84, y = 1.5, z = 53.41 },\n rotation = { x = 0, y = 270, z = 0 },\n}\n\nfunction onLoad(savedData)\n if (savedData ~= nil) then\n local saveState = JSON.decode(savedData)\n if (saveState.spawnBagState ~= nil) then\n SpawnBag.loadFromSave(saveState.spawnBagState)\n end\n end\n createActionButtons()\nend\n\nfunction onSave()\n local saveState = {\n spawnBagState = SpawnBag.getStateForSave(),\n }\n return JSON.encode(saveState)\nend\n\nfunction createActionButtons()\n self.createButton({\n label=\"Place\",\n click_function=\"buttonClick_place\",\n function_owner=self,\n position={1,0.1,2.1},\n rotation={0,0,0},\n height=350,\n width=800,\n font_size=250,\n color={0,0,0},\n font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\",\n click_function=\"buttonClick_recall\",\n function_owner=self,\n position={-1,0.1,2.1},\n rotation={0,0,0},\n height=350,\n width=800,\n font_size=250,\n color={0,0,0},\n font_color={1,1,1}\n })\nend\n\nfunction buttonClick_place()\n SpawnBag.spawn(UPGRADES_SPEC)\n SpawnBag.spawn(SERVITOR_SPEC)\nend\n\n-- Recalls objects to bag from table\nfunction buttonClick_recall()\n SpawnBag.recall()\nend\nend)\n__bundle_register(\"playercards/spawnbag/SpawnBag\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/PlayerCardSpawner\")\n\n-- Allows spawning of defined lists of cards which will be created from the template in the All\n-- Player Cards bag. SpawnBag.spawn will create objects based on a table definition, while\n-- SpawnBag.recall will clean them all up. Recall will be limited to a small area around the\n-- spawned objects. Objects moved out of this area will not be cleaned up.\n--\n-- SpawnSpec: Spawning requires a spawn specification with the following structure:\n-- {\n-- name: Name of this spawn content, used for internal tracking. Multiple specs can be spawned,\n-- but each requires a separate name\n-- cards: A list of card IDs to be spawned\n-- globalPos: Where the spawned objects should be placed, in global coordinates. This should be\n-- a valid Vector with x, y, and z defined, e.g. { x = 5, y = 1, z = 15 }\n-- rotation: Rotation for the spawned objects. X=180 should be used for face down items. As with\n-- globalPos, this should be a valid Vector with x, y, and z defined\n-- spread: Optional. If present and true, cards will be spawned next to each other in a spread\n-- moving to the right. globalPos will define the location of the first card, each after that\n-- will be moved a predefined distance\n-- }\n-- See BondedBag.ttslua for an example\n\nSpawnBag = { }\n\n-- To assist debugging, will draw a box around the recall zone when it's set up\nlocal SHOW_RECALL_ZONE = false\n\nlocal ALL_CARDS_GUID = \"15bb07\"\n\n-- Distance to expand the recall zone around any added object.\nlocal RECALL_BUFFER_X = 0.9\nlocal RECALL_BUFFER_Z = 0.5\n\n-- In order to mimic the behavior of the previous memory buttons we use a temporary bag when\n-- recalling objects. This bag is tiny and transparent, and will be placed at the same location as\n-- this object. Once all placed cards are recalled bag to this bag, it will be destroyed\nlocal RECALL_BAG = {\n Name = \"Bag\",\n Transform = {\n scaleX = 0.01,\n scaleY = 0.01,\n scaleZ = 0.01,\n },\n ColorDiffuse = {\n r = 0,\n g = 0,\n b = 0,\n a = 0,\n },\n Locked = true,\n Grid = true,\n Snap = false,\n Tooltip = false,\n}\n\n-- Tracks what has been placed by this \"bag\" so they can be recalled\nlocal placedSpecs = { }\nlocal placedObjectGuids = { }\nlocal recallZone = nil\n\n-- Loads a table of saved state, extracted during the parent object's onLoad\nSpawnBag.loadFromSave = function(saveTable)\n placedSpecs = saveTable.placed\n placedObjectGuids = saveTable.placedObjects\n recallZone = saveTable.recall\nend\n\n-- Generates a table of save state that can be included in the parent object's onSave\nSpawnBag.getStateForSave = function()\n return {\n placed = placedSpecs,\n placedObjects = placedObjectGuids,\n recall = recallZone,\n }\nend\n\n-- Places the given spawnSpec on the table. See SpawnBag.ttslua header for spawnSpec table data and\n-- examples\nSpawnBag.spawn = function(spawnSpec)\n -- Limit to one placement at a time\n if (placedSpecs[spawnSpec.name]) then\n return\n end\n if (spawnSpec == nil) then\n -- TODO: error here\n return\n end\n local cardsToSpawn = { }\n local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)\n for _, cardId in ipairs(spawnSpec.cards) do\n local cardData = allCardsBag.call(\"getCardById\", { id = cardId })\n if (cardData ~= nil) then\n table.insert(cardsToSpawn, cardData)\n else\n -- TODO: error here\n end\n end\n if (spawnSpec.spread) then\n Spawner.spawnCardSpread(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)\n else\n Spawner.spawnCards(cardsToSpawn, spawnSpec.globalPos, spawnSpec.rotation, false, recordPlacedObject)\n end\n placedSpecs[spawnSpec.name] = true\nend\n\n-- Recalls all spawned objects to the bag, and clears the placedObjectGuids list\nSpawnBag.recall = function()\n local trash = spawnObjectData({data = RECALL_BAG, position = self.getPosition()})\n for guid, _ in pairs(placedObjectGuids) do\n local obj = getObjectFromGUID(guid)\n if (obj ~= nil) then\n if (isInRecallZone(obj)) then\n trash.putObject(obj)\n end\n placedObjectGuids[guid] = nil\n end\n end\n\n trash.destruct()\n -- We've recalled everything we can, some cards may have been moved out of the\n -- card area. Just reset at this point.\n placedSpecs = { }\n placedObjectGuids = { }\n recallZone = nil\nend\n\n-- Callback for when an object has been spawned. Tracks the object for later recall and updates the\n-- recall zone.\nfunction recordPlacedObject(spawned)\n placedObjectGuids[spawned.getGUID()] = true\n expandRecallZone(spawned)\nend\n\n-- Expands the current recall zone based on the position of the given object. The recall zone will\n-- be maintained as the bounding box of the extreme object positions, plus a small amount of buffer\nfunction expandRecallZone(spawnedCard)\n local pos = spawnedCard.getPosition()\n if (recallZone == nil) then\n -- First card out of the bag, initialize surrounding that\n recallZone = { }\n recallZone.upperLeft = { x = pos.x + RECALL_BUFFER_X, z = pos.z + RECALL_BUFFER_Z }\n recallZone.lowerRight = { x = pos.x - RECALL_BUFFER_X, z = pos.z - RECALL_BUFFER_Z }\n return\n else\n if (pos.x > recallZone.upperLeft.x) then\n recallZone.upperLeft.x = pos.x + RECALL_BUFFER_X\n end\n if (pos.x < recallZone.lowerRight.x) then\n recallZone.lowerRight.x = pos.x - RECALL_BUFFER_X\n end\n if (pos.z > recallZone.upperLeft.z) then\n recallZone.upperLeft.z = pos.z + RECALL_BUFFER_Z\n end\n if (pos.z < recallZone.lowerRight.z) then\n recallZone.lowerRight.z = pos.z - RECALL_BUFFER_Z\n end\n end\n if (SHOW_RECALL_ZONE) then\n local y = 1.5\n local thick = 0.05\n Global.setVectorLines({\n {\n points = { {recallZone.upperLeft.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.lowerRight.z} },\n color = {1,0,0},\n thickness = thick,\n rotation = {0,0,0},\n },\n {\n points = { {recallZone.upperLeft.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.lowerRight.z} },\n color = {1,0,0},\n thickness = thick,\n rotation = {0,0,0},\n },\n {\n points = { {recallZone.lowerRight.x,y,recallZone.lowerRight.z}, {recallZone.lowerRight.x,y,recallZone.upperLeft.z} },\n color = {1,0,0},\n thickness = thick,\n rotation = {0,0,0},\n },\n {\n points = { {recallZone.lowerRight.x,y,recallZone.upperLeft.z}, {recallZone.upperLeft.x,y,recallZone.upperLeft.z} },\n color = {1,0,0},\n thickness = thick,\n rotation = {0,0,0},\n },\n })\n end\nend\n\n-- Checks to see if the given object is in the current recall zone. If there isn't a recall zone,\n-- will return true so that everything can be easily cleaned up.\nfunction isInRecallZone(obj)\n if (recallZone == nil) then\n return true\n end\n local pos = obj.getPosition()\n return (pos.x < recallZone.upperLeft.x and pos.x > recallZone.lowerRight.x\n and pos.z < recallZone.upperLeft.z and pos.z > recallZone.lowerRight.z)\nend\nend)\n__bundle_register(\"playercards/PlayerCardSpawner\", function(require, _LOADED, __bundle_register, __bundle_modules)\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal SPREAD_Z_SHIFT = -2.3\n\nSpawner = { }\n\n-- Spawns a list of cards at the given position/rotation. This will separate cards by size -\n-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If\n-- there are different types, the provided callback will be called once for each type as it spawns\n-- either a card or deck.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param sort Boolean, true if this list of cards should be sorted before spawning\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawnCards = function(cardList, pos, rot, sort, callback)\n if (sort) then\n table.sort(cardList, Spawner.cardComparator)\n end\n\n local miniCards = { }\n local standardCards = { }\n local investigatorCards = { }\n\n for _, card in ipairs(cardList) do\n if (card.metadata.type == \"Investigator\") then\n table.insert(investigatorCards, card)\n elseif (card.metadata.type == \"Minicard\") then\n table.insert(miniCards, card)\n else\n table.insert(standardCards, card)\n end\n end\n -- Spawn each of the three types individually. Each Y position shift accounts for the thickness\n -- of the spawned deck\n local position = { x = pos.x, y = pos.y, z = pos.z }\n Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z}, callback)\n\n position.y = position.y + (#investigatorCards + #standardCards) * 0.07\n Spawner.spawn(standardCards, position, rot, callback)\n\n position.y = position.y + (#standardCards + #miniCards) * 0.07\n Spawner.spawn(miniCards, position, rot, callback)\nend\n\nSpawner.spawnCardSpread = function(cardList, startPos, rot, sort, callback)\n if (sort) then\n table.sort(cardList, Spawner.cardComparator)\n end\n\n local position = { x = startPos.x, y = startPos.y, z = startPos.z }\n for _, card in ipairs(cardList) do\n Spawner.spawn({ card }, position, rot, callback)\n position.z = position.z + SPREAD_Z_SHIFT\n end\nend\n\n-- Spawn a specific list of cards. This method is for internal use and should not be called\n-- directly, use spawnCards instead.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawn = function(cardList, pos, rot, callback)\n if (#cardList == 0) then\n return\n end\n -- Spawn a single card directly\n if (#cardList == 1) then\n spawnObjectData({\n data = cardList[1].data,\n position = pos,\n rotation = rot,\n callback_function = callback,\n })\n return\n end\n -- For multiple cards, construct a deck and spawn that\n local deck = Spawner.buildDeckDataTemplate()\n -- Decks won't inherently scale to the cards in them. The card list being spawned should be all\n -- the same type/size by this point, so use the first card to set the size\n deck.Transform = {\n scaleX = cardList[1].data.Transform.scaleX,\n scaleY = 1,\n scaleZ = cardList[1].data.Transform.scaleZ,\n }\n for _, spawnCard in ipairs(cardList) do\n Spawner.addCardToDeck(deck, spawnCard.data)\n end\n spawnObjectData({\n data = deck,\n position = pos,\n rotation = rot,\n callback_function = callback,\n })\nend\n\n-- Inserts a card into the given deck. This does three things:\n-- 1. Add the card's data to ContainedObjects\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\n-- contains a list of card Ids\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\n-- deck, keyed by the DeckID and referencing the custom deck table\n---@param deck: TTS deck data structure to add to\n---@param card: Data for the card to be inserted\nSpawner.addCardToDeck = function(deck, cardData)\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\n if (deck.CustomDeck[customDeckId] == nil) then\n -- CustomDeck not added to deck yet, add it\n deck.CustomDeck[customDeckId] = customDeckData\n elseif (deck.CustomDeck[customDeckId].FaceURL == customDeckData.FaceURL) then\n -- CustomDeck for this card matches the current one for the deck, do nothing\n else\n -- CustomDeck data conflict\n local newDeckId = nil\n for deckId, customDeck in pairs(deck.CustomDeck) do\n if (customDeckData.FaceURL == customDeck.FaceURL) then\n newDeckId = deckId\n end\n end\n if (newDeckId == nil) then\n -- No non-conflicting custom deck for this card, add a new one\n newDeckId = Spawner.findNextAvailableId(deck.CustomDeck, \"1000\")\n deck.CustomDeck[newDeckId] = customDeckData\n end\n -- Update the card with the new CustomDeck info\n cardData.CardID = newDeckId..string.sub(cardData.CardID, 5)\n cardData.CustomDeck[customDeckId] = nil\n cardData.CustomDeck[newDeckId] = customDeckData\n break\n end\n end\n table.insert(deck.ContainedObjects, cardData)\n table.insert(deck.DeckIDs, cardData.CardID)\nend\n\n-- Create an empty deck data table which can have cards added to it. This\n-- creates a new table on each call without using metatables or previous\n-- definitions because we can't be sure that TTS doesn't modify the structure\n---@return: Table containing the minimal TTS deck data structure\nSpawner.buildDeckDataTemplate = function()\n local deck = {}\n deck.Name = \"Deck\"\n\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\n deck.ContainedObjects = {}\n deck.DeckIDs = {}\n deck.CustomDeck = {}\n\n -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\n deck.Transform = {\n scaleX = 1,\n scaleY = 1,\n scaleZ = 1,\n }\n\n return deck\nend\n\n-- Returns the first ID which does not exist in the given table, starting at startId and increasing\n-- @param objectTable Table keyed by strings which are numbers\n-- @param startId First possible ID.\n-- @return String ID >= startId\nSpawner.findNextAvailableId = function(objectTable, startId)\n local id = startId\n while (objectTable[id] ~= nil) do\n id = tostring(tonumber(id) + 1)\n end\n\n return id\nend\n\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\n-- irrelevant as they provide only grouping and the order between them doesn't matter.\nSpawner.getpbcn = function(metadata)\n if metadata.permanent then\n return 1\n elseif metadata.bonded_to ~= nil then\n return 2\n else -- Normal card\n return 3\n end\nend\n\n-- Comparison function used to sort the cards in a deck. Groups bonded or\n-- permanent cards first, then sorts within theose types by name/subname.\n-- Normal cards will sort in standard alphabetical order, while\n-- permanent/bonded/customizable will be in reverse alphabetical order.\n--\n-- Since cards spawn in the order provided by this comparator, with the first\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\n-- alphabetical order. This presents the cards in order for non-face-down\n-- areas, and presents them in order when Searching the face-down deck.\nSpawner.cardComparator = function(card1, card2)\n local pbcn1 = Spawner.getpbcn(card1.metadata)\n local pbcn2 = Spawner.getpbcn(card2.metadata)\n if pbcn1 ~= pbcn2 then\n return pbcn1 > pbcn2\n end\n if pbcn1 == 3 then\n if card1.data.Nickname ~= card2.data.Nickname then\n return card1.data.Nickname < card2.data.Nickname\n end\n return card1.data.Description < card2.data.Description\n else\n if card1.data.Nickname ~= card2.data.Nickname then\n return card1.data.Nickname > card2.data.Nickname\n end\n return card1.data.Description > card2.data.Description\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "{\"spawnBagState\":{\"placed\":[],\"placedObjects\":[]}}",
+ "XmlUI": ""
},
{
"GUID": "a28140",
"Name": "Custom_Tile",
"Transform": {
- "posX": -60.54737,
- "posY": 1.28511357,
- "posZ": -63.94222,
- "rotX": 0.0208166968,
- "rotY": 269.972168,
- "rotZ": 0.01676106,
+ "posX": -60.547,
+ "posY": 1.285,
+ "posZ": -63.942,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 6.59,
"scaleY": 1.0,
- "scaleZ": 6.586387
+ "scaleZ": 6.59
},
"Nickname": "ArkhamDB Deck Importer",
"Description": "v5.2",
@@ -134830,7 +121279,7 @@
"Stretch": true
}
},
- "LuaScript": "-- Generated by EmmyLua (https://github.com/EmmyLua)\r\n-- Created by Whimsical.\r\n-- DateTime: 2021-08-19 6:38 a.m.\r\n-- updated by Chr1Z (2022-10-11)\r\n\r\n---@type ArkhamImportConfiguration\r\n\r\nlocal INPUT_FIELD_HEIGHT = 340\r\nlocal INPUT_FIELD_WIDTH = 1500\r\nlocal FIELD_COLOR = { 0.9, 0.7, 0.5 }\r\n\r\nlocal PRIVATE_TOGGLE_LABELS = {}\r\nPRIVATE_TOGGLE_LABELS[true] = \"Private\"\r\nPRIVATE_TOGGLE_LABELS[false] = \"Published\"\r\n\r\nlocal UPGRADED_TOGGLE_LABELS = {}\r\nUPGRADED_TOGGLE_LABELS[true] = \"Upgraded\"\r\nUPGRADED_TOGGLE_LABELS[false] = \"Specific\"\r\n\r\nlocal LOAD_INVESTIGATOR_TOGGLE_LABELS = {}\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[true] = \"Yes\"\r\nLOAD_INVESTIGATOR_TOGGLE_LABELS[false] = \"No\"\r\n\r\nlocal redDeckId = \"\"\r\nlocal orangeDeckId = \"\"\r\nlocal whiteDeckId = \"\"\r\nlocal greenDeckId = \"\"\r\n\r\nlocal privateDeck = true\r\nlocal loadNewestDeck = true\r\nlocal loadInvestigators = false\r\n\r\nlocal bondedList = { }\r\nlocal customizationRowsWithFields = { }\r\n-- inputMap maps from (our 1-indexes) customization row index to inputValue table index\r\n-- The Raven Quill\r\ncustomizationRowsWithFields[\"09042\"] = { }\r\ncustomizationRowsWithFields[\"09042\"].inputCount = 2\r\ncustomizationRowsWithFields[\"09042\"].inputMap = { }\r\ncustomizationRowsWithFields[\"09042\"].inputMap[1] = 1\r\ncustomizationRowsWithFields[\"09042\"].inputMap[5] = 2\r\n-- Friends in Low Places\r\ncustomizationRowsWithFields[\"09060\"] = { }\r\ncustomizationRowsWithFields[\"09060\"].inputCount = 2\r\ncustomizationRowsWithFields[\"09060\"].inputMap = { }\r\ncustomizationRowsWithFields[\"09060\"].inputMap[1] = 1\r\ncustomizationRowsWithFields[\"09060\"].inputMap[3] = 2\r\n-- Living Ink\r\ncustomizationRowsWithFields[\"09079\"] = { }\r\ncustomizationRowsWithFields[\"09079\"].inputCount = 3\r\ncustomizationRowsWithFields[\"09079\"].inputMap = { }\r\ncustomizationRowsWithFields[\"09079\"].inputMap[1] = 1\r\ncustomizationRowsWithFields[\"09079\"].inputMap[5] = 2\r\ncustomizationRowsWithFields[\"09079\"].inputMap[6] = 3\r\n-- Grizzled\r\ncustomizationRowsWithFields[\"09101\"] = { }\r\ncustomizationRowsWithFields[\"09101\"].inputCount = 3\r\ncustomizationRowsWithFields[\"09101\"].inputMap = { }\r\ncustomizationRowsWithFields[\"09101\"].inputMap[1] = 1\r\ncustomizationRowsWithFields[\"09101\"].inputMap[2] = 2\r\ncustomizationRowsWithFields[\"09101\"].inputMap[3] = 3\r\n\r\n-- Returns a table with the full state of the UI, including options and deck IDs.\r\n-- This can be used to persist via onSave(), or provide values for a load operation\r\n-- Table values:\r\n-- redDeck: Deck ID to load for the red player\r\n-- orangeDeck: Deck ID to load for the orange player\r\n-- whiteDeck: Deck ID to load for the white player\r\n-- greenDeck: Deck ID to load for the green player\r\n-- private: True to load a private deck, false to load a public deck\r\n-- loadNewest: True if the most upgraded version of the deck should be loaded\r\n-- investigators: True if investigator cards should be spawned\r\nfunction getUiState()\r\n return {\r\n redDeck = redDeckId,\r\n orangeDeck = orangeDeckId,\r\n whiteDeck = whiteDeckId,\r\n greenDeck = greenDeckId,\r\n private = privateDeck,\r\n loadNewest = loadNewestDeck,\r\n investigators = loadInvestigators\r\n }\r\nend\r\n\r\n-- Sets up the UI for the deck loader, populating fields from the given save state table decoded from onLoad()\r\nfunction initializeUi(savedUiState)\r\n if savedUiState ~= nil then\r\n redDeckId = savedUiState.redDeck\r\n orangeDeckId = savedUiState.orangeDeck\r\n whiteDeckId = savedUiState.whiteDeck\r\n greenDeckId = savedUiState.greenDeck\r\n privateDeck = savedUiState.private\r\n loadNewestDeck = savedUiState.loadNewest\r\n loadInvestigators = savedUiState.investigators\r\n end\r\n\r\n makeOptionToggles()\r\n makeDeckIdFields()\r\n makeBuildButton()\r\nend\r\n\r\nfunction makeOptionToggles()\r\n -- common parameters\r\n local checkbox_parameters = {}\r\n checkbox_parameters.function_owner = self\r\n checkbox_parameters.width = INPUT_FIELD_WIDTH\r\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\r\n checkbox_parameters.scale = { 0.1, 0.1, 0.1 }\r\n checkbox_parameters.font_size = 240\r\n checkbox_parameters.hover_color = { 0.4, 0.6, 0.8 }\r\n checkbox_parameters.color = FIELD_COLOR\r\n\r\n -- public / private deck\r\n checkbox_parameters.click_function = \"publicPrivateChanged\"\r\n checkbox_parameters.position = { 0.25, 0.1, -0.102 }\r\n checkbox_parameters.tooltip = \"Published or private deck?\\n\\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\r\n checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\r\n self.createButton(checkbox_parameters)\r\n\r\n -- load upgraded?\r\n checkbox_parameters.click_function = \"loadUpgradedChanged\"\r\n checkbox_parameters.position = { 0.25, 0.1, -0.01 }\r\n checkbox_parameters.tooltip = \"Load newest upgrade or exact deck?\"\r\n checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\r\n self.createButton(checkbox_parameters)\r\n\r\n -- load investigators?\r\n checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\r\n checkbox_parameters.position = { 0.25, 0.1, 0.081 }\r\n checkbox_parameters.tooltip = \"Spawn investigator cards?\"\r\n checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\r\n self.createButton(checkbox_parameters)\r\nend\r\n\r\n-- Create the four deck ID entry fields\r\nfunction makeDeckIdFields()\r\n local input_parameters = {}\r\n -- Parameters common to all entry fields\r\n input_parameters.function_owner = self\r\n input_parameters.scale = { 0.1, 0.1, 0.1 }\r\n input_parameters.width = INPUT_FIELD_WIDTH\r\n input_parameters.height = INPUT_FIELD_HEIGHT\r\n input_parameters.font_size = 320\r\n input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\r\n input_parameters.alignment = 3 -- Center\r\n input_parameters.color = FIELD_COLOR\r\n input_parameters.font_color = { 0, 0, 0 }\r\n input_parameters.validation = 2 -- Integer\r\n\r\n -- Green\r\n input_parameters.input_function = \"greenDeckChanged\"\r\n input_parameters.position = { -0.166, 0.1, 0.385 }\r\n input_parameters.value = greenDeckId\r\n self.createInput(input_parameters)\r\n -- Red\r\n input_parameters.input_function = \"redDeckChanged\"\r\n input_parameters.position = { 0.171, 0.1, 0.385 }\r\n input_parameters.value = redDeckId\r\n self.createInput(input_parameters)\r\n -- White\r\n input_parameters.input_function = \"whiteDeckChanged\"\r\n input_parameters.position = { -0.166, 0.1, 0.474 }\r\n input_parameters.value = whiteDeckId\r\n self.createInput(input_parameters)\r\n -- Orange\r\n input_parameters.input_function = \"orangeDeckChanged\"\r\n input_parameters.position = { 0.171, 0.1, 0.474 }\r\n input_parameters.value = orangeDeckId\r\n self.createInput(input_parameters)\r\nend\r\n\r\n-- Create the Build All button. This is a transparent button which covers the Build All portion of the background graphic\r\nfunction makeBuildButton()\r\n local button_parameters = {}\r\n button_parameters.click_function = \"loadDecks\"\r\n button_parameters.function_owner = self\r\n button_parameters.position = { 0, 0.1, 0.71 }\r\n button_parameters.width = 320\r\n button_parameters.height = 30\r\n button_parameters.color = { 0, 0, 0, 0 }\r\n button_parameters.tooltip = \"Click to build all four decks!\"\r\n self.createButton(button_parameters)\r\nend\r\n\r\n-- Event handlers for deck ID change\r\nfunction redDeckChanged(_, _, inputValue) redDeckId = inputValue end\r\n\r\nfunction orangeDeckChanged(_, _, inputValue) orangeDeckId = inputValue end\r\n\r\nfunction whiteDeckChanged(_, _, inputValue) whiteDeckId = inputValue end\r\n\r\nfunction greenDeckChanged(_, _, inputValue) greenDeckId = inputValue end\r\n\r\n-- Event handlers for toggle buttons\r\nfunction publicPrivateChanged()\r\n privateDeck = not privateDeck\r\n self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }\r\nend\r\n\r\nfunction loadUpgradedChanged()\r\n loadNewestDeck = not loadNewestDeck\r\n self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }\r\nend\r\n\r\nfunction loadInvestigatorsChanged()\r\n loadInvestigators = not loadInvestigators\r\n self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }\r\nend\r\n\r\nfunction loadDecks()\r\n -- TODO: Make this use the configuration ID for the all cards bag\r\n local allCardsBag = getObjectFromGUID(\"15bb07\")\r\n local indexReady = allCardsBag.call(\"isIndexReady\")\r\n if not indexReady then\r\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", { 0.9, 0.2, 0.2 })\r\n return\r\n end\r\n if redDeckId ~= nil and redDeckId ~= \"\" then\r\n buildDeck(\"Red\", redDeckId)\r\n end\r\n if orangeDeckId ~= nil and orangeDeckId ~= \"\" then\r\n buildDeck(\"Orange\", orangeDeckId)\r\n end\r\n if whiteDeckId ~= nil and whiteDeckId ~= \"\" then\r\n buildDeck(\"White\", whiteDeckId)\r\n end\r\n if greenDeckId ~= nil and greenDeckId ~= \"\" then\r\n buildDeck(\"Green\", greenDeckId)\r\n end\r\nend\r\n\r\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua assigns tables by reference\r\n-- and there is no built-in function to copy a table this is relatively brute force.\r\n--\r\n-- Positions are all relative to the player mat, and most are consistent. The\r\n-- exception are the SetAside# zones, which are placed to the left of the mat\r\n-- for White/Green, and the right of the mat for Orange/Red.\r\n--\r\n-- Investigator: Investigator card area.\r\n-- Minicard: Placement for the investigator's minicard, just above the player mat\r\n-- Deck, Discard: Standard locations for the deck and discard piles.\r\n-- BlankTop: used for assets that start in play (e.g. Duke)\r\n-- Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1, Arcane2, Body: Asset slot positions\r\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat area slots, and Threat4 is the blank threat area slot.\r\n-- SetAside[1-3]: Column closest to the player mat, with 1 at the top and 3 at the bottom.\r\n-- SetAside[4-6]: Column farther away from the mat, with 4 at the top and 6 at the bottom.\r\n-- SetAside1: Permanent cards\r\n-- SetAside2: Bonded cards\r\n-- SetAside3: Ancestral Knowledge / Underworld Market\r\n-- SetAside4: Upgrade sheets for customizable cards\r\n-- SetAside5: Hunch Deck for Joe Diamond\r\n-- SetAside6: currently unused\r\n\r\nlocal playerMatGuids = {}\r\nplayerMatGuids[\"Red\"] = \"0840d5\"\r\nplayerMatGuids[\"Orange\"] = \"bd0ff4\"\r\nplayerMatGuids[\"White\"] = \"8b081b\"\r\nplayerMatGuids[\"Green\"] = \"383d8b\"\r\n\r\ncommonZones = {}\r\ncommonZones[\"Investigator\"] = { -1.17702, 0, 0.00209 }\r\ncommonZones[\"Minicard\"] = { -0.4668214, 0, -1.222326 }\r\ncommonZones[\"Deck\"] = { -1.822724, 0, -0.02940192 }\r\ncommonZones[\"Discard\"] = { -1.822451, 0, 0.6092291 }\r\ncommonZones[\"Ally\"] = { -0.6157398, 0, 0.02435675 }\r\ncommonZones[\"Body\"] = { -0.6306521, 0, 0.553170 }\r\ncommonZones[\"Hand1\"] = { 0.2155387, 0, 0.04257287 }\r\ncommonZones[\"Hand2\"] = { -0.1803701, 0, 0.03745948 }\r\ncommonZones[\"Arcane1\"] = { 0.2124223, 0, 0.5596902 }\r\ncommonZones[\"Arcane2\"] = { -0.1711275, 0, 0.5567944 }\r\ncommonZones[\"Tarot\"] = { 0.6016169, 0, 0.03273106 }\r\ncommonZones[\"Accessory\"] = { 0.6049907, 0, 0.5546234 }\r\ncommonZones[\"BlankTop\"] = { 1.758446, 0, 0.03965336 }\r\ncommonZones[\"BlankBottom\"] = { 1.754469, 0, 0.5634764 }\r\ncommonZones[\"Threat1\"] = { -0.9116555, 0, -0.6446251 }\r\ncommonZones[\"Threat2\"] = { -0.4544126, 0, -0.6428719 }\r\ncommonZones[\"Threat3\"] = { 0.002246313, 0, -0.6430681 }\r\ncommonZones[\"Threat4\"] = { 0.4590618, 0, -0.6432732 }\r\n\r\nZones = {}\r\nZones[\"White\"] = {}\r\nZones[\"White\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"White\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"White\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"White\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"White\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"White\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"White\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"White\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"White\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"White\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"White\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"White\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"White\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"White\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"White\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"White\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"White\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"White\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"White\"][\"SetAside1\"] = { 2.345893, 0, -0.520315 }\r\nZones[\"White\"][\"SetAside2\"] = { 2.345893, 0, 0.042552 }\r\nZones[\"White\"][\"SetAside3\"] = { 2.345893, 0, 0.605419 }\r\nZones[\"White\"][\"UnderSetAside3\"] = { 2.495893, 0, 0.805419 }\r\nZones[\"White\"][\"SetAside4\"] = { 2.775893, 0, -0.520315 }\r\nZones[\"White\"][\"SetAside5\"] = { 2.775893, 0, 0.042552 }\r\nZones[\"White\"][\"SetAside6\"] = { 2.775893, 0, 0.605419 }\r\nZones[\"White\"][\"UnderSetAside6\"] = { 2.925893, 0, 0.805419 }\r\n\r\nZones[\"Orange\"] = {}\r\nZones[\"Orange\"][\"Investigator\"] = commonZones[\"Investigator\"]\r\nZones[\"Orange\"][\"Minicard\"] = commonZones[\"Minicard\"]\r\nZones[\"Orange\"][\"Deck\"] = commonZones[\"Deck\"]\r\nZones[\"Orange\"][\"Discard\"] = commonZones[\"Discard\"]\r\nZones[\"Orange\"][\"Ally\"] = commonZones[\"Ally\"]\r\nZones[\"Orange\"][\"Body\"] = commonZones[\"Body\"]\r\nZones[\"Orange\"][\"Hand1\"] = commonZones[\"Hand1\"]\r\nZones[\"Orange\"][\"Hand2\"] = commonZones[\"Hand2\"]\r\nZones[\"Orange\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\r\nZones[\"Orange\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\r\nZones[\"Orange\"][\"Tarot\"] = commonZones[\"Tarot\"]\r\nZones[\"Orange\"][\"Accessory\"] = commonZones[\"Accessory\"]\r\nZones[\"Orange\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\r\nZones[\"Orange\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\r\nZones[\"Orange\"][\"Threat1\"] = commonZones[\"Threat1\"]\r\nZones[\"Orange\"][\"Threat2\"] = commonZones[\"Threat2\"]\r\nZones[\"Orange\"][\"Threat3\"] = commonZones[\"Threat3\"]\r\nZones[\"Orange\"][\"Threat4\"] = commonZones[\"Threat4\"]\r\nZones[\"Orange\"][\"SetAside1\"] = { -2.350362, 0, -0.520315 }\r\nZones[\"Orange\"][\"SetAside2\"] = { -2.350362, 0, 0.042552 }\r\nZones[\"Orange\"][\"SetAside3\"] = { -2.350362, 0, 0.605419 }\r\nZones[\"Orange\"][\"UnderSetAside3\"] = { -2.500362, 0, 0.80419 }\r\nZones[\"Orange\"][\"SetAside4\"] = { -2.7803627, 0, -0.520315 }\r\nZones[\"Orange\"][\"SetAside5\"] = { -2.7803627, 0, 0.042552 }\r\nZones[\"Orange\"][\"SetAside6\"] = { -2.7803627, 0, 0.605419 }\r\nZones[\"Orange\"][\"UnderSetAside6\"] = { -2.9303627, 0, 0.80419 }\r\n\r\n-- Green positions are the same as White and Red the same as Orange\r\nZones[\"Red\"] = Zones[\"Orange\"]\r\nZones[\"Green\"] = Zones[\"White\"]\r\n\r\n-- Returns the zone name where the specified card should be placed, based on its metadata.\r\n---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.\r\n---@return: Zone name such as \"Deck\", \"SetAside1\", etc. See Zones object documentation for a list of valid zones.\r\nfunction Zones.getDefaultCardZone(cardMetadata)\r\n if cardMetadata.type == \"Investigator\" then\r\n return \"Investigator\"\r\n elseif cardMetadata.type == \"Minicard\" then\r\n return \"Minicard\"\r\n elseif cardMetadata.permanent then\r\n return \"SetAside1\"\r\n elseif bondedList[cardMetadata.id] then\r\n return \"SetAside2\"\r\n -- SetAside3 is used for Ancestral Knowledge / Underworld Market\r\n -- SetAside4 is used for upgrade sheets\r\n else\r\n return \"Deck\"\r\n end\r\nend\r\n\r\n-- Gets the global position for the given zone on the specified player mat.\r\n---@param playerColor: Color name of the player mat to get the zone position for (e.g. \"Red\")\r\n---@param zoneName: Name of the zone to get the position for. See Zones object documentation for a list of valid zones.\r\n---@return: Global position table, or nil if an invalid player color or zone is specified\r\nfunction Zones.getZonePosition(playerColor, zoneName)\r\n if (playerColor ~= \"Red\"\r\n and playerColor ~= \"Orange\"\r\n and playerColor ~= \"White\"\r\n and playerColor ~= \"Green\") then\r\n return nil\r\n end\r\n return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])\r\nend\r\n\r\n-- Return the global rotation for a card on the given player mat, based on its metadata.\r\n---@param playerColor: Color name of the player mat to get the rotation for (e.g. \"Red\")\r\n---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.\r\n---@return: Global rotation vector for the given card. This will include the\r\n-- Y rotation to orient the card on the given player mat as well as a\r\n-- Z rotation to place the card face up or face down.\r\nfunction Zones.getDefaultCardRotation(playerColor, zone)\r\n local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\r\n\r\n if zone == \"Investigator\" then\r\n deckRotation = deckRotation + Vector(0, 270, 0)\r\n elseif zone == \"Deck\" then\r\n deckRotation = deckRotation + Vector(0, 0, 180)\r\n end\r\n\r\n return deckRotation\r\nend\r\n\r\nlocal RANDOM_WEAKNESS_ID = \"01000\"\r\nlocal tags = { configuration = \"import_configuration_provider\" }\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type fun(text: string)\r\nlocal printFunction = printToAll\r\nlocal printPriority = Priority.INFO\r\n\r\n---@param priority number\r\n---@return string\r\nfunction Priority.getLabel(priority)\r\n if priority == 0 then return \"ERROR\"\r\n elseif priority == 1 then return \"WARNING\"\r\n elseif priority == 2 then return \"INFO\"\r\n elseif priority == 3 then return \"DEBUG\"\r\n else error(table.concat({ \"Priority\", priority, \"not found\" }, \" \")) return \"\"\r\n end\r\nend\r\n\r\n---@param message string\r\n---@param priority number\r\nlocal function debugPrint(message, priority, color)\r\n if (color == nil) then\r\n color = { 0.5, 0.5, 0.5 }\r\n end\r\n if (printPriority >= priority) then\r\n printFunction(\"[\" .. Priority.getLabel(priority) .. \"] \" .. message, color)\r\n end\r\nend\r\n\r\nlocal function fixUtf16String(str)\r\n return str:gsub(\"\\\\u(%w%w%w%w)\", function(match)\r\n return string.char(tonumber(match, 16))\r\n end)\r\nend\r\n\r\n--Forward declaration\r\n---@type Request\r\nlocal Request = {}\r\n\r\n---@type table\r\nlocal tabooList = {}\r\n\r\n---@return ArkhamImportConfiguration\r\nlocal function getConfiguration()\r\n local configuration = getObjectsWithTag(tags.configuration)[1]:getTable(\"configuration\")\r\n printPriority = configuration.priority\r\n return configuration\r\nend\r\n\r\nfunction onLoad(script_state)\r\n local state = JSON.decode(script_state)\r\n initializeUi(state)\r\n math.randomseed(os.time())\r\n\r\n local configuration = getConfiguration()\r\n Request.start({ configuration.api_uri, configuration.taboo }, function(status)\r\n local json = JSON.decode(fixUtf16String(status.text))\r\n for _, taboo in pairs(json) do\r\n ---@type \r\n local cards = {}\r\n\r\n for _, card in pairs(JSON.decode(taboo.cards)) do\r\n cards[card.code] = true\r\n end\r\n\r\n tabooList[taboo.id] = {\r\n date = taboo.date_start,\r\n cards = cards\r\n }\r\n end\r\n return true, nil\r\n end)\r\nend\r\n\r\nfunction onSave() return JSON.encode(getUiState()) end\r\n\r\n-- Callback when the deck information is received from ArkhamDB. Parses the\r\n-- response then applies standard transformations to the deck such as adding\r\n-- random weaknesses and checking for taboos. Once the deck is processed,\r\n-- passes to loadCards to actually spawn the defined deck.\r\n---@param deck ArkhamImportDeck\r\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\r\n---@param configuration ArkhamImportConfiguration\r\nlocal function onDeckResult(deck, playerColor, configuration)\r\n -- Load the next deck in the upgrade path if the option is enabled\r\n if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\r\n buildDeck(playerColor, deck.next_deck)\r\n return\r\n end\r\n\r\n debugPrint(table.concat({ \"Found decklist: \", deck.name }), Priority.INFO, playerColor)\r\n\r\n debugPrint(table.concat({ \"-\", deck.name, \"-\" }), Priority.DEBUG)\r\n for k, v in pairs(deck) do\r\n if type(v) == \"table\" then\r\n debugPrint(table.concat { k, \": \" }, Priority.DEBUG)\r\n else\r\n debugPrint(table.concat { k, \": \", tostring(v) }, Priority.DEBUG)\r\n end\r\n end\r\n debugPrint(\"\", Priority.DEBUG)\r\n\r\n -- Initialize deck slot table and perform common transformations. The order\r\n -- of these should not be changed, as later steps may act on cards added in\r\n -- each. For example, a random weakness or investigator may have bonded\r\n -- cards or taboo entries, and should be present\r\n local slots = deck.slots\r\n maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n maybeAddInvestigatorCards(deck, slots)\r\n extractBondedCards(slots, configuration)\r\n checkTaboos(deck.taboo_id, slots, playerColor, configuration)\r\n\r\n local commandManager = getObjectFromGUID(configuration.command_manager_guid)\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationArguments\r\n local parameters = {\r\n configuration = configuration,\r\n description = deck.description_md,\r\n }\r\n\r\n ---@type ArkhamImport_CommandManager_InitializationResults\r\n local results = commandManager:call(\"initialize\", parameters)\r\n\r\n if not results.is_successful then\r\n debugPrint(results.error_message, Priority.ERROR)\r\n return\r\n end\r\n\r\n -- get upgrades for customizable cards\r\n local meta = deck.meta\r\n local customizations = {}\r\n if meta then customizations = JSON.decode(deck.meta) end\r\n\r\n loadCards(slots, deck.investigator_code, playerColor, commandManager,\r\n configuration, results.configuration, customizations)\r\nend\r\n\r\n-- Checks to see if the slot list includes the random weakness ID. If it does,\r\n-- removes it from the deck and replaces it with the ID of a random basic weakness provided by the all cards bag\r\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\r\n---@param playerColor: Color name of the player this deck is being loaded for. Used for broadcast if a weakness is added.\r\n---@param configuration: The API configuration object\r\nfunction maybeDrawRandomWeakness(slots, playerColor, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local hasRandomWeakness = false\r\n for cardId, cardCount in pairs(slots) do\r\n if cardId == RANDOM_WEAKNESS_ID then\r\n hasRandomWeakness = true\r\n break\r\n end\r\n end\r\n if hasRandomWeakness then\r\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\r\n slots[weaknessId] = 1\r\n slots[RANDOM_WEAKNESS_ID] = nil\r\n debugPrint(\"Random basic weakness added to deck\", Priority.INFO, playerColor)\r\n end\r\nend\r\n\r\n-- If investigator cards should be loaded, add both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\r\n---@param deck: The processed ArkhamDB deck response\r\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\r\nfunction maybeAddInvestigatorCards(deck, slots)\r\n if getUiState().investigators then\r\n local investigatorId = deck.investigator_code\r\n slots[investigatorId .. \"-m\"] = 1\r\n local deckMeta = JSON.decode(deck.meta)\r\n local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= \"\"\r\n local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= \"\"\r\n if parallelFront and parallelBack then\r\n investigatorId = investigatorId .. \"-p\"\r\n elseif parallelFront then\r\n\r\n local alternateNum = tonumber(deckMeta.alternate_front)\r\n if alternateNum >= 01501 and alternateNum <= 01506 then\r\n investigatorId = investigatorId .. \"-r\"\r\n else\r\n investigatorId = investigatorId .. \"-pf\"\r\n end\r\n elseif parallelBack then\r\n investigatorId = investigatorId .. \"-pb\"\r\n end\r\n slots[investigatorId] = 1\r\n end\r\nend\r\n\r\n-- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.\r\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\r\n---@param configuration: The API configuration object\r\nfunction extractBondedCards(slots, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n -- Create a list of bonded cards first so we don't modify slots while iterating\r\n local bondedCards = {}\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil and card.metadata.bonded ~= nil) then\r\n for _, bond in ipairs(card.metadata.bonded) do\r\n bondedCards[bond.id] = bond.count\r\n -- We need to know which cards are bonded to determine their position, remember them\r\n bondedList[bond.id] = true\r\n end\r\n end\r\n end\r\n -- Add any bonded cards to the main slots list\r\n for bondedId, bondedCount in pairs(bondedCards) do\r\n slots[bondedId] = bondedCount\r\n end\r\nend\r\n\r\n-- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\r\n---@param tabooId: The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used\r\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\r\nfunction checkTaboos(tabooId, slots, playerColor, configuration)\r\n if tabooId then\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for cardId, _ in pairs(tabooList[tabooId].cards) do\r\n if slots[cardId] ~= nil then\r\n -- Make sure there's a taboo version of the card before we replace it\r\n -- SCED only maintains the most recent taboo cards. If a deck is using\r\n -- an older taboo list it's possible the card isn't a taboo any more\r\n local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId .. \"-t\" })\r\n if tabooCard == nil then\r\n local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\r\n debugPrint(\"Taboo version for \" .. basicCard.data.Nickname .. \" is not available. Using standard version\",\r\n Priority.WARNING, playerColor)\r\n else\r\n slots[cardId .. \"-t\"] = slots[cardId]\r\n slots[cardId] = nil\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Process the slot list, which defines the card Ids and counts of cards to load. Spawn those cards at the appropriate zones\r\n-- and report an error to the user if any could not be loaded.\r\n-- This method uses an encapsulated coroutine with yields to make the card spawning cleaner.\r\n--\r\n---@param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn, and count is the number which should be spawned\r\n---@param investigatorId: String ArkhamDB ID (code) for this deck's investigator.\r\n-- Investigator cards should already be added to the slots list if they\r\n-- should be spawned, but this value is separate to check for special\r\n-- handling for certain investigators\r\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\r\n---@param configuration: Loader configuration object\r\n---@param customizations: ArkhamDB data for customizations on customizable cards\r\nfunction loadCards(slots, investigatorId, playerColor, commandManager, configuration, command_config, customizations)\r\n function coinside()\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local yPos = {}\r\n local cardsToSpawn = {}\r\n for cardId, cardCount in pairs(slots) do\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if card ~= nil then\r\n local cardZone = Zones.getDefaultCardZone(card.metadata)\r\n for i = 1, cardCount do\r\n table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\r\n end\r\n\r\n -- upgrade sheets for customizable cards\r\n local upgradesheet = allCardsBag.call(\"getCardById\", { id = cardId .. \"-c\" })\r\n if upgradesheet ~= nil then\r\n\r\n -- update metadata for spawned upgrade sheets\r\n local upgrades = customizations[\"cus_\" .. cardId]\r\n\r\n if upgrades ~= nil then\r\n -- initialize tables\r\n -- markedBoxes: contains the amount of markedBoxes (left to right) per row (starting at row 1)\r\n -- inputValues: contains the amount of inputValues per row (starting at row 0)\r\n local markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n local inputValues = {}\r\n local index_xp = {}\r\n\r\n -- get the index and xp values (looks like this: X|X,X|X, ..)\r\n for str in string.gmatch(customizations[\"cus_\" .. cardId], \"([^,]+)\") do\r\n table.insert(index_xp, str)\r\n end\r\n\r\n -- split each pair and assign it to the proper position in markedBoxes\r\n if (customizationRowsWithFields[cardId] ~= nil) then\r\n for i = 1, customizationRowsWithFields[cardId].inputCount do\r\n table.insert(inputValues, \"\")\r\n end\r\n end\r\n local inputCount = 0\r\n for _, entry in ipairs(index_xp) do\r\n local counter = 0\r\n local index = 0\r\n\r\n -- if found number is 0, then only get inputvalue\r\n for str in string.gmatch(entry, \"([^|]+)\") do\r\n counter = counter + 1\r\n if counter == 1 then\r\n index = tonumber(str) + 1\r\n elseif counter == 2 then\r\n markedBoxes[index] = tonumber(str)\r\n elseif counter == 3 and str ~= \"\" then\r\n if (cardId == \"09042\") then\r\n inputValues[customizationRowsWithFields[cardId].inputMap[index]] =\r\n convertRavenQuillSelections(str)\r\n else\r\n inputValues[customizationRowsWithFields[cardId].inputMap[index]] = str\r\n end\r\n end\r\n end\r\n end\r\n\r\n -- remove first entry in markedBoxes if row 0 has textbox\r\n if customizationRowsWithFields[cardId] ~= nil\r\n and customizationRowsWithFields[cardId].inputCount > 0 then\r\n table.remove(markedBoxes, 1)\r\n end\r\n\r\n -- write the loaded values to the save_data of the sheets\r\n upgradesheet.data[\"LuaScriptState\"] = JSON.encode({ markedBoxes, inputValues })\r\n table.insert(cardsToSpawn, { data = upgradesheet.data, metadata = upgradesheet.metadata, zone = \"SetAside4\" })\r\n end\r\n end\r\n\r\n -- spawn additional minicard for 'Summoned Servitor'\r\n if cardId == \"09080\" then\r\n local servitor = allCardsBag.call(\"getCardById\", { id = \"09080-m\" })\r\n table.insert(cardsToSpawn, { data = servitor.data, metadata = servitor.metadata, zone = \"SetAside6\" })\r\n end\r\n\r\n slots[cardId] = 0\r\n end\r\n end\r\n\r\n -- TODO: Re-enable this later, as a command\r\n -- handleAltInvestigatorCard(cardsToSpawn, \"promo\", configuration)\r\n\r\n table.sort(cardsToSpawn, cardComparator)\r\n\r\n -- TODO: Process commands for the cardsToSpawn list\r\n\r\n -- These should probably be commands, once the command handler is updated\r\n handleStartsInPlay(cardsToSpawn)\r\n handleAncestralKnowledge(cardsToSpawn)\r\n handleUnderworldMarket(cardsToSpawn, playerColor)\r\n handleHunchDeck(investigatorId, cardsToSpawn, playerColor)\r\n\r\n -- Count the number of cards in each zone so we know if it's a deck or card.\r\n -- TTS's Card vs. Deck distinction requires this since we can't spawn a deck with only one card\r\n local zoneCounts = getZoneCounts(cardsToSpawn)\r\n local zoneDecks = {}\r\n for zone, count in pairs(zoneCounts) do\r\n if count > 1 then\r\n zoneDecks[zone] = buildDeckDataTemplate()\r\n end\r\n end\r\n -- For each card in a deck zone, add it to that deck. Otherwise, spawn it directly\r\n for _, spawnCard in ipairs(cardsToSpawn) do\r\n if zoneDecks[spawnCard.zone] ~= nil then\r\n addCardToDeck(zoneDecks[spawnCard.zone], spawnCard.data)\r\n else\r\n local cardPos = Zones.getZonePosition(playerColor, spawnCard.zone)\r\n cardPos.y = 2\r\n spawnObjectData({\r\n data = spawnCard.data,\r\n position = cardPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, spawnCard.zone),\r\n })\r\n end\r\n end\r\n -- Spawn each of the decks\r\n for zone, deck in pairs(zoneDecks) do\r\n local deckPos = Zones.getZonePosition(playerColor, zone)\r\n deckPos.y = 3\r\n local spreadCallback = nil;\r\n if (zone == \"SetAside4\") then\r\n -- SetAside4 is reserved for customization cards, and we want them spread on the table\r\n -- so their checkboxes are visible\r\n if (playerColor == \"White\") then\r\n deckPos.z = deckPos.z + (#deck.ContainedObjects - 1)\r\n elseif (playerColor == \"Green\") then\r\n deckPos.x = deckPos.x + (#deck.ContainedObjects - 1)\r\n end\r\n spreadCallback = function(deck) deck.spread(1.0) end\r\n end\r\n spawnObjectData({\r\n data = deck,\r\n position = deckPos,\r\n rotation = Zones.getDefaultCardRotation(playerColor, zone),\r\n callback_function = spreadCallback\r\n })\r\n coroutine.yield(0)\r\n end\r\n\r\n -- Look for any cards which haven't been loaded\r\n local hadError = false\r\n for cardId, remainingCount in pairs(slots) do\r\n if remainingCount > 0 then\r\n hadError = true\r\n local request = Request.start({\r\n configuration.api_uri,\r\n configuration.cards,\r\n cardId\r\n },\r\n function(result)\r\n local adbCardInfo = JSON.decode(fixUtf16String(result.text))\r\n local cardName = adbCardInfo.real_name\r\n if (cardName ~= nil) then\r\n if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\r\n cardName = cardName .. \" (\" .. adbCardInfo.xp .. \")\"\r\n end\r\n debugPrint(\"Card not found: \" .. cardName .. \", ArkhamDB ID \" .. cardId, Priority.ERROR, playerColor)\r\n else\r\n debugPrint(\"Card not found in ArkhamDB, ID \" .. cardId, Priority.ERROR, playerColor)\r\n end\r\n end)\r\n end\r\n end\r\n if (not hadError) then\r\n debugPrint(\"Deck loaded successfully!\", Priority.INFO, playerColor)\r\n end\r\n return 1\r\n end\r\n\r\n startLuaCoroutine(self, \"coinside\")\r\nend\r\n\r\n-- Conver the Raven Quill's selections from card IDs to card names. This could be more elegant\r\n-- but the inputs are very static so we're using some brute force.\r\n-- @param An ArkhamDB string indicating the customization selections for The Raven's Quill. Should\r\n-- be either a single card ID or two separated by a ^ (e.g. XXXXX^YYYYY)\r\nfunction convertRavenQuillSelections(selectionString)\r\n if (string.len(selectionString) == 5) then\r\n return getCardName(selectionString)\r\n elseif (string.len(selectionString) == 11) then\r\n return getCardName(string.sub(selectionString, 1, 5))..\", \"..getCardName(string.sub(selectionString, 7))\r\n end\r\nend\r\n\r\n-- Returns the simple name of a card given its ID. This will find the card and strip any trailing\r\n-- SCED-specific suffixes such as (Taboo) or (Level)\r\nfunction getCardName(cardId)\r\n local configuration = getConfiguration()\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\r\n if (card ~= nil) then\r\n local name = card.data.Nickname\r\n if (string.find(name, \" %(\")) then\r\n return string.sub(name, 1, string.find(name, \" %(\") - 1)\r\n else\r\n return name\r\n end\r\n end\r\nend\r\n\r\n-- Inserts a card into the given deck. This does three things:\r\n-- 1. Add the card's data to ContainedObjects\r\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\r\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\r\n-- contains a list of card Ids\r\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\r\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\r\n-- deck, keyed by the DeckID and referencing the custom deck table\r\n---@param deck: TTS deck data structure to add to\r\n---@param card: Data for the card to be inserted\r\nfunction addCardToDeck(deck, cardData)\r\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\r\n if (deck.CustomDeck[customDeckId] == nil) then\r\n -- CustomDeck not added to deck yet, add it\r\n deck.CustomDeck[customDeckId] = customDeckData\r\n elseif (deck.CustomDeck[customDeckId].FaceURL == customDeckData.FaceURL) then\r\n -- CustomDeck for this card matches the current one for the deck, do nothing\r\n else\r\n -- CustomDeck data conflict\r\n local newDeckId = nil\r\n for deckId, customDeck in pairs(deck.CustomDeck) do\r\n if (customDeckData.FaceURL == customDeck.FaceURL) then\r\n newDeckId = deckId\r\n end\r\n end\r\n if (newDeckId == nil) then\r\n -- No non-conflicting custom deck for this card, add a new one\r\n newDeckId = findNextAvailableId(deck.CustomDeck, \"1000\")\r\n deck.CustomDeck[newDeckId] = customDeckData\r\n end\r\n -- Update the card with the new CustomDeck info\r\n cardData.CardID = newDeckId..string.sub(cardData.CardID, 5)\r\n cardData.CustomDeck[customDeckId] = nil\r\n cardData.CustomDeck[newDeckId] = customDeckData\r\n break\r\n end\r\n end\r\n table.insert(deck.ContainedObjects, cardData)\r\n table.insert(deck.DeckIDs, cardData.CardID)\r\nend\r\n\r\nfunction findNextAvailableId(objectTable, startId)\r\n local id = startId\r\n while (objectTable[id] ~= nil) do\r\n id = tostring(tonumber(id) + 1)\r\n end\r\n\r\n return id\r\nend\r\n\r\n-- Count the number of cards in each zone\r\n---@param cards: Table of {cardData, cardMetadata, zone}\r\n---@return: Table of {zoneName=zoneCount}\r\nfunction getZoneCounts(cards)\r\n local counts = {}\r\n for _, card in ipairs(cards) do\r\n if counts[card.zone] == nil then\r\n counts[card.zone] = 1\r\n else\r\n counts[card.zone] = counts[card.zone] + 1\r\n end\r\n end\r\n\r\n return counts\r\nend\r\n\r\n-- Create an empty deck data table which can have cards added to it. This\r\n-- creates a new table on each call without using metatables or previous\r\n-- definitions because we can't be sure that TTS doesn't modify the structure\r\n---@return: Table containing the minimal TTS deck data structure\r\nfunction buildDeckDataTemplate()\r\n local deck = {}\r\n deck.Name = \"Deck\"\r\n\r\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\r\n deck.ContainedObjects = {}\r\n deck.DeckIDs = {}\r\n deck.CustomDeck = {}\r\n\r\n -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\r\n deck.Transform = {\r\n scaleX = 1,\r\n scaleY = 1,\r\n scaleZ = 1,\r\n }\r\n\r\n return deck\r\nend\r\n\r\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\r\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\r\n-- irrelevant as they provide only grouping and the order between them doesn't matter.\r\nfunction getpbcn(metadata)\r\n if metadata.permanent then\r\n return 1\r\n elseif metadata.bonded_to ~= nil then\r\n return 2\r\n else -- Normal card\r\n return 3\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the cards in a deck. Groups bonded or\r\n-- permanent cards first, then sorts within theose types by name/subname.\r\n-- Normal cards will sort in standard alphabetical order, while\r\n-- permanent/bonded/customizable will be in reverse alphabetical order.\r\n--\r\n-- Since cards spawn in the order provided by this comparator, with the first\r\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\r\n-- alphabetical order. This presents the cards in order for non-face-down\r\n-- areas, and presents them in order when Searching the face-down deck.\r\nfunction cardComparator(card1, card2)\r\n local pbcn1 = getpbcn(card1.metadata)\r\n local pbcn2 = getpbcn(card2.metadata)\r\n if pbcn1 ~= pbcn2 then\r\n return pbcn1 > pbcn2\r\n end\r\n if pbcn1 == 3 then\r\n if card1.data.Nickname ~= card2.data.Nickname then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\n else\r\n if card1.data.Nickname ~= card2.data.Nickname then\r\n return card1.data.Nickname > card2.data.Nickname\r\n end\r\n return card1.data.Description > card2.data.Description\r\n end\r\nend\r\n\r\n-- Replace the investigator card and minicard with an alternate version. This\r\n-- will find the relevant cards and look for IDs with -, and\r\n-- --m, and update the entries in cardList with the new card\r\n-- data.\r\n--\r\n---@param cardList: Deck list being created\r\n---@param altVersionTag: The tag for the different version, currently the only alt versions are \"promo\", but will soon inclide \"revised\"\r\n---@param configuration: ArkhamDB configuration defniition, used for the card bag\r\nfunction handleAltInvestigatorCard(cardList, altVersionTag, configuration)\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n for _, card in ipairs(cardList) do\r\n if card.metadata.type == \"Investigator\" then\r\n local altInvestigator = allCardsBag.call(\"getCardById\", { id = card.metadata.id .. \"-\" .. altVersionTag })\r\n if (altInvestigator ~= nil) then\r\n card.data = altInvestigator.data\r\n card.metadata = altInvestigator.metadata\r\n end\r\n end\r\n if card.metadata.type == \"Minicard\" then\r\n -- -promo comes before -m in the ID, so needs a little massaging\r\n local investigatorId = string.sub(card.metadata.id, 1, 5)\r\n local altMinicard = allCardsBag.call(\"getCardById\", { id = investigatorId .. \"-\" .. altVersionTag .. \"-m\" })\r\n if altMinicard ~= nil then\r\n card.data = altMinicard.data\r\n card.metadata = altMinicard.metadata\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- Place cards which start in play (Duke, Sophie) in the play area\r\nfunction handleStartsInPlay(cardList)\r\n for _, card in ipairs(cardList) do\r\n if card.metadata.startsInPlay then card.zone = \"BlankTop\" end\r\n end\r\nend\r\n\r\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3\r\nfunction handleAncestralKnowledge(cardList)\r\n local hasAncestralKnowledge = false\r\n local skillList = {}\r\n -- Have to process the entire list to check for Ancestral Knowledge and get all possible skills, so do both in one pass\r\n for i, card in ipairs(cardList) do\r\n if card.metadata.id == \"07303\" then\r\n hasAncestralKnowledge = true\r\n card.zone = \"SetAside3\"\r\n elseif (card.metadata.type == \"Skill\"\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(skillList, i)\r\n end\r\n end\r\n if hasAncestralKnowledge then\r\n for i = 1, 5 do\r\n -- Move 5 random skills to SetAside3\r\n local skillListIndex = math.random(#skillList)\r\n cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\r\n table.remove(skillList, skillListIndex)\r\n end\r\n end\r\nend\r\n\r\n-- Check for and handle Underworld Market by moving all Illicit cards to UnderSetAside3\r\n---@param cardList: Deck list being created\r\n---@param playerColor: Color this deck is being loaded for\r\nfunction handleUnderworldMarket(cardList, playerColor)\r\n local hasMarket = false\r\n local illicitList = {}\r\n -- Process the entire list to check for Underworld Market and get all possible skills, doing both in one pass\r\n for i, card in ipairs(cardList) do\r\n if card.metadata.id == \"09077\" then\r\n -- Underworld Market found\r\n hasMarket = true\r\n card.zone = \"SetAside3\"\r\n elseif (string.find(card.metadata.traits, \"Illicit\", 1, true)\r\n and card.metadata.bonded_to == nil\r\n and not card.metadata.weakness) then\r\n table.insert(illicitList, i)\r\n end\r\n end\r\n\r\n if hasMarket then\r\n if #illicitList < 10 then\r\n debugPrint(\"Only \" .. #illicitList .. \" Illicit cards in your deck, you can't trigger Underworld Market's ability.\"\r\n , Priority.WARNING, playerColor)\r\n else\r\n -- Process cards to move them to the market deck. This is done in reverse\r\n -- order because the sorting needs to be reversed (deck sorts for face down)\r\n -- Performance here may be an issue, as table.remove() is an O(n) operation\r\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\r\n -- a problem\r\n for i = #illicitList, 1, -1 do\r\n local moving = cardList[illicitList[i]]\r\n moving.zone = \"UnderSetAside3\"\r\n table.remove(cardList, illicitList[i])\r\n table.insert(cardList, moving)\r\n end\r\n\r\n if #illicitList > 10 then\r\n debugPrint(\"Moved all \" .. #illicitList .. \" Illicit cards to the Market deck, reduce it to 10\", Priority.INFO,\r\n playerColor)\r\n else\r\n debugPrint(\"Built the Market deck\", Priority.INFO, playerColor)\r\n end\r\n end\r\n end\r\nend\r\n\r\n-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch Deck.\r\n---@param investigatorId: ID for the deck's investigator card. Passed separately because the investigator may not be included in the cardList\r\n---@param cardList: Deck list being created\r\n---@param playerColor: Color this deck is being loaded for\r\nfunction handleHunchDeck(investigatorId, cardList, playerColor)\r\n if investigatorId == \"05002\" then -- Joe Diamond\r\n local insightList = {}\r\n for i, card in ipairs(cardList) do\r\n if (card.metadata.type == \"Event\"\r\n and string.match(card.metadata.traits, \"Insight\")\r\n and card.metadata.bonded_to == nil) then\r\n table.insert(insightList, i)\r\n end\r\n end\r\n -- Process insights to move them to the hunch deck. This is done in reverse\r\n -- order because the sorting needs to be reversed (deck sorts for face down)\r\n -- Performance here may be an issue, as table.remove() is an O(n) operation\r\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\r\n -- a problem\r\n for i = #insightList, 1, -1 do\r\n local moving = cardList[insightList[i]]\r\n moving.zone = \"SetAside5\"\r\n table.remove(cardList, insightList[i])\r\n table.insert(cardList, moving)\r\n end\r\n if #insightList < 11 then\r\n debugPrint(\"Joe's hunch deck must have 11 cards but the deck only has \" .. #insightList .. \" Insight events.\",\r\n Priority.INFO, playerColor)\r\n elseif #insightList > 11 then\r\n debugPrint(\"Moved all \" .. #insightList .. \" Insight events to the hunch deck, reduce it to 11.\", Priority.INFO,\r\n playerColor)\r\n else\r\n debugPrint(\"Built Joe's hunch deck\", Priority.INFO, playerColor)\r\n end\r\n end\r\nend\r\n\r\n-- Test method. Loads all decks which were submitted to ArkhamDB on a given date window.\r\nfunction testLoadLotsOfDecks()\r\n local configuration = getConfiguration()\r\n local numDays = 7\r\n local day = os.time { year = 2021, month = 7, day = 15 } -- Start date here\r\n for i = 1, numDays do\r\n local dateString = os.date(\"%Y-%m-%d\", day)\r\n local deckList = Request.start({\r\n configuration.api_uri,\r\n \"decklists/by_date\",\r\n dateString,\r\n },\r\n function(result)\r\n local json = JSON.decode(result.text)\r\n for i, deckData in ipairs(json) do\r\n buildDeck(getColorForTest(i), deckData.id)\r\n end\r\n end)\r\n day = day + (60 * 60 * 24) -- Move forward by one day\r\n end\r\nend\r\n\r\n-- Rotates the player mat based on index, to spread the card stacks during a mass load\r\nfunction getColorForTest(index)\r\n if (index % 4 == 0) then\r\n return \"Red\"\r\n elseif (index % 4 == 1) then\r\n return \"Orange\"\r\n elseif (index % 4 == 2) then\r\n return \"White\"\r\n elseif (index % 4 == 3) then\r\n return \"Green\"\r\n end\r\nend\r\n\r\n-- Start the deck build process for the given player color and deck ID. This\r\n-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\r\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\r\n---@param deckId: ArkhamDB deck id to be loaded\r\nfunction buildDeck(playerColor, deckId)\r\n local configuration = getConfiguration()\r\n -- Get a simple card to see if the bag indexes are complete. If not, abort\r\n -- the deck load. The called method will handle player notification.\r\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\r\n local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\" })\r\n if (checkCard ~= nil and checkCard.data == nil) then\r\n return\r\n end\r\n\r\n local deckUri = { configuration.api_uri,\r\n getUiState().private and configuration.private_deck or configuration.public_deck, deckId }\r\n\r\n local deck = Request.start(deckUri, function(status)\r\n if string.find(status.text, \"\") then\r\n debugPrint(\"Private deck ID \" .. deckId .. \" is not shared\", Priority.ERROR, playerColor)\r\n return false, table.concat({ \"Private deck \", deckId, \" is not shared\" })\r\n end\r\n local json = JSON.decode(status.text)\r\n\r\n if not json then\r\n debugPrint(\"Deck ID \" .. deckId .. \" not found\", Priority.ERROR, playerColor)\r\n return false, \"Deck not found!\"\r\n end\r\n\r\n return true, JSON.decode(status.text)\r\n end)\r\n\r\n deck:with(onDeckResult, playerColor, configuration)\r\nend\r\n\r\n---@type Request\r\nRequest = {\r\n is_done = false,\r\n is_successful = false\r\n}\r\n\r\n-- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\r\n---@param uri string\r\n---@param configure fun(request: Request, status: WebRequestStatus)\r\n---@return Request\r\nfunction Request:new(uri, configure)\r\n local this = {}\r\n\r\n setmetatable(this, self)\r\n self.__index = self\r\n\r\n if type(uri) == \"table\" then\r\n uri = table.concat(uri, \"/\")\r\n end\r\n\r\n this.uri = uri\r\n\r\n WebRequest.get(uri, function(status)\r\n configure(this, status)\r\n end)\r\n\r\n return this\r\nend\r\n\r\n-- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\r\n-- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\r\n---@param uri string\r\n---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\r\n---@param on_error fun(status: WebRequestStatus)|nil\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.deferred(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request:new(uri, function(request, status)\r\n if (status.is_done) then\r\n if (status.is_error) then\r\n request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\r\n request.is_successful = false\r\n request.is_done = true\r\n else\r\n on_success(request, status)\r\n end\r\n end\r\n end)\r\nend\r\n\r\n-- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\r\n---@param uri string\r\n---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\r\n---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\r\n---@vararg any[]\r\n---@return Request\r\nfunction Request.start(uri, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n return Request.deferred(uri, function(request, status)\r\n local result, message = on_success(status, table.unpack(parameters))\r\n if not result then request.error_message = message else request.content = message end\r\n request.is_successful = result\r\n request.is_done = true\r\n end, on_error, table.unpack(parameters))\r\nend\r\n\r\n---@param requests Request[]\r\n---@param on_success fun(content: any[], vararg any[])\r\n---@param on_error fun(requests: Request[], vararg any[])|nil\r\n---@vararg any\r\nfunction Request.with_all(requests, on_success, on_error, ...)\r\n local parameters = table.pack(...)\r\n\r\n Wait.condition(function()\r\n ---@type any[]\r\n local results = {}\r\n\r\n ---@type Request[]\r\n local errors = {}\r\n\r\n for _, request in ipairs(requests) do\r\n if request.is_successful then\r\n table.insert(results, request.content)\r\n else\r\n table.insert(errors, request)\r\n end\r\n end\r\n\r\n if (#errors <= 0) then\r\n on_success(results, table.unpack(parameters))\r\n elseif on_error == nil then\r\n for _, request in ipairs(errors) do\r\n debugPrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }), Priority.ERROR)\r\n end\r\n else\r\n on_error(requests, table.unpack(parameters))\r\n end\r\n end, function()\r\n for _, request in ipairs(requests) do\r\n if not request.is_done then return false end\r\n end\r\n return true\r\n end)\r\nend\r\n\r\n---@param callback fun(content: any, vararg any)\r\nfunction Request:with(callback, ...)\r\n local arguments = table.pack(...)\r\n Wait.condition(function()\r\n if self.is_successful then\r\n callback(self.content, table.unpack(arguments))\r\n end\r\n end, function() return self.is_done\r\n end)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"arkhamdb/DeckImporterMain\")\nend)\n__bundle_register(\"arkhamdb/DeckImporterMain\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/Zones\")\nrequire(\"arkhamdb/LoaderUi\")\nrequire(\"playercards/PlayerCardSpawner\")\n\nlocal bondedList = {}\nlocal customizationRowsWithFields = {}\n-- inputMap maps from (our 1-indexes) customization row index to inputValue table index\n-- The Raven Quill\ncustomizationRowsWithFields[\"09042\"] = {}\ncustomizationRowsWithFields[\"09042\"].inputCount = 2\ncustomizationRowsWithFields[\"09042\"].inputMap = {}\ncustomizationRowsWithFields[\"09042\"].inputMap[1] = 1\ncustomizationRowsWithFields[\"09042\"].inputMap[5] = 2\n-- Friends in Low Places\ncustomizationRowsWithFields[\"09060\"] = {}\ncustomizationRowsWithFields[\"09060\"].inputCount = 2\ncustomizationRowsWithFields[\"09060\"].inputMap = {}\ncustomizationRowsWithFields[\"09060\"].inputMap[1] = 1\ncustomizationRowsWithFields[\"09060\"].inputMap[3] = 2\n-- Living Ink\ncustomizationRowsWithFields[\"09079\"] = {}\ncustomizationRowsWithFields[\"09079\"].inputCount = 3\ncustomizationRowsWithFields[\"09079\"].inputMap = {}\ncustomizationRowsWithFields[\"09079\"].inputMap[1] = 1\ncustomizationRowsWithFields[\"09079\"].inputMap[5] = 2\ncustomizationRowsWithFields[\"09079\"].inputMap[6] = 3\n-- Grizzled\ncustomizationRowsWithFields[\"09101\"] = {}\ncustomizationRowsWithFields[\"09101\"].inputCount = 3\ncustomizationRowsWithFields[\"09101\"].inputMap = {}\ncustomizationRowsWithFields[\"09101\"].inputMap[1] = 1\ncustomizationRowsWithFields[\"09101\"].inputMap[2] = 2\ncustomizationRowsWithFields[\"09101\"].inputMap[3] = 3\n\nlocal PLAY_AREA_GUID = \"721ba2\"\n\nlocal RANDOM_WEAKNESS_ID = \"01000\"\nlocal tags = { configuration = \"import_configuration_provider\" }\nlocal Priority = {\n ERROR = 0,\n WARNING = 1,\n INFO = 2,\n DEBUG = 3\n}\n\n---@type fun(text: string)\nlocal printFunction = printToAll\nlocal printPriority = Priority.INFO\n\n---@param priority number\n---@return string\nfunction Priority.getLabel(priority)\n if priority == 0 then return \"ERROR\"\n elseif priority == 1 then return \"WARNING\"\n elseif priority == 2 then return \"INFO\"\n elseif priority == 3 then return \"DEBUG\"\n else error(table.concat({ \"Priority\", priority, \"not found\" }, \" \")) return \"\"\n end\nend\n\n---@param message string\n---@param priority number\nlocal function debugPrint(message, priority, color)\n if (color == nil) then\n color = { 0.5, 0.5, 0.5 }\n end\n if (printPriority >= priority) then\n printFunction(\"[\" .. Priority.getLabel(priority) .. \"] \" .. message, color)\n end\nend\n\nlocal function fixUtf16String(str)\n return str:gsub(\"\\\\u(%w%w%w%w)\", function(match)\n return string.char(tonumber(match, 16))\n end)\nend\n\n--Forward declaration\n---@type Request\nlocal Request = {}\n\n---@type table\nlocal tabooList = {}\n\n---@return ArkhamImportConfiguration\nlocal function getConfiguration()\n local configuration = getObjectsWithTag(tags.configuration)[1]:getTable(\"configuration\")\n printPriority = configuration.priority\n return configuration\nend\n\nfunction onLoad(script_state)\n local state = JSON.decode(script_state)\n initializeUi(state)\n math.randomseed(os.time())\n\n local configuration = getConfiguration()\n Request.start({ configuration.api_uri, configuration.taboo }, function(status)\n local json = JSON.decode(fixUtf16String(status.text))\n for _, taboo in pairs(json) do\n ---@type \n local cards = {}\n\n for _, card in pairs(JSON.decode(taboo.cards)) do\n cards[card.code] = true\n end\n\n tabooList[taboo.id] = {\n date = taboo.date_start,\n cards = cards\n }\n end\n return true, nil\n end)\nend\n\nfunction onSave() return JSON.encode(getUiState()) end\n\n-- Callback when the deck information is received from ArkhamDB. Parses the\n-- response then applies standard transformations to the deck such as adding\n-- random weaknesses and checking for taboos. Once the deck is processed,\n-- passes to loadCards to actually spawn the defined deck.\n---@param deck ArkhamImportDeck\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\n---@param configuration ArkhamImportConfiguration\nlocal function onDeckResult(deck, playerColor, configuration)\n -- Load the next deck in the upgrade path if the option is enabled\n if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= \"\") then\n buildDeck(playerColor, deck.next_deck)\n return\n end\n\n debugPrint(table.concat({ \"Found decklist: \", deck.name }), Priority.INFO, playerColor)\n\n debugPrint(table.concat({ \"-\", deck.name, \"-\" }), Priority.DEBUG)\n for k, v in pairs(deck) do\n if type(v) == \"table\" then\n debugPrint(table.concat { k, \": \" }, Priority.DEBUG)\n else\n debugPrint(table.concat { k, \": \", tostring(v) }, Priority.DEBUG)\n end\n end\n debugPrint(\"\", Priority.DEBUG)\n\n -- Initialize deck slot table and perform common transformations. The order\n -- of these should not be changed, as later steps may act on cards added in\n -- each. For example, a random weakness or investigator may have bonded\n -- cards or taboo entries, and should be present\n local slots = deck.slots\n maybeDrawRandomWeakness(slots, playerColor, configuration)\n maybeAddInvestigatorCards(deck, slots)\n maybeAddCustomizeUpgradeSheets(slots, configuration)\n maybeAddSummonedServitor(slots)\n maybeAddOnTheMend(slots)\n extractBondedCards(slots, configuration)\n checkTaboos(deck.taboo_id, slots, playerColor, configuration)\n\n local commandManager = getObjectFromGUID(configuration.command_manager_guid)\n\n ---@type ArkhamImport_CommandManager_InitializationArguments\n local parameters = {\n configuration = configuration,\n description = deck.description_md,\n }\n\n ---@type ArkhamImport_CommandManager_InitializationResults\n local results = commandManager:call(\"initialize\", parameters)\n\n if not results.is_successful then\n debugPrint(results.error_message, Priority.ERROR)\n return\n end\n\n -- get upgrades for customizable cards\n local meta = deck.meta\n local customizations = {}\n if meta then customizations = JSON.decode(deck.meta) end\n\n loadCards(slots, deck.investigator_code, customizations, playerColor, commandManager,\n configuration, results.configuration)\nend\n\n-- Checks to see if the slot list includes the random weakness ID. If it does,\n-- removes it from the deck and replaces it with the ID of a random basic weakness provided by the all cards bag\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\n---@param playerColor: Color name of the player this deck is being loaded for. Used for broadcast if a weakness is added.\n---@param configuration: The API configuration object\nfunction maybeDrawRandomWeakness(slots, playerColor, configuration)\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n local hasRandomWeakness = false\n for cardId, cardCount in pairs(slots) do\n if cardId == RANDOM_WEAKNESS_ID then\n hasRandomWeakness = true\n break\n end\n end\n if hasRandomWeakness then\n local weaknessId = allCardsBag.call(\"getRandomWeaknessId\")\n slots[weaknessId] = 1\n slots[RANDOM_WEAKNESS_ID] = nil\n debugPrint(\"Random basic weakness added to deck\", Priority.INFO, playerColor)\n end\nend\n\n-- If investigator cards should be loaded, add both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each\n---@param deck: The processed ArkhamDB deck response\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\nfunction maybeAddInvestigatorCards(deck, slots)\n if getUiState().investigators then\n local investigatorId = deck.investigator_code\n slots[investigatorId .. \"-m\"] = 1\n local deckMeta = JSON.decode(deck.meta)\n local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= \"\"\n local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= \"\"\n if parallelFront and parallelBack then\n investigatorId = investigatorId .. \"-p\"\n elseif parallelFront then\n\n local alternateNum = tonumber(deckMeta.alternate_front)\n if alternateNum >= 01501 and alternateNum <= 01506 then\n investigatorId = investigatorId .. \"-r\"\n else\n investigatorId = investigatorId .. \"-pf\"\n end\n elseif parallelBack then\n investigatorId = investigatorId .. \"-pb\"\n end\n slots[investigatorId] = 1\n end\nend\n\n-- Process the card list looking for the customizable cards, and add their upgrade sheets if needed\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number\n-- of those cards which will be spawned\nfunction maybeAddCustomizeUpgradeSheets(slots, configuration)\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n for cardId, _ in pairs(slots) do\n -- upgrade sheets for customizable cards\n local upgradesheet = allCardsBag.call(\"getCardById\", { id = cardId .. \"-c\" })\n if upgradesheet ~= nil then\n slots[cardId .. \"-c\"] = 1\n end\n end\nend\n\n-- Process the card list looking for the Summoned Servitor, and add its minicard to the list if\n-- needed\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number\n-- of those cards which will be spawned\nfunction maybeAddSummonedServitor(slots)\n if slots[\"09080\"] ~= nil then\n slots[\"09080-m\"] = 1\n end\nend\n\n-- On the Mend should have 1-per-investigator copies set aside, but ArkhamDB always sends 1. Update\n-- the count based on the investigator count\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number\n-- of those cards which will be spawned\nfunction maybeAddOnTheMend(slots)\n if slots[\"09006\"] ~= nil then\n local playArea = getObjectFromGUID(PLAY_AREA_GUID)\n if playArea ~= nil then\n slots[\"09006\"] = playArea.call(\"getInvestigatorCount\")\n end\n end\nend\n\n-- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\n---@param configuration: The API configuration object\nfunction extractBondedCards(slots, configuration)\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n -- Create a list of bonded cards first so we don't modify slots while iterating\n local bondedCards = {}\n for cardId, cardCount in pairs(slots) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n if (card ~= nil and card.metadata.bonded ~= nil) then\n for _, bond in ipairs(card.metadata.bonded) do\n bondedCards[bond.id] = bond.count\n -- We need to know which cards are bonded to determine their position, remember them\n bondedList[bond.id] = true\n end\n end\n end\n -- Add any bonded cards to the main slots list\n for bondedId, bondedCount in pairs(bondedCards) do\n slots[bondedId] = bondedCount\n end\nend\n\n-- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. \"XXXX\" becomes \"XXXX-t\")\n---@param tabooId: The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used\n---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned\nfunction checkTaboos(tabooId, slots, playerColor, configuration)\n if tabooId then\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n for cardId, _ in pairs(tabooList[tabooId].cards) do\n if slots[cardId] ~= nil then\n -- Make sure there's a taboo version of the card before we replace it\n -- SCED only maintains the most recent taboo cards. If a deck is using\n -- an older taboo list it's possible the card isn't a taboo any more\n local tabooCard = allCardsBag.call(\"getCardById\", { id = cardId .. \"-t\" })\n if tabooCard == nil then\n local basicCard = allCardsBag.call(\"getCardById\", { id = cardId })\n debugPrint(\"Taboo version for \" .. basicCard.data.Nickname .. \" is not available. Using standard version\",\n Priority.WARNING, playerColor)\n else\n slots[cardId .. \"-t\"] = slots[cardId]\n slots[cardId] = nil\n end\n end\n end\n end\nend\n\n-- Returns the zone name where the specified card should be placed, based on its metadata.\n---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.\n---@return: Zone name such as \"Deck\", \"SetAside1\", etc. See Zones object documentation for a list of valid zones.\nfunction getDefaultCardZone(cardMetadata)\n if (cardMetadata.id == \"09080-m\") then -- Have to check the Servitor before other minicards\n return \"SetAside6\"\n elseif (cardMetadata.id == \"09006\") then -- On The Mend is set aside\n return \"SetAside2\"\n elseif cardMetadata.type == \"Investigator\" then\n return \"Investigator\"\n elseif cardMetadata.type == \"Minicard\" then\n return \"Minicard\"\n elseif cardMetadata.type == \"UpgradeSheet\" then\n return \"SetAside4\"\n elseif cardMetadata.startsInPlay then\n return \"BlankTop\"\n elseif cardMetadata.permanent then\n return \"SetAside1\"\n elseif bondedList[cardMetadata.id] then\n return \"SetAside2\"\n -- SetAside3 is used for Ancestral Knowledge / Underworld Market\n else\n return \"Deck\"\n end\nend\n\n-- Process the slot list, which defines the card Ids and counts of cards to load. Spawn those cards at the appropriate zones\n-- and report an error to the user if any could not be loaded.\n-- This method uses an encapsulated coroutine with yields to make the card spawning cleaner.\n--\n---@param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn, and count is the number which should be spawned\n---@param investigatorId: String ArkhamDB ID (code) for this deck's investigator.\n-- Investigator cards should already be added to the slots list if they\n-- should be spawned, but this value is separate to check for special\n-- handling for certain investigators\n---@param customizations: ArkhamDB data for customizations on customizable cards\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\n---@param configuration: Loader configuration object\nfunction loadCards(slots, investigatorId, customizations, playerColor, commandManager, configuration, command_config)\n function coinside()\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n local yPos = {}\n local cardsToSpawn = {}\n for cardId, cardCount in pairs(slots) do\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n if card ~= nil then\n local cardZone = getDefaultCardZone(card.metadata)\n for i = 1, cardCount do\n table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })\n end\n\n slots[cardId] = 0\n end\n end\n\n -- TODO: Re-enable this later, as a command\n -- handleAltInvestigatorCard(cardsToSpawn, \"promo\", configuration)\n\n -- TODO: Process commands for the cardsToSpawn list\n\n -- These should probably be commands, once the command handler is updated\n handleAncestralKnowledge(cardsToSpawn)\n handleUnderworldMarket(cardsToSpawn, playerColor)\n handleHunchDeck(investigatorId, cardsToSpawn, playerColor)\n handleCustomizableUpgrades(cardsToSpawn, customizations)\n\n -- Split the card list into separate lists for each zone\n local zoneDecks = buildZoneLists(cardsToSpawn)\n -- Spawn the list for each zone\n for zone, zoneCards in pairs(zoneDecks) do\n local deckPos = Zones.getZonePosition(playerColor, zone)\n deckPos.y = 3\n\n local callback = nil\n -- If cards are spread too close together TTS groups them weirdly, selecting multiples\n -- when hovering over a single card. This distance is the minimum to avoid that\n local spreadDistance = 1.15\n if (zone == \"SetAside4\") then\n -- SetAside4 is reserved for customization cards, and we want them spread on the table\n -- so their checkboxes are visible\n if (playerColor == \"White\") then\n deckPos.z = deckPos.z + (#zoneCards - 1) * spreadDistance\n elseif (playerColor == \"Green\") then\n deckPos.x = deckPos.x + (#zoneCards - 1) * spreadDistance\n end\n callback = function(deck) deck.spread(spreadDistance) end\n elseif zone == \"Deck\" then\n callback = function(deck) deckSpawned(deck, playerColor) end\n end\n Spawner.spawnCards(\n zoneCards,\n deckPos,\n Zones.getDefaultCardRotation(playerColor, zone),\n true, -- Sort deck\n callback)\n\n coroutine.yield(0)\n end\n\n -- Look for any cards which haven't been loaded\n local hadError = false\n for cardId, remainingCount in pairs(slots) do\n if remainingCount > 0 then\n hadError = true\n local request = Request.start({\n configuration.api_uri,\n configuration.cards,\n cardId\n },\n function(result)\n local adbCardInfo = JSON.decode(fixUtf16String(result.text))\n local cardName = adbCardInfo.real_name\n if (cardName ~= nil) then\n if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then\n cardName = cardName .. \" (\" .. adbCardInfo.xp .. \")\"\n end\n debugPrint(\"Card not found: \" .. cardName .. \", ArkhamDB ID \" .. cardId, Priority.ERROR, playerColor)\n else\n debugPrint(\"Card not found in ArkhamDB, ID \" .. cardId, Priority.ERROR, playerColor)\n end\n end)\n end\n end\n if (not hadError) then\n debugPrint(\"Deck loaded successfully!\", Priority.INFO, playerColor)\n end\n return 1\n end\n\n startLuaCoroutine(self, \"coinside\")\nend\n\n-- Callback handler for the main deck spawning. Looks for cards which should start in hand, and\n-- draws them for the appropriate player.\n-- @param deck Callback-provided spawned deck object\n-- @param playerColor Color of the player to draw the cards to\nfunction deckSpawned(deck, playerColor)\n local handPos = Player[playerColor].getHandTransform(1).position -- Only one hand zone per player\n local deckCards = deck.getData().ContainedObjects\n -- Process in reverse order so taking cards out doesn't upset the indexing\n for i = #deckCards, 1, -1 do\n local cardMetadata = JSON.decode(deckCards[i].GMNotes) or { }\n if cardMetadata.startsInHand then\n deck.takeObject({ index = i - 1, position = handPos, flip = true, smooth = true})\n end\n end\nend\n\n-- Conver the Raven Quill's selections from card IDs to card names. This could be more elegant\n-- but the inputs are very static so we're using some brute force.\n-- @param An ArkhamDB string indicating the customization selections for The Raven's Quill. Should\n-- be either a single card ID or two separated by a ^ (e.g. XXXXX^YYYYY)\nfunction convertRavenQuillSelections(selectionString)\n if (string.len(selectionString) == 5) then\n return getCardName(selectionString)\n elseif (string.len(selectionString) == 11) then\n return getCardName(string.sub(selectionString, 1, 5)) .. \", \" .. getCardName(string.sub(selectionString, 7))\n end\nend\n\n-- Returns the simple name of a card given its ID. This will find the card and strip any trailing\n-- SCED-specific suffixes such as (Taboo) or (Level)\nfunction getCardName(cardId)\n local configuration = getConfiguration()\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n local card = allCardsBag.call(\"getCardById\", { id = cardId })\n if (card ~= nil) then\n local name = card.data.Nickname\n if (string.find(name, \" %(\")) then\n return string.sub(name, 1, string.find(name, \" %(\") - 1)\n else\n return name\n end\n end\nend\n\n-- Split a single list of cards into a separate table of lists, keyed by the zone\n---@param cards: Table of {cardData, cardMetadata, zone}\n---@return: Table of {zoneName=card list}\nfunction buildZoneLists(cards)\n local zoneList = {}\n for _, card in ipairs(cards) do\n if zoneList[card.zone] == nil then\n zoneList[card.zone] = {}\n end\n table.insert(zoneList[card.zone], card)\n end\n\n return zoneList\nend\n\n-- Replace the investigator card and minicard with an alternate version. This\n-- will find the relevant cards and look for IDs with -, and\n-- --m, and update the entries in cardList with the new card\n-- data.\n--\n---@param cardList: Deck list being created\n---@param altVersionTag: The tag for the different version, currently the only alt versions are \"promo\", but will soon inclide \"revised\"\n---@param configuration: ArkhamDB configuration defniition, used for the card bag\nfunction handleAltInvestigatorCard(cardList, altVersionTag, configuration)\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n for _, card in ipairs(cardList) do\n if card.metadata.type == \"Investigator\" then\n local altInvestigator = allCardsBag.call(\"getCardById\", { id = card.metadata.id .. \"-\" .. altVersionTag })\n if (altInvestigator ~= nil) then\n card.data = altInvestigator.data\n card.metadata = altInvestigator.metadata\n end\n end\n if card.metadata.type == \"Minicard\" then\n -- -promo comes before -m in the ID, so needs a little massaging\n local investigatorId = string.sub(card.metadata.id, 1, 5)\n local altMinicard = allCardsBag.call(\"getCardById\", { id = investigatorId .. \"-\" .. altVersionTag .. \"-m\" })\n if altMinicard ~= nil then\n card.data = altMinicard.data\n card.metadata = altMinicard.metadata\n end\n end\n end\nend\n\n-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3\nfunction handleAncestralKnowledge(cardList)\n local hasAncestralKnowledge = false\n local skillList = {}\n -- Have to process the entire list to check for Ancestral Knowledge and get all possible skills, so do both in one pass\n for i, card in ipairs(cardList) do\n if card.metadata.id == \"07303\" then\n hasAncestralKnowledge = true\n card.zone = \"SetAside3\"\n elseif (card.metadata.type == \"Skill\"\n and card.metadata.bonded_to == nil\n and not card.metadata.weakness) then\n table.insert(skillList, i)\n end\n end\n if hasAncestralKnowledge then\n for i = 1, 5 do\n -- Move 5 random skills to SetAside3\n local skillListIndex = math.random(#skillList)\n cardList[skillList[skillListIndex]].zone = \"UnderSetAside3\"\n table.remove(skillList, skillListIndex)\n end\n end\nend\n\n-- Check for and handle Underworld Market by moving all Illicit cards to UnderSetAside3\n---@param cardList: Deck list being created\n---@param playerColor: Color this deck is being loaded for\nfunction handleUnderworldMarket(cardList, playerColor)\n local hasMarket = false\n local illicitList = {}\n -- Process the entire list to check for Underworld Market and get all possible skills, doing both in one pass\n for i, card in ipairs(cardList) do\n if card.metadata.id == \"09077\" then\n -- Underworld Market found\n hasMarket = true\n card.zone = \"SetAside3\"\n elseif (card.metadata.traits ~= nil and string.find(card.metadata.traits, \"Illicit\", 1, true)\n and card.metadata.bonded_to == nil\n and not card.metadata.weakness) then\n table.insert(illicitList, i)\n end\n end\n\n if hasMarket then\n if #illicitList < 10 then\n debugPrint(\"Only \" .. #illicitList .. \" Illicit cards in your deck, you can't trigger Underworld Market's ability.\"\n , Priority.WARNING, playerColor)\n else\n -- Process cards to move them to the market deck. This is done in reverse\n -- order because the sorting needs to be reversed (deck sorts for face down)\n -- Performance here may be an issue, as table.remove() is an O(n) operation\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\n -- a problem\n for i = #illicitList, 1, -1 do\n local moving = cardList[illicitList[i]]\n moving.zone = \"UnderSetAside3\"\n table.remove(cardList, illicitList[i])\n table.insert(cardList, moving)\n end\n\n if #illicitList > 10 then\n debugPrint(\"Moved all \" .. #illicitList .. \" Illicit cards to the Market deck, reduce it to 10\", Priority.INFO,\n playerColor)\n else\n debugPrint(\"Built the Market deck\", Priority.INFO, playerColor)\n end\n end\n end\nend\n\n-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch Deck.\n---@param investigatorId: ID for the deck's investigator card. Passed separately because the investigator may not be included in the cardList\n---@param cardList: Deck list being created\n---@param playerColor: Color this deck is being loaded for\nfunction handleHunchDeck(investigatorId, cardList, playerColor)\n if investigatorId == \"05002\" then -- Joe Diamond\n local insightList = {}\n for i, card in ipairs(cardList) do\n if (card.metadata.type == \"Event\"\n and card.metadata.traits ~= nil\n and string.match(card.metadata.traits, \"Insight\")\n and card.metadata.bonded_to == nil) then\n table.insert(insightList, i)\n end\n end\n -- Process insights to move them to the hunch deck. This is done in reverse\n -- order because the sorting needs to be reversed (deck sorts for face down)\n -- Performance here may be an issue, as table.remove() is an O(n) operation\n -- which makes the full shift O(n^2). But keep it simple unless it becomes\n -- a problem\n for i = #insightList, 1, -1 do\n local moving = cardList[insightList[i]]\n moving.zone = \"SetAside5\"\n table.remove(cardList, insightList[i])\n table.insert(cardList, moving)\n end\n if #insightList < 11 then\n debugPrint(\"Joe's hunch deck must have 11 cards but the deck only has \" .. #insightList .. \" Insight events.\",\n Priority.INFO, playerColor)\n elseif #insightList > 11 then\n debugPrint(\"Moved all \" .. #insightList .. \" Insight events to the hunch deck, reduce it to 11.\", Priority.INFO,\n playerColor)\n else\n debugPrint(\"Built Joe's hunch deck\", Priority.INFO, playerColor)\n end\n end\nend\n\n-- For any customization upgrade cards in the card list, process the metadata from the deck to\n-- set the save state to show the correct checkboxes/text field values\n---@param cardList: Deck list being created\n---@param customizations: Deck's meta table, extracted from ArkhamDB's deck structure\nfunction handleCustomizableUpgrades(cardList, customizations)\n for _, card in ipairs(cardList) do\n if card.metadata.type == \"UpgradeSheet\" then\n local baseId = string.sub(card.metadata.id, 1, 5)\n local upgrades = customizations[\"cus_\" .. baseId]\n log(upgrades)\n log(baseId)\n\n if upgrades ~= nil then\n -- initialize tables\n -- markedBoxes: contains the amount of markedBoxes (left to right) per row (starting at row 1)\n -- inputValues: contains the amount of inputValues per row (starting at row 0)\n local markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n local inputValues = {}\n local index_xp = {}\n\n -- get the index and xp values (looks like this: X|X,X|X, ..)\n for str in string.gmatch(customizations[\"cus_\" .. baseId], \"([^,]+)\") do\n table.insert(index_xp, str)\n end\n\n -- split each pair and assign it to the proper position in markedBoxes\n if (customizationRowsWithFields[baseId] ~= nil) then\n for i = 1, customizationRowsWithFields[baseId].inputCount do\n table.insert(inputValues, \"\")\n end\n end\n local inputCount = 0\n for _, entry in ipairs(index_xp) do\n local counter = 0\n local index = 0\n\n -- if found number is 0, then only get inputvalue\n for str in string.gmatch(entry, \"([^|]+)\") do\n counter = counter + 1\n if counter == 1 then\n index = tonumber(str) + 1\n elseif counter == 2 then\n markedBoxes[index] = tonumber(str)\n elseif counter == 3 and str ~= \"\" then\n if (baseId == \"09042\") then\n inputValues[customizationRowsWithFields[baseId].inputMap[index]] = convertRavenQuillSelections(str)\n elseif customizationRowsWithFields[baseId] ~= nil then\n inputValues[customizationRowsWithFields[baseId].inputMap[index]] = str\n end\n end\n end\n end\n\n -- remove first entry in markedBoxes if row 0 has textbox\n if customizationRowsWithFields[baseId] ~= nil\n and customizationRowsWithFields[baseId].inputCount > 0 then\n table.remove(markedBoxes, 1)\n end\n\n -- write the loaded values to the save_data of the sheets\n card.data[\"LuaScriptState\"] = JSON.encode({ markedBoxes, inputValues })\n end\n end\n end\nend\n\n-- Test method. Loads all decks which were submitted to ArkhamDB on a given date window.\nfunction testLoadLotsOfDecks()\n local configuration = getConfiguration()\n local numDays = 7\n local day = os.time { year = 2021, month = 7, day = 15 } -- Start date here\n for i = 1, numDays do\n local dateString = os.date(\"%Y-%m-%d\", day)\n local deckList = Request.start({\n configuration.api_uri,\n \"decklists/by_date\",\n dateString,\n },\n function(result)\n local json = JSON.decode(result.text)\n for i, deckData in ipairs(json) do\n buildDeck(getColorForTest(i), deckData.id)\n end\n end)\n day = day + (60 * 60 * 24) -- Move forward by one day\n end\nend\n\n-- Rotates the player mat based on index, to spread the card stacks during a mass load\nfunction getColorForTest(index)\n if (index % 4 == 0) then\n return \"Red\"\n elseif (index % 4 == 1) then\n return \"Orange\"\n elseif (index % 4 == 2) then\n return \"White\"\n elseif (index % 4 == 3) then\n return \"Green\"\n end\nend\n\n-- Start the deck build process for the given player color and deck ID. This\n-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.\n---@param playerColor String Color name of the player mat to place this deck on (e.g. \"Red\")\n---@param deckId: ArkhamDB deck id to be loaded\nfunction buildDeck(playerColor, deckId)\n local configuration = getConfiguration()\n -- Get a simple card to see if the bag indexes are complete. If not, abort\n -- the deck load. The called method will handle player notification.\n local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)\n local checkCard = allCardsBag.call(\"getCardById\", { id = \"01001\" })\n if (checkCard ~= nil and checkCard.data == nil) then\n return\n end\n\n local deckUri = { configuration.api_uri,\n getUiState().private and configuration.private_deck or configuration.public_deck, deckId }\n\n local deck = Request.start(deckUri, function(status)\n if string.find(status.text, \"\") then\n debugPrint(\"Private deck ID \" .. deckId .. \" is not shared\", Priority.ERROR, playerColor)\n return false, table.concat({ \"Private deck \", deckId, \" is not shared\" })\n end\n local json = JSON.decode(status.text)\n\n if not json then\n debugPrint(\"Deck ID \" .. deckId .. \" not found\", Priority.ERROR, playerColor)\n return false, \"Deck not found!\"\n end\n\n return true, JSON.decode(status.text)\n end)\n\n deck:with(onDeckResult, playerColor, configuration)\nend\n\n---@type Request\nRequest = {\n is_done = false,\n is_successful = false\n}\n\n-- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.\n---@param uri string\n---@param configure fun(request: Request, status: WebRequestStatus)\n---@return Request\nfunction Request:new(uri, configure)\n local this = {}\n\n setmetatable(this, self)\n self.__index = self\n\n if type(uri) == \"table\" then\n uri = table.concat(uri, \"/\")\n end\n\n this.uri = uri\n\n WebRequest.get(uri, function(status)\n configure(this, status)\n end)\n\n return this\nend\n\n-- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.\n-- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)\n---@param uri string\n---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)\n---@param on_error fun(status: WebRequestStatus)|nil\n---@vararg any[]\n---@return Request\nfunction Request.deferred(uri, on_success, on_error, ...)\n local parameters = table.pack(...)\n return Request:new(uri, function(request, status)\n if (status.is_done) then\n if (status.is_error) then\n request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error\n request.is_successful = false\n request.is_done = true\n else\n on_success(request, status)\n end\n end\n end)\nend\n\n-- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.\n---@param uri string\n---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any\n---@param on_error nil|fun(status: WebRequestStatus, vararg any): string\n---@vararg any[]\n---@return Request\nfunction Request.start(uri, on_success, on_error, ...)\n local parameters = table.pack(...)\n return Request.deferred(uri, function(request, status)\n local result, message = on_success(status, table.unpack(parameters))\n if not result then request.error_message = message else request.content = message end\n request.is_successful = result\n request.is_done = true\n end, on_error, table.unpack(parameters))\nend\n\n---@param requests Request[]\n---@param on_success fun(content: any[], vararg any[])\n---@param on_error fun(requests: Request[], vararg any[])|nil\n---@vararg any\nfunction Request.with_all(requests, on_success, on_error, ...)\n local parameters = table.pack(...)\n\n Wait.condition(function()\n ---@type any[]\n local results = {}\n\n ---@type Request[]\n local errors = {}\n\n for _, request in ipairs(requests) do\n if request.is_successful then\n table.insert(results, request.content)\n else\n table.insert(errors, request)\n end\n end\n\n if (#errors <= 0) then\n on_success(results, table.unpack(parameters))\n elseif on_error == nil then\n for _, request in ipairs(errors) do\n debugPrint(table.concat({ \"[ERROR]\", request.uri, \":\", request.error_message }), Priority.ERROR)\n end\n else\n on_error(requests, table.unpack(parameters))\n end\n end, function()\n for _, request in ipairs(requests) do\n if not request.is_done then return false end\n end\n return true\n end)\nend\n\n---@param callback fun(content: any, vararg any)\nfunction Request:with(callback, ...)\n local arguments = table.pack(...)\n Wait.condition(function()\n if self.is_successful then\n callback(self.content, table.unpack(arguments))\n end\n end, function() return self.is_done\n end)\nend\nend)\n__bundle_register(\"arkhamdb/LoaderUi\", function(require, _LOADED, __bundle_register, __bundle_modules)\nlocal INPUT_FIELD_HEIGHT = 340\nlocal INPUT_FIELD_WIDTH = 1500\nlocal FIELD_COLOR = { 0.9, 0.7, 0.5 }\n\nlocal PRIVATE_TOGGLE_LABELS = {}\nPRIVATE_TOGGLE_LABELS[true] = \"Private\"\nPRIVATE_TOGGLE_LABELS[false] = \"Published\"\n\nlocal UPGRADED_TOGGLE_LABELS = {}\nUPGRADED_TOGGLE_LABELS[true] = \"Upgraded\"\nUPGRADED_TOGGLE_LABELS[false] = \"Specific\"\n\nlocal LOAD_INVESTIGATOR_TOGGLE_LABELS = {}\nLOAD_INVESTIGATOR_TOGGLE_LABELS[true] = \"Yes\"\nLOAD_INVESTIGATOR_TOGGLE_LABELS[false] = \"No\"\n\nlocal redDeckId = \"\"\nlocal orangeDeckId = \"\"\nlocal whiteDeckId = \"\"\nlocal greenDeckId = \"\"\n\nlocal privateDeck = true\nlocal loadNewestDeck = true\nlocal loadInvestigators = false\n\n-- Returns a table with the full state of the UI, including options and deck IDs.\n-- This can be used to persist via onSave(), or provide values for a load operation\n-- Table values:\n-- redDeck: Deck ID to load for the red player\n-- orangeDeck: Deck ID to load for the orange player\n-- whiteDeck: Deck ID to load for the white player\n-- greenDeck: Deck ID to load for the green player\n-- private: True to load a private deck, false to load a public deck\n-- loadNewest: True if the most upgraded version of the deck should be loaded\n-- investigators: True if investigator cards should be spawned\nfunction getUiState()\n return {\n redDeck = redDeckId,\n orangeDeck = orangeDeckId,\n whiteDeck = whiteDeckId,\n greenDeck = greenDeckId,\n private = privateDeck,\n loadNewest = loadNewestDeck,\n investigators = loadInvestigators\n }\nend\n\n-- Sets up the UI for the deck loader, populating fields from the given save state table decoded from onLoad()\nfunction initializeUi(savedUiState)\n if savedUiState ~= nil then\n redDeckId = savedUiState.redDeck\n orangeDeckId = savedUiState.orangeDeck\n whiteDeckId = savedUiState.whiteDeck\n greenDeckId = savedUiState.greenDeck\n privateDeck = savedUiState.private\n loadNewestDeck = savedUiState.loadNewest\n loadInvestigators = savedUiState.investigators\n end\n\n makeOptionToggles()\n makeDeckIdFields()\n makeBuildButton()\nend\n\nfunction makeOptionToggles()\n -- common parameters\n local checkbox_parameters = {}\n checkbox_parameters.function_owner = self\n checkbox_parameters.width = INPUT_FIELD_WIDTH\n checkbox_parameters.height = INPUT_FIELD_HEIGHT\n checkbox_parameters.scale = { 0.1, 0.1, 0.1 }\n checkbox_parameters.font_size = 240\n checkbox_parameters.hover_color = { 0.4, 0.6, 0.8 }\n checkbox_parameters.color = FIELD_COLOR\n\n -- public / private deck\n checkbox_parameters.click_function = \"publicPrivateChanged\"\n checkbox_parameters.position = { 0.25, 0.1, -0.102 }\n checkbox_parameters.tooltip = \"Published or private deck?\\n\\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\"\n checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]\n self.createButton(checkbox_parameters)\n\n -- load upgraded?\n checkbox_parameters.click_function = \"loadUpgradedChanged\"\n checkbox_parameters.position = { 0.25, 0.1, -0.01 }\n checkbox_parameters.tooltip = \"Load newest upgrade or exact deck?\"\n checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]\n self.createButton(checkbox_parameters)\n\n -- load investigators?\n checkbox_parameters.click_function = \"loadInvestigatorsChanged\"\n checkbox_parameters.position = { 0.25, 0.1, 0.081 }\n checkbox_parameters.tooltip = \"Spawn investigator cards?\"\n checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]\n self.createButton(checkbox_parameters)\nend\n\n-- Create the four deck ID entry fields\nfunction makeDeckIdFields()\n local input_parameters = {}\n -- Parameters common to all entry fields\n input_parameters.function_owner = self\n input_parameters.scale = { 0.1, 0.1, 0.1 }\n input_parameters.width = INPUT_FIELD_WIDTH\n input_parameters.height = INPUT_FIELD_HEIGHT\n input_parameters.font_size = 320\n input_parameters.tooltip = \"Deck ID from ArkhamDB URL of the deck\\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\"\n input_parameters.alignment = 3 -- Center\n input_parameters.color = FIELD_COLOR\n input_parameters.font_color = { 0, 0, 0 }\n input_parameters.validation = 2 -- Integer\n\n -- Green\n input_parameters.input_function = \"greenDeckChanged\"\n input_parameters.position = { -0.166, 0.1, 0.385 }\n input_parameters.value = greenDeckId\n self.createInput(input_parameters)\n -- Red\n input_parameters.input_function = \"redDeckChanged\"\n input_parameters.position = { 0.171, 0.1, 0.385 }\n input_parameters.value = redDeckId\n self.createInput(input_parameters)\n -- White\n input_parameters.input_function = \"whiteDeckChanged\"\n input_parameters.position = { -0.166, 0.1, 0.474 }\n input_parameters.value = whiteDeckId\n self.createInput(input_parameters)\n -- Orange\n input_parameters.input_function = \"orangeDeckChanged\"\n input_parameters.position = { 0.171, 0.1, 0.474 }\n input_parameters.value = orangeDeckId\n self.createInput(input_parameters)\nend\n\n-- Create the Build All button. This is a transparent button which covers the Build All portion of the background graphic\nfunction makeBuildButton()\n local button_parameters = {}\n button_parameters.click_function = \"loadDecks\"\n button_parameters.function_owner = self\n button_parameters.position = { 0, 0.1, 0.71 }\n button_parameters.width = 320\n button_parameters.height = 30\n button_parameters.color = { 0, 0, 0, 0 }\n button_parameters.tooltip = \"Click to build all four decks!\"\n self.createButton(button_parameters)\nend\n\n-- Event handlers for deck ID change\nfunction redDeckChanged(_, _, inputValue) redDeckId = inputValue end\n\nfunction orangeDeckChanged(_, _, inputValue) orangeDeckId = inputValue end\n\nfunction whiteDeckChanged(_, _, inputValue) whiteDeckId = inputValue end\n\nfunction greenDeckChanged(_, _, inputValue) greenDeckId = inputValue end\n\n-- Event handlers for toggle buttons\nfunction publicPrivateChanged()\n privateDeck = not privateDeck\n self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }\nend\n\nfunction loadUpgradedChanged()\n loadNewestDeck = not loadNewestDeck\n self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }\nend\n\nfunction loadInvestigatorsChanged()\n loadInvestigators = not loadInvestigators\n self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }\nend\n\nfunction loadDecks()\n -- testLoadLotsOfDecks()\n -- Method in DeckImporterMain, visible due to inclusion\n\n -- TODO: Make this use the configuration ID for the all cards bag\n local allCardsBag = getObjectFromGUID(\"15bb07\")\n local indexReady = allCardsBag.call(\"isIndexReady\")\n if (not indexReady) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return\n end\n if (redDeckId ~= nil and redDeckId ~= \"\") then\n buildDeck(\"Red\", redDeckId)\n end\n if (orangeDeckId ~= nil and orangeDeckId ~= \"\") then\n buildDeck(\"Orange\", orangeDeckId)\n end\n if (whiteDeckId ~= nil and whiteDeckId ~= \"\") then\n buildDeck(\"White\", whiteDeckId)\n end\n if (greenDeckId ~= nil and greenDeckId ~= \"\") then\n buildDeck(\"Green\", greenDeckId)\n end\nend\nend)\n__bundle_register(\"playercards/PlayerCardSpawner\", function(require, _LOADED, __bundle_register, __bundle_modules)\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal SPREAD_Z_SHIFT = -2.3\n\nSpawner = { }\n\n-- Spawns a list of cards at the given position/rotation. This will separate cards by size -\n-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If\n-- there are different types, the provided callback will be called once for each type as it spawns\n-- either a card or deck.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param sort Boolean, true if this list of cards should be sorted before spawning\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawnCards = function(cardList, pos, rot, sort, callback)\n if (sort) then\n table.sort(cardList, Spawner.cardComparator)\n end\n\n local miniCards = { }\n local standardCards = { }\n local investigatorCards = { }\n\n for _, card in ipairs(cardList) do\n if (card.metadata.type == \"Investigator\") then\n table.insert(investigatorCards, card)\n elseif (card.metadata.type == \"Minicard\") then\n table.insert(miniCards, card)\n else\n table.insert(standardCards, card)\n end\n end\n -- Spawn each of the three types individually. Each Y position shift accounts for the thickness\n -- of the spawned deck\n local position = { x = pos.x, y = pos.y, z = pos.z }\n Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z}, callback)\n\n position.y = position.y + (#investigatorCards + #standardCards) * 0.07\n Spawner.spawn(standardCards, position, rot, callback)\n\n position.y = position.y + (#standardCards + #miniCards) * 0.07\n Spawner.spawn(miniCards, position, rot, callback)\nend\n\nSpawner.spawnCardSpread = function(cardList, startPos, rot, sort, callback)\n if (sort) then\n table.sort(cardList, Spawner.cardComparator)\n end\n\n local position = { x = startPos.x, y = startPos.y, z = startPos.z }\n for _, card in ipairs(cardList) do\n Spawner.spawn({ card }, position, rot, callback)\n position.z = position.z + SPREAD_Z_SHIFT\n end\nend\n\n-- Spawn a specific list of cards. This method is for internal use and should not be called\n-- directly, use spawnCards instead.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawn = function(cardList, pos, rot, callback)\n if (#cardList == 0) then\n return\n end\n -- Spawn a single card directly\n if (#cardList == 1) then\n spawnObjectData({\n data = cardList[1].data,\n position = pos,\n rotation = rot,\n callback_function = callback,\n })\n return\n end\n -- For multiple cards, construct a deck and spawn that\n local deck = Spawner.buildDeckDataTemplate()\n -- Decks won't inherently scale to the cards in them. The card list being spawned should be all\n -- the same type/size by this point, so use the first card to set the size\n deck.Transform = {\n scaleX = cardList[1].data.Transform.scaleX,\n scaleY = 1,\n scaleZ = cardList[1].data.Transform.scaleZ,\n }\n for _, spawnCard in ipairs(cardList) do\n Spawner.addCardToDeck(deck, spawnCard.data)\n end\n spawnObjectData({\n data = deck,\n position = pos,\n rotation = rot,\n callback_function = callback,\n })\nend\n\n-- Inserts a card into the given deck. This does three things:\n-- 1. Add the card's data to ContainedObjects\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\n-- contains a list of card Ids\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\n-- deck, keyed by the DeckID and referencing the custom deck table\n---@param deck: TTS deck data structure to add to\n---@param card: Data for the card to be inserted\nSpawner.addCardToDeck = function(deck, cardData)\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\n if (deck.CustomDeck[customDeckId] == nil) then\n -- CustomDeck not added to deck yet, add it\n deck.CustomDeck[customDeckId] = customDeckData\n elseif (deck.CustomDeck[customDeckId].FaceURL == customDeckData.FaceURL) then\n -- CustomDeck for this card matches the current one for the deck, do nothing\n else\n -- CustomDeck data conflict\n local newDeckId = nil\n for deckId, customDeck in pairs(deck.CustomDeck) do\n if (customDeckData.FaceURL == customDeck.FaceURL) then\n newDeckId = deckId\n end\n end\n if (newDeckId == nil) then\n -- No non-conflicting custom deck for this card, add a new one\n newDeckId = Spawner.findNextAvailableId(deck.CustomDeck, \"1000\")\n deck.CustomDeck[newDeckId] = customDeckData\n end\n -- Update the card with the new CustomDeck info\n cardData.CardID = newDeckId..string.sub(cardData.CardID, 5)\n cardData.CustomDeck[customDeckId] = nil\n cardData.CustomDeck[newDeckId] = customDeckData\n break\n end\n end\n table.insert(deck.ContainedObjects, cardData)\n table.insert(deck.DeckIDs, cardData.CardID)\nend\n\n-- Create an empty deck data table which can have cards added to it. This\n-- creates a new table on each call without using metatables or previous\n-- definitions because we can't be sure that TTS doesn't modify the structure\n---@return: Table containing the minimal TTS deck data structure\nSpawner.buildDeckDataTemplate = function()\n local deck = {}\n deck.Name = \"Deck\"\n\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\n deck.ContainedObjects = {}\n deck.DeckIDs = {}\n deck.CustomDeck = {}\n\n -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\n deck.Transform = {\n scaleX = 1,\n scaleY = 1,\n scaleZ = 1,\n }\n\n return deck\nend\n\n-- Returns the first ID which does not exist in the given table, starting at startId and increasing\n-- @param objectTable Table keyed by strings which are numbers\n-- @param startId First possible ID.\n-- @return String ID >= startId\nSpawner.findNextAvailableId = function(objectTable, startId)\n local id = startId\n while (objectTable[id] ~= nil) do\n id = tostring(tonumber(id) + 1)\n end\n\n return id\nend\n\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\n-- irrelevant as they provide only grouping and the order between them doesn't matter.\nSpawner.getpbcn = function(metadata)\n if metadata.permanent then\n return 1\n elseif metadata.bonded_to ~= nil then\n return 2\n else -- Normal card\n return 3\n end\nend\n\n-- Comparison function used to sort the cards in a deck. Groups bonded or\n-- permanent cards first, then sorts within theose types by name/subname.\n-- Normal cards will sort in standard alphabetical order, while\n-- permanent/bonded/customizable will be in reverse alphabetical order.\n--\n-- Since cards spawn in the order provided by this comparator, with the first\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\n-- alphabetical order. This presents the cards in order for non-face-down\n-- areas, and presents them in order when Searching the face-down deck.\nSpawner.cardComparator = function(card1, card2)\n local pbcn1 = Spawner.getpbcn(card1.metadata)\n local pbcn2 = Spawner.getpbcn(card2.metadata)\n if pbcn1 ~= pbcn2 then\n return pbcn1 > pbcn2\n end\n if pbcn1 == 3 then\n if card1.data.Nickname ~= card2.data.Nickname then\n return card1.data.Nickname < card2.data.Nickname\n end\n return card1.data.Description < card2.data.Description\n else\n if card1.data.Nickname ~= card2.data.Nickname then\n return card1.data.Nickname > card2.data.Nickname\n end\n return card1.data.Description > card2.data.Description\n end\nend\nend)\n__bundle_register(\"playermat/Zones\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Sets up and returns coordinates for all possible spawn zones. Because Lua assigns tables by reference\n-- and there is no built-in function to copy a table this is relatively brute force.\n--\n-- Positions are all relative to the player mat, and most are consistent. The\n-- exception are the SetAside# zones, which are placed to the left of the mat\n-- for White/Green, and the right of the mat for Orange/Red.\n--\n-- Investigator: Investigator card area.\n-- Minicard: Placement for the investigator's minicard, just above the player mat\n-- Deck, Discard: Standard locations for the deck and discard piles.\n-- BlankTop: used for assets that start in play (e.g. Duke)\n-- Tarot, Hand1, Hand2, Ally, BlankBottom, Accessory, Arcane1, Arcane2, Body: Asset slot positions\n-- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat area slots, and Threat4 is the blank threat area slot.\n-- SetAside[1-3]: Column closest to the player mat, with 1 at the top and 3 at the bottom.\n-- SetAside[4-6]: Column farther away from the mat, with 4 at the top and 6 at the bottom.\n-- SetAside1: Permanent cards\n-- SetAside2: Bonded cards\n-- SetAside3: Ancestral Knowledge / Underworld Market\n-- SetAside4: Upgrade sheets for customizable cards\n-- SetAside5: Hunch Deck for Joe Diamond\n-- SetAside6: currently unused\nlocal playerMatGuids = {}\nplayerMatGuids[\"Red\"] = \"0840d5\"\nplayerMatGuids[\"Orange\"] = \"bd0ff4\"\nplayerMatGuids[\"White\"] = \"8b081b\"\nplayerMatGuids[\"Green\"] = \"383d8b\"\n\ncommonZones = {}\ncommonZones[\"Investigator\"] = { -1.17702, 0, 0.00209 }\ncommonZones[\"Minicard\"] = { -0.16, 0, -1.222326 }\ncommonZones[\"Deck\"] = { -1.822724, 0, -0.02940192 }\ncommonZones[\"Discard\"] = { -1.822451, 0, 0.6092291 }\ncommonZones[\"Ally\"] = { -0.6157398, 0, 0.02435675 }\ncommonZones[\"Body\"] = { -0.6306521, 0, 0.553170 }\ncommonZones[\"Hand1\"] = { 0.2155387, 0, 0.04257287 }\ncommonZones[\"Hand2\"] = { -0.1803701, 0, 0.03745948 }\ncommonZones[\"Arcane1\"] = { 0.2124223, 0, 0.5596902 }\ncommonZones[\"Arcane2\"] = { -0.1711275, 0, 0.5567944 }\ncommonZones[\"Tarot\"] = { 0.6016169, 0, 0.03273106 }\ncommonZones[\"Accessory\"] = { 0.6049907, 0, 0.5546234 }\ncommonZones[\"BlankTop\"] = { 1.758446, 0, 0.03965336 }\ncommonZones[\"BlankBottom\"] = { 1.754469, 0, 0.5634764 }\ncommonZones[\"Threat1\"] = { -0.9116555, 0, -0.6446251 }\ncommonZones[\"Threat2\"] = { -0.4544126, 0, -0.6428719 }\ncommonZones[\"Threat3\"] = { 0.002246313, 0, -0.6430681 }\ncommonZones[\"Threat4\"] = { 0.4590618, 0, -0.6432732 }\n\nZones = {}\nZones[\"White\"] = {}\nZones[\"White\"][\"Investigator\"] = commonZones[\"Investigator\"]\nZones[\"White\"][\"Minicard\"] = commonZones[\"Minicard\"]\nZones[\"White\"][\"Deck\"] = commonZones[\"Deck\"]\nZones[\"White\"][\"Discard\"] = commonZones[\"Discard\"]\nZones[\"White\"][\"Ally\"] = commonZones[\"Ally\"]\nZones[\"White\"][\"Body\"] = commonZones[\"Body\"]\nZones[\"White\"][\"Hand1\"] = commonZones[\"Hand1\"]\nZones[\"White\"][\"Hand2\"] = commonZones[\"Hand2\"]\nZones[\"White\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\nZones[\"White\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\nZones[\"White\"][\"Tarot\"] = commonZones[\"Tarot\"]\nZones[\"White\"][\"Accessory\"] = commonZones[\"Accessory\"]\nZones[\"White\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\nZones[\"White\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\nZones[\"White\"][\"Threat1\"] = commonZones[\"Threat1\"]\nZones[\"White\"][\"Threat2\"] = commonZones[\"Threat2\"]\nZones[\"White\"][\"Threat3\"] = commonZones[\"Threat3\"]\nZones[\"White\"][\"Threat4\"] = commonZones[\"Threat4\"]\nZones[\"White\"][\"SetAside1\"] = { 2.345893, 0, -0.520315 }\nZones[\"White\"][\"SetAside2\"] = { 2.345893, 0, 0.042552 }\nZones[\"White\"][\"SetAside3\"] = { 2.345893, 0, 0.605419 }\nZones[\"White\"][\"UnderSetAside3\"] = { 2.495893, 0, 0.805419 }\nZones[\"White\"][\"SetAside4\"] = { 2.775893, 0, -0.520315 }\nZones[\"White\"][\"SetAside5\"] = { 2.775893, 0, 0.042552 }\nZones[\"White\"][\"SetAside6\"] = { 2.775893, 0, 0.605419 }\nZones[\"White\"][\"UnderSetAside6\"] = { 2.925893, 0, 0.805419 }\n\nZones[\"Orange\"] = {}\nZones[\"Orange\"][\"Investigator\"] = commonZones[\"Investigator\"]\nZones[\"Orange\"][\"Minicard\"] = commonZones[\"Minicard\"]\nZones[\"Orange\"][\"Deck\"] = commonZones[\"Deck\"]\nZones[\"Orange\"][\"Discard\"] = commonZones[\"Discard\"]\nZones[\"Orange\"][\"Ally\"] = commonZones[\"Ally\"]\nZones[\"Orange\"][\"Body\"] = commonZones[\"Body\"]\nZones[\"Orange\"][\"Hand1\"] = commonZones[\"Hand1\"]\nZones[\"Orange\"][\"Hand2\"] = commonZones[\"Hand2\"]\nZones[\"Orange\"][\"Arcane1\"] = commonZones[\"Arcane1\"]\nZones[\"Orange\"][\"Arcane2\"] = commonZones[\"Arcane2\"]\nZones[\"Orange\"][\"Tarot\"] = commonZones[\"Tarot\"]\nZones[\"Orange\"][\"Accessory\"] = commonZones[\"Accessory\"]\nZones[\"Orange\"][\"BlankTop\"] = commonZones[\"BlankTop\"]\nZones[\"Orange\"][\"BlankBottom\"] = commonZones[\"BlankBottom\"]\nZones[\"Orange\"][\"Threat1\"] = commonZones[\"Threat1\"]\nZones[\"Orange\"][\"Threat2\"] = commonZones[\"Threat2\"]\nZones[\"Orange\"][\"Threat3\"] = commonZones[\"Threat3\"]\nZones[\"Orange\"][\"Threat4\"] = commonZones[\"Threat4\"]\nZones[\"Orange\"][\"SetAside1\"] = { -2.350362, 0, -0.520315 }\nZones[\"Orange\"][\"SetAside2\"] = { -2.350362, 0, 0.042552 }\nZones[\"Orange\"][\"SetAside3\"] = { -2.350362, 0, 0.605419 }\nZones[\"Orange\"][\"UnderSetAside3\"] = { -2.500362, 0, 0.80419 }\nZones[\"Orange\"][\"SetAside4\"] = { -2.7803627, 0, -0.520315 }\nZones[\"Orange\"][\"SetAside5\"] = { -2.7803627, 0, 0.042552 }\nZones[\"Orange\"][\"SetAside6\"] = { -2.7803627, 0, 0.605419 }\nZones[\"Orange\"][\"UnderSetAside6\"] = { -2.9303627, 0, 0.80419 }\n\n-- Green positions are the same as White and Red the same as Orange\nZones[\"Red\"] = Zones[\"Orange\"]\nZones[\"Green\"] = Zones[\"White\"]\n\n-- Gets the global position for the given zone on the specified player mat.\n---@param playerColor: Color name of the player mat to get the zone position for (e.g. \"Red\")\n---@param zoneName: Name of the zone to get the position for. See Zones object documentation for a list of valid zones.\n---@return: Global position table, or nil if an invalid player color or zone is specified\nfunction Zones.getZonePosition(playerColor, zoneName)\n if (playerColor ~= \"Red\"\n and playerColor ~= \"Orange\"\n and playerColor ~= \"White\"\n and playerColor ~= \"Green\") then\n return nil\n end\n return getObjectFromGUID(playerMatGuids[playerColor]).positionToWorld(Zones[playerColor][zoneName])\nend\n\n-- Return the global rotation for a card on the given player mat, based on its metadata.\n---@param playerColor: Color name of the player mat to get the rotation for (e.g. \"Red\")\n---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.\n---@return: Global rotation vector for the given card. This will include the\n-- Y rotation to orient the card on the given player mat as well as a\n-- Z rotation to place the card face up or face down.\nfunction Zones.getDefaultCardRotation(playerColor, zone)\n local deckRotation = getObjectFromGUID(playerMatGuids[playerColor]).getRotation()\n\n if zone == \"Deck\" then\n deckRotation = deckRotation + Vector(0, 0, 180)\n end\n\n return deckRotation\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"greenDeck\":\"\",\"investigators\":true,\"loadNewest\":true,\"orangeDeck\":\"\",\"private\":true,\"redDeck\":\"\",\"whiteDeck\":\"\"}",
"XmlUI": ""
},
@@ -134838,12 +121287,12 @@
"GUID": "03804b",
"Name": "Checker_white",
"Transform": {
- "posX": 77.46441,
- "posY": 1.48507714,
- "posZ": 4.351721,
- "rotX": 359.98996,
- "rotY": 270.000275,
- "rotZ": 179.984528,
+ "posX": 77.464,
+ "posY": 1.485,
+ "posZ": 4.352,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
@@ -134878,7 +121327,7 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "LuaScript": "---\r\n--- Generated by EmmyLua(https://github.com/EmmyLua)\r\n--- Created by Whimsical.\r\n--- DateTime: 2021-08-19 6:39 a.m.\r\n---\r\n\r\nlocal Priority = {\r\n ERROR = 0,\r\n WARNING = 1,\r\n INFO = 2,\r\n DEBUG = 3\r\n}\r\n\r\n---@type ArkhamImportConfiguration\r\nconfiguration = {\r\n api_uri = \"https://arkhamdb.com/api/public\",\r\n priority = Priority.INFO,\r\n public_deck = \"decklist\",\r\n private_deck = \"deck\",\r\n cards = \"card\",\r\n taboo = \"taboos\",\r\n card_bag_guid = \"15bb07\",\r\n weaknesses_bag_guid = \"770c4e\",\r\n investigator_bag_guid = \"84a000\",\r\n minicard_bag_guid = \"80b12d\",\r\n ui_builder_guid = \"ddd2eb\",\r\n command_manager_guid = \"a0b1de\",\r\n bonded_cards = {\r\n [\"05313\"] = { -- Hallowed Mirror / Soothing Melody\r\n code = \"05314\",\r\n count = 3\r\n },\r\n [\"54002\"] = { -- Hallowed Mirror (3) / Soothing Melody\r\n code = \"05314\",\r\n count = 3\r\n },\r\n [\"05316\"] = { -- Occult Lexicon / Blood-Rite\r\n code = \"05317\",\r\n count = 3\r\n },\r\n [\"54004\"] = { -- Occult Lexicon (3) / Blood-Rite\r\n code = \"05317\",\r\n count = 3\r\n },\r\n [\"06018\"] = { -- The Hungering Blade / Bloodlust\r\n code = \"06019\",\r\n count = 3\r\n },\r\n [\"06330\"] = { -- Nightmare Bauble / Dream Parasite\r\n code = \"06331\",\r\n count = 3\r\n },\r\n [\"06030\"] = { -- Miss Doyle / Hope/ Zeal / Augur\r\n {\r\n code = \"06031\",\r\n count = 1\r\n },\r\n {\r\n code = \"06032\",\r\n count = 1\r\n },\r\n {\r\n code = \"06033\",\r\n count = 1\r\n }\r\n },\r\n [\"06013\"] = { -- Gate Box / Dream-Gate\r\n code = \"06015a\",\r\n count = 1\r\n },\r\n [\"06024\"] = { -- Crystallizer of Dreams / Guardian of the Crystallizer\r\n code = \"06025\",\r\n count = 2\r\n },\r\n [\"06112\"] = { -- Dream Diary / Essence of the Dream\r\n code = \"06113\",\r\n count = 1\r\n },\r\n [\"06236\"] = { -- Dream Diary / Essence of the Dream\r\n code = \"06113\",\r\n count = 1\r\n },\r\n [\"06237\"] = { -- Dream Diary / Essence of the Dream\r\n code = \"06113\",\r\n count = 1\r\n },\r\n [\"06238\"] = { -- Dream Diary / Essence of the Dream\r\n code = \"06113\",\r\n count = 1\r\n },\r\n [\"06276\"] = { -- Empty Vessel / Wish Eater\r\n code = \"06277\",\r\n count = 1\r\n },\r\n [\"06021\"] = { -- Segment of Onyx / Pendant of the Queen\r\n code = \"06022\",\r\n count = 1\r\n },\r\n [\"06027\"] = { -- Stargazing / The Stars Are Right\r\n code = \"06028\",\r\n count = 2\r\n },\r\n [\"06282\"] = { -- Summoned Hound / Unbound Beast\r\n code = \"06283\",\r\n count = 2\r\n }\r\n },\r\n default_zone_overrides = {\r\n [\"02014\"] = \"bonded\", -- Duke\r\n [\"03009\"] = \"bonded\", -- Sophie\r\n [\"06013\"] = \"bonded\", -- Gate Box\r\n [\"05014\"] = \"bonded\" -- Dark Insight\r\n },\r\n discriminators = {\r\n [\"53010\"] = \"Permanent\", -- On Your Own (Permanent)\r\n [\"01008\"] = \"Signature\", -- Daisy's Tote Bag\r\n [\"90002\"] = \"Advanced\", -- Daisy's Tote Bag Advanced\r\n [\"90003\"] = \"John Dee Translation (Advanced)\", -- The Necronomicon\r\n [\"01010\"] = \"Signature\", -- On the Lam\r\n [\"90009\"] = \"Advanced\", -- On the Lam\r\n [\"01011\"] = \"Signature\", -- Hospital Debts\r\n [\"90010\"] = \"Advanced\", -- Hospital Debts\r\n [\"01013\"] = \"Signature\", -- Dark Memory\r\n [\"90019\"] = \"Advanced\", -- Dark Memory\r\n [\"90018\"] = \"Artifact from Another Life (Advanced)\", -- Heirloom of Hyperborea\r\n [\"90030\"] = \"Advanced\", -- Roland's .38 Special\r\n\t\t[\"01006\"] = \"Signature\", -- Roland's .38 Special\r\n [\"90031\"] = \"Advanced\", -- Cover Up\r\n\t\t[\"01007\"] = \"Signature\", -- Cover Up\r\n [\"05186\"] = \"Guardian\", -- .45 Thompson\r\n [\"05187\"] = \"Rogue\", -- .45 Thompson\r\n [\"05188\"] = \"Seeker\", -- Scroll of Secrets\r\n [\"05189\"] = \"Mystic\", -- Scroll of Secrets\r\n [\"05190\"] = \"Rogue\", -- Tennessee Sour Mash\r\n [\"05191\"] = \"Survivor\", -- Tennessee Sour Mash\r\n [\"05192\"] = \"Guardian\", -- Enchanted Blade\r\n [\"05193\"] = \"Mystic\", -- Enchanted Blade\r\n [\"05194\"] = \"Seeker\", -- Grisly Totem\r\n [\"05195\"] = \"Survivor\", -- Grisly Totem\r\n [\"06015a\"] = \"\", -- Dream-Gate\r\n },\r\n zones = {\r\n default = {\r\n position = Vector(0.285, 1.5, 0.40),\r\n is_facedown = true\r\n },\r\n permanent = {\r\n position = Vector(-0.285, 1.5, 0.40),\r\n is_facedown = false\r\n },\r\n weakness = {\r\n position = Vector(-0.855, 1.5, 0.40),\r\n is_facedown = true\r\n },\r\n bonded = {\r\n position = Vector(-1.425, 1.5, 0.40),\r\n is_facedown = false\r\n },\r\n investigator = {\r\n position = Vector(1.150711, 1.5, 0.454833),\r\n is_facedown = false\r\n }\r\n },\r\n debug_deck_id = nil,\r\n}",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"arkhamdb/Configuration\", function(require, _LOADED, __bundle_register, __bundle_modules)\n---\n--- Generated by EmmyLua(https://github.com/EmmyLua)\n--- Created by Whimsical.\n--- DateTime: 2021-08-19 6:39 a.m.\n---\n\nlocal Priority = {\n ERROR = 0,\n WARNING = 1,\n INFO = 2,\n DEBUG = 3\n}\n\n---@type ArkhamImportConfiguration\nconfiguration = {\n api_uri = \"https://arkhamdb.com/api/public\",\n priority = Priority.INFO,\n public_deck = \"decklist\",\n private_deck = \"deck\",\n cards = \"card\",\n taboo = \"taboos\",\n card_bag_guid = \"15bb07\",\n weaknesses_bag_guid = \"770c4e\",\n investigator_bag_guid = \"84a000\",\n minicard_bag_guid = \"80b12d\",\n ui_builder_guid = \"ddd2eb\",\n command_manager_guid = \"a0b1de\",\n bonded_cards = {\n [\"05313\"] = { -- Hallowed Mirror / Soothing Melody\n code = \"05314\",\n count = 3\n },\n [\"54002\"] = { -- Hallowed Mirror (3) / Soothing Melody\n code = \"05314\",\n count = 3\n },\n [\"05316\"] = { -- Occult Lexicon / Blood-Rite\n code = \"05317\",\n count = 3\n },\n [\"54004\"] = { -- Occult Lexicon (3) / Blood-Rite\n code = \"05317\",\n count = 3\n },\n [\"06018\"] = { -- The Hungering Blade / Bloodlust\n code = \"06019\",\n count = 3\n },\n [\"06330\"] = { -- Nightmare Bauble / Dream Parasite\n code = \"06331\",\n count = 3\n },\n [\"06030\"] = { -- Miss Doyle / Hope/ Zeal / Augur\n {\n code = \"06031\",\n count = 1\n },\n {\n code = \"06032\",\n count = 1\n },\n {\n code = \"06033\",\n count = 1\n }\n },\n [\"06013\"] = { -- Gate Box / Dream-Gate\n code = \"06015a\",\n count = 1\n },\n [\"06024\"] = { -- Crystallizer of Dreams / Guardian of the Crystallizer\n code = \"06025\",\n count = 2\n },\n [\"06112\"] = { -- Dream Diary / Essence of the Dream\n code = \"06113\",\n count = 1\n },\n [\"06236\"] = { -- Dream Diary / Essence of the Dream\n code = \"06113\",\n count = 1\n },\n [\"06237\"] = { -- Dream Diary / Essence of the Dream\n code = \"06113\",\n count = 1\n },\n [\"06238\"] = { -- Dream Diary / Essence of the Dream\n code = \"06113\",\n count = 1\n },\n [\"06276\"] = { -- Empty Vessel / Wish Eater\n code = \"06277\",\n count = 1\n },\n [\"06021\"] = { -- Segment of Onyx / Pendant of the Queen\n code = \"06022\",\n count = 1\n },\n [\"06027\"] = { -- Stargazing / The Stars Are Right\n code = \"06028\",\n count = 2\n },\n [\"06282\"] = { -- Summoned Hound / Unbound Beast\n code = \"06283\",\n count = 2\n }\n },\n default_zone_overrides = {\n [\"02014\"] = \"bonded\", -- Duke\n [\"03009\"] = \"bonded\", -- Sophie\n [\"06013\"] = \"bonded\", -- Gate Box\n [\"05014\"] = \"bonded\" -- Dark Insight\n },\n discriminators = {\n [\"53010\"] = \"Permanent\", -- On Your Own (Permanent)\n [\"01008\"] = \"Signature\", -- Daisy's Tote Bag\n [\"90002\"] = \"Advanced\", -- Daisy's Tote Bag Advanced\n [\"90003\"] = \"John Dee Translation (Advanced)\", -- The Necronomicon\n [\"01010\"] = \"Signature\", -- On the Lam\n [\"90009\"] = \"Advanced\", -- On the Lam\n [\"01011\"] = \"Signature\", -- Hospital Debts\n [\"90010\"] = \"Advanced\", -- Hospital Debts\n [\"01013\"] = \"Signature\", -- Dark Memory\n [\"90019\"] = \"Advanced\", -- Dark Memory\n [\"90018\"] = \"Artifact from Another Life (Advanced)\", -- Heirloom of Hyperborea\n [\"90030\"] = \"Advanced\", -- Roland's .38 Special\n\t\t[\"01006\"] = \"Signature\", -- Roland's .38 Special\n [\"90031\"] = \"Advanced\", -- Cover Up\n\t\t[\"01007\"] = \"Signature\", -- Cover Up\n [\"05186\"] = \"Guardian\", -- .45 Thompson\n [\"05187\"] = \"Rogue\", -- .45 Thompson\n [\"05188\"] = \"Seeker\", -- Scroll of Secrets\n [\"05189\"] = \"Mystic\", -- Scroll of Secrets\n [\"05190\"] = \"Rogue\", -- Tennessee Sour Mash\n [\"05191\"] = \"Survivor\", -- Tennessee Sour Mash\n [\"05192\"] = \"Guardian\", -- Enchanted Blade\n [\"05193\"] = \"Mystic\", -- Enchanted Blade\n [\"05194\"] = \"Seeker\", -- Grisly Totem\n [\"05195\"] = \"Survivor\", -- Grisly Totem\n [\"06015a\"] = \"\", -- Dream-Gate\n },\n zones = {\n default = {\n position = Vector(0.285, 1.5, 0.40),\n is_facedown = true\n },\n permanent = {\n position = Vector(-0.285, 1.5, 0.40),\n is_facedown = false\n },\n weakness = {\n position = Vector(-0.855, 1.5, 0.40),\n is_facedown = true\n },\n bonded = {\n position = Vector(-1.425, 1.5, 0.40),\n is_facedown = false\n },\n investigator = {\n position = Vector(1.150711, 1.5, 0.454833),\n is_facedown = false\n }\n },\n debug_deck_id = nil,\n}\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"arkhamdb/Configuration\")\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
"XmlUI": ""
},
@@ -134886,15 +121335,15 @@
"GUID": "280086",
"Name": "Custom_Token",
"Transform": {
- "posX": 77.1586761,
- "posY": 1.2837739,
- "posZ": 7.589117,
- "rotX": 359.99,
- "rotY": 269.999969,
- "rotZ": 359.984558,
- "scaleX": 0.143845782,
+ "posX": 77.159,
+ "posY": 1.284,
+ "posZ": 7.589,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.14,
"scaleY": 1.0,
- "scaleZ": 0.143845782
+ "scaleZ": 0.14
},
"Nickname": "Drawing Tool",
"Description": "Enables drawing lines between objects with Numpad 0.\n\nLong press it to only draw the lines to the hovered object.\n\nSee context menu for additional information.",
@@ -134935,7 +121384,7 @@
"Stackable": false
}
},
- "LuaScript": "-- Drawing Tool\r\n-- created by: Chr1Z\r\n-- original by: Whimsical\r\n-- description: draws lines between selected objects\r\ninformation = {\r\n version = \"1.1\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\n-- save \"lines\" to be able to remove them after loading\r\nfunction onSave() return JSON.encode(lines) end\r\n\r\n-- load data and add context menu\r\nfunction onload(saved_data)\r\n lines = JSON.decode(saved_data) or {}\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Drawing Tool v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n printToAll(\"original concept by Whimsical\", \"White\")\r\n end)\r\nend\r\n\r\n-- create timer when numpad 0 is pressed\r\nfunction onScriptingButtonDown(index, player_color)\r\n if index ~= 10 then return end\r\n TimerID = Wait.time(function() draw_from(Player[player_color]) end, 1)\r\nend\r\n\r\n-- called for long press of numpad 0, draws lines from hovered object to selected objects\r\nfunction draw_from(player)\r\n local source = player.getHoverObject()\r\n if not source then return end\r\n\r\n for _, item in ipairs(player.getSelectedObjects()) do\r\n if item.getGUID() ~= source.getGUID() then\r\n if item.getGUID() > source.getGUID() then\r\n draw_with_pair(item, source)\r\n else\r\n draw_with_pair(source, item)\r\n end\r\n end\r\n end\r\n\r\n process_lines()\r\nend\r\n\r\n-- general drawing of all lines between selected objects\r\nfunction onScriptingButtonUp(index, player_color)\r\n if index ~= 10 then return end\r\n -- returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.\r\n if not Wait.stop(TimerID) then return end\r\n\r\n local items = Player[player_color].getSelectedObjects()\r\n if #items < 2 then\r\n broadcastToColor(\"You must have at least two items selected (currently: \" .. #items .. \").\", player_color, \"Red\")\r\n return\r\n end\r\n\r\n table.sort(items, function(a, b) return a.getGUID() > b.getGUID() end)\r\n\r\n for f = 1, #items - 1 do\r\n for s = f + 1, #items do\r\n draw_with_pair(items[f], items[s])\r\n end\r\n end\r\n\r\n process_lines()\r\nend\r\n\r\n-- adds two objects to table of vector lines\r\nfunction draw_with_pair(first, second)\r\n local guid_first = first.getGUID()\r\n local guid_second = second.getGUID()\r\n\r\n if Global.getVectorLines() == nil then lines = {} end\r\n if not lines[guid_first] then lines[guid_first] = {} end\r\n\r\n if lines[guid_first][guid_second] then\r\n lines[guid_first][guid_second] = nil\r\n else\r\n lines[guid_first][guid_second] = { points = { first.getPosition(), second.getPosition() }, color = \"White\" }\r\n end\r\nend\r\n\r\n-- updates the global vector lines based on \"lines\"\r\nfunction process_lines()\r\n local drawing = {}\r\n\r\n for _, first in pairs(lines) do\r\n for _, data in pairs(first) do\r\n table.insert(drawing, data)\r\n end\r\n end\r\n\r\n Global.setVectorLines(drawing)\r\nend",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"util/ConnectionDrawingTool\")\nend)\n__bundle_register(\"util/ConnectionDrawingTool\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Drawing Tool\n-- created by: Chr1Z\n-- original by: Whimsical\n-- description: draws lines between selected objects\ninformation = {\n version = \"1.1\",\n last_updated = \"10.10.2022\"\n}\n\n-- save \"lines\" to be able to remove them after loading\nfunction onSave() return JSON.encode(lines) end\n\n-- load data and add context menu\nfunction onload(saved_data)\n lines = JSON.decode(saved_data) or {}\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Drawing Tool v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"original concept by Whimsical\", \"White\")\n end)\nend\n\n-- create timer when numpad 0 is pressed\nfunction onScriptingButtonDown(index, player_color)\n if index ~= 10 then return end\n TimerID = Wait.time(function() draw_from(Player[player_color]) end, 1)\nend\n\n-- called for long press of numpad 0, draws lines from hovered object to selected objects\nfunction draw_from(player)\n local source = player.getHoverObject()\n if not source then return end\n\n for _, item in ipairs(player.getSelectedObjects()) do\n if item.getGUID() ~= source.getGUID() then\n if item.getGUID() > source.getGUID() then\n draw_with_pair(item, source)\n else\n draw_with_pair(source, item)\n end\n end\n end\n\n process_lines()\nend\n\n-- general drawing of all lines between selected objects\nfunction onScriptingButtonUp(index, player_color)\n if index ~= 10 then return end\n -- returns true only if there is a timer to cancel. If this is false then we've waited longer than a second.\n if not Wait.stop(TimerID) then return end\n\n local items = Player[player_color].getSelectedObjects()\n if #items < 2 then\n broadcastToColor(\"You must have at least two items selected (currently: \" .. #items .. \").\", player_color, \"Red\")\n return\n end\n\n table.sort(items, function(a, b) return a.getGUID() > b.getGUID() end)\n\n for f = 1, #items - 1 do\n for s = f + 1, #items do\n draw_with_pair(items[f], items[s])\n end\n end\n\n process_lines()\nend\n\n-- adds two objects to table of vector lines\nfunction draw_with_pair(first, second)\n local guid_first = first.getGUID()\n local guid_second = second.getGUID()\n\n if Global.getVectorLines() == nil then lines = {} end\n if not lines[guid_first] then lines[guid_first] = {} end\n\n if lines[guid_first][guid_second] then\n lines[guid_first][guid_second] = nil\n else\n lines[guid_first][guid_second] = { points = { first.getPosition(), second.getPosition() }, color = \"White\" }\n end\nend\n\n-- updates the global vector lines based on \"lines\"\nfunction process_lines()\n local drawing = {}\n\n for _, first in pairs(lines) do\n for _, data in pairs(first) do\n table.insert(drawing, data)\n end\n end\n\n Global.setVectorLines(drawing)\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"e8e04b\":[]}",
"XmlUI": ""
},
@@ -134943,12 +121392,12 @@
"GUID": "b7b45b",
"Name": "Custom_Token",
"Transform": {
- "posX": -10.357626,
- "posY": 1.6745646,
- "posZ": 17.0628529,
- "rotX": 359.9201,
- "rotY": 270.033356,
- "rotZ": 0.01679938,
+ "posX": -10.358,
+ "posY": 1.675,
+ "posZ": 17.063,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 0.5,
"scaleY": 1.0,
"scaleZ": 0.5
@@ -134962,9 +121411,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.374522835,
- "g": 0.374522835,
- "b": 0.374522835
+ "r": 0.374519944,
+ "g": 0.374519944,
+ "b": 0.374519944
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -134992,25 +121441,25 @@
"Stackable": false
}
},
- "LuaScript": "-- Playmat Image Swapper\r\n-- updated by: Chr1Z\r\n-- original by: -\r\n-- description: changes the big playmats image\r\ninformation = {\r\n version = \"1.1\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\ndefaultURL = \"http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/\"\r\n\r\n-- parameters for open/close button for reusing\r\nBUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\nBUTTON_PARAMETERS.click_function = \"click_toggleControl\"\r\nBUTTON_PARAMETERS.height = 1500\r\nBUTTON_PARAMETERS.width = 1500\r\nBUTTON_PARAMETERS.color = { 1, 1, 1, 0 }\r\n\r\nfunction onload()\r\n controlActive = false\r\n createOpenCloseButton()\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Playmat Image Swapper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n printToAll(\"Original made by unknown\", \"White\")\r\n end)\r\nend\r\n\r\n-- click function for main button\r\nfunction click_toggleControl()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n controlActive = not controlActive\r\n createOpenCloseButton()\r\n\r\n if not controlActive then return end\r\n\r\n -- creates the label, input box and apply button\r\n self.createButton({\r\n function_owner = self,\r\n label = \"Playmat Image Swapper\",\r\n tooltip = \"\",\r\n click_function = \"none\",\r\n position = { 0, 0.15, 2.2 },\r\n height = 0,\r\n width = 0,\r\n font_size = 300,\r\n font_color = { 1, 1, 1 }\r\n })\r\n\r\n self.createInput({\r\n function_owner = self,\r\n label = \"URL\",\r\n tooltip = \"Enter URL for playmat image\",\r\n input_function = \"none\",\r\n alignment = 3,\r\n position = { 0, 0.15, 3 },\r\n height = 323,\r\n width = 4000,\r\n font_size = 300\r\n })\r\n\r\n self.createButton({\r\n function_owner = self,\r\n label = \"Apply Image\\nTo Playmat\",\r\n tooltip = \"Left-Click: Apply URL\\nRight-Click: Reset to default image\",\r\n click_function = \"click_applySurface\",\r\n position = { 0, 0.15, 4.1 },\r\n height = 460,\r\n width = 1400,\r\n font_size = 200\r\n })\r\nend\r\n\r\n-- click function for apply button\r\nfunction click_applySurface(_, _, isRightClick)\r\n if isRightClick then\r\n updateSurface(defaultURL)\r\n else\r\n updateSurface(self.getInputs()[1].value)\r\n end\r\nend\r\n\r\n-- input function for the input box\r\nfunction none() end\r\n\r\n-- main function (can be called by other objects)\r\nfunction updateSurface(newURL)\r\n local obj_surface = getObjectFromGUID(\"721ba2\")\r\n local customInfo = obj_surface.getCustomObject()\r\n\r\n if newURL ~= \"\" and newURL ~= nil and newURL ~= defaultURL then\r\n customInfo.image = newURL\r\n broadcastToAll(\"New Playmat Image Applied\", { 0.2, 0.9, 0.2 })\r\n else\r\n customInfo.image = defaultURL\r\n broadcastToAll(\"Default Playmat Image Applied\", { 0.2, 0.9, 0.2 })\r\n end\r\n\r\n obj_surface.setCustomObject(customInfo)\r\n obj_surface = obj_surface.reload()\r\nend\r\n\r\n-- creates the main button\r\nfunction createOpenCloseButton()\r\n if controlActive then\r\n BUTTON_PARAMETERS.tooltip = \"Close Playmat Panel\"\r\n else\r\n BUTTON_PARAMETERS.tooltip = \"Open Playmat Panel\"\r\n end\r\n self.createButton(BUTTON_PARAMETERS)\r\nend\r\n",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"core/PlayAreaSelector\")\nend)\n__bundle_register(\"core/PlayAreaSelector\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Playmat Image Swapper\n-- updated by: Chr1Z\n-- original by: -\n-- description: changes the big playmats image\ninformation = {\n version = \"1.2\",\n last_updated = \"12.11.2022\"\n}\n\ndefaultURL = \"http://cloud-3.steamusercontent.com/ugc/998015670465071049/FFAE162920D67CF38045EFBD3B85AD0F916147B2/\"\n\n-- parameters for open/close button for reusing\nlocal BUTTON_PARAMETERS = {}\nBUTTON_PARAMETERS.function_owner = self\nBUTTON_PARAMETERS.click_function = \"click_toggleControl\"\nBUTTON_PARAMETERS.height = 1500\nBUTTON_PARAMETERS.width = 1500\nBUTTON_PARAMETERS.color = { 1, 1, 1, 0 }\n\nfunction onLoad()\n controlActive = false\n createOpenCloseButton()\n\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Playmat Image Swapper v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n printToAll(\"Original made by unknown\", \"White\")\n end)\nend\n\n-- click function for main button\nfunction click_toggleControl()\n self.clearButtons()\n self.clearInputs()\n\n controlActive = not controlActive\n createOpenCloseButton()\n\n if not controlActive then return end\n\n -- creates the label, input box and apply button\n self.createButton({\n function_owner = self,\n label = \"Playmat Image Swapper\",\n tooltip = \"\",\n click_function = \"none\",\n position = { 0, 0.15, 2.2 },\n height = 0,\n width = 0,\n font_size = 300,\n font_color = { 1, 1, 1 }\n })\n\n self.createInput({\n function_owner = self,\n label = \"URL\",\n tooltip = \"Enter URL for playmat image\",\n input_function = \"none\",\n alignment = 3,\n position = { 0, 0.15, 3 },\n height = 323,\n width = 4000,\n font_size = 300\n })\n\n self.createButton({\n function_owner = self,\n label = \"Apply Image\\nTo Playmat\",\n tooltip = \"Left-Click: Apply URL\\nRight-Click: Reset to default image\",\n click_function = \"click_applySurface\",\n position = { 0, 0.15, 4.1 },\n height = 460,\n width = 1400,\n font_size = 200\n })\nend\n\n-- click function for apply button\nfunction click_applySurface(_, _, isRightClick)\n if isRightClick then\n updateSurface()\n else\n updateSurface(self.getInputs()[1].value)\n end\nend\n\n-- input function for the input box\nfunction none() end\n\n-- main function (can be called by other objects)\nfunction updateSurface(newURL)\n local playArea = getObjectFromGUID(\"721ba2\")\n local customInfo = playArea.getCustomObject()\n\n if newURL ~= \"\" and newURL ~= nil and newURL ~= defaultURL then\n customInfo.image = newURL\n broadcastToAll(\"New Playmat Image Applied\", { 0.2, 0.9, 0.2 })\n else\n customInfo.image = defaultURL\n broadcastToAll(\"Default Playmat Image Applied\", { 0.2, 0.9, 0.2 })\n end\n\n playArea.setCustomObject(customInfo)\n\n -- get custom data helper and call it after reloading\n local guid = playArea.getVar(\"custom_data_helper_guid\")\n playArea = playArea.reload()\n\n if guid ~= nil then\n Wait.time(function() playArea.call(\"updateLocations\", { guid }) end, 1)\n end\nend\n\n-- creates the main button\nfunction createOpenCloseButton()\n BUTTON_PARAMETERS.tooltip = (controlActive and \"Close\" or \"Open\") .. \" Playmat Panel\"\n self.createButton(BUTTON_PARAMETERS)\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "{\"cd\":{\"move\":false,\"scale\":false},\"tid\":[]}",
"XmlUI": ""
},
{
- "GUID": "dfbb48",
- "Name": "Custom_PDF",
+ "GUID": "15bb07",
+ "Name": "Bag",
"Transform": {
- "posX": 25.30562,
- "posY": 1.4426384,
- "posZ": -12.3729076,
- "rotX": 359.9204,
- "rotY": 270.019653,
- "rotZ": 0.0172181334,
- "scaleX": 2.64039636,
+ "posX": 77.886,
+ "posY": 1.043,
+ "posZ": 27.031,
+ "rotX": 0.0,
+ "rotY": 0.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
"scaleY": 1.0,
- "scaleZ": 2.64039636
+ "scaleZ": 1.0
},
- "Nickname": "",
+ "Nickname": "All Player Cards",
"Description": "",
"GMNotes": "",
"AltLookAngle": {
@@ -135019,13 +121468,13 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
+ "r": 0.7058823,
+ "g": 0.366520882,
+ "b": 0.0
},
"LayoutGroupSortIndex": 0,
"Value": 0,
- "Locked": false,
+ "Locked": true,
"Grid": true,
"Snap": true,
"IgnoreFoW": false,
@@ -135037,33 +121486,94072 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
- "CustomPDF": {
- "PDFUrl": "http://cloud-3.steamusercontent.com/ugc/1895477850713113098/60A5058DD7BA660434769C6E386FAFAA814FBDDE/",
- "PDFPassword": "",
- "PDFPage": 0,
- "PDFPageOffset": 0
+ "MaterialIndex": -1,
+ "MeshIndex": -1,
+ "Bag": {
+ "Order": 0
},
- "LuaScript": "",
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/AllCardsBag\")\nend)\n__bundle_register(\"playercards/AllCardsBag\", function(require, _LOADED, __bundle_register, __bundle_modules)\n\n-- Position to check for weaknesses. Everything with X and Z less\n-- than these values (down and right on the table) will be checked\nlocal WEAKNESS_CHECK_X = 15\nlocal WEAKNESS_CHECK_Z = 37\n\nlocal cardIdIndex = { }\nlocal classAndLevelIndex = { }\nlocal basicWeaknessList = { }\n\nlocal indexingDone = false\nlocal allowRemoval = false\n\nfunction onLoad()\n self.addContextMenuItem(\"Rebuild Index\", startIndexBuild)\n math.randomseed(os.time())\n Wait.frames(startIndexBuild, 30)\nend\n\n-- Called by Hotfix bags when they load. If we are still loading indexes, then\n-- the all cards and hotfix bags are being loaded together, and we can ignore\n-- this call as the hotfix will be included in the initial indexing. If it is\n-- called once indexing is complete it means the hotfix bag has been added\n-- later, and we should rebuild the index to integrate the hotfix bag.\nfunction rebuildIndexForHotfix()\n if (indexingDone) then\n startIndexBuild()\n end\nend\n\n-- Resets all current bag indexes\nfunction clearIndexes()\n indexingDone = false\n cardIdIndex = { }\n classAndLevelIndex = { }\n classAndLevelIndex[\"Guardian-upgrade\"] = { }\n classAndLevelIndex[\"Seeker-upgrade\"] = { }\n classAndLevelIndex[\"Mystic-upgrade\"] = { }\n classAndLevelIndex[\"Survivor-upgrade\"] = { }\n classAndLevelIndex[\"Rogue-upgrade\"] = { }\n classAndLevelIndex[\"Neutral-upgrade\"] = { }\n classAndLevelIndex[\"Guardian-level0\"] = { }\n classAndLevelIndex[\"Seeker-level0\"] = { }\n classAndLevelIndex[\"Mystic-level0\"] = { }\n classAndLevelIndex[\"Survivor-level0\"] = { }\n classAndLevelIndex[\"Rogue-level0\"] = { }\n classAndLevelIndex[\"Neutral-level0\"] = { }\n basicWeaknessList = { }\nend\n\n-- Clears the bag indexes and starts the coroutine to rebuild the indexes\nfunction startIndexBuild(playerColor)\n clearIndexes()\n startLuaCoroutine(self, \"buildIndex\")\nend\n\nfunction onObjectLeaveContainer(container, object)\n if (container == self and not allowRemoval) then\n broadcastToAll(\n \"Removing cards from the All Player Cards bag may break some functions. Please replace the card.\",\n {0.9, 0.2, 0.2}\n )\n end\nend\n\n-- Debug option to suppress the warning when cards are removed from the bag\nfunction setAllowCardRemoval()\n allowRemoval = true\nend\n\n-- Create the card indexes by iterating all cards in the bag, parsing their\n-- metadata, and creating the keyed lookup tables for the cards. This is a\n-- coroutine which will spread the workload by processing 20 cards before\n-- yielding. Based on the current count of cards this will require\n-- approximately 60 frames to complete.\nfunction buildIndex()\n indexingDone = false\n if (self.getData().ContainedObjects == nil) then\n return 1\n end\n for i, cardData in ipairs(self.getData().ContainedObjects) do\n local cardMetadata = JSON.decode(cardData.GMNotes)\n if (cardMetadata ~= nil) then\n addCardToIndex(cardData, cardMetadata)\n end\n if (i % 20 == 0) then\n coroutine.yield(0)\n end\n end\n local hotfixBags = getObjectsWithTag(\"AllCardsHotfix\")\n for _, hotfixBag in ipairs(hotfixBags) do\n if (#hotfixBag.getObjects() > 0) then\n for i, cardData in ipairs(hotfixBag.getData().ContainedObjects) do\n local cardMetadata = JSON.decode(cardData.GMNotes)\n if (cardMetadata ~= nil) then\n addCardToIndex(cardData, cardMetadata)\n end\n end\n end\n end\n buildSupplementalIndexes()\n indexingDone = true\n return 1\nend\n\n-- Adds a card to any indexes it should be a part of, based on its metadata.\n-- Param cardData: TTS object data for the card\n-- Param cardMetadata: SCED metadata for the card\nfunction addCardToIndex(cardData, cardMetadata)\n cardIdIndex[cardMetadata.id] = { data = cardData, metadata = cardMetadata }\n if (cardMetadata.alternate_ids ~= nil) then\n for _, alternateId in ipairs(cardMetadata.alternate_ids) do\n cardIdIndex[alternateId] = { data = cardData, metadata = cardMetadata }\n end\n end\nend\n\nfunction buildSupplementalIndexes()\n for cardId, card in pairs(cardIdIndex) do\n local cardData = card.data\n local cardMetadata = card.metadata\n -- If the ID key and the metadata ID don't match this is a duplicate card created by an\n -- alternate_id, and we should skip it\n if (cardId == cardMetadata.id) then\n -- Add card to the basic weakness list, if appropriate. Some weaknesses have\n -- multiple copies, and are added multiple times\n if (cardMetadata.weakness and cardMetadata.basicWeaknessCount ~= nil) then\n for i = 1, cardMetadata.basicWeaknessCount do\n table.insert(basicWeaknessList, cardMetadata.id)\n end\n end\n\n -- Add the card to the appropriate class and level indexes\n local isGuardian = false\n local isSeeker = false\n local isMystic = false\n local isRogue = false\n local isSurvivor = false\n local isNeutral = false\n local upgradeKey\n -- Excludes signature cards (which have no class or level) and alternate\n -- ID entries\n if (cardMetadata.class ~= nil and cardMetadata.level ~= nil) then\n isGuardian = string.match(cardMetadata.class, \"Guardian\")\n isSeeker = string.match(cardMetadata.class, \"Seeker\")\n isMystic = string.match(cardMetadata.class, \"Mystic\")\n isRogue = string.match(cardMetadata.class, \"Rogue\")\n isSurvivor = string.match(cardMetadata.class, \"Survivor\")\n isNeutral = string.match(cardMetadata.class, \"Neutral\")\n if (cardMetadata.level > 0) then\n upgradeKey = \"-upgrade\"\n else\n upgradeKey = \"-level0\"\n end\n if (isGuardian) then\n table.insert(classAndLevelIndex[\"Guardian\"..upgradeKey], cardMetadata.id)\n end\n if (isSeeker) then\n table.insert(classAndLevelIndex[\"Seeker\"..upgradeKey], cardMetadata.id)\n end\n if (isMystic) then\n table.insert(classAndLevelIndex[\"Mystic\"..upgradeKey], cardMetadata.id)\n end\n if (isRogue) then\n table.insert(classAndLevelIndex[\"Rogue\"..upgradeKey], cardMetadata.id)\n end\n if (isSurvivor) then\n table.insert(classAndLevelIndex[\"Survivor\"..upgradeKey], cardMetadata.id)\n end\n if (isNeutral) then\n table.insert(classAndLevelIndex[\"Neutral\"..upgradeKey], cardMetadata.id)\n end\n end\n end\n end\n for _, indexTable in pairs(classAndLevelIndex) do\n table.sort(indexTable, cardComparator)\n end\nend\n\n-- Comparison function used to sort the class card bag indexes. Sorts by card\n-- level, then name, then subname.\nfunction cardComparator(id1, id2)\n local card1 = cardIdIndex[id1]\n local card2 = cardIdIndex[id2]\n\n if (card1.metadata.level ~= card2.metadata.level) then\n return card1.metadata.level < card2.metadata.level\n end\n if (card1.data.Nickname ~= card2.data.Nickname) then\n return card1.data.Nickname < card2.data.Nickname\n end\n return card1.data.Description < card2.data.Description\nend\n\nfunction isIndexReady()\n return indexingDone\nend\n\n-- Returns a specific card from the bag, based on ArkhamDB ID\n-- Params table:\n-- id: String ID of the card to retrieve\n-- Return: If the indexes are still being constructed, an empty table is\n-- returned. Otherwise, a single table with the following fields\n-- cardData: TTS object data, suitable for spawning the card\n-- cardMetadata: Table of parsed metadata\nfunction getCardById(params)\n if (not indexingDone) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return { }\n end\n return cardIdIndex[params.id]\nend\n\n-- Returns a list of cards from the bag matching a class and level (0 or upgraded)\n-- Params table:\n-- class: String class to retrieve (\"Guardian\", \"Seeker\", etc)\n-- isUpgraded: true for upgraded cards (Level 1-5), false for Level 0\n-- Return: If the indexes are still being constructed, returns an empty table.\n-- Otherwise, a list of tables, each with the following fields\n-- cardData: TTS object data, suitable for spawning the card\n-- cardMetadata: Table of parsed metadata\nfunction getCardsByClassAndLevel(params)\n if (not indexingDone) then\n broadcastToAll(\"Still loading player cards, please try again in a few seconds\", {0.9, 0.2, 0.2})\n return { }\n end\n local upgradeKey\n if (params.upgraded) then\n upgradeKey = \"-upgrade\"\n else\n upgradeKey = \"-level0\"\n end\n return classAndLevelIndex[params.class..upgradeKey];\nend\n\n-- Searches the bag for cards which match the given name and returns a list. Note that this is\n-- an O(n) search without index support. It may be slow.\n-- Parameter array must contain these fields to define the search:\n-- name String or string fragment to search for names\n-- exact Whether the name match should be exact\nfunction getCardsByName(params)\n local name = params.name\n local exact = params.exact\n local results = { }\n -- Track cards (by ID) that we've added to avoid duplicates that may come from alternate IDs\n local addedCards = { }\n for _, cardData in pairs(cardIdIndex) do\n if (not addedCards[cardData.metadata.id]) then\n if (exact and (string.lower(cardData.data.Nickname) == string.lower(name)))\n or (not exact and string.find(string.lower(cardData.data.Nickname), string.lower(name), 1, true)) then\n table.insert(results, cardData)\n addedCards[cardData.metadata.id] = true\n end\n end\n end\n return results\nend\n\n-- Gets a random basic weakness from the bag. Once a given ID has been returned\n-- it will be removed from the list and cannot be selected again until a reload\n-- occurs or the indexes are rebuilt, which will refresh the list to include all\n-- weaknesses.\n-- Return: String ID of the selected weakness.\nfunction getRandomWeaknessId()\n local availableWeaknesses = buildAvailableWeaknesses()\n if (#availableWeaknesses > 0) then\n return availableWeaknesses[math.random(#availableWeaknesses)]\n end\nend\n\n-- Constructs a list of available basic weaknesses by starting with the full pool of basic\n-- weaknesses then removing any which are currently in the play or deck construction areas\n-- Return: Table array of weakness IDs which are valid to choose from\nfunction buildAvailableWeaknesses()\n local weaknessesInPlay = { }\n local allObjects = getAllObjects()\n for _, object in ipairs(allObjects) do\n if (object.name == \"Deck\" and isInPlayArea(object)) then\n for _, cardData in ipairs(object.getData().ContainedObjects) do\n local cardMetadata = JSON.decode(cardData.GMNotes)\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\n end\n elseif (object.name == \"Card\" and isInPlayArea(object)) then\n local cardMetadata = JSON.decode(object.getGMNotes())\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\n end\n end\n\n local availableWeaknesses = { }\n for _, weaknessId in ipairs(basicWeaknessList) do\n if (weaknessesInPlay[weaknessId] ~= nil and weaknessesInPlay[weaknessId] > 0) then\n weaknessesInPlay[weaknessId] = weaknessesInPlay[weaknessId] - 1\n else\n table.insert(availableWeaknesses, weaknessId)\n end\n end\n return availableWeaknesses\nend\n\n-- Helper function that adds one to the table entry for the number of weaknesses in play\nfunction incrementWeaknessCount(table, cardMetadata)\n if (isBasicWeakness(cardMetadata)) then\n if (table[cardMetadata.id] == nil) then\n table[cardMetadata.id] = 1\n else\n table[cardMetadata.id] = table[cardMetadata.id] + 1\n end\n end\nend\n\nfunction isInPlayArea(object)\n if (object == nil) then\n return false\n end\n local position = object.getPosition()\n return position.x < WEAKNESS_CHECK_X\n and position.z < WEAKNESS_CHECK_Z\nend\nfunction isBasicWeakness(cardMetadata)\n return cardMetadata ~= nil\n and cardMetadata.weakness\n and cardMetadata.basicWeaknessCount ~= nil\n and cardMetadata.basicWeaknessCount > 0\nend\nend)\nreturn __bundle_require(\"__root\")",
"LuaScriptState": "",
+ "XmlUI": "",
+ "ContainedObjects": [
+ {
+ "GUID": "4deeff",
+ "Name": "Card",
+ "Transform": {
+ "posX": 14.499,
+ "posY": 2.209,
+ "posZ": 57.18,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 0.6,
+ "scaleY": 1.0,
+ "scaleZ": 0.6
+ },
+ "Nickname": "Charlie Kane",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09018-m\",\n \"type\": \"Minicard\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "Minicard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 846105,
+ "SidewaysCard": false,
+ "CustomDeck": {
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+ "SidewaysCard": false,
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119534890/F45F9E6F67C91566D8CC5EC783E4372B264A349D/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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+ "NumHeight": 2,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
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+ "Name": "Card",
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+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "A Test of Will (1)",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"03156\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"cost\": 1,\n \"level\": 1,\n \"traits\": \"Spirit.\",\n \"willpowerIcons\": 1,\n \"cycle\": \"The Path to Carcosa\"\n}",
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+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
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+ "LayoutGroupSortIndex": 0,
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+ "IgnoreFoW": false,
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+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 368837,
+ "SidewaysCard": false,
+ "CustomDeck": {
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/960860672864134253/9A6E0399D3624C5FFBD6CAFE5D4B988436CC65AC/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "71a760",
+ "Name": "Card",
+ "Transform": {
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+ "posY": 1.059,
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+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
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+ },
+ "Nickname": "A Test of Will (2)",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"60523\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"cost\": 0,\n \"level\": 2,\n \"traits\": \"Spirit.\",\n \"willpowerIcons\": 1,\n \"cycle\": \"Investigator Packs\"\n}",
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+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
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+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 550821,
+ "SidewaysCard": false,
+ "CustomDeck": {
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1626320456298038335/2CA532D7F0EED2B2B40E47709AC56D85C4613A33/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
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+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "48e516",
+ "Name": "Card",
+ "Transform": {
+ "posX": 78.511,
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+ "posZ": 27.143,
+ "rotX": 0.0,
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+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "A Test of Will",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"60513\",\n \"type\": \"Event\",\n \"class\": \"Survivor\",\n \"cost\": 1,\n \"level\": 0,\n \"traits\": \"Spirit.\",\n \"willpowerIcons\": 1,\n \"cycle\": \"Investigator Packs\"\n}",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": true,
+ "CardID": 550811,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "5508": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1626320456298038335/2CA532D7F0EED2B2B40E47709AC56D85C4613A33/",
+ "BackURL": "https://i.imgur.com/EcbhVuh.jpg/",
+ "NumWidth": 10,
+ "NumHeight": 7,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "5397a6",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.594,
+ "posY": 15.185,
+ "posZ": 23.992,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Summoned Servitor Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09080-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847400,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8474": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001663439/1504B1E5063D0E6E29B25BD4BCBF58314F28C723/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
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+ "XmlUI": ""
+ },
+ {
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+ "Name": "CardCustom",
+ "Transform": {
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+ "posY": 15.186,
+ "posZ": 23.122,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Runic Axe Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09022-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846500,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8465": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001661165/2E6E5A47269C0532815EC1A5B571135EAEAB9BE2/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Runic Axe\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1 = -0.935\nx_offset = 0.0705\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.92,\n -0.715,\n -0.415,\n -0.018,\n 0.265,\n 0.66,\n 0.86,\n 1.065\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 1, 3, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
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+ "XmlUI": ""
+ },
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+ "Name": "CardCustom",
+ "Transform": {
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+ "posY": 9.194,
+ "posZ": 15.561,
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+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Power Word Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09081-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
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+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847500,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8475": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001657918/0FE90FDD749B634CA350D339CDF347C37D0F2938/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Power Word\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1 = -0.933\nx_offset = 0.069\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.905,\n -0.6,\n -0.32,\n -0.02,\n 0.28,\n 0.48,\n 0.775,\n 0.975\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 2, 3, 3, 3 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d706e7",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.202,
+ "posY": 9.187,
+ "posZ": 17.358,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Pocket Multi Tool Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09099-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847600,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8476": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001655658/A12951A03B25D88571DC040186DFE4D87E029E54/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Pocket Multi Tool\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 40\n\n-- static values\nx_1 = -0.933\nx_offset = 0.075\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.892,\n -0.560,\n -0.326,\n -0.092,\n 0.142,\n 0.376,\n 0.610\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "64dfce",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 74.02,
+ "posY": 2.549,
+ "posZ": 18.185,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Makeshift Trap Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09100-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847700,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8477": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001652536/C0175E8B1C56AE41CCC96263BC7FB7D3A13B4F8F/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Makeshift Trap\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 39\n\n-- static values\nx_1 = -0.935\nx_offset = 0.0735\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.889,\n -0.655,\n -0.325,\n -0.085,\n 0.252,\n 0.585,\n 0.927\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "19a05b",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": -23.264,
+ "posY": 3.488,
+ "posZ": -44.194,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Living Link Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09079-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847300,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8473": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001650323/4356445C44C1DEECFE3F70986569B6149E87FBB7/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/customizable/LivingInkUpgradeSheet\")\nend)\n__bundle_register(\"playercards/customizable/LivingInkUpgradeSheet\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Customizable Cards: Living Ink\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Size information for buttons\nboxSize = 40\n\n-- static values\nx_1 = -0.935\nx_offset = 0.075\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.69,\n -0.355,\n 0.0855,\n 0.425,\n 0.555,\n 0.685,\n 1.02\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 2, 2, 3, 3, 3 }\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- Locations of the skill selectors\nlocal SKILL_ICON_POSITIONS = {\n willpower = { x = 0.085, z = -0.88},\n intellect = { x = -0.183, z = -0.88},\n combat = { x = -0.473, z = -0.88},\n agility = { x = -0.74, z = -0.88},\n}\n\nlocal selectedSkills = {\n willpower = false,\n intellect = false,\n combat = false,\n agility = false\n}\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave()\n local skillArray = { }\n for skill, isSelected in pairs(selectedSkills) do\n if (isSelected) then\n table.insert(skillArray, skill)\n end\n end\n return JSON.encode({ markedBoxes, skillArray })\nend\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n log(loaded_data[2])\n for _, skill in ipairs(loaded_data[2]) do\n if (skill ~= \"\") then\n log(\"Skill from load \"..skill)\n selectedSkills[skill] = true\n end\n end\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n local selectedSkills = {\n willpower = false,\n intellect = false,\n combat = false,\n agility = false\n }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() updateScale(1) end)\n self.addContextMenuItem(\"Scale: double\", function() updateScale(2) end)\n self.addContextMenuItem(\"Scale: triple\", function() updateScale(3) end)\n updateSkillDisplay()\nend\n\nfunction updateScale(scale)\n self.setScale({ scale, 1, scale })\n updateSkillDisplay()\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\n updateSkillDisplay()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\nfunction click_willpower()\n selectedSkills.willpower = not selectedSkills.willpower\n updateSkillDisplay()\nend\n\nfunction click_intellect()\n selectedSkills.intellect = not selectedSkills.intellect\n updateSkillDisplay()\nend\n\nfunction click_combat()\n selectedSkills.combat = not selectedSkills.combat\n updateSkillDisplay()\nend\n\nfunction click_agility()\n selectedSkills.agility = not selectedSkills.agility\n updateSkillDisplay()\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n makeSkillSelectionButtons()\nend\n\n-- Creates the invisible buttons overlaying the skill icons\nfunction makeSkillSelectionButtons()\n local buttonPositions = { x = -1 * SKILL_ICON_POSITIONS.willpower.x, y = 0.2, z = SKILL_ICON_POSITIONS.willpower.z }\n local buttonData = {\n click_function = \"click_willpower\",\n function_owner = self,\n position = buttonPositions,\n height = 130,\n width = 130,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0, 0 },\n }\n self.createButton(buttonData)\n buttonData.click_function = \"click_intellect\"\n buttonPositions.x = -1 * SKILL_ICON_POSITIONS.intellect.x\n buttonData.position = buttonPositions\n self.createButton(buttonData)\n buttonData.click_function = \"click_combat\"\n buttonPositions.x = -1 * SKILL_ICON_POSITIONS.combat.x\n buttonData.position = buttonPositions\n self.createButton(buttonData)\n buttonData.click_function = \"click_agility\"\n buttonPositions.x = -1 * SKILL_ICON_POSITIONS.agility.x\n buttonData.position = buttonPositions\n self.createButton(buttonData)\nend\n\n-- Refresh the vector circles indicating a skill is selected. Since we can only have one table of\n-- vectors set, have to refresh all 4 at once\nfunction updateSkillDisplay()\n local circles = { }\n for skill, isSelected in pairs(selectedSkills) do\n if isSelected then\n local circle = getCircleVector(SKILL_ICON_POSITIONS[skill])\n if circle ~= nil then\n table.insert(circles, circle)\n end\n end\n end\n self.setVectorLines(circles)\nend\n\nfunction getCircleVector(center)\n local diameter = Vector(0, 0, 0.1)\n local pointOfOrigin = Vector(center.x, 0.3, center.z)\n\n -- Declare Results vectors\n local vec = Vector(0, 0, 0)\n local vecList = {}\n\n local arcStep = 5\n for i = 0, 360, arcStep do\n diameter:rotateOver('y', arcStep)\n vec = pointOfOrigin + diameter\n vec.y = pointOfOrigin.y\n table.insert(vecList, vec)\n end\n\n return {\n points = vecList,\n color = {0.597, 0.195, 0.796},\n thickness = 0.02,\n }\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "a4eec2",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.502,
+ "posY": 9.188,
+ "posZ": 17.475,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hyperphysical Shotcaster Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09119-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847900,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8479": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001647291/D1741C8E39E302A3326199AF12767BBFABBFA52F/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Hyperphysical Shotcaster\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1 = -0.935\nx_offset = 0.069\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.9,\n -0.615,\n -0.237,\n 0.232,\n 0.61,\n 0.988,\n 1.185\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 2, 2, 2, 2, 2, 4, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "d2d01b",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 75.359,
+ "posY": 15.185,
+ "posZ": 24.462,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Hunter's Armor Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09021-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846400,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8464": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001644550/5928FAE339AFD5204EE2F03C2AD68F8F29599810/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Hunter's Armor\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 40\n\n-- static values\nx_1 = -0.933\nx_offset = 0.075\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.892,\n -0.560,\n -0.220,\n -0.092,\n 0.047,\n 0.376,\n 0.820\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "ba0e34",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 72.993,
+ "posY": 2.546,
+ "posZ": 16.192,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Honed Instinct Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09061-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847200,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8472": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001641646/883834FFB64057188FF52146B30DC6DA36FCDF71/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Honed Instinct\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1 = -0.935\nx_offset = 0.069\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.905,\n -0.705,\n -0.5,\n -0.29,\n -0.09,\n 0.12,\n 0.325,\n 0.62\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "ef8f08",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 75.73,
+ "posY": 9.192,
+ "posZ": 15.558,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Grizzled Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09101-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847800,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8478": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001639376/3AB82488B75B16FBFC07722963E64E1532572CBD/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Grizzled\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons and input boxes\nboxSize = 40\ninputFontsize = 50\n\n-- static values\nx_1 = -0.933\nx_offset = 0.075\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.71,\n -0.458,\n -0.205,\n 0.362,\n 0.82\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 3, 4, 5 }\n\ninputBoxes = { 1, 1, 1 }\ninputWidth = { 600, 875, 875 }\ninputPos = { { 0.3, 0.25, -0.91 }, { 0.005, 0.25, -0.58 }, { 0.005, 0.25, -0.32 } }\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "9fb3b9",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.254,
+ "posY": 15.185,
+ "posZ": 23.114,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Friends in Low Places Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09060-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847100,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8471": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001637087/1946EC3599E69417BEBD1376023DE45C5E696FC9/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Friends in Low Places\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons and input boxes\nboxSize = 36\ninputFontsize = 50\n\n-- static values\nx_1 = -0.935\nx_offset = 0.0685\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.725,\n -0.44,\n -0.05,\n 0.25,\n 0.545,\n 0.75,\n 0.95\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\n\ninputBoxes = { 1, 1 }\ninputWidth = { 640, 290 }\ninputPos = { { 0.275, 0.25, -0.91 }, { 0.6295, 0.25, -0.44 } }\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "0c46a7",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.001,
+ "posY": 15.185,
+ "posZ": 23.873,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Empirical Hypothesis Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09041-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846800,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8468": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001678003/AE285518E8833C6E5B3239A8B2ABF49D021F01FC/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Empirical Hypothesis\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 37\n\n-- static values\nx_1 = -0.935\nx_offset = 0.069\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.905,\n -0.7,\n -0.505,\n -0.3,\n -0.09,\n 0.3,\n 0.592,\n 0.888\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 1, 1, 1, 2, 2, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
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+ "GUID": "dc4a62",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 74.199,
+ "posY": 2.549,
+ "posZ": 15.618,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Damning Testimony Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09059-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 847000,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8470": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001633028/26CBF360B209B69F66C0875118727E742B7D16CD/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Damning Testimony\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 40\n\n-- static values\nx_1 = -0.935\nx_offset = 0.075\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.925,\n -0.475,\n -0.25,\n -0.01,\n 0.428,\n 0.772\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "4104bf",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.658,
+ "posY": 9.187,
+ "posZ": 17.581,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Custom Modifications Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09023-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846600,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8466": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001629811/23FCEFC53D1F2E5A44F6E4B9467C6362459914AA/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
+ }
+ },
+ "LuaScript": "-- Customizable Cards: Custom Modifications\n-- by Chr1Z\ninformation = {\n version = \"1.7\",\n last_updated = \"12.10.2022\"\n}\n\n-- Color information for buttons\nboxSize = 38\n\n-- static values\nx_1 = -0.935\nx_offset = 0.0735\ny_visible = 0.25\ny_invisible = -0.5\n\n-- z-values (lines on the sheet)\nposZ = {\n -0.895,\n -0.455,\n -0.215,\n 0.115,\n 0.453,\n 0.794\n}\n\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\nexistingBoxes = { 1, 2, 2, 3, 3, 4 }\n\ninputBoxes = {}\n\n-- override 'marked boxes' for debugging ('all' or 'none')\nmarkDEBUG = \"\"\n\n-- save state when going into bags / decks\nfunction onDestroy() self.script_state = onSave() end\n\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\n\n-- Startup procedure\nfunction onLoad(saved_data)\n if saved_data ~= \"\" and markDEBUG == \"\" then\n local loaded_data = JSON.decode(saved_data)\n markedBoxes = loaded_data[1]\n inputValues = loaded_data[2]\n else\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\n end\n\n makeData()\n createButtonsAndBoxes()\n\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\nend\n\nfunction updateState(markedBoxesNew)\n if markedBoxesNew then markedBoxes = markedBoxesNew end\n makeData()\n createButtonsAndBoxes()\nend\n\n-- create Data\nfunction makeData()\n Data = {}\n Data.checkbox = {}\n Data.textbox = {}\n\n -- repeat this for each entry (= line) in existingBoxes\n local totalCount = 0\n for i = 1, #existingBoxes do\n -- repeat this for each checkbox per line\n for j = 1, existingBoxes[i] do\n totalCount = totalCount + 1\n Data.checkbox[totalCount] = {}\n Data.checkbox[totalCount].pos = {}\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\n Data.checkbox[totalCount].pos.z = posZ[i]\n Data.checkbox[totalCount].row = i\n\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\n Data.checkbox[totalCount].pos.y = y_visible\n Data.checkbox[totalCount].state = true\n else\n Data.checkbox[totalCount].pos.y = y_invisible\n Data.checkbox[totalCount].state = false\n end\n end\n end\n\n -- repeat this for each entry (= line) in inputBoxes\n local totalCount = 0\n for i = 1, #inputBoxes do\n -- repeat this for each textbox per line\n for j = 1, inputBoxes[i] do\n totalCount = totalCount + 1\n Data.textbox[totalCount] = {}\n Data.textbox[totalCount].pos = inputPos[totalCount]\n Data.textbox[totalCount].width = inputWidth[totalCount]\n Data.textbox[totalCount].value = inputValues[totalCount]\n end\n end\nend\n\n-- checks or unchecks the given box\nfunction click_checkbox(tableIndex)\n local row = Data.checkbox[tableIndex].row\n\n if Data.checkbox[tableIndex].state == true then\n Data.checkbox[tableIndex].pos.y = y_invisible\n Data.checkbox[tableIndex].state = false\n\n markedBoxes[row] = markedBoxes[row] - 1\n else\n Data.checkbox[tableIndex].pos.y = y_visible\n Data.checkbox[tableIndex].state = true\n\n markedBoxes[row] = markedBoxes[row] + 1\n end\n\n self.editButton({\n index = tableIndex - 1,\n position = Data.checkbox[tableIndex].pos\n })\nend\n\n-- updates saved value for given text box\nfunction click_textbox(i, value, selected)\n if selected == false then\n inputValues[i] = value\n end\nend\n\nfunction createButtonsAndBoxes()\n self.clearButtons()\n self.clearInputs()\n\n for i, box_data in ipairs(Data.checkbox) do\n local funcName = \"checkbox\" .. i\n local func = function() click_checkbox(i) end\n self.setVar(funcName, func)\n\n self.createButton({\n click_function = funcName,\n function_owner = self,\n position = box_data.pos,\n height = boxSize,\n width = boxSize,\n font_size = box_data.size,\n scale = { 1, 1, 1 },\n color = { 0, 0, 0 },\n font_color = { 0, 0, 0 }\n })\n end\n\n for i, box_data in ipairs(Data.textbox) do\n local funcName = \"textbox\" .. i\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\n self.setVar(funcName, func)\n\n self.createInput({\n input_function = funcName,\n function_owner = self,\n label = \"Click to type\",\n alignment = 2,\n position = box_data.pos,\n scale = buttonScale,\n width = box_data.width,\n height = (inputFontsize * 1) + 24,\n font_size = inputFontsize,\n color = \"White\",\n font_color = buttonFontColor,\n value = box_data.value\n })\n end\nend",
+ "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "156166",
+ "Name": "CardCustom",
+ "Transform": {
+ "posX": 76.131,
+ "posY": 9.189,
+ "posZ": 19.267,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Alchemical Distillation Upgrade Sheet",
+ "Description": "",
+ "GMNotes": "{\n \"id\": \"09040-c\",\n \"type\": \"UpgradeSheet\"\n}",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "Tags": [
+ "PlayerCard"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": true,
+ "Hands": false,
+ "CardID": 846700,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "8467": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001675240/93B59C1A3D29C3B34A9184C0C67F485777F913CB/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
+ "NumWidth": 1,
+ "NumHeight": 1,
+ "BackIsHidden": true,
+ "UniqueBack": false,
+ "Type": 0
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+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1910115722579978285/38E3156A777396FF8C96D2191720790162749C40/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/InvestigatorSkillTracker\")\nend)\n__bundle_register(\"playermat/InvestigatorSkillTracker\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Stat Tracker\n-- made by: Chr1Z\n-- description: helps tracking the stats of your investigator\n\nlocal BUTTON_PARAMETERS = {}\nBUTTON_PARAMETERS.function_owner = self\nBUTTON_PARAMETERS.height = 650\nBUTTON_PARAMETERS.width = 700\nBUTTON_PARAMETERS.position = { x = -4.775, y = 0.1, z = -0.03 }\nBUTTON_PARAMETERS.color = { 0, 0, 0, 0 }\nBUTTON_PARAMETERS.font_color = { 0, 0, 0, 100 }\nBUTTON_PARAMETERS.font_size = 450\n\nfunction onSave() return JSON.encode(stats) end\n\n-- load stats and make buttons (left to right)\nfunction onLoad(saved_data)\n stats = JSON.decode(saved_data) or { 1, 1, 1, 1 }\n\n for i = 1, 4 do\n BUTTON_PARAMETERS.label = stats[i] .. \" \"\n BUTTON_PARAMETERS.position.x = BUTTON_PARAMETERS.position.x + 1.91\n BUTTON_PARAMETERS.click_function = attachIndex(\"button_click\", i)\n self.createButton(BUTTON_PARAMETERS)\n end\n\n self.addContextMenuItem(\"Reset to 1s\", function() updateStats({ 1, 1, 1, 1 }) end)\nend\n\n-- helper function to carry index\nfunction attachIndex(click_function, index)\n local fn_name = click_function .. index\n _G[fn_name] = function(obj, player_color, isRightClick)\n _G[click_function](obj, player_color, isRightClick, index)\n end\n return fn_name\nend\n\nfunction button_click(_, _, isRightClick, index)\n stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99)\n changeButton(index)\nend\n\nfunction changeButton(index)\n local font_size = BUTTON_PARAMETERS.font_size\n local whitespace = \" \"\n\n if stats[index] > 9 then\n font_size = BUTTON_PARAMETERS.font_size * 0.65\n whitespace = \" \"\n end\n\n self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = font_size })\nend\n\n-- formatting of \"newStats\": {Willpower, Intellect, Fight, Agility}\nfunction updateStats(newStats)\n if newStats and #newStats == 4 then\n stats = newStats\n elseif newStats then\n printToAll(\"Provided new stats are incomplete or incorrectly formatted.\", \"Red\")\n return\n end\n\n for i = 1, 4 do changeButton(i) end\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "[1,1,1,1]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "e74881",
+ "Name": "Custom_Token",
+ "Transform": {
+ "posX": -18.475,
+ "posY": 1.531,
+ "posZ": -19.301,
+ "rotX": 0.0,
+ "rotY": 180.0,
+ "rotZ": 0.0,
+ "scaleX": 0.95,
+ "scaleY": 1.0,
+ "scaleZ": 0.95
+ },
+ "Nickname": "Investigator Skill Tracker",
+ "Description": "Displays the stats of your investigator and can be clicked to increase / decrease the stats.\n\nSee context menu for additional information.",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "Tags": [
+ "CleanUpHelper_ignore",
+ "displacement_excluded"
+ ],
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": true,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1910115722579978285/38E3156A777396FF8C96D2191720790162749C40/",
+ "ImageSecondaryURL": "",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomToken": {
+ "Thickness": 0.1,
+ "MergeDistancePixels": 5.0,
+ "StandUp": false,
+ "Stackable": false
+ }
+ },
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"playermat/InvestigatorSkillTracker\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Stat Tracker\n-- made by: Chr1Z\n-- description: helps tracking the stats of your investigator\n\nlocal BUTTON_PARAMETERS = {}\nBUTTON_PARAMETERS.function_owner = self\nBUTTON_PARAMETERS.height = 650\nBUTTON_PARAMETERS.width = 700\nBUTTON_PARAMETERS.position = { x = -4.775, y = 0.1, z = -0.03 }\nBUTTON_PARAMETERS.color = { 0, 0, 0, 0 }\nBUTTON_PARAMETERS.font_color = { 0, 0, 0, 100 }\nBUTTON_PARAMETERS.font_size = 450\n\nfunction onSave() return JSON.encode(stats) end\n\n-- load stats and make buttons (left to right)\nfunction onLoad(saved_data)\n stats = JSON.decode(saved_data) or { 1, 1, 1, 1 }\n\n for i = 1, 4 do\n BUTTON_PARAMETERS.label = stats[i] .. \" \"\n BUTTON_PARAMETERS.position.x = BUTTON_PARAMETERS.position.x + 1.91\n BUTTON_PARAMETERS.click_function = attachIndex(\"button_click\", i)\n self.createButton(BUTTON_PARAMETERS)\n end\n\n self.addContextMenuItem(\"Reset to 1s\", function() updateStats({ 1, 1, 1, 1 }) end)\nend\n\n-- helper function to carry index\nfunction attachIndex(click_function, index)\n local fn_name = click_function .. index\n _G[fn_name] = function(obj, player_color, isRightClick)\n _G[click_function](obj, player_color, isRightClick, index)\n end\n return fn_name\nend\n\nfunction button_click(_, _, isRightClick, index)\n stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99)\n changeButton(index)\nend\n\nfunction changeButton(index)\n local font_size = BUTTON_PARAMETERS.font_size\n local whitespace = \" \"\n\n if stats[index] > 9 then\n font_size = BUTTON_PARAMETERS.font_size * 0.65\n whitespace = \" \"\n end\n\n self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = font_size })\nend\n\n-- formatting of \"newStats\": {Willpower, Intellect, Fight, Agility}\nfunction updateStats(newStats)\n if newStats and #newStats == 4 then\n stats = newStats\n elseif newStats then\n printToAll(\"Provided new stats are incomplete or incorrectly formatted.\", \"Red\")\n return\n end\n\n for i = 1, 4 do changeButton(i) end\nend\nend)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playermat/InvestigatorSkillTracker\")\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "[1,1,1,1]",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "695a4d",
"Name": "Custom_Model_Bag",
"Transform": {
- "posX": 36.70457,
- "posY": 1.42583489,
- "posZ": -15.2963724,
- "rotX": 359.920135,
- "rotY": 270.000427,
- "rotZ": 0.0168726388,
+ "posX": 30.368,
+ "posY": 1.4814992,
+ "posZ": 28.527,
+ "rotX": 7.001208E-07,
+ "rotY": 270.0,
+ "rotZ": -8.55281854E-08,
"scaleX": 2.21,
"scaleY": 0.46,
"scaleZ": 2.42
},
- "Nickname": "Jumanji",
+ "Nickname": "The Strange Case of Dr. Jekyll and Mr. Hyde",
"Description": "",
- "GMNotes": "",
+ "GMNotes": "fancreations/scenario_jekyll.json",
"AltLookAngle": {
"x": 0.0,
"y": 0.0,
@@ -135092,7 +215580,7 @@
"MeshIndex": -1,
"CustomMesh": {
"MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276522891/B0F1D72796E5A43963B6EFA6B7FD870A89B139AF/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1845919769156839538/7ED48DF559525AF388EDAABCDEED4EE9D25E872A/",
"NormalURL": "",
"ColliderURL": "",
"Convex": true,
@@ -135113,1012 +215601,25 @@
"Bag": {
"Order": 0
},
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
- "LuaScriptState": "{\"ml\":{\"1ece3e\":{\"lock\":false,\"pos\":{\"x\":-9.2714,\"y\":1.5999,\"z\":6.5718},\"rot\":{\"x\":359.9324,\"y\":315.0023,\"z\":359.9566}},\"37fb4d\":{\"lock\":false,\"pos\":{\"x\":11.3295,\"y\":1.2754,\"z\":-17.9023},\"rot\":{\"x\":359.9831,\"y\":0.0015,\"z\":359.92}},\"3b7b53\":{\"lock\":false,\"pos\":{\"x\":11.9517,\"y\":1.2851,\"z\":17.9868},\"rot\":{\"x\":359.9831,\"y\":0.0004,\"z\":359.92}},\"61b7e9\":{\"lock\":false,\"pos\":{\"x\":-9.3098,\"y\":1.5959,\"z\":-7.1846},\"rot\":{\"x\":359.9324,\"y\":314.9627,\"z\":359.9567}},\"73b5e1\":{\"lock\":false,\"pos\":{\"x\":12.2521,\"y\":1.4656,\"z\":3.9858},\"rot\":{\"x\":359.9201,\"y\":269.9994,\"z\":0.0169}},\"847279\":{\"lock\":false,\"pos\":{\"x\":19.0419,\"y\":1.27,\"z\":0.1407},\"rot\":{\"x\":359.9831,\"y\":0.0011,\"z\":359.92}},\"8a3606\":{\"lock\":false,\"pos\":{\"x\":12.2532,\"y\":1.4609,\"z\":-12.0152},\"rot\":{\"x\":359.9201,\"y\":269.9905,\"z\":0.0169}},\"8cd599\":{\"lock\":false,\"pos\":{\"x\":14.1599,\"y\":1.523,\"z\":-29.6479},\"rot\":{\"x\":0.0799,\"y\":89.988,\"z\":359.9831}},\"90b00d\":{\"lock\":false,\"pos\":{\"x\":8.8914,\"y\":1.5,\"z\":39.8367},\"rot\":{\"x\":0,\"y\":270.012,\"z\":0}},\"c2f5ae\":{\"lock\":false,\"pos\":{\"x\":12.2631,\"y\":1.4727,\"z\":28.0227},\"rot\":{\"x\":359.9201,\"y\":269.9617,\"z\":0.0169}},\"c3633f\":{\"lock\":false,\"pos\":{\"x\":12.2512,\"y\":1.4632,\"z\":-4.0144},\"rot\":{\"x\":359.9201,\"y\":269.9982,\"z\":0.0169}},\"c5afbe\":{\"lock\":false,\"pos\":{\"x\":-0.2602,\"y\":1.6269,\"z\":-16.4254},\"rot\":{\"x\":359.9197,\"y\":269.9958,\"z\":0.0168}},\"ca53e8\":{\"lock\":false,\"pos\":{\"x\":-9.3676,\"y\":1.5974,\"z\":-2.4075},\"rot\":{\"x\":359.9317,\"y\":314.9599,\"z\":359.9565}},\"cba0aa\":{\"lock\":false,\"pos\":{\"x\":-9.4101,\"y\":1.5988,\"z\":2.1645},\"rot\":{\"x\":359.9324,\"y\":315.025,\"z\":359.9566}},\"e11d84\":{\"lock\":false,\"pos\":{\"x\":12.2537,\"y\":1.468,\"z\":11.986},\"rot\":{\"x\":359.9201,\"y\":269.9912,\"z\":0.0169}},\"eda22b\":{\"lock\":false,\"pos\":{\"x\":1.1476,\"y\":1.5712,\"z\":-29.7397},\"rot\":{\"x\":359.9201,\"y\":270.022,\"z\":0.0168}}}}",
+ "LuaScript": "-- Utility memory bag by Directsun\n-- Version 2.5.2\n-- Fork of Memory Bag 2.0 by MrStump\n\nfunction updateSave()\n local data_to_save = {[\"ml\"]=memoryList}\n saved_data = JSON.encode(data_to_save)\n self.script_state = saved_data\nend\n\nfunction combineMemoryFromBagsWithin()\n local bagObjList = self.getObjects()\n for _, bagObj in ipairs(bagObjList) do\n local data = bagObj.lua_script_state\n if data ~= nil then\n local j = JSON.decode(data)\n if j ~= nil and j.ml ~= nil then\n for guid, entry in pairs(j.ml) do\n memoryList[guid] = entry\n end\n end\n end\n end\nend\n\nfunction updateMemoryWithMoves()\n memoryList = memoryListBackup\n --get the first transposed object's coordinates\n local obj = getObjectFromGUID(moveGuid)\n\n -- p1 is where needs to go, p2 is where it was\n local refObjPos = memoryList[moveGuid].pos\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\n local movedRotation = obj.getRotation()\n for guid, entry in pairs(memoryList) do\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\n -- memoryList[guid].rot.x = movedRotation.x\n -- memoryList[guid].rot.y = movedRotation.y\n -- memoryList[guid].rot.z = movedRotation.z\n end\n\n --theList[obj.getGUID()] = {\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n -- lock=obj.getLock()\n --}\n moveList = {}\nend\n\nfunction onload(saved_data)\n fresh = true\n if saved_data ~= \"\" then\n local loaded_data = JSON.decode(saved_data)\n --Set up information off of loaded_data\n memoryList = loaded_data.ml\n else\n --Set up information for if there is no saved saved data\n memoryList = {}\n end\n\n moveList = {}\n moveGuid = nil\n\n if next(memoryList) == nil then\n createSetupButton()\n else\n fresh = false\n createMemoryActionButtons()\n end\nend\n\n\n--Beginning Setup\n\n\n--Make setup button\nfunction createSetupButton()\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n--Triggered by Transpose button\nfunction buttonClick_transpose()\n moveGuid = nil\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n moveList = {}\n self.clearButtons()\n createButtonsOnAllObjects(true)\n createSetupActionButtons(true)\nend\n\n--Triggered by setup button,\nfunction buttonClick_setup()\n memoryListBackup = duplicateTable(memoryList)\n memoryList = {}\n self.clearButtons()\n createButtonsOnAllObjects(false)\n createSetupActionButtons(false)\nend\n\nfunction getAllObjectsInMemory()\n local objTable = {}\n local curObj = {}\n\n for guid in pairs(memoryListBackup) do\n curObj = getObjectFromGUID(guid)\n table.insert(objTable, curObj)\n end\n\n return objTable\n -- return getAllObjects()\nend\n\n--Creates selection buttons on objects\nfunction createButtonsOnAllObjects(move)\n local howManyButtons = 0\n\n local objsToHaveButtons = {}\n if move == true then\n objsToHaveButtons = getAllObjectsInMemory()\n else\n objsToHaveButtons = getAllObjects()\n end\n\n for _, obj in ipairs(objsToHaveButtons) do\n if obj ~= self then\n local dummyIndex = howManyButtons\n --On a normal bag, the button positions aren't the same size as the bag.\n globalScaleFactor = 1 * 1/self.getScale().x\n --Super sweet math to set button positions\n local selfPos = self.getPosition()\n local objPos = obj.getPosition()\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\n local objPos = rotateLocalCoordinates(deltaPos, self)\n objPos.x = -objPos.x * globalScaleFactor\n objPos.y = objPos.y * globalScaleFactor + 2\n objPos.z = objPos.z * globalScaleFactor * 0.9\n --Offset rotation of bag\n local rot = self.getRotation()\n rot.y = -rot.y + 180\n --Create function\n local funcName = \"selectButton_\" .. howManyButtons\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\n local color = {0.75,0.25,0.25,0.6}\n local colorMove = {0,0,1,0.6}\n if move == true then\n color = colorMove\n end\n self.setVar(funcName, func)\n self.createButton({\n click_function=funcName, function_owner=self,\n position=objPos, rotation=rot, height=500, width=500,\n color=color,\n })\n howManyButtons = howManyButtons + 1\n end\n end\nend\n\n--Creates submit and cancel buttons\nfunction createSetupActionButtons(move)\n self.createButton({\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\n self.createButton({\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n\n if move == false then\n self.createButton({\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\n })\n\n if fresh == false then\n self.createButton({\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\n })\n self.createButton({\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\n })\n end\n end\n\n self.createButton({\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\nend\n\n\n--During Setup\n\n\n--Checks or unchecks buttons\nfunction buttonClick_selection(index, obj, move)\n local colorMove = {0,0,1,0.6}\n local color = {0,1,0,0.6}\n\n previousGuid = selectedGuid\n selectedGuid = obj.getGUID()\n\n theList = memoryList\n if move == true then\n theList = moveList\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\n local prevObj = getObjectFromGUID(previousGuid)\n prevObj.highlightOff()\n self.editButton({index=previousIndex, color=colorMove})\n theList[previousGuid] = nil\n end\n previousIndex = index\n end\n\n if theList[selectedGuid] == nil then\n self.editButton({index=index, color=color})\n --Adding pos/rot to memory table\n local pos, rot = obj.getPosition(), obj.getRotation()\n --I need to add it like this or it won't save due to indexing issue\n theList[obj.getGUID()] = {\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\n lock=obj.getLock()\n }\n obj.highlightOn({0,1,0})\n else\n color = {0.75,0.25,0.25,0.6}\n if move == true then\n color = colorMove\n end\n self.editButton({index=index, color=color})\n theList[obj.getGUID()] = nil\n obj.highlightOff()\n end\nend\n\n--Cancels selection process\nfunction buttonClick_cancel()\n memoryList = memoryListBackup\n moveList = {}\n self.clearButtons()\n if next(memoryList) == nil then\n createSetupButton()\n else\n createMemoryActionButtons()\n end\n removeAllHighlights()\n broadcastToAll(\"Selection Canceled\", {1,1,1})\n moveGuid = nil\nend\n\n--Saves selections\nfunction buttonClick_submit()\n fresh = false\n if next(moveList) ~= nil then\n for guid in pairs(moveList) do\n moveGuid = guid\n end\n if memoryListBackup[moveGuid] == nil then\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\n else\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(moveList) do\n moveGuid = guid\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n updateMemoryWithMoves()\n updateSave()\n buttonClick_place()\n end\n elseif next(memoryList) == nil and moveGuid == nil then\n memoryList = memoryListBackup\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\n end\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\n moveGuid = nil\nend\n\nfunction combineTables(first_table, second_table)\n for k,v in pairs(second_table) do first_table[k] = v end\nend\n\nfunction buttonClick_add()\n fresh = false\n combineTables(memoryList, memoryListBackup)\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\n combineMemoryFromBagsWithin()\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n updateSave()\nend\n\nfunction buttonClick_remove()\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for guid in pairs(memoryList) do\n count = count + 1\n memoryListBackup[guid] = nil\n local obj = getObjectFromGUID(guid)\n if obj ~= nil then obj.highlightOff() end\n end\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\nfunction buttonClick_setNew()\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\n self.clearButtons()\n createMemoryActionButtons()\n local count = 0\n for _, obj in ipairs(getAllObjects()) do\n guid = obj.guid\n if memoryListBackup[guid] ~= nil then\n count = count + 1\n memoryListBackup[guid].pos = obj.getPosition()\n memoryListBackup[guid].rot = obj.getRotation()\n memoryListBackup[guid].lock = obj.getLock()\n end\n end\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\n memoryList = memoryListBackup\n updateSave()\nend\n\n--Resets bag to starting status\nfunction buttonClick_reset()\n fresh = true\n memoryList = {}\n self.clearButtons()\n createSetupButton()\n removeAllHighlights()\n broadcastToAll(\"Tool Reset\", {1,1,1})\n updateSave()\nend\n\n\n--After Setup\n\n\n--Creates recall and place buttons\nfunction createMemoryActionButtons()\n self.createButton({\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n self.createButton({\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\n font_size=130, color={0,0,0}, font_color={1,1,1}\n })\n--- self.createButton({\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\n--- })\nend\n\n--Sends objects from bag/table to their saved position/rotation\nfunction buttonClick_place()\n local bagObjList = self.getObjects()\n for guid, entry in pairs(memoryList) do\n 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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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- "XmlUI": "",
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- "scaleZ": 1.0
- },
- "Nickname": "Wilderness Training (Focus)",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 267615,
- "SidewaysCard": false,
- "CustomDeck": {
- "2676": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276363182/8F58D7452C6C712D9365A748F84C1617311DD69F/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
- "NumWidth": 4,
- "NumHeight": 4,
- "BackIsHidden": false,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- },
- {
- "GUID": "f49837",
- "Name": "Card",
- "Transform": {
- "posX": 51.745224,
- "posY": 1.985616,
- "posZ": -106.397919,
- "rotX": 0.0208087061,
- "rotY": 269.999329,
- "rotZ": 0.0167709477,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Wilderness Training (Focus)",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": true,
- "CardID": 267614,
- "SidewaysCard": false,
- "CustomDeck": {
- "2676": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276363182/8F58D7452C6C712D9365A748F84C1617311DD69F/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933574036605747/66F5F6903F78214DDB7420F5022C9CDEC4D85464/",
- "NumWidth": 4,
- "NumHeight": 4,
- "BackIsHidden": false,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
- }
- ]
- },
- {
- "GUID": "8a3606",
- "Name": "Custom_Model_Bag",
- "Transform": {
- "posX": 12.25386,
- "posY": 1.46088779,
- "posZ": -12.0156708,
- "rotX": 359.920135,
- "rotY": 269.983765,
- "rotZ": 0.0168966744,
- "scaleX": 2.21,
- "scaleY": 0.46,
- "scaleZ": 2.42
- },
- "Nickname": "4: Force of Nature",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276525299/2BB5C611E45B4CC8DFE9D7D6DCEC2ADEFC2B8094/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
- },
- "Bag": {
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- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + 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- "Nickname": "Jumanji Campaign Log",
- "Description": "Page 1: Investigator details and notes\nPage 2: Scenario progress, turns taken, threat lists, tokens added\n\nPress page up/page down to swap between the pages",
- "GMNotes": "",
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- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "LuaScript": "",
- "LuaScriptState": "",
- "XmlUI": ""
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- "PDFPassword": "",
- "PDFPage": 0,
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},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
- "GUID": "c2f5ae",
- "Name": "Custom_PDF",
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+ "Name": "Custom_Tile",
"Transform": {
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+ "scaleZ": 1.0
},
- "Nickname": "Jumanji Campaign Guide",
+ "Nickname": "",
"Description": "",
"GMNotes": "",
"AltLookAngle": {
@@ -156651,9 +215686,9 @@
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},
"ColorDiffuse": {
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- "g": 1.0,
- "b": 1.0
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"Value": 0,
@@ -156669,31 +215704,211 @@
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"HideWhenFaceDown": false,
"Hands": false,
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- "PDFPassword": "",
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+ "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
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+ "Stretch": true
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+ "LuaScriptState": "",
+ "XmlUI": "",
+ "States": {
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+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
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+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
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+ "LuaScriptState": "",
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+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/dHKBLoD.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
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+ "CustomTile": {
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+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
+ },
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+ "rotZ": 180.0,
+ "scaleX": 1.0,
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+ "Nickname": "Drugstore",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
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+ "ColorDiffuse": {
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 267308,
+ "SidewaysCard": false,
+ "CustomDeck": {
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1870695908503703929/0531A0107BF768AF7C6513CA09BC25F92E0F917D/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1844794502553314859/BA98B1175611A8697FD0EA1AAF5A833371EE182F/",
+ "NumWidth": 7,
+ "NumHeight": 3,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
},
"LuaScript": "",
"LuaScriptState": "",
"XmlUI": ""
},
{
- "GUID": "c3633f",
- "Name": "Custom_Model_Bag",
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+ "Name": "Custom_Tile",
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},
- "Nickname": "3: Game Night",
+ "Nickname": "",
"Description": "",
"GMNotes": "",
"AltLookAngle": {
@@ -156702,9 +215917,9 @@
"z": 0.0
},
"ColorDiffuse": {
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@@ -156720,50 +215935,37 @@
"GridProjection": false,
"HideWhenFaceDown": false,
"Hands": false,
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- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276524818/9F6F2148A168CB054FCAAF3DADF1A58EDC1E6978/",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 3,
- "TypeIndex": 6,
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- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
- "CastShadows": true
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vppt2my.png",
+ "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
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+ "WidthScale": 0.0,
+ "CustomTile": {
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+ "Thickness": 0.1,
+ "Stackable": false,
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},
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- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n",
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+ "LuaScriptState": "",
"XmlUI": "",
- "ContainedObjects": [
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- "Name": "Custom_Model_Bag",
+ "States": {
+ "2": {
+ "GUID": "44b0c5",
+ "Name": "Custom_Tile",
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- "posY": 1.5583148,
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- "rotY": 225.004578,
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"GMNotes": "",
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@@ -156772,9 +215974,9 @@
"z": 0.0
},
"ColorDiffuse": {
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- "g": 0.00100758043,
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@@ -156790,5896 +215992,35 @@
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"HideWhenFaceDown": false,
"Hands": false,
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- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "http://cloud-3.steamusercontent.com/ugc/764975951334964971/3078F312706FC974833ECD2A359B87FD4F283509/",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960553/C518D80E31E27DB23EEAC8CF9253E59798865790/",
- "NormalURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960069/E70E4A58A1B7827F1E5E2AF9FF44DF0BD5DA33F7/",
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- "Convex": true,
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- "TypeIndex": 6,
- "CastShadows": true
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- "Bag": {
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- "LuaScript": "",
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- "Nickname": "Hunter Encounter Set",
- "Description": "",
- "GMNotes": "",
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- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "SidewaysCard": false,
- "DeckIDs": [
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- "Nickname": "Jumanji Custom Data Helper",
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@@ -165645,1999 +216532,25 @@
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Residence\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Brantford Police Station\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Brantford City Hall\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Telephone Dispatch Office\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Municipal Hospital\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Chronicle Archives\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"St. Simon's Church\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Municipal Mental Ward\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Boorstein Clinic\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Howell Asylum\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Parlor\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Foyer\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Veranda\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Reception Room\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Spiral Staircase\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Master Bedroom\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Abandoned Room\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Attic\": {\"type\": \"perPlayer\", \"value\": 3, \"clueSide\": \"front\"},\r\n \"Rampant Jungle\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": \"front\"},\r\n \"Overgrown Streets\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Tangled Neighborhood\": {\"type\": \"perPlayer\", \"value\": 2, \"clueSide\": \"front\"},\r\n \"Shrouded Clearing\": {\"type\": \"perPlayer\", \"value\": 1, \"clueSide\": 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+ "ImageURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "3": {
+ "GUID": "5b38c6",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -38.8217163,
+ "posY": 1.99356019,
+ "posZ": 0.4159239,
+ "rotX": 359.9201,
+ "rotY": 272.9828,
+ "rotZ": 0.01687373,
+ "scaleX": 0.8,
+ "scaleY": 1.0,
+ "scaleZ": 0.8
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.6045295,
+ "g": 0.6045295,
+ "b": 0.6045295
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/dHKBLoD.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
+ },
+ {
+ "GUID": "75fef9",
+ "Name": "Card",
+ "Transform": {
+ "posX": -36.773,
+ "posY": 1.644,
+ "posZ": -7.7,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 180.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Imports Office",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.71324,
+ "g": 0.71324,
+ "b": 0.71324
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 267304,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2673": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1870695908503703929/0531A0107BF768AF7C6513CA09BC25F92E0F917D/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1844794502553314859/BA98B1175611A8697FD0EA1AAF5A833371EE182F/",
+ "NumWidth": 7,
+ "NumHeight": 3,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "7a167a",
+ "Name": "Custom_Model_Bag",
+ "Transform": {
+ "posX": 1.704,
+ "posY": 1.558,
+ "posZ": 14.287,
+ "rotX": 0.0,
+ "rotY": 45.0,
+ "rotZ": 0.0,
+ "scaleX": 2.0,
+ "scaleY": 2.0,
+ "scaleZ": 2.0
+ },
+ "Nickname": "Set-aside",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.02149,
+ "g": 0.00101,
+ "b": 0.02149
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -167667,47 +217742,50 @@
"MaterialIndex": -1,
"MeshIndex": -1,
"CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276523787/614D684BD99C5E12E9B3676E4FD0FE4B849BCD02/",
- "NormalURL": "",
+ "MeshURL": "http://cloud-3.steamusercontent.com/ugc/764975951334964971/3078F312706FC974833ECD2A359B87FD4F283509/",
+ "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960553/C518D80E31E27DB23EEAC8CF9253E59798865790/",
+ "NormalURL": "http://cloud-3.steamusercontent.com/ugc/764975951334960069/E70E4A58A1B7827F1E5E2AF9FF44DF0BD5DA33F7/",
"ColliderURL": "",
"Convex": true,
- "MaterialIndex": 3,
+ "MaterialIndex": 1,
"TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
- },
- "SpecularIntensity": 0.0,
- "SpecularSharpness": 2.0,
- "FresnelStrength": 0.0
- },
"CastShadows": true
},
"Bag": {
"Order": 0
},
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + 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+ "CardID": 267231,
+ "SidewaysCard": false,
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+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1461933361191993988/FE126C3E21593398897E3C691A0AEA8D9B73A614/",
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},
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- "GUID": "eda22b",
- "Name": "Custom_Token",
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+ "Name": "Card",
"Transform": {
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- "posY": 1.57115185,
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+ "scaleZ": 1.0
},
- "Nickname": "Jumanji Campaign Log 1",
+ "Nickname": "Guide 5 (Resolution 2)",
"Description": "",
"GMNotes": "",
"AltLookAngle": {
@@ -173554,6 +220274,411 @@
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+ "CardID": 267115,
+ "SidewaysCard": false,
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+ "LuaScriptState": "",
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+ "GUID": "98a0d1",
+ "Name": "Card",
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+ "Nickname": "Chemical Firm",
+ "Description": "",
+ "GMNotes": "",
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+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 267111,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2671": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1844794502553314332/7AF72A4AA1B6290C377B2612020F902B86E16050/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1844794502553314859/BA98B1175611A8697FD0EA1AAF5A833371EE182F/",
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+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "a4727b",
+ "Name": "Card",
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+ "scaleX": 1.0,
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+ "Nickname": "Etchers' Shop",
+ "Description": "",
+ "GMNotes": "",
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+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 267107,
+ "SidewaysCard": false,
+ "CustomDeck": {
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+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1844794502553314332/7AF72A4AA1B6290C377B2612020F902B86E16050/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1844794502553314859/BA98B1175611A8697FD0EA1AAF5A833371EE182F/",
+ "NumWidth": 7,
+ "NumHeight": 3,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
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+ {
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+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vppt2my.png",
+ "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
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+ "CustomTile": {
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+ "GridProjection": false,
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+ "Hands": false,
+ "CustomImage": {
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+ }
+ }
+ },
+ {
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+ "Name": "Card",
+ "Transform": {
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+ "posY": 1.696,
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+ "scaleX": 1.0,
+ "scaleY": 1.0,
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+ "Nickname": "Etchers' Shop",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
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+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": true,
+ "CardID": 267106,
+ "SidewaysCard": false,
+ "CustomDeck": {
+ "2671": {
+ "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1844794502553314332/7AF72A4AA1B6290C377B2612020F902B86E16050/",
+ "BackURL": "http://cloud-3.steamusercontent.com/ugc/1844794502553314859/BA98B1175611A8697FD0EA1AAF5A833371EE182F/",
+ "NumWidth": 7,
+ "NumHeight": 3,
+ "BackIsHidden": false,
+ "UniqueBack": true,
+ "Type": 0
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+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "bbb70a",
+ "Name": "Custom_Tile",
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+ "posY": 1.582,
+ "posZ": -14.341,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 2.2,
+ "scaleY": 1.0,
+ "scaleZ": 2.2
+ },
+ "Nickname": "The Strange Case of Dr. Jekyll and Mr. Hyde",
+ "Description": "click to set chaos token difficulty",
+ "GMNotes": "",
+ "AltLookAngle": {
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+ },
"ColorDiffuse": {
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"g": 1.0,
@@ -173574,36 +220699,93 @@
"HideWhenFaceDown": false,
"Hands": false,
"CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276400654/CA0CB2DFEC2369A88438155657A68BE20B90A90E/",
- "ImageSecondaryURL": "",
+ "ImageURL": "http://cloud-3.steamusercontent.com/ugc/965354846165100486/3DC8FCEF364B30758B09EF96AF9458F2B8E64D56/",
+ "ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/949588657194710961/D864BCCCC1C811EC7F0AED69D1C30C678D3D9FC9/",
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"WidthScale": 0.0,
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- "Thickness": 0.2,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": false
+ "CustomTile": {
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},
- "LuaScript": "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n -Right click on the character sheet, click Custom\r\n -Replace the image URL with one for your character sheet\r\n -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n -Below you will see some general options, and then the big data table\r\n -The data table is what determines how many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\n -Textboxes\r\n -By default, there are 3 of each. You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --1st Player Experience\r\n {\r\n pos = {-1.080,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Physical Trauma\r\n {\r\n pos = {-1.270,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --1st Player Mental Trauma\r\n {\r\n pos = {-1.000,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Experience\r\n {\r\n pos = {-0.251,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Physical Trauma\r\n {\r\n pos = {-0.441,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --2nd Player Mental Trauma\r\n {\r\n pos = {-0.171,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Experience\r\n {\r\n pos = {0.579,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Physical Trauma\r\n {\r\n pos = {0.389,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --3rd Player Mental Trauma\r\n {\r\n pos = {0.659,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Experience\r\n {\r\n pos = {1.407,0.1,-1.010},\r\n size = 800,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Physical Trauma\r\n {\r\n pos = {1.217,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --4th Player Mental Trauma\r\n {\r\n pos = {1.487,0.1,-0.790},\r\n size = 600,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --1st Player Name\r\n {\r\n pos = {-1.265,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Investigator\r\n {\r\n pos = {-1.265,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --1st Player Story Assets/Weaknesses\r\n {\r\n pos = {-1.265,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Name\r\n {\r\n pos = {-0.436,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Investigator\r\n {\r\n pos = {-0.436,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --2nd Player Story Assets/Weaknesses\r\n {\r\n pos = {-0.436,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Name\r\n {\r\n pos = {0.394,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Investigator\r\n {\r\n pos = {0.394,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --3rd Player Story Assets/Weaknesses\r\n {\r\n pos = {0.394,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Name\r\n {\r\n pos = {1.222,0.1,-1.390},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Investigator\r\n {\r\n pos = {1.222,0.1,-1.195},\r\n rows = 1,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --4th Player Story Assets/Weaknesses\r\n {\r\n pos = {1.222,0.1,-0.420},\r\n rows = 7,\r\n width = 3800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 1\r\n {\r\n pos = {-0.930,0.1,0.930},\r\n rows = 27,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Campaign Notes 2\r\n {\r\n pos = {0.820,0.1,0.707},\r\n rows = 20,\r\n width = 7800,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Killed and Insane Investigators\r\n {\r\n pos = {1.010,0.1,1.700},\r\n rows = 5,\r\n width = 7400,\r\n font_size = 300,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = data.label,\r\n alignment = data.alignment,\r\n position = data.pos,\r\n scale = buttonScale,\r\n width = data.width,\r\n height = (data.font_size*data.rows)+24,\r\n font_size = data.font_size,\r\n color = buttonColor,\r\n font_color = buttonFontColor,\r\n value = data.value,\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "{\"checkbox\":[],\"counter\":[{\"hideBG\":true,\"pos\":[-1.08,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[-1.27,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-1,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-0.251,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[-0.441,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[-0.171,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[0.579,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[0.389,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[0.659,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[1.407,0.1,-1.01],\"size\":800,\"value\":0},{\"hideBG\":true,\"pos\":[1.217,0.1,-0.79],\"size\":600,\"value\":0},{\"hideBG\":true,\"pos\":[1.487,0.1,-0.79],\"size\":600,\"value\":0}],\"textbox\":[{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-1.265,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.436,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.394,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.39],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-1.195],\"rows\":1,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.222,0.1,-0.42],\"rows\":7,\"value\":\"\",\"width\":3800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[-0.93,0.1,0.93],\"rows\":27,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[0.82,0.1,0.707],\"rows\":20,\"value\":\"\",\"width\":7800},{\"alignment\":2,\"font_size\":300,\"label\":\"Empty\",\"pos\":[1.01,0.1,1.7],\"rows\":5,\"value\":\"\",\"width\":7400}]}",
+ "LuaScript": "name = 'Sleepy Hollow'\r\n\r\nfunction onLoad()\r\n Global.call('createSetupButtons', {object=self, key=name})\r\nend\r\n\r\nfunction normalClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='normal'})\r\nend\r\n\r\nfunction hardClick()\r\n Global.call('fillContainer', {object=self, key=name, mode='hard'})\r\nend\r\r\n",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ {
+ "GUID": "bee2e6",
+ "Name": "Custom_Tile",
+ "Transform": {
+ "posX": -33.232,
+ "posY": 1.626,
+ "posZ": -7.677,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "",
+ "Description": "",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 0.60453,
+ "g": 0.60453,
+ "b": 0.60453
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "CustomImage": {
+ "ImageURL": "https://i.imgur.com/vppt2my.png",
+ "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png",
+ "ImageScalar": 1.0,
+ "WidthScale": 0.0,
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
+ }
+ },
+ "LuaScript": "",
+ "LuaScriptState": "",
"XmlUI": "",
"States": {
"2": {
- "GUID": "a9628a",
- "Name": "Custom_Token",
+ "GUID": "44b0c5",
+ "Name": "Custom_Tile",
"Transform": {
- "posX": 1.147618,
- "posY": 1.571152,
- "posZ": -29.7407913,
+ "posX": -39.7933121,
+ "posY": 1.63758957,
+ "posZ": 2.038383,
"rotX": 359.9201,
- "rotY": 270.021973,
- "rotZ": 0.0168410949,
- "scaleX": 5.188961,
+ "rotY": 269.9961,
+ "rotZ": 0.0168742146,
+ "scaleX": 1.0,
"scaleY": 1.0,
- "scaleZ": 5.188961
+ "scaleZ": 1.0
},
- "Nickname": "Jumanji Campaign Log 2",
+ "Nickname": "",
"Description": "",
"GMNotes": "",
"AltLookAngle": {
@@ -173612,9 +220794,9 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 1.0,
- "g": 1.0,
- "b": 1.0
+ "r": 0.6045295,
+ "g": 0.6045295,
+ "b": 0.6045295
},
"LayoutGroupSortIndex": 0,
"Value": 0,
@@ -173631,22 +220813,889 @@
"HideWhenFaceDown": false,
"Hands": false,
"CustomImage": {
- "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1847049778276403495/316E06F3D6F35585DFA7C9F161D9B6F0C6D34558/",
- "ImageSecondaryURL": "",
+ "ImageURL": "https://i.imgur.com/HyfE8m8.png",
+ "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png",
"ImageScalar": 1.0,
"WidthScale": 0.0,
- "CustomToken": {
- "Thickness": 0.2,
- "MergeDistancePixels": 15.0,
- "StandUp": false,
- "Stackable": false
+ "CustomTile": {
+ "Type": 3,
+ "Thickness": 0.1,
+ "Stackable": false,
+ "Stretch": true
}
},
- "LuaScript": "--[[ Character Sheet Template by: MrStump\r\n\r\nYou can set up your own character sheet if you follow these steps.\r\n\r\nStep 1) Change the character sheet image\r\n -Right click on the character sheet, click Custom\r\n -Replace the image URL with one for your character sheet\r\n -Click import, make sure your sheet loads\r\n -SAVE THE GAME (the table setup)\r\n -LOAD FROM THAT SAVE YOU JUST MADE\r\n\r\nStep 2) Edit script to fit your character sheet\r\n -Below you will see some general options, and then the big data table\r\n -The data table is what determines how many of which buttons are made\r\n -Checkboxes\r\n -Counters\r\n -Textboxes\r\n -By default, there are 3 of each. You can add more or remove entries\r\n -If you intend to add/remove, be sure only to add/remove ENTRIES\r\n -This is what an entry looks like:\r\n {\r\n pos = {-0.977,0.1,-0.589},\r\n size = 800,\r\n state = false\r\n },\r\n -Deleting the whole thing would remove that specific item on the sheet\r\n -Copy and pasting it after another entry would create another\r\n -Each entry type has unique data points (pos, size, state, etc)\r\n -Do not try to add in your own data points or remove them individually\r\n -There is a summary of what each point does at the top of its category\r\n\r\nStep 3) Save and check script changes\r\n -Hit Save & Apply in the script window to save your code\r\n -You can edit your code as needed and Save+Apply as often as needed\r\n -When you are finished, make disableSave = false below then Save+apply\r\n -This enables saving, so your sheet will remember whats on it.\r\n\r\nBonus) Finding/Editing Positions for elements\r\n I have included a tool to get positions for buttons in {x,y,z} form\r\n Place it where you want the center of your element to be\r\n Then copy the table from the notes (lower right of screen)\r\n You can highlight it and CTRL+C\r\n Paste it into the data table where needed (pos=)\r\n If you want to manually tweek the values:\r\n {0,0,0} is the center of the character sheet\r\n {1,0,0} is right, {-1,0,0} is left\r\n {0,0,-1} is up, {0,0,1} is down\r\n 0.1 for Y is the height off of the page.\r\n If it was 0, it would be down inside the model of the sheet\r\n\r\nBegin editing below: ]]\r\n\r\n--Set this to true while editing and false when you have finished\r\ndisableSave = false\r\n--Remember to set this to false once you are done making changes\r\n--Then, after you save & apply it, save your game too\r\n\r\n--Color information for button text (r,g,b, values of 0-1)\r\nbuttonFontColor = {0,0,0}\r\n--Color information for button background\r\nbuttonColor = {1,1,1}\r\n--Change scale of button (Avoid changing if possible)\r\nbuttonScale = {0.1,0.1,0.1}\r\n\r\n--This is the button placement information\r\ndefaultButtonData = {\r\n --Add checkboxes\r\n checkbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for checkbox\r\n state = default starting value for checkbox (true=checked, false=not)\r\n ]]\r\n --Home Invasion\r\n {\r\n pos = {-1.370,0.1,-0.158},\r\n size = 600,\r\n state = false\r\n },\r\n --Urban Jungle\r\n {\r\n pos = {-1.352,0.1,-0.031},\r\n size = 600,\r\n state = false\r\n },\r\n --Back to Start\r\n {\r\n pos = {-1.339,0.1,0.099},\r\n size = 600,\r\n state = false\r\n },\r\n --Urban Jungle\r\n {\r\n pos = {-1.331,0.1,0.234},\r\n size = 600,\r\n state = false\r\n },\r\n --Force of Nature\r\n {\r\n pos = {-1.319,0.1,0.369},\r\n size = 600,\r\n state = false\r\n },\r\n --1: Cultist Token\r\n {\r\n pos = {-1.268,0.1,1.158},\r\n size = 600,\r\n state = false\r\n },\r\n --1: Monster Token\r\n {\r\n pos = {-0.773,0.1,1.119},\r\n size = 600,\r\n state = false\r\n },\r\n --2: Cultist Token\r\n {\r\n pos = {-1.260,0.1,1.287},\r\n size = 600,\r\n state = false\r\n },\r\n --2: Tablet Token\r\n {\r\n pos = {-0.760,0.1,1.251},\r\n size = 600,\r\n state = false\r\n },\r\n --3: Tablet Token\r\n {\r\n pos = {-1.247,0.1,1.420},\r\n size = 600,\r\n state = false\r\n },\r\n --3: Monster Token\r\n {\r\n pos = {-0.751,0.1,1.380},\r\n size = 600,\r\n state = false\r\n },\r\n --4: Cultist Token\r\n {\r\n pos = {-1.239,0.1,1.549},\r\n size = 600,\r\n state = false\r\n },\r\n --4: Tablet Token\r\n {\r\n pos = {-0.743,0.1,1.517},\r\n size = 600,\r\n state = false\r\n },\r\n --End of checkboxes\r\n },\r\n --Add counters that have a + and - button\r\n counter = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n size = height/width/font_size for counter\r\n value = default starting value for counter\r\n hideBG = if background of counter is hidden (true=hidden, false=not)\r\n ]]\r\n --Turns Taken\r\n {\r\n pos = {-0.880,0.1,0.737},\r\n size = 1500,\r\n value = 0,\r\n hideBG = true\r\n },\r\n --End of counters\r\n },\r\n --Add editable text boxes\r\n textbox = {\r\n --[[\r\n pos = the position (pasted from the helper tool)\r\n rows = how many lines of text you want for this box\r\n width = how wide the text box is\r\n font_size = size of text. This and \"rows\" effect overall height\r\n label = what is shown when there is no text. \"\" = nothing\r\n value = text entered into box. \"\" = nothing\r\n alignment = Number to indicate how you want text aligned\r\n (1=Automatic, 2=Left, 3=Center, 4=Right, 5=Justified)\r\n ]]\r\n --Aggressive Threats\r\n {\r\n pos = {0.640,0.1,-1.500},\r\n rows = 4,\r\n width = 3800,\r\n font_size = 450,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Lurking Threats\r\n {\r\n pos = {0.620,0.1,-1.000},\r\n rows = 4,\r\n width = 3800,\r\n font_size = 450,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --Environmental Threats\r\n {\r\n pos = {0.600,0.1,-0.500},\r\n rows = 4,\r\n width = 3800,\r\n font_size = 450,\r\n label = \"Empty\",\r\n value = \"\",\r\n alignment = 2\r\n },\r\n --End of textboxes\r\n }\r\n}\r\n\r\n\r\n\r\n--Lua beyond this point, I recommend doing something more fun with your life\r\n\r\n\r\n\r\n--Save function\r\nfunction updateSave()\r\n saved_data = JSON.encode(ref_buttonData)\r\n if disableSave==true then saved_data=\"\" end\r\n self.script_state = saved_data\r\nend\r\n\r\n--Startup procedure\r\nfunction onload(saved_data)\r\n if disableSave==true then saved_data=\"\" end\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n ref_buttonData = loaded_data\r\n else\r\n ref_buttonData = defaultButtonData\r\n end\r\n\r\n spawnedButtonCount = 0\r\n createCheckbox()\r\n createCounter()\r\n createTextbox()\r\nend\r\n\r\n\r\n\r\n--Click functions for buttons\r\n\r\n\r\n\r\n--Checks or unchecks the given box\r\nfunction click_checkbox(tableIndex, buttonIndex)\r\n if ref_buttonData.checkbox[tableIndex].state == true then\r\n ref_buttonData.checkbox[tableIndex].state = false\r\n self.editButton({index=buttonIndex, label=\"\"})\r\n else\r\n ref_buttonData.checkbox[tableIndex].state = true\r\n self.editButton({index=buttonIndex, label=string.char(10008)})\r\n end\r\n updateSave()\r\nend\r\n\r\n--Applies value to given counter display\r\nfunction click_counter(tableIndex, buttonIndex, amount)\r\n ref_buttonData.counter[tableIndex].value = ref_buttonData.counter[tableIndex].value + amount\r\n self.editButton({index=buttonIndex, label=ref_buttonData.counter[tableIndex].value})\r\n updateSave()\r\nend\r\n\r\n--Updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n ref_buttonData.textbox[i].value = value\r\n updateSave()\r\n end\r\nend\r\n\r\n--Dud function for if you have a background on a counter\r\nfunction click_none() end\r\n\r\n\r\n\r\n--Button creation\r\n\r\n\r\n\r\n--Makes checkboxes\r\nfunction createCheckbox()\r\n for i, data in ipairs(ref_buttonData.checkbox) do\r\n --Sets up reference function\r\n local buttonNumber = spawnedButtonCount\r\n local funcName = \"checkbox\"..i\r\n local func = function() click_checkbox(i, buttonNumber) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"\"\r\n if data.state==true then label=string.char(10008) end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=data.pos, height=data.size, width=data.size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\n--Makes counters\r\nfunction createCounter()\r\n for i, data in ipairs(ref_buttonData.counter) do\r\n --Sets up display\r\n local displayNumber = spawnedButtonCount\r\n --Sets up label\r\n local label = data.value\r\n --Sets height/width for display\r\n local size = data.size\r\n if data.hideBG == true then size = 0 end\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=\"click_none\", function_owner=self,\r\n position=data.pos, height=size, width=size,\r\n font_size=data.size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up add 1\r\n local funcName = \"counterAdd\"..i\r\n local func = function() click_counter(i, displayNumber, 1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"+\"\r\n --Sets up position\r\n local offsetDistance = (data.size/2 + data.size/4) * (buttonScale[1] * 0.002)\r\n local pos = {data.pos[1] + offsetDistance, data.pos[2], data.pos[3]}\r\n --Sets up size\r\n local size = data.size / 2\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n\r\n --Sets up subtract 1\r\n local funcName = \"counterSub\"..i\r\n local func = function() click_counter(i, displayNumber, -1) end\r\n self.setVar(funcName, func)\r\n --Sets up label\r\n local label = \"-\"\r\n --Set up position\r\n local pos = {data.pos[1] - offsetDistance, data.pos[2], data.pos[3]}\r\n --Creates button and counts it\r\n self.createButton({\r\n label=label, click_function=funcName, function_owner=self,\r\n position=pos, height=size, width=size,\r\n font_size=size, scale=buttonScale,\r\n color=buttonColor, font_color=buttonFontColor\r\n })\r\n spawnedButtonCount = spawnedButtonCount + 1\r\n end\r\nend\r\n\r\nfunction createTextbox()\r\n for i, data in ipairs(ref_buttonData.textbox) do\r\n --Sets up reference function\r\n local funcName = \"textbox\"..i\r\n local func = function(_,_,val,sel) click_textbox(i,val,sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = data.label,\r\n alignment = data.alignment,\r\n position = data.pos,\r\n scale = buttonScale,\r\n width = data.width,\r\n height = 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@@ -173671,21 +221720,87 @@
]
},
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- "GUID": "dd90c5",
- "Name": "Custom_Model_Bag",
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},
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- "Description": "by The Popest",
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+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
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+ "TypeIndex": 0,
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+ },
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+ "scaleX": 1.25,
+ "scaleY": 1.0,
+ "scaleZ": 1.35
+ },
+ "Nickname": "Search-A-Card",
+ "Description": "Allows searching for card(s) by name. Use the buttons to toggle the spawn / search mode.\n\nSee context menu for additional information.",
"GMNotes": "",
"AltLookAngle": {
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"HideWhenFaceDown": false,
"Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "CustomMesh": {
- "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj",
- "DiffuseURL": "https://i.imgur.com/F4W3qLq.jpg",
- "NormalURL": "",
- "ColliderURL": "",
- "Convex": true,
- "MaterialIndex": 2,
- "TypeIndex": 6,
- "CustomShader": {
- "SpecularColor": {
- "r": 0.735294163,
- "g": 0.735294163,
- "b": 0.735294163
- },
- "SpecularIntensity": 5.0,
- "SpecularSharpness": 8.0,
- "FresnelStrength": 0.7999996
- },
- "CastShadows": true
- },
- "Bag": {
- "Order": 0
- },
- "LuaScript": "-- Utility memory bag by Directsun\r\n-- Version 2.5.2\r\n-- Fork of Memory Bag 2.0 by MrStump\r\n\r\nfunction updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction combineMemoryFromBagsWithin()\r\n local bagObjList = self.getObjects()\r\n for _, bagObj in ipairs(bagObjList) do\r\n local data = bagObj.lua_script_state\r\n if data ~= nil then\r\n local j = JSON.decode(data)\r\n if j ~= nil and j.ml ~= nil then\r\n for guid, entry in pairs(j.ml) do\r\n memoryList[guid] = entry\r\n end\r\n end\r\n end\r\n end\r\nend\r\n\r\nfunction updateMemoryWithMoves()\r\n memoryList = memoryListBackup\r\n --get the first transposed object's coordinates\r\n local obj = getObjectFromGUID(moveGuid)\r\n\r\n -- p1 is where needs to go, p2 is where it was\r\n local refObjPos = memoryList[moveGuid].pos\r\n local deltaPos = findOffsetDistance(obj.getPosition(), refObjPos, nil)\r\n local movedRotation = obj.getRotation()\r\n for guid, entry in pairs(memoryList) do\r\n memoryList[guid].pos.x = entry.pos.x - deltaPos.x\r\n memoryList[guid].pos.y = entry.pos.y - deltaPos.y\r\n memoryList[guid].pos.z = entry.pos.z - deltaPos.z\r\n -- memoryList[guid].rot.x = movedRotation.x\r\n -- memoryList[guid].rot.y = movedRotation.y\r\n -- memoryList[guid].rot.z = movedRotation.z\r\n end\r\n\r\n --theList[obj.getGUID()] = {\r\n -- pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n -- rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n -- lock=obj.getLock()\r\n --}\r\n moveList = {}\r\nend\r\n\r\nfunction onload(saved_data)\r\n fresh = true\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n moveList = {}\r\n moveGuid = nil\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n fresh = false\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by Transpose button\r\nfunction buttonClick_transpose()\r\n moveGuid = nil\r\n broadcastToAll(\"Select one object and move it- all objects will move relative to the new location\", {0.75, 0.75, 1})\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n moveList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(true)\r\n createSetupActionButtons(true)\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects(false)\r\n createSetupActionButtons(false)\r\nend\r\n\r\nfunction getAllObjectsInMemory()\r\n local objTable = {}\r\n local curObj = {}\r\n\r\n for guid in pairs(memoryListBackup) do\r\n curObj = getObjectFromGUID(guid)\r\n table.insert(objTable, curObj)\r\n end\r\n\r\n return objTable\r\n -- return getAllObjects()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects(move)\r\n local howManyButtons = 0\r\n\r\n local objsToHaveButtons = {}\r\n if move == true then\r\n objsToHaveButtons = getAllObjectsInMemory()\r\n else\r\n objsToHaveButtons = getAllObjects()\r\n end\r\n\r\n for _, obj in ipairs(objsToHaveButtons) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor + 2\r\n objPos.z = objPos.z * globalScaleFactor * 0.9\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj, move) end\r\n local color = {0.75,0.25,0.25,0.6}\r\n local colorMove = {0,0,1,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=500, width=500,\r\n color=color,\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons(move)\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={-0.6,0.1,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={-0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n\r\n if move == false then\r\n self.createButton({\r\n label=\"Add\", click_function=\"buttonClick_add\", function_owner=self,\r\n position={0.6,0.3,-2.1}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.25,1,0.25}\r\n })\r\n\r\n if fresh == false then\r\n self.createButton({\r\n label=\"Set New\", click_function=\"buttonClick_setNew\", function_owner=self,\r\n position={0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={0.75,0.75,1}\r\n })\r\n self.createButton({\r\n label=\"Remove\", click_function=\"buttonClick_remove\", function_owner=self,\r\n position={0.6,0.3,-2.5}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,0.25,0.25}\r\n })\r\n end\r\n end\r\n\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-0.6,0.3,-2.9}, rotation={0,0,0}, height=220, width=550,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj, move)\r\n local colorMove = {0,0,1,0.6}\r\n local color = {0,1,0,0.6}\r\n\r\n previousGuid = selectedGuid\r\n selectedGuid = obj.getGUID()\r\n\r\n theList = memoryList\r\n if move == true then\r\n theList = moveList\r\n if previousGuid ~= nil and previousGuid ~= selectedGuid then\r\n local prevObj = getObjectFromGUID(previousGuid)\r\n prevObj.highlightOff()\r\n self.editButton({index=previousIndex, color=colorMove})\r\n theList[previousGuid] = nil\r\n end\r\n previousIndex = index\r\n end\r\n\r\n if theList[selectedGuid] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n theList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n if move == true then\r\n color = colorMove\r\n end\r\n self.editButton({index=index, color=color})\r\n theList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n moveList = {}\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\n moveGuid = nil\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n fresh = false\r\n if next(moveList) ~= nil then\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n end\r\n if memoryListBackup[moveGuid] == nil then\r\n broadcastToAll(\"Item selected for moving is not already in memory\", {1, 0.25, 0.25})\r\n else\r\n broadcastToAll(\"Moving all items in memory relative to new objects position!\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(moveList) do\r\n moveGuid = guid\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n updateMemoryWithMoves()\r\n updateSave()\r\n buttonClick_place()\r\n end\r\n elseif next(memoryList) == nil and moveGuid == nil then\r\n memoryList = memoryListBackup\r\n broadcastToAll(\"No selections made.\", {0.75, 0.25, 0.25})\r\n end\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n moveGuid = nil\r\nend\r\n\r\nfunction combineTables(first_table, second_table)\r\n for k,v in pairs(second_table) do first_table[k] = v end\r\nend\r\n\r\nfunction buttonClick_add()\r\n fresh = false\r\n combineTables(memoryList, memoryListBackup)\r\n broadcastToAll(\"Adding internal bags and selections to existing memory\", {0.25, 0.75, 0.25})\r\n combineMemoryFromBagsWithin()\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_remove()\r\n broadcastToAll(\"Removing Selected Entries From Memory\", {1.0, 0.25, 0.25})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n memoryListBackup[guid] = nil\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Removed\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\nfunction buttonClick_setNew()\r\n broadcastToAll(\"Setting new position relative to items in memory\", {0.75, 0.75, 1})\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n guid = obj.guid\r\n if memoryListBackup[guid] ~= nil then\r\n count = count + 1\r\n memoryListBackup[guid].pos = obj.getPosition()\r\n memoryListBackup[guid].rot = obj.getRotation()\r\n memoryListBackup[guid].lock = obj.getLock()\r\n end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n memoryList = memoryListBackup\r\n updateSave()\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n fresh = true\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.1,-2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n--- self.createButton({\r\n--- label=\"Move\", click_function=\"buttonClick_transpose\", function_owner=self,\r\n--- position={-2.8,0.3,0}, rotation={0,0,0}, height=350, width=800,\r\n--- font_size=250, color={0,0,0}, font_color={0.75,0.75,1}\r\n--- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot, smooth=false\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local yOffset = 0\r\n if obj ~= nil then\r\n local bounds = obj.getBounds()\r\n yOffset = (bounds.size.y - bounds.offset.y)\r\n end\r\n local deltaPos = {}\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + yOffset\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\nfunction rotateMyCoordinates(desiredPos, obj)\r\n\tlocal angle = math.rad(obj.getRotation().y)\r\n local x = desiredPos.x * math.sin(angle)\r\n\tlocal z = desiredPos.z * math.cos(angle)\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend",
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+ },
+ "LuaScript": "-- Bundled by luabundle {\"version\":\"1.6.0\"}\nlocal __bundle_require, __bundle_loaded, __bundle_register, __bundle_modules = (function(superRequire)\n\tlocal loadingPlaceholder = {[{}] = true}\n\n\tlocal register\n\tlocal modules = {}\n\n\tlocal require\n\tlocal loaded = {}\n\n\tregister = function(name, body)\n\t\tif not modules[name] then\n\t\t\tmodules[name] = body\n\t\tend\n\tend\n\n\trequire = function(name)\n\t\tlocal loadedModule = loaded[name]\n\n\t\tif loadedModule then\n\t\t\tif loadedModule == loadingPlaceholder then\n\t\t\t\treturn nil\n\t\t\tend\n\t\telse\n\t\t\tif not modules[name] then\n\t\t\t\tif not superRequire then\n\t\t\t\t\tlocal identifier = type(name) == 'string' and '\\\"' .. name .. '\\\"' or tostring(name)\n\t\t\t\t\terror('Tried to require ' .. identifier .. ', but no such module has been registered')\n\t\t\t\telse\n\t\t\t\t\treturn superRequire(name)\n\t\t\t\tend\n\t\t\tend\n\n\t\t\tloaded[name] = loadingPlaceholder\n\t\t\tloadedModule = modules[name](require, loaded, register, modules)\n\t\t\tloaded[name] = loadedModule\n\t\tend\n\n\t\treturn loadedModule\n\tend\n\n\treturn require, loaded, register, modules\nend)(nil)\n__bundle_register(\"__root\", function(require, _LOADED, __bundle_register, __bundle_modules)\nrequire(\"playercards/CardSearch\")\nend)\n__bundle_register(\"playercards/CardSearch\", function(require, _LOADED, __bundle_register, __bundle_modules)\n-- Search-A-Card\n-- made by: Chr1Z\n-- description: spawns the card(s) with the specified name\ninformation = {\n version = \"1.2\",\n last_updated = \"12.11.2022\"\n}\n\nrequire(\"playercards/PlayerCardSpawner\")\n\nlocal buttonParameters = {}\nbuttonParameters.function_owner = self\nbuttonParameters.height = 200\nbuttonParameters.width = 1200\nbuttonParameters.font_size = 75\n\nlocal BUTTON_LABELS = {}\nBUTTON_LABELS[\"spawn\"] = {}\nBUTTON_LABELS[\"spawn\"][true] = \"Mode: Spawn all matching cards \"\nBUTTON_LABELS[\"spawn\"][false] = \"Mode: Spawn first matching card\"\nBUTTON_LABELS[\"search\"] = {}\nBUTTON_LABELS[\"search\"][true] = \"Mode: Name matches search term\"\nBUTTON_LABELS[\"search\"][false] = \"Mode: Name contains search term\"\n\nlocal inputParameters = {}\ninputParameters.label = \"Click to enter card name\"\ninputParameters.input_function = \"input_func\"\ninputParameters.function_owner = self\ninputParameters.alignment = 2\ninputParameters.position = { 0, 0.05, -1.6 }\ninputParameters.width = 1200\ninputParameters.height = 130\ninputParameters.font_size = 107\n\nlocal ALL_CARDS_GUID = \"15bb07\"\n\n-- main code\nfunction onSave() return JSON.encode({ spawnAll, searchExact, inputParameters.value }) end\n\nfunction onLoad(saved_data)\n local loaded_data = JSON.decode(saved_data)\n spawnAll = loaded_data[1] or false\n searchExact = loaded_data[2] or false\n inputParameters.value = loaded_data[3] or \"\"\n\n -- index 0: button for spawn mode\n buttonParameters.click_function = \"search\"\n buttonParameters.label = \"Spawn matching card(s)!\"\n buttonParameters.position = { 0, 0.06, 1.15 }\n self.createButton(buttonParameters)\n\n -- index 1: button for spawn mode\n buttonParameters.click_function = \"spawnMode\"\n buttonParameters.label = BUTTON_LABELS[\"spawn\"][spawnAll]\n buttonParameters.position[3] = buttonParameters.position[3] + 0.4\n self.createButton(buttonParameters)\n\n -- index 2: button for search mode\n buttonParameters.click_function = \"searchMode\"\n buttonParameters.label = BUTTON_LABELS[\"search\"][searchExact]\n buttonParameters.position[3] = buttonParameters.position[3] + 0.4\n self.createButton(buttonParameters)\n\n self.createInput(inputParameters)\n self.addContextMenuItem(\"More Information\", function()\n printToAll(\"------------------------------\", \"White\")\n printToAll(\"Search-A-Card v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\n end)\nend\n\nfunction spawnMode()\n spawnAll = not spawnAll\n self.editButton({ index = 1, label = BUTTON_LABELS[\"spawn\"][spawnAll] })\nend\n\nfunction searchMode()\n searchExact = not searchExact\n self.editButton({ index = 2, label = BUTTON_LABELS[\"search\"][searchExact] })\nend\n\n-- if \"Enter press\" (\\n) is found, start search and recreate input\nfunction input_func(_, _, input, stillEditing)\n if not stillEditing then\n inputParameters.value = input\n elseif string.find(input, \"%\\n\") ~= nil then\n inputParameters.value = input.gsub(input, \"%\\n\", \"\")\n search()\n self.removeInput(0)\n self.createInput(inputParameters)\n end\nend\n\nfunction search()\n if inputParameters.value == nil or string.len(inputParameters.value) == 0 then\n printToAll(\"Please enter a search string.\", \"Yellow\")\n return\n end\n\n if string.len(inputParameters.value) < 3 then\n printToAll(\"Please enter a longer search string.\", \"Yellow\")\n return\n end\n\n local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)\n if allCardsBag == nil then\n printToAll(\"Player card bag couldn't be found.\", \"Red\")\n return\n end\n\n -- search all objects in bag\n local cardList = allCardsBag.call(\"getCardsByName\", { name = inputParameters.value, exact = searchExact })\n if cardList == nil or #cardList == 0 then\n printToAll(\"No match found.\", \"Red\")\n return\n end\n if (#cardList > 100) then\n printToAll(\"Matched more than 100 cards, please try a more specific search.\", \"Yellow\")\n return\n end\n\n -- sort table by name (reverse for multiple results, because bottom card spawns first)\n table.sort(cardList, function(k1, k2) return spawnAll == (k1.data.Nickname > k2.data.Nickname) end)\n\n local rot = self.getRotation()\n local pos = self.positionToWorld(Vector(0, 2, -0.225))\n Spawner.spawnCards(cardList, pos, rot, true)\nend\nend)\n__bundle_register(\"playercards/PlayerCardSpawner\", function(require, _LOADED, __bundle_register, __bundle_modules)\n\n-- Amount to shift for the next card (zShift) or next row of cards (xShift)\n-- Note that the table rotation is weird, and the X axis is vertical while the\n-- Z axis is horizontal\nlocal SPREAD_Z_SHIFT = -2.3\n\nSpawner = { }\n\n-- Spawns a list of cards at the given position/rotation. This will separate cards by size -\n-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If\n-- there are different types, the provided callback will be called once for each type as it spawns\n-- either a card or deck.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param sort Boolean, true if this list of cards should be sorted before spawning\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawnCards = function(cardList, pos, rot, sort, callback)\n if (sort) then\n table.sort(cardList, Spawner.cardComparator)\n end\n\n local miniCards = { }\n local standardCards = { }\n local investigatorCards = { }\n\n for _, card in ipairs(cardList) do\n if (card.metadata.type == \"Investigator\") then\n table.insert(investigatorCards, card)\n elseif (card.metadata.type == \"Minicard\") then\n table.insert(miniCards, card)\n else\n table.insert(standardCards, card)\n end\n end\n -- Spawn each of the three types individually. Each Y position shift accounts for the thickness\n -- of the spawned deck\n local position = { x = pos.x, y = pos.y, z = pos.z }\n Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z}, callback)\n\n position.y = position.y + (#investigatorCards + #standardCards) * 0.07\n Spawner.spawn(standardCards, position, rot, callback)\n\n position.y = position.y + (#standardCards + #miniCards) * 0.07\n Spawner.spawn(miniCards, position, rot, callback)\nend\n\nSpawner.spawnCardSpread = function(cardList, startPos, rot, sort, callback)\n if (sort) then\n table.sort(cardList, Spawner.cardComparator)\n end\n\n local position = { x = startPos.x, y = startPos.y, z = startPos.z }\n for _, card in ipairs(cardList) do\n Spawner.spawn({ card }, position, rot, callback)\n position.z = position.z + SPREAD_Z_SHIFT\n end\nend\n\n-- Spawn a specific list of cards. This method is for internal use and should not be called\n-- directly, use spawnCards instead.\n-- @param cardList: A list of Player Card data structures (data/metadata)\n-- @param pos Position table where the cards should be spawned (global)\n-- @param rot Rotation table for the orientation of the spawned cards (global)\n-- @param callback Function, callback to be called after the card/deck spawns.\nSpawner.spawn = function(cardList, pos, rot, callback)\n if (#cardList == 0) then\n return\n end\n -- Spawn a single card directly\n if (#cardList == 1) then\n spawnObjectData({\n data = cardList[1].data,\n position = pos,\n rotation = rot,\n callback_function = callback,\n })\n return\n end\n -- For multiple cards, construct a deck and spawn that\n local deck = Spawner.buildDeckDataTemplate()\n -- Decks won't inherently scale to the cards in them. The card list being spawned should be all\n -- the same type/size by this point, so use the first card to set the size\n deck.Transform = {\n scaleX = cardList[1].data.Transform.scaleX,\n scaleY = 1,\n scaleZ = cardList[1].data.Transform.scaleZ,\n }\n for _, spawnCard in ipairs(cardList) do\n Spawner.addCardToDeck(deck, spawnCard.data)\n end\n spawnObjectData({\n data = deck,\n position = pos,\n rotation = rot,\n callback_function = callback,\n })\nend\n\n-- Inserts a card into the given deck. This does three things:\n-- 1. Add the card's data to ContainedObjects\n-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's\n-- ID list. Note that the deck's ID list is \"DeckIDs\" even though it\n-- contains a list of card Ids\n-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's\n-- \"CustomDeck\" field is a list of all CustomDecks used by cards within the\n-- deck, keyed by the DeckID and referencing the custom deck table\n---@param deck: TTS deck data structure to add to\n---@param card: Data for the card to be inserted\nSpawner.addCardToDeck = function(deck, cardData)\n for customDeckId, customDeckData in pairs(cardData.CustomDeck) do\n if (deck.CustomDeck[customDeckId] == nil) then\n -- CustomDeck not added to deck yet, add it\n deck.CustomDeck[customDeckId] = customDeckData\n elseif (deck.CustomDeck[customDeckId].FaceURL == customDeckData.FaceURL) then\n -- CustomDeck for this card matches the current one for the deck, do nothing\n else\n -- CustomDeck data conflict\n local newDeckId = nil\n for deckId, customDeck in pairs(deck.CustomDeck) do\n if (customDeckData.FaceURL == customDeck.FaceURL) then\n newDeckId = deckId\n end\n end\n if (newDeckId == nil) then\n -- No non-conflicting custom deck for this card, add a new one\n newDeckId = Spawner.findNextAvailableId(deck.CustomDeck, \"1000\")\n deck.CustomDeck[newDeckId] = customDeckData\n end\n -- Update the card with the new CustomDeck info\n cardData.CardID = newDeckId..string.sub(cardData.CardID, 5)\n cardData.CustomDeck[customDeckId] = nil\n cardData.CustomDeck[newDeckId] = customDeckData\n break\n end\n end\n table.insert(deck.ContainedObjects, cardData)\n table.insert(deck.DeckIDs, cardData.CardID)\nend\n\n-- Create an empty deck data table which can have cards added to it. This\n-- creates a new table on each call without using metatables or previous\n-- definitions because we can't be sure that TTS doesn't modify the structure\n---@return: Table containing the minimal TTS deck data structure\nSpawner.buildDeckDataTemplate = function()\n local deck = {}\n deck.Name = \"Deck\"\n\n -- Card data. DeckIDs and CustomDeck entries will be built from the cards\n deck.ContainedObjects = {}\n deck.DeckIDs = {}\n deck.CustomDeck = {}\n\n -- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here\n deck.Transform = {\n scaleX = 1,\n scaleY = 1,\n scaleZ = 1,\n }\n\n return deck\nend\n\n-- Returns the first ID which does not exist in the given table, starting at startId and increasing\n-- @param objectTable Table keyed by strings which are numbers\n-- @param startId First possible ID.\n-- @return String ID >= startId\nSpawner.findNextAvailableId = function(objectTable, startId)\n local id = startId\n while (objectTable[id] ~= nil) do\n id = tostring(tonumber(id) + 1)\n end\n\n return id\nend\n\n-- Get the PBCN (Permanent/Bonded/Customizable/Normal) value from the given metadata.\n---@return: 1 for Permanent, 2 for Bonded or 4 for Normal. The actual values are\n-- irrelevant as they provide only grouping and the order between them doesn't matter.\nSpawner.getpbcn = function(metadata)\n if metadata.permanent then\n return 1\n elseif metadata.bonded_to ~= nil then\n return 2\n else -- Normal card\n return 3\n end\nend\n\n-- Comparison function used to sort the cards in a deck. Groups bonded or\n-- permanent cards first, then sorts within theose types by name/subname.\n-- Normal cards will sort in standard alphabetical order, while\n-- permanent/bonded/customizable will be in reverse alphabetical order.\n--\n-- Since cards spawn in the order provided by this comparator, with the first\n-- cards ending up at the bottom of a pile, this ordering will spawn in reverse\n-- alphabetical order. This presents the cards in order for non-face-down\n-- areas, and presents them in order when Searching the face-down deck.\nSpawner.cardComparator = function(card1, card2)\n local pbcn1 = Spawner.getpbcn(card1.metadata)\n local pbcn2 = Spawner.getpbcn(card2.metadata)\n if pbcn1 ~= pbcn2 then\n return pbcn1 > pbcn2\n end\n if pbcn1 == 3 then\n if card1.data.Nickname ~= card2.data.Nickname then\n return card1.data.Nickname < card2.data.Nickname\n end\n return card1.data.Description < card2.data.Description\n else\n if card1.data.Nickname ~= card2.data.Nickname then\n return card1.data.Nickname > card2.data.Nickname\n end\n return card1.data.Description > card2.data.Description\n end\nend\nend)\nreturn __bundle_require(\"__root\")",
+ "LuaScriptState": "[true,false,\"\"]",
+ "XmlUI": ""
},
{
"GUID": "d0c8fa",
"Name": "Custom_Tile",
"Transform": {
- "posX": -59.6620827,
- "posY": 1.56468439,
- "posZ": -3.25322617E-07,
- "rotX": 359.920135,
- "rotY": 269.990173,
- "rotZ": 0.0168871712,
+ "posX": -59.662,
+ "posY": 1.565,
+ "posZ": 0.0,
+ "rotX": 0.0,
+ "rotY": 270.0,
+ "rotZ": 0.0,
"scaleX": 1.5,
"scaleY": 1.0,
"scaleZ": 1.5
@@ -183145,8 +221865,8 @@
"z": 0.0
},
"ColorDiffuse": {
- "r": 0.106233381,
- "g": 0.008296312,
+ "r": 0.106229939,
+ "g": 0.0083,
"b": 0.0
},
"Tags": [
@@ -183365,93720 +222085,21 @@
}
},
{
- "GUID": "15bb07",
- "Name": "Bag",
- "Transform": {
- "posX": 77.88647,
- "posY": 1.04336834,
- "posZ": 27.0312119,
- "rotX": 0.0154684028,
- "rotY": 9.77012751E-05,
- "rotZ": 359.98996,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "All Player Cards",
- "Description": "",
- "GMNotes": "",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.7058823,
- "g": 0.366520882,
- "b": 0.0
- },
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": true,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": false,
- "Hands": false,
- "MaterialIndex": -1,
- "MeshIndex": -1,
- "Bag": {
- "Order": 0
- },
- "LuaScript": "\r\n-- Position to check for weaknesses. Everything with X and Z less\r\n-- than these values (down and right on the table) will be checked\r\nlocal WEAKNESS_CHECK_X = 15\r\nlocal WEAKNESS_CHECK_Z = 37\r\n\r\nlocal cardIdIndex = { }\r\nlocal classAndLevelIndex = { }\r\nlocal basicWeaknessList = { }\r\n\r\nlocal indexingDone = false\r\nlocal allowRemoval = false\r\n\r\nfunction onLoad()\r\n self.addContextMenuItem(\"Rebuild Index\", startIndexBuild)\r\n math.randomseed(os.time())\r\n Wait.frames(startIndexBuild, 30)\r\nend\r\n\r\n-- Called by Hotfix bags when they load. If we are still loading indexes, then\r\n-- the all cards and hotfix bags are being loaded together, and we can ignore\r\n-- this call as the hotfix will be included in the initial indexing. If it is\r\n-- called once indexing is complete it means the hotfix bag has been added\r\n-- later, and we should rebuild the index to integrate the hotfix bag.\r\nfunction rebuildIndexForHotfix()\r\n if (indexingDone) then\r\n startIndexBuild()\r\n end\r\nend\r\n\r\n-- Resets all current bag indexes\r\nfunction clearIndexes()\r\n indexingDone = false\r\n cardIdIndex = { }\r\n classAndLevelIndex = { }\r\n classAndLevelIndex[\"Guardian-upgrade\"] = { }\r\n classAndLevelIndex[\"Seeker-upgrade\"] = { }\r\n classAndLevelIndex[\"Mystic-upgrade\"] = { }\r\n classAndLevelIndex[\"Survivor-upgrade\"] = { }\r\n classAndLevelIndex[\"Rogue-upgrade\"] = { }\r\n classAndLevelIndex[\"Neutral-upgrade\"] = { }\r\n classAndLevelIndex[\"Guardian-level0\"] = { }\r\n classAndLevelIndex[\"Seeker-level0\"] = { }\r\n classAndLevelIndex[\"Mystic-level0\"] = { }\r\n classAndLevelIndex[\"Survivor-level0\"] = { }\r\n classAndLevelIndex[\"Rogue-level0\"] = { }\r\n classAndLevelIndex[\"Neutral-level0\"] = { }\r\n basicWeaknessList = { }\r\nend\r\n\r\n-- Clears the bag indexes and starts the coroutine to rebuild the indexes\r\nfunction startIndexBuild(playerColor)\r\n clearIndexes()\r\n startLuaCoroutine(self, \"buildIndex\")\r\nend\r\n\r\nfunction onObjectLeaveContainer(container, object)\r\n if (container == self and not allowRemoval) then\r\n broadcastToAll(\r\n \"Removing cards from the All Player Cards bag may break some functions. Please replace the card.\",\r\n {0.9, 0.2, 0.2}\r\n )\r\n end\r\nend\r\n\r\n-- Debug option to suppress the warning when cards are removed from the bag\r\nfunction setAllowCardRemoval()\r\n allowRemoval = true\r\nend\r\n\r\n-- Create the card indexes by iterating all cards in the bag, parsing their\r\n-- metadata, and creating the keyed lookup tables for the cards. This is a\r\n-- coroutine which will spread the workload by processing 20 cards before\r\n-- yielding. Based on the current count of cards this will require\r\n-- approximately 60 frames to complete.\r\nfunction buildIndex()\r\n indexingDone = false\r\n if (self.getData().ContainedObjects == nil) then\r\n return 1\r\n end\r\n for i, cardData in ipairs(self.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n if (i % 20 == 0) then\r\n coroutine.yield(0)\r\n end\r\n end\r\n local hotfixBags = getObjectsWithTag(\"AllCardsHotfix\")\r\n for _, hotfixBag in ipairs(hotfixBags) do\r\n if (#hotfixBag.getObjects() > 0) then\r\n for i, cardData in ipairs(hotfixBag.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n if (cardMetadata ~= nil) then\r\n addCardToIndex(cardData, cardMetadata)\r\n end\r\n end\r\n end\r\n end\r\n buildSupplementalIndexes()\r\n indexingDone = true\r\n return 1\r\nend\r\n\r\n-- Adds a card to any indexes it should be a part of, based on its metadata.\r\n-- Param cardData: TTS object data for the card\r\n-- Param cardMetadata: SCED metadata for the card\r\nfunction addCardToIndex(cardData, cardMetadata)\r\n cardIdIndex[cardMetadata.id] = { data = cardData, metadata = cardMetadata }\r\n if (cardMetadata.alternate_ids ~= nil) then\r\n for _, alternateId in ipairs(cardMetadata.alternate_ids) do\r\n cardIdIndex[alternateId] = { data = cardData, metadata = cardMetadata }\r\n end\r\n end\r\nend\r\n\r\nfunction buildSupplementalIndexes()\r\n for cardId, card in pairs(cardIdIndex) do\r\n local cardData = card.data\r\n local cardMetadata = card.metadata\r\n -- If the ID key and the metadata ID don't match this is a duplicate card created by an\r\n -- alternate_id, and we should skip it\r\n if (cardId == cardMetadata.id) then\r\n -- Add card to the basic weakness list, if appropriate. Some weaknesses have\r\n -- multiple copies, and are added multiple times\r\n if (cardMetadata.weakness and cardMetadata.basicWeaknessCount ~= nil) then\r\n for i = 1, cardMetadata.basicWeaknessCount do\r\n table.insert(basicWeaknessList, cardMetadata.id)\r\n end\r\n end\r\n\r\n -- Add the card to the appropriate class and level indexes\r\n local isGuardian = false\r\n local isSeeker = false\r\n local isMystic = false\r\n local isRogue = false\r\n local isSurvivor = false\r\n local isNeutral = false\r\n local upgradeKey\r\n -- Excludes signature cards (which have no class or level) and alternate\r\n -- ID entries\r\n if (cardMetadata.class ~= nil and cardMetadata.level ~= nil) then\r\n isGuardian = string.match(cardMetadata.class, \"Guardian\")\r\n isSeeker = string.match(cardMetadata.class, \"Seeker\")\r\n isMystic = string.match(cardMetadata.class, \"Mystic\")\r\n isRogue = string.match(cardMetadata.class, \"Rogue\")\r\n isSurvivor = string.match(cardMetadata.class, \"Survivor\")\r\n isNeutral = string.match(cardMetadata.class, \"Neutral\")\r\n if (cardMetadata.level > 0) then\r\n upgradeKey = \"-upgrade\"\r\n else\r\n upgradeKey = \"-level0\"\r\n end\r\n if (isGuardian) then\r\n table.insert(classAndLevelIndex[\"Guardian\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSeeker) then\r\n table.insert(classAndLevelIndex[\"Seeker\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isMystic) then\r\n table.insert(classAndLevelIndex[\"Mystic\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isRogue) then\r\n table.insert(classAndLevelIndex[\"Rogue\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isSurvivor) then\r\n table.insert(classAndLevelIndex[\"Survivor\"..upgradeKey], cardMetadata.id)\r\n end\r\n if (isNeutral) then\r\n table.insert(classAndLevelIndex[\"Neutral\"..upgradeKey], cardMetadata.id)\r\n end\r\n end\r\n end\r\n end\r\n for _, indexTable in pairs(classAndLevelIndex) do\r\n table.sort(indexTable, cardComparator)\r\n end\r\nend\r\n\r\n-- Comparison function used to sort the class card bag indexes. Sorts by card\r\n-- level, then name, then subname.\r\nfunction cardComparator(id1, id2)\r\n local card1 = cardIdIndex[id1]\r\n local card2 = cardIdIndex[id2]\r\n\r\n if (card1.metadata.level ~= card2.metadata.level) then\r\n return card1.metadata.level < card2.metadata.level\r\n end\r\n if (card1.data.Nickname ~= card2.data.Nickname) then\r\n return card1.data.Nickname < card2.data.Nickname\r\n end\r\n return card1.data.Description < card2.data.Description\r\nend\r\n\r\nfunction isIndexReady()\r\n return indexingDone\r\nend\r\n\r\n-- Returns a specific card from the bag, based on ArkhamDB ID\r\n-- Params table:\r\n-- id: String ID of the card to retrieve\r\n-- Return: If the indexes are still being constructed, an empty table is\r\n-- returned. 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Note that this is\r\n-- an O(n) search without index support. It may be slow.\r\n-- Parameter array must contain these fields to define the search:\r\n-- name String or string fragment to search for names\r\n-- exact Whether the name match should be exact\r\nfunction getCardsByName(params)\r\n local name = params.name\r\n local exact = params.exact\r\n local results = { }\r\n -- Track cards (by ID) that we've added to avoid duplicates that may come from alternate IDs\r\n local addedCards = { }\r\n for _, cardData in pairs(cardIdIndex) do\r\n if (not addedCards[cardData.metadata.id]) then\r\n if (exact and (string.lower(cardData.data.Nickname) == string.lower(name)))\r\n or (not exact and string.find(string.lower(cardData.data.Nickname), string.lower(name), 1, true)) then\r\n table.insert(results, cardData)\r\n addedCards[cardData.metadata.id] = true\r\n end\r\n end\r\n end\r\n return results\r\nend\r\n\r\n-- Gets a random basic weakness from the bag. Once a given ID has been returned\r\n-- it will be removed from the list and cannot be selected again until a reload\r\n-- occurs or the indexes are rebuilt, which will refresh the list to include all\r\n-- weaknesses.\r\n-- Return: String ID of the selected weakness.\r\nfunction getRandomWeaknessId()\r\n local availableWeaknesses = buildAvailableWeaknesses()\r\n if (#availableWeaknesses > 0) then\r\n return availableWeaknesses[math.random(#availableWeaknesses)]\r\n end\r\nend\r\n\r\n-- Constructs a list of available basic weaknesses by starting with the full pool of basic\r\n-- weaknesses then removing any which are currently in the play or deck construction areas\r\n-- Return: Table array of weakness IDs which are valid to choose from\r\nfunction buildAvailableWeaknesses()\r\n local weaknessesInPlay = { }\r\n local allObjects = getAllObjects()\r\n for _, object in ipairs(allObjects) do\r\n if (object.name == \"Deck\" and isInPlayArea(object)) then\r\n for _, cardData in ipairs(object.getData().ContainedObjects) do\r\n local cardMetadata = JSON.decode(cardData.GMNotes)\r\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\r\n end\r\n elseif (object.name == \"Card\" and isInPlayArea(object)) then\r\n local cardMetadata = JSON.decode(object.getGMNotes())\r\n incrementWeaknessCount(weaknessesInPlay, cardMetadata)\r\n end\r\n end\r\n\r\n local availableWeaknesses = { }\r\n for _, weaknessId in ipairs(basicWeaknessList) do\r\n if (weaknessesInPlay[weaknessId] ~= nil and weaknessesInPlay[weaknessId] > 0) then\r\n weaknessesInPlay[weaknessId] = weaknessesInPlay[weaknessId] - 1\r\n else\r\n table.insert(availableWeaknesses, weaknessId)\r\n end\r\n end\r\n return availableWeaknesses\r\nend\r\n\r\n-- Helper function that adds one to the table entry for the number of weaknesses in play\r\nfunction incrementWeaknessCount(table, cardMetadata)\r\n if (isBasicWeakness(cardMetadata)) then\r\n if (table[cardMetadata.id] == nil) then\r\n table[cardMetadata.id] = 1\r\n else\r\n table[cardMetadata.id] = table[cardMetadata.id] + 1\r\n end\r\n end\r\nend\r\n\r\nfunction isInPlayArea(object)\r\n if (object == nil) then\r\n return false\r\n end\r\n local position = object.getPosition()\r\n return position.x < WEAKNESS_CHECK_X\r\n and position.z < WEAKNESS_CHECK_Z\r\nend\r\nfunction isBasicWeakness(cardMetadata)\r\n return cardMetadata ~= nil\r\n and cardMetadata.weakness\r\n and cardMetadata.basicWeaknessCount ~= nil\r\n and cardMetadata.basicWeaknessCount > 0\r\nend",
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- "LuaScript": "-- Customizable Cards: Runic Axe\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0705\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.92,\r\n -0.715,\r\n -0.415,\r\n -0.018,\r\n 0.265,\r\n 0.66,\r\n 0.86,\r\n 1.065\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 3, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "0d9481",
- "Name": "CardCustom",
- "Transform": {
- "posX": 75.62651,
- "posY": 9.194226,
- "posZ": 15.56066,
- "rotX": 6.781077E-07,
- "rotY": 270.006317,
- "rotZ": 1.69161431E-05,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Power Word Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09081-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847500,
- "SidewaysCard": false,
- "CustomDeck": {
- "8475": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001657918/0FE90FDD749B634CA350D339CDF347C37D0F2938/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Power Word\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.6,\r\n -0.32,\r\n -0.02,\r\n 0.28,\r\n 0.48,\r\n 0.775,\r\n 0.975\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 3, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "d706e7",
- "Name": "CardCustom",
- "Transform": {
- "posX": 76.2017059,
- "posY": 9.187118,
- "posZ": 17.3581123,
- "rotX": -5.439461E-08,
- "rotY": 270.000732,
- "rotZ": -1.83431825E-06,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Pocket Multi Tool Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09099-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847600,
- "SidewaysCard": false,
- "CustomDeck": {
- "8476": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001655658/A12951A03B25D88571DC040186DFE4D87E029E54/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Pocket Multi Tool\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.560,\r\n -0.326,\r\n -0.092,\r\n 0.142,\r\n 0.376,\r\n 0.610\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "64dfce",
- "Name": "CardCustom",
- "Transform": {
- "posX": 74.02037,
- "posY": 2.54877782,
- "posZ": 18.185112,
- "rotX": 0.02080794,
- "rotY": 270.001953,
- "rotZ": 0.0167718288,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Makeshift Trap Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09100-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847700,
- "SidewaysCard": false,
- "CustomDeck": {
- "8477": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001652536/C0175E8B1C56AE41CCC96263BC7FB7D3A13B4F8F/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Makeshift Trap\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 39\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.0735\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.889,\r\n -0.655,\r\n -0.325,\r\n -0.085,\r\n 0.252,\r\n 0.585,\r\n 0.927\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "19a05b",
- "Name": "CardCustom",
- "Transform": {
- "posX": -36.4071274,
- "posY": 2.29570436,
- "posZ": 52.083992,
- "rotX": 0.0208096765,
- "rotY": 269.997772,
- "rotZ": 0.0167703852,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Living Link Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09079-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847300,
- "SidewaysCard": false,
- "CustomDeck": {
- "8473": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001650323/4356445C44C1DEECFE3F70986569B6149E87FBB7/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Living Ink\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.69,\r\n -0.355,\r\n 0.0855,\r\n 0.425,\r\n 0.555,\r\n 0.685,\r\n 1.02\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 2, 2, 3, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "a4eec2",
- "Name": "CardCustom",
- "Transform": {
- "posX": 76.50161,
- "posY": 9.187765,
- "posZ": 17.4749126,
- "rotX": 359.920135,
- "rotY": 270.000916,
- "rotZ": 0.0168716963,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Hyperphysical Shotcaster Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09119-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847900,
- "SidewaysCard": false,
- "CustomDeck": {
- "8479": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001647291/D1741C8E39E302A3326199AF12767BBFABBFA52F/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Hyperphysical Shotcaster\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.9,\r\n -0.615,\r\n -0.237,\r\n 0.232,\r\n 0.61,\r\n 0.988,\r\n 1.185\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 2, 2, 2, 2, 2, 4, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "d2d01b",
- "Name": "CardCustom",
- "Transform": {
- "posX": 75.359436,
- "posY": 15.1854124,
- "posZ": 24.4615059,
- "rotX": 359.920135,
- "rotY": 269.9984,
- "rotZ": 0.0168741178,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Hunter's Armor Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09021-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 846400,
- "SidewaysCard": false,
- "CustomDeck": {
- "8464": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001644550/5928FAE339AFD5204EE2F03C2AD68F8F29599810/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Hunter's Armor\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 40\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.892,\r\n -0.560,\r\n -0.220,\r\n -0.092,\r\n 0.047,\r\n 0.376,\r\n 0.820\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 2, 2, 2, 3, 3 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "ba0e34",
- "Name": "CardCustom",
- "Transform": {
- "posX": 72.99308,
- "posY": 2.54590321,
- "posZ": 16.19192,
- "rotX": 0.02080843,
- "rotY": 270.0003,
- "rotZ": 0.016771486,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Honed Instinct Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09061-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847200,
- "SidewaysCard": false,
- "CustomDeck": {
- "8472": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001641646/883834FFB64057188FF52146B30DC6DA36FCDF71/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Honed Instinct\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 38\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.705,\r\n -0.5,\r\n -0.29,\r\n -0.09,\r\n 0.12,\r\n 0.325,\r\n 0.62\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 1, 2, 3, 5 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
- {
- "GUID": "ef8f08",
- "Name": "CardCustom",
- "Transform": {
- "posX": 75.73033,
- "posY": 9.192045,
- "posZ": 15.5583553,
- "rotX": -2.453019E-07,
- "rotY": 270.000519,
- "rotZ": 9.45180454E-06,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Grizzled Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09101-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847800,
- "SidewaysCard": false,
- "CustomDeck": {
- "8478": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001639376/3AB82488B75B16FBFC07722963E64E1532572CBD/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
- },
- "LuaScript": "-- Customizable Cards: Grizzled\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons and input boxes\r\nboxSize = 40\r\ninputFontsize = 50\r\n\r\n-- static values\r\nx_1 = -0.933\r\nx_offset = 0.075\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.71,\r\n -0.458,\r\n -0.205,\r\n 0.362,\r\n 0.82\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 2, 3, 4, 5 }\r\n\r\ninputBoxes = { 1, 1, 1 }\r\ninputWidth = { 600, 875, 875 }\r\ninputPos = { { 0.3, 0.25, -0.91 }, { 0.005, 0.25, -0.58 }, { 0.005, 0.25, -0.32 } }\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
- "LuaScriptState": "[[0,0,0,0,0,0,0,0,0,0],[\"\",\"\",\"\",\"\",\"\"]]",
- "XmlUI": ""
- },
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- "GUID": "9fb3b9",
- "Name": "CardCustom",
- "Transform": {
- "posX": 76.25444,
- "posY": 15.1854143,
- "posZ": 23.114336,
- "rotX": 359.920135,
- "rotY": 270.0025,
- "rotZ": 0.0168688055,
- "scaleX": 1.0,
- "scaleY": 1.0,
- "scaleZ": 1.0
- },
- "Nickname": "Friends in Low Places Upgrade Sheet",
- "Description": "",
- "GMNotes": "{\n \"id\": \"09060-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
- "AltLookAngle": {
- "x": 0.0,
- "y": 0.0,
- "z": 0.0
- },
- "ColorDiffuse": {
- "r": 0.713235259,
- "g": 0.713235259,
- "b": 0.713235259
- },
- "Tags": [
- "PlayerCard"
- ],
- "LayoutGroupSortIndex": 0,
- "Value": 0,
- "Locked": false,
- "Grid": true,
- "Snap": true,
- "IgnoreFoW": false,
- "MeasureMovement": false,
- "DragSelectable": true,
- "Autoraise": true,
- "Sticky": true,
- "Tooltip": true,
- "GridProjection": false,
- "HideWhenFaceDown": true,
- "Hands": false,
- "CardID": 847100,
- "SidewaysCard": false,
- "CustomDeck": {
- "8471": {
- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001637087/1946EC3599E69417BEBD1376023DE45C5E696FC9/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
- "NumWidth": 1,
- "NumHeight": 1,
- "BackIsHidden": true,
- "UniqueBack": false,
- "Type": 0
- }
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1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "Nickname": "Empirical Hypothesis Upgrade Sheet",
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- "LuaScript": "-- Customizable Cards: Empirical Hypothesis\r\n-- by Chr1Z\r\ninformation = {\r\n version = \"1.7\",\r\n last_updated = \"12.10.2022\"\r\n}\r\n\r\n-- Color information for buttons\r\nboxSize = 37\r\n\r\n-- static values\r\nx_1 = -0.935\r\nx_offset = 0.069\r\ny_visible = 0.25\r\ny_invisible = -0.5\r\n\r\n-- z-values (lines on the sheet)\r\nposZ = {\r\n -0.905,\r\n -0.7,\r\n -0.505,\r\n -0.3,\r\n -0.09,\r\n 0.3,\r\n 0.592,\r\n 0.888\r\n}\r\n\r\n-- box setup (amount of boxes per line and amount of marked boxes in that line)\r\nexistingBoxes = { 1, 1, 1, 1, 2, 2, 3, 4 }\r\n\r\ninputBoxes = {}\r\n\r\n-- override 'marked boxes' for debugging ('all' or 'none')\r\nmarkDEBUG = \"\"\r\n\r\n-- save state when going into bags / decks\r\nfunction onDestroy() self.script_state = onSave() end\r\n\r\nfunction onSave() return JSON.encode({ markedBoxes, inputValues }) end\r\n\r\n-- Startup procedure\r\nfunction onLoad(saved_data)\r\n if saved_data ~= \"\" and markDEBUG == \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n markedBoxes = loaded_data[1]\r\n inputValues = loaded_data[2]\r\n else\r\n markedBoxes = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }\r\n inputValues = { \"\", \"\", \"\", \"\", \"\" }\r\n end\r\n\r\n makeData()\r\n createButtonsAndBoxes()\r\n\r\n self.addContextMenuItem(\"Reset Inputs\", function() updateState() end)\r\n self.addContextMenuItem(\"Scale: normal\", function() self.setScale({ 1, 1, 1 }) end)\r\n self.addContextMenuItem(\"Scale: double\", function() self.setScale({ 2, 1, 2 }) end)\r\n self.addContextMenuItem(\"Scale: triple\", function() self.setScale({ 3, 1, 3 }) end)\r\nend\r\n\r\nfunction updateState(markedBoxesNew)\r\n if markedBoxesNew then markedBoxes = markedBoxesNew end\r\n makeData()\r\n createButtonsAndBoxes()\r\nend\r\n\r\n-- create Data\r\nfunction makeData()\r\n Data = {}\r\n Data.checkbox = {}\r\n Data.textbox = {}\r\n\r\n -- repeat this for each entry (= line) in existingBoxes\r\n local totalCount = 0\r\n for i = 1, #existingBoxes do\r\n -- repeat this for each checkbox per line\r\n for j = 1, existingBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.checkbox[totalCount] = {}\r\n Data.checkbox[totalCount].pos = {}\r\n Data.checkbox[totalCount].pos.x = x_1 + j * x_offset\r\n Data.checkbox[totalCount].pos.z = posZ[i]\r\n Data.checkbox[totalCount].row = i\r\n\r\n if (markDEBUG == \"all\") or (markedBoxes[i] >= j and markDEBUG ~= \"none\") then\r\n Data.checkbox[totalCount].pos.y = y_visible\r\n Data.checkbox[totalCount].state = true\r\n else\r\n Data.checkbox[totalCount].pos.y = y_invisible\r\n Data.checkbox[totalCount].state = false\r\n end\r\n end\r\n end\r\n\r\n -- repeat this for each entry (= line) in inputBoxes\r\n local totalCount = 0\r\n for i = 1, #inputBoxes do\r\n -- repeat this for each textbox per line\r\n for j = 1, inputBoxes[i] do\r\n totalCount = totalCount + 1\r\n Data.textbox[totalCount] = {}\r\n Data.textbox[totalCount].pos = inputPos[totalCount]\r\n Data.textbox[totalCount].width = inputWidth[totalCount]\r\n Data.textbox[totalCount].value = inputValues[totalCount]\r\n end\r\n end\r\nend\r\n\r\n-- checks or unchecks the given box\r\nfunction click_checkbox(tableIndex)\r\n local row = Data.checkbox[tableIndex].row\r\n\r\n if Data.checkbox[tableIndex].state == true then\r\n Data.checkbox[tableIndex].pos.y = y_invisible\r\n Data.checkbox[tableIndex].state = false\r\n\r\n markedBoxes[row] = markedBoxes[row] - 1\r\n else\r\n Data.checkbox[tableIndex].pos.y = y_visible\r\n Data.checkbox[tableIndex].state = true\r\n\r\n markedBoxes[row] = markedBoxes[row] + 1\r\n end\r\n\r\n self.editButton({\r\n index = tableIndex - 1,\r\n position = Data.checkbox[tableIndex].pos\r\n })\r\nend\r\n\r\n-- updates saved value for given text box\r\nfunction click_textbox(i, value, selected)\r\n if selected == false then\r\n inputValues[i] = value\r\n end\r\nend\r\n\r\nfunction createButtonsAndBoxes()\r\n self.clearButtons()\r\n self.clearInputs()\r\n\r\n for i, box_data in ipairs(Data.checkbox) do\r\n local funcName = \"checkbox\" .. i\r\n local func = function() click_checkbox(i) end\r\n self.setVar(funcName, func)\r\n\r\n self.createButton({\r\n click_function = funcName,\r\n function_owner = self,\r\n position = box_data.pos,\r\n height = boxSize,\r\n width = boxSize,\r\n font_size = box_data.size,\r\n scale = { 1, 1, 1 },\r\n color = { 0, 0, 0 },\r\n font_color = { 0, 0, 0 }\r\n })\r\n end\r\n\r\n for i, box_data in ipairs(Data.textbox) do\r\n local funcName = \"textbox\" .. i\r\n local func = function(_, _, val, sel) click_textbox(i, val, sel) end\r\n self.setVar(funcName, func)\r\n\r\n self.createInput({\r\n input_function = funcName,\r\n function_owner = self,\r\n label = \"Click to type\",\r\n alignment = 2,\r\n position = box_data.pos,\r\n scale = buttonScale,\r\n width = box_data.width,\r\n height = (inputFontsize * 1) + 24,\r\n font_size = inputFontsize,\r\n color = \"White\",\r\n font_color = buttonFontColor,\r\n value = box_data.value\r\n })\r\n end\r\nend\r\n",
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- "Nickname": "Damning Testimony Upgrade Sheet",
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- "GMNotes": "{\n \"id\": \"09059-c\",\n \"traits\": \"\",\n \"permanent\": false,\n \"weakness\": false\n}",
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- "FaceURL": "http://cloud-3.steamusercontent.com/ugc/1829048801001633028/26CBF360B209B69F66C0875118727E742B7D16CD/",
- "BackURL": "http://cloud-3.steamusercontent.com/ugc/1814412497119682452/BD224FCE1980DBA38E5A687FABFD146AA1A30D0E/",
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- "LuaScript": "-- Search-A-Card\r\n-- made by: Chr1Z\r\n-- description: spawns the card with the specified name\r\ninformation = {\r\n version = \"1.1\",\r\n last_updated = \"10.10.2022\"\r\n}\r\n\r\nlocal BUTTON_PARAMETERS = {}\r\nBUTTON_PARAMETERS.function_owner = self\r\nBUTTON_PARAMETERS.height = 200\r\nBUTTON_PARAMETERS.width = 1200\r\nBUTTON_PARAMETERS.font_size = 75\r\n\r\n-- save selected options\r\nfunction onSave() return JSON.encode({ spawnAll, searchExact }) end\r\n\r\nfunction onLoad(saved_data)\r\n -- loading saved data\r\n local loaded_data = JSON.decode(saved_data)\r\n spawnAll = loaded_data[1] or false\r\n searchExact = loaded_data[2] or false\r\n\r\n allCardsBag = getObjectFromGUID(\"15bb07\")\r\n INPUT_BOX = \"\"\r\n\r\n self.createInput({\r\n input_function = \"input_func\",\r\n function_owner = self,\r\n label = \"Click to enter card name\",\r\n alignment = 2,\r\n position = { x = 0, y = 0.05, z = -1.6 },\r\n width = 1200,\r\n height = 130,\r\n font_size = 107\r\n })\r\n\r\n -- index 0: button for spawn mode\r\n BUTTON_PARAMETERS.click_function = \"search\"\r\n BUTTON_PARAMETERS.label = \"Spawn matching card(s)!\"\r\n BUTTON_PARAMETERS.position = { x = 0, y = 0.05, z = 1.15 }\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 1: button for spawn mode\r\n if spawnAll then\r\n BUTTON_PARAMETERS.label = \"Mode: Spawn all matching cards \"\r\n else\r\n BUTTON_PARAMETERS.label = \"Mode: Spawn first matching card\"\r\n end\r\n\r\n BUTTON_PARAMETERS.click_function = \"spawnMode\"\r\n BUTTON_PARAMETERS.position.z = 1.55\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n -- index 2: button for search mode\r\n if searchExact then\r\n BUTTON_PARAMETERS.label = \"Mode: Name matches search term\"\r\n else\r\n BUTTON_PARAMETERS.label = \"Mode: Name contains search term\"\r\n end\r\n\r\n BUTTON_PARAMETERS.click_function = \"searchMode\"\r\n BUTTON_PARAMETERS.position.z = 1.95\r\n self.createButton(BUTTON_PARAMETERS)\r\n\r\n self.addContextMenuItem(\"More Information\", function()\r\n printToAll(\"------------------------------\", \"White\")\r\n printToAll(\"Search-A-Card v\" .. information[\"version\"] .. \" by Chr1Z\", \"Orange\")\r\n printToAll(\"last updated: \" .. information[\"last_updated\"], \"White\")\r\n end)\r\nend\r\n\r\n-- main function\r\nfunction search()\r\n if INPUT_BOX == nil or string.len(INPUT_BOX) == 0 then\r\n printToAll(\"Please enter a search string.\", \"Yellow\")\r\n return\r\n end\r\n\r\n if string.len(INPUT_BOX) < 4 then\r\n printToAll(\"Please enter a longer search string.\", \"Yellow\")\r\n return\r\n end\r\n\r\n if allCardsBag == nil then\r\n printToAll(\"Player card bag couldn't be found.\", \"Red\")\r\n return\r\n end\r\n\r\n local cardList = allCardsBag.call(\"getCardsByName\", { name = INPUT_BOX, exact = searchExact })\r\n if cardList == nil or #cardList == 0 then\r\n printToAll(\"No match found.\", \"Red\")\r\n return\r\n end\r\n\r\n -- search all objects in bag\r\n local spawnCount = 0\r\n for i, card in ipairs(cardList) do\r\n local pos = self.positionToWorld(Vector(0, 0.5 + spawnCount * 0.15, -0.225))\r\n local rot = self.getRotation()\r\n spawnObjectData({\r\n data = card.data,\r\n position = pos,\r\n rotation = rot,\r\n })\r\n if not spawnAll then\r\n return\r\n end\r\n end\r\nend\r\n\r\nfunction input_func(_, _, input, stillEditing)\r\n if not stillEditing then INPUT_BOX = input end\r\nend\r\n\r\n-- toggle spawn mode\r\nfunction spawnMode()\r\n spawnAll = not spawnAll\r\n\r\n if spawnAll then\r\n self.editButton({ index = 1, label = \"Mode: Spawn all matching cards \" })\r\n else\r\n self.editButton({ index = 1, label = \"Mode: Spawn first matching card\" })\r\n end\r\nend\r\n\r\n-- toggle search mode\r\nfunction searchMode()\r\n searchExact = not searchExact\r\n\r\n if searchExact then\r\n self.editButton({ index = 2, label = \"Mode: Name matches search term\" })\r\n else\r\n self.editButton({ index = 2, label = \"Mode: Name contains search term\" })\r\n end\r\nend",
- "LuaScriptState": "[true,false]",
- "XmlUI": ""
- },
- {
- "GUID": "268764",
+ "GUID": "1dd55c",
"Name": "Notecard",
"Transform": {
- "posX": 21.26498,
- "posY": 1.71381092,
- "posZ": -16.508667,
- "rotX": 357.9968,
- "rotY": 45.03544,
- "rotZ": 357.88623,
+ "posX": 29.464,
+ "posY": 1.55149889,
+ "posZ": -8.293,
+ "rotX": -1.41784673E-09,
+ "rotY": 89.99999,
+ "rotZ": 1.290745E-07,
"scaleX": 1.0,
"scaleY": 1.0,
"scaleZ": 1.0
},
- "Nickname": "2.3.1 Notes - 10/15/2022",
- "Description": "- Fixed issues with TSK cards having the wrong images when imported.\n- Fixed bonded cards appearing in imported decks.\n- Fixed green player board being too high.\n- Fixed \"Uses: 0\" cards from displaying errors.\n- The mythos state of the phase tracker is now locked.",
+ "Nickname": "Arkham SCED 2.4.0 Page 1 - 12/10/2022",
+ "Description": "-Added The Scarlet Keys Campaign Expansion!\n-Added Fortune or Folly!\n-Revamped Doom Counters:\n--The main counter (\"Agenda Deck\") gets a reset button\n--The smaller counter now automatically counts the doom in play. Doom can be excluded via tags.\n-Numerous bugs fixed.",
"GMNotes": "",
"AltLookAngle": {
"x": 0.0,
@@ -277106,7 +222127,234 @@
"Hands": false,
"LuaScript": "",
"LuaScriptState": "",
- "XmlUI": ""
+ "XmlUI": "",
+ "States": {
+ "2": {
+ "GUID": "5bfb36",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 29.464,
+ "posY": 1.55149889,
+ "posZ": -8.293,
+ "rotX": 2.73524336E-07,
+ "rotY": 89.99999,
+ "rotZ": -5.98440453E-09,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Arkham SCED 2.4.0 Page 2 - 12/10/2022",
+ "Description": "-New Investigator Stat Tracker!\n-Card Searcher Is now \"Core\" and responds to Enter key.\n-New visuals for bless/curse manager\n-An insanely large amount of behind-the-scenes changes to metadata, card spawning, playmat image swapper, clue-spawning, and more!\n-Central Table has been flattened (it was slightly tilted, previously).",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "3": {
+ "GUID": "3c5e1c",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 29.464,
+ "posY": 1.55149889,
+ "posZ": -8.293,
+ "rotX": 1.51292042E-07,
+ "rotY": 89.99999,
+ "rotZ": 2.19568577E-08,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Arkham SCED 2.4.0 Page 3 - 12/10/2022",
+ "Description": "-Added the following community content:\n--Machining a Mystery\n-- The Strange Case of Dr. Jekyll and Mr. Hyde\n--Aespa Investigators\n--Streets of New Capenna Player Cards\n--Magical Girl Arkham Project\n--The Bad Batch Investigators\n--Dead Space Investigators\n--Celtic Rising",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "4": {
+ "GUID": "5d6207",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 29.464,
+ "posY": 1.55149889,
+ "posZ": -8.293,
+ "rotX": 3.28657919E-08,
+ "rotY": 89.99999,
+ "rotZ": 9.858557E-08,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Arkham SCED 2.4.0 Page 4 - 12/10/2022",
+ "Description": "-Updated the following community content:\n--Ages Unwound\n--Jumanji\n--Betrayal at the Mountains of Madness\n--Darkham Horror\n--Call of the Plaguebearer\n--Cyclopean Foundations\n--Dark Matter\n--The Shadows of Arkham",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "5": {
+ "GUID": "142eae",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 29.464,
+ "posY": 1.55149889,
+ "posZ": -8.293,
+ "rotX": -1.954184E-08,
+ "rotY": 89.99999,
+ "rotZ": 1.141716E-07,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Arkham SCED 2.4.0 Page 5 - 12/10/2022",
+ "Description": "--The Ghosts of Onigawa\n--Don't Starve\n--The Crown of Egil\n--CYOA Campaign Guides\n--Arkham Fantasy Pixel Art Mini-Cards\n--Arkham Incidents\n--Battle Goes On\n-Updated the box art of several older scenarios (Thanks, Antimarkovnikov!) ",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ },
+ "6": {
+ "GUID": "037643",
+ "Name": "Notecard",
+ "Transform": {
+ "posX": 29.464,
+ "posY": 1.55149889,
+ "posZ": -8.293,
+ "rotX": -2.7634675E-08,
+ "rotY": 89.99999,
+ "rotZ": 1.2044498E-07,
+ "scaleX": 1.0,
+ "scaleY": 1.0,
+ "scaleZ": 1.0
+ },
+ "Nickname": "Arkham SCED 2.4.0 Page 6 - 12/10/2022",
+ "Description": "-If we missed your custom content/update, please feel free to re-post it in #player-contributions! Apologies for anything that slipped through the cracks!\n\n-Thank you to all contributors, players, and testers! Special thanks to those who did all the under-the-hood work. It might not sound flashy, but it'll enable flashy new features!",
+ "GMNotes": "",
+ "AltLookAngle": {
+ "x": 0.0,
+ "y": 0.0,
+ "z": 0.0
+ },
+ "ColorDiffuse": {
+ "r": 1.0,
+ "g": 1.0,
+ "b": 1.0
+ },
+ "LayoutGroupSortIndex": 0,
+ "Value": 0,
+ "Locked": false,
+ "Grid": true,
+ "Snap": true,
+ "IgnoreFoW": false,
+ "MeasureMovement": false,
+ "DragSelectable": true,
+ "Autoraise": true,
+ "Sticky": true,
+ "Tooltip": true,
+ "GridProjection": false,
+ "HideWhenFaceDown": false,
+ "Hands": false,
+ "LuaScript": "",
+ "LuaScriptState": "",
+ "XmlUI": ""
+ }
+ }
}
]
}
\ No newline at end of file